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- local L_1_ = game.Players.LocalPlayer
- local L_2_ = L_1_.Character
- local L_3_ = L_1_.Character
- local L_4_ = L_3_.Head
- for L_51_forvar1, L_52_forvar2 in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
- if L_52_forvar2:IsA("Accessory") then
- L_52_forvar2:Destroy()
- end
- end
- for L_53_forvar1, L_54_forvar2 in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
- if L_54_forvar2:IsA("Shirt") then
- L_54_forvar2:Remove()
- end
- end
- for L_55_forvar1, L_56_forvar2 in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
- if L_56_forvar2:IsA("Pants") then
- L_56_forvar2:Remove()
- end
- end
- wait()
- shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
- pants.Name = "Pants"
- game:GetService("Players").LocalPlayer.Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=941860872"
- game:GetService("Players").LocalPlayer.Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=940565415"
- L_2_["Right Arm"].BrickColor = BrickColor.new("Pastel brown")
- L_2_["Left Arm"].BrickColor = BrickColor.new("Pastel brown")
- L_2_["Left Leg"].BrickColor = BrickColor.new("Pastel brown")
- L_2_["Right Leg"].BrickColor = BrickColor.new("Pastel brown")
- L_2_.Head.BrickColor = BrickColor.new("Pastel brown")
- L_2_.Torso.BrickColor = BrickColor.new("Pastel brown")
- hat = Instance.new("Part", game.Players.LocalPlayer.Character.Head)
- hat.Size = Vector3.new(0.5, 1, 1)
- w3ld = Instance.new("Weld", hat)
- w3ld.Part0 = hat
- w3ld.Part1 = game.Players.LocalPlayer.Character.Head
- w3ld.C0 = w3ld.C0 * CFrame.new(-0.05, -0.3, -0.2)
- mesh = Instance.new("SpecialMesh", hat)
- mesh.MeshId = "http://www.roblox.com/asset/?id=62246019"
- mesh.TextureId = "http://www.roblox.com/asset/?id=267233089"
- hat = Instance.new("Part", game.Players.LocalPlayer.Character.Head)
- w3ld = Instance.new("Weld", hat)
- w3ld.Part0 = hat
- w3ld.Part1 = game.Players.LocalPlayer.Character.Head
- w3ld.C0 = w3ld.C0 * CFrame.new(0.3, -0.3, -0.2)
- mesh = Instance.new("SpecialMesh", hat)
- mesh.MeshId = "http://www.roblox.com/asset/?id=62246019"
- mesh.TextureId = "http://www.roblox.com/asset/?id=56350922"
- mesh.Scale = Vector3.new(0.5, 1.1, 1.1)
- game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=882767153"
- local L_5_ = Instance.new("Part", L_4_)
- L_5_.Size = Vector3.new(0.5, 0.5, 0.5)
- L_5_.BrickColor = BrickColor.new("White")
- L_5_.CanCollide = false
- L_5_.TopSurface = 0
- L_5_.BottomSurface = 0
- L_5_.Transparency = 1
- local L_6_ = Instance.new("SpecialMesh", L_5_)
- L_6_.MeshType = "Brick"
- L_6_.Scale = Vector3.new(1, 1, 1)
- local L_7_ = Instance.new("Weld", L_5_)
- L_7_.Part0 = L_4_
- L_7_.Part1 = L_5_
- L_7_.C0 = CFrame.new(0, 0, -0.8) * CFrame.Angles(0, 0, 0)
- local L_8_ = Instance.new("ParticleEmitter", L_5_)
- L_8_.VelocitySpread = 5
- L_8_.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.01),
- NumberSequenceKeypoint.new(1, 1)
- })
- L_8_.Rate = math.huge
- L_8_.Speed = NumberRange.new(1, 1)
- L_8_.Lifetime = NumberRange.new(0.5, 0.8)
- L_8_.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.9),
- NumberSequenceKeypoint.new(1, 1)
- })
- L_8_.Rotation = NumberRange.new(0, 360)
- L_8_.Name = "Smoke"
- L_8_.LightEmission = 10
- L_8_.Acceleration = Vector3.new(15, 0, 0)
- L_8_.Texture = "http://www.roblox.com/asset/?id=243728104"
- L_8_.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
- L_8_.LockedToPart = true
- maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
- secondcolor = "Really black"
- wait(0.016666666666666666)
- Effects = {}
- local L_9_ = game.Players.LocalPlayer
- local L_10_ = L_9_.Character
- local L_11_ = L_10_.Humanoid
- local L_12_ = L_9_:GetMouse()
- local L_13_ = L_10_["Left Arm"]
- local L_14_ = L_10_["Right Arm"]
- local L_15_ = L_10_["Left Leg"]
- local L_16_ = L_10_["Right Leg"]
- local L_17_ = L_10_.Head
- local L_18_ = L_10_.Torso
- local L_19_ = game.Workspace.CurrentCamera
- local L_20_ = L_10_.HumanoidRootPart
- local L_21_ = L_20_.RootJoint
- local L_22_ = true
- local L_23_ = false
- local L_24_ = "Idle"
- local L_25_ = 0
- local L_26_ = 1
- local L_27_ = L_20_.Velocity * Vector3.new(1, 0, 1).magnitude
- local L_28_ = L_20_.Velocity.y
- local L_29_ = 0
- local L_30_ = 1
- local L_31_ = false
- local L_32_ = CFrame.new
- local L_33_ = math.rad
- local L_34_ = CFrame.Angles
- local L_35_ = UDim2.new
- local L_36_ = Color3.new
- local L_37_ = {
- w = 0,
- s = 0,
- a = 0,
- d = 0
- }
- firemode = false
- local L_38_ = {
- SoundService = game:GetService("SoundService"),
- Players = game:GetService("Players"),
- Debris = game:GetService("Debris"),
- Workspace = game:GetService("Workspace"),
- Lighting = game:GetService("Lighting"),
- HttpService = game:GetService("HttpService"),
- InsertService = game:GetService("InsertService")
- }
- local L_39_ = L_32_(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- L_11_.Animator:Destroy()
- L_10_.Animate:Destroy()
- local L_40_ = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local L_41_ = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local L_42_ = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = L_18_["Right Hip"]
- LH = L_18_["Left Hip"]
- RSH = L_18_["Right Shoulder"]
- LSH = L_18_["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = L_18_
- RW.C0 = L_32_(1.5, 0.5, 0)
- RW.C1 = L_32_(0, 0.5, 0)
- RW.Part1 = L_14_
- RW.Parent = L_18_
- LW.Name = "LW"
- LW.Part0 = L_18_
- LW.C0 = L_32_(-1.5, 0.5, 0)
- LW.C1 = L_32_(0, 0.5, 0)
- LW.Part1 = L_13_
- LW.Parent = L_18_
- function clerp(L_57_arg1, L_58_arg2, L_59_arg3)
- local L_60_ = {
- QuaternionFromCFrame(L_57_arg1)
- }
- local L_61_ = {
- QuaternionFromCFrame(L_58_arg2)
- }
- local L_62_, L_63_, L_64_ = L_57_arg1.x, L_57_arg1.y, L_57_arg1.z
- local L_65_, L_66_, L_67_ = L_58_arg2.x, L_58_arg2.y, L_58_arg2.z
- local L_68_ = 1 - L_59_arg3
- return QuaternionToCFrame(L_68_ * L_62_ + L_59_arg3 * L_65_, L_68_ * L_63_ + L_59_arg3 * L_66_, L_68_ * L_64_ + L_59_arg3 * L_67_, QuaternionSlerp(L_60_, L_61_, L_59_arg3))
- end
- function QuaternionFromCFrame(L_69_arg1)
- local L_70_, L_71_, L_72_, L_73_, L_74_, L_75_, L_76_, L_77_, L_78_, L_79_, L_80_, L_81_ = L_69_arg1:components()
- local L_82_ = L_73_ + L_77_ + L_81_
- if L_82_ > 0 then
- local L_83_ = math.sqrt(1 + L_82_)
- local L_84_ = 0.5 / L_83_
- return (L_80_ - L_78_) * L_84_, (L_75_ - L_79_) * L_84_, (L_76_ - L_74_) * L_84_, L_83_ * 0.5
- else
- local L_85_ = 0
- if L_73_ < L_77_ then
- L_85_ = 1
- end
- if L_81_ > (L_85_ == 0 and L_73_ or L_77_) then
- L_85_ = 2
- end
- if L_85_ == 0 then
- local L_86_ = math.sqrt(L_73_ - L_77_ - L_81_ + 1)
- local L_87_ = 0.5 / L_86_
- return 0.5 * L_86_, (L_76_ + L_74_) * L_87_, (L_79_ + L_75_) * L_87_, (L_80_ - L_78_) * L_87_
- elseif L_85_ == 1 then
- local L_88_ = math.sqrt(L_77_ - L_81_ - L_73_ + 1)
- local L_89_ = 0.5 / L_88_
- return (L_74_ + L_76_) * L_89_, 0.5 * L_88_, (L_80_ + L_78_) * L_89_, (L_75_ - L_79_) * L_89_
- elseif L_85_ == 2 then
- local L_90_ = math.sqrt(L_81_ - L_73_ - L_77_ + 1)
- local L_91_ = 0.5 / L_90_
- return (L_75_ + L_79_) * L_91_, (L_78_ + L_80_) * L_91_, 0.5 * L_90_, (L_76_ - L_74_) * L_91_
- end
- end
- end
- function QuaternionToCFrame(L_92_arg1, L_93_arg2, L_94_arg3, L_95_arg4, L_96_arg5, L_97_arg6, L_98_arg7)
- local L_99_, L_100_, L_101_ = L_95_arg4 + L_95_arg4, L_96_arg5 + L_96_arg5, L_97_arg6 + L_97_arg6
- local L_102_, L_103_, L_104_ = L_98_arg7 * L_99_, L_98_arg7 * L_100_, L_98_arg7 * L_101_
- local L_105_ = L_95_arg4 * L_99_
- local L_106_ = L_95_arg4 * L_100_
- local L_107_ = L_95_arg4 * L_101_
- local L_108_ = L_96_arg5 * L_100_
- local L_109_ = L_96_arg5 * L_101_
- local L_110_ = L_97_arg6 * L_101_
- return CFrame.new(L_92_arg1, L_93_arg2, L_94_arg3, 1 - (L_108_ + L_110_), L_106_ - L_104_, L_107_ + L_103_, L_106_ + L_104_, 1 - (L_105_ + L_110_), L_109_ - L_102_, L_107_ - L_103_, L_109_ + L_102_, 1 - (L_105_ + L_108_))
- end
- function QuaternionSlerp(L_111_arg1, L_112_arg2, L_113_arg3)
- local L_114_ = L_111_arg1[1] * L_112_arg2[1] + L_111_arg1[2] * L_112_arg2[2] + L_111_arg1[3] * L_112_arg2[3] + L_111_arg1[4] * L_112_arg2[4]
- local L_115_, L_116_
- if L_114_ >= 1.0E-4 then
- if 1 - L_114_ > 1.0E-4 then
- local L_117_ = math.acos(L_114_)
- local L_118_ = 1 / math.sin(L_117_)
- L_115_ = math.sin((1 - L_113_arg3) * L_117_) * L_118_
- L_116_ = math.sin(L_113_arg3 * L_117_) * L_118_
- else
- L_115_ = 1 - L_113_arg3
- L_116_ = L_113_arg3
- end
- elseif 1 + L_114_ > 1.0E-4 then
- local L_119_ = math.acos(-L_114_)
- local L_120_ = 1 / math.sin(L_119_)
- L_115_ = math.sin((L_113_arg3 - 1) * L_119_) * L_120_
- L_116_ = math.sin(L_113_arg3 * L_119_) * L_120_
- else
- L_115_ = L_113_arg3 - 1
- L_116_ = L_113_arg3
- end
- return L_111_arg1[1] * L_115_ + L_112_arg2[1] * L_116_, L_111_arg1[2] * L_115_ + L_112_arg2[2] * L_116_, L_111_arg1[3] * L_115_ + L_112_arg2[3] * L_116_, L_111_arg1[4] * L_115_ + L_112_arg2[4] * L_116_
- end
- function swait(L_121_arg1)
- if L_121_arg1 == 0 or L_121_arg1 == nil then
- game:service("RunService").RenderStepped:wait(0)
- else
- for L_122_forvar1 = 0, L_121_arg1 do
- game:service("RunService").RenderStepped:wait(0)
- end
- end
- end
- local L_43_ = LoadLibrary("RbxUtility")
- local L_44_ = L_43_.Create
- function RemoveOutlines(L_123_arg1)
- L_123_arg1.TopSurface, L_123_arg1.BottomSurface, L_123_arg1.LeftSurface, L_123_arg1.RightSurface, L_123_arg1.FrontSurface, L_123_arg1.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(L_124_arg1, L_125_arg2, L_126_arg3, L_127_arg4, L_128_arg5, L_129_arg6, L_130_arg7, L_131_arg8)
- local L_132_ = L_44_("Part")({
- formFactor = L_124_arg1,
- Parent = L_125_arg2,
- Reflectance = L_127_arg4,
- Transparency = L_128_arg5,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(L_129_arg6)),
- Name = L_130_arg7,
- Size = L_131_arg8,
- Material = L_126_arg3
- })
- RemoveOutlines(L_132_)
- return L_132_
- end
- function CreateMesh(L_133_arg1, L_134_arg2, L_135_arg3, L_136_arg4, L_137_arg5, L_138_arg6)
- local L_139_ = L_44_(L_133_arg1)({
- Parent = L_134_arg2,
- Offset = L_137_arg5,
- Scale = L_138_arg6
- })
- if L_133_arg1 == "SpecialMesh" then
- L_139_.MeshType = L_135_arg3
- L_139_.MeshId = L_136_arg4
- end
- return L_139_
- end
- function CreateWeld(L_140_arg1, L_141_arg2, L_142_arg3, L_143_arg4, L_144_arg5)
- local L_145_ = L_44_("Weld")({
- Parent = L_140_arg1,
- Part0 = L_141_arg2,
- Part1 = L_142_arg3,
- C0 = L_143_arg4,
- C1 = L_144_arg5
- })
- return L_145_
- end
- function rayCast(L_146_arg1, L_147_arg2, L_148_arg3, L_149_arg4)
- return game:service("Workspace"):FindPartOnRay(Ray.new(L_146_arg1, L_147_arg2.unit * (L_148_arg3 or 999.999)), L_149_arg4)
- end
- function CreateSound(L_150_arg1, L_151_arg2, L_152_arg3, L_153_arg4)
- coroutine.resume(coroutine.create(function()
- local L_154_ = Instance.new("Sound", L_151_arg2 or workspace)
- L_154_.Volume = L_152_arg3
- L_154_.Pitch = L_153_arg4 or 1
- L_154_.SoundId = L_150_arg1
- wait()
- L_154_:play()
- game:GetService("Debris"):AddItem(L_154_, 6)
- end))
- end
- function CreateSong(L_155_arg1, L_156_arg2, L_157_arg3, L_158_arg4)
- coroutine.resume(coroutine.create(function()
- sou2 = Instance.new("Sound", L_156_arg2 or workspace)
- sou2.Volume = L_157_arg3
- sou2.Pitch = 1
- sou2.SoundId = L_155_arg1
- wait()
- sou2:play()
- sou2.Looped = true
- end))
- end
- CreateSong("http://www.roblox.com/asset/?id=", L_10_, 0.5)
- local function L_45_func(L_159_arg1, L_160_arg2)
- local L_161_, L_162_ = L_160_arg2 + 1, nil
- for L_163_forvar1, L_164_forvar2 in pairs(workspace:GetChildren()) do
- if L_164_forvar2:IsA("Model") and L_164_forvar2 ~= L_10_ and L_164_forvar2:findFirstChild("Humanoid") and L_164_forvar2:findFirstChild("Torso") and L_164_forvar2:findFirstChild("Humanoid").Health > 0 then
- local L_165_ = L_164_forvar2.Torso
- local L_166_ = L_165_.Position - L_159_arg1.Position.magnitude
- if L_160_arg2 >= L_166_ and L_161_ > L_166_ then
- L_161_ = L_166_
- L_162_ = L_164_forvar2
- end
- end
- end
- return L_162_
- end
- function BlockEffect(L_167_arg1, L_168_arg2, L_169_arg3, L_170_arg4, L_171_arg5, L_172_arg6, L_173_arg7, L_174_arg8, L_175_arg9, L_176_arg10)
- local L_177_ = CreatePart(3, workspace, "SmoothPlastic", 0, 0, L_167_arg1, "Effect", Vector3.new())
- L_177_.Anchored = true
- L_177_.CFrame = L_168_arg2
- local L_178_ = CreateMesh("BlockMesh", L_177_, "", "", Vector3.new(0, 0, 0), Vector3.new(L_169_arg3, L_170_arg4, L_171_arg5))
- game:GetService("Debris"):AddItem(L_177_, 10)
- if L_176_arg10 == 1 or L_176_arg10 == nil then
- table.insert(Effects, {
- L_177_,
- "Block1",
- L_175_arg9,
- L_172_arg6,
- L_173_arg7,
- L_174_arg8,
- L_178_
- })
- elseif L_176_arg10 == 2 then
- table.insert(Effects, {
- L_177_,
- "Block2",
- L_175_arg9,
- L_172_arg6,
- L_173_arg7,
- L_174_arg8,
- L_178_
- })
- elseif L_176_arg10 == 3 then
- table.insert(Effects, {
- L_177_,
- "Block3",
- L_175_arg9,
- L_172_arg6,
- L_173_arg7,
- L_174_arg8,
- L_178_
- })
- end
- end
- function SphereEffect(L_179_arg1, L_180_arg2, L_181_arg3, L_182_arg4, L_183_arg5, L_184_arg6, L_185_arg7, L_186_arg8, L_187_arg9)
- local L_188_ = CreatePart(3, workspace, "SmoothPlastic", 0, 0, L_179_arg1, "Effect", Vector3.new())
- L_188_.Anchored = true
- L_188_.CFrame = L_180_arg2
- local L_189_ = CreateMesh("SpecialMesh", L_188_, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(L_181_arg3, L_182_arg4, L_183_arg5))
- game:GetService("Debris"):AddItem(L_188_, 10)
- table.insert(Effects, {
- L_188_,
- "Cylinder",
- L_187_arg9,
- L_184_arg6,
- L_185_arg7,
- L_186_arg8,
- L_189_
- })
- end
- function RingEffect(L_190_arg1, L_191_arg2, L_192_arg3, L_193_arg4, L_194_arg5, L_195_arg6, L_196_arg7, L_197_arg8, L_198_arg9)
- local L_199_ = CreatePart(3, workspace, "SmoothPlastic", 0, 0, L_190_arg1, "Effect", Vector3.new(0.5, 0.5, 0.5))
- L_199_.Anchored = true
- L_199_.CFrame = L_191_arg2 * CFrame.new(L_192_arg3, L_193_arg4, L_194_arg5)
- local L_200_ = CreateMesh("SpecialMesh", L_199_, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(L_192_arg3, L_193_arg4, L_194_arg5))
- game:GetService("Debris"):AddItem(L_199_, 10)
- table.insert(Effects, {
- L_199_,
- "Cylinder",
- L_198_arg9,
- L_195_arg6,
- L_196_arg7,
- L_197_arg8,
- L_200_
- })
- end
- function CylinderEffect(L_201_arg1, L_202_arg2, L_203_arg3, L_204_arg4, L_205_arg5, L_206_arg6, L_207_arg7, L_208_arg8, L_209_arg9)
- local L_210_ = CreatePart(3, workspace, "SmoothPlastic", 0, 0, L_201_arg1, "Effect", Vector3.new())
- L_210_.Anchored = true
- L_210_.CFrame = L_202_arg2
- local L_211_ = CreateMesh("CylinderMesh", L_210_, "", "", Vector3.new(0, 0, 0), Vector3.new(L_203_arg3, L_204_arg4, L_205_arg5))
- game:GetService("Debris"):AddItem(L_210_, 10)
- table.insert(Effects, {
- L_210_,
- "Cylinder",
- L_209_arg9,
- L_206_arg6,
- L_207_arg7,
- L_208_arg8,
- L_211_
- })
- end
- function WaveEffect(L_212_arg1, L_213_arg2, L_214_arg3, L_215_arg4, L_216_arg5, L_217_arg6, L_218_arg7, L_219_arg8, L_220_arg9)
- local L_221_ = CreatePart(3, workspace, "", 0, 0, L_212_arg1, "Effect", Vector3.new())
- L_221_.Anchored = true
- L_221_.CFrame = L_213_arg2
- local L_222_ = CreateMesh("SpecialMesh", L_221_, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(L_214_arg3, L_215_arg4, L_216_arg5))
- game:GetService("Debris"):AddItem(L_221_, 10)
- table.insert(Effects, {
- L_221_,
- "Cylinder",
- L_220_arg9,
- L_217_arg6,
- L_218_arg7,
- L_219_arg8,
- L_222_
- })
- end
- function SpecialEffect(L_223_arg1, L_224_arg2, L_225_arg3, L_226_arg4, L_227_arg5, L_228_arg6, L_229_arg7, L_230_arg8, L_231_arg9)
- local L_232_ = CreatePart(3, workspace, "SmoothPlastic", 0, 0, L_223_arg1, "Effect", Vector3.new())
- L_232_.Anchored = true
- L_232_.CFrame = L_224_arg2
- local L_233_ = CreateMesh("SpecialMesh", L_232_, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(L_225_arg3, L_226_arg4, L_227_arg5))
- game:GetService("Debris"):AddItem(L_232_, 10)
- table.insert(Effects, {
- L_232_,
- "Cylinder",
- L_231_arg9,
- L_228_arg6,
- L_229_arg7,
- L_230_arg8,
- L_233_
- })
- end
- function BreakEffect(L_234_arg1, L_235_arg2, L_236_arg3, L_237_arg4, L_238_arg5)
- local L_239_ = CreatePart(3, workspace, "SmoothPlastic", 0, 0, L_234_arg1, "Effect", Vector3.new(0.5, 0.5, 0.5))
- L_239_.Anchored = true
- L_239_.CFrame = L_235_arg2 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local L_240_ = CreateMesh("SpecialMesh", L_239_, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(L_236_arg3, L_237_arg4, L_238_arg5))
- local L_241_ = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(L_239_, 10)
- table.insert(Effects, {
- L_239_,
- "Shatter",
- L_241_,
- L_239_.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- for L_242_forvar1 = 0, 1, 0.05 do
- swait()
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(5), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * L_34_(math.rad(5), math.rad(0), math.rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
- if L_27_.Y > 1 then
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(-50 * math.cos(L_29_ / 4)), math.rad(0), math.rad(4 * math.cos(L_29_ / 4))), 0.2)
- RH.C0 = clerp(RH.C0, L_32_(1, -1 + 0.1 * math.cos(L_29_ / 5), 0) * L_41_ * L_34_(math.rad(-2), math.rad(0), math.rad(30 * math.cos(L_29_ / 4))), 0.3)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1 + 0.1 * math.cos(L_29_ / 5), 0) * L_42_ * L_34_(math.rad(-2), math.rad(0), math.rad(30 * math.cos(L_29_ / 4))), 0.3)
- elseif L_27_.Y < 1 then
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * L_34_(math.rad(5), math.rad(0), math.rad(5)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
- end
- end
- L_23_ = false
- game:GetService("RunService").Stepped:connect(function()
- L_27_ = L_20_.Velocity * Vector3.new(1, 0, 1).magnitude
- L_28_ = L_20_.Velocity.y
- L_29_ = L_29_ + L_30_
- local L_243_, L_244_ = rayCast(L_20_.Position, CFrame.new(L_20_.Position, L_20_.Position - Vector3.new(0, 1, 0)).lookVector, 4, L_10_)
- if L_22_ == true or L_22_ == false then
- if 1 < L_20_.Velocity.y and L_243_ == nil then
- L_24_ = "Jump"
- if L_23_ == false and ice_mode == false then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * L_34_(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -0.9, -0.3) * L_41_ * L_34_(math.rad(3), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -0.7, -0.5) * L_42_ * L_34_(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
- end
- elseif L_20_.Velocity.y < -1 and L_243_ == nil and ice_mode == false then
- L_24_ = "Fall"
- if L_23_ == false then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * L_34_(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, -0.3) * L_41_ * L_34_(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -0.8, -0.3) * L_42_ * L_34_(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
- end
- elseif (L_18_.Velocity * Vector3.new(1, 0, 1)).magnitude < 2 and L_243_ ~= nil and ice_mode == false then
- L_24_ = "Idle"
- if L_23_ == false then
- L_30_ = 0.8
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, -0.1 + 0.1 * math.cos(L_29_ / 25)) * L_34_(math.rad(9), math.rad(1), math.rad(15)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(-9 - 1 * math.cos(L_29_ / 25)), math.rad(0), math.rad(-15)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * L_34_(math.rad(110 - 2 * math.cos(L_29_ / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(L_29_ / 25))), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * L_34_(math.rad(60 - 2 * math.cos(L_29_ / 25)), math.rad(0), math.rad(30 - 4 * math.cos(L_29_ / 25))), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -1 - 0.1 * math.cos(L_29_ / 25), 0) * L_41_ * L_34_(math.rad(-4 + 2 * math.cos(L_29_ / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(L_29_ / 25))), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1 - 0.1 * math.cos(L_29_ / 25), -0.1) * L_42_ * L_34_(math.rad(-4 + 2 * math.cos(L_29_ / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(L_29_ / 25))), 0.1)
- end
- elseif (L_18_.Velocity * Vector3.new(1, 0, 1)).magnitude < 20 and L_243_ ~= nil and ice_mode == false then
- L_24_ = "Walk"
- if L_23_ == false then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0 + 0.1 * math.cos(L_29_ / 3.5)) * L_34_(math.rad(8), math.rad(0) + L_20_.RotVelocity.Y / 30, math.rad(5 * math.cos(L_29_ / 5))), 0.2)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(L_29_ / 5)) + L_20_.RotVelocity.Y / 9), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(-65 * math.cos(L_29_ / 4)), math.rad(0), math.rad(0 * math.cos(L_29_ / 10))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(65 * math.cos(L_29_ / 4)), math.rad(0), math.rad(0 * math.cos(L_29_ / 10))), 0.2)
- RH.C0 = clerp(RH.C0, L_32_(1, -1 + 0.2 * math.cos(L_29_ / 4), 0) * L_41_ * L_34_(math.rad(-2), math.rad(0), math.rad(50 * math.cos(L_29_ / 4))), 0.3)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1 + 0.1 * math.cos(L_29_ / 4), 0) * L_42_ * L_34_(math.rad(-2), math.rad(0), math.rad(50 * math.cos(L_29_ / 4))), 0.3)
- end
- end
- end
- if L_22_ == true or L_22_ == false then
- if 1 < L_20_.Velocity.Y and L_243_ == nil then
- L_24_ = "Jump"
- if L_23_ == false and ice_mode == true then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * L_34_(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -0.9, -0.3) * L_41_ * L_34_(math.rad(3), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -0.7, -0.5) * L_42_ * L_34_(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
- end
- elseif L_20_.Velocity.Y < -1 and L_243_ == nil and ice_mode == true then
- L_24_ = "Fall"
- if L_23_ == false then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * L_34_(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, -0.3) * L_41_ * L_34_(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -0.8, -0.3) * L_42_ * L_34_(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
- end
- elseif (L_18_.Velocity * Vector3.new(1, 0, 1)).magnitude < 2 and L_243_ ~= nil and ice_mode == true then
- L_24_ = "Idle"
- if L_23_ == false then
- L_30_ = 0.8
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, -0.1 + 0.1 * math.cos(L_29_ / 25)) * L_34_(math.rad(9), math.rad(1), math.rad(15)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(-9 - 1 * math.cos(L_29_ / 25)), math.rad(0), math.rad(-15)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * L_34_(math.rad(110 - 2 * math.cos(L_29_ / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(L_29_ / 25))), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * L_34_(math.rad(60 - 2 * math.cos(L_29_ / 25)), math.rad(0), math.rad(30 - 4 * math.cos(L_29_ / 25))), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -1 - 0.1 * math.cos(L_29_ / 25), 0) * L_41_ * L_34_(math.rad(-4 + 2 * math.cos(L_29_ / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(L_29_ / 25))), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1 - 0.1 * math.cos(L_29_ / 25), -0.1) * L_42_ * L_34_(math.rad(-4 + 2 * math.cos(L_29_ / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(L_29_ / 25))), 0.1)
