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Jun 21st, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28. sick.SoundId = "rbxassetid://1929271279"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 2
  32. sick:Play()
  33. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  34. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  35. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  36. local maincolor = BrickColor.new("Really black")
  37. local char = Player.Character
  38. local ra = char["Right Arm"]
  39. local la= char["Left Arm"]
  40. local rl= char["Right Leg"]
  41. local ll = char["Left Leg"]
  42. local root = char.HumanoidRootPart
  43. local mouse = Player:GetMouse()
  44. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  45.  
  46. IT = Instance.new
  47. CF = CFrame.new
  48. VT = Vector3.new
  49. RAD = math.rad
  50. C3 = Color3.new
  51. UD2 = UDim2.new
  52. BRICKC = BrickColor.new
  53. ANGLES = CFrame.Angles
  54. EULER = CFrame.fromEulerAnglesXYZ
  55. COS = math.cos
  56. ACOS = math.acos
  57. SIN = math.sin
  58. ASIN = math.asin
  59. ABS = math.abs
  60. MRANDOM = math.random
  61. FLOOR = math.floor
  62.  
  63. ff = Instance.new("ForceField",char)
  64. ff.Visible = false
  65. Humanoid.Name = "Base"
  66. Humanoid.MaxHealth = 1.0E298
  67. Humanoid.Health = 1.0E298
  68. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  69. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  70. Humanoid.MaxHealth = 1.0E298
  71. Humanoid.Health = 1.0E298
  72. end
  73. end)
  74.  
  75. --//=================================\\
  76. --|| USEFUL VALUES
  77. --\\=================================//
  78.  
  79. Animation_Speed = 3
  80. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  81. local Speed = 12
  82. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  83. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  84. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  85. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  86. local DAMAGEMULTIPLIER = 1
  87. local ANIM = "Idle"
  88. angles = CFrame.Angles
  89. ATTACK = false
  90. Euler = CFrame.fromEulerAnglesXYZ
  91. local EQUIPPED = false
  92. local HOLD = false
  93. local COMBO = 1
  94. local Rooted = false
  95. local SINE = 0
  96. local KEYHOLD = false
  97. local CHANGE = 2 / Animation_Speed
  98. local WALKINGANIM = false
  99. local VALUE1 = false
  100. local VALUE2 = false
  101. local ROBLOXIDLEANIMATION = IT("Animation")
  102. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  103. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  104. --ROBLOXIDLEANIMATION.Parent = Humanoid
  105. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  106. WEAPONGUI.Name = "Weapon GUI"
  107. local Effects = IT("Folder", Character)
  108. Effects.Name = "Effects"
  109. local ANIMATOR = Humanoid.Animator
  110. local ANIMATE = Character.Animate
  111. local UNANCHOR = true
  112. local WHITELIST = {}
  113. local TAUNT = false
  114. local OFFSET = 0
  115. local FULL = false
  116. local LEFTWINGS = {}
  117. local RIGHTWINGS = {}
  118. local SONGS = {534861083,530959353,1534958855,0}
  119. local Hole = {}
  120. local HORSE = {}
  121. Rad = math.rad
  122. BrickC = BrickColor.new
  123. Cos = math.cos
  124. Acos = math.acos
  125. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  126. RSH, LSH = nil, nil
  127. RW = Instance.new("Weld")
  128. LW = Instance.new("Weld")
  129. RH = Torso["Right Hip"]
  130. LH = Torso["Left Hip"]
  131. RSH = Torso["Right Shoulder"]
  132. LSH = Torso["Left Shoulder"]
  133. RSH.Parent = nil
  134. LSH.Parent = nil
  135. RW.Name = "RW"
  136. RW.Part0 = Torso
  137. RW.C0 = CF(1.5, 0.5, 0)
  138. RW.C1 = CF(0, 0.5, 0)
  139. RW.Part1 = ra
  140. RW.Parent = Torso
  141. LW.Name = "LW"
  142. LW.Part0 = Torso
  143. LW.C0 = CF(-1.5, 0.5, 0)
  144. LW.C1 = CF(0, 0.5, 0)
  145. LW.Part1 = la
  146. LW.Parent = Torso
  147. Sin = math.sin
  148. Asin = math.asin
  149. --//=================================\\
  150. --\\=================================//
  151.  
  152.  
  153. --//=================================\\
  154. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  155. --\\=================================//
  156.  
  157. ArtificialHB = Instance.new("BindableEvent", script)
  158. ArtificialHB.Name = "ArtificialHB"
  159.  
  160. script:WaitForChild("ArtificialHB")
  161.  
  162. frame = Frame_Speed
  163. tf = 0
  164. allowframeloss = false
  165. tossremainder = false
  166. lastframe = tick()
  167. script.ArtificialHB:Fire()
  168.  
  169. game:GetService("RunService").Heartbeat:connect(function(s, p)
  170. tf = tf + s
  171. if tf >= frame then
  172. if allowframeloss then
  173. script.ArtificialHB:Fire()
  174. lastframe = tick()
  175. else
  176. for i = 1, math.floor(tf / frame) do
  177. script.ArtificialHB:Fire()
  178. end
  179. lastframe = tick()
  180. end
  181. if tossremainder then
  182. tf = 0
  183. else
  184. tf = tf - frame * math.floor(tf / frame)
  185. end
  186. end
  187. end)
  188.  
  189. --//=================================\\
  190. --\\=================================//
  191.  
  192. --//=================================\\
  193. --|| SOME FUNCTIONS
  194. --\\=================================//
  195.  
  196. function swait(num)
  197. if num == 0 or num == nil then
  198. game:service("RunService").Stepped:wait(0)
  199. else
  200. for i = 0, num do
  201. game:service("RunService").Stepped:wait(0)
  202. end
  203. end
  204. end
  205.  
  206. function Cso(ID, PARENT, VOLUME, PITCH)
  207. local NSound = nil
  208. coroutine.resume(coroutine.create(function()
  209. NSound = IT("Sound", PARENT)
  210. NSound.Volume = VOLUME
  211. NSound.Pitch = PITCH
  212. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  213. swait()
  214. NSound:play()
  215. game:GetService("Debris"):AddItem(NSound, 10)
  216. end))
  217. return NSound
  218. end
  219.  
  220. function FindNearestHead(Position, Distance, SinglePlayer)
  221. if SinglePlayer then
  222. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  223. end
  224. local List = {}
  225. for i, v in pairs(workspace:GetChildren()) do
  226. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  227. table.insert(List, v)
  228. end
  229. end
  230. return List
  231. end
  232.  
  233.  
  234. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  235. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  236. end
  237.  
  238. function PositiveAngle(NUMBER)
  239. if NUMBER >= 0 then
  240. NUMBER = 0
  241. end
  242. return NUMBER
  243. end
  244.  
  245. function NegativeAngle(NUMBER)
  246. if NUMBER <= 0 then
  247. NUMBER = 0
  248. end
  249. return NUMBER
  250. end
  251.  
  252. function Swait(NUMBER)
  253. if NUMBER == 0 or NUMBER == nil then
  254. ArtificialHB.Event:wait()
  255. else
  256. for i = 1, NUMBER do
  257. ArtificialHB.Event:wait()
  258. end
  259. end
  260. end
  261.  
  262. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  263. local NEWMESH = IT(MESH)
  264. if MESH == "SpecialMesh" then
  265. NEWMESH.MeshType = MESHTYPE
  266. if MESHID ~= "nil" and MESHID ~= "" then
  267. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  268. end
  269. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  270. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  271. end
  272. end
  273. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  274. NEWMESH.Scale = SCALE
  275. NEWMESH.Parent = PARENT
  276. return NEWMESH
  277. end
  278.  
  279. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  280. local NEWPART = IT("Part")
  281. NEWPART.formFactor = FORMFACTOR
  282. NEWPART.Reflectance = REFLECTANCE
  283. NEWPART.Transparency = TRANSPARENCY
  284. NEWPART.CanCollide = false
  285. NEWPART.Locked = true
  286. NEWPART.Anchored = true
  287. if ANCHOR == false then
  288. NEWPART.Anchored = false
  289. end
  290. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  291. NEWPART.Name = NAME
  292. NEWPART.Size = SIZE
  293. NEWPART.Position = Torso.Position
  294. NEWPART.Material = MATERIAL
  295. NEWPART:BreakJoints()
  296. NEWPART.Parent = PARENT
  297. return NEWPART
  298. end
  299.  
  300. local function weldBetween(a, b)
  301. local weldd = Instance.new("ManualWeld")
  302. weldd.Part0 = a
  303. weldd.Part1 = b
  304. weldd.C0 = CFrame.new()
  305. weldd.C1 = b.CFrame:inverse() * a.CFrame
  306. weldd.Parent = a
  307. return weldd
  308. end
  309.  
  310.  
  311. function QuaternionFromCFrame(cf)
  312. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  313. local trace = m00 + m11 + m22
  314. if trace > 0 then
  315. local s = math.sqrt(1 + trace)
  316. local recip = 0.5 / s
  317. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  318. else
  319. local i = 0
  320. if m11 > m00 then
  321. i = 1
  322. end
  323. if m22 > (i == 0 and m00 or m11) then
  324. i = 2
  325. end
  326. if i == 0 then
  327. local s = math.sqrt(m00 - m11 - m22 + 1)
  328. local recip = 0.5 / s
  329. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  330. elseif i == 1 then
  331. local s = math.sqrt(m11 - m22 - m00 + 1)
  332. local recip = 0.5 / s
  333. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  334. elseif i == 2 then
  335. local s = math.sqrt(m22 - m00 - m11 + 1)
  336. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  337. end
  338. end
  339. end
  340.  
  341. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  342. local xs, ys, zs = x + x, y + y, z + z
  343. local wx, wy, wz = w * xs, w * ys, w * zs
  344. local xx = x * xs
  345. local xy = x * ys
  346. local xz = x * zs
  347. local yy = y * ys
  348. local yz = y * zs
  349. local zz = z * zs
  350. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  351. end
  352.  
  353. function QuaternionSlerp(a, b, t)
  354. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  355. local startInterp, finishInterp;
  356. if cosTheta >= 0.0001 then
  357. if (1 - cosTheta) > 0.0001 then
  358. local theta = ACOS(cosTheta)
  359. local invSinTheta = 1 / SIN(theta)
  360. startInterp = SIN((1 - t) * theta) * invSinTheta
  361. finishInterp = SIN(t * theta) * invSinTheta
  362. else
  363. startInterp = 1 - t
  364. finishInterp = t
  365. end
  366. else
  367. if (1 + cosTheta) > 0.0001 then
  368. local theta = ACOS(-cosTheta)
  369. local invSinTheta = 1 / SIN(theta)
  370. startInterp = SIN((t - 1) * theta) * invSinTheta
  371. finishInterp = SIN(t * theta) * invSinTheta
  372. else
  373. startInterp = t - 1
  374. finishInterp = t
  375. end
  376. end
  377. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  378. end
  379.  
  380. function Clerp(a, b, t)
  381. local qa = {QuaternionFromCFrame(a)}
  382. local qb = {QuaternionFromCFrame(b)}
  383. local ax, ay, az = a.x, a.y, a.z
  384. local bx, by, bz = b.x, b.y, b.z
  385. local _t = 1 - t
  386. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  387. end
  388.  
  389. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  390. local frame = IT("Frame")
  391. frame.BackgroundTransparency = TRANSPARENCY
  392. frame.BorderSizePixel = BORDERSIZEPIXEL
  393. frame.Position = POSITION
  394. frame.Size = SIZE
  395. frame.BackgroundColor3 = COLOR
  396. frame.BorderColor3 = BORDERCOLOR
  397. frame.Name = NAME
  398. frame.Parent = PARENT
  399. return frame
  400. end
  401.  
  402. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  403. local type = type
  404. local rng = Instance.new("Part", char)
  405. rng.Anchored = true
  406. rng.BrickColor = color
  407. rng.CanCollide = false
  408. rng.FormFactor = 3
  409. rng.Name = "Ring"
  410. rng.Material = "Neon"
  411. rng.Size = Vector3.new(1, 1, 1)
  412. rng.Transparency = 0
  413. rng.TopSurface = 0
  414. rng.BottomSurface = 0
  415. rng.CFrame = pos
  416. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  417. local rngm = Instance.new("SpecialMesh", rng)
  418. rngm.MeshType = MType
  419. rngm.Scale = Vector3.new(x1, y1, z1)
  420. local scaler2 = 1
  421. local speeder = FastSpeed
  422. if type == "Add" then
  423. scaler2 = 1 * value
  424. elseif type == "Divide" then
  425. scaler2 = 1 / value
  426. end
  427. coroutine.resume(coroutine.create(function()
  428. for i = 0, 10 / bonuspeed, 0.1 do
  429. swait()
  430. if type == "Add" then
  431. scaler2 = scaler2 - 0.01 * value / bonuspeed
  432. elseif type == "Divide" then
  433. scaler2 = scaler2 - 0.01 / value * bonuspeed
  434. end
  435. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  436. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  437. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  438. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  439. end
  440. rng:Destroy()
  441. end))
  442. end
  443.  
  444. function NoOutlines(PART)
  445. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  446. end
  447.  
  448. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  449. local NEWWELD = IT(TYPE)
  450. NEWWELD.Part0 = PART0
  451. NEWWELD.Part1 = PART1
  452. NEWWELD.C0 = C0
  453. NEWWELD.C1 = C1
  454. NEWWELD.Parent = PARENT
  455. return NEWWELD
  456. end
  457.  
  458. local S = IT("Sound")
  459. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  460. local NEWSOUND = nil
  461. coroutine.resume(coroutine.create(function()
  462. NEWSOUND = S:Clone()
  463. NEWSOUND.Parent = PARENT
  464. NEWSOUND.Volume = VOLUME
  465. NEWSOUND.Pitch = PITCH
  466. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  467. NEWSOUND:play()
  468. if DOESLOOP == true then
  469. NEWSOUND.Looped = true
  470. else
  471. repeat wait(1) until NEWSOUND.Playing == false
  472. NEWSOUND:remove()
  473. end
  474. end))
  475. return NEWSOUND
  476. end
  477.  
  478. function CFrameFromTopBack(at, top, back)
  479. local right = top:Cross(back)
  480. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  481. end
  482.  
  483. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  484. function WACKYEFFECT(Table)
  485. local TYPE = (Table.EffectType or "Sphere")
  486. local SIZE = (Table.Size or VT(1,1,1))
  487. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  488. local TRANSPARENCY = (Table.Transparency or 0)
  489. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  490. local CFRAME = (Table.CFrame or Torso.CFrame)
  491. local MOVEDIRECTION = (Table.MoveToPos or nil)
  492. local ROTATION1 = (Table.RotationX or 0)
  493. local ROTATION2 = (Table.RotationY or 0)
  494. local ROTATION3 = (Table.RotationZ or 0)
  495. local MATERIAL = (Table.Material or "Neon")
  496. local COLOR = (Table.Color or C3(1,1,1))
  497. local TIME = (Table.Time or 45)
  498. local SOUNDID = (Table.SoundID or nil)
  499. local SOUNDPITCH = (Table.SoundPitch or nil)
  500. local SOUNDVOLUME = (Table.SoundVolume or nil)
  501. coroutine.resume(coroutine.create(function()
  502. local PLAYSSOUND = false
  503. local SOUND = nil
  504. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  505. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  506. PLAYSSOUND = true
  507. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  508. end
  509. EFFECT.Color = COLOR
  510. local MSH = nil
  511. if TYPE == "Sphere" then
  512. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  513. elseif TYPE == "Block" then
  514. MSH = IT("BlockMesh",EFFECT)
  515. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  516. elseif TYPE == "Wave" then
  517. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  518. elseif TYPE == "Ring" then
  519. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  520. elseif TYPE == "Slash" then
  521. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  522. elseif TYPE == "Round Slash" then
  523. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  524. elseif TYPE == "Swirl" then
  525. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  526. elseif TYPE == "Skull" then
  527. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  528. elseif TYPE == "Crystal" then
  529. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  530. end
  531. if MSH ~= nil then
  532. local MOVESPEED = nil
  533. if MOVEDIRECTION ~= nil then
  534. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  535. end
  536. local GROWTH = SIZE - ENDSIZE
  537. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  538. if TYPE == "Block" then
  539. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  540. else
  541. EFFECT.CFrame = CFRAME
  542. end
  543. for LOOP = 1, TIME+1 do
  544. Swait()
  545. MSH.Scale = MSH.Scale - GROWTH/TIME
  546. if TYPE == "Wave" then
  547. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  548. end
  549. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  550. if TYPE == "Block" then
  551. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  552. else
  553. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  554. end
  555. if MOVEDIRECTION ~= nil then
  556. local ORI = EFFECT.Orientation
  557. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  558. EFFECT.Orientation = ORI
  559. end
  560. end
  561. if PLAYSSOUND == false then
  562. EFFECT:remove()
  563. else
  564. SOUND.Stopped:Connect(function()
  565. EFFECT:remove()
  566. end)
  567. end
  568. else
  569. if PLAYSSOUND == false then
  570. EFFECT:remove()
  571. else
  572. repeat Swait() until SOUND.Playing == false
  573. EFFECT:remove()
  574. end
  575. end
  576. end))
  577. end
  578.  
  579. function MakeForm(PART,TYPE)
  580. if TYPE == "Cyl" then
  581. local MSH = IT("CylinderMesh",PART)
  582. elseif TYPE == "Ball" then
  583. local MSH = IT("SpecialMesh",PART)
  584. MSH.MeshType = "Sphere"
  585. elseif TYPE == "Wedge" then
  586. local MSH = IT("SpecialMesh",PART)
  587. MSH.MeshType = "Wedge"
  588. end
  589. end
  590.  
  591. Debris = game:GetService("Debris")
  592.  
  593. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  594. local DIRECTION = CF(StartPos,EndPos).lookVector
  595. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  596. end
  597.  
  598. local EyeSizes={
  599. NumberSequenceKeypoint.new(0,1,0),
  600. NumberSequenceKeypoint.new(1,0,0)
  601. }
  602. local EyeTrans={
  603. NumberSequenceKeypoint.new(0,0.8,0),
  604. NumberSequenceKeypoint.new(1,1,0)
  605. }
  606. local PE=Instance.new("ParticleEmitter",nil)
  607. PE.LightEmission=1
  608. PE.Color = ColorSequence.new(BRICKC("Really black").Color)
  609. PE.Size=NumberSequence.new(EyeSizes)
  610. PE.Transparency=NumberSequence.new(EyeTrans)
  611. PE.Lifetime=NumberRange.new(0.35,1.5)
  612. PE.Rotation=NumberRange.new(0,360)
  613. PE.Rate=999
  614. PE.VelocitySpread = 10000
  615. PE.Acceleration = Vector3.new(0,0,0)
  616. PE.Drag = 5
  617. PE.Speed = NumberRange.new(0,0,0)
  618. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  619. PE.ZOffset = -0
  620. PE.Name = "PE"
  621. PE.Enabled = false
  622.  
  623. function particles(art)
  624. local PARTICLES = PE:Clone()
  625. PARTICLES.Parent = art
  626. end
  627.  
  628. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  629. if FLOOR ~= nil then
  630. coroutine.resume(coroutine.create(function()
  631. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  632. PART.CFrame = CF(POSITION)
  633. for i = 1, 45 do
  634. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  635. RingPiece.Material = FLOOR.Material
  636. RingPiece.Color = FLOOR.Color
  637. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  638. Debris:AddItem(RingPiece,SWAIT)
  639. end
  640. PART:remove()
  641. end))
  642. end
  643. end
  644.  
  645. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  646. if FLOOR ~= nil then
  647. for i = 1, AMOUNT do
  648. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  649. DEBREE.Material = FLOOR.Material
  650. DEBREE.Color = FLOOR.Color
  651. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  652. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  653. coroutine.resume(coroutine.create(function()
  654. Swait(15)
  655. DEBREE.Parent = workspace
  656. DEBREE.CanCollide = true
  657. Debris:AddItem(DEBREE,SWAIT)
  658. end))
  659. end
  660. end
  661. end
  662.  
  663. local Particle = IT("ParticleEmitter",nil)
  664. Particle.Enabled = false
  665. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  666. Particle.LightEmission = 0.5
  667. Particle.Rate = 150
  668. Particle.ZOffset = 1
  669. Particle.Rotation = NumberRange.new(-180, 180)
  670. Particle.RotSpeed = NumberRange.new(-180, 180)
  671. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  672. Particle.Color = ColorSequence.new(C3(1,1,1),C3(0,0,0))
  673.  
  674. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  675. function ParticleEmitter(Table)
  676. local PRTCL = Particle:Clone()
  677. local Speed = Table.Speed or 5
  678. local Drag = Table.Drag or 0
  679. local Size1 = Table.Size1 or 1
  680. local Size2 = Table.Size2 or 5
  681. local Lifetime1 = Table.Lifetime1 or 1
  682. local Lifetime2 = Table.Lifetime2 or 1.5
  683. local Parent = Table.Parent or Torso
  684. local Emit = Table.Emit or 100
  685. local Offset = Table.Offset or 360
  686. local Acel = Table.Acel or VT(0,0,0)
  687. local Enabled = Table.Enabled or false
  688. PRTCL.Parent = Parent
  689. PRTCL.Size = NumberSequence.new(Size1,Size2)
  690. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  691. PRTCL.Speed = NumberRange.new(Speed)
  692. PRTCL.VelocitySpread = Offset
  693. PRTCL.Drag = Drag
  694. PRTCL.Acceleration = Acel
  695. if Enabled == false then
  696. PRTCL:Emit(Emit)
  697. Debris:AddItem(PRTCL,Lifetime2)
  698. else
  699. PRTCL.Enabled = true
  700. end
  701. return PRTCL
  702. end
  703.  
  704.  
  705. function clerp(a, b, t)
  706. local qa = {
  707. QuaternionFromCFrame(a)
  708. }
  709. local qb = {
  710. QuaternionFromCFrame(b)
  711. }
  712. local ax, ay, az = a.x, a.y, a.z
  713. local bx, by, bz = b.x, b.y, b.z
  714. local _t = 1 - t
  715. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  716. end
  717.  
  718. function FaceMouse()
  719. local Cam = workspace.CurrentCamera
  720. return {
  721. CF(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  722. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  723. }
  724. end
  725.  
  726. --//=================================\\
  727. --|| WEAPON CREATION
  728. --\\=================================//
  729.  
  730. local Back = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(1,1,0.35),false)
  731. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  732.  
  733. local ANGLE = 35
  734. for i = 1, 5 do
  735. local Wing = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  736. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  737. local Wing2 = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  738. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  739. ANGLE = ANGLE - 15
  740. table.insert(LEFTWINGS,WingWeld)
  741. end
  742. ANGLE = 35
  743. for i = 1, 5 do
  744. local Wing = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  745. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  746. local Wing2 = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  747. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  748. ANGLE = ANGLE - 15
  749. table.insert(RIGHTWINGS,WingWeld)
  750. end
  751.  
  752. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  753. PRT.Color = C3(0,0,0)
  754. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  755. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  756.  
  757. for i = 1, 8 do
  758. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  759. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  760. end
  761. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  762. MakeForm(Part,"Wedge")
  763. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  764. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  765. MakeForm(Part,"Cyl")
  766. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  767. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  768. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  769. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  770. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  771. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  772. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  773. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  774. MakeForm(LeftBarrel,"Cyl")
  775. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  776. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  777. MakeForm(Part,"Wedge")
  778. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  779. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  780. MakeForm(LeftHole,"Cyl")
  781. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  782. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.6,0.1,1)/2,false)
  783. MakeForm(Eye,"Ball")
  784. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  785. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.6,0.1,1)/2,false)
  786. MakeForm(Eye,"Ball")
  787. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  788. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.1,1,1)/2,false)
  789. MakeForm(Eye,"Ball")
  790. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  791. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.1,1,1)/2,false)
  792. MakeForm(Eye,"Ball")
  793. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  794. local A = IT("Attachment",Torso)
  795. A.Position = VT(1,1.3,0)
  796. A.Orientation = VT(-0.098, -89.999, 0.227)
  797. local B = IT("Attachment",Torso)
  798. B.Position = VT(-1.3,-0.6,0)
  799. B.Orientation = VT(-88.911, -68.808, 158.782)
  800. local ChainLink = IT("Beam",Torso)
  801. ChainLink.Texture = "rbxassetid://73042633"
  802. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  803. ChainLink.TextureSpeed = 1
  804. ChainLink.FaceCamera = true
  805. ChainLink.Width0 = 1
  806. ChainLink.Width1 = 1
  807. ChainLink.TextureLength = 3
  808. ChainLink.Attachment0 = A
  809. ChainLink.Attachment1 = B
  810. ChainLink.CurveSize0 = 1.6
  811. ChainLink.CurveSize1 = 1.6
  812. ChainLink.FaceCamera = true
  813. ChainLink.Transparency = NumberSequence.new(0)
  814. local ChainLink = IT("Beam",Torso)
  815. ChainLink.Texture = "rbxassetid://73042633"
  816. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  817. ChainLink.TextureSpeed = 1
  818. ChainLink.FaceCamera = true
  819. ChainLink.Width0 = 1
  820. ChainLink.Width1 = 1
  821. ChainLink.TextureLength = 3
  822. ChainLink.Attachment0 = B
  823. ChainLink.Attachment1 = A
  824. ChainLink.CurveSize0 = 1.6
  825. ChainLink.CurveSize1 = 1.6
  826. ChainLink.FaceCamera = true
  827. ChainLink.Transparency = NumberSequence.new(0)
  828. local A = IT("Attachment",Torso)
  829. A.Position = VT(1.3,-0.85,0)
  830. A.Orientation = VT(-0.098, -89.999, 0.227)
  831. local B = IT("Attachment",Torso)
  832. B.Position = VT(-1,2,0)
  833. B.Orientation = VT(-88.911, -68.808, 158.782)
  834. local ChainLink = IT("Beam",Torso)
  835. ChainLink.Texture = "rbxassetid://73042633"
  836. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  837. ChainLink.TextureSpeed = 1
  838. ChainLink.FaceCamera = true
  839. ChainLink.Width0 = 1
  840. ChainLink.Width1 = 1
  841. ChainLink.TextureLength = 3
  842. ChainLink.Attachment0 = A
  843. ChainLink.Attachment1 = B
  844. ChainLink.CurveSize0 = 1.3
  845. ChainLink.CurveSize1 = 1.3
  846. ChainLink.FaceCamera = true
  847. ChainLink.Transparency = NumberSequence.new(0)
  848. local ChainLink = IT("Beam",Torso)
  849. ChainLink.Texture = "rbxassetid://73042633"
  850. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  851. ChainLink.TextureSpeed = 1
  852. ChainLink.FaceCamera = true
  853. ChainLink.Width0 = 1
  854. ChainLink.Width1 = 1
  855. ChainLink.TextureLength = 3
  856. ChainLink.Attachment0 = B
  857. ChainLink.Attachment1 = A
  858. ChainLink.CurveSize0 = 1.3
  859. ChainLink.CurveSize1 = 1.3
  860. ChainLink.FaceCamera = true
  861. ChainLink.Transparency = NumberSequence.new(0)
  862.  
  863. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  864. PRT.LockedToPart = true
  865. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  866. PRT.LockedToPart = true
  867. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  868. PRT.LockedToPart = true
  869. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  870. PRT.LockedToPart = true
  871. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  872. PRT.LockedToPart = true
  873. for _, c in pairs(Character:GetDescendants()) do
  874. if c and c.Parent then
  875. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  876. local ACCESSORY = c.Parent
  877. c.Parent = Character
  878. if c then
  879. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  880. weldBetween(Head,c)
  881. else
  882. weldBetween(Torso,c)
  883. end
  884. end
  885. ACCESSORY:remove()
  886. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  887. c.Material = "Neon"
  888. c.Color = C3(0,0,0)
  889. if c:FindFirstChildOfClass("SpecialMesh") then
  890. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  891. end
  892. if c == Head then
  893. if c:FindFirstChild("face") then
  894. c.face:remove()
  895. end
  896. end
  897. elseif c.ClassName == "Part" and c.Name == "Eye" then
  898. c.Color = C3(1,1,1)
  899. c.Material = "Neon"
  900. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  901. c:remove()
  902. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  903. c:remove()
  904. end
  905. end
  906. end
  907.  
  908. local BODY = {}
  909. for _, c in pairs(Character:GetDescendants()) do
  910. if c:IsA("BasePart") and c.Name ~= "Handle" then
  911. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  912. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  913. end
  914. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  915. elseif c:IsA("JointInstance") then
  916. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  917. end
  918. end
  919. for e = 1, #BODY do
  920. if BODY[e] ~= nil then
  921. local STUFF = BODY[e]
  922. local PART = STUFF[1]
  923. local PARENT = STUFF[2]
  924. local MATERIAL = STUFF[3]
  925. local COLOR = STUFF[4]
  926. local TRANSPARENCY = STUFF[5]
  927. if PART.ClassName == "Part" and PART ~= RootPart then
  928. PART.Material = MATERIAL
  929. PART.Color = COLOR
  930. PART.Transparency = TRANSPARENCY
  931. end
  932. PART.AncestryChanged:Connect(function()
  933. PART.Parent = PARENT
  934. end)
  935. end
  936. end
  937. function refit()
  938. Character.Parent = workspace
  939. for e = 1, #BODY do
  940. if BODY[e] ~= nil then
  941. local STUFF = BODY[e]
  942. local PART = STUFF[1]
  943. local PARENT = STUFF[2]
  944. local MATERIAL = STUFF[3]
  945. local COLOR = STUFF[4]
  946. local TRANSPARENCY = STUFF[5]
  947. if PART:IsA("BasePart") and PART ~= RootPart then
  948. PART.Material = MATERIAL
  949. PART.Color = COLOR
  950. PART.Transparency = 0
  951. end
  952. if PART.Parent ~= PARENT then
  953. Humanoid:remove()
  954. PART.Parent = PARENT
  955. Humanoid = IT("Humanoid",Character)
  956. end
  957. end
  958. end
  959. end
  960.  
  961. Humanoid.Died:connect(function()
  962. refit()
  963. end)
  964.  
