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- using System.Collections.Generic;
- using Photon.Pun;
- using UnityEngine;
- namespace JasonProject.Networking
- {
- public class PhotonPrefabPoolLoader : MonoBehaviour
- {
- [SerializeField] private List<GameObject> _playerActors;
- private void Start ()
- {
- var pool = PhotonNetwork.PrefabPool as DefaultPool;
- if (pool == null)
- return;
- AddToPool(_playerActors, pool);
- }
- private void AddToPool(List<GameObject> prefabList, DefaultPool pool)
- {
- if (prefabList == null)
- return;
- foreach (var prefab in prefabList)
- if (!pool.ResourceCache.ContainsKey(prefab.name))
- pool.ResourceCache.Add(prefab.name, prefab);
- }
- }
- }
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