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iiJosephCats205

Joseph Glitcher (My remake of Star Glitcher)

May 28th, 2018
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  1. warn("Star Glitcher Loaded.")
  2. warn("All purpose switcher...")
  3. warn("Edit By Frepix.")
  4. warn("Minor Edit By UndeniableInfinity.")
  5. warn("Please Support The Original Creator Of This Script.")
  6. plr = game.Players.LocalPlayer
  7. char = plr.Character
  8. hum = char.Humanoid
  9. local cam = game.Workspace.CurrentCamera
  10. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  11. Camera = cam
  12. local CamInterrupt = false
  13. local TwoD = false
  14. local TargetInfo = {nil, nil}
  15. cam.CameraType = "Custom"
  16. t = char.Torso
  17. h = char.Head
  18. ra = char["Right Arm"]
  19. la = char["Left Arm"]
  20. rl = char["Right Leg"]
  21. ll = char["Left Leg"]
  22. tors = char.Torso
  23. lleg = char["Left Leg"]
  24. root = char.HumanoidRootPart
  25. hed = char.Head
  26. rleg = char["Right Leg"]
  27. rarm = char["Right Arm"]
  28. larm = char["Left Arm"]
  29. radian = math.rad
  30. random = math.random
  31. Vec3 = Vector3.new
  32. Inst = Instance.new
  33. cFrame = CFrame.new
  34. Euler = CFrame.fromEulerAnglesXYZ
  35. vt = Vector3.new
  36. bc = BrickColor.new
  37. br = BrickColor.random
  38. it = Instance.new
  39. cf = CFrame.new
  40. local Booleans = {CamFollow = true, GyroUse = true}
  41. function lerp(object, newCFrame, alpha)
  42. return object:lerp(newCFrame, alpha)
  43. end
  44.  
  45. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  46. ff.Visible = false
  47.  
  48.  
  49. local Directer = Inst("BodyGyro", root)
  50. Directer.MaxTorque = Vec3(0, 0, 0)
  51. Directer.P = 600000
  52. local CPart = Inst("Part")
  53. CPart.Anchored = true
  54. CPart.CanCollide = false
  55. CPart.Locked = true
  56. CPart.Transparency = 1
  57. local rainbowmode = false
  58. local chaosmode = false
  59. kan = Instance.new("Sound", char)
  60. kan.Volume = 1.98
  61. kan.TimePosition = 0
  62. kan.PlaybackSpeed = 1
  63. kan.Pitch = 1
  64. kan.SoundId = "rbxassetid://415898123"
  65. kan.Name = "wrecked"
  66. kan.Looped = true
  67. kan:Play()
  68. function newTheme(ID, timepos, pitch, vol)
  69. local kanz = kan
  70. kanz.PlaybackSpeed = pitch
  71. kanz.Pitch = pitch
  72. kanz.SoundId = ID
  73. kanz.Name = "wrecked"
  74. kanz.Looped = true
  75. end
  76. function CameraShake(Times, Power, PlayerTarget)
  77. coroutine.resume(coroutine.create(function()
  78. FV = Instance.new("BoolValue", PlayerTarget)
  79. FV.Name = "CameraShake"
  80. for ShakeNum = 1, Times do
  81. swait()
  82. local ef = Power
  83. if ef >= 1 then
  84. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  85. else
  86. ef = Power * 10
  87. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  88. end
  89. end
  90. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  91. FV:Destroy()
  92. end))
  93. end
  94. function CameraEnshaking(Length, Intensity)
  95. coroutine.resume(coroutine.create(function()
  96. local intensity = 1 * Intensity
  97. local rotM = 0.01 * Intensity
  98. for i = 0, Length, 0.1 do
  99. swait()
  100. intensity = intensity - 0.05 * Intensity / Length
  101. rotM = rotM - 5.0E-4 * Intensity / Length
  102. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  103. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  104. end
  105. Humanoid.CameraOffset = Vec3(0, 0, 0)
  106. end))
  107. end
  108. function CamShake(Part, Distan, Power, Times)
  109. local de = Part.Position
  110. for i, v in pairs(workspace:children()) do
  111. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  112. for _, c in pairs(v:children()) do
  113. if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
  114. do
  115. local Noob = v.Humanoid
  116. if Noob ~= nil then
  117. coroutine.resume(coroutine.create(function()
  118. FV = Instance.new("BoolValue", Noob)
  119. FV.Name = "CameraShake"
  120. for ShakeNum = 1, Times do
  121. swait()
  122. local ef = Power
  123. if ef >= 1 then
  124. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  125. else
  126. ef = Power * 10
  127. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  128. end
  129. end
  130. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  131. FV:Destroy()
  132. end))
  133. CameraShake(Times, Power, Noob)
  134. end
  135. end
  136. end
  137. end
  138. end
  139. end
  140. end
  141. function chatfunc(text, color)
  142. local chat = coroutine.wrap(function()
  143. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  144. Character:FindFirstChild("TalkingBillBoard"):destroy()
  145. end
  146. local naeeym2 = Instance.new("BillboardGui", Character)
  147. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  148. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  149. naeeym2.Adornee = Character.Head
  150. naeeym2.Name = "TalkingBillBoard"
  151. local tecks2 = Instance.new("TextLabel", naeeym2)
  152. tecks2.BackgroundTransparency = 1
  153. tecks2.BorderSizePixel = 0
  154. tecks2.Text = ""
  155. tecks2.Font = "SciFi"
  156. tecks2.TextSize = 30
  157. tecks2.TextStrokeTransparency = 0
  158. tecks2.TextColor3 = color
  159. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  160. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  161. local tecks3 = Instance.new("TextLabel", naeeym2)
  162. tecks3.BackgroundTransparency = 1
  163. tecks3.BorderSizePixel = 0
  164. tecks3.Text = ""
  165. tecks3.Font = "SciFi"
  166. tecks3.TextSize = 30
  167. tecks3.TextStrokeTransparency = 0
  168. tecks3.TextColor3 = Color3.new(0, 0, 0)
  169. tecks3.TextStrokeColor3 = color
  170. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  171. coroutine.resume(coroutine.create(function()
  172. while true do
  173. swait(1)
  174. if chaosmode == true then
  175. tecks2.TextColor3 = BrickColor.random().Color
  176. tecks3.TextStrokeColor3 = BrickColor.random().Color
  177. end
  178. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  179. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  180. tecks2.Rotation = math.random(-5, 5)
  181. tecks3.Rotation = math.random(-5, 5)
  182. end
  183. end))
  184. for i = 1, string.len(text) do
  185. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  186. tecks2.Text = string.sub(text, 1, i)
  187. tecks3.Text = string.sub(text, 1, i)
  188. swait(1)
  189. end
  190. wait(1)
  191. local randomrot = math.random(1, 2)
  192. if randomrot == 1 then
  193. for i = 1, 50 do
  194. swait()
  195. tecks2.Rotation = tecks2.Rotation - 0.75
  196. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  197. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  198. tecks3.Rotation = tecks2.Rotation + 0.75
  199. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  200. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  201. end
  202. elseif randomrot == 2 then
  203. for i = 1, 50 do
  204. swait()
  205. tecks2.Rotation = tecks2.Rotation + 0.75
  206. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  207. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  208. tecks3.Rotation = tecks2.Rotation - 0.75
  209. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  210. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  211. end
  212. end
  213. naeeym2:Destroy()
  214. end)
  215. chat()
  216. end
  217. local Create = LoadLibrary("RbxUtility").Create
  218. CFuncs = {
  219. Part = {
  220. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  221. local Part = Create("Part")({
  222. Parent = Parent,
  223. Reflectance = Reflectance,
  224. Transparency = Transparency,
  225. CanCollide = false,
  226. Locked = true,
  227. BrickColor = BrickColor.new(tostring(BColor)),
  228. Name = Name,
  229. Size = Size,
  230. Material = Material
  231. })
  232. RemoveOutlines(Part)
  233. return Part
  234. end
  235. },
  236. Mesh = {
  237. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  238. local Msh = Create(Mesh)({
  239. Parent = Part,
  240. Offset = OffSet,
  241. Scale = Scale
  242. })
  243. if Mesh == "SpecialMesh" then
  244. Msh.MeshType = MeshType
  245. Msh.MeshId = MeshId
  246. end
  247. return Msh
  248. end
  249. },
  250. Mesh = {
  251. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  252. local Msh = Create(Mesh)({
  253. Parent = Part,
  254. Offset = OffSet,
  255. Scale = Scale
  256. })
  257. if Mesh == "SpecialMesh" then
  258. Msh.MeshType = MeshType
  259. Msh.MeshId = MeshId
  260. end
  261. return Msh
  262. end
  263. },
  264. Weld = {
  265. Create = function(Parent, Part0, Part1, C0, C1)
  266. local Weld = Create("Weld")({
  267. Parent = Parent,
  268. Part0 = Part0,
  269. Part1 = Part1,
  270. C0 = C0,
  271. C1 = C1
  272. })
  273. return Weld
  274. end
  275. },
  276. Sound = {
  277. Create = function(id, par, vol, pit)
  278. coroutine.resume(coroutine.create(function()
  279. local S = Create("Sound")({
  280. Volume = vol,
  281. Pitch = pit or 1,
  282. SoundId = id,
  283. Parent = par or workspace
  284. })
  285. wait()
  286. S:play()
  287. game:GetService("Debris"):AddItem(S, 10)
  288. end))
  289. end
  290. },
  291. LongSound = {
  292. Create = function(id, par, vol, pit)
  293. coroutine.resume(coroutine.create(function()
  294. local S = Create("Sound")({
  295. Volume = vol,
  296. Pitch = pit or 1,
  297. SoundId = id,
  298. Parent = par or workspace
  299. })
  300. wait()
  301. S:play()
  302. game:GetService("Debris"):AddItem(S, 30)
  303. end))
  304. end
  305. },
  306. ParticleEmitter = {
  307. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  308. local fp = Create("ParticleEmitter")({
  309. Parent = Parent,
  310. Color = ColorSequence.new(Color1, Color2),
  311. LightEmission = LightEmission,
  312. Size = Size,
  313. Texture = Texture,
  314. Transparency = Transparency,
  315. ZOffset = ZOffset,
  316. Acceleration = Accel,
  317. Drag = Drag,
  318. LockedToPart = LockedToPart,
  319. VelocityInheritance = VelocityInheritance,
  320. EmissionDirection = EmissionDirection,
  321. Enabled = Enabled,
  322. Lifetime = LifeTime,
  323. Rate = Rate,
  324. Rotation = Rotation,
  325. RotSpeed = RotSpeed,
  326. Speed = Speed,
  327. VelocitySpread = VelocitySpread
  328. })
  329. return fp
  330. end
  331. },
  332. CreateTemplate = {}
  333. }
  334. function New(Object, Parent, Name, Data)
  335. local Object = Instance.new(Object)
  336. for Index, Value in pairs(Data or {}) do
  337. Object[Index] = Value
  338. end
  339. Object.Parent = Parent
  340. Object.Name = Name
  341. return Object
  342. end
  343. local halocolor = BrickColor.new("Pastel light blue")
  344. local halocolor2 = BrickColor.new("Really black")
  345. local starcolor = BrickColor.new("Really black")
  346. local lunacolor = BrickColor.new("Navy blue")
  347. local lunacolor2 = BrickColor.new("Bright blue")
  348. local wepcolor = BrickColor.new("Really black")
  349. local maincolor = BrickColor.new("Really black")
  350. local m = Instance.new("Model", char)
  351. local m2 = Instance.new("Model", char)
  352. local m3 = Instance.new("Model", char)
  353. local mw1 = Instance.new("Model", char)
  354. local mw2 = Instance.new("Model", char)
  355. local extrawingmod1 = Instance.new("Model", char)
  356. local extrawingmod2 = Instance.new("Model", char)
  357. function CreateParta(parent, transparency, reflectance, material, brickcolor)
  358. local p = Instance.new("Part")
  359. p.TopSurface = 0
  360. p.BottomSurface = 0
  361. p.Parent = parent
  362. p.Size = Vector3.new(0.1, 0.1, 0.1)
  363. p.Transparency = transparency
  364. p.Reflectance = reflectance
  365. p.CanCollide = false
  366. p.Locked = true
  367. p.BrickColor = brickcolor
  368. p.Material = material
  369. return p
  370. end
  371. function CreateMesh(parent, meshtype, x1, y1, z1)
  372. local mesh = Instance.new("SpecialMesh", parent)
  373. mesh.MeshType = meshtype
  374. mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
  375. return mesh
  376. end
  377. function CreateSpecialMesh(parent, meshid, x1, y1, z1)
  378. local mesh = Instance.new("SpecialMesh", parent)
  379. mesh.MeshType = "FileMesh"
  380. mesh.MeshId = meshid
  381. mesh.Scale = Vector3.new(x1, y1, z1)
  382. return mesh
  383. end
  384. function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
  385. local mesh = Instance.new("SpecialMesh", parent)
  386. mesh.MeshType = "FileMesh"
  387. mesh.MeshId = meshid
  388. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  389. mesh.Scale = Vector3.new(x1, y1, z1)
  390. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  391. return mesh
  392. end
  393. function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
  394. local weld = Instance.new("Weld")
  395. weld.Parent = parent
  396. weld.Part0 = part0
  397. weld.Part1 = part1
  398. weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
  399. weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
  400. return weld
  401. end
  402. local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
  403. CreateMesh(handle, "Brick", 0, 0, 0)
  404. local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  405. local valuaring = 10
  406. for i = 0, 49 do
  407. valuaring = valuaring + 10
  408. rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
  409. CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
  410. CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  411. end
  412. local handle = CreateParta(m, 1, 1, "Neon", maincolor)
  413. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  414. local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  415. local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  416. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  417. local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  418. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  419. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  420. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  421. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  422. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  423. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  424. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  425. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  426. CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  427. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  428. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  429. CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  430. local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  431. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  432. local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  433. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  434. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  435. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  436. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  437. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  438. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  439. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  440. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  441. CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  442. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  443. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  444. CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  445. local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  446. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  447. local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  448. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  449. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  450. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  451. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  452. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  453. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  454. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  455. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  456. CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  457. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  458. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  459. CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  460. local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  461. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  462. local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  463. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  464. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  465. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  466. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  467. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  468. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  469. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  470. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  471. CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  472. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  473. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  474. CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  475. local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  476. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  477. local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  478. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  479. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  480. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  481. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  482. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  483. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  484. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  485. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  486. CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  487. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  488. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  489. CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  490. local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  491. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  492. local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  493. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  494. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  495. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  496. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  497. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  498. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  499. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  500. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  501. CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  502. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  503. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  504. CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  505. local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  506. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  507. local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  508. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  509. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  510. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  511. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  512. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  513. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  514. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  515. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  516. CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  517. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  518. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  519. CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  520. local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  521. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  522. local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  523. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  524. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  525. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  526. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  527. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  528. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  529. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  530. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  531. CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  532. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  533. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  534. CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  535. local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  536. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  537. local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  538. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  539. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  540. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  541. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  542. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  543. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  544. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  545. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  546. CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  547. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  548. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  549. CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  550. local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  551. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  552. local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  553. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  554. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  555. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  556. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  557. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  558. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  559. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  560. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  561. CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  562. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  563. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  564. CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  565. local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  566. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  567. local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  568. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  569. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  570. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  571. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  572. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  573. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  574. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  575. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  576. CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  577. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  578. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  579. CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  580. local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  581. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  582. local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  583. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  584. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  585. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  586. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  587. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  588. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  589. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  590. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  591. CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  592. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  593. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  594. CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  595. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  596. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  597. CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  598. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  599. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  600. CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  601. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  602. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  603. CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  604. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  605. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  606. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  607. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  608. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  609. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  610. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  611. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  612. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  613. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  614. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  615. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  616. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  617. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  618. CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  619. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  620. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  621. CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  622. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  623. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  624. CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  625. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  626. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  627. CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  628. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  629. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  630. CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  631. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  632. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  633. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  634. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  635. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  636. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  637. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  638. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  639. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  640. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  641. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  642. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  643. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  644. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  645. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  646. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  647. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  648. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  649. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  650. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  651. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  652. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  653. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  654. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  655. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  656. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  657. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  658. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  659. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  660. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  661. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  662. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  663. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  664. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  665. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  666. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  667. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  668. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  669. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  670. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  671. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  672. CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  673. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  674. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  675. CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  676. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  677. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  678. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  679. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  680. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  681. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  682. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  683. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  684. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  685. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  686. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  687. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  688. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  689. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  690. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  691. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  692. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  693. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  694. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  695. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  696. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  697. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  698. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  699. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  700. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  701. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  702. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  703. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  704. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  705. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  706. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  707. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  708. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  709. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  710. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  711. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  712. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  713. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  714. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  715. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  716. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  717. CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  718. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  719. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  720. CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  721. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  722. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  723. CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  724. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  725. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  726. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  727. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  728. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  729. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  730. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  731. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  732. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  733. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  734. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  735. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  736. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  737. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  738. CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  739. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  740. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  741. CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  742. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  743. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  744. CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  745. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  746. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  747. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  748. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  749. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  750. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  751. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  752. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  753. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  754. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  755. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  756. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  757. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  758. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  759. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  760. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  761. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  762. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  763. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  764. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  765. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  766. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  767. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  768. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  769. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  770. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  771. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  772. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  773. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  774. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  775. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  776. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  777. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  778. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  779. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  780. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  781. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  782. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  783. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  784. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  785. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  786. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  787. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  788. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  789. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  790. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  791. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  792. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  793. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  794. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  795. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  796. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  797. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  798. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  799. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  800. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  801. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  802. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  803. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  804. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  805. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  806. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  807. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  808. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  809. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  810. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  811. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  812. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  813. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  814. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  815. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  816. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  817. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  818. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  819. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  820. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  821. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  822. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  823. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  824. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  825. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  826. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  827. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  828. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  829. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  830. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  831. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  832. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  833. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  834. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  835. for i, v in pairs(m:GetChildren()) do
  836. if v:IsA("Part") then
  837. v.BrickColor = BrickColor.new("Really black")
  838. v.Material = "Glass"
  839. end
  840. end
  841. for i, v in pairs(m2:GetChildren()) do
  842. if v:IsA("Part") then
  843. v.BrickColor = BrickColor.new("Crimson")
  844. v.Material = "Granite"
  845. end
  846. end
  847. for i, v in pairs(m3:GetChildren()) do
  848. if v:IsA("Part") then
  849. v.BrickColor = BrickColor.new("Really red")
  850. v.Material = "Neon"
  851. end
  852. end
  853. for i, v in pairs(mw2:GetChildren()) do
  854. if v:IsA("Part") then
  855. v.BrickColor = BrickColor.new("Really red")
  856. v.Material = "Neon"
  857. end
  858. end
  859. for i, v in pairs(mw1:GetChildren()) do
  860. if v:IsA("Part") then
  861. v.Transparency = 1
  862. v.BrickColor = BrickColor.new("Really red")
  863. v.Material = "Neon"
  864. end
  865. end
  866. for i, v in pairs(extrawingmod1:GetChildren()) do
  867. if v:IsA("Part") then
  868. v.Transparency = 1
  869. v.BrickColor = BrickColor.new("White")
  870. v.Material = "Neon"
  871. end
  872. end
  873. for i, v in pairs(extrawingmod2:GetChildren()) do
  874. if v:IsA("Part") then
  875. v.Transparency = 1
  876. v.BrickColor = BrickColor.new("White")
  877. v.Material = "Neon"
  878. end
  879. end
  880.  
  881. FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  882. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  883. Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  884. FHead.CanCollide = false
  885.  
  886.  
  887.  
  888. local MAINRUINCOLOR = BrickColor.new("Really red")
  889. function RemoveOutlines(part)
  890. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  891. end
  892. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  893. local Part = Create("Part")({
  894. Parent = Parent,
  895. Reflectance = Reflectance,
  896. Transparency = Transparency,
  897. CanCollide = false,
  898. Locked = true,
  899. BrickColor = BrickColor.new(tostring(BColor)),
  900. Name = Name,
  901. Size = Size,
  902. Material = Material
  903. })
  904. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  905. RemoveOutlines(Part)
  906. return Part
  907. end
  908. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  909. local Msh = Create(Mesh)({
  910. Parent = Part,
  911. Offset = OffSet,
  912. Scale = Scale
  913. })
  914. if Mesh == "SpecialMesh" then
  915. Msh.MeshType = MeshType
  916. Msh.MeshId = MeshId
  917. end
  918. return Msh
  919. end
  920. function CreateWeld(Parent, Part0, Part1, C0, C1)
  921. local Weld = Create("Weld")({
  922. Parent = Parent,
  923. Part0 = Part0,
  924. Part1 = Part1,
  925. C0 = C0,
  926. C1 = C1
  927. })
  928. return Weld
  929. end
  930. Player = game:GetService("Players").LocalPlayer
  931. Character = Player.Character
  932. PlayerGui = Player.PlayerGui
  933. Backpack = Player.Backpack
  934. Torso = Character.Torso
  935. Head = Character.Head
  936. Humanoid = Character.Humanoid
  937. m = Instance.new("Model", Character)
  938. LeftArm = Character["Left Arm"]
  939. LeftLeg = Character["Left Leg"]
  940. RightArm = Character["Right Arm"]
  941. RightLeg = Character["Right Leg"]
  942. LS = Torso["Left Shoulder"]
  943. LH = Torso["Left Hip"]
  944. RS = Torso["Right Shoulder"]
  945. RH = Torso["Right Hip"]
  946. Face = Head.face
  947. Neck = Torso.Neck
  948. it = Instance.new
  949. attacktype = 1
  950. vt = Vector3.new
  951. cf = CFrame.new
  952. euler = CFrame.fromEulerAnglesXYZ
  953. angles = CFrame.Angles
  954. cloaked = false
  955. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  956. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  957. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  958. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  959. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  960. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  961. RootPart = Character.HumanoidRootPart
  962. RootJoint = RootPart.RootJoint
  963. RootCF = euler(-1.57, 0, 3.14)
  964. attack = false
  965. attackdebounce = false
  966. deb = false
  967. equipped = true
  968. hand = false
  969. MMouse = nil
  970. combo = 0
  971. mana = 0
  972. trispeed = 0.2
  973. attackmode = "none"
  974. local idle = 0
  975. local Anim = "Idle"
  976. local Effects = {}
  977. local gun = false
  978. local shoot = false
  979. local sine = 0
  980. local change = 1
  981. player = nil
  982. local toggleTag = true
  983. local txt = Instance.new("BillboardGui", Head)
  984. txt.Adornee = nil
  985. txt.Name = "NameDetect"
  986. txt.Size = UDim2.new(4, 0, 1.2, 0)
  987. txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
  988. local text = Instance.new("TextLabel", txt)
  989. text.Size = UDim2.new(5, 0, 3.5, 0)
  990. text.FontSize = "Size8"
  991. text.TextScaled = true
  992. text.TextTransparency = 0
  993. text.BackgroundTransparency = 1
  994. text.TextTransparency = 0
  995. text.TextStrokeTransparency = 0
  996. text.Font = "Fantasy"
  997. text.TextStrokeColor3 = Color3.new(1, 0, 0)
  998. text.TextColor3 = Color3.new(0, 0, 0)
  999. text.Text = "Joseph"
  1000. function RecolorTextAndRename(name, col1, col2)
  1001. text.TextStrokeColor3 = col2
  1002. text.TextColor3 = col1
  1003. text.Text = name
  1004. end
  1005. mouse = Player:GetMouse()
  1006. RSH, LSH = nil, nil
  1007. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  1008. RW.Name = "Right Shoulder"
  1009. LW.Name = "Left Shoulder"
  1010. LH = Torso["Left Hip"]
  1011. RH = Torso["Right Hip"]
  1012. TorsoColor = Torso.BrickColor
  1013. function NoOutline(Part)
  1014. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  1015. end
  1016. player = Player
  1017. ch = Character
  1018. RSH = ch.Torso["Right Shoulder"]
  1019. LSH = ch.Torso["Left Shoulder"]
  1020. RSH.Parent = nil
  1021. LSH.Parent = nil
  1022. RW.Name = "Right Shoulder"
  1023. RW.Part0 = ch.Torso
  1024. RW.C0 = cf(1.5, 0.5, 0)
  1025. RW.C1 = cf(0, 0.5, 0)
  1026. RW.Part1 = ch["Right Arm"]
  1027. RW.Parent = ch.Torso
  1028. LW.Name = "Left Shoulder"
  1029. LW.Part0 = ch.Torso
  1030. LW.C0 = cf(-1.5, 0.5, 0)
  1031. LW.C1 = cf(0, 0.5, 0)
  1032. LW.Part1 = ch["Left Arm"]
  1033. LW.Parent = ch.Torso
  1034. local Stats = Instance.new("BoolValue")
  1035. Stats.Name = "Stats"
  1036. Stats.Parent = Character
  1037. local Atk = Instance.new("NumberValue")
  1038. Atk.Name = "Damage"
  1039. Atk.Parent = Stats
  1040. Atk.Value = 1
  1041. local Def = Instance.new("NumberValue")
  1042. Def.Name = "Defense"
  1043. Def.Parent = Stats
  1044. Def.Value = 1
  1045. local Speed = Instance.new("NumberValue")
  1046. Speed.Name = "Speed"
  1047. Speed.Parent = Stats
  1048. Speed.Value = 1
  1049. local Mvmt = Instance.new("NumberValue")
  1050. Mvmt.Name = "Movement"
  1051. Mvmt.Parent = Stats
  1052. Mvmt.Value = 1
  1053. local donum = 0
  1054. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  1055. local fp = it("Part")
  1056. fp.formFactor = formfactor
  1057. fp.Parent = parent
  1058. fp.Reflectance = reflectance
  1059. fp.Transparency = transparency
  1060. fp.CanCollide = false
  1061. fp.Locked = true
  1062. fp.BrickColor = brickcolor
  1063. fp.Name = name
  1064. fp.Size = size
  1065. fp.Position = Torso.Position
  1066. NoOutline(fp)
  1067. fp.Material = "SmoothPlastic"
  1068. fp:BreakJoints()
  1069. return fp
  1070. end
  1071. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  1072. local mesh = it(Mesh)
  1073. mesh.Parent = part
  1074. if Mesh == "SpecialMesh" then
  1075. mesh.MeshType = meshtype
  1076. if meshid ~= "nil" then
  1077. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  1078. end
  1079. end
  1080. mesh.Offset = offset
  1081. mesh.Scale = scale
  1082. return mesh
  1083. end
  1084. function weld(parent, part0, part1, c0)
  1085. local weld = it("Weld")
  1086. weld.Parent = parent
  1087. weld.Part0 = part0
  1088. weld.Part1 = part1
  1089. weld.C0 = c0
  1090. return weld
  1091. end
  1092. local Color1 = Torso.BrickColor
  1093. local bodvel = Instance.new("BodyVelocity")
  1094. local bg = Instance.new("BodyGyro")
  1095. function swait(num)
  1096. if num == 0 or num == nil then
  1097. game:service("RunService").Stepped:wait(0)
  1098. else
  1099. for i = 0, num do
  1100. game:service("RunService").Stepped:wait(0)
  1101. end
  1102. end
  1103. end
  1104. local r = 255
  1105. local g = 0
  1106. local b = 0
  1107. coroutine.resume(coroutine.create(function()
  1108. while wait() do
  1109. for i = 0, 50.8 do
  1110. swait()
  1111. g = g + 5
  1112. end
  1113. for i = 0, 50.8 do
  1114. swait()
  1115. r = r - 5
  1116. end
  1117. for i = 0, 50.8 do
  1118. swait()
  1119. b = b + 5
  1120. end
  1121. for i = 0, 50.8 do
  1122. swait()
  1123. g = g - 5
  1124. end
  1125. for i = 0, 50.8 do
  1126. swait()
  1127. r = r + 5
  1128. end
  1129. for i = 0, 50.8 do
  1130. swait()
  1131. b = b - 5
  1132. end
  1133. end
  1134. end))
  1135. function so(id, par, vol, pit)
  1136. coroutine.resume(coroutine.create(function()
  1137. local sou = Instance.new("Sound", par or workspace)
  1138. sou.Volume = vol
  1139. sou.Pitch = pit or 1
  1140. sou.SoundId = id
  1141. swait()
  1142. sou:play()
  1143. game:GetService("Debris"):AddItem(sou, 6)
  1144. end))
  1145. end
  1146. function clerp(a, b, t)
  1147. local qa = {
  1148. QuaternionFromCFrame(a)
  1149. }
  1150. local qb = {
  1151. QuaternionFromCFrame(b)
  1152. }
  1153. local ax, ay, az = a.x, a.y, a.z
  1154. local bx, by, bz = b.x, b.y, b.z
  1155. local _t = 1 - t
  1156. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1157. end
  1158. function QuaternionFromCFrame(cf)
  1159. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1160. local trace = m00 + m11 + m22
  1161. if trace > 0 then
  1162. local s = math.sqrt(1 + trace)
  1163. local recip = 0.5 / s
  1164. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1165. else
  1166. local i = 0
  1167. if m00 < m11 then
  1168. i = 1
  1169. end
  1170. if m22 > (i == 0 and m00 or m11) then
  1171. i = 2
  1172. end
  1173. if i == 0 then
  1174. local s = math.sqrt(m00 - m11 - m22 + 1)
  1175. local recip = 0.5 / s
  1176. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1177. elseif i == 1 then
  1178. local s = math.sqrt(m11 - m22 - m00 + 1)
  1179. local recip = 0.5 / s
  1180. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1181. elseif i == 2 then
  1182. local s = math.sqrt(m22 - m00 - m11 + 1)
  1183. local recip = 0.5 / s
  1184. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1185. end
  1186. end
  1187. end
  1188. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1189. local xs, ys, zs = x + x, y + y, z + z
  1190. local wx, wy, wz = w * xs, w * ys, w * zs
  1191. local xx = x * xs
  1192. local xy = x * ys
  1193. local xz = x * zs
  1194. local yy = y * ys
  1195. local yz = y * zs
  1196. local zz = z * zs
  1197. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1198. end
  1199. function QuaternionSlerp(a, b, t)
  1200. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1201. local startInterp, finishInterp
  1202. if cosTheta >= 1.0E-4 then
  1203. if 1 - cosTheta > 1.0E-4 then
  1204. local theta = math.acos(cosTheta)
  1205. local invSinTheta = 1 / math.sin(theta)
  1206. startInterp = math.sin((1 - t) * theta) * invSinTheta
  1207. finishInterp = math.sin(t * theta) * invSinTheta
  1208. else
  1209. startInterp = 1 - t
  1210. finishInterp = t
  1211. end
  1212. elseif 1 + cosTheta > 1.0E-4 then
  1213. local theta = math.acos(-cosTheta)
  1214. local invSinTheta = 1 / math.sin(theta)
  1215. startInterp = math.sin((t - 1) * theta) * invSinTheta
  1216. finishInterp = math.sin(t * theta) * invSinTheta
  1217. else
  1218. startInterp = t - 1
  1219. finishInterp = t
  1220. end
  1221. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1222. end
  1223. local CFrameFromTopBack = function(at, top, back)
  1224. local right = top:Cross(back)
  1225. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1226. end
  1227. function Triangle(a, b, c)
  1228. local edg1 = (c - a):Dot((b - a).unit)
  1229. local edg2 = (a - b):Dot((c - b).unit)
  1230. local edg3 = (b - c):Dot((a - c).unit)
  1231. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  1232. a, b = a, b
  1233. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  1234. a, b, c = b, c, a
  1235. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  1236. a, b, c = c, a, b
  1237. else
  1238. assert(false, "unreachable")
  1239. end
  1240. local len1 = (c - a):Dot((b - a).unit)
  1241. local len2 = (b - a).magnitude - len1
  1242. local width = (a + (b - a).unit * len1 - c).magnitude
  1243. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  1244. local list = {}
  1245. if len1 > 0.01 then
  1246. local w1 = Instance.new("WedgePart", m)
  1247. game:GetService("Debris"):AddItem(w1, 5)
  1248. w1.Material = "SmoothPlastic"
  1249. w1.FormFactor = "Custom"
  1250. w1.BrickColor = BrickColor.new("Really red")
  1251. w1.Transparency = 0
  1252. w1.Reflectance = 0
  1253. w1.Material = "SmoothPlastic"
  1254. w1.CanCollide = false
  1255. local l1 = Instance.new("PointLight", w1)
  1256. l1.Color = Color3.new(170, 0, 0)
  1257. NoOutline(w1)
  1258. local sz = Vector3.new(0.2, width, len1)
  1259. w1.Size = sz
  1260. local sp = Instance.new("SpecialMesh", w1)
  1261. sp.MeshType = "Wedge"
  1262. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1263. w1:BreakJoints()
  1264. w1.Anchored = true
  1265. w1.Parent = workspace
  1266. w1.Transparency = 0.7
  1267. table.insert(Effects, {
  1268. w1,
  1269. "Disappear",
  1270. 0.01
  1271. })
  1272. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1273. table.insert(list, w1)
  1274. end
  1275. if len2 > 0.01 then
  1276. local w2 = Instance.new("WedgePart", m)
  1277. game:GetService("Debris"):AddItem(w2, 5)
  1278. w2.Material = "SmoothPlastic"
  1279. w2.FormFactor = "Custom"
  1280. w2.BrickColor = BrickColor.new("Really red")
  1281. w2.Transparency = 0
  1282. w2.Reflectance = 0
  1283. w2.Material = "SmoothPlastic"
  1284. w2.CanCollide = false
  1285. local l2 = Instance.new("PointLight", w2)
  1286. l2.Color = Color3.new(170, 0, 0)
  1287. NoOutline(w2)
  1288. local sz = Vector3.new(0.2, width, len2)
  1289. w2.Size = sz
  1290. local sp = Instance.new("SpecialMesh", w2)
  1291. sp.MeshType = "Wedge"
  1292. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1293. w2:BreakJoints()
  1294. w2.Anchored = true
  1295. w2.Parent = workspace
  1296. w2.Transparency = 0.7
  1297. table.insert(Effects, {
  1298. w2,
  1299. "Disappear",
  1300. 0.01
  1301. })
  1302. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1303. table.insert(list, w2)
  1304. end
  1305. return unpack(list)
  1306. end
  1307. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1308. if hit.Parent == nil then
  1309. return
  1310. end
  1311. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1312. for _, v in pairs(hit.Parent:children()) do
  1313. if v:IsA("Humanoid") then
  1314. h = v
  1315. end
  1316. end
  1317. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1318. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1319. return
  1320. end
  1321. local c = Create("ObjectValue")({
  1322. Name = "creator",
  1323. Value = game:service("Players").LocalPlayer,
  1324. Parent = h
  1325. })
  1326. game:GetService("Debris"):AddItem(c, 0.5)
  1327. if HitSound ~= nil and HitPitch ~= nil then
  1328. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1329. end
  1330. local Damage = math.random(minim, maxim)
  1331. local blocked = false
  1332. local block = hit.Parent:findFirstChild("Block")
  1333. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1334. blocked = true
  1335. block.Value = block.Value - 1
  1336. print(block.Value)
  1337. end
  1338. if blocked == false then
  1339. HitHealth = h.Health
  1340. h.Health = h.Health - Damage
  1341. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1342. print("gained kill")
  1343. end
  1344. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1345. else
  1346. h.Health = h.Health - Damage / 2
  1347. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1348. end
  1349. if Type == "Knockdown" then
  1350. local hum = hit.Parent.Humanoid
  1351. hum.PlatformStand = true
  1352. coroutine.resume(coroutine.create(function(HHumanoid)
  1353. swait(1)
  1354. HHumanoid.PlatformStand = false
  1355. end), hum)
  1356. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1357. local bodvol = Create("BodyVelocity")({
  1358. velocity = angle * knockback,
  1359. P = 5000,
  1360. maxForce = Vector3.new(8000, 8000, 8000),
  1361. Parent = hit
  1362. })
  1363. local rl = Create("BodyAngularVelocity")({
  1364. P = 3000,
  1365. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1366. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1367. Parent = hit
  1368. })
  1369. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1370. game:GetService("Debris"):AddItem(rl, 0.5)
  1371. elseif Type == "Normal" then
  1372. local vp = Create("BodyVelocity")({
  1373. P = 500,
  1374. maxForce = Vector3.new(math.huge, 0, math.huge),
  1375. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1376. })
  1377. if knockback > 0 then
  1378. vp.Parent = hit.Parent.Head
  1379. end
  1380. game:GetService("Debris"):AddItem(vp, 0.5)
  1381. elseif Type == "Up" then
  1382. local bodyVelocity = Create("BodyVelocity")({
  1383. velocity = Vector3.new(0, 20, 0),
  1384. P = 5000,
  1385. maxForce = Vector3.new(8000, 8000, 8000),
  1386. Parent = hit
  1387. })
  1388. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1389. local bodyVelocity = Create("BodyVelocity")({
  1390. velocity = Vector3.new(0, 20, 0),
  1391. P = 5000,
  1392. maxForce = Vector3.new(8000, 8000, 8000),
  1393. Parent = hit
  1394. })
  1395. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1396. elseif Type == "Leech" then
  1397. local hum = hit.Parent.Humanoid
  1398. if hum ~= nil then
  1399. for i = 0, 2 do
  1400. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1401. end
  1402. Humanoid.Health = Humanoid.Health + 10
  1403. end
  1404. elseif Type == "UpKnock" then
  1405. local hum = hit.Parent.Humanoid
  1406. hum.PlatformStand = true
  1407. if hum ~= nil then
  1408. hitr = true
  1409. end
  1410. coroutine.resume(coroutine.create(function(HHumanoid)
  1411. swait(5)
  1412. HHumanoid.PlatformStand = false
  1413. hitr = false
  1414. end), hum)
  1415. local bodyVelocity = Create("BodyVelocity")({
  1416. velocity = Vector3.new(0, 20, 0),
  1417. P = 5000,
  1418. maxForce = Vector3.new(8000, 8000, 8000),
  1419. Parent = hit
  1420. })
  1421. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1422. local bodyVelocity = Create("BodyVelocity")({
  1423. velocity = Vector3.new(0, 20, 0),
  1424. P = 5000,
  1425. maxForce = Vector3.new(8000, 8000, 8000),
  1426. Parent = hit
  1427. })
  1428. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1429. elseif Type == "Snare" then
  1430. local bp = Create("BodyPosition")({
  1431. P = 2000,
  1432. D = 100,
  1433. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1434. position = hit.Parent.Torso.Position,
  1435. Parent = hit.Parent.Torso
  1436. })
  1437. game:GetService("Debris"):AddItem(bp, 1)
  1438. elseif Type == "Slashnare" then
  1439. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
  1440. for i = 1, math.random(4, 5) do
  1441. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1442. end
  1443. local bp = Create("BodyPosition")({
  1444. P = 2000,
  1445. D = 100,
  1446. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1447. position = hit.Parent.Torso.Position,
  1448. Parent = hit.Parent.Torso
  1449. })
  1450. game:GetService("Debris"):AddItem(bp, 1)
  1451. elseif Type == "Spike" then
  1452. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1453. local bp = Create("BodyPosition")({
  1454. P = 2000,
  1455. D = 100,
  1456. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1457. position = hit.Parent.Torso.Position,
  1458. Parent = hit.Parent.Torso
  1459. })
  1460. game:GetService("Debris"):AddItem(bp, 1)
  1461. elseif Type == "Freeze" then
  1462. local BodPos = Create("BodyPosition")({
  1463. P = 50000,
  1464. D = 1000,
  1465. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1466. position = hit.Parent.Torso.Position,
  1467. Parent = hit.Parent.Torso
  1468. })
  1469. local BodGy = Create("BodyGyro")({
  1470. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1471. P = 20000,
  1472. Parent = hit.Parent.Torso,
  1473. cframe = hit.Parent.Torso.CFrame
  1474. })
  1475. hit.Parent.Torso.Anchored = true
  1476. coroutine.resume(coroutine.create(function(Part)
  1477. swait(1.5)
  1478. Part.Anchored = false
  1479. end), hit.Parent.Torso)
  1480. game:GetService("Debris"):AddItem(BodPos, 3)
  1481. game:GetService("Debris"):AddItem(BodGy, 3)
  1482. end
  1483. local debounce = Create("BoolValue")({
  1484. Name = "DebounceHit",
  1485. Parent = hit.Parent,
  1486. Value = true
  1487. })
  1488. game:GetService("Debris"):AddItem(debounce, Delay)
  1489. c = Instance.new("ObjectValue")
  1490. c.Name = "creator"
  1491. c.Value = Player
  1492. c.Parent = h
  1493. game:GetService("Debris"):AddItem(c, 0.5)
  1494. end
  1495. end
  1496. function ShowDamage(Pos, Text, Time, Color)
  1497. local Rate = 0.03333333333333333
  1498. local Pos = Pos or Vector3.new(0, 0, 0)
  1499. local Text = Text or ""
  1500. local Time = Time or 2
  1501. local Color = Color or Color3.new(1, 0, 1)
  1502. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1503. EffectPart.Anchored = true
  1504. local BillboardGui = Create("BillboardGui")({
  1505. Size = UDim2.new(3, 0, 3, 0),
  1506. Adornee = EffectPart,
  1507. Parent = EffectPart
  1508. })
  1509. local TextLabel = Create("TextLabel")({
  1510. BackgroundTransparency = 1,
  1511. Size = UDim2.new(1, 0, 1, 0),
  1512. Text = Text,
  1513. TextColor3 = Color,
  1514. TextScaled = true,
  1515. Font = Enum.Font.ArialBold,
  1516. Parent = BillboardGui
  1517. })
  1518. game.Debris:AddItem(EffectPart, Time + 0.1)
  1519. EffectPart.Parent = game:GetService("Workspace")
  1520. delay(0, function()
  1521. local Frames = Time / Rate
  1522. for Frame = 1, Frames do
  1523. wait(Rate)
  1524. local Percent = Frame / Frames
  1525. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1526. TextLabel.TextTransparency = Percent
  1527. end
  1528. if EffectPart and EffectPart.Parent then
  1529. EffectPart:Destroy()
  1530. end
  1531. end)
  1532. end
  1533. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1534. for _, c in pairs(workspace:children()) do
  1535. local hum = c:findFirstChildOfClass("Humanoid")
  1536. if hum ~= nil then
  1537. local head = c:findFirstChild("Head")
  1538. if head ~= nil then
  1539. local targ = head.Position - Part.Position
  1540. local mag = targ.magnitude
  1541. if magni >= mag and c.Name ~= Player.Name then
  1542. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1543. end
  1544. end
  1545. end
  1546. end
  1547. end
  1548. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1549. for _, c in pairs(workspace:children()) do
  1550. local hum = c:findFirstChild("Humanoid")
  1551. if hum ~= nil then
  1552. local head = c:findFirstChild("Torso")
  1553. if head ~= nil then
  1554. local targ = head.Position - Part.Position
  1555. local mag = targ.magnitude
  1556. if magni >= mag and c.Name ~= Player.Name then
  1557. MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
  1558. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1559. end
  1560. end
  1561. end
  1562. end
  1563. end
  1564. function rayCast(Pos, Dir, Max, Ignore)
  1565. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1566. end
  1567. function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
  1568. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1569. prt.Anchored = true
  1570. prt.CFrame = cframe
  1571. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1572. game:GetService("Debris"):AddItem(prt, 2)
  1573. CF = prt.CFrame
  1574. coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
  1575. for i = 0, 1, 0.2 do
  1576. wait()
  1577. Part.CFrame = CF * cf(0, 0, -0.4)
  1578. end
  1579. for i = 0, 1, delay do
  1580. wait()
  1581. Mesh.Scale = Mesh.Scale
  1582. end
  1583. for i = 0, 1, 0.1 do
  1584. wait()
  1585. Part.Transparency = i
  1586. end
  1587. Part.Parent = nil
  1588. end), prt, msh, CF)
  1589. end
  1590. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1591. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1592. prt.Anchored = true
  1593. prt.Material = "Neon"
  1594. prt.CFrame = cframe
  1595. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1596. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1597. game:GetService("Debris"):AddItem(prt, 5)
  1598. coroutine.resume(coroutine.create(function(Part, Mesh)
  1599. for i = 0, 1, delay do
  1600. swait()
  1601. Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1602. Part.Transparency = i
  1603. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1604. end
  1605. Part.Parent = nil
  1606. end), prt, msh)
  1607. end
  1608. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1609. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1610. prt.Anchored = true
  1611. prt.Material = "Neon"
  1612. prt.CFrame = cframe
  1613. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1614. game:GetService("Debris"):AddItem(prt, 5)
  1615. coroutine.resume(coroutine.create(function(Part, Mesh)
  1616. local rtype = rottype
  1617. for i = 0, 1, delay do
  1618. swait()
  1619. if rtype == 1 then
  1620. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1621. elseif rtype == 2 then
  1622. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1623. end
  1624. Part.Transparency = i
  1625. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1626. end
  1627. Part.Parent = nil
  1628. end), prt, msh)
  1629. end
  1630. function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1631. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1632. prt.Anchored = true
  1633. prt.CFrame = cframe
  1634. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1635. msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1636. game:GetService("Debris"):AddItem(prt, 5)
  1637. coroutine.resume(coroutine.create(function(Part, Mesh)
  1638. for i = 0, 1, delay do
  1639. wait()
  1640. Part.Transparency = i
  1641. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1642. end
  1643. Part.Parent = nil
  1644. end), prt, msh)
  1645. end
  1646. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1647. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1648. prt.Anchored = true
  1649. prt.Material = "Neon"
  1650. prt.CFrame = cframe
  1651. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1652. game:GetService("Debris"):AddItem(prt, 5)
  1653. coroutine.resume(coroutine.create(function(Part, Mesh)
  1654. local rtype = rottype
  1655. for i = 0, 1, delay do
  1656. swait()
  1657. if rtype == 1 then
  1658. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1659. elseif rtype == 2 then
  1660. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1661. end
  1662. Part.Transparency = i
  1663. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1664. end
  1665. Part.Parent = nil
  1666. end), prt, msh)
  1667. end
  1668. function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1669. local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1670. prt.Anchored = true
  1671. prt.Material = "Neon"
  1672. prt.CFrame = cframe
  1673. local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1674. local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1675. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1676. game:GetService("Debris"):AddItem(prt, 5)
  1677. coroutine.resume(coroutine.create(function(Part, Mesh)
  1678. local rtype = rottype
  1679. for i = 0, 1, delay do
  1680. swait()
  1681. if rtype == 1 then
  1682. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1683. elseif rtype == 2 then
  1684. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1685. end
  1686. dec.Transparency = i
  1687. dec2.Transparency = i
  1688. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1689. end
  1690. Part.Parent = nil
  1691. end), prt, msh)
  1692. end
  1693. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1694. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1695. prt.Anchored = true
  1696. prt.Material = "Neon"
  1697. prt.CFrame = cframe
  1698. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1699. game:GetService("Debris"):AddItem(prt, 5)
  1700. coroutine.resume(coroutine.create(function(Part, Mesh)
  1701. local rtype = rottype
  1702. for i = 0, 1, delay do
  1703. swait()
  1704. if rtype == 1 then
  1705. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1706. elseif rtype == 2 then
  1707. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1708. end
  1709. prt.Transparency = i
  1710. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1711. end
  1712. Part.Parent = nil
  1713. end), prt, msh)
  1714. end
  1715. function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
  1716. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1717. prt.Anchored = true
  1718. prt.Material = "Neon"
  1719. prt.CFrame = cframe
  1720. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
  1721. game:GetService("Debris"):AddItem(prt, 5)
  1722. coroutine.resume(coroutine.create(function(Part, Mesh)
  1723. local rtype = rottype
  1724. for i = 0, 1, delay do
  1725. swait()
  1726. if rtype == 1 then
  1727. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
  1728. elseif rtype == 2 then
  1729. prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
  1730. end
  1731. prt.Transparency = i
  1732. Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
  1733. end
  1734. Part.Parent = nil
  1735. end), prt, msh)
  1736. end
  1737. function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
  1738. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1739. prt.Anchored = true
  1740. prt.Material = "Neon"
  1741. prt.CFrame = cframe
  1742. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1743. game:GetService("Debris"):AddItem(prt, 5)
  1744. coroutine.resume(coroutine.create(function(Part, Mesh)
  1745. local rtype = rottype
  1746. for i = 0, 1, delay do
  1747. swait()
  1748. if rtype == 1 then
  1749. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1750. elseif rtype == 2 then
  1751. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1752. end
  1753. prt.Transparency = i
  1754. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1755. end
  1756. Part.Parent = nil
  1757. end), prt, msh)
  1758. end
  1759. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1760. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1761. prt.Anchored = true
  1762. prt.Material = "Neon"
  1763. prt.CFrame = cframe
  1764. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1765. game:GetService("Debris"):AddItem(prt, 5)
  1766. coroutine.resume(coroutine.create(function(Part, Mesh)
  1767. local rtype = rottype
  1768. for i = 0, 1, delay do
  1769. swait()
  1770. if rtype == 1 then
  1771. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1772. elseif rtype == 2 then
  1773. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1774. end
  1775. prt.Transparency = i
  1776. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1777. end
  1778. Part.Parent = nil
  1779. end), prt, msh)
  1780. end
  1781. function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1782. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1783. prt.Anchored = false
  1784. prt.CFrame = cframe
  1785. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1786. local wld = weld(prt, prt, Parent, cframe)
  1787. game:GetService("Debris"):AddItem(prt, 5)
  1788. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1789. for i = 0, 1, delay do
  1790. wait()
  1791. Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
  1792. Part.Transparency = i
  1793. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1794. end
  1795. Part.Parent = nil
  1796. end), prt, msh, wld)
  1797. end
  1798. function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1799. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1800. prt.Anchored = false
  1801. prt.CFrame = cframe
  1802. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1803. local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
  1804. game:GetService("Debris"):AddItem(prt, 5)
  1805. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1806. for i = 0, 1, delay do
  1807. wait()
  1808. Weld.C0 = euler(i * 20, 0, 0)
  1809. Part.Transparency = i
  1810. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1811. end
  1812. Part.Parent = nil
  1813. end), prt, msh, wld)
  1814. end
  1815. function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1816. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1817. prt.Anchored = true
  1818. prt.CFrame = cframe
  1819. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1820. game:GetService("Debris"):AddItem(prt, 2)
  1821. coroutine.resume(coroutine.create(function(Part, Mesh)
  1822. for i = 0, 1, delay do
  1823. wait()
  1824. Part.CFrame = Part.CFrame
  1825. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1826. local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1827. prt2.Anchored = true
  1828. prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1829. local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  1830. game:GetService("Debris"):AddItem(prt2, 2)
  1831. coroutine.resume(coroutine.create(function(Part, Mesh)
  1832. for i = 0, 1, 0.1 do
  1833. wait()
  1834. Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
  1835. end
  1836. Part.Parent = nil
  1837. end), prt2, msh2)
  1838. end
  1839. for i = 0, 1, delay * 2 do
  1840. wait()
  1841. Part.CFrame = Part.CFrame
  1842. Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
  1843. end
  1844. Part.Parent = nil
  1845. end), prt, msh)
  1846. end
  1847. function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1848. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1849. prt.Anchored = true
  1850. prt.CFrame = cframe
  1851. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1852. game:GetService("Debris"):AddItem(prt, 2)
  1853. coroutine.resume(coroutine.create(function(Part, Mesh)
  1854. for i = 0, 1, delay do
  1855. wait()
  1856. Part.CFrame = Part.CFrame
  1857. Part.Transparency = i
  1858. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1859. end
  1860. Part.Parent = nil
  1861. end), prt, msh)
  1862. end
  1863. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1864. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1865. prt.Anchored = true
  1866. prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1867. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1868. game:GetService("Debris"):AddItem(prt, 2)
  1869. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1870. CF = Part.CFrame
  1871. Numbb = 0
  1872. randnumb = math.random() / 10
  1873. rand1 = math.random() / 10
  1874. for i = 0, 1, rand1 do
  1875. wait()
  1876. CF = CF * cf(0, math.random() / 2, 0)
  1877. Part.CFrame = CF * euler(Numbb, 0, 0)
  1878. Part.Transparency = i
  1879. Numbb = Numbb + randnumb
  1880. end
  1881. Part.Parent = nil
  1882. end), prt, CF, Numbb, randnumb)
  1883. end
  1884. function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1885. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1886. prt.Anchored = true
  1887. prt.CFrame = cframe
  1888. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
  1889. game:GetService("Debris"):AddItem(prt, 5)
  1890. coroutine.resume(coroutine.create(function(Part, Mesh)
  1891. for i = 0, 1, delay do
  1892. wait()
  1893. Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
  1894. Part.Transparency = i
  1895. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1896. end
  1897. Part.Parent = nil
  1898. end), prt, msh)
  1899. end
  1900. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1901. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1902. prt.Anchored = true
  1903. prt.CFrame = cframe
  1904. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  1905. game:GetService("Debris"):AddItem(prt, 2)
  1906. coroutine.resume(coroutine.create(function(Part, Mesh)
  1907. for i = 0, 1, delay do
  1908. wait()
  1909. Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
  1910. Part.Transparency = i
  1911. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1912. end
  1913. Part.Parent = nil
  1914. end), prt, msh)
  1915. end
  1916. function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
  1917. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1918. prt.Anchored = true
  1919. prt.CFrame = cframe * cf(x, y, z)
  1920. msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
  1921. game:GetService("Debris"):AddItem(prt, 5)
  1922. coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
  1923. local num = math.random()
  1924. local num2 = math.random(-3, 2) + math.random()
  1925. local numm = 0
  1926. for i = 0, 1, delay * 2 do
  1927. swait()
  1928. Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
  1929. Part.Transparency = i
  1930. numm = numm + 0.01
  1931. end
  1932. Part.Parent = nil
  1933. Mesh.Parent = nil
