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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- -- Project Name: "Zerioth"
- ----------------------------Declarations
- local p = owner
- local char = p.Character
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local l = game.Lighting
- local stanceToggle = "Assertive"
- local CanAttack = true
- local Daytime = true
- local animpose = "Idle"
- local lastanimpose = "Idle"
- ----------------------------Tables
- Debounces = {
- on = false;
- Ready = false;
- Here = false;
- NoIdl = false;
- Shewt = false;
- Slashing = false;
- Slashed = false;
- }
- local Touche = {char.Name, }
- ----------------------------Global Functions
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- -----------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- -----------
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- ----------------------------Welding
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- ----------------------------Creation
- function stick(x,y)
- weld = Instance.new("Weld")
- weld.Part0 = x
- weld.Part1 = y
- local HitPos = x.Position
- local CJ = CFrame.new(HitPos)
- local C0 = x.CFrame:inverse() *CJ
- local C1 = y.CFrame:inverse() * CJ
- weld.C0 = C0
- weld.C1 = C1
- weld.Parent = x
- y.Anchored=false
- return weld
- end
- blocks = {}
- last_block = nil
- function ezBlock(type, name, cframe, size, rotation, material, parent, BrickColor, transparency,
- weldToThis, formFactor)
- block = Instance.new(type, parent)
- block.Name = name
- block.FormFactor=formFactor
- block.Size = size
- block.CanCollide = false
- block.Anchored = false
- block.BrickColor = BrickColor
- block.Transparency=transparency
- block.TopSurface = 'SmoothNoOutlines'
- block.BottomSurface = 'SmoothNoOutlines'
- block.FrontSurface = 'SmoothNoOutlines'
- block.BackSurface = 'SmoothNoOutlines'
- block.LeftSurface = 'SmoothNoOutlines'
- block.RightSurface = 'SmoothNoOutlines'
- block.Material = material
- block.formFactor = 'Custom'
- block.CFrame = cframe
- if weldToThis then
- stick(weldToThis, block)
- elseif last_block ~= nil then
- stick(block, last_block)
- last_block = block
- else
- last_block = block
- end
- table.insert(blocks, block)
- return #blocks
- end
- local model = Instance.new("Model", game.Players.LocalPlayer.Character)
- model.Name = 'KZ'
- plr=owner
- chr=plr.Character
- x_offset=chr["Right Arm"].Position.x-3
- y_offset=chr["Right Arm"].Position.y-6
- z_offset=chr["Right Arm"].Position.z-2
- handle=0
- function makeModel()
- x=ezBlock('Part', 'Part', CFrame.new(2.9000239372253+x_offset,9.9575099945068+y_offset,2.4182820320129+z_offset) * CFrame.Angles(math.rad(-62.47554397583),math.rad(89.951538085938),math.rad(62.96166229248)), Vector3.new(1,4,1), nil,Enum.Material.Plastic, model, BrickColor.new("Really black"),0,nil,Enum.FormFactor.Symmetric)
- m=Instance.new('BlockMesh',blocks[x])
- m.Scale=Vector3.new(0.29999992251396,1,0.12000000476837)
- test=ezBlock('Part', 'Part', CFrame.new(2.9001767635345+x_offset,12.307532310486+y_offset,2.3282859325409+z_offset) * CFrame.Angles(math.rad(75.000564575195),math.rad(-0.0027364948764443),math.rad(-0.0040953187271953)), Vector3.new(1,1,1), nil,Enum.Material.Plastic, model, BrickColor.new("Really black"),0,nil,Enum.FormFactor.Symmetric)
- m=Instance.new('SpecialMesh',blocks[test])
- m.MeshType=Enum.MeshType.Wedge
- m.Scale=Vector3.new(0.11999999731779,0.29999992251396,0.79999995231628)
- x=ezBlock('Part', 'Part', CFrame.new(2.9000627994537+x_offset,11.292961120605+y_offset,2.8021762371063+z_offset) * CFrame.Angles(math.rad(-120.99560546875),math.rad(0.0018079035216942),math.rad(-179.99545288086)), Vector3.new(1,1,2), nil,Enum.Material.Plastic, model, BrickColor.new("Really black"),0,nil,Enum.FormFactor.Symmetric)
- m=Instance.new('SpecialMesh',blocks[x])
- m.MeshType=Enum.MeshType.Wedge
- m.Scale=Vector3.new(0.11999999731779,0.29999992251396,0.69999992847443)
- x=ezBlock('Part', 'Part', CFrame.new(2.8998336791992+x_offset,6.8374934196472+y_offset,2.4182815551758+z_offset) * CFrame.Angles(math.rad(-62.47554397583),math.rad(89.951538085938),math.rad(62.96166229248)), Vector3.new(1,1,1), nil,Enum.Material.Plastic, model, BrickColor.new("Really black"),0,nil,Enum.FormFactor.Symmetric)
