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- Ply = game.Players.LocalPlayer
- --FIXED WITH TRIGECTORY's CheatSheet--
- cheatsheetplr = game.Players.LocalPlayer
- i = Instance.new("NumberValue", cheatsheetplr )
- i.Name = "FPSCH"
- Bin = Instance.new("HopperBin", cheatsheetplr .Backpack)
- script.Parent = Bin
- local cf = CFrame.new
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- RW = Create("Weld")({Name = "Right Shoulder", Part0 = Tor, C0 = CFrame.new(1.5, 0.5, 0), C1 = CFrame.new(0, 0.5,
- 0), Part1 = RA, Parent = Tor})
- LW = Create("Weld")({Name = "Left Shoulder", Part0 = Tor, C0 = CFrame.new(-1.5, 0.5, 0), C1 = CFrame.new(0, 0.5,
- 0), Part1 = LA, Parent = Tor})
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- local effectz = Instance.new('Model', Character)
- effectz.Name = "effects"
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- xenabled=true cenabled=true venabled=true zenabled=true
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- cam=workspace.CurrentCamera
- RocketTarget=nil
- Targetting=false
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- if Player.FPSCH.Value==true then
- frame = 1/60
- else
- frame=1/30
- end
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function pwait(num)
- if num==0 or num==nil then
- game:service'RunService'.Heartbeat:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Heartbeat:wait(0)
- end
- end
- end
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- local fengui=it("GuiMain")
- fengui.Parent=Player.PlayerGui
- fengui.Name="WeaponGUI"
- local fenframe1=it("TextLabel")
- fenframe1.Parent=fengui
- fenframe1.BackgroundColor3=Color3.new(50/255,50/255,50/255)
- fenframe1.BackgroundTransparency=0.3
- fenframe1.BorderSizePixel=5
- fenframe1.BorderColor3=Color3.new(1,1,1)
- fenframe1.Size=UDim2.new(0.05, 0, 0.1, 0)
- fenframe1.Position=UDim2.new(0.325,0,0.7,0)
- fenframe1.Text="Z"
- fenframe1.TextWrapped=true
- fenframe1.FontSize=7
- fenframe1.TextColor3=Color3.new(1,1,1)
- local fenframe1a=it("TextLabel")
- fenframe1a.Parent=fengui
- fenframe1a.BackgroundColor3=Color3.new(200/255,200/255,200/255)
- fenframe1a.BackgroundTransparency=0.3
- fenframe1a.BorderSizePixel=5
- fenframe1a.BorderColor3=Color3.new(1,1,1)
- fenframe1a.Size=UDim2.new(0.05, 0, 0.1, 0)
- fenframe1a.Position=UDim2.new(0.325,0,0.7,0)
- fenframe1a.Text=""
- local fenframe2=it("TextLabel")
- fenframe2.Parent=fengui
- fenframe2.BackgroundColor3=Color3.new(50/255,50/255,50/255)
- fenframe2.BackgroundTransparency=0.3
- fenframe2.BorderSizePixel=5
- fenframe2.BorderColor3=Color3.new(1,1,1)
- fenframe2.Size=UDim2.new(0.05, 0, 0.1, 0)
- fenframe2.Position=UDim2.new(0.425,0,0.7,0)
- fenframe2.Text="X"
- fenframe2.TextWrapped=true
- fenframe2.FontSize=7
- fenframe2.TextColor3=Color3.new(1,1,1)
- local fenframe2a=it("TextLabel")
- fenframe2a.Parent=fengui
- fenframe2a.BackgroundColor3=Color3.new(200/255,200/255,200/255)
- fenframe2a.BackgroundTransparency=0.3
- fenframe2a.BorderSizePixel=5
- fenframe2a.BorderColor3=Color3.new(1,1,1)
- fenframe2a.Size=UDim2.new(0.05, 0, 0.1, 0)
- fenframe2a.Position=UDim2.new(0.425,0,0.7,0)
- fenframe2a.Text=""
- local fenframe3=it("TextLabel")
- fenframe3.Parent=fengui
- fenframe3.BackgroundColor3=Color3.new(50/255,50/255,50/255)
- fenframe3.BackgroundTransparency=0.3
- fenframe3.BorderSizePixel=5
- fenframe3.BorderColor3=Color3.new(1,1,1)
