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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
- local remote = NS([==[
- local player = owner
- local char = player.Character
- local engineon = false
- local wpressed = false
- local spressed = false
- local fpressed = 0
- local forcelevel = 400000
- local accel = 0
- local accellimit = 90
- local angle = 0
- local wheelaccel = 0
- local angletorque = 555000
- local ppressed = 0
- local bpressed = false
- local carhealth = 100
- local exploding = false
- function weld(p0,p1,c0)
- local w=Instance.new("Weld",p0)
- w.Part0=p0
- w.Part1=p1
- w.C0=c0
- return w
- end
- local mjeep = Instance.new("Model", workspace)
- mjeep.Name = "MJeep"
- part = Instance.new("Part", mjeep)
- part.FormFactor = Enum.FormFactor.Custom
- part.CanCollide = false
- part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part.Elasticity = 0
- part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part.Material = Enum.Material.SmoothPlastic
- part.Size = Vector3.new(1.58, 1.5, 0.54)
- part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part.CFrame = CFrame.new(108.069, 3.297, 27.567)* CFrame.Angles(1.474493265152, 1.371192574501, -1.472554564476)
- part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part.BrickColor = BrickColor.new("Slime green")
- part.Friction = 0
- part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh = Instance.new("SpecialMesh", part)
- mesh.Scale = Vector3.new(1.2, 1.2, 1.2)
- mesh.MeshId = "http://www.roblox.com/asset/?id=129344524"
- mesh.TextureId = "http://www.roblox.com/asset/?id=129344702"
- mesh.MeshType = Enum.MeshType.FileMesh
- wedge_25 = Instance.new("WedgePart", mjeep)
- wedge_25.Velocity = Vector3.new(-1.516, 0.012, -0.793)
- wedge_25.FormFactor = Enum.FormFactor.Plate
- wedge_25.CanCollide = false
- wedge_25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_25.Friction = 0.3
- wedge_25.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_25.Material = Enum.Material.Metal
- wedge_25.Size = Vector3.new(1, 0.4, 1)
- wedge_25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_25.CFrame = CFrame.new(114.687, 3.002, 22.677)* CFrame.Angles(0.065234929323196, 1.5512616634369, -0.065222352743149)
- wedge_25.BrickColor = BrickColor.new("Slime green")
- mesh_65 = Instance.new("SpecialMesh", wedge_25)
- mesh_65.MeshType = Enum.MeshType.Wedge
- wedge_27 = Instance.new("WedgePart", mjeep)
- wedge_27.Velocity = Vector3.new(-3.57, -0.004, 0.586)
- wedge_27.FormFactor = Enum.FormFactor.Plate
- wedge_27.CanCollide = false
- wedge_27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_27.Friction = 0.3
- wedge_27.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_27.Material = Enum.Material.Metal
- wedge_27.Size = Vector3.new(1, 0.4, 1)
- wedge_27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_27.CFrame = CFrame.new(104.553, 3.015, 29.482)* CFrame.Angles(0.065231457352638, 1.5512647628784, -0.065218843519688)
- wedge_27.BrickColor = BrickColor.new("Slime green")
- mesh_67 = Instance.new("SpecialMesh", wedge_27)
- mesh_67.MeshType = Enum.MeshType.Wedge
- wedge_26 = Instance.new("WedgePart", mjeep)
- wedge_26.Velocity = Vector3.new(-3.164, -0.005, 0.594)
- wedge_26.FormFactor = Enum.FormFactor.Plate
- wedge_26.CanCollide = false
- wedge_26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_26.Friction = 0.3
- wedge_26.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_26.Material = Enum.Material.Metal
- wedge_26.Size = Vector3.new(1, 0.4, 1)
- wedge_26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_26.CFrame = CFrame.new(106.55, 2.612, 29.521)* CFrame.Angles(0.065231457352638, 1.5512647628784, 3.0763738155365)
- wedge_26.BrickColor = BrickColor.new("Slime green")
- mesh_66 = Instance.new("SpecialMesh", wedge_26)
- mesh_66.MeshType = Enum.MeshType.Wedge
- wedge = Instance.new("WedgePart", mjeep)
- wedge.Velocity = Vector3.new(-3.136, 0.015, -0.824)
- wedge.FormFactor = Enum.FormFactor.Plate
- wedge.CanCollide = false
- wedge.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge.Friction = 0.3
- wedge.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge.Material = Enum.Material.Metal
- wedge.Size = Vector3.new(1, 0.4, 1)
- wedge.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge.CFrame = CFrame.new(106.687, 2.612, 22.521)* CFrame.Angles(0.065233565866947, 1.5512647628784, 3.0763716697693)
- wedge.BrickColor = BrickColor.new("Slime green")
- mesh_5 = Instance.new("SpecialMesh", wedge)
- mesh_5.MeshType = Enum.MeshType.Wedge
- backwheels = Instance.new("Model", mjeep)
- backwheels.Name = "backwheels"
- bwr = Instance.new("Part", backwheels)
- bwr.FormFactor = Enum.FormFactor.Custom
- bwr.TopSurface = Enum.SurfaceType.Smooth
- bwr.Material = Enum.Material.Concrete
- bwr.Size = Vector3.new(0.65, 2.7, 2.7)
- bwr.Name = "bwr"
- bwr.CFrame = CFrame.new(115.534, 1.613, 22.736)* CFrame.Angles(0.064853571355343, 1.5512800216675, -0.065219387412071)
- bwr.Friction = 0.3
- bwr.BottomSurface = Enum.SurfaceType.Smooth
- mesh_6 = Instance.new("SpecialMesh", bwr)
- mesh_6.Scale = Vector3.new(4, 3.5, 3.5)
- mesh_6.MeshId = "http://www.roblox.com/asset/?id=122202439"
- mesh_6.TextureId = "http://www.roblox.com/asset/?id=122185866"
- mesh_6.MeshType = Enum.MeshType.FileMesh
- bwl = Instance.new("Part", backwheels)
- bwl.FormFactor = Enum.FormFactor.Custom
- bwl.TopSurface = Enum.SurfaceType.Smooth
- bwl.Material = Enum.Material.Concrete
- bwl.Size = Vector3.new(0.65, 2.7, 2.7)
- bwl.Name = "bwl"
- bwl.CFrame = CFrame.new(115.534, 1.613, 29.736)* CFrame.Angles(0.064853571355343, 1.5512800216675, -0.065219387412071)
- bwl.Friction = 0.3
- bwl.BottomSurface = Enum.SurfaceType.Smooth
- mesh_7 = Instance.new("SpecialMesh", bwl)
- mesh_7.Scale = Vector3.new(4, 3.5, 3.5)
- mesh_7.MeshId = "http://www.roblox.com/asset/?id=122202439"
- mesh_7.TextureId = "http://www.roblox.com/asset/?id=122185866"
- mesh_7.MeshType = Enum.MeshType.FileMesh
- baxle = Instance.new("Part", backwheels)
- baxle.FormFactor = Enum.FormFactor.Symmetric
- baxle.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- baxle.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- baxle.Material = Enum.Material.Metal
- baxle.Size = Vector3.new(0.5, 7.275, 0.5)
- baxle.Name = "baxle"
- baxle.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- baxle.CFrame = CFrame.new(115.628, 1.826, 26.242)* CFrame.Angles(0.065231040120125, 1.5512616634369, -1.6360148191452)
- baxle.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- baxle.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- baxle.BrickColor = BrickColor.new("Black")
- baxle.Friction = 0.3
- baxle.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p = Instance.new("Part", mjeep)
- p.FormFactor = Enum.FormFactor.Plate
- p.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p.Material = Enum.Material.Metal
- p.Size = Vector3.new(3, 0.4, 3)
- p.Name = "Part"
- p.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p.CFrame = CFrame.new(105.017, 2.982, 25.99)* CFrame.Angles(1.2109484259781e-007, -0.019452195614576, 0.23427346348763)
- p.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p.BrickColor = BrickColor.new("Slime green")
- p.Friction = 0.3
- p.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p.Name = "Hood"
- decal = Instance.new("Decal", p)
- decal.Face = Enum.NormalId.Top
- decal.Texture = "http://www.roblox.com/asset/?id=199636419"
- door1 = Instance.new("Part", mjeep)
- door1.Velocity = Vector3.new(-2.349, -0.004, 0.407)
- door1.FormFactor = Enum.FormFactor.Plate
- door1.CanCollide = false
- door1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- door1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- door1.RotVelocity = Vector3.new(0, 0.203, 0.003)
- door1.Material = Enum.Material.Metal
- door1.Size = Vector3.new(1, 2.8, 6)
- door1.Name = "door1"
- door1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- door1.CFrame = CFrame.new(110.569, 2.407, 28.598)* CFrame.Angles(0.065234929323196, 1.5512616634369, 3.0763702392578)
- door1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- door1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- door1.BrickColor = BrickColor.new("Slime green")
- door1.Friction = 0.3
- door1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_8 = Instance.new("BlockMesh", door1)
- mesh_8.Offset = Vector3.new(0.35, 0, 0)
- mesh_8.Scale = Vector3.new(0.3, 1, 1)
- part_4 = Instance.new("Part", mjeep)
- part_4.Velocity = Vector3.new(-2.447, -0.001, 0.203)
- part_4.FormFactor = Enum.FormFactor.Plate
- part_4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_4.RotVelocity = Vector3.new(0, 0.203, 0.003)
- part_4.Material = Enum.Material.SmoothPlastic
- part_4.Size = Vector3.new(1, 1.6, 1)
- part_4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_4.CFrame = CFrame.new(110.089, 2.808, 27.589)* CFrame.Angles(2.5282522742032e-008, -0.01945129968226, -0.001270598731935)
- part_4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_4.BrickColor = BrickColor.new("Brown")
- part_4.Friction = 0.3
- part_4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_9 = Instance.new("BlockMesh", part_4)
- mesh_9.Offset = Vector3.new(0.35, 0, 0)