- end
- elseif (L_18_.Velocity * Vector3.new(1, 0, 1)).magnitude < 20 and L_243_ ~= nil and ice_mode == true then
- L_24_ = "Walk"
- if L_23_ == false then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, -0.5 + 0.1 * math.cos(L_29_ / 25)) * L_34_(math.rad(9), math.rad(1), math.rad(-70)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(-9 - 1 * math.cos(L_29_ / 25)), math.rad(0), math.rad(70)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * L_34_(math.rad(110 - 2 * math.cos(L_29_ / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(L_29_ / 25))), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * L_34_(math.rad(60 - 2 * math.cos(L_29_ / 25)), math.rad(0), math.rad(30 - 4 * math.cos(L_29_ / 25))), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(0.6, -0.8 - 0.1 * math.cos(L_29_ / 25), -0.5) * L_41_ * L_34_(math.rad(-4 + 2 * math.cos(L_29_ / 25)), math.rad(70), math.rad(4 + 2 * math.cos(L_29_ / 25))), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-0.9, -0.8 - 0.1 * math.cos(L_29_ / 25), 0.4) * L_42_ * L_34_(math.rad(-4 + 2 * math.cos(L_29_ / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(L_29_ / 25))), 0.1)
- end
- end
- end
- if 0 < #Effects then
- for L_245_forvar1 = 1, #Effects do
- if Effects[L_245_forvar1] ~= nil then
- local L_246_ = Effects[L_245_forvar1]
- if L_246_ ~= nil then
- local L_247_ = L_246_[1]
- local L_248_ = L_246_[2]
- local L_249_ = L_246_[3]
- local L_250_ = L_246_[4]
- local L_251_ = L_246_[5]
- local L_252_ = L_246_[6]
- if 1 >= L_246_[1].Transparency then
- if L_246_[2] == "Block1" then
- L_246_[1].CFrame = L_246_[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local L_253_ = L_246_[1].Mesh
- L_253_.Scale = L_253_.Scale + Vector3.new(L_246_[4], L_246_[5], L_246_[6])
- L_246_[1].Transparency = L_246_[1].Transparency + L_246_[3]
- elseif L_246_[2] == "Block2" then
- L_246_[1].CFrame = L_246_[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0)
- local L_254_ = L_246_[7]
- L_254_.Scale = L_254_.Scale + Vector3.new(L_246_[4], L_246_[5], L_246_[6])
- L_246_[1].Transparency = L_246_[1].Transparency + L_246_[3]
- elseif L_246_[2] == "Block3" then
- L_246_[1].CFrame = L_246_[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0)
- local L_255_ = L_246_[7]
- L_255_.Scale = L_255_.Scale + Vector3.new(L_246_[4], L_246_[5], L_246_[6])
- L_246_[1].Transparency = L_246_[1].Transparency + L_246_[3]
- elseif L_246_[2] == "Cylinder" then
- local L_256_ = L_246_[1].Mesh
- L_256_.Scale = L_256_.Scale + Vector3.new(L_246_[4], L_246_[5], L_246_[6])
- L_246_[1].Transparency = L_246_[1].Transparency + L_246_[3]
- elseif L_246_[2] == "Blood" then
- local L_257_ = L_246_[7]
- L_246_[1].CFrame = L_246_[1].CFrame * Vector3.new(0, 0.5, 0)
- L_257_.Scale = L_257_.Scale + Vector3.new(L_246_[4], L_246_[5], L_246_[6])
- L_246_[1].Transparency = L_246_[1].Transparency + L_246_[3]
- elseif L_246_[2] == "Elec" then
- local L_258_ = L_246_[1].Mesh
- L_258_.Scale = L_258_.Scale + Vector3.new(L_246_[7], L_246_[8], L_246_[9])
- L_246_[1].Transparency = L_246_[1].Transparency + L_246_[3]
- elseif L_246_[2] == "Disappear" then
- L_246_[1].Transparency = L_246_[1].Transparency + L_246_[3]
- elseif L_246_[2] == "Shatter" then
- L_246_[1].Transparency = L_246_[1].Transparency + L_246_[3]
- L_246_[4] = L_246_[4] * CFrame.new(0, L_246_[7], 0)
- L_246_[1].CFrame = L_246_[4] * CFrame.fromEulerAnglesXYZ(L_246_[6], 0, 0)
- L_246_[6] = L_246_[6] + L_246_[5]
- end
- else
- L_247_.Parent = nil
- table.remove(Effects, L_245_forvar1)
- end
- end
- end
- end
- end
- end)
- function RemoveOutlines(L_259_arg1)
- L_259_arg1.TopSurface = 10
- end
- function CreatePart(L_260_arg1, L_261_arg2, L_262_arg3, L_263_arg4, L_264_arg5, L_265_arg6, L_266_arg7)
- local L_267_ = L_44_("Part")({
- Parent = L_260_arg1,
- Reflectance = L_262_arg3,
- Transparency = L_263_arg4,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(L_264_arg5)),
- Name = L_265_arg6,
- Size = L_266_arg7,
- Material = L_261_arg2
- })
- RemoveOutlines(L_267_)
- return L_267_
- end
- function CreateMesh(L_268_arg1, L_269_arg2, L_270_arg3, L_271_arg4, L_272_arg5, L_273_arg6)
- local L_274_ = L_44_(L_268_arg1)({
- Parent = L_269_arg2,
- Offset = L_272_arg5,
- Scale = L_273_arg6
- })
- if L_268_arg1 == "SpecialMesh" then
- L_274_.MeshType = L_270_arg3
- L_274_.MeshId = L_271_arg4
- end
- return L_274_
- end
- function CreateWeld(L_275_arg1, L_276_arg2, L_277_arg3, L_278_arg4, L_279_arg5)
- local L_280_ = L_44_("Weld")({
- Parent = L_275_arg1,
- Part0 = L_276_arg2,
- Part1 = L_277_arg3,
- C0 = L_278_arg4,
- C1 = L_279_arg5
- })
- return L_280_
- end
- WSHM = {
- "White",
- "Pastel light blue"
- }
- WSH = WSHM[math.random(1, #WSHM)]
- function IcePartFunk(L_281_arg1, L_282_arg2, L_283_arg3, L_284_arg4)
- IcePart = Instance.new("Part", L_281_arg1)
- IcePart.Size = Vector3.new(math.random(L_283_arg3, L_284_arg4), math.random(L_283_arg3, L_284_arg4), math.random(L_283_arg3, L_284_arg4))
- IcePart.CanCollide = false
- IuW = Instance.new("Weld")
- IuW.Name = "GuW"
- IuW.Part0 = L_281_arg1
- IuW.C0 = L_32_(math.random(-L_282_arg2, L_282_arg2), math.random(-L_282_arg2, L_282_arg2), math.random(-L_282_arg2, L_282_arg2)) * L_34_(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
- IuW.C1 = L_32_(0, math.random(-L_282_arg2 / 2, L_282_arg2 / 2), 0)
- IuW.Part1 = IcePart
- IuW.Parent = L_281_arg1
- IcePart.Transparency = 0.85
- IcePart.Material = "Neon"
- WSH = WSHM[math.random(1, #WSHM)]
- IcePart.BrickColor = BrickColor.new("" .. WSH)
- RemoveOutlines(IcePart)
- game:GetService("Debris"):AddItem(IuW, 4)
- game:GetService("Debris"):AddItem(IcePart, 6)
- end
- SpikeMeshId = 1033714
- local L_46_ = function(L_285_arg1, L_286_arg2, L_287_arg3, L_288_arg4, L_289_arg5, L_290_arg6, L_291_arg7)
- local L_292_ = Instance.new("Part", L_285_arg1)
- L_292_.Name = L_286_arg2
- L_292_.BrickColor = BrickColor.new(L_287_arg3)
- L_292_.Size = L_288_arg4
- L_292_.Material = L_289_arg5
- L_292_.Transparency = L_290_arg6
- L_292_.CanCollide = false
- RemoveOutlines(L_292_)
- local L_293_ = Instance.new("SpecialMesh", L_292_)
- L_293_.MeshType = "Sphere"
- L_293_.Scale = L_291_arg7
- return L_293_ and L_292_
- end
- CFuncs = {
- Part = {
- Create = function(L_294_arg1, L_295_arg2, L_296_arg3, L_297_arg4, L_298_arg5, L_299_arg6, L_300_arg7)
- local L_301_ = L_44_("Part")({
- Parent = L_294_arg1,
- Reflectance = L_296_arg3,
- Transparency = L_297_arg4,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(L_298_arg5)),
- Name = L_299_arg6,
- Size = L_300_arg7,
- Material = L_295_arg2
- })
- RemoveOutlines(L_301_)
- return L_301_
- end
- },
- Mesh = {
- Create = function(L_302_arg1, L_303_arg2, L_304_arg3, L_305_arg4, L_306_arg5, L_307_arg6)
- local L_308_ = L_44_(L_302_arg1)({
- Parent = L_303_arg2,
- Offset = L_306_arg5,
- Scale = L_307_arg6
- })
- if L_302_arg1 == "SpecialMesh" then
- L_308_.MeshType = L_304_arg3
- L_308_.MeshId = L_305_arg4
- end
- return L_308_
- end
- },
- Mesh = {
- Create = function(L_309_arg1, L_310_arg2, L_311_arg3, L_312_arg4, L_313_arg5, L_314_arg6)
- local L_315_ = L_44_(L_309_arg1)({
- Parent = L_310_arg2,
- Offset = L_313_arg5,
- Scale = L_314_arg6
- })
- if L_309_arg1 == "SpecialMesh" then
- L_315_.MeshType = L_311_arg3
- L_315_.MeshId = L_312_arg4
- end
- return L_315_
- end
- },
- Weld = {
- Create = function(L_316_arg1, L_317_arg2, L_318_arg3, L_319_arg4, L_320_arg5)
- local L_321_ = L_44_("Weld")({
- Parent = L_316_arg1,
- Part0 = L_317_arg2,
- Part1 = L_318_arg3,
- C0 = L_319_arg4,
- C1 = L_320_arg5
- })
- return L_321_
- end
- },
- Sound = {
- Create = function(L_322_arg1, L_323_arg2, L_324_arg3, L_325_arg4)
- coroutine.resume(coroutine.create(function()
- local L_326_ = L_44_("Sound")({
- Volume = L_324_arg3,
- Pitch = L_325_arg4 or 1,
- SoundId = L_322_arg1,
- Parent = L_323_arg2 or workspace
- })
- wait()
- L_326_:play()
- game:GetService("Debris"):AddItem(L_326_, 6)
- end))
- end
- },
- ParticleEmitter = {
- Create = function(L_327_arg1, L_328_arg2, L_329_arg3, L_330_arg4, L_331_arg5, L_332_arg6, L_333_arg7, L_334_arg8, L_335_arg9, L_336_arg10, L_337_arg11, L_338_arg12, L_339_arg13, L_340_arg14, L_341_arg15, L_342_arg16, L_343_arg17, L_344_arg18, L_345_arg19, L_346_arg20)
- local L_347_ = L_44_("ParticleEmitter")({
- Parent = L_327_arg1,
- Color = ColorSequence.new(L_328_arg2, L_329_arg3),
- LightEmission = L_330_arg4,
- Size = L_331_arg5,
- Texture = L_332_arg6,
- Transparency = L_333_arg7,
- ZOffset = L_334_arg8,
- Acceleration = L_335_arg9,
- Drag = L_336_arg10,
- LockedToPart = L_337_arg11,
- VelocityInheritance = L_338_arg12,
- EmissionDirection = L_339_arg13,
- Enabled = L_340_arg14,
- Lifetime = L_341_arg15,
- Rate = L_342_arg16,
- Rotation = L_343_arg17,
- RotSpeed = L_344_arg18,
- Speed = L_345_arg19,
- VelocitySpread = L_346_arg20
- })
- return L_347_
- end
- }
- }
- function Damagefunc(L_348_arg1, L_349_arg2, L_350_arg3, L_351_arg4, L_352_arg5, L_353_arg6, L_354_arg7, L_355_arg8, L_356_arg9, L_357_arg10)
- if L_349_arg2.Parent == nil then
- return
- end
- local L_358_ = L_349_arg2.Parent:FindFirstChild("Humanoid")
- for L_359_forvar1, L_360_forvar2 in pairs(L_349_arg2.Parent:children()) do
- if L_360_forvar2:IsA("Humanoid") then
- L_358_ = L_360_forvar2
- end
- end
- if L_358_ ~= nil and L_349_arg2.Parent.Name ~= L_10_.Name and L_349_arg2.Parent:FindFirstChild("Torso") ~= nil then
- if L_349_arg2.Parent:findFirstChild("DebounceHit") ~= nil and L_349_arg2.Parent.DebounceHit.Value == true then
- return
- end
- local L_361_ = L_44_("ObjectValue")({
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = L_358_
- })
- game:GetService("Debris"):AddItem(L_361_, 0.5)
- if L_356_arg9 ~= nil and L_357_arg10 ~= nil then
- CreateSound(L_356_arg9, L_349_arg2, 1, L_357_arg10)
- end
- local L_362_ = math.random(L_350_arg3, L_351_arg4)
- local L_363_ = false
- local L_364_ = L_349_arg2.Parent:findFirstChild("Block")
- if L_364_ ~= nil and L_364_.className == "IntValue" and L_364_.Value > 0 then
- L_363_ = true
- L_364_.Value = L_364_.Value - 1
- print(L_364_.Value)
- end
- if L_363_ == false then
- L_358_.Health = L_358_.Health - L_362_
- ShowDamage(L_348_arg1.CFrame * CFrame.new(0, 0, L_348_arg1.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -L_362_, 1.5, L_348_arg1.BrickColor.Color)
- else
- L_358_.Health = L_358_.Health - L_362_ / 2
- ShowDamage(L_348_arg1.CFrame * CFrame.new(0, 0, L_348_arg1.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -L_362_, 1.5, L_348_arg1.BrickColor.Color)
- end
- if L_353_arg6 == "Knockdown" then
- local L_366_ = L_349_arg2.Parent.Humanoid
- L_366_.PlatformStand = true
- coroutine.resume(coroutine.create(function(L_370_arg1)
- swait(1)
- L_370_arg1.PlatformStand = false
- end), L_366_)
- local L_367_ = L_349_arg2.Position - L_354_arg7.Position + Vector3.new(0, 0, 0).unit
- local L_368_ = L_44_("BodyVelocity")({
- velocity = L_367_ * L_352_arg5,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = L_349_arg2
- })
- local L_369_ = L_44_("BodyAngularVelocity")({
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = L_349_arg2
- })
- game:GetService("Debris"):AddItem(L_368_, 0.5)
- game:GetService("Debris"):AddItem(L_369_, 0.5)
- elseif L_353_arg6 == "Normal" then
- local L_371_ = L_44_("BodyVelocity")({
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = L_354_arg7.CFrame.lookVector * L_352_arg5 + L_354_arg7.Velocity / 1.05
- })
- if L_352_arg5 > 0 then
