Dark_EccentricYT

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Mar 18th, 2018
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  1. --fireman23332333
  2.  
  3. local plr=game.Players.LocalPlayer;ch=plr.Character;
  4. local tor=ch.Torso;local head=ch.Head;local ra=ch['Right Arm'];local la=ch['Left Arm'];local rl=ch['Right Leg'];local ll=ch['Left Leg'];
  5. local rj=ch.HumanoidRootPart.RootJoint;local neck=tor.Neck;
  6. local rm=Instance.new("Weld",tor);rm.C1=CFrame.new(0,0.5,0);rm.C0=CFrame.new(1.5,0.5,0);rm.Part0=tor;rm.Part1=ra;
  7. local lm=Instance.new("Weld",tor);lm.C1=CFrame.new(0,0.5,0);lm.C0=CFrame.new(-1.5,0.5,0);lm.Part0=tor;lm.Part1=la;
  8. local rlm=Instance.new("Weld",tor);rlm.C1=CFrame.new(0,1,0);rlm.C0=CFrame.new(0.5,-1,0);rlm.Part0=tor;rlm.Part1=rl;
  9. local llm=Instance.new("Weld",tor);llm.C1=CFrame.new(0,1,0);llm.C0=CFrame.new(-0.5,-1,0);llm.Part0=tor;llm.Part1=ll;
  10. local hum=ch.Humanoid
  11. for i,v in pairs(head:GetChildren()) do if v.ClassName=="Sound" then v:Destroy() end end
  12. rj.C0=CFrame.new()
  13. rj.C1=CFrame.new()
  14. tor['Right Shoulder']:Destroy();tor['Left Shoulder']:Destroy();tor['Right Hip']:Destroy();tor['Left Hip']:Destroy();
  15. neck.C0=CFrame.new(0,1,0);neck.C1=CFrame.new(0,-0.5,0);
  16. rmC0=rm.C0;rmC1=rm.C1;lmC0=lm.C0;lmC1=lm.C1;nC0=neck.C0;nC1=neck.C1;rjC0=rj.C0;rjC1=rj.C1;rlmC0=rlm.C0;rlmC1=rlm.C1;llmC0=llm.C0;llmC1=llm.C1;
  17. local defWS=9.5
  18. local defJP=50
  19. hum.WalkSpeed=defWS
  20. ch:WaitForChild("Animate"):Destroy()
  21. hum:WaitForChild("Animator"):Destroy()
  22. local mouse=plr:GetMouse();local cam=workspace.CurrentCamera;
  23.  
  24. for i,v in pairs(ch:GetChildren()) do
  25. if v:IsA("Part") then
  26. v.CanCollide=false
  27. end
  28. end
  29.  
  30. local bodyColor=BrickColor.new("Really black")
  31.  
  32. local bc=ch:WaitForChild("Body Colors")
  33. bc.HeadColor=bodyColor;bc.LeftArmColor=bodyColor;bc.LeftLegColor=bodyColor;bc.RightArmColor=bodyColor;bc.RightLegColor=bodyColor;bc.TorsoColor=bodyColor;
  34. head:WaitForChild("face"):Destroy()
  35.  
  36. for i,v in pairs(head:GetChildren()) do if v.ClassName=="Sound" then v:Destroy() end end
  37.  
  38. function swait(num)
  39. if num==0 or num==nil then
  40. game:service'RunService'.RenderStepped:wait()
  41. else
  42. for i=0,num do
  43. game:service'RunService'.RenderStepped:wait()
  44. end
  45. end
  46. end
  47.  
  48. function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  49. local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf;
  50. return p
  51. end
  52.  
  53. function doMesh(parent,meshType,meshId,scale)
  54. local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale
  55. return m
  56. end
  57.  
  58. local hm=Instance.new("Model",ch);hm.Name="HelmetModel"
  59.  
  60. local hat=doBrick(hm,Vector3.new(0,0,0),head.CFrame*CFrame.new(0,0.1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),Vector3.new(1,1,1),BrickColor.new("Cool yellow"),"SmoothPlastic",0,true,false,10,10,10,10,10,10)
  61. local hoodMesh=doMesh(hat,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(3,3,3))
  62.  
