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- /**
- * http://www.benjoffe.com/code/demos/canvascape
- *
- * Copyright (c) 2009, Benjamin Joffe
- * All rights reserved.
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR AND CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- var map;
- var canvas;
- var overlay;
- //variables initiated at the bottom of the code...
- var pi=Math.PI;
- var total=0;
- Number.prototype.range=function(){
- return (this+2*pi)%(2*pi);
- }
- Number.prototype.roundC=function(){
- return Math.round(this*100)/100;
- }
- var total=0;
- var samples=200;
- var arena=[];
- arena[0]=[1,1,1,1,1,1,1,1,1,1]
- arena[1]=[1,0,0,0,0,0,0,0,0,1]
- arena[2]=[1,0,0,1,0,1,1,1,0,1]
- arena[3]=[1,0,1,0,0,0,0,1,0,1]
- arena[4]=[1,0,0,0,0,1,0,1,0,1]
- arena[5]=[1,0,1,1,0,0,0,0,0,1]
- arena[6]=[1,0,0,1,0,1,1,1,0,1]
- arena[7]=[1,1,0,1,0,0,0,1,0,1]
- arena[8]=[1,0,0,1,0,1,0,0,0,1]
- arena[9]=[1,1,1,1,1,1,1,1,1,1]
- var playerPos=[4,4]; // x,y (from top left)
- var playerDir=0.4; // theta, facing right=0=2pi
- var playerPosZ=1;
- var key=[0,0,0,0,0]; // left, right, up, down
- var playerVelY=0;
- var face=[];
- function wallDistance(theta){
- var data=[];
- face=[];
- var x = playerPos[0], y = playerPos[1];
- var deltaX, deltaY;
- var distX, distY;
- var stepX, stepY;
- var mapX, mapY
- var atX=Math.floor(x), atY=Math.floor(y);
- var thisRow=-1;
- var thisSide=-1;
- var lastHeight=0;
- for (var i=0; i<samples; i++) {
- theta+=pi/(3*samples)+2*pi;
- theta%=2*pi;
- mapX = atX, mapY = atY;
- deltaX=1/Math.cos(theta);
- deltaY=1/Math.sin(theta);
- if (deltaX>0) {
- stepX = 1;
- distX = (mapX + 1 - x) * deltaX;
- }
- else {
- stepX = -1;
- distX = (x - mapX) * (deltaX*=-1);
- }
- if (deltaY>0) {
- stepY = 1;
- distY = (mapY + 1 - y) * deltaY;
- }
- else {
- stepY = -1;
- distY = (y - mapY) * (deltaY*=-1);
- }
- for (var j=0; j<20; j++) {
- if (distX < distY) {
- mapX += stepX;
- if (arena[mapX][mapY]) {
- if (thisRow!=mapX || thisSide!=0) {
- if (i>0) {
- data.push(i);
- data.push(lastHeight);
- }
- data.push(i);
- data.push(distX);
- thisSide=0;
- thisRow=mapX;
- face.push(1+stepX);
- }
- lastHeight=distX;
- break;
- }
- distX += deltaX;
- }
- else {
- mapY += stepY;
- if (arena[mapX][mapY]) {
- if (thisRow!=mapY || thisSide!=1) {
- if (i>0) {
- data.push(i);
- data.push(lastHeight);
- }
- data.push(i);
- data.push(distY);
- thisSide=1;
- thisRow=mapY;
- face.push(2+stepY)
- }
- lastHeight=distY;
- break;
- }
- distY += deltaY;
- }
- }
- }
- data.push(i);
- data.push(lastHeight);
- return data;
- }
- function drawCanvas(){
- canvas.clearRect(0,0,400, 300);
- var theta = playerDir-pi/6;
- var wall=wallDistance(theta);
- map.beginPath();
- map.clearRect(0,0,80,80);
- map.fillStyle="#3366CC";
- map.arc(playerPos[0]*8, playerPos[1]*8, 3, 0, 2*pi, true);
- map.fill();
- map.beginPath();
- map.moveTo(8*playerPos[0], 8*playerPos[1]);
- var linGrad;
- var tl,tr,bl,br;
- var theta1,theta2,fix1,fix2;
- for (var i=0; i<wall.length; i+=4) {
- theta1=playerDir-pi/6 + pi*wall[i]/(3*samples);
- theta2=playerDir-pi/6 + pi*wall[i+2]/(3*samples);
- fix1 = Math.cos(theta1-playerDir);
- fix2 = Math.cos(theta2-playerDir);
- var h=2-playerPosZ;
- var wallH1=100/(wall[i+1]*fix1);
- var wallH2=100/(wall[i+3]*fix2);
- tl=[wall[i]*2, 150-wallH1*h];
- tr=[wall[i+2]*2, 150-wallH2*h];
- br=[wall[i+2]*2, tr[1]+wallH2*2];
- bl=[wall[i]*2, tl[1]+wallH1*2];
- var shade1=Math.floor(wallH1*2+20); if (shade1>255) shade1=255;
- var shade2=Math.floor(wallH2*2+20); if (shade2>255) shade2=255;
- linGrad = canvas.createLinearGradient(tl[0],0,tr[0],0);
- linGrad.addColorStop(0, 'rgba('+(face[i/4]%2==0 ? shade1 : 0)+','+(face[i/4]==1 ? shade1 : 0)+','+(face[i/4]==2 ? 0 : shade1)+',1.0)');
- linGrad.addColorStop(1, 'rgba('+(face[i/4]%2==0 ? shade2 : 0)+','+(face[i/4]==1 ? shade2 : 0)+','+(face[i/4]==2 ? 0 : shade2)+',1.0)');
- canvas.beginPath();
- canvas.moveTo(tl[0], tl[1]);
- canvas.lineTo(tr[0], tr[1]);