  965.  
  966. Humanoid.Died:connect(function()
  967. ATTACK = true
  968. end)
  969.  
  970. --//=================================\\
  971. --|| DAMAGE FUNCTIONS
  972. --\\=================================//
  973.  
  974. function StatLabel(CFRAME, TEXT, COLOR)
  975. local STATPART = CreatePart(0, Effects, "SmoothPlastic", 0, 0, "Really black", "Effect", VT())
  976. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  977. local BODYGYRO = IT("BodyGyro", STATPART)
  978. game:GetService("Debris"):AddItem(STATPART ,5)
  979. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  980. BILLBOARDGUI.Adornee = STATPART
  981. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  982. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  983. BILLBOARDGUI.AlwaysOnTop = false
  984. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  985. TEXTLABEL.BackgroundTransparency = 1
  986. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  987. TEXTLABEL.Text = TEXT
  988. TEXTLABEL.Font = SKILLFONT
  989. TEXTLABEL.FontSize="Size42"
  990. TEXTLABEL.TextColor3 = COLOR
  991. TEXTLABEL.TextStrokeTransparency = 0
  992. TEXTLABEL.TextScaled = true
  993. TEXTLABEL.TextWrapped = true
  994. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  995. for i = 1, 50 do
  996. Swait()
  997. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  998. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  999. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1000. end
  1001. THEPART.Parent = nil
  1002. end),STATPART, TEXTLABEL)
  1003. end
  1004.  
  1005. local GRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HORSE.Grab, CF(0, -1, 0), CF(0, 0, 0))
  1006.  
  1007. --//=================================\\
  1008. --|| DAMAGING
  1009. --\\=================================//
  1010.  
  1011. function KillChildren(v)
  1012. v:BreakJoints()
  1013. for _, c in pairs(v:GetChildren()) do
  1014. if c:IsA("BasePart") then
  1015. if c.Transparency < 1 then
  1016. if c:FindFirstChildOfClass("Decal") then
  1017. c:FindFirstChildOfClass("Decal"):remove()
  1018. end
  1019. particles(c)
  1020. c.PE.Enabled = true
  1021. c.Parent = Effects
  1022. c.CanCollide = false
  1023. c.Material = "Neon"
  1024. c.Color = C3(0,0,0)
  1025. c.Transparency = 1
  1026. local grav = Instance.new("BodyPosition",c)
  1027. grav.P = 20000
  1028. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1029. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1030. grav.Name = "GravityForce"
  1031. coroutine.resume(coroutine.create(function()
  1032. for i = 1, 20 do
  1033. Swait()
  1034. c.Transparency = c.Transparency + 1/20
  1035. end
  1036. c.PE.Enabled = false
  1037. Debris:AddItem(c,2)
  1038. end))
  1039. end
  1040. end
  1041. end
  1042. end
  1043.  
  1044. function ApplyAoE(POSITION,RANGE)
  1045. local CHILDREN = workspace:GetDescendants()
  1046. for index, CHILD in pairs(CHILDREN) do
  1047. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1048. local LISTED = false
  1049. for LIST = 1, #WHITELIST do
  1050. if WHITELIST[LIST] ~= nil then
  1051. if CHILD.Name == WHITELIST[LIST] then
  1052. LISTED = true
  1053. end
  1054. end
  1055. end
  1056. if LISTED == false then
  1057. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1058. if HUM then
  1059. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1060. if TORSO then
  1061. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1062. KillChildren(CHILD)
  1063. end
  1064. end
  1065. end
  1066. end
  1067. end
  1068. end
  1069. end
  1070. --//=================================\\
  1071. --|| ATTACK FUNCTIONS AND STUFF
  1072. --\\=================================//
  1073.  
  1074.  
  1075. function SpawnSmite(POS)
  1076. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1077. local EMITPOS = HITPOS
  1078. if HITFLOOR ~= nil then
  1079. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1080. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1081. EMITPOS = HITPOS
  1082. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1083. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1084. EMITPOS = HITPOS
  1085. end
  1086. end
  1087. if HITFLOOR ~= nil then
  1088. ApplyAoE(EMITPOS,10)
  1089. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1090. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1091. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1092. for i = 1, 5 do
  1093. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1094. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1095. end
  1096. end
  1097. end
  1098.  
  1099. function Smite()
  1100. ATTACK = true
  1101. Rooted = false
  1102. CreateSound(1368573150, RightArm, 3, 1.5)
  1103. for i=0, 0.6, 0.1 / Animation_Speed do
  1104. Swait()
  1105. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1108. end
  1109. local POWER = 0
  1110. repeat
  1111. Swait()
  1112. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1115. POWER = POWER + 0.5
  1116. if POWER >= 85 then
  1117. POWER = 85
  1118. end
  1119. until KEYHOLD == false
  1120. if POWER < 0.6 then
  1121. SpawnSmite(Mouse.Hit.p)
  1122. end
  1123. ATTACK = false
  1124. Rooted = false
  1125. end
  1126.  
  1127. function Warp()
  1128. for e = 1, #BODY do
  1129. if BODY[e] ~= nil then
  1130. local STUFF = BODY[e]
  1131. local PART = STUFF[1]
  1132. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1133. local PRT = PART:Clone()
  1134. PRT.Anchored = true
  1135. PRT.CanCollide = false
  1136. PRT.Material = "Neon"
  1137. PRT.Color = C3(0,0,0)
  1138. PRT.Name = "WarpEffect"
  1139. PRT.Parent = Effects
  1140. PRT.CFrame = PART.CFrame
  1141. PRT:BreakJoints()
  1142. if PRT:FindFirstChildOfClass("Sound") then
  1143. PRT:FindFirstChildOfClass("Sound"):remove()
  1144. end
  1145. if PRT:FindFirstChildOfClass("Decal") then
  1146. PRT:FindFirstChildOfClass("Decal"):remove()
  1147. end
  1148. coroutine.resume(coroutine.create(function()
  1149. for i = 1, 100 do
  1150. Swait()
  1151. PRT.Transparency = PRT.Transparency + 1/100
  1152. end
  1153. PRT:remove()
  1154. end))
  1155. end
  1156. end
  1157. end
  1158. CreateSound(217767125, Torso, 10, 1)
  1159. local POS = RootPart.Orientation
  1160. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1161. RootPart.Orientation = POS
  1162. RootJoint.Parent = RootPart
  1163. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1164. ATTACK = false
  1165. Rooted = false
  1166. end
  1167.  
