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Qwartarz

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May 11th, 2015
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  1. me = game.Players.Qwartarz
  2. char = me.Character
  3. Selected = false
  4. Able = true
  5. Arrow = nil
  6. ArrowOn = false
  7. Hurt = false
  8. Deb = true
  9. Reloading = false
  10. Shooting = false
  11. Slashing = false
  12. necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  13. EffectOn = false
  14. Accuracy = 1
  15. SelAnim = false
  16. DMG = 25
  17.  
  18. LapaCol = "Really black"
  19. HandCol = "Really black"
  20. MiddleCol = "Really black"
  21. ViiniCol = "Really black"
  22.  
  23. Icon = "http://www.roblox.com/asset/?id=51902588"
  24.  
  25. Keys = {
  26. e = false,
  27. }
  28.  
  29. ModelName = "Epic Bow"
  30.  
  31. CA = CFrame.Angles
  32. CN = CFrame.new
  33. MR = math.rad
  34. MP = math.pi
  35. MRA = math.random
  36. MH = math.huge
  37.  
  38. UD = UDim2.new
  39. C3 = Color3.new
  40.  
  41. MaximumPower = 200
  42. MaxSpecial = 100
  43. Special = MaxSpecial
  44.  
  45. Sounds = {
  46. Slash = {"rbxasset://sounds//swordslash.wav", 1.2, 1},
  47. Shoot = {"http://www.roblox.com/asset/?id=16211041", 2, 1},
  48. Stick = {"http://www.roblox.com/asset/?id=2767090", 15, 1},
  49. Hit = {"http://www.roblox.com/asset/?id=10209590", 0.9, 1},
  50. Block = {"rbxasset://sounds\\metal.ogg", 1.4, 1},
  51. }
  52.  
  53. function RC(Pos, Dir, Max, Ignore)
  54. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
  55. end
  56.  
  57. function RayC(Start, En, MaxDist, Ignore)
  58. return RC(Start, (En - Start), MaxDist, Ignore)
  59. end
  60.  
  61. function DetectSurface(pos, part)
  62. local surface = nil
  63. local pospos = part.CFrame
  64. local pos2 = pospos:pointToObjectSpace(pos)
  65. local siz = part.Size
  66. local shaep = part.Shape
  67. if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
  68. surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)}
  69. else
  70. if pos2.Y > ((siz.Y/2)-0.04) then
  71. surface = {"Top", CA(0, 0, 0)}
  72. elseif pos2.Y < -((siz.Y/2)-0.04) then
  73. surface = {"Bottom", CA(-MP, 0, 0)}
  74. elseif pos2.X > ((siz.X/2)-0.04) then
  75. surface = {"Right", CA(0, 0, MR(-90))}
  76. elseif pos2.X < -((siz.X/2)-0.04) then
  77. surface = {"Left", CA(0, 0, MR(90))}
  78. elseif pos2.Z > ((siz.Z/2)-0.04) then
  79. surface = {"Back", CA(MR(90), 0, 0)}
  80. elseif pos2.Z < -((siz.Z/2)-0.04) then
  81. surface = {"Front", CA(MR(-90), 0, 0)}
  82. end
  83. end
  84. return surface
  85. end
  86.  
  87. function Compute(pos1, pos2)
  88. local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
  89. return CN(pos1, pos3)
  90. end
  91.  
  92. function Notime(func, tiem)
  93. if tiem then wait(tiem) end
  94. coroutine.resume(coroutine.create(function() func() end))
  95. end
  96.  
  97. function waitChild(p, n)
  98. local child = p:findFirstChild(n)
  99. if child then return child end
  100. while true do
  101. child = p.ChildAdded:wait()
  102. if child.Name == n then return child end
  103. end
  104. end
  105.  
  106. function getHumanoid(c)
  107. for _,v in pairs(c:children()) do
  108. if v:IsA("Humanoid") and c ~= char then if v.Health > 0 then return v end end
  109. end
  110. end
  111.  
  112. function SE(part, pos)
  113. EffectOn = true
  114. local lastP = (part.CFrame * pos).p
  115. Notime(function()
  116. while EffectOn do
  117. wait()
  118. local posnow = (part.CFrame * pos).p
  119. local eff = Part(workspace, true, false, 0, 0, "White", 0.2, 1, 0.2)
  120. local magn = (lastP - posnow).magnitude
  121. local cf = CN(lastP, posnow) * CA(MR(-90), 0, 0)
  122. local mes2 = Instance.new("SpecialMesh",eff)
  123. mes2.Scale = Vector3.new(0.6, magn, 0.6)
  124. eff.CFrame = cf * CN(0, magn/2, 0)
  125. Notime(function()
  126. for i = 0, 1, 0.1 do
  127. wait()
  128. eff.Transparency = i
  129. eff.Reflectance = 0.15*i
  130. mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i)
  131. end
  132. eff:remove()
  133. end)
  134. lastP = posnow
  135. end
  136. end)
  137. end
  138.  
  139. function EE()
  140. EffectOn = false
  141. end
  142.  
  143. torso = waitChild(char, "Torso")
  144. Rarm = waitChild(char, "Right Arm")
  145. Larm = waitChild(char, "Left Arm")
  146. Rleg = waitChild(char, "Right Leg")
  147. Lleg = waitChild(char, "Left Leg")
  148. Hum = waitChild(char, "Humanoid")
  149. neck = waitChild(torso, "Neck")
  150.  
  151. function EditGui(obj, parent, size, position, bgcolor, bordercolor, transparency, text, textcolor, auto)
  152. obj.Size = size
  153. obj.Position = position
  154. obj.BackgroundColor3 = bgcolor
  155. obj.BorderColor3 = bordercolor
  156. obj.BackgroundTransparency = transparency
  157. if obj:IsA("TextLabel") or obj:IsA("TextButton") then
  158. obj.Text = text
  159. obj.TextColor3 = textcolor
  160. end
  161. if obj:IsA("ImageButton") or obj:IsA("TextButton") then
  162. obj.AutoButtonColor = auto
  163. obj.MouseButton1Down:connect(function()
  164. RemoveOptions()
  165. end)
  166. end
  167. obj.Parent = parent
  168. end
  169.  
  170. Gui = waitChild(me, "PlayerGui")
  171.  
  172. for _,v in pairs(Gui:children()) do
  173. if v.Name == "Power" then v:remove() end
  174. end
  175.  
  176. Sc = Instance.new("ScreenGui", Gui)
  177. Sc.Name = "Power"
  178.  
  179. Main = Instance.new("TextLabel")
  180. Main.Visible = false
  181. EditGui(Main, Sc, UD(0, 200, 0, 65), UD(0.5, -100, 0, 120), C3(0.06, 0.06, 0.1), C3(), 0.5, "Power", C3(1, 1, 0))
  182. Main.TextYAlignment = "Top"
  183. Main.FontSize = "Size36"
  184. Main.Font = "ArialBold"
  185. Main.TextTransparency = 0.5
  186.  