  63. local grabPart=Instance.new("Part",ch);grabPart.Anchored=false;grabPart.CanCollide=false;grabPart.Size=Vector3.new(1,1,1);grabPart.Transparency=1;grabPart.Name="GrabPart";
  64. --local gpw=Instance.new("Weld",ch);gpw.Part0=grabPart;gpw.Part1=ra;gpw.C1=CFrame.new(0,-1.25,0.6)
  65.  
  66. local mainGui=nil
  67.  
  68. function displayGrabOptions()
  69. local mainGui=Instance.new("ScreenGui",plr.PlayerGui)
  70. mainGui.Name="OptionsGui"
  71. local grabOption1=Instance.new("TextLabel",mainGui)
  72. grabOption1.BackgroundTransparency=0.25
  73. grabOption1.BackgroundColor3=Color3.new(2.55,1.50,0.50)
  74. grabOption1.BorderSizePixel=0
  75. grabOption1.Size=UDim2.new(0,125,0,40)
  76. grabOption1.Position=UDim2.new(0,-125+1,0.5,40)
  77. grabOption1.Text="F - Release"
  78. grabOption1.Font=Enum.Font.SourceSansLight
  79. grabOption1.FontSize=Enum.FontSize.Size24
  80. grabOption1.TextColor3=Color3.new(1,1,1)
  81. grabOption1.TextStrokeTransparency=0
  82.  
  83. grabOption1:TweenPosition(UDim2.new(0,0,0.5,40),"Out","Bounce",0.5,false,nil)
  84.  
  85. local grabOption2=Instance.new("TextLabel",mainGui)
  86. grabOption2.BackgroundTransparency=0.25
  87. grabOption2.BackgroundColor3=Color3.new(2.55,1.50,0.50)
  88. grabOption2.BorderSizePixel=0
  89. grabOption2.Size=UDim2.new(0,125,0,40)
  90. grabOption2.Position=UDim2.new(0,-125+1,0.5,(40*2)+1)
  91. grabOption2.Text="E - Soul Punch"
  92. grabOption2.Font=Enum.Font.SourceSansLight
  93. grabOption2.FontSize=Enum.FontSize.Size24
  94. grabOption2.TextColor3=Color3.new(1,1,1)
  95. grabOption2.TextStrokeTransparency=0
  96.  
  97. grabOption2:TweenPosition(UDim2.new(0,0,0.5,(40*2)+1),"Out","Bounce",0.6,false,nil)
  98. end
  99.  
  100. function hideGrabOptions()
  101. if plr.PlayerGui:findFirstChild("OptionsGui",true)~=nil then
  102. plr.PlayerGui.OptionsGui:Destroy()
  103. end
  104. end
  105.  
  106. for i,v in pairs(hm:GetChildren()) do
  107. if v:IsA("BasePart") then
  108. local w=Instance.new("Weld",hm)
  109. w.Part0=head
  110. w.Part1=v
  111. w.C0=head.CFrame:inverse()
  112. w.C1=v.CFrame:inverse()
  113. v.Anchored=false
  114. end
  115. end
  116.  
  117. function poseJointC0(joint,JB,cf,speed)
  118. joint.C0=joint.C0:lerp(JB*cf,speed)
  119. end
  120. function poseJointC1(joint,JB,cf,speed)
  121. joint.C1=joint.C1:lerp(JB*cf,speed)
  122. end
  123.  
  124. local RLattacking=false
  125. local grabbing=false
  126. local grabbingMode=false
  127. local grabbedCharacter=nil
  128. local grabWeld=nil
  129.  
  130. local dmgDebounce=false
  131.  
  132. local speed=1
  133.  
  134. --[[temp
  135.  
  136. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  137. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  138. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  139. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  140. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(0),math.rad(0)),i*speed)
  141. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  142.  
  143. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  144. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  145. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  146. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  147. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  148. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  149.  
  150. swait()
  151. ]]
  152.  
  153. function sound(id,vol,pitch,parent)
  154. local s=Instance.new("Sound",parent)
  155. s.SoundId="http://www.roblox.com/asset/?id="..id..""
