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- ---
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local ASD = BrickColor.new("Maroon")
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local DD = false
- local FA = false
- local deb = false
- local shot = 0
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- local stanceToggle = "Normal"
- math.randomseed(os.time())
- hum.WalkSpeed = 7
- char.Health:Destroy()
- hum.MaxHealth = math.huge
- wait(0.1)
- hum.Health = math.huge
- z = Instance.new("Sound", char.Torso)
- z.SoundId = "rbxassetid://142666427"
- z.Looped = true
- z.Pitch = 1
- z.Volume = 1
- ----------------------------------------------------
- local SM = Instance.new("Smoke",torso)
- SM.Size = 15
- local S = Instance.new("Part",char)
- S.Size = Vector3.new(1,1,1)
- S.Material = "Neon"
- S.BrickColor = BrickColor.new("Deep orange")
- S.Transparency = 0
- S.Anchored = true
- S.CFrame = torso.CFrame*CFrame.new(0,0,0)
- local Ring = Instance.new("Part",S)
- Ring.Size = Vector3.new(1,1,1)
- Ring.BrickColor = BrickColor.new("Deep orange")
- Ring.Anchored = true
- Ring.CanCollide = false
- Ring.CFrame = S.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
- local Ring2 = Instance.new("SpecialMesh",Ring)
- Ring2.MeshId = "rbxassetid://3270017"
- Ring2.Scale = Vector3.new(0.1,0.1,0.1)
- local S2 = Instance.new("SpecialMesh",S)
- S2.MeshType = "Sphere"
- S2.Scale = Vector3.new(1,1,1)
- v = Instance.new("Sound")
- v.SoundId = "rbxassetid://821439273"
- v.Parent = char.Torso
- v.Looped = false
- v.Pitch = 1
- v.Volume = 1
- wait(.01)
- v:Play()
- local partasdeff = Instance.new("ParticleEmitter",S)
- partasdeff.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(204,130,2))
- partasdeff.LightEmission = .1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=300899516"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = .9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Top"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(10)
- partasdeff.VelocitySpread = 300
- partasdeff.Enabled = true
- for i = 1,100 do
- Ring2.Scale = Ring2.Scale + Vector3.new(2,2,2)
- Ring.Transparency = Ring.Transparency + 0.01
- S2.Scale = S2.Scale + Vector3.new(0.3,0.3,0.3)
- S.Transparency = S.Transparency + 0.01
- game:GetService("RunService").RenderStepped:wait()
- end
- S:remove()
- wait(1)
- SM:remove()
- hed.face:remove()
- char.Shirt:remove()
- char.Pants:remove()
- v = Instance.new("Sound")
- v.SoundId = "rbxassetid://181384451"
- v.Parent = torso
- v.Looped = false
- v.Pitch = 0.8
- v.Volume = 1
- wait(.01)
- v:Play()
- z:Play()
- ----------------------------------------------------
- Debounces = {
- on = false;
- ks = false;
- CanAttack = true;
- CanJoke = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- Grabbing = false;
- Grabbed = false;
- }
- local Touche = {char.Name, }
- ----------------------------------------------------
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(hed:children()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- ----------------------------------------------------
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- ----------------------------------------------------
- larm.Size = larm.Size * 5
- rarm.Size = rarm.Size * 5
- lleg.Size = lleg.Size * 5
- rleg.Size = rleg.Size * 5
- torso.Size = torso.Size * 5
- hed.Size = hed.Size * 5
- root.Size = root.Size * 5
- ----------------------------------------------------
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- ----------------------------------------------------
- local Part = Instance.new("Part",hed)
- Part.BrickColor = BrickColor.new("White")
- Part.Size = Vector3.new(1,1,1)
- Part.CanCollide = false
- Part.Material = "Neon"
- local M = Instance.new("SpecialMesh",Part)
- M.MeshId = "rbxassetid://62246019"
- M.Scale = Vector3.new(5,5,5)
- local Part2 = Instance.new("Weld",Part)
- Part2.Part0 = hed
- Part2.Part1 = Part
- Part2.C0 = CFrame.new(-0.2,1.5,0.8)
- ----------------------------------------------------
- -----Armored titan parts nibs
- local Arm = Instance.new("Part",char)
- Arm.Size = Vector3.new(1,1,1)
- Arm.BrickColor = BrickColor.new("Bronze")
- Arm.TopSurface = 0
- Arm.BottomSurface = 0
- Arm.CanCollide = false
- local Arm2 = Instance.new("SpecialMesh",Arm)
- Arm2.MeshType = "Brick"
- Arm2.Scale = Vector3.new(5,8.5,0.3)
- local Arm3 = Instance.new("Weld",Arm)
- Arm3.Part0 = rarm
- Arm3.Part1 = Arm
- Arm3.C0 = CFrame.new(0,0,2.5)
- local ArmR = Instance.new("Part",char)
- ArmR.Size = Vector3.new(1,1,1)
- ArmR.BrickColor = BrickColor.new("Bronze")
- ArmR.TopSurface = 0
- ArmR.BottomSurface = 0
- ArmR.CanCollide = false
- local Arm2R = Instance.new("SpecialMesh",ArmR)
- Arm2R.MeshType = "Brick"
- Arm2R.Scale = Vector3.new(5,8.5,0.3)
- local Arm3R = Instance.new("Weld",ArmR)
- Arm3R.Part0 = rarm
- Arm3R.Part1 = ArmR
- Arm3R.C0 = CFrame.new(0,0,-2.5)
- local ArmRS = Instance.new("Part",char)
- ArmRS.Size = Vector3.new(1,1,1)
- ArmRS.BrickColor = BrickColor.new("Bronze")
- ArmRS.TopSurface = 0
- ArmRS.BottomSurface = 0
- ArmRS.CanCollide = false
- local Arm2RS = Instance.new("SpecialMesh",ArmRS)
- Arm2RS.MeshType = "Brick"
- Arm2RS.Scale = Vector3.new(0.3,8.5,4.5)
- local Arm3RS = Instance.new("Weld",ArmRS)
- Arm3RS.Part0 = rarm
- Arm3RS.Part1 = ArmRS
- Arm3RS.C0 = CFrame.new(2.5,0,0)*CFrame.Angles(0,0,0)
- local TopRS = Instance.new("Part",char)
- TopRS.Size = Vector3.new(1,1,1)
- TopRS.BrickColor = BrickColor.new("Bronze")
- TopRS.TopSurface = 0
- TopRS.BottomSurface = 0
- TopRS.CanCollide = false
- local Top2RS = Instance.new("SpecialMesh",TopRS)
- Top2RS.MeshType = "Brick"
- Top2RS.Scale = Vector3.new(4.7,0.3,4.7)
- local Top3RS = Instance.new("Weld",TopRS)
- Top3RS.Part0 = rarm
- Top3RS.Part1 = TopRS
- Top3RS.C0 = CFrame.new(0,5,0)*CFrame.Angles(0,0,0)
- local BotRS = Instance.new("Part",char)
- BotRS.Size = Vector3.new(1,1,1)
- BotRS.BrickColor = BrickColor.new("Bronze")
- BotRS.BottomSurface = 0
- BotRS.TopSurface = 0
- BotRS.CanCollide = false
- local Bot2RS = Instance.new("SpecialMesh",BotRS)
- Bot2RS.MeshType = "Brick"
- Bot2RS.Scale = Vector3.new(4.7,0.3,4.7)
- local Bot3RS = Instance.new("Weld",BotRS)
- Bot3RS.Part0 = rarm
- Bot3RS.Part1 = BotRS
- Bot3RS.C0 = CFrame.new(0,-5,0)*CFrame.Angles(0,0,0)
- ----------------------------------------------------
- local Arm = Instance.new("Part",char)
- Arm.Size = Vector3.new(1,1,1)
- Arm.BrickColor = BrickColor.new("Bronze")
- Arm.TopSurface = 0
- Arm.BottomSurface = 0
- Arm.CanCollide = false
- local Arm2 = Instance.new("SpecialMesh",Arm)
- Arm2.MeshType = "Brick"
- Arm2.Scale = Vector3.new(5,8.5,0.3)
- local Arm3 = Instance.new("Weld",Arm)
- Arm3.Part0 = larm
- Arm3.Part1 = Arm
- Arm3.C0 = CFrame.new(0,0,2.5)
- local ArmR = Instance.new("Part",char)
- ArmR.Size = Vector3.new(1,1,1)
- ArmR.BrickColor = BrickColor.new("Bronze")
- ArmR.TopSurface = 0
- ArmR.BottomSurface = 0
- ArmR.CanCollide = false
- local Arm2R = Instance.new("SpecialMesh",ArmR)
- Arm2R.MeshType = "Brick"
- Arm2R.Scale = Vector3.new(5,8.5,0.3)
- local Arm3R = Instance.new("Weld",ArmR)
- Arm3R.Part0 = larm
- Arm3R.Part1 = ArmR
- Arm3R.C0 = CFrame.new(0,0,-2.5)
- local ArmRS = Instance.new("Part",char)
- ArmRS.Size = Vector3.new(1,1,1)
- ArmRS.BrickColor = BrickColor.new("Bronze")
- ArmRS.TopSurface = 0
- ArmRS.BottomSurface = 0
- ArmRS.CanCollide = false
- local Arm2RS = Instance.new("SpecialMesh",ArmRS)
- Arm2RS.MeshType = "Brick"
- Arm2RS.Scale = Vector3.new(0.3,8.5,4.5)
- local Arm3RS = Instance.new("Weld",ArmRS)
- Arm3RS.Part0 = larm
- Arm3RS.Part1 = ArmRS
- Arm3RS.C0 = CFrame.new(-2.5,0,0)*CFrame.Angles(0,0,0)
- local TopRS = Instance.new("Part",char)
- TopRS.Size = Vector3.new(1,1,1)
- TopRS.BrickColor = BrickColor.new("Bronze")
- TopRS.TopSurface = 0
- TopRS.BottomSurface = 0
- TopRS.CanCollide = false
- local Top2RS = Instance.new("SpecialMesh",TopRS)
- Top2RS.MeshType = "Brick"
- Top2RS.Scale = Vector3.new(4.7,0.3,4.7)
- local Top3RS = Instance.new("Weld",TopRS)
- Top3RS.Part0 = larm
- Top3RS.Part1 = TopRS
- Top3RS.C0 = CFrame.new(0,5,0)*CFrame.Angles(0,0,0)
- local BotRS = Instance.new("Part",char)
- BotRS.Size = Vector3.new(1,1,1)
- BotRS.BrickColor = BrickColor.new("Bronze")
- BotRS.BottomSurface = 0
- BotRS.TopSurface = 0
- BotRS.CanCollide = false
- local Bot2RS = Instance.new("SpecialMesh",BotRS)
- Bot2RS.MeshType = "Brick"
- Bot2RS.Scale = Vector3.new(4.7,0.3,4.7)
- local Bot3RS = Instance.new("Weld",BotRS)
- Bot3RS.Part0 = larm
- Bot3RS.Part1 = BotRS
- Bot3RS.C0 = CFrame.new(0,-5,0)*CFrame.Angles(0,0,0)
- ----------------------------------------------------
- local Long = Instance.new("Part",char)
- Long.Size = Vector3.new(1,1,1)
- Long.CanCollide = false
- Long.BrickColor = BrickColor.new("Bronze")
- Long.TopSurface = 0