  187. BarBack = Instance.new("Frame")
  188. EditGui(BarBack, Main, UD(1, -10, 0, 25), UD(0, 5, 1, -30), C3(0, 0, 0), C3(), 0.5)
  189.  
  190. Bar = Instance.new("ImageLabel")
  191. EditGui(Bar, BarBack, UD(0, 0, 1, 0), UD(0, 0, 0, 0), C3(1, 0.7, 0), C3(), 0.5)
  192. Bar.Image = "http://www.roblox.com/asset/?id=48965808"
  193.  
  194. Spec = Instance.new("Frame")
  195. EditGui(Spec, Sc, UD(0, 250, 0, 22), UD(0.04, 0, 0, 5), C3(1, 0.75, 0.1), C3(), 0)
  196.  
  197. SpecialBack = Instance.new("Frame")
  198. EditGui(SpecialBack, Spec, UD(1, -10, 1, -6), UD(0, 5, 0, 3), C3(0.35, 0.1, 0.15), C3(), 0)
  199.  
  200. SpecialBar = Instance.new("ImageLabel")
  201. EditGui(SpecialBar, SpecialBack, UD(Special/MaxSpecial, 0, 1, 0), UD(0, 0, 0, 0), C3(0.1, 0.65, 0.2), C3(), 0)
  202. SpecialBar.Image = "http://www.roblox.com/asset/?id=48965808"
  203.  
  204. for i = 1, 3, 1 do
  205. local p = Instance.new("Frame")
  206. EditGui(p, SpecialBack, UD(0, 1, 1, 0), UD(i/4, 0, 0, 0), C3(0.1, 0.2, 1), C3(), 0)
  207. p.BorderSizePixel = 0
  208. end
  209.  
  210. SpecialText = Instance.new("TextLabel")
  211. EditGui(SpecialText, SpecialBack, UD(1, 0, 1, 0), UD(0, 0, 0, 0), C3(), C3(), 1, "S P E C I A L", C3(1,1,1))
  212. SpecialText.Font = "ArialBold"
  213. SpecialText.FontSize = "Size14"
  214.  
  215. function Play(Sound)
  216. local s = Instance.new("Sound")
  217. s.SoundId = Sound[1]
  218. s.Pitch = Sound[2]
  219. s.Volume = Sound[3]
  220. s.Parent = torso
  221. s.PlayOnRemove = true
  222. game.Debris:AddItem(s, 0.0001)
  223. end
  224.  
  225. RSH = waitChild(torso, "Right Shoulder")
  226. LSH = waitChild(torso, "Left Shoulder")
  227. RH = waitChild(torso, "Right Hip")
  228. LH = waitChild(torso, "Left Hip")
  229.  
  230. for i,v in pairs(char:children()) do if v.Name == ModelName then v:remove() end end
  231.  
  232. function Part(P, Anch, Coll, Tran, Ref, Col, X, Y, Z)
  233. local p = Instance.new("Part")
  234. p.TopSurface = 0
  235. p.BottomSurface = 0
  236. p.Transparency = Tran
  237. p.Reflectance = Ref
  238. p.CanCollide = Coll
  239. p.Anchored = Anch
  240. p.BrickColor = BrickColor.new(Col)
  241. p.formFactor = "Custom"
  242. p.Size = Vector3.new(X,Y,Z)
  243. p.Parent = P
  244. p.Locked = true
  245. p:BreakJoints()
  246. return p
  247. end
  248.  
  249. function Weld(P0, P1, X, Y, Z, A, B, C)
  250. local w = Instance.new("Weld")
  251. w.Part0 = P0
  252. w.Part1 = P1
  253. w.C1 = CN(X, Y, Z) * CA(A, B, C)
  254. w.Parent = P0
  255. return w
  256. end
  257.  
  258. Mo = Instance.new("Model")
  259. Mo.Name = ModelName
  260.  
  261. FTorso = Part(Mo, false, false, 1, 0, torso.BrickColor.Name, torso.Size.X, torso.Size.Y, torso.Size.Z)
  262. FWeld = Weld(torso, FTorso, 0, 0, 0, 0, 0, 0)
  263.  
  264. RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
  265. LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
  266. RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
  267. LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
  268.  
  269. RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
  270. LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
  271. RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
  272. LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
  273.  
  274. function Atch(p)
  275. RABW.Part0 = p
  276. LABW.Part0 = p
  277. RLBW.Part0 = p
  278. LLBW.Part0 = p
  279. RSH.Part0 = p
  280. LSH.Part0 = p
  281. RH.Part0 = p
  282. LH.Part0 = p
  283. end
  284.  
  285. RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
  286. LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
  287. RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  288. LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
  289.  
  290. HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
  291. HBW = Weld(Larm, HB, 0, 1, 0, 0, 0, 0)
  292. HW = Weld(HB, nil, 0, 0, 0, MR(90), 0, 0)
  293.  
  294. AB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1)
  295. ABW = Weld(Rarm, AB, 0, 1, 0, 0, 0, 0)
  296. AW = Weld(AB, nil, 0, 0, 0, 0, 0, 0)
  297.  
  298. TW = Weld(torso, nil, -0.7, 0, 0.5, 0, MP, 0)
  299.  
  300. Handle = Part(Mo, false, false, 0, 0, HandCol, 0.6, 1.2, 0.6)
  301. Instance.new("SpecialMesh",Handle)
  302. TW.Part1 = Handle
  303.  
  304. for i = -0.6, 0.61, 1.2 do
  305. local p = Part(Mo, false, false, 0, 0, MiddleCol, 0.7, 0.2, 1.1)
  306. Weld(Handle, p, 0, i, 0.15, 0, 0, 0)
  307. Instance.new("BlockMesh", p)
  308. end
  309.  
  310. local UpPoint, DownPoint
  311.  
  312. for i = -10, 95, 15 do
  313. local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2)
  314. local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0)
  315. w.C0 = CN(0, 1.1, 0.75) * CA(MR(i), 0, 0)
  316. Instance.new("BlockMesh", p)
  317. UpPoint = p
  318. end
  319.  
  320. for i = 10, -95, -15 do
  321. local p = Part(Mo, false, false, 0, 0, LapaCol, 0.69, 0.4, 0.2)
  322. local w = Weld(Handle, p, 0, 0, 1.4, 0, 0, 0)
  323. w.C0 = CN(0, -1.1, 0.75) * CA(MR(i), 0, 0)
  324. Instance.new("BlockMesh", p)
  325. DownPoint = p
  326. end
  327.  
  328. StringUp = Part(Mo, false, false, 0, 0, "White", 0.2, 1, 0.2)
  329. StringDown = Part(Mo, false, false, 0, 0, "White", 0.2, 1, 0.2)
  330.  
