Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Valiant Lancer
- Level 4 LIGHT Warrior/Effect
- 1800/1100
- If you control a Level 4 Warrior monster, you can Special Summon this card (from your hand). You can only Special Summon "Valiant Lancer" once per turn this way. Once per turn (Quick Effect): You can activate this effect; until the end of this turn, make this card lose DEF in multiples of 100 (max. 1000), and if it does, it gains that much ATK. If this card's DEF becomes 0 as a result, destroy it.
- Warrior's Pledge
- Normal Trap
- Target 1 Warrior monster you control whose ATK and/or DEF is less than its original ATK and/or DEF; its ATK/DEF become equal to its original ATK/DEF, and if it does, inflict damage to your opponent equal to half that monster's DEF. If you control 3 or more Warrior monsters, you can activate this card from your hand.
- Lightning Striker
- Level 4 LIGHT Warrior/Effect
- 1900/1600
- During your Main Phase, you can Normal Summon 1 Warrior monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn (Quick Effect): You can activate this effect; until the end of this turn, make this card lose DEF in multiples of 100 (max. 1000), and if it does, it gains that much ATK. If this card's DEF becomes 0 as a result, destroy it.
- Nomad Warrior of the Dust
- Level 6 EARTH Warrior/Effect
- 2100/1700
- When this card is Tribute Summoned: You can target 1 face-up monster on the field and 1 Level 4 Warrior monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn. You can target 1 Level 4 Warrior monster in your GY; Special Summon it. You can only use this effect of "Nomad Warrior of the Dust" once per turn. Once per turn (Quick Effect): You can activate this effect; until the end of this turn, make this card lose DEF in multiples of 100 (max. 1000), and if it does, it gains that much ATK. If this card's DEF becomes 0 as a result, destroy it.
- Paladin's Wake
- Normal Spell
- For the rest of this Duel, apply the following effects.
- ● You cannot Special Summon monsters from the Extra Deck, except Warrior monsters.
- ● You can conduct 2 Normal Summons/Sets of Warrior monsters per turn, not just 1.
- You can banish this card from your GY; this turn, if a Warrior monster you control attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
- Gung Ho Guerrilla
- Level 4 FIRE Warrior/Effect
- 1200/2000
- If this card is Normal Summoned: Change this card to Defense Position. This Defense Position card cannot be destroyed by battle. Once per turn (Quick Effect): You can activate this effect; until the end of this turn, make this card lose DEF in multiples of 100 (max. 1000), and if it does, it gains that much ATK. If this card's DEF becomes 0 as a result, destroy it.
- Fell King Balthazar
- Level 8 DARK Warrior/Fusion/Effect
- 2800/2400
- "Dauntless Paladin" + 1 Level 4 Warrior monster
- Once per turn (Quick Effect): You can activate this effect; until the end of this turn, make this card lose DEF in multiples of 100 (max. 1000), and if it does, it gains that much ATK. If this card's DEF becomes 0 as a result, destroy it. You can only use each of the following effects of "Fell King Balthazar" once per turn. When this card is Fusion Summoned: You can send the top 3 cards of your Deck to the GY, and if you do, until the end of the next turn, this card gains 500 ATK for each Level 4 Warrior monster sent to the GY by this effect. You can target 1 Level 4 Warrior monster in your GY; Special Summon it.
- Quillsword Paladin
- Level 1 LIGHT Warrior/Tuner/Effect
- 700/400
- Once per turn (Quick Effect): You can activate this effect; until the end of this turn, make this card lose DEF in multiples of 100 (max. 1000), and if it does, it gains that much ATK. If this card's DEF becomes 0 as a result, destroy it. You can only use each of the following effects of "Quillsword Paladin" once per turn. You can target 1 Level 5 or higher Warrior monster in your GY; Special Summon this card from your hand, and if you do, add that monster to your hand. You can Tribute this card; Special Summon 1 Level 4 Warrior monster from your Deck.
- Forest Ogre Warrior
- Rank 4 EARTH Warrior/Xyz/Effect
- 2400/1800
- 2 Level 4 Warrior monsters
- Once per turn (Quick Effect): You can activate this effect; until the end of this turn, make this card lose DEF in multiples of 100 (max. 1000), and if it does, it gains that much ATK. If this card's DEF becomes 0 as a result, destroy it. You can only use each of the following effects of "Forest Ogre Warrior" once per turn. When your opponent activates a monster effect on the field (Quick Effect): You can negate the activation, and if you do, destroy that card. You can Tribute this Xyz Summoned card; Special Summon 1 Level 5 or higher Warrior monster from your GY.
- Future Pathfinder
- Level 8 LIGHT Warrior/Synchro/Effect
- 2700/2400
- 1 Tuner + 1+ non-Tuner Warrior monsters
- Once per turn (Quick Effect): You can activate this effect; until the end of this turn, make this card lose DEF in multiples of 100 (max. 1000), and if it does, it gains that much ATK. If this card's DEF becomes 0 as a result, destroy it. If this card battles an opponent's monster, switch your opponent's monster's ATK/DEF during damage calculation only. When this card destroys a monster by battle: You can destroy as many Spells and Traps your opponent controls as possible, and if you do, if this card was Synchro Summoned using "Dauntless Paladin" as material, inflict 500 damage to your opponent for each card destroyed.
- Battle Creed
- Counter Trap
- When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can Special Summon 1 Level 4 Warrior monster from your GY in Defense Position. You can only activate 1 "Battle Creed" per turn.
- Stealth Ninja Shinobi Star
- Link-3 DARK Warrior/Link/Effect
- 2300/BL B BR
- 2+ Warrior monsters
- Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Stealth Ninja Shinobi Star" once per turn. You can target 1 Level 4 Warrior monster in your GY; add it to your hand. When an attack is declared involving a Warrior monster with 2000 or more ATK: You can Special Summon 1 Level 4 Warrior monster from your hand.
- Twinsabre Sword Fighter
- Link-2 WIND Warrior/Link/Effect
- 1700/BL BR
- 2 Warrior monsters
- Gains 300 ATK for each monster it points to. When an attack is declared involving a Warrior monster with 2000 or more ATK: You can target 1 Level 4 Warrior monster in your GY; Special Summon it to your zone this card points to. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.
- Comet Paladin
- Level 4 LIGHT Warrior/Tuner/Effect
- 1700/1200
- If the effect activation of a Warrior monster you control is negated (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Comet Paladin" once per turn. Once per turn (Quick Effect): You can activate this effect; until the end of this turn, make this card lose DEF in multiples of 100 (max. 1000), and if it does, it gains that much ATK. If this card's DEF becomes 0 as a result, destroy it.
- Prototype Militia
- Level 2 EARTH Warrior/Effect
- 800/1200
- Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Warrior monster from your Deck. Once per turn (Quick Effect): You can activate this effect; until the end of this turn, make this card lose DEF in multiples of 100 (max. 1000), and if it does, it gains that much ATK. If this card's DEF becomes 0 as a result, destroy it.
- Champion of the Runeblade
- Continuous Trap
- When an opponent's monster declares an attack: Special Summon this card as an Effect Monster (Warrior/FIRE/Level 7/ATK 2500/DEF 3000), and if you do, negate that attack, but Set it in your Spell & Trap Zone during your End Phase. (This card is also still a Trap.) Once per turn (Quick Effect): You can activate this effect; until the end of this turn, make this card lose DEF in multiples of 100 (max. 1000), and if it does, it gains that much ATK. If this card's DEF becomes 0 as a result, destroy it.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement