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- --[[ * Leonardo Da Vinci * ]]-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- -- mediafire
- script.Parent = nil
- script:ClearAllChildren()
- if script.Parent ~= nil then
- print("NOT NIL, TAKE COVER")
- script:Remove()
- end
- Player = game.Players.LocalPlayer
- Character = Player.Character
- coroutine.resume(coroutine.create(function()
- Character.Humanoid.MaxHealth = math.huge -- Better with this cause you cannot die c: easy scripting :D -- In a fight it's a bit.. Yeah xD
- wait()
- Character.Humanoid.Health = Character.Humanoid.MaxHealth
- end))
- Character.Torso.CFrame = Character.Torso.CFrame + Vector3.new(0,10,0)
- Sit = Character.Humanoid.Sit
- ArmLength = 4 -- Looks best at 4 LOCKDOWN ON DIS
- --[[ * Parts and stuff * ]]--
- pcall(function() Character["£HoverCraft"]:Remove() end)
- pcall(function() Player.Backpack.BNS:Remove() end)
- HoverCraft = Instance.new("Model")
- HoverCraft.Name = "£HoverCraft"
- HoverCraft.Parent = Character
- Credits = Instance.new("Hint")
- Credits.Text = "People working on spider: bob371 - Penjuin3"
- Credits.Parent = HoverCraft -- Danke xD
- Seat = Instance.new("VehicleSeat")
- Seat.Anchored = false
- Seat.CanCollide = true
- Seat.Locked = true
- Seat.HeadsUpDisplay = false
- Seat.Size = Vector3.new(4,1,4)
- Seat.TopSurface = 0
- Seat.BottomSurface = 0
- Seat.BrickColor = BrickColor.Black()
- Seat.Parent = HoverCraft
- Seat.CFrame = Character.Torso.CFrame - Vector3.new(0,3,0)
- PartA = Instance.new("Part")
- PartA.Anchored = false
- PartA.CanCollide = true
- PartA.Locked = true
- PartA.formFactor = "Custom"
- PartA.Size = Vector3.new(6,0.5,12)
- PartA.TopSurface = 0
- PartA.BottomSurface = 0
- PartA.Parent = HoverCraft
- WeldA = Instance.new("Weld")
- WeldA.Part0 = PartA
- WeldA.Part1 = Seat
- WeldA.Parent = Seat
- WeldA.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- PartB = Instance.new("Part")
- PartB.Anchored = false
- PartB.CanCollide = true
- PartB.Locked = true
- PartB.formFactor = "Custom"
- PartB.Size = Vector3.new(12,0.5,6)
- PartB.TopSurface = 0
- PartB.BottomSurface = 0
- PartB.Parent = HoverCraft
- PartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldB = Instance.new("Weld")
- WeldB.Part0 = PartA
- WeldB.Part1 = PartB
- WeldB.Parent = PartB
- WeldB.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- PartB = Instance.new("Part")
- PartB.Anchored = false
- PartB.CanCollide = true
- PartB.Locked = true
- PartB.formFactor = "Custom"
- PartB.Size = Vector3.new(12,0.5,6)
- PartB.TopSurface = 0
- PartB.BottomSurface = 0
- PartB.Parent = HoverCraft
- PartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldB = Instance.new("Weld")
- WeldB.Part0 = PartA
- WeldB.Part1 = PartB
- WeldB.Parent = PartB
- WeldB.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- PartC = Instance.new("Part")
- PartC.Anchored = false
- PartC.CanCollide = true
- PartC.Locked = true
- PartC.formFactor = "Custom"
- PartC.Size = Vector3.new(12,0.5,4)
- PartC.TopSurface = 0
- PartC.BottomSurface = 0
- PartC.Parent = HoverCraft
- PartC.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldC = Instance.new("Weld")
- WeldC.Part0 = PartA
- WeldC.Part1 = PartC
- WeldC.Parent = PartC
- WeldC.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,math.pi/2/2,0)
- PartD = Instance.new("Part")
- PartD.Anchored = false
- PartD.CanCollide = true
- PartD.Locked = true
- PartD.formFactor = "Custom"
- PartD.Size = Vector3.new(12,0.5,4)
- PartD.TopSurface = 0
- PartD.BottomSurface = 0
- PartD.Parent = HoverCraft
- PartD.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldD = Instance.new("Weld")
- WeldD.Part0 = PartA
- WeldD.Part1 = PartD
- WeldD.Parent = PartD
- WeldD.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,-math.pi/2/2,0)
- PartE = Instance.new("Part")
- PartE.Anchored = false
- PartE.CanCollide = true
- PartE.Locked = true
- PartE.formFactor = "Custom"
- PartE.Size = Vector3.new(1,1,4)
- PartE.TopSurface = 0
- PartE.BottomSurface = 0
- PartE.BrickColor = BrickColor.Black()
- PartE.Parent = HoverCraft
- PartE.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldE = Instance.new("Weld")
- WeldE.Part0 = PartA
- WeldE.Part1 = PartE
- WeldE.Parent = PartE
- WeldE.C0 = CFrame.new(4,0,4) * CFrame.Angles(0,-math.pi/2/2,0)
- PartF = Instance.new("Part")
- PartF.Anchored = false
- PartF.CanCollide = true
- PartF.Locked = true
- PartF.formFactor = "Custom"
- PartF.Size = Vector3.new(1,1,4)
- PartF.TopSurface = 0
- PartF.BottomSurface = 0
- PartF.BrickColor = BrickColor.Black()
- PartF.Parent = HoverCraft
- PartF.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldF = Instance.new("Weld")
- WeldF.Part0 = PartA
- WeldF.Part1 = PartF
- WeldF.Parent = PartF
- WeldF.C0 = CFrame.new(-4,0,-4) * CFrame.Angles(0,-math.pi/2/2,0)
- PartG = Instance.new("Part")
- PartG.Anchored = false
- PartG.CanCollide = true
- PartG.Locked = true
- PartG.formFactor = "Custom"
- PartG.Size = Vector3.new(1,1,4)
- PartG.TopSurface = 0
- PartG.BottomSurface = 0
- PartG.BrickColor = BrickColor.Black()
- PartG.Parent = HoverCraft
- PartG.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldG = Instance.new("Weld")
- WeldG.Part0 = PartA
- WeldG.Part1 = PartG
- WeldG.Parent = PartG
- WeldG.C0 = CFrame.new(4,0,-4) * CFrame.Angles(0,math.pi/2/2,0)
- PartH = Instance.new("Part")
- PartH.Anchored = false
- PartH.CanCollide = true
- PartH.Locked = true
- PartH.formFactor = "Custom"
- PartH.Size = Vector3.new(1,1,4)
- PartH.TopSurface = 0
- PartH.BottomSurface = 0
- PartH.BrickColor = BrickColor.Black()
- PartH.Parent = HoverCraft
- PartH.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldH = Instance.new("Weld")
- WeldH.Part0 = PartA
- WeldH.Part1 = PartH
- WeldH.Parent = PartH
- WeldH.C0 = CFrame.new(-4,0,4) * CFrame.Angles(0,math.pi/2/2,0)
- PartI = Instance.new("Part")
- PartI.Anchored = false
- PartI.CanCollide = true
- PartI.Locked = true
- PartI.formFactor = "Custom"
- PartI.Size = Vector3.new(4,0.5,3.5)
- PartI.TopSurface = 0
- PartI.BottomSurface = 0
- PartI.Parent = HoverCraft
- PartI.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldI = Instance.new("Weld")
- WeldI.Part0 = PartA
- WeldI.Part1 = PartI
- WeldI.Parent = PartI
- WeldI.C0 = CFrame.new(-3.25,1.5,3.25) * CFrame.Angles(0,math.pi/2/2,math.pi/2/2)
- PartJ = Instance.new("Part")
- PartJ.Anchored = false
- PartJ.CanCollide = true
- PartJ.Locked = true
- PartJ.formFactor = "Custom"
- PartJ.Size = Vector3.new(4,0.5,3.5)
- PartJ.TopSurface = 0
- PartJ.BottomSurface = 0
- PartJ.Parent = HoverCraft
- PartJ.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldJ = Instance.new("Weld")
- WeldJ.Part0 = PartA
- WeldJ.Part1 = PartJ
- WeldJ.Parent = PartJ
- WeldJ.C0 = CFrame.new(3.25,1.5,-3.25) * CFrame.Angles(0,math.pi/2/2,-math.pi/2/2)
- PartK = Instance.new("Part")
- PartK.Anchored = false
- PartK.CanCollide = true
- PartK.Locked = true
- PartK.formFactor = "Custom"
- PartK.Size = Vector3.new(4,0.5,3.5)
- PartK.TopSurface = 0
- PartK.BottomSurface = 0
- PartK.Parent = HoverCraft
- PartK.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldK = Instance.new("Weld")
- WeldK.Part0 = PartA
- WeldK.Part1 = PartK
- WeldK.Parent = PartK
- WeldK.C0 = CFrame.new(3.25,1.5,3.25) * CFrame.Angles(0,-math.pi/2/2,-math.pi/2/2)
- PartL = Instance.new("Part")
- PartL.Anchored = false
- PartL.CanCollide = true
- PartL.Locked = true
- PartL.formFactor = "Custom"
- PartL.Size = Vector3.new(4,0.5,3.5)
- PartL.TopSurface = 0
- PartL.BottomSurface = 0
- PartL.Parent = HoverCraft
- PartL.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldL = Instance.new("Weld")
- WeldL.Part0 = PartA
- WeldL.Part1 = PartL
- WeldL.Parent = PartL
- WeldL.C0 = CFrame.new(-3.25,1.5,-3.25) * CFrame.Angles(0,-math.pi/2/2,math.pi/2/2)
- PartM = Instance.new("Part")
- PartM.Anchored = false
- PartM.CanCollide = true
- PartM.Locked = true
- PartM.formFactor = "Custom"
- PartM.Size = Vector3.new(1,1,4)
- PartM.TopSurface = 0
- PartM.BottomSurface = 0
- PartM.BrickColor = BrickColor.Black()
- PartM.Parent = HoverCraft
- PartM.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldM = Instance.new("Weld")
- WeldM.Part0 = PartA
- WeldM.Part1 = PartM
- WeldM.Parent = PartM
- WeldM.C0 = CFrame.new(-2.25,2.75,-2.25) * CFrame.Angles(0,-math.pi/2/2,0)
- PartN = Instance.new("Part")
- PartN.Anchored = false
- PartN.CanCollide = true
- PartN.Locked = true
- PartN.formFactor = "Custom"
- PartN.Size = Vector3.new(1,1,4)
- PartN.TopSurface = 0
- PartN.BottomSurface = 0
- PartN.BrickColor = BrickColor.Black()
- PartN.Parent = HoverCraft
- PartN.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldN = Instance.new("Weld")
- WeldN.Part0 = PartA
- WeldN.Part1 = PartN
- WeldN.Parent = PartN
- WeldN.C0 = CFrame.new(2.25,2.75,2.25) * CFrame.Angles(0,-math.pi/2/2,0)
- PartO = Instance.new("Part")
- PartO.Anchored = false
- PartO.CanCollide = true
- PartO.Locked = true
- PartO.formFactor = "Custom"
- PartO.Size = Vector3.new(1,1,4)
- PartO.TopSurface = 0
- PartO.BottomSurface = 0
- PartO.BrickColor = BrickColor.Black()
- PartO.Parent = HoverCraft
- PartO.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldO = Instance.new("Weld")
- WeldO.Part0 = PartA
- WeldO.Part1 = PartO
- WeldO.Parent = PartO
- WeldO.C0 = CFrame.new(-2.25,2.75,2.25) * CFrame.Angles(0,math.pi/2/2,0)
- PartP = Instance.new("Part")
- PartP.Anchored = false
- PartP.CanCollide = true
- PartP.Locked = true
- PartP.formFactor = "Custom"
- PartP.Size = Vector3.new(1,1,4)
- PartP.TopSurface = 0
- PartP.BottomSurface = 0
- PartP.BrickColor = BrickColor.Black()
- PartP.Parent = HoverCraft
- PartP.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldP = Instance.new("Weld")
- WeldP.Part0 = PartA
- WeldP.Part1 = PartP
- WeldP.Parent = PartP
- WeldP.C0 = CFrame.new(2.25,2.75,-2.25) * CFrame.Angles(0,math.pi/2/2,0)
- PartQ = Instance.new("Part")
- PartQ.Anchored = false
- PartQ.CanCollide = true
- PartQ.Locked = true
- PartQ.formFactor = "Custom"
- PartQ.Size = Vector3.new(1,1,2.5)
- PartQ.TopSurface = 0
- PartQ.BottomSurface = 0
- PartQ.BrickColor = BrickColor.Black()
- PartQ.Parent = HoverCraft
- PartQ.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldQ = Instance.new("Weld")
- WeldQ.Part0 = PartA
- WeldQ.Part1 = PartQ
- WeldQ.Parent = PartQ
- WeldQ.C0 = CFrame.new(0,2.75,3.5) * CFrame.Angles(0,math.pi/2,0)
- PartR = Instance.new("Part")
- PartR.Anchored = false
- PartR.CanCollide = true
- PartR.Locked = true
- PartR.formFactor = "Custom"
- PartR.Size = Vector3.new(1,1,2.5)
- PartR.TopSurface = 0
- PartR.BottomSurface = 0
- PartR.BrickColor = BrickColor.Black()
- PartR.Parent = HoverCraft
- PartR.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldR = Instance.new("Weld")
- WeldR.Part0 = PartA
- WeldR.Part1 = PartR
- WeldR.Parent = PartR
- WeldR.C0 = CFrame.new(0,2.75,-3.5) * CFrame.Angles(0,math.pi/2,0)
- PartS = Instance.new("Part")
- PartS.Anchored = false
- PartS.CanCollide = true
- PartS.Locked = true
- PartS.formFactor = "Custom"
- PartS.Size = Vector3.new(1,1,2.5)
- PartS.TopSurface = 0
- PartS.BottomSurface = 0
- PartS.BrickColor = BrickColor.Black()
- PartS.Parent = HoverCraft
- PartS.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldS = Instance.new("Weld")
- WeldS.Part0 = PartA
- WeldS.Part1 = PartS
- WeldS.Parent = PartS
- WeldS.C0 = CFrame.new(3.5,2.75,0) * CFrame.Angles(0,math.pi,0)