  331. SUM = Instance.new("SpecialMesh", StringUp)
  332. SDM = Instance.new("SpecialMesh", StringDown)
  333. SUM.Scale = Vector3.new(0.4, 2.4, 0.4)
  334. SDM.Scale = Vector3.new(0.4, 2.4, 0.4)
  335.  
  336. ORSU = CN(0, -1.3, 0) * CA(MR(-85), 0, 0)
  337. ORSD = CN(0, 1.3, 0) * CA(MR(85), 0, 0)
  338.  
  339. SUW = Weld(UpPoint, StringUp, 0, -1.3, 0, MR(-85), 0, 0)
  340. SDW = Weld(DownPoint, StringDown, 0, 1.3, 0, MR(85), 0, 0)
  341. SUW.C0 = CN(0, 0.15, 0)
  342. SDW.C0 = CN(0, -0.15, 0)
  343. SUW.C1 = ORSU
  344. SDW.C1 = ORSD
  345.  
  346. Arrow = Part(Mo, false, false, 1, 0, "Brown", 0.4, 0.4, 4.4)
  347. local mesh = Instance.new("SpecialMesh",Arrow)
  348. mesh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  349. mesh.TextureId = "http://www.roblox.com/asset/?id=15886781"
  350. mesh.Scale = Vector3.new(1, 1, 2.1)
  351. AW.Part1 = Arrow
  352.  
  353.  
  354. Ring = Part(Mo, false, false, 0, 0, ViiniCol, 0.2, 0.2, 0.2)
  355. RingM = Instance.new("SpecialMesh", Ring)
  356. RingM.MeshId = "http://www.roblox.com/asset/?id=3270017"
  357. RingM.Scale = Vector3.new(0.6, 1, 21)
  358. local www = Weld(FTorso, Ring, -0.9, -0.2, -0.8, MR(90), MR(90), MR(30))
  359. www.C0 = CA(MR(-10), 0, 0)
  360.  
  361. Sp = Part(Mo, false, false, 0, 0, "Black", 1, 0.2, 1)
  362. local S = Instance.new("SpecialMesh",Sp)
  363. S.MeshType = "Sphere"
  364. S.Scale = Vector3.new(0.65, 1, 1.05)
  365. Weld(Ring, Sp, 0, 1.7, 0, MR(-90), 0, 0)
  366.  
  367. function makeArrow(pos, ang)
  368. local arrow = Part(Mo, false, false, 0, 0, "Brown", 0.2, 1, 0.2)
  369. local mesh = Instance.new("SpecialMesh",arrow)
  370. mesh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  371. mesh.TextureId = "http://www.roblox.com/asset/?id=15886781"
  372. mesh.Scale = Vector3.new(1, 1, 2.1)
  373. Weld(Ring, arrow, pos.x, pos.y, pos.z, MP, 0, ang)
  374. end
  375.  
  376. makeArrow(Vector3.new(0.15, 0.1, 0.55), 0.8)
  377. makeArrow(Vector3.new(-0.2, -0.1, 0.65), -0.4)
  378. makeArrow(Vector3.new(-0.1, 0.1, 0.6), 1.8)
  379. makeArrow(Vector3.new(-0.1, -0.15, 0.7), 1.2)
  380. makeArrow(Vector3.new(0, 0.3, 0.6), 0.28)
  381. makeArrow(Vector3.new(0, 0, 0.65), 0.34)
  382. makeArrow(Vector3.new(0.3, 0.1, 0.55), 1.9)
  383. makeArrow(Vector3.new(-0.35, 0.1, 0.67), 1.9)
  384.  
  385. Mo.Parent = char
  386.  
  387. function Normal()
  388. FTorso.Transparency = 1
  389. FWeld.C0 = CN()
  390. torso.Transparency = 0
  391. LAW.C0 = CA(0, 0, MR(30))
  392. RAW.Part1 = nil
  393. RAW.C0 = CN()
  394. RAW.C1 = CN(0, 0.5, 0)
  395. LAW.C1 = CN(0, 0.5, 0)
  396. LAW.Part1 = Larm
  397. RABW.Part0 = torso
  398. LABW.Part0 = torso
  399. RLBW.Part0 = torso
  400. LLBW.Part0 = torso
  401. RSH.Part0 = torso
  402. LSH.Part0 = torso
  403. RH.Part0 = torso
  404. LH.Part0 = torso
  405. AW.C0 = CN()
  406. HW.C0 = CA(MR(180), 0, MR(150))
  407. SUW.C0 = CN(0, 0.15, 0)
  408. SDW.C0 = CN(0, -0.15, 0)
  409. SUW.C1 = ORSU
  410. SDW.C1 = ORSD
  411. SUM.Scale = Vector3.new(0.4, 2.4, 0.4)
  412. SDM.Scale = Vector3.new(0.4, 2.4, 0.4)
  413. end
  414.  
  415. if script.Parent.className ~= "HopperBin" then
  416. h = Instance.new("HopperBin", me.Backpack)
  417. h.Name = "xBow"
  418. script.Parent = h
  419. end
  420.  
  421. bin = script.Parent
  422.  
  423. function ShowDmg(pos, dmg)
  424. local col = "Bright red"
  425. if dmg < 1 then
  426. col = "Bright blue"
  427. end
  428. local m = Instance.new("Model")
  429. m.Name = dmg
  430. local p = Part(m, false, false, 0, 0, col, 0.8, 0.3, 0.8)
  431. p.Name = "Head"
  432. p.CFrame = CFrame.new(pos)
  433. local bp = Instance.new("BodyPosition", p)
  434. bp.position = pos + Vector3.new(0, 2.5, 0)
  435. bp.P = 6500
  436. bp.maxForce = Vector3.new(MH, MH, MH)
  437. local h = Instance.new("Humanoid",m)
  438. h.MaxHealth = 0
  439. h.Health = 0
  440. h.Name = "fffsaf"
  441. m.Parent = workspace
  442. game.Debris:AddItem(m, 1.5)
  443. end
  444.  
  445. function Dmg(hum, dmg, pos)
  446. if hum.Health > 0 then
  447. hum.Health = hum.Health - dmg
  448. ShowDmg(pos, dmg)
  449. end
  450. end
  451.  
  452. function ArrowT(hit)
  453. local h = getHumanoid(hit.Parent)
  454. if h and Deb and Hurt then
  455. Deb = false
  456. Dmg(h, MRA(3,15), Arrow.CFrame * CN(0, 0, 2.2).p)
  457. end
  458. end
  459.  
  460. Arrow.Touched:connect(ArrowT)
  461.  
  462. function SelectAnim()
  463. LAW.Part1 = Larm
  464. SelAnim = true
  465. for i = 0.2, 1, 0.2 do
  466. LAW.C0 = CA(MR(-25*i), 0, MR(25*i)) * CN(0, 0.2*i, 0)
  467. wait()
  468. end
  469. HW.C0 = CN(0.4, 0.3, 0) * CA(MR(110), MR(-100), MR(180))
  470. HW.Part1 = Handle
  471. TW.Part1 = nil
  472. for i = 0.08, 1, 0.08 do
  473. LAW.C0 = CA(MR(-25+25*i), 0, MR(25-55*i)) * CN(0, 0.2-0.2*i, 0)
  474. HW.C0 = CN(0.4-0.4*i, 0.3-0.3*i, 0) * CA(MR(110+70*i), MR(-20+20*i), MR(180-30*i))
  475. wait()
  476. end
  477. SelAnim = false
  478. HW.C0 = CA(MR(180), 0, MR(150))
  479. end
  480.  
  481. function DeselectAnim()
  482. for i = 0.12, 1, 0.12 do
  483. LAW.C0 = CA(MR(-25*i), 0, MR(-30+55*i)) * CN(0, 0.2*i, 0)
  484. HW.C0 = CN(0.4*i, 0.3*i, 0) * CA(MR(180-70*i), MR(-20*i), MR(150+30*i))
  485. if SelAnim or Selected then return end
  486. wait()
  487. end
  488. HW.Part1 = nil
  489. TW.Part1 = Handle
  490. for i = 0.12, 1, 0.12 do
  491. LAW.C0 = CA(MR(-25+25*i), 0, MR(-30+55-25*i)) * CN(0, 0.2-0.2*i, 0)
  492. if SelAnim or Selected then return end
  493. wait()
  494. end
  495. if Selected == false and SelAnim == false then
  496. LAW.Part1 = nil
  497. end
  498. end
  499.  
  500. function Slash()
  501. RAW.Part1 = Rarm
  502. Slashing = true
  503. Play(Sounds.Slash)
  504. for i = 0.15, 1, 0.15 do
  505. RAW.C0 = CA(MR(180*i), MR(-20*i), MR(35*i))
  506. AW.C0 = CA(MR(35*i), 0, 0) * CN(0, 0, 0.7*i)
  507. wait()
  508. end
  509. for i = 0.33, 1, 0.33 do
  510. RAW.C0 = CA(MR(180+10*i), MR(-20), MR(35+2*i))
  511. AW.C0 = CA(MR(35+5*i), 0, 0) * CN(0, 0, 0.7+0.2*i)
  512. wait()
  513. end
  514. local blockk = false
  515. local hit, pos = RayC(torso.Position, torso.CFrame * CN(0, 0, -5).p, 3.2, char)
  516. if hit ~= nil then
  517. if getHumanoid(hit.Parent) == nil and hit.CanCollide == true then
  518. blockk = true
  519. end
  520. end
  521. SE(Arrow, CN(0, 0, 2.2))
  522. if blockk == false then
  523. Hurt = true
  524. Deb = true
  525. for i = 0.2, 1, 0.2 do
  526. RAW.C0 = CA(MR(190-140*i), MR(-20-5*i), MR(37-87*i)) * CN(0, -1*i, 0)
  527. AW.C0 = CA(MR(40-25*i), MR(-20*i), 0) * CN(0, 0, 0.9+0.3*i)
  528. wait()
  529. end
  530. EE()
  531. Hurt = false
  532. for i = 0.33, 1, 0.33 do
  533. RAW.C0 = CA(MR(50-10*i), MR(-25), MR(-50-5*i)) * CN(0, -1, 0)
  534. AW.C0 = CA(MR(15-20*i), MR(-20-1*i), 0) * CN(0, 0, 1.2*i)
  535. wait()
  536. end
  537. for i = 0.25, 1, 0.25 do
  538. RAW.C0 = CA(MR(40-10*i), MR(-25+25*i), MR(-55+35*i)) * CN(0, -1+1*i, 0)
  539. AW.C0 = CA(MR(-5+55*i), MR(-21+21*i), 0) * CN(0, 0, 1.2-1.2*i)
  540. wait()
  541. end
  542. for i = 0.25, 1, 0.25 do
  543. RAW.C0 = CA(MR(30-30*i), 0, MR(-20+20*i))
  544. AW.C0 = CA(MR(50-50*i), 0, 0)
  545. wait()
  546. end
  547. else
  548. for i = 0.5, 1, 0.5 do
  549. RAW.C0 = CA(MR(190-50*i), MR(-20-5*i), MR(37-27*i)) * CN(0, -0.2*i, 0)
  550. AW.C0 = CA(MR(40-5*i), MR(-5*i), 0) * CN(0, 0, 0.9+0.1*i)
  551. wait()
  552. end
  553. Play(Sounds.Block)
  554. for i = 0.25, 1, 0.25 do
  555. RAW.C0 = CA(MR(140+60*i), MR(-25+25*i), MR(10+20*i)) * CN(0, -0.2-0.3*i, 0)
  556. AW.C0 = CA(MR(35+45*i), MR(-5+5*i), 0) * CN(0, 0, 1)
  557. wait()
  558. end
  559. EE()
  560. for i = 0.33, 1, 0.33 do
  561. RAW.C0 = CA(MR(200+10*i), MR(5*i), MR(30+5*i)) * CN(0, -0.5, 0)
  562. AW.C0 = CA(MR(80+5*i), 0, 0) * CN(0, 0, 1)
  563. wait()
  564. end
  565. for i = 0.18, 1, 0.18 do
  566. RAW.C0 = CA(MR(210-200*i), MR(5-5*i), MR(35-30*i)) * CN(0, -0.5+0.4*i, 0)
  567. AW.C0 = CA(MR(85-75*i), 0, 0) * CN(0, 0, 1-0.8*i)
  568. wait()
  569. end
  570. for i = 0.33, 1, 0.33 do
  571. RAW.C0 = CA(MR(10-10*i), 0, MR(5-5*i)) * CN(0, -0.1+0.1*i, 0)
  572. AW.C0 = CA(MR(10-10*i), 0, 0) * CN(0, 0, 0.2-0.2*i)
  573. wait()
  574. end
  575. AW.C0 = CN()
  576. end
  577. Slashing = false
  578. RAW.Part1 = nil
  579. end
  580.  
