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Nov 29th, 2021 (edited)
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  1. Let's make a game!
  2. name:Hellion Scarab
  3. by:kasperja
  4. desc:Journey out, trade and upgrade your spaceship.<.><//><b>Bulk Buying:</b><.>Hold <b>Shift</b> to buy 50 each time.
  5. created:07/06/2022
  6. updated:11/06/2022
  7. version:1.0
  8.  
  9. Settings
  10.  
  11. background:https://github.com/kasperja/NGM/raw/main/StarfieldSimulation96.gif
  12. building cost increase:115%
  13. building cost refund:50%
  14.  
  15. spritesheet:icons, 48 by 48, https://github.com/kasperja/SSM/raw/main/SpriteCrystalsSC1.png
  16.  
  17. stylesheet:https://pastebin.com/raw/Ej2BYHyv
  18.  
  19. no particles
  20. no bulk particles
  21. css filters off
  22. number display full
  23.  
  24. Layout
  25.  
  26. *main
  27. contains:res, buttons, BulkDisplay
  28. *res
  29. icons:hide
  30. contains:Resources
  31. class:fullWidth
  32. tooltip origin:bottom
  33. *buttons
  34. contains:Buttons
  35. tooltip origin:left
  36. *store
  37. contains:buildings, buildings2, upgrades, upgrades2, buildingsHeader, buildings2Header, upgradesHeader, upgrades2Header
  38. *buildings
  39. icons:hide
  40. contains:Buildings
  41. tooltip origin:left
  42. *buildingsHeader
  43. //header:Shipyard
  44. class:shipHeader
  45. *buildings2
  46. icons:hide
  47. contains:tag:buildings2
  48. tooltip origin:left
  49. *buildings2Header
  50. //header:Outposts
  51. class:outHeader
  52. *upgrades
  53. tooltip origin:left
  54. contains:Upgrades
  55. contains:tag:upgrades
  56. costs:show
  57. names:show
  58. icons:hide
  59. *upgradesHeader
  60. //header:Upgrades
  61. *upgrades2
  62. tooltip origin:left
  63. contains:tag:upgrades2
  64. costs:show
  65. names:show
  66. icons:hide
  67. *upgrades2Header
  68. //header:Facilities
  69. *sepOne
  70. header:-
  71. class:sepOne
  72. *sepTwo
  73. header:-
  74. class:sepTwo
  75. *sep3
  76. header:-
  77. class:sep3
  78. *sep4
  79. header:-
  80. class:sep4
  81. *log
  82. contains:Log
  83. class:log
  84.  
  85. Buttons
  86. *bunnyButton
  87. name:Blaster
  88. desc:Blast smaller asteroids to earn credits.<//><b>Stats:</b><.>Spaceship Level <b>[slvl]</b><.>Pilot Level <b>[ulvl]</b>
  89. on start:log Welcome to the </#></><t>Hellion Scarab</#> <//> Game version: 1.0</#>
  90. on load:log Welcome to the </#></><t>Hellion Scarab</#> <//> Game version: 1.0</#>
  91. on load:log Game loaded.
  92. on click:anim icon wobble
  93. on click:yield 1 bunny
  94. on click:yield 1 talz
  95. //on click:yield 1 prestigio2
  96. //on click:yield 500000000000000000000000000 bunnies
  97. //on click:yield 500000000000000000000000000 talz
  98. //on click:yield 500000000000000000000000000 goldenCarrots
  99. //on click:yield 500000000000000000000000000 tsc
  100. //on click:yield 50000000000000000000000000000000000000000000000 prestigio
  101. //on click:yield 50000000000000000000000000000000000000000000000 taa
  102. //on click:yield 1 taa
  103. //on click:yield 1000 taa
  104. on click:
  105. if (have goldenTouch and chance(5%))
  106. yield 1 goldenCarrot
  107. yield 1 tsc
  108. end
  109. end
  110. //on click:spawn psSCS
  111. icon:https://github.com/kasperja/NGM/raw/main/crosshai2r.png
  112. no text
  113. class:bigButton
  114. icon class:shadowed
  115. tooltip origin:bottom
  116. tooltip class:cr
  117.  
  118. Resources
  119.  
  120. *bunny|bunnies
  121. name:Credit|Credits
  122. desc:Earn credits for exploring the universe and by trading.
  123. //<.>Total earned in this ship : <b>[talz]</b>
  124. class:noBackground
  125. show earned
  126.  
  127. *goldenCarrot|goldenCarrots
  128. name:Ore|Ores
  129. desc:Ores can be refined to provide materials for ship parts, or sold for credits at stations.
  130. class:noBackground
  131. show earned
  132. hidden when 0
  133.  
  134. *prestigio
  135. name:Microchip|Microchips
  136. desc:Sell your ship to earn Microchips<.>Max AI lvl reached : <b>[BountyAI:max]</b>
  137. class:noBackground
  138. show earned
  139. hidden when 0
  140.  
  141. *prestigio2
  142. name:Victory Medal|Victory Medals
  143. desc:Shows how many times you have completed the game.<.>Total Ores collected since last Victory Medal : <b>[tsc]</b>
  144. class:noBackground
  145. show earned
  146. tag:prestige prestige2
  147. hidden when 0
  148.  
  149. *totalShips
  150. hidden
  151. is always:(cages+hutches+coops+pens+meadows+villages+cities+citadels+stations+polices+bombers+ionfrigates+battlecruisers+Superfreighters+Vanguards)
  152.  
  153. *totalPlanets
  154. hidden
  155. is always:(cages2+hutches2+coops2+pens2+meadows2+villages2+cities2+citadels2+stations2+polices2+bombers2+ionfrigates2)
  156.  
  157. *talz
  158. hidden
  159.  
  160. *slvl
  161. name:Spaceship Level
  162. text:Spaceship Level [slvl]
  163. is always:(pow(talz,0.041))*1.47
  164. class:slvl
  165. no tooltip
  166.  
  167. *ulvl
  168. name:Pilot Level
  169. text:Pilot Level [ulvl]
  170. is always:(pow(((bunnies:max)),0.041)*1.47+prestigio2*10)
  171. class:ulvl
  172. no tooltip
  173. tag:prestige prestige2
  174.  
  175. *chk
  176. on start:
  177. if (chk > 0)
  178. else
  179. talz=bunnies:earned
  180. chk=1
  181. end
  182. end
  183. on load:
  184. if (chk > 0)
  185. else
  186. talz=bunnies:earned
  187. chk=1
  188. end
  189. end
  190. hidden
  191. tag:prestige prestige2
  192.  
  193. *tsc
  194. hidden
  195. tag:prestige
  196.  
  197. *taa
  198. hidden
  199. tag:prestige
  200.  
  201. *schk
  202. passive:
  203. if (slvl>=(schkt+1))
  204. log <b><#e6e8d8>Spaceship Level [slvl] reached!</b>
  205. schk=0
  206. schkt = floor(slvl)
  207. end
  208. end
  209. hidden
  210.  
  211. *schkt
  212. on load:
  213. schkt = floor(slvl)
  214. end
  215. on start:
  216. schkt = floor(slvl)
  217. end
  218. hidden
  219.  
  220. *uchk
  221. passive:
  222. if (ulvl>=(uchkt+1))
  223. log <b><#e6e8d8>Pilot Level [ulvl] reached!</b>
  224. uchk=0
  225. uchkt = floor(ulvl)
  226. end
  227. end
  228. hidden
  229.  
  230. *uchkt
  231. on load:
  232. uchkt = floor(ulvl)
  233. end
  234. on start:
  235. uchkt = floor(ulvl)
  236. end
  237. hidden
  238.  
  239. *rewa
  240. hidden
  241.  
  242. *rewa2
  243. hidden
  244.  
  245. *ast
  246. hidden
  247. passive:
  248. if (ast>random(5,10))
  249. ast is 0
  250. astc is 0
  251. end
  252. end
  253.  
  254. *astc
  255. hidden
  256. passive:
  257. if (astc == 1)
  258. yield 1 ast
  259. spawn luckyBunny
  260. spawn luckyBunny2
  261. end
  262. end
  263.  
  264. *pir
  265. hidden
  266. passive:
  267. if (pir>random(4,7))
  268. pir is 0
  269. pirc is 0
  270. end
  271. end
  272.  
  273. *pirc
  274. hidden
  275. passive:
  276. if (pirc == 1)
  277. yield 1 pir
  278. spawn luckyBunny4
  279. end
  280. end
  281.  
