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Dec 11th, 2018
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  1. --]]
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7.  
  8. local p = game.Players.LocalPlayer
  9. local char = p.Character
  10. local mouse = p:GetMouse()
  11. local larm = char["Left Arm"]
  12. local rarm = char["Right Arm"]
  13. local lleg = char["Left Leg"]
  14. local rleg = char["Right Leg"]
  15. local hed = char.Head
  16. local torso = char.Torso
  17. local hum = char.Humanoid
  18. local cam = game.Workspace.CurrentCamera
  19. local root = char.HumanoidRootPart
  20. local deb = false
  21. local shot = 0
  22. local l = game:GetService("Lighting")
  23. local rs = game:GetService("RunService").RenderStepped
  24. local stanceToggle = "Normal"
  25. local rad = math.rad
  26. local GroundShake = false
  27. local GroundShake2 = false
  28. math.randomseed(os.time())
  29. hum.WalkSpeed = 5
  30. char.Health:Destroy()
  31. hum.MaxHealth = math.huge
  32. wait(0.1)
  33. hum.Health = math.huge
  34. ----------------------------------------------------
  35. Debounces = {
  36. on = false;
  37. ks = false;
  38. CanAttack = true;
  39. CanJoke = true;
  40. NoIdl = false;
  41. Slashing = false;
  42. Slashed = false;
  43. Grabbing = false;
  44. Grabbed = false;
  45. }
  46. local Touche = {char.Name, }
  47. ----------------------------------------------------
  48. function lerp(a, b, t) -- Linear interpolation
  49. return a + (b - a)*t
  50. end
  51.  
  52. function slerp(a, b, t) --Spherical interpolation
  53. dot = a:Dot(b)
  54. if dot > 0.99999 or dot < -0.99999 then
  55. return t <= 0.5 and a or b
  56. else
  57. r = math.acos(dot)
  58. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  59. end
  60. end
  61.  
  62. function matrixInterpolate(a, b, t)
  63. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  64. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  65. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  66. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  67. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  68. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  69. local t = v1:Dot(v2)
  70. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  71. return CFrame.new()
  72. end
  73. return CFrame.new(
  74. v0.x, v0.y, v0.z,
  75. v1.x, v1.y, v1.z,
  76. v2.x, v2.y, v2.z,
  77. v3.x, v3.y, v3.z)
  78. end
  79. ----------------------------------------------------
  80. function genWeld(a,b)
  81. local w = Instance.new("Weld",a)
  82. w.Part0 = a
  83. w.Part1 = b
  84. return w
  85. end
  86. function weld(a, b)
  87. local weld = Instance.new("Weld")
  88. weld.Name = "W"
  89. weld.Part0 = a
  90. weld.Part1 = b
  91. weld.C0 = a.CFrame:inverse() * b.CFrame
  92. weld.Parent = a
  93. return weld;
  94. end
  95. ----------------------------------------------------
  96. function Lerp(c1,c2,al)
  97. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  98. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  99. for i,v in pairs(com1) do
  100. com1[i] = v+(com2[i]-v)*al
  101. end
  102. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  103. end
  104. ----------------------------------------------------
  105. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  106. local wld = Instance.new("Weld", wp1)
  107. wld.Part0 = wp0
  108. wld.Part1 = wp1
  109. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  110. end
  111. ----------------------------------------------------
  112. for i,v in pairs(char:children()) do
  113. if v:IsA("Hat") then
  114. v:Destroy()
  115. end
  116. end
  117. for i,v in pairs(hed:children()) do
  118. if v:IsA("Sound") then
  119. v:Destroy()
  120. end
  121. end
  122. ----------------------------------------------------
  123. function HasntTouched(plrname)
  124. local ret = true
  125. for _, v in pairs(Touche) do
  126. if v == plrname then
  127. ret = false
  128. end
  129. end
  130. return ret
  131. end
  132. ----------------------------------------------------
  133. larm.Size = larm.Size * 2
  134. rarm.Size = rarm.Size * 2
  135. lleg.Size = lleg.Size * 2
  136. rleg.Size = rleg.Size * 2
  137. torso.Size = torso.Size * 2
  138. hed.Size = hed.Size * 2
  139. root.Size = root.Size * 2
  140. ----------------------------------------------------
  141. newWeld(torso, larm, -1.5, 0.5, 0)
  142. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  143. newWeld(torso, rarm, 1.5, 0.5, 0)
  144. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  145. newWeld(torso, hed, 0, 1.5, 0)
  146. newWeld(torso, lleg, -0.5, -1, 0)
  147. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  148. newWeld(torso, rleg, 0.5, -1, 0)
  149. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  150. newWeld(root, torso, 0, -1, 0)
  151. torso.Weld.C1 = CFrame.new(0, -1, 0)
  152. ----------------------------------------------------
  153. z = Instance.new("Sound", char)
  154. z.SoundId = "rbxassetid://449048980"--209113706
  155. z.Looped = true
  156. z.Pitch = 1
  157. z.Volume = 1
  158. wait(.01)
  159. z:Play()
  160. ----------------------------------------------------
  161.  
  162.  
  163. p:ClearCharacterAppearance()
  164. wait(0.1)
  165. p.Character.Head.BrickColor = BrickColor.new("Lapis")
  166. p.Character.Torso.BrickColor = BrickColor.new("Fog")
  167. p.Character["Right Arm"].BrickColor = BrickColor.new("Lapis")
  168. p.Character["Right Leg"].BrickColor = BrickColor.new("Lapis")
  169. p.Character["Left Leg"].BrickColor = BrickColor.new("Lapis")
  170. p.Character["Left Arm"].BrickColor = BrickColor.new("Lapis")
  171.  
  172.  
  173. p.Character.Head.Material = "Foil"
  174. p.Character.Torso.Material = "Foil"
  175. p.Character["Right Arm"].Material = "Foil"
  176. p.Character["Right Leg"].Material = "Foil"
  177. p.Character["Left Leg"].Material = "Foil"
  178. p.Character["Left Arm"].Material = "Foil"
  179.  
  180.  
  181.  
  182.  
  183.  
  184.  
  185.  
  186. larm1 = Instance.new("Part",char)
  187. larm1.Transparency = 0.5
  188. larm1.BrickColor = BrickColor.new("Lapis")
  189. larm1.Size = Vector3.new(2.1,4.1,2.1)
  190. larm1.Position = Vector3.new(999,999,999)
  191. larm1.Material = "Foil"
  192. larmhold = Instance.new("Weld",char)
  193. larmhold.Part0 = larm
  194. larmhold.Part1 = larm1
  195. larmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  196. rarm1 = Instance.new("Part",char)
  197. rarm1.Transparency = 0.5
  198. rarm1.BrickColor = BrickColor.new("Lapis")
  199. rarm1.Size = Vector3.new(2.1,4.1,2.1)
  200. rarm1.Position = Vector3.new(999,999,999)
  201. rarm1.Material = "Foil"
  202. rarmhold = Instance.new("Weld",char)
  203. rarmhold.Part0 = rarm
  204. rarmhold.Part1 = rarm1
  205. rarmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  206. torso1 = Instance.new("Part",char)
  207. torso1.Transparency = 0.5
  208. torso1.BrickColor = BrickColor.new("Lapis")
  209. torso1.Size = Vector3.new(4.1,4.1,2.1)
  210. torso1.Position = Vector3.new(999,999,999)
  211. torso1.Material = "Foil"
  212. torsohold = Instance.new("Weld",char)
  213. torsohold.Part0 = torso
  214. torsohold.Part1 = torso1
  215. torsohold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  216. lleg1 = Instance.new("Part",char)
  217. lleg1.Transparency = 0.5
  218. lleg1.BrickColor = BrickColor.new("Lapis")
  219. lleg1.Size = Vector3.new(2.1,4.1,2.1)
  220. lleg1.Position = Vector3.new(999,999,999)
  221. lleg1.Material = "Foil"
  222. lleghold = Instance.new("Weld",char)
  223. lleghold.Part0 = lleg
  224. lleghold.Part1 = lleg1
  225. lleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  226. rleg1 = Instance.new("Part",char)
  227. rleg1.Transparency = 0.5
  228. rleg1.BrickColor = BrickColor.new("Lapis")
  229. rleg1.Size = Vector3.new(2.1,4.1,2.1)
  230. rleg1.Position = Vector3.new(999,999,999)
  231. rleg1.Material = "Foil"
  232. rleghold = Instance.new("Weld",char)
  233. rleghold.Part0 = rleg
  234. rleghold.Part1 = rleg1
  235. rleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  236. rhed1 = Instance.new("Part",char)
  237. rhed1.Transparency = 0.5
  238. rhed1.BrickColor = BrickColor.new("Lapis")
  239. rhed1.Size = Vector3.new(4.3,2.6,2.6)
  240. rhed1.Position = Vector3.new(999,999,999)
  241. rhed1.Material = "Foil"
  242. rhedhold = Instance.new("Weld",char)
  243. rhedhold.Part0 = hed
  244. rhedhold.Part1 = rhed1
  245. rhedhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  246. rhedmesh1 = Instance.new("SpecialMesh",rhed1)
  247. rhedmesh1.MeshType = "Head"
  248. rhedmesh1.Scale = Vector3.new(1,1,1)
  249.  
  250.  
  251.  
  252.  
