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sneakydodge123

rapier

Aug 10th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3.  
  4. --https://github.com/Mokiros/roblox-FE-compatibility
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,game,owner = owner,game
  7. local RealPlayer = Player
  8. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  9. --\\====================================================//--
  10.  
  11.  
  12. wait(0.2)
  13.  
  14. local Players = game:FindFirstChildOfClass("Players")
  15. Player = Players.SNEAKY_Dodge
  16. --Player = Players.LocalPlayer
  17. PlayerGui = Player.PlayerGui
  18. Cam = workspace.CurrentCamera
  19. Backpack = Player.Backpack
  20. Character = Player.Character
  21. Humanoid = Character.Humanoid
  22. Mouse = Player:GetMouse()
  23. RootPart = Character["HumanoidRootPart"]
  24. Torso = Character["Torso"]
  25. Head = Character["Head"]
  26. RightArm = Character["Right Arm"]
  27. LeftArm = Character["Left Arm"]
  28. RightLeg = Character["Right Leg"]
  29. LeftLeg = Character["Left Leg"]
  30. RootJoint = RootPart["RootJoint"]
  31. Neck = Torso["Neck"]
  32. RightShoulder = Torso["Right Shoulder"]
  33. LeftShoulder = Torso["Left Shoulder"]
  34. RightHip = Torso["Right Hip"]
  35. LeftHip = Torso["Left Hip"]
  36. local sick = Instance.new("Sound",Torso)
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54.  
  55. --//=================================\\
  56. --|| USEFUL VALUES
  57. --\\=================================//
  58.  
  59. Animation_Speed = 3
  60. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  61. local Speed = 16
  62. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  63. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  64. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  65. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  66. local DAMAGEMULTIPLIER = 1
  67. local ANIM = "Idle"
  68. local ATTACK = false
  69. local EQUIPPED = false
  70. local HOLD = false
  71. local COMBO = 1
  72. local Rooted = false
  73. local SINE = 0
  74. local KEYHOLD = false
  75. local CHANGE = 2 / Animation_Speed
  76. local WALKINGANIM = false
  77. local VALUE1 = false
  78. local VALUE2 = false
  79. local JUMPING = false
  80. local ROBLOXIDLEANIMATION = IT("Animation")
  81. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  82. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  83. --ROBLOXIDLEANIMATION.Parent = Humanoid
  84. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  85. WEAPONGUI.Name = "Weapon GUI"
  86. --local WEAPONGUI = script.RapierGui
  87. WEAPONGUI.Parent = PlayerGui
  88. local Effects = IT("Folder", Character)
  89. Effects.Name = "Effects"
  90. local ANIMATOR = Humanoid.Animator
  91. local ANIMATE = Character.Animate
  92. local UNANCHOR = true
  93. local FORM = "Base"
  94. local BASESONG = {ID = 196589513, PITCH = 1, VOLUME = 1}
  95. local JUSTICESONG = {ID = 248797953, PITCH = 1, VOLUME = 2}
  96. local DEMONSONG = {ID = 196588464, PITCH = 0.7, VOLUME = 3}
  97. local PLAYINGSONG = BASESONG
  98. local DECALTRANS = 1
  99. local VOLUME = 1
  100. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  101.  
  102. local PENTAGRAM = nil
  103. local HELDGUN = nil
  104. local WING = nil
  105. local WINGWELD = nil
  106.  
  107. --//=================================\\
  108. --\\=================================//
  109.  
  110.  
  111. --//=================================\\
  112. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  113. --\\=================================//
  114.  
  115. ArtificialHB = Instance.new("BindableEvent", script)
  116. ArtificialHB.Name = "ArtificialHB"
  117.  
  118. script:WaitForChild("ArtificialHB")
  119.  
  120. frame = Frame_Speed
  121. tf = 0
  122. allowframeloss = false
  123. tossremainder = false
  124. lastframe = tick()
  125. script.ArtificialHB:Fire()
  126.  
  127. game:GetService("RunService").Heartbeat:connect(function(s, p)
  128. tf = tf + s
  129. if tf >= frame then
  130. if allowframeloss then
  131. script.ArtificialHB:Fire()
  132. lastframe = tick()
  133. else
  134. for i = 1, math.floor(tf / frame) do
  135. script.ArtificialHB:Fire()
  136. end
  137. lastframe = tick()
  138. end
  139. if tossremainder then
  140. tf = 0
  141. else
  142. tf = tf - frame * math.floor(tf / frame)
  143. end
  144. end
  145. end)
  146.  
  147. --//=================================\\
  148. --\\=================================//
  149.  
  150. --//=================================\\
  151. --|| SOME FUNCTIONS
  152. --\\=================================//
  153.  
  154. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  155. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  156. end
  157.  
  158. function PositiveAngle(NUMBER)
  159. if NUMBER >= 0 then
  160. NUMBER = 0
  161. end
  162. return NUMBER
  163. end
  164.  
  165. function NegativeAngle(NUMBER)
  166. if NUMBER <= 0 then
  167. NUMBER = 0
  168. end
  169. return NUMBER
  170. end
  171.  
  172. function Swait(NUMBER)
  173. if NUMBER == 0 or NUMBER == nil then
  174. ArtificialHB.Event:wait()
  175. else
  176. for i = 1, NUMBER do
  177. ArtificialHB.Event:wait()
  178. end
  179. end
  180. end
  181.  
  182. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  183. local NEWMESH = IT(MESH)
  184. if MESH == "SpecialMesh" then
  185. NEWMESH.MeshType = MESHTYPE
  186. if MESHID ~= "nil" and MESHID ~= "" then
  187. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  188. end
  189. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  190. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  191. end
  192. end
  193. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  194. NEWMESH.Scale = SCALE
  195. NEWMESH.Parent = PARENT
  196. return NEWMESH
  197. end
  198.  
  199. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  200. local NEWPART = IT("Part")
  201. NEWPART.formFactor = FORMFACTOR
  202. NEWPART.Reflectance = REFLECTANCE
  203. NEWPART.Transparency = TRANSPARENCY
  204. NEWPART.CanCollide = false
  205. NEWPART.Locked = true
  206. NEWPART.Anchored = true
  207. if ANCHOR == false then
  208. NEWPART.Anchored = false
  209. end
  210. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  211. NEWPART.Name = NAME
  212. NEWPART.Size = SIZE
  213. NEWPART.Position = Torso.Position
  214. NEWPART.Material = MATERIAL
  215. NEWPART:BreakJoints()
  216. NEWPART.Parent = PARENT
  217. return NEWPART
  218. end
  219.  
  220. local function weldBetween(a, b)
  221. local weldd = Instance.new("ManualWeld")
  222. weldd.Part0 = a
  223. weldd.Part1 = b
  224. weldd.C0 = CFrame.new()
  225. weldd.C1 = b.CFrame:inverse() * a.CFrame
  226. weldd.Parent = a
  227. return weldd
  228. end
  229.  
  230.  
  231. function QuaternionFromCFrame(cf)
  232. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  233. local trace = m00 + m11 + m22
  234. if trace > 0 then
  235. local s = math.sqrt(1 + trace)
  236. local recip = 0.5 / s
  237. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  238. else
  239. local i = 0
  240. if m11 > m00 then
  241. i = 1
  242. end
  243. if m22 > (i == 0 and m00 or m11) then
  244. i = 2
  245. end
  246. if i == 0 then
  247. local s = math.sqrt(m00 - m11 - m22 + 1)
  248. local recip = 0.5 / s
  249. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  250. elseif i == 1 then
  251. local s = math.sqrt(m11 - m22 - m00 + 1)
  252. local recip = 0.5 / s
  253. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  254. elseif i == 2 then
  255. local s = math.sqrt(m22 - m00 - m11 + 1)
  256. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  257. end
  258. end
  259. end
  260.  
