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- warn([[
- --// Loaded Gauntlet Glitcher \\--
- --|| Maked by artucox7 ||--
- --\\ help me making cframe anim //--]])
- wait(1)
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local hed = char.Head
- local tors = char.Torso
- local Torso = tors
- local hum = char.Humanoid
- local mouse = plr:GetMouse()
- local RA = char["Right Arm"]
- local LA = char["Left Arm"]
- local RL = char["Right Leg"]
- local LL = char["Left Leg"]
- local disably = false
- local ATTACK = false
- local VALUE1 = false
- local VALUE2 = false
- local chatfont = "Fantasy"
- local chatcolor = "Really red"
- local maincolor = BrickColor.new("Black")
- local maincolor2 = BrickColor.new("Really red")
- local ModeOfGlitch = 1
- local UNANCHOR = true
- local Animation_Speed = 3
- local Rooted = false
- local root = char.HumanoidRootPart
- local m = Instance.new("Model",char)
- local m2 = Instance.new("Model",char)
- local m3 = Instance.new("Model",char)
- local mw1 = Instance.new("Model",char)
- local mw2 = Instance.new("Model",char)
- local CRAZED = false
- local rainbowmode = false
- local chaosmode = false
- local Error = false
- local unstablemode = false
- local ids = nil
- local all, last = {}, nil
- ArmourParts = {}
- ArmourParts2 = {}
- NeonParts = {}
- LS=tors["Left Shoulder"]
- LH=tors["Left Hip"]
- RS=tors["Right Shoulder"]
- RH=tors["Right Hip"]
- Neck=tors.Neck
- radical = math.rad
- angles=CFrame.Angles
- random = math.random
- Vec3 = Vector3.new
- Inst = Instance.new
- cFrame = CFrame.new
- Euler = CFrame.fromEulerAnglesXYZ
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- Mrandom = math.random
- Cos = math.cos
- Acos = math.acos
- FLOOR = math.floor
- Player_Size = 1 --Size of the player.
- Animation_Speed = 1
- Frame_Speed = 1 / 30 -- (1 / 30) OR (1 / 60)
- CF = CFrame.new
- VT = Vector3.new
- angles = CFrame.Angles
- attack = false
- Euler = CFrame.fromEulerAnglesXYZ
- Rad = math.rad
- IT = Instance.new
- BrickC = BrickColor.new
- Cos = math.cos
- Acos = math.acos
- Sin = math.sin
- Asin = math.asin
- Abs = math.abs
- Mrandom = math.random
- Floor = math.floor
- local CHANGE = 2 / Animation_Speed
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local Speed = 20
- local r = 255
- local g = 0
- local b = 0
- local Effects2 = {}
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- local sine = 0
- local change = 1
- local ANIMATE = char.Animate
- local ROBLOXIDLEANIMATION = IT("Animation")
- local RootPart = char.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- necko=CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=CF(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=CF(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=CF(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=CF(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=CF(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=char.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=Euler(-1.57,0,3.14)
- necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = tors["Right Hip"]
- LH = tors["Left Hip"]
- RSH = tors["Right Shoulder"]
- LSH = tors["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = tors
- RW.C0 = CF(1.5, 0.5, 0)
- RW.C1 = CF(0, 0.5, 0)
- RW.Part1 = RA
- RW.Parent = tors
- LW.Name = "LW"
- LW.Part0 = tors
- LW.C0 = CF(-1.5, 0.5, 0)
- LW.C1 = CF(0, 0.5, 0)
- LW.Part1 = LA
- LW.Parent = tors
- Effects = {}
- warn([[
- We ALL Are Counting with you ]].. plr.Name ..[[
- With the power of your ancestors
- Anyone can beat you
- go ]].. plr.Name ..[[ you have the power..
- ]])
- --tag
- local GauntletGlitcherNameTag = Instance.new("BillboardGui")
- local Text = Instance.new("TextLabel")
- function NewName(TEXT,COLOR,FONT)
- GauntletGlitcherNameTag.Name = "GauntletGlitcherNameTag"
- GauntletGlitcherNameTag.Parent = hed
- GauntletGlitcherNameTag.Size = UDim2.new(0, 200, 0, 50)
- GauntletGlitcherNameTag.StudsOffset = Vector3.new(0, 2, 0)
- Text.Name = "Text"
- Text.Parent = GauntletGlitcherNameTag
- Text.BackgroundColor3 = Color3.new(1, 1, 1)
- Text.BackgroundTransparency = 1
- Text.Size = UDim2.new(0, 200, 0, 50)
- Text.Font = FONT
- Text.Text = TEXT
- Text.TextScaled = true
- Text.TextColor3 = COLOR
- Text.TextSize = 36
- Text.TextStrokeColor3 = Color3.new(0,0,0)
- Text.TextStrokeTransparency = 0
- end
- NewName("SoliHem",Color3.new(1,0,0),"Fantasy")
- --Sound
- local Sund = Instance.new("Sound", tors)
- function NewTheme(ID,VOL)
- Sund.SoundId = "rbxassetid://".. ID
- Sund.Looped = true
- Sund.Volume = VOL
- Sund.Name = "Theme"
- Sund:Play()
- end
- NewTheme("614032233",2)
- --guntlet
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcaLL(function() f() end)
- end
- o1 = Instance.new("Folder")
- o2 = Instance.new("Model")
- o3 = Instance.new("Part")
- o4 = Instance.new("Weld")
- o5 = Instance.new("Part")
- o6 = Instance.new("Weld")
- o7 = Instance.new("CFrameValue")
- o8 = Instance.new("Part")
- o9 = Instance.new("Weld")
- o10 = Instance.new("CFrameValue")
- o11 = Instance.new("Part")
- o12 = Instance.new("Weld")
- o13 = Instance.new("CFrameValue")
- o14 = Instance.new("Part")
- o15 = Instance.new("Weld")
- o16 = Instance.new("CFrameValue")
- o17 = Instance.new("Part")
- o18 = Instance.new("Weld")
- o19 = Instance.new("CFrameValue")
- o20 = Instance.new("Part")
- o21 = Instance.new("Weld")
- o22 = Instance.new("CFrameValue")
- o23 = Instance.new("Part")
- o24 = Instance.new("Weld")
- o25 = Instance.new("CFrameValue")
- o26 = Instance.new("Part")
- o27 = Instance.new("Weld")
- o28 = Instance.new("CFrameValue")
- o29 = Instance.new("Part")
- o30 = Instance.new("Weld")
- o31 = Instance.new("CFrameValue")
- o32 = Instance.new("Part")
- o33 = Instance.new("Weld")
- o34 = Instance.new("CFrameValue")
- o35 = Instance.new("Part")
- o36 = Instance.new("Weld")
- o37 = Instance.new("CFrameValue")
- o38 = Instance.new("Model")
- o39 = Instance.new("Part")
- o40 = Instance.new("Weld")
- o41 = Instance.new("Part")
- o42 = Instance.new("Weld")
- o43 = Instance.new("CFrameValue")
- o44 = Instance.new("Part")
- o45 = Instance.new("Weld")
- o46 = Instance.new("CFrameValue")
- o47 = Instance.new("Part")
- o48 = Instance.new("Weld")
- o49 = Instance.new("CFrameValue")
- o50 = Instance.new("Part")
- o51 = Instance.new("Weld")
- o52 = Instance.new("CFrameValue")
- o53 = Instance.new("Model")
- o54 = Instance.new("Part")
- o55 = Instance.new("Weld")
- o56 = Instance.new("Part")
- o57 = Instance.new("Weld")
- o58 = Instance.new("CFrameValue")
- o59 = Instance.new("Part")
- o60 = Instance.new("Weld")
- o61 = Instance.new("CFrameValue")
- o62 = Instance.new("Part")
- o63 = Instance.new("Weld")
- o64 = Instance.new("CFrameValue")
- o65 = Instance.new("Part")
- o66 = Instance.new("Weld")
- o67 = Instance.new("CFrameValue")
- o68 = Instance.new("Model")
- o69 = Instance.new("Part")
- o70 = Instance.new("Weld")
- o71 = Instance.new("Part")
- o72 = Instance.new("Weld")
- o73 = Instance.new("CFrameValue")
- o74 = Instance.new("Part")
- o75 = Instance.new("Weld")
- o76 = Instance.new("CFrameValue")
- o77 = Instance.new("Part")
- o78 = Instance.new("Weld")
- o79 = Instance.new("CFrameValue")
- o80 = Instance.new("Part")
- o81 = Instance.new("Weld")
- o82 = Instance.new("CFrameValue")
- o83 = Instance.new("Part")
- o84 = Instance.new("Weld")
- o85 = Instance.new("CFrameValue")
- o86 = Instance.new("Part")
- o87 = Instance.new("Weld")
- o88 = Instance.new("CFrameValue")
- o89 = Instance.new("Part")
- o90 = Instance.new("Weld")
- o91 = Instance.new("CFrameValue")
- o92 = Instance.new("Part")
- o93 = Instance.new("Weld")
- o94 = Instance.new("CFrameValue")
- o95 = Instance.new("Part")
- o96 = Instance.new("Weld")
- o97 = Instance.new("CFrameValue")
- o98 = Instance.new("Part")
- o99 = Instance.new("Weld")
- o100 = Instance.new("CFrameValue")
- o101 = Instance.new("Part")
- o102 = Instance.new("Weld")
- o103 = Instance.new("CFrameValue")
- o104 = Instance.new("Model")
- o105 = Instance.new("Part")
- o109 = Instance.new("Part")
- o110 = Instance.new("Weld")
- o111 = Instance.new("CFrameValue")
- o112 = Instance.new("Part")
- o113 = Instance.new("Weld")
- o114 = Instance.new("CFrameValue")
- o115 = Instance.new("Part")
- o116 = Instance.new("Weld")
- o117 = Instance.new("Weld")
- o118 = Instance.new("CFrameValue")
- o119 = Instance.new("Part")
- o129 = Instance.new("Weld")
- o130 = Instance.new("CFrameValue")
- o131 = Instance.new("Part")
- o141 = Instance.new("Weld")
- o142 = Instance.new("CFrameValue")
- o143 = Instance.new("Part")
- o146 = Instance.new("Part")
- o148 = Instance.new("Weld")
- o149 = Instance.new("CFrameValue")
- o150 = Instance.new("Weld")
- o151 = Instance.new("CFrameValue")
- o152 = Instance.new("Part")
- o153 = Instance.new("Weld")
- o154 = Instance.new("CFrameValue")
- o155 = Instance.new("Part")
- o156 = Instance.new("Weld")
- o157 = Instance.new("CFrameValue")
- o158 = Instance.new("Part")
- o159 = Instance.new("Weld")
- o160 = Instance.new("CFrameValue")
- o161 = Instance.new("Part")
- o162 = Instance.new("Weld")
- o163 = Instance.new("CFrameValue")
- o164 = Instance.new("Part")
- o165 = Instance.new("Weld")
- o166 = Instance.new("CFrameValue")
- o167 = Instance.new("Part")
- o168 = Instance.new("Weld")
- o169 = Instance.new("CFrameValue")
- o170 = Instance.new("Part")
- o171 = Instance.new("Weld")
- o172 = Instance.new("CFrameValue")
- o173 = Instance.new("Part")
- o174 = Instance.new("Weld")
- o175 = Instance.new("CFrameValue")
- o176 = Instance.new("Part")
- o177 = Instance.new("Weld")
- o178 = Instance.new("CFrameValue")
- o179 = Instance.new("Part")
- o180 = Instance.new("Weld")
- o181 = Instance.new("CFrameValue")
- o182 = Instance.new("Part")
- o183 = Instance.new("Weld")
- o184 = Instance.new("CFrameValue")
- o185 = Instance.new("Part")
- o186 = Instance.new("Weld")
- o187 = Instance.new("CFrameValue")
- o188 = Instance.new("Part")
- o189 = Instance.new("Weld")
- o190 = Instance.new("CFrameValue")
- o191 = Instance.new("Part")
- o192 = Instance.new("Weld")
- o193 = Instance.new("CFrameValue")
- o194 = Instance.new("Part")
- o195 = Instance.new("Weld")
- o196 = Instance.new("CFrameValue")
- o197 = Instance.new("Part")
- o198 = Instance.new("Weld")
- o199 = Instance.new("CFrameValue")
- o200 = Instance.new("Part")
- o204 = Instance.new("Weld")
- o205 = Instance.new("CFrameValue")
- o206 = Instance.new("Part")
- o210 = Instance.new("Weld")
- o211 = Instance.new("CFrameValue")
- o212 = Instance.new("Part")
- o213 = Instance.new("Weld")
- o214 = Instance.new("CFrameValue")
- o215 = Instance.new("Part")
- o216 = Instance.new("Weld")
- o217 = Instance.new("CFrameValue")
- o218 = Instance.new("Part")
- o219 = Instance.new("Weld")
- o220 = Instance.new("CFrameValue")
- o221 = Instance.new("Part")
- o222 = Instance.new("Weld")
- o223 = Instance.new("CFrameValue")
- o224 = Instance.new("Part")
- o225 = Instance.new("Weld")
- o226 = Instance.new("CFrameValue")
- o227 = Instance.new("Part")
- o228 = Instance.new("Weld")
- o229 = Instance.new("CFrameValue")
- o230 = Instance.new("Part")
- o231 = Instance.new("Weld")
- o232 = Instance.new("CFrameValue")
- o1.Name = "Cloths"
- o1.Parent = char
- o2.Name = "LeftArm"
- o2.Parent = o1
- o3.Name = "WeldP"
- o3.Parent = o2
- o3.Position = Vector3.new(1.38109064, 1.53786469, 0.0525099896)
- o3.Rotation = Vector3.new(0.00999999978, 22.5799999, -0.0299999993)
- o3.CanCollide = false
- o3.FormFactor = Enum.FormFactor.Symmetric
- o3.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
- o3.CFrame = CFrame.new(1.38109064, 1.53786469, 0.0525099896, 0.923368037, 0.000429959473, 0.383915871, -0.000375043543, 0.999999881, -0.00021790262, -0.383915901, 5.72191639e-05, 0.923368096)
- o3.BottomSurface = Enum.SurfaceType.Smooth
- o3.TopSurface = Enum.SurfaceType.Smooth
- o3.Position = Vector3.new(1.38109064, 1.53786469, 0.0525099896)
- o3.Orientation = Vector3.new(0.00999999978, 22.5799999, -0.0199999996)
- o4.Name = "ArmWeld"
- o4.Parent = o3
- o4.Part0 = o3
- o4.Part1 = LA
- o5.Name = "Middle"
- o5.Parent = o2
- o5.Material = Enum.Material.Fabric
- o5.BrickColor = BrickColor.new("ReaLLy black")
- o5.Transparency = 1
- o5.Position = Vector3.new(1.31111395, 1.58283401, 0.0667370036)
- o5.Rotation = Vector3.new(0.0199999996, 22.6399994, -0.0199999996)
- o5.FormFactor = Enum.FormFactor.Symmetric
- o5.Size = Vector3.new(1.08255792, 2.16511583, 1.08255792)
- o5.CFrame = CFrame.new(1.31111395, 1.58283401, 0.0667370036, 0.922969878, 0.00030376151, 0.384872109, -0.000202128882, 0.99999994, -0.000304523594, -0.384872168, 0.000203272342, 0.922969878)
- o5.BottomSurface = Enum.SurfaceType.Smooth
- o5.TopSurface = Enum.SurfaceType.Smooth
- o5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o5.Position = Vector3.new(1.31111395, 1.58283401, 0.0667370036)
- o5.Orientation = Vector3.new(0.0199999996, 22.6399994, -0.00999999978)
- o5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o6.Name = "qCFrameWeldThingy"
- o6.Parent = o5
- o6.C1 = CFrame.new(0.0700711012, -0.0449509621, 0.0138146877, 0.999999464, 0.000172688728, -0.00103585667, -0.000172599321, 1, 8.64114336e-05, 0.00103587157, -8.62325905e-05, 0.999999464)
- o6.Part0 = o3
- o6.Part1 = o5
- o7.Name = "qRelativeCFrameWeldValue"
- o7.Parent = o5
- o7.Value = CFrame.new(0.0700711012, -0.0449509621, 0.0138146877, 0.999999464, 0.000172688728, -0.00103585667, -0.000172599321, 1, 8.64114336e-05, 0.00103587157, -8.62325905e-05, 0.999999464)
- o8.Name = "sleeve1"
- o8.Parent = o2
- o8.Material = Enum.Material.Metal
- o8.BrickColor = BrickColor.new("ReaLLy black")
- o8.Position = Vector3.new(1.30757797, 1.7992394, 0.076632686)
- o8.Rotation = Vector3.new(-179.979996, -22.6399994, -179.979996)
- o8.FormFactor = Enum.FormFactor.Symmetric
- o8.Size = Vector3.new(1.08255792, 1.7320925, 1.08255792)
- o8.CFrame = CFrame.new(1.30757797, 1.7992394, 0.076632686, -0.922970176, 0.00030376151, -0.384872228, 0.000202129027, 0.99999994, 0.000304523652, 0.384872288, 0.000203272342, -0.922970176)
- o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o8.Position = Vector3.new(1.30757797, 1.7992394, 0.076632686)
- o8.Orientation = Vector3.new(-0.0199999996, -157.360001, 0.00999999978)
- o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o9.Name = "qCFrameWeldThingy"
- o9.Parent = o8
- o9.C1 = CFrame.new(-0.0771869421, -0.261357307, -0.00610804558, -0.999999762, -0.000172688728, 0.00103585667, -0.000172599321, 1, 8.64114336e-05, -0.00103587157, 8.62325905e-05, -0.999999762)
- o9.Part0 = o3
- o9.Part1 = o8
- o10.Name = "qRelativeCFrameWeldValue"
- o10.Parent = o8
- o10.Value = CFrame.new(-0.0771869421, -0.261357307, -0.00610804558, -0.999999762, -0.000172688728, 0.00103585667, -0.000172599321, 1, 8.64114336e-05, -0.00103587157, 8.62325905e-05, -0.999999762)
- o11.Name = "sleeve2"
- o11.Parent = o2
- o11.Material = Enum.Material.Neon
- o11.BrickColor = maincolor
- o11.Position = Vector3.new(1.58654559, 1.20451951, 0.437849462)
- o11.Rotation = Vector3.new(0.00999999978, 22.6000004, -0.0299999993)
- o11.FormFactor = Enum.FormFactor.Custom
- o11.Size = Vector3.new(0.627883673, 0.32476759, 0.34641853)
- o11.CFrame = CFrame.new(1.58654559, 1.20451951, 0.437849462, 0.923235416, 0.000429959473, 0.384234667, -0.00037496828, 0.999999881, -0.000218032103, -0.384234697, 5.72191639e-05, 0.923235476)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o11.Position = Vector3.new(1.58654559, 1.20451951, 0.437849462)
- o11.Orientation = Vector3.new(0.00999999978, 22.6000004, -0.0199999996)
- o11.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o12.Name = "qCFrameWeldThingy"
- o12.Parent = o11
- o12.C1 = CFrame.new(-0.0417474508, 0.333234787, -0.434774637, 0.99999994, -0, -0.000345288077, 0, 1, -0, 0.000345288077, 0, 0.99999994)
- o12.Part0 = o3
- o12.Part1 = o11
- o13.Name = "qRelativeCFrameWeldValue"
- o13.Parent = o11
- o13.Value = CFrame.new(-0.0417474508, 0.333234787, -0.434774637, 0.99999994, -0, -0.000345288077, 0, 1, -0, 0.000345288077, 0, 0.99999994)
- o14.Name = "sleeve2"
- o14.Parent = o2
- o14.Material = Enum.Material.Neon
- o14.BrickColor = maincolor
- o14.Position = Vector3.new(1.5868392, 1.85405791, 0.437902868)
- o14.Rotation = Vector3.new(0.00999999978, 22.6000004, -0.0299999993)
- o14.FormFactor = Enum.FormFactor.Custom
- o14.Size = Vector3.new(0.627883673, 0.32476759, 0.34641853)
- o14.CFrame = CFrame.new(1.5868392, 1.85405791, 0.437902868, 0.923235416, 0.000429959473, 0.384234667, -0.00037496828, 0.999999881, -0.000218032103, -0.384234697, 5.72191639e-05, 0.923235476)
- o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o14.Position = Vector3.new(1.5868392, 1.85405791, 0.437902868)
- o14.Orientation = Vector3.new(0.00999999978, 22.6000004, -0.0199999996)
- o14.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o15.Name = "qCFrameWeldThingy"
- o15.Parent = o14
- o15.C1 = CFrame.new(-0.0417544842, -0.31630373, -0.434795141, 0.99999994, -0, -0.000345288077, 0, 1, -0, 0.000345288077, 0, 0.99999994)
- o15.Part0 = o3
- o15.Part1 = o14
- o16.Name = "qRelativeCFrameWeldValue"
- o16.Parent = o14
- o16.Value = CFrame.new(-0.0417544842, -0.31630373, -0.434795141, 0.99999994, -0, -0.000345288077, 0, 1, -0, 0.000345288077, 0, 0.99999994)
- o17.Name = "sleeve2"
- o17.Parent = o2
- o17.Material = Enum.Material.Neon
- o17.BrickColor = maincolor
- o17.Position = Vector3.new(1.5870086, 2.17881012, 0.437919408)
- o17.Rotation = Vector3.new(0.00999999978, 22.6000004, -0.0299999993)
- o17.FormFactor = Enum.FormFactor.Custom
- o17.Size = Vector3.new(0.627883673, 0.32476759, 0.34641853)
- o17.CFrame = CFrame.new(1.5870086, 2.17881012, 0.437919408, 0.923235416, 0.000429959473, 0.384234667, -0.00037496828, 0.999999881, -0.000218032103, -0.384234697, 5.72191639e-05, 0.923235476)
- o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o17.Position = Vector3.new(1.5870086, 2.17881012, 0.437919408)
- o17.Orientation = Vector3.new(0.00999999978, 22.6000004, -0.0199999996)
- o17.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o18.Name = "qCFrameWeldThingy"
- o18.Parent = o17
- o18.C1 = CFrame.new(-0.0417827368, -0.641056061, -0.434804678, 0.99999994, -0, -0.000345288077, 0, 1, -0, 0.000345288077, 0, 0.99999994)
- o18.Part0 = o3
- o18.Part1 = o17
- o19.Name = "qRelativeCFrameWeldValue"
- o19.Parent = o17
- o19.Value = CFrame.new(-0.0417827368, -0.641056061, -0.434804678, 0.99999994, -0, -0.000345288077, 0, 1, -0, 0.000345288077, 0, 0.99999994)
- o20.Name = "sleeve2"
- o20.Parent = o2
- o20.Material = Enum.Material.Neon
- o20.BrickColor = maincolor
- o20.Position = Vector3.new(0.911372662, 2.39566827, 0.244920626)
- o20.Rotation = Vector3.new(179.940002, 69.4100037, -179.929993)
- o20.FormFactor = Enum.FormFactor.Custom
- o20.Size = Vector3.new(0.627883673, 0.32476759, 0.34641853)