  253. function BurningEff(part)
  254. local eff1 = Instance.new("ParticleEmitter",part)
  255. eff1.Size = NumberSequence.new(.1)
  256. eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  257. eff1.LightEmission = 1
  258. eff1.Lifetime = NumberRange.new(1)
  259. eff1.Speed = NumberRange.new(0)
  260. eff1.Rate = 100
  261. eff1.Texture = "rbxassetid://284205403"
  262. eff1.Acceleration = Vector3.new(0,10,0)
  263. eff1.Color = ColorSequence.new(Color3.new(0,255,0))
  264. local eff2 = Instance.new("ParticleEmitter",part)
  265. eff2.Size = NumberSequence.new(.1)
  266. eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  267. eff2.LightEmission = 1
  268. eff2.Lifetime = NumberRange.new(1)
  269. eff2.Speed = NumberRange.new(0)
  270. eff2.Rate = 100
  271. eff2.Texture = "rbxassetid://347504259"
  272. eff2.Acceleration = Vector3.new(0,10,0)
  273. eff2.Color = ColorSequence.new(Color3.new(0,255,0))
  274. local eff3 = Instance.new("ParticleEmitter",part)
  275. eff3.Size = NumberSequence.new(1)
  276. eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  277. eff3.LightEmission = 1
  278. eff3.Lifetime = NumberRange.new(1)
  279. eff3.Speed = NumberRange.new(0)
  280. eff3.Rate = 100
  281. eff3.Texture = "rbxassetid://284205403"
  282. eff3.Acceleration = Vector3.new(0,10,0)
  283. eff3.Color = ColorSequence.new(Color3.new(0,255,0))
  284. end
  285.  
  286. Face = 'rbxassetid://513836869'
  287. local face=hed:FindFirstChild'face'
  288. face.Texture = Face
  289.  
  290. face=Instance.new("Decal",hed)
  291. face.Face="Front"
  292. face.Texture="rbxassetid://513836869"
  293.  
  294. BurningEff(hed)
  295. BurningEff(rarm)
  296. BurningEff(larm)
  297. BurningEff(torso)
  298.  
  299. LightOnBody = Instance.new("PointLight", hed)
  300. LightOnBody.Brightness = 0.8
  301. LightOnBody.Range = 20
  302. LightOnBody.Color = Color3.new(0, 255, 0)
  303.  
  304.  
  305. CV="Pastel blue"
  306.  
  307. local txt = Instance.new("BillboardGui", char)
  308. txt.Adornee = hed
  309. txt.Name = "_status"
  310. txt.Size = UDim2.new(2, 0, 1.2, 0)
  311. txt.StudsOffset = Vector3.new(-9, 8, 0)
  312. local text = Instance.new("TextLabel", txt)
  313. text.Size = UDim2.new(10, 0, 7, 0)
  314. text.FontSize = "Size24"
  315. text.TextScaled = true
  316. text.TextTransparency = 0
  317. text.BackgroundTransparency = 1
  318. text.TextTransparency = 0
  319. text.TextStrokeTransparency = 0
  320. text.Font = "Antique"
  321. text.TextStrokeColor3 = Color3.new(0,255,0)
  322.  
  323. v=Instance.new("Part")
  324. v.Name = "ColorBrick"
  325. v.Parent=p.Character
  326. v.FormFactor="Symmetric"
  327. v.Anchored=true
  328. v.CanCollide=false
  329. v.BottomSurface="Smooth"
  330. v.TopSurface="Smooth"
  331. v.Size=Vector3.new(10,5,3)
  332. v.Transparency=1
  333. v.CFrame=char.Torso.CFrame
  334. v.BrickColor=BrickColor.new(CV)
  335. v.Transparency=1
  336. text.TextColor3 = Color3.new(0,0,0)
  337. v.Shape="Block"
  338. text.Text = "Snow Golem"
  339.  
  340.  
  341.  
  342.  
  343. if GroundShake == true then
  344. for i,v in pairs(workspace:GetChildren()) do
  345. if v:IsA("Part") then
  346. if v.Size.x > 150 then
  347. v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-1,1)),rad(math.random(-1,1)),rad(math.random(-1,1)))
  348. end
  349. end
  350. end
  351.  
  352.  
  353.  
  354.  
  355. end
  356. if GroundShake2 == true then
  357.  
  358. for i,v in pairs(workspace:GetChildren()) do
  359. if v:IsA("Part") then
  360. if v.Size.x > 150 then
  361. v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-2,2)),rad(math.random(-2,2)),rad(math.random(-2,2)))
  362. end
  363. end
  364. end
  365.  
  366. end
  367.  
  368.  
  369.  
  370. local num = 0
  371.  
  372.  
  373.  
  374. GroundWave2 = function()
  375. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  376. Colors = {"White", "White"}
  377. local wave3 = Instance.new("Part", char)
  378. wave3.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  379. wave3.Anchored = true
  380. wave3.Name = "Wave"
  381. wave3.CanCollide = false
  382. wave3.Locked = true
  383. wave3.Size = Vector3.new(1, 1, 1)
  384. wave3.TopSurface = "Smooth"
  385. wave3.BottomSurface = "Smooth"
  386. wave3.Transparency = 0.35
  387. wave3.CFrame = HandCF
  388. wm1 = Instance.new("SpecialMesh", wave3)
  389. wm1.MeshId = "rbxassetid://3270017"
  390. coroutine.wrap(function()
  391. for i = 1, 30, 1 do
  392. wm1.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  393. wave3.Size = wm1.Scale
  394. wave3.CFrame = HandCF
  395. wave3.Transparency = i/30
  396. wait()
  397. end
  398. wait()
  399. wave3:Destroy()
  400. end)()
  401. end
  402. GroundWave3 = function()
  403. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  404. Colors = {"White", "White"}
  405. local wave2 = Instance.new("Part", char)
  406. wave2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  407. wave2.Anchored = true
  408. wave2.Name = "Wave"
  409. wave2.CanCollide = false
  410. wave2.Locked = true
  411. wave2.Size = Vector3.new(1, 1, 1)
  412. wave2.TopSurface = "Smooth"
  413. wave2.BottomSurface = "Smooth"
  414. wave2.Transparency = 0.35
  415. wave2.CFrame = HandCF
  416. wm2 = Instance.new("SpecialMesh", wave2)
  417. wm2.MeshId = "rbxassetid://3270017"
  418. coroutine.wrap(function()
  419. for i = 1, 30, 1 do
  420. wm2.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  421. wave2.Size = wm2.Scale
  422. wave2.CFrame = HandCF
  423. wave2.Transparency = i/30
  424. wait()
  425. end
  426. wait()
  427. wave2:Destroy()
  428. end)()
  429. end
  430. GroundWave4 = function()
  431. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  432. Colors = {"White", "White"}
  433. local wave1 = Instance.new("Part", char)
  434. wave1.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  435. wave1.Anchored = true
  436. wave1.Name = "Wave"
  437. wave1.CanCollide = false
  438. wave1.Locked = true
  439. wave1.Size = Vector3.new(1, 1, 1)
  440. wave1.TopSurface = "Smooth"
  441. wave1.BottomSurface = "Smooth"
  442. wave1.Transparency = 0.35
  443. wave1.CFrame = HandCF
  444. wm3 = Instance.new("SpecialMesh", wave1)
  445. wm3.MeshId = "rbxassetid://3270017"
  446. coroutine.wrap(function()
  447. for i = 1, 30, 1 do
  448. wm3.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  449. wave1.Size = wm3.Scale
  450. wave1.CFrame = HandCF
  451. wave1.Transparency = i/30
  452. wait()
  453. end
  454. wait()
  455. wave1:Destroy()
  456. end)()
  457. end
  458. --------------------------------------------------------------------------
  459. --transform
  460. GroundWave5 = function()
  461. local HandCF = root.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  462.  
  463. Colors = {"Lapis", "Crimson"}
  464.  
  465.  
  466. local wave11 = Instance.new("Part", char)
  467. wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  468. wave11.Anchored = true
  469. wave11.Name = "Wave"
  470. wave11.CanCollide = false
  471. wave11.Locked = true
  472. wave11.Size = Vector3.new(1, 1, 1)
  473. wave11.TopSurface = "Smooth"
  474. wave11.BottomSurface = "Smooth"
  475. wave11.Transparency = 0.35
  476. wave11.CFrame = HandCF
  477. wm31 = Instance.new("SpecialMesh", wave11)
  478. wm31.MeshId = "rbxassetid://3270017"
  479. coroutine.wrap(function()
  480. for i = 1, 30, 1 do
  481. wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  482. wave11.Size = wm31.Scale
  483. wave11.CFrame = HandCF
  484. wave11.Transparency = i/30
  485. wait()
  486. end
  487. wait()
  488. wave11:Destroy()
  489. end)()
  490. end
  491. GroundWave6 = function()
  492. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  493.  
  494. Colors = {"Lapis", "Crimson"}
  495.  
  496. local wave111 = Instance.new("Part", char)
  497. wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  498. wave111.Anchored = true
  499. wave111.Name = "Wave"
  500. wave111.CanCollide = false
  501. wave111.Locked = true
  502. wave111.Size = Vector3.new(1, 1, 1)
  503. wave111.TopSurface = "Smooth"
  504. wave111.BottomSurface = "Smooth"
  505. wave111.Transparency = 0.35
  506. wave111.CFrame = HandCF
  507. wm311 = Instance.new("SpecialMesh", wave111)
  508. wm311.MeshId = "rbxassetid://3270017"
  509. coroutine.wrap(function()
  510. for i = 1, 30, 1 do
  511. wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  512. wave111.Size = wm311.Scale
  513. wave111.CFrame = HandCF
  514. wave111.Transparency = i/30
  515. wait()
  516. end
  517. wait()
  518. wave111:Destroy()
  519. end)()
  520. end
  521. GroundWave7 = function()
  522. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  523.  
