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- --==Made by LuisPambid==--
- --Press (Q) for Equip
- local player=game.Players.LocalPlayer
- local char=game.Players.LocalPlayer.Character
- repeat wait() until player and char
- local torso=char.Torso
- local head=char.Head
- local human=char.Humanoid
- local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
- local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
- local joints={LeftShoulder=torso["Left Shoulder"], RightShoulder=torso["Right Shoulder"], LeftHip=torso["Left Hip"], RightHip=torso["Right Hip"]}
- joints.LeftShoulder.Part0=torso
- joints.RightShoulder.Part0=torso
- joints.LeftHip.Part0=torso
- joints.RightHip.Part0=torso
- local c=function(f) Spawn(f) end
- local p=function(f) pcall(f) end
- local add={
- Part=function(par, a, c, col, t, s, cf, ms)
- local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
- local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end)
- return p
- end,
- Wedge=function(par, a, c, col, t, s, cf, ms)
- local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
- local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end)
- return p
- end,
- Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos)
- local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end)
- return g
- end,
- Weld=function(par, p1, cf)
- local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end)
- return w
- end,
- Mesh=function(ins, par, s, of, t, id)
- local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshId=id or "" m.MeshType=t end)
- return m
- end,
- Sound=function(parent, id, volume, pitch)
- local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end)
- return s
- end,
- }
- local scriptname="Pistol" --Name here
- pcall(function() char[scriptname]:remove() char["Objects"]:remove() end)
- local model=Instance.new("Model", char) model.Name="Objects"
- local modelB=Instance.new("Model", char) modelB.Name=scriptname
- local skincolor="Really black"
- local color="Dark stone grey"
- local color2="Black"
- local gui
- local body={}
- local animate={}
- local obj={}
- --Variables--
- local trailDeb=false
- local keyDeb=false
- local equip=false
- local hitDeb=false
- local loop=false
- local speed=16
- local clip=math.huge
- local ammo=math.huge
- local Gun=add.Sound(torso, "http://www.roblox.com/asset/?id=2691586", .5, 1)
- local Reload=add.Sound(torso, "http://www.roblox.com/asset/?id=2760984", .5, 1)
- local HeadShot=add.Sound(torso, "http://www.roblox.com/asset/?id=1876552", 1, 1)
- local mouse=player:GetMouse()
- body.Torso=add.Part(modelB, false, false, skincolor, 1, Vector3.new(2, 2, 1), nil)
- body.TorsoW=add.Weld(body.Torso, torso, nil)
- --==Pocket==--
- obj.Pocket=add.Part(modelB, false, false, color, 0, Vector3.new(.5, .5, 1))
- obj.PocketW=add.Weld(obj.Pocket, body.Torso, CFrame.new(1.2, -1.7, 0))
- obj.Wedge=add.Wedge(modelB, false, false, color, 0, Vector3.new(.5, .5, 1))
- obj.WedgeW=add.Weld(obj.Wedge, obj.Pocket, CFrame.new(0, .5, 0)*CFrame.Angles(0, math.pi, 0))
- --==GUN==--
- obj.Handle=add.Part(modelB, false,false, color, 0, Vector3.new(.2, .5, .2))
- obj.HandleW=add.Weld(obj.Handle, obj.Pocket, CFrame.new(0, .75, 0)*CFrame.Angles(-math.rad(105), 0, 0))
- obj.Base=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1), nil, Vector3.new(1, .5, 1))
- obj.BaseW=add.Weld(obj.Base, obj.Handle, CFrame.new(0, .2, -.1)*CFrame.Angles(math.rad(15), 0, 0))
- obj.B2=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1), nil, Vector3.new(.8, .35, 1))
- obj.B2W=add.Weld(obj.B2, obj.Base, CFrame.new(0, .015, -.2))
- obj.W2=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .2))
- obj.W2W=add.Weld(obj.W2, obj.Base, CFrame.new(0, -.15, .3)*CFrame.Angles(math.pi, 0, 0))