  156. s.Volume=vol
  157. s.Pitch=pitch
  158. game.Debris:AddItem(s,5)
  159. s:play()
  160. end
  161.  
  162. local EP=Instance.new("Model",ch);EP.Name="ExtraParts";
  163.  
  164. function magicBrick(pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts,meshType,meshId,scale,scaleAdd,loop,loopTransparency,repeatloop,repeatLoopWait,loopCFrame)
  165. local cw1=coroutine.wrap(function()
  166. for i=1,repeatloop do
  167. local x=doBrick(EP,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  168. local z=doMesh(x,meshType,meshId,scale)
  169.  
  170. local cw2=coroutine.wrap(function()
  171. for i=1,loop do
  172. if loopTransparency then
  173. x.Transparency=i/loop
  174. z.Scale=z.Scale+scaleAdd
  175. x.CFrame=x.CFrame*loopCFrame
  176. wait()
  177. else
  178. z.Scale=z.Scale+scaleAdd
  179. x.CFrame=x.CFrame*loopCFrame
  180. end
  181. end
  182. x:Destroy()
  183. end)
  184. cw2()
  185. swait(repeatLoopWait)
  186. end
  187. end)
  188. cw1()
  189. end
  190.  
  191. local currentAnim=""
  192. local speed=0
  193. local doingMove=false
  194. local attacking=false
  195.  
  196. function anim(x)
  197. if not doingMove then
  198. if x=="jump" then
  199. if currentAnim==x then return end
  200. currentAnim=x
  201. speed=0.45
  202. print(x)
  203. for i=0,0.8,0.1*speed do
  204. if currentAnim~=x then break end
  205. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  206. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  207. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  208. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  209. poseJointC0(neck,nC0,CFrame.Angles(math.rad(8),math.rad(0),math.rad(0)),i*speed)
  210. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  211.  
  212. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  213. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  214. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.35,0.35),i*speed)
  215. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  216. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  217. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  218. swait()
  219. end
  220. currentAnim=nil
  221. end
  222. if x=="descend" then
  223. if currentAnim==x then return end
  224. currentAnim=x
  225. speed=0.45
  226. print(x)
  227. for i=0,0.67,0.1*speed do
  228. if currentAnim~=x then break end
  229. if grabbingMode then
  230. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(87)),i*speed)
  231. end
  232. if not grabbingMode then
  233. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  234. end
  235. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  236. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  237. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  238. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-24),math.rad(0),math.rad(0)),i*speed)
  239. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(24),math.rad(0),math.rad(0)),i*speed)
  240.  
  241. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  242. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  243. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  244. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  245. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  246. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  247. swait()
  248. end
  249. currentAnim=nil
  250. end
  251. if x=="walk" then
  252. if currentAnim==x then return end
  253. currentAnim=x
  254. speed=0.35
  255. print(x)
  256. while true do
  257. if currentAnim~=x then break end
  258. for i=0,0.8,0.1*speed do
  259. if currentAnim~=x then break end
  260. if grabbingMode then
  261. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  262. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  263. end
  264. if not grabbingMode then
  265. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  266. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  267. end
  268. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
  269. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(55),math.rad(0),math.rad(0)),i*speed)
  270. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(12),math.rad(0)),i*speed)
  271. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(-12),math.rad(-10)),i*speed)
  272.  
  273. if grabbingMode then
  274. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  275. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  276. end
  277. if not grabbingMode then
  278. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  279. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  280. end
  281. poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
  282. poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
  283. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  284. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  285. swait()
  286. end
  287. for i=0,0.34,0.1*speed do
  288. if currentAnim~=x then break end
  289. if grabbingMode then
  290. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  291. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  292. end
  293. if not grabbingMode then
  294. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  295. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  296. end
  297. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),i*speed)
  298. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),i*speed)
  299. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),i*speed)
  300. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),i*speed)
  301.  