  524. Colors = {"Lapis", "Crimson"}
  525. local wave1111 = Instance.new("Part", char)
  526. wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  527. wave1111.Anchored = true
  528. wave1111.Name = "Wave"
  529. wave1111.CanCollide = false
  530. wave1111.Locked = true
  531. wave1111.Size = Vector3.new(1, 1, 1)
  532. wave1111.TopSurface = "Smooth"
  533. wave1111.BottomSurface = "Smooth"
  534. wave1111.Transparency = 0.35
  535. wave1111.CFrame = HandCF
  536. wm3111 = Instance.new("SpecialMesh", wave1111)
  537. wm3111.MeshId = "rbxassetid://3270017"
  538. coroutine.wrap(function()
  539. for i = 1, 30, 1 do
  540. wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  541. wave1111.Size = wm3111.Scale
  542. wave1111.CFrame = HandCF
  543. wave1111.Transparency = i/30
  544. wait()
  545. end
  546. wait()
  547. wave1111:Destroy()
  548. end)()
  549. end
  550. GroundWave8 = function()
  551. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  552.  
  553. Colors = {"Lapis", "Crimson"}
  554. local wave11111 = Instance.new("Part", char)
  555. wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  556. wave11111.Anchored = true
  557. wave11111.Name = "Wave"
  558. wave11111.CanCollide = false
  559. wave11111.Locked = true
  560. wave11111.Size = Vector3.new(1, 1, 1)
  561. wave11111.TopSurface = "Smooth"
  562. wave11111.BottomSurface = "Smooth"
  563. wave11111.Transparency = 0.35
  564. wave11111.CFrame = HandCF
  565. wm31111 = Instance.new("SpecialMesh", wave11111)
  566. wm31111.MeshId = "rbxassetid://3270017"
  567. coroutine.wrap(function()
  568. for i = 1, 30, 1 do
  569. wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  570. wave11111.Size = wm31111.Scale
  571. wave11111.CFrame = HandCF
  572. wave11111.Transparency = i/30
  573. wait()
  574. end
  575. wait()
  576. wave11111:Destroy()
  577. end)()
  578. end
  579. GroundWave9 = function()
  580. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  581.  
  582. Colors = {"Lapis", "Crimson"}
  583. local wave111111 = Instance.new("Part", char)
  584. wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  585. wave111111.Anchored = true
  586. wave111111.Name = "Wave"
  587. wave111111.CanCollide = false
  588. wave111111.Locked = true
  589. wave111111.Size = Vector3.new(1, 1, 1)
  590. wave111111.TopSurface = "Smooth"
  591. wave111111.BottomSurface = "Smooth"
  592. wave111111.Transparency = 0.35
  593. wave111111.CFrame = HandCF
  594. wm311111 = Instance.new("SpecialMesh", wave111111)
  595. wm311111.MeshId = "rbxassetid://3270017"
  596. coroutine.wrap(function()
  597. for i = 1, 30, 1 do
  598. wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  599. wave111111.Size = wm311111.Scale
  600. wave111111.CFrame = HandCF
  601. wave111111.Transparency = i/30
  602. wait()
  603. end
  604. wait()
  605. wave111111:Destroy()
  606. end)()
  607. end
  608. GroundWave10 = function()
  609. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  610.  
  611. Colors = {"Lapis", "Crimson"}
  612. local wave1111111 = Instance.new("Part", char)
  613. wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  614. wave1111111.Anchored = true
  615. wave1111111.Name = "Wave"
  616. wave1111111.CanCollide = false
  617. wave1111111.Locked = true
  618. wave1111111.Size = Vector3.new(1, 1, 1)
  619. wave1111111.TopSurface = "Smooth"
  620. wave1111111.BottomSurface = "Smooth"
  621. wave1111111.Transparency = 0.35
  622. wave1111111.CFrame = HandCF
  623. wm3111111 = Instance.new("SpecialMesh", wave1111111)
  624. wm3111111.MeshId = "rbxassetid://3270017"
  625. coroutine.wrap(function()
  626. for i = 1, 30, 1 do
  627. wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  628. wave1111111.Size = wm3111111.Scale
  629. wave1111111.CFrame = HandCF
  630. wave1111111.Transparency = i/30
  631. wait()
  632. end
  633. wait()
  634. wave1111111:Destroy()
  635. end)()
  636. end
  637.  
  638.  
  639. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  640.  
  641. function nooutline(part)
  642. part.TopSurface, part.BottomSurface, part.RightSurface, part.LeftSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  643. end
  644.  
  645. function debris(cfremz, thepart, amt)
  646. for j = 1, amt do
  647. do
  648. local pr = Instance.new("Part")
  649. nooutline(pr)
  650. pr.Name = "debrisobeb"
  651. pr.Anchored = true
  652. pr.BrickColor = thepart.BrickColor
  653. pr.CanCollide = true
  654. pr.Material = thepart.Material
  655. pr.Transparency = thepart.Transparency
  656. pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24))
  657. pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  658. pr.Parent = workspace
  659. game.Debris:AddItem(pr, 25)
  660. delay(15, function()
  661. if pr then
  662. pr.CanCollide = false
  663. pr.Anchored = false
  664. end
  665. end)
  666. end
  667. end
  668. for c = 1, amt do
  669. do
  670. local pr2 = Instance.new("Part")
  671. nooutline(pr2)
  672. pr2.Name = "moredebr"
  673. pr2.Anchored = false
  674. pr2.BrickColor = thepart.BrickColor
  675. pr2.CanCollide = false
  676. pr2.Material = thepart.Material
  677. pr2.Transparency = thepart.Transparency
  678. pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18))
  679. pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  680. pr2.Parent = workspace
  681. pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75))
  682. pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35))
  683. game.Debris:AddItem(pr2, 45)
  684. delay(2, function()
  685. pr2.CanCollide = true
  686. wait(10)
  687. if pr2 then
  688. pr2.CanCollide = false
  689. end
  690. end)
  691. end
  692. end
  693. end
  694.  
  695.  
  696. function weld5(part0, part1, c0, c1)
  697. weeld=Instance.new("Weld", part0)
  698. weeld.Part0=part0
  699. weeld.Part1=part1
  700. weeld.C0=c0
  701. weeld.C1=c1
  702. return weeld
  703. end
  704.  
  705.  
  706. par,loc=workspace:FindPartOnRay(Ray.new(root.Position,(root.Position-(root.Position-Vector3.new(0,2,0))).unit*-500),root)
  707.  
  708.  
  709. local acos = math.acos
  710. local sqrt = math.sqrt
  711. local Vec3 = Vector3.new
  712. local fromAxisAngle = CFrame.fromAxisAngle
  713.  
  714. local function toAxisAngle(CFr)
  715. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  716. local Angle = math.acos((R00+R11+R22-1)/2)
  717. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  718. A = A == 0 and 0.00001 or A
  719. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  720. B = B == 0 and 0.00001 or B
  721. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  722. C = C == 0 and 0.00001 or C
  723. local x = (R21-R12)/sqrt(A)
  724. local y = (R02-R20)/sqrt(B)
  725. local z = (R10-R01)/sqrt(C)
  726. return Vec3(x,y,z),Angle
  727. end
  728.  
  729. function ApplyTrig(Num,Func)
  730. local Min,Max = Func(0),Func(1)
  731. local i = Func(Num)
  732. return (i-Min)/(Max-Min)
  733. end
  734.  
  735. function LerpCFrame(CFrame1,CFrame2,Num)
  736. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  737. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  738. end
  739.  
  740. function Crater(Torso,Radius)
  741. Spawn(function()
  742. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  743. local Ignore = {}
  744. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  745. if v.Character ~= nil then
  746. Ignore[#Ignore+1] = v.Character
  747. end
  748. end
  749. local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  750. if Hit == nil then return end
  751. local Parts = {}
  752. for i = 1,360,10 do
  753. local P = Instance.new("Part",Torso.Parent)
  754. P.Anchored = true
  755. P.FormFactor = "Custom"
  756. P.BrickColor = Hit.BrickColor
  757. P.Material = Hit.Material
  758. P.TopSurface = "Smooth"
  759. P.BottomSurface = "Smooth"
  760. P.CanCollide = false
  761. P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
  762. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  763. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  764. if math.random(0,5) == 0 then -- rubble
  765. local P = Instance.new("Part",Torso.Parent)
  766. P.Anchored = true
  767. P.FormFactor = "Custom"
  768. P.BrickColor = Hit.BrickColor
  769. P.Material = Hit.Material
  770. P.TopSurface = "Smooth"
  771. P.CanCollide = false
  772. P.BottomSurface = "Smooth"
  773. P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
  774. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  775. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  776. end
  777. end
  778. for i = 0,1,0.05 do
  779. for i2,v in pairs(Parts) do
  780. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  781. end
  782. wait(0.02)
  783. end
  784. for i,v in pairs(Parts) do
  785. if v[1].Size.X > 2.1 then
  786. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  787. end
  788. v[1].Anchored = false
  789. end
  790. for i = 0,1,0.05 do
  791. for i2,v in pairs(Parts) do
  792. v[1].Transparency = i
  793. if i == 1 then
  794. v[1]:Destroy()
  795. elseif i >= 0.25 then
  796. v[1].CanCollide = false
  797. end
  798. end
  799. wait(0.02)
  800. end
  801. Parts = nil
  802. end)
  803. end
  804.  