  1168. function Prison_Key()
  1169. if Mouse.Target ~= nil then
  1170. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1171. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1172. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1173. local GYRO = IT("BodyGyro",RootPart)
  1174. GYRO.D = 750
  1175. GYRO.P = 20000
  1176. GYRO.MaxTorque = VT(0,40000000,0)
  1177. local grav = Instance.new("BodyPosition",TORSO)
  1178. grav.D = 15
  1179. grav.P = 20000
  1180. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1181. grav.position = TORSO.Position
  1182. local GYRO2 = IT("BodyGyro",TORSO)
  1183. GYRO2.D = 750
  1184. GYRO2.P = 20000
  1185. GYRO2.MaxTorque = VT(0,40000000,0)
  1186. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1187. grav.Name = "Jail"
  1188. local LOCKPARTS = {}
  1189. ATTACK = true
  1190. Rooted = false
  1191. local LOCK = IT("Model",Effects)
  1192. LOCK.Name = "Lock"
  1193. local LOCK2 = IT("Model",LOCK)
  1194. LOCK2.Name = "Metal"
  1195. --CREATE LOCK--
  1196. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1197. LOCK.PrimaryPart = BASE
  1198. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1199. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1200. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1201. MakeForm(PRT,"Cyl")
  1202. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  1203. PRT.Color = C3(0,0,0)
  1204. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1205. MakeForm(PRT,"Cyl")
  1206. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  1207. PRT.Color = C3(0,0,0)
  1208. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1209. for i = 1, 45 do
  1210. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1211. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1212. end
  1213. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1214. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1215. LOCK2.PrimaryPart = PRT
  1216. ---------------
  1217. local CHILDREN = LOCK:GetDescendants()
  1218. for index, CHILD in pairs(CHILDREN) do
  1219. if CHILD:IsA("BasePart") then
  1220. CHILD.Transparency = 1
  1221. end
  1222. end
  1223. for i = 1, 75 do
  1224. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1225. Swait()
  1226. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1227. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1228. local CHILDREN = LOCK:GetDescendants()
  1229. for index, CHILD in pairs(CHILDREN) do
  1230. if CHILD:IsA("BasePart") then
  1231. CHILD.Transparency = CHILD.Transparency - 1/75
  1232. end
  1233. end
  1234. end
  1235. HUM.DisplayDistanceType = "None"
  1236. local KEY = IT("Model",Effects)
  1237. KEY.Name = "Key"
  1238. --CREATE KEY--
  1239. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really Black", "KeyBase", VT(0.1, 1, 0.1),false)
  1240. KEY.PrimaryPart = KBASE
  1241. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1242. local WLD = weldBetween(RightArm,KBASE)
  1243. for i = 1, 45 do
  1244. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really Black", "Key", VT(0.1, 0.1, 0.1),false)
  1245. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1246. weldBetween(KBASE,PRT)
  1247. end
  1248. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really Black", "Key", VT(0.3, 0.1, 0.1),false)
  1249. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1250. weldBetween(KBASE,PRT)
  1251. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really Black", "Key", VT(0.3, 0.1, 0.1),false)
  1252. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1253. weldBetween(KBASE,PRT)
  1254. --------------
  1255. Rooted = true
  1256. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1257. coroutine.resume(coroutine.create(function()
  1258. for i = 1, 10 do
  1259. Swait()
  1260. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1261. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1262. end
  1263. CreateSound(1149318312,BASE,5,1,false)
  1264. CreateSound(160772554,BASE,3,1,false)
  1265. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1266. for i = 1, 4 do
  1267. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1268. end
  1269. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1270. wait(1)
  1271. TORSO.Parent.Parent = LOCK
  1272. for i = 1, 75 do
  1273. Swait()
  1274. local CHILDREN = KEY:GetDescendants()
  1275. for index, CHILD in pairs(CHILDREN) do
  1276. if CHILD:IsA("BasePart") then
  1277. CHILD.Transparency = i/25
  1278. end
  1279. end
  1280. local CHILDREN = LOCK:GetDescendants()
  1281. for index, CHILD in pairs(CHILDREN) do
  1282. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1283. CHILD.Transparency = CHILD.Transparency + 1/75
  1284. elseif CHILD.ClassName == "Decal" then
  1285. CHILD.Transparency = CHILD.Transparency + 1/75
  1286. end
  1287. end
  1288. end
  1289. TORSO.Parent:ClearAllChildren()
  1290. KEY:remove()
  1291. LOCK:remove()
  1292. end))
  1293. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1294. GYRO:remove()
  1295. ATTACK = false
  1296. Rooted = false
  1297. end
  1298. end
  1299. end
  1300.  
  1301. function Lift()
  1302. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1303. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1304. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1305. if TORSO and HUM.Health > 0 then
  1306. ATTACK = true
  1307. Rooted = true
  1308. local GYRO = IT("BodyGyro",RootPart)
  1309. GYRO.D = 175
  1310. GYRO.P = 20000
  1311. GYRO.MaxTorque = VT(0,40000,0)
  1312. for i=0, 1, 0.1 / Animation_Speed do
  1313. Swait()
  1314. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1315. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1318. end
  1319. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1320. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1321. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1322. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1323. local grav = Instance.new("BodyPosition",TORSO)
  1324. grav.D = 1500
  1325. grav.P = 20000
  1326. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1327. grav.position = TORSO.Position+VT(0,15,0)
  1328. Debris:AddItem(grav,10)
  1329. Debris:AddItem(MAGIC,10)
  1330. CreateSound(429459101, Torso, 7, 1, false)
  1331. CreateSound(429459101, TORSO, 7, 1, false)
  1332. GYRO:remove()
  1333. ATTACK = false
  1334. Rooted = false
  1335. end
  1336. end
  1337. end
  1338.  
  1339. function TakeOnMe()
  1340. Speed = 5
  1341. local MEME = CreateSound(288703954, Effects, 0, 1, false)
  1342. ATTACK = true
  1343. Rooted = false
  1344. local DANCE = true
  1345. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1346. if NEWKEY == "p" then
  1347. DANCE = false
  1348. end
  1349. end)
  1350. PLAYSONG = false
  1351. while true do
  1352. for i = 1, 15 do
  1353. Swait()
  1354. MEME.Parent = Effects
  1355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1361. end
  1362. if DANCE == false then
  1363. break
  1364. end
  1365. for i = 1, 15 do
  1366. Swait()
  1367. MEME.Parent = Effects
  1368. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1372. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374. end
  1375. end
  1376. PLAYSONG = true
  1377. KEY:Disconnect()
  1378. MEME:remove()
  1379. Speed = 25
  1380. ATTACK = false
  1381. Rooted = false
  1382. end
  1383.  
  1384. function Rain()
  1385. ATTACK = true
  1386. Rooted = true
  1387. GRAB.Part0 = Torso
  1388. GRAB.C0 = CF(0,-1.1,-0.3) * ANGLES(RAD(15), RAD(0), RAD(-45)) * CF(0,0,-0.5)
  1389. local HOLDING = true
  1390. CreateSound(144699494,Torso,7,1,false)
  1391. coroutine.resume(coroutine.create(function()
  1392. repeat
  1393. Swait()
  1394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 - 0.1 * SIN(SINE / 3) + 0.25 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 3) + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 - 0.03 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. until HOLDING == false
  1401. end))
  1402. repeat
  1403. wait(0.12)
  1404. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1405. for i = 1, 4 do
  1406. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(10*i,15-(3*i),10*i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1407. end
  1408. ApplyAoE(HITPOS,20,15,15,15,false)
  1409. coroutine.resume(coroutine.create(function()
  1410. local POSITION = CF(RootPart.CFrame*CF(0,25,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,15).p,Mouse.Hit.p)
  1411. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really black"), "Effect", VT(1,1,1), true)
  1412. FIREBALL.CFrame = POSITION
  1413. local FIRE = script.HellFire:Clone()
  1414. FIRE.Parent = FIREBALL
  1415. for i = 1, 100 do
  1416. FIRE:Emit(25)
  1417. Swait()
  1418. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-4)
  1419. local HIT = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 6, Character)
  1420. if HIT then
  1421. for e = 1, 4 do
  1422. CreateSound(438666542,FIREBALL,3,MRANDOM(7,13)/10,false)
  1423. ApplyAoE(FIREBALL.Position,10*e,15,35,15,false)
  1424. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,85,0), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,127/255), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
  1425. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,1,1), Size2 = (VT(20,20,20)/1.2)*e, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,170/255,127/255), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