- canvas.lineTo(br[0], br[1]);
- canvas.lineTo(bl[0], bl[1]);
- canvas.fillStyle = linGrad;
- canvas.fill();
- map.lineTo(playerPos[0]*8+Math.cos(theta1)*(wall[i+1])*8, playerPos[1]*8+Math.sin(theta1)*(wall[i+1])*8);
- map.lineTo(playerPos[0]*8+Math.cos(theta2)*(wall[i+3])*8, playerPos[1]*8+Math.sin(theta2)*(wall[i+3])*8);
- }
- map.fillStyle="#FF0000"
- map.fill();
- }
- function nearWall(x,y){
- var xx,yy;
- if (isNaN(x)) x=playerPos[0];
- if (isNaN(y)) y=playerPos[1];
- for (var i=-0.1; i<=0.1; i+=0.2) {
- xx=Math.floor(x+i);
- for (var j=-0.1; j<=0.1; j+=0.2) {
- yy=Math.floor(y+j);
- if (arena[xx][yy]) return true;
- }
- }
- return false;
- }
- var xOff = 0;
- var yOff = 0;
- function wobbleGun(){
- var mag=playerVelY;
- xOff = (10+Math.cos(total/6.23)*mag*90)
- yOff = (10+Math.cos(total/5)*mag*90)
- overlay.style.backgroundPosition = xOff + "px " + yOff + "px";
- }
- var jumpCycle=0;
- var audio = window.Audio && new Audio("/img/canvascape/shoot.wav");
- function shoot()
- {
- audio && audio.play();
- canvas.save();
- canvas.strokeStyle = "#FFFF00";
- canvas.beginPath();
- canvas.moveTo(190+xOff, 140+yOff);
- canvas.lineTo(250+xOff, 200+yOff);
- canvas.closePath();
- canvas.stroke();
- canvas.restore();
- setTimeout('drawCanvas()',100);
- }
- function update(){
- total++;
- var change=false;
- if (jumpCycle) {
- jumpCycle--;
- change=true;
- playerPosZ = 1 + jumpCycle*(20-jumpCycle)/110;
- }
- else if (key[4]) jumpCycle=20;
- if (key[0]) {
- if (!key[1]) {
- playerDir-=0.07; //left
- change=true;
- }
- }
- else if (key[1]) {
- playerDir+=0.07; //right
- change=true;
- }
- if (change) {
- playerDir+=2*pi;
- playerDir%=2*pi;
- document.getElementById("sky").style.backgroundPosition=Math.floor(1-playerDir/(2*pi)*2400)+"px 0";
- }
- if (key[2] && !key[3]) {
- if (playerVelY<0.1) playerVelY += 0.02;
- }
- else if (key[3] && !key[2]) {
- if (playerVelY>-0.1) playerVelY -= 0.02;
- }
- else {
- if (playerVelY<-0.02) playerVelY += 0.015;
- else if (playerVelY>0.02) playerVelY -= 0.015;
- else playerVelY=0;
- }
- if (playerVelY!=0) {
- var oldX=playerPos[0];;
- var oldY=playerPos[1];
- var newX=oldX+Math.cos(playerDir)*playerVelY;
- var newY=oldY+Math.sin(playerDir)*playerVelY;
- if (!nearWall(newX, oldY)) {
- playerPos[0]=newX;
- oldX=newX;
- change=true;
- }
- if (!nearWall(oldX, newY)) {
- playerPos[1]=newY;
- change=true;
- }
- }
- if (playerVelY) wobbleGun();
- if (change) drawCanvas();
- }
- function changeKey(which, to){
- switch (which){
- case 65: case 37: key[0]=to; break; // left
- case 87: case 38: key[2]=to; break; // up
- case 68: case 39: key[1]=to; break; // right
- case 83: case 40: key[3]=to; break; // down
- case 32: key[4]=to; break; // space bar;
- case 17: key[5]=to; break; // ctrl
- case 66: if (to) { shoot() } break; // b
- }
- }
- document.onkeydown=function(e){changeKey((e||window.event).keyCode, 1);}
- document.onkeyup=function(e){changeKey((e||window.event).keyCode, 0);}
- function initUnderMap(){
- var underMap=document.getElementById("underMap").getContext("2d");
- underMap.fillStyle="#FFF";
- underMap.fillRect(0,0, 200, 200);
- underMap.fillStyle="#444";
- for (var i=0; i<arena.length; i++) {
- for (var j=0; j<arena[i].length; j++) {
- if (arena[i][j]) underMap.fillRect(i*8, j*8, 8, 8);
- }
- }
- }
- window.onload=function(){
- var ele = document.getElementById("map");
- if (!ele.getContext)
- {
- alert('An error occured creating a Canvas 2D context. This may be because you are using an old browser, if not please contact me and I\'ll see if I can fix the error.');
- return;
- }
- map=ele.getContext("2d");
- canvas=document.getElementById("canvas").getContext("2d");
- overlay=document.getElementById("overlay");
- document.getElementById("sky").style.backgroundPosition=Math.floor(-playerDir/(2*pi)*2400)+"px 0";
- drawCanvas();
- initUnderMap();
- setInterval(update, 35);
- }
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