  805.  
  806.  
  807.  
  808.  
  809. function FindNearestTorso(Position,Distance,SinglePlayer)
  810. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  811. local List = {}
  812. for i,v in pairs(workspace:GetChildren())do
  813. if v:IsA("Model")then
  814. if v:findFirstChild("Torso")then
  815. if v ~= char then
  816. if(v.Torso.Position -Position).magnitude <= Distance then
  817. table.insert(List,v)
  818. end
  819. end
  820. end
  821. end
  822. end
  823. return List
  824. end
  825.  
  826.  
  827.  
  828. function FindNearestHead(Position,Distance,SinglePlayer)
  829. if SinglePlayer then return(SinglePlayer.Head.CFrame.p -Position).magnitude < Distance end
  830. local List = {}
  831. for i,v in pairs(workspace:GetChildren())do
  832. if v:IsA("Model")then
  833. if v:findFirstChild("Head")then
  834. if v ~= char then
  835. if(v.Head.Position -Position).magnitude <= Distance then
  836. table.insert(List,v)
  837. end
  838. end
  839. end
  840. end
  841. end
  842. return List
  843. end
  844.  
  845.  
  846.  
  847. function FindNearestRightArm(Position,Distance,SinglePlayer)
  848. if SinglePlayer then return(SinglePlayer.RightArm.CFrame.p -Position).magnitude < Distance end
  849. local List = {}
  850. for i,v in pairs(workspace:GetChildren())do
  851. if v:IsA("Model")then
  852. if v:findFirstChild("Right Arm")then
  853. if v ~= char then
  854. if(v.RightArm.Position -Position).magnitude <= Distance then
  855. table.insert(List,v)
  856. end
  857. end
  858. end
  859. end
  860. end
  861. return List
  862. end
  863.  
  864.  
  865. function FindNearestLeftArm(Position,Distance,SinglePlayer)
  866. if SinglePlayer then return(SinglePlayer.LeftArm.CFrame.p -Position).magnitude < Distance end
  867. local List = {}
  868. for i,v in pairs(workspace:GetChildren())do
  869. if v:IsA("Model")then
  870. if v:findFirstChild("Left Arm")then
  871. if v ~= char then
  872. if(v.LeftArm.Position -Position).magnitude <= Distance then
  873. table.insert(List,v)
  874. end
  875. end
  876. end
  877. end
  878. end
  879. return List
  880. end
  881.  
  882.  
  883.  
  884. function FindNearestRightLeg(Position,Distance,SinglePlayer)
  885. if SinglePlayer then return(SinglePlayer.RightLeg.CFrame.p -Position).magnitude < Distance end
  886. local List = {}
  887. for i,v in pairs(workspace:GetChildren())do
  888. if v:IsA("Model")then
  889. if v:findFirstChild("Right Leg")then
  890. if v ~= char then
  891. if(v.RightLeg.Position -Position).magnitude <= Distance then
  892. table.insert(List,v)
  893. end
  894. end
  895. end
  896. end
  897. end
  898. return List
  899. end
  900.  
  901.  
  902. function FindNearestLeftLeg(Position,Distance,SinglePlayer)
  903. if SinglePlayer then return(SinglePlayer.LeftLeg.CFrame.p -Position).magnitude < Distance end
  904. local List = {}
  905. for i,v in pairs(workspace:GetChildren())do
  906. if v:IsA("Model")then
  907. if v:findFirstChild("Left Leg")then
  908. if v ~= char then
  909. if(v.LeftLeg.Position -Position).magnitude <= Distance then
  910. table.insert(List,v)
  911. end
  912. end
  913. end
  914. end
  915. end
  916. return List
  917. end
  918.  
  919.  
  920.  
  921.  
  922.  
  923.  
  924. mouse.KeyDown:connect(function(key)--------------------------------------------Roar
  925. if key == "q" then
  926. hum.WalkSpeed = 0
  927. if Debounces.CanAttack == true then
  928. Debounces.CanAttack = false
  929. Debounces.NoIdl = true
  930. Debounces.on = true
  931. for i = 1, 30 do
  932. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-34)), 0.2)
  933. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(34)), 0.2)
  934. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.2)
  935. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2)
  936. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  937. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  938. if Debounces.on == false then break end
  939. rs:wait(6)
  940. end
  941. v = Instance.new("Sound")
  942. v.SoundId = "rbxassetid://862467390"
  943. v.Parent = char
  944. v.Looped = false
  945. v.Pitch = .94
  946. v.Volume = 50
  947. wait(.01)
  948. v:Play()
  949.  
  950.  
  951. local Shockwave = function()
  952. local rng1 = Instance.new("Part", char)
  953. rng1.Anchored = true
  954. rng1.BrickColor = BrickColor.new("Lapis")
  955. rng1.CanCollide = false
  956. rng1.FormFactor = 3
  957. rng1.Name = "Ring"
  958. rng1.Size = Vector3.new(1, 1, 1)
  959. rng1.Transparency = 0.35
  960. rng1.TopSurface = 0
  961. rng1.BottomSurface = 0
  962. local rngm1 = Instance.new("SpecialMesh", rng1)
  963. rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
  964. rngm1.Scale = Vector3.new(10, 10, 1)
  965. rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  966. local Wave = Instance.new("Part", game.Workspace--[[?]])
  967. Wave.Name = "Shockwave"
  968. Wave.BrickColor = BrickColor.new("Lapis")
  969. Wave.Size = Vector3.new(1, 1, 1)
  970. Wave.Shape = "Ball"
  971. Wave.CanCollide = false
  972. Wave.Anchored = true
  973. Wave.TopSurface = 0
  974. Wave.BottomSurface = 0
  975. Wave.Touched:connect(function(hit)
  976. if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
  977. local Occlude = true
  978. local NotOccludes = {
  979. char.Name;
  980. "Wings";
  981. "Scythe";
  982. "Thingy";
  983. "Thingy2"; -- put all of the names in a table pls
  984. }
  985. for i,v in pairs(NotOccludes) do
  986. if hit.Parent.Name == v then
  987. Occlude = false
  988. end
  989. end
  990. --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
  991. if Occlude then
  992. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
  993. hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
  994. end
  995. end
  996. end)
  997.  
  998. Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
  999.  
  1000. coroutine.wrap(function()
  1001. for i = 1, 20, 0.2 do
  1002. rngm1.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
  1003. rng1.Transparency = i/20
  1004. rng1.CFrame = Wave.CFrame
  1005. wait()
  1006. end
  1007. wait()
  1008. rng1:Destroy()
  1009. end)()
  1010.  
  1011. Delay(0, function()
  1012.  
  1013.  
  1014. for i = 1, 50, 1 do
  1015. Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
  1016. Wave.CFrame = char.Torso.CFrame
  1017. local t = i / 50
  1018. Wave.Transparency = t
  1019. wait()
  1020. end
  1021.  
  1022. Wave:Destroy()
  1023. end)
  1024. Delay(0, function()
  1025. while wait() do
  1026. if Wave ~= nil then
  1027. Wave.CFrame = char.Torso.CFrame
  1028. else
  1029. break
  1030. end
  1031. end
  1032. end)
  1033. end
  1034.  
  1035.  
  1036. new = Instance.new
  1037.  
  1038. v3 = Vector3.new
  1039.  
  1040.  
  1041. a21e = new("Part",char)
  1042. a21e.Name = "Beam"..num
  1043. a21e.Locked = true
  1044. a21e.Size = v3(1,1,1)
  1045. a21e.CanCollide = false
  1046. a21e.Position = v3(999,999,999)
  1047. a21e.BrickColor = BrickColor.new("Lapis")
  1048. a21e.Material = "Foil"
  1049. a21e.Transparency = 0
  1050. aa21e = new("SpecialMesh",a21e)
  1051. a21e.Anchored = true
  1052. a21e.Position = root.Position
  1053. aa21e.MeshType = "Sphere"
  1054. aa21e.Scale = v3(1,1,1)
  1055.  
  1056.  
  1057. coroutine.resume(coroutine.create(function()
  1058. BurningEff(FindNearestTorso(root.CFrame.p,35))
  1059. BurningEff(FindNearestHead(root.CFrame.p,35))
  1060. BurningEff(FindNearestRightArm(root.CFrame.p,35))
  1061. BurningEff(FindNearestLeftArm(root.CFrame.p,35))
  1062. BurningEff(FindNearestRightLeg(root.CFrame.p,35))
  1063. BurningEff(FindNearestLeftLeg(root.CFrame.p,35))
  1064.  
  1065. end))
  1066.  
  1067. for i,v in pairs(FindNearestTorso(root.CFrame.p,25))do
  1068. if v:FindFirstChild('Humanoid') then
  1069. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1070. v.Humanoid.PlatformStand = true
  1071. v:FindFirstChild("Torso").Velocity = torso.CFrame.lookVector * 200
  1072. BurningEff(v:FindFirstChild('Torso'))
  1073.  
  1074. end
  1075. end
  1076.  
  1077.  
  1078. coroutine.resume(coroutine.create(function()
  1079.  