- fenframe3.Size=UDim2.new(0.05, 0, 0.1, 0)
- fenframe3.Position=UDim2.new(0.525,0,0.7,0)
- fenframe3.Text="C"
- fenframe3.TextWrapped=true
- fenframe3.FontSize=7
- fenframe3.TextColor3=Color3.new(1,1,1)
- local fenframe3a=it("TextLabel")
- fenframe3a.Parent=fengui
- fenframe3a.BackgroundColor3=Color3.new(200/255,200/255,200/255)
- fenframe3a.BackgroundTransparency=0.3
- fenframe3a.BorderSizePixel=5
- fenframe3a.BorderColor3=Color3.new(1,1,1)
- fenframe3a.Size=UDim2.new(0.05, 0, 0.1, 0)
- fenframe3a.Position=UDim2.new(0.525,0,0.7,0)
- fenframe3a.Text=""
- local fenframe4=it("TextLabel")
- fenframe4.Parent=fengui
- fenframe4.BackgroundColor3=Color3.new(50/255,50/255,50/255)
- fenframe4.BackgroundTransparency=0.3
- fenframe4.BorderSizePixel=5
- fenframe4.BorderColor3=Color3.new(1,1,1)
- fenframe4.Size=UDim2.new(0.05, 0, 0.1, 0)
- fenframe4.Position=UDim2.new(0.625,0,0.7,0)
- fenframe4.Text="V"
- fenframe4.TextWrapped=true
- fenframe4.FontSize=7
- fenframe4.TextColor3=Color3.new(1,1,1)
- local fenframe4a=it("TextLabel")
- fenframe4a.Parent=fengui
- fenframe4a.BackgroundColor3=Color3.new(200/255,200/255,200/255)
- fenframe4a.BackgroundTransparency=0.3
- fenframe4a.BorderSizePixel=5
- fenframe4a.BorderColor3=Color3.new(1,1,1)
- fenframe4a.Size=UDim2.new(0.05, 0, 0.1, 0)
- fenframe4a.Position=UDim2.new(0.625,0,0.7,0)
- fenframe4a.Text=""
- fenframe1a.Size=UDim2.new(0,0,0.1,0)
- fenframe2a.Size=UDim2.new(0,0,0.1,0)
- fenframe3a.Size=UDim2.new(0,0,0.1,0)
- fenframe4a.Size=UDim2.new(0,0,0.1,0)
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- local TrailColor = ("Dark grey")
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new(TrailColor)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new(TrailColor)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- local fengui=it("GuiMain")
- fengui.Parent=Player.PlayerGui
- fengui.Name="WeaponGUI"
- local fenframe=it("Frame")
- fenframe.Parent=fengui
- fenframe.BackgroundColor3=Color3.new(255,255,255)
- fenframe.BackgroundTransparency=1
- fenframe.BorderColor3=Color3.new(17,17,17)
- fenframe.Size=UDim2.new(0.0500000007, 0, 0.100000001, 0)
- fenframe.Position=UDim2.new(0.4,0,0.1,0)
- local fenbarmana1=it("TextLabel")
- fenbarmana1.Parent=fenframe
- fenbarmana1.Text=" "
- fenbarmana1.BackgroundTransparency=0
- fenbarmana1.BackgroundColor3=Color3.new(0,0,0)
- fenbarmana1.SizeConstraint="RelativeXY"
- fenbarmana1.TextXAlignment="Center"
- fenbarmana1.TextYAlignment="Center"
- fenbarmana1.Position=UDim2.new(0,0,0,0)
- fenbarmana1.Size=UDim2.new(4,0,0.2,0)
- local fenbarmana2=it("TextLabel")
- fenbarmana2.Parent=fenframe
- fenbarmana2.Text=" "
- fenbarmana2.BackgroundTransparency=0
- fenbarmana2.BackgroundColor3=Torso.Color
- fenbarmana2.SizeConstraint="RelativeXY"
- fenbarmana2.TextXAlignment="Center"
- fenbarmana2.TextYAlignment="Center"
- fenbarmana2.Position=UDim2.new(0,0,0,0)
- fenbarmana2.Size=UDim2.new(4*mana/100,0,0.2,0)
- local fenbarmana3=it("TextLabel")
- fenbarmana3.Parent=fenframe
- fenbarmana3.Text=" "
- fenbarmana3.BackgroundTransparency=0
- fenbarmana3.BackgroundColor3=Color3.new(Col1,Col2,Col3)
- fenbarmana3.SizeConstraint="RelativeXY"
- fenbarmana3.TextXAlignment="Center"
- fenbarmana3.TextYAlignment="Center"
- fenbarmana3.Position=UDim2.new(0,0,0,0)
- fenbarmana3.Size=UDim2.new(0,0,0.2,0)
- local fenbarmana4=it("TextLabel")
- fenbarmana4.Parent=fenframe
- fenbarmana4.Text="Energy("..mana..")"