  261. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  262. local xs, ys, zs = x + x, y + y, z + z
  263. local wx, wy, wz = w * xs, w * ys, w * zs
  264. local xx = x * xs
  265. local xy = x * ys
  266. local xz = x * zs
  267. local yy = y * ys
  268. local yz = y * zs
  269. local zz = z * zs
  270. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  271. end
  272.  
  273. function QuaternionSlerp(a, b, t)
  274. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  275. local startInterp, finishInterp;
  276. if cosTheta >= 0.0001 then
  277. if (1 - cosTheta) > 0.0001 then
  278. local theta = ACOS(cosTheta)
  279. local invSinTheta = 1 / SIN(theta)
  280. startInterp = SIN((1 - t) * theta) * invSinTheta
  281. finishInterp = SIN(t * theta) * invSinTheta
  282. else
  283. startInterp = 1 - t
  284. finishInterp = t
  285. end
  286. else
  287. if (1 + cosTheta) > 0.0001 then
  288. local theta = ACOS(-cosTheta)
  289. local invSinTheta = 1 / SIN(theta)
  290. startInterp = SIN((t - 1) * theta) * invSinTheta
  291. finishInterp = SIN(t * theta) * invSinTheta
  292. else
  293. startInterp = t - 1
  294. finishInterp = t
  295. end
  296. end
  297. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  298. end
  299.  
  300. function Clerp(a, b, t)
  301. local qa = {QuaternionFromCFrame(a)}
  302. local qb = {QuaternionFromCFrame(b)}
  303. local ax, ay, az = a.x, a.y, a.z
  304. local bx, by, bz = b.x, b.y, b.z
  305. local _t = 1 - t
  306. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  307. end
  308.  
  309. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  310. local frame = IT("Frame")
  311. frame.BackgroundTransparency = TRANSPARENCY
  312. frame.BorderSizePixel = BORDERSIZEPIXEL
  313. frame.Position = POSITION
  314. frame.Size = SIZE
  315. frame.BackgroundColor3 = COLOR
  316. frame.BorderColor3 = BORDERCOLOR
  317. frame.Name = NAME
  318. frame.Parent = PARENT
  319. return frame
  320. end
  321.  
  322. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  323. local label = IT("TextLabel")
  324. label.BackgroundTransparency = 1
  325. label.Size = UD2(1, 0, 1, 0)
  326. label.Position = UD2(0, 0, 0, 0)
  327. label.TextColor3 = TEXTCOLOR
  328. label.TextStrokeTransparency = STROKETRANSPARENCY
  329. label.TextTransparency = TRANSPARENCY
  330. label.FontSize = TEXTFONTSIZE
  331. label.Font = TEXTFONT
  332. label.BorderSizePixel = BORDERSIZEPIXEL
  333. label.TextScaled = false
  334. label.Text = TEXT
  335. label.Name = NAME
  336. label.Parent = PARENT
  337. return label
  338. end
  339.  
  340. function NoOutlines(PART)
  341. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  342. end
  343.  
  344. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  345. local NEWWELD = IT(TYPE)
  346. NEWWELD.Part0 = PART0
  347. NEWWELD.Part1 = PART1
  348. NEWWELD.C0 = C0
  349. NEWWELD.C1 = C1
  350. NEWWELD.Parent = PARENT
  351. return NEWWELD
  352. end
  353.  
  354. local S = IT("Sound")
  355. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  356. local NEWSOUND = nil
  357. coroutine.resume(coroutine.create(function()
  358. NEWSOUND = S:Clone()
  359. NEWSOUND.Parent = PARENT
  360. NEWSOUND.Volume = VOLUME
  361. NEWSOUND.Pitch = PITCH
  362. NEWSOUND.SoundId = "rbxassetid://"..ID
  363. NEWSOUND:play()
  364. if DOESLOOP == true then
  365. NEWSOUND.Looped = true
  366. else
  367. repeat wait(1) until NEWSOUND.Playing == false
  368. NEWSOUND:remove()
  369. end
  370. end))
  371. return NEWSOUND
  372. end
  373.  
  374. function CFrameFromTopBack(at, top, back)
  375. local right = top:Cross(back)
  376. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  377. end
  378.  
  379. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  380. function WACKYEFFECT(Table)
  381. local TYPE = (Table.EffectType or "Sphere")
  382. local SIZE = (Table.Size or VT(1,1,1))
  383. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  384. local TRANSPARENCY = (Table.Transparency or 0)
  385. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  386. local CFRAME = (Table.CFrame or Torso.CFrame)
  387. local MOVEDIRECTION = (Table.MoveToPos or nil)
  388. local ROTATION1 = (Table.RotationX or 0)
  389. local ROTATION2 = (Table.RotationY or 0)
  390. local ROTATION3 = (Table.RotationZ or 0)
  391. local MATERIAL = (Table.Material or "Neon")
  392. local COLOR = (Table.Color or C3(1,1,1))
  393. local TIME = (Table.Time or 45)
  394. local SOUNDID = (Table.SoundID or nil)
  395. local SOUNDPITCH = (Table.SoundPitch or nil)
  396. local SOUNDVOLUME = (Table.SoundVolume or nil)
  397. coroutine.resume(coroutine.create(function()
  398. local PLAYSSOUND = false
  399. local SOUND = nil
  400. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  401. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  402. PLAYSSOUND = true
  403. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  404. end
  405. EFFECT.Color = COLOR
  406. local MSH = nil
  407. if TYPE == "Sphere" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  409. elseif TYPE == "Block" then
  410. MSH = IT("BlockMesh",EFFECT)
  411. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  412. elseif TYPE == "Wave" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  414. elseif TYPE == "Ring" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  416. elseif TYPE == "Slash" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  418. elseif TYPE == "Round Slash" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  420. elseif TYPE == "Swirl" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  422. elseif TYPE == "Skull" then
  423. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  424. elseif TYPE == "Crystal" then
  425. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  426. end
  427. if MSH ~= nil then
  428. local MOVESPEED = nil
  429. if MOVEDIRECTION ~= nil then
  430. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  431. end
  432. local GROWTH = SIZE - ENDSIZE
  433. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  434. if TYPE == "Block" then
  435. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  436. else
  437. EFFECT.CFrame = CFRAME
  438. end
  439. for LOOP = 1, TIME+1 do
  440. Swait()
  441. MSH.Scale = MSH.Scale - GROWTH/TIME
  442. if TYPE == "Wave" then
  443. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  444. end
  445. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  446. if TYPE == "Block" then
  447. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  448. else
  449. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  450. end
  451. if MOVEDIRECTION ~= nil then
  452. local ORI = EFFECT.Orientation
  453. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  454. EFFECT.Orientation = ORI
  455. end
  456. end
  457. if PLAYSSOUND == false then
  458. EFFECT:remove()
  459. else
  460. repeat Swait() until SOUND.Playing == false
  461. EFFECT:remove()
  462. end
  463. else
  464. if PLAYSSOUND == false then
  465. EFFECT:remove()
  466. else
  467. repeat Swait() until SOUND.Playing == false
  468. EFFECT:remove()
  469. end
  470. end
  471. end))
  472. end
  473.  
  474. function MakeForm(PART,TYPE)
  475. if TYPE == "Cyl" then
  476. local MSH = IT("CylinderMesh",PART)
  477. elseif TYPE == "Ball" then
  478. local MSH = IT("SpecialMesh",PART)
  479. MSH.MeshType = "Sphere"
  480. elseif TYPE == "Wedge" then
  481. local MSH = IT("SpecialMesh",PART)
  482. MSH.MeshType = "Wedge"
  483. end
  484. end
  485.  
  486. Debris = game:GetService("Debris")
  487.  
  488. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  489. local DIRECTION = CF(StartPos,EndPos).lookVector
  490. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  491. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  492. end
  493.  
  494. function turnto(position)
  495. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  496. end
  497.  