- m=Instance.new('BlockMesh',blocks[x])
- m.Scale=Vector3.new(0.29999992251396,0.79999995231628,0.12000000476837)
- x=ezBlock('Part', 'Part', CFrame.new(2.8999021053314+x_offset,7.9074859619141+y_offset,2.5182840824127+z_offset) * CFrame.Angles(math.rad(132.43475341797),math.rad(89.868774414062),math.rad(-179.9655456543)), Vector3.new(1,1,1), nil,Enum.Material.Plastic, model, BrickColor.new("Really black"),0,nil,Enum.FormFactor.Symmetric)
- m=Instance.new('BlockMesh',blocks[x])
- m.Scale=Vector3.new(0.29999992251396,0.59999990463257,0.12000000476837)
- x=ezBlock('Part', 'Part', CFrame.new(2.8998639583588+x_offset,7.4174952507019+y_offset,2.658282995224+z_offset) * CFrame.Angles(math.rad(101.38736724854),math.rad(89.951538085938),math.rad(-56.383499145508)), Vector3.new(1,1,1), nil,Enum.Material.Plastic, model, BrickColor.new("Really black"),0,nil,Enum.FormFactor.Symmetric)
- m=Instance.new('BlockMesh',blocks[x])
- m.Scale=Vector3.new(0.29999992251396,0.79999995231628,0.12000000476837)
- x=ezBlock('Part', 'Part', CFrame.new(2.8998181819916+x_offset,6.4374675750732+y_offset,2.418304681778+z_offset) * CFrame.Angles(math.rad(179.99493408203),math.rad(-0.0017437987262383),math.rad(0.0042136842384934)), Vector3.new(1,0.40000000596046,1), nil,Enum.Material.Plastic, model, BrickColor.new("Really black"),0,nil,Enum.FormFactor.Plate)
- m=Instance.new('BlockMesh',blocks[x])
- m.Scale=Vector3.new(0.29999992251396,0.3999999165535,0.79999995231628)
- handle=ezBlock('Part', 'Handle', CFrame.new(2.8998110294342+x_offset,5.7374625205994+y_offset,2.4182667732239+z_offset) * CFrame.Angles(math.rad(-26.479055404663),math.rad(-89.965728759766),math.rad(153.52093505859)), Vector3.new(1,2,1), nil,Enum.Material.Plastic, model, BrickColor.new("Really black"),0,nil,Enum.FormFactor.Symmetric)
- m=Instance.new('BlockMesh',blocks[handle])
- m.Scale=Vector3.new(0.09999992698431,0.69999992847443,0.09999992698431) --lolfunnyjoke lolhilarlar
- wait()
- for i, v in pairs(blocks) do
- v.Parent = model
- end
- end
- makeModel()
- ----
- local cor = Instance.new("Part", model)
- cor.Name = "HitBox"
- cor.BottomSurface = 0
- cor.CanCollide = false
- cor.Size = Vector3.new(1, 6, 1)
- cor.Transparency = 1
- cor.TopSurface = 0
- corw = Instance.new("Weld", cor)
- corw.Part0 = larm
- corw.Part1 = cor
- corw.C0 = CFrame.new(0, -1, -2.75) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0))
- corw.C1 = CFrame.new(0, 0, 0)
- hndlw = Instance.new("Weld", model.Handle)
- hndlw.Part0 = cor
- hndlw.Part1 = model.Handle
- hndlw.C0 = CFrame.new(0, 2.75, 0)
- ----------------------------Extra Settings
- --[[f = Instance.new("Fire")
- f.Parent = larm
- f.Size = 5
- f.Heat = 5
- f.Color = Color3.new(0,0,0)
- f.SecondaryColor = Color3.new(44/255,31/255,90/255)
- f1 = Instance.new("Fire")
- f1.Parent = rarm
- f1.Size = 5
- f1.Heat = 5
- f1.Color = Color3.new(0,0,0)
- f1.SecondaryColor = Color3.new(44/255,31/255,90/255)]]
- z = Instance.new("Sound")
- z.SoundId = "http://www.roblox.com/asset/?id=154564700"--160453802
- z.Parent = char
- z.Looped = true
- z.Pitch = 1
- z.Volume = 1
- z.PlayOnRemove = false
- wait(.01)
- z:Play()
- char.Humanoid.WalkSpeed = 10
- -----------------------------Cero
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- if CanAttack == true then
- CanAttack = false
- Debounces.NoIdl = true
- char.Humanoid.WalkSpeed = .01
- Debounces.on = true
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-18), 0, math.rad(-20)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(65), 0, math.rad(-40)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(8), 0, math.rad(10)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(-70), 0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(84), 0), 0.4)
- if Debounces.on == false then
- break
- end
- wait()
- end
- wait(1)
- x = Instance.new("Sound")
- x.SoundId = "http://www.roblox.com/asset/?id=154564700"
- x.Parent = char.Head
- x.Looped = false
- x.Pitch = .88
- x.Volume = 1
- wait(.1)
- x:Play()
- Debounces.on = false
- Debounces.Here = false
- shot = shot + 1
- for i = 1, 6 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-12)), 0.4)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(101)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-6)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(6)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8), math.rad(-84), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.4)
- wait()
- end
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Really black")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(10, 10, 1)
- local bem = Instance.new("Part", char)
- bem.Anchored = true
- bem.BrickColor = BrickColor.new("Really black")
- bem.CanCollide = false
- bem.FormFactor = 3
- bem.Name = "Beam" .. shot
- bem.Size = Vector3.new(1, 1, 1)
- bem.Transparency = 0.35
- bem.TopSurface = 0
- bem.BottomSurface = 0
- local bemm = Instance.new("SpecialMesh", bem)
- bemm.MeshType = 4
- bemm.Scale = Vector3.new(1, 4, 4)
- local out = Instance.new("Part", char)
- out.Anchored = true
- out.BrickColor = BrickColor.new("Really black")
- out.CanCollide = false
- out.FormFactor = 3
- out.Name = "Out"
- out.Size = Vector3.new(1, 1, 1)
- out.Transparency = 0.35
- out.TopSurface = 0
- out.BottomSurface = 0
- local outm = Instance.new("SpecialMesh", out)
- outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
- outm.Scale = Vector3.new(2, 2, 2)
- local bnd = Instance.new("Part", char)
- bnd.Anchored = true
- bnd.BrickColor = BrickColor.new("Really black")
- bnd.CanCollide = false
- bnd.FormFactor = 3
- bnd.Name = "BEnd"
- bnd.Size = Vector3.new(1, 1, 1)
- bnd.Transparency = 0.35
- bnd.TopSurface = 0
- bnd.BottomSurface = 0
- local bndm = Instance.new("SpecialMesh", bnd)
- bndm.MeshType = 3
- bndm.Scale = Vector3.new(4, 4, 4)
- out.CFrame = rarm.CFrame * CFrame.new(0, -1.75, 0)
- bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
- rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- Debounces.Shewt = true
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
- rng.Transparency = i/20
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- if Debounces.Shewt == true then
- char:WaitForChild("Beam" .. shot).Touched:connect(function(ht) --Here
- print("Hit")
- hit = ht.Parent
- if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
- print("Yes")
- if HasntTouched(hit.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 140
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(18,63))
- wait(1)
- hit:FindFirstChild("Humanoid").PlatformStand = false
- end)()
- table.insert(Touche, hit.Name)
- deb = false
- end
- elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
- print("Yes")
- if HasntTouched(hit.Parent.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 140
- wait(1)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
- end)()
- table.insert(Touche, hit.Parent.Name)
- deb = false
- for i, v in pairs(Touche) do
- print(v)
- end
- end
- end
- end)
- end
- for i = 0, 200, 7 do
- bem.Size = Vector3.new(i, 1, 1)
- bem.CFrame = rarm.CFrame * CFrame.new(0, -2.5 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 0)
- wait()
- end
- wait()
- Debounces.Shewt = false
- bem:Destroy()
- out:Destroy()
- bnd:Destroy()
- char.Humanoid.WalkSpeed = 10
- Debounces.Ready = false
- for i, v in pairs(Touche) do
- table.remove(Touche, i)
- end
- wait()
- table.insert(Touche, char.Name)
- Debounces.NoIdl = false
- if CanAttack == false then
- CanAttack = true
- end
- end
- end
- end)
- -------------------------------Nightshift Blast
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if CanAttack == true then
- CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, 0.5, -1) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, 0.5, -1) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-26), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- if Debounces.on == false then
- break
- end
- wait()
- end
- wait()
- if Daytime == true then
- Daytime = false
- l.TimeOfDay = 24
- else
- Daytime = true
- l.TimeOfDay = 12
- l.OutdoorAmbient = Color3.new(0.498039, 0.498039, 0.498039)
- end
- char.Humanoid.MaxHealth = math.huge
- c = Instance.new("Sound")
- c.SoundId = "http://www.roblox.com/asset/?id=154564700"
- c.Parent = m
- c.Looped = false
- if Daytime == true then
- c.Pitch = -1
- elseif Daytime == false then
- c.Pitch = 1.12
- end
- c.Volume = 1
- wait(.01)
- c:Play()
- local Shockwave = function()
- local Wave = Instance.new("Part", game.Workspace--[[?]])