- Long.BottomSurface = 0
- local Long2 = Instance.new("SpecialMesh",Long)
- Long2.MeshType = "Brick"
- Long2.Scale = Vector3.new(9.5,0.3,4.5)
- local Long3 = Instance.new("Weld",Long)
- Long3.Part0 = torso
- Long3.Part1 = Long
- Long3.C0 = CFrame.new(0,4.95,0)
- ----------------------------------------------------
- local Back = Instance.new("Part",char)
- Back.Size = Vector3.new(1,1,1)
- Back.CanCollide = false
- Back.BrickColor = BrickColor.new("Bronze")
- Back.TopSurface = 0
- Back.BottomSurface = 0
- local Back2 = Instance.new("SpecialMesh",Back)
- Back2.MeshType = "Brick"
- Back2.Scale = Vector3.new(9.5,9.3,0.3)
- local Back3 = Instance.new("Weld",Back)
- Back3.Part0 = torso
- Back3.Part1 = Back
- Back3.C0 = CFrame.new(0,0,2.5)
- ----------------------------------------------------
- ----------------------------------------------------
- local Leg = Instance.new("Part",char)
- Leg.Size = Vector3.new(1,1,1)
- Leg.BrickColor = BrickColor.new("Bronze")
- Leg.TopSurface = 0
- Leg.BottomSurface = 0
- Leg.CanCollide = false
- local Leg2 = Instance.new("SpecialMesh",Leg)
- Leg2.MeshType = "Brick"
- Leg2.Scale = Vector3.new(5,8.5,0.3)
- local Leg3 = Instance.new("Weld",Leg)
- Leg3.Part0 = rleg
- Leg3.Part1 = Leg
- Leg3.C0 = CFrame.new(0,0,2.5)
- local LegR = Instance.new("Part",char)
- LegR.Size = Vector3.new(1,1,1)
- LegR.BrickColor = BrickColor.new("Bronze")
- LegR.TopSurface = 0
- LegR.BottomSurface = 0
- LegR.CanCollide = false
- local Leg2R = Instance.new("SpecialMesh",LegR)
- Leg2R.MeshType = "Brick"
- Leg2R.Scale = Vector3.new(5,8.5,0.3)
- local Leg3R = Instance.new("Weld",LegR)
- Leg3R.Part0 = rleg
- Leg3R.Part1 = LegR
- Leg3R.C0 = CFrame.new(0,0,-2.5)
- local LegRS = Instance.new("Part",char)
- LegRS.Size = Vector3.new(1,1,1)
- LegRS.BrickColor = BrickColor.new("Bronze")
- LegRS.TopSurface = 0
- LegRS.BottomSurface = 0
- LegRS.CanCollide = false
- local Leg2RS = Instance.new("SpecialMesh",LegRS)
- Leg2RS.MeshType = "Brick"
- Leg2RS.Scale = Vector3.new(0.3,8.5,4.5)
- local Leg3RS = Instance.new("Weld",LegRS)
- Leg3RS.Part0 = rleg
- Leg3RS.Part1 = LegRS
- Leg3RS.C0 = CFrame.new(2.5,0,0)*CFrame.Angles(0,0,0)
- local TopRS = Instance.new("Part",char)
- TopRS.Size = Vector3.new(1,1,1)
- TopRS.BrickColor = BrickColor.new("Bronze")
- TopRS.TopSurface = 0
- TopRS.BottomSurface = 0
- TopRS.CanCollide = false
- local BotRS = Instance.new("Part",char)
- BotRS.Size = Vector3.new(1,1,1)
- BotRS.BrickColor = BrickColor.new("Bronze")
- BotRS.BottomSurface = 0
- BotRS.TopSurface = 0
- BotRS.CanCollide = false
- local Bot2RS = Instance.new("SpecialMesh",BotRS)
- Bot2RS.MeshType = "Brick"
- Bot2RS.Scale = Vector3.new(4.7,0.3,4.7)
- local Bot3RS = Instance.new("Weld",BotRS)
- Bot3RS.Part0 = rleg
- Bot3RS.Part1 = BotRS
- Bot3RS.C0 = CFrame.new(0,-5,0)*CFrame.Angles(0,0,0)
- -----------------------------------------------------------
- local Arm = Instance.new("Part",char)
- Arm.Size = Vector3.new(1,1,1)
- Arm.BrickColor = BrickColor.new("Bronze")
- Arm.TopSurface = 0
- Arm.BottomSurface = 0
- Arm.CanCollide = false
- local Arm2 = Instance.new("SpecialMesh",Arm)
- Arm2.MeshType = "Brick"
- Arm2.Scale = Vector3.new(5,8.5,0.3)
- local Arm3 = Instance.new("Weld",Arm)
- Arm3.Part0 = lleg
- Arm3.Part1 = Arm
- Arm3.C0 = CFrame.new(0,0,2.5)
- local ArmR = Instance.new("Part",char)
- ArmR.Size = Vector3.new(1,1,1)
- ArmR.BrickColor = BrickColor.new("Bronze")
- ArmR.TopSurface = 0
- ArmR.BottomSurface = 0
- ArmR.CanCollide = false
- local Arm2R = Instance.new("SpecialMesh",ArmR)
- Arm2R.MeshType = "Brick"
- Arm2R.Scale = Vector3.new(5,8.5,0.3)
- local Arm3R = Instance.new("Weld",ArmR)
- Arm3R.Part0 = lleg
- Arm3R.Part1 = ArmR
- Arm3R.C0 = CFrame.new(0,0,-2.5)
- local ArmRS = Instance.new("Part",char)
- ArmRS.Size = Vector3.new(1,1,1)
- ArmRS.BrickColor = BrickColor.new("Bronze")
- ArmRS.TopSurface = 0
- ArmRS.BottomSurface = 0
- ArmRS.CanCollide = false
- local Arm2RS = Instance.new("SpecialMesh",ArmRS)
- Arm2RS.MeshType = "Brick"
- Arm2RS.Scale = Vector3.new(0.3,8.5,4.5)
- local Arm3RS = Instance.new("Weld",ArmRS)
- Arm3RS.Part0 = lleg
- Arm3RS.Part1 = ArmRS
- Arm3RS.C0 = CFrame.new(-2.5,0,0)*CFrame.Angles(0,0,0)
- local BotRS = Instance.new("Part",char)
- BotRS.Size = Vector3.new(1,1,1)
- BotRS.BrickColor = BrickColor.new("Bronze")
- BotRS.BottomSurface = 0
- BotRS.TopSurface = 0
- BotRS.CanCollide = false