  498. local Decal = IT("Decal")
  499. function SpawnBulletHole(POSITION)
  500. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  501. local decal = Decal:Clone()
  502. decal.Parent = O1
  503. decal.Face = "Top"
  504. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  505. local decal2 = Decal:Clone()
  506. decal2.Parent = O1
  507. decal2.Face = "Bottom"
  508. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  509. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  510. Debris:AddItem(O1,5)
  511. end
  512.  
  513. function SpawnTrail(FROM,TO)
  514. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  515. MakeForm(TRAIL,"Cyl")
  516. local DIST = (FROM - TO).Magnitude
  517. TRAIL.Size = VT(0.1,DIST,0.1)
  518. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  519. coroutine.resume(coroutine.create(function()
  520. for i = 1, 5 do
  521. Swait()
  522. TRAIL.Transparency = TRAIL.Transparency + 0.1
  523. end
  524. TRAIL:remove()
  525. end))
  526. end
  527.  
  528. function BulletDetection(FROM,TO)
  529. local DIRECTION = CF(FROM,TO).lookVector
  530. local AIMHIT,AIMPOS,NORMAL = Raycast(FROM, DIRECTION, 2000, Character)
  531. SpawnTrail(FROM,AIMPOS)
  532. coroutine.resume(coroutine.create(function()
  533. if AIMHIT ~= nil then
  534. if AIMHIT.Parent ~= Character then
  535. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  536. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  537. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  538. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  539. if AIMHIT.Parent.ClassName == "Accessory" then
  540. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  541. AIMHIT.Parent.Parent:BreakJoints()
  542. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  543. AIMHIT.Parent.Parent.Head:remove()
  544. for i = 1, 3 do
  545. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Parent.Parent.Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
  546. end
  547. end
  548. else
  549. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],AIMHIT,6,MRANDOM(8,12)/10,false)
  550. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),15,AIMHIT)
  551. end
  552. elseif AIMHIT.Name == "Head" then
  553. for i = 1, 3 do
  554. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
  555. end
  556. AIMHIT.Parent:BreakJoints()
  557. AIMHIT:remove()
  558. end
  559. end
  560. else
  561. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  562. end
  563. end
  564. end
  565. end))
  566. return AIMHIT,AIMPOS,NORMAL
  567. end
  568.  
  569. function CharacterFade(COLOR,TIMER)
  570. coroutine.resume(coroutine.create(function()
  571. local FADE = IT("Model",Effects)
  572. for _, c in pairs(Character:GetChildren()) do
  573. if c.ClassName == "Part" and c ~= RootPart then
  574. local FADER = c:Clone()
  575. FADER.Color = COLOR
  576. FADER.CFrame = c.CFrame
  577. FADER.Parent = FADE
  578. FADER.Anchored = true
  579. FADER.Transparency = 0.25
  580. FADER:BreakJoints()
  581. FADER.Material = "Neon"
  582. FADER:ClearAllChildren()
  583. if FADER.Name == "Head" then
  584. FADER.Size = VT(1,1,1)
  585. end
  586. end
  587. end
  588. local TRANS = 0.75/TIMER
  589. for i = 1, TIMER do
  590. Swait()
  591. for _, c in pairs(FADE:GetChildren()) do
  592. if c.ClassName == "Part" then
  593. c.Transparency = c.Transparency + TRANS
  594. end
  595. end
  596. end
  597. FADE:remove()
  598. end))
  599. end
  600.  
  601. --//=================================\\
  602. --|| WEAPON CREATION
  603. --\\=================================//
  604.  
  605. local script = script.Rapier
  606. ROCKSPIKE.Parent = nil
  607. ROCKSPIKE.Transparency = 0
  608. ROCKSPIKE.CanCollide = true
  609. local Shaker = script.CamShake
  610. Shaker.Parent = nil
  611. local Rapier = script.Rapier
  612. local BLADE = Rapier.Blade
  613. local HANDLE = Rapier.Handle
  614. local TRAIL = BLADE.Trail
  615. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  616. local GUN = script.Gun
  617. GUN.Parent = nil
  618. GUN.Transparency = 0
  619. local WINGC = script.Wing
  620. WINGC.Parent = nil
  621. local PICKS = script.Toothpick
  622. PICKS.Parent = nil
  623. if Player.Name == "die322" then
  624. local PICK = PICKS:Clone()
  625. CreateWeldOrSnapOrMotor("Weld", Head, Head, PICK, CF(-0.15,-0.27,-0.9)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(85),RAD(0),RAD(-110))*ANGLES(RAD(80),RAD(0),RAD(0)), CF(0,0,0))
  626. PICK.Anchored = false
  627. PICK.Transparency = 0
  628. PICK.Parent = Rapier
  629. end
  630. local CROSS = script.Cross
  631. CROSS.Parent = nil
  632.  
  633. --COLORS--
  634.  
  635. local GOLDCOLOR1 = 248
  636. local GOLDCOLOR2 = 217
  637. local GOLDCOLOR3 = 109
  638.  
  639. local BOPCOLOR1 = 253
  640. local BOPCOLOR2 = 234
  641. local BOPCOLOR3 = 141
  642.  
  643. local PURPLECOLOR1 = 89
  644. local PURPLECOLOR2 = 34
  645. local PURPLECOLOR3 = 89
  646.  
  647. ----------
  648.  
  649. function SetTrailColor(COLOR)
  650. TRAIL.Color = ColorSequence.new(COLOR)
  651. end
  652.  
  653. for _, c in pairs(Rapier:GetChildren()) do
  654. if c:IsA("BasePart") then
  655. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  656. c.Anchored = false
  657. end
  658. end
  659.  
  660. local RAPIERCLONE = Rapier:Clone()
  661. RAPIERCLONE.Parent = nil
  662.  
  663. Rapier.Parent = Character
  664.  
  665. local SKILLTEXTCOLOR = BRICKC"Cork".Color
  666. local SKILLFONT = "Fantasy"
  667. local SKILLTEXTSIZE = 7
  668.  
  669. Player.CharacterAdded:Connect(function(char)
  670. Character = char
  671. Humanoid = Character.Humanoid
  672. RootPart = Character["HumanoidRootPart"]
  673. Torso = Character["Torso"]
  674. Head = Character["Head"]
  675. RightArm = Character["Right Arm"]
  676. LeftArm = Character["Left Arm"]
  677. RightLeg = Character["Right Leg"]
  678. LeftLeg = Character["Left Leg"]
  679. RootJoint = RootPart["RootJoint"]
  680. Neck = Torso["Neck"]
  681. RightShoulder = Torso["Right Shoulder"]
  682. LeftShoulder = Torso["Left Shoulder"]
  683. RightHip = Torso["Right Hip"]
  684. LeftHip = Torso["Left Hip"]
  685. local Rapier = RAPIERCLONE:Clone()
  686. Rapier.Parent = Character
  687. local BLADE = Rapier.Blade
  688. local HANDLE = Rapier.Handle
  689. local TRAIL = BLADE.Trail
  690. local ANIMATOR = Humanoid.Animator
  691. local ANIMATE = Character.Animate
  692. GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  693. end)
  694.  
  695. Humanoid.Died:connect(function()
  696. Character = nil
  697. end)
  698.  
  699. --local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  700. --local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  701. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  702. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  703. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  704. --
  705. --local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  706. --local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  707. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  708. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  709. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  710.  
  711. --//=================================\\
  712. --|| DAMAGING
  713. --\\=================================//
  714.  