  282. *comm
  283. hidden
  284. passive:
  285. if (comm>random(40,70))
  286. $ranocc=random(1,17)
  287. if ($ranocc == 1 and chance(20%))
  288. rewa=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3)))*10)
  289. log <b>Incoming transmission:</b>
  290. log <#93f8ff>Hi there, thanks for destroying a pirate that has chased me for the past week. Here is a small reward.
  291. log You are rewarded [rewa] Credit[?(rewa >= 2)|s|].
  292. bunnies is rewa+bunnies
  293. talz is rewa+talz
  294. end
  295. if ($ranocc == 2 and chance(20%))
  296. rewa2=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3)))
  297. log <b>Incoming transmission:</b>
  298. log <#93f8ff>Greetings Pilot. I need more space in my cargo hold, so I just ejected some Ores for you.
  299. log You collect <b>[rewa2] Ore[?(rewa2 >= 2)|s|]</b>.
  300. goldenCarrot is rewa2+goldenCarrot
  301. tsc is rewa2+tsc
  302. end
  303. if ($ranocc == 3 and chance(40%))
  304. log Asteroid field detected.
  305. log Entering safe mode.
  306. toast <b>WARNING:</b> Entering asteroid field.
  307. astc is 1
  308.  
  309. end
  310. if ($ranocc == 4 and chance(20%))
  311. log This is the ship computer of the Hellion Scarab.
  312. log Automatic repairs were conducted.
  313. end
  314. if ($ranocc == 5 and chance(20%))
  315. log <b>Your ship is being scanned.</b>
  316. log <b>Incoming transmission:</b>
  317. log <#93f8ff>This is the Qak law enforcement, we didn't find any illegal goods on board.
  318. end
  319. if ($ranocc == 6 and chance(20%))
  320. log <b>Incoming transmission:</b>
  321. log <#fe6e52>Give up your cargo immediately or be exterminated!
  322. log <b>Enemy ships approaching.</b>
  323. toast <b>WARNING:</b> Enemy ships approaching.
  324. pirc is 1
  325. end
  326. if ($ranocc == 7 and chance(20%))
  327. log <b>Incoming transmission:</b>
  328. log <#fe6e52>Die you three eyed excuse for a Bino star goat!
  329. log <b>Enemy ships approaching.</b>
  330. toast <b>WARNING:</b> Enemy ships approaching.
  331. pirc is 1
  332. end
  333. if ($ranocc == 8 and chance(20%))
  334. log <b>Incoming transmission:</b>
  335. log <#fe6e52>Bug eyed clone of a clockwork hyper slug!
  336. log <b>Enemy ships approaching.</b>
  337. toast <b>WARNING:</b> Enemy ships approaching.
  338. pirc is 1
  339. end
  340. if ($ranocc == 9 and chance(20%))
  341. log <b>Your ship is being scanned.</b>
  342. log <b>Incoming transmission:</b>
  343. log <#93f8ff>This is the Phemien law enforcement, we didn't find any illegal goods on board.
  344. end
  345. if ($ranocc == 10 and chance(20%))
  346. log <b>Incoming transmission:</b>
  347. log <#fe6e52>One dimensional space sick replicant...
  348. log <b>Enemy ships approaching.</b>
  349. toast <b>WARNING:</b> Enemy ships approaching.
  350. pirc is 1
  351. end
  352. if ($ranocc == 11 and chance(20%))
  353. log <b>Incoming transmission:</b>
  354. log <#fe6e52>Borg loving son of a mutant garbage droid!
  355. log <b>Enemy ships approaching.</b>
  356. toast <b>WARNING:</b> Enemy ships approaching.
  357. pirc is 1
  358. end
  359. if ($ranocc == 12 and chance(20%))
  360. rewa=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3)))*10)
  361. log <b>Incoming transmission:</b>
  362. log <#93f8ff>This is the Yegar law enforcement. Please accept this reward for keeping our system secure.
  363. log You are rewarded [rewa] Credit[?(rewa >= 2)|s|].
  364. bunnies is rewa+bunnies
  365. talz is rewa+talz
  366. end
  367. if ($ranocc == 13 and chance(20%))
  368. log <b>Incoming transmission:</b>
  369. log <#fe6e52>Bug eyed apology for a radiation damaged space weevil!
  370. log <b>Enemy ships approaching.</b>
  371. toast <b>WARNING:</b> Enemy ships approaching.
  372. pirc is 1
  373. end
  374. if ($ranocc == 14 and chance(20%))
  375. rewa2=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3)))
  376. log <b>Incoming transmission:</b>
  377. log <#93f8ff>This is Qak Mining Industries. We have mined some valuable minerals from a nearby asteroid field. We mined more than we can carry, so you can keep what is left.
  378. log You collect <b>[rewa2] Ore[?(rewa2 >= 2)|s|]</b>.
  379. goldenCarrot is rewa2+goldenCarrot
  380. tsc is rewa2+tsc
  381. end
  382. if ($ranocc == 15 and chance(20%))
  383. log <b>Incoming transmission:</b>
  384. log <#fe6e52>Clone of a clockwork android!
  385. log <b>Enemy ships approaching.</b>
  386. toast <b>WARNING:</b> Enemy ships approaching.
  387. pirc is 1
  388. end
  389. if ($ranocc == 16 and chance(20%))
  390. log <b>Incoming transmission:</b>
  391. log <#fe6e52>Single celled excuse for a mutant cyborg...
  392. log <b>Enemy ships approaching.</b>
  393. toast <b>WARNING:</b> Enemy ships approaching.
  394. pirc is 1
  395. end
  396. if ($ranocc == 17 and chance(20%))
  397. rewa=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3)))*10)
  398. log <b>Incoming transmission:</b>
  399. log <#93f8ff>What's up? You shared some information with me that led me to a pirate fleet I have been looking for. Thanks to you they are now all in jail on Zao TO5. Here is a share of the reward.
  400. log You are rewarded [rewa] Credit[?(rewa >= 2)|s|].
  401. bunnies is rewa+bunnies
  402. talz is rewa+talz
  403. end
  404. if ($ranocc == 18 and chance(20%))
  405. log test comm 18
  406. end
  407. if ($ranocc == 19 and chance(20%))
  408. log test comm 19
  409. end
  410. if ($ranocc == 20 and chance(20%))
  411. log test comm 20
  412. end
  413. comm is 0
  414. end
  415. end
  416.  
  417.  
  418.  
  419.  
  420.  
  421. Shinies
  422. *luckyBunny
  423. text:ORE
  424. movement:moveRandom anywhere spinCCW:1
  425. frequency: 120
  426. frequency variation:60
  427. req:7000 talz
  428. class:bigButton
  429. on click:
  430. $boost=1
  431. if (chance(0%))
  432. //get at least 7, or between 1 and 3 minutes of our bunny production
  433. $amount=(max(7,random(bunnies:ps*10*1,bunnies:ps*20*3))*$boost)
  434. log Asteroid destroyed. <//><//><b>[$amount] Ore[?($amount >= 2)|s|] </b>collected.
  435. yield $amount bunnies
  436. yield $amount talz
  437. else
  438. //*$boost
  439. $amount=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3))*$boost)
  440. log Asteroid destroyed. <//><//><b>[$amount] Ore[?($amount >= 2)|s|] </b>collected.
  441. yield $amount goldenCarrot
  442. yield $amount tsc
  443. end
  444. end
  445.  
  446. *luckyBunny2
  447. text:ORE
  448. movement:moveRandom anywhere spinCW:1
  449. frequency: 120
  450. frequency variation:60
  451. req:7000 talz
  452. class:bigButton
  453. on click:
  454. $boost=1
  455. if (chance(0%))
  456. //get at least 7, or between 1 and 3 minutes of our bunny production
  457. $amount=(max(7,random(bunnies:ps*10*1,bunnies:ps*20*3))*$boost)
  458. log Asteroid destroyed. <//><//><b>[$amount] Ore[?($amount >= 2)|s|] </b>collected.
  459. yield $amount bunnies
  460. yield $amount talz
  461. else
  462. //*$boost
  463. $amount=(max(random(1,7),random(goldenCarrots:ps*10*1,goldenCarrots:ps*20*3))*$boost)
  464. log Asteroid destroyed. <//><//><b>[$amount] Ore[?($amount >= 2)|s|] </b>collected.
  465. yield $amount goldenCarrot
  466. yield $amount tsc
  467. end
  468. end
  469.  