- mesh_9.Scale = Vector3.new(0.3, 1, 2)
- part_5 = Instance.new("Part", mjeep)
- part_5.Velocity = Vector3.new(-2.436, 0.008, -0.405)
- part_5.FormFactor = Enum.FormFactor.Plate
- part_5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_5.RotVelocity = Vector3.new(0, 0.203, 0.003)
- part_5.Material = Enum.Material.SmoothPlastic
- part_5.Size = Vector3.new(1, 1.6, 1)
- part_5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_5.CFrame = CFrame.new(110.148, 2.808, 24.589)* CFrame.Angles(1.9141680240864e-008, -0.019451182335615, -0.0012705988483503)
- part_5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_5.BrickColor = BrickColor.new("Brown")
- part_5.Friction = 0.3
- part_5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_10 = Instance.new("BlockMesh", part_5)
- mesh_10.Offset = Vector3.new(0.35, 0, 0)
- mesh_10.Scale = Vector3.new(0.3, 1, 2)
- part_6 = Instance.new("Part", mjeep)
- part_6.Velocity = Vector3.new(-2.846, 0.005, -0.109)
- part_6.FormFactor = Enum.FormFactor.Plate
- part_6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_6.RotVelocity = Vector3.new(0, 0.203, 0.003)
- part_6.Material = Enum.Material.Metal
- part_6.Size = Vector3.new(1, 2.8, 4)
- part_6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_6.CFrame = CFrame.new(108.118, 2.411, 26.05)* CFrame.Angles(2.2187778725424e-008, -0.019451355561614, 3.140321969986)
- part_6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_6.BrickColor = BrickColor.new("Slime green")
- part_6.Friction = 0.3
- part_6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_11 = Instance.new("BlockMesh", part_6)
- mesh_11.Offset = Vector3.new(0.35, 0, 0)
- mesh_11.Scale = Vector3.new(0.3, 1, 1.5)
- part_7 = Instance.new("Part", mjeep)
- part_7.Velocity = Vector3.new(-1.834, 0.002, -0.089)
- part_7.FormFactor = Enum.FormFactor.Plate
- part_7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_7.RotVelocity = Vector3.new(0, 0.203, 0.003)
- part_7.Material = Enum.Material.SmoothPlastic
- part_7.Size = Vector3.new(1, 1.6, 2)
- part_7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_7.CFrame = CFrame.new(113.137, 2.804, 24.848)* CFrame.Angles(2.2097484730921e-008, -0.019451240077615, -0.001270598731935)
- part_7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_7.BrickColor = BrickColor.new("Brown")
- part_7.Friction = 0.3
- part_7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_12 = Instance.new("BlockMesh", part_7)
- mesh_12.Offset = Vector3.new(0.35, 0, 0)
- mesh_12.Scale = Vector3.new(0.3, 1, 1.4)
- part_8 = Instance.new("Part", mjeep)
- part_8.Velocity = Vector3.new(-1.428, 0.001, -0.082)
- part_8.FormFactor = Enum.FormFactor.Plate
- part_8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_8.RotVelocity = Vector3.new(0, 0.203, 0.003)
- part_8.Material = Enum.Material.Metal
- part_8.Size = Vector3.new(6, 2, 3)
- part_8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_8.CFrame = CFrame.new(115.117, 2.802, 26.186)* CFrame.Angles(-3.0763583183289, -1.5512616634369, 0.065221779048443)
- part_8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_8.BrickColor = BrickColor.new("Slime green")
- part_8.Friction = 0.3
- part_8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_13 = Instance.new("BlockMesh", part_8)
- part_9 = Instance.new("Part", mjeep)
- part_9.Velocity = Vector3.new(-1.82, 0.012, -0.799)
- part_9.FormFactor = Enum.FormFactor.Plate
- part_9.CanCollide = false
- part_9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_9.RotVelocity = Vector3.new(0, 0.203, 0.003)
- part_9.Material = Enum.Material.Metal
- part_9.Size = Vector3.new(1, 0.4, 1)
- part_9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_9.CFrame = CFrame.new(113.186, 3.004, 22.648)* CFrame.Angles(0.065235488116741, 1.5512616634369, 3.0763697624207)
- part_9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_9.BrickColor = BrickColor.new("Black")
- part_9.Friction = 0.3
- part_9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_14 = Instance.new("BlockMesh", part_9)
- mesh_14.Offset = Vector3.new(0.5, 0, 0)
- mesh_14.Scale = Vector3.new(0.1, 1, 0.8)
- part_10 = Instance.new("Part", mjeep)
- part_10.Velocity = Vector3.new(-1.323, 0.001, -0.08)
- part_10.FormFactor = Enum.FormFactor.Plate
- part_10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_10.RotVelocity = Vector3.new(0, 0.203, 0.003)
- part_10.Material = Enum.Material.Metal
- part_10.Size = Vector3.new(6, 0.8, 4)
- part_10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_10.CFrame = CFrame.new(115.616, 1.401, 26.196)* CFrame.Angles(-3.0763578414917, -1.5512616634369, 0.065222360193729)
- part_10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_10.BrickColor = BrickColor.new("Slime green")
- part_10.Friction = 0.3
- part_10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_15 = Instance.new("BlockMesh", part_10)
- part_11 = Instance.new("Part", mjeep)
- part_11.Velocity = Vector3.new(-1.341, -0.009, 0.63)
- part_11.FormFactor = Enum.FormFactor.Plate
- part_11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_11.RotVelocity = Vector3.new(0, 0.203, 0.003)
- part_11.Material = Enum.Material.Metal
- part_11.Size = Vector3.new(1, 0.4, 1)
- part_11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_11.CFrame = CFrame.new(115.55, 3.001, 29.696)* CFrame.Angles(-3.0763573646545, -1.5512616634369, 0.06522274017334)
- part_11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_11.BrickColor = BrickColor.new("Slime green")
- part_11.Friction = 0.3
- part_11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_16 = Instance.new("BlockMesh", part_11)
- part_12 = Instance.new("Part", mjeep)
- part_12.Velocity = Vector3.new(-1.848, -0.008, 0.62)
- part_12.FormFactor = Enum.FormFactor.Plate
- part_12.CanCollide = false
- part_12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_12.RotVelocity = Vector3.new(0, 0.203, 0.003)
- part_12.Material = Enum.Material.Metal
- part_12.Size = Vector3.new(1, 0.4, 1)
- part_12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_12.CFrame = CFrame.new(113.05, 3.004, 29.647)* CFrame.Angles(-3.0763578414917, -1.5512616634369, 0.065222360193729)
- part_12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_12.BrickColor = BrickColor.new("Black")
- part_12.Friction = 0.3
- part_12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_17 = Instance.new("BlockMesh", part_12)
- mesh_17.Offset = Vector3.new(0.5, 0, 0)
- mesh_17.Scale = Vector3.new(0.1, 1, 0.8)
- part_13 = Instance.new("Part", mjeep)
- part_13.Velocity = Vector3.new(-1.314, 0.011, -0.789)
- part_13.FormFactor = Enum.FormFactor.Plate
- part_13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_13.RotVelocity = Vector3.new(0, 0.203, 0.003)
- part_13.Material = Enum.Material.Metal
- part_13.Size = Vector3.new(1, 0.4, 1)
- part_13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_13.CFrame = CFrame.new(115.686, 3.001, 22.697)* CFrame.Angles(-3.0763578414917, -1.5512616634369, 0.065222360193729)
- part_13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_13.BrickColor = BrickColor.new("Slime green")
- part_13.Friction = 0.3
- part_13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_18 = Instance.new("BlockMesh", part_13)
- part_14 = Instance.new("Part", mjeep)
- part_14.Velocity = Vector3.new(-2.234, 0.003, -0.098)
- part_14.FormFactor = Enum.FormFactor.Plate
- part_14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_14.RotVelocity = Vector3.new(0, 0.203, 0.003)
- part_14.Material = Enum.Material.Metal
- part_14.Size = Vector3.new(6, 0.4, 13)
- part_14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_14.CFrame = CFrame.new(111.116, 0.807, 26.108)* CFrame.Angles(-3.0763566493988, -1.5512616634369, 0.065223500132561)
- part_14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_14.BrickColor = BrickColor.new("Slime green")
- part_14.Friction = 0.3
- part_14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_19 = Instance.new("BlockMesh", part_14)
- w3 = Instance.new("Part", mjeep)
- w3.Velocity = Vector3.new(-2.822, 0.004, -0.108)
- w3.FormFactor = Enum.FormFactor.Plate
- w3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- w3.Transparency = 0.8
- w3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- w3.RotVelocity = Vector3.new(0, 0.203, 0.003)
- w3.Material = Enum.Material.Metal
- w3.Size = Vector3.new(1, 1.2, 4)
- w3.Name = "W3"
- w3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- w3.CFrame = CFrame.new(108.268, 4.692, 26.053)* CFrame.Angles(2.7371692340239e-005, -0.019484659656882, 2.9429566860199)
- w3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- w3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- w3.BrickColor = BrickColor.new("Light blue")
- w3.Friction = 0.3
- w3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_20 = Instance.new("BlockMesh", w3)
- mesh_20.Offset = Vector3.new(0.35, 0, 0)
- mesh_20.Scale = Vector3.new(0.1, 1.6, 1.4)
- w1_2 = Instance.new("Part", mjeep)
- w1_2.Velocity = Vector3.new(-2.777, 0.004, -0.107)
- w1_2.FormFactor = Enum.FormFactor.Plate
- w1_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- w1_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- w1_2.RotVelocity = Vector3.new(0, 0.203, 0.003)