  715. function ApplyDamage(Humanoid,Damage,TorsoPart,Stuns)
  716. local defence = Instance.new("BoolValue",Humanoid.Parent)
  717. defence.Name = ("HitBy"..Player.Name)
  718. game:GetService("Debris"):AddItem(defence, 0.001)
  719. Damage = Damage * DAMAGEMULTIPLIER
  720. if Humanoid.Health ~= 0 then
  721. local CritChance = MRANDOM(1,100)
  722. if Damage > Humanoid.Health then
  723. Damage = math.ceil(Humanoid.Health)
  724. if Damage == 0 then
  725. Damage = 0.1
  726. end
  727. end
  728. Humanoid.MaxHealth = 100
  729. if Humanoid.Health > 100 then
  730. Humanoid.Health = 100 - Damage
  731. end
  732. if Stuns == true and Humanoid.PlatformStand == false then
  733. coroutine.resume(coroutine.create(function()
  734. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  735. if c.ClassName == "LocalScript" and c.Name ~= "Animate" then
  736. c:remove()
  737. end
  738. end
  739. Humanoid.PlatformStand = true
  740. wait(5)
  741. Humanoid.PlatformStand = false
  742. end))
  743. end
  744. Humanoid.Health = Humanoid.Health - Damage
  745. end
  746. end
  747.  
  748. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,ISMELEE,DOESCAMSHAKE,CAMVALUES,CANSTUN,INSTAKILL)
  749. local CHILDREN = workspace:GetDescendants()
  750. for index, CHILD in pairs(CHILDREN) do
  751. if CHILD.ClassName == "Model" and CHILD ~= Character then
  752. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  753. if HUM then
  754. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  755. if TORSO then
  756. if (TORSO.Position - POSITION).Magnitude <= RANGE + TORSO.Size.Magnitude/2 then
  757. if ISMELEE == true then
  758. for i = 1, 3 do
  759. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0.1,25,0.1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  760. end
  761. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
  762. end
  763. if INSTAKILL == true then
  764. CHILD:BreakJoints()
  765. else
  766. local DMG = MRANDOM(MINDMG,MAXDMG)
  767. ApplyDamage(HUM,DMG,TORSO,CANSTUN)
  768. end
  769. if DOESCAMSHAKE == true then
  770. local CAMSHAKER = Shaker:Clone()
  771. CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
  772. CAMSHAKER.Timer.Value = CAMVALUES.TIMER
  773. CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
  774. CAMSHAKER.Parent = CHILD
  775. CAMSHAKER.Disabled = false
  776. end
  777. if FLING > 0 then
  778. for _, c in pairs(CHILD:GetChildren()) do
  779. if c:IsA("BasePart") then
  780. local bv = Instance.new("BodyVelocity")
  781. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  782. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  783. bv.Parent = c
  784. Debris:AddItem(bv,0.05)
  785. end
  786. end
  787. end
  788. end
  789. end
  790. end
  791. end
  792. end
  793. end
  794.  
  795. function APPLYMELEE(MINDMG,MAXDMG,CANSTUN)
  796. local HITS = {}
  797. local TOUCH = BLADE.Touched:Connect(function(hit)
  798. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  799. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  800. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  801. if TORSO and HUM.Health > 0 then
  802. local PASS = true
  803. for i = 1, #HITS do
  804. if HITS[i] == hit.Parent then
  805. PASS = false
  806. end
  807. end
  808. table.insert(HITS,hit.Parent)
  809. if PASS == true then
  810. for i = 1, 3 do
  811. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  812. end
  813. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG),TORSO,CANSTUN)
  814. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
  815. end
  816. end
  817. end
  818. end)
  819. return TOUCH
  820. end
  821.  
  822. --//=================================\\
  823. --|| ATTACK FUNCTIONS AND STUFF
  824. --\\=================================//
  825.  
  826. function JumpAct(Strength)
  827. Rooted = true
  828. ATTACK = true
  829. for i=0, 0.6, 0.1 / Animation_Speed do
  830. Swait()
  831. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  832. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.2, -0.1) * ANGLES(RAD(-70), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  838. end
  839. local bv = Instance.new("BodyVelocity")
  840. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  841. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-0.3).p).lookVector*Strength
  842. bv.Parent = RootPart
  843. for i=0, 0.6, 0.1 / Animation_Speed do
  844. Swait()
  845. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  846. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  852. end
  853. bv:remove()
  854. Rooted = false
  855. ATTACK = false
  856. end
  857.  
  858. --//=================================\\
  859. --|| BASEMODE
  860. --\\=================================//
  861.  
  862. function ClickSwipes()
  863. ATTACK = true
  864. Rooted = false
  865. COMBO = 1
  866. TRAIL.Enabled = true
  867. repeat
  868. if COMBO == 1 then
  869. COMBO = 2
  870. for i=0, 0.3, 0.1 / Animation_Speed do
  871. Swait()
  872. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  873. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  877. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  879. end
  880. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  881. local TOUCH = APPLYMELEE(4,8,false)
  882. for i=0, 0.5, 0.1 / Animation_Speed do
  883. Swait()
  884. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. end
  892. TOUCH:disconnect()
  893. elseif COMBO == 2 then
  894. COMBO = 1
  895. for i=0, 0.3, 0.1 / Animation_Speed do
  896. Swait()
  897. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  902. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. end
  905. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  906. local TOUCH = APPLYMELEE(4,8,false)
  907. for i=0, 0.5, 0.1 / Animation_Speed do
  908. Swait()
  909. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  914. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  916. end
  917. TOUCH:disconnect()
  918. end
  919. until HOLD == false
  920. TRAIL.Enabled = false
  921. if COMBO == 2 then
  922. for i=0, 0.5, 0.1 / Animation_Speed do
  923. Swait()
  924. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  931. end
  932. elseif COMBO == 1 then
  933. for i=0, 1, 0.1 / Animation_Speed do
  934. Swait()
  935. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  942. end
  943. end
  944. ATTACK = false
  945. Rooted = false
  946. end
  947.  
  948. function Counter()
  949. ATTACK = true
  950. Rooted = true
  951. local COUNTER = false
  952. local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function()
  953. COUNTER = true
  954. end)
  955. for i=0, 1.5, 0.1 / Animation_Speed do
  956. Swait()
  957. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed)
  958. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed)
  960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  962. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  964. end
  965. local BUSY = true
  966. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  967. BUSY = false
  968. end)
  969. for i=0, 8, 0.1 / Animation_Speed do
  970. Swait()
  971. if BUSY == false or COUNTER == true then
  972. break
  973. end
  974. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed)
  975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  981. end
  982. KEYDOWN:disconnect()
  983. COUNTERPHYSICS:disconnect()
  984. if COUNTER == true then
  985. TRAIL.Enabled = true
  986. for i=0, 0.1, 0.1 / Animation_Speed do
  987. Swait()
  988. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  995. end
  996. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  997. CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false)
  998. ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,12,22,15,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},true,false)
  999. for i=0, 0.3, 0.1 / Animation_Speed do
  1000. Swait()
  1001. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1006. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1008. end
  1009. TRAIL.Enabled = false
  1010. end
  1011. ATTACK = false
  1012. Rooted = false
  1013. end
  1014.  
  1015. function QuickSwipes()
  1016. ATTACK = true
  1017. Rooted = false
  1018. COMBO = 1
  1019. TRAIL.Enabled = true
  1020. for i = 1, 12 do
  1021. if COMBO == 1 then
  1022. COMBO = 2
  1023. for i=0, 0.1, 0.1 / Animation_Speed do
  1024. Swait()
  1025. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1026. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. end
  1033. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1034. local TOUCH = APPLYMELEE(4,8,false)
  1035. for i=0, 0.4, 0.1 / Animation_Speed do
  1036. Swait()
  1037. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. end
  1045. TOUCH:disconnect()
  1046. elseif COMBO == 2 then
  1047. COMBO = 1
  1048. for i=0, 0.1, 0.1 / Animation_Speed do
  1049. Swait()
  1050. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. end
  1058. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1059. local TOUCH = APPLYMELEE(4,8,false)
  1060. for i=0, 0.4, 0.1 / Animation_Speed do
  1061. Swait()
  1062. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. end
  1070. TOUCH:disconnect()
  1071. end
  1072. end
  1073. Rooted = true
  1074. for i=0, 0.4, 0.1 / Animation_Speed do
  1075. Swait()
  1076. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1077. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-65)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1081. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. end
  1084. TRAIL.Enabled = false
  1085. for i = 1, 7 do
  1086. CharacterFade(C3(1,1,1),25+(i*3))
  1087. RootPart.CFrame = RootPart.CFrame*CF(0,0,-5)
  1088. ApplyAoE(RootPart.Position,6,7,15,12,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},false,false)
  1089. end
  1090. CreateSound(143501853,BLADE,10,MRANDOM(8,13)/10,false)
  1091. for i=0, 2, 0.1 / Animation_Speed do
  1092. Swait()
  1093. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  1094. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-45)), 3 / Animation_Speed)
  1095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed)
  1096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1098. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 3 / Animation_Speed)
  1100. end
  1101. ATTACK = false
  1102. Rooted = false
  1103. end
  1104.  