- obj.W3=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(1, .2, .95))
- obj.W3W=add.Weld(obj.W3, obj.Base, CFrame.new(0, -.05, .4)*CFrame.Angles(math.pi, math.pi, 0))
- obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .5, .2))
- obj.PM=add.Mesh("CylinderMesh", obj.P, Vector3.new(1, 1, 1))
- obj.PW=add.Weld(obj.P, obj.Handle, CFrame.new(0, 0, .1))
- obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .5, .2))
- obj.PM=add.Mesh("CylinderMesh", obj.P, Vector3.new(1, 1, 1))
- obj.PW=add.Weld(obj.P, obj.Handle, CFrame.new(0, 0, -.1))
- obj.B3=add.Part(modelB, false, false, color, 0, Vector3.new(.2, 1.2, .2))
- obj.B3M=add.Mesh("CylinderMesh", obj.B3, Vector3.new(.3, 1, .3))
- obj.B3W=add.Weld(obj.B3, obj.B2, CFrame.new(0, 0.02, 0)*CFrame.Angles(math.pi/2, 0, 0))
- obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .2))
- obj.PM=add.Mesh("SpecialMesh", obj.P, Vector3.new(.3, .3, .3), nil, "Sphere")
- obj.PW=add.Weld(obj.P, obj.B3, CFrame.new(0, -.6, 0))
- obj.Barrel=add.Part(modelB, false, false, color, 0, Vector3.new(.2, 1.2, .2))
- obj.BarrelM=add.Mesh("CylinderMesh", obj.Barrel, Vector3.new(.5, 1, .5))
- obj.BarrelW=add.Weld(obj.Barrel, obj.B2, CFrame.new(0, 0.1, 0)*CFrame.Angles(math.pi/2, 0, 0))
- obj.Point=add.Part(modelB, false, false, color2, 0, Vector3.new(.2, .2, .2))
- obj.PointM=add.Mesh("CylinderMesh", obj.Point, Vector3.new(.5, .2, .5))
- obj.PointW=add.Weld(obj.Point, obj.Barrel, CFrame.new(0, -0.6, 0))
- obj.Reload=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1.3), nil, Vector3.new(1, .8, 1))
- obj.ReloadW=add.Weld(obj.Reload, obj.Base, CFrame.new(0, .1, -.15))
- obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, 1.3, .2))
- obj.PM=add.Mesh("CylinderMesh", obj.P, Vector3.new(.5, 1, .5))
- obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(0, -.07, 0)*CFrame.Angles(math.pi/2, 0, 0))
- obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
- obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(0, .1, -.52))
- obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
- obj.WW=add.Weld(obj.W, obj.Reload, CFrame.new(0, .1, -.6))
- obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
- obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(-.05, .1, .5))
- obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
- obj.WW=add.Weld(obj.W, obj.P, CFrame.new(0, 0, -.08))
- obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
- obj.WW=add.Weld(obj.W, obj.P, CFrame.new(0, 0, .08)*CFrame.Angles(0, math.pi, 0))
- obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
- obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(.05, .1, .5))
- obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
- obj.WW=add.Weld(obj.W, obj.P, CFrame.new(0, 0, -.08))
- obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
- obj.WW=add.Weld(obj.W, obj.P, CFrame.new(0, 0, .08)*CFrame.Angles(0, math.pi, 0))
- obj.C=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .4, .2))
- obj.CM=add.Mesh("CylinderMesh", obj.C, Vector3.new(.4, 1, .4))
- obj.CW=add.Weld(obj.C, obj.Handle, CFrame.new(0, 0, -.2)*CFrame.Angles(math.rad(105), 0, 0))
- obj.C2=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .2))
- obj.C2M=add.Mesh("CylinderMesh", obj.C2, Vector3.new(.4, 1, .4))
- obj.C2W=add.Weld(obj.C2, obj.C, CFrame.new(0, -.2, -.09)*CFrame.Angles(-math.rad(105), 0, 0))
- obj.Trigger=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(.2, .5, .2))
- obj.TriggerW=add.Weld(obj.Trigger, obj.B2, CFrame.new(0, -.1, 0.1)*CFrame.Angles(math.rad(15), 0, 0))
- obj.Trigger2=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(.2, .2, .4))
- obj.Trigger2W=add.Weld(obj.Trigger2, obj.Trigger, CFrame.new(0, -.05, -.02)*CFrame.Angles(-math.rad(15), 0, 0))