- fenbarmana4.BackgroundTransparency=1
- fenbarmana4.BackgroundColor3=Color3.new(0,0,0)
- fenbarmana4.SizeConstraint="RelativeXY"
- fenbarmana4.TextXAlignment="Center"
- fenbarmana4.TextYAlignment="Center"
- fenbarmana4.Position=UDim2.new(0,0,-0.3,0)
- fenbarmana4.Size=UDim2.new(4,0,0.2,0)
- fenbarmana4.FontSize="Size9"
- fenbarmana4.TextStrokeTransparency=0
- fenbarmana4.TextColor=BrickColor.new("White")
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- local h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Accessory" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- local c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- local Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- local blocked=false
- local block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- HitHealth=h.Health
- h.Health=h.Health-Damage
- if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 and h.Parent.Name~="Hologram" then
- print("gained spree")
- game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value=game.Players.LocalPlayer.leaderstats.Spree.Value+1
- end
- if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 then
- print("gained kill")
- Player.PlayerGui.Kills.Value=Player.PlayerGui.Kills.Value+1
- end
- if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 and h.Parent.Name~="Cannon Pirate" and h.Parent.Name~="Hologram" then
- print("gained kill")
- script.Parent.Kills.Value=script.Parent.Kills.Value+1
- end
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health=h.Health-(Damage/2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
- end
- if Type=="Knockdown" then
- local hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- local rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- local vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- local rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- local bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- local Targetting = false
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- local targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- local targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- local debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 0))
- local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
- EffectPart.Anchored = true
- local BillboardGui = Instance.new("BillboardGui")
- BillboardGui.Size = UDim2.new(3, 0, 3, 0)
- BillboardGui.Adornee = EffectPart
- local TextLabel = Instance.new("TextLabel")
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(1, 0, 1, 0)
- TextLabel.Text = Text
- TextLabel.TextColor3 = Color
- TextLabel.TextScaled = true
- TextLabel.Font = Enum.Font.ArialBold
- TextLabel.Parent = BillboardGui
- BillboardGui.Parent = EffectPart
- game.Debris:AddItem(EffectPart, (Time + 0.1))
- EffectPart.Parent = game:GetService("Workspace")
- Delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(0.34799999, 0.927999973, 0.34799999))
- handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.938414574, -0.115570068, -0.00793266296, 0, 0.999999881, 0, 0, 0, -0.999999046, -0.999999046, 0, 0))
- mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Toothpaste","Hitbox",Vector3.new(1.08780003, 9, 0.899399996))
- Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0970962048, -5.57445526, 0.00290489197, 1, 0, 0, 0, 0.999999046, 0, 0, 0, 0.999999046))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Toothpaste","Part",Vector3.new(0.34799999, 0.34799999, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.15255737e-007, -1.68219757, -5.14984131e-005, 0.999999821, 0, -4.02306711e-007, 0, 0.999991417, 0, 3.57606126e-007, 0, 0.999991179))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1778999",Vector3.new(0, 0, 0),Vector3.new(1.24815989, 0.867680013, 1.23192))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Toothpaste","Part",Vector3.new(0.34799999, 0.232000008, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.15255737e-007, -3.59598541, -1.71661377e-005, 1, 0, 0, 0, 0.999991417, 0, 0, 0, 0.999991417))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1778999",Vector3.new(0, 0, 0),Vector3.new(0.782999933, 1.39431989, 0.778360009))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Toothpaste","Part",Vector3.new(0.34799999, 7.42399979, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.15255737e-007, -5.68367767, -3.24249268e-005, 0.999999821, 0, -5.36409459e-007, 0, 0.999991417, 0, 4.91710011e-007, 0, 0.999991179))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1778999",Vector3.new(0, 0, 0),Vector3.new(0.870000005, 5.19216013, 0.22040002))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Toothpaste","Part",Vector3.new(0.34799999, 0.34799999, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.15255737e-007, -2.14612579, -7.05718994e-005, 0.999999821, 0, -4.47007636e-007, 0, 0.999991417, 0, 4.0230745e-007, 0, 0.999991179))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1778999",Vector3.new(0, 0, 0),Vector3.new(0.91523993, 0.867680013, 0.907119989))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Toothpaste","Part",Vector3.new(0.34799999, 7.42399979, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.71661377e-005, -5.68369293, -6.91413879e-006, -1.19198532e-007, -0, -0.999991179, 0, 0.999991417, 0, 0.999999821, 0, -1.63901163e-007))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1778999",Vector3.new(0, 0, 0),Vector3.new(0.870000005, 5.19216013, 0.22040002))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Toothpaste","Part",Vector3.new(0.34799999, 0.200000003, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.15255737e-007, -0.521995544, 9.53674316e-006, 1, 1.7108473e-010, -2.23197063e-007, 1.71018547e-010, -0.999998093, 1.04308484e-007, -2.23197276e-007, -1.04308427e-007, -0.999998093))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Toothpaste","Part",Vector3.new(0.34799999, 