  581. function Reload()
  582. if ArrowOn == false then
  583. RAW.Part1 = Rarm
  584. Reloading = true
  585. for i = 0.16, 1, 0.16 do
  586. RAW.C0 = CA(MR(200*i), MR(-5*i), 0) * CN(0, -0.35*i, 0)
  587. wait()
  588. end
  589. AW.C0 = CA(0, MR(-90), 0)
  590. AW.C1 = CN(0, 0, -1.5) * CA(MR(60), 0, 0)
  591. Arrow.Transparency = 0
  592. ArrowOn = true
  593. for i = 0.2, 1, 0.2 do
  594. RAW.C0 = CA(MR(200), MR(-5), MR(40*i)) * CN(0, -0.35, 0)
  595. AW.C1 = CN(0, 0, -1.5+2*i) * CA(MR(60-20*i), 0, 0)
  596. wait()
  597. end
  598. for i = 0.33, 1, 0.33 do
  599. RAW.C0 = CA(MR(200), MR(-5), MR(40+10*i)) * CN(0, -0.35+0.05*i, 0)
  600. AW.C1 = CN(0, 0, 0.5+0.1*i) * CA(MR(40-5*i), 0, 0)
  601. wait()
  602. end
  603. for i = 0.18, 1, 0.18 do
  604. RAW.C0 = CA(MR(200-190*i), MR(-5+5*i), MR(50-45*i)) * CN(0, -0.3+0.25*i, 0)
  605. AW.C1 = CN(0, 0, 0.6-0.5*i) * CA(MR(35-30*i), 0, 0)
  606. AW.C0 = CA(0, MR(-90+80*i), 0)
  607. wait()
  608. end
  609. for i = 0.33, 1, 0.33 do
  610. RAW.C0 = CA(MR(10-10*i), 0, MR(5-5*i)) * CN(0, -0.05+0.05*i, 0)
  611. AW.C1 = CN(0, 0, 0.1-0.1*i) * CA(MR(5-5*i), 0, 0)
  612. AW.C0 = CA(0, MR(-10+10*i), 0)
  613. wait()
  614. end
  615. AW.C1 = CN()
  616. AW.C0 = CN()
  617. RAW.C0 = CN()
  618. RAW.Part1 = nil
  619. Reloading = false
  620. else
  621. Slash()
  622. end
  623. end
  624.  
  625. function AddDetail(Surface, pos, bool, part, hu)
  626. local caf = CN(pos) * CA(part.CFrame:toEulerAnglesXYZ()) * Surface[2]
  627. if Surface[1] == "Anything" then
  628. caf = Surface[2]
  629. end
  630. Notime(function()
  631. if bool then
  632. Notime(function()
  633. for i = 1, MRA(2,7) do
  634. local x = MRA(0.4*100, 0.9*100)/100
  635. local z = MRA(0.7*100, 1.2*100)/100
  636. local pp = Part(hu.Parent, false, false, 0, 0, "Bright red", 0.2, 0.2, 0.2)
  637. local ms = Instance.new("SpecialMesh",pp)
  638. ms.MeshType = "Sphere"
  639. ms.Scale = Vector3.new(x*5, 1, z*5)
  640. pp.CFrame = caf
  641. local w = Weld(part, pp, 0, 0, 0, 0, 0, 0)
  642. local c0 = part.CFrame:toObjectSpace(caf) * CN(MRA(-0.3*100, 0.3*100)/100, 0, MRA(-0.3*100, 0.3*100)/100) * CA(0, MR(MRA(-180,180)), 0)
  643. w.C0 = c0
  644. Notime(function()
  645. local moar = MRA(-1.1*1000, 1.1*1000)/1000
  646. for i = 0, 1, MRA(0.02*1000, 0.06*1000)/1000 do
  647. wait()
  648. w.C0 = c0 * CN(0, 0, -moar*i)
  649. ms.Scale = Vector3.new((x*5)-(moar/3)*i, 1, (z*5)+(moar/3)*i)
  650. pp.Transparency = -0.5+1.5*i
  651. end
  652. pp:remove()
  653. end)
  654. end
  655. end)
  656. for i = 1, MRA(4,8) do
  657. Notime(function()
  658. local pp2 = Part(hu.Parent, true, false, 0, 0, "Bright red", 0.2, 0.2, 0.2)
  659. pp2.CFrame = caf
  660. local ms2 = Instance.new("SpecialMesh",pp2)
  661. ms2.MeshType = "Sphere"
  662. ms2.Scale = Vector3.new(1.5, 1.5, 1.5)
  663. local face = CA(MR(MRA(-40, 40)+105), MR(MRA(-40, 40)), MR(MRA(-40, 40)))
  664. local center = caf * face * CN(0, -5, 0)
  665. Notime(function()
  666. for i = 0, 1, 0.1 do
  667. pp2.Transparency = -0.7+1.7*i
  668. pp2.CFrame = center * CN(0, 0, -2.5*i) * CA(MR(-55*i), 0, 0) * CN(0, 5, 0)
  669. wait()
  670. end
  671. pp2:remove()
  672. end)
  673. end)
  674. end
  675. else
  676. Notime(function()
  677. for i = 1, MRA(5,8) do
  678. Notime(function()
  679. local t = {"Bright yellow", "New Yeller", "White", "Institutional white", "Brick yellow"}
  680. local pp = Part(workspace, true, false, 0, 0, t[MRA(1, #t)], 0.2, 0.2, 0.2)
  681. local mes = Instance.new("SpecialMesh",pp)
  682. mes.MeshType = "Sphere"
  683. mes.Scale = Vector3.new(0.5, 0.5, 1)
  684. local caa = CN(caf.p) * CA(MR(MRA(-180,180)), MR(MRA(-180,180)), MR(MRA(-180,180)))
  685. pp.CFrame = caa
  686. for i = 0.25, 1, 0.25 do
  687. wait()
  688. mes.Scale = Vector3.new(0.5+0.1*i, 0.5+0.1*i, 1+2*i)
  689. pp.CFrame = caa * CN(0, 0, -0.4*i)
  690. end
  691. for i = 0.25, 1, 0.25 do
  692. wait()
  693. mes.Scale = Vector3.new(0.6, 0.6, 3+1.6*i)
  694. pp.CFrame = caa * CN(0, 0, -0.6-0.32*i)
  695. pp.Transparency = -0.2+1.2*i
  696. end
  697. pp:remove()
  698. end)
  699. end
  700. end)
  701. end
  702. end)
  703. end
  704.  