- L_371_.Parent = L_349_arg2.Parent.Torso
- end
- game:GetService("Debris"):AddItem(L_371_, 0.5)
- elseif L_353_arg6 == "Impale" then
- local L_372_ = L_46_(L_38_.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
- L_372_.Anchored = true
- L_372_.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
- L_372_.Position = L_349_arg2.Parent.Torso.Position
- for L_373_forvar1 = 1, 5 do
- IcePartFunk(L_349_arg2.Parent.Torso, 0.55, 0.1, 1)
- end
- L_38_.Debris:AddItem(L_372_, 4)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", L_372_, 0.8, 2)
- L_349_arg2.Parent.Humanoid.PlatformStand = true
- swait(1)
- L_349_arg2.Parent.Humanoid.PlatformStand = false
- elseif L_353_arg6 == "Up" then
- local L_374_ = L_44_("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = L_349_arg2
- })
- game:GetService("Debris"):AddItem(L_374_, 0.5)
- local L_375_ = L_44_("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = L_349_arg2
- })
- game:GetService("Debris"):AddItem(L_375_, 1)
- elseif L_353_arg6 == "Snare" then
- local L_376_ = L_44_("BodyPosition")({
- P = 900,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = L_349_arg2.Parent.Torso.Position,
- Parent = L_349_arg2.Parent.Torso
- })
- game:GetService("Debris"):AddItem(L_376_, 1)
- elseif L_353_arg6 == "Slowness" then
- local L_377_ = L_349_arg2.Parent.Humanoid.WalkSpeed
- for L_378_forvar1 = 1, 25 do
- L_349_arg2.Parent.Humanoid.WalkSpeed = 4
- IcePartFunk(L_349_arg2.Parent.Torso, 0.55, 0.1, 1)
- end
- wait(4)
- L_349_arg2.Parent.Humanoid.WalkSpeed = L_377_
- elseif L_353_arg6 == "FireDmg" then
- for L_379_forvar1 = 1, math.random(10, 30) do
- BlockEffect(BrickColor.new("Really red"), L_349_arg2.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
- BlockEffect(BrickColor.new("Gold"), L_349_arg2.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
- BlockEffect(BrickColor.new("Really black"), L_349_arg2.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
- wait(0.1)
- MagniDamage(L_349_arg2.Parent.Torso, 5, 1, 8, 0, "Normal")
- end
- elseif L_353_arg6 == "Freeze" then
- local L_380_ = L_44_("BodyPosition")({
- P = 900,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = L_349_arg2.Parent.Torso.Position,
- Parent = L_349_arg2.Parent.Torso
- })
- game:GetService("Debris"):AddItem(L_380_, 4)
- for L_381_forvar1 = 1, 25 do
- IcePartFunk(L_349_arg2.Parent.Torso, 1, 1.5, 2)
- end
- elseif L_353_arg6 == "Freeze2" then
- local L_382_ = L_44_("BodyPosition")({
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = L_349_arg2.Parent.Torso.Position,
- Parent = L_349_arg2.Parent.Torso
- })
- local L_383_ = L_44_("BodyGyro")({
- maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
- P = 20000,
- Parent = L_349_arg2.Parent.Torso,
- cframe = L_349_arg2.Parent.Torso.CFrame
- })
- L_349_arg2.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(L_384_arg1)
- swait(1.5)
- L_384_arg1.Anchored = false
- end), L_349_arg2.Parent.Torso)
- game:GetService("Debris"):AddItem(L_382_, 3)
- game:GetService("Debris"):AddItem(L_383_, 3)
- end
- local L_365_ = L_44_("BoolValue")({
- Name = "DebounceHit",
- Parent = L_349_arg2.Parent,
- Value = true
- })
- game:GetService("Debris"):AddItem(L_365_, L_355_arg8)
- L_361_ = Instance.new("ObjectValue")
- L_361_.Name = "creator"
- L_361_.Value = L_9_
- L_361_.Parent = L_358_
- game:GetService("Debris"):AddItem(L_361_, 0.5)
- end
- end
- function ShowDamage(L_385_arg1, L_386_arg2, L_387_arg3, L_388_arg4)
- local L_389_ = 0.033333333333333
- if not L_385_arg1 then
- local L_395_ = Vector3.new(0, 0, 0)
- end
- local L_390_ = L_386_arg2 or ""
- local L_391_ = L_387_arg3 or 2
- if not L_388_arg4 then
- local L_396_ = Color3.new(1, 0, 1)
- end
- local L_392_ = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(L_388_arg4), "Effect", Vector3.new(0, 0, 0))
- L_392_.Anchored = true
- local L_393_ = L_44_("BillboardGui")({
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = L_392_,
- Parent = L_392_
- })
- local L_394_ = L_44_("TextLabel")({
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = L_390_,
- TextColor3 = L_388_arg4,
- TextScaled = true,
- Font = Enum.Font.ArialBold,
- Parent = L_393_
- })
- game.Debris:AddItem(L_392_, L_391_ + 0.1)
- L_392_.Parent = game:GetService("Workspace")
- delay(0, function()
- local L_397_ = L_391_ / L_389_
- for L_398_forvar1 = 1, L_397_ do
- wait(L_389_)
- local L_399_ = L_398_forvar1 / L_397_
- L_392_.CFrame = CFrame.new(L_385_arg1) + Vector3.new(0, L_399_, 0)
- L_394_.TextTransparency = L_399_
- end
- if L_392_ and L_392_.Parent then
- L_392_:Destroy()
- end
- end)
- end
- function MagniDamage(L_400_arg1, L_401_arg2, L_402_arg3, L_403_arg4, L_404_arg5, L_405_arg6)
- for L_406_forvar1, L_407_forvar2 in pairs(workspace:children()) do
- local L_408_ = L_407_forvar2:findFirstChild("Humanoid")
- if L_408_ ~= nil then
- local L_409_ = L_407_forvar2:findFirstChild("Head")
- if L_409_ ~= nil then
- local L_410_ = L_409_.Position - L_400_arg1.Position
- local L_411_ = L_410_.magnitude
- if L_401_arg2 >= L_411_ and L_407_forvar2.Name ~= L_9_.Name then
- Damagefunc(L_409_, L_409_, L_402_arg3, L_403_arg4, L_404_arg5, L_405_arg6, L_20_, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
- end
- end
- end
- end
- end
- function MagniKILL(L_412_arg1, L_413_arg2, L_414_arg3, L_415_arg4)
- for L_416_forvar1, L_417_forvar2 in pairs(workspace:children()) do
- local L_418_ = L_417_forvar2:findFirstChild("Humanoid")
- if L_418_ ~= nil then
- local L_419_ = L_417_forvar2:findFirstChild("Head")
- if L_419_ ~= nil then
- local L_420_ = L_419_.Position - L_412_arg1.Position
- local L_421_ = L_420_.magnitude
- if L_413_arg2 >= L_421_ and L_417_forvar2.Name ~= L_9_.Name then
- L_418_.Health = 0
- end
- end
- end
- end
- end
- EffectModel = Instance.new("Model", L_10_)
- EffectModel.Name = "Effects"
- Effects = {
- Block = {
- Create = function(L_422_arg1, L_423_arg2, L_424_arg3, L_425_arg4, L_426_arg5, L_427_arg6, L_428_arg7, L_429_arg8, L_430_arg9, L_431_arg10)
- local L_432_ = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, L_422_arg1, "Effect", Vector3.new())
- L_432_.Anchored = true
- L_432_.CFrame = L_423_arg2
- local L_433_ = CFuncs.Mesh.Create("BlockMesh", L_432_, "", "", Vector3.new(0, 0, 0), Vector3.new(L_424_arg3, L_425_arg4, L_426_arg5))
- game:GetService("Debris"):AddItem(L_432_, 10)
- if L_431_arg10 == 1 or L_431_arg10 == nil then
- table.insert(Effects, {
- L_432_,
- "Block1",
- L_430_arg9,
- L_427_arg6,
- L_428_arg7,
- L_429_arg8,
- L_433_
- })
- elseif L_431_arg10 == 2 then
- table.insert(Effects, {
- L_432_,
- "Block2",
- L_430_arg9,
- L_427_arg6,
- L_428_arg7,
- L_429_arg8,
- L_433_
- })
- else
- table.insert(Effects, {
- L_432_,
- "Block3",
- L_430_arg9,
- L_427_arg6,
- L_428_arg7,
- L_429_arg8,
- L_433_
- })
- end
- end
- },
- Sphere = {
- Create = function(L_434_arg1, L_435_arg2, L_436_arg3, L_437_arg4, L_438_arg5, L_439_arg6, L_440_arg7, L_441_arg8, L_442_arg9)
- local L_443_ = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, L_434_arg1, "Effect", Vector3.new())
- L_443_.Anchored = true
- L_443_.CFrame = L_435_arg2
- local L_444_ = CFuncs.Mesh.Create("SpecialMesh", L_443_, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(L_436_arg3, L_437_arg4, L_438_arg5))
- game:GetService("Debris"):AddItem(L_443_, 10)
- table.insert(Effects, {
- L_443_,
- "Cylinder",
- L_442_arg9,
- L_439_arg6,
- L_440_arg7,
- L_441_arg8,
- L_444_
- })
- end
- },
- Cylinder = {
- Create = function(L_445_arg1, L_446_arg2, L_447_arg3, L_448_arg4, L_449_arg5, L_450_arg6, L_451_arg7, L_452_arg8, L_453_arg9)
- local L_454_ = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, L_445_arg1, "Effect", Vector3.new())
- L_454_.Anchored = true
- L_454_.CFrame = L_446_arg2
- local L_455_ = CFuncs.Mesh.Create("CylinderMesh", L_454_, "", "", Vector3.new(0, 0, 0), Vector3.new(L_447_arg3, L_448_arg4, L_449_arg5))
- game:GetService("Debris"):AddItem(L_454_, 10)
- table.insert(Effects, {
- L_454_,
- "Cylinder",
- L_453_arg9,
- L_450_arg6,
- L_451_arg7,
- L_452_arg8,
- L_455_
- })
- end
- },
- Wave = {
- Create = function(L_456_arg1, L_457_arg2, L_458_arg3, L_459_arg4, L_460_arg5, L_461_arg6, L_462_arg7, L_463_arg8, L_464_arg9)
- local L_465_ = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, L_456_arg1, "Effect", Vector3.new())
- L_465_.Anchored = true
- L_465_.CFrame = L_457_arg2
- local L_466_ = CFuncs.Mesh.Create("SpecialMesh", L_465_, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(L_458_arg3, L_459_arg4, L_460_arg5))
- game:GetService("Debris"):AddItem(L_465_, 10)
- table.insert(Effects, {
- L_465_,
- "Cylinder",
- L_464_arg9,
- L_461_arg6,
- L_462_arg7,
- L_463_arg8,
- L_466_
- })
- end
- },
- Ring = {
- Create = function(L_467_arg1, L_468_arg2, L_469_arg3, L_470_arg4, L_471_arg5, L_472_arg6, L_473_arg7, L_474_arg8, L_475_arg9)
- local L_476_ = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, L_467_arg1, "Effect", Vector3.new())
- L_476_.Anchored = true
- L_476_.CFrame = L_468_arg2
- local L_477_ = CFuncs.Mesh.Create("SpecialMesh", L_476_, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(L_469_arg3, L_470_arg4, L_471_arg5))
- game:GetService("Debris"):AddItem(L_476_, 10)
- table.insert(Effects, {
- L_476_,
- "Cylinder",
- L_475_arg9,
- L_472_arg6,
- L_473_arg7,
- L_474_arg8,
- L_477_
- })
- end
- },
- Break = {
- Create = function(L_478_arg1, L_479_arg2, L_480_arg3, L_481_arg4, L_482_arg5)
- local L_483_ = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, L_478_arg1, "Effect", Vector3.new(0.5, 0.5, 0.5))
- L_483_.Anchored = true
- L_483_.CFrame = L_479_arg2 * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local L_484_ = CFuncs.Mesh.Create("SpecialMesh", L_483_, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(L_480_arg3, L_481_arg4, L_482_arg5))
- local L_485_ = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(L_483_, 10)
- table.insert(Effects, {
- L_483_,
- "Shatter",
- L_485_,
- L_483_.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- }
- }
- function BlockEffect(L_486_arg1, L_487_arg2, L_488_arg3, L_489_arg4, L_490_arg5, L_491_arg6, L_492_arg7, L_493_arg8, L_494_arg9, L_495_arg10)
- local L_496_ = CreatePart(EffectModel, "Neon", 0, 0, L_486_arg1, "Effect", Vector3.new())
- L_496_.Anchored = true
- L_496_.CFrame = L_487_arg2
- local L_497_ = CreateMesh("BlockMesh", L_496_, "", "", Vector3.new(0, 0, 0), Vector3.new(L_488_arg3, L_489_arg4, L_490_arg5))
- game:GetService("Debris"):AddItem(L_496_, 10)
- if L_495_arg10 == 1 or L_495_arg10 == nil then
- table.insert(Effects, {
- L_496_,
- "Block1",
- L_494_arg9,
- L_491_arg6,
- L_492_arg7,
- L_493_arg8,
- L_497_
- })
- elseif L_495_arg10 == 2 then
- table.insert(Effects, {
- L_496_,
- "Block2",
- L_494_arg9,
- L_491_arg6,
- L_492_arg7,
- L_493_arg8,
- L_497_
- })
- elseif L_495_arg10 == 3 then
- table.insert(Effects, {
- L_496_,
- "Block3",
- L_494_arg9,
- L_491_arg6,
- L_492_arg7,
- L_493_arg8,
- L_497_
- })
- end
- end
- function CreateSound(L_498_arg1, L_499_arg2, L_500_arg3, L_501_arg4)
- coroutine.resume(coroutine.create(function()
- local L_502_ = Instance.new("Sound", L_499_arg2 or workspace)
- L_502_.Volume = L_500_arg3
- L_502_.Pitch = L_501_arg4 or 1
- L_502_.SoundId = L_498_arg1
- swait()
- L_502_:play()
- game:GetService("Debris"):AddItem(L_502_, 6)
- end))
- end
- function Laser(L_503_arg1, L_504_arg2, L_505_arg3, L_506_arg4, L_507_arg5, L_508_arg6, L_509_arg7, L_510_arg8, L_511_arg9)