- obj.C=add.Part(modelB, false, false, color2, 0, Vector3.new(.2, .2, .2))
- obj.CM=add.Mesh("CylinderMesh", obj.C, Vector3.new(.4, 1.1, .4))
- obj.CW=add.Weld(obj.C, obj.Handle, CFrame.new(0, .1, -.1)*CFrame.Angles(0, 0, math.pi/2))
- obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1.2), nil, Vector3.new(.5, .5, 1))
- obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(-.06, 0, 0))
- obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1.2), nil, Vector3.new(.5, .5, 1))
- obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(.06, 0, 0))
- obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(.5, .35, .4))
- obj.WW=add.Weld(obj.W, obj.Reload, CFrame.new(0, .035, .68)*CFrame.Angles(0, math.pi, 0))
- obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(.5, .35, .4))
- obj.WW=add.Weld(obj.W, obj.Reload, CFrame.new(0, -.035, .68)*CFrame.Angles(math.pi, 0, 0))
- function createParts()
- torso.Transparency=1
- body.Torso.Transparency=0
- gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname
- --==PARTS==--
- body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
- body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
- body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
- --==WELDS==--
- body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0))
- body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0))
- body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0))
- --==WELDS==--
- --add.Weld(body.Head, head, nil)
- add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0))
- add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0))
- joints.LeftHip.Part0=body.Torso
- joints.RightHip.Part0=body.Torso
- ---------------------------------------------------------------------------------------
- animate={
- ["Head"]=function(cf)
- body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf
- end;
- ["Torso"]=function(cf)
- body.TorsoW.C1=cf
- end;
- ["ArmLeft"]=function(cf)
- body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf
- end;
- ["ArmRight"]=function(cf)
- body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf
- end;
- ["LegLeft"]=function(cf)
- legLeftW=add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -.5, 0))
- body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf
- c(function()
- wait()
- legLeftW:remove()
- end)
- end;
- ["LegRight"]=function(cf)
- legRightW=add.Weld(leg.Right, body.LegRight, CFrame.new(0, -.5, 0))
- body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf
- c(function()
- wait()
- legRightW:remove()
- end)
- end;
- }
- --==Objects==--
- obj.Clip=add.Gui("TextLabel", gui, "Really black", "Really black", "White", "Size18", clip.."/6", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150))
- obj.Ammo=add.Gui("TextLabel", obj.Clip, "Really black", "Really black", "White", "Size18", ammo.."/200", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- end
- function removeParts()
- p(function()
- body.Torso.Transparency=1
- if torso then
- joints.LeftShoulder.Part0=torso
- joints.RightShoulder.Part0=torso
- joints.LeftHip.Part0=torso
- joints.RightHip.Part0=torso
- end
- player.PlayerGui[scriptname]:remove()
- for i, v in pairs(model:children()) do v:remove() end
- for i, v in pairs(char:children()) do v.Transparency=0 end
- torso.Transparency=0
- end)
- end
- function hit(h)
- if h.Parent:findFirstChild("Humanoid") and hitDeb==false and h.Parent~=char then
- hitDeb=true
- local hHuman=h.Parent:findFirstChild("Humanoid")
- local hTorso=h.Parent:findFirstChild("Torso")
- local dmg=math.random(500000, 500000)
- if h.Name=="Head" then local headshot=HeadShot:clone() headshot.Parent=h headshot:play()
- h.Parent:BreakJoints()
- local fakeM=Instance.new("Model", workspace) fakeM.Name="HeadShot!"