  1426. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(20,20,20)*e, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"CGA brown".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 1})
  1427. end
  1428. break
  1429. end
  1430. end
  1431. Debris:AddItem(FIREBALL,5)
  1432. end))
  1433. until KEYHOLD == false
  1434. HOLDING = false
  1435. for i=0, 0.5, 0.1 / Animation_Speed do
  1436. Swait()
  1437. GRAB.C1 = Clerp(GRAB.C1, CF(0.1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1438. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + 0.25 * SIN(SINE / 12), 0, 0 + 0.25 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 - 0.03 * SIN(SINE / 12), -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1442. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1444. end
  1445. GRAB.Part0 = RightArm
  1446. GRAB.C0 = CF(0,-1,0 )
  1447. ATTACK = false
  1448. Rooted = false
  1449. end
  1450. local sine=0
  1451. function Beamo()
  1452. ATTACK = true
  1453. Humanoid.WalkSpeed = 0
  1454. local Ring1 = Instance.new("Part", char)
  1455. Ring1.Anchored = true
  1456. Ring1.BrickColor = maincolor
  1457. Ring1.CanCollide = false
  1458. Ring1.FormFactor = 3
  1459. Ring1.Name = "Ring"
  1460. Ring1.Material = "Neon"
  1461. Ring1.Size = Vector3.new(1, 0.05, 1)
  1462. Ring1.Transparency = 1
  1463. Ring1.TopSurface = 0
  1464. Ring1.BottomSurface = 0
  1465. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  1466. Ring1Mesh.MeshType = "Brick"
  1467. Ring1Mesh.Name = "SizeMesh"
  1468. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  1469. local InnerRing1 = Ring1:Clone()
  1470. InnerRing1.Parent = char
  1471. InnerRing1.Transparency = 0
  1472. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  1473. InnerRing1.Size = Vector3.new(1, 1, 1)
  1474. local InnerRing1Mesh = InnerRing1.SizeMesh
  1475. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  1476. InnerRing1Mesh.MeshType = "Sphere"
  1477. Ring1:Destroy()
  1478. for i = 0, 8, 0.1 do
  1479. swait()
  1480. Aura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(math.random(-360, 360)), Rad(math.random(-360, 360)), Rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  1481. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 - 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1482. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(Rad(35 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-3 + 2.5 * Sin(sine / 20))), 0.1)
  1487. end
  1488. InnerRing1.Transparency = 1
  1489. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  1490. Cso("294188875", char, 2.3, 1)
  1491. local a = IT("Part", char)
  1492. a.Name = "Direction"
  1493. a.Anchored = true
  1494. a.BrickColor = BrickC("Really black")
  1495. a.Material = "Neon"
  1496. a.Transparency = 0
  1497. a.Shape = "Cylinder"
  1498. a.CanCollide = false
  1499. local a2 = IT("Part", char)
  1500. a2.Name = "Direction"
  1501. a2.Anchored = true
  1502. a2.BrickColor = BrickC("Really black")
  1503. a2.Color = maincolor.Color
  1504. a2.Material = "Neon"
  1505. a2.Transparency = 0.2
  1506. a2.Shape = "Cylinder"
  1507. a2.CanCollide = false
  1508. local ba = IT("Part", char)
  1509. ba.Name = "HitDirect"
  1510. ba.Anchored = true
  1511. ba.BrickColor = BrickC("Really black")
  1512. ba.Material = "Neon"
  1513. ba.Transparency = 1
  1514. ba.CanCollide = false
  1515. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1516. local ignore = char
  1517. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1518. a.BottomSurface = 9.9
  1519. a.TopSurface = 9.9
  1520. a2.BottomSurface = 10
  1521. a2.TopSurface = 10
  1522. local distance = (InnerRing1.CFrame.p - position).magnitude
  1523. a.Size = Vector3.new(distance, 1, 1)
  1524. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1525. a2.Size = Vector3.new(distance, 1, 1)
  1526. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1527. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1528. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1529. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1530. game:GetService("Debris"):AddItem(a, 20)
  1531. game:GetService("Debris"):AddItem(a2, 20)
  1532. game:GetService("Debris"):AddItem(ba, 20)
  1533. local msh = Instance.new("SpecialMesh", a)
  1534. msh.MeshType = "Cylinder"
  1535. msh.Scale = Vector3.new(1, 15, 15)
  1536. local msh2 = Instance.new("SpecialMesh", a2)
  1537. msh2.MeshType = "Cylinder"
  1538. msh2.Scale = Vector3.new(1, 25, 25)
  1539. for z = 0, 1 do
  1540. for i = 0, 4, 0.1 do
  1541. swait()
  1542. Humanoid.CameraOffset = Vector3.new(math.random(-1,1),0,math.random(-1,1))
  1543. a2.Color = maincolor.Color
  1544. root.CFrame = FaceMouse()[1]
  1545. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  1546. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1547. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1548. distance = (InnerRing1.CFrame.p - position).magnitude
  1549. a.Size = Vector3.new(distance, 1, 1)
  1550. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1551. a2.Size = Vector3.new(distance, 1, 1)
  1552. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1553. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1554. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1555. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1556. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  1557. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  1558. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(math.random(-360, 360)), Rad(math.random(-360, 360)), Rad(math.random(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  1559. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(math.random(-360, 360)), Rad(math.random(-360, 360)), Rad(math.random(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Brick")
  1560. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  1561. if v:FindFirstChild("Head") then
  1562. KillChildren(v)
  1563. end
  1564. end
  1565. end
  1566. for i = 0, 4, 0.1 do
  1567. swait()
  1568. Humanoid.CameraOffset = Vector3.new(math.random(-1,1),0,math.random(-1,1))
  1569. a2.Color = maincolor.Color
  1570. root.CFrame = FaceMouse()[1]
  1571. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  1572. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1573. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1574. distance = (InnerRing1.CFrame.p - position).magnitude
  1575. a.Size = Vector3.new(distance, 1, 1)
  1576. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1577. a2.Size = Vector3.new(distance, 1, 1)
  1578. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1579. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1580. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1581. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1582. msh.Scale = msh.Scale + Vector3.new(0, 0.25, 0.25)
  1583. msh2.Scale = msh2.Scale + Vector3.new(0, 0.3, 0.3)
  1584. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(math.random(-360, 360)), Rad(math.random(-360, 360)), Rad(math.random(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  1585. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(math.random(-360, 360)), Rad(math.random(-360, 360)), Rad(math.random(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Brick")
  1586. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  1587. if v:FindFirstChild("Head") then
  1588. KillChildren(v)
  1589. end
  1590. end
  1591. end
  1592. end
  1593. for i = 0, 10, 0.1 do
  1594. swait()
  1595. Humanoid.CameraOffset = Vector3.new(math.random(-1,1),0,math.random(-1,1))
  1596. a2.Color = maincolor.Color
  1597. root.CFrame = FaceMouse()[1]
  1598. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  1599. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1600. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1601. distance = (InnerRing1.CFrame.p - position).magnitude
  1602. a.Size = Vector3.new(distance, 1, 1)
  1603. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1604. a2.Size = Vector3.new(distance, 1, 1)
  1605. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1606. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1607. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1608. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1609. msh.Scale = msh.Scale - Vector3.new(0, 0.15, 0.15)
  1610. msh2.Scale = msh2.Scale - Vector3.new(0, 0.2, 0.2)
  1611. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(math.random(-360, 360)), Rad(math.random(-360, 360)), Rad(math.random(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  1612. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(math.random(-360, 360)), Rad(math.random(-360, 360)), Rad(math.random(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Brick")
  1613. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  1614. if v:FindFirstChild("Head") then
  1615. KillChildren(v)
  1616. end
  1617. end
  1618. end
  1619. Humanoid.WalkSpeed = 8
  1620. a:Destroy()
  1621. a2:Destroy()
  1622. ba:Destroy()
  1623. InnerRing1:Destroy()
  1624. ATTACK = false
  1625. Humanoid.CameraOffset = Vector3.new(0,0,0)
  1626. end
  1627.  
  1628.  
  1629. --//=================================\\
  1630. --|| ASSIGN THINGS TO KEYS
  1631. --\\=================================//
  1632.  
