Advertisement
ArcDesLHK

Druidic

Jul 6th, 2023
36
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.77 KB | None | 0 0
  1. Druidic "Dwarf" Watson
  2. Level 2 EARTH Pixie/Effect
  3. 800/1400
  4. If you control a "Druidic" monster, you can Special Summon this card (from your hand). You can only Special Summon "Druidic "Dwarf" Watson" once per turn this way. If this card is sent from the field to the GY as Ignition Material: You can target 1 face-up monster your opponent controls; place it face-up in their Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Druidic "Dwarf" Watson" once per turn.
  5.  
  6. Druidic "Orderly" Jones
  7. Level 1 EARTH Pixie/Effect
  8. 0/1900
  9. If this card is sent from the hand to the GY as Ignition Material: You can target 1 face-up monster your opponent controls; place it face-up in their Spell & Trap Zone as a Continuous Spell. If you control a "Druidic" Ignition Monster: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Druidic "Orderly" Jones" once per turn.
  10.  
  11. Druidic "Lorekeeper" Carl
  12. Level 4 EARTH Pixie/Effect
  13. 1800/1200
  14. If this card is Normal or Special Summoned: You can add 1 "Druidic" monster from your Deck to your hand, except "Druidic "Lorekeeper" Carl". You can banish this card from your GY, then target 1 face-up monster your opponent controls; place it face-up in their Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Druidic "Lorekeeper" Carl" once per turn.
  15.  
  16. Druidic "Medic" Bruno
  17. Level 3 EARTH Pixie/Effect
  18. 1400/600
  19. If this card is Normal or Special Summoned: You can add 1 "Druidic" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 1 face-up monster your opponent controls; place it face-up in their Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Druidic "Medic" Bruno" once per turn.
  20.  
  21. Druidic "Adventurer" Ricardo
  22. Level 5 EARTH Pixie/Effect
  23. 2200/1800
  24. You can reveal this card in your hand, then target 1 face-up monster your opponent controls; Special Summon this card, and if you do, place that target face-up in their Spell & Trap Zone as a Continuous Spell. When your opponent activates a monster effect on the field (Quick Effect): You can place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Druidic "Adventurer" Ricardo" once per turn.
  25.  
  26. Druidic "Advisor" Andrea
  27. Level 6 EARTH Pixie/Effect
  28. 2100/2200
  29. When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Spell. If this card is sent from the hand to the GY as Ignition Material: You can target 1 Monster Card on the field treated as a Continuous Spell; banish it. You can only use each effect of "Druidic "Advisor" Andrea" once per turn.
  30.  
  31. Druidic "Bishop" Derek
  32. Level 7 EARTH Pixie/Effect
  33. 2400/1700
  34. If this card is in your hand (Quick Effect): You can target 1 Monster Card you control treated as a Continuous Spell and 1 Level 6 or lower "Druidic" monster you control; destroy both targets, and if you do, Special Summon this card. (Quick Effect): You can target 1 card in your opponent's Spell & Trap Zone; destroy it, and if you do, inflict 500 damage to them. You can only use each effect of "Druidic "Bishop" Derek" once per turn.
  35.  
  36. Druidic "Prophet" Scott
  37. Level 8 EARTH Pixie/Effect
  38. 2800/1300
  39. If this card is in your hand (Quick Effect): You can target 1 Monster Card you control treated as a Continuous Spell and 1 Level 7 or lower "Druidic" monster you control; destroy both targets, and if you do, Special Summon this card. You can only use this effect of "Druidic "Prophet" Scott" once per turn. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Spell.
  40.  
  41. Druidic "Adjudicator" Jules
  42. Level 6 EARTH Pixie/Ignition/Effect
  43. 1900/1700
  44. 1 Level 4 or lower "Druidic" monster & 1 "Druidic" monster in your hand
  45. While your opponent controls a Monster Card treated as a Continuous Spell, this card gains 1000 ATK. You can target 1 face-up monster your opponent controls; place it face-up in their Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Druidic "Adjudicator" Jules" once per turn.
  46.  
  47. Druidic "Knower" Anthony
  48. Level 7 EARTH Pixie/Ignition/Effect
  49. 2600/0
  50. 1 Level 5 or 6 "Druidic" monster & 1 "Druidic" monster in your hand
  51. While your opponent controls a Monster Card treated as a Continuous Spell, all monsters on the field lose ATK equal to their DEF. You can target 1 face-up monster your opponent controls; place it face-up in their Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Druidic "Knower" Anthony" once per turn.
  52.  
  53. Druidic "Philosopher" Theodore
  54. Level 10 EARTH Pixie/Ignition/Effect
  55. 3000/3000
  56. 1 Level 7 or 8 "Druidic" monster & 1 "Druidic" monster in your hand
  57. While your opponent controls a Monster Card treated as a Continuous Spell, your opponent cannot activate Trap Cards during your turn. You can target 1 face-up monster your opponent controls; place it face-up in their Spell & Trap Zone as a Continuous Spell. This is a Quick Effect, if your opponent controls no Monster Cards treated as a Continuous Spell. You can only use this effect of "Druidic "Philosopher" Theodore" once per turn.
  58.  
  59. Druidic "All-Rounder" Chadwick
  60. Level 10 EARTH Pixie/Ignition/Effect
  61. 3000/2500
  62. 1 Level 7 or 8 "Druidic" monster & 1 "Druidic" monster in your hand
  63. While your opponent controls a Monster Card treated as a Continuous Spell, your opponent cannot Special Summon monsters during your turn. You can only use each of the following effects of "Druidic "All-Rounder" Chadwick" once per turn. You can target 1 face-up monster your opponent controls; place it face-up in their Spell & Trap Zone as a Continuous Spell. When this card destroys a monster by battle: You can destroy all Spells and Traps your opponent controls.
  64.  
  65. The Druidic Forest
  66. Field Spell
  67. All "Druidic" monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of "The Druidic Forest" once per turn. You can target 1 face-up monster your opponent controls; place it face-up in their Spell & Trap Zone as a Continuous Spell. If you control a "Druidic" Ignition Monster: You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field, and if you do, it is treated as a "Druidic"monster.
  68.  
  69. Druidic Metempsychosis
  70. Normal Spell
  71. Special Summon 1 "Druidic" monster from your Deck or GY, then place 1 card from your hand on the bottom of the Deck. You can only activate 1 "Druidic Metempsychosis" per turn.
  72.  
  73. Druidic Nature
  74. Normal Spell
  75. If you control "The Druidic Forest" and a "Druidic" monster: Destroy as many cards in your opponent's Spell & Trap Zone as possible, and if you do, inflict 500 damage to your opponent for each destroyed card. If you control a "Druidic" Ignition Monster, your opponent cannot activate cards or effects in response to this card's activation. You can only activate 1 "Druidic Nature" per turn.
  76.  
  77. Druidic Hermitry
  78. Normal Trap
  79. When a monster you control is destroyed by battle and sent to the GY: Target the monster that destroyed your monster; place it face-up in their Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon 1 Level 6 or lower "Druidic" monster from your hand or Deck.
  80.  
  81. The Wicked Druidic Ring
  82. Continuous Trap
  83. If a face-up "Druidic" monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY, then target 1 face-up monster your opponent controls; place it face-up in their Spell & Trap Zone as a Continuous Spell. You can only use each effect of "The Wicked Druidic Ring" once per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement