HackMan128

materials

Aug 30th, 2022
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  1. PART OF tbm_zon_[Channel2_zone_[+000+000]]_client.TBM
  2.  
  3. ...
  4. [90]
  5. # NAMES AND ASSOCIATIONS
  6. # meshes
  7. dtc=dtc_zon_[Channel2_zone_[+000+000]]_client_terrain_[2_1]_[2_1]
  8. 24=0xED38806D
  9. dtc_LR=dtc_zon_[Channel2_zone_[+000+000]]_client_terrain_[2_1]_[2_1]_lowres
  10. 24_LR=0xBE5A1D0A
  11. # collision mesh
  12. clm=clm_[Channel2_zone_[+000+000]_terrain_[02-01][02-01]]
  13. 13=0x278B93FB
  14. # shader
  15. shd=shd_i_zon_[Channel2_zone_[+000+000]]_client_terrain_ca5_ce0_co0_se0_nm3
  16. 2=0xD22D791D
  17. # material textures
  18. tex_0=tex_ter_tam_ground_base_01_c
  19. 03_0=0xB54C1824
  20. tex_1=tex_ter_mnc_dirt_berm_01
  21. 03_1=0x2F35CF39
  22. tex_2=tex_ter_mnc_path_base_01
  23. 03_2=0x07403E9C
  24. tex_3=tex_ter_mnc_groundcover_shrubs_01
  25. 03_3=0xCA335181
  26. tex_4=tex_ter_mnc_grass_tan_01
  27. 03_4=0x470BA0AF
  28. tex_5=tex_ter_mnc_grass_scumble_n
  29. 03_5=0xD825ACC6
  30. tex_6=tex_ter_wst_ground_base_02_n
  31. 03_6=0xEC1F3840
  32. tex_7=tex_ter_mnc_path_base_01_n
  33. 03_7=0x11A53887
  34. # material overlay guides
  35. tex_8=tex_zon_[Channel2_zone_[+000+000]]_client_low_res_blend_color_2_1_2_1
  36. 03_8=0xECDF6BB7
  37. tex_9=tex_zon_[Channel2_zone_[+000+000]]_client_color_2_1_2_1
  38. 03_9=0xDA989473
  39. tex_10=tex_zon_[Channel2_zone_[+000+000]]_client_blend_2_1_2_1
  40. 03_10=0xBB01CE41
  41. # SETTINGS
  42. mats=8
  43. lum_0=12
  44. lum_1=10
  45. lum_2=22
  46. lum_3=10
  47. lum_4=12
  48. lum_5=8
  49. lum_6=12
  50. lum_7=22
  51. X=153
  52. Y=0
  53.  
  54. ...
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