  302. if grabbingMode then
  303. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  304. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  305. end
  306. if not grabbingMode then
  307. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  308. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  309. end
  310. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.75,0.7),i*speed)
  311. poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
  312. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  313. poseJointC1(rj,rjC1,CFrame.new(0,0.3,0),i*speed)
  314. swait()
  315. end
  316. for i=0,0.8,0.1*speed do
  317. if currentAnim~=x then break end
  318. if grabbingMode then
  319. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  320. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  321. end
  322. if not grabbingMode then
  323. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  324. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  325. end
  326. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(55),math.rad(0),math.rad(0)),i*speed)
  327. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
  328. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(-12),math.rad(0)),i*speed)
  329. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(12),math.rad(10)),i*speed)
  330.  
  331. if grabbingMode then
  332. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  333. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  334. end
  335. if not grabbingMode then
  336. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  337. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  338. end
  339. poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
  340. poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
  341. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  342. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  343. swait()
  344. end
  345. for i=0,0.34,0.1*speed do
  346. if currentAnim~=x then break end
  347. if grabbingMode then
  348. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  349. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  350. end
  351. if not grabbingMode then
  352. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  353. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  354. end
  355. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),i*speed)
  356. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),i*speed)
  357. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),i*speed)
  358. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(0),math.rad(0)),i*speed)
  359.  
  360. if grabbingMode then
  361. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  362. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  363. end
  364. if not grabbingMode then
  365. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  366. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  367. end
  368. poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
  369. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.75,0.7),i*speed)
  370. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  371. poseJointC1(rj,rjC1,CFrame.new(0,0.3,0),i*speed)
  372. swait()
  373. end
  374. end
  375. end
  376. if x=="idle" then
  377. if currentAnim==x then return end
  378. currentAnim=x
  379. speed=0.24
  380. print(x)
  381. for i=0,0.45,0.1*speed do
  382. if currentAnim~=x then break end
  383. if grabbingMode then
  384. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),speed)
  385. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),speed)
  386. end
  387. if not grabbingMode then
  388. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)),speed)
  389. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(45)),speed)
  390. end
  391. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),speed)
  392. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(-6)),speed)
  393. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),speed)
  394. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),speed)
  395.  
  396. poseJointC1(rm,rmC1,CFrame.new(0,0,0),speed)
  397. if grabbingMode then
  398. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  399. end
  400. if not grabbingMode then
  401. poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),speed)
  402. end
  403. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),speed)
  404. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.45,0.35),speed)
  405. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  406. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
  407. swait()
  408. end
  409. while true do
  410. if currentAnim~=x then break end
  411. for i=0,0.75,0.1*speed do
  412. if currentAnim~=x then break end
  413. if grabbingMode then
  414. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),i*speed)
  415. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),i*speed)
  416. end
  417. if not grabbingMode then
  418. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(112),math.rad(0),math.rad(45)),i*speed)
  419. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(45)),i*speed)
  420. end
  421. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),i*speed)
  422. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-24),math.rad(0),math.rad(-6)),i*speed)
  423. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),i*speed)
  424. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),i*speed)
  425.  
  426. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  427. if grabbingMode then
  428. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  429. end
  430. if not grabbingMode then
  431. poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),i*speed)
  432. end
  433. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),i*speed)
  434. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.55,0.35),i*speed)
  435. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  436. poseJointC1(rj,rjC1,CFrame.new(0,0.55,0),i*speed)
  437. swait()
  438. end
  439. for i=0,0.75,0.1*speed do
  440. if currentAnim~=x then break end
  441. if grabbingMode then
  442. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),i*speed)
  443. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),i*speed)
  444. end
  445. if not grabbingMode then
  446. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)),i*speed)
  447. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(45)),i*speed)
  448. end
  449. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),i*speed)
  450. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(-6)),i*speed)
  451. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),i*speed)
  452. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),i*speed)
  453.  
  454. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  455. if grabbingMode then
  456. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  457. end
  458. if not grabbingMode then
  459. poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),i*speed)
  460. end
  461. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),i*speed)
  462. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.45,0.35),i*speed)
  463. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  464. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),i*speed)
  465. swait()
  466. end
  467. end
  468. end
  469. end
  470. if doingMove then
  471. if x=="spar1" then
  472. if currentAnim==x then return end
  473. currentAnim=x
  474. speed=0.75
  475. print(x)
  476. for i=0,0.5,0.1*speed do
  477. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(75),math.rad(0),math.rad(-45)),i*speed)
  478. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),i*speed)
  479. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
  480. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-12)),i*speed)
  481. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),i*speed)
  482. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(90),math.rad(12)),i*speed)
  483.  