- local Bot2RS = Instance.new("SpecialMesh",BotRS)
- Bot2RS.MeshType = "Brick"
- Bot2RS.Scale = Vector3.new(4.7,0.3,4.7)
- local Bot3RS = Instance.new("Weld",BotRS)
- Bot3RS.Part0 = lleg
- Bot3RS.Part1 = BotRS
- Bot3RS.C0 = CFrame.new(0,-5,0)*CFrame.Angles(0,0,0)
- ----------------------------------------------------
- local Pec = Instance.new("Part",char)
- Pec.Size = Vector3.new(1,1,1)
- Pec.BrickColor = BrickColor.new("Bronze")
- Pec.CanCollide = false
- Pec.TopSurface = 0
- Pec.BottomSurface = 0
- local Pec2 = Instance.new("SpecialMesh",Pec)
- Pec2.MeshType = "Brick"
- Pec2.Scale = Vector3.new(5,3,0.3)
- local Pec3 = Instance.new("Weld",Pec)
- Pec3.Part0 = torso
- Pec3.Part1 = Pec
- Pec3.C0 = CFrame.new(2,2.8,-2.8)*CFrame.Angles(0,0,0.1)
- local PecA = Instance.new("Part",char)
- PecA.Size = Vector3.new(1,1,1)
- PecA.BrickColor = BrickColor.new("Bronze")
- PecA.CanCollide = false
- PecA.TopSurface = 0
- PecA.BottomSurface = 0
- local Pec2A = Instance.new("SpecialMesh",PecA)
- Pec2A.MeshType = "Brick"
- Pec2A.Scale = Vector3.new(5,3,0.3)
- local Pec3A = Instance.new("Weld",PecA)
- Pec3A.Part0 = torso
- Pec3A.Part1 = PecA
- Pec3A.C0 = CFrame.new(-2,2.8,-2.8)*CFrame.Angles(0,0,-0.1)
- ---------------------------------------------------
- local Abs = Instance.new("Part",char)
- Abs.Size = Vector3.new(1,1,1)
- Abs.BrickColor = BrickColor.new("Bronze")
- Abs.CanCollide = false
- Abs.TopSurface = 0
- Abs.BottomSurface = 0
- local Abs2 = Instance.new("SpecialMesh",Abs)
- Abs2.MeshType = "Brick"
- Abs2.Scale = Vector3.new(2,2,0.3)
- local Abs3 = Instance.new("Weld",Abs)
- Abs3.Part0 = torso
- Abs3.Part1 = Abs
- Abs3.C0 = CFrame.new(1.4,0,-2.8)*CFrame.Angles(0,0,0.1)
- local Abs = Instance.new("Part",char)
- Abs.Size = Vector3.new(1,1,1)
- Abs.BrickColor = BrickColor.new("Bronze")
- Abs.CanCollide = false
- Abs.TopSurface = 0
- Abs.BottomSurface = 0
- local Abs2 = Instance.new("SpecialMesh",Abs)
- Abs2.MeshType = "Brick"
- Abs2.Scale = Vector3.new(2,2,0.3)
- local Abs3 = Instance.new("Weld",Abs)
- Abs3.Part0 = torso
- Abs3.Part1 = Abs
- Abs3.C0 = CFrame.new(-1.4,0,-2.8)*CFrame.Angles(0,0,-0.1)
- local Abs = Instance.new("Part",char)
- Abs.Size = Vector3.new(1,1,1)
- Abs.BrickColor = BrickColor.new("Bronze")
- Abs.CanCollide = false
- Abs.TopSurface = 0
- Abs.BottomSurface = 0
- local Abs2 = Instance.new("SpecialMesh",Abs)
- Abs2.MeshType = "Brick"
- Abs2.Scale = Vector3.new(2,2,0.3)
- local Abs3 = Instance.new("Weld",Abs)
- Abs3.Part0 = torso
- Abs3.Part1 = Abs
- Abs3.C0 = CFrame.new(1.4,-2.1,-2.8)*CFrame.Angles(0,0,0.1)
- local Abs = Instance.new("Part",char)
- Abs.Size = Vector3.new(1,1,1)
- Abs.BrickColor = BrickColor.new("Bronze")
- Abs.CanCollide = false
- Abs.TopSurface = 0
- Abs.BottomSurface = 0
- local Abs2 = Instance.new("SpecialMesh",Abs)
- Abs2.MeshType = "Brick"
- Abs2.Scale = Vector3.new(2,2,0.3)
- local Abs3 = Instance.new("Weld",Abs)
- Abs3.Part0 = torso
- Abs3.Part1 = Abs
- Abs3.C0 = CFrame.new(-1.4,-2.1,-2.8)*CFrame.Angles(0,0,-0.1)
- local Abs = Instance.new("Part",char)
- Abs.Size = Vector3.new(1,1,1)
- Abs.BrickColor = BrickColor.new("Bronze")
- Abs.CanCollide = false
- Abs.TopSurface = 0
- Abs.BottomSurface = 0
- local Abs2 = Instance.new("SpecialMesh",Abs)
- Abs2.MeshType = "Brick"
- Abs2.Scale = Vector3.new(2,2,0.3)
- local Abs3 = Instance.new("Weld",Abs)
- Abs3.Part0 = torso
- Abs3.Part1 = Abs
- Abs3.C0 = CFrame.new(1.4,-4.1,-2.8)*CFrame.Angles(0,0,0.1)
- local Abs = Instance.new("Part",char)
- Abs.Size = Vector3.new(1,1,1)
- Abs.BrickColor = BrickColor.new("Bronze")
- Abs.CanCollide = false
- Abs.TopSurface = 0
- Abs.BottomSurface = 0
- local Abs2 = Instance.new("SpecialMesh",Abs)
- Abs2.MeshType = "Brick"
- Abs2.Scale = Vector3.new(2,2,0.3)
- local Abs3 = Instance.new("Weld",Abs)
- Abs3.Part0 = torso
- Abs3.Part1 = Abs
- Abs3.C0 = CFrame.new(-1.4,-4.1,-2.8)*CFrame.Angles(0,0,-0.1)
- -----------------------------------------------------
- local Head = Instance.new("Part",char)
- Head.Size = Vector3.new(1,1,1)
- Head.BrickColor = BrickColor.new("Bronze")
- Head.CanCollide = false
- Head.TopSurface = 0
- Head.BottomSurface = 0
- local Head2 = Instance.new("SpecialMesh",Head)
- Head2.MeshType = "Head"
- Head2.Scale = Vector3.new(11.5,6.5,6.5)
- local Head3 = Instance.new("Weld",Head)
- Head3.Part0 = hed
- Head3.Part1 = Head
- Head3.C0 = CFrame.new(0,0,0)
- -----------------------------------------------------
