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- --[[Add local/ at the beginning if you're using it at a script builder__Created by lordsheen]]
- script.Name="Jim"
- pcall(function()
- for i,v in pairs(game.Players.LocalPlayer.StarterGear:children()) do
- v:Remove()
- end
- end)
- BigTorso=Instance.new("SpecialMesh",game.Players.LocalPlayer.Character.Torso)
- BigTorso.Offset=Vector3.new(3,2,0)
- BigTorso.MeshType="Brick"
- BigTorso.Scale=Vector3.new(1,7,1)
- a=game.Players.LocalPlayer.Character["Right Arm"]
- aa=game.Players.LocalPlayer.Character.Torso["Right Shoulder"]
- a.Size=Vector3.new(1,14,1)
- aa.C0 = CFrame.new(1.5,(a.Size.y/2)-0.5,0) * CFrame.Angles(0,math.pi/2,0)
- aa.C1 = CFrame.new(0,(a.Size.y/2)-0.5,0) * CFrame.Angles(0,math.pi/2,0)
- aa.Parent=game.Players.LocalPlayer.Character.Torso
- b=game.Players.LocalPlayer.Character["Right Leg"]
- bb=game.Players.LocalPlayer.Character.Torso["Right Hip"]
- b.Size=Vector3.new(1,19,1)
- bb.C0 = CFrame.new(0.5,-b.Size.y/2+(BigTorso.Scale.y)-0.5,0) * CFrame.Angles(0,math.pi/2,0)
- bb.C1 = CFrame.new(0,b.Size.y/2,0) * CFrame.Angles(0,math.pi/2,0)
- bb.Parent=game.Players.LocalPlayer.Character.Torso
- c=game.Players.LocalPlayer.Character["Left Arm"]
- cc=game.Players.LocalPlayer.Character.Torso["Left Shoulder"]
- c.Size=Vector3.new(1,14,1)
- cc.C0 = CFrame.new(-1.5,(c.Size.y/2)-0.5,0) * CFrame.Angles(0,-math.pi/2,0)
- cc.C1 = CFrame.new(0,(c.Size.y/2)-0.5,0) * CFrame.Angles(0,-math.pi/2,0)
- cc.Parent=game.Players.LocalPlayer.Character.Torso
- d=game.Players.LocalPlayer.Character["Left Leg"]
- dd=game.Players.LocalPlayer.Character.Torso["Left Hip"]
- d.Size=Vector3.new(1,19,1)
- dd.C0 = CFrame.new(-0.5,-(d.Size.y/2)+(BigTorso.Scale.y)-0.5,0) * CFrame.Angles(0,-math.pi/2,0)
- dd.C1 = CFrame.new(0,d.Size.y/2,0) * CFrame.Angles(0,-math.pi/2,0)
- dd.Parent=game.Players.LocalPlayer.Character.Torso
- e=game.Players.LocalPlayer.Character["Head"]
- ee=game.Players.LocalPlayer.Character.Torso["Neck"]
- ee.C0=CFrame.new(0,7,0,-1,-0,-0,0,0,1,0,1,0)
- ee.Parent=game.Players.LocalPlayer.Character.Torso
- script.Parent=game.Players.LocalPlayer.StarterGear --Change Backpack to StarterGear for it to work throughout the rest of the server
- for i,v in pairs(game.Players.LocalPlayer.StarterGear:children()) do
- print(v.Name)
- if i<=#game.Players.LocalPlayer.StarterGear:children()-1 then
- v:Remove()
- end
- end
- while wait() do
- pcall(function() game.Players.LocalPlayer.Character.Shirt:Remove() end)
- pcall(function() game.Players.LocalPlayer.Character.Pants:Remove() end)
- pcall(function() game.Players.LocalPlayer.Character["Shirt Graphic"]:Remove() end)
- pcall(function() game.Players.LocalPlayer.Character.Torso.roblox:Remove() end)
- for i,v in pairs(game.Players.LocalPlayer.Character:children()) do
- if v:IsA("CharacterMesh") then
- v:Remove()
- end
- end
- end
- --[[
- c/print("RS")
- print(game.Players.LocalPlayer.Character.Torso['Right Shoulder'].c0)
- print("RH")
- print(game.Players.LocalPlayer.Character.Torso['Right Hip'].c0)
- print("LS")
- print(game.Players.LocalPlayer.Character.Torso['Left Shoulder'].c0)
- print("LH")
- print(game.Players.LocalPlayer.Character.Torso['Left Hip'].c0)
- ]]
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