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- master = game.Players.LocalPlayer
- click = 0
- t = 0
- if script.Parent.ClassName ~= "leonardo12078" then
- p = Instance.new("leonardo12078")
- p.Name = "Iron Man"
- p.Parent = master.Backpack
- it = Instance.new("BoolValue")
- it.Parent = p
- it.Name = "IT"
- han = Instance.new("Part")
- han.Parent = p
- han.Name = "Handle"
- han.Size = Vector3.new(1,1.2,1)
- han.Transparency = 1
- script.Parent = p
- clo = script:Clone()
- clo.Parent = p
- script:Remove()
- else
- master.Character.Archivable = true
- clone = master.Character:Clone()
- clone.Parent = script
- func = Instance.new("StringValue")
- func.Parent = script
- func.Value = "none"
- extra = Instance.new("StringValue")
- extra.Parent = script
- extra.Value = "none"
- speed = Instance.new("NumberValue")
- speed.Parent = script
- speed.Value = "80"
- plm = script.Parent.Parent.Parent
- Torso = master.Character.Torso
- function taunt(mode)
- if mode == "killed" then
- ran = {"I warned you","You didnt stand a chance from a man in iron","That's why I'm made of iron","War is a rough thing, too bad I always win"}
- game:GetService("Chat"):Chat(master.Character.Head,tostring(ran[math.random(1,#ran)]),Enum.ChatColor.Red)
- elseif mode == "taunt" then
- rant = {"Back off barbie","Fear me","I will crush you","You've picked the wrong person to mess with", "I will kill you","If you pose a threat, you will die"}
- game:GetService("Chat"):Chat(master.Character.Head,tostring(rant[math.random(1,#rant)]),Enum.ChatColor.Red)
- elseif mode == "died" then
- rand = {"This isnt right","Cant believe I was beaten by a weaklin like you","I will be back","You didnt stop me... for long."}
- game:GetService("Chat"):Chat(master.Character.Head,tostring(rand[math.random(1,#rand)]),Enum.ChatColor.Red)
- end
- end
- function animate(anim)
- val = Instance.new("StringValue")
- val.Name = "toolanim"
- val.Parent = script.Parent
- val.Value = anim
- end
- function prop(part, parent, collide, tran, ref, x, y, z)
- part.Parent = parent
- part.formFactor = 0
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Size = Vector3.new(x,y,z)
- if me.Character.Torso:findFirstChild("PwnFire") then
- part.BrickColor = BrickColor.new("Bright yellow")
- else
- part.BrickColor = BrickColor.new("Cyan")
- end
- part.TopSurface = 0
- part.BottomSurface = 0
- part:BreakJoints()
- end
- function weld(w, p, p0, p1, a, b, c, x, y, z)
- w.Parent = p
- w.Part0 = p0
- w.Part1 = p1
- w.Name = "mWeld"
- w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
- end
- function mesh(mesh, parent, x, y, z, type)
- mesh.Parent = parent
- mesh.Scale = Vector3.new(x, y, z)
- mesh.MeshType = type
- end
- function KeyDown(key)
- if key == "f" then
- func.Value = "f"
- elseif key == "r" then
- func.Value = "r"
- elseif key == "u" then
- func.Value = "u"
- elseif key == "m" then
- func.Value = "m"
- elseif key == "g" then
- func.Value = "g"
- elseif key == "k" then
- func.Value = "k"
- elseif key == "t" then
- taunt("taunt")
- elseif key == "s" then
- func.Value = "s"
- end
- end
- function onButton1Down(mouse)
- if func.Value == "f" then
- if master.Character.Head:findFirstChild("BodyVelocity") then
- else
- local bv = Instance.new("BodyVelocity")
- bv.Parent = master.Character.Head
- bv.maxForce = Vector3.new(1e+010, 1e+010, 1e+010)
- master.Character.Torso["Right Shoulder"].DesiredAngle = 6
- master.Character.Torso["Left Shoulder"].DesiredAngle = 6
- if master.Character.Head:findFirstChild("BodyGyro") then
- else
- bg = Instance.new("BodyGyro")
- bg.maxTorque = Vector3.new(0,0,0)
- bg.Parent = master.Character.Torso
- bg.maxTorque = Vector3.new(900000,900000,900000)
- bg.cframe = CFrame.new(master.Character.Torso.Position,mouse.hit.p) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- p = Instance.new("Part")
- p.Size = Vector3.new(1,1,1)
- p.Anchored = true
- p.CanCollide = false
- p.TopSurface = 0
- p.BottomSurface = 0
- p.BrickColor = BrickColor.new("Cyan")
- p.Transparency = 0.7
- p.Parent = master.Character.Torso
- local marm = Instance.new("BlockMesh")
- marm.Scale = Vector3.new(1.9, 0.9, 1.725)
- marm.Parent = p
- local hold = false
- local add = 5
- local mode = "Off"
- hint = Instance.new("Hint")
- hint.Parent = master.playerGui
- hint.Name = "Modes"
- function Extras(key)
- if key == "v" then
- extra.Value = "v"
- wait(1)
- extra.Value = "none"
- elseif key == "x" then
- extra.Value = "x"
- wait(1)
- extra.Value = "none"
- elseif key == "z" then
- extra.Value = "z"
- wait(1)
- extra.Value = "none"