- local Eye2 = Instance.new("Part",char)
- Eye2.Size = Vector3.new(1,1,1)
- Eye2.BrickColor = BrickColor.new("Really black")
- Eye2.CanCollide = false
- Eye2.TopSurface = 0
- Eye2.BottomSurface = 0
- local Eye22 = Instance.new("SpecialMesh",Eye2)
- Eye22.MeshType = "Sphere"
- Eye22.Scale = Vector3.new(1.2,0.6,0.1)
- local Eye32 = Instance.new("Weld",Eye2)
- Eye32.Part0 = hed
- Eye32.Part1 = Eye2
- Eye32.C0 = CFrame.new(1.3,0.5,-3)*CFrame.Angles(0,0,0.3)
- local Eye = Instance.new("Part",char)
- Eye.Size = Vector3.new(1,1,1)
- Eye.BrickColor = BrickColor.new("Really black")
- Eye.CanCollide = false
- Eye.TopSurface = 0
- Eye.BottomSurface = 0
- local Eye212 = Instance.new("SpecialMesh",Eye)
- Eye212.MeshType = "Sphere"
- Eye212.Scale = Vector3.new(1.2,0.6,0.1)
- local Eye3 = Instance.new("Weld",Eye)
- Eye3.Part0 = hed
- Eye3.Part1 = Eye
- Eye3.C0 = CFrame.new(-1.3,0.5,-3)*CFrame.Angles(0,0,-0.3)
- local Glow = Instance.new("Part",char)
- Glow.Size = Vector3.new(1,1,1)
- Glow.BrickColor = BrickColor.new("Bronze")
- Glow.CanCollide = false
- Glow.TopSurface = 0
- Glow.Material = "Neon"
- Glow.BottomSurface = 0
- local Glow2 = Instance.new("SpecialMesh",Glow)
- Glow2.MeshType = "Sphere"
- Glow2.Scale = Vector3.new(0.5,0.5,0.5)
- local Glow3 = Instance.new("Weld",Glow)
- Glow3.Part0 = Eye
- Glow3.Part1 = Glow
- Glow3.C0 = CFrame.new(0,0,-0.2)*CFrame.Angles(0,0,0)
- local Glow = Instance.new("Part",char)
- Glow.Size = Vector3.new(1,1,1)
- Glow.BrickColor = BrickColor.new("Bronze")
- Glow.CanCollide = false
- Glow.TopSurface = 0
- Glow.Material = "Neon"
- Glow.BottomSurface = 0
- local Glow2 = Instance.new("SpecialMesh",Glow)
- Glow2.MeshType = "Sphere"
- Glow2.Scale = Vector3.new(0.5,0.5,0.5)
- local Glow3 = Instance.new("Weld",Glow)
- Glow3.Part0 = Eye2
- Glow3.Part1 = Glow
- Glow3.C0 = CFrame.new(0,0,-0.2)*CFrame.Angles(0,0,0)
- -----------------------------------------------------
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- ----------------------------------------------------
- function newRay(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
- return rey,hit,pos
- end
- ----------------------------------------------------
- mod5 = Instance.new("Model",char)
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- function Landing()
- part=Instance.new('Part',mod5)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,-2,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Really black')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh.Scale=Vector3.new(10,5,10)
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,40))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(20,30))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,3.8,0.05 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(1,0.2,1)
- end
- part.Parent = nil
- end))
- end
- ----------------------------------------------------
- mod4 = Instance.new("Model",char)
- ptez = {0.7, 0.8, 0.9, 1}
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- ----------------------------------------------------
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- function ApplyTrig(Num,Func)
- local Min,Max = Func(0),Func(1)
- local i = Func(Num)
- return (i-Min)/(Max-Min)
- --[[if Func == "sin" then
- return (math.sin((1-Num)*math.pi)+1)/2
- elseif Func == "cos" then
- return (math.cos((1-Num)*math.pi)+1)/2
- end]]
- end
- function LerpCFrame(CFrame1,CFrame2,Num)
- local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
- return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
- end
- mouse.KeyDown:connect(function(key)
- if key == "b" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(9,4,1) * CFrame.Angles(0.3,-0.5,1.55),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-9,4,1) * CFrame.Angles(0.3,0.5,-1.55),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(0.4,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(0.3,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8,1) *CFrame.Angles(-0.3,0,-0.1),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8,1) * CFrame.Angles(-0.3,0,0.1),.3)
- if Debounces.on == false then break end
- wait()
- end
- v = Instance.new("Sound")
- v.SoundId = "rbxassetid://181384451"
- v.Parent = torso
- v.Looped = false
- v.Pitch = 0.8
- v.Volume = math.huge
- wait(.01)
- v:Play()
- coroutine.resume(coroutine.create(function()
- for i = 1,80 do
