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Doomix

Grapple

May 3rd, 2015
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  1.  
  2. Rainbow = {"Bright red", "Neon orange", "Bright yellow", "Lime green", "Deep blue", "Bright violet"}
  3. me = game.Players.damagedkiller100
  4. function Part(P, Anch, Coll, Tran, Ref, Col, Size, Name)
  5. local p = Instance.new("Part")
  6. p.TopSurface = 0
  7. p.BottomSurface = 0
  8. p.Transparency = Tran
  9. p.Reflectance = Ref
  10. p.CanCollide = Coll
  11. p.Anchored = Anch
  12. p.BrickColor = BrickColor.new(Col)
  13. p.formFactor = "Custom"
  14. p.Size = Size
  15. if Name then p.Name = Name end
  16. p.Parent = P
  17. p.Locked = true
  18. p:BreakJoints()
  19. return p
  20. end
  21. V3 = Vector3.new
  22. CN = CFrame.new
  23. CA = CFrame.Angles
  24. MR = math.rad
  25. MRA = math.random
  26. function Weld(P0, P1, CF1, CF2, Name)
  27. local w = Instance.new("Motor6D")
  28. w.Part0 = P0
  29. w.Part1 = P1
  30. w.C0 = CF1
  31. w.C1 = CF2
  32. if Name then w.Name = Name end
  33. w.Parent = P0
  34. return w
  35. end
  36. function MakeNyan(Player, S)
  37. local Naim = "Nyan "..Player.Name:sub(1,5)
  38. if S >= 5 then Naim = "Giant Nyan "..Player.Name:sub(1,5) end
  39. local Model = Instance.new("Model")
  40. Model.Name = Naim
  41. local Torso = Part(Model, false, false, 0, 0, "Brick yellow", V3(0.5*S, 1.5*S, 2*S), "Torso")
  42. local Head = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.8*S, 1.2*S), "Head")
  43. Instance.new("BlockMesh",Head)
  44. local Neck = Weld(Torso, Head, CN(0, -0.35*S, -0.9*S), CN(), "Neck")
  45. local Tart = Part(Model, false, false, 0, 0, "Pink", V3(0.5*S+0.05, 1.2*S, 1.7*S), "Torso")
  46. Instance.new("BlockMesh",Tart)
  47. Weld(Torso, Tart, CN(), CN())
  48. local RFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Arm")
  49. Instance.new("SpecialMesh",RFL).MeshType = "Sphere"
  50. local LFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Arm")
  51. Instance.new("SpecialMesh",LFL).MeshType = "Sphere"
  52. local RBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Leg")
  53. Instance.new("SpecialMesh",RBL).MeshType = "Sphere"
  54. local LBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Leg")
  55. Instance.new("SpecialMesh",LBL).MeshType = "Sphere"
  56. local RSH = Weld(Torso, RFL, CN(), CN(-0.1*S, 0.8*S, 0.8*S), "Right Shoulder")
  57. local LSH = Weld(Torso, LFL, CN(), CN(0.1*S, 0.8*S, 0.6*S), "Left Shoulder")
  58. local RH = Weld(Torso, RBL, CN(), CN(-0.1*S, 0.8*S, -0.8*S), "Right Hip")
  59. local LH = Weld(Torso, LBL, CN(), CN(0.1*S, 0.8*S, -1*S), "Left Hip")
  60. local Mouth = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.6*S))
  61. Weld(Head, Mouth, CN(0, -0.25*S, -0.1), CN())
  62. Instance.new("BlockMesh",Mouth).Scale = V3(1, 0.6, 0.8)
  63. for i = -0.25, 0.25, 0.25 do
  64. local Mouth2 = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.2*S))
  65. Weld(Mouth, Mouth2, CN(0, 0.1*S, i*S), CN())
  66. Instance.new("BlockMesh",Mouth2).Scale = V3(1, 0.6, 0.6)
  67. end
  68. local Nose = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.2*S))
  69. Weld(Head, Nose, CN(0, 0.05*S, -0.1*S), CN())
  70. Instance.new("BlockMesh",Nose).Scale = V3(1, 0.6, 0.6)
  71. for i = -0.3, 0.31, 0.6 do
  72. local Eye = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.3*S))
  73. Weld(Head, Eye, CN(0, 0.15*S, (i-0.1)*S), CN())
  74. local Eye2 = Part(Model, false, false, 0, 0, "Institutional white", V3(0.6*S+0.1, 0.2*S, 0.2*S))
  75. Weld(Eye, Eye2, CN(0, 0.04*S, 0.04*S), CN())
  76. Instance.new("BlockMesh",Eye).Scale = V3(1, 0.6, 0.6)
  77. Instance.new("BlockMesh",Eye2).Scale = V3(1, 0.4, 0.4)
  78. end
  79. for i = -0.4, 0.5, 0.9 do