0.927999794, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.15255737e-007, 1.50800323, 0, 0.999999821, -2.96461249e-021, -4.91710807e-007, 0, 0.999991417, 0, 4.47011018e-007, 0, 0.999991179))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1778999",Vector3.new(0, 0, 0),Vector3.new(0.305079967, 0.361919999, 0.591600001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Toothpaste","Part",Vector3.new(0.34799999, 0.200000003, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.83718109e-005, -0.754074097, -0.000329971313, 1, 1.87817525e-010, -8.59441116e-006, 1.89217239e-010, -0.999993324, 1.04302835e-007, -8.59442116e-006, -1.04302607e-007, -0.999993324))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Toothpaste","Part",Vector3.new(0.34799999, 0.200000003, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.15255737e-007, -0.522018433, 0, 1, 0, 0, 0, 0.999996185, 0, 0, 0, 0.999996185))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.34799999, 7.42399979, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.91413879e-006, -5.33583832, -1.71661377e-005, 1, 0, 0, 0, 0.999991417, 0, 0, 0, 0.999991417))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1778999",Vector3.new(0, 0, 0),Vector3.new(0.870000005, 4.88244009, 0.870000005))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Toothpaste","Part",Vector3.new(0.34799999, 0.200000003, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.15255737e-007, -0.75402832, 0, 1, 0, 0, 0, 0.999999046, 7.10543075e-015, 0, -7.10543075e-015, 0.999999046))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.34799999, 0.579999983, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.83718109e-005, -1.10206604, -0.000329971313, 1, 1.87817525e-010, -8.59441116e-006, 1.89217336e-010, -0.999993801, 1.04302885e-007, -8.59442571e-006, -1.04302657e-007, -0.999993801))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.34799999, 0.579999983, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.15255737e-007, -1.10198212, -1.71661377e-005, 1, 0, 0, 0, 0.999991417, 7.10537654e-015, 0, -7.10537654e-015, 0.999991417))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.34799999, 0.200000003, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.91413879e-006, -0.637992859, 0, 1, 4.60644977e-013, -8.94141579e-008, 4.88280857e-013, -0.999998093, 1.04307915e-007, -8.94142431e-008, -1.04307858e-007, -0.999998093))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.34799999, 0.200000003, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.15255737e-007, -0.638046265, 0, 1, 0, 0, 0, 0.999999046, 0, 0, 0, 0.999999046))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000008, 0.579999983, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.18641663, -0.249622345, -0.000322341919, 0.500003457, 0.866022587, -3.37136134e-006, 0.866023421, -0.50000298, -8.41949077e-006, -8.97717655e-006, 1.29009675e-006, -0.999999046))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.34799999, 0.34799999, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.15255737e-007, -1.79817963, -4.19616699e-005, 0.999999821, 0, -1.78808278e-007, 0, 0.999991417, 0, 1.3410579e-007, 0, 0.999991179))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1778999",Vector3.new(0, 0, 0),Vector3.new(1.15999997, 0.867680013, 1.15999997))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.34799999, 0.927999794, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.15255737e-007, 1.50806427, 2.0980835e-005, 1, 7.81442897e-011, -5.80920357e-007, -7.8144366e-011, 0.999999046, -1.0800461e-012, 5.80920926e-007, 1.08009142e-012, 0.999999046))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1778999",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.361919999, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.34799999, 0.927999794, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.39097595e-006, -3.17259979, -1.90734863e-006, -0.999999821, 1.19231245e-007, 3.65482788e-006, -1.19235082e-007, -0.999991417, -7.90913816e-007, 3.61015532e-006, -7.90914498e-007, 0.999991179))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1778999",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1.65067995, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.231999978, 0.579999983, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.174030304, -2.95802307, -0.000284194946, 1, 1.8752648e-010, -8.46019702e-006, 1.88912469e-010, -0.999994755, 1.04302373e-007, -8.46021976e-006, -1.04302146e-007, -0.999994755))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.231999978, 0.579999983, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.173971176, -2.95800018, 0.000217437744, -1, -1.87007035e-010, 8.46098919e-006, 1.8662806e-010, -0.999994755, -1.04306039e-007, 8.46101102e-006, -1.04306267e-007, 0.999994755))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.34799999, 0.200000003, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.83718109e-005, -1.45005798, -0.000329971313, 1, 1.87817525e-010, -8.59441116e-006, 1.89217517e-010, -0.999994755, 1.04302984e-007, -8.59443389e-006, -1.04302757e-007, -0.999994755))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.34799996, 0.579999983, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.231966019, -2.37802124, -0.000297546387, 1, 1.87817525e-010, -8.37092921e-006, 1.89194216e-010, -0.999994755, 1.04303041e-007, -8.37095104e-006, -1.04302813e-007, -0.999994755))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.463999957, 0.579999983, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.290027618, -1.7980423, -0.000324249268, 1, 1.87817525e-010, -8.72850342e-006, 1.89231505e-010, -0.999994755, 1.04302856e-007, -8.72852706e-006, -1.04302629e-007, -0.999994755))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Toothpaste","Part",Vector3.new(0.34799999, 0.34799999, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.15255737e-007, -3.53798676, -1.71661377e-005, 