  1080. for i,v in pairs(workspace:children()) do
  1081. charr = v:FindFirstChild('Character')
  1082. for i = 1, 40 do
  1083. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1084. wait()
  1085. end
  1086.  
  1087. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1088. end
  1089. end))
  1090.  
  1091.  
  1092.  
  1093.  
  1094. coroutine.resume(coroutine.create(function()
  1095. for i = 1, 40 do
  1096. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1097. wait()
  1098. end
  1099. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1100. end))
  1101.  
  1102. coroutine.resume(coroutine.create(function()
  1103. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  1104. if par then
  1105. local cfremz = CFrame.new(loc)
  1106. debris(cfremz, par, 50)
  1107. end
  1108. end))
  1109.  
  1110.  
  1111. Crater(root,155)
  1112. GroundWave5()
  1113. GroundWave6()
  1114. GroundWave7()
  1115. GroundWave8()
  1116. GroundWave9()
  1117. GroundWave10()
  1118.  
  1119. coroutine.resume(coroutine.create(function()
  1120. for i = 1,25 do
  1121. wait()
  1122. aa21e.Scale = aa21e.Scale + v3(5,5,5)
  1123. a21e.Transparency = a21e.Transparency + 0.04
  1124. end
  1125. end))
  1126.  
  1127.  
  1128.  
  1129.  
  1130. for i = 1, 30 do
  1131. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.3)
  1132. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  1133. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(28)), 0.3)
  1134. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-28)), 0.3)
  1135. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1136. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3.2, .3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1137. if Debounces.on == false then break end
  1138. rs:wait()
  1139. end
  1140. wait(4.4)
  1141. Debounces.NoIdl = false
  1142. hum.WalkSpeed = 5
  1143. Debounces.on = false
  1144. wait()
  1145. if Debounces.CanAttack == false then
  1146. Debounces.CanAttack = true
  1147. v:Destroy()
  1148. end
  1149. end
  1150. end
  1151. end)
  1152.  
  1153.  
  1154.  
  1155.  
  1156.  
  1157.  
  1158.  
  1159. ----------------------------------------------------
  1160. function weld5(part0, part1, c0, c1)
  1161. weeld=Instance.new("Weld", part0)
  1162. weeld.Part0=part0
  1163. weeld.Part1=part1
  1164. weeld.C0=c0
  1165. weeld.C1=c1
  1166. return weeld
  1167. end
  1168.  
  1169.  
  1170.  
  1171.  
  1172.  
  1173. Grab = false
  1174. mouse.KeyDown:connect(function(key)-----------------------------------------Grab
  1175. if key == "z" then
  1176. Debounces.on = true
  1177. Debounces.NoIdl = true
  1178. if Grab == false then
  1179. gp = nil
  1180. con1=larm.Touched:connect(function(hit) -- this is grab
  1181. ht = hit.Parent
  1182. hum1=ht:FindFirstChild('Humanoid')
  1183. if hum1 ~= nil then
  1184. hum1.PlatformStand=true
  1185. gp = ht
  1186. Grab = true
  1187. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-3.3,0),CFrame.new(0,0,0))
  1188. asd.Parent = larm
  1189. asd.Name = "asd"
  1190. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
  1191. elseif hum1 == nil then
  1192. con1:disconnect()
  1193. wait() return
  1194. end
  1195. end)
  1196.  
  1197.  
  1198. for i = 1, 18 do
  1199. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(36)), 0.2)
  1200. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.65,.9,-.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  1201. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  1202. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.8, 0) * CFrame.Angles(math.rad(-60), math.rad(0), 0), 0.2)
  1203. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
  1204. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
  1205. if Debounces.on == false then break end
  1206. wait()
  1207. end
  1208. con1:disconnect()
  1209. Debounces.on = false
  1210. Debounces.NoIdl = false
  1211. wait(0.1)
  1212. ht:FindFirstChild("Torso").CanCollide = false
  1213. ht:FindFirstChild("RightArm").CanCollide = false
  1214. ht:FindFirstChild("LeftArm").CanCollide = false
  1215. ht:FindFirstChild("RightLeg").CanCollide = false
  1216. ht:FindFirstChild("LeftLeg").CanCollide = false
  1217. ht:FindFirstChild("Head").CanCollide = false
  1218. elseif Grab == true then
  1219. Grab = false
  1220. for i = 1, 20 do
  1221. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.2)
  1222. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-20)), 0.1)
  1223. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  1224. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  1225. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  1226. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  1227. if Debounces.on == false then end
  1228. wait()
  1229. end
  1230. if gp ~= nil then
  1231. for i,v in pairs(larm:GetChildren()) do
  1232. if v.Name == "asd" and v:IsA("Weld") then
  1233. v:Remove()
  1234. end
  1235. end
  1236. bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
  1237. bv.maxForce = Vector3.new(400000, 400000, 400000)
  1238. bv.P = 125000000000000
  1239. bv.velocity = char.Head.CFrame.lookVector * 1000
  1240. for i = 1, 12 do
  1241. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.75)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(20)), 0.5)
  1242. if Debounces.on == false then end
  1243. wait()
  1244. end
  1245. ht=nil
  1246. Spawn(function()
  1247. wait(0.5)
  1248. bv:Destroy()
  1249. end)
  1250. Debounces.on = false
  1251. Debounces.NoIdl = false
  1252. elseif ht == nil then wait()
  1253. Grab = false
  1254. Debounces.on = false
  1255. Debounces.NoIdl = false
  1256. end
  1257. end
  1258. end
  1259. end)
  1260.  
  1261.  
  1262.  
  1263.  
  1264. mouse.KeyDown:connect(function(key)
  1265. if key == "c" then
  1266. if Debounces.CanAttack == true then
  1267. Debounces.CanAttack = false
  1268. Debounces.NoIdl = true
  1269. Debounces.on = true
  1270.  
  1271.  
  1272.  
  1273.  
  1274. GroundWaves5 = function()
  1275. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1276.  
  1277. Colors = {"Lapis", "Crimson"}
  1278.  
  1279.  
  1280. local wave11 = Instance.new("Part", char)
  1281. wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1282. wave11.Anchored = true
  1283. wave11.Name = "Wave"
  1284. wave11.CanCollide = false
  1285. wave11.Locked = true
  1286. wave11.Size = Vector3.new(1, 1, 1)
  1287. wave11.TopSurface = "Smooth"
  1288. wave11.BottomSurface = "Smooth"
  1289. wave11.Transparency = 0.35
  1290. wave11.CFrame = HandCF
  1291. wm31 = Instance.new("SpecialMesh", wave11)
  1292. wm31.MeshId = "rbxassetid://3270017"
  1293. coroutine.wrap(function()
  1294. for i = 1, 30, 1 do
  1295. wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1296. wave11.Size = wm31.Scale
  1297. wave11.CFrame = HandCF
  1298. wave11.Transparency = i/30
  1299. wait()
  1300. end
  1301. wait()
  1302. wave11:Destroy()
  1303. end)()
  1304. end
  1305. GroundWaves6 = function()
  1306. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1307.  
  1308. Colors = {"Lapis", "Crimson"}
  1309.  
  1310. local wave111 = Instance.new("Part", char)
  1311. wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1312. wave111.Anchored = true
  1313. wave111.Name = "Wave"
  1314. wave111.CanCollide = false
  1315. wave111.Locked = true
  1316. wave111.Size = Vector3.new(1, 1, 1)
  1317. wave111.TopSurface = "Smooth"
  1318. wave111.BottomSurface = "Smooth"
  1319. wave111.Transparency = 0.35
  1320. wave111.CFrame = HandCF
  1321. wm311 = Instance.new("SpecialMesh", wave111)
  1322. wm311.MeshId = "rbxassetid://3270017"
  1323. coroutine.wrap(function()
  1324. for i = 1, 30, 1 do
  1325. wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1326. wave111.Size = wm311.Scale
  1327. wave111.CFrame = HandCF
  1328. wave111.Transparency = i/30
  1329. wait()
  1330. end
  1331. wait()
  1332. wave111:Destroy()
  1333. end)()
  1334. end
  1335. GroundWaves7 = function()
  1336. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1337.  
  1338. Colors = {"Lapis", "Crimson"}
  1339. local wave1111 = Instance.new("Part", char)
  1340. wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1341. wave1111.Anchored = true
  1342. wave1111.Name = "Wave"
  1343. wave1111.CanCollide = false
  1344. wave1111.Locked = true
  1345. wave1111.Size = Vector3.new(1, 1, 1)
  1346. wave1111.TopSurface = "Smooth"
  1347. wave1111.BottomSurface = "Smooth"
  1348. wave1111.Transparency = 0.35
  1349. wave1111.CFrame = HandCF
  1350. wm3111 = Instance.new("SpecialMesh", wave1111)
  1351. wm3111.MeshId = "rbxassetid://3270017"
  1352. coroutine.wrap(function()
  1353. for i = 1, 30, 1 do
  1354. wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1355. wave1111.Size = wm3111.Scale
  1356. wave1111.CFrame = HandCF
  1357. wave1111.Transparency = i/30
  1358. wait()
  1359. end
  1360. wait()
  1361. wave1111:Destroy()
  1362. end)()
  1363. end
  1364. GroundWaves8 = function()
  1365. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1366.  