- PartT = Instance.new("Part")
- PartT.Anchored = false
- PartT.CanCollide = true
- PartT.Locked = true
- PartT.formFactor = "Custom"
- PartT.Size = Vector3.new(1,1,2.5)
- PartT.TopSurface = 0
- PartT.BottomSurface = 0
- PartT.BrickColor = BrickColor.Black()
- PartT.Parent = HoverCraft
- PartT.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldT = Instance.new("Weld")
- WeldT.Part0 = PartA
- WeldT.Part1 = PartT
- WeldT.Parent = PartT
- WeldT.C0 = CFrame.new(-3.5,2.75,0) * CFrame.Angles(0,math.pi,0)
- PartU = Instance.new("Part")
- PartU.Anchored = false
- PartU.CanCollide = true
- PartU.Locked = true
- PartU.formFactor = "Custom"
- PartU.Size = Vector3.new(4,1,4)
- PartU.TopSurface = 0
- PartU.BottomSurface = 0
- PartU.BrickColor = BrickColor.Black()
- PartU.Parent = HoverCraft
- PartU.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldU = Instance.new("Weld")
- WeldU.Part0 = Seat
- WeldU.Part1 = PartU
- WeldU.Parent = PartU
- WeldU.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,math.pi/2/2,0)
- PartV = Instance.new("Part")
- PartV.Anchored = false
- PartV.CanCollide = false
- PartV.Locked = true
- PartV.formFactor = "Custom"
- PartV.Size = Vector3.new(3,4,1)
- PartV.TopSurface = 0
- PartV.BottomSurface = 0
- PartV.BrickColor = BrickColor.Black()
- PartV.Parent = HoverCraft
- PartV.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldV = Instance.new("Weld")
- WeldV.Part0 = Seat
- WeldV.Part1 = PartV
- WeldV.Parent = PartV
- WeldV.C0 = CFrame.new(0,2,1)
- PartW = Instance.new("Part")
- PartW.Anchored = false
- PartW.CanCollide = false
- PartW.Locked = true
- PartW.formFactor = "Custom"
- PartW.Size = Vector3.new(2.7,3.7,0.5)
- PartW.TopSurface = 0
- PartW.BottomSurface = 0
- PartW.Parent = HoverCraft
- PartW.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldW = Instance.new("Weld")
- WeldW.Part0 = Seat
- WeldW.Part1 = PartW
- WeldW.Parent = PartW
- WeldW.C0 = CFrame.new(0,2,0.7)
- PartX = Instance.new("Part")
- PartX.Anchored = false
- PartX.CanCollide = false
- PartX.Locked = true
- PartX.formFactor = "Custom"
- PartX.Size = Vector3.new(1.2,1,3)
- PartX.TopSurface = 0
- PartX.BottomSurface = 0
- PartX.BrickColor = BrickColor.Black()
- PartX.Parent = HoverCraft
- PartX.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldX = Instance.new("Weld")
- WeldX.Part0 = Seat
- WeldX.Part1 = PartX
- WeldX.Parent = PartX
- WeldX.C0 = CFrame.new(1.5,1.8,-0.2)
- PartY = Instance.new("Part")
- PartY.Anchored = false
- PartY.CanCollide = false
- PartY.Locked = true
- PartY.formFactor = "Custom"
- PartY.Size = Vector3.new(1.2,1,3)
- PartY.TopSurface = 0
- PartY.BottomSurface = 0
- PartY.BrickColor = BrickColor.Black()
- PartY.Parent = HoverCraft
- PartY.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldY = Instance.new("Weld")
- WeldY.Part0 = Seat
- WeldY.Part1 = PartY
- WeldY.Parent = PartY
- WeldY.C0 = CFrame.new(-1.5,1.8,-0.2)
- PartZ = Instance.new("Part")
- PartZ.Anchored = false
- PartZ.CanCollide = true
- PartZ.Locked = true
- PartZ.formFactor = "Custom"
- PartZ.Size = Vector3.new(2.7,0.5,2.8)
- PartZ.TopSurface = 0
- PartZ.BottomSurface = 0
- PartZ.Parent = HoverCraft
- PartZ.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WeldZ = Instance.new("Weld")
- WeldZ.Part0 = Seat
- WeldZ.Part1 = PartZ
- WeldZ.Parent = PartZ
- WeldZ.C0 = CFrame.new(0,0.3,0)
- WindowWshr = true
- WPartB = Instance.new("Part")
- WPartB.Anchored = false
- WPartB.CanCollide = WindowWshr
- WPartB.Locked = true
- WPartB.formFactor = "Custom"
- WPartB.Size = Vector3.new(0.5,3,3)
- WPartB.TopSurface = 0
- WPartB.BottomSurface = 0
- WPartB.BrickColor = BrickColor.Blue()
- WPartB.Transparency = 0.75
- WPartB.Reflectance = 0.1
- WPartB.Parent = HoverCraft
- WPartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldB = Instance.new("Weld")
- WWeldB.Part0 = PartA
- WWeldB.Part1 = WPartB
- WWeldB.Parent = WPartB
- WWeldB.C0 = CFrame.new(2,4,2) * CFrame.Angles(0,-math.pi/2/2,math.pi/10)
- WPartC = Instance.new("Part")
- WPartC.Anchored = false
- WPartC.CanCollide = WindowWshr
- WPartC.Locked = true
- WPartC.formFactor = "Custom"
- WPartC.Size = Vector3.new(0.5,3,3)
- WPartC.TopSurface = 0
- WPartC.BottomSurface = 0
- WPartC.BrickColor = BrickColor.Blue()
- WPartC.Transparency = 0.75
- WPartC.Reflectance = 0.1
- WPartC.Parent = HoverCraft
- WPartC.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldC = Instance.new("Weld")
- WWeldC.Part0 = PartA
- WWeldC.Part1 = WPartC
- WWeldC.Parent = WPartC
- WWeldC.C0 = CFrame.new(2,4,-2) * CFrame.Angles(0,math.pi/2/2,math.pi/10)
- WPartD = Instance.new("Part")
- WPartD.Anchored = false
- WPartD.CanCollide = WindowWshr
- WPartD.Locked = true
- WPartD.formFactor = "Custom"
- WPartD.Size = Vector3.new(0.5,3,3)
- WPartD.TopSurface = 0
- WPartD.BottomSurface = 0
- WPartD.BrickColor = BrickColor.Blue()
- WPartD.Transparency = 0.75
- WPartD.Reflectance = 0.1
- WPartD.Parent = HoverCraft
- WPartD.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldD = Instance.new("Weld")
- WWeldD.Part0 = PartA
- WWeldD.Part1 = WPartD
- WWeldD.Parent = WPartD
- WWeldD.C0 = CFrame.new(-2,4,-2) * CFrame.Angles(0,-math.pi/2/2,-math.pi/10)
- WPartE = Instance.new("Part")
- WPartE.Anchored = false
- WPartE.CanCollide = WindowWshr
- WPartE.Locked = true
- WPartE.formFactor = "Custom"
- WPartE.Size = Vector3.new(0.5,3,3)
- WPartE.TopSurface = 0
- WPartE.BottomSurface = 0
- WPartE.BrickColor = BrickColor.Blue()
- WPartE.Transparency = 0.75
- WPartE.Reflectance = 0.1
- WPartE.Parent = HoverCraft
- WPartE.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldE = Instance.new("Weld")
- WWeldE.Part0 = PartA
- WWeldE.Part1 = WPartE
- WWeldE.Parent = WPartE
- WWeldE.C0 = CFrame.new(-2,4,2) * CFrame.Angles(0,math.pi/2/2,-math.pi/10)
- WPartF = Instance.new("Part")
- WPartF.Anchored = false
- WPartF.CanCollide = WindowWshr
- WPartF.Locked = true
- WPartF.formFactor = "Custom"
- WPartF.Size = Vector3.new(0.5,3,1.8)
- WPartF.TopSurface = 0
- WPartF.BottomSurface = 0
- WPartF.BrickColor = BrickColor.Blue()
- WPartF.Transparency = 0.75
- WPartF.Reflectance = 0.1
- WPartF.Parent = HoverCraft
- WPartF.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldF = Instance.new("Weld")
- WWeldF.Part0 = PartA
- WWeldF.Part1 = WPartF
- WWeldF.Parent = WPartF
- WWeldF.C0 = CFrame.new(3.075,4,0) * CFrame.Angles(0,0,math.pi/10)
- WPartG = Instance.new("Part")
- WPartG.Anchored = false
- WPartG.CanCollide = WindowWshr
- WPartG.Locked = true
- WPartG.formFactor = "Custom"
- WPartG.Size = Vector3.new(0.5,3,1.8)
- WPartG.TopSurface = 0
- WPartG.BottomSurface = 0
- WPartG.BrickColor = BrickColor.Blue()
- WPartG.Transparency = 0.75
- WPartG.Reflectance = 0.1
- WPartG.Parent = HoverCraft
- WPartG.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldG = Instance.new("Weld")
- WWeldG.Part0 = PartA
- WWeldG.Part1 = WPartG
- WWeldG.Parent = WPartG
- WWeldG.C0 = CFrame.new(-3.075,4,0) * CFrame.Angles(0,0,-math.pi/10)
- WPartH = Instance.new("Part")
- WPartH.Anchored = false
- WPartH.CanCollide = WindowWshr
- WPartH.Locked = true
- WPartH.formFactor = "Custom"
- WPartH.Size = Vector3.new(0.5,3,1.8)
- WPartH.TopSurface = 0
- WPartH.BottomSurface = 0
- WPartH.BrickColor = BrickColor.Blue()
- WPartH.Transparency = 0.75
- WPartH.Reflectance = 0.1
- WPartH.Parent = HoverCraft
- WPartH.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldH = Instance.new("Weld")
- WWeldH.Part0 = PartA
- WWeldH.Part1 = WPartH
- WWeldH.Parent = WPartH
- WWeldH.C0 = CFrame.new(0,4,3.075) * CFrame.Angles(0,math.pi/2,-math.pi/10)
- WPartI = Instance.new("Part")
- WPartI.Anchored = false
- WPartI.CanCollide = WindowWshr
- WPartI.Locked = true
- WPartI.formFactor = "Custom"
- WPartI.Size = Vector3.new(0.5,3,1.8)
- WPartI.TopSurface = 0
- WPartI.BottomSurface = 0
- WPartI.BrickColor = BrickColor.Blue()
- WPartI.Transparency = 0.75
- WPartI.Reflectance = 0.1
- WPartI.Parent = HoverCraft
- WPartI.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldI = Instance.new("Weld")
- WWeldI.Part0 = PartA
- WWeldI.Part1 = WPartI
- WWeldI.Parent = WPartI
- WWeldI.C0 = CFrame.new(0,4,-3.075) * CFrame.Angles(0,math.pi/2,math.pi/10)
- WPartJ = Instance.new("Part")
- WPartJ.Anchored = false
- WPartJ.CanCollide = WindowWshr
- WPartJ.Locked = true
- WPartJ.formFactor = "Custom"
- WPartJ.Size = Vector3.new(0.55,3.2,0.55)
- WPartJ.TopSurface = 0
- WPartJ.BottomSurface = 0
- WPartJ.BrickColor = BrickColor.Black()
- WPartJ.Parent = HoverCraft
- WPartJ.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldJ = Instance.new("Weld")
- WWeldJ.Part0 = PartA
- WWeldJ.Part1 = WPartJ
- WWeldJ.Parent = WPartJ
- WWeldJ.C0 = CFrame.new(1,4,-3.075) * CFrame.Angles(0,math.pi/2/2,math.pi/10)
- WPartK = Instance.new("Part")
- WPartK.Anchored = false
- WPartK.CanCollide = WindowWshr
- WPartK.Locked = true
- WPartK.formFactor = "Custom"
- WPartK.Size = Vector3.new(0.55,3.2,0.55)
- WPartK.TopSurface = 0
- WPartK.BottomSurface = 0
- WPartK.BrickColor = BrickColor.Black()
- WPartK.Parent = HoverCraft
- WPartK.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldK = Instance.new("Weld")
- WWeldK.Part0 = PartA
- WWeldK.Part1 = WPartK
- WWeldK.Parent = WPartK
- WWeldK.C0 = CFrame.new(1,4,-3.075) * CFrame.Angles(0,math.pi/2,math.pi/10)
- WPartL = Instance.new("Part")
- WPartL.Anchored = false
- WPartL.CanCollide = WindowWshr
- WPartL.Locked = true
- WPartL.formFactor = "Custom"
- WPartL.Size = Vector3.new(0.55,3.2,0.55)
- WPartL.TopSurface = 0
- WPartL.BottomSurface = 0
- WPartL.BrickColor = BrickColor.Black()
- WPartL.Parent = HoverCraft
- WPartL.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldL = Instance.new("Weld")
- WWeldL.Part0 = PartA
- WWeldL.Part1 = WPartL
- WWeldL.Parent = WPartL
- WWeldL.C0 = CFrame.new(-1,4,-3.075) * CFrame.Angles(0,math.pi/2,math.pi/10)
- WPartM = Instance.new("Part")
- WPartM.Anchored = false
- WPartM.CanCollide = WindowWshr
- WPartM.Locked = true
- WPartM.formFactor = "Custom"
- WPartM.Size = Vector3.new(0.55,3.2,0.55)
- WPartM.TopSurface = 0
- WPartM.BottomSurface = 0
- WPartM.BrickColor = BrickColor.Black()
- WPartM.Parent = HoverCraft
- WPartM.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldM = Instance.new("Weld")
- WWeldM.Part0 = PartA
- WWeldM.Part1 = WPartM
- WWeldM.Parent = WPartM
- WWeldM.C0 = CFrame.new(-1,4,-3.075) * CFrame.Angles(0,-math.pi/2/2,-math.pi/10)
- WPartN = Instance.new("Part")
- WPartN.Anchored = false
- WPartN.CanCollide = WindowWshr
- WPartN.Locked = true
- WPartN.formFactor = "Custom"
- WPartN.Size = Vector3.new(0.55,3.2,0.55)
- WPartN.TopSurface = 0
- WPartN.BottomSurface = 0
- WPartN.BrickColor = BrickColor.Black()
- WPartN.Parent = HoverCraft
- WPartN.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldN = Instance.new("Weld")
- WWeldN.Part0 = PartA
- WWeldN.Part1 = WPartN
- WWeldN.Parent = WPartN
- WWeldN.C0 = CFrame.new(-3.075,4,-1) * CFrame.Angles(0,-math.pi/2/2,-math.pi/10)
- WPartO = Instance.new("Part")
- WPartO.Anchored = false
- WPartO.CanCollide = WindowWshr
- WPartO.Locked = true
- WPartO.formFactor = "Custom"
- WPartO.Size = Vector3.new(0.55,3.2,0.55)
- WPartO.TopSurface = 0
- WPartO.BottomSurface = 0
- WPartO.BrickColor = BrickColor.Black()
- WPartO.Parent = HoverCraft
- WPartO.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldO = Instance.new("Weld")
- WWeldO.Part0 = PartA
- WWeldO.Part1 = WPartO
- WWeldO.Parent = WPartO