1, 0, 0, 0, 0.999991417, 0, 0, 0, 0.999991417))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1778999",Vector3.new(0, 0, 0),Vector3.new(0.843319952, 1.90935993, 0.842159986))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Toothpaste","Part",Vector3.new(1.68780005, 0.200000003, 1.69939995))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0029027462, -0.974441528, 0.00290489197, 1, 0, 0, 0, 0.999999046, 0, 0, 0, 0.999999046))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.40999973, -0.0220399927, 0.964000046))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Toothpaste","Part",Vector3.new(0.34799999, 0.927999794, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.39097595e-006, -3.17259979, -1.90734863e-006, -0.999999821, 1.19231245e-007, 3.65482788e-006, -1.19235082e-007, -0.999991417, -7.90913816e-007, 3.61015532e-006, -7.90914498e-007, 0.999991179))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1778999",Vector3.new(0, 0, 0),Vector3.new(0.37816, 1.65067995, 0.58348))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.34799996, 0.579999983, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.232032299, -2.37804413, -0.000301361084, 1, 1.87817525e-010, -8.32623846e-006, 1.89189539e-010, -0.999994755, 1.04303076e-007, -8.32626029e-006, -1.04302849e-007, -0.999994755))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.463999957, 0.579999983, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.289971113, -1.79801941, 0.00030708313, -1, -1.87825297e-010, 8.29646706e-006, 1.87463448e-010, -0.999994755, -1.04311042e-007, 8.29648798e-006, -1.04311269e-007, 0.999994755))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.232000008, 0.200000003, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.62643528, -0.951271057, -0.000335693359, 1, -3.96298265e-006, -8.49380376e-006, -3.9629922e-006, -0.999999046, -7.02569139e-007, -8.49380922e-006, 7.0260279e-007, -0.999999046))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Toothpaste","Part",Vector3.new(0.232000008, 0.347999901, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.626426697, -0.603294373, -0.00036239624, 1, -3.9629831e-006, -8.49380558e-006, -3.96299265e-006, -0.999999046, -7.02569196e-007, -8.49381104e-006, 7.02602847e-007, -0.999999046))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000008, 0.812000036, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.626428843, -0.0233230591, -0.000335693359, 1, -3.9633087e-006, -8.49454591e-006, -3.96331825e-006, -0.999999046, -7.02571128e-007, -8.49455137e-006, 7.0260478e-007, -0.999999046))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.232000008, 0.200000003, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.626432657, 0.904624939, -0.0003490448, 1, -3.96292535e-006, -8.4936737e-006, -3.9629349e-006, -0.999999046, -7.02568741e-007, -8.49367916e-006, 7.02602392e-007, -0.999999046))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000008, 0.232000008, 0.232000008))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.626425028, -1.00920105, -0.000328063965, 1, -3.94804647e-006, -8.76134891e-006, -3.94805465e-006, -0.999999046, -4.96231166e-007, -8.76135528e-006, 4.96265784e-007, -0.999999046))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000008, 0.200000003, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.626425743, -0.835296631, -0.000347137451, 1, -3.9628535e-006, -8.49350818e-006, -3.96286305e-006, -0.999999046, -7.025684e-007, -8.49351363e-006, 7.02602051e-007, -0.999999046))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Toothpaste","Part",Vector3.new(0.232000008, 0.347999901, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.626431227, 0.556632996, -0.000364303589, 1, -3.9629831e-006, -8.49380649e-006, -3.96299265e-006, -0.999999046, -7.02569196e-007, -8.49381195e-006, 7.02602847e-007, -0.999999046))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000008, 0.200000003, 0.34799999))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.626422167, 0.788658142, -0.0003490448, 1, -3.96295445e-006, -8.49373919e-006, -3.962964e-006, -0.999999046, -7.02568968e-007, -8.49374464e-006, 7.0260262e-007, -0.999999046))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Wedge",Vector3.new(0.200000003, 0.579999983, 0.231999993))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000308990479, -1.7980423, 0.637979746, -6.71722273e-006, -6.84618513e-008, -0.999994755, -4.47188995e-006, -0.999994755, 6.84921204e-008, -1, 4.47186721e-006, 6.71721045e-006))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 1))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Wedge",Vector3.new(0.200000003, 0.200000003, 0.463999987))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000324249268, 1.45005798, 0.290027618, -7.92391802e-006, 4.49062575e-012, -0.999994755, -1.88321053e-010, 0.999994755, 4.26325251e-012, 1, 1.87817512e-010, -7.92389801e-006))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 1))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Wedge",Vector3.new(0.200000003, 0.200000003, 0.463999987))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.24249268e-005, 1.45010376, 0.290006161, -8.94506798e-008, -2.06058938e-013, 0.999991179, 1.5543988e-014, 0.999991417, 2.06058884e-013, -0.999999821, 1.55438796e-014, -4.47463009e-008))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 1))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000303268433, -2.14605713, 0.463969707, -1.46147377e-005, 2.92297784e-007, -0.999994755, 5.21027971e-007, -0.999994755, -2.92305174e-007, -1, -5.21028994e-007, 1.4614684e-005))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Wedge",Vector3.new(0.200000003, 0.34799999, 0.34799999))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000150680542, -3.42198181, 0.231970549, -1.48875824e-006, -6.99275446e-008, -0.999994755, 