  1367. Colors = {"Lapis", "Crimson"}
  1368. local wave11111 = Instance.new("Part", char)
  1369. wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1370. wave11111.Anchored = true
  1371. wave11111.Name = "Wave"
  1372. wave11111.CanCollide = false
  1373. wave11111.Locked = true
  1374. wave11111.Size = Vector3.new(1, 1, 1)
  1375. wave11111.TopSurface = "Smooth"
  1376. wave11111.BottomSurface = "Smooth"
  1377. wave11111.Transparency = 0.35
  1378. wave11111.CFrame = HandCF
  1379. wm31111 = Instance.new("SpecialMesh", wave11111)
  1380. wm31111.MeshId = "rbxassetid://3270017"
  1381. coroutine.wrap(function()
  1382. for i = 1, 30, 1 do
  1383. wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1384. wave11111.Size = wm31111.Scale
  1385. wave11111.CFrame = HandCF
  1386. wave11111.Transparency = i/30
  1387. wait()
  1388. end
  1389. wait()
  1390. wave11111:Destroy()
  1391. end)()
  1392. end
  1393. GroundWaves9 = function()
  1394. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1395.  
  1396. Colors = {"Lapis", "Crimson"}
  1397. local wave111111 = Instance.new("Part", char)
  1398. wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1399. wave111111.Anchored = true
  1400. wave111111.Name = "Wave"
  1401. wave111111.CanCollide = false
  1402. wave111111.Locked = true
  1403. wave111111.Size = Vector3.new(1, 1, 1)
  1404. wave111111.TopSurface = "Smooth"
  1405. wave111111.BottomSurface = "Smooth"
  1406. wave111111.Transparency = 0.35
  1407. wave111111.CFrame = HandCF
  1408. wm311111 = Instance.new("SpecialMesh", wave111111)
  1409. wm311111.MeshId = "rbxassetid://3270017"
  1410. coroutine.wrap(function()
  1411. for i = 1, 30, 1 do
  1412. wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1413. wave111111.Size = wm311111.Scale
  1414. wave111111.CFrame = HandCF
  1415. wave111111.Transparency = i/30
  1416. wait()
  1417. end
  1418. wait()
  1419. wave111111:Destroy()
  1420. end)()
  1421. end
  1422. GroundWaves10 = function()
  1423. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1424.  
  1425. Colors = {"Lapis", "Crimson"}
  1426. local wave1111111 = Instance.new("Part", char)
  1427. wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1428. wave1111111.Anchored = true
  1429. wave1111111.Name = "Wave"
  1430. wave1111111.CanCollide = false
  1431. wave1111111.Locked = true
  1432. wave1111111.Size = Vector3.new(1, 1, 1)
  1433. wave1111111.TopSurface = "Smooth"
  1434. wave1111111.BottomSurface = "Smooth"
  1435. wave1111111.Transparency = 0.35
  1436. wave1111111.CFrame = HandCF
  1437. wm3111111 = Instance.new("SpecialMesh", wave1111111)
  1438. wm3111111.MeshId = "rbxassetid://3270017"
  1439. coroutine.wrap(function()
  1440. for i = 1, 30, 1 do
  1441. wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1442. wave1111111.Size = wm3111111.Scale
  1443. wave1111111.CFrame = HandCF
  1444. wave1111111.Transparency = i/30
  1445. wait()
  1446. end
  1447. wait()
  1448. wave1111111:Destroy()
  1449. end)()
  1450. end
  1451.  
  1452.  
  1453.  
  1454. for i = 1, 40 do
  1455. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  1456. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  1457. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  1458. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  1459. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  1460. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  1461. if Debounces.on == false then break end
  1462. wait()
  1463. end
  1464.  
  1465.  
  1466.  
  1467.  
  1468. coroutine.resume(coroutine.create(function()
  1469. for i=1, 5 do
  1470. p=Instance.new("Part")
  1471. p.FrontSurface=par.TopSurface
  1472. p.Material=par.Material
  1473. p.BottomSurface=0
  1474. p.Anchored=true p.CanCollide=false
  1475. p.BrickColor=par.BrickColor
  1476. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  1477. p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  1478. p.Parent=char
  1479. game:GetService("Debris"):AddItem(p,2+i*.1)
  1480. if math.random(1,5)==5 then
  1481. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1482. end
  1483. end
  1484. for i=1, 5 do
  1485. for i=1, 1 do
  1486. p=Instance.new("Part")
  1487. p.TopSurface=par.TopSurface
  1488. p.BottomSurface=par.BottomSurface
  1489. p.Material=par.Material
  1490. p.BottomSurface=0
  1491. p.Anchored=false p.CanCollide=true
  1492. p.BrickColor=par.BrickColor
  1493. p.formFactor="Custom"
  1494. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  1495. p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  1496. p.Parent=char
  1497. game:GetService("Debris"):AddItem(p,3+i*.1)
  1498. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  1499. p.RotVelocity=p.Velocity
  1500. if math.random(1,5)==5 then
  1501. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1502. end
  1503. end
  1504. end
  1505. end))
  1506.  
  1507.  
  1508.  
  1509.  
  1510. coroutine.resume(coroutine.create(function()
  1511. wait(0.2)
  1512. for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
  1513. if v:FindFirstChild('Humanoid') then
  1514. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1515. v.Humanoid.PlatformStand = true
  1516. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  1517. end
  1518. end
  1519.  
  1520. GroundWaves5()
  1521. GroundWaves6()
  1522. GroundWaves7()
  1523. GroundWaves8()
  1524. GroundWaves9()
  1525. GroundWaves10()
  1526. end))
  1527. for i = 1, 20 do
  1528. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.6)
  1529. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.6)
  1530. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  1531. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  1532. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  1533. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  1534. if Debounces.on == false then break end
  1535. wait()
  1536. end
  1537.  
  1538.  
  1539.  
  1540.  
  1541. if Debounces.CanAttack == false then
  1542. Debounces.CanAttack = true
  1543. Debounces.on = false
  1544. Debounces.NoIdl = false
  1545.  
  1546. end
  1547. end
  1548. end
  1549. end)
  1550.  
  1551.  
  1552. function newRay(start,face,range,wat)
  1553. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  1554. hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  1555. return rey,hit,pos
  1556. end
  1557.  
  1558.  
  1559.  
  1560. fat = Instance.new("BindableEvent",script)
  1561. fat.Name = "Heartbeat"
  1562.  
  1563. script:WaitForChild("Heartbeat")
  1564.  
  1565. frame = 1/30
  1566. tf = 0
  1567. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  1568. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  1569. lastframe = tick()
  1570. script.Heartbeat:Fire() --ayy lmao
  1571.  
  1572. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  1573. tf = tf + s
  1574. if tf >= frame then
  1575. if allowframeloss then
  1576. script.Heartbeat:Fire()
  1577. lastframe=tick()
  1578. else
  1579. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  1580. for i=1, math.floor(tf/frame) do
  1581. script.Heartbeat:Fire()
  1582. end
  1583. lastframe=tick()
  1584. end
  1585. if tossremainder then
  1586. tf = 0
  1587. else
  1588. tf = tf - frame * math.floor(tf/frame)
  1589. end
  1590. end
  1591. end)
  1592.  
  1593. function Swait(NUMBER)
  1594. if NUMBER == 0 or NUMBER == nil then
  1595. fat.Event:wait()
  1596. else
  1597. for i = 1, NUMBER do
  1598. fat.Event:wait()
  1599. end
  1600. end
  1601. end
  1602.  
  1603. function Landing2()
  1604. local rng = Instance.new("Part", char)
  1605. rng.Anchored = true
  1606. rng.BrickColor = BrickColor.new("Lapis")
  1607. rng.CanCollide = false
  1608. rng.FormFactor = 3
  1609. rng.Name = "Ring"
  1610. rng.Size = Vector3.new(1, 1, 1)
  1611. rng.Transparency = 0
  1612. rng.TopSurface = 0
  1613. rng.BottomSurface = 0
  1614. rng.Position = root.Position
  1615. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1616. local rngm = Instance.new("SpecialMesh", rng)
  1617. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1618. local rng2 = rng:Clone()
  1619. rng2.Parent = char
  1620. local rng2m = rng2.Mesh
  1621. local rng3 = rng:Clone()
  1622. rng3.Parent = char
  1623. local rng3m = rng3.Mesh
  1624. local rng4 = rng:Clone()
  1625. rng4.Parent = char
  1626. local rng4m = rng4.Mesh
  1627. local rng5 = rng:Clone()
  1628. rng5.Parent = char
  1629. local rng5m = rng5.Mesh
  1630. for i,v in pairs(FindNearestTorso(torso.CFrame.p,905))do
  1631. if v:FindFirstChild('Humanoid') then
  1632. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1633. v.Humanoid.PlatformStand = true
  1634. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  1635. end
  1636. end
  1637. --MagicBlock(BrickColor.new("Lapis"),root.CFrame,15,15,15,5,5,5,0.015)
  1638. -- CFuncs["Sound"].Create("rbxassetid://187137517", rng, 10, 1)
  1639. --CFuncs["Sound"].Create("rbxassetid://597291504", rng, 5, 0.85)
  1640. ---CFuncs["Sound"].Create("rbxassetid://144699494", rng, 10, 1)
  1641. wait()
  1642. local scaler = 10
  1643. local scaler2 = 10
  1644. for i = 0,10,0.1 do
  1645. Swait()
  1646. rng.Transparency = rng.Transparency + 0.01
  1647. rng2.Transparency = rng2.Transparency + 0.01
  1648. rng3.Transparency = rng3.Transparency + 0.01
  1649. rng4.Transparency = rng4.Transparency + 0.01
  1650. rng5.Transparency = rng5.Transparency + 0.01
  1651. scaler = scaler - 0.125
  1652. scaler2 = scaler2 - 0.1
  1653. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 4)
  1654. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 3)
  1655. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 2)
  1656. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 1)
  1657. rng5.Size = rng5m.Scale
  1658. rng5.CFrame = rng.CFrame
  1659. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2, scaler2/2, 5)
  1660. end
  1661. end
  1662. function Landing()
  1663. Grabee = torso
  1664. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  1665. if par then
  1666. local cfremz = CFrame.new(loc)
  1667. debris(cfremz, par, 50)
  1668. end
  1669. for i=1, 50 do
  1670. p=Instance.new("Part")
  1671. p.FrontSurface=par.TopSurface
  1672. p.Material=par.Material
  1673. p.BottomSurface=0
  1674. p.Anchored=true p.CanCollide=false
  1675. p.BrickColor=par.BrickColor
  1676. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  1677. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  1678. p.Parent=char
  1679. game:GetService("Debris"):AddItem(p,2+i*.1)
  1680. if math.random(1,5)==5 then
  1681. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1682. end
  1683. end
  1684. for i=1, 50 do
  1685. for i=1, 1 do
  1686. p=Instance.new("Part")
  1687. p.TopSurface=par.TopSurface
  1688. p.BottomSurface=par.BottomSurface
  1689. p.Material=par.Material
  1690. p.BottomSurface=0
  1691. p.Anchored=false p.CanCollide=true
  1692. p.BrickColor=par.BrickColor
  1693. p.formFactor="Custom"
  1694. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  1695. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  1696. p.Parent=char
  1697. game:GetService("Debris"):AddItem(p,3+i*.1)
  1698. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  1699. p.RotVelocity=p.Velocity
  1700. if math.random(1,5)==5 then
  1701. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1702. end
  1703. end
  1704. Swait(.025)
  1705. end
  1706. end
  1707.  