- o20.CFrame = CFrame.new(0.911372662, 2.39566827, 0.244920626, -0.351728529, 0.000429959473, 0.936102092, 0.000204791999, 0.999999881, -0.000382360391, -0.936102152, 5.72191639e-05, -0.351728559)
- o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o20.Position = Vector3.new(0.911372662, 2.39566827, 0.244920626)
- o20.Orientation = Vector3.new(0.0199999996, 110.589996, 0.00999999978)
- o20.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o21.Name = "qCFrameWeldThingy"
- o21.Parent = o20
- o21.C1 = CFrame.new(0.0147271156, -0.85761261, 0.507708192, 0.0346095562, -0, -0.999400973, 0, 1, -0, 0.999400973, 0, 0.0346095562)
- o21.Part0 = o3
- o21.Part1 = o20
- o22.Name = "qRelativeCFrameWeldValue"
- o22.Parent = o20
- o22.Value = CFrame.new(0.0147271156, -0.85761261, 0.507708192, 0.0346095562, -0, -0.999400973, 0, 1, -0, 0.999400973, 0, 0.0346095562)
- o23.Name = "sleeve2"
- o23.Parent = o2
- o23.Material = Enum.Material.Neon
- o23.BrickColor = maincolor
- o23.Position = Vector3.new(0.911164045, 1.96263611, 0.244904757)
- o23.Rotation = Vector3.new(179.940002, 69.4100037, -179.929993)
- o23.FormFactor = Enum.FormFactor.Custom
- o23.Size = Vector3.new(0.627883673, 0.32476759, 0.34641853)
- o23.CFrame = CFrame.new(0.911164045, 1.96263611, 0.244904757, -0.351728529, 0.000429959473, 0.936102092, 0.000204791999, 0.999999881, -0.000382360391, -0.936102152, 5.72191639e-05, -0.351728559)
- o23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o23.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o23.Position = Vector3.new(0.911164045, 1.96263611, 0.244904757)
- o23.Orientation = Vector3.new(0.0199999996, 110.589996, 0.00999999978)
- o23.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o24.Name = "qCFrameWeldThingy"
- o24.Parent = o23
- o24.C1 = CFrame.new(0.0147275925, -0.424580336, 0.507732272, 0.0346095562, -0, -0.999400973, 0, 1, -0, 0.999400973, 0, 0.0346095562)
- o24.Part0 = o3
- o24.Part1 = o23
- o25.Name = "qRelativeCFrameWeldValue"
- o25.Parent = o23
- o25.Value = CFrame.new(0.0147275925, -0.424580336, 0.507732272, 0.0346095562, -0, -0.999400973, 0, 1, -0, 0.999400973, 0, 0.0346095562)
- o26.Name = "sleeve2"
- o26.Parent = o2
- o26.Material = Enum.Material.Neon
- o26.BrickColor = maincolor
- o26.Position = Vector3.new(0.910963058, 1.52962124, 0.244868234)
- o26.Rotation = Vector3.new(179.940002, 69.4100037, -179.929993)
- o26.FormFactor = Enum.FormFactor.Custom
- o26.Size = Vector3.new(0.627883673, 0.32476759, 0.34641853)
- o26.CFrame = CFrame.new(0.910963058, 1.52962124, 0.244868234, -0.351728529, 0.000429959473, 0.936102092, 0.000204791999, 0.999999881, -0.000382360391, -0.936102152, 5.72191639e-05, -0.351728559)
- o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o26.Position = Vector3.new(0.910963058, 1.52962124, 0.244868234)
- o26.Orientation = Vector3.new(0.0199999996, 110.589996, 0.00999999978)
- o26.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o27.Name = "qCFrameWeldThingy"
- o27.Parent = o26
- o27.C1 = CFrame.new(0.01471138, 0.00843453407, 0.507742047, 0.0346095562, -0, -0.999400973, 0, 1, -0, 0.999400973, 0, 0.0346095562)
- o27.Part0 = o3
- o27.Part1 = o26
- o28.Name = "qRelativeCFrameWeldValue"
- o28.Parent = o26
- o28.Value = CFrame.new(0.01471138, 0.00843453407, 0.507742047, 0.0346095562, -0, -0.999400973, 0, 1, -0, 0.999400973, 0, 0.0346095562)
- o29.Name = "sleeve2"
- o29.Parent = o2
- o29.Material = Enum.Material.Neon
- o29.BrickColor = maincolor
- o29.Position = Vector3.new(0.91077745, 1.09658933, 0.244860575)
- o29.Rotation = Vector3.new(179.940002, 69.4100037, -179.929993)
- o29.FormFactor = Enum.FormFactor.Custom
- o29.Size = Vector3.new(0.627883673, 0.32476759, 0.34641853)
- o29.CFrame = CFrame.new(0.91077745, 1.09658933, 0.244860575, -0.351728529, 0.000429959473, 0.936102092, 0.000204791999, 0.999999881, -0.000382360391, -0.936102152, 5.72191639e-05, -0.351728559)
- o29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o29.Position = Vector3.new(0.91077745, 1.09658933, 0.244860575)
- o29.Orientation = Vector3.new(0.0199999996, 110.589996, 0.00999999978)
- o29.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o30.Name = "qCFrameWeldThingy"
- o30.Parent = o29
- o30.C1 = CFrame.new(0.0147275925, 0.44146657, 0.507747531, 0.0346095562, -0, -0.999400973, 0, 1, -0, 0.999400973, 0, 0.0346095562)
- o30.Part0 = o3
- o30.Part1 = o29
- o31.Name = "qRelativeCFrameWeldValue"
- o31.Parent = o29
- o31.Value = CFrame.new(0.0147275925, 0.44146657, 0.507747531, 0.0346095562, -0, -0.999400973, 0, 1, -0, 0.999400973, 0, 0.0346095562)
- o32.Name = "sleeve2"
- o32.Parent = o2
- o32.Material = Enum.Material.Neon
- o32.BrickColor = maincolor
- o32.Position = Vector3.new(1.58669066, 1.52928936, 0.437877148)
- o32.Rotation = Vector3.new(0.00999999978, 22.6000004, -0.0299999993)
- o32.FormFactor = Enum.FormFactor.Custom
- o32.Size = Vector3.new(0.627883673, 0.32476759, 0.34641853)
- o32.CFrame = CFrame.new(1.58669066, 1.52928936, 0.437877148, 0.923235416, 0.000429959473, 0.384234667, -0.00037496828, 0.999999881, -0.000218032103, -0.384234697, 5.72191639e-05, 0.923235476)
- o32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o32.Position = Vector3.new(1.58669066, 1.52928936, 0.437877148)
- o32.Orientation = Vector3.new(0.00999999978, 22.6000004, -0.0199999996)
- o32.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o33.Name = "qCFrameWeldThingy"
- o33.Parent = o32
- o33.C1 = CFrame.new(-0.0417490005, 0.00846481323, -0.434785128, 0.99999994, -0, -0.000345288077, 0, 1, -0, 0.000345288077, 0, 0.99999994)
- o33.Part0 = o3
- o33.Part1 = o32
- o34.Name = "qRelativeCFrameWeldValue"
- o34.Parent = o32
- o34.Value = CFrame.new(-0.0417490005, 0.00846481323, -0.434785128, 0.99999994, -0, -0.000345288077, 0, 1, -0, 0.000345288077, 0, 0.99999994)
- o35.Name = "sleeve2"
- o35.Parent = o2
- o35.Material = Enum.Material.Neon
- o35.BrickColor = maincolor
- o35.Position = Vector3.new(1.5870924, 2.37881088, 0.437938958)
- o35.Rotation = Vector3.new(0.00999999978, 22.6000004, -0.0299999993)
- o35.FormFactor = Enum.FormFactor.Custom
- o35.Size = Vector3.new(0.627883673, 0.32476759, 0.34641853)
- o35.CFrame = CFrame.new(1.5870924, 2.37881088, 0.437938958, 0.923235416, 0.000429959473, 0.384234667, -0.00037496828, 0.999999881, -0.000218032103, -0.384234697, 5.72191639e-05, 0.923235476)
- o35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o35.Position = Vector3.new(1.5870924, 2.37881088, 0.437938958)
- o35.Orientation = Vector3.new(0.00999999978, 22.6000004, -0.0199999996)
- o35.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o36.Name = "qCFrameWeldThingy"
- o36.Parent = o35
- o36.C1 = CFrame.new(-0.0417776108, -0.841056824, -0.434811354, 0.99999994, -0, -0.000345288077, 0, 1, -0, 0.000345288077, 0, 0.99999994)
- o36.Part0 = o3
- o36.Part1 = o35
- o37.Name = "qRelativeCFrameWeldValue"
- o37.Parent = o35
- o37.Value = CFrame.new(-0.0417776108, -0.841056824, -0.434811354, 0.99999994, -0, -0.000345288077, 0, 1, -0, 0.000345288077, 0, 0.99999994)
- o38.Name = "LeftLeg"
- o38.Parent = o1
- o39.Name = "WeldP"
- o39.Parent = o38
- o39.Position = Vector3.new(3.26837301, 0.743314147, 0.621701777)
- o39.Rotation = Vector3.new(-0.00999999978, -28.8899994, 2)
- o39.CanCollide = false
- o39.FormFactor = Enum.FormFactor.Symmetric
- o39.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
- o39.CFrame = CFrame.new(3.26837301, 0.743314147, 0.621701777, 0.875007331, -0.0306195877, -0.483140349, 0.0350865573, 0.999384284, 0.000207523597, 0.482836515, -0.0171333179, 0.875542879)
- o39.BottomSurface = Enum.SurfaceType.Smooth
- o39.TopSurface = Enum.SurfaceType.Smooth
- o39.Position = Vector3.new(3.26837301, 0.743314147, 0.621701777)
- o39.Orientation = Vector3.new(-0.00999999978, -28.8899994, 2.00999999)
- o40.Name = "LegWeld"
- o40.Parent = o39
- o40.Part0 = o39
- o40.Part1 = LL
- o41.Name = "trenchcoat1"
- o41.Parent = o38
- o41.Material = Enum.Material.Metal
- o41.BrickColor = BrickColor.new("ReaLLy black")
- o41.Position = Vector3.new(3.03159094, 1.239182, 0.997439027)
- o41.Rotation = Vector3.new(-0.00999999978, -28.8700008, 0.00999999978)
- o41.FormFactor = Enum.FormFactor.Custom
- o41.Size = Vector3.new(1.08096051, 1.29715252, 0.216192082)
- o41.CFrame = CFrame.new(3.03159094, 1.239182, 0.997439027, 0.875709653, -8.76100603e-05, -0.482838064, 0.000217827605, 0.99999994, 0.000213619613, 0.482838035, -0.000292244222, 0.875709653)
- o41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o41.Position = Vector3.new(3.03159094, 1.239182, 0.997439027)
- o41.Orientation = Vector3.new(-0.00999999978, -28.8700008, 0.00999999978)
- o41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o42.Name = "qCFrameWeldThingy"
- o42.Parent = o41
- o42.C1 = CFrame.new(0.0258240104, -0.495778799, -0.443470001, 0.999391854, -0.0348687917, -0.000345235545, 0.0348687917, 0.999391913, -6.02080354e-06, 0.000345235545, -6.02080354e-06, 0.99999994)
- o42.Part0 = o39
- o42.Part1 = o41
- o43.Name = "qRelativeCFrameWeldValue"
- o43.Parent = o41
- o43.Value = CFrame.new(0.0258240104, -0.495778799, -0.443470001, 0.999391854, -0.0348687917, -0.000345235545, 0.0348687917, 0.999391913, -6.02080354e-06, 0.000345235545, -6.02080354e-06, 0.99999994)
- o44.Name = "trenchcoat4"
- o44.Parent = o38
- o44.Material = Enum.Material.Metal
- o44.BrickColor = BrickColor.new("ReaLLy black")
- o44.Position = Vector3.new(3.03901434, 0.608817816, 0.507969558)
- o44.Rotation = Vector3.new(-0.0299999993, 61.1300011, 90.0100021)
- o44.FormFactor = Enum.FormFactor.Custom
- o44.Size = Vector3.new(0.216192082, 0.864768326, 0.864768326)
- o44.CFrame = CFrame.new(3.03901434, 0.608817816, 0.507969558, -0.000103251026, -0.482872903, 0.875690401, 0.99999994, 0.000252004131, 0.000256884785, -0.000344784843, 0.87569046, 0.482872874)
- o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o44.Position = Vector3.new(3.03901434, 0.608817816, 0.507969558)
- o44.Orientation = Vector3.new(-0.00999999978, 61.1300011, 89.9899979)
- o44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o45.Name = "qCFrameWeldThingy"
- o45.Parent = o44
- o45.C1 = CFrame.new(0.134433389, -0.011122942, 0.25579989, 0.0348297358, 0.999393225, -4.4465065e-05, 0.000306814909, 3.37362289e-05, 1, 0.999393225, -0.0348297656, -0.0003054142)
- o45.Part0 = o39
- o45.Part1 = o44
- o46.Name = "qRelativeCFrameWeldValue"
- o46.Parent = o44
- o46.Value = CFrame.new(0.134433389, -0.011122942, 0.25579989, 0.0348297358, 0.999393225, -4.4465065e-05, 0.000306814909, 3.37362289e-05, 1, 0.999393225, -0.0348297656, -0.0003054142)
- o47.Name = "trenchcoat5"
- o47.Parent = o38
- o47.Material = Enum.Material.Metal
- o47.BrickColor = BrickColor.new("ReaLLy black")
- o47.Position = Vector3.new(3.10402513, 1.20991445, 0.420204073)
- o47.Rotation = Vector3.new(-0.00999999978, -28.8700008, 0.00999999978)
- o47.FormFactor = Enum.FormFactor.Custom
- o47.Size = Vector3.new(0.64857626, 1.29715252, 0.864768326)
- o47.CFrame = CFrame.new(3.10402513, 1.20991445, 0.420204073, 0.875709593, -8.76119375e-05, -0.482838064, 0.000217824316, 1, 0.000213619613, 0.482838035, -0.000292245473, 0.875709593)
- o47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o47.Position = Vector3.new(3.10402513, 1.20991445, 0.420204073)
- o47.Orientation = Vector3.new(-0.00999999978, -28.8700008, 0.00999999978)
- o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o48.Name = "qCFrameWeldThingy"
- o48.Parent = o47
- o48.C1 = CFrame.new(0.241110206, -0.466673493, 0.0970003605, 0.999391854, -0.0348687917, -0.000345235545, 0.0348687917, 0.999391913, -6.02080354e-06, 0.000345235545, -6.02080354e-06, 0.99999994)
- o48.Part0 = o39
- o48.Part1 = o47
- o49.Name = "qRelativeCFrameWeldValue"
- o49.Parent = o47
- o49.Value = CFrame.new(0.241110206, -0.466673493, 0.0970003605, 0.999391854, -0.0348687917, -0.000345235545, 0.0348687917, 0.999391913, -6.02080354e-06, 0.000345235545, -6.02080354e-06, 0.99999994)
- o50.Name = "trenchcoat6"
- o50.Parent = o38
- o50.Material = Enum.Material.Metal
- o50.BrickColor = BrickColor.new("ReaLLy black")
- o50.Position = Vector3.new(3.12682009, 0.611418784, 0.803216338)
- o50.Rotation = Vector3.new(-0.00999999978, -28.8700008, 90.0100021)
- o50.FormFactor = Enum.FormFactor.Custom
- o50.Size = Vector3.new(0.216192082, 0.864768326, 0.864768326)
- o50.CFrame = CFrame.new(3.12682009, 0.611418784, 0.803216338, -0.000104474813, -0.875719786, -0.482819706, 1, -0.000237277156, 0.000213992957, -0.000301962922, -0.482819676, 0.875719726)
- o50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o50.Position = Vector3.new(3.12682009, 0.611418784, 0.803216338)
- o50.Orientation = Vector3.new(-0.00999999978, -28.8700008, 90.0100021)
- o50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o51.Name = "qCFrameWeldThingy"
- o51.Parent = o50
- o51.C1 = CFrame.new(0.131935358, -0.0363532901, -0.227272272, 0.0348493457, 0.999392629, -6.38247002e-06, -0.999392509, 0.0348493457, 0.000366177643, 0.000366177643, -6.38247002e-06, 0.99999994)
- o51.Part0 = o39
- o51.Part1 = o50
- o52.Name = "qRelativeCFrameWeldValue"
- o52.Parent = o50
- o52.Value = CFrame.new(0.131935358, -0.0363532901, -0.227272272, 0.0348493457, 0.999392629, -6.38247002e-06, -0.999392509, 0.0348493457, 0.000366177643, 0.000366177643, -6.38247002e-06, 0.99999994)
- o53.Name = "RightLeg"
- o53.Parent = o1
- o54.Name = "WeldP"
- o54.Parent = o53
- o54.Position = Vector3.new(6.51012373, 0.747155309, 0.69570893)
- o54.Rotation = Vector3.new(0.0700000003, 30.7900009, -2.02999997)
- o54.CanCollide = false
- o54.FormFactor = Enum.FormFactor.Symmetric
- o54.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
- o54.CFrame = CFrame.new(6.51012373, 0.747155309, 0.69570893, 0.858536601, 0.0303681884, 0.511852205, -0.0347232446, 0.999396384, -0.00105241465, -0.511575282, -0.0168696344, 0.859072864)
- o54.BottomSurface = Enum.SurfaceType.Smooth
- o54.TopSurface = Enum.SurfaceType.Smooth
- o54.Position = Vector3.new(6.51012373, 0.747155309, 0.69570893)
- o54.Orientation = Vector3.new(0.0599999987, 30.7900009, -1.99000001)
- o55.Name = "LegWeld"
- o55.Parent = o54
- o55.Part0 = o54
- o55.Part1 = RL
- o56.Name = "trenchcoat1"
- o56.Parent = o53
- o56.Material = Enum.Material.Metal
- o56.BrickColor = BrickColor.new("ReaLLy black")
- o56.Position = Vector3.new(6.74971104, 0.611255467, 0.817284465)
- o56.Rotation = Vector3.new(0.0700000003, 30.8099995, 89.9700012)
- o56.FormFactor = Enum.FormFactor.Custom
- o56.Size = Vector3.new(0.216192082, 0.864768326, 0.864768326)
- o56.CFrame = CFrame.new(6.74971104, 0.611255467, 0.817284465, 0.000433521142, -0.858885944, 0.512166739, 0.999999464, -0.000126601924, -0.00105875079, 0.00097418885, 0.512166977, 0.858885348)
- o56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o56.Position = Vector3.new(6.74971104, 0.611255467, 0.817284465)
- o56.Orientation = Vector3.new(0.0599999987, 30.8099995, 90.0100021)
- o56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o57.Name = "qCFrameWeldThingy"
- o57.Parent = o56
- o57.C1 = CFrame.new(0.135677457, 0.143494129, -0.227272034, -0.0348494053, 0.999392629, 6.38247002e-06, -0.999392509, -0.0348494053, 0.000366177643, 0.000366177643, 6.38247002e-06, 0.99999994)
- o57.Part0 = o54
- o57.Part1 = o56
- o58.Name = "qRelativeCFrameWeldValue"
- o58.Parent = o56
- o58.Value = CFrame.new(0.135677457, 0.143494129, -0.227272034, -0.0348494053, 0.999392629, 6.38247002e-06, -0.999392509, -0.0348494053, 0.000366177643, 0.000366177643, 6.38247002e-06, 0.99999994)
- o59.Name = "trenchcoat2"
- o59.Parent = o53
- o59.Material = Enum.Material.Metal
- o59.BrickColor = BrickColor.new("ReaLLy black")
- o59.Position = Vector3.new(6.75977278, 1.2102406, 0.434479296)
- o59.Rotation = Vector3.new(0.0700000003, 30.8099995, -0.0299999993)
- o59.FormFactor = Enum.FormFactor.Custom
- o59.Size = Vector3.new(0.64857626, 1.29715252, 0.864768326)
- o59.CFrame = CFrame.new(6.75977278, 1.2102406, 0.434479296, 0.858896613, 0.000416669092, 0.512148738, 0.000145981205, 0.999999404, -0.00105838501, -0.512148976, 0.000983807957, 0.858896077)
- o59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o59.Position = Vector3.new(6.75977278, 1.2102406, 0.434479296)
- o59.Orientation = Vector3.new(0.0599999987, 30.8099995, 0.00999999978)
- o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o60.Name = "qCFrameWeldThingy"
- o60.Parent = o59
- o60.C1 = CFrame.new(-0.348278761, -0.462931991, 0.097001791, 0.999391854, 0.0348687917, -0.000345235545, -0.0348687917, 0.999391913, 6.02080354e-06, 0.000345235545, 6.02080354e-06, 0.99999994)
- o60.Part0 = o54
- o60.Part1 = o59
- o61.Name = "qRelativeCFrameWeldValue"
- o61.Parent = o59
- o61.Value = CFrame.new(-0.348278761, -0.462931991, 0.097001791, 0.999391854, 0.0348687917, -0.000345235545, -0.0348687917, 0.999391913, 6.02080354e-06, 0.000345235545, 6.02080354e-06, 0.99999994)
- o62.Name = "trenchcoat3"
- o62.Parent = o53
- o62.Material = Enum.Material.Metal
- o62.BrickColor = BrickColor.new("ReaLLy black")
- o62.Position = Vector3.new(6.83124399, 0.608854771, 0.517000854)
- o62.Rotation = Vector3.new(-179.990005, 59.2000008, -89.9499969)
- o62.FormFactor = Enum.FormFactor.Custom
- o62.Size = Vector3.new(0.216192082, 0.864768326, 0.864768326)
- o62.CFrame = CFrame.new(6.83124399, 0.608854771, 0.517000854, 0.000469917315, 0.512114584, 0.858917058, 0.999999285, -0.00109678414, 0.000106887077, 0.000996831455, 0.858916461, -0.512114823)
- o62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o62.Position = Vector3.new(6.83124399, 0.608854771, 0.517000854)
- o62.Orientation = Vector3.new(-0.00999999978, 120.800003, 90.0599976)
- o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o63.Name = "qCFrameWeldThingy"
- o63.Parent = o62
- o63.C1 = CFrame.new(0.138327718, -0.0111067295, -0.367319822, -0.0348297358, 0.999393225, 4.4465065e-05, 0.000306814909, -3.37362289e-05, 1, 0.999393225, 0.0348297656, -0.0003054142)
- o63.Part0 = o54
- o63.Part1 = o62
- o64.Name = "qRelativeCFrameWeldValue"
- o64.Parent = o62
- o64.Value = CFrame.new(0.138327718, -0.0111067295, -0.367319822, -0.0348297358, 0.999393225, 4.4465065e-05, 0.000306814909, -3.37362289e-05, 1, 0.999393225, 0.0348297656, -0.0003054142)
- o65.Name = "trenchcoat6"
- o65.Parent = o53
- o65.Material = Enum.Material.Metal
- o65.BrickColor = BrickColor.new("ReaLLy black")
- o65.Position = Vector3.new(6.85165501, 1.23874295, 1.00899601)
- o65.Rotation = Vector3.new(0.0700000003, 30.8099995, -0.0299999993)
- o65.FormFactor = Enum.FormFactor.Custom
- o65.Size = Vector3.new(1.08096051, 1.29715252, 0.216192082)
- o65.CFrame = CFrame.new(6.85165501, 1.23874295, 1.00899601, 0.858896673, 0.000416670344, 0.512148798, 0.000145978614, 0.999999404, -0.00105838513, -0.512148917, 0.000983806211, 0.858896077)