- local H = Instance.new("Part",torso)
- H.Size = Vector3.new(1,1,1)
- H.BrickColor = BrickColor.new("White")
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = torso.CFrame*CFrame.new(0,-13,0)*CFrame.Angles(1.3,0,0)
- local H2 = Instance.new("SpecialMesh",H)
- H2.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- H2.Scale = H2.Scale + Vector3.new(5,5,5)
- H.Transparency = H.Transparency + 0.05
- wait(0.05)
- end
- H:remove()
- end))
- wait(0.005)
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end))
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,1,-3) * CFrame.Angles(1.55,0,0),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,1,-3) * CFrame.Angles(1.55,0,0),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(0,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -6, 0) * CFrame.Angles(-1.5,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -7.6,-2) *CFrame.Angles(1.55,0,0),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6,-2) * CFrame.Angles(1.55,0,0),.3)
- if Debounces.on == false then break end
- wait()
- end
- local Rock = Instance.new("Part",char)
- Rock.Size = Vector3.new(1,1,1)
- local Rock22 = Instance.new("SpecialMesh",Rock)
- Rock22.MeshId = "rbxassetid://433651599"
- Rock22.Scale = Vector3.new(0.5,0.5,0.5)
- local Rock2 = Instance.new("Weld",Rock)
- Rock2.Part0 = hed
- Rock2.Part1 = Rock
- Rock2.C0 = CFrame.new(0,40,0)*CFrame.Angles(0,-1.55,0)
- local PPA = Instance.new("Part",Rock)
- PPA.Size = Vector3.new(30,30,30)
- PPA.CanCollide = false
- local PPA2 = Instance.new("Weld",PPA)
- PPA2.Part0 = Rock
- PPA2.Part1 = PPA
- PPA2.C0 = CFrame.new(0,0,0)
- PPA.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
- if not FA then FA = true
- hit.Parent.Humanoid.PlatformStand = true
- hit.Parent.Humanoid:TakeDamage(30)
- local Fly = Instance.new("BodyVelocity",hit.Parent.Torso)
- Fly.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fly.velocity = mouse.hit.lookVector*560
- wait(0.1)
- Fly:remove()
- wait(3)
- FA = false
- end
- end
- end)
- wait(0.5)
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,5.5,0) * CFrame.Angles(3.1,0,0),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,5.5,0) * CFrame.Angles(3.1,0,0),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(0,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(0,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8,0) *CFrame.Angles(0,0,0),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8,0) * CFrame.Angles(0,0,0),.3)
- if Debounces.on == false then break end
- wait()
- end
- Rock2:remove()
- local Fly = Instance.new("BodyVelocity",Rock)
- Fly.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fly.velocity = mouse.hit.lookVector*200
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,1.5,-1) * CFrame.Angles(1.55,0,0),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,1.5,-1) * CFrame.Angles(1.55,0,0),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(-0.3,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(-0.3,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8,0) *CFrame.Angles(0,0,0),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8,-2) * CFrame.Angles(0.5,0,0),.3)
- if Debounces.on == false then break end
- wait()
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- wait(2)
- Fly:remove()
- local SFXZ = Instance.new("Sound",Rock)
- SFXZ.SoundId = "rbxassetid://134854740"
- SFXZ.Volume = math.huge
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- wait(3)
- Rock:remove()
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,1,-3) * CFrame.Angles(1.3,0,0),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,1,0) * CFrame.Angles(-0.5,0,0),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(0,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -8, 0) * CFrame.Angles(-0.5,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -3.3,-3.5) *CFrame.Angles(0.5,0,0),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6,0.5) * CFrame.Angles(-1.1,0,0),.3)
- if Debounces.on == false then break end
- wait()
- end
- local HitBox = Instance.new("Part",char)
- HitBox.Size = Vector3.new(5,5,5)
- HitBox.CanCollide = false
- HitBox.Transparency = math.huge
- local HitBox2 = Instance.new("Weld",HitBox)
- HitBox2.Part0 = rarm
- HitBox2.Part1 = HitBox
- HitBox2.C0 = CFrame.new(0,-4.5,0)
- HitBox.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
- if not DD then DD = true