  484. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  485. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  486. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.2,0),i*speed)
  487. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  488. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  489. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  490. swait()
  491. end
  492. attacking=true
  493. RLattacking=true
  494. sound(233856146,1,1,rl)
  495. for i=0,1,0.1*speed do
  496. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(80),math.rad(0),math.rad(-45)),i*speed)
  497. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),i*speed)
  498. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(106.5)),i*speed)
  499. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-45)),i*speed)
  500. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),i*speed)
  501. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(90),math.rad(45)),i*speed)
  502.  
  503. poseJointC1(rm,rmC1,CFrame.new(0,0.5,0),i*speed)
  504. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  505. poseJointC1(rlm,rlmC1,CFrame.new(0,0.2,0),i*speed)
  506. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  507. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  508. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  509. swait()
  510. end
  511. attacking=false
  512. RLattacking=false
  513. currentAnim=nil
  514. end
  515. if x=="spar2" then
  516. if currentAnim==x then return end
  517. currentAnim=x
  518. speed=0.75
  519. print(x)
  520. for i=0,0.5,0.1*speed do
  521. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(-45)),i*speed)
  522. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(45)),i*speed)
  523. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
  524. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),i*speed)
  525. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),i*speed)
  526. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(5),math.rad(-25),math.rad(0)),i*speed)
  527.  
  528. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  529. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  530. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  531. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  532. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  533. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  534. swait()
  535. end
  536. attacking=true
  537. RLattacking=true
  538. sound(233856146,1,0.85,rl)
  539. for i=0,1,0.1*speed do
  540. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
  541. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-45)),i*speed)
  542. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(0)),i*speed)
  543. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),i*speed)
  544. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(0)),i*speed)
  545. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(23),math.rad(0),math.rad(0)),i*speed)
  546.  
  547. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  548. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  549. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  550. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  551. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  552. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  553. swait()
  554. end
  555. attacking=false
  556. RLattacking=false
  557. currentAnim=nil
  558. end
  559. if x=="grab" then
  560. if currentAnim==x then return end
  561. currentAnim=x
  562. speed=0.75
  563. print(x)
  564. for i=0,0.5,0.1*speed do
  565. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  566. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  567. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  568. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  569. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  570. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  571.  
  572. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  573. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  574. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  575. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  576. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  577. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  578. swait()
  579. end
  580. attacking=true
  581. grabbing=true
  582. sound(233856146,1,0.95,rl)
  583. for i=0,1,0.1*speed do
  584. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
  585. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  586. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  587. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  588. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
  589. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  590.  
  591. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  592. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  593. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  594. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  595. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  596. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  597. swait()
  598. end
  599. attacking=false
  600. grabbing=false
  601. currentAnim=nil
  602. end
  603. if x=="release" then
  604. if currentAnim==x then return end
  605. currentAnim=x
  606. speed=0.75
  607. print(x)
  608. for i=0,0.5,0.1*speed do
  609. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  610. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  611. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  612. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  613. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  614. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  615.  
  616. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  617. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  618. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  619. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  620. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  621. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  622. swait()
  623. end
  624. sound(233856146,1,0.95,rl)
  625. grabWeld:Destroy()
  626. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  627. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  628. bv.velocity=head.CFrame.lookVector*50+Vector3.new(0,15,0)
  629. game.Debris:AddItem(bv,0.05)
  630. grabbedCharacter.Humanoid.WalkSpeed=16
  631. grabbedCharacter.Humanoid.JumpPower=50
  632. for i=0,1,0.1*speed do
  633. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
  634. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  635. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  636. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  637. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
  638. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  639.  
  640. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  641. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  642. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  643. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  644. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  645. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  646. swait()
  647. end
  648. currentAnim=nil
  649. end
  650. if x=="grabPose" then
  651. if currentAnim==x then return end
  652. currentAnim=x
  653. speed=0.75
  654. print(x)
  655. for i=0,1,0.1*speed do
  656. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
  657. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  658. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  659. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  660. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
  661. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  662.  