- local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
- local effect=add.Part(fakeM, true, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame*CFrame.new(0, 4, 0)) effect.Name="Head"
- local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
- game.Debris:addItem(fakeM, 2)
- else
- hHuman:TakeDamage(1000)
- local fakeM=Instance.new("Model", workspace) fakeM.Name=-dmg
- local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
- local effect=add.Part(fakeM, true, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame*CFrame.new(0, 4, 0)) effect.Name="Head"
- local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
- hTorso.RotVelocity=Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
- game.Debris:addItem(fakeM, 2)
- local effect=add.Part(workspace, true, false, "White", .5, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p)*CFrame.Angles(-math.pi/2, 0, 0))
- local effectM=add.Mesh("SpecialMesh", effect, Vector3.new(1, 1, 1), nil, nil, "http://www.roblox.com/asset/?id=20329976")
- c(function()
- for i=1, 2, .2 do wait()
- effectM.Scale=Vector3.new(i, i/2, i)
- end
- effect:remove()
- end)
- end
- wait()
- hitDeb=false
- end
- end
- function computePos(pos, pos2)
- local pos3=Vector3.new(pos2.x, pos.y, pos2.z)
- return CFrame.new(pos, pos3)
- end
- function trail(pos, cf)
- c(function()
- local old=(pos.CFrame*cf).p
- while trailDeb==true do
- wait()
- local new=(pos.CFrame*cf).p
- local mag=(old-new).magnitude
- local dis=(old+new)/2
- local trail=add.Part(workspace, true, false, "White", 0, Vector3.new(.5, mag, .5), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Trail"
- local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(.5, 1, .5), nil, nil)
- old=new
- c(function()
- for i=1, 0, -.25 do
- wait()
- tMesh.Scale=tMesh.Scale*Vector3.new(i, 1, i)
- end
- trail:remove()
- end)
- c(function()
- for i=0, 1, .25 do
- wait()
- trail.Transparency=i
- end
- end)
- end
- end)
- end
- function reload()
- Reload:play()
- for i=0, 1, .1 do wait()
- animate.Torso(CFrame.Angles(0, math.rad(90-90*i), 0))
- animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(25)*i))
- animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90), 0, math.rad(90-135*i)))
- end
- for i=0, 1, .1 do wait()
- obj.ReloadW.C1=CFrame.new(0, .1, -.15+.4*i)
- animate.ArmLeft(CFrame.new(.5, 0, -.5)*CFrame.Angles(math.rad(90), 0, math.rad(25+20*i)))
- end
- c(function()
- for i=1, 10 do wait()
- local clips=add.Part(workspace, false, true, "Bright yellow", 0,Vector3.new(.2, .2, .4), obj.Handle.CFrame*CFrame.new(0, -.2, 0), Vector3.new(.5, .5, 1))
- c(function()
- wait()
- for i=0, 1, .1 do wait()
- clips.Transparency=i
- end
- clips:remove()
- end)
- end
- end)
- for i=1, 0, -.1 do wait()
- obj.ReloadW.C1=CFrame.new(0, .1, -.15+.4*i)
- animate.ArmLeft(CFrame.new(.5, 0, -.5)*CFrame.Angles(math.rad(90), 0, math.rad(25+20*i)))
- end
- for i=1, 0, -.1 do wait()
- animate.Torso(CFrame.Angles(0, math.rad(90-90*i), 0))
- animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(25)*i))
- animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90), 0, math.rad(90-135*i)))
- end
- animate.ArmLeft(CFrame.Angles(-math.rad(15), 0, -math.rad(15)))
- if ammo>0 then
- local take=0-clip
- ammo=ammo-take
- clip=clip+take
- end
- end
- mouse.KeyDown:connect(function(key) local key=key:lower()