- HitBox:remove()
- hit.Parent.Humanoid.PlatformStand = true
- local We = Instance.new("Weld",hit.Parent.Torso)
- We.Part0 = rarm
- We.Part1 = hit.Parent.Torso
- We.C0 = CFrame.new(0,-5,0)*CFrame.Angles(-1.55,0,0)
- wait(1)
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,4,0) * CFrame.Angles(3.1,0,1),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,4,0) * CFrame.Angles(-3.1,0,-1),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(1,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -8, 0) * CFrame.Angles(-0.5,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -3.3,-3.5) *CFrame.Angles(0.5,0,0),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6,0.5) * CFrame.Angles(-1.1,0,0),.3)
- if Debounces.on == false then break end
- wait()
- end
- hit.Parent.Humanoid:TakeDamage(20)
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(6,4,-1) * CFrame.Angles(1.55,0,-1),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-6,4,-1) * CFrame.Angles(1.55,0,1),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(-0.4,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -8, 0) * CFrame.Angles(-0.5,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -3.3,-3.5) *CFrame.Angles(0.5,0,0),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6,0.5) * CFrame.Angles(-1.1,0,0),.3)
- if Debounces.on == false then break end
- wait()
- end
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(5,4,-1) * CFrame.Angles(1.55,0,-1.3),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-5,4,-1) * CFrame.Angles(1.55,0,1.3),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(-0.4,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -8, 0) * CFrame.Angles(-0.5,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -3.3,-3.5) *CFrame.Angles(0.5,0,0),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6,0.5) * CFrame.Angles(-1.1,0,0),.3)
- if Debounces.on == false then break end
- wait()
- end
- local partasdeff = Instance.new("ParticleEmitter",hit.Parent.Torso)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0, 0))
- partasdeff.LightEmission = .1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=380529823"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = .9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Top"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(10)
- partasdeff.VelocitySpread = 300
- partasdeff.Enabled = true
- wait(1.5)
- hit.Parent:BreakJoints()
- We:remove()
- partasdeff.Enabled = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- wait(3)
- DD = false
- end
- end
- end)
- wait(5)
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,1,0) * CFrame.Angles(0.5,0,0),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,1,0) * CFrame.Angles(-0.5,0,0),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(0,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(-0.5,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8, -2) *CFrame.Angles(0.5,0,0),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6, 1.2) * CFrame.Angles(-1.5,0,0),.3)
- if Debounces.on == false then break end
- wait()
- end
- local HitBox = Instance.new("Part",char)
- HitBox.Size = Vector3.new(5,5,5)
- HitBox.CanCollide = false
- HitBox.Transparency = math.huge
- local HitBox2 = Instance.new("Weld",HitBox)
- HitBox2.Part0 = rleg
- HitBox2.Part1 = HitBox
- HitBox2.C0 = CFrame.new(0,-1.1,0)
- local SFXZ = Instance.new("Sound",torso)
- SFXZ.SoundId = "rbxassetid://169259383"
- SFXZ.Volume = math.huge
- SFXZ.Pitch = 0.5
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- HitBox.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
- local SFXZ = Instance.new("Sound",torso)
- SFXZ.SoundId = "rbxassetid://743886825"
- SFXZ.Volume = 1
- SFXZ.Pitch = 0.5
- SFXZ.Looped = false
- SFXZ:Play()
- HitBox:remove()
- hit.Parent.Humanoid:TakeDamage(44)
- hit.Parent.Humanoid.PlatformStand = true
- local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = rleg.CFrame.lookVector*350
- wait(0.1)
- Fl:remove()
- end
- end)
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,1,0) * CFrame.Angles(-0.5,0,0),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,1,0) * CFrame.Angles(0.5,0,0),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0) * CFrame.Angles(0,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(0.5,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8, 2) *CFrame.Angles(-0.5,0,0),.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -7.6, -1.2) * CFrame.Angles(1.5,0,0),.3)