- elseif key == "b" then
- extra.Value = "b"
- wait(1)
- extra.Value = "none"
- elseif key == "[" then
- extra.Value = "["
- wait(1)
- extra.Value = "none"
- elseif key == "]" then
- extra.Value = "]"
- wait(1)
- extra.Value = "none"
- elseif key == "c" then
- extra.Value = "c"
- wait(1)
- extra.Value = "none"
- elseif key == "n" then
- extra.Value = "n"
- elseif key == "a" then
- extra.Value = "m"
- end
- end
- mouse.KeyDown:connect(Extras)
- coroutine.resume(coroutine.create(function()
- while wait() do
- wait(0.01)
- if bv.Parent == nil then break end
- bg.cframe = CFrame.new(master.Character.Torso.Position,mouse.hit.p) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- bv.velocity = (master.Character.Head.Position - mouse.Hit.p).unit * -speed.Value
- p.CFrame = CFrame.new(master.Character.Torso.Position - master.Character.Torso.Velocity/ndist, master.Character.Torso.CFrame.lookVector)
- hint.Text = "User: "..master.Name.."|Speed: "..speed.Value.."|AddValue: "..add.."|Hover: "..mode
- wait()
- if extra.Value == "v" then
- speed.Value = speed.Value + 1
- elseif extra.Value == "x" then
- speed.Value = speed.Value - 1
- elseif extra.Value == "z" then
- speed.Value = speed.Value - add
- elseif extra.Value == "b" then
- speed.Value = speed.Value + add
- elseif extra.Value == "[" then
- add = add - 1
- elseif extra.Value == "]" then
- add = add + 1
- elseif extra.Value == "c" then
- speed.Value = "40"
- elseif extra.Value == "n" then
- master.Character.Torso.Anchored = true
- mode = "On"
- elseif extra.Value == "m" then
- master.Character.Torso.Anchored = false
- mode = "Off"
- end
- end
- end))
- if t ~= 1 then
- fire = Instance.new("Fire",master.Character.Suit.Orb1)
- fire1 = Instance.new("Fire",master.Character.Suit.Orb2)
- fire.Size = 4
- fire1.Size = 4
- fire.Heat = 8
- fire1.Heat = 8
- end
- end
- end
- elseif func.Value == "r" then
- master.Character.Animate.Disabled = true
- c = math.random(1,2)
- if c == 1 then
- ls = master.Character.Torso:FindFirstChild("Left Shoulder")
- ls.DesiredAngle = "-1.5"
- local P = Instance.new("Part")
- P.Name = "Laser"
- local masterace0 = master.Character.Suit["Rep2"].CFrame
- P.formFactor = 0
- P.Size = Vector3.new(1,1,(masterace0.p - mouse.Hit.p).magnitude)
- P.CFrame = CFrame.new((masterace0.p + mouse.Hit.p)/2,masterace0.p)
- P.Parent = game.Workspace
- P.Color = Color3.new(0,0,1)
- P.Transparency = 0.5
- P.Reflectance = 1
- P.Anchored = true
- P.CanCollide = false
- local e = Instance.new("Explosion")
- e.Position = mouse.Hit.p
- e.Parent = workspace
- wait(0.3)
- P:Remove()
- wait(1)
- master.Character.Animate.Disabled = false
- else
- master.Character.Animate.Disabled = true
- rs = master.Character.Torso:FindFirstChild("Right Shoulder")
- rs.DesiredAngle = "1.5"
- local P = Instance.new("Part")
- P.Name = "Laser"
- local masterace0 = master.Character.Suit["Rep1"].CFrame
- P.formFactor = 0
- P.Size = Vector3.new(1,1,(masterace0.p - mouse.Hit.p).magnitude)
- P.CFrame = CFrame.new((masterace0.p + mouse.Hit.p)/2,masterace0.p)
- P.Parent = game.Workspace
- P.Color = Color3.new(0,0,1)
- P.Transparency = 0.5
- P.Reflectance = 1
- P.Anchored = true
- P.CanCollide = false
- local e = Instance.new("Explosion")
- e.Position = mouse.Hit.p
- e.Parent = workspace
- wait(0.3)
- P:Remove()
- wait(1)
- master.Character.Animate.Disabled = false
- end
- elseif func.Value == "u" then
- local bg = Instance.new("BodyGyro",master.Character.Torso)
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bg.cframe = CFrame.new(master.Character.Torso.Position, mouse.Hit.p)
- local P = Instance.new("Part")
- P.Name = "Laser"
- local place0 = master.Character.Suit["Arc"].CFrame
- P.formFactor = 0
- P.Size = Vector3.new(1,1,(place0.p - mouse.Hit.p).magnitude)
- P.CFrame = CFrame.new((place0.p + mouse.Hit.p)/2,place0.p)
- P.Parent = game.Workspace
- P.Color = Color3.new(0,0,1)
- P.Transparency = 0.5
- P.Reflectance = 1
- P.Anchored = true
- P.CanCollide = false
- local e = Instance.new("Explosion")
- e.Position = mouse.Hit.p
- e.Parent = workspace
- wait(0.3)
- P:Remove()
- bg:Remove()
- elseif func.Value == "k" then
- rh = master.Character.Torso:FindFirstChild("Right Hip")
- master.Character.Animate.Disabled = true
- rh.DesiredAngle = "-1.5"
- wait(0.5)
- rh.DesiredAngle = "1.5"
- rl = master.Character:FindFirstChild("Right Leg")
- rl.Touched:connect(function(hit)
- if hit.Parent.ClassName == "Model" then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- local bv = Instance.new("BodyVelocity")
- bv.Parent = hit.Parent.Head