- WWeldO.C0 = CFrame.new(-3.075,4,-1) * CFrame.Angles(0,-math.pi,math.pi/10)
- WPartP = Instance.new("Part")
- WPartP.Anchored = false
- WPartP.CanCollide = WindowWshr
- WPartP.Locked = true
- WPartP.formFactor = "Custom"
- WPartP.Size = Vector3.new(0.55,3.2,0.55)
- WPartP.TopSurface = 0
- WPartP.BottomSurface = 0
- WPartP.BrickColor = BrickColor.Black()
- WPartP.Parent = HoverCraft
- WPartP.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldP = Instance.new("Weld")
- WWeldP.Part0 = PartA
- WWeldP.Part1 = WPartP
- WWeldP.Parent = WPartP
- WWeldP.C0 = CFrame.new(-3.075,4,1) * CFrame.Angles(0,-math.pi,math.pi/10)
- WPartQ = Instance.new("Part")
- WPartQ.Anchored = false
- WPartQ.CanCollide = WindowWshr
- WPartQ.Locked = true
- WPartQ.formFactor = "Custom"
- WPartQ.Size = Vector3.new(0.55,3.2,0.55)
- WPartQ.TopSurface = 0
- WPartQ.BottomSurface = 0
- WPartQ.BrickColor = BrickColor.Black()
- WPartQ.Parent = HoverCraft
- WPartQ.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldQ = Instance.new("Weld")
- WWeldQ.Part0 = PartA
- WWeldQ.Part1 = WPartQ
- WWeldQ.Parent = WPartQ
- WWeldQ.C0 = CFrame.new(-3.075,4,1) * CFrame.Angles(0,math.pi/2/2,-math.pi/10)
- WPartR = Instance.new("Part")
- WPartR.Anchored = false
- WPartR.CanCollide = WindowWshr
- WPartR.Locked = true
- WPartR.formFactor = "Custom"
- WPartR.Size = Vector3.new(0.55,3.2,0.55)
- WPartR.TopSurface = 0
- WPartR.BottomSurface = 0
- WPartR.BrickColor = BrickColor.Black()
- WPartR.Parent = HoverCraft
- WPartR.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldR = Instance.new("Weld")
- WWeldR.Part0 = PartA
- WWeldR.Part1 = WPartR
- WWeldR.Parent = WPartR
- WWeldR.C0 = CFrame.new(-1,4,3.075) * CFrame.Angles(0,math.pi/2/2,-math.pi/10)
- WPartS = Instance.new("Part")
- WPartS.Anchored = false
- WPartS.CanCollide = WindowWshr
- WPartS.Locked = true
- WPartS.formFactor = "Custom"
- WPartS.Size = Vector3.new(0.55,3.2,0.55)
- WPartS.TopSurface = 0
- WPartS.BottomSurface = 0
- WPartS.BrickColor = BrickColor.Black()
- WPartS.Parent = HoverCraft
- WPartS.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldS = Instance.new("Weld")
- WWeldS.Part0 = PartA
- WWeldS.Part1 = WPartS
- WWeldS.Parent = WPartS
- WWeldS.C0 = CFrame.new(-1,4,3.075) * CFrame.Angles(0,math.pi/2,-math.pi/10)
- WPartT = Instance.new("Part")
- WPartT.Anchored = false
- WPartT.CanCollide = WindowWshr
- WPartT.Locked = true
- WPartT.formFactor = "Custom"
- WPartT.Size = Vector3.new(0.55,3.2,0.55)
- WPartT.TopSurface = 0
- WPartT.BottomSurface = 0
- WPartT.BrickColor = BrickColor.Black()
- WPartT.Parent = HoverCraft
- WPartT.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldT = Instance.new("Weld")
- WWeldT.Part0 = PartA
- WWeldT.Part1 = WPartT
- WWeldT.Parent = WPartT
- WWeldT.C0 = CFrame.new(1,4,3.075) * CFrame.Angles(0,-math.pi/2,math.pi/10)
- WPartU = Instance.new("Part")
- WPartU.Anchored = false
- WPartU.CanCollide = WindowWshr
- WPartU.Locked = true
- WPartU.formFactor = "Custom"
- WPartU.Size = Vector3.new(0.55,3.2,0.55)
- WPartU.TopSurface = 0
- WPartU.BottomSurface = 0
- WPartU.BrickColor = BrickColor.Black()
- WPartU.Parent = HoverCraft
- WPartU.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldU = Instance.new("Weld")
- WWeldU.Part0 = PartA
- WWeldU.Part1 = WPartU
- WWeldU.Parent = WPartU
- WWeldU.C0 = CFrame.new(1,4,3.075) * CFrame.Angles(0,-math.pi/2/2,math.pi/10)
- WPartV = Instance.new("Part")
- WPartV.Anchored = false
- WPartV.CanCollide = WindowWshr
- WPartV.Locked = true
- WPartV.formFactor = "Custom"
- WPartV.Size = Vector3.new(0.55,3.2,0.55)
- WPartV.TopSurface = 0
- WPartV.BottomSurface = 0
- WPartV.BrickColor = BrickColor.Black()
- WPartV.Parent = HoverCraft
- WPartV.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldV = Instance.new("Weld")
- WWeldV.Part0 = PartA
- WWeldV.Part1 = WPartV
- WWeldV.Parent = WPartV
- WWeldV.C0 = CFrame.new(3.075,4,1) * CFrame.Angles(0,-math.pi/2/2,math.pi/10)
- WPartW = Instance.new("Part")
- WPartW.Anchored = false
- WPartW.CanCollide = WindowWshr
- WPartW.Locked = true
- WPartW.formFactor = "Custom"
- WPartW.Size = Vector3.new(0.55,3.2,0.55)
- WPartW.TopSurface = 0
- WPartW.BottomSurface = 0
- WPartW.BrickColor = BrickColor.Black()
- WPartW.Parent = HoverCraft
- WPartW.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldW = Instance.new("Weld")
- WWeldW.Part0 = PartA
- WWeldW.Part1 = WPartW
- WWeldW.Parent = WPartW
- WWeldW.C0 = CFrame.new(3.075,4,1) * CFrame.Angles(0,-math.pi,-math.pi/10)
- WPartX = Instance.new("Part")
- WPartX.Anchored = false
- WPartX.CanCollide = WindowWshr
- WPartX.Locked = true
- WPartX.formFactor = "Custom"
- WPartX.Size = Vector3.new(0.55,3.2,0.55)
- WPartX.TopSurface = 0
- WPartX.BottomSurface = 0
- WPartX.BrickColor = BrickColor.Black()
- WPartX.Parent = HoverCraft
- WPartX.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldX = Instance.new("Weld")
- WWeldX.Part0 = PartA
- WWeldX.Part1 = WPartX
- WWeldX.Parent = WPartX
- WWeldX.C0 = CFrame.new(3.075,4,-1) * CFrame.Angles(0,-math.pi,-math.pi/10)
- WPartY = Instance.new("Part")
- WPartY.Anchored = false
- WPartY.CanCollide = WindowWshr
- WPartY.Locked = true
- WPartY.formFactor = "Custom"
- WPartY.Size = Vector3.new(0.55,3.2,0.55)
- WPartY.TopSurface = 0
- WPartY.BottomSurface = 0
- WPartY.BrickColor = BrickColor.Black()
- WPartY.Parent = HoverCraft
- WPartY.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WWeldY = Instance.new("Weld")
- WWeldY.Part0 = PartA
- WWeldY.Part1 = WPartY
- WWeldY.Parent = WPartY
- WWeldY.C0 = CFrame.new(3.075,4,-1) * CFrame.Angles(0,math.pi/2/2,math.pi/10)
- WHPartB = Instance.new("Part")
- WHPartB.Anchored = false
- WHPartB.CanCollide = WindowWshr
- WHPartB.Locked = true
- WHPartB.formFactor = "Custom"
- WHPartB.Size = Vector3.new(3,0.55,1.25)
- WHPartB.TopSurface = 0
- WHPartB.BottomSurface = 0
- WHPartB.BrickColor = BrickColor.Black()
- WHPartB.Parent = HoverCraft
- WHPartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WHWeldB = Instance.new("Weld")
- WHWeldB.Part0 = PartA
- WHWeldB.Part1 = WHPartB
- WHWeldB.Parent = WHPartB
- WHWeldB.C0 = CFrame.new(2.5,5.5,0) * CFrame.Angles(0,math.pi/2,0)
- WHPartC = Instance.new("Part")
- WHPartC.Anchored = false
- WHPartC.CanCollide = WindowWshr
- WHPartC.Locked = true
- WHPartC.formFactor = "Custom"
- WHPartC.Size = Vector3.new(3,0.55,1.25)
- WHPartC.TopSurface = 0
- WHPartC.BottomSurface = 0
- WHPartC.BrickColor = BrickColor.Black()
- WHPartC.Parent = HoverCraft
- WHPartC.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WHWeldC = Instance.new("Weld")
- WHWeldC.Part0 = PartA
- WHWeldC.Part1 = WHPartC
- WHWeldC.Parent = WHPartC
- WHWeldC.C0 = CFrame.new(-2.5,5.5,0) * CFrame.Angles(0,math.pi/2,0)
- WHPartD = Instance.new("Part")
- WHPartD.Anchored = false
- WHPartD.CanCollide = WindowWshr
- WHPartD.Locked = true
- WHPartD.formFactor = "Custom"
- WHPartD.Size = Vector3.new(3,0.55,1.25)
- WHPartD.TopSurface = 0
- WHPartD.BottomSurface = 0
- WHPartD.BrickColor = BrickColor.Black()
- WHPartD.Parent = HoverCraft
- WHPartD.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WHWeldD = Instance.new("Weld")
- WHWeldD.Part0 = PartA
- WHWeldD.Part1 = WHPartD
- WHWeldD.Parent = WHPartD
- WHWeldD.C0 = CFrame.new(0,5.5,-2.5) * CFrame.Angles(0,0,0)
- WHPartE = Instance.new("Part")
- WHPartE.Anchored = false
- WHPartE.CanCollide = WindowWshr
- WHPartE.Locked = true
- WHPartE.formFactor = "Custom"
- WHPartE.Size = Vector3.new(3,0.55,1.25)
- WHPartE.TopSurface = 0
- WHPartE.BottomSurface = 0
- WHPartE.BrickColor = BrickColor.Black()
- WHPartE.Parent = HoverCraft
- WHPartE.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WHWeldE = Instance.new("Weld")
- WHWeldE.Part0 = PartA
- WHWeldE.Part1 = WHPartE
- WHWeldE.Parent = WHPartE
- WHWeldE.C0 = CFrame.new(0,5.5,2.5) * CFrame.Angles(0,0,0)
- WHPartF = Instance.new("Part")
- WHPartF.Anchored = false
- WHPartF.CanCollide = WindowWshr
- WHPartF.Locked = true
- WHPartF.formFactor = "Custom"
- WHPartF.Size = Vector3.new(2.25,0.55,1.25)
- WHPartF.TopSurface = 0
- WHPartF.BottomSurface = 0
- WHPartF.BrickColor = BrickColor.Black()
- WHPartF.Parent = HoverCraft
- WHPartF.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WHWeldF = Instance.new("Weld")
- WHWeldF.Part0 = PartA
- WHWeldF.Part1 = WHPartF
- WHWeldF.Parent = WHPartF
- WHWeldF.C0 = CFrame.new(1.8,5.5,1.8) * CFrame.Angles(0,math.pi/2/2,0)
- WHPartG = Instance.new("Part")
- WHPartG.Anchored = false
- WHPartG.CanCollide = WindowWshr
- WHPartG.Locked = true
- WHPartG.formFactor = "Custom"
- WHPartG.Size = Vector3.new(2.25,0.55,1.25)
- WHPartG.TopSurface = 0
- WHPartG.BottomSurface = 0
- WHPartG.BrickColor = BrickColor.Black()
- WHPartG.Parent = HoverCraft
- WHPartG.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WHWeldG = Instance.new("Weld")
- WHWeldG.Part0 = PartA
- WHWeldG.Part1 = WHPartG
- WHWeldG.Parent = WHPartG
- WHWeldG.C0 = CFrame.new(-1.8,5.5,-1.8) * CFrame.Angles(0,math.pi/2/2,0)
- WHPartH = Instance.new("Part")
- WHPartH.Anchored = false
- WHPartH.CanCollide = WindowWshr
- WHPartH.Locked = true
- WHPartH.formFactor = "Custom"
- WHPartH.Size = Vector3.new(2.25,0.55,1.25)
- WHPartH.TopSurface = 0
- WHPartH.BottomSurface = 0
- WHPartH.BrickColor = BrickColor.Black()
- WHPartH.Parent = HoverCraft
- WHPartH.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WHWeldH = Instance.new("Weld")
- WHWeldH.Part0 = PartA
- WHWeldH.Part1 = WHPartH
- WHWeldH.Parent = WHPartH
- WHWeldH.C0 = CFrame.new(-1.8,5.5,1.8) * CFrame.Angles(0,-math.pi/2/2,0)
- WHPartI = Instance.new("Part")
- WHPartI.Anchored = false
- WHPartI.CanCollide = WindowWshr
- WHPartI.Locked = true
- WHPartI.formFactor = "Custom"
- WHPartI.Size = Vector3.new(2.25,0.55,1.25)
- WHPartI.TopSurface = 0
- WHPartI.BottomSurface = 0
- WHPartI.BrickColor = BrickColor.Black()
- WHPartI.Parent = HoverCraft
- WHPartI.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- WHWeldI = Instance.new("Weld")
- WHWeldI.Part0 = PartA
- WHWeldI.Part1 = WHPartI
- WHWeldI.Parent = WHPartI
- WHWeldI.C0 = CFrame.new(1.8,5.5,-1.8) * CFrame.Angles(0,-math.pi/2/2,0)
- HPartB = Instance.new("Part")
- HPartB.Anchored = false
- HPartB.CanCollide = WindowWshr
- HPartB.Locked = true
- HPartB.formFactor = "Custom"
- HPartB.Size = Vector3.new(0.4,2,0.4)
- HPartB.TopSurface = 0
- HPartB.BottomSurface = 0
- HPartB.Parent = HoverCraft
- HPartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- HWeldB = Instance.new("Weld")
- HWeldB.Part0 = PartA
- HWeldB.Part1 = HPartB
- HWeldB.Parent = HPartB
- HWeldB.C0 = CFrame.new(0,5.8,2.5) * CFrame.Angles(0,0,math.pi/2)
- HPartC = Instance.new("Part")
- HPartC.Anchored = false
- HPartC.CanCollide = WindowWshr
- HPartC.Locked = true
- HPartC.formFactor = "Custom"
- HPartC.Size = Vector3.new(1.95,0.3,1.95)
- HPartC.TopSurface = 0
- HPartC.BottomSurface = 0
- HPartC.Parent = HoverCraft
- HPartC.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- HWeldC = Instance.new("Weld")
- HWeldC.Part0 = HPartB
- HWeldC.Part1 = HPartC
- HWeldC.Parent = HPartC
- HWeldC.C0 = CFrame.new(0,0,-1) * CFrame.Angles(0,0,-math.pi/2)
- HPartD = Instance.new("Part")
- HPartD.Anchored = false
- HPartD.CanCollide = WindowWshr
- HPartD.Locked = true
- HPartD.formFactor = "Custom"
- HPartD.Size = Vector3.new(1.95,0.3,1.95)
- HPartD.TopSurface = 0
- HPartD.BottomSurface = 0
- HPartD.Parent = HoverCraft
- HPartD.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- HWeldD = Instance.new("Weld")
- HWeldD.Part0 = HPartC
- HWeldD.Part1 = HPartD
- HWeldD.Parent = HPartD
- HWeldD.C0 = CFrame.new(0,0,-3) * CFrame.Angles(0,0,0)
- HPartE = Instance.new("Part")
- HPartE.Anchored = false
- HPartE.CanCollide = WindowWshr
- HPartE.Locked = true
- HPartE.formFactor = "Custom"
- HPartE.Size = Vector3.new(1.95,0.3,1.95)
- HPartE.TopSurface = 0
- HPartE.BottomSurface = 0
- HPartE.Parent = HoverCraft
- HPartE.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- HWeldE = Instance.new("Weld")
- HWeldE.Part0 = HPartC
- HWeldE.Part1 = HPartE
- HWeldE.Parent = HPartE
- HWeldE.C0 = CFrame.new(1.5,0,-1.5) * CFrame.Angles(0,0,0)
- HPartF = Instance.new("Part")
- HPartF.Anchored = false
- HPartF.CanCollide = WindowWshr
- HPartF.Locked = true
- HPartF.formFactor = "Custom"
- HPartF.Size = Vector3.new(1.95,0.3,1.95)
- HPartF.TopSurface = 0
- HPartF.BottomSurface = 0
- HPartF.Parent = HoverCraft
- HPartF.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- HWeldF = Instance.new("Weld")
- HWeldF.Part0 = HPartC
- HWeldF.Part1 = HPartF
- HWeldF.Parent = HPartF
- HWeldF.C0 = CFrame.new(-1.5,0,-1.5) * CFrame.Angles(0,0,0)
- HPartG = Instance.new("Part")
- HPartG.Anchored = false
- HPartG.CanCollide = WindowWshr
- HPartG.Locked = true
- HPartG.formFactor = "Custom"
- HPartG.Size = Vector3.new(1.95,0.3,1.95)
- HPartG.TopSurface = 0
- HPartG.BottomSurface = 0
- HPartG.BrickColor = BrickColor.Black()
- HPartG.Parent = HoverCraft
- HPartG.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- HWeldG = Instance.new("Weld")
- HWeldG.Part0 = HPartC
- HWeldG.Part1 = HPartG
- HWeldG.Parent = HPartG
- HWeldG.C0 = CFrame.new(0,-0.05,-1.5) * CFrame.Angles(0,math.pi/2/2,0)
- HPartH = Instance.new("Part")
- HPartH.Anchored = false
- HPartH.CanCollide = WindowWshr
- HPartH.Locked = true
- HPartH.formFactor = "Custom"
- HPartH.Size = Vector3.new(1.95,0.3,2.2)
- HPartH.TopSurface = 0
- HPartH.BottomSurface = 0
- HPartH.Parent = HoverCraft
- HPartH.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- HWeldH = Instance.new("Weld")
- HWeldH.Part0 = HPartG
- HWeldH.Part1 = HPartH
- HWeldH.Parent = HPartH
- HWeldH.C0 = CFrame.new(1.5,0.05,0) * CFrame.Angles(0,0,0)
- HPartI = Instance.new("Part")
- HPartI.Anchored = false
- HPartI.CanCollide = WindowWshr
- HPartI.Locked = true
- HPartI.formFactor = "Custom"
- HPartI.Size = Vector3.new(1.95,0.3,2.2)
- HPartI.TopSurface = 0
- HPartI.BottomSurface = 0
- HPartI.Parent = HoverCraft
- HPartI.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- HWeldI = Instance.new("Weld")
- HWeldI.Part0 = HPartG
- HWeldI.Part1 = HPartI
- HWeldI.Parent = HPartI
- HWeldI.C0 = CFrame.new(-1.5,0.05,0) * CFrame.Angles(0,0,0)
- HPartJ = Instance.new("Part")
- HPartJ.Anchored = false
- HPartJ.CanCollide = WindowWshr
- HPartJ.Locked = true
- HPartJ.formFactor = "Custom"
- HPartJ.Size = Vector3.new(1.95,0.3,2.2)
- HPartJ.TopSurface = 0
- HPartJ.BottomSurface = 0
- HPartJ.Parent = HoverCraft
- HPartJ.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- HWeldJ = Instance.new("Weld")
- HWeldJ.Part0 = HPartG
- HWeldJ.Part1 = HPartJ
- HWeldJ.Parent = HPartJ
- HWeldJ.C0 = CFrame.new(0,0.05,1.5) * CFrame.Angles(0,math.pi/2,0)
- HPartK = Instance.new("Part")
- HPartK.Anchored = false
- HPartK.CanCollide = WindowWshr
- HPartK.Locked = true
- HPartK.formFactor = "Custom"
- HPartK.Size = Vector3.new(1.95,0.3,2.2)
- HPartK.TopSurface = 0
- HPartK.BottomSurface = 0
- HPartK.Parent = HoverCraft
- HPartK.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- HWeldK = Instance.new("Weld")
- HWeldK.Part0 = HPartG
- HWeldK.Part1 = HPartK
- HWeldK.Parent = HPartK
- HWeldK.C0 = CFrame.new(0,0.05,-1.5) * CFrame.Angles(0,math.pi/2,0)
- GunPartA = Instance.new("Part")
- GunPartA.Anchored = false
- GunPartA.CanCollide = true
- GunPartA.Locked = true
- GunPartA.formFactor = "Custom"
- GunPartA.Size = Vector3.new(2.1,2.5,1)
- GunPartA.TopSurface = 0
- GunPartA.BottomSurface = 0
- GunPartA.Parent = HoverCraft
- GunPartA.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldA = Instance.new("Weld")
- GunWeldA.Part0 = Seat
- GunWeldA.Part1 = GunPartA
- GunWeldA.Parent = GunPartA
- GunWeldA.C0 = CFrame.new(0,1.1,-3.5)
- GunPartB = Instance.new("Part")
- GunPartB.Anchored = false
- GunPartB.CanCollide = true
- GunPartB.Locked = true
- GunPartB.formFactor = "Custom"
- GunPartB.Size = Vector3.new(2,2,2)
- GunPartB.TopSurface = 0
- GunPartB.BottomSurface = 0
- GunPartB.Parent = HoverCraft
- GunPartB.BrickColor = BrickColor.Black()
- GunPartB.Shape = "Ball"
- GunPartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldB = Instance.new("Weld")
- GunWeldB.Part0 = Seat
- GunWeldB.Part1 = GunPartB
- GunWeldB.Parent = GunPartB
- GunWeldB.C0 = CFrame.new(0,1.3,-3.8)
- GunPartC = Instance.new("Part")
- GunPartC.Anchored = false
- GunPartC.CanCollide = true
- GunPartC.Locked = true
- GunPartC.formFactor = "Custom"
- GunPartC.Size = Vector3.new(1.2,1.2,2.4)
- GunPartC.TopSurface = 0
- GunPartC.BottomSurface = 0
- GunPartC.Parent = HoverCraft
- GunPartC.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldC = Instance.new("Weld")
- GunWeldC.Part0 = GunPartB
- GunWeldC.Part1 = GunPartC
- GunWeldC.Parent = GunPartC
- GunWeldC.C0 = CFrame.new(0,0,-1)
- GunPartD = Instance.new("Part")
- GunPartD.Anchored = false
- GunPartD.CanCollide = true
- GunPartD.Locked = true
- GunPartD.formFactor = "Custom"
- GunPartD.Size = Vector3.new(2,2,2)
- GunPartD.TopSurface = 0
- GunPartD.BottomSurface = 0
- GunPartD.Parent = HoverCraft
- GunPartD.BrickColor = BrickColor.Black()
- GunPartD.Shape = "Ball"
- GunPartD.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldD = Instance.new("Weld")
- GunWeldD.Part0 = GunPartC
- GunWeldD.Part1 = GunPartD
- GunWeldD.Parent = GunPartD
- GunWeldD.C0 = CFrame.new(0,0,-1)
- GunPartE = Instance.new("Part")
- GunPartE.Anchored = false
- GunPartE.CanCollide = true
- GunPartE.Locked = true
- GunPartE.formFactor = "Custom"
- GunPartE.Size = Vector3.new(1.2,0.4,1.8)
- GunPartE.TopSurface = 0
- GunPartE.BottomSurface = 0
- GunPartE.Parent = HoverCraft
- GunPartE.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldE = Instance.new("Weld")
- GunWeldE.Part0 = GunPartD
- GunWeldE.Part1 = GunPartE
- GunWeldE.Parent = GunPartE
- GunWeldE.C0 = CFrame.new(0,-0.5,-1) * CFrame.Angles(0.2,0,0)
- GunPartF = Instance.new("Part")
- GunPartF.Anchored = false
- GunPartF.CanCollide = true
- GunPartF.Locked = true
- GunPartF.formFactor = "Custom"
- GunPartF.Size = Vector3.new(1.2,0.4,1.8)
- GunPartF.TopSurface = 0
- GunPartF.BottomSurface = 0
- GunPartF.Parent = HoverCraft
- GunPartF.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldF = Instance.new("Weld")
- GunWeldF.Part0 = GunPartD
- GunWeldF.Part1 = GunPartF
- GunWeldF.Parent = GunPartF
- GunWeldF.C0 = CFrame.new(1,-0.35,-1) * CFrame.Angles(0.2,0,0.3)
- GunPartG = Instance.new("Part")
- GunPartG.Anchored = false
- GunPartG.CanCollide = true
- GunPartG.Locked = true
- GunPartG.formFactor = "Custom"
- GunPartG.Size = Vector3.new(1.2,0.4,1.8)
- GunPartG.TopSurface = 0
- GunPartG.BottomSurface = 0
- GunPartG.Parent = HoverCraft
- GunPartG.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldG = Instance.new("Weld")
- GunWeldG.Part0 = GunPartD
- GunWeldG.Part1 = GunPartG
- GunWeldG.Parent = GunPartG
- GunWeldG.C0 = CFrame.new(-1,-0.35,-1) * CFrame.Angles(0.2,0,-0.3)
- GunPartH = Instance.new("Part")
- GunPartH.Anchored = false
- GunPartH.CanCollide = true
- GunPartH.Locked = true
- GunPartH.formFactor = "Custom"
- GunPartH.Size = Vector3.new(1.2,0.4,1.2)
- GunPartH.TopSurface = 0
- GunPartH.BottomSurface = 0
- GunPartH.Parent = HoverCraft
- GunPartH.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldH = Instance.new("Weld")
- GunWeldH.Part0 = GunPartD
- GunWeldH.Part1 = GunPartH
- GunWeldH.Parent = GunPartH
- GunWeldH.C0 = CFrame.new(-0.8,-0.2,-1.9) * CFrame.Angles(0.5,math.pi/2/2,-0.4)
- GunPartI = Instance.new("Part")
- GunPartI.Anchored = false
- GunPartI.CanCollide = true
- GunPartI.Locked = true
- GunPartI.formFactor = "Custom"
- GunPartI.Size = Vector3.new(1.2,0.4,1.2)
- GunPartI.TopSurface = 0
- GunPartI.BottomSurface = 0
- GunPartI.Parent = HoverCraft
- GunPartI.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldI = Instance.new("Weld")
- GunWeldI.Part0 = GunPartD
- GunWeldI.Part1 = GunPartI
- GunWeldI.Parent = GunPartI
- GunWeldI.C0 = CFrame.new(0.8,-0.2,-1.9) * CFrame.Angles(0.5,-math.pi/2/2,0.4)
- GunPartJ = Instance.new("Part")
- GunPartJ.Anchored = false
- GunPartJ.CanCollide = true
- GunPartJ.Locked = true
- GunPartJ.formFactor = "Custom"
- GunPartJ.Size = Vector3.new(1.6,0.4,1.2)
- GunPartJ.TopSurface = 0
- GunPartJ.BottomSurface = 0
- GunPartJ.Parent = HoverCraft
- GunPartJ.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldJ = Instance.new("Weld")
- GunWeldJ.Part0 = GunPartD
- GunWeldJ.Part1 = GunPartJ
- GunWeldJ.Parent = GunPartJ
- GunWeldJ.C0 = CFrame.new(0,-0.2,-2.2) * CFrame.Angles(0.3,0,0)
- GunPartJ = Instance.new("Part")
- GunPartJ.Anchored = false
- GunPartJ.CanCollide = true
- GunPartJ.Locked = true
- GunPartJ.formFactor = "Custom"
- GunPartJ.Size = Vector3.new(1.6,0.4,1.2)
- GunPartJ.TopSurface = 0
- GunPartJ.BottomSurface = 0
- GunPartJ.Parent = HoverCraft
- GunPartJ.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldJ = Instance.new("Weld")
- GunWeldJ.Part0 = GunPartD
- GunWeldJ.Part1 = GunPartJ
- GunWeldJ.Parent = GunPartJ
- GunWeldJ.C0 = CFrame.new(0,-0.2,-2.2) * CFrame.Angles(0.3,0,0)
- GunPartK = Instance.new("Part")
- GunPartK.Anchored = false
- GunPartK.CanCollide = true
- GunPartK.Locked = true
- GunPartK.formFactor = "Custom"
- GunPartK.Size = Vector3.new(2,2,2)
- GunPartK.TopSurface = 0
- GunPartK.BottomSurface = 0
- GunPartK.BrickColor = BrickColor.Black()
- GunPartK.Shape = "Ball"
- GunPartK.Parent = HoverCraft
- GunPartK.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldK = Instance.new("Weld")
- GunWeldK.Part0 = GunPartC
- GunWeldK.Part1 = GunPartK
- GunWeldK.Parent = GunPartK
- GunWeldK.C0 = CFrame.new(0,0.1,-1) * CFrame.Angles(0,0,0)
- GunPartL = Instance.new("Part")
- GunPartL.Anchored = false
- GunPartL.CanCollide = true
- GunPartL.Locked = true
- GunPartL.formFactor = "Custom"
- GunPartL.Size = Vector3.new(1.6,1.2,0.4)
- GunPartL.TopSurface = 0
- GunPartL.BottomSurface = 0
- GunPartL.Parent = HoverCraft
- GunPartL.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldL = Instance.new("Weld")
- GunWeldL.Part0 = GunPartK
- GunWeldL.Part1 = GunPartL
- GunWeldL.Parent = GunPartL
- GunWeldL.C0 = CFrame.new(0,0.6,0.2) * CFrame.Angles(0,0,0)
- GunPartM = Instance.new("Part")
- GunPartM.Anchored = false
- GunPartM.CanCollide = true
- GunPartM.Locked = true
- GunPartM.formFactor = "Custom"
- GunPartM.Size = Vector3.new(1.3,1.2,0.4)
- GunPartM.TopSurface = 0
- GunPartM.BottomSurface = 0
- GunPartM.Parent = HoverCraft
- GunPartM.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldM = Instance.new("Weld")
- GunWeldM.Part0 = GunPartL
- GunWeldM.Part1 = GunPartM
- GunWeldM.Parent = GunPartM
- GunWeldM.C0 = CFrame.new(1.2,-0.1,0) * CFrame.Angles(0,0,-0.2)
- GunPartN = Instance.new("Part")
- GunPartN.Anchored = false
- GunPartN.CanCollide = true
- GunPartN.Locked = true
- GunPartN.formFactor = "Custom"
- GunPartN.Size = Vector3.new(1.3,1.2,0.4)
- GunPartN.TopSurface = 0
- GunPartN.BottomSurface = 0
- GunPartN.Parent = HoverCraft
- GunPartN.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldN = Instance.new("Weld")