  1708.  
  1709.  
  1710.  
  1711.  
  1712.  
  1713.  
  1714.  
  1715.  
  1716.  
  1717. mouse.KeyDown:connect(function(key)
  1718. if key == "m" then
  1719. hum.WalkSpeed = 0
  1720. if Debounces.CanAttack == true then
  1721. Debounces.CanAttack = false
  1722. Debounces.on = true
  1723. Debounces.NoIdl = true
  1724.  
  1725. for i = 1, 20 do
  1726. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
  1727. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
  1728. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
  1729. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3.2, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
  1730. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -1.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
  1731. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.6, -2, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
  1732. if Debounces.on == false then break end
  1733. wait()
  1734.  
  1735. end
  1736. wait(1)
  1737. local rng = Instance.new("Part", char)
  1738. rng.Anchored = true
  1739. rng.BrickColor = BrickColor.new("Lapis")
  1740. rng.CanCollide = false
  1741. rng.FormFactor = 3
  1742. rng.Name = "Ring"
  1743. rng.Size = Vector3.new(1, 1, 1)
  1744. rng.Transparency = 0.35
  1745. rng.TopSurface = 0
  1746. rng.BottomSurface = 0
  1747. rng.Position = torso.Position - Vector3.new(0,2,0)
  1748. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1749. local rngm = Instance.new("SpecialMesh", rng)
  1750. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1751. rngm.Scale = Vector3.new(1, 1, 2)
  1752. l = Instance.new("Sound",char)
  1753. l.SoundId = "http://www.roblox.com/asset/?id=169445602"
  1754. l.Looped = false
  1755. l.Pitch = .7
  1756. l.Volume = 1
  1757. l:Play()
  1758. coroutine.wrap(function()
  1759. for i = 1, 60, 2 do
  1760. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  1761. rng.Transparency = i/60
  1762. wait()
  1763. end
  1764. wait()
  1765. rng:Destroy()
  1766. end)()
  1767. hum.WalkSpeed = 50
  1768. BV = Instance.new("BodyVelocity", torso)
  1769. BV.maxForce = Vector3.new(0,100000,0)
  1770. BV.P = 100000
  1771. BV.velocity = Vector3.new(0,999999,0)
  1772. for i = 1, 145 do
  1773. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
  1774. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
  1775. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
  1776. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
  1777. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
  1778. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, 0, -2) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
  1779. if Debounces.on == false then break end
  1780. wait()
  1781. end
  1782. l:Destroy()
  1783. BV:Destroy()
  1784. coroutine.resume(coroutine.create(function()
  1785. wait(0.01)
  1786. l = Instance.new("Sound",char)
  1787. l.SoundId = "http://www.roblox.com/asset/?id=849891594"
  1788. l.Looped = false
  1789. l.Pitch = 1
  1790. l.Volume = 80
  1791. l:Play()
  1792. end))
  1793. for i = 1, 60 do
  1794. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4)
  1795. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)), 0.4)
  1796. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4)
  1797. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4)
  1798. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  1799. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  1800. if Debounces.on == false then break end
  1801. wait()
  1802. end
  1803. if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
  1804. for i = 1, 30 do
  1805. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(-10)), 0.6)
  1806. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), 0.6)
  1807. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.6)
  1808. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(-90), math.rad(0), 0), 0.6)
  1809. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
  1810. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
  1811. if Debounces.on == false then break end
  1812. wait()
  1813. end
  1814. end
  1815. Debounces.on = false
  1816. Debounces.NoIdl = false
  1817. local ry,ht,ps=nil,nil,nil
  1818. while ht==nil do
  1819. ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
  1820. wait()
  1821. end
  1822.  
  1823.  
  1824. coroutine.resume(coroutine.create(function()
  1825.  
  1826. for i,v in pairs(workspace:children()) do
  1827. charr = v:FindFirstChild('Character')
  1828. for i = 1, 15 do
  1829. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1830. wait()
  1831. end
  1832.  
  1833. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1834. end
  1835. end))
  1836.  
  1837.  
  1838.  
  1839.  
  1840. coroutine.resume(coroutine.create(function()
  1841. for i = 1, 15 do
  1842. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1843. wait()
  1844. end
  1845. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1846. end))
  1847.  
  1848.  
  1849. coroutine.resume(coroutine.create(function()
  1850. Landing2()
  1851. end))
  1852. Landing()
  1853. game:GetService("Debris"):AddItem(rng, 1)
  1854. game:GetService("Debris"):AddItem(rng2, 1)
  1855. game:GetService("Debris"):AddItem(rng3, 1)
  1856. game:GetService("Debris"):AddItem(rng4, 1)
  1857. game:GetService("Debris"):AddItem(rng5, 1)
  1858. hum.WalkSpeed = 5
  1859. if Debounces.CanAttack == false then
  1860. Debounces.CanAttack = true
  1861. end
  1862. end
  1863. end
  1864. end)
  1865.  
  1866.  
  1867.  
  1868. ptez = {0.7, 0.8, 0.9, 1}
  1869.  
  1870. function GroundPound()
  1871. local rng = Instance.new("Part", char)
  1872. rng.Anchored = true
  1873. rng.BrickColor = BrickColor.new("Lapis")
  1874. rng.CanCollide = false
  1875. rng.FormFactor = 3
  1876. rng.Name = "Ring"
  1877. rng.Size = Vector3.new(1, 1, 1)
  1878. rng.Transparency = 0.35
  1879. rng.TopSurface = 0
  1880. rng.BottomSurface = 0
  1881. rng.Position = larm.Position - Vector3.new(0,4,0)
  1882. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1883. local rngm = Instance.new("SpecialMesh", rng)
  1884. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1885. rngm.Scale = Vector3.new(1, 1, 2)
  1886. coroutine.resume(coroutine.create(function()
  1887. t = Instance.new("Sound",char)
  1888. t.SoundId = "http://www.roblox.com/asset/?id=142070127"
  1889. t.Pitch = ptez[math.random(1,#ptez)]
  1890. t.Volume = 1
  1891. wait(.1)
  1892. t:Play()
  1893. end))
  1894. coroutine.wrap(function()
  1895. for i = 1, 60, 2 do
  1896. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  1897. rng.Transparency = i/60
  1898. wait()
  1899. end
  1900. wait()
  1901. rng:Destroy()
  1902. end)()
  1903.  
  1904. end
  1905.  
  1906.  
  1907. function GroundPound2()
  1908. local rng = Instance.new("Part", char)
  1909. rng.Anchored = true
  1910. rng.BrickColor = BrickColor.new("Lapis")
  1911. rng.CanCollide = false
  1912. rng.FormFactor = 3
  1913. rng.Name = "Ring"
  1914. rng.Size = Vector3.new(1, 1, 1)
  1915. rng.Transparency = 0.35
  1916. rng.TopSurface = 0
  1917. rng.BottomSurface = 0
  1918. rng.Position = rarm.Position - Vector3.new(0,4,0)
  1919. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1920. local rngm = Instance.new("SpecialMesh", rng)
  1921. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1922. rngm.Scale = Vector3.new(1, 1, 2)
  1923. coroutine.resume(coroutine.create(function()
  1924. t = Instance.new("Sound",char)
  1925. t.SoundId = "http://www.roblox.com/asset/?id=142070127"
  1926. t.Pitch = ptez[math.random(1,#ptez)]
  1927. t.Volume = 1
  1928. wait(.1)
  1929. t:Play()
  1930. end))
  1931. coroutine.wrap(function()
  1932. for i = 1, 60, 2 do
  1933. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  1934. rng.Transparency = i/60
  1935. wait()
  1936. end
  1937. wait()
  1938. rng:Destroy()
  1939. end)()
  1940. end
  1941.  