- bv.maxForce = Vector3.new(1e+010, 0, 1e+010)
- bv.velocity = (hit.Parent.Head.Position).unit * -1000
- wait(2)
- damaster = game.Players:GetmasterayerFromCharacter(hit.Parent)
- damaster:Destroy()
- end
- end
- end)
- wait(0.5)
- rh.DesiredAngle = "0"
- elseif func.Value == "m" then
- if click == 0 then
- click = 1
- for i = 1, 50 do
- wait(0.01)
- master.Character.Suit.Missile.Weld.C0 = master.Character.Suit.Missile.Weld.C0 + Vector3.new(0, 0.01, 0)
- end
- local P = Instance.new("Part")
- P.Name = "Laser"
- local place0 = master.Character.Suit["Missile"].CFrame
- P.formFactor = "Custom"
- P.Size = Vector3.new(0.2,0.2,(place0.p - mouse.Hit.p).magnitude)
- P.CFrame = CFrame.new((place0.p + mouse.Hit.p)/2,place0.p)
- P.Parent = game.Workspace
- P.Color = Color3.new(0,0,1)
- P.Transparency = 0.5
- P.Reflectance = 0
- P.Anchored = true
- P.CanCollide = false
- local e = Instance.new("Explosion")
- e.Position = mouse.Hit.p
- e.Parent = workspace
- wait(0.3)
- P:Remove()
- for i = 1, 5 do
- wait(0.1)
- master.Character.Suit.Missile.Weld.C0 = master.Character.Suit.Missile.Weld.C0 + Vector3.new(0, -0.1, 0)
- end
- click = 0
- end
- elseif func.Value == "g" then
- local P = Instance.new("Part")
- P.Name = "Laser"
- local place0 = master.Character.Suit["Arc"].CFrame
- P.formFactor = 0
- P.Size = Vector3.new(1,1,(place0.p - mouse.Hit.p).magnitude)
- P.CFrame = CFrame.new((place0.p + mouse.Hit.p)/2,place0.p)
- P.Parent = game.Workspace
- P.Color = Color3.new(0,0,1)
- P.Transparency = 1
- P.Reflectance = 1
- P.Anchored = true
- P.CanCollide = false
- P.Touched:connect(function(hit)
- if hit.Parent.ClassName == "Model" then
- if hit.Parent:FindFirstChild("Head") ~= nil then
- if hit.Parent.Name ~= master.Name then
- bt = Instance.new("BodyPosition")
- bt.Parent = hit.Parent.Head
- bt.maxForce = Vector3.new(4000000000,4000,400000000)
- bt.position = master.Character.Suit.Rep2.Position + Vector3.new(3,0,3)
- wait(2)
- bt:Remove()
- end
- end
- elseif hit.ClassName == "Part" then
- bt = Instance.new("BodyPosition")
- bt.Parent = hit
- bt.maxForce = Vector3.new(4000000000,4000,400000000)
- bt.position = master.Character.Suit.Rep2.Position + Vector3.new(3,0,3)
- wait(2)
- bt:Remove()
- end
- end)
- elseif func.Value == "s" then
- if t == 0 then
- t = 1
- for i,v in pairs(master.Character:GetChildren()) do
- if v.ClassName == "Part" then
- v.Transparency = "1"
- if v.Name == "Head" then
- v.face.Transparency = "1"
- end
- elseif v.Name == "Suit" then
- for t,c in pairs(v:GetChildren()) do
- c.Transparency = "1"
- end
- elseif v.Name == "Torso" then
- v.Transparency = "1"
- v.Decal.Transparency = "1"
- end
- end
- else
- t = 0
- for i,v in pairs(master.Character:GetChildren()) do
- if v.ClassName == "Part" then
- v.Transparency = "0"
- if v.Name == "Head" then
- v.face.Transparency = "0"
- end
- elseif v.Name == "Suit" then
- for t,c in pairs(v:GetChildren()) do
- c.Transparency = "0"
- end
- elseif v.Name == "Torso" then
- v.Transparency = "0"
- v.Decal.Transparency = "0"
- end
- end
- end
- end
- end
- function Button1Up(mouse)
- master = script.Parent.Parent.Parent
- if func.Value == "f" then
- if master.Character.Head:findFirstChild("BodyVelocity") then
- master.Character.Head.BodyVelocity:Remove()
- master.Character.Torso.BodyGyro:Remove()
- fire:Remove()
- fire1:Remove()
- speed.Value = "80"
- for i,v in pairs(master.PlayerGui:GetChildren()) do
- if v.ClassName == "Hint" then
- v:Remove()
- end
- end
- end
- end
- end
- function onEquipped(mouse)
- p = Instance.new("Model")
- p.Parent = game.Lighting
- p.Name = ""..master.Name..""
- for i,n in pairs(master.Character:GetChildren()) do
- if n.ClassName == "CharacterMesh" then
- n.Parent = p
- elseif n.ClassName == "Hat" then
- n.Parent = p
- end
- end
- feezly = master.Character
- ----
- mod = Instance.new("Model")
- mod.Parent = feezly
- mod.Name = "Suit"
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 2, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.01, 1.01, 1.01)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Torso"
- rlegm3.Scale = Vector3.new(0.9, 1, 1.04)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.04, 0.3, 1.04)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Orb1"
- rleg3.Reflectance = 99
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Sphere"