- if Debounces.on == false then break end
- wait()
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- HitBox:remove()
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 48 then
- char.Humanoid.WalkSpeed = 34
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 48 then
- char.Humanoid.WalkSpeed = 5
- end
- end)
- ----------------------------------------------------
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- ----------------------------------------------------
- local x = Instance.new("Sound", char.Torso)
- x.SoundId = "http://www.roblox.com/asset/?id=273962540"
- x.Looped = true
- x.Volume = 1
- x.Pitch = 1
- local footsteps = false
- -------------------------------
- game:GetService("RunService").RenderStepped:connect(function()
- rarm.BrickColor = ASD
- larm.BrickColor = ASD
- rleg.BrickColor = ASD
- lleg.BrickColor = ASD
- hed.BrickColor = ASD
- torso.BrickColor = ASD
- --[[if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end]]
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jumpn == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(8,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-8,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-3, -8.8, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(3, -8.8, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- end
- elseif animpose == "Walking" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.3, .9, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
- end
- elseif animpose == "Running" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.8, 0.9, .5) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(50)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.8, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
- end
- wait()
- end
- else
- end
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- if stanceToggle == "Normal" then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(8,1,0)*CFrame.new(0,0-.3*math.sin(tick()*1),0)*CFrame.Angles(0,0,0)*CFrame.Angles(0,0,0.3),.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-8,1,0)*CFrame.new(0,0-.3*math.sin(tick()*1),0)*CFrame.Angles(0,0,0)*CFrame.Angles(0,0,-0.3),.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,-.2)*CFrame.Angles(0-.1*math.sin(tick()*1),0,0)*CFrame.Angles(-0.3,0,0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-3, -8.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(3, -8.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- elseif stanceToggle == "Sitting" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(50)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2)
- end
- elseif animpose == "Walking" then
- if stanceToggle == "Normal" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.6,0.8,0)*CFrame.Angles(0-.2*math.sin(tick()*2.5),0,0.2),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.6,0.8,0)*CFrame.Angles(0+.2*math.sin(tick()*2.5),0,-0.2),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0)*CFrame.Angles(-0.2,0,0),.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0,-1.8,0)*CFrame.new(0,0-.1*math.sin(tick()*2),0)*CFrame.Angles(0,0,0),.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8-0.3*math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8+0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .4)
- end
- elseif animpose == "Running" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(7.7,0.5,0)*CFrame.Angles(0-.5*math.sin(tick()*7),0,0),.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-7.7,0.5,0)*CFrame.Angles(0+.5*math.sin(tick()*7),0,0),.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,7.5,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-2.5, -8.8-0.80*math.cos(sine/6)/2.4, -.15 + math.sin(sine/6)/1.5) * CFrame.Angles(math.rad(-10) + -math.sin(sine/6)/1.7, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(2.5, -8.8+0.80*math.cos(sine/6)/2.4, -.15 + -math.sin(sine/6)/1.5) * CFrame.Angles(math.rad(-10) + math.sin(sine/6)/1.7, 0, 0), .4)
- end
- end
- if animpose == "Walking" then
- if footsteps == false then
- x:Play()
- footsteps = true
- end
- x.Pitch = 1.1
- elseif animpose == "Idle" then
- x:Stop()
- footsteps = false
- elseif animpose == "Running" then
- x.Pitch = 1.2
- if footsteps == false then
- x:Play()
- footsteps = true
- end
- end
- end)
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