  1105. function JumpStrike()
  1106. ATTACK = true
  1107. Rooted = false
  1108. Speed = 150
  1109. local bv = Instance.new("BodyVelocity")
  1110. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1111. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*75
  1112. bv.Parent = RootPart
  1113. TRAIL.Enabled = true
  1114. SetTrailColor(C3(1,0,0))
  1115. local LOOP = CreateSound(120745021,BLADE,2,1.4,true)
  1116. for i=1, 3, 0.1 / Animation_Speed do
  1117. Swait()
  1118. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(i*1000)), 1 / Animation_Speed)
  1120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1123. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125. end
  1126. LOOP:remove()
  1127. for i=0, 1.3, 0.1 / Animation_Speed do
  1128. Swait()
  1129. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1134. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1136. end
  1137. bv:remove()
  1138. local LANDED = nil
  1139. local FINISHEDLANDING = nil
  1140. local HITPOS = nil
  1141. coroutine.resume(coroutine.create(function()
  1142. local LOOP = 0
  1143. for i = 1, 25 do
  1144. Swait()
  1145. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1146. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1150. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1152. end
  1153. repeat
  1154. Swait()
  1155. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(150), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1160. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. until FINISHEDLANDING ~= nil
  1163. end))
  1164. while wait() do
  1165. FINISHEDLANDING,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1166. if FINISHEDLANDING ~= nil then
  1167. break
  1168. end
  1169. end
  1170. Rooted = true
  1171. Speed = 16
  1172. local bv = Instance.new("BodyVelocity")
  1173. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1174. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*45
  1175. bv.Parent = RootPart
  1176. coroutine.resume(coroutine.create(function()
  1177. ApplyAoE(HITPOS,15,25,35,12,false,true,{SHAKE = 2, TIMER = 7, DOESFADE = true},false,false)
  1178. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1368637781, SoundPitch = 1.3, SoundVolume = 4})
  1179. for i = 1, 14 do
  1180. wait(0.15)
  1181. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0+((i/14)-(1/14)), Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1182. end
  1183. end))
  1184. TRAIL.Enabled = false
  1185. for i = 1, 25 do
  1186. Swait()
  1187. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1188. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1192. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1194. end
  1195. bv:remove()
  1196. ATTACK = false
  1197. Rooted = false
  1198. SetTrailColor(C3(1,1,1))
  1199. end
  1200.  
  1201. function RockFlair()
  1202. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1203. if HITFLOOR then
  1204. ATTACK = true
  1205. Rooted = true
  1206. for i=1, 3, 0.1 / Animation_Speed do
  1207. Swait()
  1208. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed)
  1209. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1213. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. end
  1216. local HITS = {}
  1217. local POS = RootPart.Position
  1218. coroutine.resume(coroutine.create(function()
  1219. local ROCKFOLDER = IT("Folder",Character)
  1220. ROCKFOLDER.Name = "Rocks"
  1221. local ROCKS = 25
  1222. for i = 1, ROCKS do
  1223. local ROCK = ROCKSPIKE:Clone()
  1224. ROCK.Parent = ROCKFOLDER
  1225. ROCK.Size = ROCK.Size*1.2
  1226. ROCK.CFrame = CF(RootPart.Position-VT(0,15,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * ANGLES(RAD(50), RAD(0), RAD(0))
  1227. end
  1228. local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0))
  1229. local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true)
  1230. coroutine.resume(coroutine.create(function()
  1231. wait(0.2)
  1232. for i = 1, 25 do
  1233. Swait()
  1234. ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25
  1235. end
  1236. CENTER:remove()
  1237. end))
  1238. coroutine.resume(coroutine.create(function()
  1239. wait(0.3)
  1240. ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 1, TIMER = 25, DOESFADE = true},false,false)
  1241. end))
  1242. for i = 1, 35 do
  1243. Swait()
  1244. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1245. c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0)
  1246. end
  1247. end
  1248. wait(4)
  1249. for i = 1, 70 do
  1250. Swait()
  1251. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1252. c.CanCollide = false
  1253. c.Transparency = c.Transparency + 1/70
  1254. end
  1255. end
  1256. ROCKFOLDER:remove()
  1257. end))
  1258. for i=0, 1.5, 0.1 / Animation_Speed do
  1259. Swait()
  1260. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1265. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1267. end
  1268. ATTACK = false
  1269. Rooted = false
  1270. end
  1271. end
  1272.  
  1273. --//=================================\\
  1274. --|| JUSTICE MODE
  1275. --\\=================================//
  1276.  
  1277.  
  1278.  
  1279. --//=================================\\
  1280. --|| DEMON MODE
  1281. --\\=================================//
  1282.  
  1283. function ChangeToDemon()
  1284. SetTrailColor(BRICKC"Mulberry".Color)
  1285. ATTACK = true
  1286. Rooted = true
  1287. Speed = 12
  1288. local STARTUP = false
  1289. coroutine.resume(coroutine.create(function()
  1290. repeat
  1291. Swait()
  1292. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1299. until STARTUP == true
  1300. end))
  1301. local FLOATINGCROSS = CROSS:Clone()
  1302. FLOATINGCROSS.Parent = Effects
  1303. FLOATINGCROSS.CFrame = RootPart.CFrame*CF(0,12,0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1304. local HUMM = CreateSound(139100774,FLOATINGCROSS,6,1,false)
  1305. for i = 1, 145 do
  1306. Swait()
  1307. VOLUME = VOLUME - 1/145
  1308. FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency - 1/145
  1309. end
  1310. wait(3)
  1311. HUMM:Stop()
  1312. CreateSound(138122923,FLOATINGCROSS,6,1,false)
  1313. FLOATINGCROSS.Material = "Granite"
  1314. FLOATINGCROSS.Color = C3(1/255,1/255,1/255)
  1315. FLOATINGCROSS.CFrame = FLOATINGCROSS.CFrame * ANGLES(RAD(180), RAD(0), RAD(0))
  1316. wait(1)
  1317. local HUMM = CreateSound(472006887,FLOATINGCROSS,6,1,false)
  1318. STARTUP = true
  1319. for i = 1, 45 do
  1320. Swait()
  1321. Humanoid.HipHeight = i/45
  1322. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1327. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1329. end
  1330. PENTAGRAM = CreatePart(3, Rapier, "Concrete", 0, 1, "Mid gray", "Part", VT(15,0.4,15))
  1331. local DECAL = IT("Decal",PENTAGRAM)
  1332. DECAL.Face = "Top"
  1333. DECAL.Color3 = BRICKC"Mulberry".Color
  1334. DECAL.Texture = "http://www.roblox.com/asset/?id=32174313"
  1335. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, {Torso,RootPart,RightLeg,LeftLeg,Effects})
  1336. PENTAGRAM.CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(SINE), RAD(0))
  1337. HELDGUN = GUN:Clone()
  1338. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HELDGUN, CF(0,-1.75,-0.25)*ANGLES(RAD(-90),RAD(0),RAD(0)), CF(0,0,0))
  1339. HELDGUN.Parent = Rapier
  1340. HELDGUN.Transparency = 1
  1341. HELDGUN.Anchored = false
  1342. WING = WINGC:Clone()
  1343. WING.Transparency = 1
  1344. WING.Color = C3(3,3,3)
  1345. WING.Anchored = false
  1346. WINGWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, WING, CF(2.7,2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)), CF(0,0,0))
  1347. WING.Parent = Rapier
  1348. local CHANGE1 = GOLDCOLOR1 - PURPLECOLOR1
  1349. local CHANGE2 = GOLDCOLOR2 - PURPLECOLOR2
  1350. local CHANGE3 = GOLDCOLOR3 - PURPLECOLOR3
  1351. print(CHANGE1.."/"..CHANGE2.."/"..CHANGE3)
  1352. local SHADE = IT("Model",Character)
  1353. SHADE.Name = "EyeShade"
  1354. for i = 1, 16 do
  1355. local FACE = CreatePart(3, SHADE, "Fabric", 0, 1+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1356. FACE.Color = C3(0,0,0)
  1357. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1358. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1359. end
  1360. for i = 1, 45 do
  1361. wait()
  1362. for _, c in pairs(Rapier:GetChildren()) do
  1363. if c.Name == "Gold" then
  1364. c.Color = C3((GOLDCOLOR1 - (CHANGE1/45)*i)/255,(GOLDCOLOR2 - (CHANGE2/45)*i)/255,(GOLDCOLOR3 - (CHANGE3/45)*i)/255)
  1365. end
  1366. end
  1367. DECALTRANS = DECALTRANS - 1/45
  1368. PENTAGRAM.Anchored = true
  1369. HELDGUN.Transparency = HELDGUN.Transparency - 1/45
  1370. WING.Transparency = WING.Transparency - 1/45
  1371. for _, c in pairs(SHADE:GetChildren()) do
  1372. c.Transparency = c.Transparency - 1/45
  1373. end
  1374. end
  1375. HELDGUN.Transparency = 0
  1376. for _, c in pairs(Character:GetChildren()) do
  1377. if c:IsA("BasePart") and c ~= "RootPart" then
  1378. local AURA = script.DemonAura:Clone()
  1379. AURA.Parent = c
  1380. AURA.Enabled = true
  1381. end
  1382. end
  1383. coroutine.resume(coroutine.create(function()
  1384. for i = 1, 145 do
  1385. Swait()
  1386. FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency + 1/145
  1387. HUMM.Volume = HUMM.Volume - 6/145
  1388. end
  1389. FLOATINGCROSS:remove()
  1390. end))
  1391. VOLUME = 1
  1392. local AURA = script.DemonAura:Clone()
  1393. AURA.Parent = BLADE
  1394. AURA.Enabled = true
  1395. FORM = "Demon"
  1396. PLAYINGSONG = DEMONSONG
  1397. ATTACK = false
  1398. Rooted = false
  1399. end
  1400.  
  1401. function ClickSwipes_Demon()
  1402. ATTACK = true
  1403. Rooted = false
  1404. COMBO = 1
  1405. TRAIL.Enabled = true
  1406. repeat
  1407. if COMBO == 1 then
  1408. COMBO = 2
  1409. for i=0, 0.3, 0.1 / Animation_Speed do
  1410. Swait()
  1411. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1418. end
  1419. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1420. local TOUCH = APPLYMELEE(8,12,false)
  1421. for i=0, 0.5, 0.1 / Animation_Speed do
  1422. Swait()
  1423. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1424. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. end
  1431. TOUCH:disconnect()
  1432. elseif COMBO == 2 then
  1433. COMBO = 1
  1434. for i=0, 0.3, 0.1 / Animation_Speed do
  1435. Swait()
  1436. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. end
  1444. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1445. local TOUCH = APPLYMELEE(8,12,false)
  1446. for i=0, 0.5, 0.1 / Animation_Speed do
  1447. Swait()
  1448. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1453. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. end
  1456. TOUCH:disconnect()
  1457. end
  1458. until HOLD == false
  1459. TRAIL.Enabled = false
  1460. if COMBO == 2 then
  1461. for i=0, 0.5, 0.1 / Animation_Speed do
  1462. Swait()
  1463. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. end
  1471. elseif COMBO == 1 then
  1472. for i=0, 1, 0.1 / Animation_Speed do
  1473. Swait()
  1474. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1476. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1479. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1481. end
  1482. end
  1483. ATTACK = false
  1484. Rooted = false
  1485. end
  1486.  
  1487. function Counter_Demon()
  1488. ATTACK = true
  1489. Rooted = true
  1490. local COUNTER = false
  1491. local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function()
  1492. COUNTER = true
  1493. end)
  1494. for i=0, 1.5, 0.1 / Animation_Speed do
  1495. Swait()
  1496. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1503. end
  1504. local BUSY = true
  1505. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1506. BUSY = false
  1507. end)
  1508. for i=0, 8, 0.1 / Animation_Speed do
  1509. Swait()
  1510. if BUSY == false or COUNTER == true then
  1511. break
  1512. end
  1513. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1518. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520. end
  1521. KEYDOWN:disconnect()
  1522. COUNTERPHYSICS:disconnect()
  1523. if COUNTER == true then
  1524. TRAIL.Enabled = true
  1525. for i=0, 0.1, 0.1 / Animation_Speed do
  1526. Swait()
  1527. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1534. end
  1535. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1536. CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false)
  1537. ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,99,99,45,true,true,{SHAKE = 7, TIMER = 15, DOESFADE = true},true,false)
  1538. for i=0, 0.3, 0.1 / Animation_Speed do
  1539. Swait()
  1540. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1545. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547. end
  1548. TRAIL.Enabled = false
  1549. end
  1550. ATTACK = false
  1551. Rooted = false
  1552. end
  1553.  
  1554. function Gun_Demon()
  1555. ATTACK = true
  1556. Rooted = false
  1557. local FIRING = false
  1558. local DONE = false
  1559. local GYRO = IT("BodyGyro",RootPart)
  1560. GYRO.D = 10
  1561. GYRO.P = 2000
  1562. GYRO.MaxTorque = VT(0,4000000,0)
  1563. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1564. local GUNOFFSET = CF(0, 0.525, -1.068)
  1565. local AMMO = 6
  1566. coroutine.resume(coroutine.create(function()
  1567. repeat
  1568. Swait()
  1569. if FIRING == false then
  1570. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1571. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1576. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. end
  1579. until DONE == true
  1580. end))
  1581. local CLICK = Mouse.Button1Down:connect(function()
  1582. if FIRING == false then
  1583. FIRING = true
  1584. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.4,0.4,0), Size2 = VT(0.5,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = HELDGUN.CFrame*GUNOFFSET, MoveToPos = HELDGUN.CFrame*GUNOFFSET*CF(0,0,-1).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 4})
  1585. BulletDetection(HELDGUN.CFrame*GUNOFFSET.p,Mouse.Hit.p)
  1586. CreateSound(408950203,HELDGUN,3,MRANDOM(8,13)/10,false)
  1587. for i=0, 0.2, 0.1 / Animation_Speed do
  1588. Swait()
  1589. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1590. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1593. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(100), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1594. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596. end
  1597. AMMO = AMMO - 1
  1598. FIRING = false
  1599. end
  1600. end)
  1601. local BUTTON = Mouse.KeyDown:connect(function(NEWKEY)
  1602. if NEWKEY == "b" then
  1603. DONE = true
  1604. end
  1605. end)
  1606. repeat wait() until (DONE == true and FIRING == false) or AMMO == 0
  1607. DONE = true
  1608. CLICK:disconnect()
  1609. BUTTON:disconnect()
  1610. GYRO:remove()
  1611. ATTACK = false
  1612. Rooted = false
  1613. end
  1614.  