  470. *luckyBunny3
  471. text:Station
  472. movement:moveRandom:0.4 anywhere grow
  473. frequency: 80
  474. frequency variation:40
  475. duration:20
  476. req:7000 talz
  477. //icon:https://github.com/kasperja/NGM/raw/main/Station42.gif
  478. class:bigButton stationSh
  479. on click:
  480. $boost=1
  481. $rano=random(1,10)
  482. if ($rano > 4)
  483. //get at least 7, or between 1 and 3 minutes of our bunny production
  484. $amount=(max(random(5,10),random(bunnies:ps*60*1,bunnies:ps*120*3))*$boost)
  485. log <b>Station docking granted</b>
  486.  
  487.  
  488. $amounttwo=0
  489. if (goldenCarrots >= 7)
  490. $amounttwo=((max(random(1,3),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
  491. else if (goldenCarrots >= 6)
  492. $amounttwo=((max(random(1,3),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
  493. else if (goldenCarrots >= 5)
  494. $amounttwo=((max(random(1,3),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
  495. else if (goldenCarrots >= 4)
  496. $amounttwo=((max(random(1,2),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
  497. else if (goldenCarrots >= 3)
  498. $amounttwo=((max(random(1,2),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
  499. else if (goldenCarrots >= 2)
  500. $amounttwo=((max(random(1,2),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
  501. else if (goldenCarrots >= 1)
  502. $amounttwo=((max(1,random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)*-1)
  503. end
  504. if (goldenCarrots >= 1 and $rano > 4)
  505. log Trade conducted.
  506. $ransb=random(1,10)
  507. if ($ransb > 6 and $rano > 4)
  508. log <b>[$amounttwo*-1] Ore[?(($amounttwo*-1) >= 2)|s|]</b> sold.
  509. log <b>[$amount] Credits</b> collected.
  510. yield $amounttwo goldenCarrot
  511. yield $amount bunnies
  512. yield $amount talz
  513. else if ($ransb <= 6 and $rano > 4)
  514. log <b>[$amounttwo*-1] Ore[?(($amounttwo*-1) >= 2)|s|]</b> bought for <b>[$amount*0.1] Credits</b>.
  515. yield ($amounttwo*-1) goldenCarrot
  516. yield ($amounttwo*-1) tsc
  517. yield ($amount*0.1*-1) bunnies
  518. end
  519. else if (goldenCarrots < 1 and $rano > 4)
  520. $ranb=random(1,10)
  521. $beer=((max(random(2,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)*-1)
  522. $tradebar=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)*1)
  523. if ($ranb > 5 and $rano > 4 and goldenCarrots < 1)
  524. log You pay a visit to the station bar.
  525. log Space-beer for <b>[(($beer*-1))] Credit[?((($beer*-1)) >= 2)|s|]</b> consumed.
  526. yield $beer bunnies
  527. else if ($ranb <= 5 and $rano > 4 and goldenCarrots < 1)
  528. log You share information with a Bounty Hunter.
  529. log You gain <b>[$tradebar] Credits</b>.
  530. yield $tradebar bunnies
  531. yield $tradebar talz
  532. end
  533. end
  534. else if ($rano <=4)
  535. log <b>Station docking granted</b>
  536. $ranb2=random(1,10)
  537. $beer=((max(random(2,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)*-1)
  538. $tradebar=((max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)*1)
  539. if ($ranb2 > 5 and $rano <=4)
  540. log You pay a visit to the station bar.
  541. log Space-beer for <b>[(($beer*-1))] Credit[?((($beer*-1)) >= 2)|s|]</b> consumed.
  542. yield $beer bunnies
  543. else if ($ranb2 <= 5 and $rano <=4)
  544. log You share information with a Bounty Hunter.
  545. log You gain <b>[$tradebar] Credits</b>.
  546. yield $tradebar bunnies
  547. yield $tradebar talz
  548. end
  549. end
  550. end
  551.  
  552.  
  553. *luckyBunny4
  554. text:Pirate
  555. movement:moveRandom anywhere
  556. frequency: 60
  557. frequency variation:30
  558. req:7000 talz
  559. class:bigButton
  560. on click:
  561. $boost=1
  562. if (chance(50%))
  563. //get at least 7, or between 1 and 3 minutes of our bunny production
  564. $amount=(max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)
  565. log Pirate eliminated. <//><//><b>[$amount] Credits </b>rewarded.
  566. yield $amount bunnies
  567. yield $amount talz
  568. else
  569. //*$boost
  570. $amount=(max(random(1,7),random(goldenCarrots:ps*30*1,goldenCarrots:ps*60*3))*$boost)
  571. $amountth=(max(random(5,10),random(bunnies:ps*30*1,bunnies:ps*60*3))*$boost)
  572. log Pirate eliminated. <//><//><b>[$amountth] Credits </b>rewarded. <//><//><b>[$amount] Ore[?($amount >= 2)|s|] </b>looted.
  573. yield $amount goldenCarrot
  574. yield $amount tsc
  575. yield $amountth bunnies
  576. yield $amountth talz
  577. end
  578. end
  579.  
  580. *psDrones
  581. icon:icons[1,0]
  582. no click
  583. frequency:15
  584. frequency variation:30
  585. duration:30
  586. movement:onRight moveLeft growShrink
  587. *psDrones2
  588. icon:icons[2,0]
  589. no click
  590. frequency:15
  591. frequency variation:30
  592. duration:32
  593. movement:onLeft moveRight growShrink
  594. *psHaulers
  595. icon:icons[1,3]
  596. no click
  597. frequency:70
  598. frequency variation:30
  599. duration:34
  600. movement:onRight moveLeft growShrink
  601. *psHaulers2
  602. icon:icons[2,3]
  603. no click
  604. frequency:60
  605. frequency variation:30
  606. duration:36
  607. movement:onLeft moveRight growShrink
  608. *psTransp
  609. icon:icons[1,4]
  610. no click
  611. frequency:170
  612. frequency variation:30
  613. duration:38
  614. movement:onRight moveLeft growShrink
  615. *psTransp2
  616. icon:icons[2,4]
  617. no click
  618. frequency:280
  619. frequency variation:30
  620. duration:40
  621. movement:onLeft moveRight growShrink
  622. *psFrei
  623. icon:icons[1,5]
  624. no click
  625. frequency:160
  626. frequency variation:30
  627. duration:42
  628. movement:onRight moveLeft growShrink
  629. *psFrei2
  630. icon:icons[2,5]
  631. no click
  632. frequency:240
  633. frequency variation:30
  634. duration:44
  635. movement:onLeft moveRight growShrink
  636. *psSCS
  637. icon:icons[1,6]
  638. no click
  639. frequency:200
  640. frequency variation:30
  641. duration:46
  642. movement:onRight moveLeft growShrink
  643. *psSCS2
  644. icon:icons[2,6]
  645. no click
  646. frequency:430
  647. frequency variation:30
  648. duration:48
  649. movement:onLeft moveRight growShrink
  650. *psOrca
  651. icon:icons[1,7]
  652. no click
  653. frequency:460
  654. frequency variation:30
  655. duration:50
  656. movement:onRight moveLeft growShrink
  657. *psOrca2
  658. icon:icons[2,7]
  659. no click
  660. frequency:270
  661. frequency variation:30
  662. duration:51
  663. movement:onLeft moveRight growShrink
  664. *psMam
  665. icon:icons[1,8]
  666. no click
  667. frequency:520
  668. frequency variation:30
  669. duration:52
  670. movement:onRight moveLeft growShrink
  671. *psMam2
  672. icon:icons[2,8]
  673. no click
  674. frequency:340
  675. frequency variation:30
  676. duration:54
  677. movement:onLeft moveRight growShrink
  678. *psTitan
  679. icon:icons[1,15]
  680. no click
  681. frequency: 1470
  682. frequency variation:30
  683. duration:70
  684. movement:onRight moveLeft growShrink
  685. *psTitan2
  686. icon:icons[2,15]
  687. no click
  688. frequency:2480
  689. frequency variation:30
  690. duration:70
  691. movement:onLeft moveRight growShrink
  692. *psPS
  693. icon:icons[1,9]
  694. no click
  695. frequency:660
  696. frequency variation:30
  697. duration:33
  698. movement:onRight moveLeft growShrink
  699. *psPS2
  700. icon:icons[2,9]
  701. no click
  702. frequency:440
  703. frequency variation:30
  704. duration:32
  705. movement:onLeft moveRight growShrink
  706. *psBE
  707. icon:icons[1,10]
  708. no click
  709. frequency:510
  710. frequency variation:30
  711. duration:32
  712. movement:onRight moveLeft growShrink
  713. *psBE2
  714. icon:icons[2,10]
  715. no click
  716. frequency:700
  717. frequency variation:30
  718. duration:32
  719. movement:onLeft moveRight growShrink
  720. *psIon
  721. icon:icons[1,11]
  722. no click
  723. frequency:760
  724. frequency variation:30
  725. duration:56
  726. movement:onRight moveLeft growShrink
  727. *psIon2
  728. icon:icons[2,11]
  729. no click
  730. frequency:570
  731. frequency variation:30
  732. duration:56
  733. movement:onLeft moveRight growShrink
  734. *psBC
  735. icon:icons[1,12]
  736. no click
  737. frequency:620
  738. frequency variation:30
  739. duration:58
  740. movement:onRight moveLeft growShrink
  741. *psBC2
  742. icon:icons[2,12]
  743. no click
  744. frequency:830
  745. frequency variation:30
  746. duration:59
  747. movement:onLeft moveRight growShrink
  748. *psSuperF
  749. icon:icons[1,13]
  750. no click
  751. frequency:880
  752. frequency variation:30
  753. duration:62
  754. movement:onRight moveLeft growShrink
  755. *psSuperF2
  756. icon:icons[2,13]
  757. no click
  758. frequency:690
  759. frequency variation:30
  760. duration:63
  761. movement:onLeft moveRight growShrink
  762. *psVG
  763. icon:icons[1,14]
  764. no click
  765. frequency:740
  766. frequency variation:30
  767. duration:40
  768. movement:onRight moveLeft growShrink
  769. *psVG2
  770. icon:icons[2,14]
  771. no click
  772. frequency:950
  773. frequency variation:30
  774. duration:41
  775. movement:onLeft moveRight growShrink
  776. *particleShips
  777. icon:icons[1,2]
  778. no click
  779. frequency:32
  780. frequency variation:30
  781. duration:30
  782. movement:onRight moveLeft growShrink
  783. *particleShips2
  784. icon:icons[2,2]
  785. no click
  786. frequency:32
  787. frequency variation:30
  788. duration:30
  789. movement:onLeft moveRight growShrink
  790.  