  1934. end), prt, msh, x, y, z)
  1935. end
  1936. function dmgstart(dmg, what)
  1937. hitcon = what.Touched:connect(function(hit)
  1938. local hum = hit.Parent:FindFirstChild("Humanoid")
  1939. if hum and not hum:IsDescendantOf(Character) then
  1940. hum:TakeDamage(dmg)
  1941. end
  1942. end)
  1943. end
  1944. function dmgstop()
  1945. hitcon:disconnect()
  1946. end
  1947. function Cloak()
  1948. Face.Parent = nil
  1949. cloaked = true
  1950. for _, v in pairs(Torso.Parent:children()) do
  1951. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1952. coroutine.resume(coroutine.create(function()
  1953. for i = 0, 1, 0.2 do
  1954. wait()
  1955. v.Transparency = i
  1956. end
  1957. v.Transparency = 1
  1958. end))
  1959. end
  1960. if v.className == "Hat" then
  1961. hatp = v.Handle
  1962. coroutine.resume(coroutine.create(function(derp)
  1963. for i = 0, 1, 0.2 do
  1964. wait()
  1965. derp.Transparency = i
  1966. end
  1967. derp.Transparency = 1
  1968. end), hatp)
  1969. end
  1970. end
  1971. for _, v in pairs(m:children()) do
  1972. if v.className == "Part" then
  1973. coroutine.resume(coroutine.create(function()
  1974. for i = 0, 1, 0.2 do
  1975. wait()
  1976. v.Transparency = i
  1977. end
  1978. v.Transparency = 1
  1979. end))
  1980. end
  1981. end
  1982. end
  1983. function UnCloak()
  1984. so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
  1985. Face.Parent = Head
  1986. cloaked = false
  1987. for _, v in pairs(Torso.Parent:children()) do
  1988. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1989. coroutine.resume(coroutine.create(function()
  1990. for i = 0, 1, 0.1 do
  1991. wait()
  1992. v.Transparency = v.Transparency - 0.1
  1993. end
  1994. v.Transparency = 0
  1995. end))
  1996. end
  1997. if v.className == "Hat" then
  1998. hatp = v.Handle
  1999. coroutine.resume(coroutine.create(function(derp)
  2000. for i = 0, 1, 0.1 do
  2001. wait()
  2002. derp.Transparency = derp.Transparency - 0.1
  2003. end
  2004. derp.Transparency = 0
  2005. end), hatp)
  2006. end
  2007. end
  2008. for _, v in pairs(m:children()) do
  2009. if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
  2010. coroutine.resume(coroutine.create(function()
  2011. for i = 0, 1, 0.1 do
  2012. wait()
  2013. v.Transparency = v.Transparency - 0.1
  2014. end
  2015. v.Transparency = 0
  2016. end))
  2017. v.Transparency = 0
  2018. end
  2019. end
  2020. end
  2021. local origcolor = BrickColor.new("Pastel light blue")
  2022. function Explode(rad, par, pitch, vol, mindam, maxdam)
  2023. local expart = Instance.new("Part", char)
  2024. local expart2 = Instance.new("Part", char)
  2025. local rin = Instance.new("Part", char)
  2026. local rin2 = Instance.new("Part", char)
  2027. local partMesh = Instance.new("SpecialMesh", expart)
  2028. partMesh.MeshType = "Sphere"
  2029. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2030. partMesh2.MeshType = "Sphere"
  2031. local partMesh3 = Instance.new("SpecialMesh", rin)
  2032. partMesh3.MeshType = "Brick"
  2033. local partMesh4 = Instance.new("SpecialMesh", rin2)
  2034. partMesh4.MeshType = "Brick"
  2035. CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
  2036. partMesh.Scale = vt(rad, rad, rad)
  2037. expart.Size = vt(1, 1, 1)
  2038. expart.Transparency = 0
  2039. expart.Anchored = true
  2040. expart.Material = "Neon"
  2041. expart.BrickColor = bc("White")
  2042. expart.CFrame = par.CFrame
  2043. partMesh2.Scale = vt(rad, rad, rad)
  2044. expart2.Size = vt(1.15, 1.15, 1.15)
  2045. expart2.Transparency = 0.5
  2046. expart2.Anchored = true
  2047. expart2.Material = "Neon"
  2048. expart2.BrickColor = par.BrickColor
  2049. expart2.CFrame = par.CFrame
  2050. rin.Size = vt(1.15, 1.15, 1.15)
  2051. rin.Transparency = 1
  2052. rin.Anchored = true
  2053. rin.Material = "Neon"
  2054. rin.BrickColor = par.BrickColor
  2055. rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2056. rin2.Size = vt(1.15, 1.15, 1.15)
  2057. rin2.Transparency = 1
  2058. rin2.Anchored = true
  2059. rin2.Material = "Neon"
  2060. rin2.BrickColor = par.BrickColor
  2061. rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2062. partMesh3.Scale = vt(0, 1, 0)
  2063. partMesh4.Scale = vt(0, 1, 0)
  2064. local dec2 = Instance.new("Decal", rin)
  2065. dec2.Face = "Top"
  2066. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2067. dec2.Parent = rin
  2068. local dec2b = dec2:Clone()
  2069. dec2b.Face = "Bottom"
  2070. dec2b.Parent = rin
  2071. local dec2a = Instance.new("Decal", rin2)
  2072. dec2a.Face = "Top"
  2073. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  2074. dec2a.Parent = rin2
  2075. local dec2ab = dec2a:Clone()
  2076. dec2ab.Face = "Bottom"
  2077. dec2ab.Parent = rin2
  2078. expart.CanCollide = false
  2079. expart2.CanCollide = false
  2080. rin.CanCollide = false
  2081. rin2.CanCollide = false
  2082. MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
  2083. local value = 1 * rad / 6.5
  2084. for i = 0, 199 do
  2085. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2086. expart.CFrame = expart.CFrame
  2087. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2088. expart2.CFrame = expart.CFrame
  2089. value = value - 0.035 * rad / 30
  2090. if value < 7.5 then
  2091. partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
  2092. rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
  2093. partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
  2094. rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
  2095. end
  2096. if value < 0 then
  2097. dec2.Transparency = dec2.Transparency + 0.025
  2098. dec2a.Transparency = dec2a.Transparency + 0.025
  2099. dec2b.Transparency = dec2b.Transparency + 0.025
  2100. dec2ab.Transparency = dec2ab.Transparency + 0.025
  2101. expart.Transparency = expart.Transparency + 0.025
  2102. expart2.Transparency = expart2.Transparency + 0.025
  2103. rin.Transparency = rin.Transparency + 0.025
  2104. rin2.Transparency = rin2.Transparency + 0.025
  2105. end
  2106. swait()
  2107. end
  2108. game:GetService("Debris"):AddItem(expart, 1)
  2109. game:GetService("Debris"):AddItem(expart2, 1)
  2110. game:GetService("Debris"):AddItem(rin, 1)
  2111. game:GetService("Debris"):AddItem(rin2, 1)
  2112. end
  2113. function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
  2114. local expart = Instance.new("Part", char)
  2115. local expart2 = Instance.new("Part", char)
  2116. local partMesh = Instance.new("SpecialMesh", expart)
  2117. partMesh.MeshType = "Sphere"
  2118. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2119. partMesh2.MeshType = "Sphere"
  2120. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
  2121. partMesh.Scale = vt(rad, rad, rad)
  2122. expart.Size = vt(1, 1, 1)
  2123. expart.Transparency = 0
  2124. expart.Anchored = true
  2125. expart.Material = "Neon"
  2126. expart.BrickColor = bc("White")
  2127. expart.CFrame = par.CFrame
  2128. partMesh2.Scale = vt(rad, rad, rad)
  2129. expart2.Size = vt(1.15, 1.15, 1.15)
  2130. expart2.Transparency = 0.5
  2131. expart2.Anchored = true
  2132. expart2.Material = "Neon"
  2133. expart2.BrickColor = par.BrickColor
  2134. expart2.CFrame = par.CFrame
  2135. expart.CanCollide = false
  2136. expart2.CanCollide = false
  2137. MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
  2138. local value = 1 * rad / 6.5
  2139. for i = 0, 75 do
  2140. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2141. expart.CFrame = expart.CFrame
  2142. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2143. expart2.CFrame = expart.CFrame
  2144. value = value - 0.035 * rad / 5
  2145. if value < 0 then
  2146. value = 0
  2147. expart.Transparency = expart.Transparency + 0.05
  2148. expart2.Transparency = expart2.Transparency + 0.05
  2149. end
  2150. swait()
  2151. end
  2152. game:GetService("Debris"):AddItem(expart, 1)
  2153. game:GetService("Debris"):AddItem(expart2, 1)
  2154. end
  2155. function AreaDanger(rad, par, mindam, maxdam)
  2156. local expart = Instance.new("Part", char)
  2157. local partMesh = Instance.new("SpecialMesh", expart)
  2158. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2159. partMesh.MeshType = "Sphere"
  2160. partMesh.Scale = vt(rad, rad, rad)
  2161. expart.Size = vt(1, 1, 1)
  2162. expart.Transparency = 0.5
  2163. expart.Anchored = true
  2164. expart.Material = "Neon"
  2165. expart.CanCollide = false
  2166. expart.BrickColor = par.BrickColor
  2167. expart.CFrame = par.CFrame
  2168. local value = 1 * rad / 5
  2169. MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
  2170. for i = 0, 14 do
  2171. wait()
  2172. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2173. expart.CFrame = expart.CFrame
  2174. value = value - 0.035 * rad
  2175. if value < 0 then
  2176. value = 0
  2177. end
  2178. end
  2179. wait(0.25)
  2180. CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
  2181. wait(0.5)
  2182. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
  2183. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
  2184. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  2185. MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
  2186. for i = 0, 14 do
  2187. wait()
  2188. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2189. expart.CFrame = expart.CFrame
  2190. value = value - 0.035 * rad / 2
  2191. end
  2192. expart.Transparency = 1
  2193. game:GetService("Debris"):AddItem(expart, 5)
  2194. end
  2195. function Swarmsplosions(negrad, rad, par, mindam, maxdam)
  2196. CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
  2197. CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
  2198. CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
  2199. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2200. MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
  2201. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
  2202. for i = 0, 24 do
  2203. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
  2204. end
  2205. for i = 0, 24 do
  2206. local expart = Instance.new("Part", char)
  2207. expart.Transparency = 1
  2208. expart.Anchored = true
  2209. expart.CanCollide = false
  2210. expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
  2211. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
  2212. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2213. MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
  2214. MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
  2215. for i = 0, 9 do
  2216. MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
  2217. end
  2218. game:GetService("Debris"):AddItem(expart, 2)
  2219. wait(0.1)
  2220. end
  2221. end
  2222. function EXterPlosion(par)
  2223. CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
  2224. CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
  2225. CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
  2226. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2227. MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
  2228. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
  2229. MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
  2230. for i = 0, 24 do
  2231. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
  2232. end
  2233. for i = 0, 24 do
  2234. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
  2235. end
  2236. end
  2237. function ring(type, pos, scale, value)
  2238. local type = type
  2239. local rng = Instance.new("Part", char)
  2240. rng.Anchored = true
  2241. rng.BrickColor = origcolor
  2242. rng.CanCollide = false
  2243. rng.FormFactor = 3
  2244. rng.Name = "Ring"
  2245. rng.Size = Vector3.new(1, 1, 1)
  2246. rng.Transparency = 0
  2247. rng.TopSurface = 0
  2248. rng.BottomSurface = 0
  2249. rng.CFrame = pos
  2250. local rngm = Instance.new("SpecialMesh", rng)
  2251. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2252. rngm.Scale = scale
  2253. local scaler2 = 1
  2254. if type == "Add" then
  2255. scaler2 = 1 * value
  2256. elseif type == "Divide" then
  2257. scaler2 = 1 / value
  2258. end
  2259. coroutine.resume(coroutine.create(function()
  2260. for i = 0, 10, 0.1 do
  2261. swait()
  2262. if type == "Add" then
  2263. scaler2 = scaler2 - 0.01 * value
  2264. elseif type == "Divide" then
  2265. scaler2 = scaler2 - 0.01 / value
  2266. end
  2267. rng.Transparency = rng.Transparency + 0.01
  2268. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2269. end
  2270. rng:Destroy()
  2271. end))
  2272. end
  2273. function wave(type, pos, scale, value)
  2274. local type = type
  2275. local rng = Instance.new("Part", char)
  2276. rng.Anchored = true
  2277. rng.BrickColor = origcolor
  2278. rng.CanCollide = false
  2279. rng.FormFactor = 3
  2280. rng.Name = "Ring"
  2281. rng.Size = Vector3.new(1, 1, 1)
  2282. rng.Transparency = 0
  2283. rng.TopSurface = 0
  2284. rng.BottomSurface = 0
  2285. rng.CFrame = pos
  2286. local rngm = Instance.new("SpecialMesh", rng)
  2287. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2288. rngm.Scale = scale
  2289. local scaler2 = 1
  2290. if type == "Add" then
  2291. scaler2 = 1 * value
  2292. elseif type == "Divide" then
  2293. scaler2 = 1 / value
  2294. end
  2295. coroutine.resume(coroutine.create(function()
  2296. for i = 0, 10, 0.1 do
  2297. swait()
  2298. if type == "Add" then
  2299. scaler2 = scaler2 - 0.01 * value
  2300. elseif type == "Divide" then
  2301. scaler2 = scaler2 - 0.01 / value
  2302. end
  2303. rng.Transparency = rng.Transparency + 0.01
  2304. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2305. end
  2306. rng:Destroy()
  2307. end))
  2308. end
  2309. function wind(type, pos, scale, value, speed)
  2310. local type = type
  2311. local rng = Instance.new("Part", char)
  2312. rng.Anchored = true
  2313. rng.BrickColor = origcolor
  2314. rng.CanCollide = false
  2315. rng.FormFactor = 3
  2316. rng.Name = "Ring"
  2317. rng.Size = Vector3.new(1, 1, 1)
  2318. rng.Transparency = 0
  2319. rng.TopSurface = 0
  2320. rng.BottomSurface = 0
  2321. rng.CFrame = pos
  2322. local rngm = Instance.new("SpecialMesh", rng)
  2323. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2324. rngm.Scale = scale
  2325. local scaler2 = 1
  2326. if type == "Add" then
  2327. scaler2 = 1 * value
  2328. elseif type == "Divide" then
  2329. scaler2 = 1 / value
  2330. end
  2331. coroutine.resume(coroutine.create(function()
  2332. for i = 0, 10, 0.1 do
  2333. swait()
  2334. if type == "Add" then
  2335. scaler2 = scaler2 - 0.01 * value
  2336. elseif type == "Divide" then
  2337. scaler2 = scaler2 - 0.01 / value
  2338. end
  2339. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2340. rng.Transparency = rng.Transparency + 0.01
  2341. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2342. end
  2343. rng:Destroy()
  2344. end))
  2345. end
  2346. function groundwind(type, pos, scale, value, speed)
  2347. local type = type
  2348. local rng = Instance.new("Part", char)
  2349. rng.Anchored = true
  2350. rng.BrickColor = origcolor
  2351. rng.CanCollide = false
  2352. rng.FormFactor = 3
  2353. rng.Name = "Ring"
  2354. rng.Size = Vector3.new(1, 1, 1)
  2355. rng.Transparency = 0
  2356. rng.TopSurface = 0
  2357. rng.BottomSurface = 0
  2358. rng.CFrame = pos
  2359. local rngm = Instance.new("SpecialMesh", rng)
  2360. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2361. rngm.Scale = scale
  2362. local scaler2 = 1
  2363. if type == "Add" then
  2364. scaler2 = 1 * value
  2365. elseif type == "Divide" then
  2366. scaler2 = 1 / value
  2367. end
  2368. coroutine.resume(coroutine.create(function()
  2369. for i = 0, 10, 0.1 do
  2370. swait()
  2371. if type == "Add" then
  2372. scaler2 = scaler2 - 0.01 * value
  2373. elseif type == "Divide" then
  2374. scaler2 = scaler2 - 0.01 / value
  2375. end
  2376. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2377. rng.Transparency = rng.Transparency + 0.01
  2378. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
  2379. end
  2380. rng:Destroy()
  2381. end))
  2382. end
  2383. function CameraManager()
  2384. if TwoD and not CamInterrupt then
  2385. if Humanoid.Health > 0 then
  2386. Camera.CameraSubject = Humanoid
  2387. Camera.CameraType = "Scriptable"
  2388. Humanoid.AutoRotate = false
  2389. if Booleans.GyroUse then
  2390. Directer.MaxTorque = Vec3(0, huge, 0)
  2391. else
  2392. Directer.MaxTorque = Vec3(0, 0, 0)
  2393. end
  2394. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  2395. if Booleans.CamFollow then
  2396. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  2397. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  2398. else
  2399. CPart.Position = RootPart.Position
  2400. end
  2401. else
  2402. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  2403. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  2404. end
  2405. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  2406. else
  2407. Camera.CameraSubject = Humanoid
  2408. Camera.CameraType = "Custom"
  2409. Controller.Disabled = false
  2410. end
  2411. end
  2412. end
  2413. function sphere(bonuspeed, type, pos, scale, value, color)
  2414. local type = type
  2415. local rng = Instance.new("Part", char)
  2416. rng.Anchored = true
  2417. rng.BrickColor = color
  2418. rng.CanCollide = false
  2419. rng.FormFactor = 3
  2420. rng.Name = "Ring"
  2421. rng.Material = "Neon"
  2422. rng.Size = Vector3.new(1, 1, 1)
  2423. rng.Transparency = 0
  2424. rng.TopSurface = 0
  2425. rng.BottomSurface = 0
  2426. rng.CFrame = pos
  2427. local rngm = Instance.new("SpecialMesh", rng)
  2428. rngm.MeshType = "Sphere"
  2429. rngm.Scale = scale
  2430. if rainbowmode == true then
  2431. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2432. end
  2433. local scaler2 = 1
  2434. if type == "Add" then
  2435. scaler2 = 1 * value
  2436. elseif type == "Divide" then
  2437. scaler2 = 1 / value
  2438. end
  2439. coroutine.resume(coroutine.create(function()
  2440. for i = 0, 10 / bonuspeed, 0.1 do
  2441. swait()
  2442. if rainbowmode == true then