- o65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o65.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o65.Position = Vector3.new(6.85165501, 1.23874295, 1.00899601)
- o65.Orientation = Vector3.new(0.0599999987, 30.8099995, 0.00999999978)
- o65.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o66.Name = "qCFrameWeldThingy"
- o66.Parent = o65
- o66.C1 = CFrame.new(-0.132961988, -0.492037892, -0.443475485, 0.999391854, 0.0348687917, -0.000345235545, -0.0348687917, 0.999391913, 6.02080354e-06, 0.000345235545, 6.02080354e-06, 0.99999994)
- o66.Part0 = o54
- o66.Part1 = o65
- o67.Name = "qRelativeCFrameWeldValue"
- o67.Parent = o65
- o67.Value = CFrame.new(-0.132961988, -0.492037892, -0.443475485, 0.999391854, 0.0348687917, -0.000345235545, -0.0348687917, 0.999391913, 6.02080354e-06, 0.000345235545, 6.02080354e-06, 0.99999994)
- o68.Name = "tors_"
- o68.Parent = o1
- o69.Name = "WeldP"
- o69.Parent = o68
- o69.Position = Vector3.new(4.33573055, 1.09271252, -1.72556686)
- o69.Rotation = Vector3.new(-90.0100021, 0.0599999987, 49.1800003)
- o69.CanCollide = false
- o69.FormFactor = Enum.FormFactor.Symmetric
- o69.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
- o69.CFrame = CFrame.new(4.33573055, 1.09271252, -1.72556686, 0.653622091, -0.7568205, 0.00101950904, -0.000793396728, 0.000661883561, 0.999999464, -0.756820738, -0.653622508, -0.000167837075)
- o69.BottomSurface = Enum.SurfaceType.Smooth
- o69.TopSurface = Enum.SurfaceType.Smooth
- o69.Position = Vector3.new(4.33573055, 1.09271252, -1.72556686)
- o69.Orientation = Vector3.new(-89.9400024, 99.3499985, -50.1599998)
- o70.Name = "torsWeld"
- o70.Parent = o69
- o70.Part0 = o69
- o70.Part1 = tors
- o71.Name = "Middle"
- o71.Parent = o68
- o71.Material = Enum.Material.Fabric
- o71.BrickColor = BrickColor.new("ReaLLy black")
- o71.Transparency = 1
- o71.Position = Vector3.new(4.33668041, 1.07804978, -1.79575801)
- o71.Rotation = Vector3.new(-90.0500031, 0.100000001, 49.1899986)
- o71.FormFactor = Enum.FormFactor.Symmetric
- o71.Size = Vector3.new(2.16511631, 2.16511631, 1.08255816)
- o71.CFrame = CFrame.new(4.33668041, 1.07804978, -1.79575801, 0.653489947, -0.756933272, 0.00176183961, -0.00182913803, 0.000748431892, 0.999998033, -0.756933033, -0.653491855, -0.000895442441)
- o71.BottomSurface = Enum.SurfaceType.Smooth
- o71.LeftSurface = Enum.SurfaceType.Weld
- o71.RightSurface = Enum.SurfaceType.Weld
- o71.TopSurface = Enum.SurfaceType.Weld
- o71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o71.Position = Vector3.new(4.33668041, 1.07804978, -1.79575801)
- o71.Orientation = Vector3.new(-89.8899994, 116.940002, -67.75)
- o71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o72.Name = "qCFrameWeldThingy"
- o72.Parent = o71
- o72.C1 = CFrame.new(-0.0537775755, -0.0451393127, 0.0145981312, 0.999999464, 0.000172688728, -0.00103585667, -0.000172599321, 1, 8.64114336e-05, 0.00103587157, -8.62325905e-05, 0.999999464)
- o72.Part0 = o69
- o72.Part1 = o71
- o73.Name = "qRelativeCFrameWeldValue"
- o73.Parent = o71
- o73.Value = CFrame.new(-0.0537775755, -0.0451393127, 0.0145981312, 0.999999464, 0.000172688728, -0.00103585667, -0.000172599321, 1, 8.64114336e-05, 0.00103587157, -8.62325905e-05, 0.999999464)
- o74.Name = "tc2"
- o74.Parent = o68
- o74.Material = Enum.Material.Metal
- o74.BrickColor = BrickColor.new("ReaLLy black")
- o74.Position = Vector3.new(4.33294106, 1.51876199, -1.79057801)
- o74.Rotation = Vector3.new(-90.0500031, 0.100000001, 49.1899986)
- o74.FormFactor = Enum.FormFactor.Custom
- o74.Size = Vector3.new(2.16511631, 2.16511631, 0.216511622)
- o74.CFrame = CFrame.new(4.33294106, 1.51876199, -1.79057801, 0.653489947, -0.756933153, 0.00176183961, -0.00182913791, 0.000748431892, 0.999998033, -0.756932974, -0.653491855, -0.000895442441)
- o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o74.Position = Vector3.new(4.33294106, 1.51876199, -1.79057801)
- o74.Orientation = Vector3.new(-89.8899994, 116.940002, -67.75)
- o74.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o75.Name = "qCFrameWeldThingy"
- o75.Parent = o74
- o75.C1 = CFrame.new(-0.0466067791, -0.0449147224, -0.426101923, 0.999999464, 0.000172688728, -0.00103585667, -0.000172599321, 1, 8.64114336e-05, 0.00103587157, -8.62325905e-05, 0.999999464)
- o75.Part0 = o69
- o75.Part1 = o74
- o76.Name = "qRelativeCFrameWeldValue"
- o76.Parent = o74
- o76.Value = CFrame.new(-0.0466067791, -0.0449147224, -0.426101923, 0.999999464, 0.000172688728, -0.00103585667, -0.000172599321, 1, 8.64114336e-05, 0.00103587157, -8.62325905e-05, 0.999999464)
- o77.Name = "tc3"
- o77.Parent = o68
- o77.Material = Enum.Material.Metal
- o77.BrickColor = BrickColor.new("ReaLLy black")
- o77.Position = Vector3.new(5.07052135, 1.52871132, -1.15399051)
- o77.Rotation = Vector3.new(-90.0500031, 0.100000001, 49.1899986)
- o77.FormFactor = Enum.FormFactor.Custom
- o77.Size = Vector3.new(0.216511622, 0.216511622, 0.216511622)
- o77.CFrame = CFrame.new(5.07052135, 1.52871132, -1.15399051, 0.653489947, -0.756933272, 0.00176183961, -0.00182913803, 0.000748431892, 0.999998033, -0.756933033, -0.653491855, -0.000895442441)
- o77.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o77.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o77.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o77.Position = Vector3.new(5.07052135, 1.52871132, -1.15399051)
- o77.Orientation = Vector3.new(-89.8899994, 116.940002, -67.75)
- o77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o78.Name = "qCFrameWeldThingy"
- o78.Parent = o77
- o78.C1 = CFrame.new(-0.0467358828, 0.929381609, -0.436780691, 0.999999464, 0.000172688728, -0.00103585667, -0.000172599321, 1, 8.64114336e-05, 0.00103587157, -8.62325905e-05, 0.999999464)
- o78.Part0 = o69
- o78.Part1 = o77
- o79.Name = "qRelativeCFrameWeldValue"
- o79.Parent = o77
- o79.Value = CFrame.new(-0.0467358828, 0.929381609, -0.436780691, 0.999999464, 0.000172688728, -0.00103585667, -0.000172599321, 1, 8.64114336e-05, 0.00103587157, -8.62325905e-05, 0.999999464)
- o80.Name = "tc5"
- o80.Parent = o68
- o80.Material = Enum.Material.Metal
- o80.BrickColor = BrickColor.new("ReaLLy black")
- o80.Position = Vector3.new(3.82870674, 0.978770316, -1.22370338)
- o80.Rotation = Vector3.new(-90.0500031, 0.100000001, 49.1899986)
- o80.FormFactor = Enum.FormFactor.Custom
- o80.Size = Vector3.new(0.649535, 2.16511631, 0.866046488)
- o80.CFrame = CFrame.new(3.82870674, 0.978770316, -1.22370338, 0.653489947, -0.756933272, 0.00176183961, -0.00182913803, 0.000748431892, 0.999998033, -0.756933033, -0.653491855, -0.000895442441)
- o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o80.Position = Vector3.new(3.82870674, 0.978770316, -1.22370338)
- o80.Orientation = Vector3.new(-89.8899994, 116.940002, -67.75)
- o80.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o81.Name = "qCFrameWeldThingy"
- o81.Parent = o80
- o81.C1 = CFrame.new(0.711003482, -0.0557341576, 0.115284681, 0.999999464, 0.000172688728, -0.00103585667, -0.000172599321, 1, 8.64114336e-05, 0.00103587157, -8.62325905e-05, 0.999999464)
- o81.Part0 = o69
- o81.Part1 = o80
- o82.Name = "qRelativeCFrameWeldValue"
- o82.Parent = o80
- o82.Value = CFrame.new(0.711003482, -0.0557341576, 0.115284681, 0.999999464, 0.000172688728, -0.00103585667, -0.000172599321, 1, 8.64114336e-05, 0.00103587157, -8.62325905e-05, 0.999999464)
- o83.Name = "tc10"
- o83.Parent = o68
- o83.Material = Enum.Material.Metal
- o83.BrickColor = BrickColor.new("ReaLLy black")
- o83.Position = Vector3.new(4.83550167, 0.976020336, -2.35667562)
- o83.Rotation = Vector3.new(-90.0500031, 0.100000001, 49.1899986)
- o83.FormFactor = Enum.FormFactor.Custom
- o83.Size = Vector3.new(0.649535, 2.16511631, 0.866046488)
- o83.CFrame = CFrame.new(4.83550167, 0.976020336, -2.35667562, 0.653489947, -0.756933272, 0.00176183961, -0.00182913803, 0.000748431892, 0.999998033, -0.756933033, -0.653491855, -0.000895442441)
- o83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o83.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o83.Position = Vector3.new(4.83550167, 0.976020336, -2.35667562)
- o83.Orientation = Vector3.new(-89.8899994, 116.940002, -67.75)
- o83.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o84.Name = "qCFrameWeldThingy"
- o84.Parent = o83
- o84.C1 = CFrame.new(-0.804515839, -0.0340437889, 0.115246296, 0.999999464, 0.000172688728, -0.00103585667, -0.000172599321, 1, 8.64114336e-05, 0.00103587157, -8.62325905e-05, 0.999999464)
- o84.Part0 = o69
- o84.Part1 = o83
- o85.Name = "qRelativeCFrameWeldValue"
- o85.Parent = o83
- o85.Value = CFrame.new(-0.804515839, -0.0340437889, 0.115246296, 0.999999464, 0.000172688728, -0.00103585667, -0.000172599321, 1, 8.64114336e-05, 0.00103587157, -8.62325905e-05, 0.999999464)
- o86.Name = "sleeve2"
- o86.Parent = o68
- o86.Material = Enum.Material.Neon
- o86.BrickColor = maincolor
- o86.Position = Vector3.new(4.42675591, 1.52750266, -1.65180969)
- o86.Rotation = Vector3.new(-90.0199966, 0.0700000003, 49.1800003)
- o86.FormFactor = Enum.FormFactor.Custom
- o86.Size = Vector3.new(1.60218632, 0.324767649, 0.346418619)
- o86.CFrame = CFrame.new(4.42675591, 1.52750266, -1.65180969, 0.653621674, -0.7568205, 0.00124519679, -0.00113868457, 0.000661883561, 0.999999106, -0.756820619, -0.653622508, -0.000429158215)
- o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o86.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o86.Position = Vector3.new(4.42675591, 1.52750266, -1.65180969)
- o86.Orientation = Vector3.new(-89.9199982, 109.019997, -59.8300018)
- o86.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o87.Name = "qCFrameWeldThingy"
- o87.Parent = o86
- o87.C1 = CFrame.new(-0.0031799078, 0.116811275, -0.434871435, 0.99999994, -0, -0.000345288077, 0, 1, -0, 0.000345288077, 0, 0.99999994)
- o87.Part0 = o69
- o87.Part1 = o86
- o88.Name = "qRelativeCFrameWeldValue"
- o88.Parent = o86
- o88.Value = CFrame.new(-0.0031799078, 0.116811275, -0.434871435, 0.99999994, -0, -0.000345288077, 0, 1, -0, 0.000345288077, 0, 0.99999994)
- o89.Name = "sleeve2"
- o89.Parent = o68
- o89.Material = Enum.Material.Neon
- o89.BrickColor = maincolor
- o89.Position = Vector3.new(4.09904051, 1.52781689, -1.93485522)
- o89.Rotation = Vector3.new(-90.0199966, 0.0700000003, 49.1800003)
- o89.FormFactor = Enum.FormFactor.Custom
- o89.Size = Vector3.new(1.60218632, 0.324767649, 0.346418619)
- o89.CFrame = CFrame.new(4.09904051, 1.52781689, -1.93485522, 0.653621674, -0.7568205, 0.00124519679, -0.00113868457, 0.000661883561, 0.999999106, -0.756820619, -0.653622508, -0.000429158215)
- o89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o89.Position = Vector3.new(4.09904051, 1.52781689, -1.93485522)
- o89.Orientation = Vector3.new(-89.9199982, 109.019997, -59.8300018)
- o89.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o90.Name = "qCFrameWeldThingy"
- o90.Parent = o89
- o90.C1 = CFrame.new(-0.00319248438, -0.316215515, -0.434899092, 0.99999994, -0, -0.000345288077, 0, 1, -0, 0.000345288077, 0, 0.99999994)
- o90.Part0 = o69
- o90.Part1 = o89
- o91.Name = "qRelativeCFrameWeldValue"
- o91.Parent = o89
- o91.Value = CFrame.new(-0.00319248438, -0.316215515, -0.434899092, 0.99999994, -0, -0.000345288077, 0, 1, -0, 0.000345288077, 0, 0.99999994)
- o92.Name = "sleeve2"
- o92.Parent = o68
- o92.Material = Enum.Material.Neon
- o92.BrickColor = maincolor
- o92.Position = Vector3.new(3.77133465, 1.52811682, -2.21790171)
- o92.Rotation = Vector3.new(-90.0199966, 0.0700000003, 49.1800003)
- o92.FormFactor = Enum.FormFactor.Custom
- o92.Size = Vector3.new(1.60218632, 0.324767649, 0.346418619)
- o92.CFrame = CFrame.new(3.77133465, 1.52811682, -2.21790171, 0.653621674, -0.7568205, 0.00124519679, -0.00113868457, 0.000661883561, 0.999999106, -0.756820619, -0.653622508, -0.000429158215)
- o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o92.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o92.Position = Vector3.new(3.77133465, 1.52811682, -2.21790171)
- o92.Orientation = Vector3.new(-89.9199982, 109.019997, -59.8300018)
- o92.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o93.Name = "qCFrameWeldThingy"
- o93.Parent = o92
- o93.C1 = CFrame.new(-0.00321215391, -0.74923563, -0.434912443, 0.99999994, -0, -0.000345288077, 0, 1, -0, 0.000345288077, 0, 0.99999994)
- o93.Part0 = o69
- o93.Part1 = o92
- o94.Name = "qRelativeCFrameWeldValue"
- o94.Parent = o92
- o94.Value = CFrame.new(-0.00321215391, -0.74923563, -0.434912443, 0.99999994, -0, -0.000345288077, 0, 1, -0, 0.000345288077, 0, 0.99999994)
- o95.Name = "sleeve2"
- o95.Parent = o68
- o95.Material = Enum.Material.Neon
- o95.BrickColor = maincolor
- o95.Position = Vector3.new(4.75446749, 1.52723217, -1.3687762)
- o95.Rotation = Vector3.new(-90.0199966, 0.0700000003, 49.1800003)
- o95.FormFactor = Enum.FormFactor.Custom
- o95.Size = Vector3.new(1.60218632, 0.324767649, 0.346418619)
- o95.CFrame = CFrame.new(4.75446749, 1.52723217, -1.3687762, 0.653621674, -0.7568205, 0.00124519679, -0.00113868457, 0.000661883561, 0.999999106, -0.756820619, -0.653622508, -0.000429158215)
- o95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o95.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o95.Position = Vector3.new(4.75446749, 1.52723217, -1.3687762)
- o95.Orientation = Vector3.new(-89.9199982, 109.019997, -59.8300018)
- o95.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o96.Name = "qCFrameWeldThingy"
- o96.Parent = o95
- o96.C1 = CFrame.new(-0.00317430496, 0.549827576, -0.434887648, 0.99999994, -0, -0.000345288077, 0, 1, -0, 0.000345288077, 0, 0.99999994)
- o96.Part0 = o69
- o96.Part1 = o95
- o97.Name = "qRelativeCFrameWeldValue"
- o97.Parent = o95
- o97.Value = CFrame.new(-0.00317430496, 0.549827576, -0.434887648, 0.99999994, -0, -0.000345288077, 0, 1, -0, 0.000345288077, 0, 0.99999994)
- o98.Parent = o68
- o98.Material = Enum.Material.DiamondPlate
- o98.BrickColor = BrickColor.new("ReaLLy black")
- o98.Position = Vector3.new(4.17407656, 0.642440379, -1.91519511)
- o98.Rotation = Vector3.new(89.9800034, -0.0700000003, 85.9300003)
- o98.Size = Vector3.new(0.550000012, 0.550000012, 0.200000003)
- o98.CFrame = CFrame.new(4.17407656, 0.642440379, -1.91519511, 0.070977062, -0.997477233, -0.00118305569, 0.000301450491, 0.00120749709, -0.999999285, 0.997477949, 0.0709767938, 0.000386394502)
- o98.BottomSurface = Enum.SurfaceType.Smooth
- o98.TopSurface = Enum.SurfaceType.Smooth
- o98.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o98.Position = Vector3.new(4.17407656, 0.642440379, -1.91519511)
- o98.Orientation = Vector3.new(89.9300003, -71.9100037, 14.0200005)
- o98.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o99.Name = "qCFrameWeldThingy"
- o99.Parent = o98
- o99.C1 = CFrame.new(0.200759411, -0.147243261, -0.450389743, -0.708520055, -0.705690742, 0.00020639821, -0.705690742, 0.708519936, 0.000178646791, -0.000272306643, -1.90784995e-05, -1)
- o99.Part0 = o69
- o99.Part1 = o98
- o100.Name = "qRelativeCFrameWeldValue"
- o100.Parent = o98
- o100.Value = CFrame.new(0.200759411, -0.147243261, -0.450389743, -0.708520055, -0.705690742, 0.00020639821, -0.705690742, 0.708519936, 0.000178646791, -0.000272306643, -1.90784995e-05, -1)
- o101.Parent = o68
- o101.Material = Enum.Material.Neon
- o101.BrickColor = maincolor
- o101.Position = Vector3.new(4.17402935, 0.602441192, -1.91517961)
- o101.Rotation = Vector3.new(89.9800034, -0.0700000003, 85.9300003)
- o101.Size = Vector3.new(0.5, 0.5, 0.200000003)
- o101.CFrame = CFrame.new(4.17402935, 0.602441192, -1.91517961, 0.070977062, -0.997477233, -0.00118305569, 0.000301450491, 0.00120749709, -0.999999285, 0.997477949, 0.0709767938, 0.000386394502)
- o101.BottomSurface = Enum.SurfaceType.Smooth
- o101.TopSurface = Enum.SurfaceType.Smooth
- o101.Color = Color3.new(1, 0, 0)
- o101.Position = Vector3.new(4.17402935, 0.602441192, -1.91517961)
- o101.Orientation = Vector3.new(89.9300003, -71.9100037, 14.0200005)
- o101.Color = Color3.new(1, 0, 0)
- o102.Name = "qCFrameWeldThingy"
- o102.Parent = o101
- o102.C1 = CFrame.new(0.200759411, -0.147243261, -0.490388989, -0.708520055, -0.705690742, 0.00020639821, -0.705690742, 0.708519936, 0.000178646791, -0.000272306643, -1.90784995e-05, -1)
- o102.Part0 = o69
- o102.Part1 = o101
- o103.Name = "qRelativeCFrameWeldValue"
- o103.Parent = o101
- o103.Value = CFrame.new(0.200759411, -0.147243261, -0.490388989, -0.708520055, -0.705690742, 0.00020639821, -0.705690742, 0.708519936, 0.000178646791, -0.000272306643, -1.90784995e-05, -1)
- o104.Name = "RightArm"
- o104.Parent = o1
- o105.Name = "Smooth Block Model"
- o105.Parent = o104
- o105.Material = Enum.Material.Neon
- o105.BrickColor = maincolor
- o105.Transparency = 1
- o105.Position = Vector3.new(10.0842991, 1.71642125, -4.4287262)
- o105.Rotation = Vector3.new(89.8799973, -88.7600021, 90.1600037)
- o105.CanCollide = false
- o105.Size = Vector3.new(1, 1.60000002, 0.850000024)
- o105.CFrame = CFrame.new(10.0842991, 1.71642125, -4.4287262, -6.20464707e-05, -0.0216779038, -0.999764979, 0.00494744582, 0.99975276, -0.0216779467, 0.999987781, -0.00494762976, 4.52191307e-05)
- o105.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o105.Position = Vector3.new(10.0842991, 1.71642125, -4.4287262)
- o105.Orientation = Vector3.new(1.24000001, -90, 0.280000001)
- o105.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o109.Parent = o104
- o109.Material = Enum.Material.Metal
- o109.BrickColor = BrickColor.new("ReaLLy black")
- o109.Position = Vector3.new(10.4071636, 2.18398547, -4.24542618)
- o109.Rotation = Vector3.new(-89.4499969, 89.7600021, 89.1600037)
- o109.Size = Vector3.new(1.00294101, 1.09999979, 0.485294014)
- o109.CFrame = CFrame.new(10.4071636, 2.18398547, -4.24542618, 6.20464998e-05, -0.00424231775, 0.999991417, -0.00494744815, 0.999978781, 0.00424258225, -0.999988258, -0.00494766561, 4.10565153e-05)
- o109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o109.Position = Vector3.new(10.4071636, 2.18398547, -4.24542618)
- o109.Orientation = Vector3.new(-0.239999995, 90, -0.280000001)
- o109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o110.Name = "qCFrameWeldThingy"
- o110.Parent = o109
- o110.C1 = CFrame.new(0.185590744, -0.465277791, -0.324852467, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o110.Part0 = o105
- o110.Part1 = o109
- o111.Name = "qRelativeCFrameWeldValue"
- o111.Parent = o109
- o111.Value = CFrame.new(0.185590744, -0.465277791, -0.324852467, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o112.Parent = o104
- o112.Material = Enum.Material.Metal
- o112.BrickColor = BrickColor.new("ReaLLy black")
- o112.Position = Vector3.new(10.5184517, 2.10445523, -4.24501896)
- o112.Rotation = Vector3.new(-89.4499969, 89.7600021, 89.1600037)
