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Omiowa mou shinderu

Mar 25th, 2020
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. local oldtick = tick()
  153. warn("Omae Wa Mou Shinderu")
  154. local plr = game:GetService("Players").LocalPlayer
  155. local char, mouse = plr.Character, plr:GetMouse()
  156. local hitTab = {}
  157. local fadeTab = {}
  158. local spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
  159. local sound1 = Instance.new("Sound", char.HumanoidRootPart)
  160. local sound2 = Instance.new("Sound", char.HumanoidRootPart)
  161. local sound3 = Instance.new("Sound")
  162. sound1.SoundId = "rbxassetid://130767866"
  163. sound1.Volume = 10
  164. sound2.SoundId = "rbxassetid://142684400"
  165. sound2.Volume = 10
  166. sound3.SoundId = "rbxassetid://985132972"
  167. sound3.Volume = 10
  168. local particle = Instance.new("ParticleEmitter")
  169. particle.LightEmission = 0.2
  170. particle.Texture = "rbxassetid://50263573"
  171. particle.Size = NumberSequence.new({
  172. NumberSequenceKeypoint.new(0, 0),
  173. NumberSequenceKeypoint.new(0.5, 1),
  174. NumberSequenceKeypoint.new(1, 0)
  175. })
  176. particle.Acceleration = Vector3.new(0, 0, 0)
  177. particle.Lifetime = NumberRange.new(0.15, 0.3)
  178. particle.Rate = 50
  179. particle.Rotation = NumberRange.new(0, 360)
  180. particle.RotSpeed = NumberRange.new(0, 0)
  181. particle.Speed = NumberRange.new(0, 0)
  182. local dfj = {}
  183. char:WaitForChild("Animate"):Destroy()
  184. char:WaitForChild("Humanoid"):WaitForChild("Animator"):Destroy()
  185. for i, v in pairs(char:FindFirstChild("Torso"):GetChildren()) do
  186. if v:IsA("Motor6D") and v.Name ~= "Neck" then
  187. table.insert(dfj, v:Clone())
  188. v:Destroy()
  189. end
  190. end
  191. local state = "idle"
  192. local rootpart = char:FindFirstChild("HumanoidRootPart")
  193. local rootjoint = rootpart:FindFirstChild("RootJoint")
  194. rootjoint.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))
  195. local rarm = Instance.new("Weld", char:FindFirstChild("Right Arm") or nil)
  196. rarm.Part0 = char:FindFirstChild("Torso") or nil
  197. rarm.Part1 = char:FindFirstChild("Right Arm") or nil
  198. rarm.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  199. rarm.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  200. local larm = Instance.new("Weld", char:FindFirstChild("Left Arm") or nil)
  201. larm.Part0 = char:FindFirstChild("Torso") or nil
  202. larm.Part1 = char:FindFirstChild("Left Arm") or nil
  203. larm.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  204. larm.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  205. local rleg = Instance.new("Weld", char:FindFirstChild("Right Leg") or nil)
  206. rleg.Part0 = char:FindFirstChild("Torso") or nil
  207. rleg.Part1 = char:FindFirstChild("Right Leg") or nil
  208. rleg.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  209. rleg.C1 = CFrame.new(0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  210. local lleg = Instance.new("Weld", char:FindFirstChild("Left Leg") or nil)
  211. lleg.Part0 = char:FindFirstChild("Torso") or nil
  212. lleg.Part1 = char:FindFirstChild("Left Leg") or nil
  213. lleg.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  214. lleg.C1 = CFrame.new(-0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  215. local neck = char:FindFirstChild("Torso"):FindFirstChild("Neck") or nil
  216. neck.Part0 = char:FindFirstChild("Torso") or nil
  217. neck.Part1 = char:FindFirstChild("Head") or nil
  218. neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  219. neck.C1 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  220. function hitSphere()
  221. local function recSearch(par)
  222. local tab = {}
  223. local function rec(parent)
  224. if parent:IsA("Humanoid") and parent ~= char:FindFirstChildOfClass("Humanoid") then
  225. table.insert(tab, parent)
  226. end
  227. for i, v in pairs(parent:GetChildren()) do
  228. rec(v)
  229. end
  230. end
  231. rec(par)
  232. return tab
  233. end
  234. local humsFound = {}
  235. for i, v in pairs(recSearch(workspace)) do
  236. table.insert(humsFound, v)
  237. end
  238. return humsFound
  239. end
  240. mouse.Button1Down:connect(function()
  241. if state ~= "busy" then
  242. state = "busy"
  243. do
  244. local foundHums = {}
  245. local prtcls = {}
  246. local sounds = {}
  247. local parts = {}
  248. sound1:Play()
  249. local hit = false
  250. local toggle = false
  251. local frmcon
  252. local frame = 0
  253. frmcon = game:service("RunService").RenderStepped:connect(function()
  254. frame = frame + 1
  255. if frame / 4 == math.floor(frame / 4) then
  256. if toggle == false then
  257. toggle = true
  258. else
  259. toggle = false
  260. end
  261. end
  262. if toggle == true then
  263. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  264. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  265. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), spd * 1.5)
  266. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), spd * 1.5)
  267. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(225)), spd * 1.5)
  268. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)), spd * 1.5)
  269. else
  270. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  271. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  272. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), spd * 1.5)
  273. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)), spd * 1.5)
  274. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(135)), spd * 1.5)
  275. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)), spd * 1.5)
  276. end
  277. if frame % 5 == 0 then
  278. for i, v in pairs(hitSphere()) do
  279. for o, b in pairs(v.Parent:GetChildren()) do