- w1_2.Material = Enum.Material.Metal
- w1_2.Size = Vector3.new(1, 0.4, 6)
- w1_2.Name = "W1"
- w1_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- w1_2.CFrame = CFrame.new(108.505, 5.868, 26.058)* CFrame.Angles(2.7371692340239e-005, -0.019484659656882, 2.9429566860199)
- w1_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- w1_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- w1_2.BrickColor = BrickColor.new("Slime green")
- w1_2.Friction = 0.3
- w1_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_21 = Instance.new("BlockMesh", w1_2)
- mesh_21.Offset = Vector3.new(0.35, 0, 0)
- mesh_21.Scale = Vector3.new(0.3, 1, 1)
- door2 = Instance.new("Part", mjeep)
- door2.Velocity = Vector3.new(-2.329, 0.01, -0.606)
- door2.FormFactor = Enum.FormFactor.Plate
- door2.CanCollide = false
- door2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- door2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- door2.RotVelocity = Vector3.new(0, 0.203, 0.003)
- door2.Material = Enum.Material.Metal
- door2.Size = Vector3.new(1, 2.8, 6)
- door2.Name = "door2"
- door2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- door2.CFrame = CFrame.new(110.667, 2.407, 23.599)* CFrame.Angles(-3.0763564109802, -1.5512616634369, 0.065223693847656)
- door2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- door2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- door2.BrickColor = BrickColor.new("Slime green")
- door2.Friction = 0.3
- door2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_22 = Instance.new("BlockMesh", door2)
- mesh_22.Offset = Vector3.new(0.35, 0, 0)
- mesh_22.Scale = Vector3.new(0.3, 1, 1)
- part_15 = Instance.new("Part", mjeep)
- part_15.Velocity = Vector3.new(-3.24, 0.012, -0.624)
- part_15.FormFactor = Enum.FormFactor.Plate
- part_15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_15.RotVelocity = Vector3.new(0, 0.203, 0.003)
- part_15.Material = Enum.Material.Metal
- part_15.Size = Vector3.new(1, 1.6, 3)
- part_15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_15.CFrame = CFrame.new(106.167, 1.813, 23.512)* CFrame.Angles(-3.0763564109802, -1.5512616634369, 0.065223693847656)
- part_15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_15.BrickColor = BrickColor.new("Slime green")
- part_15.Friction = 0.3
- part_15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_23 = Instance.new("BlockMesh", part_15)
- frontwheels = Instance.new("Model", mjeep)
- frontwheels.Name = "frontwheels"
- fwl = Instance.new("Part", frontwheels)
- fwl.FormFactor = Enum.FormFactor.Custom
- fwl.TopSurface = Enum.SurfaceType.Smooth
- fwl.Material = Enum.Material.Concrete
- fwl.Size = Vector3.new(0.65, 2.7, 2.7)
- fwl.Name = "fwl"
- fwl.CFrame = CFrame.new(105.634, 1.613, 29.536)* CFrame.Angles(0.064853571355343, 1.5512800216675, -0.065219387412071)
- fwl.Friction = 0.3
- fwl.BottomSurface = Enum.SurfaceType.Smooth
- mesh_24 = Instance.new("SpecialMesh", fwl)
- mesh_24.Scale = Vector3.new(4, 3.5, 3.5)
- mesh_24.MeshId = "http://www.roblox.com/asset/?id=122202439"
- mesh_24.TextureId = "http://www.roblox.com/asset/?id=122185866"
- mesh_24.MeshType = Enum.MeshType.FileMesh
- fwr = Instance.new("Part", frontwheels)
- fwr.FormFactor = Enum.FormFactor.Custom
- fwr.TopSurface = Enum.SurfaceType.Smooth
- fwr.Material = Enum.Material.Concrete
- fwr.Size = Vector3.new(0.65, 2.7, 2.7)
- fwr.Name = "fwr"
- fwr.CFrame = CFrame.new(105.634, 1.613, 22.536)* CFrame.Angles(0.064853571355343, 1.5512800216675, -0.065219387412071)
- fwr.Friction = 0.3
- fwr.BottomSurface = Enum.SurfaceType.Smooth
- mesh_25 = Instance.new("SpecialMesh", fwr)
- mesh_25.Scale = Vector3.new(4, 3.5, 3.5)
- mesh_25.MeshId = "http://www.roblox.com/asset/?id=122202439"
- mesh_25.TextureId = "http://www.roblox.com/asset/?id=122185866"
- mesh_25.MeshType = Enum.MeshType.FileMesh
- faxle = Instance.new("Part", frontwheels)
- faxle.FormFactor = Enum.FormFactor.Symmetric
- faxle.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- faxle.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- faxle.Material = Enum.Material.Metal
- faxle.Size = Vector3.new(0.5, 7.275, 0.5)
- faxle.Name = "faxle"
- faxle.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- faxle.CFrame = CFrame.new(105.618, 1.826, 26.032)* CFrame.Angles(0.065231040120125, 1.5512616634369, -1.6360148191452)
- faxle.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- faxle.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- faxle.BrickColor = BrickColor.new("Black")
- faxle.Friction = 0.3
- faxle.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part_16 = Instance.new("Part", mjeep)
- part_16.Velocity = Vector3.new(-3.259, -0.002, 0.389)
- part_16.FormFactor = Enum.FormFactor.Plate
- part_16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_16.RotVelocity = Vector3.new(0, 0.203, 0.003)
- part_16.Material = Enum.Material.Metal
- part_16.Size = Vector3.new(1, 1.6, 3)
- part_16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_16.CFrame = CFrame.new(106.069, 1.813, 28.511)* CFrame.Angles(-3.0763564109802, -1.5512616634369, 0.065223693847656)
- part_16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_16.BrickColor = BrickColor.new("Slime green")
- part_16.Friction = 0.3
- part_16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_26 = Instance.new("BlockMesh", part_16)
- w5 = Instance.new("Part", mjeep)
- w5.FormFactor = Enum.FormFactor.Plate
- w5.CanCollide = false
- w5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- w5.Transparency = 1
- w5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- w5.Material = Enum.Material.Metal
- w5.Size = Vector3.new(1, 0.4, 6)
- w5.Name = "W5"
- w5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- w5.CFrame = CFrame.new(106.012, 5.278, 26.057)* CFrame.Angles(0.018201598897576, -0.0069662402383983, -2.1358544826508)
- w5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- w5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- w5.BrickColor = BrickColor.new("Slime green")
- w5.Friction = 0.3
- w5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_27 = Instance.new("BlockMesh", w5)
- mesh_27.Offset = Vector3.new(0.35, 0, 0)
- mesh_27.Scale = Vector3.new(0.3, 1, 1)
- part_17 = Instance.new("Part", mjeep)
- part_17.Velocity = Vector3.new(-3.367, -0.004, 0.59)
- part_17.FormFactor = Enum.FormFactor.Plate
- part_17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_17.RotVelocity = Vector3.new(0, 0.203, 0.003)
- part_17.Material = Enum.Material.Metal
- part_17.Size = Vector3.new(1, 0.4, 1)
- part_17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_17.CFrame = CFrame.new(105.553, 3.013, 29.501)* CFrame.Angles(-3.0763614177704, -1.5512647628784, 0.065218664705753)
- part_17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_17.BrickColor = BrickColor.new("Slime green")
- part_17.Friction = 0.3
- part_17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_28 = Instance.new("BlockMesh", part_17)
- w4 = Instance.new("Part", mjeep)
- w4.Velocity = Vector3.new(-2.824, -0.003, 0.399)
- w4.FormFactor = Enum.FormFactor.Plate
- w4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- w4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- w4.RotVelocity = Vector3.new(0, 0.203, 0.003)
- w4.Material = Enum.Material.Metal
- w4.Size = Vector3.new(1, 1.6, 1)
- w4.Name = "W4"
- w4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- w4.CFrame = CFrame.new(108.259, 4.888, 28.553)* CFrame.Angles(2.7346923161531e-005, -0.019484709948301, 2.9429571628571)
- w4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- w4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- w4.BrickColor = BrickColor.new("Slime green")
- w4.Friction = 0.3
- w4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_29 = Instance.new("BlockMesh", w4)
- mesh_29.Offset = Vector3.new(0.35, 0, 0.35)
- mesh_29.Scale = Vector3.new(0.3, 1.5, 0.3)
- w6 = Instance.new("Part", mjeep)
- w6.Velocity = Vector3.new(-2.804, 0.011, -0.614)
- w6.FormFactor = Enum.FormFactor.Plate
- w6.CanCollide = false
- w6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- w6.Transparency = 1
- w6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- w6.RotVelocity = Vector3.new(0, 0.203, 0.003)
- w6.Material = Enum.Material.Metal
- w6.Size = Vector3.new(1, 1.6, 1)
- w6.Name = "W6"
- w6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- w6.CFrame = CFrame.new(106.874, 4.788, 23.554)* CFrame.Angles(1.5934143066406, -0.56504017114639, -1.5625476837158)
- w6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- w6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- w6.BrickColor = BrickColor.new("Slime green")
- w6.Friction = 0.3
- w6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_30 = Instance.new("BlockMesh", w6)
- mesh_30.Offset = Vector3.new(0.35, 0, 0.35)
- mesh_30.Scale = Vector3.new(0.3, 1.5, 0.3)
- w7 = Instance.new("Part", mjeep)
- w7.FormFactor = Enum.FormFactor.Plate
- w7.CanCollide = false
- w7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- w7.Transparency = 1
- w7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- w7.Material = Enum.Material.Metal
- w7.Size = Vector3.new(1, 1.2, 4)
- w7.Name = "W7"