- local L_512_ = CreatePart(EffectModel, "Neon", 0, 0, L_503_arg1, "Effect", Vector3.new(0.5, 0.5, 0.5))
- L_512_.Anchored = true
- L_512_.CFrame = L_504_arg2
- L_512_.Material = "Neon"
- local L_513_ = CreateMesh("CylinderMesh", L_512_, "", "", Vector3.new(0, 0, 0), Vector3.new(L_505_arg3, L_506_arg4, L_507_arg5))
- game:GetService("Debris"):AddItem(L_512_, 10)
- coroutine.resume(coroutine.create(function(L_514_arg1, L_515_arg2)
- for L_516_forvar1 = 0, 6, L_511_arg9 do
- swait()
- L_514_arg1.Transparency = L_516_forvar1
- L_515_arg2.Scale = L_515_arg2.Scale + Vector3.new(L_508_arg6, L_509_arg7, L_510_arg8)
- end
- L_514_arg1.Parent = nil
- end), L_512_, L_513_)
- end
- function shoottraildd(L_517_arg1, L_518_arg2, L_519_arg3, L_520_arg4)
- local L_521_ = Vector3.new(math.random(-L_519_arg3, L_519_arg3), math.random(-L_519_arg3, L_519_arg3), math.random(-L_519_arg3, L_519_arg3))
- local L_522_ = L_518_arg2.Position
- local L_523_ = L_517_arg1 + L_521_
- local L_524_ = CFrame.new((L_522_ + L_523_) / 2, L_523_)
- local L_525_ = 1000
- local L_526_ = 1
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local L_527_, L_528_ = rayCast(L_522_, L_524_.lookVector, L_525_, L_20_.Parent)
- local L_529_ = (L_522_ - L_528_).magnitude
- Laser(BrickColor.new("Gold"), CFrame.new((L_522_ + L_528_) / 2, L_528_) * L_34_(1.57, 0, 0), 1, L_529_ * (L_525_ / (L_525_ / 2)), 1, -2.175, 0, -2.175, 0.15)
- L_522_ = L_522_ + L_524_.lookVector * L_525_
- L_526_ = L_526_ - 1
- L_524_ = L_524_ * L_34_(math.rad(-1), 0, 0)
- if L_527_ ~= nil then
- L_526_ = 0
- local L_530_ = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- L_530_.Anchored = true
- L_530_.CFrame = CFrame.new(L_528_)
- game:GetService("Debris"):AddItem(L_530_, 2)
- end
- if L_526_ <= 0 then
- local L_531_ = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- L_531_.Anchored = true
- L_531_.CFrame = CFrame.new(L_528_)
- if L_527_ ~= nil then
- CreateSound("http://www.roblox.com/asset/?id=514867425", L_531_, 2, 1)
- BlockEffect(BrickColor.new("Really red"), L_531_.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
- BlockEffect(BrickColor.new("Gold"), L_531_.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
- BlockEffect(BrickColor.new("Gold"), L_531_.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
- MagniDamage(L_531_, 6, L_520_arg4, L_520_arg4, 0, "FireDmg")
- end
- game:GetService("Debris"):AddItem(L_531_, 0)
- end
- until L_526_ <= 0
- end))
- end
- function shoottraildd2(L_532_arg1, L_533_arg2, L_534_arg3)
- local L_535_ = Vector3.new(math.random(-L_534_arg3, L_534_arg3), math.random(-L_534_arg3, L_534_arg3), math.random(-L_534_arg3, L_534_arg3))
- local L_536_ = L_533_arg2.Position
- local L_537_ = L_532_arg1 + L_535_
- local L_538_ = CFrame.new((L_536_ + L_537_) / 2, L_537_)
- local L_539_ = 1000
- local L_540_ = 1
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local L_541_, L_542_ = rayCast(L_536_, L_538_.lookVector, L_539_, L_20_.Parent)
- local L_543_ = (L_536_ - L_542_).magnitude
- Laser(BrickColor.new("Gold"), CFrame.new((L_536_ + L_542_) / 2, L_542_) * L_34_(1.57, 0, 0), 1, L_543_ * (L_539_ / (L_539_ / 2)), 1, -8.175, 0, -8.175, 0.15)
- L_536_ = L_536_ + L_538_.lookVector * L_539_
- L_540_ = L_540_ - 1
- L_538_ = L_538_ * L_34_(math.rad(-1), 0, 0)
- if L_541_ ~= nil then
- L_540_ = 0
- local L_544_ = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- L_544_.Anchored = true
- L_544_.CFrame = CFrame.new(L_542_)
- game:GetService("Debris"):AddItem(L_544_, 2)
- end
- if L_540_ <= 0 then
- local L_545_ = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- L_545_.Anchored = true
- L_545_.CFrame = CFrame.new(L_542_)
- if L_541_ ~= nil then
- CreateSound("http://www.roblox.com/asset/?id=514867425", L_545_, 2, 1)
- BlockEffect(BrickColor.new("Really red"), L_545_.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
- BlockEffect(BrickColor.new("Gold"), L_545_.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
- BlockEffect(BrickColor.new("Gold"), L_545_.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
- MagniKILL(L_545_, 80, 0, "Normal")
- end
- game:GetService("Debris"):AddItem(L_545_, 0)
- end
- until L_540_ <= 0
- end))
- end
- function shoottraildd3(L_546_arg1, L_547_arg2, L_548_arg3, L_549_arg4)
- local L_550_ = Vector3.new(math.random(-L_548_arg3, L_548_arg3), math.random(-L_548_arg3, L_548_arg3), math.random(-L_548_arg3, L_548_arg3))
- local L_551_ = L_547_arg2.Position
- local L_552_ = L_546_arg1 + L_550_
- local L_553_ = CFrame.new((L_551_ + L_552_) / 2, L_552_)
- local L_554_ = 200
- local L_555_ = 0
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local L_556_, L_557_ = rayCast(L_551_, L_553_.lookVector, L_554_, L_20_.Parent)
- local L_558_ = (L_551_ - L_557_).magnitude
- Laser(BrickColor.new("White"), CFrame.new((L_551_ + L_557_) / 2, L_557_) * L_34_(1.57, 0, 0), 1, L_558_ * (L_554_ / (L_554_ / 2)), 1, -0.375, 0, -0.375, 0.05)
- L_551_ = L_551_ + L_553_.lookVector * L_554_
- L_555_ = L_555_ - 1
- L_553_ = L_553_ * L_34_(math.rad(-1), 0, 0)
- if L_556_ ~= nil then
- L_555_ = 0
- local L_559_ = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- L_559_.Anchored = true
- L_559_.CFrame = CFrame.new(L_557_)
- BlockEffect(BrickColor.new("Pastel light blue"), L_559_.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
- game:GetService("Debris"):AddItem(L_559_, 2)
- end
- if L_555_ <= 0 then
- local L_560_ = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- L_560_.Anchored = true
- L_560_.CFrame = CFrame.new(L_557_)
- if L_556_ ~= nil then
- CreateSound("http://www.roblox.com/asset/?id=514867425", L_560_, 2, 1)
- BlockEffect(BrickColor.new("White"), L_560_.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
- BlockEffect(BrickColor.new("Pastel light blue"), L_560_.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
- MagniDamage(L_560_, 6, L_549_arg4, L_549_arg4, 0, "Slowness")
- end
- game:GetService("Debris"):AddItem(L_560_, 0)
- end
- until L_555_ <= 0
- end))
- end
- function shoottraildd4(L_561_arg1, L_562_arg2, L_563_arg3, L_564_arg4)
- local L_565_ = Vector3.new(math.random(-L_563_arg3, L_563_arg3), math.random(-L_563_arg3, L_563_arg3), math.random(-L_563_arg3, L_563_arg3))
- local L_566_ = L_562_arg2.Position
- local L_567_ = L_561_arg1 + L_565_
- local L_568_ = CFrame.new((L_566_ + L_567_) / 2, L_567_)
- local L_569_ = 150
- local L_570_ = 1
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- local L_571_, L_572_ = rayCast(L_566_, L_568_.lookVector, L_569_, L_20_.Parent)
- local L_573_ = (L_566_ - L_572_).magnitude
- Laser(BrickColor.new("Gold"), CFrame.new((L_566_ + L_572_) / 2, L_572_) * L_34_(1.57, 0, 0), 1, L_573_ * (L_569_ / (L_569_ / 2)), 1, -1.175, 0, -1.175, 0.15)
- L_566_ = L_566_ + L_568_.lookVector * L_569_
- L_570_ = L_570_ - 1
- L_568_ = L_568_ * L_34_(math.rad(-1), 0, 0)
- if L_571_ ~= nil then
- L_570_ = 0
- local L_574_ = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- L_574_.Anchored = true
- L_574_.CFrame = CFrame.new(L_572_)
- game:GetService("Debris"):AddItem(L_574_, 2)
- end
- if L_570_ <= 0 then
- local L_575_ = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
- L_575_.Anchored = true
- L_575_.CFrame = CFrame.new(L_572_)
- if L_571_ ~= nil then
- CreateSound("http://www.roblox.com/asset/?id=514867425", L_575_, 2, 1)
- BlockEffect(BrickColor.new("Really red"), L_575_.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
- BlockEffect(BrickColor.new("Gold"), L_575_.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
- BlockEffect(BrickColor.new("Gold"), L_575_.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
- MagniDamage(L_575_, 6, L_564_arg4, L_564_arg4, 0, "Normal")
- end
- game:GetService("Debris"):AddItem(L_575_, 0)
- end
- until L_570_ <= 0
- end))
- end
- musiccommand = 1
- musicwait = false
- L_12_.KeyDown:connect(function(L_576_arg1)
- if L_576_arg1 == "m" and L_23_ == false then
- if musiccommand == 1 and musicwait == false then
- musicwait = true
- sou2:Stop()
- musiccommand = 2
- end
- if musiccommand == 2 and musicwait == false then
- musicwait = true
- sou2:Play()
- sou2.Volume = 2
- musiccommand = 3
- end
- if musiccommand == 3 and musicwait == false then
- musicwait = true
- sou2.Volume = 0.5
- musiccommand = 1
- end
- musicwait = false
- end
- end)
- function HitpartFunk3(L_577_arg1, L_578_arg2, L_579_arg3, L_580_arg4)
- Hitpart3 = Instance.new("Part", L_577_arg1)
- Hitpart3.Size = Vector3.new(1, 1, 1)
- Hitpart3.CanCollide = false
- HuW3 = Instance.new("Weld")
- HuW3.Name = "GuW"
- HuW3.Part0 = L_577_arg1
- HuW3.C0 = L_32_(L_578_arg2, L_579_arg3, L_580_arg4)
- HuW3.C1 = L_32_(0, 0, 0)
- HuW3.Part1 = Hitpart3
- HuW3.Parent = L_577_arg1
- Hitpart3.Transparency = 1
- game:GetService("Debris"):AddItem(Hitpart3, 20)
- end
- function HitpartFunk2(L_581_arg1, L_582_arg2, L_583_arg3, L_584_arg4)
- Hitpart2 = Instance.new("Part", L_581_arg1)
- Hitpart2.Size = Vector3.new(1, 1, 1)
- Hitpart2.CanCollide = false
- HuW2 = Instance.new("Weld")
- HuW2.Name = "GuW"
- HuW2.Part0 = L_581_arg1
- HuW2.C0 = L_32_(L_582_arg2, L_583_arg3, L_584_arg4)
- HuW2.C1 = L_32_(0, 0, 0)
- HuW2.Part1 = Hitpart2
- HuW2.Parent = L_581_arg1
- Hitpart2.Transparency = 1
- game:GetService("Debris"):AddItem(Hitpart2, 20)
- end
- function HitpartFunk(L_585_arg1, L_586_arg2, L_587_arg3, L_588_arg4, L_589_arg5, L_590_arg6)
- Hitpart = Instance.new("Part", L_585_arg1)
- Hitpart.Size = Vector3.new(1, 1, 1)
- Hitpart.CanCollide = false
- HuW = Instance.new("Weld")
- HuW.Name = "GuW"
- HuW.Part0 = L_585_arg1
- HuW.C0 = L_32_(L_588_arg4, L_589_arg5, L_590_arg6)
- HuW.C1 = L_32_(0, 0, 0)
- HuW.Part1 = Hitpart
- HuW.Parent = L_585_arg1
- Hitpart.Transparency = 1
- MagniDamage(Hitpart, 4.5, L_586_arg2, L_587_arg3, 1, "Normal")
- end
- wait2 = false
- combo = 1
- L_12_.Button1Down:connect(function(L_591_arg1)
- if L_23_ == false then
- L_23_ = true
- L_11_.WalkSpeed = 1.01
- if combo == 1 and wait2 == false then
- wait2 = true
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", L_13_, 1, 1.2)
- for L_592_forvar1 = 0, 1, 0.1 do
- swait()
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * L_34_(math.rad(0), math.rad(0 * math.cos(L_29_ / 25)), math.rad(0 * math.cos(L_29_ / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * L_34_(math.rad(90), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, L_32_(0.9, -1 - 0.1 * math.cos(L_29_ / 25), -0.6) * L_41_ * L_34_(math.rad(-2 + 1 * math.cos(L_29_ / 25)), math.rad(50), math.rad(10 + 2 * math.cos(L_29_ / 25))), 0.2)
- LH.C0 = clerp(LH.C0, L_32_(-0.9, -1 - 0.1 * math.cos(L_29_ / 25), 0.4) * L_42_ * L_34_(math.rad(-2 + 1 * math.cos(L_29_ / 25)), math.rad(50), math.rad(20 + 2 * math.cos(L_29_ / 25))), 0.2)
- end
- HitpartFunk(L_13_, 5, 10, 0, -0.5, 0)
- for L_593_forvar1 = 0, 1, 0.1 do
- swait()
- BlockEffect(BrickColor.new("White"), Hitpart.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * L_34_(math.rad(0), math.rad(0 * math.cos(L_29_ / 25)), math.rad(0 * math.cos(L_29_ / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * L_34_(math.rad(0 + 1 * math.cos(L_29_ / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(L_29_ / 25))), 0.3)
- RH.C0 = clerp(RH.C0, L_32_(0.9, -1 - 0.1 * math.cos(L_29_ / 25), -0.6) * L_41_ * L_34_(math.rad(-2 + 1 * math.cos(L_29_ / 25)), math.rad(50), math.rad(10 + 2 * math.cos(L_29_ / 25))), 0.2)
- LH.C0 = clerp(LH.C0, L_32_(-0.9, -1 - 0.1 * math.cos(L_29_ / 25), 0.4) * L_42_ * L_34_(math.rad(-2 + 1 * math.cos(L_29_ / 25)), math.rad(50), math.rad(20 + 2 * math.cos(L_29_ / 25))), 0.2)
