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ball Visualizer FE

Jan 30th, 2020
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. --[[
  153. edited by mr steal yo bork with a sweet gui
  154. credits goes to the original creators
  155. --]]
  156.  
  157. -- visualizer
  158. local Parts = {}
  159. local Parts2 = {}
  160. local Direction = 1
  161. local loudness = 0
  162. local TColor = BrickColor.new("Black")
  163. for i = 1, 100 do
  164. local p = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
  165. p.Size = Vector3.new(0.2, 0.2, 0.2)
  166. p.Anchored = true
  167. p.CanCollide = false
  168. p.Material = "Neon"
  169. p.Position = game.Players.LocalPlayer.Character.Torso.Position
  170. table.insert(Parts, p)
  171. end
  172. for i = 1, 100 do
  173. local p = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
  174. p.Size = Vector3.new(0.2, 0.2, 0.2)
  175. p.Anchored = true
  176. p.CanCollide = false
  177. p.Material = "Neon"
  178. p.Position = game.Players.LocalPlayer.Character.Torso.Position
  179. table.insert(Parts2, p)
  180. end
  181. local sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  182. sound.SoundId = "rbxassetid://574539049"
  183. sound.Volume = 1
  184. sound:Play()
  185. spawn(function()
  186. local SelectedPart = 0
  187. while true do
  188. if Direction == 1 then
  189. if SelectedPart < #Parts then
  190. SelectedPart = SelectedPart + Direction
  191. else
  192. Direction = -1
  193. TColor = BrickColor.Random()
  194. end
  195. elseif Direction == -1 then
  196. if SelectedPart > 1 then
  197. SelectedPart = SelectedPart + Direction
  198. else
  199. Direction = 1
  200. TColor = BrickColor.Random()
  201. end
  202. end
  203. local sel = Parts[SelectedPart]
  204. local sel2 = Parts2[SelectedPart]
  205. sel.BrickColor = BrickColor.Random()
  206. sel2.BrickColor = BrickColor.Random()
  207. loudness = sound.PlaybackLoudness / 500
  208. sel.Size = Vector3.new(loudness, loudness, 0.2)
  209. sel2.Size = Vector3.new(loudness, loudness, 0.2)
  210. wait()
  211. sel.BrickColor = TColor
  212. sel2.BrickColor = TColor
  213. end
  214. end)
  215. game:GetService("RunService").RenderStepped:connect(function()
  216. for i = 1, #Parts do
  217. if i == 1 then
  218. Parts[i].CFrame = Parts[i].CFrame:lerp(game.Players.LocalPlayer.Character.Torso.CFrame, 0.9)
  219. else
  220. Parts[i].CFrame = Parts[i].CFrame:lerp(Parts[i - 1].CFrame * CFrame.Angles(-loudness / 20, math.sin(-loudness / 50), 0) * CFrame.new(0, 0, 0.15), 0.8)
  221. end
  222. end
  223. for i = 1, #Parts2 do
  224. if i == 1 then
  225. Parts2[i].CFrame = Parts2[i].CFrame:lerp(game.Players.LocalPlayer.Character.Torso.CFrame, 0.9)
  226. else
  227. Parts2[i].CFrame = Parts2[i].CFrame:lerp(Parts2[i - 1].CFrame * CFrame.Angles(-loudness / 20, math.sin(loudness / 50), 0) * CFrame.new(0, 0, 0.15), 0.8)
  228. end
  229. end
  230. end)
  231.  
  232. player = game.Players.LocalPlayer
  233. Parts = {}
  234.  
  235. local sound = Instance.new("Sound",workspace)
  236. sound.SoundId = "http://www.roblox.com/asset?id=413625451"
  237. sound:Play()
  238. --local sound = workspace.Sound
  239.  
  240. local Ball = Instance.new("Part",workspace)
  241. Ball.Size = Vector3.new(1.5,1.5,1.5)
  242. Ball.Shape = "Ball"
  243. Ball.Material = "Neon"
  244. Ball.Anchored = true
  245. Ball.CanCollide = false
  246. Ball.TopSurface = 10
  247. Ball.BottomSurface = 10
  248. Ball.FrontSurface = 10
  249. Ball.BackSurface = 10
  250. Ball.LeftSurface = 10
  251. Ball.RightSurface = 10
  252. Ball.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(0,5,0)
  253.  
  254. for i=1,50 do
  255. local p = Instance.new("Part")
  256. local m = Instance.new("BlockMesh")
  257. m.Name = "Mesh"
  258. m.Scale = Vector3.new(.5,.5,1)
  259. p.Size = Vector3.new(.2,.2,.2)
  260. p.Material = "SmoothPlastic"
  261. p.Anchored = true
  262. p.CanCollide = false
  263. p.TopSurface = 10
  264. p.BottomSurface = 10
  265. p.FrontSurface = 10
  266. p.BackSurface = 10
  267. p.LeftSurface = 10
  268. p.RightSurface = 10
  269. p.BrickColor = BrickColor.new("Black")
  270. p.Parent = Ball
  271. m.Parent = p
  272. p.CFrame = Ball.CFrame
  273. table.insert(Parts,p)
  274. end
  275. local rotspd = .5
  276. game:GetService'RunService'.RenderStepped:connect(function()
  277. local circumference = .1*#Parts
  278. local answer = circumference/(math.pi*2)
  279. ---Ball.CFrame = Ball.CFrame:lerp(player.Character.HumanoidRootPart.CFrame * CFrame.new(0,5,0),.5)
  280. Ball.CFrame = Ball.CFrame:lerp(Ball.CFrame * CFrame.Angles(math.rad(rotspd),math.rad(rotspd),math.rad(rotspd)),.5)
  281. for i,v in pairs(Parts) do
  282. v.CFrame = v.CFrame:lerp(Ball.CFrame * CFrame.Angles(0, math.rad(i*(360/#Parts)), 0) * CFrame.new(0, 0, answer), .5)
  283. v.Mesh.Scale = v.Mesh.Scale:lerp(Vector3.new(.5,.5,1),.03)
  284. end
  285. end)
  286. spawn(function()
  287. local SelectedPart = 0
  288. while true do
  289. if SelectedPart < #Parts then
  290. SelectedPart = SelectedPart + 1
  291. else
  292. SelectedPart = 1
  293. end
  294. local sel = Parts[SelectedPart]
  295. sel.BrickColor = BrickColor.new("White")
  296. sel.Material = "Neon"
  297. if sound then
  298. sel.Mesh.Scale = sel.Mesh.Scale:lerp(Vector3.new(.5,.5,sound.PlaybackLoudness/60),.9)
  299. end
  300. wait(.01)
  301. sel.Material = "SmoothPlastic"
  302. sel.BrickColor = BrickColor.new("Black")
  303. end
  304. end)
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