  663. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  664. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  665. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  666. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  667. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  668. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  669. swait()
  670. end
  671. end
  672. if x=="airAttack" then
  673. if currentAnim==x then return end
  674. currentAnim=x
  675. speed=0.75
  676. print(x)
  677. for i=0,0.5,0.1*speed do
  678. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  679. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  680. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  681. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  682. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  683. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  684.  
  685. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  686. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  687. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  688. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  689. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  690. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  691. swait()
  692. end
  693. sound(233856146,1,0.95,rl)
  694. grabWeld:Destroy()
  695. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  696. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  697. bv.velocity=head.CFrame.lookVector*10+Vector3.new(0,30,0)
  698. game.Debris:AddItem(bv,0.05)
  699. local bf=Instance.new("BodyForce",grabbedCharacter:WaitForChild("Torso"))
  700. bf.force=Vector3.new(0,750,0)*grabbedCharacter:WaitForChild("Torso"):GetMass()
  701. game.Debris:AddItem(bf,2.5)
  702. grabbedCharacter.Humanoid.WalkSpeed=16
  703. grabbedCharacter.Humanoid.JumpPower=50
  704. for i=0,1,0.1*speed do
  705. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(150),math.rad(0),math.rad(-25)),i*speed)
  706. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  707. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  708. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  709. poseJointC0(neck,nC0,CFrame.Angles(math.rad(17.5),math.rad(-35),math.rad(0)),i*speed)
  710. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  711.  
  712. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  713. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  714. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  715. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  716. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  717. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  718. swait()
  719. end
  720. speed=0.2
  721. hum.WalkSpeed=0
  722. hum.JumpPower=0
  723. magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0),Vector3.new(1,1,1),BrickColor.new("Deep orange"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(1,1,1),Vector3.new(10,10,10),5,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  724. coroutine.resume(coroutine.create(function()
  725. for i=1,100 do
  726. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Deep orange"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  727. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  728. swait(.1)
  729. end
  730. end))
  731. for i,v in pairs(grabbedCharacter:GetChildren()) do
  732. if v:IsA("Part") then
  733. v.CanCollide=false
  734. end
  735. if v.ClassName=="Hat" then
  736. for i,v in pairs(v:GetChildren()) do
  737. if v:IsA("BasePart") then
  738. v.CanCollide=false
  739. end
  740. end
  741. end
  742. end
  743. sound(215395388,1,0.87,head)
  744. for i=0,1.25,0.1*speed do
  745. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(12)),i*speed)
  746. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),i*speed)
  747. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
  748. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),i*speed)
  749. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),i*speed)
  750. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),i*speed)
  751.  
  752. poseJointC1(rm,rmC1,CFrame.new(0,-0.65,0),i*speed)
  753. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  754. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),i*speed)
  755. poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),i*speed)
  756. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  757. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),i*speed)
  758. swait()
  759. end
  760. local bv=Instance.new("BodyVelocity",tor)
  761. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  762. bv.velocity=head.CFrame.lookVector*55+Vector3.new(0,60,0)
  763. game.Debris:AddItem(bv,0.1)
  764. for i=0,0.25,0.1*speed do
  765. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(24)),speed)
  766. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-24)),speed)
  767. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
  768. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
  769. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-12),math.rad(75),math.rad(0)),speed)
  770. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-75),math.rad(-75),math.rad(0)),speed)
  771.  