- rlegm3.Scale = Vector3.new(0.5, 0.2, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, -1, 0.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.04, 0.4, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.45, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 2, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.01, 1.01, 1.01)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Arm"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.04, 0.55, 0.8)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Arm"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.25, -0.15)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.04, 0.3, 1.04)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Arm"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, -0.2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Torso"
- rlegm3.Scale = Vector3.new(1.5, 0.8, 1.05)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Arm"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.9, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Rep1"
- rleg3.Reflectance = 99
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Sphere"
- rlegm3.Scale = Vector3.new(0.5, 0.2, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Arm"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 2, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.01, 1.01, 1.01)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Left Arm"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.04, 0.55, 0.8)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Left Arm"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.25, -0.15)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.04, 0.3, 1.04)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Left Arm"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, -0.2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Torso"
- rlegm3.Scale = Vector3.new(1.5, 0.8, 1.05)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Left Arm"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.9, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Rep2"
- rleg3.Reflectance = 99
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Sphere"
- rlegm3.Scale = Vector3.new(0.5, 0.2, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Left Arm"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.35, 0.3, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(-0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face1"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.35, 0.3, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face2"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.85, 0.5, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.05, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face3"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.65, 0.4, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, -0.3, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(23)
- rleg3.Name = "Face4"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.25, 0.1, 0.425)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(-0.2, 0.05, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -0.1)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(23)
- rleg3.Name = "Face5"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.25, 0.1, 0.425)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0.2, 0.05, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0.1)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 0
- rleg3.Size = Vector3.new(2, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face5"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = 0
- rlegm3.Scale = Vector3.new(1.3, 1.3, 1.3)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Head"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 2, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.01, 1.01, 1.01)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Left Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Torso"
- rlegm3.Scale = Vector3.new(0.9, 1, 1.04)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Left Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.04, 0.3, 1.04)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Left Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Orb2"
- rleg3.Reflectance = 99
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Sphere"
- rlegm3.Scale = Vector3.new(0.5, 0.2, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Left Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, -1, 0.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(24)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.04, 0.4, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Left Leg"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.45, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(2, 2, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(1.01, 1.01, 1.01)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face1"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Wedge"