  2443. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2444. end
  2445. if type == "Add" then
  2446. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2447. elseif type == "Divide" then
  2448. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2449. end
  2450. if chaosmode == true then
  2451. rng.BrickColor = BrickColor.random()
  2452. end
  2453. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2454. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2455. end
  2456. rng:Destroy()
  2457. end))
  2458. end
  2459. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2460. local type = type
  2461. local rng = Instance.new("Part", char)
  2462. rng.Anchored = true
  2463. rng.BrickColor = color
  2464. rng.CanCollide = false
  2465. rng.FormFactor = 3
  2466. rng.Name = "Ring"
  2467. rng.Material = "Neon"
  2468. rng.Size = Vector3.new(1, 1, 1)
  2469. rng.Transparency = 0
  2470. rng.TopSurface = 0
  2471. rng.BottomSurface = 0
  2472. rng.CFrame = pos
  2473. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2474. local rngm = Instance.new("SpecialMesh", rng)
  2475. rngm.MeshType = "Sphere"
  2476. rngm.Scale = vt(x1, y1, z1)
  2477. if rainbowmode == true then
  2478. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2479. end
  2480. local scaler2 = 1
  2481. local speeder = FastSpeed
  2482. if type == "Add" then
  2483. scaler2 = 1 * value
  2484. elseif type == "Divide" then
  2485. scaler2 = 1 / value
  2486. end
  2487. coroutine.resume(coroutine.create(function()
  2488. for i = 0, 10 / bonuspeed, 0.1 do
  2489. swait()
  2490. if rainbowmode == true then
  2491. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2492. end
  2493. if type == "Add" then
  2494. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2495. elseif type == "Divide" then
  2496. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2497. end
  2498. if chaosmode == true then
  2499. rng.BrickColor = BrickColor.random()
  2500. end
  2501. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2502. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2503. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2504. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2505. end
  2506. rng:Destroy()
  2507. end))
  2508. end
  2509. function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2510. local type = type
  2511. local rng = Instance.new("Part", char)
  2512. rng.Anchored = true
  2513. rng.BrickColor = color
  2514. rng.CanCollide = false
  2515. rng.FormFactor = 3
  2516. rng.Name = "Ring"
  2517. rng.Material = "Neon"
  2518. rng.Size = Vector3.new(1, 1, 1)
  2519. rng.Transparency = 1
  2520. rng.TopSurface = 0
  2521. rng.BottomSurface = 0
  2522. rng.CFrame = pos
  2523. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2524. local rngm = Instance.new("SpecialMesh", rng)
  2525. rngm.MeshType = "Sphere"
  2526. rngm.Scale = vt(x1, y1, z1)
  2527. if rainbowmode == true then
  2528. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2529. end
  2530. local scaler2 = 1
  2531. local speeder = FastSpeed
  2532. if type == "Add" then
  2533. scaler2 = 1 * value
  2534. elseif type == "Divide" then
  2535. scaler2 = 1 / value
  2536. end
  2537. coroutine.resume(coroutine.create(function()
  2538. for i = 0, 10 / bonuspeed, 0.1 do
  2539. swait()
  2540. if rainbowmode == true then
  2541. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2542. end
  2543. if type == "Add" then
  2544. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2545. elseif type == "Divide" then
  2546. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2547. end
  2548. if chaosmode == true then
  2549. rng.BrickColor = BrickColor.random()
  2550. end
  2551. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2552. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2553. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2554. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2555. end
  2556. rng:Destroy()
  2557. end))
  2558. end
  2559. function dmg(dude)
  2560. if dude.Name ~= Character then
  2561. local bgf = Instance.new("BodyGyro", dude.Head)
  2562. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
  2563. local val = Instance.new("BoolValue", dude)
  2564. val.Name = "IsHit"
  2565. local ds = coroutine.wrap(function()
  2566. dude:WaitForChild("Head"):BreakJoints()
  2567. wait(0.5)
  2568. targetted = nil
  2569. CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
  2570. coroutine.resume(coroutine.create(function()
  2571. for i, v in pairs(dude:GetChildren()) do
  2572. if v:IsA("Accessory") then
  2573. v:Destroy()
  2574. end
  2575. if v:IsA("Humanoid") then
  2576. v:Destroy()
  2577. end
  2578. if v:IsA("CharacterMesh") then
  2579. v:Destroy()
  2580. end
  2581. if v:IsA("Model") then
  2582. v:Destroy()
  2583. end
  2584. if v:IsA("Part") or v:IsA("MeshPart") then
  2585. for x, o in pairs(v:GetChildren()) do
  2586. if o:IsA("Decal") then
  2587. o:Destroy()
  2588. end
  2589. end
  2590. coroutine.resume(coroutine.create(function()
  2591. v.Material = "Neon"
  2592. v.CanCollide = false
  2593. local bld = Instance.new("ParticleEmitter", v)
  2594. bld.LightEmission = 1
  2595. bld.Texture = "rbxassetid://284205403"
  2596. bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
  2597. bld.Rate = 50
  2598. bld.Lifetime = NumberRange.new(1)
  2599. bld.Size = NumberSequence.new({
  2600. NumberSequenceKeypoint.new(0, 0.75, 0),
  2601. NumberSequenceKeypoint.new(1, 0, 0)
  2602. })
  2603. bld.Transparency = NumberSequence.new({
  2604. NumberSequenceKeypoint.new(0, 0, 0),
  2605. NumberSequenceKeypoint.new(1, 1, 0)
  2606. })
  2607. bld.Speed = NumberRange.new(0, 0)
  2608. bld.VelocitySpread = 50000
  2609. bld.Rotation = NumberRange.new(-500, 500)
  2610. bld.RotSpeed = NumberRange.new(-500, 500)
  2611. local sbs = Instance.new("BodyPosition", v)
  2612. sbs.P = 3000
  2613. sbs.D = 1000
  2614. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2615. sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
  2616. v.Color = Color3.new(1, 1, 1)
  2617. coroutine.resume(coroutine.create(function()
  2618. for i = 0, 49 do
  2619. swait(1)
  2620. v.Transparency = v.Transparency + 0.02
  2621. end
  2622. CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
  2623. bld.Speed = NumberRange.new(1, 5)
  2624. bld.Acceleration = vt(0, 10, 0)
  2625. wait(0.5)
  2626. bld.Enabled = false
  2627. wait(3)
  2628. v:Destroy()
  2629. dude:Destroy()
  2630. end))
  2631. end))
  2632. end
  2633. end
  2634. end))
  2635. end)
  2636. ds()
  2637. end
  2638. end
  2639. function FindNearestHead(Position, Distance, SinglePlayer)
  2640. if SinglePlayer then
  2641. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2642. end
  2643. local List = {}
  2644. for i, v in pairs(workspace:GetChildren()) do
  2645. if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
  2646. table.insert(List, v)
  2647. end
  2648. end
  2649. return List
  2650. end
  2651. function FaceMouse()
  2652. Cam = workspace.CurrentCamera
  2653. return {
  2654. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2655. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2656. }
  2657. end
  2658. function FaceMouse2()
  2659. Cam = workspace.CurrentCamera
  2660. return {
  2661. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  2662. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2663. }
  2664. end
  2665. local ModeOfGlitch = 1
  2666. local storehumanoidWS = 16
  2667. function ExtinctiveHeartbreak()
  2668. local targetted
  2669. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2670. targetted = mouse.Target.Parent
  2671. end
  2672. if targetted ~= nil then
  2673. attack = true
  2674. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2675. for i = 0, 9 do
  2676. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2677. end
  2678. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2679. local originalpos = root.CFrame
  2680. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
  2681. for i = 0, 9 do
  2682. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2683. end
  2684. hum.WalkSpeed = 0
  2685. targetted.Head.Anchored = true
  2686. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2687. for i = 0, 2, 0.1 do
  2688. swait()
  2689. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2690. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2691. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
  2692. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2693. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
  2694. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
  2695. end
  2696. coroutine.resume(coroutine.create(function()
  2697. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
  2698. bld.LightEmission = 0.1
  2699. bld.Texture = "rbxassetid://284205403"
  2700. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2701. bld.Rate = 500
  2702. bld.Lifetime = NumberRange.new(1)
  2703. bld.Size = NumberSequence.new({
  2704. NumberSequenceKeypoint.new(0, 2, 0),
  2705. NumberSequenceKeypoint.new(1, 0, 0)
  2706. })
  2707. bld.Acceleration = vt(0, -25, 0)
  2708. bld.Transparency = NumberSequence.new({
  2709. NumberSequenceKeypoint.new(0, 0, 0),
  2710. NumberSequenceKeypoint.new(1, 0, 0)
  2711. })
  2712. bld.Speed = NumberRange.new(10, 50)
  2713. bld.EmissionDirection = "Front"
  2714. bld.VelocitySpread = 25
  2715. bld.Rotation = NumberRange.new(-500, 500)
  2716. bld.RotSpeed = NumberRange.new(-500, 500)
  2717. end))
  2718. coroutine.resume(coroutine.create(function()
  2719. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
  2720. bld.LightEmission = 0.1
  2721. bld.Texture = "rbxassetid://284205403"
  2722. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2723. bld.Rate = 500
  2724. bld.Lifetime = NumberRange.new(1)
  2725. bld.Size = NumberSequence.new({
  2726. NumberSequenceKeypoint.new(0, 2, 0),
  2727. NumberSequenceKeypoint.new(1, 0, 0)
  2728. })
  2729. bld.Acceleration = vt(0, -25, 0)
  2730. bld.Transparency = NumberSequence.new({
  2731. NumberSequenceKeypoint.new(0, 0, 0),
  2732. NumberSequenceKeypoint.new(1, 0, 0)
  2733. })
  2734. bld.Speed = NumberRange.new(10, 50)
  2735. bld.EmissionDirection = "Front"
  2736. bld.VelocitySpread = 25
  2737. bld.Rotation = NumberRange.new(-500, 500)
  2738. bld.RotSpeed = NumberRange.new(-500, 500)
  2739. end))
  2740. CameraEnshaking(5, 5)
  2741. game:GetService("Debris"):AddItem(bld, 3)
  2742. dmg(targetted)
  2743. CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
  2744. for i = 0, 1, 0.1 do
  2745. swait()
  2746. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2747. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2748. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
  2749. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
  2750. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2751. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
  2752. end
  2753. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2754. for i = 0, 9 do
  2755. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2756. end
  2757. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2758. root.CFrame = originalpos
  2759. for i = 0, 9 do
  2760. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2761. end
  2762. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2763. bld.Enabled = false
  2764. attack = false
  2765. hum.WalkSpeed = storehumanoidWS
  2766. end
  2767. end
  2768. function PureBomb()
  2769. attack = true
  2770. local orb = Instance.new("Part", char)
  2771. orb.Anchored = true
  2772. orb.BrickColor = BrickColor.new("Toothpaste")
  2773. orb.CanCollide = false
  2774. orb.FormFactor = 3
  2775. orb.Name = "Ring"
  2776. orb.Material = "Neon"
  2777. orb.Size = Vector3.new(1, 1, 1)
  2778. orb.Transparency = 0
  2779. orb.TopSurface = 0
  2780. orb.BottomSurface = 0
  2781. local orbm = Instance.new("SpecialMesh", orb)
  2782. orbm.MeshType = "Sphere"
  2783. orbm.Name = "SizeMesh"
  2784. orbm.Scale = vt(0, 0, 0)
  2785. local scaled = 0.1
  2786. local posid = 0
  2787. CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
  2788. for i = 0, 5, 0.1 do
  2789. swait()
  2790. scaled = scaled - 0.001
  2791. posid = posid - scaled
  2792. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2793. orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
  2794. sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
  2795. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
  2796. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
  2797. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2798. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2799. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
  2800. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
  2801. end
  2802. for i = 0, 2, 0.1 do
  2803. swait()
  2804. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2805. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  2806. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  2807. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
  2808. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
  2809. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
  2810. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  2811. end
  2812. coroutine.resume(coroutine.create(function()
  2813. orb.Anchored = false
  2814. CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  2815. local a = Instance.new("Part", workspace)
  2816. a.Name = "Direction"
  2817. a.Anchored = true
  2818. a.BrickColor = bc("Bright red")
  2819. a.Material = "Neon"
  2820. a.Transparency = 1
  2821. a.CanCollide = false
  2822. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2823. local ignore = orb
  2824. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2825. a.BottomSurface = 10
  2826. a.TopSurface = 10
  2827. local distance = (orb.CFrame.p - position).magnitude
  2828. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2829. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2830. orb.CFrame = a.CFrame
  2831. a:Destroy()
  2832. local bv = Instance.new("BodyVelocity")
  2833. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2834. bv.velocity = orb.CFrame.lookVector * 125
  2835. bv.Parent = orb
  2836. local hitted = false
  2837. game:GetService("Debris"):AddItem(orb, 15)
  2838. wait()
  2839. local hit = orb.Touched:connect(function(hit)
  2840. if hitted == false then
  2841. hitted = true
  2842. CameraEnshaking(10, 2.5)
  2843. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2844. MagniDamage(orb, 65, 65, 90, 0, "Normal")
  2845. sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
  2846. sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
  2847. for i = 0, 9 do
  2848. sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  2849. sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  2850. end
  2851. orb.Anchored = true
  2852. orb.Transparency = 1
  2853. wait(8)
  2854. orb:Destroy()
  2855. end
  2856. end)
  2857. end))
  2858. for i = 0, 1, 0.1 do
  2859. swait()
  2860. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  2861. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  2862. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
  2863. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
  2864. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
  2865. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  2866. end
  2867. attack = false
  2868. end
  2869. function ChaosGroundStrike()
  2870. attack = true
  2871. for i = 0, 2, 0.1 do
  2872. swait()
  2873. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2874. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2875. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2876. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2877. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2878. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2879. end
  2880. CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  2881. CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  2882. CameraEnshaking(4, 12)
  2883. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  2884. if v:FindFirstChild("Head") then
  2885. dmg(v)
  2886. end
  2887. end
  2888. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
  2889. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
  2890. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
  2891. for i = 0, 2, 0.1 do
  2892. swait()
  2893. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2894. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2895. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2896. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2897. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2898. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2899. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2900. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2901. end
  2902. attack = false
  2903. end
  2904. function ChaosBegone()
  2905. attack = true
  2906. chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
  2907. for i = 0, 10, 0.1 do
  2908. swait()
  2909. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2910. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2911. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2912. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2913. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2914. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2915. end
  2916. chatfunc("DIE!!", BrickColor.random().Color)
  2917. CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
  2918. CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
  2919. CameraEnshaking(5, 25)
  2920. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
  2921. if v:FindFirstChild("Head") then
  2922. dmg(v)
  2923. end
  2924. end
  2925. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
  2926. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
  2927. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
  2928. for i = 0, 3, 0.1 do
  2929. swait()