  791.  
  792. Buildings
  793.  
  794. *TEMPLATE
  795. on click:anim glow
  796.  
  797. *cage|cages
  798. name:Thrusters
  799. text:Thruster[?(cage >= 0)|s|] : <b>lvl [this]</b>
  800. desc:Thrusters increase your speed and efficiency, and you are rewarded by the traders guild for exploring space.<//><b>For every level:</b><.>Gain 1 Credit every 10 seconds.
  801. cost:40 bunnies
  802. on tick:yield 0.1 bunny
  803. on tick:yield 0.1 talz
  804. req:20 talz
  805.  
  806.  
  807.  
  808. *hutch|hutches
  809. name:Tractor-Beam
  810. text:Tractor-Beam : <b>lvl [this]</b>
  811. desc:The Tractor-Beam automatically collects ore from asteroids floating by.<//><b>For every level:</b><.>Collects 1 Ore every 10 minutes.
  812. cost:800 bunnies
  813. on tick:yield 0.001667 goldenCarrot
  814. on tick:yield 0.001667 tsc
  815. req:600 talz
  816.  
  817.  
  818. *coop|coops
  819. name:Pulse Laser
  820. text:Pulse Laser : <b>lvl [this]</b>
  821. desc:A pulse laser system to blast asteroids and enemy pirates.<//><b>For every level:</b><.>Produces 100 Credits per second.
  822. cost:10000 bunnies
  823. on tick:yield 100 bunnies
  824. on tick:yield 100 talz
  825. req:20000 talz
  826. tag: buildings2
  827.  
  828. *pen|pens
  829. name:Fuel Tank
  830. text:Fuel Tank : <b>lvl [this]</b>
  831. desc:Your ship can travel faster and longer with extra fuel.<//><b>For every level:</b><.>Produces 50 Credits per second.<.>Produces 1 Ore every hour.
  832. cost:60000 bunnies
  833. on tick:yield 50 bunnies
  834. on tick:yield 50 talz
  835. on tick:yield 0.000277778 goldenCarrot
  836. on tick:yield 0.000277778 tsc
  837. req:120000 talz
  838.  
  839.  
  840. *meadow|meadows
  841. name:Engine Tuning
  842. text:Engine Tuning : <b>lvl [this]</b>
  843. desc:Your engines are tuned, so you travel faster.<//><b>For every level:</b><.>Produces 1,000 Credits per second.
  844. cost:1700000 bunnies
  845. on tick:yield 1000 bunnies
  846. on tick:yield 1000 talz
  847. //on tick:yield 1 goldenCarrot
  848. req:1400000 talz
  849.  
  850.  
  851. *village|villages
  852. name:Hull Plating
  853. text:Hull Plating : <b>lvl [this]</b>
  854. desc:With Hull Plating you can defeat more difficult enemies, and visit more dangerous systems.<//><b>For every level:</b><.>Produces 4,000 Credits per second.
  855. cost:8000000 bunnies, 2 goldenCarrot
  856. on tick:yield 4000 bunnies
  857. on tick:yield 4000 talz
  858. req:2000000 talz and independenceDay
  859.  
  860.  
  861. *city|cities
  862. name:Missile Launcher
  863. text:Missile Launcher : <b>lvl [this]</b>
  864. desc:This weapon can destroy larger ships and asteroids.<//><b>For every level:</b><.>Produces 6,000 Credits per second.<.>Produces 1 Ore every minute.
  865. cost:80000000 bunnies, 8 goldenCarrots
  866. on tick:yield 6000 bunnies
  867. on tick:yield 6000 talz
  868. on tick:yield 0.01667 goldenCarrot
  869. on tick:yield 0.01667 tsc
  870. req:10000000 talz and independenceDay
  871. tag: buildings2
  872.  
  873. *citadel|citadels
  874. name:Shield Generator
  875. text:Shield Generator : <b>lvl [this]</b>
  876. desc:With this module the ship can take fire without damaging the hull, with no need of repairs.<//><b>For every level:</b><.>Produces 20,000 Credits per second.
  877. cost:140000000 bunnies, 32 goldenCarrots
  878. on tick:yield 20000 bunnies
  879. on tick:yield 20000 talz
  880. req:1700000000 talz and independenceDay
  881.  
  882.  
  883. *Station|stations
  884. name:Docking Computer
  885. text:Docking Computer : <b>lvl [this]</b>
  886. desc:The Docking Computer handles and optimizes station docking.<//><b>For every level:</b><.>Produces 40,000 Credits per second.
  887. cost:400000000 bunnies
  888. on tick:yield 40000 bunnies
  889. on tick:yield 40000 talz
  890. req:3500000000 talz and independenceDay
  891.  
  892.  
  893. *Police|polices
  894. name:Cargo Bay Extension
  895. text:Cargo Bay Extension : <b>lvl [this]</b>
  896. desc:Increases the Cargo Bay, so you can carry more goods.<//><b>For every level:</b><.>Produces 60,000 Credits per second.
  897. cost:600000000 bunnies
  898. on tick:yield 60000 bunnies
  899. on tick:yield 60000 talz
  900. req:400000000 talz and independenceDay
  901.  
  902.  
  903. *Bomber|bombers
  904. name:Mineral Scanner
  905. text:Mineral Scanner : <b>lvl [this]</b>
  906. desc:Scans the asteroids for more valuable ore.<//><b>For every level:</b><.>Produces 1 Ore every 10 seconds.
  907. cost:5000000000 bunnies
  908. on tick:yield 0.1 goldenCarrot
  909. on tick:yield 0.1 tsc
  910. req:4000000000 talz and independenceDay
  911.  
  912.  
  913.  
  914.  
  915.  
  916.  
  917.  
  918.  
  919. //Buildings2 Planets
  920.  
  921. *TEMPLATE
  922. on click:anim glow
  923.  
  924. *cage2|cages2
  925. name:Seeker Missiles
  926. text:Seeker Missiles : <b>lvl [this]</b>
  927. desc:These missiles automatically chases down enemies.<//><b>For every level:</b><.>Produces 9,000 Credits every second.
  928. cost:200000000 bunnies, 50 goldenCarrots
  929. on tick:yield 9000 bunnies
  930. on tick:yield 9000 talz
  931. req: independenceDay and 1000000000 talz
  932. tag: buildings2
  933.  
  934.  
  935.  