- local bg=Instance.new("BodyGyro") bg.maxTorque=Vector3.new(math.huge, math.huge, math.huge) bg.D=500
- if key=="q" and keyDeb==false and equip==false then
- keyDeb=true equip=true
- mouse.Icon="http://www.roblox.com/asset/?id=311756275"
- createParts()
- obj.HandleW.Part1=arm.Right
- obj.HandleW.C1=CFrame.new(0, -1.2, 0)*CFrame.Angles(-math.rad(105), 0, 0)
- for i=0, 1, .1 do wait()
- animate.ArmRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(10)*i))
- end
- for i=0, 1, .1 do wait()
- animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0))
- animate.ArmLeft(CFrame.Angles(-math.rad(15)*i, 0, -math.rad(15)*i))
- animate.ArmRight(CFrame.new(0, .5-.5*i, 0)*CFrame.Angles(math.rad(90)*i, 0, math.rad(90)*i))
- end
- bg.Parent=torso
- keyDeb=false
- elseif key=="q" and keyDeb==false and equip==true then
- keyDeb=true equip=false
- mouse.Icon=""
- for i=1, 0, -.1 do wait()
- animate.ArmRight(CFrame.new(0, .5-.5*i, 0)*CFrame.Angles(math.rad(90)*i, 0, math.rad(90)*i))
- end
- for i=1, 0, -.1 do wait()
- animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0))
- animate.ArmLeft(CFrame.Angles(-math.rad(15)*i, 0, -math.rad(15)*i))
- animate.ArmRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(10)*i))
- end
- removeParts() for i, v in pairs(torso:children()) do if v:isA("BodyGyro") then v:remove() end end
- obj.HandleW.Part1=obj.Pocket
- obj.HandleW.C1=CFrame.new(0, .75, 0)*CFrame.Angles(-math.rad(105), 0, 0)
- keyDeb=false
- end
- if key=="516126" and keyDeb==false and equip==true then
- keyDeb=true
- reload()
- keyDeb=false
- end
- while equip==true do wait()
- body.HeadW.C1=CFrame.new(Vector3.new(0, 1.5, 0), mouse.Hit.p)
- bg.cframe=computePos(torso.CFrame.p, mouse.Hit.p)
- obj.Clip.Text=clip.."/6"
- obj.Ammo.Text=ammo.."/200"
- end
- end)
- mouse.Button1Down:connect(function()
- local speed=500
- if equip==true and keyDeb==false and clip>=1 then Gun:play() keyDeb=true
- clip=clip-1
- animate.ArmRight(CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(90), math.rad(15), math.rad(90)))
- local bullet=add.Part(workspace, false, false, "Bright yellow", 0, Vector3.new(.2, 1, .2), CFrame.new(obj.Point.CFrame.p, mouse.Hit.p)*CFrame.Angles(math.pi/2, 0, 0))
- local bulletM=add.Mesh("SpecialMesh", bullet, Vector3.new(.04, .05, .04), nil, nil, "http://www.roblox.com/Asset/?id=10207677")
- local bf=Instance.new("BodyForce", bullet) bf.force=Vector3.new(0, bullet:GetMass()*196.2, 0)
- local effect=add.Part(workspace, true, false, "Bright yellow", .5, Vector3.new(.5, .5, .5), obj.Point.CFrame*CFrame.Angles(math.rad(-45, 45), math.rad(-45, 45), math.rad(-45, 45)))
- c(function()
- for i=0, 1, .1 do wait()
- effect.Transparency=effect.Transparency+(i/2)
- effect.Mesh.Scale=effect.Mesh.Scale+Vector3.new(i, i, i)
- end
- effect:remove()
- end)
- trailDeb=true
- trail(bullet, CFrame.new())
- bullet.Touched:connect(hit)
- bullet.Velocity=CFrame.new((obj.Point.CFrame*CFrame.Angles(math.pi/2, 0, 0)).p, mouse.Hit.p).lookVector*speed
- c(function() wait(6) bullet:destroy() trailDeb=false end)
- wait()
- animate.ArmRight(CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(90), 0, math.rad(90)))
- keyDeb=false
- elseif equip==true and keyDeb==false then
- keyDeb=true
- reload()
- keyDeb=false
- end
- end)--mediafire
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