- o112.Size = Vector3.new(1.13521099, 1.2450701, 0.549295604)
- o112.CFrame = CFrame.new(10.5184517, 2.10445523, -4.24501896, 6.20464998e-05, -0.00424231775, 0.999991417, -0.00494744815, 0.999978781, 0.00424258225, -0.999988258, -0.00494766561, 4.10565153e-05)
- o112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o112.Position = Vector3.new(10.5184517, 2.10445523, -4.24501896)
- o112.Orientation = Vector3.new(-0.239999995, 90, -0.280000001)
- o112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o113.Name = "qCFrameWeldThingy"
- o113.Parent = o112
- o113.C1 = CFrame.new(0.185597897, -0.385275006, -0.43580246, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o113.Part0 = o105
- o113.Part1 = o112
- o114.Name = "qRelativeCFrameWeldValue"
- o114.Parent = o112
- o114.Value = CFrame.new(0.185597897, -0.385275006, -0.43580246, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o115.Name = "WeldP"
- o115.Parent = o104
- o115.Position = Vector3.new(10.2681074, 1.58816099, -4.2359333)
- o115.Rotation = Vector3.new(179.720001, 0.0199999996, 179.759995)
- o115.CanCollide = false
- o115.FormFactor = Enum.FormFactor.Symmetric
- o115.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
- o115.CFrame = CFrame.new(10.2681074, 1.58816099, -4.2359333, -0.999991119, -0.00422225147, 0.000352069415, -0.00422394089, 0.9999789, -0.00494369026, -0.000331188465, -0.00494513288, -0.999987781)
- o115.BottomSurface = Enum.SurfaceType.Smooth
- o115.TopSurface = Enum.SurfaceType.Smooth
- o115.Position = Vector3.new(10.2681074, 1.58816099, -4.2359333)
- o115.Orientation = Vector3.new(0.280000001, 179.979996, -0.239999995)
- o116.Name = "ArmWeld"
- o116.Parent = o115
- o116.Part0 = o115
- o116.Part1 = RA
- o117.Name = "qCFrameWeldThingy"
- o117.Parent = o115
- o117.C1 = CFrame.new(0.183328629, 0.129987001, 0.192091584, -0.000290036201, 0.0174564533, 0.999847651, 2.53226608e-06, 0.999847651, -0.0174564533, -1, -2.53226608e-06, -0.000290036201)
- o117.Part0 = o105
- o117.Part1 = o115
- o118.Name = "qRelativeCFrameWeldValue"
- o118.Parent = o115
- o118.Value = CFrame.new(0.183328629, 0.129987001, 0.192091584, -0.000290036201, 0.0174564533, 0.999847651, 2.53226608e-06, 0.999847651, -0.0174564533, -1, -2.53226608e-06, -0.000290036201)
- o119.Parent = o104
- o119.Material = Enum.Material.Neon
- o119.BrickColor = maincolor
- o119.Transparency = 1
- o119.Position = Vector3.new(10.1891556, 0.567951322, -4.20203733)
- o119.Rotation = Vector3.new(179.720001, 0, 179.759995)
- o119.CanCollide = false
- o119.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o119.CFrame = CFrame.new(10.1891556, 0.567951322, -4.20203733, -0.999991119, -0.00422225147, 1.61529788e-05, -0.00422227941, 0.9999789, -0.00494803954, 4.73918772e-06, -0.00494806655, -0.999987781)
- o119.BottomSurface = Enum.SurfaceType.Smooth
- o119.TopSurface = Enum.SurfaceType.Smooth
- o119.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o119.Position = Vector3.new(10.1891556, 0.567951322, -4.20203733)
- o119.Orientation = Vector3.new(0.280000001, 180, -0.239999995)
- o119.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o129.Name = "qCFrameWeldThingy"
- o129.Parent = o119
- o129.C1 = CFrame.new(0.10000515, 1.15000999, 0.221001744, 4.58955765e-05, 0.0174564533, 0.999847651, -4.0140003e-07, 0.999847651, -0.0174564533, -1, 4.0140003e-07, 4.58955765e-05)
- o129.Part0 = o105
- o129.Part1 = o119
- o130.Name = "qRelativeCFrameWeldValue"
- o130.Parent = o119
- o130.Value = CFrame.new(0.10000515, 1.15000999, 0.221001744, 4.58955765e-05, 0.0174564533, 0.999847651, -4.0140003e-07, 0.999847651, -0.0174564533, -1, 4.0140003e-07, 4.58955765e-05)
- o131.Parent = o104
- o131.Material = Enum.Material.Neon
- o131.BrickColor = maincolor
- o131.Transparency = 1
- o131.Position = Vector3.new(10.1849327, 1.56792915, -4.20698547)
- o131.Rotation = Vector3.new(179.720001, 0, 179.759995)
- o131.CanCollide = false
- o131.Size = Vector3.new(1, 2, 1)
- o131.CFrame = CFrame.new(10.1849327, 1.56792915, -4.20698547, -0.999991119, -0.00422225147, 1.61529788e-05, -0.00422227941, 0.9999789, -0.00494803954, 4.73918772e-06, -0.00494806655, -0.999987781)
- o131.BottomSurface = Enum.SurfaceType.Smooth
- o131.TopSurface = Enum.SurfaceType.Smooth
- o131.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o131.Position = Vector3.new(10.1849327, 1.56792915, -4.20698547)
- o131.Orientation = Vector3.new(0.280000001, 180, -0.239999995)
- o131.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o141.Name = "qCFrameWeldThingy"
- o141.Parent = o131
- o141.C1 = CFrame.new(0.10000515, 0.150011063, 0.221001744, 4.58955765e-05, 0.0174564533, 0.999847651, -4.0140003e-07, 0.999847651, -0.0174564533, -1, 4.0140003e-07, 4.58955765e-05)
- o141.Part0 = o105
- o141.Part1 = o131
- o142.Name = "qRelativeCFrameWeldValue"
- o142.Parent = o131
- o142.Value = CFrame.new(0.10000515, 0.150011063, 0.221001744, 4.58955765e-05, 0.0174564533, 0.999847651, -4.0140003e-07, 0.999847651, -0.0174564533, -1, 4.0140003e-07, 4.58955765e-05)
- o143.Parent = o104
- o143.Material = Enum.Material.Neon
- o143.BrickColor = maincolor
- o143.Transparency = 1
- o143.Position = Vector3.new(10.1845064, 1.668926, -4.2074852)
- o143.Rotation = Vector3.new(179.720001, 0, 179.759995)
- o143.CanCollide = false
- o143.Size = Vector3.new(0.200000003, 2, 1)
- o143.CFrame = CFrame.new(10.1845064, 1.668926, -4.2074852, -0.999991059, -0.00422225008, 1.61530043e-05, -0.00422227848, 0.99997884, -0.00494804094, 4.73920409e-06, -0.00494806515, -0.999987781)
- o143.BottomSurface = Enum.SurfaceType.Smooth
- o143.TopSurface = Enum.SurfaceType.Smooth
- o143.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o143.Position = Vector3.new(10.1845064, 1.668926, -4.2074852)
- o143.Orientation = Vector3.new(0.280000001, 180, -0.239999995)
- o143.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o146.Name = "Smooth Block Model"
- o146.Parent = o143
- o146.Material = Enum.Material.Neon
- o146.BrickColor = maincolor
- o146.Transparency = 1
- o146.Position = Vector3.new(10.0838737, 1.81711221, -4.42922449)
- o146.Rotation = Vector3.new(-0.280000001, 0, 1.24000001)
- o146.CanCollide = false
- o146.Size = Vector3.new(1, 1.60000002, 0.850000024)
- o146.CFrame = CFrame.new(10.0838737, 1.81711221, -4.42922449, 0.999764979, -0.0216779038, -6.20464707e-05, 0.0216779467, 0.99975276, 0.00494744582, -4.52191307e-05, -0.00494762976, 0.999987781)
- o146.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o146.Position = Vector3.new(10.0838737, 1.81711221, -4.42922449)
- o146.Orientation = Vector3.new(-0.280000001, 0, 1.24000001)
- o146.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o148.Name = "qCFrameWeldThingy"
- o148.Parent = o146
- o148.C1 = CFrame.new(-0.00175714493, -0.100677729, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o148.Part0 = o105
- o148.Part1 = o146
- o149.Name = "qRelativeCFrameWeldValue"
- o149.Parent = o146
- o149.Value = CFrame.new(-0.00175714493, -0.100677729, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o150.Name = "qCFrameWeldThingy"
- o150.Parent = o143
- o150.C1 = CFrame.new(0.10000515, 0.0490120649, 0.221001744, 4.58955765e-05, 0.0174564533, 0.999847651, -4.0140003e-07, 0.999847651, -0.0174564533, -1, 4.0140003e-07, 4.58955765e-05)
- o150.Part0 = o105
- o150.Part1 = o143
- o151.Name = "qRelativeCFrameWeldValue"
- o151.Parent = o143
- o151.Value = CFrame.new(0.10000515, 0.0490120649, 0.221001744, 4.58955765e-05, 0.0174564533, 0.999847651, -4.0140003e-07, 0.999847651, -0.0174564533, -1, 4.0140003e-07, 4.58955765e-05)
- o152.Parent = o104
- o152.Material = Enum.Material.DiamondPlate
- o152.BrickColor = BrickColor.new("ReaLLy black")
- o152.Position = Vector3.new(10.263464, 0.733183563, -4.22185135)
- o152.Rotation = Vector3.new(179.720001, 0, 179.759995)
- o152.Size = Vector3.new(0.600000024, 0.400000006, 0.600000024)
- o152.CFrame = CFrame.new(10.263464, 0.733183563, -4.22185135, -0.999991119, -0.00422225147, 1.61529788e-05, -0.00422227941, 0.9999789, -0.00494803954, 4.73918772e-06, -0.00494806655, -0.999987781)
- o152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o152.Position = Vector3.new(10.263464, 0.733183563, -4.22185135)
- o152.Orientation = Vector3.new(0.280000001, 180, -0.239999995)
- o152.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o153.Name = "qCFrameWeldThingy"
- o153.Parent = o152
- o153.C1 = CFrame.new(0.175011158, 0.984997034, 0.202004313, 4.58955765e-05, 0.0174564533, 0.999847651, -4.0140003e-07, 0.999847651, -0.0174564533, -1, 4.0140003e-07, 4.58955765e-05)
- o153.Part0 = o105
- o153.Part1 = o152
- o154.Name = "qRelativeCFrameWeldValue"
- o154.Parent = o152
- o154.Value = CFrame.new(0.175011158, 0.984997034, 0.202004313, 4.58955765e-05, 0.0174564533, 0.999847651, -4.0140003e-07, 0.999847651, -0.0174564533, -1, 4.0140003e-07, 4.58955765e-05)
- o155.Parent = o104
- o155.Material = Enum.Material.DiamondPlate
- o155.BrickColor = BrickColor.new("ReaLLy black")
- o155.Position = Vector3.new(9.81262302, 0.991310596, -4.21814156)
- o155.Rotation = Vector3.new(-0.280000001, -0.00999999978, 0.239999995)
- o155.Size = Vector3.new(0.200000003, 0.430000007, 0.800000012)
- o155.CFrame = CFrame.new(9.81262302, 0.991310596, -4.21814156, 0.999991119, -0.00422225147, -0.000107939966, 0.0042227339, 0.9999789, 0.0049468521, 8.70508447e-05, -0.00494726375, 0.999987781)
- o155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o155.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o155.Position = Vector3.new(9.81262302, 0.991310596, -4.21814156)
- o155.Orientation = Vector3.new(-0.280000001, -0.00999999978, 0.239999995)
- o155.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o156.Name = "qCFrameWeldThingy"
- o156.Parent = o155
- o156.C1 = CFrame.new(0.274717331, 0.72499001, -0.207024336, 4.58955765e-05, -0.0174564533, -0.999847651, 4.0140003e-07, 0.999847651, -0.0174564533, 1, 4.0140003e-07, 4.58955765e-05)
- o156.Part0 = o105
- o156.Part1 = o155
- o157.Name = "qRelativeCFrameWeldValue"
- o157.Parent = o155
- o157.Value = CFrame.new(0.274717331, 0.72499001, -0.207024336, 4.58955765e-05, -0.0174564533, -0.999847651, 4.0140003e-07, 0.999847651, -0.0174564533, 1, 4.0140003e-07, 4.58955765e-05)
- o158.Parent = o104
- o158.Material = Enum.Material.DiamondPlate
- o158.BrickColor = BrickColor.new("ReaLLy black")
- o158.Position = Vector3.new(10.2636356, 0.753188133, -4.22192907)
- o158.Rotation = Vector3.new(-0.280000001, -0.00999999978, 0.239999995)
- o158.Size = Vector3.new(1.08000004, 0.409999996, 1.08000004)
- o158.CFrame = CFrame.new(10.2636356, 0.753188133, -4.22192907, 0.999991119, -0.00422225147, -0.000107939966, 0.0042227339, 0.9999789, 0.0049468521, 8.70508447e-05, -0.00494726375, 0.999987781)
- o158.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o158.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o158.Position = Vector3.new(10.2636356, 0.753188133, -4.22192907)
- o158.Orientation = Vector3.new(-0.280000001, -0.00999999978, 0.239999995)
- o158.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o159.Name = "qCFrameWeldThingy"
- o159.Parent = o158
- o159.C1 = CFrame.new(-0.175285339, 0.964993, -0.202010393, 4.58955765e-05, -0.0174564533, -0.999847651, 4.0140003e-07, 0.999847651, -0.0174564533, 1, 4.0140003e-07, 4.58955765e-05)
- o159.Part0 = o105
- o159.Part1 = o158
- o160.Name = "qRelativeCFrameWeldValue"
- o160.Parent = o158
- o160.Value = CFrame.new(-0.175285339, 0.964993, -0.202010393, 4.58955765e-05, -0.0174564533, -0.999847651, 4.0140003e-07, 0.999847651, -0.0174564533, 1, 4.0140003e-07, 4.58955765e-05)
- o161.Parent = o104
- o161.Material = Enum.Material.DiamondPlate
- o161.BrickColor = BrickColor.new("ReaLLy black")
- o161.Position = Vector3.new(10.271369, 1.28042448, -3.77955747)
- o161.Rotation = Vector3.new(-89.4499969, 89.7600021, 89.1600037)
- o161.Size = Vector3.new(0.209999993, 0.430000007, 0.899999976)
- o161.CFrame = CFrame.new(10.271369, 1.28042448, -3.77955747, 6.20464998e-05, -0.00424231775, 0.999991417, -0.00494744815, 0.999978781, 0.00424258225, -0.999988258, -0.00494766561, 4.10565153e-05)
- o161.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o161.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o161.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o161.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o161.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o161.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o161.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o161.Position = Vector3.new(10.271369, 1.28042448, -3.77955747)
- o161.Orientation = Vector3.new(-0.239999995, 90, -0.280000001)
- o161.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o162.Name = "qCFrameWeldThingy"
- o162.Parent = o161
- o162.C1 = CFrame.new(0.646991849, 0.439993024, -0.185245037, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o162.Part0 = o105
- o162.Part1 = o161
- o163.Name = "qRelativeCFrameWeldValue"
- o163.Parent = o161
- o163.Value = CFrame.new(0.646991849, 0.439993024, -0.185245037, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o164.Parent = o104
- o164.Material = Enum.Material.DiamondPlate
- o164.BrickColor = BrickColor.new("ReaLLy black")
- o164.Position = Vector3.new(10.2631187, 0.81317842, -4.22225094)
- o164.Rotation = Vector3.new(179.720001, 0, 89.7600021)
- o164.Shape = Enum.PartType.Cylinder
- o164.Size = Vector3.new(0.600000024, 0.50999999, 0.600000024)
- o164.CFrame = CFrame.new(10.2631187, 0.81317842, -4.22225094, 0.00422691181, -0.999991, 7.72086059e-05, -0.99997884, -0.0042272117, -0.00493182521, 0.00493216794, -5.64213187e-05, -0.999987841)
- o164.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o164.Position = Vector3.new(10.2631187, 0.81317842, -4.22225094)
- o164.Orientation = Vector3.new(0.280000001, 180, -90.2399979)
- o164.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o165.Name = "qCFrameWeldThingy"
- o165.Parent = o164
- o165.C1 = CFrame.new(-0.904998004, 0.175011158, 0.202004313, -1.54972076e-05, -0.999847651, 0.017451793, -1.52885914e-05, 0.0174518228, 0.999847651, -1, 1.52885914e-05, -1.54972076e-05)
- o165.Part0 = o105
- o165.Part1 = o164
- o166.Name = "qRelativeCFrameWeldValue"
- o166.Parent = o164
- o166.Value = CFrame.new(-0.904998004, 0.175011158, 0.202004313, -1.54972076e-05, -0.999847651, 0.017451793, -1.52885914e-05, 0.0174518228, 0.999847651, -1, 1.52885914e-05, -1.54972076e-05)
- o167.Parent = o104
- o167.Material = Enum.Material.DiamondPlate
- o167.BrickColor = BrickColor.new("ReaLLy black")
- o167.Position = Vector3.new(10.7111349, 1.28510296, -4.21949768)
- o167.Rotation = Vector3.new(-0.280000001, -0.00999999978, 0.239999995)
- o167.Size = Vector3.new(0.219999999, 0.430000007, 0.899999976)
- o167.CFrame = CFrame.new(10.7111349, 1.28510296, -4.21949768, 0.999991119, -0.00422225147, -0.000107939966, 0.0042227339, 0.9999789, 0.0049468521, 8.70508447e-05, -0.00494726375, 0.999987781)
- o167.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o167.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o167.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o167.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o167.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o167.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o167.Position = Vector3.new(10.7111349, 1.28510296, -4.21949768)
- o167.Orientation = Vector3.new(-0.280000001, -0.00999999978, 0.239999995)
- o167.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o168.Name = "qCFrameWeldThingy"
- o168.Parent = o167
- o168.C1 = CFrame.new(-0.62502718, 0.434991002, -0.207024455, 4.58955765e-05, -0.0174564533, -0.999847651, 4.0140003e-07, 0.999847651, -0.0174564533, 1, 4.0140003e-07, 4.58955765e-05)
- o168.Part0 = o105
- o168.Part1 = o167
- o169.Name = "qRelativeCFrameWeldValue"
- o169.Parent = o167
- o169.Value = CFrame.new(-0.62502718, 0.434991002, -0.207024455, 4.58955765e-05, -0.0174564533, -0.999847651, 4.0140003e-07, 0.999847651, -0.0174564533, 1, 4.0140003e-07, 4.58955765e-05)
- o170.Parent = o104
- o170.Material = Enum.Material.DiamondPlate
- o170.BrickColor = BrickColor.new("ReaLLy black")
- o170.Position = Vector3.new(10.7123594, 0.995109975, -4.21806335)
- o170.Rotation = Vector3.new(-0.280000001, -0.00999999978, 0.239999995)
- o170.Size = Vector3.new(0.200000003, 0.430000007, 0.800000012)
- o170.CFrame = CFrame.new(10.7123594, 0.995109975, -4.21806335, 0.999991119, -0.00422225147, -0.000107939966, 0.0042227339, 0.9999789, 0.0049468521, 8.70508447e-05, -0.00494726375, 0.999987781)
- o170.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o170.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o170.Position = Vector3.new(10.7123594, 0.995109975, -4.21806335)
- o170.Orientation = Vector3.new(-0.280000001, -0.00999999978, 0.239999995)
- o170.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o171.Name = "qCFrameWeldThingy"
- o171.Parent = o170
- o171.C1 = CFrame.new(-0.62502718, 0.72499001, -0.207024455, 4.58955765e-05, -0.0174564533, -0.999847651, 4.0140003e-07, 0.999847651, -0.0174564533, 1, 4.0140003e-07, 4.58955765e-05)
- o171.Part0 = o105
- o171.Part1 = o170
- o172.Name = "qRelativeCFrameWeldValue"
- o172.Parent = o170
- o172.Value = CFrame.new(-0.62502718, 0.72499001, -0.207024455, 4.58955765e-05, -0.0174564533, -0.999847651, 4.0140003e-07, 0.999847651, -0.0174564533, 1, 4.0140003e-07, 4.58955765e-05)
- o173.Parent = o104
- o173.Material = Enum.Material.DiamondPlate
- o173.BrickColor = BrickColor.new("ReaLLy black")
- o173.Position = Vector3.new(10.6914024, 1.28501964, -4.21950388)
- o173.Rotation = Vector3.new(-0.280000001, -0.00999999978, 0.239999995)
- o173.Size = Vector3.new(0.200000003, 0.430000007, 0.899999976)
- o173.CFrame = CFrame.new(10.6914024, 1.28501964, -4.21950388, 0.999991119, -0.00422225147, -0.000107939966, 0.0042227339, 0.9999789, 0.0049468521, 8.70508447e-05, -0.00494726375, 0.999987781)
- o173.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o173.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o173.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o173.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o173.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o173.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o173.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o173.Position = Vector3.new(10.6914024, 1.28501964, -4.21950388)
- o173.Orientation = Vector3.new(-0.280000001, -0.00999999978, 0.239999995)
- o173.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o174.Name = "qCFrameWeldThingy"
- o174.Parent = o173
- o174.C1 = CFrame.new(-0.605294704, 0.434991002, -0.207020283, 4.58955765e-05, -0.0174564533, -0.999847651, 4.0140003e-07, 0.999847651, -0.0174564533, 1, 4.0140003e-07, 4.58955765e-05)
- o174.Part0 = o105