- GunWeldN.Part0 = GunPartL
- GunWeldN.Part1 = GunPartN
- GunWeldN.Parent = GunPartN
- GunWeldN.C0 = CFrame.new(-1.2,-0.1,0) * CFrame.Angles(0,0,0.2)
- GunPartO = Instance.new("Part")
- GunPartO.Anchored = false
- GunPartO.CanCollide = true
- GunPartO.Locked = true
- GunPartO.formFactor = "Custom"
- GunPartO.Size = Vector3.new(1.6,0.4,1.4)
- GunPartO.TopSurface = 0
- GunPartO.BottomSurface = 0
- GunPartO.Parent = HoverCraft
- GunPartO.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldO = Instance.new("Weld")
- GunWeldO.Part0 = GunPartL
- GunWeldO.Part1 = GunPartO
- GunWeldO.Parent = GunPartO
- GunWeldO.C0 = CFrame.new(0,0.6,-0.5) * CFrame.Angles(0.24,0,0)
- GunPartP = Instance.new("Part")
- GunPartP.Anchored = false
- GunPartP.CanCollide = true
- GunPartP.Locked = true
- GunPartP.formFactor = "Custom"
- GunPartP.Size = Vector3.new(1.4,0.4,1.4)
- GunPartP.TopSurface = 0
- GunPartP.BottomSurface = 0
- GunPartP.Parent = HoverCraft
- GunPartP.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldP = Instance.new("Weld")
- GunWeldP.Part0 = GunPartO
- GunWeldP.Part1 = GunPartP
- GunWeldP.Parent = GunPartP
- GunWeldP.C0 = CFrame.new(-1.3,-0.15,0) * CFrame.Angles(0,0,0.25)
- GunPartQ = Instance.new("Part")
- GunPartQ.Anchored = false
- GunPartQ.CanCollide = true
- GunPartQ.Locked = true
- GunPartQ.formFactor = "Custom"
- GunPartQ.Size = Vector3.new(1.4,0.4,1.4)
- GunPartQ.TopSurface = 0
- GunPartQ.BottomSurface = 0
- GunPartQ.Parent = HoverCraft
- GunPartQ.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldQ = Instance.new("Weld")
- GunWeldQ.Part0 = GunPartO
- GunWeldQ.Part1 = GunPartQ
- GunWeldQ.Parent = GunPartQ
- GunWeldQ.C0 = CFrame.new(1.3,-0.15,0) * CFrame.Angles(0,0,-0.25)
- GunPartR = Instance.new("Part")
- GunPartR.Anchored = false
- GunPartR.CanCollide = true
- GunPartR.Locked = true
- GunPartR.formFactor = "Custom"
- GunPartR.Size = Vector3.new(0.4,1,1.4)
- GunPartR.TopSurface = 0
- GunPartR.BottomSurface = 0
- GunPartR.Parent = HoverCraft
- GunPartR.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldR = Instance.new("Weld")
- GunWeldR.Part0 = GunPartO
- GunWeldR.Part1 = GunPartR
- GunWeldR.Parent = GunPartR
- GunWeldR.C0 = CFrame.new(1.65,-0.8,0) * CFrame.Angles(0,0,-0.25)
- GunPartS = Instance.new("Part")
- GunPartS.Anchored = false
- GunPartS.CanCollide = true
- GunPartS.Locked = true
- GunPartS.formFactor = "Custom"
- GunPartS.Size = Vector3.new(0.4,1,1.4)
- GunPartS.TopSurface = 0
- GunPartS.BottomSurface = 0
- GunPartS.Parent = HoverCraft
- GunPartS.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldS = Instance.new("Weld")
- GunWeldS.Part0 = GunPartO
- GunWeldS.Part1 = GunPartS
- GunWeldS.Parent = GunPartS
- GunWeldS.C0 = CFrame.new(-1.65,-0.8,0) * CFrame.Angles(0,0,0.25)
- GunPartT = Instance.new("Part")
- GunPartT.Anchored = false
- GunPartT.CanCollide = true
- GunPartT.Locked = true
- GunPartT.formFactor = "Custom"
- GunPartT.Size = Vector3.new(1.4,0.5,3)
- GunPartT.TopSurface = 0
- GunPartT.BottomSurface = 0
- GunPartT.Parent = HoverCraft
- GunPartT.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldT = Instance.new("Weld")
- GunWeldT.Part0 = GunPartO
- GunWeldT.Part1 = GunPartT
- GunWeldT.Parent = GunPartT
- GunWeldT.C0 = CFrame.new(0,-0.59,-1.89) * CFrame.Angles(-0.4,0,0)
- GunPartU = Instance.new("Part")
- GunPartU.Anchored = false
- GunPartU.CanCollide = true
- GunPartU.Locked = true
- GunPartU.formFactor = "Custom"
- GunPartU.Size = Vector3.new(1.4,0.5,3)
- GunPartU.TopSurface = 0
- GunPartU.BottomSurface = 0
- GunPartU.Parent = HoverCraft
- GunPartU.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldU = Instance.new("Weld")
- GunWeldU.Part0 = GunPartT
- GunWeldU.Part1 = GunPartU
- GunWeldU.Parent = GunPartU
- GunWeldU.C0 = CFrame.new(-1.2,-0.15,0) * CFrame.Angles(0,0,0.25)
- GunPartV = Instance.new("Part")
- GunPartV.Anchored = false
- GunPartV.CanCollide = true
- GunPartV.Locked = true
- GunPartV.formFactor = "Custom"
- GunPartV.Size = Vector3.new(1.4,0.5,3)
- GunPartV.TopSurface = 0
- GunPartV.BottomSurface = 0
- GunPartV.Parent = HoverCraft
- GunPartV.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldV = Instance.new("Weld")
- GunWeldV.Part0 = GunPartT
- GunWeldV.Part1 = GunPartV
- GunWeldV.Parent = GunPartV
- GunWeldV.C0 = CFrame.new(1.2,-0.15,0) * CFrame.Angles(0,0,-0.25)
- GunPartW = Instance.new("Part")
- GunPartW.Anchored = false
- GunPartW.CanCollide = true
- GunPartW.Locked = true
- GunPartW.formFactor = "Custom"
- GunPartW.Size = Vector3.new(0.4,0.85,3)
- GunPartW.TopSurface = 0
- GunPartW.BottomSurface = 0
- GunPartW.Parent = HoverCraft
- GunPartW.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldW = Instance.new("Weld")
- GunWeldW.Part0 = GunPartT
- GunWeldW.Part1 = GunPartW
- GunWeldW.Parent = GunPartW
- GunWeldW.C0 = CFrame.new(1.7,-0.45,0) * CFrame.Angles(0,0,-0.25)
- GunPartX = Instance.new("Part")
- GunPartX.Anchored = false
- GunPartX.CanCollide = true
- GunPartX.Locked = true
- GunPartX.formFactor = "Custom"
- GunPartX.Size = Vector3.new(0.4,0.85,3)
- GunPartX.TopSurface = 0
- GunPartX.BottomSurface = 0
- GunPartX.Parent = HoverCraft
- GunPartX.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldX = Instance.new("Weld")
- GunWeldX.Part0 = GunPartT
- GunWeldX.Part1 = GunPartX
- GunWeldX.Parent = GunPartX
- GunWeldX.C0 = CFrame.new(-1.7,-0.45,0) * CFrame.Angles(0,0,0.25)
- GunPartY = Instance.new("Part")
- GunPartY.Anchored = false
- GunPartY.CanCollide = true
- GunPartY.Locked = true
- GunPartY.formFactor = "Custom"
- GunPartY.Size = Vector3.new(0.1,1,1)
- GunPartY.TopSurface = 0
- GunPartY.BottomSurface = 0
- GunPartY.Parent = HoverCraft
- GunPartY.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldY = Instance.new("Weld")
- GunWeldY.Part0 = GunPartX
- GunWeldY.Part1 = GunPartY
- GunWeldY.Parent = GunPartY
- GunWeldY.C0 = CFrame.new(0,-0.4,-0.6) * CFrame.Angles(math.pi/2/2,0,0)
- GunPartZ = Instance.new("Part")
- GunPartZ.Anchored = false
- GunPartZ.CanCollide = true
- GunPartZ.Locked = true
- GunPartZ.formFactor = "Custom"
- GunPartZ.Size = Vector3.new(0.1,1,1)
- GunPartZ.TopSurface = 0
- GunPartZ.BottomSurface = 0
- GunPartZ.Parent = HoverCraft
- GunPartZ.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- GunWeldZ = Instance.new("Weld")
- GunWeldZ.Part0 = GunPartW
- GunWeldZ.Part1 = GunPartZ
- GunWeldZ.Parent = GunPartZ
- GunWeldZ.C0 = CFrame.new(0,-0.4,-0.6) * CFrame.Angles(math.pi/2/2,0,0)
- -- WE NEED FANGS doing that c:
- EyePartA = Instance.new("Part")
- EyePartA.Anchored = false
- EyePartA.CanCollide = true
- EyePartA.Locked = true
- EyePartA.formFactor = "Custom"
- EyePartA.Size = Vector3.new(0.6,0.6,0.6)
- EyePartA.TopSurface = 0
- EyePartA.BottomSurface = 0
- EyePartA.BrickColor = BrickColor.Black()
- EyePartA.Parent = HoverCraft
- EyeMeshA = Instance.new("SpecialMesh",EyePartA)
- EyeMeshA.MeshType = "Sphere"
- EyePartA.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- EyeWeldA = Instance.new("Weld")
- EyeWeldA.Part0 = GunPartT
- EyeWeldA.Part1 = EyePartA
- EyeWeldA.Parent = EyePartA
- EyeWeldA.C0 = CFrame.new(1,0.3,0) * CFrame.Angles(0,0,0)
- EyePartB = Instance.new("Part")
- EyePartB.Anchored = false
- EyePartB.CanCollide = true
- EyePartB.Locked = true
- EyePartB.formFactor = "Custom"
- EyePartB.Size = Vector3.new(0.6,0.6,0.6)
- EyePartB.TopSurface = 0
- EyePartB.BottomSurface = 0
- EyePartB.BrickColor = BrickColor.Black()
- EyePartB.Parent = HoverCraft
- EyeMeshB = Instance.new("SpecialMesh",EyePartB)
- EyeMeshB.MeshType = "Sphere"
- EyePartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- EyeWeldB = Instance.new("Weld")
- EyeWeldB.Part0 = GunPartT
- EyeWeldB.Part1 = EyePartB
- EyeWeldB.Parent = EyePartB
- EyeWeldB.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(0,0,0)
- -- WARK SLAIV >:o
- J1PartA = Instance.new("Part")
- J1PartA.Anchored = false
- J1PartA.CanCollide = true
- J1PartA.Locked = true
- J1PartA.formFactor = "Custom"
- J1PartA.Shape = "Ball"
- J1PartA.Size = Vector3.new(2,2,2)
- J1PartA.TopSurface = 0
- J1PartA.BottomSurface = 0
- J1PartA.BrickColor = BrickColor.Black()
- J1PartA.Parent = HoverCraft
- J1PartA.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J1WeldA = Instance.new("Weld")
- J1WeldA.Part0 = PartI
- J1WeldA.Part1 = J1PartA
- J1WeldA.Parent = J1PartA
- J1WeldA.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- J1PartB = Instance.new("Part")
- J1PartB.Anchored = false
- J1PartB.CanCollide = true
- J1PartB.Locked = true
- J1PartB.formFactor = "Custom"
- J1PartB.Size = Vector3.new(1,ArmLength,1)
- J1PartB.TopSurface = 0
- J1PartB.BottomSurface = 0
- J1PartB.Parent = HoverCraft
- J1PartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J1WeldB = Instance.new("Weld")
- J1WeldB.Part0 = J1PartA
- J1WeldB.Part1 = J1PartB
- J1WeldB.Parent = J1PartB
- J1WeldB.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J1PartC = Instance.new("Part")
- J1PartC.Anchored = false
- J1PartC.CanCollide = true
- J1PartC.Locked = true
- J1PartC.formFactor = "Custom"
- J1PartC.Shape = "Ball"
- J1PartC.Size = Vector3.new(2,2,2)
- J1PartC.TopSurface = 0
- J1PartC.BottomSurface = 0
- J1PartC.BrickColor = BrickColor.Black()
- J1PartC.Parent = HoverCraft
- J1PartC.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J1WeldC = Instance.new("Weld")
- J1WeldC.Part0 = J1PartB
- J1WeldC.Part1 = J1PartC
- J1WeldC.Parent = J1PartC
- J1WeldC.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J1PartD = Instance.new("Part")
- J1PartD.Anchored = false
- J1PartD.CanCollide = true
- J1PartD.Locked = true
- J1PartD.formFactor = "Custom"
- J1PartD.Size = Vector3.new(1,ArmLength,1)
- J1PartD.TopSurface = 0
- J1PartD.BottomSurface = 0
- J1PartD.Parent = HoverCraft
- J1PartD.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J1WeldD = Instance.new("Weld")
- J1WeldD.Part0 = J1PartC
- J1WeldD.Part1 = J1PartD
- J1WeldD.Parent = J1PartD
- J1WeldD.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J1PartE = Instance.new("Part")
- J1PartE.Anchored = false
- J1PartE.CanCollide = true
- J1PartE.Locked = true
- J1PartE.formFactor = "Custom"
- J1PartE.Shape = "Ball"
- J1PartE.Size = Vector3.new(2,2,2)
- J1PartE.TopSurface = 0
- J1PartE.BottomSurface = 0
- J1PartE.BrickColor = BrickColor.Black()
- J1PartE.Parent = HoverCraft
- J1PartE.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J1WeldE = Instance.new("Weld")
- J1WeldE.Part0 = J1PartD
- J1WeldE.Part1 = J1PartE
- J1WeldE.Parent = J1PartE
- J1WeldE.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J1PartF = Instance.new("Part")
- J1PartF.Anchored = false
- J1PartF.CanCollide = true
- J1PartF.Locked = true
- J1PartF.formFactor = "Custom"
- J1PartF.Size = Vector3.new(1,ArmLength,1)
- J1PartF.TopSurface = 0
- J1PartF.BottomSurface = 0
- J1PartF.Parent = HoverCraft
- J1PartF.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J1WeldF = Instance.new("Weld")
- J1WeldF.Part0 = J1PartE
- J1WeldF.Part1 = J1PartF
- J1WeldF.Parent = J1PartF
- J1WeldF.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J1PartG = Instance.new("Part")
- J1PartG.Anchored = false
- J1PartG.CanCollide = true
- J1PartG.Locked = true
- J1PartG.formFactor = "Custom"
- J1PartG.Shape = "Ball"
- J1PartG.Size = Vector3.new(2,2,2)
- J1PartG.TopSurface = 0
- J1PartG.BottomSurface = 0
- J1PartG.BrickColor = BrickColor.Black()
- J1PartG.Parent = HoverCraft