- end
- combo = 2
- end
- if combo == 2 and wait2 == false then
- wait2 = true
- for L_594_forvar1 = 0, 0.5, 0.1 do
- swait()
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, -0.5, -1) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * L_34_(math.rad(0), math.rad(0), math.rad(10)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, 0, -0.5) * L_41_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1.5, -0.6) * L_42_ * L_34_(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", L_14_, 1, 1.2)
- for L_595_forvar1 = 0, 1, 0.1 do
- swait()
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, -0.5, -1) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * L_34_(math.rad(35), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(25), math.rad(0), math.rad(0)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, 0, -0.5) * L_41_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1.5, -0.6) * L_42_ * L_34_(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- end
- HitpartFunk(L_14_, 10, 20, 0, -0.5, 0)
- for L_596_forvar1 = 0, 1, 0.1 do
- swait()
- BlockEffect(BrickColor.new("White"), Hitpart.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, -0.5, 0) * L_34_(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * L_34_(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, -0.2) * L_42_ * L_34_(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
- end
- combo = 3
- end
- if combo == 3 and wait2 == false then
- wait2 = true
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", L_13_, 1, 1.2)
- for L_597_forvar1 = 0, 2, 0.1 do
- swait()
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0.2, -0.2) * L_34_(math.rad(0), math.rad(10), math.rad(0)), 0.3)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * L_34_(math.rad(110 - 2 * math.cos(L_29_ / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(L_29_ / 25))), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * L_34_(math.rad(60 - 2 * math.cos(L_29_ / 25)), math.rad(0), math.rad(30 - 4 * math.cos(L_29_ / 25))), 0.3)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0.4) * L_41_ * L_34_(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- HitpartFunk(L_16_, 5, 10, 0, -0.5, 0)
- for L_598_forvar1 = 0, 1, 0.1 do
- swait()
- BlockEffect(BrickColor.new("White"), Hitpart.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, -1, 0) * L_34_(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(0), math.rad(10), math.rad(90)), 0.3)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- end
- combo = 1
- end
- L_11_.WalkSpeed = 16
- Hitpart:Destroy()
- wait2 = false
- L_23_ = false
- end
- end)
- MV1 = 20
- L_12_.KeyDown:connect(function(L_599_arg1)
- if L_599_arg1 == "e" and L_23_ == false then
- if firemode == true then
- firemode = false
- print("ice mode")
- L_8_.Acceleration = Vector3.new(15, 0, 0)
- L_8_.Texture = "http://www.roblox.com/asset/?id=243728104"
- L_8_.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.9),
- NumberSequenceKeypoint.new(1, 1)
- })
- else
- firemode = true
- print("fire mode")
- ice_mode = false
- game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
- L_8_.Acceleration = Vector3.new(-5, 0, 0)
- L_8_.Texture = "http://www.roblox.com/asset/?id=11601142"
- L_8_.Transparency = NumberSequence.new(0.7, 1)
- end
- end
- if L_23_ == false and L_599_arg1 == "x" and MV1 > 19 and firemode == false then
- MV1 = 0
- L_11_.WalkSpeed = 2.01
- L_23_ = true
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", L_13_, 1, 1.5)
- Firepart2 = Instance.new("Part", L_13_)
- Firepart2.Size = Vector3.new(1, 1, 1)
- Firepart2.CanCollide = false
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = L_13_
- GuW2.C0 = L_32_(0, -0.5, 0)
- GuW2.C1 = L_32_(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = L_13_
- Firepart2.Transparency = 1
- MagniDamage(Firepart2, 6, 20, 40, 10, "Normal")
- for L_600_forvar1 = 0, 2, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * L_34_(math.rad(0), math.rad(0 * math.cos(L_29_ / 25)), math.rad(0 * math.cos(L_29_ / 25))), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * L_34_(math.rad(130 + 1 * math.cos(L_29_ / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(L_29_ / 25))), 0.3)
- RH.C0 = clerp(RH.C0, L_32_(0.9, -1 - 0.1 * math.cos(L_29_ / 25), -0.6) * L_41_ * L_34_(math.rad(-2 + 1 * math.cos(L_29_ / 25)), math.rad(50), math.rad(10 + 2 * math.cos(L_29_ / 25))), 0.2)
- LH.C0 = clerp(LH.C0, L_32_(-0.9, -1 - 0.1 * math.cos(L_29_ / 25), 0.4) * L_42_ * L_34_(math.rad(-2 + 1 * math.cos(L_29_ / 25)), math.rad(50), math.rad(20 + 2 * math.cos(L_29_ / 25))), 0.2)
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", L_13_, 1, 2.7)
- BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025)
- BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02)
- MagniDamage(Firepart2, 8, 10, 15, 0, "Freeze")
- L_11_.WalkSpeed = 16
- L_23_ = false
- Firepart2:Destroy()
- end
- end)
- MV2 = 90
- L_12_.KeyDown:connect(function(L_601_arg1)
- if L_23_ == false and L_601_arg1 == "x" and MV2 > 89 and firemode == true then
- MV2 = 0
- L_23_ = true
- Firepart = Instance.new("Part", L_14_)
- Firepart.Size = Vector3.new(1, 1, 1)
- GuW = Instance.new("Weld")
- GuW.Name = "GuW"
- GuW.Part0 = L_14_
- GuW.C0 = L_32_(0, -1, 0)
- GuW.C1 = L_32_(0, 0, 0)
- GuW.Part1 = Firepart
- GuW.Parent = L_14_
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", L_14_, 2, 0.7)
- Firepart.Transparency = 1
- L_11_.WalkSpeed = 0.01
- for L_602_forvar1 = 0, 4, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * L_34_(math.rad(0), math.rad(90 + 0.1 * math.cos(L_29_ / 25)), math.rad(90 + 1 * math.cos(L_29_ / 25))), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * L_34_(math.rad(0 * math.cos(L_29_ / 25)), math.rad(0), math.rad(0 + 1 * math.cos(L_29_ / 25))), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(0.9, -1 - 0.1 * math.cos(L_29_ / 25), 0) * L_41_ * L_34_(math.rad(-2 + 1 * math.cos(L_29_ / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(L_29_ / 25))), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-0.9, -1 - 0.1 * math.cos(L_29_ / 25), 0) * L_42_ * L_34_(math.rad(-2 + 1 * math.cos(L_29_ / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(L_29_ / 25))), 0.1)
- end
- for L_603_forvar1 = 0, 4, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * L_34_(math.rad(0), math.rad(0 + 0.1 * math.cos(L_29_ / 25)), math.rad(90 + 1 * math.cos(L_29_ / 25))), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * L_34_(math.rad(0 * math.cos(L_29_ / 25)), math.rad(0), math.rad(0 + 1 * math.cos(L_29_ / 25))), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(0.9, -1 - 0.1 * math.cos(L_29_ / 25), 0) * L_41_ * L_34_(math.rad(-2 + 1 * math.cos(L_29_ / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(L_29_ / 25))), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-0.9, -1 - 0.1 * math.cos(L_29_ / 25), 0) * L_42_ * L_34_(math.rad(-2 + 1 * math.cos(L_29_ / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(L_29_ / 25))), 0.1)
- end
- shoottraildd(L_12_.Hit.p, L_14_, 0, 10)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", L_14_, 1, 0.8)
- CreateSound("http://www.roblox.com/asset/?id=633130540", L_14_, 0.5, 1.5)
- for L_604_forvar1 = 1, 3 do
- BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
- end
- for L_605_forvar1 = 0, 2, 0.1 do
- BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
- swait()
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * L_34_(math.rad(0), math.rad(0 + 0.1 * math.cos(L_29_ / 25)), math.rad(130 + 1 * math.cos(L_29_ / 25))), 0.05)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * L_34_(math.rad(0 * math.cos(L_29_ / 25)), math.rad(0), math.rad(0 + 1 * math.cos(L_29_ / 25))), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(0.9, -1 - 0.1 * math.cos(L_29_ / 25), 0) * L_41_ * L_34_(math.rad(-2 + 1 * math.cos(L_29_ / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(L_29_ / 25))), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-0.9, -1 - 0.1 * math.cos(L_29_ / 25), 0) * L_42_ * L_34_(math.rad(-2 + 1 * math.cos(L_29_ / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(L_29_ / 25))), 0.1)
- end
- L_11_.WalkSpeed = 16
- L_23_ = false
- Firepart:Destroy()
- end
- if L_23_ == false and L_601_arg1 == "c" and MV2 > 89 and firemode == false then
- MV2 = 0
- L_11_.WalkSpeed = 0.1
- L_23_ = true
- Firepart = Instance.new("Part", L_14_)
- Firepart.Size = Vector3.new(1, 1, 1)
- GuW = Instance.new("Weld")
- GuW.Name = "GuW"
- GuW.Part0 = L_14_
- GuW.C0 = L_32_(0, -1, 0)
- GuW.C1 = L_32_(0, 0, 0)
- GuW.Part1 = Firepart
- GuW.Parent = L_14_
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", L_14_, 2, 0.64)
- Firepart.Transparency = 1
- L_11_.WalkSpeed = 0.01
- for L_606_forvar1 = 0, 4, 0.1 do
- swait()
- BlockEffect(BrickColor.new("White"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Pastel light blue"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * L_34_(math.rad(0), math.rad(90 + 0.1 * math.cos(L_29_ / 25)), math.rad(90 + 1 * math.cos(L_29_ / 25))), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * L_34_(math.rad(0 * math.cos(L_29_ / 25)), math.rad(0), math.rad(0 + 1 * math.cos(L_29_ / 25))), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(0.9, -1 - 0.1 * math.cos(L_29_ / 25), 0) * L_41_ * L_34_(math.rad(-2 + 1 * math.cos(L_29_ / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(L_29_ / 25))), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-0.9, -1 - 0.1 * math.cos(L_29_ / 25), 0) * L_42_ * L_34_(math.rad(-2 + 1 * math.cos(L_29_ / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(L_29_ / 25))), 0.1)
- end
- for L_607_forvar1 = 0, 4, 0.1 do
- swait()
- BlockEffect(BrickColor.new("White"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Pastel light blue"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * L_34_(math.rad(0), math.rad(0 + 0.1 * math.cos(L_29_ / 25)), math.rad(90 + 1 * math.cos(L_29_ / 25))), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * L_34_(math.rad(0 * math.cos(L_29_ / 25)), math.rad(0), math.rad(0 + 1 * math.cos(L_29_ / 25))), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(0.9, -1 - 0.1 * math.cos(L_29_ / 25), 0) * L_41_ * L_34_(math.rad(-2 + 1 * math.cos(L_29_ / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(L_29_ / 25))), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-0.9, -1 - 0.1 * math.cos(L_29_ / 25), 0) * L_42_ * L_34_(math.rad(-2 + 1 * math.cos(L_29_ / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(L_29_ / 25))), 0.1)
- end
- shoottraildd3(L_12_.Hit.p, L_14_, 0, 30)
- CreateSound("http://www.roblox.com/asset/?id=633130540", L_14_, 0.35, 0.5)
- BlockEffect(BrickColor.new("White"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.04)
- BlockEffect(BrickColor.new("Pastel light blue"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.04)
- for L_608_forvar1 = 0, 0.5, 0.1 do
- swait()
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * L_34_(math.rad(0), math.rad(0 + 0.1 * math.cos(L_29_ / 25)), math.rad(130 + 1 * math.cos(L_29_ / 25))), 0.05)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * L_34_(math.rad(0 * math.cos(L_29_ / 25)), math.rad(0), math.rad(0 + 1 * math.cos(L_29_ / 25))), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(0.9, -1 - 0.1 * math.cos(L_29_ / 25), 0) * L_41_ * L_34_(math.rad(-2 + 1 * math.cos(L_29_ / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(L_29_ / 25))), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-0.9, -1 - 0.1 * math.cos(L_29_ / 25), 0) * L_42_ * L_34_(math.rad(-2 + 1 * math.cos(L_29_ / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(L_29_ / 25))), 0.1)