- o174.Part1 = o173
- o175.Name = "qRelativeCFrameWeldValue"
- o175.Parent = o173
- o175.Value = CFrame.new(-0.605294704, 0.434991002, -0.207020283, 4.58955765e-05, -0.0174564533, -0.999847651, 4.0140003e-07, 0.999847651, -0.0174564533, 1, 4.0140003e-07, 4.58955765e-05)
- o176.Parent = o104
- o176.Material = Enum.Material.DiamondPlate
- o176.BrickColor = BrickColor.new("ReaLLy black")
- o176.Position = Vector3.new(10.2722769, 1.08602655, -4.66859198)
- o176.Rotation = Vector3.new(-89.4499969, 89.7600021, 89.1600037)
- o176.Size = Vector3.new(0.200000003, 0.430000007, 0.800000012)
- o176.CFrame = CFrame.new(10.2722769, 1.08602655, -4.66859198, 6.20464998e-05, -0.00424231775, 0.999991417, -0.00494744815, 0.999978781, 0.00424258225, -0.999988258, -0.00494766561, 4.10565153e-05)
- o176.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o176.Position = Vector3.new(10.2722769, 1.08602655, -4.66859198)
- o176.Orientation = Vector3.new(-0.239999995, 90, -0.280000001)
- o176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o177.Name = "qCFrameWeldThingy"
- o177.Parent = o176
- o177.C1 = CFrame.new(-0.242992997, 0.629992008, -0.18529129, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o177.Part0 = o105
- o177.Part1 = o176
- o178.Name = "qRelativeCFrameWeldValue"
- o178.Parent = o176
- o178.Value = CFrame.new(-0.242992997, 0.629992008, -0.18529129, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o179.Parent = o104
- o179.Material = Enum.Material.DiamondPlate
- o179.BrickColor = BrickColor.new("ReaLLy black")
- o179.Position = Vector3.new(9.81139851, 1.28130352, -4.21957636)
- o179.Rotation = Vector3.new(-0.280000001, -0.00999999978, 0.239999995)
- o179.Size = Vector3.new(0.200000003, 0.430000007, 0.899999976)
- o179.CFrame = CFrame.new(9.81139851, 1.28130352, -4.21957636, 0.999991119, -0.00422225147, -0.000107939966, 0.0042227339, 0.9999789, 0.0049468521, 8.70508447e-05, -0.00494726375, 0.999987781)
- o179.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o179.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o179.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o179.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o179.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o179.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o179.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o179.Position = Vector3.new(9.81139851, 1.28130352, -4.21957636)
- o179.Orientation = Vector3.new(-0.280000001, -0.00999999978, 0.239999995)
- o179.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o180.Name = "qCFrameWeldThingy"
- o180.Parent = o179
- o180.C1 = CFrame.new(0.274717331, 0.434991002, -0.207024336, 4.58955765e-05, -0.0174564533, -0.999847651, 4.0140003e-07, 0.999847651, -0.0174564533, 1, 4.0140003e-07, 4.58955765e-05)
- o180.Part0 = o105
- o180.Part1 = o179
- o181.Name = "qRelativeCFrameWeldValue"
- o181.Parent = o179
- o181.Value = CFrame.new(0.274717331, 0.434991002, -0.207024336, 4.58955765e-05, -0.0174564533, -0.999847651, 4.0140003e-07, 0.999847651, -0.0174564533, 1, 4.0140003e-07, 4.58955765e-05)
- o182.Parent = o104
- o182.Material = Enum.Material.DiamondPlate
- o182.BrickColor = BrickColor.new("ReaLLy black")
- o182.Position = Vector3.new(10.2724724, 1.02043307, -3.77827096)
- o182.Rotation = Vector3.new(-89.4499969, 89.7600021, 89.1600037)
- o182.Size = Vector3.new(0.200000003, 0.430000007, 0.800000012)
- o182.CFrame = CFrame.new(10.2724724, 1.02043307, -3.77827096, 6.20464998e-05, -0.00424231775, 0.999991417, -0.00494744815, 0.999978781, 0.00424258225, -0.999988258, -0.00494766561, 4.10565153e-05)
- o182.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o182.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o182.Position = Vector3.new(10.2724724, 1.02043307, -3.77827096)
- o182.Orientation = Vector3.new(-0.239999995, 90, -0.280000001)
- o182.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o183.Name = "qCFrameWeldThingy"
- o183.Parent = o182
- o183.C1 = CFrame.new(0.646991849, 0.699990034, -0.185245037, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o183.Part0 = o105
- o183.Part1 = o182
- o184.Name = "qRelativeCFrameWeldValue"
- o184.Parent = o182
- o184.Value = CFrame.new(0.646991849, 0.699990034, -0.185245037, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o185.Parent = o104
- o185.Material = Enum.Material.DiamondPlate
- o185.BrickColor = BrickColor.new("ReaLLy black")
- o185.Position = Vector3.new(10.6922159, 1.02501655, -4.21824026)
- o185.Rotation = Vector3.new(-0.280000001, -0.00999999978, 0.239999995)
- o185.Size = Vector3.new(0.200000003, 0.430000007, 0.800000012)
- o185.CFrame = CFrame.new(10.6922159, 1.02501655, -4.21824026, 0.999991119, -0.00422225147, -0.000107939966, 0.0042227339, 0.9999789, 0.0049468521, 8.70508447e-05, -0.00494726375, 0.999987781)
- o185.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o185.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o185.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o185.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o185.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o185.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o185.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o185.Position = Vector3.new(10.6922159, 1.02501655, -4.21824026)
- o185.Orientation = Vector3.new(-0.280000001, -0.00999999978, 0.239999995)
- o185.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o186.Name = "qCFrameWeldThingy"
- o186.Parent = o185
- o186.C1 = CFrame.new(-0.605010033, 0.694998026, -0.206997514, 4.58955765e-05, -0.0174564533, -0.999847651, 4.0140003e-07, 0.999847651, -0.0174564533, 1, 4.0140003e-07, 4.58955765e-05)
- o186.Part0 = o105
- o186.Part1 = o185
- o187.Name = "qRelativeCFrameWeldValue"
- o187.Parent = o185
- o187.Value = CFrame.new(-0.605010033, 0.694998026, -0.206997514, 4.58955765e-05, -0.0174564533, -0.999847651, 4.0140003e-07, 0.999847651, -0.0174564533, 1, 4.0140003e-07, 4.58955765e-05)
- o188.Parent = o104
- o188.Material = Enum.Material.Neon
- o188.BrickColor = maincolor
- o188.Position = Vector3.new(10.2517443, 1.2030915, -4.23415136)
- o188.Rotation = Vector3.new(-89.4499969, 89.7600021, 89.1600037)
- o188.Size = Vector3.new(1.02999997, 0.589999974, 1.03999996)
- o188.CFrame = CFrame.new(10.2517443, 1.2030915, -4.23415136, 6.20464998e-05, -0.00424231775, 0.999991417, -0.00494744815, 0.999978781, 0.00424258225, -0.999988258, -0.00494766561, 4.10565153e-05)
- o188.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o188.Color = Color3.new(1, 0, 0)
- o188.Position = Vector3.new(10.2517443, 1.2030915, -4.23415136)
- o188.Orientation = Vector3.new(-0.239999995, 90, -0.280000001)
- o188.Color = Color3.new(1, 0, 0)
- o189.Name = "qCFrameWeldThingy"
- o189.Parent = o188
- o189.C1 = CFrame.new(0.192022085, 0.514991999, -0.165274143, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o189.Part0 = o105
- o189.Part1 = o188
- o190.Name = "qRelativeCFrameWeldValue"
- o190.Parent = o188
- o190.Value = CFrame.new(0.192022085, 0.514991999, -0.165274143, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o191.Parent = o104
- o191.Material = Enum.Material.DiamondPlate
- o191.BrickColor = BrickColor.new("ReaLLy black")
- o191.Position = Vector3.new(9.8684721, 1.96656334, -4.22297478)
- o191.Rotation = Vector3.new(-0.280000001, -0.00999999978, 0.239999995)
- o191.Size = Vector3.new(0.200000003, 0.699999988, 1.20000005)
- o191.CFrame = CFrame.new(9.8684721, 1.96656334, -4.22297478, 0.999991119, -0.00422225147, -0.000107939966, 0.0042227339, 0.9999789, 0.0049468521, 8.70508447e-05, -0.00494726375, 0.999987781)
- o191.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o191.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o191.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o191.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o191.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o191.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o191.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o191.Position = Vector3.new(9.8684721, 1.96656334, -4.22297478)
- o191.Orientation = Vector3.new(-0.280000001, -0.00999999978, 0.239999995)
- o191.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o192.Name = "qCFrameWeldThingy"
- o192.Parent = o191
- o192.C1 = CFrame.new(0.214751244, -0.25003016, -0.207009435, 4.58955765e-05, -0.0174564533, -0.999847651, 4.0140003e-07, 0.999847651, -0.0174564533, 1, 4.0140003e-07, 4.58955765e-05)
- o192.Part0 = o105
- o192.Part1 = o191
- o193.Name = "qRelativeCFrameWeldValue"
- o193.Parent = o191
- o193.Value = CFrame.new(0.214751244, -0.25003016, -0.207009435, 4.58955765e-05, -0.0174564533, -0.999847651, 4.0140003e-07, 0.999847651, -0.0174564533, 1, 4.0140003e-07, 4.58955765e-05)
- o194.Parent = o104
- o194.Material = Enum.Material.DiamondPlate
- o194.BrickColor = BrickColor.new("ReaLLy black")
- o194.Position = Vector3.new(10.2714701, 1.27602148, -4.66953182)
- o194.Rotation = Vector3.new(-89.4499969, 89.7600021, 89.1600037)
- o194.Size = Vector3.new(0.209999993, 0.430000007, 0.899999976)
- o194.CFrame = CFrame.new(10.2714701, 1.27602148, -4.66953182, 6.20464998e-05, -0.00424231775, 0.999991417, -0.00494744815, 0.999978781, 0.00424258225, -0.999988258, -0.00494766561, 4.10565153e-05)
- o194.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o194.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o194.Position = Vector3.new(10.2714701, 1.27602148, -4.66953182)
- o194.Orientation = Vector3.new(-0.239999995, 90, -0.280000001)
- o194.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o195.Name = "qCFrameWeldThingy"
- o195.Parent = o194
- o195.C1 = CFrame.new(-0.242992997, 0.439993024, -0.18529129, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o195.Part0 = o105
- o195.Part1 = o194
- o196.Name = "qRelativeCFrameWeldValue"
- o196.Parent = o194
- o196.Value = CFrame.new(-0.242992997, 0.439993024, -0.18529129, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o197.Parent = o104
- o197.Material = Enum.Material.Neon
- o197.BrickColor = maincolor
- o197.Position = Vector3.new(10.2631607, 0.803175628, -4.22220135)
- o197.Rotation = Vector3.new(179.720001, 0, 89.7600021)
- o197.Shape = Enum.PartType.Cylinder
- o197.Size = Vector3.new(0.620000005, 0.5, 0.620000005)
- o197.CFrame = CFrame.new(10.2631607, 0.803175628, -4.22220135, 0.00422691181, -0.999991, 7.72086059e-05, -0.99997884, -0.0042272117, -0.00493182521, 0.00493216794, -5.64213187e-05, -0.999987841)
- o197.Color = Color3.new(1, 0, 0)
- o197.Position = Vector3.new(10.2631607, 0.803175628, -4.22220135)
- o197.Orientation = Vector3.new(0.280000001, 180, -90.2399979)
- o197.Color = Color3.new(1, 0, 0)
- o198.Name = "qCFrameWeldThingy"
- o198.Parent = o197
- o198.C1 = CFrame.new(-0.915001035, 0.175011158, 0.202004313, -1.54972076e-05, -0.999847651, 0.017451793, -1.52885914e-05, 0.0174518228, 0.999847651, -1, 1.52885914e-05, -1.54972076e-05)
- o198.Part0 = o105
- o198.Part1 = o197
- o199.Name = "qRelativeCFrameWeldValue"
- o199.Parent = o197
- o199.Value = CFrame.new(-0.915001035, 0.175011158, 0.202004313, -1.54972076e-05, -0.999847651, 0.017451793, -1.52885914e-05, 0.0174518228, 0.999847651, -1, 1.52885914e-05, -1.54972076e-05)
- o200.Name = "Smooth Block Model"
- o200.Parent = o104
- o200.Material = Enum.Material.Neon
- o200.BrickColor = maincolor
- o200.Transparency = 1
- o200.Position = Vector3.new(10.0842991, 1.71642125, -4.4287262)
- o200.Rotation = Vector3.new(-0.280000001, 0, 1.24000001)
- o200.CanCollide = false
- o200.Size = Vector3.new(1, 1.60000002, 0.850000024)
- o200.CFrame = CFrame.new(10.0842991, 1.71642125, -4.4287262, 0.999764979, -0.0216779038, -6.20464707e-05, 0.0216779467, 0.99975276, 0.00494744582, -4.52191307e-05, -0.00494762976, 0.999987781)
- o200.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o200.Position = Vector3.new(10.0842991, 1.71642125, -4.4287262)
- o200.Orientation = Vector3.new(-0.280000001, 0, 1.24000001)
- o200.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o204.Name = "qCFrameWeldThingy"
- o204.Parent = o200
- o204.C1 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o204.Part0 = o105
- o204.Part1 = o200
- o205.Name = "qRelativeCFrameWeldValue"
- o205.Parent = o200
- o205.Value = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o206.Name = "Smooth Block Model"
- o206.Parent = o104
- o206.Material = Enum.Material.Neon
- o206.BrickColor = maincolor
- o206.Transparency = 1
- o206.Position = Vector3.new(10.0842876, 1.71789348, -4.12872505)
- o206.Rotation = Vector3.new(89.8799973, -88.7600021, 90.1600037)
- o206.CanCollide = false
- o206.Size = Vector3.new(1, 1.60000002, 0.850000024)
- o206.CFrame = CFrame.new(10.0842876, 1.71789348, -4.12872505, -6.20464707e-05, -0.0216779038, -0.999764979, 0.00494744582, 0.99975276, -0.0216779467, 0.999987781, -0.00494762976, 4.52191307e-05)
- o206.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o206.Position = Vector3.new(10.0842876, 1.71789348, -4.12872505)
- o206.Orientation = Vector3.new(1.24000001, -90, 0.280000001)
- o206.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o210.Name = "qCFrameWeldThingy"
- o210.Parent = o206
- o210.C1 = CFrame.new(-0.300004601, 1.21593475e-05, 7.15255737e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o210.Part0 = o105
- o210.Part1 = o206
- o211.Name = "qRelativeCFrameWeldValue"
- o211.Parent = o206
- o211.Value = CFrame.new(-0.300004601, 1.21593475e-05, 7.15255737e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o212.Parent = o104
- o212.Material = Enum.Material.Metal
- o212.BrickColor = BrickColor.new("ReaLLy black")
- o212.Position = Vector3.new(10.3255768, 2.25363946, -4.24577188)
- o212.Rotation = Vector3.new(-89.4499969, 89.7600021, 89.1600037)
- o212.Size = Vector3.new(0.911764562, 0.999999821, 0.441176355)
- o212.CFrame = CFrame.new(10.3255768, 2.25363946, -4.24577188, 6.20464998e-05, -0.00424231775, 0.999991417, -0.00494744815, 0.999978781, 0.00424258225, -0.999988258, -0.00494766561, 4.10565153e-05)
- o212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o212.Position = Vector3.new(10.3255768, 2.25363946, -4.24577188)
- o212.Orientation = Vector3.new(-0.239999995, 90, -0.280000001)
- o212.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o213.Name = "qCFrameWeldThingy"
- o213.Parent = o212
- o213.C1 = CFrame.new(0.185595036, -0.535277963, -0.243561745, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o213.Part0 = o105
- o213.Part1 = o212
- o214.Name = "qRelativeCFrameWeldValue"
- o214.Parent = o212
- o214.Value = CFrame.new(0.185595036, -0.535277963, -0.243561745, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o215.Parent = o104
- o215.Material = Enum.Material.Metal
- o215.BrickColor = BrickColor.new("ReaLLy black")
- o215.Position = Vector3.new(10.1132154, 2.04685664, -4.24476194)
- o215.Rotation = Vector3.new(-89.4499969, 89.7600021, 89.1600037)
- o215.Size = Vector3.new(0.911764562, 0.588235199, 0.867646873)
- o215.CFrame = CFrame.new(10.1132154, 2.04685664, -4.24476194, 6.20464998e-05, -0.00424231775, 0.999991417, -0.00494744815, 0.999978781, 0.00424258225, -0.999988258, -0.00494766561, 4.10565153e-05)
- o215.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o215.Position = Vector3.new(10.1132154, 2.04685664, -4.24476194)
- o215.Orientation = Vector3.new(-0.239999995, 90, -0.280000001)
- o215.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o216.Name = "qCFrameWeldThingy"
- o216.Parent = o215
- o216.C1 = CFrame.new(0.185595036, -0.329395652, -0.0303258896, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o216.Part0 = o105
- o216.Part1 = o215
- o217.Name = "qRelativeCFrameWeldValue"
- o217.Parent = o215
- o217.Value = CFrame.new(0.185595036, -0.329395652, -0.0303258896, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o218.Parent = o104
- o218.Material = Enum.Material.Metal
- o218.BrickColor = BrickColor.new("ReaLLy black")
- o218.Position = Vector3.new(10.0972986, 2.33355284, -4.24618149)
- o218.Rotation = Vector3.new(-89.4499969, 89.7600021, 89.1600037)
- o218.Shape = Enum.PartType.Cylinder
- o218.Size = Vector3.new(0.919999957, 0.83823514, 0.83823514)
- o218.CFrame = CFrame.new(10.0972986, 2.33355284, -4.24618149, 6.20464998e-05, -0.00424231775, 0.999991417, -0.00494744815, 0.999978781, 0.00424258225, -0.999988258, -0.00494766561, 4.10565153e-05)
- o218.BottomSurface = Enum.SurfaceType.Smooth
- o218.TopSurface = Enum.SurfaceType.Smooth
- o218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o218.Position = Vector3.new(10.0972986, 2.33355284, -4.24618149)
- o218.Orientation = Vector3.new(-0.239999995, 90, -0.280000001)
- o218.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o219.Name = "qCFrameWeldThingy"
- o219.Parent = o218
- o219.C1 = CFrame.new(0.185595036, -0.616160274, -0.015625, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o219.Part0 = o105
- o219.Part1 = o218
- o220.Name = "qRelativeCFrameWeldValue"
- o220.Parent = o218
- o220.Value = CFrame.new(0.185595036, -0.616160274, -0.015625, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o221.Parent = o104
- o221.Material = Enum.Material.Metal
- o221.BrickColor = BrickColor.new("ReaLLy black")
- o221.Position = Vector3.new(10.1735668, 1.95652461, -4.24431562)
- o221.Rotation = Vector3.new(-89.4499969, 89.7600021, 89.1600037)
- o221.Size = Vector3.new(1.00294101, 0.647058725, 0.954411566)
- o221.CFrame = CFrame.new(10.1735668, 1.95652461, -4.24431562, 6.20464998e-05, -0.00424231775, 0.999991417, -0.00494744815, 0.999978781, 0.00424258225, -0.999988258, -0.00494766561, 4.10565153e-05)
- o221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o221.Position = Vector3.new(10.1735668, 1.95652461, -4.24431562)
- o221.Orientation = Vector3.new(-0.239999995, 90, -0.280000001)
- o221.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o222.Name = "qCFrameWeldThingy"
- o222.Parent = o221
- o222.C1 = CFrame.new(0.185590744, -0.238807201, -0.0902929306, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o222.Part0 = o105
- o222.Part1 = o221
- o223.Name = "qRelativeCFrameWeldValue"
- o223.Parent = o221
- o223.Value = CFrame.new(0.185590744, -0.238807201, -0.0902929306, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o224.Parent = o104
- o224.Material = Enum.Material.Metal
- o224.BrickColor = maincolor
- o224.Position = Vector3.new(10.1560574, 2.27189064, -4.24587679)
- o224.Rotation = Vector3.new(-89.4499969, 89.7600021, 89.1600037)
- o224.Shape = Enum.PartType.Cylinder
- o224.Size = Vector3.new(1.01199996, 0.922058702, 0.922058702)
- o224.CFrame = CFrame.new(10.1560574, 2.27189064, -4.24587679, 6.20464998e-05, -0.00424231775, 0.999991417, -0.00494744815, 0.999978781, 0.00424258225, -0.999988258, -0.00494766561, 4.10565153e-05)
- o224.BottomSurface = Enum.SurfaceType.Smooth