- J1PartG.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J1WeldG = Instance.new("Weld")
- J1WeldG.Part0 = J1PartF
- J1WeldG.Part1 = J1PartG
- J1WeldG.Parent = J1PartG
- J1WeldG.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J1PartH = Instance.new("Part")
- J1PartH.Anchored = false
- J1PartH.CanCollide = true
- J1PartH.Locked = true
- J1PartH.formFactor = "Custom"
- J1PartH.Size = Vector3.new(1,1,ArmLength/2)
- J1PartH.TopSurface = 0
- J1PartH.BottomSurface = 0
- J1PartH.Parent = HoverCraft
- J1PartH.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J1WeldH = Instance.new("Weld")
- J1WeldH.Part0 = J1PartG
- J1WeldH.Part1 = J1PartH
- J1WeldH.Parent = J1PartH
- J1WeldH.C0 = CFrame.new(0,math.pi/5,ArmLength/4) * CFrame.Angles(-math.pi/5,0,0)
- J1PartI = Instance.new("Part")
- J1PartI.Anchored = false
- J1PartI.CanCollide = true
- J1PartI.Locked = true
- J1PartI.formFactor = "Custom"
- J1PartI.Size = Vector3.new(1,1,ArmLength/2)
- J1PartI.TopSurface = 0
- J1PartI.BottomSurface = 0
- J1PartI.Parent = HoverCraft
- J1PartI.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J1WeldI = Instance.new("Weld")
- J1WeldI.Part0 = J1PartG
- J1WeldI.Part1 = J1PartI
- J1WeldI.Parent = J1PartI
- J1WeldI.C0 = CFrame.new(0,math.pi/5,-ArmLength/4) * CFrame.Angles(math.pi/5,0,0)
- J2PartA = Instance.new("Part")
- J2PartA.Anchored = false
- J2PartA.CanCollide = true
- J2PartA.Locked = true
- J2PartA.formFactor = "Custom"
- J2PartA.Shape = "Ball"
- J2PartA.Size = Vector3.new(2,2,2)
- J2PartA.TopSurface = 0
- J2PartA.BottomSurface = 0
- J2PartA.BrickColor = BrickColor.Black()
- J2PartA.Parent = HoverCraft
- J2PartA.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J2WeldA = Instance.new("Weld")
- J2WeldA.Part0 = PartJ
- J2WeldA.Part1 = J2PartA
- J2WeldA.Parent = J2PartA
- J2WeldA.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,math.pi,0)
- J2PartB = Instance.new("Part")
- J2PartB.Anchored = false
- J2PartB.CanCollide = true
- J2PartB.Locked = true
- J2PartB.formFactor = "Custom"
- J2PartB.Size = Vector3.new(1,ArmLength,1)
- J2PartB.TopSurface = 0
- J2PartB.BottomSurface = 0
- J2PartB.Parent = HoverCraft
- J2PartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J2WeldB = Instance.new("Weld")
- J2WeldB.Part0 = J2PartA
- J2WeldB.Part1 = J2PartB
- J2WeldB.Parent = J2PartB
- J2WeldB.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J2PartC = Instance.new("Part")
- J2PartC.Anchored = false
- J2PartC.CanCollide = true
- J2PartC.Locked = true
- J2PartC.formFactor = "Custom"
- J2PartC.Shape = "Ball"
- J2PartC.Size = Vector3.new(2,2,2)
- J2PartC.TopSurface = 0
- J2PartC.BottomSurface = 0
- J2PartC.BrickColor = BrickColor.Black()
- J2PartC.Parent = HoverCraft
- J2PartC.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J2WeldC = Instance.new("Weld")
- J2WeldC.Part0 = J2PartB
- J2WeldC.Part1 = J2PartC
- J2WeldC.Parent = J2PartC
- J2WeldC.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J2PartD = Instance.new("Part")
- J2PartD.Anchored = false
- J2PartD.CanCollide = true
- J2PartD.Locked = true
- J2PartD.formFactor = "Custom"
- J2PartD.Size = Vector3.new(1,ArmLength,1)
- J2PartD.TopSurface = 0
- J2PartD.BottomSurface = 0
- J2PartD.Parent = HoverCraft
- J2PartD.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J2WeldD = Instance.new("Weld")
- J2WeldD.Part0 = J2PartC
- J2WeldD.Part1 = J2PartD
- J2WeldD.Parent = J2PartD
- J2WeldD.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J2PartE = Instance.new("Part")
- J2PartE.Anchored = false
- J2PartE.CanCollide = true
- J2PartE.Locked = true
- J2PartE.formFactor = "Custom"
- J2PartE.Shape = "Ball"
- J2PartE.Size = Vector3.new(2,2,2)
- J2PartE.TopSurface = 0
- J2PartE.BottomSurface = 0
- J2PartE.BrickColor = BrickColor.Black()
- J2PartE.Parent = HoverCraft
- J2PartE.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J2WeldE = Instance.new("Weld")
- J2WeldE.Part0 = J2PartD
- J2WeldE.Part1 = J2PartE
- J2WeldE.Parent = J2PartE
- J2WeldE.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J2PartF = Instance.new("Part")
- J2PartF.Anchored = false
- J2PartF.CanCollide = true
- J2PartF.Locked = true
- J2PartF.formFactor = "Custom"
- J2PartF.Size = Vector3.new(1,ArmLength,1)
- J2PartF.TopSurface = 0
- J2PartF.BottomSurface = 0
- J2PartF.Parent = HoverCraft
- J2PartF.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J2WeldF = Instance.new("Weld")
- J2WeldF.Part0 = J2PartE
- J2WeldF.Part1 = J2PartF
- J2WeldF.Parent = J2PartF
- J2WeldF.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J2PartG = Instance.new("Part")
- J2PartG.Anchored = false
- J2PartG.CanCollide = true
- J2PartG.Locked = true
- J2PartG.formFactor = "Custom"
- J2PartG.Shape = "Ball"
- J2PartG.Size = Vector3.new(2,2,2)
- J2PartG.TopSurface = 0
- J2PartG.BottomSurface = 0
- J2PartG.BrickColor = BrickColor.Black()
- J2PartG.Parent = HoverCraft
- J2PartG.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J2WeldG = Instance.new("Weld")
- J2WeldG.Part0 = J2PartF
- J2WeldG.Part1 = J2PartG
- J2WeldG.Parent = J2PartG
- J2WeldG.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J2PartH = Instance.new("Part")
- J2PartH.Anchored = false
- J2PartH.CanCollide = true
- J2PartH.Locked = true
- J2PartH.formFactor = "Custom"
- J2PartH.Size = Vector3.new(1,1,ArmLength/2)
- J2PartH.TopSurface = 0
- J2PartH.BottomSurface = 0
- J2PartH.Parent = HoverCraft
- J2PartH.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J2WeldH = Instance.new("Weld")
- J2WeldH.Part0 = J2PartG
- J2WeldH.Part1 = J2PartH
- J2WeldH.Parent = J2PartH
- J2WeldH.C0 = CFrame.new(0,math.pi/5,ArmLength/4) * CFrame.Angles(-math.pi/5,0,0)
- J2PartI = Instance.new("Part")
- J2PartI.Anchored = false
- J2PartI.CanCollide = true
- J2PartI.Locked = true
- J2PartI.formFactor = "Custom"
- J2PartI.Size = Vector3.new(1,1,ArmLength/2)
- J2PartI.TopSurface = 0
- J2PartI.BottomSurface = 0
- J2PartI.Parent = HoverCraft
- J2PartI.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J2WeldI = Instance.new("Weld")
- J2WeldI.Part0 = J2PartG
- J2WeldI.Part1 = J2PartI
- J2WeldI.Parent = J2PartI
- J2WeldI.C0 = CFrame.new(0,math.pi/5,-ArmLength/4) * CFrame.Angles(math.pi/5,0,0)
- J3PartA = Instance.new("Part")
- J3PartA.Anchored = false
- J3PartA.CanCollide = true
- J3PartA.Locked = true
- J3PartA.formFactor = "Custom"
- J3PartA.Shape = "Ball"
- J3PartA.Size = Vector3.new(2,2,2)
- J3PartA.TopSurface = 0
- J3PartA.BottomSurface = 0
- J3PartA.BrickColor = BrickColor.Black()
- J3PartA.Parent = HoverCraft
- J3PartA.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J3WeldA = Instance.new("Weld")
- J3WeldA.Part0 = PartK
- J3WeldA.Part1 = J3PartA
- J3WeldA.Parent = J3PartA
- J3WeldA.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,math.pi,0)
- J3PartB = Instance.new("Part")
- J3PartB.Anchored = false
- J3PartB.CanCollide = true
- J3PartB.Locked = true
- J3PartB.formFactor = "Custom"
- J3PartB.Size = Vector3.new(1,ArmLength,1)
- J3PartB.TopSurface = 0
- J3PartB.BottomSurface = 0
- J3PartB.Parent = HoverCraft
- J3PartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J3WeldB = Instance.new("Weld")
- J3WeldB.Part0 = J3PartA
- J3WeldB.Part1 = J3PartB
- J3WeldB.Parent = J3PartB
- J3WeldB.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J3PartC = Instance.new("Part")
- J3PartC.Anchored = false
- J3PartC.CanCollide = true
- J3PartC.Locked = true
- J3PartC.formFactor = "Custom"
- J3PartC.Shape = "Ball"
- J3PartC.Size = Vector3.new(2,2,2)
- J3PartC.TopSurface = 0
- J3PartC.BottomSurface = 0
- J3PartC.BrickColor = BrickColor.Black()
- J3PartC.Parent = HoverCraft
- J3PartC.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J3WeldC = Instance.new("Weld")
- J3WeldC.Part0 = J3PartB
- J3WeldC.Part1 = J3PartC
- J3WeldC.Parent = J3PartC
- J3WeldC.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J3PartD = Instance.new("Part")
- J3PartD.Anchored = false
- J3PartD.CanCollide = true
- J3PartD.Locked = true
- J3PartD.formFactor = "Custom"
- J3PartD.Size = Vector3.new(1,ArmLength,1)
- J3PartD.TopSurface = 0
- J3PartD.BottomSurface = 0
- J3PartD.Parent = HoverCraft
- J3PartD.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J3WeldD = Instance.new("Weld")
- J3WeldD.Part0 = J3PartC
- J3WeldD.Part1 = J3PartD
- J3WeldD.Parent = J3PartD
- J3WeldD.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J3PartE = Instance.new("Part")
- J3PartE.Anchored = false
- J3PartE.CanCollide = true
- J3PartE.Locked = true
- J3PartE.formFactor = "Custom"
- J3PartE.Shape = "Ball"
- J3PartE.Size = Vector3.new(2,2,2)
- J3PartE.TopSurface = 0
- J3PartE.BottomSurface = 0
- J3PartE.BrickColor = BrickColor.Black()
- J3PartE.Parent = HoverCraft
- J3PartE.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J3WeldE = Instance.new("Weld")
- J3WeldE.Part0 = J3PartD
- J3WeldE.Part1 = J3PartE
- J3WeldE.Parent = J3PartE
- J3WeldE.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J3PartF = Instance.new("Part")
- J3PartF.Anchored = false
- J3PartF.CanCollide = true
- J3PartF.Locked = true
- J3PartF.formFactor = "Custom"
- J3PartF.Size = Vector3.new(1,ArmLength,1)
- J3PartF.TopSurface = 0
- J3PartF.BottomSurface = 0
- J3PartF.Parent = HoverCraft
- J3PartF.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J3WeldF = Instance.new("Weld")
- J3WeldF.Part0 = J3PartE
- J3WeldF.Part1 = J3PartF
- J3WeldF.Parent = J3PartF
- J3WeldF.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J3PartG = Instance.new("Part")
- J3PartG.Anchored = false
- J3PartG.CanCollide = true
- J3PartG.Locked = true
- J3PartG.formFactor = "Custom"
- J3PartG.Shape = "Ball"
- J3PartG.Size = Vector3.new(2,2,2)
- J3PartG.TopSurface = 0
- J3PartG.BottomSurface = 0
- J3PartG.BrickColor = BrickColor.Black()
- J3PartG.Parent = HoverCraft
- J3PartG.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J3WeldG = Instance.new("Weld")
- J3WeldG.Part0 = J3PartF
- J3WeldG.Part1 = J3PartG
- J3WeldG.Parent = J3PartG
- J3WeldG.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J3PartH = Instance.new("Part")
- J3PartH.Anchored = false
- J3PartH.CanCollide = true
- J3PartH.Locked = true
- J3PartH.formFactor = "Custom"
- J3PartH.Size = Vector3.new(1,1,ArmLength/2)
- J3PartH.TopSurface = 0
- J3PartH.BottomSurface = 0
- J3PartH.Parent = HoverCraft
- J3PartH.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J3WeldH = Instance.new("Weld")
- J3WeldH.Part0 = J3PartG
- J3WeldH.Part1 = J3PartH
- J3WeldH.Parent = J3PartH
- J3WeldH.C0 = CFrame.new(0,math.pi/5,ArmLength/4) * CFrame.Angles(-math.pi/5,0,0)
- J3PartI = Instance.new("Part")
- J3PartI.Anchored = false
- J3PartI.CanCollide = true
- J3PartI.Locked = true
- J3PartI.formFactor = "Custom"
- J3PartI.Size = Vector3.new(1,1,ArmLength/2)
- J3PartI.TopSurface = 0
- J3PartI.BottomSurface = 0
- J3PartI.Parent = HoverCraft
- J3PartI.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J3WeldI = Instance.new("Weld")
- J3WeldI.Part0 = J3PartG
- J3WeldI.Part1 = J3PartI
- J3WeldI.Parent = J3PartI
- J3WeldI.C0 = CFrame.new(0,math.pi/5,-ArmLength/4) * CFrame.Angles(math.pi/5,0,0)
- J4PartA = Instance.new("Part")
- J4PartA.Anchored = false
- J4PartA.CanCollide = true
- J4PartA.Locked = true
- J4PartA.formFactor = "Custom"
- J4PartA.Shape = "Ball"
- J4PartA.Size = Vector3.new(2,2,2)
- J4PartA.TopSurface = 0
- J4PartA.BottomSurface = 0
- J4PartA.BrickColor = BrickColor.Black()
- J4PartA.Parent = HoverCraft
- J4PartA.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J4WeldA = Instance.new("Weld")