  936. *hutch2|hutches2
  937. name:Afterburner
  938. text:Afterburner : <b>lvl [this]</b>
  939. desc:The ship can enter a higher level of sub-light speed.<//><b>For every level:</b><.>Produces 50,000 Credits every second.<.>Produces 1 Ore every 5 seconds.
  940. cost:300000000 bunnies, 1000 goldenCarrots
  941. on tick:yield 50000 bunnies
  942. on tick:yield 50000 talz
  943. on tick:yield 0.2 goldenCarrot
  944. on tick:yield 0.2 tsc
  945. req:8000000000 talz and 10000 tsc and independenceDay
  946.  
  947.  
  948.  
  949. *coop2|coops2
  950. name:Repair Droid
  951. text:Repair Droid : <b>lvl [this]</b>
  952. desc:Repairs the ship when damage is taken.<//><b>For every level:</b><.>Produces 100,000 Credits per second.<.>Produces 1 Ore every 10 seconds.
  953. cost:600000000 bunnies
  954. on tick:yield 100000 bunnies
  955. on tick:yield 100000 talz
  956. on tick:yield 0.1 goldenCarrot
  957. on tick:yield 0.1 tsc
  958. req:14000000000 talz and 30000 tsc
  959.  
  960.  
  961.  
  962. *pen2|pens2
  963. name:Bioscanner
  964. text:Bioscanner : <b>lvl [this]</b>
  965. desc:Scans for life aboard ships.<//><b>For every level:</b><.>Produces 250,000 Credits per second.
  966. cost:700000000 bunnies, 800 goldenCarrots
  967. on tick:yield 250000 bunnies
  968. on tick:yield 250000 talz
  969. req:60000000000 talz and 50000 tsc
  970.  
  971.  
  972.  
  973.  
  974. *meadow2|meadows2
  975. name:Recon Drone
  976. text:Recon Drone : <b>lvl [this]</b>
  977. desc:A small drone you can deploy to scout.<//><b>For every level:</b><.>Produces 300,000 Credits per second.<.>Produces 2 Ore per second.
  978. cost:5000000000 bunnies
  979. on tick:yield 300000 bunnies
  980. on tick:yield 300000 talz
  981. on tick:yield 2 goldenCarrot
  982. on tick:yield 2 tsc
  983. req:80000000000 talz and 100000 tsc
  984.  
  985.  
  986.  
  987.  
  988. *village2|villages2
  989. name:Laser Turret
  990. text:Laser Turret : <b>lvl [this]</b>
  991. desc:Automatic precision weapon.<//><b>For every level:</b><.>Produces 400,000 Credits per second.<.>Produces 1 Ore per second.
  992. cost:15000000000 bunnies, 3000 goldenCarrots
  993. on tick:yield 400000 bunnies
  994. on tick:yield 400000 talz
  995. on tick:yield 1 goldenCarrot
  996. on tick:yield 1 tsc
  997. req:50000000000 talz
  998. tag: buildings2
  999.  
  1000.  
  1001. *city2|cities2
  1002. name:Cloaking Device
  1003. text:Cloaking Device : <b>lvl [this]</b>
  1004. desc:Hide your ship from sight and targeting systems.<//><b>For every level:</b><.>Produces 600,000 Credits per second.
  1005. cost:35000000000 bunnies, 40000 goldenCarrots
  1006. on tick:yield 600000 bunnies
  1007. on tick:yield 600000 talz
  1008. req:550000000000 talz and (citadels>=1)
  1009.  
  1010.  
  1011.  
  1012. *citadel2|citadels2
  1013. name:Gauss Cannon
  1014. text:Gauss Cannon : <b>lvl [this]</b>
  1015. desc:Fires ultra fast projectiles.<//><b>For every level:</b><.>Produces 1,000,000 Credits per second.<.>Produces 5 Ore per second.
  1016. cost:14000000000 bunnies, 100000 goldenCarrots
  1017. on tick:yield 1000000 bunnies
  1018. on tick:yield 1000000 talz
  1019. on tick:yield 5 goldenCarrot
  1020. on tick:yield 5 tsc
  1021. req:militaryProtection
  1022. tag: buildings2
  1023.  
  1024.  
  1025. *Station2|stations2
  1026. name:Shield Booster
  1027. text:Shield Booster : <b>lvl [this]</b>
  1028. desc:Can boost the shields for a short time when needed. Further reduces the need for repairs of your increasingly expensive parts.<//><b>For every level:</b><.>Produces 10,000,000 Credits per second.
  1029. cost:600000 goldenCarrots
  1030. on tick:yield 10000000 bunnies
  1031. on tick:yield 10000000 talz
  1032. req:1500000000000 talz and militaryProtection
  1033.  
  1034.  
  1035.  
  1036. *Police2|polices2
  1037. name:Beam Laser
  1038. text:Beam Laser : <b>lvl [this]</b>
  1039. desc:The Beam Laser is a highly advanced weapon, which also can be used for heavy mining.<//><b>For every level:</b><.>Produces 27,000,000 Credits per second.<.>Produces 15 Ores per second.
  1040. cost:400000000000 bunnies, 900000 goldenCarrots
  1041. on tick:yield 27000000 bunnies
  1042. on tick:yield 27000000 talz
  1043. on tick:yield 15 goldenCarrot
  1044. on tick:yield 15 tsc
  1045. req:100 fortress
  1046. tag: buildings2
  1047.  
  1048. *Ionfrigate|ionfrigates
  1049. name:Mining Laser
  1050. text:Mining Laser : <b>lvl [this]</b>
  1051. desc:Greatly improves the mining capabilities of your ship.<//><b>For every level:</b><.>Produces 10 Ores per second.
  1052. cost:20000000000 bunnies, 1000 goldenCarrots
  1053. on tick:yield 10 goldenCarrot
  1054. on tick:yield 10 tsc
  1055. req:independenceDay and militaryProtection and militaryProtection2
  1056.  
  1057.  
  1058. *Battlecruiser|battlecruisers
  1059. name:Power Plant
  1060. text:Power Plant : <b>lvl [this]</b>
  1061. desc:The Power Plant powers up your ship components.<//><b>For every level:</b><.>Produces 20,000,000 Credits per second.
  1062. cost:200000000000 bunnies, 4000 goldenCarrots
  1063. on tick:yield 20000000 bunnies
  1064. on tick:yield 20000000 talz
  1065. req:70000000000 talz and independenceDay and militaryProtection and militaryProtection2
  1066. *fortress
  1067. name:Hyperdrive
  1068. text:Hyperdrive ([this]%)
  1069. desc:With the Hyperdrive you can travel further, and obtain technologies from distant systems.<//><b>The Hyperdrive is [this]% complete.</b>
  1070. cost:600000000 bunnies, 400 goldenCarrots
  1071. req:100000000000 talz and independenceDay and militaryProtection and militaryProtection2
  1072. cost increase:107%
  1073. limit:100
  1074.  
  1075. *Superfreighter|Superfreighters
  1076. name:Plasma Accelerator
  1077. text:Plasma Accelerator : <b>lvl [this]</b>
  1078. desc:Thermal weapon for shooting larger ships and asteroids. <//><b>For every level:</b><.>Produces 140,000,000 Credits per second.<.>Produces 8 Ores per second.
  1079. cost:1000000000000 bunnies, 70000 goldenCarrots
  1080. on tick:yield 140000000 bunnies
  1081. on tick:yield 140000000 talz
  1082. on tick:yield 8 goldenCarrot
  1083. on tick:yield 8 tsc
  1084. req:100000000000 talz and independenceDay and militaryProtection and militaryProtection2
  1085. tag: buildings2
  1086.  
  1087. *Bomber2|bombers2
  1088. name:Shock Cannon
  1089. text:Shock Cannon : <b>lvl [this]</b>
  1090. desc:These cannons fire pure lightning energy.<//><b>For every level:</b><.>Produces 60,000,000 Credits per second.<.>Produces 30 Ores per second.
  1091. cost:1500000000000 bunnies, 3000000 goldenCarrots, 1 prestigio
  1092. on tick:yield 60000000 bunnies
  1093. on tick:yield 60000000 talz
  1094. on tick:yield 30 goldenCarrot
  1095. on tick:yield 30 tsc
  1096. req:100000000000 talz and 100 fortress
  1097. tag: buildings2
  1098.  
  1099. *Ionfrigate2|ionfrigates2
  1100. name:Mass Driver
  1101. text:Mass Driver : <b>lvl [this]</b>
  1102. desc:State of the art projectile weapon.<//><b>Effect:</b><.>Produces 350,000,000 Credits per second.<.>Produces 200 Ores per second.