  705. function ShootArrow(pos, power, targ)
  706. local Start = Handle.Position
  707. local mag = (Start - pos).magnitude/200
  708. if mag > 12.5 then mag = 12.5 end
  709. if targ == nil then mag = 1 end
  710. local Face = CN(Start, pos) * CA(MR(MRA(-Accuracy*10000, Accuracy*10000)/10000+mag), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000), MR(MRA(-Accuracy*10000, Accuracy*10000)/10000))
  711. local Arr = Part(Mo, true, false, 0, 0, "Brown", 0.2, 0.2, 0.2)
  712. local mes = Instance.new("SpecialMesh",Arr)
  713. mes.MeshId = "http://www.roblox.com/asset/?id=15887356"
  714. mes.TextureId = "http://www.roblox.com/asset/?id=15886781"
  715. mes.Scale = Vector3.new(1, 1, 2.1)
  716. Arr.CFrame = Face
  717. local Go = 2.8+(power/30)
  718. local Dist = 200+(power*2.8)
  719. local Drop = 0.55/(Go*1.25)
  720. local lastP = Start
  721. local didhit = false
  722. local omg = 0
  723. local hit2, pos2 = RayC(torso.CFrame * CN(0, 0, -0.4).p, torso.CFrame * CN(0, 0, -2).p, 2.5, char)
  724. local hu2 = nil
  725. if hit2 then
  726. local hh = getHumanoid(hit2.Parent)
  727. if hh then
  728. hit2 = nil
  729. end
  730. end
  731. for i = Go, Dist, Go do
  732. Drop = Drop + 1/(Go*3.5)
  733. omg = omg + Drop
  734. local dropping = CA(MR(-Drop), 0, 0)
  735. if omg > 130 then
  736. dropping = CN()
  737. end
  738. Face = Face * dropping * CN(0, 0, -Go)
  739. Arr.CFrame = Face * CA(MR(-180), 0, 0)
  740. local hit, p = RayC(lastP, Face.p, Go+0.5, char)
  741. local eff = Part(Mo, true, false, 0, 0, "White", 0.2, 1, 0.2)
  742. local magn = (lastP - Face.p).magnitude
  743. local cf = CN(lastP, Face.p) * CA(MR(-90), 0, 0)
  744. if hit then
  745. magn = (lastP - p).magnitude
  746. cf = CN(lastP, p) * CA(MR(-90), 0, 0)
  747. end
  748. local mes2 = Instance.new("SpecialMesh",eff)
  749. mes2.Scale = Vector3.new(0.6, magn, 0.6)
  750. eff.CFrame = cf * CN(0, magn/2, 0)
  751. Notime(function()
  752. for i = 0, 1, 0.12 do
  753. wait()
  754. eff.Transparency = i
  755. eff.Reflectance = 0.15*i
  756. mes2.Scale = Vector3.new(0.6-0.6*i, magn, 0.6-0.6*i)
  757. end
  758. eff:remove()
  759. end)
  760. local realhit = hit
  761. if hit2 then realhit = hit2 p = pos2 end
  762. if hit or hit2 then
  763. local h = getHumanoid(realhit.Parent)
  764. local sound = Sounds.Stick
  765. if h and hit.Parent.className ~= "Hat" then
  766. local d = MRA(12+DMG+(power/8), 20+DMG+(power/5.5))
  767. if hit.Name == "Head" then
  768. d = math.floor(d*1.4)
  769. end
  770. Dmg(h, d, p)
  771. sound = Sounds.Hit
  772. elseif h == nil and realhit.Parent.className ~= "Hat" then
  773. if realhit.Anchored == false then
  774. Notime(function()
  775. wait(0.08)
  776. local mas = realhit:GetMass()/5+2
  777. local vel = (16+(power/3))/mas
  778. if vel < 0 then vel = 0 end
  779. realhit.Velocity = (CN(lastP, p).lookVector) * vel
  780. end)
  781. end
  782. end
  783. local a = -1.2
  784. if realhit.Anchored then
  785. Arr.CFrame = CN(p, lastP) * CN(0, 0, a)
  786. if realhit == hit2 then
  787. Arr.CFrame = CN(Start, pos2) * CN(0, 0, -1.9)
  788. end
  789. else
  790. a = (power-200)/110
  791. local w8 = 13
  792. if realhit.Parent.className == "Hat" then
  793. a = ((power/2)-170)/110
  794. w8 = 5
  795. end
  796. Arr.Anchored = false
  797. local w = Weld(realhit, Arr, 0, 0, 0, 0, 0, 0)
  798. w.C1 = ((CN(p, lastP) * CN(0, 0, a)):toObjectSpace(realhit.CFrame))
  799. if realhit == hit2 then
  800. w.C1 = ((CN(Start, pos2) * CN(0, 0, -1.9)):toObjectSpace(realhit.CFrame))
  801. end
  802. Notime(function()
  803. if power < 50 then
  804. wait(w8+power/7.5)
  805. local caa = Arr.CFrame
  806. w:remove()
  807. Arr.Size = Vector3.new(0.3, 0.3, 4)
  808. Arr.CFrame = caa
  809. Arr.CanCollide = true
  810. end
  811. end)
  812. end
  813. didhit = true
  814. Notime(
  815. function()
  816. wait(26)
  817. for i = 0, 1, 0.02 do
  818. Arr.Transparency = i
  819. wait()
  820. end
  821. Arr:remove()
  822. end
  823. )
  824. Play(sound)
  825. local Surface = DetectSurface(p, realhit)
  826. AddDetail(Surface, p, h ~= nil and hit.Parent.className ~= "Hat", realhit, h)
  827. wait(0.05)
  828. break
  829. end
  830. lastP = Face.p
  831. wait()
  832. end
  833. if didhit == false then
  834. for i = 0, 1, 0.2 do
  835. Arr.Transparency = i
  836. wait()
  837. end
  838. Arr:remove()
  839. end
  840. end
  841.  
  842. function Shoot(mouse)
  843. Shooting = true
  844. RAW.Part1 = Rarm
  845. Atch(FTorso)
  846. FTorso.Transparency = 0
  847. torso.Transparency = 1
  848. local shoot = false
  849. Spec.BorderColor3 = C3()
  850. local amg, omg = false, false
  851. Notime(function()
  852. repeat
  853. wait()
  854. until Selected == false or omg
  855. if omg == false then
  856. omg = true
  857. Shooting = false
  858. Reloading = false
  859. Hurt = false
  860. Slashing = false
  861. Normal()
  862. EE()
  863. return
  864. end
  865. end)
  866. Notime(function()
  867. mouse.Button1Up:wait()
  868. shoot = true
  869. end)
  870. for i = 0.16, 1, 0.16 do
  871. FWeld.C0 = CA(0, MR(-80*i), 0)
  872. LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i)
  873. RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0)
  874. HW.C0 = CA(MR(180), 0, MR(150+60*i))
  875. AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i)
  876. wait()
  877. end
  878. for i = 0.33, 1, 0.33 do
  879. FWeld.C0 = CA(0, MR(-80-10*i), 0)
  880. LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1)
  881. RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0)
  882. HW.C0 = CA(MR(180), 0, MR(210+5*i))
  883. AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i)
  884. wait()
  885. end
  886. LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, -0.1)
  887. HW.C0 = CA(MR(180), 0, MR(215))
  888. FWeld.C0 = CA(0, MR(-90), 0)
  889. for i = 0.25, 1, 0.25 do
  890. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0)
  891. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0)