  2930. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2931. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2932. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2933. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2934. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2935. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2936. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2937. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2938. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2939. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2940. end
  2941. attack = false
  2942. end
  2943. function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
  2944. local orb = Instance.new("Part", char)
  2945. orb.Anchored = true
  2946. orb.BrickColor = color
  2947. orb.CanCollide = false
  2948. orb.FormFactor = 3
  2949. orb.Name = "Ring"
  2950. orb.Material = "Neon"
  2951. orb.Size = Vector3.new(1, 1, 1)
  2952. orb.Transparency = 0
  2953. orb.TopSurface = 0
  2954. orb.BottomSurface = 0
  2955. local orbm = Instance.new("SpecialMesh", orb)
  2956. orbm.MeshType = "Sphere"
  2957. orb.CFrame = positted
  2958. orbm.Name = "SizeMesh"
  2959. orbm.Scale = vt(1, 1, 1)
  2960. CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
  2961. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
  2962. coroutine.resume(coroutine.create(function()
  2963. wait(timer)
  2964. CameraEnshaking(3, ShakePower)
  2965. orb.Transparency = 1
  2966. MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
  2967. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
  2968. CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
  2969. wait(3)
  2970. orb:Destroy()
  2971. end))
  2972. end
  2973. function orb_spawn(positted, timer)
  2974. local randomcol = math.random(1, 2)
  2975. local orb = Instance.new("Part", char)
  2976. orb.Anchored = true
  2977. if randomcol == 1 then
  2978. orb.BrickColor = BrickColor.new("White")
  2979. elseif randomcol == 2 then
  2980. orb.BrickColor = BrickColor.new("Really black")
  2981. end
  2982. orb.CanCollide = false
  2983. orb.FormFactor = 3
  2984. orb.Name = "Ring"
  2985. orb.Material = "Neon"
  2986. orb.Size = Vector3.new(1, 1, 1)
  2987. orb.Transparency = 0
  2988. orb.TopSurface = 0
  2989. orb.BottomSurface = 0
  2990. local orbm = Instance.new("SpecialMesh", orb)
  2991. orbm.MeshType = "Sphere"
  2992. orb.CFrame = positted
  2993. orbm.Name = "SizeMesh"
  2994. orbm.Scale = vt(1, 1, 1)
  2995. CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
  2996. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
  2997. for i = 0, 2 do
  2998. sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
  2999. end
  3000. coroutine.resume(coroutine.create(function()
  3001. wait(timer)
  3002. CameraEnshaking(3, 2)
  3003. orb.Transparency = 1
  3004. MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
  3005. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
  3006. for i = 0, 4 do
  3007. sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
  3008. end
  3009. CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
  3010. wait(3)
  3011. orb:Destroy()
  3012. end))
  3013. end
  3014. function scattercorrupt()
  3015. attack = true
  3016. local rot = 0
  3017. local randomrotations = math.random(1, 2)
  3018. local lookv = 2.5
  3019. local power = 5
  3020. sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
  3021. sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
  3022. for i = 0, 9 do
  3023. sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
  3024. end
  3025. CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
  3026. CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
  3027. CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
  3028. CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
  3029. CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
  3030. local hite = Instance.new("Part", char)
  3031. hite.Anchored = true
  3032. hite.CanCollide = false
  3033. hite.FormFactor = 3
  3034. hite.Name = "Ring"
  3035. hite.Material = "Neon"
  3036. hite.Size = Vector3.new(1, 1, 1)
  3037. hite.Transparency = 1
  3038. hite.TopSurface = 0
  3039. hite.BottomSurface = 0
  3040. hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
  3041. local rem = Instance.new("Part", char)
  3042. rem.Anchored = true
  3043. rem.CanCollide = false
  3044. rem.FormFactor = 3
  3045. rem.Name = "Ring"
  3046. rem.Material = "Neon"
  3047. rem.Size = Vector3.new(1, 1, 1)
  3048. rem.Transparency = 1
  3049. rem.TopSurface = 0
  3050. rem.BottomSurface = 0
  3051. rem.CFrame = hite.CFrame
  3052. local rem2 = rem:Clone()
  3053. rem2.Parent = char
  3054. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3055. local rem3 = rem:Clone()
  3056. rem3.Parent = char
  3057. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3058. local rem4 = rem:Clone()
  3059. rem4.Parent = char
  3060. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3061. hite:Destroy()
  3062. coroutine.resume(coroutine.create(function()
  3063. for i = 0, 24 do
  3064. swait(1)
  3065. if randomrotations == 1 then
  3066. rot = rot + 1
  3067. elseif randomrotations == 2 then
  3068. rot = rot - 1
  3069. end
  3070. power = power + 0.5
  3071. lookv = lookv + 7.5
  3072. rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
  3073. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3074. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3075. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3076. orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3077. orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3078. orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3079. orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3080. end
  3081. end))
  3082. attack = false
  3083. end
  3084. function yinyangi()
  3085. attack = true
  3086. for i = 0, 2, 0.1 do
  3087. swait()
  3088. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  3089. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  3090. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  3091. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3092. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3093. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3094. end
  3095. local bv = Instance.new("BodyVelocity")
  3096. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3097. bv.velocity = root.CFrame.lookVector * 175
  3098. bv.Parent = root
  3099. for Rotations = 0, 9 do
  3100. for i = 0, 1, 0.5 do
  3101. swait()
  3102. bv.velocity = root.CFrame.lookVector * 175
  3103. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3104. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3105. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3106. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3107. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3108. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3109. end
  3110. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3111. for i = 0, 1, 0.5 do
  3112. swait()
  3113. bv.velocity = root.CFrame.lookVector * 175
  3114. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3115. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3116. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
  3117. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3118. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3119. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3120. end
  3121. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3122. for i = 0, 1, 0.5 do
  3123. swait()
  3124. bv.velocity = root.CFrame.lookVector * 175
  3125. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3126. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3127. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
  3128. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3129. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3130. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3131. end
  3132. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3133. for i = 0, 1, 0.5 do
  3134. swait()
  3135. bv.velocity = root.CFrame.lookVector * 175
  3136. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3137. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3138. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
  3139. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3140. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3141. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3142. end
  3143. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3144. end
  3145. bv:Destroy()
  3146. attack = false
  3147. end
  3148. function Wip()
  3149. attack = true
  3150. local rngb = Instance.new("Part", char)
  3151. rngb.Anchored = true
  3152. rngb.BrickColor = origcolor
  3153. rngb.CanCollide = false
  3154. rngb.FormFactor = 3
  3155. rngb.Name = "Ring"
  3156. rngb.Material = "Neon"
  3157. rngb.Size = Vector3.new(1, 0.05, 1)
  3158. rngb.Transparency = 1
  3159. rngb.TopSurface = 0
  3160. rngb.BottomSurface = 0
  3161. local rngmb = Instance.new("SpecialMesh", rngb)
  3162. rngmb.MeshType = "Brick"
  3163. rngmb.Name = "SizeMesh"
  3164. rngmb.Scale = vt(0, 1, 0)
  3165. local orb = rngb:Clone()
  3166. orb.Parent = char
  3167. orb.Transparency = 0
  3168. orb.BrickColor = BrickColor.new("White")
  3169. orb.Size = vt(1, 1, 1)
  3170. local orbmish = orb.SizeMesh
  3171. orbmish.Scale = vt(0, 0, 0)
  3172. orbmish.MeshType = "Sphere"
  3173. local orbe = rngb:Clone()
  3174. orbe.Parent = char
  3175. orbe.Transparency = 0.5
  3176. orbe.BrickColor = BrickColor.new("New Yeller")
  3177. orbe.Size = vt(1, 1, 1)
  3178. local orbmish2 = orbe.SizeMesh
  3179. orbmish2.Scale = vt(0, 0, 0)
  3180. orbmish2.MeshType = "Sphere"
  3181. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3182. rngb:Destroy()
  3183. for i = 0, 5, 0.1 do
  3184. swait()
  3185. if rainbowmode == true then
  3186. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3187. end
  3188. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3189. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3190. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3191. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3192. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3193. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3194. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3195. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3196. RootPart.CFrame = FaceMouse()[1]
  3197. end
  3198. orbe.Transparency = 1
  3199. orb.Transparency = 1
  3200. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3201. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3202. local a = Instance.new("Part", Character)
  3203. a.Name = "Direction"
  3204. a.Anchored = true
  3205. a.BrickColor = bc("White")
  3206. a.Material = "Neon"
  3207. a.Transparency = 0
  3208. a.Shape = "Cylinder"
  3209. a.CanCollide = false
  3210. local a2 = Instance.new("Part", Character)
  3211. a2.Name = "Direction"
  3212. a2.Anchored = true
  3213. a2.BrickColor = bc("New Yeller")
  3214. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3215. a2.Material = "Neon"
  3216. a2.Transparency = 0.5
  3217. a2.Shape = "Cylinder"
  3218. a2.CanCollide = false
  3219. local ba = Instance.new("Part", Character)
  3220. ba.Name = "HitDirect"
  3221. ba.Anchored = true
  3222. ba.BrickColor = bc("Really black")
  3223. ba.Material = "Neon"
  3224. ba.Transparency = 1
  3225. ba.CanCollide = false
  3226. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3227. local ignore = Character
  3228. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3229. a.BottomSurface = 10
  3230. a.TopSurface = 10
  3231. a2.BottomSurface = 10
  3232. a2.TopSurface = 10
  3233. local distance = (orb.CFrame.p - position).magnitude
  3234. a.Size = Vector3.new(distance, 1, 1)
  3235. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3236. a2.Size = Vector3.new(distance, 1, 1)
  3237. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3238. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3239. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3240. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3241. game:GetService("Debris"):AddItem(a, 20)
  3242. game:GetService("Debris"):AddItem(a2, 20)
  3243. game:GetService("Debris"):AddItem(ba, 20)
  3244. local msh = Instance.new("SpecialMesh", a)
  3245. msh.MeshType = "Cylinder"
  3246. msh.Scale = vt(1, 25, 25)
  3247. local msh2 = Instance.new("SpecialMesh", a2)
  3248. msh2.MeshType = "Cylinder"
  3249. msh2.Scale = vt(1, 30, 30)
  3250. for i = 0, 10, 0.1 do
  3251. swait()
  3252. CameraEnshaking(1, 5)
  3253. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3254. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3255. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3256. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3257. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3258. distance = (orb.CFrame.p - position).magnitude
  3259. if typrot == 1 then
  3260. rotation = rotation + 2.5
  3261. elseif typrot == 2 then
  3262. rotation = rotation - 2.5
  3263. end
  3264. RootPart.CFrame = FaceMouse()[1]
  3265. a.Size = Vector3.new(distance, 1, 1)
  3266. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3267. a2.Size = Vector3.new(distance, 1, 1)
  3268. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3269. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3270. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3271. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3272. msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
  3273. msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
  3274. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3275. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3276. MagniDamage(ba, 30, 500, 60000, 0, "Normal")
  3277. end
  3278. a:Destroy()
  3279. a2:Destroy()
  3280. ba:Destroy()
  3281. orb:Destroy()
  3282. orbe:Destroy()
  3283. attack = false
  3284. end
  3285. function UniversalSpark()
  3286. attack = true
  3287. local rngb = Instance.new("Part", char)
  3288. rngb.Anchored = true
  3289. rngb.BrickColor = origcolor
  3290. rngb.CanCollide = false
  3291. rngb.FormFactor = 3
  3292. rngb.Name = "Ring"
  3293. rngb.Material = "Neon"
  3294. rngb.Size = Vector3.new(1, 0.05, 1)
  3295. rngb.Transparency = 1
  3296. rngb.TopSurface = 0
  3297. rngb.BottomSurface = 0
  3298. local rngmb = Instance.new("SpecialMesh", rngb)
  3299. rngmb.MeshType = "Brick"
  3300. rngmb.Name = "SizeMesh"
  3301. rngmb.Scale = vt(0, 1, 0)
  3302. local orb = rngb:Clone()
  3303. orb.Parent = char
  3304. orb.Transparency = 0
  3305. orb.BrickColor = BrickColor.new("White")
  3306. orb.Size = vt(1, 1, 1)
  3307. local orbmish = orb.SizeMesh
  3308. orbmish.Scale = vt(0, 0, 0)
  3309. orbmish.MeshType = "Sphere"
  3310. local orbe = rngb:Clone()
  3311. orbe.Parent = char
  3312. orbe.Transparency = 0.5
  3313. orbe.BrickColor = BrickColor.new("New Yeller")
  3314. orbe.Size = vt(1, 1, 1)
  3315. local orbmish2 = orbe.SizeMesh
  3316. orbmish2.Scale = vt(0, 0, 0)
  3317. orbmish2.MeshType = "Sphere"
  3318. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3319. rngb:Destroy()
  3320. for i = 0, 5, 0.1 do
  3321. swait()
  3322. if rainbowmode == true then
  3323. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3324. end
  3325. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3326. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3327. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3328. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3329. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3330. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3331. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3332. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3333. RootPart.CFrame = FaceMouse()[1]
  3334. end
  3335. orbe.Transparency = 1
  3336. orb.Transparency = 1
  3337. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3338. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3339. CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
  3340. CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
  3341. CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
  3342. CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
  3343. CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
  3344. CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
  3345. local xd = Instance.new("Sound", char)
  3346. xd.SoundId = "rbxassetid://445796828"
  3347. xd.Pitch = 0.75
  3348. xd.Looped = true
  3349. xd.Volume = 1.25
  3350. xd:Play()
  3351. local a = Instance.new("Part", Character)
  3352. a.Name = "Direction"
  3353. a.Anchored = true
  3354. a.BrickColor = bc("Alder")
  3355. a.Color = MAINRUINCOLOR.Color
  3356. a.Material = "Neon"
  3357. a.Transparency = 0.5
  3358. a.Shape = "Cylinder"
  3359. a.CanCollide = false
  3360. local a2 = Instance.new("Part", Character)
  3361. a2.Name = "Direction"
  3362. a2.Anchored = true
  3363. a2.BrickColor = bc("New Yeller")
  3364. a2.Color = MAINRUINCOLOR.Color
  3365. a2.Material = "Neon"
  3366. a2.Transparency = 0.5
  3367. a2.Shape = "Cylinder"
  3368. a2.CanCollide = false
  3369. local ba = Instance.new("Part", Character)
  3370. ba.Name = "HitDirect"
  3371. ba.Anchored = true
  3372. ba.BrickColor = bc("Really black")
  3373. ba.Material = "Neon"
  3374. ba.Transparency = 1
  3375. ba.CanCollide = false
  3376. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3377. local ignore = Character
  3378. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3379. a.BottomSurface = 10
  3380. a.TopSurface = 10
  3381. a2.BottomSurface = 10
  3382. a2.TopSurface = 10
  3383. local distance = (orb.CFrame.p - position).magnitude
  3384. a.Size = Vector3.new(distance, 1, 1)
  3385. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3386. a2.Size = Vector3.new(distance, 1, 1)
  3387. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3388. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3389. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3390. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3391. game:GetService("Debris"):AddItem(a, 60)