  1633. function MouseUp(Mouse)
  1634. HOLD = false
  1635. end
  1636.  
  1637. function KeyDown(Key)
  1638. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1639. KEYHOLD = true
  1640. if Key == "z" and ATTACK == false then
  1641. Rain()
  1642. end
  1643.  
  1644. if Key == "b" and ATTACK == false then
  1645. Prison_Key()
  1646. end
  1647.  
  1648. if Key == "c" and ATTACK == false then
  1649. Smite()
  1650. end
  1651.  
  1652. if Key == "x" and ATTACK == false then
  1653. Lift()
  1654. end
  1655.  
  1656. if Key == "q" and ATTACK == false then
  1657. Warp()
  1658. end
  1659.  
  1660. if Key == "f" and ATTACK == false then
  1661. Beamo()
  1662. end
  1663.  
  1664. if Key == "p" and ATTACK == false then
  1665. TakeOnMe()
  1666. end
  1667. end
  1668. end
  1669.  
  1670. function KeyUp(Key)
  1671. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1672. KEYHOLD = false
  1673. end
  1674. end
  1675.  
  1676. Mouse.Button1Up:connect(function(NEWKEY)
  1677. MouseUp(NEWKEY)
  1678. end)
  1679. Mouse.KeyDown:connect(function(NEWKEY)
  1680. KeyDown(NEWKEY)
  1681. end)
  1682. Mouse.KeyUp:connect(function(NEWKEY)
  1683. KeyUp(NEWKEY)
  1684. end)
  1685.  
  1686. --//=================================\\
  1687. --\\=================================//
  1688.  
  1689.  
  1690. function unanchor()
  1691. if UNANCHOR == true then
  1692. g = Character:GetChildren()
  1693. for i = 1, #g do
  1694. if g[i].ClassName == "Part" then
  1695. g[i].Anchored = false
  1696. end
  1697. end
  1698. end
  1699. end
  1700.  
  1701.  
  1702. --//=================================\\
  1703. --|| WRAP THE WHOLE SCRIPT UP
  1704. --\\=================================//
  1705.  
  1706. Humanoid.Changed:connect(function(Jump)
  1707. if Jump == "Jump" and (Disable_Jump == true) then
  1708. Humanoid.Jump = false
  1709. end
  1710. end)
  1711.  
  1712. local BLINKLOOP = 0
  1713. script.Parent = WEAPONGUI
  1714. ANIMATE.Parent = nil
  1715.  
  1716. while true do
  1717. Swait()
  1718. if Humanoid then
  1719. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1720. IDLEANIMATION:Play()
  1721. end
  1722. SINE = SINE + CHANGE*2
  1723. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1724. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1725. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1726. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 20)
  1727. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  1728. if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then
  1729. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1730. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1731. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1732. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1733. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then
  1734. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1735. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1736. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1737. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1738. end
  1739. if FULL == false then
  1740. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1741. ANIM = "Jump"
  1742. if ATTACK == false then
  1743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1745. end
  1746. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1747. if TAUNT == false then
  1748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1749. end
  1750. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1752. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1753. ANIM = "Fall"
  1754. if ATTACK == false then
  1755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1757. end
  1758. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed)
  1759. if TAUNT == false then
  1760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1761. end
  1762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1764. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1765. ANIM = "Idle"
  1766. if ATTACK == false then
  1767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1769. end
  1770. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1771. if TAUNT == false then
  1772. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1773. end
  1774. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1775. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1776. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1777. ANIM = "Walk"
  1778. if ATTACK == false then
  1779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  1780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1781. end
  1782. if TAUNT == false then
  1783. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1784. end
  1785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1786. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1788. end
  1789. end
  1790. unanchor()
  1791. Humanoid.MaxHealth = 15e15
  1792. Humanoid.Health = 15e15
  1793. if Rooted == false then
  1794. Disable_Jump = false
  1795. Humanoid.WalkSpeed = Speed
  1796. elseif Rooted == true then
  1797. Disable_Jump = true
  1798. Humanoid.WalkSpeed = 0
  1799.  
  1800. for _, c in pairs(Character:GetDescendants()) do
  1801. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1802. c.Material = "Neon"
  1803. c.Color = C3(0,0,0)
  1804. if c:FindFirstChildOfClass("SpecialMesh") then
  1805. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1806. end
  1807. if c == Head then
  1808. if c:FindFirstChild("face") then
  1809. c.face:remove()
  1810. end
  1811. end
  1812. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1813. c.Color = C3(1,1,1)
  1814. c.Material = "Neon"
  1815. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1816. c:remove()
  1817. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1818. c:remove()
  1819. end
  1820. end
  1821. refit()
  1822. Humanoid.Name = "Corrupt God"
  1823. sick.Parent = Torso
  1824. sick:resume()
  1825. sick.Volume = 2
  1826. sick.Pitch = 1
  1827. sick.SoundId = "rbxassetid://1929271279"
  1828. if Head:FindFirstChildOfClass("Sound") then
  1829. Head:FindFirstChildOfClass("Sound"):remove()
  1830. end
  1831. end
  1832.  
  1833. end
  1834. sick.Volume = 2
  1835. sick.Pitch = 1
  1836. sick.Playing = true
  1837. sick.Parent = Torso
  1838. Humanoid.Name = MRANDOM(100000000,999999999)
  1839. Humanoid.PlatformStand = false
  1840. for _, c in pairs(Cam:GetChildren()) do
  1841. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  1842. c:remove()
  1843. end
  1844. end
  1845. for LIST = 1, #WHITELIST do
  1846. if WHITELIST[LIST] ~= nil then
  1847. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  1848. if CHARACTER then
  1849. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  1850. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1851. if TORSO then
  1852. CreateSound(201858045, Cam, 3, 1)
  1853. local GUI = Instance.new("BillboardGui",Cam)
  1854. GUI.Name = WHITELIST[LIST]
  1855. GUI.Size = UDim2.new(5,0,5,0)
  1856. GUI.Adornee = TORSO
  1857. local GUI2 = IT("ImageLabel",GUI)
  1858. GUI2.BackgroundTransparency = 1
  1859. GUI2.BorderSizePixel = 0
  1860. GUI2.ImageTransparency = 1
  1861. GUI2.Size = UDim2.new(1,0,1,0)
  1862. GUI2.SizeConstraint = "RelativeYY"
  1863. GUI.AlwaysOnTop = true
  1864. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  1865. end
  1866. else
  1867. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  1868. if GUI.ImageLabel.ImageTransparency <= 1 then
  1869. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  1870. end
  1871. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1872. if TORSO then
  1873. GUI.Adornee = TORSO
  1874. end
  1875. end
  1876. else
  1877. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1878. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1879. end
  1880. end
  1881. else
  1882. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1883. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1884. end
  1885. table.remove(WHITELIST,LIST)
  1886. end
  1887. end
  1888. if Character:FindFirstChildOfClass("Accessory") then
  1889. Character:FindFirstChildOfClass("Accessory"):remove()
  1890. elseif Character:FindFirstChildOfClass("Hat") then
  1891. Character:FindFirstChildOfClass("Hat"):remove()
  1892. end
  1893. if Head:FindFirstChild("face") then
  1894. Head.face.Texture = "rbxassetid://403870689"
  1895. end
  1896. BLINKLOOP = BLINKLOOP + 1
  1897. if BLINKLOOP >=650 then
  1898. BLINKLOOP = 0
  1899. Blink()
  1900. end
  1901. Humanoid.DisplayDistanceType = "None"
  1902. Humanoid.PlatformStand = false
  1903. refit()
  1904. for _, c in pairs(Torso:GetChildren()) do
  1905. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  1906. else
  1907. c:remove()
  1908. end
  1909. end
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