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- # Blackmagic Design Fusion Studio v18.0.0.14 (Public Beta 2) Patch
- # Put Powershell script in "Blackmagic Design" folder and run with Powershell
- $hashSrc = ("96CEE793BB2832E307D6F0F0195CCDF5BF19E154DA865430F443256A68805FEC")
- $hashCmp = Get-FileHash "Fusion 18\fusionsystem.dll" -Algorithm SHA256
- If ($hashSrc -ne $hashCmp.Hash)
- {
- Write-Output "Checksum of Fusion Studio fusionsystem.dll is wrong"; pause; break;
- }
- Copy-Item -Path "Fusion 18\fusionsystem.dll" -Destination "Fusion 18\fusionsystem.dll.bak";
- $bytes = [System.IO.File]::ReadAllBytes("Fusion 18\fusionsystem.dll")
- $bytes[0x6D1750] = 0xB0
- $bytes[0x6D1751] = 0x01
- $bytes[0x6D1752] = 0xC3
- $bytes = [System.IO.File]::WriteAllBytes("Fusion 18\fusionsystem.dll",$bytes)
- Write-Output "Fusion Studio fusionsystem.dll is successfully patched"
- $hashSrc = ("7DF35AFF44C2B2EEDFC7F96381518ACF201FAD93747C822B852C80E904480B4F")
- $hashCmp = Get-FileHash "Fusion Render Node 18\fusionsystem.dll" -Algorithm SHA256
- If ($hashSrc -ne $hashCmp.Hash)
- {
- Write-Output "Checksum of Fusion Render Node fusionsystem.dll is wrong"; pause; break;
- }
- Copy-Item -Path "Fusion Render Node 18\fusionsystem.dll" -Destination "Fusion Render Node 18\fusionsystem.dll.bak";
- $bytes = [System.IO.File]::ReadAllBytes("Fusion Render Node 18\fusionsystem.dll")
- $bytes[0x4C8E30] = 0xB0
- $bytes[0x4C8E31] = 0x01
- $bytes[0x4C8E32] = 0xC3
- $bytes = [System.IO.File]::WriteAllBytes("Fusion Render Node 18\fusionsystem.dll",$bytes)
- Write-Output "Fusion Render Node fusionsystem.dll is successfully patched"; pause
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