  772. poseJointC1(rm,rmC1,CFrame.new(0,-0.45,0),speed)
  773. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  774. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),speed)
  775. poseJointC1(llm,llmC1,CFrame.new(0,0,0),speed)
  776. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  777. poseJointC1(rj,rjC1,CFrame.new(0,0,0),speed)
  778. swait()
  779. end
  780. local didHit=false
  781. coroutine.resume(coroutine.create(function()
  782. if (grabbedCharacter:WaitForChild("Torso").Position-tor.Position).magnitude<=10 then
  783. if not dmgDebounce then
  784. dmgDebounce=true
  785. sound(227194094,1,0.8,ra)
  786. sound(215395468,2.5,0.9,head)
  787. coroutine.resume(coroutine.create(function()
  788. for i=1,3 do
  789. magicBrick(Vector3.new(0,0,0),head.CFrame*CFrame.Angles(math.rad(24),0,0)*CFrame.new(0,0,-8+i*2),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"SmoothPlastic",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(3,3,3),Vector3.new(2+i,2+i,0.5),6,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  790. end
  791. end))
  792. sound(206082327,2.5,1,grabbedCharacter:WaitForChild("Torso"))
  793. grabbedCharacter.Humanoid:TakeDamage(grabbedCharacter.Humanoid.MaxHealth/5)
  794. grabbedCharacter.Humanoid.PlatformStand=false
  795. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  796. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  797. bv.velocity=head.CFrame.lookVector*100+Vector3.new(0,0,0)
  798. game.Debris:AddItem(bv,0.05)
  799. didHit=true
  800. wait(0.5)
  801. dmgDebounce=false
  802. end
  803. end
  804. end))
  805. for i=0,0.25,0.1*speed do
  806. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(120),math.rad(0),math.rad(-24)),speed)
  807. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-24)),speed)
  808. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
  809. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
  810. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),speed)
  811. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-35),math.rad(45),math.rad(0)),speed)
  812.  
  813. poseJointC1(rm,rmC1,CFrame.new(0,0.35,0),speed)
  814. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  815. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),speed)
  816. poseJointC1(llm,llmC1,CFrame.new(0,0,0),speed)
  817. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  818. poseJointC1(rj,rjC1,CFrame.new(0,0,0),speed)
  819. swait()
  820. end
  821. currentAnim=nil
  822. end
  823. end
  824. end
  825.  
  826. function spar1()
  827. if not doingMove then
  828. doingMove=true
  829. anim("spar1")
  830. doingMove=false
  831. end
  832. end
  833.  
  834. function spar2()
  835. if not doingMove then
  836. doingMove=true
  837. anim("spar2")
  838. doingMove=false
  839. end
  840. end
  841.  
  842. function grab()
  843. if not doingMove then
  844. doingMove=true
  845. hum.WalkSpeed=0
  846. anim("grab")
  847. doingMove=false
  848. end
  849. end
  850.  
  851. function release()
  852. if not doingMove then
  853. doingMove=true
  854. anim("release")
  855. doingMove=false
  856. end
  857. end
  858.  
  859. function airAttack()
  860. if not doingMove then
  861. doingMove=true
  862. anim("airAttack")
  863. doingMove=false
  864. end
  865. end
  866.  
  867. local currentSparAttack=1
  868.  
  869. mouse.Button1Down:connect(function()
  870. if grabbingMode then return end
  871. if currentSparAttack==1 then
  872. currentSparAttack=2
  873. spar1()
  874. elseif currentSparAttack==2 then
  875. currentSparAttack=1
  876. spar2()
  877. end
  878. end)
  879.  
  880. mouse.KeyDown:connect(function(k)
  881. if k=="f" then
  882. if not grabbingMode then
  883. grab()
  884. elseif grabbingMode then
  885. grabbingMode=false
  886. release()
  887. hideGrabOptions()
  888. end
  889. end
  890. if k=="e" then
  891. if grabbingMode then
  892. grabbingMode=false
  893. airAttack()
  894. hideGrabOptions()
  895. end
  896. end
  897. if k=="v" then
  898. sound(221920694,1,0.87,workspace)
  899. coroutine.resume(coroutine.create(function()
  900. for i=1,50 do
  901. magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,50),math.random(1,50),math.random(1,50))*CFrame.new(-50/2,-50/2,-50/2),Vector3.new(1,1,1),BrickColor.new("Deep orange"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3.5,3.5,3.5),Vector3.new(5,5,5),16,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  902. magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,50),math.random(1,50),math.random(1,50))*CFrame.new(-50/2,-50/2,-50/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3.5,3.5,3.5),Vector3.new(1,1,1),35,true,1,0,CFrame.new(0,2,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  903. swait(.1)
  904. end
  905. end))
  906. end
  907. end)
  908.  