  1942.  
  1943.  
  1944.  
  1945. mouse.KeyDown:connect(function(key)
  1946. if key == "h" then
  1947. if Debounces.CanAttack == true then
  1948. Debounces.CanAttack = false
  1949. Debounces.NoIdl = true
  1950. Debounces.on = true
  1951.  
  1952.  
  1953.  
  1954.  
  1955. coroutine.resume(coroutine.create(function()
  1956.  
  1957. for i,v in pairs(workspace:children()) do
  1958. charr = v:FindFirstChild('Character')
  1959. for i = 1, 48 do
  1960. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1961. wait()
  1962. end
  1963.  
  1964. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1965. end
  1966. end))
  1967.  
  1968.  
  1969.  
  1970.  
  1971. coroutine.resume(coroutine.create(function()
  1972. for i = 1, 78 do
  1973. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1974. wait()
  1975. end
  1976. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1977. end))
  1978.  
  1979.  
  1980. coroutine.resume(coroutine.create(function()
  1981. wait(0.1)
  1982. for i = 1,78 do
  1983. for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
  1984. if v:FindFirstChild('Humanoid') then
  1985. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1986. v.Humanoid.PlatformStand = true
  1987. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  1988. end
  1989. end
  1990. end
  1991. end))
  1992.  
  1993. GroundPound()
  1994. for i = 1, 5 do
  1995. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  1996. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  1997. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  1998. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  1999. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2000. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2001. if Debounces.on == false then break end
  2002. wait()
  2003. end
  2004. GroundPound2()
  2005. for i = 1, 5 do
  2006. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2007. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2008. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2009. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2010. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2011. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2012. if Debounces.on == false then break end
  2013. wait()
  2014. end
  2015. GroundPound()
  2016. for i = 1, 5 do
  2017. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2018. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2019. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2020. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2021. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2022. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2023. if Debounces.on == false then break end
  2024. wait()
  2025. end
  2026. GroundPound2()
  2027. for i = 1, 5 do
  2028. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2029. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2030. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2031. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2032. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2033. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2034. if Debounces.on == false then break end
  2035. wait()
  2036. end
  2037. GroundPound()
  2038. for i = 1, 5 do
  2039. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2040. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2041. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2042. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2043. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2044. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2045. if Debounces.on == false then break end
  2046. wait()
  2047. end
  2048. GroundPound2()
  2049. for i = 1, 5 do
  2050. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2051. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2052. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2053. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2054. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2055. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2056. if Debounces.on == false then break end
  2057. wait()
  2058. end
  2059. GroundPound()
  2060. for i = 1, 5 do
  2061. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2062. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2063. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2064. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2065. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2066. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2067. if Debounces.on == false then break end
  2068. wait()
  2069. end
  2070. GroundPound2()
  2071. for i = 1, 5 do
  2072. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2073. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2074. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2075. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2076. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2077. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2078. if Debounces.on == false then break end
  2079. wait()
  2080. end
  2081. GroundPound()
  2082. for i = 1, 5 do
  2083. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2084. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2085. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2086. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2087. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2088. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2089. if Debounces.on == false then break end
  2090. wait()
  2091. end
  2092. GroundPound2()
  2093. for i = 1, 5 do
  2094. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2095. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2096. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2097. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2098. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2099. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2100. if Debounces.on == false then break end
  2101. wait()
  2102. end
  2103. GroundPound()
  2104. for i = 1, 5 do
  2105. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2106. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2107. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2108. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2109. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2110. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2111. if Debounces.on == false then break end
  2112. wait()
  2113. end
  2114. GroundPound2()
  2115. for i = 1, 5 do
  2116. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2117. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2118. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2119. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2120. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2121. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2122. if Debounces.on == false then break end
  2123. wait()
  2124. end
  2125. GroundPound()
  2126. for i = 1, 5 do
  2127. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2128. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2129. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2130. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2131. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2132. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2133. if Debounces.on == false then break end
  2134. wait()
  2135. end
  2136. GroundPound2()
  2137. for i = 1, 5 do
  2138. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2139. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2140. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2141. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2142. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2143. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2144. if Debounces.on == false then break end
  2145. wait()
  2146. end
  2147. GroundPound()
  2148. for i = 1, 5 do
  2149. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2150. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2151. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2152. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2153. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2154. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2155. if Debounces.on == false then break end
  2156. wait()
  2157. end
  2158. GroundPound2()
  2159. for i = 1, 5 do
  2160. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2161. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2162. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2163. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2164. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2165. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2166. if Debounces.on == false then break end
  2167. wait()
  2168. end
  2169.  
  2170.  
  2171.  
  2172. if Debounces.CanAttack == false then
  2173. Debounces.CanAttack = true
  2174. Debounces.on = false
  2175. Debounces.NoIdl = false
  2176.  
  2177. end
  2178. end
  2179. end
  2180. end)
  2181.  
  2182.  
  2183.  
  2184.  
  2185. local animpose = "Idle"
  2186. local lastanimpose = "Idle"
  2187. local sine = 0
  2188. local change = 1
  2189. local val = 0
  2190. local ffing = false
  2191. ----------------------------------------------------
  2192. x = Instance.new("Sound", char)
  2193. x.SoundId = "http://www.roblox.com/asset/?id=187922823"
  2194. x.Looped = true
  2195. x.Volume = 30
  2196. x.Pitch = 1
  2197. local footsteps = false
  2198. -------------------------------
  2199. game:GetService("RunService").RenderStepped:connect(function()
  2200. if char.Humanoid.Jump == true then
  2201. jump = true
  2202. else
  2203. jump = false
  2204. end
  2205. char.Humanoid.FreeFalling:connect(function(f)
  2206. if f then
  2207. ffing = true
  2208. else
  2209. ffing = false
  2210. end
  2211. end)
  2212. sine = sine + change
  2213. if jumpn == true then
  2214. animpose = "Jumping"
  2215. elseif ffing == true then
  2216. animpose = "Freefalling"
  2217. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  2218. animpose = "Idle"
  2219. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  2220. animpose = "Walking"
  2221. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  2222. animpose = "Running"
  2223. end
  2224. if animpose ~= lastanimpose then
  2225. sine = 0
  2226. if Debounces.NoIdl == false then
  2227. if animpose == "Idle" then
  2228. for i = 1, 2 do
  2229. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  2230. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  2231. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  2232. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  2233. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  2234. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  2235. end
  2236. elseif animpose == "Walking" then
  2237. for i = 1, 2 do
  2238. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.2)
  2239. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2)
  2240. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2)
  2241. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2)
  2242. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  2243. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  2244. end
  2245. elseif animpose == "Running" then
  2246. for i = 1, 2 do
  2247. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-0), math.rad(-40), math.rad(0)), 0.2)
  2248. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2)
  2249. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  2250. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  2251. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  2252. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  2253. end
  2254. wait()
  2255. end
  2256. else
  2257. end
  2258. end
  2259. lastanimpose = animpose
  2260. if Debounces.NoIdl == false then
  2261. if animpose == "Idle" then
  2262. if stanceToggle == "Normal" then
  2263. change = 0.5
  2264. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(88+2*math.cos(sine/14)),math.rad(50),math.rad(0)), 0.2)
  2265. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(-30),math.rad(-40-2*math.cos(sine/14))), 0.2)
  2266. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2)
  2267. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2)
  2268. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  2269. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  2270. elseif stanceToggle == "Sitting" then
  2271. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2)
  2272. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(50)), 0.2)
  2273. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2)
  2274. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
  2275. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2)
  2276. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2)
  2277. end
  2278. elseif animpose == "Walking" then
  2279. if stanceToggle == "Normal" then
  2280. change = 1
  2281. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/-4, math.rad(1) + -math.sin(sine/14)/2, math.rad(30)), 0.1)
  2282. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/4, math.rad(1) + -math.sin(sine/14)/2, math.rad(-30)), 0.1)
  2283. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/7)), math.rad(0), math.rad(0)),0.2)
  2284. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/7)), 0, math.rad(0)), 0.2)
  2285. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.3*math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .1)
  2286. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .1)
  2287. end
  2288. elseif animpose == "Running" then
  2289. change = 1
  2290. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10-20*math.cos(sine/4)/2), math.rad(-40+10*math.cos(sine/4)/2), math.rad(50-10*math.cos(sine/4)/2)), 0.2)
  2291. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .5)*CFrame.Angles(math.rad(10+20*math.cos(sine/4)/2), math.rad(40-10*math.cos(sine/4)/2), math.rad(-50+10*math.cos(sine/4)/2)), 0.2)
  2292. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  2293. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  2294. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  2295. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  2296. end
  2297. end
  2298. if animpose == "Walking" then
  2299. if footsteps == false then
  2300. x:Play()
  2301. footsteps = true
  2302. end
  2303. x.Pitch = 0.9
  2304. elseif animpose == "Idle" then
  2305. x:Stop()
  2306. footsteps = false
  2307. elseif animpose == "Running" then
  2308. x.Pitch = 1.2
  2309. if footsteps == false then
  2310. x:Play()
  2311. footsteps = true
  2312. end
  2313. end
  2314. end)
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