- J4WeldA.Part0 = PartL
- J4WeldA.Part1 = J4PartA
- J4WeldA.Parent = J4PartA
- J4WeldA.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- J4PartB = Instance.new("Part")
- J4PartB.Anchored = false
- J4PartB.CanCollide = true
- J4PartB.Locked = true
- J4PartB.formFactor = "Custom"
- J4PartB.Size = Vector3.new(1,ArmLength,1)
- J4PartB.TopSurface = 0
- J4PartB.BottomSurface = 0
- J4PartB.Parent = HoverCraft
- J4PartB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J4WeldB = Instance.new("Weld")
- J4WeldB.Part0 = J4PartA
- J4WeldB.Part1 = J4PartB
- J4WeldB.Parent = J4PartB
- J4WeldB.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J4PartC = Instance.new("Part")
- J4PartC.Anchored = false
- J4PartC.CanCollide = true
- J4PartC.Locked = true
- J4PartC.formFactor = "Custom"
- J4PartC.Shape = "Ball"
- J4PartC.Size = Vector3.new(2,2,2)
- J4PartC.TopSurface = 0
- J4PartC.BottomSurface = 0
- J4PartC.BrickColor = BrickColor.Black()
- J4PartC.Parent = HoverCraft
- J4PartC.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J4WeldC = Instance.new("Weld")
- J4WeldC.Part0 = J4PartB
- J4WeldC.Part1 = J4PartC
- J4WeldC.Parent = J4PartC
- J4WeldC.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J4PartD = Instance.new("Part")
- J4PartD.Anchored = false
- J4PartD.CanCollide = true
- J4PartD.Locked = true
- J4PartD.formFactor = "Custom"
- J4PartD.Size = Vector3.new(1,ArmLength,1)
- J4PartD.TopSurface = 0
- J4PartD.BottomSurface = 0
- J4PartD.Parent = HoverCraft
- J4PartD.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J4WeldD = Instance.new("Weld")
- J4WeldD.Part0 = J4PartC
- J4WeldD.Part1 = J4PartD
- J4WeldD.Parent = J4PartD
- J4WeldD.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J4PartE = Instance.new("Part")
- J4PartE.Anchored = false
- J4PartE.CanCollide = true
- J4PartE.Locked = true
- J4PartE.formFactor = "Custom"
- J4PartE.Shape = "Ball"
- J4PartE.Size = Vector3.new(2,2,2)
- J4PartE.TopSurface = 0
- J4PartE.BottomSurface = 0
- J4PartE.BrickColor = BrickColor.Black()
- J4PartE.Parent = HoverCraft
- J4PartE.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J4WeldE = Instance.new("Weld")
- J4WeldE.Part0 = J4PartD
- J4WeldE.Part1 = J4PartE
- J4WeldE.Parent = J4PartE
- J4WeldE.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J4PartF = Instance.new("Part")
- J4PartF.Anchored = false
- J4PartF.CanCollide = true
- J4PartF.Locked = true
- J4PartF.formFactor = "Custom"
- J4PartF.Size = Vector3.new(1,ArmLength,1)
- J4PartF.TopSurface = 0
- J4PartF.BottomSurface = 0
- J4PartF.Parent = HoverCraft
- J4PartF.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J4WeldF = Instance.new("Weld")
- J4WeldF.Part0 = J4PartE
- J4WeldF.Part1 = J4PartF
- J4WeldF.Parent = J4PartF
- J4WeldF.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J4PartG = Instance.new("Part")
- J4PartG.Anchored = false
- J4PartG.CanCollide = true
- J4PartG.Locked = true
- J4PartG.formFactor = "Custom"
- J4PartG.Shape = "Ball"
- J4PartG.Size = Vector3.new(2,2,2)
- J4PartG.TopSurface = 0
- J4PartG.BottomSurface = 0
- J4PartG.BrickColor = BrickColor.Black()
- J4PartG.Parent = HoverCraft
- J4PartG.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J4WeldG = Instance.new("Weld")
- J4WeldG.Part0 = J4PartF
- J4WeldG.Part1 = J4PartG
- J4WeldG.Parent = J4PartG
- J4WeldG.C0 = CFrame.new(0,ArmLength/2,0) * CFrame.Angles(0,0,0)
- J4PartH = Instance.new("Part")
- J4PartH.Anchored = false
- J4PartH.CanCollide = true
- J4PartH.Locked = true
- J4PartH.formFactor = "Custom"
- J4PartH.Size = Vector3.new(1,1,ArmLength/2)
- J4PartH.TopSurface = 0
- J4PartH.BottomSurface = 0
- J4PartH.Parent = HoverCraft
- J4PartH.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J4WeldH = Instance.new("Weld")
- J4WeldH.Part0 = J4PartG
- J4WeldH.Part1 = J4PartH
- J4WeldH.Parent = J4PartH
- J4WeldH.C0 = CFrame.new(0,math.pi/5,ArmLength/4) * CFrame.Angles(-math.pi/5,0,0)
- J4PartI = Instance.new("Part")
- J4PartI.Anchored = false
- J4PartI.CanCollide = true
- J4PartI.Locked = true
- J4PartI.formFactor = "Custom"
- J4PartI.Size = Vector3.new(1,1,ArmLength/2)
- J4PartI.TopSurface = 0
- J4PartI.BottomSurface = 0
- J4PartI.Parent = HoverCraft
- J4PartI.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- J4WeldI = Instance.new("Weld")
- J4WeldI.Part0 = J4PartG
- J4WeldI.Part1 = J4PartI
- J4WeldI.Parent = J4PartI
- J4WeldI.C0 = CFrame.new(0,math.pi/5,-ArmLength/4) * CFrame.Angles(math.pi/5,0,0)
- Balloon = Instance.new("Part")
- Balloon.Anchored = false
- Balloon.CanCollide = true
- Balloon.Locked = true
- Balloon.formFactor = "Custom"
- Balloon.Size = Vector3.new(0.3,0.3,0.3)
- Balloon.Transparency = 1
- Balloon.TopSurface = 0
- Balloon.BottomSurface = 0
- Balloon.BrickColor = BrickColor.Black()
- Balloon.Parent = HoverCraft
- Balloon.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- BalloonW = Instance.new("Weld")
- BalloonW.Part0 = PartA
- BalloonW.Part1 = Balloon
- BalloonW.Parent = Balloon
- BalloonW.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- BalloonM = Instance.new("SpecialMesh")
- BalloonM.MeshType = "Sphere"
- BalloonM.Scale = Vector3.new(1,1,1)
- BalloonM.Parent = Balloon
- Jump = false
- Gyro = Instance.new("BodyGyro")
- Gyro.maxTorque = Vector3.new(math.huge,0,math.huge)
- Gyro.cframe = CFrame.new(0,0,0)
- Gyro.Parent = Seat
- AngleVelocity = Instance.new("BodyAngularVelocity")
- AngleVelocity.maxTorque = Vector3.new(0,math.huge,0)
- AngleVelocity.angularvelocity = Vector3.new(0,0,0)
- AngleVelocity.Parent = Seat
- DriveVelocity = Instance.new("BodyVelocity")
- DriveVelocity.maxForce = Vector3.new(0,0,0)
- DriveVelocity.Parent = Seat
- function FTBurn(BurntModel)
- coroutine.resume(coroutine.create(function()
- char = BurntModel
- model = Instance.new("Model")
- model.Name = "Burnt"
- model.Parent = char
- for _,j in pairs (char:GetChildren()) do
- if j.className == "CharacterMesh" then
- j:Remove()
- end end
- local part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Really black")
- part.Size = Vector3.new(1,1,1)
- part.Parent = model
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(1.01,2.005,1.01)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = char["Left Arm"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- local part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Really black")
- part.Size = Vector3.new(1,1,1)
- part.Parent = model
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(1.01,2.005,1.01)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = char["Right Arm"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- local part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Really black")
- part.Size = Vector3.new(1,1,1)
- part.Parent = model
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(1.01,2.005,1.01)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = char["Left Leg"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- local part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Really black")
- part.Size = Vector3.new(1,1,1)
- part.Parent = model
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(1.01,2.005,1.01)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = char["Right Leg"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- local part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Really black")
- part.Size = Vector3.new(1,1,1)
- part.Parent = model
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(2.005,2.005,1.01)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = char["Torso"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- local part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Really black")
- part.Size = Vector3.new(1,1,1)
- part.Parent = model
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Head"
- mesh.Scale = Vector3.new(1.26,1.26,1.26)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = char["Head"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- for i,v in pairs(char:GetChildren()) do if v.className == "Part" then Instance.new("Fire").Parent = v end end
- for i,v in pairs(model:GetChildren()) do if v.className == "Part" then v.Transparency = 1 end end
- for i = 1,1000 do wait()
- for i,v in pairs(model:GetChildren()) do if v.className == "Part" then v.Transparency = v.Transparency - 0.001 end end
- char.Humanoid.Health = char.Humanoid.Health - 0.11
- end
- for i,v in pairs(char:GetChildren()) do if v.className == "Part" then v.BrickColor = BrickColor.new("Really black") end end
- model:Remove()
- char:BreakJoints()
- end))
- end
- function LegsDown()
- if Mode == 1 then Velocity.Parent = Seat end
- for i = 1,6 do wait()
- J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
- J1WeldC.C0 = J1WeldC.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
- J1WeldE.C0 = J1WeldE.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
- J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
- J2WeldC.C0 = J2WeldC.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
- J2WeldE.C0 = J2WeldE.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
- J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
- J3WeldC.C0 = J3WeldC.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
- J3WeldE.C0 = J3WeldE.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
- J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
- J4WeldC.C0 = J4WeldC.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
- J4WeldE.C0 = J4WeldE.C0 * CFrame.Angles(0,0,-(-math.pi/(math.pi*10)))
- end
- end
- function LegsUp()
- for i = 1,6 do wait()
- J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
- J1WeldC.C0 = J1WeldC.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
- J1WeldE.C0 = J1WeldE.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
- J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
- J2WeldC.C0 = J2WeldC.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
- J2WeldE.C0 = J2WeldE.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
- J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
- J3WeldC.C0 = J3WeldC.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
- J3WeldE.C0 = J3WeldE.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
- J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
- J4WeldC.C0 = J4WeldC.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
- J4WeldE.C0 = J4WeldE.C0 * CFrame.Angles(0,0,(-math.pi/(math.pi*10)))
- end
- end
- Legs = 0
- LegsDown()
- function TempSeats()
- local PartAA = Instance.new("Seat")
- PartAA.Anchored = false
- PartAA.CanCollide = false
- PartAA.Locked = true
- PartAA.formFactor = "Custom"
- PartAA.Size = Vector3.new(2,0.5,2)
- PartAA.TopSurface = 0
- PartAA.BottomSurface = 0
- PartAA.BrickColor = BrickColor.Black()
- PartAA.Parent = HoverCraft
- PartAA.Name = "TempSeatA"
- PartAA.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- local WeldAA = Instance.new("Weld")
- WeldAA.Part0 = Seat
- WeldAA.Part1 = PartAA
- WeldAA.Parent = PartAA
- WeldAA.C0 = CFrame.new(0,0.25,4.75) * CFrame.Angles(0,math.pi,0)
- local PartBB = Instance.new("Seat")
- PartBB.Anchored = false
- PartBB.CanCollide = false
- PartBB.Locked = true
- PartBB.formFactor = "Custom"
- PartBB.Size = Vector3.new(2,0.5,2)
- PartBB.TopSurface = 0
- PartBB.BottomSurface = 0
- PartBB.BrickColor = BrickColor.Black()
- PartBB.Parent = HoverCraft
- PartBB.Name = "TempSeatB"
- PartBB.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- local WeldBB = Instance.new("Weld")