  909. game:GetService("RunService").RenderStepped:connect(function()
  910. if grabbingMode then
  911. hum.WalkSpeed=defWS/1.1
  912. hum.JumpPower=0
  913. end
  914. if not grabbingMode then
  915. hum.WalkSpeed=defWS
  916. hum.JumpPower=defJP
  917. end
  918. if attacking then
  919. if RLattacking then
  920. for i,v in pairs(workspace:GetChildren()) do
  921. if v:findFirstChild("Humanoid",true)~=nil and v~=ch then
  922. local vTorso=v:WaitForChild("Torso");
  923. if (vTorso.Position-rl.Position).magnitude<=2.5 then
  924. if not dmgDebounce then
  925. dmgDebounce=true
  926. sound(694048922,5,1,vTorso)
  927. v.Humanoid:TakeDamage(7.5)
  928. local bv=Instance.new("BodyVelocity",v:WaitForChild("Torso"))
  929. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  930. bv.velocity=head.CFrame.lookVector*25+Vector3.new(0,10,0)
  931. game.Debris:AddItem(bv,0.05)
  932. wait(0.5)
  933. dmgDebounce=false
  934. end
  935. end
  936. end
  937. end
  938. end
  939. if grabbing then
  940. for i,v in pairs(workspace:GetChildren()) do
  941. if v:findFirstChild("Humanoid",true)~=nil and v~=ch then
  942. local vTorso=v:WaitForChild("Torso");
  943. if (vTorso.Position-ra.Position).magnitude<=3 then
  944. if not dmgDebounce then
  945. dmgDebounce=true
  946. sound(200632821,5,1,vTorso)
  947. v.Humanoid:TakeDamage(2)
  948.  
  949. grabbingMode=true
  950. grabbedCharacter=vTorso.Parent
  951. grabbedCharacter.Humanoid.PlatformStand=false
  952. grabbedCharacter.Humanoid.WalkSpeed=0
  953. grabbedCharacter.Humanoid.JumpPower=0
  954. for i,v in pairs(grabbedCharacter:GetChildren()) do
  955. if v:IsA("Part") then
  956. v.CanCollide=false
  957. end
  958. if v.ClassName=="Hat" then
  959. for i,v in pairs(v:GetChildren()) do
  960. if v:IsA("BasePart") then
  961. v.CanCollide=false
  962. end
  963. end
  964. end
  965. end
  966. grabWeld=Instance.new("Weld",grabPart)
  967. grabWeld.Part0=vTorso
  968. grabWeld.Part1=grabPart
  969. grabWeld.C0=CFrame.Angles(math.rad(90),0,0)
  970.  
  971. displayGrabOptions()
  972.  
  973. wait(0.5)
  974. dmgDebounce=false
  975. end
  976. end
  977. end
  978. end
  979. end
  980. end
  981. if hum.Jump and not grabbingMode then
  982. anim("jump")
  983. swait(1/4)
  984. hum.Jump=false
  985. end
  986. if Vector3.new(0,tor.Velocity.y,0).magnitude>=10 and currentAnim~="jump" and currentAnim~="land" and hum:GetState()==Enum.HumanoidStateType.Freefall and not hum.Jump then
  987. anim("descend")
  988. end
  989. if Vector3.new(tor.Velocity.x,0,tor.Velocity.z).magnitude<5 and currentAnim~="land" and currentAnim~="jump" and currentAnim~="descend" and hum:GetState()~=Enum.HumanoidStateType.Jumping and hum:GetState()~=Enum.HumanoidStateType.Freefall then
  990. anim("idle")
  991. elseif Vector3.new(tor.Velocity.x,0,tor.Velocity.z).magnitude>=5 and currentAnim~="land" and currentAnim~="jump" and currentAnim~="descend" and hum:GetState()~=Enum.HumanoidStateType.Jumping and hum:GetState()~=Enum.HumanoidStateType.Freefall then
  992. anim("walk")
  993. end
  994. if grabbingMode then
  995. grabbedCharacter.Humanoid.PlatformStand=false
  996. anim("grabPose")
  997. end
  998. grabPart.CFrame=ra:GetRenderCFrame()*CFrame.new(0,-1.25,-0.6)*CFrame.Angles(math.rad(-90),0,0)
  999. end)
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