- end
- L_11_.WalkSpeed = 16
- L_23_ = false
- MV2 = 0
- Firepart:Destroy()
- end
- end)
- Rapid = false
- BasePart = Instance.new("Part")
- BasePart.Shape = Enum.PartType.Block
- BasePart.Material = Enum.Material.Neon
- BasePart.TopSurface = Enum.SurfaceType.Smooth
- BasePart.BottomSurface = Enum.SurfaceType.Smooth
- BasePart.FormFactor = Enum.FormFactor.Custom
- BasePart.Size = Vector3.new(0.2, 0.2, 0.2)
- BasePart.CanCollide = true
- BasePart.Locked = true
- BasePart.Anchored = false
- local L_47_ = game.Players.LocalPlayer
- local L_48_ = L_47_:GetMouse()
- ice_mode = false
- local L_49_ = {
- BrickColor.new("Cyan"),
- BrickColor.new("Medium blue"),
- BrickColor.new("Pastel blue")
- }
- local L_50_ = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- if L_50_ then
- L_48_.KeyDown:connect(function(L_609_arg1)
- if L_609_arg1 == "z" and firemode == false then
- if ice_mode == true then
- ice_mode = false
- game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
- else
- ice_mode = true
- game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708"
- end
- end
- if L_609_arg1 == "z" and firemode == true then
- L_23_ = true
- do
- local L_610_ = false
- local L_611_ = 0
- local L_612_ = 1
- local L_613_ = 0.5
- local L_614_ = {}
- local L_615_ = 10000
- CreateSound("http://www.roblox.com/asset/?id=260433410", L_18_, 1, 1)
- swait(1)
- local L_616_, L_617_ = L_2_.Torso:FindFirstChild("LMMFly"), L_2_.Torso:FindFirstChild("LMMRot")
- if L_616_ then
- L_616_:Destroy()
- end
- if L_617_ then
- L_617_:Destroy()
- end
- L_616_ = Instance.new("BodyPosition", L_2_.Torso)
- L_616_.Name = "LMMFly"
- L_616_.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- L_616_.P = L_615_
- L_616_.position = L_2_.Torso.Position
- L_617_ = Instance.new("BodyGyro", L_2_.Torso)
- L_617_.Name = "LMMRot"
- L_617_.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- L_617_.P = L_615_
- L_617_.cframe = L_19_.CoordinateFrame
- CreateSound("http://www.roblox.com/asset/?id=192104941", L_616_, 2, 1.5)
- local L_618_, L_619_ = L_611_, nil
- L_2_.Humanoid.PlatformStand = true
- function StopFly()
- L_611_ = L_611_ + 1
- L_610_ = true
- L_2_.Humanoid.PlatformStand = false
- L_616_:Destroy()
- L_617_:Destroy()
- L_23_ = false
- end
- L_2_.ChildAdded:connect(function(L_620_arg1)
- wait()
- if L_620_arg1.Name == "LM" .. "MFlyStop" then
- L_620_arg1:Destroy()
- StopFly()
- end
- end)
- HitpartFunk2(L_14_, 0, -0.7, 0)
- HitpartFunk3(L_13_, 0, -0.7, 0)
- for L_621_forvar1 = 0, 25, 0.1 do
- if L_23_ == true then
- swait()
- BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
- BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
- BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
- BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
- end
- local L_622_ = L_617_.cframe - L_617_.cframe.p + L_616_.position
- if L_614_[string.char(48)] then
- L_613_ = 1
- end
- if L_614_.w then
- L_622_ = L_622_ + L_19_.CoordinateFrame.lookVector * L_613_
- end
- if L_614_.s then
- L_622_ = L_622_ - L_19_.CoordinateFrame.lookVector * L_613_
- end
- if L_614_.d then
- L_622_ = L_622_ * CFrame.new(L_613_, 0, 0)
- end
- if L_614_.a then
- L_622_ = L_622_ * CFrame.new(-L_613_, 0, 0)
- end
- if L_614_.e or L_614_[" "] then
- L_622_ = L_622_ * CFrame.new(0, L_613_, 0)
- end
- if L_614_.q then
- L_622_ = L_622_ * CFrame.new(0, -L_613_, 0)
- end
- if L_614_.z then
- StopFly()
- end
- if L_619_ ~= L_622_ then
- L_616_.position = L_622_.p
- L_619_ = L_622_
- L_613_ = math.min(L_613_ + L_613_ * 0.025, L_612_)
- else
- L_613_ = 1
- end
- L_617_.cframe = L_19_.CoordinateFrame
- L_12_.KeyDown:connect(function(L_623_arg1)
- L_614_[L_623_arg1] = true
- end)
- L_12_.KeyUp:connect(function(L_624_arg1)
- L_614_[L_624_arg1] = false
- end)
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
- RH.C0 = clerp(RH.C0, L_32_(1, -0.6, -0.4) * L_41_ * L_34_(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -0.9, -0.1) * L_42_ * L_34_(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
- end
- CreateSound("http://www.roblox.com/asset/?id=633130540", L_18_, 0.8, 0.8)
- L_23_ = false
- L_2_.Humanoid.PlatformStand = false
- L_616_:Destroy()
- L_617_:Destroy()
- end
- end
- end)
- game:GetService("RunService").Stepped:connect(function()
- if ice_mode == true then
- local L_625_, L_626_, L_627_ = workspace:FindPartOnRay(Ray.new(L_50_.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character)
- local L_628_ = BasePart:Clone()
- L_628_.Anchored = true
- L_628_.Transparency = 0.85
- L_628_.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random())
- L_628_.CFrame = CFrame.new(L_626_, L_626_ + L_627_) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0)
- L_628_.BrickColor = L_49_[math.random(1, #L_49_)]
- L_628_.Parent = game:GetService("Players").LocalPlayer.Character
- game:GetService("Debris"):AddItem(L_628_, 1)
- L_628_.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
- end
- end)
- end
- MV3 = 190
- L_12_.KeyDown:connect(function(L_629_arg1)
- if L_23_ == false and L_629_arg1 == "v" and MV3 > 189 and firemode == false then
- MV3 = 0
- L_23_ = true
- L_11_.WalkSpeed = 0
- HitpartFunk2(L_14_, 0, -0.5, 0)
- HitpartFunk3(L_13_, 0, -0.5, 0)
- for L_630_forvar1 = 0, 1.5, 0.1 do
- swait()
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, -0.5, -1) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(5), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * L_34_(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, 0, -0.5) * L_41_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1.5, -0.6) * L_42_ * L_34_(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", L_18_, 1, 0.6)
- for L_631_forvar1 = 0, 2, 0.1 do
- swait()
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, -0.5, -1) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * L_34_(math.rad(160), math.rad(0), math.rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * L_34_(math.rad(160), math.rad(0), math.rad(0)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, 0, -0.5) * L_41_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1.5, -0.6) * L_42_ * L_34_(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- end
- for L_632_forvar1 = 0, 4.2, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
- BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
- BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
- BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, -1.5, -1) * L_34_(math.rad(75), math.rad(0), math.rad(0)), 0.2)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * L_34_(math.rad(75), math.rad(0), math.rad(-45)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * L_34_(math.rad(75), math.rad(0), math.rad(45)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -0.7, -0.3) * L_41_ * L_34_(math.rad(0), math.rad(0), math.rad(45)), 0.2)
- LH.C0 = clerp(LH.C0, L_32_(-1, -0.55, 0) * L_42_ * L_34_(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- end
- BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
- BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
- BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Cyan"), L_18_.CFrame, 1, 1, 1, 55, 55, 55, 0.08)
- MagniDamage(L_18_, 25, 20, 35, 40, "Freeze")
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", L_18_, 2, 0.5)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", L_18_, 4, 1.5)
- for L_633_forvar1 = 0, 2, 0.1 do
- swait()
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, -1.5, -1) * L_34_(math.rad(75), math.rad(0), math.rad(0)), 0.2)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * L_34_(math.rad(75), math.rad(0), math.rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * L_34_(math.rad(75), math.rad(0), math.rad(0)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -0.7, -0.3) * L_41_ * L_34_(math.rad(0), math.rad(0), math.rad(45)), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -0.55, 0) * L_42_ * L_34_(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- end
- for L_634_forvar1 = 0, 2, 0.1 do
- swait()
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, -0.5, -1) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(5), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * L_34_(math.rad(20), math.rad(0), math.rad(0)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(-20), math.rad(0), math.rad(0)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, 0, -0.5) * L_41_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1.5, -0.6) * L_42_ * L_34_(math.rad(0), math.rad(0), math.rad(90)), 0.2)
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=752527668", L_18_, 3, 0.65)
- for L_635_forvar1 = 0, 4, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
- BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0.5, -0.1) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * L_34_(math.rad(160), math.rad(0), math.rad(0)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(0), math.rad(0), math.rad(20)), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(0), math.rad(0), math.rad(20)), 0.1)
- end
- for L_636_forvar1 = 0, 2, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
- BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, -0.5, -0.1) * L_34_(math.rad(20), math.rad(0), math.rad(0)), 0.2)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(25), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * L_34_(math.rad(100), math.rad(0), math.rad(-25)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(0), math.rad(0), math.rad(30)), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- end
- for L_637_forvar1 = 1, 6 do
- BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
- BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
- MagniDamage(L_18_, 25, 1, 65, 40, "Impale")
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65)
- wait(0.15)
- end
- L_23_ = false
- L_11_.WalkSpeed = 16
- end
- if L_23_ == false and L_629_arg1 == "c" and MV3 > 189 and firemode == true then
- L_11_.WalkSpeed = 0.01
- MV3 = 0
- L_23_ = true
- FastFireBall = Instance.new("Part", L_14_)
- FastFireBall.Size = Vector3.new(1, 1, 1)
- FFW = Instance.new("Weld")
- FFW.Name = "GuW"
- FFW.Part0 = L_14_
- FFW.C0 = L_32_(0, -1, 0)
- FFW.C1 = L_32_(0, 0, 0)
- FFW.Part1 = FastFireBall
- FFW.Parent = L_14_
- FastFireBall.Transparency = 1
- FastFireBall2 = Instance.new("Part", L_13_)
- FastFireBall2.Size = Vector3.new(1, 1, 1)
- FFW2 = Instance.new("Weld")
- FFW2.Name = "GuW"
- FFW2.Part0 = L_13_
- FFW2.C0 = L_32_(0, -1, 0)
- FFW2.C1 = L_32_(0, 0, 0)
- FFW2.Part1 = FastFireBall2
- FFW2.Parent = L_13_
- FastFireBall2.Transparency = 1
- BlockEffect(BrickColor.new("Really black"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
- BlockEffect(BrickColor.new("Really black"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
- for L_638_forvar1 = 0, 1, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(90), math.rad(0), math.rad(0)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(90), math.rad(0), math.rad(0)), 0.2)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- end
- BlockEffect(BrickColor.new("White"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
- BlockEffect(BrickColor.new("White"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
- function holding()
- if Rapid == true and ice_mode == false then
- for L_639_forvar1 = 0, 0.8, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
- BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(-5), math.rad(-20)), 0.3)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(10), math.rad(5), math.rad(20)), 0.25)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(200), math.rad(0), math.rad(70)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(80), math.rad(0), math.rad(20)), 0.4)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
- end
- CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall2, 2, 2)
- shoottraildd4(L_12_.Hit.p, FastFireBall2, 0, 10)
- for L_640_forvar1 = 0, 0.8, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
- BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(5), math.rad(20)), 0.3)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(20), math.rad(-5), math.rad(-20)), 0.25)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(80), math.rad(0), math.rad(-20)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(200), math.rad(0), math.rad(-70)), 0.5)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
- end
- CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
- shoottraildd4(L_12_.Hit.p, FastFireBall, 0, 10)
- holding()
- end
- end
- if Rapid == false then
- Rapid = true
- holding()
- end
- end
- end)
- L_12_.KeyUp:connect(function(L_641_arg1)
- if L_641_arg1 == "c" and Rapid == true then
- MV3 = 50
- Rapid = false
- CreateSound("http://www.roblox.com/asset/?id=150442604", L_18_, 2, 0.8)
- L_23_ = false
- wait(0.5)
- L_11_.WalkSpeed = 16
- FastFireBall:Destroy()
- FastFireBall2:Destroy()
- end
- end)
- MV4 = 300
- L_12_.KeyDown:connect(function(L_642_arg1)
- if L_23_ == false and L_642_arg1 == "v" and MV4 > 499 and firemode == true then
- MV4 = 0
- L_11_.WalkSpeed = 0.01
- L_23_ = true
- Firepart1 = Instance.new("Part", L_14_)
- Firepart1.Size = Vector3.new(1, 1, 1)
- GuW1 = Instance.new("Weld")
- GuW1.Name = "GuW"
- GuW1.Part0 = L_14_
- GuW1.C0 = L_32_(0, -1, 0)
- GuW1.C1 = L_32_(0, 0, 0)
- GuW1.Part1 = Firepart1
- GuW1.Parent = L_14_
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", L_18_, 2, 0.7)
- Firepart1.Transparency = 1
- Firepart2 = Instance.new("Part", L_13_)
- Firepart2.Size = Vector3.new(1, 1, 1)
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = L_13_
- GuW2.C0 = L_32_(0, -1, 0)
- GuW2.C1 = L_32_(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = L_13_
- Firepart2.Transparency = 1
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", L_14_, 2, 0.3)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", L_13_, 2, 0.3)
- for L_644_forvar1 = 0, 2, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- if L_27_.Y > 2 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(0), math.rad(35)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(0), math.rad(0), math.rad(35)), 0.2)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
- elseif L_27_.Y < 1 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(0), math.rad(35)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- end
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", L_14_, 2, 0.3)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", L_13_, 2, 0.3)
- for L_645_forvar1 = 0, 7, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- if L_27_.Y > 2 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(0), math.rad(35)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(0), math.rad(0), math.rad(35)), 0.2)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
- elseif L_27_.Y < 1 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(0), math.rad(35)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- end
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", L_14_, 2, 0.3)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", L_13_, 2, 0.3)
- for L_646_forvar1 = 0, 7, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- if L_27_.Y > 2 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(45), math.rad(0), math.rad(35)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(0), math.rad(0), math.rad(35)), 0.2)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
- elseif L_27_.Y < 1 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(45), math.rad(0), math.rad(35)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(45), math.rad(0), math.rad(-35)), 0.2)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- end
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", L_14_, 2, 0.3)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", L_13_, 2, 0.3)
- for L_647_forvar1 = 0, 6, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- if L_27_.Y > 2 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(45), math.rad(0), math.rad(35)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(0), math.rad(0), math.rad(35)), 0.2)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
- elseif L_27_.Y < 1 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(45), math.rad(0), math.rad(35)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- end
- end
- for L_648_forvar1 = 0, 5, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- if L_27_.Y > 2 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * L_34_(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * L_34_(math.rad(45), math.rad(0), math.rad(65)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(0), math.rad(0), math.rad(35)), 0.2)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
- elseif L_27_.Y < 1 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * L_34_(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * L_34_(math.rad(45), math.rad(0), math.rad(75)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- end
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
- for L_649_forvar1 = 0, 7, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
- if L_27_.Y > 2 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * L_34_(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * L_34_(math.rad(45), math.rad(0), math.rad(65)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- elseif L_27_.Y < 1 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * L_34_(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * L_34_(math.rad(45), math.rad(0), math.rad(75)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- end
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
- GuW1:Destroy()
- GuW1 = Instance.new("Weld")
- GuW1.Name = "GuW"
- GuW1.Part0 = L_18_
- GuW1.C0 = L_32_(0, 0, -6)
- GuW1.C1 = L_32_(0, 0, 0)
- GuW1.Part1 = Firepart1
- GuW1.Parent = L_18_
- GuW2:Destroy()
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = L_18_
- GuW2.C0 = L_32_(0, 0, -6)
- GuW2.C1 = L_32_(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = L_18_
- BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
- BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
- GuW2:Destroy()
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = L_18_
- GuW2.C0 = L_32_(0, 0, -4)
- GuW2.C1 = L_32_(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = L_18_
- for L_650_forvar1 = 0, 7, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
- if L_27_.Y > 2 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- elseif L_27_.Y < 1 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- local L_643_ = L_44_("BodyPosition")({
- P = 900,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = L_18_.Position + Vector3.new(0, 60, 0),
- Parent = L_18_
- })
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
- for L_651_forvar1 = 0, 8, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
- L_18_.CFrame = CFrame.new(L_18_.Position, L_12_.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(L_37_.d - L_37_.a, 0, L_37_.s - L_37_.w)
- if L_27_.Y > 2 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(120), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- elseif L_27_.Y < 1 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(120), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- for L_652_forvar1 = 0, 18, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
- L_18_.CFrame = CFrame.new(L_18_.Position, L_12_.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(L_37_.d - L_37_.a, 0, L_37_.s - L_37_.w)
- if L_27_.Y > 2 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(120), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- elseif L_27_.Y < 1 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(120), math.rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- GuW1:Destroy()
- GuW1 = Instance.new("Weld")
- GuW1.Name = "GuW"
- GuW1.Part0 = L_18_
- GuW1.C0 = L_32_(0, 0, -15)
- GuW1.C1 = L_32_(0, 0, 0)
- GuW1.Part1 = Firepart1
- GuW1.Parent = L_18_
- GuW2:Destroy()
- GuW2 = Instance.new("Weld")
- GuW2.Name = "GuW"
- GuW2.Part0 = L_18_
- GuW2.C0 = L_32_(0, 0, -17.5)
- GuW2.C1 = L_32_(0, 0, 0)
- GuW2.Part1 = Firepart2
- GuW2.Parent = L_18_
- for L_653_forvar1 = 0, 1.25, 0.01 do
- swait()
- L_18_.CFrame = CFrame.new(L_18_.Position, L_12_.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(L_37_.d - L_37_.a, 0, L_37_.s - L_37_.w)
- shoottraildd2(L_12_.Hit.p, Firepart2, 0)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
- BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
- BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
- if L_27_.Y > 2 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * L_34_(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * L_34_(math.rad(45), math.rad(0), math.rad(75)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- elseif L_27_.Y < 1 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * L_34_(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * L_34_(math.rad(45), math.rad(0), math.rad(75)), 0.1)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", L_18_, 8, 1)
- BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
- BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
- BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
- for L_654_forvar1 = 0, 3, 0.1 do
- swait()
- if L_27_.Y > 2 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(20), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- elseif L_27_.Y < 1 then
- L_21_.C0 = clerp(L_21_.C0, L_40_ * L_32_(0, 0, 0) * L_34_(math.rad(0), math.rad(0), math.rad(0)), 0.1)
- L_18_.Neck.C0 = clerp(L_18_.Neck.C0, L_39_ * L_34_(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * L_34_(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
- RH.C0 = clerp(RH.C0, L_32_(1, -1, 0) * L_41_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- LH.C0 = clerp(LH.C0, L_32_(-1, -1, 0) * L_42_ * L_34_(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- end
- end
- wait(1)
- L_643_:Destroy()
- L_11_.WalkSpeed = 16
- L_23_ = false
- MV4 = 0
- Firepart1:Destroy()
- Firepart2:Destroy()
- end
- end)
- whiletruewait = false
- game:GetService("RunService").Stepped:connect(function()
- if whiletruewait == false then
- whiletruewait = true
- wait()
- whiletruewait = false
- end
- end)
- game:GetService("RunService").Stepped:connect(function()
- if whiletruewait == false then
- if MV1 < 20 then
- MV1 = MV1 + 0.2
- end
- if MV2 < 90 then
- MV2 = MV2 + 1
- end
- if MV3 < 190 then
- MV3 = MV3 + 0.4
- end
- if MV4 < 500 then
- MV4 = MV4 + 0.3
- end
- end
- end)
- L_11_.MaxHealth = 1000
- wait()
- for L_655_forvar1 = 1, 6 do
- L_11_.Health = L_11_.MaxHealth
- wait()
- end
- print([[
- -------------------------------------------------
- Made by: No one, why are you even reading this .-.?
- -------------------------------------------------]])
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