  892. SUW.C1 = CN(0, -0.22*i, 0) * ORSU
  893. SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
  894. SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0)
  895. SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
  896. SDW.C1 = CN(0, 0.25*i, 0) * ORSD
  897. wait()
  898. end
  899. for i = 0.33, 1, 0.33 do
  900. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0)
  901. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0)
  902. SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU
  903. SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
  904. SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0)
  905. SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
  906. SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD
  907. wait()
  908. end
  909. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0)
  910. local powe = 10
  911. Main.Visible = true
  912. Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
  913. Notime(function()
  914. repeat wait() until powe >= MaximumPower or shoot
  915. wait(6)
  916. if shoot == false then
  917. shoot = true
  918. end
  919. end)
  920. repeat
  921. wait()
  922. powe = powe + 4.8
  923. if powe > MaximumPower then powe = MaximumPower end
  924. Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
  925. local sped = 16-((powe/MaximumPower)*9) if Selected == false then sped = 16 end
  926. Hum.WalkSpeed = sped
  927. until shoot
  928. Main.Visible = false
  929. Notime(function()
  930. for i = 0.5, 1, 0.5 do
  931. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0)
  932. SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU
  933. SUM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4)
  934. SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0)
  935. SDM.Scale = Vector3.new(0.4, 2.8-0.4*i, 0.4)
  936. SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD
  937. wait()
  938. end
  939. end)
  940. local pos = mouse.Hit.p
  941. ArrowOn = false
  942. Arrow.Transparency = 1
  943. Notime(function()
  944. Play(Sounds.Shoot)
  945. ShootArrow(pos, powe, mouse.Target)
  946. end)
  947. for i = 0.2, 1, 0.2 do
  948. FWeld.C0 = CA(0, MR(-90+25*i), 0)
  949. LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i)
  950. RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0)
  951. HW.C0 = CA(MR(180), 0, MR(215-65*i))
  952. wait()
  953. end
  954. Hum.WalkSpeed = 16
  955. for i = 0.25, 1, 0.25 do
  956. FWeld.C0 = CA(0, MR(-65+5*i), 0)
  957. LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i))
  958. RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0)
  959. HW.C0 = CA(MR(180), 0, MR(150))
  960. wait()
  961. end
  962. for i = 0.14, 1, 0.14 do
  963. FWeld.C0 = CA(0, MR(-60+55*i), 0)
  964. LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i))
  965. RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0)
  966. wait()
  967. end
  968. for i = 0.33, 1, 0.33 do
  969. FWeld.C0 = CA(0, MR(-5+5*i), 0)
  970. LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i))
  971. RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i))
  972. wait()
  973. end
  974. AW.C0 = CN()
  975. FWeld.C0 = CN()
  976. LAW.C0 = CA(0, 0, MR(-30))
  977. HW.C0 = CA(MR(180), 0, MR(150))
  978. FTorso.Transparency = 1
  979. torso.Transparency = 0
  980. Atch(torso)
  981. Shooting = false
  982. RAW.Part1 = nil
  983. RAW.C0 = CN()
  984. Spec.BorderColor3 = C3()
  985. omg = true
  986. end
  987.  
  988. function SpecialAtk(mouse)
  989. if Special < 50 then return end
  990. Shooting = true
  991. Spec.BorderColor3 = C3(0, 1, 0)
  992. RAW.Part1 = Rarm
  993. Atch(FTorso)
  994. FTorso.Transparency = 0
  995. torso.Transparency = 1
  996. local amg, omg = false, false
  997. Notime(function()
  998. repeat
  999. wait()
  1000. until Selected == false or omg
  1001. if omg == false then
  1002. omg = true
  1003. Shooting = false
  1004. Reloading = false
  1005. Hurt = false
  1006. Slashing = false
  1007. Normal()
  1008. EE()
  1009. return
  1010. end
  1011. end)
  1012. local shoot = false
  1013. Notime(function()
  1014. mouse.Button1Up:wait()
  1015. shoot = true
  1016. end)
  1017. for i = 0.2, 1, 0.2 do
  1018. FWeld.C0 = CA(0, MR(-80*i), 0)
  1019. LAW.C0 = CA(MR(85*i), 0, MR(-30-25*i)) * CN(0.3*i, 0.4*i, -0.1*i)
  1020. RAW.C0 = CA(MR(85*i), 0, MR(-70*i)) * CN(0.65*i, -1.2*i, 0)
  1021. HW.C0 = CA(MR(180), 0, MR(150+60*i))
  1022. AW.C0 = CA(MR(85*i), 0, 0) * CN(0, 0, 2.1*i)
  1023. wait()
  1024. end
  1025. for i = 0.5, 1, 0.5 do
  1026. FWeld.C0 = CA(0, MR(-80-10*i), 0)
  1027. LAW.C0 = CA(MR(85+5*i), 0, MR(-55-5*i)) * CN(0.3, 0.4, -0.1)
  1028. RAW.C0 = CA(MR(85+5*i), 0, MR(-70-5*i)) * CN(0.65+0.05*i, -1.2-0.1*i, 0)
  1029. HW.C0 = CA(MR(180), 0, MR(210+5*i))
  1030. AW.C0 = CA(MR(85+5*i), MR(-15*i), 0) * CN(0, 0, 2.1+0.1*i)
  1031. wait()
  1032. end
  1033. LAW.C0 = CA(MR(90), 0, MR(-60)) * CN(0.3, 0.4, 0)
  1034. HW.C0 = CA(MR(180), 0, MR(215))
  1035. FWeld.C0 = CA(0, MR(-90), 0)
  1036. AW.C0 = CA(MR(90), MR(-15), 0) * CN(0, 0, 2.2)
  1037. for i = 0.33, 1, 0.33 do
  1038. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0)
  1039. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0)
  1040. SUW.C1 = CN(0, -0.22*i, 0) * ORSU
  1041. SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
  1042. SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0)
  1043. SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
  1044. SDW.C1 = CN(0, 0.25*i, 0) * ORSD
  1045. wait()
  1046. end
  1047. for i = 0.5, 1, 0.5 do
  1048. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0)
  1049. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0)
  1050. SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU
  1051. SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
  1052. SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0)
  1053. SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
  1054. SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD
  1055. wait()
  1056. end