  80. local Cheek = Part(Model, false, false, 0, 0, "Medium red", V3(0.6*S+0.05, 0.2*S, 0.2*S))
  81. Instance.new("BlockMesh",Cheek).Scale = V3(1, 0.8, 0.8)
  82. Weld(Head, Cheek, CN(0, -0.05*S, (i-0.1)*S), CN())
  83. end
  84. for i = -80, -140, -20 do
  85. local tail = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.25*S, 0.3*S))
  86. Weld(Torso, tail, CN(0, 0.2*S, 1.15*S) * CA(MR(i), 0, 0), CN(0, 0, 0.5*S))
  87. Instance.new("BlockMesh",tail)
  88. end
  89. for i = 0, 180, 180 do
  90. local ear = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.4*S, 0.5*S))
  91. Instance.new("SpecialMesh",ear).MeshType = "Wedge"
  92. Weld(Head, ear, CN(0, 0.45*S, 0) * CA(0, MR(i), 0), CN(0, 0, -0.32*S) * CA(MR(15), 0, 0))
  93. end
  94. local Hum = Instance.new("Humanoid")
  95. Hum.Name = "Humanoid"
  96. Hum.MaxHealth = 100
  97. Hum.Health = 100
  98. Hum.WalkSpeed = 11+(5*S)
  99. Hum.Parent = Model
  100. Model.Parent = workspace
  101. Model:MakeJoints()
  102. Model:MoveTo(V3(0, 2*S, 0))
  103. Player.Character = Model
  104. local lastP = (Torso.CFrame * CN(0, 0, 0.9*S)).p
  105. local function runn()
  106. for i = 0.5, 1, 0.5 do
  107. RSH.C0 = CN(0, -(0.2*S)*i, 0)
  108. LSH.C0 = CN(0, -(0.2*S)*i, 0)
  109. RH.C0 = CN(0, -(0.2*S)*i, 0)
  110. LH.C0 = CN(0, -(0.2*S)*i, 0)
  111. wait()
  112. end
  113. for i = 0.5, 1, 0.5 do
  114. RSH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
  115. LSH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
  116. RH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
  117. LH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
  118. wait()
  119. end
  120. for i = 0.5, 1, 0.5 do
  121. RSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
  122. LSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
  123. RH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
  124. LH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
  125. wait()
  126. end
  127. for i = 0.5, 1, 0.5 do
  128. RSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
  129. LSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
  130. RH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
  131. LH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
  132. wait()
  133. end
  134. end
  135. local poss = "Standing"
  136. coroutine.resume(coroutine.create(function()
  137. while Player.Character == Model do
  138. wait(0.1)
  139. if poss == "Running" then
  140. runn()
  141. end
  142. end
  143. end))
  144. coroutine.resume(coroutine.create(function()
  145. while Player.Character == Model do
  146. wait(0.1)
  147. local speed = Torso.Velocity.magnitude
  148. local posnow = (Torso.CFrame * CN(0, 0, 0.9*S)).p
  149. coroutine.resume(coroutine.create(function()
  150. if speed > 2 then
  151. poss = "Running"
  152. local ps = {}
  153. for i,v in pairs(Rainbow) do
  154. local a = (#Rainbow-i)
  155. a = ((a-(a/2))/2.5)*S
  156. local pp = Part(Model, true, false, 0, 0, v, V3(0.2, 0.2, 0.2), "Rainbow")
  157. local dist = (posnow - lastP).magnitude
  158. Instance.new("BlockMesh",pp).Scale = V3(1, ((1.4*S)/#Rainbow)*5, dist*5)
  159. pp.CFrame = CN(lastP, posnow) * CN(0, a, -dist/2)
  160. table.insert(ps, pp)
  161. end
  162. coroutine.resume(coroutine.create(function()
  163. wait(10)
  164. for i = 0, 1, 0.2 do
  165. wait()
  166. for _,v in pairs(ps) do
  167. v.Transparency = i
  168. end
  169. end
  170. for _,v in pairs(ps) do
  171. v:remove()
  172. end
  173. end))
  174. else poss = "Standing" end
  175. end))
  176. lastP = posnow
  177. end
  178. end))
  179. end
  180. --for i,v in pairs(game.Players:GetPlayers()) do
  181. -- MakeNyan(v, MRA(10,120)/10)
  182. --end
  183. MakeNyan(me, 1)
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