- w7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- w7.CFrame = CFrame.new(107.025, 4.635, 26.053)* CFrame.Angles(0.018201598897576, -0.0069662402383983, -2.1358544826508)
- w7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- w7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- w7.BrickColor = BrickColor.new("Light blue")
- w7.Friction = 0.3
- w7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_31 = Instance.new("BlockMesh", w7)
- mesh_31.Offset = Vector3.new(0.35, 0, 0)
- mesh_31.Scale = Vector3.new(0.1, 1.6, 1.4)
- w8 = Instance.new("Part", mjeep)
- w8.Velocity = Vector3.new(-2.824, -0.003, 0.399)
- w8.FormFactor = Enum.FormFactor.Plate
- w8.CanCollide = false
- w8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- w8.Transparency = 1
- w8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- w8.RotVelocity = Vector3.new(0, 0.203, 0.003)
- w8.Material = Enum.Material.Metal
- w8.Size = Vector3.new(1, 1.6, 1)
- w8.Name = "W8"
- w8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- w8.CFrame = CFrame.new(106.839, 4.697, 28.553)* CFrame.Angles(0.018201638013124, -0.0069662784226239, -2.1358540058136)
- w8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- w8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- w8.BrickColor = BrickColor.new("Slime green")
- w8.Friction = 0.3
- w8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_32 = Instance.new("BlockMesh", w8)
- mesh_32.Offset = Vector3.new(0.35, 0, 0.35)
- mesh_32.Scale = Vector3.new(0.3, 1.5, 0.3)
- wedge_2 = Instance.new("WedgePart", mjeep)
- wedge_2.Velocity = Vector3.new(-3.137, 0.015, -0.824)
- wedge_2.FormFactor = Enum.FormFactor.Plate
- wedge_2.CanCollide = false
- wedge_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_2.Friction = 0.3
- wedge_2.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_2.Material = Enum.Material.Metal
- wedge_2.Size = Vector3.new(1, 0.4, 1)
- wedge_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_2.CFrame = CFrame.new(106.687, 3.012, 22.521)* CFrame.Angles(-3.0763599872589, -1.5512647628784, -3.0763726234436)
- wedge_2.BrickColor = BrickColor.new("Slime green")
- mesh_33 = Instance.new("SpecialMesh", wedge_2)
- mesh_33.MeshType = Enum.MeshType.Wedge
- part_18 = Instance.new("Part", mjeep)
- part_18.Velocity = Vector3.new(-3.047, 0.005, -0.113)
- part_18.FormFactor = Enum.FormFactor.Plate
- part_18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_18.RotVelocity = Vector3.new(0, 0.203, 0.003)
- part_18.Material = Enum.Material.Metal
- part_18.Size = Vector3.new(4, 1.6, 1)
- part_18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_18.CFrame = CFrame.new(107.118, 1.812, 26.031)* CFrame.Angles(-3.0763564109802, -1.5512616634369, 0.065223693847656)
- part_18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_18.BrickColor = BrickColor.new("Slime green")
- part_18.Friction = 0.3
- part_18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_34 = Instance.new("BlockMesh", part_18)
- part_19 = Instance.new("Part", mjeep)
- part_19.Velocity = Vector3.new(-2.833, 0.014, -0.818)
- part_19.FormFactor = Enum.FormFactor.Plate
- part_19.CanCollide = false
- part_19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_19.RotVelocity = Vector3.new(0, 0.203, 0.003)
- part_19.Material = Enum.Material.Metal
- part_19.Size = Vector3.new(1, 0.4, 1)
- part_19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_19.CFrame = CFrame.new(108.187, 3.011, 22.551)* CFrame.Angles(0.065235875546932, 1.5512616634369, 3.0763692855835)
- part_19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_19.BrickColor = BrickColor.new("Black")
- part_19.Friction = 0.3
- part_19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_35 = Instance.new("BlockMesh", part_19)
- mesh_35.Offset = Vector3.new(0.5, 0, 0)
- mesh_35.Scale = Vector3.new(0.1, 1, 0.8)
- part_20 = Instance.new("Part", mjeep)
- part_20.Velocity = Vector3.new(-2.861, -0.005, 0.6)
- part_20.FormFactor = Enum.FormFactor.Plate
- part_20.CanCollide = false
- part_20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_20.RotVelocity = Vector3.new(0, 0.203, 0.003)
- part_20.Material = Enum.Material.Metal
- part_20.Size = Vector3.new(1, 0.4, 1)
- part_20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_20.CFrame = CFrame.new(108.051, 3.011, 29.55)* CFrame.Angles(-3.0763578414917, -1.5512616634369, 0.065222360193729)
- part_20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_20.BrickColor = BrickColor.new("Black")
- part_20.Friction = 0.3
- part_20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_36 = Instance.new("BlockMesh", part_20)
- mesh_36.Offset = Vector3.new(0.5, 0, 0)
- mesh_36.Scale = Vector3.new(0.1, 1, 0.8)
- part_21 = Instance.new("Part", mjeep)
- part_21.Velocity = Vector3.new(-3.758, 0.007, -0.127)
- part_21.FormFactor = Enum.FormFactor.Plate
- part_21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_21.RotVelocity = Vector3.new(0, 0.203, 0.003)
- part_21.Material = Enum.Material.Metal
- part_21.Size = Vector3.new(6, 0.4, 2)
- part_21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_21.CFrame = CFrame.new(103.619, 2.416, 25.963)* CFrame.Angles(-3.076357126236, -1.5512616634369, 0.065222926437855)
- part_21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_21.BrickColor = BrickColor.new("Slime green")
- part_21.Friction = 0.3
- part_21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_37 = Instance.new("BlockMesh", part_21)
- w2 = Instance.new("Part", mjeep)
- w2.Velocity = Vector3.new(-2.804, 0.011, -0.614)
- w2.FormFactor = Enum.FormFactor.Plate
- w2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- w2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- w2.RotVelocity = Vector3.new(0, 0.203, 0.003)
- w2.Material = Enum.Material.Metal
- w2.Size = Vector3.new(1, 1.6, 1)
- w2.Name = "W2"
- w2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- w2.CFrame = CFrame.new(108.357, 4.888, 23.554)* CFrame.Angles(-1.6672585010529, -1.3712096214294, 1.4723644256592)
- w2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- w2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- w2.BrickColor = BrickColor.new("Slime green")
- w2.Friction = 0.3
- w2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_38 = Instance.new("BlockMesh", w2)
- mesh_38.Offset = Vector3.new(0.35, 0, 0.35)
- mesh_38.Scale = Vector3.new(0.3, 1.5, 0.3)
- part_22 = Instance.new("Part", mjeep)
- part_22.Velocity = Vector3.new(-3.34, 0.015, -0.828)
- part_22.FormFactor = Enum.FormFactor.Plate
- part_22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part_22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part_22.RotVelocity = Vector3.new(0, 0.203, 0.003)
- part_22.Material = Enum.Material.Metal
- part_22.Size = Vector3.new(1, 0.4, 1)
- part_22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- part_22.CFrame = CFrame.new(105.688, 3.013, 22.502)* CFrame.Angles(-3.076358795166, -1.5512647628784, 0.06522136926651)
- part_22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part_22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part_22.BrickColor = BrickColor.new("Slime green")
- part_22.Friction = 0.3
- part_22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_39 = Instance.new("BlockMesh", part_22)
- wedge_3 = Instance.new("WedgePart", mjeep)
- wedge_3.Velocity = Vector3.new(-1.543, -0.008, 0.626)
- wedge_3.FormFactor = Enum.FormFactor.Plate
- wedge_3.CanCollide = false
- wedge_3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_3.Friction = 0.3
- wedge_3.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_3.Material = Enum.Material.Metal
- wedge_3.Size = Vector3.new(1, 0.4, 1)
- wedge_3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_3.CFrame = CFrame.new(114.55, 2.602, 29.677)* CFrame.Angles(-3.0763578414917, -1.5512616634369, 0.065222159028053)
- wedge_3.BrickColor = BrickColor.new("Slime green")
- mesh_40 = Instance.new("SpecialMesh", wedge_3)
- mesh_40.MeshType = Enum.MeshType.Wedge
- wedge_4 = Instance.new("WedgePart", mjeep)
- wedge_4.Velocity = Vector3.new(-1.11, 0.011, -0.785)
- wedge_4.FormFactor = Enum.FormFactor.Plate
- wedge_4.CanCollide = false
- wedge_4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_4.Friction = 0.3
- wedge_4.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_4.Material = Enum.Material.Metal
- wedge_4.Size = Vector3.new(1, 0.4, 1)
- wedge_4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_4.CFrame = CFrame.new(116.686, 2.599, 22.716)* CFrame.Angles(0.065235115587711, 1.5512616634369, 3.0763700008392)
- wedge_4.BrickColor = BrickColor.new("Slime green")
- mesh_41 = Instance.new("SpecialMesh", wedge_4)
- mesh_41.MeshType = Enum.MeshType.Wedge
- wedge_5 = Instance.new("WedgePart", mjeep)
- wedge_5.Velocity = Vector3.new(-1.111, 0.011, -0.785)
- wedge_5.FormFactor = Enum.FormFactor.Plate
- wedge_5.CanCollide = false
- wedge_5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_5.Friction = 0.3
- wedge_5.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_5.Material = Enum.Material.Metal
- wedge_5.Size = Vector3.new(1, 0.4, 1)
- wedge_5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_5.CFrame = CFrame.new(116.686, 2.999, 22.716)* CFrame.Angles(-3.0763576030731, -1.5512616634369, -3.0763702392578)