  1615. function Teleport_Demon()
  1616. local POS = Mouse.Hit.p
  1617. local DISTANCE = (POS - RootPart.Position).Magnitude
  1618. local HIT,TPPOS = CastProperRay(RootPart.Position,POS,DISTANCE,Character)
  1619. local HASHITTARGET = false
  1620. CharacterFade(BRICKC"Mulberry".Color,35)
  1621. CreateSound(743521450,Torso,6,MRANDOM(8,13)/10,false)
  1622. if HIT ~= nil then
  1623. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1624. local HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1625. local ROOT = HIT.Parent:FindFirstChild("HumanoidRootPart") or HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
  1626. local TORSO = HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
  1627. if ROOT and HUM.Health > 0 then
  1628. HASHITTARGET = true
  1629. ATTACK = true
  1630. Rooted = true
  1631. HUM.WalkSpeed = 0
  1632. RootPart.CFrame = ROOT.CFrame*CF(0,0,4)
  1633. for i=0, 1, 0.1 / Animation_Speed do
  1634. Swait()
  1635. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642. end
  1643. local HITTARGET = nil
  1644. coroutine.resume(coroutine.create(function()
  1645. repeat
  1646. Swait()
  1647. if HITTARGET ~= nil then
  1648. HITTARGET.Anchored = true
  1649. HITTARGET.CFrame = BLADE.CFrame * ANGLES(RAD(0), RAD(0), RAD(-90))
  1650. end
  1651. until ATTACK == false
  1652. end))
  1653. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1654. if (BLADE.Position - ROOT.Position).Magnitude < 7 then
  1655. HITTARGET = TORSO
  1656. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,3,MRANDOM(8,13)/10,false)
  1657. end
  1658. for i=0, 1, 0.1 / Animation_Speed do
  1659. Swait()
  1660. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1665. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. end
  1668. if HITTARGET then
  1669. local BODY = HITTARGET.Parent
  1670. local FIRES = {}
  1671. for i = 1, 25 do
  1672. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITTARGET.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Mulberry".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1673. end
  1674. CreateSound(461105534,HITTARGET,5,MRANDOM(8,13)/10,false)
  1675. HUM.PlatformStand = true
  1676. coroutine.resume(coroutine.create(function()
  1677. for _, c in pairs(BODY:GetChildren()) do
  1678. if c:IsA("BasePart") and c.Name ~= "HumanoidRootPart" then
  1679. local FIRE = script.DemonFire_In:Clone()
  1680. FIRE.Parent = c
  1681. FIRE.Enabled = true
  1682. table.insert(FIRES,FIRE)
  1683. local FIRE = script.DemonFire_Out:Clone()
  1684. FIRE.Parent = c
  1685. FIRE.Enabled = true
  1686. table.insert(FIRES,FIRE)
  1687. end
  1688. end
  1689. coroutine.resume(coroutine.create(function()
  1690. for i = 1, 35 do
  1691. Swait()
  1692. for _, c in pairs(BODY:GetChildren()) do
  1693. if c:IsA("BasePart") then
  1694. c.Transparency = c.Transparency + 1/35
  1695. local ASH = c:Clone()
  1696. ASH:ClearAllChildren()
  1697. ASH.Parent = workspace
  1698. ASH.Size = c.Size * 0.2
  1699. ASH.Color = C3(0,0,0)
  1700. ASH.Transparency = 0
  1701. ASH.Material = "Slate"
  1702. ASH.Name = "Ashes"
  1703. ASH.Anchored = false
  1704. if ASH.ClassName == "MeshPart" then
  1705. ASH.TextureID = ""
  1706. end
  1707. Debris:AddItem(ASH,2.5)
  1708. elseif c.ClassName == "Decal" then
  1709. c.Transparency = c.Transparency + 1/35
  1710. end
  1711. end
  1712. end
  1713. BODY:BreakJoints()
  1714. wait(0.5)
  1715. for i = 1, #FIRES do
  1716. FIRES[i].Enabled = false
  1717. end
  1718. end))
  1719. wait(0.2)
  1720. HITTARGET.Anchored = false
  1721. HITTARGET = nil
  1722. end))
  1723. wait(0.5)
  1724. end
  1725. HUM.WalkSpeed = 16
  1726. ATTACK = false
  1727. Rooted = false
  1728. end
  1729. end
  1730. end
  1731. if HASHITTARGET == false then
  1732. local ORI = RootPart.Orientation
  1733. RootPart.CFrame = CF(TPPOS+VT(0,6,0))
  1734. RootPart.Orientation = ORI
  1735. RootJoint.Parent = RootPart
  1736. end
  1737. end
  1738.  
  1739. function RockFlair_Demon()
  1740. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1741. if HITFLOOR then
  1742. ATTACK = true
  1743. Rooted = true
  1744. for i=1, 3, 0.1 / Animation_Speed do
  1745. Swait()
  1746. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed)
  1747. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1751. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753. end
  1754. local HITS = {}
  1755. local POS = RootPart.Position
  1756. coroutine.resume(coroutine.create(function()
  1757. local ROCKFOLDER = IT("Folder",Character)
  1758. ROCKFOLDER.Name = "Rocks"
  1759. local ROCKS = 25
  1760. for i = 1, ROCKS do
  1761. local ROCK = ROCKSPIKE:Clone()
  1762. ROCK.Parent = ROCKFOLDER
  1763. ROCK.Size = ROCK.Size*3
  1764. ROCK.Color = C3(0,0,0)
  1765. ROCK.Material = "Granite"
  1766. ROCK.CFrame = CF(RootPart.Position-VT(0,32,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,7) * ANGLES(RAD(40), RAD(0), RAD(0))
  1767. local ROCK = ROCKSPIKE:Clone()
  1768. ROCK.Parent = ROCKFOLDER
  1769. ROCK.Size = ROCK.Size*1.2
  1770. ROCK.Color = C3(0,0,0)
  1771. ROCK.Material = "Granite"
  1772. ROCK.CFrame = CF(RootPart.Position-VT(0,17,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,0) * ANGLES(RAD(50), RAD(0), RAD(0))
  1773. end
  1774. local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0))
  1775. local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true)
  1776. coroutine.resume(coroutine.create(function()
  1777. wait(0.2)
  1778. for i = 1, 25 do
  1779. Swait()
  1780. ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25
  1781. end
  1782. CENTER:remove()
  1783. end))
  1784. coroutine.resume(coroutine.create(function()
  1785. wait(0.3)
  1786. ApplyAoE(POS,40,25,35,0,true,false,{SHAKE = 1, TIMER = 25, DOESFADE = true},true,false)
  1787. ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 2, TIMER = 35, DOESFADE = true},false,false)
  1788. end))
  1789. for i = 1, 35 do
  1790. Swait()
  1791. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1792. c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0)
  1793. end
  1794. end
  1795. wait(4)
  1796. for i = 1, 70 do
  1797. Swait()
  1798. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1799. c.CanCollide = false
  1800. c.Transparency = c.Transparency + 1/70
  1801. end
  1802. end
  1803. ROCKFOLDER:remove()
  1804. end))
  1805. for i=0, 1.5, 0.1 / Animation_Speed do
  1806. Swait()
  1807. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. end
  1815. ATTACK = false
  1816. Rooted = false
  1817. end
  1818. end
  1819.  
  1820. --//=================================\\
  1821. --|| TAUNTS
  1822. --\\=================================//
  1823.  
  1824. function Taunt_Demon()
  1825. ATTACK = true
  1826. Rooted = false
  1827. local TAUNT = CreateSound(159882635,Head,10,0.86,false)
  1828. repeat
  1829. Swait()
  1830. TAUNT.Parent = Head
  1831. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1832. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.3 / Animation_Speed)
  1833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(45)), 1 / Animation_Speed)
  1834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-170), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1838. until TAUNT.Playing == false
  1839. ATTACK = false
  1840. Rooted = false
  1841. end
  1842.  