  3392. game:GetService("Debris"):AddItem(a2, 60)
  3393. game:GetService("Debris"):AddItem(ba, 60)
  3394. local outerscale = 0
  3395. local msh = Instance.new("SpecialMesh", a)
  3396. msh.MeshType = "Cylinder"
  3397. msh.Scale = vt(1, 0, 0)
  3398. local msh2 = Instance.new("SpecialMesh", a2)
  3399. msh2.MeshType = "Cylinder"
  3400. msh2.Scale = vt(1, 0, 0)
  3401. for i = 0, 2, 0.1 do
  3402. swait()
  3403. CameraEnshaking(1, 1)
  3404. msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
  3405. msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
  3406. outerscale = outerscale - 0.015
  3407. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3408. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3409. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3410. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3411. distance = (orb.CFrame.p - position).magnitude
  3412. if typrot == 1 then
  3413. rotation = rotation + 2.5
  3414. elseif typrot == 2 then
  3415. rotation = rotation - 2.5
  3416. end
  3417. RootPart.CFrame = FaceMouse()[1]
  3418. a.Size = Vector3.new(distance, 1, 1)
  3419. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3420. a2.Size = Vector3.new(distance, 1, 1)
  3421. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3422. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3423. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3424. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3425. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3426. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3427. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3428. end
  3429. for z = 0, 2 do
  3430. for i = 0, 4, 0.1 do
  3431. swait()
  3432. CameraEnshaking(1, 1)
  3433. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3434. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3435. outerscale = outerscale + 0.015
  3436. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3437. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3438. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3439. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3440. distance = (orb.CFrame.p - position).magnitude
  3441. if typrot == 1 then
  3442. rotation = rotation + 2.5
  3443. elseif typrot == 2 then
  3444. rotation = rotation - 2.5
  3445. end
  3446. RootPart.CFrame = FaceMouse()[1]
  3447. a.Size = Vector3.new(distance, 1, 1)
  3448. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3449. a2.Size = Vector3.new(distance, 1, 1)
  3450. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3451. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3452. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3453. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3454. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3455. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3456. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3457. end
  3458. for i = 0, 4, 0.1 do
  3459. swait()
  3460. CameraEnshaking(1, 1)
  3461. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3462. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3463. outerscale = outerscale - 0.015
  3464. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3465. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3466. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3467. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3468. distance = (orb.CFrame.p - position).magnitude
  3469. if typrot == 1 then
  3470. rotation = rotation + 2.5
  3471. elseif typrot == 2 then
  3472. rotation = rotation - 2.5
  3473. end
  3474. RootPart.CFrame = FaceMouse()[1]
  3475. a.Size = Vector3.new(distance, 1, 1)
  3476. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3477. a2.Size = Vector3.new(distance, 1, 1)
  3478. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3479. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3480. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3481. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3482. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3483. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3484. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3485. end
  3486. end
  3487. for i = 0, 4, 0.1 do
  3488. swait()
  3489. CameraEnshaking(1, 1)
  3490. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3491. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3492. xd.Volume = xd.Volume - 0.025
  3493. a.Transparency = a.Transparency + 0.025
  3494. a2.Transparency = a2.Transparency + 0.025
  3495. outerscale = outerscale - 0.015
  3496. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3497. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3498. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3499. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3500. distance = (orb.CFrame.p - position).magnitude
  3501. if typrot == 1 then
  3502. rotation = rotation + 2.5
  3503. elseif typrot == 2 then
  3504. rotation = rotation - 2.5
  3505. end
  3506. RootPart.CFrame = FaceMouse()[1]
  3507. a.Size = Vector3.new(distance, 1, 1)
  3508. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3509. a2.Size = Vector3.new(distance, 1, 1)
  3510. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3511. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3512. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3513. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3514. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3515. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3516. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3517. end
  3518. xd:Destroy()
  3519. a:Destroy()
  3520. a2:Destroy()
  3521. ba:Destroy()
  3522. orb:Destroy()
  3523. orbe:Destroy()
  3524. attack = false
  3525. end
  3526. function resetmode()
  3527. rainbowmode = false
  3528. chaosmode = false
  3529. RecolorTextAndRename("Joseph", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
  3530. ModeOfGlitch = 1
  3531. storehumanoidWS = 16
  3532. for i, v in pairs(mw2:GetChildren()) do
  3533. if v:IsA("Part") then
  3534. v.BrickColor = BrickColor.new("Really red")
  3535. v.Material = "Neon"
  3536. end
  3537. end
  3538. for i, v in pairs(mw1:GetChildren()) do
  3539. if v:IsA("Part") then
  3540. v.Transparency = 1
  3541. v.BrickColor = BrickColor.new("Really red")
  3542. v.Material = "Neon"
  3543. end
  3544. end
  3545. MAINRUINCOLOR = BrickColor.new("Really red")
  3546. hum.WalkSpeed = 16
  3547. newTheme("rbxassetid://415898123", 0, 1, 10)
  3548. for i, v in pairs(m:GetChildren()) do
  3549. if v:IsA("Part") then
  3550. v.BrickColor = BrickColor.new("Really black")
  3551. v.Material = "Glass"
  3552. end
  3553. end
  3554. for i, v in pairs(m2:GetChildren()) do
  3555. if v:IsA("Part") then
  3556. v.BrickColor = BrickColor.new("Crimson")
  3557. v.Material = "Granite"
  3558. end
  3559. end
  3560. for i, v in pairs(m3:GetChildren()) do
  3561. if v:IsA("Part") then
  3562. v.BrickColor = BrickColor.new("Really red")
  3563. v.Material = "Neon"
  3564. end
  3565. end
  3566. for i, v in pairs(extrawingmod1:GetChildren()) do
  3567. if v:IsA("Part") then
  3568. v.Transparency = 1
  3569. v.BrickColor = BrickColor.new("White")
  3570. v.Material = "Neon"
  3571. end
  3572. end
  3573. for i, v in pairs(extrawingmod2:GetChildren()) do
  3574. if v:IsA("Part") then
  3575. v.Transparency = 1
  3576. v.BrickColor = BrickColor.new("White")
  3577. v.Material = "Neon"
  3578. end
  3579. end
  3580. end
  3581. function attackone()
  3582. attack = true
  3583. for i = 0, 1, 0.1 do
  3584. swait()
  3585. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
  3586. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
  3587. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3588. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3589. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3590. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3591. end
  3592. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
  3593. local hitb = Instance.new("Part", char)
  3594. hitb.Anchored = true
  3595. hitb.CanCollide = false
  3596. hitb.FormFactor = 3
  3597. hitb.Name = "Ring"
  3598. hitb.Material = "Neon"
  3599. hitb.Size = Vector3.new(1, 1, 1)
  3600. hitb.Transparency = 1
  3601. hitb.TopSurface = 0
  3602. hitb.BottomSurface = 0
  3603. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3604. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3605. hitb:Destroy()
  3606. for i = 0, 1, 0.1 do
  3607. swait()
  3608. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
  3609. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
  3610. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
  3611. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
  3612. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3613. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3614. end
  3615. attack = false
  3616. end
  3617. function attacktwo()
  3618. attack = true
  3619. for i = 0, 1, 0.1 do
  3620. swait()
  3621. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
  3622. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
  3623. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3624. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3625. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3626. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3627. end
  3628. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
  3629. local hitb = Instance.new("Part", char)
  3630. hitb.Anchored = true
  3631. hitb.CanCollide = false
  3632. hitb.FormFactor = 3
  3633. hitb.Name = "Ring"
  3634. hitb.Material = "Neon"
  3635. hitb.Size = Vector3.new(1, 1, 1)
  3636. hitb.Transparency = 1
  3637. hitb.TopSurface = 0
  3638. hitb.BottomSurface = 0
  3639. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3640. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3641. hitb:Destroy()
  3642. for i = 0, 1, 0.1 do
  3643. swait()
  3644. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
  3645. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
  3646. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
  3647. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
  3648. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3649. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3650. end
  3651. attack = false
  3652. end
  3653. function attackthree()
  3654. attack = true
  3655. for i = 0, 1, 0.1 do
  3656. swait()
  3657. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  3658. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  3659. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
  3660. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3661. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3662. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3663. end
  3664. local distlook = 5
  3665. for i = 0, 4 do
  3666. swait(2)
  3667. CameraEnshaking(2, 3)
  3668. local hite = Instance.new("Part", char)
  3669. hite.Anchored = true
  3670. hite.CanCollide = false
  3671. hite.FormFactor = 3
  3672. hite.Name = "Ring"
  3673. hite.Material = "Neon"
  3674. hite.Size = Vector3.new(1, 1, 1)
  3675. hite.Transparency = 1
  3676. hite.TopSurface = 0
  3677. hite.BottomSurface = 0
  3678. hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
  3679. sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
  3680. sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
  3681. MagniDamage(hite, 10, 15, 35, 0, "Normal")
  3682. for i = 0, 2 do
  3683. sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3684. sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3685. sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3686. end
  3687. CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
  3688. CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
  3689. game:GetService("Debris"):AddItem(hite, 5)
  3690. distlook = distlook + 10
  3691. end
  3692. attack = false
  3693. end
  3694. local attacktype = 1
  3695. mouse.Button1Down:connect(function()
  3696. if attack == false and attacktype == 1 then
  3697. attacktype = 2
  3698. attackone()
  3699. elseif attack == false and attacktype == 2 then
  3700. attacktype = 3
  3701. attacktwo()
  3702. elseif attack == false and attacktype == 3 then
  3703. attacktype = 1
  3704. attackthree()
  3705. elseif attack == false and attacktype == 4 then
  3706. attacktype = 1
  3707. end
  3708. end)
  3709. mouse.KeyDown:connect(function(k)
  3710. if k == "q" and attack == false and ModeOfGlitch ~= 2 then
  3711. ModeOfGlitch = 2
  3712. storehumanoidWS = 16
  3713. hum.WalkSpeed = 16
  3714. rainbowmode = false
  3715. chaosmode = false
  3716. RecolorTextAndRename("Calm Joseph", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
  3717. newTheme("rbxassetid://1119453744", 20.25, 1, 1)
  3718. MAINRUINCOLOR = BrickColor.new("Toothpaste")
  3719. for i, v in pairs(mw2:GetChildren()) do
  3720. if v:IsA("Part") then
  3721. v.BrickColor = MAINRUINCOLOR
  3722. v.Material = "Neon"
  3723. end
  3724. end
  3725. for i, v in pairs(mw1:GetChildren()) do
  3726. if v:IsA("Part") then
  3727. v.Transparency = 1
  3728. v.BrickColor = MAINRUINCOLOR
  3729. v.Material = "Neon"
  3730. end
  3731. end
  3732. for i, v in pairs(m:GetChildren()) do
  3733. if v:IsA("Part") then
  3734. v.BrickColor = BrickColor.new("White")
  3735. v.Material = "Ice"
  3736. end
  3737. end
  3738. for i, v in pairs(m2:GetChildren()) do
  3739. if v:IsA("Part") then
  3740. v.BrickColor = BrickColor.new("Pastel light blue")
  3741. v.Material = "Glass"
  3742. end
  3743. end
  3744. for i, v in pairs(m3:GetChildren()) do
  3745. if v:IsA("Part") then
  3746. v.BrickColor = BrickColor.new("Toothpaste")
  3747. v.Material = "Neon"
  3748. end
  3749. end
  3750. for i, v in pairs(extrawingmod1:GetChildren()) do
  3751. if v:IsA("Part") then
  3752. v.Transparency = 1
  3753. v.BrickColor = BrickColor.new("White")
  3754. v.Material = "Neon"
  3755. end
  3756. end
  3757. for i, v in pairs(extrawingmod2:GetChildren()) do
  3758. if v:IsA("Part") then
  3759. v.Transparency = 1
  3760. v.BrickColor = BrickColor.new("White")
  3761. v.Material = "Neon"
  3762. end
  3763. end
  3764. elseif k == "q" and attack == false and ModeOfGlitch == 2 then
  3765. resetmode()
  3766. end
  3767. if k == "e" and attack == false and ModeOfGlitch ~= 3 then
  3768. ModeOfGlitch = 3
  3769. storehumanoidWS = 16
  3770. hum.WalkSpeed = 16
  3771. rainbowmode = false
  3772. chaosmode = false
  3773. RecolorTextAndRename("Corrupted Joseph", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
  3774. newTheme("rbxassetid://1509634377", 58.15, 1,2)
  3775. MAINRUINCOLOR = BrickColor.new("Royal purple")
  3776. for i, v in pairs(mw2:GetChildren()) do
  3777. if v:IsA("Part") then
  3778. v.BrickColor = MAINRUINCOLOR
  3779. v.Material = "Neon"
  3780. end
  3781. end
  3782. for i, v in pairs(mw1:GetChildren()) do
  3783. if v:IsA("Part") then
  3784. v.Transparency = 1
  3785. v.BrickColor = MAINRUINCOLOR
  3786. v.Material = "Neon"
  3787. end
  3788. end
  3789. for i, v in pairs(m:GetChildren()) do
  3790. if v:IsA("Part") then
  3791. v.BrickColor = BrickColor.new("Black")
  3792. v.Material = "Ice"
  3793. end
  3794. end
  3795. for i, v in pairs(m2:GetChildren()) do
  3796. if v:IsA("Part") then
  3797. v.BrickColor = BrickColor.new("Dark indigo")
  3798. v.Material = "Glass"
  3799. end
  3800. end
  3801. for i, v in pairs(m3:GetChildren()) do
  3802. if v:IsA("Part") then
  3803. v.BrickColor = BrickColor.new("Royal purple")
  3804. v.Material = "Neon"
  3805. end
  3806. end
  3807. for i, v in pairs(extrawingmod1:GetChildren()) do
  3808. if v:IsA("Part") then
  3809. v.Transparency = 1
  3810. v.BrickColor = BrickColor.new("White")
  3811. v.Material = "Neon"
  3812. end
  3813. end
  3814. for i, v in pairs(extrawingmod2:GetChildren()) do
  3815. if v:IsA("Part") then
  3816. v.Transparency = 1
  3817. v.BrickColor = BrickColor.new("White")
  3818. v.Material = "Neon"
  3819. end
  3820. end
  3821. elseif k == "e" and attack == false and ModeOfGlitch == 3 then
  3822. resetmode()
  3823. end
  3824. if k == "r" and attack == false and ModeOfGlitch ~= 4 then
  3825. ModeOfGlitch = 4
  3826. storehumanoidWS = 16
  3827. hum.WalkSpeed = 16
  3828. rainbowmode = false
  3829. chaosmode = true
  3830. RecolorTextAndRename("INSANE JOSEPH", Color3.new(0, 0, 0), BrickColor.random().Color)
  3831. newTheme("rbxassetid://415898123", 0, 1, 10)
  3832. MAINRUINCOLOR = BrickColor.new("Black")
  3833. for i, v in pairs(mw2:GetChildren()) do
  3834. if v:IsA("Part") then
  3835. v.BrickColor = MAINRUINCOLOR
  3836. v.Material = "Neon"
  3837. end
  3838. end
  3839. for i, v in pairs(mw1:GetChildren()) do
  3840. if v:IsA("Part") then
  3841. v.Transparency = 0.75
  3842. v.BrickColor = BrickColor.random()
  3843. v.Material = "Neon"
  3844. end
  3845. end
  3846. for i, v in pairs(m:GetChildren()) do
  3847. if v:IsA("Part") then
  3848. v.BrickColor = BrickColor.new("Black")
  3849. v.Material = "Neon"
  3850. end
  3851. end
  3852. for i, v in pairs(m2:GetChildren()) do
  3853. if v:IsA("Part") then
  3854. v.BrickColor = BrickColor.random()
  3855. v.Material = "Neon"
  3856. end
  3857. end
  3858. for i, v in pairs(m3:GetChildren()) do
  3859. if v:IsA("Part") then
  3860. v.BrickColor = BrickColor.new("Black")
  3861. v.Material = "Neon"
  3862. end
  3863. end
  3864. for i, v in pairs(extrawingmod1:GetChildren()) do
  3865. if v:IsA("Part") then
  3866. v.Transparency = 1
  3867. v.BrickColor = BrickColor.new("White")
  3868. v.Material = "Neon"
  3869. end
  3870. end
  3871. for i, v in pairs(extrawingmod2:GetChildren()) do
  3872. if v:IsA("Part") then
  3873. v.Transparency = 1
  3874. v.BrickColor = BrickColor.new("White")
  3875. v.Material = "Neon"
  3876. end
  3877. end
  3878. elseif k == "r" and attack == false and ModeOfGlitch == 4 then
  3879. resetmode()
  3880. end
  3881. if k == "t" and attack == false and ModeOfGlitch ~= 5 then
  3882. ModeOfGlitch = 5
  3883.  