- Wave.Name = "Shockwave"
- Wave.BrickColor = BrickColor.new("Really black")
- Wave.Size = Vector3.new(1, 1, 1)
- Wave.Shape = "Ball"
- Wave.CanCollide = false
- Wave.Anchored = true
- Wave.TopSurface = 0
- Wave.BottomSurface = 0
- Wave.Touched:connect(function(hit)
- print(hit.Name)
- if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
- if hit.Parent.Name ~= char.Name then
- print("Damaged " .. hit.Parent.Name)
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
- hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
- end
- end
- end)
- Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
- Delay(0, function()
- --
- -- Okay.
- if Daytime == false then
- for i = 1, 38, 1 do
- Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
- Wave.CFrame = char.Torso.CFrame
- local t = i / 38
- Wave.Transparency = t
- wait()
- end
- else
- for i = 38, 1, -1 do
- Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
- Wave.CFrame = char.Torso.CFrame
- local t = i / 38
- Wave.Transparency = t
- wait()
- end
- end
- Wave:Destroy()
- end)
- Delay(0, function()
- while wait() do
- if Wave ~= nil then
- Wave.CFrame = char.Torso.CFrame
- else
- break
- end
- end
- end)
- end
- Shockwave()
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(120), 0, math.rad(-100)), 0.6)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(120), 0, math.rad(100)), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-20)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(20)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(35), math.rad(0), 0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.6)
- wait()
- if Debounces.on == false then
- break
- end
- wait()
- end
- wait(2)
- Debounces.NoIdl = false
- if CanAttack == false then
- CanAttack = true
- wait()
- end
- end -- for the canattack thing
- end
- end)
- -------------------------------Slash
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if CanAttack == true then
- CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(75), math.rad(-36), math.rad(30)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(32)), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, 0, -1) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(18), 0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-60), math.rad(-10)), 0.6)
- if Debounces.on == false then
- break
- end
- wait()
- end
- wait()
- z = Instance.new("Sound")
- z.SoundId = "http://www.roblox.com/asset/?id=154564700"
- z.Parent = char.Head
- z.Looped = false
- z.Pitch = 1
- z.Volume = 1
- wait(.01)
- z:Play()
- Debounces.Slashing = true
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-21), math.rad(50), math.rad(-40)), 0.46)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(18)), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-14), 0, math.rad(-10)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(6), 0, math.rad(10)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-14), math.rad(-36), 0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(36), 0), 0.6)
- wait()
- if Debounces.on == false then
- break
- end
- wait()
- end
- Debounces.Slashing = false
- Debounces.NoIdl = false
- wait()
- if CanAttack == false then
- CanAttack = true
- end -- dis betr
- end
- end
- end)
- cor.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true
- if (lastanimpose == "Running" and animpose == "Idle") or animpose == "Running" then
- -- extra damage, 100 for testing.
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(37, 56))
- else
- print(lastanimpose, animpose)
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(18,37))
- end
- wait(1)
- Debounces.Slashed = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true
- if (lastanimpose == "Running" and animpose == "Idle") or animpose == "Running" then
- -- extra damage, 100 for testing.