3.68025803e-006, -0.999994755, 6.99223008e-008, -1, -3.68023825e-006, 1.48877371e-006))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 1))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Wedge",Vector3.new(0.200000003, 0.34799999, 0.34799999))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000110626221, -3.42199707, 0.2320292, -3.17398462e-006, 2.9802635e-008, 0.999994755, 3.96858286e-006, -0.999994755, 2.98154603e-008, 1, 3.96856194e-006, 3.1739462e-006))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 1))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Wedge",Vector3.new(0.200000003, 0.579999983, 0.200000003))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000276565552, -2.95803833, 0.347976208, -8.62883098e-008, 2.9804923e-008, -0.999994755, -3.96778796e-006, -0.999994755, -2.98043332e-008, -1, 3.96776795e-006, 8.63109619e-008))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 0.579999983))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Wedge",Vector3.new(0.200000003, 0.579999983, 0.200000003))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000217437744, -2.95804596, 0.348043203, 5.35680556e-007, 2.97995939e-008, 0.999994755, 3.96787027e-006, -0.999994755, 2.97976968e-008, 1, 3.96784935e-006, -5.35700053e-007))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 0.579999983))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Wedge",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000305175781, -2.14606476, 0.464031935, 1.08596987e-005, -3.78481161e-007, 0.999999046, 7.11488326e-007, -0.999999046, -3.78488892e-007, 1, 7.11491737e-007, -1.08596887e-005))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983))
- Wedge=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Wedge",Vector3.new(0.200000003, 0.579999983, 0.232000008))
- Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00023651123, -1.79804993, 0.638024807, 5.36701737e-006, 1.93710392e-007, 0.999994755, -4.97899055e-006, -0.999994755, 1.9373735e-007, 1, -4.97896599e-006, -5.36701009e-006))
- mesh("SpecialMesh",Wedge,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 1))
- function attackone()
- attack=true
- for i=0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(15),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-0.3)*angles(math.rad(10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-0.3)*angles(math.rad(0),math.rad(-90),math.rad(-5))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(50),math.rad(-10),math.rad(0)),.3)
- end
- so("http://roblox.com/asset/?id=189505639",Hitbox,1,1.1)
- local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,7,13,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i=0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(15),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(100), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-0.2)*angles(math.rad(10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-0.2)*angles(math.rad(0),math.rad(-90),math.rad(-15))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-90),math.rad(10),math.rad(0)),.3)
- --Torso.Velocity=Head.CFrame.lookVector*50
- end
- attack=false
- con:disconnect()
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,effectz,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
- --game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh,num)
- for i=0,1,delay do
- swait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,(math.random(0,1)+math.random())/5)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,Character,"SmoothPlastic",0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- --game:GetService("Debris"):AddItem(prt,2)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,effectz,"SmoothPlastic",0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay
- end
- function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,1,3)
- end
- end
- end
- end
- end
- function PlaySound(id, pitch, parent, volume)
- if volume == nil then volume=tonumber(1) end
- local epicsound = Instance.new("Sound")
- epicsound.Name = "Epicosound"
- epicsound.SoundId = "rbxassetid://"..id
- epicsound.Volume = volume
- epicsound.Pitch = pitch
- epicsound.Looped = false
- epicsound.Parent = parent
- wait()
- epicsound:Play()
- game:service'Debris':AddItem(epicsound, 8)
- end
- Shots = {263609809, 263609836, 263609864, 263609874, 263609898}
- Shot = function(part)
- local shot=math.random(1, #Shots)
- PlaySound(Shots[shot], 1, part)
- end
- function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,effectz,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function CelestialStorm()
- local n=2
- attack = true
- for i=0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-2),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3)
- end
- for i=1,5 do
- wait(.05)
- MagicBlock(BrickColor.new("Toothpaste"),LeftArm.CFrame*cf(0,-1,0),5,5,5,2,2,2,0.1)
- local orb=part(3,Character,"SmoothPlastic",0,0.5,BrickColor.new("Toothpaste"),"Orb",vt())
- orb.Anchored=true
- Shot(orb)
- local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(10,10,10))
- orb.CFrame=cf(Player:GetMouse().Hit.p+vt(math.random(-10,10),math.random(50,100),math.random(-10,10)))
- MagicCircle(BrickColor.new("Toothpaste"),orb.CFrame,10,10,10,1,1,1,0.1)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- wait(1)
- Part.Parent=nil
- local spread=vt((math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16)*(Part.Position-(Part.Position+vt(0,-1,0))).magnitude/100
- local TheHit=Part.Position+vt(0,-1,0)
- local MouseLook=cf((Part.Position+TheHit)/2,TheHit+spread)
- local hit,pos = rayCast(Part.Position,MouseLook.lookVector,999,Character)
- local mag=(Part.Position-pos).magnitude
- MagicCylinder(BrickColor.new("Toothpaste"),CFrame.new((Part.Position+pos)/2,pos)*angles(1.57,0,0) ,1,mag*5,1,0.5,0,0.5,0.05)
- MagicBlock(BrickColor.new("White"),Part.CFrame,8,8,8,0.5,0.5,0.5,0.1)