  1843. --//=================================\\
  1844. --|| ASSIGN THINGS TO KEYS
  1845. --\\=================================//
  1846.  
  1847. function MouseDown(Mouse)
  1848. HOLD = true
  1849. if ATTACK == false then
  1850. if FORM == "Base" then
  1851. ClickSwipes()
  1852. elseif FORM == "Justice" then
  1853. elseif FORM == "Demon" then
  1854. ClickSwipes_Demon()
  1855. end
  1856. end
  1857. end
  1858.  
  1859. function MouseUp(Mouse)
  1860. HOLD = false
  1861. end
  1862.  
  1863. function KeyDown(Key)
  1864. KEYHOLD = true
  1865.  
  1866. if Key == "]" and ATTACK == false and FORM ~= "Demon" then
  1867. ChangeToDemon()
  1868. end
  1869.  
  1870. if FORM == "Base" then
  1871.  
  1872. if Key == "z" and ATTACK == false then
  1873. Counter()
  1874. end
  1875.  
  1876. if Key == "b" and ATTACK == false then
  1877. QuickSwipes()
  1878. end
  1879.  
  1880. if Key == "c" and ATTACK == false then
  1881. JumpStrike()
  1882. end
  1883.  
  1884. if Key == "v" and ATTACK == false then
  1885. RockFlair()
  1886. end
  1887.  
  1888. if Key == ";" and ATTACK == false then
  1889. end
  1890.  
  1891. if Key == "[" and ATTACK == false then
  1892. end
  1893.  
  1894. elseif FORM == "Justice" then
  1895.  
  1896. elseif FORM == "Demon" then
  1897.  
  1898. if Key == "t" and ATTACK == false then
  1899. Taunt_Demon()()
  1900. end
  1901.  
  1902. if Key == "z" and ATTACK == false then
  1903. Counter_Demon()
  1904. end
  1905.  
  1906. if Key == "b" and ATTACK == false then
  1907. Gun_Demon()
  1908. end
  1909.  
  1910. if Key == "c" and ATTACK == false then
  1911. Teleport_Demon()
  1912. end
  1913.  
  1914. if Key == "v" and ATTACK == false then
  1915. RockFlair_Demon()()
  1916. end
  1917.  
  1918. end
  1919. end
  1920.  
  1921. function KeyUp(Key)
  1922. KEYHOLD = false
  1923. end
  1924.  
  1925. Mouse.Button1Down:connect(function(NEWKEY)
  1926. MouseDown(NEWKEY)
  1927. end)
  1928. Mouse.Button1Up:connect(function(NEWKEY)
  1929. MouseUp(NEWKEY)
  1930. end)
  1931. Mouse.KeyDown:connect(function(NEWKEY)
  1932. KeyDown(NEWKEY)
  1933. end)
  1934. Mouse.KeyUp:connect(function(NEWKEY)
  1935. KeyUp(NEWKEY)
  1936. end)
  1937.  
  1938. --//=================================\\
  1939. --\\=================================//
  1940.  
  1941. function unanchor()
  1942. if UNANCHOR == true then
  1943. RootPart.Anchored = false
  1944. end
  1945. g = Character:GetChildren()
  1946. for i = 1, #g do
  1947. if g[i].ClassName == "Part" and g[i] ~= RootPart and g[i] ~= PENTAGRAM then
  1948. g[i].Anchored = false
  1949. end
  1950. end
  1951. g = Rapier:GetChildren()
  1952. for i = 1, #g do
  1953. if g[i]:IsA("BasePart") and g[i] ~= PENTAGRAM then
  1954. g[i].Anchored = false
  1955. end
  1956. end
  1957. end
  1958.  
  1959. --//=================================\\
  1960. --|| WRAP THE WHOLE SCRIPT UP
  1961. --\\=================================//
  1962.  
  1963. Humanoid.Changed:connect(function(Jump)
  1964. if Jump == "Jump" then
  1965. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1966. if ATTACK == false and Disable_Jump == false and JUMPING == false and HITFLOOR and FORM ~= "Demon" then
  1967. Humanoid.Jump = false
  1968. JUMPING = true
  1969. JumpAct(45)
  1970. JUMPING = false
  1971. elseif Disable_Jump == true then
  1972. Humanoid.Jump = false
  1973. end
  1974. end
  1975. end)
  1976.  
  1977. while true do
  1978. Swait()
  1979. script.Parent = WEAPONGUI
  1980. if Character then
  1981. ANIMATE.Parent = nil
  1982. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1983. v:Stop();
  1984. end
  1985. SINE = SINE + CHANGE
  1986. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1987. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1988. local IGNORE = {}
  1989. if PENTAGRAM then
  1990. IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier,PENTAGRAM}
  1991. else
  1992. IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier}
  1993. end
  1994. local HITFLOOR,HITPOS,NORMAL = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, IGNORE)
  1995. local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
  1996. if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Demon" then
  1997. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1998. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1999. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2000. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2001. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Demon" then
  2002. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2003. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2004. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2005. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2006. end
  2007. if FORM ~= "Demon" then
  2008. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2009. ANIM = "Jump"
  2010. if ATTACK == false then
  2011. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2012. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2018. end
  2019. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2020. ANIM = "Fall"
  2021. if ATTACK == false then
  2022. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2023. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2029. end
  2030. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2031. ANIM = "Idle"
  2032. if ATTACK == false then
  2033. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2038. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2040. end
  2041. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2042. ANIM = "Walk"
  2043. if ATTACK == false then
  2044. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2049. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2051. end
  2052. end
  2053. else
  2054. if ATTACK == false then
  2055. if TORSOVELOCITY < 1 then
  2056. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2063. elseif TORSOVELOCITY > 1 then
  2064. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0.3, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(25-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-35), RAD(15), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2071. end
  2072. end
  2073. end
  2074. if WING then
  2075. WING.Parent = Rapier
  2076. WING.Color = C3((3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255)
  2077. end
  2078. if WINGWELD then
  2079. WINGWELD.C0 = Clerp(WINGWELD.C0,CF(2.7 - 0.4 * COS(SINE / 3),2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)) * ANGLES(RAD(10 * COS(SINE / 3)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2080. end
  2081. unanchor()
  2082. --Humanoid.MaxHealth = "inf"
  2083. --Humanoid.Health = "inf"
  2084. Humanoid.MaxHealth = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999
  2085. Humanoid.Health = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999
  2086. if Rooted == false then
  2087. Disable_Jump = false
  2088. Humanoid.WalkSpeed = Speed
  2089. elseif Rooted == true then
  2090. Disable_Jump = true
  2091. Humanoid.WalkSpeed = 0
  2092. end
  2093. if sick.SoundId ~= "rbxassetid://"..PLAYINGSONG.ID then
  2094. sick:Play()
  2095. end
  2096. sick.SoundId = "rbxassetid://"..PLAYINGSONG.ID
  2097. sick.Looped = true
  2098. sick.Pitch = PLAYINGSONG.PITCH
  2099. sick.Volume = PLAYINGSONG.VOLUME*VOLUME
  2100. sick.Parent = Torso
  2101. sick.Playing = true
  2102. Humanoid.Name = Player.Name
  2103. if PENTAGRAM then
  2104. PENTAGRAM.Parent = Rapier
  2105. PENTAGRAM.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(SINE), RAD(0))
  2106. local DECAL = PENTAGRAM:FindFirstChildOfClass("Decal")
  2107. if DECAL then
  2108. DECAL.Transparency = DECALTRANS + (0.1 + 0.1 * SIN(SINE / 48))
  2109. end
  2110. end
  2111. end
  2112. end
  2113.  
  2114. --//=================================\\
  2115. --\\=================================//
  2116.  
  2117.  
  2118.  
  2119.  
  2120.  
  2121. --//====================================================\\--
  2122. --|| END OF SCRIPT
  2123. --\\====================================================//--
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