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ScripterLUA

Nyan Cat Script

Jun 13th, 2015
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  1. --Nyan Cat Gifted by machontz, Regular Script!
  2.  
  3. Rainbow = {"Bright red", "Neon orange", "Bright yellow", "Lime green", "Deep blue", "Bright violet"}
  4. me = game.Players.CameraAnJelly
  5. function Part(P, Anch, Coll, Tran, Ref, Col, Size, Name)
  6. local p = Instance.new("Part")
  7. p.TopSurface = 0
  8. p.BottomSurface = 0
  9. p.Transparency = Tran
  10. p.Reflectance = Ref
  11. p.CanCollide = Coll
  12. p.Anchored = Anch
  13. p.BrickColor = BrickColor.new(Col)
  14. p.formFactor = "Custom"
  15. p.Size = Size
  16. if Name then p.Name = Name end
  17. p.Parent = P
  18. p.Locked = true
  19. p:BreakJoints()
  20. return p
  21. end
  22. V3 = Vector3.new
  23. CN = CFrame.new
  24. CA = CFrame.Angles
  25. MR = math.rad
  26. MRA = math.random
  27. function Weld(P0, P1, CF1, CF2, Name)
  28. local w = Instance.new("Motor6D")
  29. w.Part0 = P0
  30. w.Part1 = P1
  31. w.C0 = CF1
  32. w.C1 = CF2
  33. if Name then w.Name = Name end
  34. w.Parent = P0
  35. return w
  36. end
  37. function MakeNyan(Player, S)
  38. local Naim = "Nyan "..Player.Name:sub(1,5)
  39. if S >= 5 then Naim = "Giant Nyan "..Player.Name:sub(1,5) end
  40. local Model = Instance.new("Model")
  41. Model.Name = Naim
  42. local Torso = Part(Model, false, false, 0, 0, "Brick yellow", V3(0.5*S, 1.5*S, 2*S), "Torso")
  43. local Head = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.8*S, 1.2*S), "Head")
  44. Instance.new("BlockMesh",Head)
  45. local Neck = Weld(Torso, Head, CN(0, -0.35*S, -0.9*S), CN(), "Neck")
  46. local Tart = Part(Model, false, false, 0, 0, "Pink", V3(0.5*S+0.05, 1.2*S, 1.7*S), "Torso")
  47. Instance.new("BlockMesh",Tart)
  48. Weld(Torso, Tart, CN(), CN())
  49. local RFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Arm")
  50. Instance.new("SpecialMesh",RFL).MeshType = "Sphere"
  51. local LFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Arm")
  52. Instance.new("SpecialMesh",LFL).MeshType = "Sphere"
  53. local RBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Leg")
  54. Instance.new("SpecialMesh",RBL).MeshType = "Sphere"
  55. local LBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Leg")
  56. Instance.new("SpecialMesh",LBL).MeshType = "Sphere"
  57. local RSH = Weld(Torso, RFL, CN(), CN(-0.1*S, 0.8*S, 0.8*S), "Right Shoulder")
  58. local LSH = Weld(Torso, LFL, CN(), CN(0.1*S, 0.8*S, 0.6*S), "Left Shoulder")
  59. local RH = Weld(Torso, RBL, CN(), CN(-0.1*S, 0.8*S, -0.8*S), "Right Hip")
  60. local LH = Weld(Torso, LBL, CN(), CN(0.1*S, 0.8*S, -1*S), "Left Hip")
  61. local Mouth = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.6*S))
  62. Weld(Head, Mouth, CN(0, -0.25*S, -0.1), CN())
  63. Instance.new("BlockMesh",Mouth).Scale = V3(1, 0.6, 0.8)
  64. for i = -0.25, 0.25, 0.25 do
  65. local Mouth2 = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.2*S))
  66. Weld(Mouth, Mouth2, CN(0, 0.1*S, i*S), CN())
  67. Instance.new("BlockMesh",Mouth2).Scale = V3(1, 0.6, 0.6)
  68. end
  69. local Nose = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.2*S))
  70. Weld(Head, Nose, CN(0, 0.05*S, -0.1*S), CN())
  71. Instance.new("BlockMesh",Nose).Scale = V3(1, 0.6, 0.6)
  72. for i = -0.3, 0.31, 0.6 do
  73. local Eye = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.3*S))
  74. Weld(Head, Eye, CN(0, 0.15*S, (i-0.1)*S), CN())
  75. local Eye2 = Part(Model, false, false, 0, 0, "Institutional white", V3(0.6*S+0.1, 0.2*S, 0.2*S))
  76. Weld(Eye, Eye2, CN(0, 0.04*S, 0.04*S), CN())
  77. Instance.new("BlockMesh",Eye).Scale = V3(1, 0.6, 0.6)
  78. Instance.new("BlockMesh",Eye2).Scale = V3(1, 0.4, 0.4)
  79. end