- wedge_5.BrickColor = BrickColor.new("Slime green")
- mesh_42 = Instance.new("SpecialMesh", wedge_5)
- mesh_42.MeshType = Enum.MeshType.Wedge
- vehicleseat = Instance.new("Seat", mjeep)
- vehicleseat.Velocity = Vector3.new(-2.534, 0.008, -0.408)
- vehicleseat.Friction = 0.3
- vehicleseat.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- vehicleseat.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- vehicleseat.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- vehicleseat.BrickColor = BrickColor.new("Brown")
- vehicleseat.RotVelocity = Vector3.new(0, 0.203, 0.003)
- vehicleseat.CFrame = CFrame.new(109.646, 1.509, 24.58)* CFrame.Angles(0.065236255526543, 1.5512616634369, -0.065223693847656)
- vehicleseat.Material = Enum.Material.SmoothPlastic
- vehicleseat.Size = Vector3.new(1, 1, 2)
- vehicleseat.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- vehicleseat.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- vehicleseat.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_43 = Instance.new("BlockMesh", vehicleseat)
- mesh_43.Scale = Vector3.new(2, 1, 1)
- wedge_6 = Instance.new("WedgePart", mjeep)
- wedge_6.Velocity = Vector3.new(-1.023, 0.001, -0.074)
- wedge_6.FormFactor = Enum.FormFactor.Plate
- wedge_6.CanCollide = false
- wedge_6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_6.Friction = 0.3
- wedge_6.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_6.Material = Enum.Material.Metal
- wedge_6.Size = Vector3.new(6, 2, 1)
- wedge_6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_6.CFrame = CFrame.new(117.117, 2.799, 26.225)* CFrame.Angles(-3.0763580799103, -1.5512647628784, -3.076370716095)
- wedge_6.BrickColor = BrickColor.new("Slime green")
- mesh_44 = Instance.new("SpecialMesh", wedge_6)
- mesh_44.MeshType = Enum.MeshType.Wedge
- wedge_7 = Instance.new("WedgePart", mjeep)
- wedge_7.Velocity = Vector3.new(-1.684, -0.008, 0.623)
- wedge_7.FormFactor = Enum.FormFactor.Plate
- wedge_7.CanCollide = false
- wedge_7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_7.Friction = 0.3
- wedge_7.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_7.Material = Enum.Material.Metal
- wedge_7.Size = Vector3.new(1, 0.4, 1)
- wedge_7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_7.CFrame = CFrame.new(113.85, 2.303, 29.663)* CFrame.Angles(1.5708210468292, -0.0012703418033198, 1.5902481079102)
- wedge_7.BrickColor = BrickColor.new("Slime green")
- mesh_45 = Instance.new("SpecialMesh", wedge_7)
- mesh_45.MeshType = Enum.MeshType.Wedge
- wedge_8 = Instance.new("WedgePart", mjeep)
- wedge_8.Velocity = Vector3.new(-1.139, -0.009, 0.634)
- wedge_8.FormFactor = Enum.FormFactor.Plate
- wedge_8.CanCollide = false
- wedge_8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_8.Friction = 0.3
- wedge_8.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_8.Material = Enum.Material.Metal
- wedge_8.Size = Vector3.new(1, 0.4, 1)
- wedge_8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_8.CFrame = CFrame.new(116.549, 2.999, 29.715)* CFrame.Angles(-3.0763578414917, -1.5512616634369, -3.0763704776764)
- wedge_8.BrickColor = BrickColor.new("Slime green")
- mesh_46 = Instance.new("SpecialMesh", wedge_8)
- mesh_46.MeshType = Enum.MeshType.Wedge
- driverseat = Instance.new("VehicleSeat", mjeep)
- driverseat.Velocity = Vector3.new(-2.545, 0, 0.2)
- driverseat.Friction = 0.3
- driverseat.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- driverseat.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- driverseat.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- driverseat.MaxSpeed = 20
- driverseat.BrickColor = BrickColor.new("Brown")
- driverseat.RotVelocity = Vector3.new(0, 0.203, 0.003)
- driverseat.CFrame = CFrame.new(109.588, 1.509, 27.579)* CFrame.Angles(0.065236061811447, 1.5512616634369, -0.065223500132561)
- driverseat.Material = Enum.Material.SmoothPlastic
- driverseat.Size = Vector3.new(1, 1, 2)
- driverseat.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- driverseat.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- driverseat.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- driverseat.Torque = 1
- driverseat.Name = "driverseat"
- driverseat.HeadsUpDisplay = false
- mesh_47 = Instance.new("BlockMesh", driverseat)
- mesh_47.Scale = Vector3.new(2, 1, 1)
- wedge_9 = Instance.new("WedgePart", mjeep)
- wedge_9.Velocity = Vector3.new(-0.995, -0.009, 0.636)
- wedge_9.FormFactor = Enum.FormFactor.Plate
- wedge_9.CanCollide = false
- wedge_9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_9.Friction = 0.3
- wedge_9.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_9.Material = Enum.Material.Metal
- wedge_9.Size = Vector3.new(1, 0.4, 1)
- wedge_9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_9.CFrame = CFrame.new(117.249, 2.298, 29.729)* CFrame.Angles(1.5708210468292, -0.0012703415704891, -1.5513443946838)
- wedge_9.BrickColor = BrickColor.new("Slime green")
- mesh_48 = Instance.new("SpecialMesh", wedge_9)
- mesh_48.MeshType = Enum.MeshType.Wedge
- wedge_10 = Instance.new("WedgePart", mjeep)
- wedge_10.Velocity = Vector3.new(-1.138, -0.009, 0.633)
- wedge_10.FormFactor = Enum.FormFactor.Plate
- wedge_10.CanCollide = false
- wedge_10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_10.Friction = 0.3
- wedge_10.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_10.Material = Enum.Material.Metal
- wedge_10.Size = Vector3.new(1, 0.4, 1)
- wedge_10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_10.CFrame = CFrame.new(116.55, 2.599, 29.715)* CFrame.Angles(0.065234735608101, 1.5512616634369, 3.0763704776764)
- wedge_10.BrickColor = BrickColor.new("Slime green")
- mesh_49 = Instance.new("SpecialMesh", wedge_10)
- mesh_49.MeshType = Enum.MeshType.Wedge
- wedge_11 = Instance.new("WedgePart", mjeep)
- wedge_11.Velocity = Vector3.new(-1.544, -0.008, 0.626)
- wedge_11.FormFactor = Enum.FormFactor.Plate
- wedge_11.CanCollide = false
- wedge_11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_11.Friction = 0.3
- wedge_11.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_11.Material = Enum.Material.Metal
- wedge_11.Size = Vector3.new(1, 0.4, 1)
- wedge_11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_11.CFrame = CFrame.new(114.551, 3.002, 29.677)* CFrame.Angles(0.065234735608101, 1.5512616634369, -0.065222159028053)
- wedge_11.BrickColor = BrickColor.new("Slime green")
- mesh_50 = Instance.new("SpecialMesh", wedge_11)
- mesh_50.MeshType = Enum.MeshType.Wedge
- wedge_12 = Instance.new("WedgePart", mjeep)
- wedge_12.Velocity = Vector3.new(-0.967, 0.01, -0.782)
- wedge_12.FormFactor = Enum.FormFactor.Plate
- wedge_12.CanCollide = false
- wedge_12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_12.Friction = 0.3
- wedge_12.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_12.Material = Enum.Material.Metal
- wedge_12.Size = Vector3.new(1, 0.4, 1)
- wedge_12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_12.CFrame = CFrame.new(117.385, 2.298, 22.729)* CFrame.Angles(1.5708210468292, -0.0012703415704891, -1.5513443946838)
- wedge_12.BrickColor = BrickColor.new("Slime green")
- mesh_51 = Instance.new("SpecialMesh", wedge_12)
- mesh_51.MeshType = Enum.MeshType.Wedge
- vehicleseat_2 = Instance.new("Seat", mjeep)
- vehicleseat_2.Velocity = Vector3.new(-1.926, 0.007, -0.396)
- vehicleseat_2.Friction = 0.3
- vehicleseat_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- vehicleseat_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- vehicleseat_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- vehicleseat_2.BrickColor = BrickColor.new("Brown")
- vehicleseat_2.RotVelocity = Vector3.new(0, 0.203, 0.003)
- vehicleseat_2.CFrame = CFrame.new(112.646, 1.505, 24.638)* CFrame.Angles(0.065235294401646, 1.5512616634369, -0.06522274017334)
- vehicleseat_2.Material = Enum.Material.SmoothPlastic
- vehicleseat_2.Size = Vector3.new(1, 1, 2)
- vehicleseat_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- vehicleseat_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- vehicleseat_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_52 = Instance.new("BlockMesh", vehicleseat_2)
- mesh_52.Offset = Vector3.new(-0.1, 0, 0)
- mesh_52.Scale = Vector3.new(3, 1, 1)
- wedge_13 = Instance.new("WedgePart", mjeep)
- wedge_13.Velocity = Vector3.new(-3.542, 0.016, -0.832)
- wedge_13.FormFactor = Enum.FormFactor.Plate
- wedge_13.CanCollide = false
- wedge_13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_13.Friction = 0.3
- wedge_13.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_13.Material = Enum.Material.Metal
- wedge_13.Size = Vector3.new(1, 0.4, 1)
- wedge_13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_13.CFrame = CFrame.new(104.688, 2.615, 22.482)* CFrame.Angles(-3.076358795166, -1.5512647628784, 0.065221190452576)
- wedge_13.BrickColor = BrickColor.new("Slime green")
- mesh_53 = Instance.new("SpecialMesh", wedge_13)
- mesh_53.MeshType = Enum.MeshType.Wedge
- wedge_14 = Instance.new("WedgePart", mjeep)
- wedge_14.Velocity = Vector3.new(-2.994, 0.015, -0.822)
- wedge_14.FormFactor = Enum.FormFactor.Plate
- wedge_14.CanCollide = false