  1103. cost:5000000000000 bunnies, 5 prestigio
  1104. on tick:yield 350000000 bunnies
  1105. on tick:yield 350000000 talz
  1106. on tick:yield 200 goldenCarrot
  1107. on tick:yield 200 tsc
  1108. req:100000000000 talz and independenceDay and buildingUpgrade42 and 100 fortress
  1109. tag: buildings2
  1110.  
  1111. *Vanguard|Vanguards
  1112. name:EMP Bomb
  1113. text:EMP Bombs : <b>lvl [this]</b>
  1114. desc:The EMP Bomb is a powerful weapon that can immobilize a whole fleet.<//><b>For every level:</b><.>Produces 500,000,000 Credits per second.<.>Produces 600 Ores per second.
  1115. cost:2000000000000 bunnies, 1000000 goldenCarrots, 10 prestigio
  1116. on tick:yield 500000000 bunnies
  1117. on tick:yield 500000000 talz
  1118. on tick:yield 600 goldenCarrot
  1119. on tick:yield 600 tsc
  1120. req:100000000000 talz and independenceDay and militaryProtection and militaryProtection2 and buildingUpgrade42 and 100 fortress
  1121. tag: buildings2
  1122.  
  1123. //Tier'd "upgrades"
  1124.  
  1125.  
  1126. *BountyAI
  1127. name:Artificial Intelligence
  1128. text:Artificial Intelligence : <b>lvl [this]</b>
  1129. desc:Integrate advanced AI into the ship computer, making a lot of actions automatical and highly efficient. Additionally makes the targeting system more precise for both mining and combat.<//><b>Effect:</b><.>With every level, gain an Ore every second for every Microchip ever earned (previous games included).<.>With every level, gain 1,000,000 Credits every second for every Microchip ever earned (previous games included).
  1130. cost:1000 prestigio
  1131. req:buildingUpgrade42
  1132. on tick:yield (taa) goldenCarrots
  1133. on tick:yield (taa) tsc
  1134. on tick:yield (taa*1000000) bunnies
  1135. on tick:yield (taa*1000000) talz
  1136. tags:buildings
  1137. cost increase:150%
  1138.  
  1139.  
  1140. Upgrades
  1141. *TEMPLATE
  1142. on click:anim glow
  1143.  
  1144. //food upgrades
  1145. //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
  1146.  
  1147. *parsley
  1148. name:Sub-Light Amplifier
  1149. desc:Amplifies the efficiency of the thrusters.<//><b>Effect:</b><.>Thrusters production x2
  1150. cost:500 bunnies
  1151. passive:multiply yield of cage by 2
  1152. req:200 talz and (cages>=3)
  1153. tag: upgrades2
  1154.  
  1155. *spinach
  1156. name:Buyings Locator
  1157. desc:Your ship computer automatically scans for best deals to buy.<//><b>Effect:</b><.>Credits production +15%
  1158. cost:1000 bunnies
  1159. passive:multiply yield of bunnies by 1.15
  1160. passive:multiply yield of talz by 1.15
  1161. req:500 talz and parsley
  1162. tag: upgrades2
  1163.  
  1164. *lettuce
  1165. name:Sellings Locator
  1166. desc:Your ship computer automatically scans for best places to sell.<//><b>Effect:</b><.>Credits production +20%
  1167. cost:1800 bunnies
  1168. passive:multiply yield of bunnies by 1.20
  1169. passive:multiply yield of talz by 1.20
  1170. req:1000 talz and parsley and (cages>=20)
  1171. tag: upgrades2
  1172.  
  1173. //building upgrades
  1174.  
  1175. *buildingUpgrade1
  1176. name:Fight Software
  1177. desc:With this software, the Pulse Laser targeting system is greatly improved.<//><b>Effect:</b><.>Pulse Laser production x2
  1178. cost:90000 bunnies
  1179. passive:multiply yield of coop by 2
  1180. req:80000 talz and (coops>=2)
  1181. tag: upgrades2
  1182.  
  1183. *buildingUpgrade2
  1184. name:Trading Software
  1185. desc:This software makes a lot of the trading processes and transactions for you.<//><b>Effect:</b><.>Credits production +25%
  1186. cost:1600000000 bunnies
  1187. passive:multiply yield of bunnies by 1.25
  1188. passive:multiply yield of talz by 1.25
  1189. req:230000000 talz and (citadels2>=5) and buildingUpgrade1
  1190. tag: upgrades2
  1191.  
  1192. *buildingUpgrade3
  1193. name:Explorer Software
  1194. desc:Your ship scans for asteroids and locations with high concentration of valuable minerals.<//><b>Effect:</b><.>Ore production +20%
  1195. cost:6000000000 bunnies
  1196. passive:multiply yield of goldenCarrots by 1.20
  1197. passive:multiply yield of tsc by 1.20
  1198. req:(polices2>=4) and buildingUpgrade2
  1199. tag: upgrades2
  1200.  
  1201. *buildingUpgrade4
  1202. name:Command Software
  1203. desc:You can enter commands for your ship autopilot.<//><b>Effect:</b><.>Fuel tank production x4<.>Engine tuning production x2
  1204. cost:25000000 bunnies
  1205. passive:multiply yield of pen by 4
  1206. passive:multiply yield of meadow by 2
  1207. req:(pens>=10 or meadows>=10)
  1208. tag: upgrades2
  1209.  
  1210. *buildingUpgrade5
  1211. name:Cargo Life Support System
  1212. desc:You can enter the cargo bay while in space, or transport lifeforms.<//><b>Effect:</b><.>Cargo Bay Extension production x4
  1213. cost:150000000 bunnies
  1214. passive:multiply yield of Police by 4
  1215. req:(polices>=10)
  1216.  
  1217. *buildingUpgrade6
  1218. name:Cargo Bay Shield
  1219. desc:Invent the Hyper Drive to travel to distant galaxies.<//><b>Effect:</b><.>Cargo Bay Extension production x2<.>Shield Generator production x4
  1220. cost:100000000 bunnies
  1221. passive:multiply yield of citadel by 4
  1222. passive:multiply yield of Police by 2
  1223. req:(citadels>=10 or polices>=10)
  1224.  
  1225. *buildingUpgrade7
  1226. name:Progressive Firewall Software
  1227. desc:You are less vulnerable to hacking from enemies.<//><b>Effect:</b><.>Docking Computer production x4<.>Mineral Scanner production x3
  1228. cost:500000000000 bunnies
  1229. passive:multiply yield of Bomber by 3
  1230. passive:multiply yield of Station by 4
  1231. req:(bombers>=30 or stations>=30)
  1232. tag: upgrades2
  1233.  
  1234. *buildingUpgrade8
  1235. name:Pulse Wave Analyser
  1236. desc:Improves scanners so minerals are easier to distinguish.<//><b>Effect:</b><.>Mineral Scanner production x2<.>Tractor-Beam production x10
  1237. cost:1000000000 bunnies
  1238. passive:multiply yield of citadel by 2
  1239. passive:multiply yield of hutch by 10
  1240. req:10 citadels and buildingUpgrade5
  1241. tag: upgrades2
  1242.  
  1243. //golden carrot upgrades
  1244.  
  1245. *goldenTouch
  1246. name:Mining Software
  1247. desc:You can now gain ore by shooting with the blaster.<//><b>Effect:</b><.>5% chance of gaining 1 Ore per Blaster shot.
  1248. cost:100 goldenCarrot
  1249. req:10 goldenCarrot:earned and buildingUpgrade1
  1250. tag: upgrades2
  1251.  
  1252.  
  1253. *independenceDay
  1254. name:Supercomputer
  1255. desc:The Supercomputer makes the ship able to self-upgrade, using the Ore you have collected.<//><b>Effect:</b><.>Unlocks Ore-based constructions.
  1256. cost:1000 goldenCarrots
  1257. req:70 goldenCarrots:earned and (meadows>=1)
  1258.  
  1259. *moonGardens
  1260. name:Deflector Shield
  1261. desc:Deflects enemy fire and asteroids.<//><b>Effect:</b><.>Shield Generator production x7
  1262. cost:10000 goldenCarrots
  1263. passive:multiply yield of citadel by 7
  1264. req:(citadels>=1) and 50 goldenCarrots:earned
  1265.  
  1266. *militaryProtection
  1267. name:Fusion Engine
  1268. desc:Your engine is upgraded with fusion power.<//><b>Effect:</b><.>Unlocks new technology.