- WeldBB.Part0 = Seat
- WeldBB.Part1 = PartBB
- WeldBB.Parent = PartBB
- WeldBB.C0 = CFrame.new(-4.75,0.25,0) * CFrame.Angles(0,math.pi/2,0)
- local PartCC = Instance.new("Seat")
- PartCC.Anchored = false
- PartCC.CanCollide = false
- PartCC.Locked = true
- PartCC.formFactor = "Custom"
- PartCC.Size = Vector3.new(2,0.5,2)
- PartCC.TopSurface = 0
- PartCC.BottomSurface = 0
- PartCC.BrickColor = BrickColor.Black()
- PartCC.Parent = HoverCraft
- PartCC.Name = "TempSeatC"
- PartCC.CFrame = Character.Torso.CFrame - Vector3.new(0,2,0)
- local WeldCC = Instance.new("Weld")
- WeldCC.Part0 = Seat
- WeldCC.Part1 = PartCC
- WeldCC.Parent = PartCC
- WeldCC.C0 = CFrame.new(4.75,0.25,0) * CFrame.Angles(0,-math.pi/2,0)
- coroutine.resume(coroutine.create(function()
- for i = 1,0,-0.1 do
- PartAA.Transparency = i
- PartBB.Transparency = i
- PartCC.Transparency = i
- wait()
- end
- end))
- end
- function DelTempSeats()
- pcall(function()
- local PartAA = HoverCraft.TempSeatA
- local PartBB = HoverCraft.TempSeatB
- local PartCC = HoverCraft.TempSeatC
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- PartAA.Transparency = i
- PartBB.Transparency = i
- PartCC.Transparency = i
- wait()
- end
- PartAA:Destroy()
- PartBB:Destroy()
- PartCC:Destroy()
- end))
- end)
- end
- function MakeBall()
- DriveVelocity.maxForce = Vector3.new(0,0,0)
- DriveVelocity.velocity = Vector3.new(0,0,0)
- wait()
- Balloon.Transparency = 0
- BalloonW.C0 = CFrame.new(0,12,0) * CFrame.Angles(0,0,0)
- for i = 1,30 do wait()
- BalloonW.C0 = BalloonW.C0 + Vector3.new(0,0.74,0)
- BalloonM.Scale = BalloonM.Scale + Vector3.new(5,5,5)
- end
- DriveVelocity.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- DriveVelocity.velocity = Vector3.new(0,math.pi*ArmLength,0)
- end
- function dmgcounter(part,name)
- dmgcm = Instance.new("Model", part.Parent)
- dmgcm.Name = name
- dmgc = Instance.new("Part", dmgcm)
- dmgc.Name = "Head"
- dmgc.BrickColor = BrickColor.new("Bright red")
- dmgc.FormFactor = "Custom"
- dmgc.Size = Vector3.new(0.7,0.2,0.7)
- dmgc.TopSurface = "Smooth"
- dmgc.BottomSurface = "Smooth"
- dmgc.CanCollide = false
- dmgc.Anchored = true
- Instance.new("Humanoid", dmgcm).MaxHealth = 0
- game:GetService("Debris"):AddItem(dmgcm,3)
- dmgc.CFrame = CFrame.new(part.CFrame.x+math.random(-2,2),math.random(7,8),part.CFrame.z+math.random(-2,2))
- coroutine.resume(coroutine.create(function()
- while true do
- wait(0.1)
- dmgc.CFrame = dmgc.CFrame*CFrame.new(0,0.01,0)
- end
- end))
- end
- function DeleBall()
- for i = 1,30 do wait()
- BalloonW.C0 = BalloonW.C0 - Vector3.new(0,0.74,0)
- BalloonM.Scale = BalloonM.Scale - Vector3.new(5,5,5)
- end
- Balloon.Transparency = 1
- BalloonW.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- DriveVelocity.maxForce = Vector3.new(0,0,0)
- DriveVelocity.velocity = Vector3.new(0,0,0)
- end
- Blah = true
- EndBlah = true
- Mode = 0 -- 0=Spider,1=Balloon
- Walking = false
- Walk = false
- WalkA = false
- WalkD = false
- WalkS = false
- WalkW = false
- ---------------------------------------------------------------------------------------------------------------
- function SpiderWalkW()
- if not Walk then
- Walk = true
- if WalkW then
- for i = 1, 2 do wait()
- J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- end
- DriveVelocity.maxForce = Vector3.new(math.huge,0,math.huge)
- while (Mode == 0) and WalkW do wait()
- for i = 1,4 do wait()
- J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- DriveVelocity.velocity = Seat.CFrame.lookVector * 20
- end
- for i = 1,4 do wait()
- J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- DriveVelocity.velocity = Seat.CFrame.lookVector * 20
- end
- end
- DriveVelocity.maxForce = Vector3.new(0,0,0)
- DriveVelocity.velocity = Vector3.new(0,0,0)
- for i = 1, 2 do wait()
- J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- end
- end
- Walk = false
- end
- end
- ---------------------------------------------------------------------------------------------------------------
- function SpiderWalkS()
- if not Walk then
- Walk = true
- if WalkS then
- for i = 1, 2 do wait()
- J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- end
- DriveVelocity.maxForce = Vector3.new(math.huge,0,math.huge)
- while (Mode == 0) and WalkS do wait()
- for i = 1,4 do wait()
- J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- DriveVelocity.velocity = Seat.CFrame.lookVector * -15
- end
- for i = 1,4 do wait()
- J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- DriveVelocity.velocity = Seat.CFrame.lookVector * -15
- end
- end
- DriveVelocity.maxForce = Vector3.new(0,0,0)
- DriveVelocity.velocity = Vector3.new(0,0,0)
- for i = 1, 2 do wait()
- J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- end
- end
- Walk = false
- end
- end
- ---------------------------------------------------------------------------------------------------------------
- function SpiderWalkA()
- if not Walk then
- Walk = true
- if WalkA then
- for i = 1, 2 do wait()
- J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- end
- AngleVelocity.angularvelocity = Vector3.new(0,3,0)
- while (Mode == 0) and WalkA do wait()
- for i = 1,4 do wait()
- J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- end
- for i = 1,4 do wait()
- J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- end
- end
- AngleVelocity.angularvelocity = Vector3.new(0,0,0)
- for i = 1, 2 do wait()
- J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- end
- end
- Walk = false
- elseif Walk then
- if WalkW then
- AngleVelocity.angularvelocity = Vector3.new(0,0.5,0)
- while (Mode == 0) and WalkW and WalkA do wait() end
- AngleVelocity.angularvelocity = Vector3.new(0,0,0)
- end
- end
- end
- ---------------------------------------------------------------------------------------------------------------
- function SpiderWalkD()
- if not Walk then
- Walk = true
- if WalkD then
- for i = 1, 2 do wait()
- J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- end
- AngleVelocity.angularvelocity = Vector3.new(0,-3,0)
- while (Mode == 0) and WalkD do wait()
- for i = 1,4 do wait()
- J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- end
- for i = 1,4 do wait()
- J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles((-math.pi/(math.pi*10)),0,0)
- end
- end
- AngleVelocity.angularvelocity = Vector3.new(0,0,0)
- for i = 1, 2 do wait()
- J1WeldA.C0 = J1WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J2WeldA.C0 = J2WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J3WeldA.C0 = J3WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- J4WeldA.C0 = J4WeldA.C0 * CFrame.Angles(-(-math.pi/(math.pi*10)),0,0)
- end
- end
- Walk = false
- elseif Walk then
- if WalkW then
- AngleVelocity.angularvelocity = Vector3.new(0,-0.5,0)
- while (Mode == 0) and WalkW and WalkD do wait() end
- AngleVelocity.angularvelocity = Vector3.new(0,0,0)
- end
- end
- end
- function BFlyW()
- end
- function BFlyA()
- if not Walk then
- Walk = true
- if WalkA then
- AngleVelocity.angularvelocity = Vector3.new(0,1,0)
- while WalkA do wait() end
- AngleVelocity.angularvelocity = Vector3.new(0,0,0)
- end
- Walk = false
- end
- end
- function BFlyS()
- if not Walk then
- Walk = true
- if WalkS then
- end
- Walk = false
- end
- end
- function BFlyD()
- if not Walk then
- Walk = true
- if WalkD then
- AngleVelocity.angularvelocity = Vector3.new(0,-1,0)
- while WalkD do wait() end
- AngleVelocity.angularvelocity = Vector3.new(0,0,0)
- end
- Walk = false
- end
- end
- ----
- function HatchUp()
- for i = 1,12 do wait()
- HWeldB.C0 = HWeldB.C0 * CFrame.Angles(0,-math.pi/24,0)
- end
- end
- function HatchDown()
- for i = 1,12 do wait()
- HWeldB.C0 = HWeldB.C0 * CFrame.Angles(0,math.pi/24,0)
- end
- end
- ----
- function CloseJaw()
- for i = 1,7 do wait()
- GunWeldD.C0 = GunWeldD.C0 * CFrame.Angles(0.1,0,0)
- GunWeldK.C0 = GunWeldK.C0 * CFrame.Angles(-0.1,0,0)
- end
- end
- function OpenJaw()
- for i = 1,7 do wait()
- GunWeldD.C0 = GunWeldD.C0 * CFrame.Angles(-0.1,0,0)
- GunWeldK.C0 = GunWeldK.C0 * CFrame.Angles(0.1,0,0)
- end
- end
- function Shoot()
- end
- ---------------------------------------------------------------------------------------------------------------
- Seats = false
- hatch = true
- if script.Parent == nil or script.Parent.Name == Player.Name or script.Parent.Parent.Name == Player.Name then
- Hopper = Instance.new("HopperBin")
- Hopper.Name = "BNS"
- Hopper.Parent = Player.Backpack
- end
- function onKeyDown(key)
- if Blah == true then
- Blah = false
- if key == "f" then
- OpenJaw()
- Shoot()
- CloseJaw()
- end
- if key == "e" then
- if Mode == 0 then
- if hatch then
- hatch = false
- HatchUp()
- elseif not hatch then
- hatch = true
- HatchDown()
- end
- end
- end
- if key == "l" then
- if Seats == false then
- if HoverCraft:FindFirstChild("TempSeatA") or HoverCraft:FindFirstChild("TempSeatB") or HoverCraft:FindFirstChild("TempSeatC") then
- Seats = true
- DelTempSeats()
- Seats = false
- else
- Seats = true
- TempSeats()
- Seats = false
- end
- end
- end
- if string.byte(key) == 8 then
- Character.Torso.CFrame = Seat.CFrame*CFrame.new(0,2,0)
- end
- if key == "/" then -- shift key :3
- if Mode == 0 and not Walk then
- if not Jump then
- Jump = true
- LegsDown()
- DriveVelocity.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- DriveVelocity.velocity = Vector3.new(Seat.CFrame.lookVector.x * 30,15,Seat.CFrame.lookVector.z * 30)
- wait()
- LegsUp()
- wait(0.6)
- DriveVelocity.maxForce = Vector3.new(0,0,0)
- DriveVelocity.velocity = Vector3.new(0,0,0)
- wait(0.7)
- Jump = false
- end
- end
- end
- if key == "p" and (not WalkW and not WalkA and not WalkS and not WalkD) and not Walk then
- if Mode == 0 then
- Mode = 1
- if not hatch then HatchDown() hatch = true end -- c:
- LegsUp()
- LegsUp()
- MakeBall()
- elseif Mode == 1 then
- Mode = 0
- DeleBall()
- LegsDown()
- LegsDown()
- end
- end
- Sit = Character.Humanoid.Sit
- if Mode == 0 and Sit then
- if key == "w" then
- WalkW = true
- coroutine.resume(coroutine.create(function()
- SpiderWalkW()
- end))
- elseif key == "a" then
- WalkA = true
- coroutine.resume(coroutine.create(function()
- SpiderWalkA()
- end))
- elseif key == "s" then
- WalkS = true
- coroutine.resume(coroutine.create(function()
- SpiderWalkS()
- end))
- elseif key == "d" then
- WalkD = true
- coroutine.resume(coroutine.create(function()
- SpiderWalkD()
- end))
- end
- elseif Mode == 1 and Sit then
- if key == "w" then
- WalkW = true
- coroutine.resume(coroutine.create(function()
- BFlyW()
- end))
- elseif key == "a" then
- WalkA = true
- coroutine.resume(coroutine.create(function()
- BFlyA()
- end))
- elseif key == "s" then
- WalkS = true
- coroutine.resume(coroutine.create(function()
- BFlyS()
- end))
- elseif key == "d" then
- WalkD = true
- coroutine.resume(coroutine.create(function()
- BFlyD()
- end))
- end
- end
- Blah = true
- end
- end
- function onKeyUp(key)
- key = key:lower()
- if key == "w" then
- WalkW = false
- elseif key == "a" then
- WalkA = false
- elseif key == "s" then
- WalkS = false
- elseif key == "d" then
- WalkD = false
- end
- end
- function Selected(Mouse)
- Mouse.Icon = "rbxasset://textures\\GunCursor.png"
- Mouse.KeyDown:connect(onKeyDown)
- Mouse.KeyUp:connect(onKeyUp)
- Mouse.Button1Down:connect(function() onButton1Down(Mouse) end)
- end
- Hopper.Selected:connect(Selected)
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