- wedge_14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_14.Friction = 0.3
- wedge_14.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_14.Material = Enum.Material.Metal
- wedge_14.Size = Vector3.new(1, 0.4, 1)
- wedge_14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_14.CFrame = CFrame.new(107.386, 2.311, 22.535)* CFrame.Angles(1.5708210468292, -0.0012703271349892, -1.5513446331024)
- wedge_14.BrickColor = BrickColor.new("Slime green")
- mesh_54 = Instance.new("SpecialMesh", wedge_14)
- mesh_54.MeshType = Enum.MeshType.Wedge
- wedge_15 = Instance.new("WedgePart", mjeep)
- wedge_15.Velocity = Vector3.new(-3.455, 0.006, -0.121)
- wedge_15.FormFactor = Enum.FormFactor.Plate
- wedge_15.CanCollide = false
- wedge_15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_15.Friction = 0.3
- wedge_15.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_15.Material = Enum.Material.Metal
- wedge_15.Size = Vector3.new(6, 1.2, 5)
- wedge_15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_15.CFrame = CFrame.new(105.122, 3.214, 25.992)* CFrame.Angles(0.065233588218689, 1.5512647628784, -0.06522099673748)
- wedge_15.BrickColor = BrickColor.new("Slime green")
- mesh_55 = Instance.new("SpecialMesh", wedge_15)
- mesh_55.MeshType = Enum.MeshType.Wedge
- wedge_16 = Instance.new("WedgePart", mjeep)
- wedge_16.Velocity = Vector3.new(-3.543, 0.016, -0.832)
- wedge_16.FormFactor = Enum.FormFactor.Plate
- wedge_16.CanCollide = false
- wedge_16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_16.Friction = 0.3
- wedge_16.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_16.Material = Enum.Material.Metal
- wedge_16.Size = Vector3.new(1, 0.4, 1)
- wedge_16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_16.CFrame = CFrame.new(104.688, 3.015, 22.482)* CFrame.Angles(0.065234139561653, 1.5512647628784, -0.065221562981606)
- wedge_16.BrickColor = BrickColor.new("Slime green")
- mesh_56 = Instance.new("SpecialMesh", wedge_16)
- mesh_56.MeshType = Enum.MeshType.Wedge
- wedge_17 = Instance.new("WedgePart", mjeep)
- wedge_17.Velocity = Vector3.new(-3.021, -0.005, 0.597)
- wedge_17.FormFactor = Enum.FormFactor.Plate
- wedge_17.CanCollide = false
- wedge_17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_17.Friction = 0.3
- wedge_17.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_17.Material = Enum.Material.Metal
- wedge_17.Size = Vector3.new(1, 0.4, 1)
- wedge_17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_17.CFrame = CFrame.new(107.25, 2.311, 29.535)* CFrame.Angles(1.5708210468292, -0.0012703569373116, -1.5513446331024)
- wedge_17.BrickColor = BrickColor.new("Slime green")
- mesh_57 = Instance.new("SpecialMesh", wedge_17)
- mesh_57.MeshType = Enum.MeshType.Wedge
- wedge_18 = Instance.new("WedgePart", mjeep)
- wedge_18.Velocity = Vector3.new(-3.165, -0.005, 0.594)
- wedge_18.FormFactor = Enum.FormFactor.Plate
- wedge_18.CanCollide = false
- wedge_18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_18.Friction = 0.3
- wedge_18.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_18.Material = Enum.Material.Metal
- wedge_18.Size = Vector3.new(1, 0.4, 1)
- wedge_18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_18.CFrame = CFrame.new(106.55, 3.012, 29.521)* CFrame.Angles(-3.076363325119, -1.5512616634369, -3.0763759613037)
- wedge_18.BrickColor = BrickColor.new("Slime green")
- mesh_58 = Instance.new("SpecialMesh", wedge_18)
- mesh_58.MeshType = Enum.MeshType.Wedge
- wedge_19 = Instance.new("WedgePart", mjeep)
- wedge_19.Velocity = Vector3.new(-2.739, 0.011, -0.613)
- wedge_19.FormFactor = Enum.FormFactor.Plate
- wedge_19.CanCollide = false
- wedge_19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_19.Transparency = 1
- wedge_19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_19.Friction = 0.3
- wedge_19.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_19.Material = Enum.Material.Metal
- wedge_19.Size = Vector3.new(1, 0.4, 2)
- wedge_19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_19.CFrame = CFrame.new(108.669, 4.009, 23.56)* CFrame.Angles(-3.0763568878174, -1.5512616634369, -3.0763695240021)
- wedge_19.BrickColor = BrickColor.new("Slime green")
- mesh_59 = Instance.new("SpecialMesh", wedge_19)
- mesh_59.MeshType = Enum.MeshType.Wedge
- wedge_20 = Instance.new("WedgePart", mjeep)
- wedge_20.Velocity = Vector3.new(-1.515, 0.012, -0.793)
- wedge_20.FormFactor = Enum.FormFactor.Plate
- wedge_20.CanCollide = false
- wedge_20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_20.Friction = 0.3
- wedge_20.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_20.Material = Enum.Material.Metal
- wedge_20.Size = Vector3.new(1, 0.4, 1)
- wedge_20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_20.CFrame = CFrame.new(114.686, 2.602, 22.677)* CFrame.Angles(-3.0763576030731, -1.5512616634369, 0.065222546458244)
- wedge_20.BrickColor = BrickColor.new("Slime green")
- mesh_60 = Instance.new("SpecialMesh", wedge_20)
- mesh_60.MeshType = Enum.MeshType.Wedge
- wedge_21 = Instance.new("WedgePart", mjeep)
- wedge_21.FormFactor = Enum.FormFactor.Plate
- wedge_21.CanCollide = false
- wedge_21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_21.Friction = 0.3
- wedge_21.Material = Enum.Material.Metal
- wedge_21.Size = Vector3.new(1, 0.4, 1)
- wedge_21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_21.CFrame = CFrame.new(104.552, 2.615, 29.482)* CFrame.Angles(-3.0763599872589, -1.5512647628784, 0.065220035612583)
- wedge_21.BrickColor = BrickColor.new("Slime green")
- mesh_61 = Instance.new("SpecialMesh", wedge_21)
- mesh_61.MeshType = Enum.MeshType.Wedge
- wedge_22 = Instance.new("WedgePart", mjeep)
- wedge_22.Velocity = Vector3.new(-3.755, 0.007, -0.127)
- wedge_22.FormFactor = Enum.FormFactor.Plate
- wedge_22.CanCollide = false
- wedge_22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_22.Friction = 0.3
- wedge_22.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_22.Material = Enum.Material.Metal
- wedge_22.Name = "bumper"
- wedge_22.Size = Vector3.new(6, 1.6, 2)
- wedge_22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_22.CFrame = CFrame.new(103.619, 1.416, 25.962)* CFrame.Angles(0.065235689282417, 1.5512616634369, 3.0763695240021)
- wedge_22.BrickColor = BrickColor.new("Slime green")
- mesh_62 = Instance.new("SpecialMesh", wedge_22)
- mesh_62.MeshType = Enum.MeshType.Wedge
- wedge_23 = Instance.new("WedgePart", mjeep)
- wedge_23.Velocity = Vector3.new(-1.656, 0.012, -0.796)
- wedge_23.FormFactor = Enum.FormFactor.Plate
- wedge_23.CanCollide = false
- wedge_23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_23.Friction = 0.3
- wedge_23.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_23.Material = Enum.Material.Metal
- wedge_23.Size = Vector3.new(1, 0.4, 1)
- wedge_23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_23.CFrame = CFrame.new(113.986, 2.303, 22.663)* CFrame.Angles(1.5708210468292, -0.0012703418033198, 1.5902481079102)
- wedge_23.BrickColor = BrickColor.new("Slime green")
- mesh_63 = Instance.new("SpecialMesh", wedge_23)
- mesh_63.MeshType = Enum.MeshType.Wedge
- wedge_24 = Instance.new("WedgePart", mjeep)
- wedge_24.Velocity = Vector3.new(-2.758, -0.003, 0.4)
- wedge_24.FormFactor = Enum.FormFactor.Plate
- wedge_24.CanCollide = false
- wedge_24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_24.Transparency = 1
- wedge_24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_24.Friction = 0.3
- wedge_24.RotVelocity = Vector3.new(0, 0.203, 0.003)
- wedge_24.Material = Enum.Material.Metal
- wedge_24.Size = Vector3.new(1, 0.4, 2)
- wedge_24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- wedge_24.CFrame = CFrame.new(108.572, 4.009, 28.56)* CFrame.Angles(-3.076357126236, -1.5512616634369, -3.0763697624207)
- wedge_24.BrickColor = BrickColor.new("Slime green")
- mesh_64 = Instance.new("SpecialMesh", wedge_24)
- mesh_64.MeshType = Enum.MeshType.Wedge
- gunnerseat = Instance.new("Seat", mjeep)
- gunnerseat.Friction = 0.3
- gunnerseat.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- gunnerseat.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- gunnerseat.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- gunnerseat.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- gunnerseat.BrickColor = BrickColor.new("Slime green")
- gunnerseat.Material = Enum.Material.Metal
- gunnerseat.Size = Vector3.new(2, 2.2, 2)
- gunnerseat.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- gunnerseat.CFrame = CFrame.new(112.582, 2.105, 27.537)* CFrame.Angles(0.065243504941463, 1.5513044595718, -0.065230898559093)
- gunnerseat.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- gunnerseat.Name = "gunnerseat"
- faxlepos = Instance.new("Part", mjeep)
- faxlepos.Velocity = Vector3.new(-3.452, 0.006, -0.121)
- faxlepos.FormFactor = Enum.FormFactor.Symmetric
- faxlepos.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- faxlepos.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- faxlepos.RotVelocity = Vector3.new(0, 0.203, 0.003)
- faxlepos.Material = Enum.Material.Metal
- faxlepos.Size = Vector3.new(0.5, 7.275, 0.5)
- faxlepos.Name = "faxlepos"
- faxlepos.CanCollide = false
- faxlepos.Transparency = 1