- o224.TopSurface = Enum.SurfaceType.Smooth
- o224.Color = Color3.new(1, 0, 0)
- o224.Position = Vector3.new(10.1560574, 2.27189064, -4.24587679)
- o224.Orientation = Vector3.new(-0.239999995, 90, -0.280000001)
- o224.Color = Color3.new(1, 0, 0)
- o225.Name = "qCFrameWeldThingy"
- o225.Parent = o224
- o225.C1 = CFrame.new(0.185590744, -0.554248452, -0.0741219521, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o225.Part0 = o105
- o225.Part1 = o224
- o226.Name = "qRelativeCFrameWeldValue"
- o226.Parent = o224
- o226.Value = CFrame.new(0.185590744, -0.554248452, -0.0741219521, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o227.Parent = o104
- o227.Material = Enum.Material.Metal
- o227.BrickColor = BrickColor.new("ReaLLy black")
- o227.Position = Vector3.new(10.2540483, 1.84699631, -4.24376154)
- o227.Rotation = Vector3.new(-89.4499969, 89.7600021, 89.1600037)
- o227.Size = Vector3.new(1.13521099, 0.732394159, 1.08028138)
- o227.CFrame = CFrame.new(10.2540483, 1.84699631, -4.24376154, 6.20464998e-05, -0.00424231775, 0.999991417, -0.00494744815, 0.999978781, 0.00424258225, -0.999988258, -0.00494766561, 4.10565153e-05)
- o227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o227.Position = Vector3.new(10.2540483, 1.84699631, -4.24376154)
- o227.Orientation = Vector3.new(-0.239999995, 90, -0.280000001)
- o227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o228.Name = "qCFrameWeldThingy"
- o228.Parent = o227
- o228.C1 = CFrame.new(0.185597897, -0.128937006, -0.170309067, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o228.Part0 = o105
- o228.Part1 = o227
- o229.Name = "qRelativeCFrameWeldValue"
- o229.Parent = o227
- o229.Value = CFrame.new(0.185597897, -0.128937006, -0.170309067, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o230.Parent = o104
- o230.Material = Enum.Material.Metal
- o230.BrickColor = BrickColor.new("ReaLLy black")
- o230.Position = Vector3.new(10.23423, 2.20395327, -4.2455287)
- o230.Rotation = Vector3.new(-89.4499969, 89.7600021, 89.1600037)
- o230.Shape = Enum.PartType.Cylinder
- o230.Size = Vector3.new(1.14546466, 1.04366171, 1.04366171)
- o230.CFrame = CFrame.new(10.23423, 2.20395327, -4.2455287, 6.20464998e-05, -0.00424231775, 0.999991417, -0.00494744815, 0.999978781, 0.00424258225, -0.999988258, -0.00494766561, 4.10565153e-05)
- o230.BottomSurface = Enum.SurfaceType.Smooth
- o230.TopSurface = Enum.SurfaceType.Smooth
- o230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o230.Position = Vector3.new(10.23423, 2.20395327, -4.2455287)
- o230.Orientation = Vector3.new(-0.239999995, 90, -0.280000001)
- o230.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o231.Name = "qCFrameWeldThingy"
- o231.Parent = o230
- o231.C1 = CFrame.new(0.185597897, -0.485979199, -0.152005672, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- o231.Part0 = o105
- o231.Part1 = o230
- o232.Name = "qRelativeCFrameWeldValue"
- o232.Parent = o230
- o232.Value = CFrame.new(0.185597897, -0.485979199, -0.152005672, -1.00000048, 0, 0, 0, 0.999847949, -0.017436387, -0, -0.017436387, -0.999848366)
- --functions
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- local Create = LoadLibrary("RbxUtility").Create
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace
- })
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end
- },
- ["TimeSound"] = {
- Create = function(id, par, vol, pit, timepos)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- TimePosition = timepos,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["EchoSound"] = {
- Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
- coroutine.resume(coroutine.create(function()
- local Sas = Create("Sound"){
- Volume = vol,
- Name = "EffectSoundo",
- Pitch = pit or 1,
- SoundId = id,
- TimePosition = timepos,
- Parent = par or workspace,
- }
- local E = Create("EchoSoundEffect"){
- Delay = echodelay,
- Name = "Echo",
- Feedback = fedb,
- DryLevel = dryl,
- Parent = Sas,
- }
- wait()
- Sas:play()
- game:GetService("Debris"):AddItem(Sas, delays)
- end))
- end;
- };
- ["LongSound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 60)
- end))
- end;
- };
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return fp
- end
- },
- CreateTemplate = {}
- }
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function CreateGui(MODEOFGUI,ID,ROTATE,MOVE,COLOR,SIZE)
- local createdGui = false
- if createdGui == false then
- createdGui = true
- local gui = Instance.new("BillboardGui")
- local guiimage = Instance.new("ImageLabel")
- gui.Parent = tors
- gui.Size = UDim2.new(14.3233299, 0, 14.3233299, 0)
- guiimage.Parent = gui
- guiimage.BackgroundTransparency = 1
- guiimage.BorderColor3 = Color3.new(0, 0, 0)
- guiimage.Size = UDim2.new(1, 0, 1, 0)
- guiimage.Image = "rbxassetid://2076458450"
- guiimage.ImageColor3 = Color3.new(COLOR)
- if ROTATE == true then
- while createdGui == true do
- guiimage.Rotation = guiimage.Rotation + 15
- wait(0.01)
- end
- end
- if MOVE == true then
- while createdGui == true do
- guiimage.AbsoluteSize = Vector2.new(1 + 1,1 + 1)
- print("played")
- wait(0.01)
- end
- end
- if gui.Parent == nil then
- createdGui = false
- end
- end
- end
- function chatfunc(Text,font)
- local chat = coroutine.wrap(function()
- if char:FindFirstChild("TalkingBillBoard")~= nil then
- char:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local Bill = Instance.new("BillboardGui",hed)
- Bill.Size = UDim2.new(0,100,0,40)
- Bill.StudsOffset = Vector3.new(0,3,0)
- Bill.Name = "TalkingBillBoard"
- local Hehe = Instance.new("TextLabel",Bill)
- Hehe.BackgroundTransparency = 1
- Hehe.BorderSizePixel = 0
- Hehe.Text = Text
- Hehe.Font = font
- Hehe.TextSize = 40
- Hehe.TextStrokeTransparency = 0
- Hehe.TextColor3 = Color3.new(chatcolor)
- Hehe.TextStrokeColor3 = Color3.new(0,0,0)
- Hehe.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- while Hehe ~= nil do
- wait(0.01)
- Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- Hehe.Rotation = math.random(-2.5,2.5)
- end
- end))
- for i = 1,string.len(Text) do
- wait(0.01)
- Hehe.Text = string.sub(Text,1,i)
- end
- for i = 0, 1, .025 do
- wait(0.01)
- Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
- Hehe.TextStrokeTransparency = i
- Hehe.TextTransparency = i
- end
- Bill:Destroy()
- end)
- chat()
- end
- function warnedpeople(text,represfont,color,color2)
- if disably ~= true then
- CFuncs["Sound"].Create("rbxassetid://1208650519", char, 2,1) -- 1208650519
- CFuncs["Sound"].Create("rbxassetid://963718869", char, 0.8,1)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("Spinny")~= nil then
- v.PlayerGui:FindFirstChild("Spinny"):destroy()
- end
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "Spinny"
- local frm = Instance.new("Frame",scrg)
- frm.BackgroundTransparency = 0.25
- frm.BackgroundColor3 = color
- frm.BorderSizePixel = 0
- frm.Rotation = 45
- frm.Size = UDim2.new(3,0,0,100)
- frm.Position = UDim2.new(-4,0,0,0)
- local frm2 = frm:Clone()
- frm2.Parent = scrg
- frm2.BackgroundColor3 = color2
- frm2.Position = UDim2.new(-4.05,0,0,0)
- local imlb = Instance.new("ImageLabel",scrg)
- imlb.BackgroundTransparency = 1
- imlb.BackgroundColor3 = Color3.new(0,0,0)
- imlb.Image = "rbxassetid://2344851144"
- imlb.Size = UDim2.new(0,750,0,750)
- imlb.ImageColor3 = color2
- imlb.ImageTransparency = 0.25
- imlb.Position = UDim2.new(-2.5,0,-2.5,0)
- local imlb2 = imlb:Clone()
- imlb2.Image = "rbxassetid://2076458450"
- imlb2.Size = UDim2.new(1,0,1,0)
- imlb2.ImageColor3 = color
- imlb2.ImageTransparency = 0
- imlb2.Position = UDim2.new(0,0,0,0)
- local imlb3 = imlb:Clone()
- imlb3.Image = "rbxassetid://2312119891"
- imlb3.Size = UDim2.new(1,0,1,0)
- imlb3.ImageColor3 = color2
- imlb3.ImageTransparency = 0
- imlb3.Position = UDim2.new(0,0,0,0)
- local imlb4 = imlb:Clone()
- imlb4.Image = "rbxassetid://2092248396"
- imlb4.Size = UDim2.new(3,0,3,0)
- imlb3.ImageColor3 = color
- imlb4.ImageTransparency = 0
- imlb4.Position = UDim2.new(-1,0,-1,0)
- local imlb5 = imlb:Clone()
- imlb5.Image = "rbxassetid://2344870656"
- imlb5.Size = UDim2.new(10,0,10,0)
- imlb5.ImageColor3 = color2
- imlb5.ImageTransparency = 0
- imlb5.Position = UDim2.new(-4.5,0,-4.5,0)
- imlb2.Parent = imlb
- imlb3.Parent = imlb
- imlb4.Parent = imlb
- imlb5.Parent = imlb
- local txtlb2 = Instance.new("TextLabel",imlb)
- txtlb2.Font = represfont
- txtlb2.TextColor3 = color
- txtlb2.TextStrokeTransparency = 0
- txtlb2.BackgroundTransparency = 1
- txtlb2.TextStrokeColor3 = color2
- txtlb2.Text = text
- txtlb2.TextScaled = true
- txtlb2.Size = UDim2.new(1,0,1,0)
- txtlb2.Position = UDim2.new(0,0,0,0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- wait(0.01)
- if rainbowmode == true then
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.TextStrokeColor3 = Color3.new(r/255,g/255,b/255)
- txtlb2.TextColor3 = Color3.new(r/255,g/255,b/255)
- imlb.ImageColor3 = Color3.new(r/255,g/255,b/255)
- frm.BackgroundColor3 = Color3.new(r/255,g/255,b/255)
- frm2.BackgroundColor3 = Color3.new(r/255,g/255,b/255)
- txtlb2.TextStrokeColor3 = Color3.new(1,1,1)
- txtlb2.TextColor3 = Color3.new(r/255,g/255,b/255)
- imlb.ImageColor3 = Color3.new(r/255,g/255,b/255)
- imlb3.ImageColor3 = Color3.new(r/255,g/255,b/255)
- frm.BackgroundColor3 = Color3.new(r/255,g/255,b/255)
- frm2.BackgroundColor3 = Color3.new(r/255,g/255,b/255)
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- wait(0.01)
- if chaosmode == true then
- txtlb2.Rotation = math.random(-1,1)
- imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
- imlb.ImageColor3 = BrickColor.random().Color
- txtlb2.TextStrokeColor3 = BrickColor.random().Color
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while true do
- wait(0.01)
- if scrg.Parent ~= nil then
- fvalen = fvalen - 0.0001
- elseif scrg.Parent == nil then
- break
- end
- end
- end))
- local flol = -5
- local flil = 1.6
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- wait(0.01)
- flol = flol + 0.125
- flil = flil - 0.1
- frm.Size = frm.Size + UDim2.new(0.1,0,0,0)
- frm.Rotation = frm.Rotation - 0.25
- frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0)
- frm2.Rotation = frm.Rotation + 0.325
- imlb3.Rotation = imlb3.Rotation - 10
- imlb2.Rotation = imlb.Rotation + 7.5
- imlb.Rotation = imlb.Rotation + 5
- imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0)
- end
- for i = 0, 99 do
- wait(0.01)
- fval = fval + 0.05
- flol = flol + 0.005
- frm.Size = frm.Size + UDim2.new(0.005,0,0,0)
- frm.Rotation = frm.Rotation - 0.075
- frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.125
- imlb3.Rotation = imlb3.Rotation - 2
- imlb2.Rotation = imlb.Rotation + 1.5
- imlb.Rotation = imlb.Rotation + 1
- imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0)
- end
- local valinc = 0
- local vinc2 = 1
- for i = 0, 99 do
- wait(0.01)
- vinc2 = vinc2 + 0.25
- valinc = valinc + 0.0001
- flol = flol + valinc
- flil = flil + valinc
- txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2
- imlb3.Rotation = imlb3.Rotation - 2*vinc2
- imlb.Rotation = imlb.Rotation + 1*vinc2
- imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0)
- frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm.Rotation = frm.Rotation + 0.1*vinc2
- frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0)
- frm2.Rotation = frm2.Rotation + 0.225*vinc2
- frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075
- frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075
- imlb.ImageTransparency = imlb.ImageTransparency + 0.005
- imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01
- imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01
- imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01
- imlb5.ImageTransparency = imlb4.ImageTransparency + 0.01
- txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
- txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
- end
- scrg:Destroy()
- end))
- end))
- end
- end
- end
- function onChatted(msg)
- chatfunc(msg.." ",chatfont)
- end
- plr.Chatted:connect(onChatted)
- function Clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
- local TORSO = tors
- local HUM = hum
- if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
- coroutine.wrap(function()
- VT = Vector3.new
- Mrandom = math.random
- local A = TIME
- local B = INTENSITY
- local C = true
- local HUMANOID = hum
- local TIMER = A or 35
- local SHAKE = B or 5
- local FADE = C or true
- if HUMANOID then
- local FADER = SHAKE / TIMER
- for i = 1, TIMER do
- wait()
- HUMANOID.CameraOffset = VT(Mrandom(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, Mrandom(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, Mrandom(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
- end
- HUMANOID.CameraOffset = VT(0, 0, 0)
- end
- end)()
- end
- end
- function CreateParta(parent,transparency,reflectance,material,brickcolor)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = parent
- p.Size = Vector3.new(0.1,0.1,0.1)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateMesh(parent,meshtype,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = meshtype
- mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
- return mesh
- end
- function CreateSpecialMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.Scale = Vector3.new(x1,y1,z1)
- return mesh
- end
- function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
- mesh.Scale = Vector3.new(x1,y1,z1)
- mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
- return mesh
- end
- function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
- weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
- return weld
- end
- function randomizechaosids(id1,id2,id3)
- local randomizechaosid = math.random(1,3)
- if randomizechaosid == 1 then
- ids = id1
- end
- if randomizechaosid == 2 then
- ids = id2
- end
- if randomizechaosid == 3 then
- ids = id3
- end
- end
- function recolor(Color)
- maincolor = BrickColor.new(Color)
- o11.BrickColor = maincolor
- o14.BrickColor = maincolor
- o17.BrickColor = maincolor
- o20.BrickColor = maincolor
- o23.BrickColor = maincolor
- o26.BrickColor = maincolor
- o29.BrickColor = maincolor
- o32.BrickColor = maincolor
- o35.BrickColor = maincolor
- o86.BrickColor = maincolor
- o89.BrickColor = maincolor
- o92.BrickColor = maincolor
- o95.BrickColor = maincolor
- o105.BrickColor = maincolor
- o119.BrickColor = maincolor
- o131.BrickColor = maincolor
- o143.BrickColor = maincolor
- o146.BrickColor = maincolor
- o200.BrickColor = maincolor
- o206.BrickColor = maincolor
- o101.BrickColor = maincolor
- o188.BrickColor = maincolor
- o197.BrickColor = maincolor
- o224.BrickColor = maincolor
- end
- recolor("Black")
- function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
- RootJoint.C0 = Clerp(RootJoint.C0, table[1], speed)
- tors.Neck.C0 = Clerp(tors.Neck.C0, table[2], speed)
- RW.C0 = Clerp(RW.C0, table[3], speed)
- LW.C0 = Clerp(LW.C0, table[4], speed)
- RH.C0 = Clerp(RH.C0, table[5], speed)
- LH.C0 = Clerp(LH.C0, table[6], speed)
- if bool == true then
- if resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- tors.Neck.C1 = tors.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- end
- function unanchor()
- if UNANCHOR == true then
- g = char:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- function waveEff(bonuspeed,type,typeoftrans,pos,scale,value,value2,color)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- rngm.MeshId = "rbxassetid://20329976"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- wait(0.01)
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- end
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(5*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-5*bonuspeed/2),0)
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb,RA,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb2,LA,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local EffectsFold = Instance.new("Folder", char)
- EffectsFold.Name = "EffectsFolder"
- function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
- local type = type
- local rotenable = rotatingop
- local rng = Instance.new("Part", EffectsFold)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- if typeofshape == "Normal" then
- rngm.MeshId = "rbxassetid://662586858"
- elseif typeofshape == "Round" then
- rngm.MeshId = "rbxassetid://662585058"
- end
- rngm.Scale = scale
- local scaler2 = 1/10
- if type == "Add" then
- scaler2 = 1*value/10
- elseif type == "Divide" then
- scaler2 = 1/value/10
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- wait(0.01)
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed/10
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed/10
- end
- if rotenable == true then
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
- end
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
- end
- rng:Destroy()
- end))
- end
- function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", EffectsFold)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = vt(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- wait(0.01)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- --modes
- ModeOfGlitch = 1
- mouse.KeyDown:Connect(function(Key)
- if Key == "b" then
- if ModeOfGlitch == 1 then
- ModeOfGlitch = 2
- NewTheme("1564523997",3)
- recolor("Bright blue")
- chatcolor = "0, 0, 1"
- warnedpeople("TheUnstable Power Of F.A.X.","Fantasy",BrickColor.new("Bright blue").Color,BrickColor.new("Really black").Color)
- NewName("THE F.A.X. UNIVERSAL UNION",BrickColor.new("Bright blue").Color,"Garamond")
- hum.WalkSpeed = 40
- elseif ModeOfGlitch == 2 then
- ModeOfGlitch = 1
- hum.WalkSpeed = 8
- chatcolor = "Really red"
- NewTheme("614032233",2)
- NewName("SoliHem",BrickColor.new("Really red").Color,"Fantasy")
- recolor("Black")
- end
- elseif Key == "q" then
- if ModeOfGlitch == 1 then
- ModeOfGlitch = 3
- NewTheme("398987889",2)
- NewName("PureClarity",BrickColor.new("Really blue").Color,"Arcade")
- recolor("Really blue")
- chatcolor = "0, 0, 1"
- hum.WalkSpeed = 20
- elseif ModeOfGlitch == 3 then
- ModeOfGlitch = 1
- hum.WalkSpeed = 8
- chatcolor = "1, 0, 0"
- NewTheme("614032233",2)
- NewName("SoliHem",BrickColor.new("Really red").Color,"Fantasy")
- recolor("Black")
- end
- elseif Key == "g" then
- if ModeOfGlitch == 1 then
- ModeOfGlitch = 4
- NewName("Overpowered",BrickColor.new("Bright green").Color,"Arial")
- NewTheme("1402748531",3)
- hum.WalkSpeed = 18
- recolor("Bright green")
- chatcolor = "0.294118, 0.592157, 0.294118"
- elseif ModeOfGlitch == 4 then
- ModeOfGlitch = 1
- hum.WalkSpeed = 8
- chatcolor = "1, 0, 0"
- NewTheme("614032233",2)
- NewName("SoliHem",BrickColor.new("Really red").Color,"Fantasy")
- recolor("Black")
- end
- elseif Key == "h" then
- if ModeOfGlitch == 1 then
- ModeOfGlitch = 5