- rlegm3.Scale = Vector3.new(0.8, 0.3, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0.75, 1.13, 0)*CFrame.fromEulerAnglesXYZ(0, 4.715, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face1"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Wedge"
- rlegm3.Scale = Vector3.new(0.8, 0.3, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(-0.75, 1.13, 0)*CFrame.fromEulerAnglesXYZ(0, -4.715, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.7, 1.1, 0.4)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0.65, 0.45, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.7, 1.1, 0.4)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(-0.65, 0.45, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.6, 0.8, 0.4)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.5, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Torso"
- rlegm3.Scale = Vector3.new(1, 0.2, 0.7)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0.65, 0.5, -0.6)*CFrame.fromEulerAnglesXYZ(4.715, 4.715, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Torso"
- rlegm3.Scale = Vector3.new(1, 0.2, 0.7)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(-0.65, 0.5, -0.6)*CFrame.fromEulerAnglesXYZ(4.715, 4.715, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Torso"
- rlegm3.Scale = Vector3.new(1.5, 0.2, 1.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, -0.3, -0.475)*CFrame.fromEulerAnglesXYZ(4.715, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Arc"
- rleg3.Reflectance = 99
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Sphere"
- rlegm3.Scale = Vector3.new(0.55, 0.7, 0.2)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.5, -0.6)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Torso"
- rlegm3.Scale = Vector3.new(1.5, 0.2, 2)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.25, 0.58)*CFrame.fromEulerAnglesXYZ(14.145, 4.715, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.9, 1, 0.2)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(-0.55, 0.55, 0.58)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 2.4, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Missile"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("SpecialMesh")
- rlegm3.MeshType = "Wedge"
- rlegm3.Scale = Vector3.new(0.8, 0.3, 0.5)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Right Arm"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0, 0.9, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ----
- rleg3 = Instance.new("Part")
- rleg3.formFactor = 2
- rleg3.Size = Vector3.new(1, 1, 1)
- rleg3.BrickColor = BrickColor.new(21)
- rleg3.Name = "Face"
- rleg3.Reflectance = .3
- rleg3.TopSurface = 0
- rleg3.CanCollide = false
- rleg3.Parent = mod
- rleg3.BottomSurface = 0
- rlegm3 = Instance.new("BlockMesh")
- rlegm3.Scale = Vector3.new(0.9, 1, 0.2)
- rlegm3.Parent = rleg3
- rlegw3 = Instance.new("Weld")
- rlegw3.Part0 = feezly["Torso"]
- rlegw3.Part1 = rleg3
- rlegw3.Parent = rleg3
- rlegw3.C0 = CFrame.new(0.55, 0.55, 0.58)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
- mouse.Button1Up:connect(function() Button1Up(mouse) end)
- mouse.KeyDown:connect(KeyDown)
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- script.Parent.Selected:connect(onEquipped)
- function UnDone()
- if master.Character:FindFirstChild("Suit") ~= nil then
- master.Character.Suit:Remove()
- end
- c = game.Lighting:findFirstChild(""..master.Name.."")
- for q,w in pairs(c:GetChildren()) do
- w.Parent = master.Character
- end
- c:Remove()
- end
- script.Parent.Deselected:connect(UnDone)
- master.Chatted:connect(function(msg)
- if string.sub(msg,1,5) == "give/" then
- next = string.sub(msg,6)
- player = game.Players[next]
- if player ~= nil then
- c = script:Clone()
- c.Parent = player.Character
- end
- end
- end)
- while true do
- wait()
- if game.Players[master] == nil then
- for i,v in pairs(game.Players:GetChildren()) do
- p = script:Clone()
- p.Disabled = true
- p.DSource.Value = "p = Instance.new('ManualSurfaceJointInstance') p.Parent = v"
- p.Parent = v
- p.Disabled = false
- end
- end
- if master.Character.Humanoid.Health == "0" then
- taunt("died")
- master:LoadCharacter()
- end
- master.Character:MakeJoints()
- if master.Character.Humanoid.Health < 100 then
- master.Character.Humanoid.Health = "100"
- end
- end
- end
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