  1269. cost:200000 goldenCarrots
  1270. req:12000000000 talz
  1271.  
  1272. *militaryProtection2
  1273. name:Defense Matrix
  1274. desc:Ensures maximum power to your weapons and shields.<//><b>Effect:</b><.>Unlocks high-tech weapon systems.
  1275. cost:2000000 goldenCarrots
  1276. req:42000000000 talz and militaryProtection
  1277. tag: upgrades2
  1278.  
  1279. *TEMPLATE
  1280. on click:anim glow
  1281.  
  1282. //upgrades2
  1283.  
  1284. //food upgrades
  1285. //inspiration : http://rabbit.org/suggested-vegetables-and-fruits-for-a-rabbit-diet/
  1286.  
  1287. *parsley2
  1288. name:Emergency Jump
  1289. desc:When your ship takes near fatal damage, the ship jumps to safety.<//><b>Effect:</b><.>Thrusters production x4
  1290. passive:multiply yield of cage by 4
  1291. cost:1000 bunnies
  1292. req: (cages>=5)
  1293.  
  1294. *spinach2
  1295. name:Acceleration Module
  1296. desc:Thrusters accelerates a lot faster.<//><b>Effect:</b><.>Thrusters production x3
  1297. passive:multiply yield of cage by 3
  1298. cost:9000 bunnies
  1299. req: parsley2
  1300.  
  1301. *broccoli2
  1302. name:Signal Supressor
  1303. desc:Supresses signals and noise, making the Tractor-Beam more accurate.<//><b>Effect:</b><.>Tractor-Beam production x4
  1304. cost:100000 bunnies
  1305. passive:multiply yield of hutch by 4
  1306. req: parsley2
  1307.  
  1308. *apple2
  1309. name:Targeting Software
  1310. desc:Optimizes targeting for all weapons.<//><b>Effect:</b><.>Credits/click x10<.>Credit production +10%
  1311. cost:8000000000 bunnies
  1312. passive:multiply bunny yield of bunnyButton by 10
  1313. passive:multiply talz yield of bunnyButton by 10
  1314. passive:multiply yield of bunnies by 1.10
  1315. passive:multiply yield of talz by 1.10
  1316. req: (ionfrigates>=2)
  1317. tag: upgrades2
  1318.  
  1319. *radish2
  1320. name:Warp Jamming
  1321. desc:Prevents enemy ships from warping.<//><b>Effect:</b><.>Tractor-Beam production x5<.>Pulse Laser production x5
  1322. cost:27000000 bunnies
  1323. passive:multiply yield of hutch by 5
  1324. passive:multiply yield of coop by 5
  1325. req: apple2
  1326. tag: upgrades2
  1327.  
  1328. *mint2
  1329. name:Double Lasers
  1330. desc:Pulse Lasers are doubled and fire twice as fast.<//><b>Effect:</b><.>Pulse Laser production x4
  1331. cost:40000000 bunnies
  1332. passive:multiply yield of coop by 4
  1333. req: (coops>=2)
  1334.  
  1335. *chard2
  1336. name:Quad Lasers
  1337. desc:Pulse Lasers are quadrubled and fire twice as fast.<//><b>Effect:</b><.>Pulse Laser production x8
  1338. cost:1000000000 bunnies
  1339. passive:multiply yield of coop by 8
  1340. req: mint2 and (coops>=4)
  1341.  
  1342. *cherry2
  1343. name:Double Missle Launchers
  1344. desc:Missile Launchers are doubled and fire twice as fast.<//><b>Effect:</b><.>Missile Launcher production x4<.>Seeker Missiles production x4
  1345. cost:6000000000 bunnies
  1346. passive:multiply yield of city by 4
  1347. passive:multiply yield of cage2 by 4
  1348. req:50000000 talz and (cities>=2) and (cages2>=2)
  1349.  
  1350. *carrot2
  1351. name:Quad Missile Launchers
  1352. desc:Missile Launchers are quadrubled and fire twice as fast.<//><b>Effect:</b><.>Missile Launcher production x8<.>Seeker Missiles production x8
  1353. cost:12000000000 bunnies
  1354. passive:multiply yield of city by 8
  1355. passive:multiply yield of cage2 by 8
  1356. req: cherry2 and (cities>=4) and (cages2>=4)
  1357.  
  1358. //building upgrades
  1359.  
  1360. *buildingUpgrade12
  1361. name:Double Cannons
  1362. desc:Gauss Cannons are doubled.<//><b>Effect:</b><.>Gauss Cannon production x2
  1363. cost:9000000000 bunnies
  1364. passive:multiply yield of citadel2 by 2
  1365. req:900000000 talz and (citadels2>=2)
  1366.  
  1367. *buildingUpgrade22
  1368. name:Quad Cannons
  1369. desc:Gauss Cannons are quadrubled.<//><b>Effect:</b><.>Gauss Cannon production x4
  1370. cost:1000000000000 bunnies
  1371. passive:multiply yield of citadel2 by 4
  1372. req: buildingUpgrade12 and (citadels2>=4)
  1373.  
  1374. *buildingUpgrade32
  1375. name:Sub-Surface Module
  1376. desc:The Mining Laser can target minerals below the surface of the asteroids.<//><b>Effect:</b><.>Mining Laser production x4
  1377. cost:400000000000 bunnies
  1378. passive:multiply yield of Ionfrigate by 4
  1379. passive:multiply frequency of psIon by 0.5
  1380. passive:multiply frequency of psIon2 by 0.5
  1381. req: (ionfrigates>=1)
  1382.  
  1383. *buildingUpgrade42
  1384. name:Warp Distorter
  1385. desc:The hyperdrive is upgraded, you can now explore the whole universe.<//><b>Effect:</b><.>Ore production +20%<.>Unlocks Alien technologies.
  1386. cost:10000000000000 bunnies, 10000000 goldenCarrots
  1387. passive:multiply yield of goldenCarrots by 1.20
  1388. passive:multiply yield of tsc by 1.20
  1389. req:5600000000 talz and 100 fortress
  1390.  
  1391. *ResetPrestige
  1392. name:Sell Your Ship
  1393. desc:Sell your ship for <b>[tsc*0.000001]</b> Microchips.<//><b>Effect:</b><.>Gain 1 Microchip per 1,000,000 Ore collected.
  1394. tag:prestige upgrades2
  1395. req:buildingUpgrade42 and taa<1000000000000000000000000000000000000000000
  1396. on earn:log <b><#e6e8d8>Ship sold.<//>
  1397. on earn:log <b><#e6e8d8>New ship bought.<//>
  1398. on earn:log <b>[tsc*0.000001] Microchips</b> earned.
  1399. on earn:
  1400. lose notTag:prestige
  1401. yield (tsc*0.000001) prestigio
  1402. yield (taa+tsc*0.000001) taa
  1403. lose ResetPrestige
  1404. end
  1405.  
  1406.  
  1407. *ResetPrestige2
  1408. name:Gain the Victory Medal
  1409. desc:Reset everything, <b>even your Microchips</b>, gaining <b>1</b> Victory Medal.<//><b>Effect:</b><.>Complete the game and start from scratch with a Victory Medal. <.>Additionally gain <b>+10</b> Pilot Levels.
  1410. tag:prestige upgrades2
  1411. req:1000000000000000000000000000000000000000000 taa and buildingUpgrade42
  1412. on earn:log <b><#e6e8d8>You are awarded a Victory Medal.
  1413. on earn:
  1414. lose notTag:prestige2
  1415. yield 1 prestigio2
  1416. lose ResetPrestige2
  1417. end
  1418.  
  1419. Achievements
  1420. *TEMPLATE
  1421. on click:anim glow
  1422.  
  1423. *shipAchiev1
  1424. name:Beam me up!
  1425. desc:Buy the Tractor-Beam.
  1426. req:(hutches>=1)
  1427. tag:prestige prestige2
  1428. *shipAchiev5
  1429. name:Plasma
  1430. desc:Buy a Plasma Accelerator.
  1431. req:(Superfreighters>=1)
  1432. tag:prestige prestige2
  1433. *shipAchiev6
  1434. name:Ionized
  1435. desc:Have a lvl <b>10</b> Plasma Accelerator.
  1436. req:(Superfreighters>=10)
  1437. tag:prestige prestige2
  1438. *shipAchiev7
  1439. name:State of Matter
  1440. desc:Have <b>100</b> Plasma Accelerator.
  1441. req:(Superfreighters>=100)
  1442. tag:prestige prestige2
  1443. *shipAchiev2
  1444. name:EMP
  1445. desc:Buy an EMP Bomb.