- NewName("Bye Bye",BrickColor.new("Crimson").Color,"Gotham")
- NewTheme("340106355",4)
- chatcolor = "0.592157, 0, 0"
- hum.WalkSpeed = 30
- recolor("Maroon")
- CreateGui("BillboardGui",2076458450,true,false,0,0,0)
- elseif ModeOfGlitch == 5 then
- ModeOfGlitch = 1
- hum.WalkSpeed = 8
- chatcolor = "1, 0, 0"
- tors.BillboardGui.Parent = nil
- NewTheme("614032233",2)
- NewName("SoliHem",BrickColor.new("Really red").Color,"Fantasy")
- recolor("Really red")
- end
- elseif Key == "u" then
- if ModeOfGlitch == 1 then
- ModeOfGlitch = 6
- NewName("Fragile",BrickColor.new("Cyan").Color,"Cartoon")
- NewTheme("927529620",4)
- chatcolor = "1, 0.4, 0.8"
- hum.WalkSpeed = 28
- recolor("Cyan")
- elseif ModeOfGlitch == 6 then
- ModeOfGlitch = 1
- hum.WalkSpeed = 8
- chatcolor = "1, 0, 0"
- NewTheme("614032233",2)
- NewName("SoliHem",BrickColor.new("Really red").Color,"Fantasy")
- recolor("Black")
- end
- elseif Key == "m" then
- if ModeOfGlitch == 1 then
- ModeOfGlitch = 700
- NewName("NaNo-X",BrickColor.new("Hot pink").Color,"Fantasy")
- NewTheme("511164015",4)
- hum.WalkSpeed = 90
- chatcolor = "0.0509804, 0.411765, 0.67451"
- recolor("Hot pink")
- CreateGui("BillboardGui",2076458450,true,false,BrickColor.new("Pink").Color)
- elseif ModeOfGlitch == 700 then
- ModeOfGlitch = 1
- hum.WalkSpeed = 8
- chatcolor = "1, 0, 0"
- tors.BillboardGui.Parent = nil
- NewTheme("614032233",2)
- NewName("SoliHem",BrickColor.new("Really red").Color,"Fantasy")
- recolor("Black")
- end
- elseif Key == "n" then
- if ModeOfGlitch == 5 then
- NewTheme("2781483981",3)
- chatfunc("He said over the payphone ",chatfont)
- wait(2)
- chatfunc("I try to keep my cool but ",chatfont)
- wait(2.5)
- chatfunc("My life turns in slow motion ",chatfont)
- wait(3.7)
- chatfunc("BYE BYE BABY BLUE!!! ","Fantasy")
- warnedpeople("Bye bye Baby Blue..","Fantasy",BrickColor.new("Really red").Color,BrickColor.new("Really blue").Color)
- chatfont = "Code"
- ModeOfGlitch = 50
- hum.WalkSpeed = 50
- NewName("Bye Bye Baby Blue",BrickColor.new("Really blue").Color,"Code")
- recolor("Really red")
- chatcolor = "0.0156863, 0.686275, 0.92549"
- tors.BillboardGui.Parent = nil
- CreateGui("BillboardGui","2076458450",true,false,0,0,1,1, 0, 1, 0)
- elseif ModeOfGlitch == 50 then
- ModeOfGlitch = 1
- hum.WalkSpeed = 8
- tors.BillboardGui.Parent = nil
- chatcolor = "1, 0, 0"
- NewTheme("614032233",2)
- NewName("SoliHem",BrickColor.new("Really red").Color,"Fantasy")
- recolor("Black")
- end
- elseif Key == "y" then
- if ModeOfGlitch == 1 then
- chatfont = "ArialBold"
- ModeOfGlitch = 8
- hum.WalkSpeed = 24
- NewName("EQUILIBRIUM",BrickColor.new("Institutional white").Color,"ArialBold")
- NewTheme(318062766,2)
- recolor("Institutional white")
- chatcolor = "0, 0, 0"
- CreateGui("BillboardGui","2076458450",true,false,0,0,0,1, 0, 1, 0)
- elseif ModeOfGlitch == 8 then
- ModeOfGlitch = 1
- hum.WalkSpeed = 8
- chatcolor = "1, 0, 0"
- tors.BillboardGui:Destroy()
- NewTheme("614032233",2)
- NewName("SoliHem",BrickColor.new("Really red").Color,"Fantasy")
- recolor("Black")
- end
- elseif Key == "v" then
- if ModeOfGlitch == 8 then
- chatfont = "Bodoni"
- warnedpeople("The Control Is Unstable","Fantasy",BrickColor.new("Institutional white").Color,BrickColor.new("Really black").Color)
- ModeOfGlitch = 80
- hum.WalkSpeed = 60
- NewName("UnControlable",BrickColor.new("Really black").Color,"ArialBold")
- NewTheme(2272275958,2)
- recolor("Institutional white")
- chatcolor = "1, 1, 1"
- CreateGui("BillboardGui","2076458450",true,false,BrickColor.new("White").Color)
- elseif ModeOfGlitch == 80 then
- ModeOfGlitch = 1
- hum.WalkSpeed = 8
- chatcolor = "1, 0, 0"
- tors.BillboardGui:Destroy()
- tors.BillboardGui:Destroy()
- NewTheme("614032233",2)
- NewName("SoliHem",BrickColor.new("Really red").Color,"Fantasy")
- recolor("Black")
- end
- elseif Key == "c" then
- if ModeOfGlitch == 1 then
- chatfont = "Bodoni"
- hum.WalkSpeed = 0
- ModeOfGlitch = nil
- maincolor = BrickColor.new("Dark stone grey")
- maincolor2 = BrickColor.new("Really red")
- NewTheme(183142252,4)
- wait(0.1)
- chatfunc("Riddle me this..",chatfont)
- for i = 0, 6, .1 do
- wait(0.01)
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,0,-1),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5+.2*math.cos(sine/16),-0)*angles(math.rad(0),0,-180),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- local rsiz = math.random(1,2)
- sphereMK(math.random(3,6),math.random(-25,25)/750,"Add",sorb.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,maincolor2,0)
- end
- chatfunc("Riddle me that..",chatfont)
- for i = 0, 6, .1 do
- wait(0.01)
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,0,1),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5+.2*math.cos(sine/16),-0)*angles(math.rad(0),0,-180),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5+.2*math.cos(sine/16),-0)*angles(math.rad(0),0,180),.1)
- local rsiz = math.random(1,2)
- sphereMK(math.random(3,6),math.random(-25,25)/750,"Add",sorb.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,maincolor2,0)
- sphereMK(math.random(3,6),math.random(-25,25)/750,"Add",sorb2.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,maincolor,0)
- end
- chatfunc("Who's afraid of the big black..",chatfont)
- for i = 0, 7, .1 do
- wait(0.01)
- RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),0,0),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
- end
- hum.WalkSpeed = 150
- warnedpeople("The Big Black...","Fantasy",BrickColor.new("Black").Color,BrickColor.new("Really black").Color)
- ModeOfGlitch = 100
- NewName("THE BIG BLACK",BrickColor.new("Really black").Color,"Bodoni")
- recolor("Dark stone grey")
- chatcolor = "0,0,0"
- CreateGui("BillboardGui","2076458450",true,false,BrickColor.new("White").Color)
- wait(0.5)
- elseif ModeOfGlitch == 100 then
- ModeOfGlitch = 1
- hum.WalkSpeed = 8
- chatcolor = "1,0,0"
- tors.BillboardGui:Destroy()
- NewTheme("614032233",2)
- NewName("SoliHem",BrickColor.new("Really red").Color,"Fantasy")
- recolor("Black")
- end
- elseif Key == "r" then
- if ModeOfGlitch == 1 then
- local colorr = BrickColor.Random().Color
- randomizechaosids("1252073277","1138145518","873998498")
- chatfont = "Garamond"
- print(chatfont ..",".. ids)
- ModeOfGlitch = 9
- hum.WalkSpeed = 60
- NewName("ChAoS",colorr,"ArialBold")
- NewTheme(ids,2.5)
- recolor(colorr)
- chatcolor = "1, 1, 1"
- elseif ModeOfGlitch == 9 then
- ModeOfGlitch = 1
- hum.WalkSpeed = 8
- chatcolor = "1, 0, 0"
- NewTheme("614032233",2)
- NewName("SoliHem",BrickColor.new("Really red").Color,"Fantasy")
- recolor("Black")
- end
- elseif Key == "x" then
- if ModeOfGlitch == 9 then
- NewTheme(1838943441,2.5)
- chatfunc("You're a real monster now",chatfont)
- wait(1.5)
- chatfunc("and that means you're playing in the big leagues",chatfont)
- wait(2.2)
- chatfunc("with the big boys",chatfont)
- wait(3)
- chatfunc("I got fifty years of missed Halloweens all smushed up tight inside me",chatfont)
- wait(3)
- chatfunc("just bursting to get out",chatfont)
- wait(3)
- chatfunc("This isn't just any night; IT'S OUR NIGHT",chatfont)
- wait(3)
- chatfunc("And when the time comes, WE GOT'S TERRIFY",chatfont)
- wait(3)
- chatfont = "Fantasy"
- warnedpeople("In My Hands,The World Is Death..","Fantasy",BrickColor.new("Cocoa").Color,BrickColor.new("Really black").Color)
- ModeOfGlitch = 90 --'s
- hum.WalkSpeed = 170
- NewName("cHaOtIc DeStRoYeR",BrickColor.new("Really red").Color,"Fantasy")
- recolor("Maroon")
- chatcolor = "1, 1, 1"
- CreateGui("BillboardGui","2076458450",true,false,BrickColor.new("Dark indigo").Color)
- elseif ModeOfGlitch == 90 then
- ModeOfGlitch = 1
- hum.WalkSpeed = 8
- chatcolor = "1, 0, 0"
- tors.BillboardGui:Destroy()
- NewTheme("614032233",2)
- NewName("SoliHem",BrickColor.new("Really red").Color,"Fantasy")
- recolor("Black")
- end
- elseif Key == "t" then
- if ModeOfGlitch == 1 then
- NewTheme(661079869,2)
- chatfont = "ArialBold"
- ModeOfGlitch = 10
- hum.WalkSpeed = 24
- NewName("PureMercy",BrickColor.new("Bright yellow").Color,"Fantasy")
- recolor("Bright yellow")
- maincolor2 = "Institutional white"
- chatcolor = "0, 0, 0"
- CreateGui("BillboardGui","2076458450",true,false,BrickColor.new("Bright yellow").Color,1, 0, 1, 0)
- elseif ModeOfGlitch == 10 then
- ModeOfGlitch = 1
- hum.WalkSpeed = 8
- chatcolor = "1, 0, 0"
- tors.BillboardGui:Destroy()
- NewTheme("614032233",2)
- NewName("SoliHem",BrickColor.new("Really red").Color,"Fantasy")
- recolor("Black")
- end
- elseif Key == "l" then
- if ModeOfGlitch == 10 then
- NewTheme(1505487022,2)
- wait(1)
- chatfunc("The Justice Must Keep Alive",chatfont)
- wait(3)
- chatfunc("And You Will..",chatfont)
- wait(3)
- chatfunc("BE THE FOOD","Fantasy")
- wait(2)
- warnedpeople("The Justice Must Be Done..","Fantasy",BrickColor.new("Bright yellow").Color,BrickColor.new("Really black").Color)
- chatfont = "Fantasy"
- ModeOfGlitch = 1000
- hum.WalkSpeed = 80
- NewName("FALLEN-X",BrickColor.new("Bright yellow").Color,"Fantasy")
- maincolor2 = BrickColor.new("Institutional white")
- recolor("Bright yellow")
- chatcolor = "0, 0, 0"
- CreateGui("BillboardGui","2076458450",true,false,BrickColor.new("Institutional white").Color,1, 0, 1, 0)
- elseif ModeOfGlitch == 1000 then
- ModeOfGlitch = 1
- hum.WalkSpeed = 8
- chatcolor = "1, 0, 0"
- tors.BillboardGui:Destroy()
- tors.BillboardGui:Destroy()
- NewTheme("614032233",2)
- NewName("SoliHem",BrickColor.new("Really red").Color,"Fantasy")
- recolor("Black")
- end
- elseif Key == "f" then
- if ModeOfGlitch == 1 then
- NewTheme(1030177093,2)
- chatfont = "Arial"
- ModeOfGlitch = 11
- hum.WalkSpeed = 18
- NewName("Chill",BrickColor.new("Institutional white").Color,"Arial")
- maincolor2 = BrickColor.new("Institutional white")
- recolor("Institutional white")
- chatcolor = "0, 0, 0"
- elseif ModeOfGlitch == 11 then
- ModeOfGlitch = 1
- hum.WalkSpeed = 8
- chatcolor = "1, 0, 0"
- NewTheme("614032233",2)
- NewName("SoliHem",BrickColor.new("Really red").Color,"Fantasy")
- recolor("Black")
- end
- elseif Key == "z" then
- if ModeOfGlitch == 11 then
- NewTheme(3221715410,3)
- wait(2)
- chatfunc("everybody is on",chatfont)
- wait(4)
- chatfunc("i dont will rest",chatfont)
- wait(6)
- chatfunc("Its The Dark Side",chatfont)
- wait(9)
- chatfunc("Come on, we have to animate this up",chatfont)
- wait(5)
- chatfunc("All this will end soon",chatfont)
- wait(2.5)
- chatfunc("IM OUT OF OPTIONS,STOP WITH AY",chatfont)
- chatfont = "Fantasy"
- ModeOfGlitch = 110
- hum.WalkSpeed = 80
- warnedpeople("Stress Is A Mode Of Life..","Fantasy",BrickColor.new("Cocoa").Color,BrickColor.new("Really red").Color)
- NewName("Stressed",BrickColor.new("Cocoa").Color,"Fantasy")
- maincolor2 = BrickColor.new("Really red")
- recolor("Cocoa")
- chatcolor = "0, 0, 0"
- CreateGui("BillboardGui","2076458450",true,false,BrickColor.new("Institutional white").Color,1, 0, 1, 0)
- elseif ModeOfGlitch == 110 then
- ModeOfGlitch = 1
- hum.WalkSpeed = 8
- tors.BillboardGui:Destroy()
- tors.BillboardGui:Destroy()
- chatcolor = "1, 0, 0"
- NewTheme("614032233",2)
- NewName("SoliHem",BrickColor.new("Really red").Color,"Fantasy")
- recolor("Black")
- end
- elseif Key == "e" then
- if ModeOfGlitch == 1 then
- NewTheme(1283869370,2)
- chatfont = "Garamond"
- ModeOfGlitch = 12
- hum.WalkSpeed = 18
- NewName("Corrupted",BrickColor.new("Royal purple").Color,"Arial")
- maincolor2 = BrickColor.new("Royal purple")
- recolor("Royal purple")
- chatcolor = "0, 0, 0"
- elseif ModeOfGlitch == 12 then
- ModeOfGlitch = 1
- hum.WalkSpeed = 8
- chatcolor = "1, 0, 0"
- NewTheme("614032233",2)
- NewName("SoliHem",BrickColor.new("Really red").Color,"Fantasy")
- recolor("Black")
- end
- end
- end)
- --attacks
- mouse.KeyDown:Connect(function(Key)
- if Key == "e" then
- if ModeOfGlitch == 2 then
- print("faired")
- end
- end
- end)
- --Animations
- local equipped = false
- local idle = 0
- local change = 1
- local val = 0
- local toim = 0
- local idleanim = 0.4
- hum.WalkSpeed = 8
- hum.MaxHealth = "inf"
- hum.Health = "inf"
- hum.Animator.Parent = nil
- while true do
- wait(0.001)
- sine = sine + change
- local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = root.Velocity.y
- hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if 1 < root.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- change = 1
- if attack == false and ModeOfGlitch == 1 or ModeOfGlitch == 3 or ModeOfGlitch == 4 or ModeOfGlitch == 5 or ModeOfGlitch == 6 or ModeOfGlitch == 700 or ModeOfGlitch == 8 or ModeOfGlitch == 9 then
- RootJoint.C0 = Clerp(RootJoint.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
- tors.Neck.C0 = Clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
- RW.C0 = Clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
- LW.C0 = Clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
- LH.C0=Clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
- RH.C0=Clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
- end
- elseif -1 > root.Velocity.y and hitfloor == nil then
- Anim = "FaLL"
- change = 1
- if attack == false and ModeOfGlitch == 1 or ModeOfGlitch == 3 or ModeOfGlitch == 4 or ModeOfGlitch == 5 or ModeOfGlitch == 6 or ModeOfGlitch == 700 or ModeOfGlitch == 8 or ModeOfGlitch == 9 then
- RootJoint.C0 = Clerp(RootJoint.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
- tors.Neck.C0 = Clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
- RW.C0 = Clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
- LW.C0 = Clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
- LH.C0 = Clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
- RH.C0 = Clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
- elseif attack == false and ModeOfGlitch == 50 then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),4 + 0.05 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-20)),.1)
- tors.Neck.C0 = Clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
- RW.C0 = Clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
- LW.C0 = Clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
- LH.C0 = Clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
- RH.C0 = Clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
- elseif attack == false and ModeOfGlitch == 100 or ModeOfGlitch == 1000 then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,9+.2*math.cos(sine/16)),.1)
- tors.Neck.C0 = Clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
- RW.C0 = Clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
- LW.C0 = Clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
- LH.C0 = Clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
- RH.C0 = Clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
- elseif attack == false and ModeOfGlitch == 80 then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),7 + 0.5 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-40)),.1)
- tors.Neck.C0 = Clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
- RW.C0 = Clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
- LW.C0 = Clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
- LH.C0 = Clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
- RH.C0 = Clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
- elseif attack == false and ModeOfGlitch == 80 then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),13 + 1 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-40)),.1)
- tors.Neck.C0 = Clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
- RW.C0 = Clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
- LW.C0 = Clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
- LH.C0 = Clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
- RH.C0 = Clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
- end
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- change = 1
- if attack == false and ModeOfGlitch == 1 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-10 - 2.5 * math.cos(sine / 32)),math.rad(-20),math.rad(0)),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-10 + 2.5 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.1 * math.cos(sine / 32))*angles(math.rad(10 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(20)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 2.5 * math.cos(sine / 32)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(-20 - 5 * math.cos(sine / 0.465))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10),math.rad(-20),math.rad(30 + 2.5 * math.cos(sine / 25))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(25)),.1)
- elseif attack == false and ModeOfGlitch == 2 then
- RootJoint.C0 = Clerp(RootJoint.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
- tors.Neck.C0 = Clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
- RH.C0 = Clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
- LH.C0 = Clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
- RW.C0 = Clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
- LW.C0 = Clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
- elseif attack == false and ModeOfGlitch == 3 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
- RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
- LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
- elseif attack == false and ModeOfGlitch == 4 then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 + 2 * math.cos(sine / 40)),math.rad(-15),math.rad(0 + 2 * math.cos(sine / 20))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 20) - 0.02 * math.cos(sine / 40),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 - 2 * math.cos(sine / 40)),math.rad(1),math.rad(0 - 2 * math.cos(sine / 20))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.02 * math.cos(sine / 40),0 - 0.02 * math.cos(sine / 40),-0.05 - 0.05 * math.cos(sine / 20))*angles(math.rad(0 + 2 * math.cos(sine / 20)),math.rad(0 + 2 * math.cos(sine / 40)),math.rad(30 + 3 * math.cos(sine / 40))),.1)
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(2),math.rad(0 - 7 * math.cos(sine / 40)),math.rad(-30 - 3 * math.cos(sine / 40))),.1)
- RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-6 + 5 * math.cos(sine / 26)),math.rad(-10 - 6 * math.cos(sine / 24)),math.rad(13 - 5 * math.cos(sine / 34))),.1)
- LW.C0=clerp(LW.C0,cf(-1.4,0.5 + 0.05 * math.cos(sine / 28),0.1)*angles(math.rad(-13 - 1 * math.cos(sine / 25)),math.rad(10 + 2 * math.cos(sine / 24)),math.rad(10 + 2 * math.cos(sine / 34))),.1)
- elseif attack == false and ModeOfGlitch == 5 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(-10 + 5 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1.25),math.rad(0),math.rad(6 + 2 * math.cos(sine / 34))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 2 * math.cos(sine / 34)),math.rad(0),math.rad(-26 + 2 * math.cos(sine / 44))),.1)