  280. if b:IsA("BasePart") and 4 >= (b.Position - rootjoint.Parent.CFrame * CFrame.new(0, 0, -2.25).p).Magnitude then
  281. hit = true
  282. if foundHums[v] then
  283. foundHums[v] = foundHums[v] + 1
  284. else
  285. foundHums[v] = 1
  286. local ns = sound3:Clone()
  287. ns.Parent = b
  288. table.insert(sounds, ns)
  289. end
  290. if not prtcls[b] then
  291. partClone = particle:Clone()
  292. partClone.Enabled = false
  293. partClone.Parent = b
  294. prtcls[b] = partClone
  295. end
  296. local p = Instance.new("Part")
  297. p.Size = Vector3.new(0.2, 0.2, 0.2)
  298. p.Color = Color3.new(1, 1, 1)
  299. p.TopSurface = "Smooth"
  300. p.BottomSurface = "Smooth"
  301. p.Anchored = true
  302. p.CanCollide = false
  303. p.Shape = "Ball"
  304. p.CFrame = CFrame.new(b.CFrame.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
  305. p.Parent = workspace
  306. table.insert(fadeTab, p)
  307. parts[b] = b
  308. end
  309. end
  310. end
  311. end
  312. end)
  313. local bucon
  314. bucon = mouse.Button1Up:connect(function()
  315. frmcon:disconnect()
  316. sound1:Stop()
  317. state = "idle"
  318. if hit == true then
  319. sound2:Play()
  320. wait(2.7)
  321. for i, v in pairs(sounds) do
  322. spawn(function()
  323. wait(math.random(0, 100) / 600)
  324. v.TimePosition = 2.5
  325. v:Play()
  326. end)
  327. end
  328. wait(1.2)
  329. for i, v in pairs(prtcls) do
  330. v.Enabled = true
  331. end
  332. wait(1.3)
  333. spawn(function()
  334. local rcon
  335. local frame = 0
  336. rcon = game:service("RunService").RenderStepped:connect(function()
  337. frame = frame + 1
  338. for i, v in pairs(sounds) do
  339. v.Volume = 10 - frame / 5
  340. if v.Volume <= 0 then
  341. v.Volume = 0
  342. v:Destroy()
  343. end
  344. end
  345. if frame >= 200 then
  346. for i, v in pairs(sounds) do
  347. v:Destroy()
  348. end
  349. end
  350. end)
  351. end)
  352. for i, v in pairs(parts) do
  353. v.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
  354. v.Velocity = v.Velocity + Vector3.new(0, 20, 0)
  355. local bvel = Instance.new("BodyVelocity", v)
  356. bvel.MaxForce = Vector3.new(1000000, 1000000, 1000000)
  357. bvel.Velocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  358. game:service("Debris"):AddItem(bvel, 0.5)
  359. end
  360. for i, v in pairs(foundHums) do
  361. if i.MaxHealth >= math.huge then
  362. i.MaxHealth = 100
  363. end
  364. i.Health = 0
  365. end
  366. wait(0.7)
  367. for i, v in pairs(prtcls) do
  368. v.Enabled = false
  369. end
  370. end
  371. bucon:disconnect()
  372. end)
  373. end
  374. end
  375. end)
  376. game:GetService("RunService").Heartbeat:connect(function()
  377. for i, v in pairs(fadeTab) do
  378. v.Transparency = v.Transparency + 0.1
  379. local savecf = v.CFrame
  380. v.Size = v.Size + Vector3.new(0.3, 0.3, 0.3)
  381. v.CFrame = savecf
  382. end
  383. local isub = 0
  384. for i = 1, #fadeTab do
  385. if fadeTab[i - isub].Transparency >= 1 then
  386. fadeTab[i - isub]:Destroy()
  387. table.remove(fadeTab, i - isub)
  388. isub = isub + 1
  389. end
  390. end
  391. char:FindFirstChild("Humanoid").WalkSpeed = 26
  392. spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
  393. if state ~= "busy" then
  394. local ray = Ray.new(rootpart.Position, Vector3.new(0, -4, 0))
  395. local part, pos, normal = workspace:FindPartOnRayWithIgnoreList(ray, char:GetChildren(), false, true)
  396. if rootpart.Velocity.Magnitude > 0.5 and part ~= nil then
  397. state = "running"
  398. elseif rootpart.Velocity.Magnitude <= 0.5 and part ~= nil then
  399. state = "idle"
  400. elseif 0 < rootpart.Velocity.Y and part == nil then
  401. state = "jumping"
  402. elseif 0 >= rootpart.Velocity.Y and part == nil then
  403. state = "falling"
  404. end
  405. if state == "idle" then
  406. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  407. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  408. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad((math.cos(tick()) + 1) / 16) * 20), spd)
  409. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-(math.cos(tick()) + 1) / 16) * 20), spd)
  410. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  411. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  412. elseif state == "running" then
  413. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - -math.sin(tick() * 8 + 90) / 8, math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
  414. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.sin(tick() * 8 + 90) / 8, -math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
  415. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
  416. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
  417. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(180)), spd)
  418. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), spd)
  419. elseif state == "jumping" then
  420. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  421. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  422. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  423. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  424. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  425. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  426. elseif state == "falling" then
  427. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  428. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  429. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  430. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  431. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  432. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  433. end
  434. end
  435. end)
  436. warn("Loaded! Time elapsed: " .. tick() - oldtick)
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