  1057. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, 0, 0)
  1058. local powe = 0
  1059. Main.Visible = true
  1060. Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
  1061. Notime(function()
  1062. repeat wait() until powe >= MaximumPower or shoot
  1063. if shoot == false then
  1064. shoot = true
  1065. end
  1066. end)
  1067. repeat
  1068. wait()
  1069. powe = powe + 5
  1070. if powe > MaximumPower then powe = MaximumPower end
  1071. Bar.Size = UD(powe/MaximumPower, 0, 1, 0)
  1072. local sped = 16-((powe/MaximumPower)*9) if Selected == false then sped = 16 end
  1073. Hum.WalkSpeed = sped
  1074. until shoot
  1075. Special = Special - 50
  1076. Main.Visible = false
  1077. local pos = mouse.Hit.p
  1078. Notime(function()
  1079. Play(Sounds.Shoot)
  1080. ShootArrow(pos, powe/1.2, mouse.Target)
  1081. end)
  1082. SUW.C0 = CN(0, 0.15, 0) * CA(0, 0, 0)
  1083. SUW.C1 = CN(0, 0, 0) * ORSU
  1084. SUM.Scale = Vector3.new(0.4, 2.4, 0.4)
  1085. SDW.C0 = CN(0, -0.15, 0) * CA(0, 0, 0)
  1086. SDM.Scale = Vector3.new(0.4, 2.4, 0.4)
  1087. SDW.C1 = CN(0, 0, 0) * ORSD
  1088. for i = 0.33, 1, 0.33 do
  1089. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3*i, 0)
  1090. wait()
  1091. end
  1092. for i = 0.33, 1, 0.33 do
  1093. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -1.3+1.2*i, 0)
  1094. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26*i), 0, 0)
  1095. SUW.C1 = CN(0, -0.22*i, 0) * ORSU
  1096. SUM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
  1097. SDW.C0 = CN(0, -0.15, 0) * CA(MR(26*i), 0, 0)
  1098. SDM.Scale = Vector3.new(0.4, 2.4+0.3*i, 0.4)
  1099. SDW.C1 = CN(0, 0.25*i, 0) * ORSD
  1100. wait()
  1101. end
  1102. for i = 0.5, 1, 0.5 do
  1103. RAW.C0 = CA(MR(90), 0, MR(-75)) * CN(0.7, -0.1+0.1*i, 0)
  1104. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-26-4*i), 0, 0)
  1105. SUW.C1 = CN(0, -0.22-0.03*i, 0) * ORSU
  1106. SUM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
  1107. SDW.C0 = CN(0, -0.15, 0) * CA(MR(26+4*i), 0, 0)
  1108. SDM.Scale = Vector3.new(0.4, 2.7+0.1*i, 0.4)
  1109. SDW.C1 = CN(0, 0.22+0.04*i, 0) * ORSD
  1110. wait()
  1111. end
  1112. Notime(function()
  1113. Arrow.Transparency = 1
  1114. ArrowOn = false
  1115. Play(Sounds.Shoot)
  1116. ShootArrow(pos, powe/1.2, mouse.Target)
  1117. end)
  1118. Notime(function()
  1119. for i = 0.5, 1, 0.5 do
  1120. SUW.C0 = CN(0, 0.15, 0) * CA(MR(-30+30*i), 0, 0)
  1121. SUW.C1 = CN(0, -0.25+0.25*i, 0) * ORSU
  1122. SUM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4)
  1123. SDW.C0 = CN(0, -0.15, 0) * CA(MR(30-30*i), 0, 0)
  1124. SDM.Scale = Vector3.new(0.4, 2.9-0.5*i, 0.4)
  1125. SDW.C1 = CN(0, 0.25-0.25*i, 0) * ORSD
  1126. wait()
  1127. end
  1128. end)
  1129. for i = 0.25, 1, 0.25 do
  1130. FWeld.C0 = CA(0, MR(-90+25*i), 0)
  1131. LAW.C0 = CA(MR(90+25*i), 0, MR(-60-15*i)) * CN(0.3-0.3*i, 0.4-0.4*i, -0.1+0.1*i)
  1132. RAW.C0 = CA(MR(90+60*i), 0, MR(-75+55*i)) * CN(0.7-0.5*i, -0.1*i, 0)
  1133. HW.C0 = CA(MR(180), 0, MR(215-65*i))
  1134. wait()
  1135. end
  1136. Hum.WalkSpeed = 16
  1137. for i = 0.33, 1, 0.33 do
  1138. FWeld.C0 = CA(0, MR(-65+5*i), 0)
  1139. LAW.C0 = CA(MR(115+5*i), 0, MR(-75-5*i))
  1140. RAW.C0 = CA(MR(150+10*i), 0, MR(-20+5*i)) * CN(0.2-0.1*i, -0.1-0.05*i, 0)
  1141. HW.C0 = CA(MR(180), 0, MR(150))
  1142. wait()
  1143. end
  1144. for i = 0.16, 1, 0.16 do
  1145. FWeld.C0 = CA(0, MR(-60+55*i), 0)
  1146. LAW.C0 = CA(MR(120-110*i), 0, MR(-80+45*i))
  1147. RAW.C0 = CA(MR(160-150*i), 0, MR(-15+10*i)) * CN(0.1-0.1*i, -0.15+0.15*i, 0)
  1148. wait()
  1149. end
  1150. for i = 0.5, 1, 0.5 do
  1151. FWeld.C0 = CA(0, MR(-5+5*i), 0)
  1152. LAW.C0 = CA(MR(10-10*i), 0, MR(-35+5*i))
  1153. RAW.C0 = CA(MR(10-10*i), 0, MR(-5+5*i))
  1154. wait()
  1155. end
  1156. Spec.BorderColor3 = C3()
  1157. AW.C0 = CN()
  1158. FWeld.C0 = CN()
  1159. LAW.C0 = CA(0, 0, MR(-30))
  1160. HW.C0 = CA(MR(180), 0, MR(150))
  1161. FTorso.Transparency = 1
  1162. torso.Transparency = 0
  1163. Atch(torso)
  1164. Shooting = false
  1165. RAW.Part1 = nil
  1166. RAW.C0 = CN()
  1167. omg = false
  1168. end
  1169.  
  1170. function Sel(mouse)
  1171. mouse.Icon = Icon
  1172. SelectAnim()
  1173. Selected = true
  1174. mouse.KeyDown:connect(function(key)
  1175. key = key:lower()
  1176. if Reloading == false and Slashing == false and Shooting == false then
  1177. if key == "f" then
  1178. Reload()
  1179. end
  1180. end
  1181. if Shooting == false then
  1182. if key == "e" then
  1183. Keys.e = true
  1184. local k
  1185. Spec.BorderColor3 = C3(1, 1, 0.4)
  1186. repeat
  1187. wait()
  1188. k = mouse.KeyUp:wait()
  1189. until k == "e"
  1190. Keys.e = false
  1191. if Shooting == false then
  1192. Spec.BorderColor3 = C3()
  1193. end
  1194. end
  1195. end
  1196. end)
  1197. mouse.Button1Down:connect(function()
  1198. if Reloading == false and Slashing == false and Shooting == false then
  1199. if ArrowOn == false then
  1200. local yesh = true
  1201. Notime(function()
  1202. mouse.Button1Up:wait()
  1203. yesh = false
  1204. end)
  1205. local ah = Keys.e
  1206. Reload()
  1207. if yesh then
  1208. local mm = Special >= 50
  1209. if ah and mm or Keys.e and mm then
  1210. SpecialAtk(mouse)
  1211. else
  1212. Shoot(mouse)
  1213. end
  1214. end
  1215. else
  1216. local mm = Special >= 50
  1217. if Keys.e and mm then
  1218. SpecialAtk(mouse)
  1219. else
  1220. Shoot(mouse)
  1221. end
  1222. end
  1223. end
  1224. end)
  1225. end
  1226.  
  1227. function Desel(mouse)
  1228. Selected = false
  1229. Main.Visible = false
  1230. Hum.WalkSpeed = 16
  1231. DeselectAnim()
  1232. end
  1233.  
  1234. bin.Deselected:connect(Desel)
  1235. bin.Selected:connect(Sel)
  1236.  
  1237. while Mo.Parent == char do
  1238. wait()
  1239. Special = Special + 0.07
  1240. if Special > MaxSpecial then Special = MaxSpecial end
  1241. SpecialBar.Size = UDim2.new(Special/MaxSpecial, 0, 1, 0)
  1242. end
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