- faxlepos.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- faxlepos.CFrame = CFrame.new(105.618, 1, 26.032)* CFrame.Angles(0.065231040120125, 1.5512616634369, -1.6360148191452)
- faxlepos.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- faxlepos.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- faxlepos.BrickColor = BrickColor.new("Black")
- faxlepos.Friction = 0.3
- faxlepos.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- baxlepos = Instance.new("Part", mjeep)
- baxlepos.FormFactor = Enum.FormFactor.Symmetric
- baxlepos.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- baxlepos.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- baxlepos.Material = Enum.Material.Metal
- baxlepos.Size = Vector3.new(0.5, 7.275, 0.5)
- baxlepos.Name = "baxlepos"
- baxlepos.CanCollide = false
- baxlepos.Transparency = 1
- baxlepos.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- baxlepos.CFrame = CFrame.new(115.628, 1, 26.242)* CFrame.Angles(0.065231040120125, 1.5512616634369, -1.6360148191452)
- baxlepos.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- baxlepos.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- baxlepos.BrickColor = BrickColor.new("Black")
- baxlepos.Friction = 0.3
- baxlepos.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- parte = Instance.new("Part", mjeep)
- parte.FormFactor = Enum.FormFactor.Symmetric
- parte.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- parte.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- parte.Material = Enum.Material.Metal
- parte.Size = Vector3.new(1, 1, 1)
- parte.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- parte.CFrame = CFrame.new(117.85, 1.2, 28.45)* CFrame.Angles(3.1415772438049, -9.9065480753779e-005, -1.5707960128784)
- parte.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- parte.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- parte.Friction = 0.3
- parte.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh = Instance.new("CylinderMesh", parte)
- mesh.Scale = Vector3.new(0.7, 1.1, 0.7)
- muffler = Instance.new("Part", mjeep)
- muffler.FormFactor = Enum.FormFactor.Symmetric
- muffler.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- muffler.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- muffler.Material = Enum.Material.SmoothPlastic
- muffler.Size = Vector3.new(1, 0.2, 1)
- muffler.Name = "Muffler"
- muffler.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- muffler.CFrame = CFrame.new(118.35, 1.2, 28.45)* CFrame.Angles(3.1415772438049, -9.0658781118691e-005, -1.5707960128784)
- muffler.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- muffler.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- muffler.BrickColor = BrickColor.new("Really black")
- muffler.Friction = 0.3
- muffler.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- mesh_2 = Instance.new("CylinderMesh", muffler)
- mesh_2.Scale = Vector3.new(0.5, 0.7, 0.5)
- local musmoke = Instance.new("Smoke", mjeep.Muffler)
- musmoke.Color = Color3.new(0.184314, 0.184314, 0.184314)
- musmoke.Opacity = 0.2
- musmoke.RiseVelocity = 0.1
- musmoke.Size = 0.1
- musmoke.Enabled = false
- headlight = Instance.new("Part", mjeep)
- headlight.FormFactor = Enum.FormFactor.Plate
- headlight.TopSurface = Enum.SurfaceType.Weld
- headlight.Reflectance = 0.3
- headlight.Size = Vector3.new(1, 0.4, 1)
- headlight.Name = "Headlight"
- headlight.CFrame = CFrame.new(102.669, 2.418, 23.64)* CFrame.Angles(3.1415803432465, 0.019450379535556, -1.5695254802704)
- headlight.BrickColor = BrickColor.new("Cool yellow")
- headlight.Friction = 0.3
- headlight.BottomSurface = Enum.SurfaceType.Weld
- mesh = Instance.new("SpecialMesh", headlight)
- headlight_2 = Instance.new("Part", mjeep)
- headlight_2.FormFactor = Enum.FormFactor.Plate
- headlight_2.TopSurface = Enum.SurfaceType.Weld
- headlight_2.Reflectance = 0.3
- headlight_2.Size = Vector3.new(1, 0.4, 1)
- headlight_2.Name = "Headlight2"
- headlight_2.CFrame = CFrame.new(102.669, 2.418, 28.34)* CFrame.Angles(3.1415803432465, 0.019450379535556, -1.5695254802704)
- headlight_2.BrickColor = BrickColor.new("Cool yellow")
- headlight_2.Friction = 0.3
- headlight_2.BottomSurface = Enum.SurfaceType.Weld
- mesh_2 = Instance.new("SpecialMesh", headlight_2)
- mjeep:BreakJoints()
- frontwheels:BreakJoints()
- backwheels:BreakJoints()
- local prev
- local parts = mjeep:GetChildren()
- for i = 1,#parts do
- if (parts[i].className == "Part") or (parts[i].className == "WedgePart") or (parts[i].className == "Seat") or (parts[i].className == "VehicleSeat") or (parts[i].className == "CornerWedgePart") then
- if (prev ~= nil)then
- if parts[i]:FindFirstChild("Weld") then parts[i]:FindFirstChild("Weld"):Destroy() end
- local weld = Instance.new("Weld")
- weld.Part0 = prev
- weld.Part1 = parts[i]
- weld.C0 = prev.CFrame:inverse()
- weld.C1 = parts[i].CFrame:inverse()
- weld.Parent = prev
- end
- prev = parts[i]
- end
- end
- mjeep:MakeJoints()
- local prev
- local parts = backwheels:GetChildren()
- for i = 1,#parts do
- if (parts[i].className == "Part") or (parts[i].className == "WedgePart") or (parts[i].className == "Seat") or (parts[i].className == "VehicleSeat") or (parts[i].className == "CornerWedgePart") then
- if (prev ~= nil)then
- if parts[i]:FindFirstChild("Weld") then parts[i]:FindFirstChild("Weld"):Destroy() end
- local weld = Instance.new("Weld")
- weld.Part0 = prev
- weld.Part1 = parts[i]
- weld.C0 = prev.CFrame:inverse()
- weld.C1 = parts[i].CFrame:inverse()
- weld.Parent = prev
- end
- prev = parts[i]
- end
- end
- backwheels:MakeJoints()
- local prev
- local parts = frontwheels:GetChildren()
- for i = 1,#parts do
- if (parts[i].className == "Part") or (parts[i].className == "WedgePart") or (parts[i].className == "Seat") or (parts[i].className == "VehicleSeat") or (parts[i].className == "CornerWedgePart") then
- if (prev ~= nil)then
- if parts[i]:FindFirstChild("Weld") then parts[i]:FindFirstChild("Weld"):Destroy() end
- local weld = Instance.new("Weld")
- weld.Part0 = prev
- weld.Part1 = parts[i]
- weld.C0 = prev.CFrame:inverse()
- weld.C1 = parts[i].CFrame:inverse()
- weld.Parent = prev
- end
- prev = parts[i]
- end
- end
- frontwheels:MakeJoints()
- weld(frontwheels.faxle, mjeep.faxlepos, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0))
- frontwheels.faxle.Weld.Name = "Weld2"
- weld(backwheels.baxle, mjeep.baxlepos, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0))
- backwheels.baxle.Weld.Name = "Weld2"
- local engine = mjeep.driverseat
- local frontwheels = mjeep.frontwheels
- local backwheels = mjeep.backwheels
- mjeep.Parent = char
- engine.CFrame = char.Torso.CFrame*CFrame.new(0,0,2)
- local bav = Instance.new("BodyAngularVelocity",engine)
- bav.MaxTorque = Vector3.new(0,0,0)
- bav.P = 100
- bav.AngularVelocity = Vector3.new(0,0,0)
- local bv = Instance.new("BodyVelocity",engine)
- bv.MaxForce = Vector3.new(0,0,0)
- bv.P = 100
- bv.Velocity = Vector3.new(0.16,0,0.16)
- local enginesound = Instance.new("Sound")
- enginesound.SoundId="rbxassetid://532147820"
- enginesound.PlayOnRemove=false
- enginesound.Volume=0.8
- enginesound.Looped=true
- enginesound.Pitch = 1
- enginesound.Parent=engine
- local squealsound = Instance.new("Sound")
- squealsound.SoundId="http://www.roblox.com/asset/?id=31245495"
- squealsound.PlayOnRemove=false
- squealsound.Volume=0.8
- squealsound.Looped=false
- squealsound.Pitch = 1
- squealsound.Parent=engine
- local firesound = Instance.new("Sound")
- firesound.SoundId="rbxassetid://192104941"
- firesound.PlayOnRemove=false
- firesound.Volume=0.8
- firesound.Looped=true
- firesound.Pitch = 1
- firesound.Parent=engine
- local explosionsound = Instance.new("Sound")
- explosionsound.SoundId="rbxassetid://262562442"
- explosionsound.PlayOnRemove=false
- explosionsound.Volume=0.8
- explosionsound.Looped=false
- explosionsound.Pitch = 1
- explosionsound.Parent=engine
- local brake=Instance.new("Sound")
- brake.SoundId="http://www.roblox.com/asset/?id=211288608"
- brake.PlayOnRemove=false
- brake.Volume=0.75
- brake.Looped=true
- brake.Pitch = 1
- brake.Parent=engine
- local horn=Instance.new("Sound")
- horn.SoundId="http://www.roblox.com/asset/?id=200530606"
- horn.PlayOnRemove=false
- horn.Volume=0.9
- horn.Looped=true
- horn.Pitch = 1
- horn.Parent=engine
- local crash=Instance.new("Sound")
- crash.SoundId="http://www.roblox.com/asset/?id=305526724"
- crash.PlayOnRemove=false
- crash.Volume=0.9
- crash.Looped=false
- crash.Pitch = 1
- crash.Parent=engine
- function muffleranim()
- while engineon == true do wait()
- muffler.Mesh.Offset = Vector3.new(-0.05,0,0)
- parte.Mesh.Offset = Vector3.new(-0.05,0,0)
- wait()
- muffler.Mesh.Offset = Vector3.new(0,0,0)
- parte.Mesh.Offset = Vector3.new(0,0,0)
- end
- end
- mjeep.bumper.Touched:connect(function(h)
- if h.Parent:FindFirstChild("Humanoid")==nil then
- if Vector3.new(mjeep.driverseat.Velocity.x,0,mjeep.driverseat.Velocity.z).magnitude > 6 then
- carhealth = carhealth - 5
- crash:Play()
- print("Car Health:"..carhealth)
- if carhealth <=0 and exploding == false then
- exploding = true
- local fire = Instance.new("Fire",mjeep.Hood)
- engineon = false
- enginesound:Stop()
- mjeep.door1.CanCollide = false