  3884. storehumanoidWS = 16
  3885. hum.WalkSpeed = 16
  3886. rainbowmode = false
  3887. chaosmode = false
  3888. RecolorTextAndRename("THE BIG BLACK", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
  3889. newTheme("rbxassetid://202655498", 10, 1, 3.2)
  3890. ModeOfGlitch = 1
  3891. MAINRUINCOLOR = BrickColor.new("Really black")
  3892. for i, v in pairs(mw2:GetChildren()) do
  3893. if v:IsA("Part") then
  3894. v.BrickColor = MAINRUINCOLOR
  3895. v.Material = "Neon"
  3896. end
  3897. end
  3898. for i, v in pairs(mw1:GetChildren()) do
  3899. if v:IsA("Part") then
  3900. v.Transparency = 0
  3901. v.BrickColor = MAINRUINCOLOR
  3902. v.Material = "Neon"
  3903. end
  3904. end
  3905. for i, v in pairs(m:GetChildren()) do
  3906. if v:IsA("Part") then
  3907. v.BrickColor = BrickColor.new("Really black")
  3908. v.Material = "Ice"
  3909. end
  3910. end
  3911. for i, v in pairs(m2:GetChildren()) do
  3912. if v:IsA("Part") then
  3913. v.BrickColor = BrickColor.new("Really black")
  3914. v.Material = "Ice"
  3915. end
  3916. end
  3917. for i, v in pairs(m3:GetChildren()) do
  3918. if v:IsA("Part") then
  3919. v.BrickColor = BrickColor.new("Really black")
  3920. v.Material = "Neon"
  3921. end
  3922. end
  3923. for i, v in pairs(extrawingmod1:GetChildren()) do
  3924. if v:IsA("Part") then
  3925. v.Transparency = 1
  3926. v.BrickColor = BrickColor.new("White")
  3927. v.Material = "Neon"
  3928. end
  3929. end
  3930. for i, v in pairs(extrawingmod2:GetChildren()) do
  3931. if v:IsA("Part") then
  3932. v.Transparency = 1
  3933. v.BrickColor = BrickColor.new("White")
  3934. v.Material = "Neon"
  3935. end
  3936. end
  3937. elseif k == "t" and attack == false and ModeOfGlitch == 5 then
  3938. resetmode()
  3939. end
  3940. if k == "y" and attack == false and ModeOfGlitch ~= 6 then
  3941. ModeOfGlitch = 6
  3942. storehumanoidWS = 75
  3943. hum.WalkSpeed = 75
  3944. rainbowmode = false
  3945. chaosmode = false
  3946. RecolorTextAndRename("Gray Joseph", Color3.new(0, 0, 0), Color3.new(1, 1, 1))
  3947. newTheme("rbxassetid://519067542", 0, 1, 1)
  3948. MAINRUINCOLOR = BrickColor.new("Really black")
  3949. for i, v in pairs(mw2:GetChildren()) do
  3950. if v:IsA("Part") then
  3951. v.BrickColor = BrickColor.new("White")
  3952. v.Material = "Neon"
  3953. end
  3954. end
  3955. for i, v in pairs(mw1:GetChildren()) do
  3956. if v:IsA("Part") then
  3957. v.Transparency = 0
  3958. v.BrickColor = BrickColor.new("Really black")
  3959. v.Material = "Neon"
  3960. end
  3961. end
  3962. for i, v in pairs(m:GetChildren()) do
  3963. if v:IsA("Part") then
  3964. v.BrickColor = BrickColor.new("White")
  3965. v.Material = "Ice"
  3966. end
  3967. end
  3968. for i, v in pairs(m2:GetChildren()) do
  3969. if v:IsA("Part") then
  3970. v.BrickColor = BrickColor.new("Really black")
  3971. v.Material = "Ice"
  3972. end
  3973. end
  3974. for i, v in pairs(m3:GetChildren()) do
  3975. if v:IsA("Part") then
  3976. v.BrickColor = BrickColor.new("White")
  3977. v.Material = "Neon"
  3978. end
  3979. end
  3980. for i, v in pairs(extrawingmod1:GetChildren()) do
  3981. if v:IsA("Part") then
  3982. v.Transparency = 1
  3983. v.BrickColor = BrickColor.new("White")
  3984. v.Material = "Neon"
  3985. end
  3986. end
  3987. for i, v in pairs(extrawingmod2:GetChildren()) do
  3988. if v:IsA("Part") then
  3989. v.Transparency = 1
  3990. v.BrickColor = BrickColor.new("White")
  3991. v.Material = "Neon"
  3992. end
  3993. end
  3994.  
  3995.  
  3996. elseif k == "y" and attack == false and ModeOfGlitch == 6 then
  3997. resetmode()
  3998. end
  3999. if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
  4000. ModeOfGlitch = 6127843
  4001. storehumanoidWS = 50
  4002. hum.WalkSpeed = 50
  4003. rainbowmode = true
  4004. chaosmode = false
  4005. RecolorTextAndRename("Rainbow Joseph", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  4006. newTheme("rbxassetid://152539141", 0, 1, 1)
  4007. MAINRUINCOLOR = BrickColor.new("White")
  4008. for i, v in pairs(mw2:GetChildren()) do
  4009. if v:IsA("Part") then
  4010. v.BrickColor = MAINRUINCOLOR
  4011. v.Material = "Neon"
  4012. end
  4013. end
  4014. for i, v in pairs(mw1:GetChildren()) do
  4015. if v:IsA("Part") then
  4016. v.Transparency = 0
  4017. v.BrickColor = MAINRUINCOLOR
  4018. v.Material = "Neon"
  4019. end
  4020. end
  4021. for i, v in pairs(m:GetChildren()) do
  4022. if v:IsA("Part") then
  4023. v.BrickColor = BrickColor.new("White")
  4024. v.Material = "Neon"
  4025. end
  4026. end
  4027. for i, v in pairs(m2:GetChildren()) do
  4028. if v:IsA("Part") then
  4029. v.BrickColor = BrickColor.new("White")
  4030. v.Material = "Neon"
  4031. end
  4032. end
  4033. for i, v in pairs(m3:GetChildren()) do
  4034. if v:IsA("Part") then
  4035. v.BrickColor = BrickColor.new("White")
  4036. v.Material = "Neon"
  4037. end
  4038. end
  4039. for i, v in pairs(extrawingmod1:GetChildren()) do
  4040. if v:IsA("Part") then
  4041. v.Transparency = 1
  4042. v.BrickColor = BrickColor.new("White")
  4043. v.Material = "Neon"
  4044. end
  4045. end
  4046. for i, v in pairs(extrawingmod2:GetChildren()) do
  4047. if v:IsA("Part") then
  4048. v.Transparency = 1
  4049. v.BrickColor = BrickColor.new("White")
  4050. v.Material = "Neon"
  4051. end
  4052. end
  4053. elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
  4054. resetmode()
  4055. end
  4056. if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
  4057. ModeOfGlitch = 1000000
  4058. storehumanoidWS = 100
  4059. hum.WalkSpeed = 100
  4060. rainbowmode = false
  4061. chaosmode = false
  4062. RecolorTextAndRename("THE TRUE JOSEPH", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
  4063. newTheme("rbxassetid://614032233", 0, 1, 1)
  4064. MAINRUINCOLOR = BrickColor.new("Bright violet")
  4065. for i, v in pairs(mw2:GetChildren()) do
  4066. if v:IsA("Part") then
  4067. v.BrickColor = MAINRUINCOLOR
  4068. v.Material = "Neon"
  4069. end
  4070. end
  4071. for i, v in pairs(mw1:GetChildren()) do
  4072. if v:IsA("Part") then
  4073. v.Transparency = 0
  4074. v.BrickColor = MAINRUINCOLOR
  4075. v.Material = "Neon"
  4076. end
  4077. end
  4078. for i, v in pairs(m:GetChildren()) do
  4079. if v:IsA("Part") then
  4080. v.Color = Color3.new(0.5, 0, 1)
  4081. v.Material = "Neon"
  4082. end
  4083. end
  4084. for i, v in pairs(m2:GetChildren()) do
  4085. if v:IsA("Part") then
  4086. v.Color = Color3.new(0.25, 0, 1)
  4087. v.Material = "Neon"
  4088. end
  4089. end
  4090. for i, v in pairs(m3:GetChildren()) do
  4091. if v:IsA("Part") then
  4092. v.Color = Color3.new(0.45, 0, 1)
  4093. v.Material = "Neon"
  4094. end
  4095. end
  4096. for i, v in pairs(extrawingmod1:GetChildren()) do
  4097. if v:IsA("Part") then
  4098. v.Transparency = 0
  4099. v.Color = Color3.new(0.25, 0, 1)
  4100. v.Material = "Neon"
  4101. end
  4102. end
  4103. for i, v in pairs(extrawingmod2:GetChildren()) do
  4104. if v:IsA("Part") then
  4105. v.Transparency = 0
  4106. v.Color = Color3.new(0.5, 0, 1)
  4107. v.Material = "Neon"
  4108. end
  4109. end
  4110. elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
  4111. resetmode()
  4112. end
  4113. if k == "l" and toggleTag == false then
  4114. toggleTag = true
  4115. text.TextTransparency = 0
  4116. text.TextStrokeTransparency = 0
  4117. elseif k == "l" and toggleTag == true then
  4118. toggleTag = false
  4119. text.TextTransparency = 1
  4120. text.TextStrokeTransparency = 1
  4121. end
  4122. if k == "z" and attack == false and ModeOfGlitch == 1 then
  4123. ExtinctiveHeartbreak()
  4124. elseif k == "z" and attack == false and ModeOfGlitch == 2 then
  4125. PureBomb()
  4126. elseif k == "z" and attack == false and ModeOfGlitch == 3 then
  4127. scattercorrupt()
  4128. elseif k == "z" and attack == false and ModeOfGlitch == 4 then
  4129. ChaosGroundStrike()
  4130. elseif k == "z" and attack == false and ModeOfGlitch == 5 then
  4131. elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
  4132. UniversalSpark()
  4133. elseif k == "x" and attack == false and ModeOfGlitch == 1000000 then
  4134. scattercorrupt()
  4135. wait(1)
  4136. yinyangi()
  4137. elseif k == "x" and attack == false and ModeOfGlitch == 5 then
  4138. scattercorrupt()
  4139. scattercorrupt()
  4140. elseif k == "z" and attack == false and ModeOfGlitch == 6 then
  4141. yinyangi()
  4142. elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
  4143. Wip()
  4144. end
  4145. if k == "x" and attack == false and ModeOfGlitch == 4 then
  4146. ChaosBegone()
  4147. end
  4148. end)
  4149. coroutine.resume(coroutine.create(function()
  4150. while true do
  4151. swait(2)
  4152. if rainbowmode == true or ModeOfGlitch == 6 then
  4153. sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
  4154. end
  4155. end
  4156. end))
  4157. coroutine.resume(coroutine.create(function()
  4158. while true do
  4159. swait(0.5)
  4160. if ModeOfGlitch == 1000000 then
  4161. sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
  4162. end
  4163. end
  4164. end))
  4165. coroutine.resume(coroutine.create(function()
  4166. while true do
  4167. swait(2)
  4168. if chaosmode == true then
  4169. RecolorTextAndRename("INSANE JOSEPH", Color3.new(0, 0, 0), BrickColor.random().Color)
  4170. for i, v in pairs(mw1:GetChildren()) do
  4171. if v:IsA("Part") then
  4172. v.Transparency = 0.75
  4173. v.BrickColor = BrickColor.random()
  4174. v.Material = "Neon"
  4175. end
  4176. end
  4177. for i, v in pairs(m2:GetChildren()) do
  4178. if v:IsA("Part") then
  4179. v.BrickColor = BrickColor.random()
  4180. v.Material = "Neon"
  4181. end
  4182. end
  4183. end
  4184. end
  4185. end))
  4186. Humanoid.Name = "STARGLITCHER"
  4187. Humanoid.MaxHealth = math.huge
  4188. Humanoid.Health = math.huge
  4189. Instance.new("ForceField", char).Visible = false
  4190. Humanoid.Animator.Parent = nil
  4191. idleanim = 0.4
  4192. while true do
  4193. if rainbowmode == true then
  4194. RecolorTextAndRename("Rainbow Joseph", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
  4195. MAINRUINCOLOR = BrickColor.new("White")
  4196. for i, v in pairs(m:GetChildren()) do
  4197. if v:IsA("Part") then
  4198. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4199. end
  4200. end
  4201. for i, v in pairs(m2:GetChildren()) do
  4202. if v:IsA("Part") then
  4203. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4204. end
  4205. end
  4206. for i, v in pairs(m3:GetChildren()) do
  4207. if v:IsA("Part") then
  4208. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4209. end
  4210. end
  4211. for i, v in pairs(mw1:GetChildren()) do
  4212. if v:IsA("Part") then
  4213. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4214. v.Material = "Neon"
  4215. end
  4216. end
  4217. for i, v in pairs(mw2:GetChildren()) do
  4218. if v:IsA("Part") then
  4219. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4220. v.Material = "Neon"
  4221. end
  4222. end
  4223. end
  4224. CameraManager()
  4225. swait()
  4226. lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
  4227. lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
  4228. lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
  4229. lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
  4230. lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
  4231. lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
  4232. rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
  4233. rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
  4234. rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
  4235. rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
  4236. rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
  4237. rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
  4238. sine = sine + change
  4239. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  4240. local velderp = RootPart.Velocity.y
  4241. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  4242. if equipped == true or equipped == false then
  4243. if attack == false then
  4244. idle = idle + 1
  4245. else
  4246. idle = 0
  4247. end
  4248. if not (idle >= 500) or attack == false then
  4249. end
  4250. if RootPart.Velocity.y > 1 and hitfloor == nil then
  4251. Anim = "Jump"
  4252. if attack == false then
  4253. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4254. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4255. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4256. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
  4257. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
  4258. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
  4259. end
  4260. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  4261. Anim = "Fall"
  4262. if attack == false then
  4263. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4264. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4265. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4266. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4267. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  4268. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  4269. end
  4270. elseif torvel < 1 and hitfloor ~= nil then
  4271. Anim = "Idle"
  4272. if attack == false then
  4273. if ModeOfGlitch == 1 then
  4274. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
  4275. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
  4276. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
  4277. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
  4278. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4279. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4280. elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
  4281. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4282. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4283. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4284. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4285. RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
  4286. LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
  4287. elseif ModeOfGlitch == 3 then
  4288. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
  4289. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4290. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
  4291. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
  4292. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4293. LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
  4294. elseif ModeOfGlitch == 4 then
  4295. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
  4296. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
  4297. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
  4298. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4299. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4300. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4301. elseif ModeOfGlitch == 5 then
  4302. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4303. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4304. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4305. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4306. RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
  4307. LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
  4308. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4309. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
  4310. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
  4311. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4312. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
  4313. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
  4314. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
  4315. end
  4316. end
  4317. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  4318. Anim = "Walk"
  4319. if attack == false then
  4320. if ModeOfGlitch == 1 then
  4321. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4322. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4323. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4324. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4325. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4326. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4327. elseif ModeOfGlitch == 4 then
  4328. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
  4329. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
  4330. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
  4331. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4332. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4333. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4334. elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
  4335. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4336. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4337. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4338. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4339. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4340. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
  4341. end
  4342. end
  4343. elseif torvel >= 22 and hitfloor ~= nil then
  4344. Anim = "Run"
  4345. if attack == false then
  4346. if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
  4347. RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4348. LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4349. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
  4350. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
  4351. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
  4352. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
  4353. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4354. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  4355. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  4356. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4357. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4358. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
  4359. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
  4360. end
  4361. end
  4362. end
  4363. end
  4364. end
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