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(37, 56))
- else
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(18,37))
- end
- wait(1)
- Debounces.Slashed = false
- end
- end
- end
- end
- end)
- -------------------------------Stab
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- if CanAttack == true then
- CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- z = Instance.new("Sound")
- z.SoundId = "http://www.roblox.com/asset/?id=154564700"
- z.Parent = char.Head
- z.Looped = false
- z.Pitch = .9
- z.Volume = 1
- wait(.01)
- z:Play()
- Debounces.Slashing = true
- for i = 1, 60 do
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.2, -2.75) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(-10)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(60), math.rad(50), math.rad(-40)), 0.6)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-10), math.rad(34), math.rad(-20)), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-14)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(14)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(48), 0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.7)
- wait()
- if Debounces.on == false then
- break
- end
- wait()
- end
- Debounces.Slashing = false
- Debounces.NoIdl = false
- if CanAttack == false then
- CanAttack = true
- end
- end
- end
- -------------------------------Getsuga Tenshou
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- if CanAttack == true then
- CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1, 20 do
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.2, -2.75) * CFrame.Angles(math.rad(90), math.rad(40), math.rad(0)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1, 1, -.5) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(40)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1, 1, -.5) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(-40)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-10)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(10)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
- if Debounces.on == false then
- break
- end
- wait()
- end
- wait()
- z = Instance.new("Sound")
- z.SoundId = "http://www.roblox.com/asset/?id=154564700"
- z.Parent = char.Head
- z.Looped = false
- z.Pitch = 1
- z.Volume = 1
- wait(.01)
- z:Play()
- Debounces.Slashing = true
- for i = 1, 20 do
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.2, -2.75) * CFrame.Angles(math.rad(90), math.rad(40), math.rad(0)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1, .5, -.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(40)), 0.6)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1, .5, -.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-40)), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1.5, -.5) * CFrame.Angles(math.rad(-90), 0, math.rad(0)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -.5, -1) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.6)
- wait()
- if Debounces.on == false then
- break
- end
- wait()
- end
- Debounces.Slashing = false
- Debounces.NoIdl = false
- wait()
- if CanAttack == false then
- CanAttack = true
- end
- end
- end
- end)
- end)
- --------------------------------------------------Insanity
- mouse.KeyDown:connect(function(key)
- if key == "g" then
- if CanAttack == true then
- CanAttack = false
- Debounces.NoIdl = true
- z = Instance.new("Sound")
- z.SoundId = "http://www.roblox.com/asset/?id=154564700"
- z.Parent = char
- z.Looped = true
- z.Pitch = .88
- z.Volume = 1
- wait(.01)
- z:Play()
- for i = 1, 20 do
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.2, -2.75) * CFrame.Angles(math.rad(90), math.rad(40), math.rad(0)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, 0.5, -1) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, 0.5, -1) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-26), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- if Debounces.on == false then
- break
- end
- wait()
- end
- mouse.KeyUp:connect(function(key)
- if key == "g" then
- z:Stop()
- Debounces.NoIdl = false
- wait()
- if CanAttack == true then
- CanAttack = false
- end
- end
- end)
- end
- end
- end)
- --------------------------------------------------Idle Changing
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- stanceToggle = "Aggressive"
- elseif key == "x" then
- stanceToggle = "Assertive"
- elseif key == "c" then
- stanceToggle = "Floating"
- end
- end)
- -------------------------------Sprint
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 48
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 52 then
- char.Humanoid.WalkSpeed = 10
- end
- end)
- -------------------------------
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- --------------------------------Trail
- local LastCFr = nil
- local Trails = Instance.new("Model",char)
- local Trail = {}
- local Tip = blocks[test]
- local number = 0
- local num2 = 1
- local start = nil
- for i = num2,number do
- local v = Trail[i]
- if v ~= nil then
- local cfr = v.CFrame
- local Amount = v.Size.Y/4
- v.Size = v.Size-Vector3.new(0,Amount,0)
- v.Transparency = v.Transparency+0.05
- v.CFrame = cfr*CFrame.new(0,Amount/2,0)
- if v.Size.Y <= 0.205 or v.Transparency > 0.95 then
- v:Destroy()
- Trail[i] = nil
- num2=num2+1
- end
- break
- end
- end
- if Debounces.Slashing then
- if LastCFr ~= nil and (Tip.Position-LastCFr.p).Magnitude > 0.01 then
- local cfr = Tip.CFrame
- local T = Instance.new("Part",Trails)
- number = number+1
- Trail[number] = T
- T.FormFactor = "Custom"
- T.Name = "Trail"
- T.Anchored = true
- T.CanCollide = false
- T.Size = Vector3.new(0.5,(LastCFr.p-cfr.p).Magnitude,0.5)
- T.TopSurface = "SmoothNoOutlines"
- T.BottomSurface = "SmoothNoOutlines"
- T.FrontSurface = "SmoothNoOutlines"
- T.BackSurface = "SmoothNoOutlines"
- T.LeftSurface = "SmoothNoOutlines"
- T.RightSurface = "SmoothNoOutlines"
- --[[local m = Instance.new("SpecialMesh",T)
- m.MeshType = "Head"
- m.Name = "Mesh"]]
- T.BrickColor = BrickColor.new("Really black")
- T.Transparency = 0.4
- T.CFrame = CFrame.new(cfr.p, LastCFr.p)* CFrame.Angles(math.rad(90),0,0) * CFrame.new(0, -(LastCFr.p-cfr.p).Magnitude/2, 0)
- LastCFr = cfr
- else
- LastCFr = Tip.CFrame
- end
- else
- if LastCFr ~= nil then LastCFr = nil Trails:ClearAllChildren() Trail = {} end
- end
- -----------------------------------
- --[[if stanceToggle ~= "Floating" then
- bodypos.Parent = nil
- end]]
- -----------------------------------Animations
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jump == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- for i = 1, 2 do
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -2.75) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.6)
- wait()
- end
- else
- end
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if ffing then
- change = 0.5
- if stanceToggle == "Assertive" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(15), 0, math.rad(30)), 0.1)
- elseif stanceToggle == "Aggressive" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(20+2*math.cos(sine/14)),math.rad(95)), 0.1)
- elseif stanceToggle == "Floating" then
- end
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-20)), 0.1)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(20)), 0.1)
- elseif animpose == "Idle" then
- if stanceToggle == "Aggressive" then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(20+2*math.cos(sine/14)),math.rad(70)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(10),math.rad(-70),math.rad(-30-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-5+2*math.cos(sine/14)),math.rad(-60),math.rad(10))
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(70), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(6), math.rad(0), math.rad(-20-3*math.cos(sine/14))), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(0), math.rad(20+3*math.cos(sine/14))), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -2.75) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.2)
- elseif stanceToggle == "Assertive" then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10+2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10+2*math.cos(sine/14)),math.rad(-32),0)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(36), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -2.75) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.2)
- elseif stanceToggle == "Floating" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10+2*math.cos(sine/14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16-4*math.cos(sine/14)),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-16+2*math.cos(sine/14)),math.rad(0),0)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (2-0.4*math.cos(sine/14)), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -2.75) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.4)
- --[[bodypos.Parent = root
- local hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(root.CFrame,CFrame.new(0,-20,0)),char:children())
- if hit then
- bodypos.position = Vector3.new(0,hit.CFrame.2 + hit.Size.2/2 + 2,0)
- else
- bodypos.position = Vector3.new(0,root.CFrame.2,0)
- end]]
- end
- elseif animpose == "Walking" then
- change = 1
- if stanceToggle == "Assertive" then
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.4)
- elseif stanceToggle == "Passive" then
- end
- if stanceToggle == "Assertive" then
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(14),math.rad(-10-2*math.cos(sine/14))), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.sin(sine/10)/6, math.rad(10), math.rad(10)), 0.4)
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10-4*math.cos(sine/14)),0,0)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(-math.sin(sine/14)/2, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.sin(sine/14)/2, 0, 0), .4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, --[[math.rad(36)]]0, math.rad(0)), 0.2)
- elseif stanceToggle == "Aggressive" then
- change = 1.5
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(10),math.rad(-70),math.rad(-30-2*math.cos(sine/14))), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(20+2*math.cos(sine/14)),math.rad(30)), 0.2)
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0+2*math.cos(sine/10)),math.rad(-60),math.rad(10))
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(-10-8*math.cos(sine/14))), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(10+6*math.cos(sine/14))), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), math.rad(0)), 0.2)
- elseif stanceToggle == "Floating" then
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(14),math.rad(-10-2*math.cos(sine/14))), 0.4)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.sin(sine/10)/6, math.rad(10), math.rad(10)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (2-0.2*math.cos(sine/14)), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
- end
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -2.75) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.4)
- elseif animpose == "Running" then
- change = 1
- if stanceToggle == "Assertive" then
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.04)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-12.5-6*math.cos(sine/14)), math.rad(50), math.rad(-40)), 0.4)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-50), math.rad(-30), math.rad(26)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.75 + -math.sin(sine / 20)/12, -0.5 + -math.sin(sine / 16) / 2.5) * CFrame.Angles(math.rad(8) + -math.sin(sine/6)/1.5, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.75 + math.sin(sine / 20)/12, -0.5 + math.sin(sine / 16) / 2.5) * CFrame.Angles(math.rad(8) + math.sin(sine/6)/1.5, 0, 0), .4)
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(-1.1, -3.2, 0) * CFrame.Angles(0, 0, math.rad(-28)), 0.4)
- if sine <= 7 then
- for i = 1, 1.5 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-17-2*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-30+4*math.cos(sine/14)), math.rad(0), 0), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, math.rad(-5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, 0, -1) * CFrame.Angles(math.rad(0), 0, math.rad(5)), 0.2)
- if sine > 7 or Debounces.on == true then
- break
- end
- wait()
- end
- elseif sine <= 10 then
- for i = 1, 1.5 do
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, math.rad(-5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, math.rad(5)), 0.2)
- if sine > 10 or Debounces.on == true then
- break
- end
- wait()
- end
- elseif sine <= 17 then
- for i = 1, 1.5 do
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, 0, -1) * CFrame.Angles(math.rad(0), 0, math.rad(5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0.5) * CFrame.Angles(math.rad(0), 0, math.rad(5)), 0.2)
- if sine > 17 or Debounces.on == true then
- break
- end
- wait()
- end
- elseif sine <= 20 then
- for i = 1, 1.5 do
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, math.rad(-5)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, math.rad(5)), 0.2)
- if sine > 20 or Debounces.on == true then
- break
- end
- wait()
- end
- elseif sine > 20 then
- sine = 0
- end
- elseif stanceToggle == "Aggressive" then
- elseif stanceToggle == "Floating" then
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-20*math.cos(sine/14)),math.rad(14),math.rad(-10-2*math.cos(sine/14))), 0.4)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20*math.cos(sine/14)), math.rad(10), math.rad(10)), 0.4)
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-4-10*math.cos(sine/16)), 0, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-3-12*math.cos(sine/17)), 0, 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (2-0.4*math.cos(sine/14)), 0) * CFrame.Angles(math.rad(-15),0, math.rad(0)), 0.05)