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(20 - 1 * math.cos(sine / 28)),math.rad(-5 + 3 * math.cos(sine / 47)),math.rad(26 - 2 * math.cos(sine / 44))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-2 - 3 * math.cos(sine / 30)),math.rad(25 - 3 * math.cos(sine / 38)),math.rad(28 - 6 * math.cos(sine / 34))),.1)
- LW.C0=clerp(LW.C0,cf(-0.95,0.65 + 0.075 * math.cos(sine / 28),-0.65)*angles(math.rad(90 + 2 * math.cos(sine / 73)),math.rad(25 + 5 * math.cos(sine / 24)),math.rad(73 - 3 * math.cos(sine / 65))),.1)
- elseif attack == false and ModeOfGlitch == 6 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(2),math.rad(0),math.rad(-15 + 6 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(7.5 - 4 * math.cos(sine / 47))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 3 * math.cos(sine / 34)),math.rad(0),math.rad(-1 + 4 * math.cos(sine / 62))),.1)
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(10 - 3 * math.cos(sine / 28)),math.rad(5 - 6 * math.cos(sine / 79)),math.rad(1 - 4 * math.cos(sine / 62))),.1)
- RW.C0=clerp(RW.C0,cf(0.85,0.5 + 0.01 * math.cos(sine / 28),-0.65)*angles(math.rad(38 + 2 * math.cos(sine / 33)),math.rad(0),math.rad(-95 - 3 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.01 * math.cos(sine / 28),-0.65)*angles(math.rad(45 - 3 * math.cos(sine / 37)),math.rad(0),math.rad(80 + 5 * math.cos(sine / 30))),.1)
- elseif attack == false and ModeOfGlitch == 700 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(19 + 8 * math.cos(sine / 62)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-20 - 3 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(3 - 1 * math.cos(sine / 55)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(26 + 5 * math.cos(sine / 41))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(-13 - 2 * math.cos(sine / 32)),math.rad(3),math.rad(10 - 4 * math.cos(sine / 67))),.1)
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(23 - 8 * math.cos(sine / 37)),math.rad(-21 + 2 * math.cos(sine / 58)),math.rad(-10 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 14 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(35 - 8 * math.cos(sine / 51))),.1)
- elseif attack == false and ModeOfGlitch == 50 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),4 + 0.05 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-20)),.1)
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(20 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 + 3 * math.cos(sine / 43)),math.rad(-16 - 5 * math.cos(sine / 52)),math.rad(13 + 9 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(90 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(90 - 4 * math.cos(sine / 45))),.1)
- elseif attack == false and ModeOfGlitch == 8 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(2),math.rad(0),math.rad(-10 + 4 * math.cos(sine / 34))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(5 + 2 * math.cos(sine / 34))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 2 * math.cos(sine / 34)),math.rad(0),math.rad(-5 - 2 * math.cos(sine / 53))),.1)
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(10 - 1 * math.cos(sine / 28)),math.rad(2 + 3 * math.cos(sine / 41)),math.rad(5 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-2 - 4 * math.cos(sine / 28)),math.rad(0),math.rad(14 + 8 * math.cos(sine / 28))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(5 + 3 * math.cos(sine / 46)),math.rad(10 + 5 * math.cos(sine / 52)),math.rad(-15 - 6 * math.cos(sine / 28))),.1)
- elseif attack == false and ModeOfGlitch == 80 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),7 + 0.5 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-40)),.1)
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(40 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1,0.3 + 0.050 * math.cos(sine / 45),-0.5)*angles(math.rad(90 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(-90 - 4 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.8)*angles(math.rad(90 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(90 - 4 * math.cos(sine / 45))),.1)
- elseif attack == false and ModeOfGlitch == 100 or ModeOfGlitch == 1000 then
- RH.C0=clerp(RH.C0,cf(1,0-.2*math.cos(sine/1000),-0.7)*angles(-0.1,math.rad(90),0),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/1000),.05)*angles(-0.1,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,9+.2*math.cos(sine/16)),.1)*angles(math.rad(1),math.rad(0),math.rad(0))
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,math.rad(-25),0)*angles(math.rad(0 - 25 * math.cos(sine / 0.1164)),math.rad(0 - 30 * math.cos(sine / 0.25)),math.rad(0 - 30 * math.cos(sine / 0.465))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.6+.2*math.cos(sine/16),-0)*angles(math.rad(0),0,math.rad(90)),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5+.2*math.cos(sine/16),-0)*angles(math.rad(0),0,math.rad(-90)),.1)
- local rsiz = math.random(1,2)
- sphereMK(math.random(3,6),math.random(-25,25)/750,"Add",sorb.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,maincolor2,0)
- sphereMK(math.random(3,6),math.random(-25,25)/750,"Add",sorb2.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,maincolor,0)
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,50)/250,maincolor)
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,50)/250,maincolor2)
- elseif attack == false and ModeOfGlitch == 9 then
- local snap = math.random(1,5)
- if snap == 1 then
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6)
- RW.C0=clerp(RW.C0,cf(2.5,0.5 + 0.008 * math.cos(sine / 45),0)*angles(math.rad(25 + 5 * math.cos(sine / 74) + math.random(-1,1)),math.rad(1 - 3 * math.cos(sine / 53) + math.random(-1,1)),math.rad(1 + 3 * math.cos(sine / 45) + math.random(-1,1))),.6)
- LW.C0=clerp(LW.C0,cf(-2.5,0.5 + 0.008 * math.cos(sine / 45),0)*angles(math.rad(25 - 3 * math.cos(sine / 73) + math.random(-1,1)),math.rad(2 - 1 * math.cos(sine / 55) + math.random(-1,1)),math.rad(-3 - 3 * math.cos(sine / 45) + math.random(-1,1))),.6)
- end
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(25 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-25 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(25 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(25 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(1 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(25 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-3 - 3 * math.cos(sine / 45))),.1)
- elseif attack == false and ModeOfGlitch == 90 then
- RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),13 + 1 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-40)),.1)
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(40 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.01 * math.cos(sine / 28),0)*angles(math.rad(15 + 5 * math.cos(sine / 33)),math.rad(15 + 6 * math.cos(sine / 38)),math.rad(-10 - 3 * math.cos(sine / 42))),.1)
- LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.05 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 3 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 5 * math.cos(sine / 28))),.1)
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("Neon orange"))
- elseif attack == false and ModeOfGlitch == 10 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 - 2 * math.cos(sine / 32))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(10 + 2 * math.cos(sine / 53))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(2 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(8 + 3 * math.cos(sine / 45))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(5 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-14 - 3 * math.cos(sine / 45))),.1)
- local rsiz = math.random(1,3)
- sphereMK(math.random(3,6),math.random(-25,25)/750,"Add",sorb2.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,maincolor,0)
- sphereMK(math.random(6,9),math.random(-10,10)/750,"Add",sorb2.CFrame*CFrame.new(math.random(-5,5)/50,math.random(-5,5)/50,math.random(-5,5)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/3,rsiz/3,rsiz/3,0,maincolor,0)
- elseif attack == false and ModeOfGlitch == 11 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, 1 + 0.5 * math.cos(sine / 20)) * angles(math.rad(-60 + 2.5 * math.sin(sine / 12)), math.rad(0), math.rad(5 + 1 * math.sin(sine / 12))), .1)
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0) * angles(math.rad(0 + 4.5 * math.sin(sine / 12)), math.rad(0), math.rad(-5 - 2.5 * math.sin(sine / 12))), .1)
- RW.C0 = clerp(RW.C0, CF(1.15, 0.50 + 0.05 * math.cos(sine / 12), 0.4) * angles(math.rad(-160), math.rad(0 - 2.5 * math.sin(sine / 12)), math.rad(-45 + 7.5 * math.sin(sine / 12))), .1)
- LW.C0 = clerp(LW.C0, CF(-1.15, 0.50 + 0.05 * math.cos(sine / 12), 0.4) * angles(math.rad(-160), math.rad(0 + 2.5 * math.sin(sine / 12)), math.rad(45 - 7.5 * math.sin(sine / 12))), .1)
- RH.C0 = clerp(RH.C0, CF(1, -1 - 0.15 * math.cos(sine / 12), -0.05) * angles(math.rad(35 - 7.5 * math.sin(sine / 12)), math.rad(75), math.rad(0)) * angles(math.rad(-8 - 2.5 * math.sin(sine / 12)), math.rad(0), math.rad(0)), .1)
- LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.15 * math.cos(sine / 12), -0.05) * angles(math.rad(35 - 7.5 * math.sin(sine / 12)), math.rad(-90), math.rad(0)) * angles(math.rad(-8 - 2.5 * math.sin(sine / 12)), math.rad(0), math.rad(0)), .1)
- waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.001,5),0.01,0.015,maincolor)
- elseif attack == false and ModeOfGlitch == 110 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 9 + .2* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
- LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
- RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,50)/250,maincolor)
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,50)/250,maincolor2)
- elseif attack == false and ModeOfGlitch == 12 then
- RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
- LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
- end
- elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
- Anim = "Walk"
- change = 2.6
- if attack == false and ModeOfGlitch == 1 then
- LH.C0=clerp(LH.C0,cf(-1,-0.85,-0.15 + 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 25 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.15 - 0.1 * math.cos(sine / 4))*angles(math.rad(5),math.rad(0),math.rad(0 - 5 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 5 * math.cos(sine / 0.325)),math.rad(0 - 5 * math.cos(sine / 0.25)),math.rad(0 + 5 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 45 * math.cos(sine / 8)),math.rad(0),math.rad(10 - 10 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(25)),.1)
- elseif attack == false and ModeOfGlitch == 3 or ModeOfGlitch == 2 or ModeOfGlitch == 10 or ModeOfGlitch == 12 then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 - 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 5 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1)
- elseif attack == false and ModeOfGlitch == 4 then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 10 * math.cos(sine / 8)),math.rad(0 + 65 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 10 * math.cos(sine / 8)),math.rad(0 + 65 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.1,-0.05 + 0.05 * math.cos(sine / 4))*angles(math.rad(15 - 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 10 * math.cos(sine / 8))),.1)
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15 + 3 * math.cos(sine / 4)),math.rad(0 - 10 * math.cos(sine / 8)),math.rad(0 - hed.RotVelocity.Y*2.5 + 10 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 80 * math.cos(sine / 8)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 80 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1)
- elseif attack == false and ModeOfGlitch == 700 then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 ,-5 + 0.15 * math.cos(sine / 3))*angles(math.rad(25 - 4 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - root.RotVelocity.Y - 1 * math.cos(sine / 6))),.1)
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-6 + 2 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 1 * math.cos(sine / 6))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(-10),math.rad(7 + 5 * math.cos(sine / 6))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(10),math.rad(-7 - 5 * math.cos(sine / 6))),.1)
- elseif attack == false and ModeOfGlitch == 8 then
- RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 10 * math.cos(sine / 8)),math.rad(0 + 65 * math.cos(sine / 8))),.1)
- LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 10 * math.cos(sine / 8)),math.rad(0 + 65 * math.cos(sine / 8))),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.1,-0.05 + 0.05 * math.cos(sine / 4))*angles(math.rad(15 - 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 10 * math.cos(sine / 8))),.1)
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15 + 3 * math.cos(sine / 4)),math.rad(0 - 10 * math.cos(sine / 8)),math.rad(0 - hed.RotVelocity.Y*2.5 + 10 * math.cos(sine / 8))),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 80 * math.cos(sine / 8)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 4))),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 80 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1)
- elseif attack == false and ModeOfGlitch == 11 then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, 1 + 0.5 * math.cos(sine / 20)) * angles(math.rad(-60 + 2.5 * math.sin(sine / 12)), math.rad(0), math.rad(5 + 1 * math.sin(sine / 12))), .1)
- Neck.C0 = clerp(Neck.C0, necko * CF(0, 0, 0) * angles(math.rad(0 + 4.5 * math.sin(sine / 12)), math.rad(0), math.rad(-5 - 2.5 * math.sin(sine / 12))), .1)
- RW.C0 = clerp(RW.C0, CF(1.15, 0.50 + 0.05 * math.cos(sine / 12), 0.4) * angles(math.rad(-160), math.rad(0 - 2.5 * math.sin(sine / 12)), math.rad(-45 + 7.5 * math.sin(sine / 12))), .1)
- LW.C0 = clerp(LW.C0, CF(-1.15, 0.50 + 0.05 * math.cos(sine / 12), 0.4) * angles(math.rad(-160), math.rad(0 + 2.5 * math.sin(sine / 12)), math.rad(45 - 7.5 * math.sin(sine / 12))), .1)
- RH.C0 = clerp(RH.C0, CF(1, -1 - 0.15 * math.cos(sine / 12), -0.05) * angles(math.rad(35 - 7.5 * math.sin(sine / 12)), math.rad(75), math.rad(0)) * angles(math.rad(-8 - 2.5 * math.sin(sine / 12)), math.rad(0), math.rad(0)), .1)
- LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.15 * math.cos(sine / 12), -0.05) * angles(math.rad(35 - 7.5 * math.sin(sine / 12)), math.rad(-90), math.rad(0)) * angles(math.rad(-8 - 2.5 * math.sin(sine / 12)), math.rad(0), math.rad(0)), .1)
- waveEff(5,"Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(5,0.001,5),0.01,0.015,maincolor)
- end
- elseif torvel >= 25 and hitfloor ~= nil then
- Anim = "Sprint"
- change = 3
- if attack == false and ModeOfGlitch == 1 or ModeOfGlitch == 3 or ModeOfGlitch == 4 or ModeOfGlitch == 5 or ModeOfGlitch == 9 then
- RootJoint.C0 = Clerp(RootJoint.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
- tors.Neck.C0 = Clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
- RH.C0 = Clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - RL.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- LH.C0 = Clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + LL.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- RW.C0 = Clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - RA.RotVelocity.Y / 75), 0.15)
- LW.C0 = Clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + LA.RotVelocity.Y / 75), 0.15)
- elseif attack == false and ModeOfGlitch == 5 or ModeOfGlitch == 6 or ModeOfGlitch == 2 or ModeOfGlitch == 700 or ModeOfGlitch == 8 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- elseif attack == false and ModeOfGlitch == 50 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,4 + 0.5 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- elseif attack == false and ModeOfGlitch == 80 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),7 + 0.5 * math.cos(sine / 32))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- elseif attack == false and ModeOfGlitch == 100 or ModeOfGlitch == 1000 or ModeOfGlitch == 110 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),9 + .2 * math.cos(sine / 32))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- if ModeOfGlitch == 100 then
- local rsiz = math.random(1,2)
- sphereMK(math.random(3,6),math.random(-25,25)/750,"Add",sorb.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,maincolor2,0)
- sphereMK(math.random(3,6),math.random(-25,25)/750,"Add",sorb2.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,maincolor,0)
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,50)/250,maincolor)
- elseif ModeOfGlitch == 1000 then
- local rsiz = math.random(1,2)
- sphereMK(math.random(3,6),math.random(-25,25)/750,"Add",sorb.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,maincolor2,0)
- sphereMK(math.random(3,6),math.random(-25,25)/750,"Add",sorb2.CFrame*CFrame.new(math.random(-20,20)/50,math.random(-20,20)/50,math.random(-20,20)/50)*CFrame.Angles(math.rad(90 + math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),rsiz/10,rsiz/10,rsiz/10,0,maincolor,0)
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,50)/250,maincolor)
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,50)/250,maincolor2)
- end
- end
- elseif attack == false and ModeOfGlitch == 90 then
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),13 + .1 * math.cos(sine / 32))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,50)/250,BrickColor.new("Neon orange"))
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local DeLAy = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if 1 >= Thing[1].TRAnsparency then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.RAndom(-50, 50), math.RAndom(-50, 50), math.RAndom(-50, 50))
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].TRAnsparency = Thing[1].TRAnsparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].TRAnsparency = Thing[1].TRAnsparency + Thing[3]
- elseif Thing[2] == "Block3" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.RAndom(-50, 50), math.RAndom(-50, 50), math.RAndom(-50, 50)) + Vector3.new(0, 0.15, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].TRAnsparency = Thing[1].TRAnsparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].TRAnsparency = Thing[1].TRAnsparency + Thing[3]
- elseif Thing[2] == "Blood" then
- local Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].TRAnsparency = Thing[1].TRAnsparency + Thing[3]
- elseif Thing[2] == "Elec" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].TRAnsparency = Thing[1].TRAnsparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].TRAnsparency = Thing[1].TRAnsparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].TRAnsparency = Thing[1].TRAnsparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- ------------
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