- MagicBlock(BrickColor.new("Toothpaste"),cf(pos),15,15,15,6,6,6,0.1)
- MagicRing(BrickColor.new("Toothpaste"),cf(pos)*euler(1.57,math.random(-100,100)/100,math.random(-100,100)/100),1,1,1,2,2,2,0.05)
- local ref=part(3,effectz,"SmoothPlastic",0,1,BrickColor.new("Toothpaste"),"Effect",vt())
- ref.CFrame=cf(pos)
- so("http://roblox.com/asset/?id=231917788",ref,1,1.4)
- coroutine.resume(coroutine.create(function(Part)
- wait(1)
- Part.Parent=nil
- end),ref)
- MagniDamage(ref,ref,15,5,10,0,"Normal",RootPart)
- if hit~=nil then
- Damagefunc(ref,hit,20,40,1,"Knockdown",RootPart,0)
- end
- end),orb,omsh)
- end
- wait(0.5)
- local n=2
- for i=0,1,0.1 do
- wait()
- --[[Neck.C0=cf(0,1,0)*euler(0.4-0.6*i*n,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(3.14-3.14*i*n,0,0.3*i*n)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.2*i*n,0,-0.3)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)]]
- n=n-0.1
- end
- attack = false
- end
- function Charge()
- attack = true
- hitdebounce=false
- Humanoid.WalkSpeed=0
- local con = Hitbox.Touched:connect(function(hit)
- local ht = hit.Parent
- local hum1=ht:FindFirstChild('Humanoid')
- if hum1 ~= nil then
- if hitdebounce == false then
- hitdebounce = true
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-2),math.rad(-50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(20)),.3)
- end
- MagniDamage(hum1.Torso,hum1.Torso,5,8,13,10,"Knockdown",RootPart)
- MagicBlock(BrickColor.new("Toothpaste"),hum1.Parent.Torso.CFrame,35,35,35,.5,.5,.5,.06)
- so("http://roblox.com/asset/?id=233856146",hum1.Parent.Torso,1,.8)
- so("http://roblox.com/asset/?id=199145264",Torso,1,1)
- so("http://roblox.com/asset/?id=200632561",Torso,1,1.1)
- MagicBlock(BrickColor.new("White"),hum1.Parent.Torso.CFrame,35,35,35,.5,.5,.5,.06)
- MagicCircle(BrickColor.new("White"),hum1.Parent.Torso.CFrame,25,25,25,5,5,5,.06)
- RootPart.CFrame=RootPart.CFrame*cf(0,0,-20)
- local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,10,15,math.random(5,10),"Normal",RootPart,.2,1) end)
- so("rbxassetid://199145913",Hitbox,1,1)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-2),math.rad(60)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .3) * angles(math.rad(0), math.rad(-10), math.rad(70)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(20),math.rad(0),math.rad(60)),.3)
- end
- con:disconnect()
- end
- end
- end)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.1 do
- swait()
- MagicRing(BrickColor.new("Toothpaste"),handle.CFrame*euler(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360))),1,.5,1,.5,.5,.5,.06)
- MagicBlock(BrickColor.new("White"),handle.CFrame,1,1,1,2,2,2,.08)
- MagicBlock(BrickColor.new("Toothpaste"),handle.CFrame,2,2,2,2,2,2,.06)
- end
- end))
- for i = 0,1,0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-2),math.rad(-50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,3,2)*angles(math.rad(-90),math.rad(0),math.rad(-90)),.3)
- end
- MagicRing(BrickColor.new("Toothpaste"),Hitbox.CFrame*euler(math.rad(90),math.rad(0),math.rad(0)),2,1,2,1,1,1,.06)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.5 do
- swait()
- so("http://roblox.com/asset/?id=199145264",Torso,1,.7)
- so("http://roblox.com/asset/?id=200632561",Torso,1,.8)
- MagicRing(BrickColor.new("Toothpaste"),Hitbox.CFrame*euler(math.rad(90),math.rad(0),math.rad(0)),1,.5,1,.5,.5,.5,.06)
- end
- end))
- for i = 0,1,0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-2),math.rad(-50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,-15,2)*angles(math.rad(-90),math.rad(0),math.rad(-90)),.3)
- end
- so("rbxassetid://199145913",Hitbox,1,1)
- attack = false
- hitdebounce=false
- Humanoid.WalkSpeed=16
- con:disconnect()
- end
- function SelfCharge()
- attack = true
- hitdebounce=false
- local con = Hitbox.Touched:connect(function(hit)
- local ht = hit.Parent
- local hum1=ht:FindFirstChild('Humanoid')
- if hum1 ~= nil then
- if hitdebounce == false then
- hitdebounce = true
- MagicRing(BrickColor.new("Toothpaste"),hum1.Torso.CFrame*euler(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360))),5,.5,5,.5,.5,.5,.06)
- MagicBlock(BrickColor.new("White"),hum1.Torso.CFrame,1,1,1,2,2,2,.08)
- so("http://roblox.com/asset/?id=199145264",Torso,1,1.1)
- so("http://roblox.com/asset/?id=200632561",Torso,1,1)
- MagicBlock(BrickColor.new("Toothpaste"),hum1.Torso.CFrame,2,2,2,2,2,2,.06)
- MagniDamage(hum1.Torso,hum1.Torso,5,10,20,30,"Knockdown",RootPart)
- end
- end
- end)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.1 do
- swait()
- MagicRing(BrickColor.new("Toothpaste"),handle.CFrame*euler(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360))),1,.5,1,.5,.5,.5,.06)
- MagicBlock(BrickColor.new("White"),handle.CFrame,1,1,1,2,2,2,.08)
- MagicBlock(BrickColor.new("Toothpaste"),handle.CFrame,2,2,2,2,2,2,.06)
- end
- end))
- for i = 0,1,0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-2),math.rad(-50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(1,-3,0.5)*angles(math.rad(-90),math.rad(0),math.rad(-90)),.3)
- end
- MagicRing(BrickColor.new("Toothpaste"),Hitbox.CFrame*euler(math.rad(90),math.rad(0),math.rad(0)),2,1,2,1,1,1,.06)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.5 do
- swait()
- MagicRing(BrickColor.new("Toothpaste"),Hitbox.CFrame*euler(math.rad(90),math.rad(0),math.rad(0)),1,.5,1,.5,.5,.5,.06)
- end
- end))
- so("http://roblox.com/asset/?id=199145264",Torso,1,.7)
- so("http://roblox.com/asset/?id=200632561",Torso,1,.8)
- for i = 0,1,0.05 do
- swait()
- Torso.Velocity=RootPart.CFrame.lookVector*100
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-2),math.rad(-50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(1,-3,0.5)*angles(math.rad(-90),math.rad(0),math.rad(-90)),.3)
- end
- so("rbxassetid://199145913",Hitbox,1,1)
- attack = false
- hitdebounce=false
- con:disconnect()
- end
- function attacktwo()
- attack = true