  80. for i = -0.4, 0.5, 0.9 do
  81. local Cheek = Part(Model, false, false, 0, 0, "Medium red", V3(0.6*S+0.05, 0.2*S, 0.2*S))
  82. Instance.new("BlockMesh",Cheek).Scale = V3(1, 0.8, 0.8)
  83. Weld(Head, Cheek, CN(0, -0.05*S, (i-0.1)*S), CN())
  84. end
  85. for i = -80, -140, -20 do
  86. local tail = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.25*S, 0.3*S))
  87. Weld(Torso, tail, CN(0, 0.2*S, 1.15*S) * CA(MR(i), 0, 0), CN(0, 0, 0.5*S))
  88. Instance.new("BlockMesh",tail)
  89. end
  90. for i = 0, 180, 180 do
  91. local ear = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.4*S, 0.5*S))
  92. Instance.new("SpecialMesh",ear).MeshType = "Wedge"
  93. Weld(Head, ear, CN(0, 0.45*S, 0) * CA(0, MR(i), 0), CN(0, 0, -0.32*S) * CA(MR(15), 0, 0))
  94. end
  95. local Hum = Instance.new("Humanoid")
  96. Hum.Name = "Humanoid"
  97. Hum.MaxHealth = 100
  98. Hum.Health = 100
  99. Hum.WalkSpeed = 11+(5*S)
  100. Hum.Parent = Model
  101. Model.Parent = workspace
  102. Model:MakeJoints()
  103. Model:MoveTo(V3(0, 2*S, 0))
  104. Player.Character = Model
  105. local lastP = (Torso.CFrame * CN(0, 0, 0.9*S)).p
  106. local function runn()
  107. for i = 0.5, 1, 0.5 do
  108. RSH.C0 = CN(0, -(0.2*S)*i, 0)
  109. LSH.C0 = CN(0, -(0.2*S)*i, 0)
  110. RH.C0 = CN(0, -(0.2*S)*i, 0)
  111. LH.C0 = CN(0, -(0.2*S)*i, 0)
  112. wait()
  113. end
  114. for i = 0.5, 1, 0.5 do
  115. RSH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
  116. LSH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
  117. RH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
  118. LH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
  119. wait()
  120. end
  121. for i = 0.5, 1, 0.5 do
  122. RSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
  123. LSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
  124. RH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
  125. LH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
  126. wait()
  127. end
  128. for i = 0.5, 1, 0.5 do
  129. RSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
  130. LSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
  131. RH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
  132. LH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
  133. wait()
  134. end
  135. end
  136. local poss = "Standing"
  137. coroutine.resume(coroutine.create(function()
  138. while Player.Character == Model do
  139. wait(0.1)
  140. if poss == "Running" then
  141. runn()
  142. end
  143. end
  144. end))
  145. coroutine.resume(coroutine.create(function()
  146. while Player.Character == Model do
  147. wait(0.1)
  148. local speed = Torso.Velocity.magnitude
  149. local posnow = (Torso.CFrame * CN(0, 0, 0.9*S)).p
  150. coroutine.resume(coroutine.create(function()
  151. if speed > 2 then
  152. poss = "Running"
  153. local ps = {}
  154. for i,v in pairs(Rainbow) do
  155. local a = (#Rainbow-i)
  156. a = ((a-(a/2))/2.5)*S
  157. local pp = Part(Model, true, false, 0, 0, v, V3(0.2, 0.2, 0.2), "Rainbow")
  158. local dist = (posnow - lastP).magnitude
  159. Instance.new("BlockMesh",pp).Scale = V3(1, ((1.4*S)/#Rainbow)*5, dist*5)
  160. pp.CFrame = CN(lastP, posnow) * CN(0, a, -dist/2)
  161. table.insert(ps, pp)
  162. end
  163. coroutine.resume(coroutine.create(function()
  164. wait(10)
  165. for i = 0, 1, 0.2 do
  166. wait()
  167. for _,v in pairs(ps) do
  168. v.Transparency = i
  169. end
  170. end
  171. for _,v in pairs(ps) do
  172. v:remove()
  173. end
  174. end))
  175. else poss = "Standing" end
  176. end))
  177. lastP = posnow
  178. end
  179. end))
  180. end
  181. --for i,v in pairs(game.Players:GetPlayers()) do
  182. -- MakeNyan(v, MRA(10,120)/10)
  183. --end
  184. MakeNyan(me, 1)
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