- end
- end
- end
- end)
- local plr=owner
- local char=plr.Character
- wait(0.5)
- repeat
- char.Humanoid.MaxHealth=10000
- char.Humanoid.Health=5000
- until char.Humanoid.Health==5000
- char.Humanoid.MaxHealth=10000
- char.Humanoid.Health=5000
- char.Archivable=true
- Attacking=false
- local sp=function(s,cf,tt)
- if math.random(1,5)==math.random(1,5) then
- game.Lighting.TimeOfDay=tostring(math.random(10,120)/10)..":00:00"
- game.Lighting.Ambient=Color3.new(math.random(1,250)/250,math.random(1,250)/250,math.random(1,250)/250)
- game.Lighting.OutdoorAmbient=Color3.new(math.random(1,250)/250,math.random(1,250)/250,math.random(1,250)/250)
- game.Lighting.Brightness=math.random(0,100)/10
- end
- local part=Instance.new("Part",workspace)
- part.BrickColor=BrickColor.Red()
- part.Size=s
- part.Transparency=0.5
- part.CFrame=cf
- part.Anchored=false
- part.CanCollide=false
- part:breakJoints()
- part.CFrame=cf
- part:breakJoints()
- part.Anchored=false
- coroutine.wrap(function()
- repeat wait()
- x=math.random(0,1)
- y=math.random(0,1)
- z=math.random(0,1)
- part.Transparency=part.Transparency+0.05
- r=function() return math.random(-10,10) end
- --part.CFrame=part.CFrame*CFrame.Angles(z*r(),y*r(),z*r())
- until part.Parent~=workspace
- end)()
- game.Debris:AddItem(part,tt)
- end
- p=owner
- c=p.Character
- local block=Instance.new("Part",workspace)
- block.BrickColor=BrickColor.new'Toothpaste'
- block.FormFactor='Custom'
- block.Size=Vector3.new(2,1,2)
- block.Anchored=true
- cf=c.Torso.CFrame
- cf=CFrame.new(cf.X,workspace.Base.CFrame.Y+0.3,cf.Z)
- coroutine.wrap(function()
- for asd=0,50,10 do
- wait(0)
- for i=0,360,64 do
- sp(Vector3.new(10,10,10),c.Torso.CFrame*CFrame.Angles(0,math.rad(i),0)*CFrame.Angles(math.rad(asd),0,math.rad(45))*CFrame.new(0,asd,-(asd*1.5))*CFrame.new(0,0,-5),5)
- end
- end
- end)()
- for i=1,50,5 do wait(0)
- block.CFrame=cf*CFrame.Angles(0,math.rad(i*(7.2)),0)
- cff=block.CFrame block.Size=block.Size+Vector3.new(5,0,5) block.CFrame=cff
- block.Transparency=i/50
- end
- block:Destroy()
- local CLerp=function(p,cf2,v)
- local st,cf1=tick'',p.CFrame;local c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12=cf1:components'';
- local s1,s2,s3,s4,s5,s6,s7,s8,s9,s10,s11,s12=cf2:components'';
- local glv=function(v1,v2)return v1+(v2-v1)*v*(1+tick''-st);end;
- p.CFrame=CFrame.new(glv(c1,s1),glv(c2,s2),glv(c3,s3),glv(c4,s4),glv(c5,s5)
- ,glv(c6,s6),glv(c7,s7),glv(c8,s8),glv(c9,s9),glv(c10,s10),glv(c11,s11),glv(c12,s12));wait'';
- end
- wait(1)
- local eye=Instance.new("Part",char)
- eye.Shape='Block'
- eye.FormFactor='Custom'
- eye.Size=Vector3.new(0.15,0.01,0.15)
- eye.BrickColor=BrickColor.New'White'
- eye.Material='Neon'
- eye.CanCollide=false
- eye.Anchored=true
- eye.Transparency=0.2
- --Instance.new("SpecialMesh",eye)
- local emit=Instance.new("ParticleEmitter",eye)
- emit.Color=ColorSequence.new(Color3.new(1,0,0),Color3.new(1,0,0))
- emit.Size=NumberSequence.new(0.1,0.1)
- emit.Acceleration=Vector3.new(0,10,0)
- emit.Lifetime=NumberRange.new(0,1)
- emit.LightEmission=0.5
- emit.Texture='rbxasset://textures/particles/fire_main.dds'
- emit.Rate=100
- emit.Speed=NumberRange.new(1,1)
- local eye2=eye:clone()
- eye2.Parent=char
- game:service'RunService'.Stepped:connect(function()
- eye.CFrame=char.Head.CFrame*CFrame.new(-0.15,0.2,-0.525)
- eye2.CFrame=char.Head.CFrame*CFrame.new(0.15,0.2,-0.525)
- end)
- CFX=char.Head.CFrame
- CFe1=eye.CFrame
- CFe2=eye2.CFrame
- game:service'RunService'.Stepped:connect(function()
- local C11=eye:clone()
- local now=(CFe1.p-eye.CFrame.p).magnitude
- local now2=(CFe2.p-eye2.CFrame.p).magnitude
- C11.Parent=workspace
- C11.CanCollide=false
- C11.Anchored=true
- coroutine.wrap(function()
- for i=20,100,15 do wait(0) C11.Transparency=i/100 end
- C11:Destroy()
- end)()
- local C12=eye2:clone()
- C12.Parent=workspace
- C12.CanCollide=false
- C12.Anchored=true
- XD=CFX
- cframenow=CFe1
- cframenow2=CFe2
- CFX=char.Head.CFrame
- CFe1=eye.CFrame
- CFe2=eye2.CFrame
- C11.Size=Vector3.new(eye.Size.X,eye.Size.Y,now)
- C11.CFrame=CFrame.new(cframenow.p,eye.CFrame.p)*CFrame.new(0,0,now/2)*CFrame.new(0,0,-0.25)
- C12.Size=Vector3.new(eye.Size.X,eye.Size.Y,now2)
- C12.CFrame=CFrame.new(cframenow2.p,eye2.CFrame.p)*CFrame.new(0,0,now2/2)*CFrame.new(0,0,-0.25)
- coroutine.wrap(function()
- for i=20,100,15 do wait(0) C12.Transparency=i/100 end
- C12:Destroy()
- end)()
- end)
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