- local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,7,13,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-2),math.rad(-50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(20)),.3)
- end
- so("rbxassetid://199145913",Hitbox,1,1)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-2),math.rad(60)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .3) * angles(math.rad(0), math.rad(-10), math.rad(70)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(20),math.rad(0),math.rad(60)),.3)
- end
- attack = false
- con:disconnect()
- end
- function Celestia()
- attack = true
- local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,10,15,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i = 0,1,0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-2),math.rad(-50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(0), math.rad(0), math.rad(130)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- end
- so("rbxassetid://199145913",Hitbox,1,1)
- MagicRing(BrickColor.new("Toothpaste"),RootPart.CFrame*angles(math.rad(90),math.rad(0),math.rad(0))+vt(0,-3,0),25,25,1,5,5,0,0.07)
- MagicRing(BrickColor.new("Toothpaste"),RootPart.CFrame*angles(math.rad(90),math.rad(0),math.rad(0))+vt(0,-3,0),15,15,1,1,1,10,0.07)
- MagicRing(BrickColor.new("Toothpaste"),RootPart.CFrame*angles(math.rad(90),math.rad(0),math.rad(0))+vt(0,-3,0),5,5,500,.5,.5,100,0.07)
- MagniDamage(Torso,Torso,30,20,30,50,"Knockdown",RootPart)
- MagicCircle(BrickColor.new("Toothpaste"),RootPart.CFrame+vt(0,-3,0),150,150,150,10,10,10,0.1)
- so("http://roblox.com/asset/?id=191395725",Hitbox,1,.666)
- MagicCircle(BrickColor.new("Toothpaste"),RootPart.CFrame+vt(0,-3,0),70,300,70,10,50,10,0.1)
- MagicCircle(BrickColor.new("Toothpaste"),RootPart.CFrame+vt(0,-3,0),150,1,150,5,0,5,0.1)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-2),math.rad(-60)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .3) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- end
- attack = false
- con:disconnect()
- end
- function attackthree()
- attack = true
- local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,7,13,math.random(5,10),"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=153092348",Torso,1,.8)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-2),math.rad(-80)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(130), math.rad(80)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(70), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(40)),.3)
- --Torso.Velocity=Head.CFrame.lookVector*100
- end
- so("http://roblox.com/asset/?id=199145327",Torso,1,.9)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),-7*i),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(40)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-40)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(50)),.3)
- end
- attack = false
- con:disconnect()
- end
- function ob1u()
- end
- function ob1d()
- if attack==false then
- if attacktype==1 then
- attack=true
- attacktype=2
- attackone()
- elseif attacktype==2 then
- attack=true
- attacktype=3
- attacktwo()
- elseif attacktype==3 then
- attack=true
- attacktype=1
- attackthree()
- end
- end
- end
- function key(k)
- k=k:lower()
- if k=='z' and attack==false and mana>=10 and zenabled==true then
- zenabled=false
- coroutine.resume(coroutine.create(function()
- for i=1,0,-0.01 do
- swait()
- fenframe1a.Size=UDim2.new(0.05*i,0,0.1,0)
- end
- zenabled=true
- fenframe1a.Size=UDim2.new(0,0,0.1,0)
- end))
- mana=mana-10
- Charge()
- elseif k=='x' and attack==false and mana>=15 and xenabled==true then
- xenabled=false
- coroutine.resume(coroutine.create(function()
- for i=1,0,-0.01 do
- swait()
- fenframe2a.Size=UDim2.new(0.05*i,0,0.1,0)
- end
- xenabled=true
- fenframe2a.Size=UDim2.new(0,0,0.1,0)
- end))
- mana=mana-15
- SelfCharge()
- elseif k=='c' and attack==false and mana>=25 and cenabled==true then
- cenabled=false
- coroutine.resume(coroutine.create(function()
- for i=1,0,-0.005 do
- swait()
- fenframe3a.Size=UDim2.new(0.05*i,0,0.1,0)
- end
- cenabled=true
- fenframe3a.Size=UDim2.new(0,0,0.1,0)
- end))
- mana=mana-35
- CelestialStorm()
- elseif k=='v' and attack==false and mana>=40 and venabled==true then
- venabled=false
- coroutine.resume(coroutine.create(function()
- for i=1,0,-0.0025 do
- swait()
- fenframe4a.Size=UDim2.new(0.05*i,0,0.1,0)
- end
- venabled=true
- fenframe4a.Size=UDim2.new(0,0,0.1,0)
- end))
- mana=mana-40
- Celestia()
- end
- end
- Bin=script.Parent
- function ds(mouse)
- end
- function s(mouse)
- print("Selected")
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- local sine = 0
- local change = 1
- local val = 0
- local donum=0
- local mananum=0
- while true do
- pwait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- --FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(50)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-50)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-30)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-2),math.rad(-2),math.rad(30)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3)
- end
- elseif torvel>2 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- change=3
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15)*math.cos(sine/13), math.rad(0), math.rad(-10)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-5))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(5))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
- end
- end
- end
- if #Effects>0 then
- for e=1,#Effects do
- if Effects[e]~=nil then
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- end
- end
- end
- fenbarmana2:TweenSize(UDim2.new(4*mana/100,0,0.2,0),nil,1,0.4,true)
- fenbarmana4.Text="[Purity] <{[ "..mana.." ]}> [Purity]"
- if mana>=100 then
- mana=100
- else
- if mananum<=8 then
- mananum=mananum+1
- else
- mananum=0
- mana=mana+1
- end
- end
- end
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