- mjeep.door2.CanCollide = false
- musmoke.Enabled = false
- firesound:Play()
- wait(4)
- firesound:Stop()
- local explosion = Instance.new("Explosion",mjeep.Hood)
- explosionsound:Play()
- explosion.Position = mjeep.Hood.Position
- mjeep.Parent = workspace
- script:Destroy()
- end
- end
- end
- end)
- mjeep.bumper.Touched:connect(function(h)
- if Vector3.new(mjeep.driverseat.Velocity.x,0,mjeep.driverseat.Velocity.z).magnitude > 6 then
- if h.Parent:FindFirstChild("Humanoid") then
- if h.Parent.Humanoid.Parent:FindFirstChild("ForceField") then h.Parent.ForceField:Destroy() end
- if h.Parent.Humanoid.Health >1000 then h.Parent.Humanoid.MaxHealth = 1000 h.Parent.Humanoid.Health = 1000 end
- local dmg = (math.random(1,10))
- h.Parent.Humanoid:TakeDamage(dmg)
- if h:FindFirstChild("Torso") then h:FindFirstChild("Torso").Velocity = mjeep.driverseat.CFrame.lookVector*35 end
- h.Parent.Humanoid.Sit = true
- end
- end
- end)
- frontwheels.fwl.Touched:connect(function(h)
- if Vector3.new(mjeep.driverseat.Velocity.x,0,mjeep.driverseat.Velocity.z).magnitude > 6 then
- if h.Parent:FindFirstChild("Humanoid") then
- if h.Parent.Humanoid.Parent:FindFirstChild("ForceField") then h.Parent.ForceField:Destroy() end
- if h.Parent.Humanoid.Health >1000 then h.Parent.Humanoid.MaxHealth = 1000 h.Parent.Humanoid.Health = 1000 end
- local dmg = (math.random(1,5))
- h.Parent.Humanoid:TakeDamage(dmg)
- if h:FindFirstChild("Torso") then h:FindFirstChild("Torso").Velocity = mjeep.driverseat.CFrame.lookVector*35 end
- h.Parent.Humanoid.Sit = true
- end
- end
- end)
- frontwheels.fwr.Touched:connect(function(h)
- if Vector3.new(mjeep.driverseat.Velocity.x,0,mjeep.driverseat.Velocity.z).magnitude > 6 then
- if h.Parent:FindFirstChild("Humanoid") then
- if h.Parent.Humanoid.Parent:FindFirstChild("ForceField") then h.Parent.ForceField:Destroy() end
- if h.Parent.Humanoid.Health >1000 then h.Parent.Humanoid.MaxHealth = 1000 h.Parent.Humanoid.Health = 1000 end
- local dmg = (math.random(1,5))
- h.Parent.Humanoid:TakeDamage(dmg)
- if h:FindFirstChild("Torso") then h:FindFirstChild("Torso").Velocity = mjeep.driverseat.CFrame.lookVector*35 end
- h.Parent.Humanoid.Sit = true
- end
- end
- end)
- backwheels.bwr.Touched:connect(function(h)
- if Vector3.new(mjeep.driverseat.Velocity.x,0,mjeep.driverseat.Velocity.z).magnitude > 6 then
- if h.Parent:FindFirstChild("Humanoid") then
- if h.Parent.Humanoid.Parent:FindFirstChild("ForceField") then h.Parent.ForceField:Destroy() end
- if h.Parent.Humanoid.Health >1000 then h.Parent.Humanoid.MaxHealth = 1000 h.Parent.Humanoid.Health = 1000 end
- local dmg = (math.random(1,5))
- h.Parent.Humanoid:TakeDamage(dmg)
- if h:FindFirstChild("Torso") then h:FindFirstChild("Torso").Velocity = mjeep.driverseat.CFrame.lookVector*35 end
- h.Parent.Humanoid.Sit = true
- end
- end
- end)
- backwheels.bwl.Touched:connect(function(h)
- if Vector3.new(mjeep.driverseat.Velocity.x,0,mjeep.driverseat.Velocity.z).magnitude > 6 then
- if h.Parent:FindFirstChild("Humanoid") then
- if h.Parent.Humanoid.Parent:FindFirstChild("ForceField") then h.Parent.ForceField:Destroy() end
- if h.Parent.Humanoid.Health >1000 then h.Parent.Humanoid.MaxHealth = 1000 h.Parent.Humanoid.Health = 1000 end
- local dmg = (math.random(5,10))
- h.Parent.Humanoid:TakeDamage(dmg)
- if h:FindFirstChild("Torso") then h:FindFirstChild("Torso").Velocity = mjeep.driverseat.CFrame.lookVector*35 end
- h.Parent.Humanoid.Sit = true
- end
- end
- end)
- remote = Instance.new 'RemoteFunction';
- remote.Parent = script;
- remote.OnServerInvoke = function (player, request, ...)
- if (player ~= owner) then
- return error ('You cannot invoke this remote', 0);
- end;
- if (request == 1) then
- local key = ...;
- if key == "h" and engineon == true then
- horn:Play()
- end
- if key == "b" and engineon == true then
- bpressed = true
- brake:Play()
- while bpressed == true and accel >=1 do wait(.04)
- accellimit = accellimit - 5
- if accellimit <=1 then brake:Stop() end
- end
- end
- if key == "y" and engineon == false then
- engineon = true
- enginesound:Play()
- mjeep.door1.CanCollide = true
- mjeep.door2.CanCollide = true
- musmoke.Enabled = true
- muffleranim()
- end
- if key == "u" and engineon == true then
- engineon = false
- enginesound:Stop()
- mjeep.door1.CanCollide = false
- mjeep.door2.CanCollide = false
- musmoke.Enabled = false
- end
- if key == "w" and engineon == true and spressed == false then
- wpressed = true
- bv.MaxForce = Vector3.new(forcelevel,0,forcelevel)
- while wpressed == true do wait(.08)
- accel = accel + 2
- if accel >=1 then enginesound.PlaybackSpeed = 1.5 end
- if accel >=35 then enginesound.PlaybackSpeed = 2 end
- if accel >=90 then enginesound.PlaybackSpeed = 2.5 end
- wheelaccel = wheelaccel + .5
- if accel >=accellimit then accel = accellimit end
- bv.Velocity = (engine.CFrame.lookVector * accel)
- frontwheels.faxle.Weld2.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),wheelaccel,0)
- backwheels.baxle.Weld2.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),wheelaccel,0)
- end
- end
- if key == "s" and engineon == true and wpressed == false then
- spressed = true
- bv.MaxForce = Vector3.new(forcelevel,0,forcelevel)
- while spressed == true do wait(.06)
- accel = accel - 2
- wheelaccel = wheelaccel - .5
- if accel <=-accellimit then accel = -accellimit end
- bv.Velocity = (engine.CFrame.lookVector * accel)
- frontwheels.faxle.Weld2.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),wheelaccel,0)
- backwheels.baxle.Weld2.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),wheelaccel,0)
- end
- end
- if key == "a" and engineon == true then
- apressed = true
- angle = .8
- bav.AngularVelocity = Vector3.new(0,angle,0)
- bav.MaxTorque = Vector3.new(0,angletorque,0)
- squealsound:Play()
- end
- if key == "d" and engineon == true then
- dpressed = true
- angle = .8
- bav.AngularVelocity = Vector3.new(0,-angle,0)
- bav.MaxTorque = Vector3.new(0,-angletorque,0)
- squealsound:Play()
- end
- if key == "p" then
- ppressed = ppressed + 1
- if ppressed == 1 then
- mjeep.W5.CanCollide = true
- mjeep.W1.CanCollide = false
- mjeep.W6.CanCollide = true
- mjeep.W2.CanCollide = false
- mjeep.W7.CanCollide = true
- mjeep.W3.CanCollide = false
- mjeep.W8.CanCollide = true
- mjeep.W4.CanCollide = false
- mjeep.W5.Transparency = 0
- mjeep.W1.Transparency = 1
- mjeep.W6.Transparency = 0
- mjeep.W2.Transparency = 1
- mjeep.W7.Transparency = 0.8
- mjeep.W3.Transparency = 1
- mjeep.W8.Transparency = 0
- mjeep.W4.Transparency = 1
- end
- if ppressed == 2 then
- ppressed = 0
- mjeep.W5.CanCollide = false
- mjeep.W1.CanCollide = true
- mjeep.W6.CanCollide = false
- mjeep.W2.CanCollide = true
- mjeep.W7.CanCollide = false
- mjeep.W3.CanCollide = true
- mjeep.W8.CanCollide = false
- mjeep.W4.CanCollide = true
- mjeep.W5.Transparency = 1
- mjeep.W1.Transparency = 0
- mjeep.W6.Transparency = 1
- mjeep.W2.Transparency = 0
- mjeep.W7.Transparency = 1
- mjeep.W3.Transparency = 0.8
- mjeep.W8.Transparency = 1
- mjeep.W4.Transparency = 0
- end
- end
- elseif (request == 2) then
- local key = ...;
- if key == "h" and engineon == true then
- horn:Stop()
- end
- if key == "f" then
- fpressed = fpressed + 1
- print(fpressed)
- print("flip correction")
- if fpressed == 1 then
- engine.CFrame = CFrame.new(engine.CFrame.x,engine.CFrame.y,engine.CFrame.z)*CFrame.Angles(math.rad(180),0,0)
- end
- if fpressed == 2 then
- fpressed = 0
- engine.CFrame = CFrame.new(engine.CFrame.x,engine.CFrame.y,engine.CFrame.z)*CFrame.Angles(math.rad(-80),0,0)
- end
- end
- if key == "b" and engineon == true then
- bpressed = false
- brake:Stop()
- accellimit = 90
- end
- if key == "d" and engineon == true then
- angle = 0
- dpressed = false
- bav.MaxTorque = Vector3.new(0,0,0)
- end
- if key == "s" and engineon == true then
- spressed = false
- while spressed == false and accel <0 do wait()
- accel = accel + 2.4
- wheelaccel = wheelaccel - .5
- if accel >0 then accel = 0 end
- bv.Velocity = (engine.CFrame.lookVector * accel)
- frontwheels.faxle.Weld2.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),wheelaccel,0)
- backwheels.baxle.Weld2.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),wheelaccel,0)
- end
- end
- if key == "w" and engineon == true then
- wpressed = false
- while wpressed == false and accel >0 do wait()
- accel = accel - 2.4
- if accel >=1 then enginesound.PlaybackSpeed = 1 end
- if accel >=35 then enginesound.PlaybackSpeed = 2 end
- if accel >=90 then enginesound.PlaybackSpeed = 2.5 end
- wheelaccel = wheelaccel + .5
- if accel <0 then accel = 0 end
- bv.Velocity = (engine.CFrame.lookVector * accel)
- frontwheels.faxle.Weld2.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),wheelaccel,0)
- backwheels.baxle.Weld2.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),wheelaccel,0)
- end
- end
- end;
- end;
- remote.Name = 'ServerRemote';
- ]==], owner.Character):WaitForChild 'ServerRemote';
- mouse = owner:GetMouse();
- mouse.KeyDown:connect(function(key)
- remote:InvokeServer (1, key);
- end)
- mouse.KeyUp:connect(function(key)
- remote:InvokeServer (2, key);
- end)
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