  1446. req:(Vanguards>=1)
  1447. tag:prestige prestige2
  1448. *shipAchiev3
  1449. name:Disturbance
  1450. desc:Have a lvl <b>10</b> EMP Bomb.
  1451. req:(Vanguards>=10)
  1452. tag:prestige prestige2
  1453. *shipAchiev4
  1454. name:Magnetic
  1455. desc:Have a lvl <b>100</b> EMP Bomb.
  1456. req:(Vanguards>=100)
  1457. tag:prestige prestige2
  1458.  
  1459. *bunnyAchievm1
  1460. name:The Start of the Journey
  1461. desc:Start a new game.
  1462. passive:yield 1 comm
  1463. passive:multiply frequency of psDrones by 5
  1464. passive:multiply frequency of psHaulers by 50
  1465. passive:multiply frequency of psTransp by 50
  1466. passive:multiply frequency of psFrei by 50
  1467. passive:multiply frequency of psSCS by 50
  1468. passive:multiply frequency of psOrca by 50
  1469. passive:multiply frequency of psMam by 50
  1470. passive:multiply frequency of psTitan by 50
  1471. passive:multiply frequency of psPS by 50
  1472. passive:multiply frequency of psBE by 50
  1473. passive:multiply frequency of psIon by 50
  1474. passive:multiply frequency of psBC by 50
  1475. passive:multiply frequency of psSuperF by 50
  1476. passive:multiply frequency of psVG by 50
  1477. passive:multiply frequency of psDrones2 by 5
  1478. passive:multiply frequency of psHaulers2 by 50
  1479. passive:multiply frequency of psTransp2 by 50
  1480. passive:multiply frequency of psFrei2 by 50
  1481. passive:multiply frequency of psSCS2 by 50
  1482. passive:multiply frequency of psOrca2 by 50
  1483. passive:multiply frequency of psMam2 by 50
  1484. passive:multiply frequency of psTitan2 by 50
  1485. passive:multiply frequency of psPS2 by 50
  1486. passive:multiply frequency of psBE2 by 50
  1487. passive:multiply frequency of psIon2 by 50
  1488. passive:multiply frequency of psBC2 by 50
  1489. passive:multiply frequency of psSuperF2 by 50
  1490. passive:multiply frequency of psVG2 by 50
  1491. passive:multiply frequency of particleShips by 50
  1492. passive:multiply frequency of particleShips2 by 50
  1493. on earn:tsc is goldenCarrots:earned
  1494. on earn:taa is prestigio:earned
  1495. req:0 bunnies
  1496. tag:prestige prestige2
  1497. *bunnyAchiev2
  1498. name:Space Trucker
  1499. desc:Have <b>1,000</b> Credits.
  1500. req:1000 bunnies
  1501. tag:prestige prestige2
  1502. *bunnyAchiev3
  1503. name:Millionaire
  1504. desc:Have <b>1,000,000</b> Credits.
  1505. req:1000000 bunnies
  1506. tag:prestige prestige2
  1507. *bunnyAchiev4
  1508. name:Billionaire
  1509. desc:Have <b>1,000,000,000</b> Credits.
  1510. req:1000000000 bunnies
  1511. tag:prestige prestige2
  1512. *bunnyAchiev5
  1513. name:Trillionaire
  1514. desc:Have <b>1,000,000,000,000</b> Credits.
  1515. req:1000000000000 bunnies
  1516. tag:prestige prestige2
  1517.  
  1518. *bunnyPsAchiev1
  1519. name:Autopilot
  1520. desc:Produce <b>10</b> Credits per second.
  1521. req:10 bunnies per second
  1522. tag:prestige prestige2
  1523.  
  1524. *bunnyPsAchiev2
  1525. name:Profit
  1526. desc:Produce <b>100</b> Credits per second.
  1527. req:100 bunnies per second
  1528. tag:prestige prestige2
  1529. *bunnyPsAchiev3
  1530. name:Revenue
  1531. desc:Produce <b>1,000</b> Credits per second.
  1532. req:1000 bunnies per second
  1533. tag:prestige prestige2
  1534. *bunnyPsAchiev4
  1535. name:Income
  1536. desc:Produce <b>10,000</b> Credits per second.
  1537. req:10000 bunnies per second
  1538. tag:prestige prestige2
  1539. *bunnyPsAchiev5
  1540. name:Cash Flow
  1541. desc:Produce <b>100,000</b> Credits per second.
  1542. req:100000 bunnies per second
  1543. tag:prestige prestige2
  1544. *bunnyPsAchiev6
  1545. name:Royalty
  1546. desc:Produce <b>1,000,000</b> Credits per second.
  1547. req:1000000 bunnies per second
  1548. tag:prestige prestige2
  1549.  
  1550. *carrotAchiev1
  1551. name:A New Business Form
  1552. desc:Have <b>10</b> Ores.
  1553. req:10 goldenCarrot
  1554. tag:prestige prestige2
  1555. *carrotAchiev2
  1556. name:Mineral Deposit
  1557. desc:Have <b>100</b> Ores.
  1558. req:100 goldenCarrot
  1559. tag:prestige prestige2
  1560. *carrotAchiev3
  1561. name:Ore Miner
  1562. desc:Have <b>1,000</b> Ores.
  1563. req:1000 goldenCarrot
  1564. tag:prestige prestige2
  1565. *carrotAchiev4
  1566. name:Ore Vein
  1567. desc:Have <b>10,000</b> Ores.
  1568. req:10000 goldenCarrot
  1569. tag:prestige prestige2
  1570. *carrotAchiev5
  1571. name:Mineral Madness
  1572. desc:Have <b>100,000</b> Ores.
  1573. req:100000 goldenCarrot
  1574. tag:prestige prestige2
  1575. *carrotAchiev6
  1576. name:Pressurized Cargo
  1577. desc:Have <b>1,000,000</b> Ores.
  1578. req:1000000 goldenCarrot
  1579. tag:prestige prestige2
  1580.  
  1581. *fortressAchiev
  1582. name:Freedom!
  1583. desc:Complete building the <b>Hyperdrive</b>.<//>
  1584. req:100 fortress
  1585. tag:prestige prestige2
  1586.  
  1587. *aaAchiev
  1588. name:What A Bargain
  1589. desc:Sell your ship.<//>
  1590. req:1 prestigio
  1591. tag:prestige prestige2
  1592. *aaAchiev2
  1593. name:Computer Power
  1594. desc:Have <b>100 Microchips</b>.<//>
  1595. req:100 prestigio
  1596. tag:prestige prestige2
  1597. *aaAchiev3
  1598. name:OpenAI
  1599. desc:Have <b>1,000 Microchips</b>.<//>
  1600. req:1000 prestigio
  1601. tag:prestige prestige2
  1602. *aaAchiev4
  1603. name:Mainframe
  1604. desc:Have <b>10,000 Microchips</b>.<//>
  1605. req:10000 prestigio
  1606. tag:prestige prestige2
  1607. *aaAchiev5
  1608. name:Hybrid Intelligence
  1609. desc:Have <b>100,000 Microchips</b>.<//>
  1610. req:100000 prestigio
  1611. tag:prestige prestige2
  1612. *aaAchiev6
  1613. name:Digital World
  1614. desc:Have <b>1,000,000 Microchips</b>.<//>
  1615. req:1000000 prestigio
  1616. tag:prestige prestige2
  1617. *aaAchiev7
  1618. name:RAID
  1619. desc:Have <b>1,000,000,000 Microchips</b>.<//>
  1620. req:1000000000 prestigio
  1621. tag:prestige prestige2
  1622. *aaAchiev8
  1623. name:Data Control
  1624. desc:Have <b>1,000,000,000,000 Microchips</b>.<//>
  1625. req:1000000000000 prestigio
  1626. tag:prestige prestige2
  1627. *doAchiev1
  1628. name:Victory
  1629. desc:Have a <b>Victory Medal</b>.
  1630. req:1 prestigio2
  1631. tag:prestige prestige2
  1632.  
  1633.  
  1634. CSS
  1635. #game
  1636. {
  1637. background:#24656B;
  1638. background-size: cover;
  1639.  
  1640. font-family: Kanit, sans-serif !important;
  1641. letter-spacing: 0px;
  1642.  
  1643. font-stretch: ultra-expanded
  1644.  
  1645. // font-family: Kanit, sans-serif !important;
  1646. //font-weight:100;
  1647. color:#93f8ff;
  1648. }
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