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- /********* Pleasedontcode.com **********
- Pleasedontcode thanks you for automatic code generation! Enjoy your code!
- - Terms and Conditions:
- You have a non-exclusive, revocable, worldwide, royalty-free license
- for personal and commercial use. Attribution is optional; modifications
- are allowed, but you're responsible for code maintenance. We're not
- liable for any loss or damage. For full terms,
- please visit pleasedontcode.com/termsandconditions.
- - Project: Button Buzzer
- - Source Code compiled for: Arduino Uno
- - Source Code created on: 2024-01-25 09:19:25
- ********* Pleasedontcode.com **********/
- /****** SYSTEM REQUIREMENTS *****/
- /****** SYSTEM REQUIREMENT 1 *****/
- /* buzzer play */
- /****** END SYSTEM REQUIREMENTS *****/
- /****** DEFINITION OF LIBRARIES *****/
- #include <Arduino.h>
- #include <EasyButton.h>
- #include <toneAC.h> // Library for playing tones with the buzzer
- /****** SYSTEM REQUIREMENTS *****/
- /****** SYSTEM REQUIREMENT 1 *****/
- /* buzzer play */
- /****** FUNCTION PROTOTYPES *****/
- void setup(void);
- void loop(void);
- /***** DEFINITION OF DIGITAL INPUT PINS *****/
- const uint8_t buzzer_PushButton_PIN_D2 = 2;
- const uint8_t buzzer_PushButton_PIN_D3 = 3;
- /****** DEFINITION OF LIBRARIES CLASS INSTANCES*****/
- EasyButton button1(buzzer_PushButton_PIN_D2);
- EasyButton button2(buzzer_PushButton_PIN_D3);
- void setup(void)
- {
- // put your setup code here, to run once:
- pinMode(buzzer_PushButton_PIN_D2, INPUT_PULLUP);
- pinMode(buzzer_PushButton_PIN_D3, INPUT_PULLUP);
- button1.begin();
- button2.begin();
- }
- void loop(void)
- {
- // put your main code here, to run repeatedly:
- button1.read();
- button2.read();
- // Add your code to react to button presses here
- if (button1.isPressed()) {
- toneAC(1000); // Play a 1000Hz tone with the buzzer
- } else {
- noToneAC(); // Stop playing the tone
- }
- if (button2.isPressed()) {
- toneAC(2000); // Play a 2000Hz tone with the buzzer
- } else {
- noToneAC(); // Stop playing the tone
- }
- }
- /****** END SYSTEM REQUIREMENTS *****/
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