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Aug 19th, 2018
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  1. -----------------------
  2. --[[ Name : WAOV2 ]]--
  3. -------------------------------------------------------
  4. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. script.Parent = Player.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=Player then return end
  43. if io.isMouse then
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. else
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local Mouse = Player:GetMouse()
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88.  
  89. --Discord Creterisk#2958 <- makhail07's discord
  90.  
  91. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  92. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  93. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  94. --YOU FUCKING SKIDS,
  95. --For Those who log/decompile this, If you sell or trade this,
  96. --and I find out who you are, i will take massive action.
  97. --:b:
  98. -------------------------------------------------------
  99.  
  100. local FavIDs = {
  101. 340106355, --Nefl Crystals
  102. 927529620, --Dimension
  103. 876981900, --Fantasy
  104. 398987889, --Ordinary Days
  105. 1117396305, --Oh wait, it's you.
  106. 885996042, --Action Winter Journey
  107. 919231299, --Sprawling Idiot Effigy
  108. 743466274, --Good Day Sunshine
  109. 727411183, --Knife Fight
  110. 1402748531, --The Earth Is Counting On You!
  111. 595230126 --Robot Language
  112. }
  113.  
  114.  
  115.  
  116. --The reality of my life isn't real but a Universe -Creterisk
  117. --All people can be nice, Even if you don't think so. -2003boobear
  118. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  119. wait()
  120. local plr = owner
  121. local char = plr.Character
  122. local hum = char.Humanoid
  123. local hed = char.Head
  124. local root = char.HumanoidRootPart
  125. local rootj = root.RootJoint
  126. local tors = char.Torso
  127. local ra = char["Right Arm"]
  128. local la = char["Left Arm"]
  129. local rl = char["Right Leg"]
  130. local ll = char["Left Leg"]
  131. local neck = tors["Neck"]
  132. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  133. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  134. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  135. local maincolor = BrickColor.new("Dark green")
  136. exploitable = true
  137. -------------------------------------------------------
  138. --Start Whitelist and Invincibility--
  139. -------------------------------------------------------
  140. ff = Instance.new("ForceField",char)
  141. ff.Visible = false
  142. hum.Name = "Base"
  143. hum.MaxHealth = 1.0E298
  144. hum.Health = 1.0E298
  145. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  146. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  147. hum.MaxHealth = 1.0E298
  148. hum.Health = 1.0E298
  149. end
  150. end)
  151. -------------------------------------------------------
  152. --End Whitelist and Invincibility--
  153. -------------------------------------------------------
  154.  
  155. warn("WhAT ANOTHER ONE V2 IS FINALLY HERE!")
  156.  
  157. warn("I hope you enjoy.")
  158.  
  159. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  160.  
  161. -------------------------------------------------------
  162. --Start Good Stuff--
  163. -------------------------------------------------------
  164. cam = game.Workspace.CurrentCamera
  165. CF = CFrame.new
  166. VT = Vector3.new
  167. angles = CFrame.Angles
  168. attack = false
  169. Euler = CFrame.fromEulerAnglesXYZ
  170. Rad = math.rad
  171. IT = Instance.new
  172. BrickC = BrickColor.new
  173. Cos = math.cos
  174. Acos = math.acos
  175. Sin = math.sin
  176. Asin = math.asin
  177. Abs = math.abs
  178. Mrandom = math.random
  179. Floor = math.floor
  180. -------------------------------------------------------
  181. --End Good Stuff--
  182. -------------------------------------------------------
  183. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  184. RSH, LSH = nil, nil
  185. RW = Instance.new("Weld")
  186. LW = Instance.new("Weld")
  187. RH = tors["Right Hip"]
  188. LH = tors["Left Hip"]
  189. RSH = tors["Right Shoulder"]
  190. LSH = tors["Left Shoulder"]
  191. RSH.Parent = nil
  192. LSH.Parent = nil
  193. RW.Name = "RW"
  194. RW.Part0 = tors
  195. RW.C0 = CF(1.5, 0.5, 0)
  196. RW.C1 = CF(0, 0.5, 0)
  197. RW.Part1 = ra
  198. RW.Parent = tors
  199. LW.Name = "LW"
  200. LW.Part0 = tors
  201. LW.C0 = CF(-1.5, 0.5, 0)
  202. LW.C1 = CF(0, 0.5, 0)
  203. LW.Part1 = la
  204. LW.Parent = tors
  205. Effects = {}
  206. -------------------------------------------------------
  207. --Start HeartBeat--
  208. -------------------------------------------------------
  209. ArtificialHB = Instance.new("BindableEvent", script)
  210. ArtificialHB.Name = "Heartbeat"
  211. script:WaitForChild("Heartbeat")
  212.  
  213. frame = 1 / 60
  214. tf = 0
  215. allowframeloss = false
  216. tossremainder = false
  217.  
  218.  
  219. lastframe = tick()
  220. script.Heartbeat:Fire()
  221.  
  222.  
  223. game:GetService("RunService").Heartbeat:connect(function(s, p)
  224. tf = tf + s
  225. if tf >= frame then
  226. if allowframeloss then
  227. script.Heartbeat:Fire()
  228. lastframe = tick()
  229. else
  230. for i = 1, math.floor(tf / frame) do
  231. script.Heartbeat:Fire()
  232. end
  233. lastframe = tick()
  234. end
  235. if tossremainder then
  236. tf = 0
  237. else
  238. tf = tf - frame * math.floor(tf / frame)
  239. end
  240. end
  241. end)
  242. -------------------------------------------------------
  243. --End HeartBeat--
  244. -------------------------------------------------------
  245.  
  246. TAUNT = Instance.new("Sound", tors)
  247. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  248. TAUNT.Volume = 10
  249. TAUNT.Pitch = 1
  250. TAUNT.Looped = false
  251. TAUNT.TimePosition = 0.12
  252.  
  253. BTAUNT = Instance.new("Sound", tors)
  254. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  255. BTAUNT.Volume = 10
  256. BTAUNT.Pitch = 1
  257. BTAUNT.Looped = false
  258. BTAUNT.TimePosition = 0.2
  259.  
  260. ITAUNT = Instance.new("Sound", tors)
  261. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669"
  262. ITAUNT.Volume = 10
  263. ITAUNT.Pitch = 1
  264. ITAUNT.Looped = false
  265. ITAUNT.TimePosition = 0
  266.  
  267. BATAUNT = Instance.new("Sound", tors)
  268. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  269. BATAUNT.Volume = 10
  270. BATAUNT.Pitch = 1
  271. BATAUNT.Looped = false
  272. BATAUNT.TimePosition = 0
  273.  
  274. STAUNT = Instance.new("Sound", tors)
  275. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  276. STAUNT.Volume = 10
  277. STAUNT.Pitch = 1
  278. STAUNT.Looped = false
  279. STAUNT.TimePosition = 0.05
  280.  
  281. DTAUNT = Instance.new("Sound", tors)
  282. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294"
  283. DTAUNT.Volume = 10
  284. DTAUNT.Pitch = 1
  285. DTAUNT.Looped = false
  286. DTAUNT.TimePosition = 0
  287.  
  288. LAZOR = Instance.new("Sound", ra)
  289. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  290. LAZOR.Volume = 10
  291. LAZOR.Pitch = 0.7
  292. LAZOR.Looped = false
  293. LAZOR.TimePosition = 0
  294.  
  295. -------------------------------------------------------
  296. --Start Important Functions--
  297. -------------------------------------------------------
  298. function swait(num)
  299. if num == 0 or num == nil then
  300. game:service("RunService").Stepped:wait(0)
  301. else
  302. for i = 0, num do
  303. game:service("RunService").Stepped:wait(0)
  304. end
  305. end
  306. end
  307. function thread(f)
  308. coroutine.resume(coroutine.create(f))
  309. end
  310. function clerp(a, b, t)
  311. local qa = {
  312. QuaternionFromCFrame(a)
  313. }
  314. local qb = {
  315. QuaternionFromCFrame(b)
  316. }
  317. local ax, ay, az = a.x, a.y, a.z
  318. local bx, by, bz = b.x, b.y, b.z
  319. local _t = 1 - t
  320. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  321. end
  322. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  323. coroutine.resume(coroutine.create(function()
  324. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  325. wave.Anchored = true
  326. wave.CFrame = Part.CFrame * cframe1
  327. local Msh = Create("SpecialMesh"){
  328. Parent = wave,
  329. MeshType = "Sphere"
  330. }
  331. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  332. for i = 0, 1, 0.2 do
  333. wait()
  334. local dir = wave.CFrame.lookVector * -1
  335. local pos = rayCast(wave.Position, dir, 5, Character)
  336. wave.CFrame = wave.CFrame * cframe2
  337. table.insert(Effects, {
  338. wave,
  339. "Sphere",
  340. 0.01,
  341. .03,
  342. .03,
  343. .03,
  344. })
  345. end
  346. end))
  347. end
  348.  
  349. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  350. local type = type
  351. local rng = Instance.new("Part", char)
  352. rng.Anchored = true
  353. rng.BrickColor = color
  354. rng.CanCollide = false
  355. rng.FormFactor = 3
  356. rng.Name = "Ring"
  357. rng.Material = "Neon"
  358. rng.Size = Vector3.new(1, 1, 1)
  359. rng.Transparency = 0
  360. rng.TopSurface = 0
  361. rng.BottomSurface = 0
  362. rng.CFrame = pos
  363. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  364. local rngm = Instance.new("SpecialMesh", rng)
  365. rngm.MeshType = "Brick"
  366. rngm.Scale = VT(x1,y1,z1)
  367. if rainbowmode == true then
  368. rng.Color = Color3.new(r/255,g/255,b/255)
  369. end
  370. local scaler2 = 1
  371. local speeder = FastSpeed/10
  372. if type == "Add" then
  373. scaler2 = 1*value
  374. elseif type == "Divide" then
  375. scaler2 = 1/value
  376. end
  377. coroutine.resume(coroutine.create(function()
  378. for i = 0,10/bonuspeed,0.1 do
  379. swait()
  380. if type == "Add" then
  381. scaler2 = scaler2 - 0.01*value/bonuspeed
  382. elseif type == "Divide" then
  383. scaler2 = scaler2 - 0.01/value*bonuspeed
  384. end
  385. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  386. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  387. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  388. end
  389. rng:Destroy()
  390. end))
  391. end
  392. New = function(Object, Parent, Name, Data)
  393. local Object = Instance.new(Object)
  394. for Index, Value in pairs(Data or {}) do
  395. Object[Index] = Value
  396. end
  397. Object.Parent = Parent
  398. Object.Name = Name
  399. return Object
  400. end
  401. function QuaternionFromCFrame(cf)
  402. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  403. local trace = m00 + m11 + m22
  404. if trace > 0 then
  405. local s = math.sqrt(1 + trace)
  406. local recip = 0.5 / s
  407. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  408. else
  409. local i = 0
  410. if m00 < m11 then
  411. i = 1
  412. end
  413. if m22 > (i == 0 and m00 or m11) then
  414. i = 2
  415. end
  416. if i == 0 then
  417. local s = math.sqrt(m00 - m11 - m22 + 1)
  418. local recip = 0.5 / s
  419. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  420. elseif i == 1 then
  421. local s = math.sqrt(m11 - m22 - m00 + 1)
  422. local recip = 0.5 / s
  423. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  424. elseif i == 2 then
  425. local s = math.sqrt(m22 - m00 - m11 + 1)
  426. local recip = 0.5 / s
  427. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  428. end
  429. end
  430. end
  431. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  432. local xs, ys, zs = x + x, y + y, z + z
  433. local wx, wy, wz = w * xs, w * ys, w * zs
  434. local xx = x * xs
  435. local xy = x * ys
  436. local xz = x * zs
  437. local yy = y * ys
  438. local yz = y * zs
  439. local zz = z * zs
  440. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  441. end
  442. function QuaternionSlerp(a, b, t)
  443. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  444. local startInterp, finishInterp
  445. if cosTheta >= 1.0E-4 then
  446. if 1 - cosTheta > 1.0E-4 then
  447. local theta = math.acos(cosTheta)
  448. local invSinTheta = 1 / Sin(theta)
  449. startInterp = Sin((1 - t) * theta) * invSinTheta
  450. finishInterp = Sin(t * theta) * invSinTheta
  451. else
  452. startInterp = 1 - t
  453. finishInterp = t
  454. end
  455. elseif 1 + cosTheta > 1.0E-4 then
  456. local theta = math.acos(-cosTheta)
  457. local invSinTheta = 1 / Sin(theta)
  458. startInterp = Sin((t - 1) * theta) * invSinTheta
  459. finishInterp = Sin(t * theta) * invSinTheta
  460. else
  461. startInterp = t - 1
  462. finishInterp = t
  463. end
  464. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  465. end
  466. function rayCast(Position, Direction, Range, Ignore)
  467. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  468. end
  469. local RbxUtility = LoadLibrary("RbxUtility")
  470. local Create = RbxUtility.Create
  471.  
  472. -------------------------------------------------------
  473. --Start Damage Function--
  474. -------------------------------------------------------
  475. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  476. if hit.Parent == nil then
  477. return
  478. end
  479. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  480. for _, v in pairs(hit.Parent:children()) do
  481. if v:IsA("Humanoid") then
  482. h = v
  483. end
  484. end
  485. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  486.  
  487. hit.Parent:FindFirstChild("Head"):BreakJoints()
  488. end
  489.  
  490. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  491. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  492. if hit.Parent.DebounceHit.Value == true then
  493. return
  494. end
  495. end
  496. if insta == true then
  497. hit.Parent:FindFirstChild("Head"):BreakJoints()
  498. end
  499. local c = Create("ObjectValue"){
  500. Name = "creator",
  501. Value = game:service("Players").LocalPlayer,
  502. Parent = h,
  503. }
  504. game:GetService("Debris"):AddItem(c, .5)
  505. if HitSound ~= nil and HitPitch ~= nil then
  506. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  507. end
  508. local Damage = math.random(minim, maxim)
  509. local blocked = false
  510. local block = hit.Parent:findFirstChild("Block")
  511. if block ~= nil then
  512. if block.className == "IntValue" then
  513. if block.Value > 0 then
  514. blocked = true
  515. block.Value = block.Value - 1
  516. print(block.Value)
  517. end
  518. end
  519. end
  520. if blocked == false then
  521. h.Health = h.Health - Damage
  522. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  523. else
  524. h.Health = h.Health - (Damage / 2)
  525. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  526. end
  527. if Type == "Knockdown" then
  528. local hum = hit.Parent.Humanoid
  529. hum.PlatformStand = true
  530. coroutine.resume(coroutine.create(function(HHumanoid)
  531. swait(1)
  532. HHumanoid.PlatformStand = false
  533. end), hum)
  534. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  535. local bodvol = Create("BodyVelocity"){
  536. velocity = angle * knockback,
  537. P = 5000,
  538. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  539. Parent = hit,
  540. }
  541. local rl = Create("BodyAngularVelocity"){
  542. P = 3000,
  543. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  544. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  545. Parent = hit,
  546. }
  547. game:GetService("Debris"):AddItem(bodvol, .5)
  548. game:GetService("Debris"):AddItem(rl, .5)
  549. elseif Type == "Normal" then
  550. local vp = Create("BodyVelocity"){
  551. P = 500,
  552. maxForce = Vector3.new(math.huge, 0, math.huge),
  553. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  554. }
  555. if knockback > 0 then
  556. vp.Parent = hit.Parent.Torso
  557. end
  558. game:GetService("Debris"):AddItem(vp, .5)
  559. elseif Type == "Up" then
  560. local bodyVelocity = Create("BodyVelocity"){
  561. velocity = Vector3.new(0, 20, 0),
  562. P = 5000,
  563. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  564. Parent = hit,
  565. }
  566. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  567. elseif Type == "DarkUp" then
  568. coroutine.resume(coroutine.create(function()
  569. for i = 0, 1, 0.1 do
  570. swait()
  571. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  572. end
  573. end))
  574. local bodyVelocity = Create("BodyVelocity"){
  575. velocity = Vector3.new(0, 20, 0),
  576. P = 5000,
  577. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  578. Parent = hit,
  579. }
  580. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  581. elseif Type == "Snare" then
  582. local bp = Create("BodyPosition"){
  583. P = 2000,
  584. D = 100,
  585. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  586. position = hit.Parent.Torso.Position,
  587. Parent = hit.Parent.Torso,
  588. }
  589. game:GetService("Debris"):AddItem(bp, 1)
  590. elseif Type == "Freeze" then
  591. local BodPos = Create("BodyPosition"){
  592. P = 50000,
  593. D = 1000,
  594. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  595. position = hit.Parent.Torso.Position,
  596. Parent = hit.Parent.Torso,
  597. }
  598. local BodGy = Create("BodyGyro") {
  599. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  600. P = 20e+003,
  601. Parent = hit.Parent.Torso,
  602. cframe = hit.Parent.Torso.CFrame,
  603. }
  604. hit.Parent.Torso.Anchored = true
  605. coroutine.resume(coroutine.create(function(Part)
  606. swait(1.5)
  607. Part.Anchored = false
  608. end), hit.Parent.Torso)
  609. game:GetService("Debris"):AddItem(BodPos, 3)
  610. game:GetService("Debris"):AddItem(BodGy, 3)
  611. end
  612. local debounce = Create("BoolValue"){
  613. Name = "DebounceHit",
  614. Parent = hit.Parent,
  615. Value = true,
  616. }
  617. game:GetService("Debris"):AddItem(debounce, Delay)
  618. c = Create("ObjectValue"){
  619. Name = "creator",
  620. Value = Player,
  621. Parent = h,
  622. }
  623. game:GetService("Debris"):AddItem(c, .5)
  624. end
  625. end
  626. -------------------------------------------------------
  627. --End Damage Function--
  628. -------------------------------------------------------
  629.  
  630. -------------------------------------------------------
  631. --Start Damage Function Customization--
  632. -------------------------------------------------------
  633. function ShowDamage(Pos, Text, Time, Color)
  634. local Rate = (1 / 30)
  635. local Pos = (Pos or Vector3.new(0, 0, 0))
  636. local Text = (Text or "")
  637. local Time = (Time or 2)
  638. local Color = (Color or Color3.new(1, 0, 1))
  639. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  640. EffectPart.Anchored = true
  641. local BillboardGui = Create("BillboardGui"){
  642. Size = UDim2.new(3, 0, 3, 0),
  643. Adornee = EffectPart,
  644. Parent = EffectPart,
  645. }
  646. local TextLabel = Create("TextLabel"){
  647. BackgroundTransparency = 1,
  648. Size = UDim2.new(1, 0, 1, 0),
  649. Text = Text,
  650. Font = "Bodoni",
  651. TextColor3 = Color,
  652. TextScaled = true,
  653. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  654. Parent = BillboardGui,
  655. }
  656. game.Debris:AddItem(EffectPart, (Time))
  657. EffectPart.Parent = game:GetService("Workspace")
  658. delay(0, function()
  659. local Frames = (Time / Rate)
  660. for Frame = 1, Frames do
  661. wait(Rate)
  662. local Percent = (Frame / Frames)
  663. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  664. TextLabel.TextTransparency = Percent
  665. end
  666. if EffectPart and EffectPart.Parent then
  667. EffectPart:Destroy()
  668. end
  669. end)
  670. end
  671. -------------------------------------------------------
  672. --End Damage Function Customization--
  673. -------------------------------------------------------
  674.  
  675. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  676. for _, c in pairs(workspace:children()) do
  677. local hum = c:findFirstChild("Humanoid")
  678. if hum ~= nil then
  679. local head = c:findFirstChild("Head")
  680. if head ~= nil then
  681. local targ = head.Position - Part.Position
  682. local mag = targ.magnitude
  683. if magni >= mag and c.Name ~= plr.Name then
  684. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  685. end
  686. end
  687. end
  688. end
  689. end
  690.  
  691.  
  692. CFuncs = {
  693. Part = {
  694. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  695. local Part = Create("Part")({
  696. Parent = Parent,
  697. Reflectance = Reflectance,
  698. Transparency = Transparency,
  699. CanCollide = false,
  700. Locked = true,
  701. BrickColor = BrickColor.new(tostring(BColor)),
  702. Name = Name,
  703. Size = Size,
  704. Material = Material
  705. })
  706. RemoveOutlines(Part)
  707. return Part
  708. end
  709. },
  710. Mesh = {
  711. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  712. local Msh = Create(Mesh)({
  713. Parent = Part,
  714. Offset = OffSet,
  715. Scale = Scale
  716. })
  717. if Mesh == "SpecialMesh" then
  718. Msh.MeshType = MeshType
  719. Msh.MeshId = MeshId
  720. end
  721. return Msh
  722. end
  723. },
  724. Mesh = {
  725. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  726. local Msh = Create(Mesh)({
  727. Parent = Part,
  728. Offset = OffSet,
  729. Scale = Scale
  730. })
  731. if Mesh == "SpecialMesh" then
  732. Msh.MeshType = MeshType
  733. Msh.MeshId = MeshId
  734. end
  735. return Msh
  736. end
  737. },
  738. Weld = {
  739. Create = function(Parent, Part0, Part1, C0, C1)
  740. local Weld = Create("Weld")({
  741. Parent = Parent,
  742. Part0 = Part0,
  743. Part1 = Part1,
  744. C0 = C0,
  745. C1 = C1
  746. })
  747. return Weld
  748. end
  749. },
  750. Sound = {
  751. Create = function(id, par, vol, pit)
  752. coroutine.resume(coroutine.create(function()
  753. local S = Create("Sound")({
  754. Volume = vol,
  755. Pitch = pit or 1,
  756. SoundId = id,
  757. Parent = par or workspace
  758. })
  759. wait()
  760. S:play()
  761. game:GetService("Debris"):AddItem(S, 6)
  762. end))
  763. end
  764. },
  765. ParticleEmitter = {
  766. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  767. local fp = Create("ParticleEmitter")({
  768. Parent = Parent,
  769. Color = ColorSequence.new(Color1, Color2),
  770. LightEmission = LightEmission,
  771. Size = Size,
  772. Texture = Texture,
  773. Transparency = Transparency,
  774. ZOffset = ZOffset,
  775. Acceleration = Accel,
  776. Drag = Drag,
  777. LockedToPart = LockedToPart,
  778. VelocityInheritance = VelocityInheritance,
  779. EmissionDirection = EmissionDirection,
  780. Enabled = Enabled,
  781. Lifetime = LifeTime,
  782. Rate = Rate,
  783. Rotation = Rotation,
  784. RotSpeed = RotSpeed,
  785. Speed = Speed,
  786. VelocitySpread = VelocitySpread
  787. })
  788. return fp
  789. end
  790. }
  791. }
  792. function RemoveOutlines(part)
  793. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  794. end
  795. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  796. local Part = Create("Part")({
  797. formFactor = FormFactor,
  798. Parent = Parent,
  799. Reflectance = Reflectance,
  800. Transparency = Transparency,
  801. CanCollide = false,
  802. Locked = true,
  803. BrickColor = BrickColor.new(tostring(BColor)),
  804. Name = Name,
  805. Size = Size,
  806. Material = Material
  807. })
  808. RemoveOutlines(Part)
  809. return Part
  810. end
  811. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  812. local Msh = Create(Mesh)({
  813. Parent = Part,
  814. Offset = OffSet,
  815. Scale = Scale
  816. })
  817. if Mesh == "SpecialMesh" then
  818. Msh.MeshType = MeshType
  819. Msh.MeshId = MeshId
  820. end
  821. return Msh
  822. end
  823. function CreateWeld(Parent, Part0, Part1, C0, C1)
  824. local Weld = Create("Weld")({
  825. Parent = Parent,
  826. Part0 = Part0,
  827. Part1 = Part1,
  828. C0 = C0,
  829. C1 = C1
  830. })
  831. return Weld
  832. end
  833.  
  834.  
  835. -------------------------------------------------------
  836. --Start Effect Function--
  837. -------------------------------------------------------
  838. EffectModel = Instance.new("Model", char)
  839. Effects = {
  840. Block = {
  841. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  842. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  843. prt.Anchored = true
  844. prt.CFrame = cframe
  845. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  846. game:GetService("Debris"):AddItem(prt, 10)
  847. if Type == 1 or Type == nil then
  848. table.insert(Effects, {
  849. prt,
  850. "Block1",
  851. delay,
  852. x3,
  853. y3,
  854. z3,
  855. msh
  856. })
  857. elseif Type == 2 then
  858. table.insert(Effects, {
  859. prt,
  860. "Block2",
  861. delay,
  862. x3,
  863. y3,
  864. z3,
  865. msh
  866. })
  867. else
  868. table.insert(Effects, {
  869. prt,
  870. "Block3",
  871. delay,
  872. x3,
  873. y3,
  874. z3,
  875. msh
  876. })
  877. end
  878. end
  879. },
  880. Sphere = {
  881. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  882. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  883. prt.Anchored = true
  884. prt.CFrame = cframe
  885. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  886. game:GetService("Debris"):AddItem(prt, 10)
  887. table.insert(Effects, {
  888. prt,
  889. "Cylinder",
  890. delay,
  891. x3,
  892. y3,
  893. z3,
  894. msh
  895. })
  896. end
  897. },
  898. Cylinder = {
  899. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  900. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  901. prt.Anchored = true
  902. prt.CFrame = cframe
  903. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  904. game:GetService("Debris"):AddItem(prt, 10)
  905. table.insert(Effects, {
  906. prt,
  907. "Cylinder",
  908. delay,
  909. x3,
  910. y3,
  911. z3,
  912. msh
  913. })
  914. end
  915. },
  916. Wave = {
  917. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  918. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  919. prt.Anchored = true
  920. prt.CFrame = cframe
  921. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  922. game:GetService("Debris"):AddItem(prt, 10)
  923. table.insert(Effects, {
  924. prt,
  925. "Cylinder",
  926. delay,
  927. x3 / 60,
  928. y3 / 60,
  929. z3 / 60,
  930. msh
  931. })
  932. end
  933. },
  934. Ring = {
  935. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  936. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  937. prt.Anchored = true
  938. prt.CFrame = cframe
  939. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  940. game:GetService("Debris"):AddItem(prt, 10)
  941. table.insert(Effects, {
  942. prt,
  943. "Cylinder",
  944. delay,
  945. x3,
  946. y3,
  947. z3,
  948. msh
  949. })
  950. end
  951. },
  952. Break = {
  953. Create = function(brickcolor, cframe, x1, y1, z1)
  954. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  955. prt.Anchored = true
  956. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  957. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  958. local num = math.random(10, 50) / 1000
  959. game:GetService("Debris"):AddItem(prt, 10)
  960. table.insert(Effects, {
  961. prt,
  962. "Shatter",
  963. num,
  964. prt.CFrame,
  965. math.random() - math.random(),
  966. 0,
  967. math.random(50, 100) / 100
  968. })
  969. end
  970. },
  971. Spiral = {
  972. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  973. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  974. prt.Anchored = true
  975. prt.CFrame = cframe
  976. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  977. game:GetService("Debris"):AddItem(prt, 10)
  978. table.insert(Effects, {
  979. prt,
  980. "Cylinder",
  981. delay,
  982. x3,
  983. y3,
  984. z3,
  985. msh
  986. })
  987. end
  988. },
  989. Push = {
  990. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  991. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  992. prt.Anchored = true
  993. prt.CFrame = cframe
  994. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  995. game:GetService("Debris"):AddItem(prt, 10)
  996. table.insert(Effects, {
  997. prt,
  998. "Cylinder",
  999. delay,
  1000. x3,
  1001. y3,
  1002. z3,
  1003. msh
  1004. })
  1005. end
  1006. }
  1007. }
  1008. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1009. local fp = IT("Part")
  1010. fp.formFactor = formfactor
  1011. fp.Parent = parent
  1012. fp.Reflectance = reflectance
  1013. fp.Transparency = transparency
  1014. fp.CanCollide = false
  1015. fp.Locked = true
  1016. fp.BrickColor = brickcolor
  1017. fp.Name = name
  1018. fp.Size = size
  1019. fp.Position = tors.Position
  1020. RemoveOutlines(fp)
  1021. fp.Material = "SmoothPlastic"
  1022. fp:BreakJoints()
  1023. return fp
  1024. end
  1025.  
  1026. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1027. local mesh = IT(Mesh)
  1028. mesh.Parent = part
  1029. if Mesh == "SpecialMesh" then
  1030. mesh.MeshType = meshtype
  1031. if meshid ~= "nil" then
  1032. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1033. end
  1034. end
  1035. mesh.Offset = offset
  1036. mesh.Scale = scale
  1037. return mesh
  1038. end
  1039.  
  1040. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1041. local type = type
  1042. local rng = Instance.new("Part", char)
  1043. rng.Anchored = true
  1044. rng.BrickColor = color
  1045. rng.CanCollide = false
  1046. rng.FormFactor = 3
  1047. rng.Name = "Ring"
  1048. rng.Material = "Neon"
  1049. rng.Size = Vector3.new(1, 1, 1)
  1050. rng.Transparency = 1
  1051. rng.TopSurface = 0
  1052. rng.BottomSurface = 0
  1053. rng.CFrame = pos
  1054. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1055. local rngm = Instance.new("SpecialMesh", rng)
  1056. rngm.MeshType = MType
  1057. rngm.Scale = Vector3.new(x1, y1, z1)
  1058. local scaler2 = 1
  1059. local speeder = FastSpeed
  1060. if type == "Add" then
  1061. scaler2 = 1 * value
  1062. elseif type == "Divide" then
  1063. scaler2 = 1 / value
  1064. end
  1065. coroutine.resume(coroutine.create(function()
  1066. for i = 0, 10 / bonuspeed, 0.1 do
  1067. swait()
  1068. if type == "Add" then
  1069. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1070. elseif type == "Divide" then
  1071. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1072. end
  1073. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1074. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1075. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  1076. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1077. end
  1078. rng:Destroy()
  1079. end))
  1080. end
  1081.  
  1082. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1083. local type = type
  1084. local rng = Instance.new("Part", char)
  1085. rng.Anchored = true
  1086. rng.BrickColor = color
  1087. rng.CanCollide = false
  1088. rng.FormFactor = 3
  1089. rng.Name = "Ring"
  1090. rng.Material = "Neon"
  1091. rng.Size = Vector3.new(1, 1, 1)
  1092. rng.Transparency = 0
  1093. rng.TopSurface = 0
  1094. rng.BottomSurface = 0
  1095. rng.CFrame = pos
  1096. local rngm = Instance.new("SpecialMesh", rng)
  1097. rngm.MeshType = MType
  1098. rngm.Scale = scale
  1099. local scaler2 = 1
  1100. if type == "Add" then
  1101. scaler2 = 1 * value
  1102. elseif type == "Divide" then
  1103. scaler2 = 1 / value
  1104. end
  1105. coroutine.resume(coroutine.create(function()
  1106. for i = 0, 10 / bonuspeed, 0.1 do
  1107. swait()
  1108. if type == "Add" then
  1109. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1110. elseif type == "Divide" then
  1111. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1112. end
  1113. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1114. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1115. end
  1116. rng:Destroy()
  1117. end))
  1118. end
  1119.  
  1120. function Eviscerate(dude)
  1121. if dude.Name ~= char then
  1122. local bgf = IT("BodyGyro", dude.Head)
  1123. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1124. local val = IT("BoolValue", dude)
  1125. val.Name = "IsHit"
  1126. local ds = coroutine.wrap(function()
  1127. dude:WaitForChild("Head"):BreakJoints()
  1128. wait(0.5)
  1129. target = nil
  1130. coroutine.resume(coroutine.create(function()
  1131. for i, v in pairs(dude:GetChildren()) do
  1132. if v:IsA("Accessory") then
  1133. v:Destroy()
  1134. end
  1135. if v:IsA("Humanoid") then
  1136. v:Destroy()
  1137. end
  1138. if v:IsA("CharacterMesh") then
  1139. v:Destroy()
  1140. end
  1141. if v:IsA("Model") then
  1142. v:Destroy()
  1143. end
  1144. if v:IsA("Part") or v:IsA("MeshPart") then
  1145. for x, o in pairs(v:GetChildren()) do
  1146. if o:IsA("Decal") then
  1147. o:Destroy()
  1148. end
  1149. end
  1150. coroutine.resume(coroutine.create(function()
  1151. v.Material = "Neon"
  1152. v.CanCollide = false
  1153. local PartEmmit1 = IT("ParticleEmitter", v)
  1154. PartEmmit1.LightEmission = 1
  1155. PartEmmit1.Texture = "rbxassetid://284205403"
  1156. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1157. PartEmmit1.Rate = 150
  1158. PartEmmit1.Lifetime = NumberRange.new(1)
  1159. PartEmmit1.Size = NumberSequence.new({
  1160. NumberSequenceKeypoint.new(0, 0.75, 0),
  1161. NumberSequenceKeypoint.new(1, 0, 0)
  1162. })
  1163. PartEmmit1.Transparency = NumberSequence.new({
  1164. NumberSequenceKeypoint.new(0, 0, 0),
  1165. NumberSequenceKeypoint.new(1, 1, 0)
  1166. })
  1167. PartEmmit1.Speed = NumberRange.new(0, 0)
  1168. PartEmmit1.VelocitySpread = 30000
  1169. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1170. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1171. local BodPoss = IT("BodyPosition", v)
  1172. BodPoss.P = 3000
  1173. BodPoss.D = 1000
  1174. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1175. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1176. v.Color = maincolor.Color
  1177. coroutine.resume(coroutine.create(function()
  1178. for i = 0, 49 do
  1179. swait(1)
  1180. v.Transparency = v.Transparency + 0.08
  1181. end
  1182. wait(0.5)
  1183. PartEmmit1.Enabled = false
  1184. wait(3)
  1185. v:Destroy()
  1186. dude:Destroy()
  1187. end))
  1188. end))
  1189. end
  1190. end
  1191. end))
  1192. end)
  1193. ds()
  1194. end
  1195. end
  1196.  
  1197. function FindNearestHead(Position, Distance, SinglePlayer)
  1198. if SinglePlayer then
  1199. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1200. end
  1201. local List = {}
  1202. for i, v in pairs(workspace:GetChildren()) do
  1203. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1204. table.insert(List, v)
  1205. end
  1206. end
  1207. return List
  1208. end
  1209.  
  1210. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1211. local type = type
  1212. local rng = Instance.new("Part", char)
  1213. rng.Anchored = true
  1214. rng.BrickColor = color
  1215. rng.CanCollide = false
  1216. rng.FormFactor = 3
  1217. rng.Name = "Ring"
  1218. rng.Material = "Neon"
  1219. rng.Size = Vector3.new(1, 1, 1)
  1220. rng.Transparency = 0
  1221. rng.TopSurface = 0
  1222. rng.BottomSurface = 0
  1223. rng.CFrame = pos
  1224. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1225. local rngm = Instance.new("SpecialMesh", rng)
  1226. rngm.MeshType = MType
  1227. rngm.Scale = Vector3.new(x1, y1, z1)
  1228. local scaler2 = 1
  1229. local speeder = FastSpeed
  1230. if type == "Add" then
  1231. scaler2 = 1 * value
  1232. elseif type == "Divide" then
  1233. scaler2 = 1 / value
  1234. end
  1235. coroutine.resume(coroutine.create(function()
  1236. for i = 0, 10 / bonuspeed, 0.1 do
  1237. swait()
  1238. if type == "Add" then
  1239. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1240. elseif type == "Divide" then
  1241. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1242. end
  1243. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1244. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1245. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1246. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1247. end
  1248. rng:Destroy()
  1249. end))
  1250. end
  1251.  
  1252. function SoulSteal(dude)
  1253. if dude.Name ~= char then
  1254. local bgf = IT("BodyGyro", dude.Head)
  1255. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1256. local val = IT("BoolValue", dude)
  1257. val.Name = "IsHit"
  1258. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1259. local soulst = coroutine.wrap(function()
  1260. local soul = Instance.new("Part",dude)
  1261. soul.Size = Vector3.new(1,1,1)
  1262. soul.CanCollide = false
  1263. soul.Anchored = false
  1264. soul.Position = torso.Position
  1265. soul.Transparency = 1
  1266. local PartEmmit1 = IT("ParticleEmitter", soul)
  1267. PartEmmit1.LightEmission = 1
  1268. PartEmmit1.Texture = "rbxassetid://569507414"
  1269. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1270. PartEmmit1.Rate = 250
  1271. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1272. PartEmmit1.Size = NumberSequence.new({
  1273. NumberSequenceKeypoint.new(0, 1, 0),
  1274. NumberSequenceKeypoint.new(1, 0, 0)
  1275. })
  1276. PartEmmit1.Transparency = NumberSequence.new({
  1277. NumberSequenceKeypoint.new(0, 0, 0),
  1278. NumberSequenceKeypoint.new(1, 1, 0)
  1279. })
  1280. PartEmmit1.Speed = NumberRange.new(0, 0)
  1281. PartEmmit1.VelocitySpread = 30000
  1282. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1283. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1284. local BodPoss = IT("BodyPosition", soul)
  1285. BodPoss.P = 3000
  1286. BodPoss.D = 1000
  1287. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1288. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1289. wait(1.6)
  1290. soul.Touched:connect(function(hit)
  1291. if hit.Parent == char then
  1292. soul:Destroy()
  1293. end
  1294. end)
  1295. wait(1.2)
  1296. while soul do
  1297. swait()
  1298. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1299. BodPoss.Position = tors.Position
  1300. end
  1301. end)
  1302. soulst()
  1303. end
  1304. end
  1305. function FaceMouse()
  1306. local Cam = workspace.CurrentCamera
  1307. return {
  1308. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1309. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1310. }
  1311. end
  1312. -------------------------------------------------------
  1313. --End Effect Function--
  1314. -------------------------------------------------------
  1315. function Cso(ID, PARENT, VOLUME, PITCH)
  1316. local NSound = nil
  1317. coroutine.resume(coroutine.create(function()
  1318. NSound = IT("Sound", PARENT)
  1319. NSound.Volume = VOLUME
  1320. NSound.Pitch = PITCH
  1321. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1322. swait()
  1323. NSound:play()
  1324. game:GetService("Debris"):AddItem(NSound, 10)
  1325. end))
  1326. return NSound
  1327. end
  1328. function CameraEnshaking(Length, Intensity)
  1329. coroutine.resume(coroutine.create(function()
  1330. local intensity = 1 * Intensity
  1331. local rotM = 0.01 * Intensity
  1332. for i = 0, Length, 0.1 do
  1333. swait()
  1334. intensity = intensity - 0.05 * Intensity / Length
  1335. rotM = rotM - 5.0E-4 * Intensity / Length
  1336. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1337. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1338. end
  1339. hum.CameraOffset = Vector3.new(0, 0, 0)
  1340. end))
  1341. end
  1342. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1343. local Hitboxpart = Instance.new("Part", EffectModel)
  1344. RemoveOutlines(Hitboxpart)
  1345. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1346. Hitboxpart.CanCollide = false
  1347. Hitboxpart.Transparency = 1
  1348. Hitboxpart.Anchored = true
  1349. Hitboxpart.CFrame = Pose
  1350. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1351. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1352. end
  1353. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1354. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1355. prt.Anchored = true
  1356. prt.CFrame = cframe
  1357. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1358. game:GetService("Debris"):AddItem(prt, 10)
  1359. if Type == 1 or Type == nil then
  1360. table.insert(Effects, {
  1361. prt,
  1362. "Block1",
  1363. delay,
  1364. x3,
  1365. y3,
  1366. z3,
  1367. msh
  1368. })
  1369. elseif Type == 2 then
  1370. table.insert(Effects, {
  1371. prt,
  1372. "Block2",
  1373. delay,
  1374. x3,
  1375. y3,
  1376. z3,
  1377. msh
  1378. })
  1379. elseif Type == 3 then
  1380. table.insert(Effects, {
  1381. prt,
  1382. "Block3",
  1383. delay,
  1384. x3,
  1385. y3,
  1386. z3,
  1387. msh
  1388. })
  1389. end
  1390. end
  1391.  
  1392. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1393. local Part = Create("Part"){
  1394. Parent = Parent,
  1395. Reflectance = Reflectance,
  1396. Transparency = Transparency,
  1397. CanCollide = false,
  1398. Locked = true,
  1399. BrickColor = BrickColor.new(tostring(BColor)),
  1400. Name = Name,
  1401. Size = Size,
  1402. Material = Material,
  1403. }
  1404. RemoveOutlines(Part)
  1405. return Part
  1406. end
  1407.  
  1408. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1409. local Msh = Create(Mesh){
  1410. Parent = Part,
  1411. Offset = OffSet,
  1412. Scale = Scale,
  1413. }
  1414. if Mesh == "SpecialMesh" then
  1415. Msh.MeshType = MeshType
  1416. Msh.MeshId = MeshId
  1417. end
  1418. return Msh
  1419. end
  1420.  
  1421. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1422. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1423. prt.Anchored = true
  1424. prt.CFrame = cframe
  1425. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1426. game:GetService("Debris"):AddItem(prt,2)
  1427. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1428. for i=0,1,delay do
  1429. swait()
  1430. Part.Transparency=i
  1431. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1432. end
  1433. Part.Parent=nil
  1434. end),prt,msh,(math.random(0,1)+math.random())/5)
  1435. end
  1436. -------------------------------------------------------
  1437. --End Important Functions--
  1438. -------------------------------------------------------
  1439.  
  1440.  
  1441.  
  1442. --[[
  1443. Thanks for using Build-To-Lua by jarredbcv.
  1444. ]]--
  1445.  
  1446. New = function(Object, Parent, Name, Data)
  1447. local Object = Instance.new(Object)
  1448. for Index, Value in pairs(Data or {}) do
  1449. Object[Index] = Value
  1450. end
  1451. Object.Parent = Parent
  1452. Object.Name = Name
  1453. return Object
  1454. end
  1455.  
  1456. Gunty = New("Model",char,"Gunty",{})
  1457. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1458. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1459. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1460. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1461. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1462. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1463. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1464. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1465. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1466. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1467. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1468. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1469. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1470. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1471. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1472. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1473. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1474. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1475. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1476. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1477. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1478. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1479. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1480. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1481. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1482. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1483. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1484. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1485. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1486. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1487. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1488. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1489. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1490. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1491. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1492. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1493. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1494. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1495. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1496. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1497. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1498. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1499. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1500. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1501. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1502. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1503. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1504. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1505. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1506. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1507. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1508. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1509. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1510. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1511. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1512. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1513. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1514. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1515. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1516. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1517. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1518. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1519. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1520. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1521. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1522. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1523. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1524. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1525. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1526. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1527. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1528. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1529. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1530. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1531. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1532. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1533. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1534. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1535. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1536. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1537. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1538. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1539. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1540. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1541. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1542. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1543. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1544. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1545. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1546. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1547. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1548. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1549. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1550. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1551. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1552. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1553. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1554. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1555. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1556. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1557. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1558. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1559. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1560. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1561. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1562. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1563. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1564. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1565. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1566. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1567. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1568. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1569. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1570. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1571. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1572. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1573. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1574. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1575. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1576. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1577. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1578. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1579. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1580. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1581. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1582. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1583. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1584. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1585.  
  1586.  
  1587. local NewInstance = function(instance,parent,properties)
  1588. local inst = Instance.new(instance,parent)
  1589. if(properties)then
  1590. for i,v in next, properties do
  1591. pcall(function() inst[i] = v end)
  1592. end
  1593. end
  1594. return inst;
  1595. end
  1596.  
  1597. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1598.  
  1599. ArmorColorParts = {}
  1600. ArmorColorParts2 = {}
  1601. NeonColorParts = {}
  1602. local all, last = {}, nil
  1603. function scan(p)
  1604. for _, v in pairs(p:GetChildren()) do
  1605. if v:IsA("BasePart") then
  1606. if v.BrickColor == BrickColor.new("Black") then
  1607. table.insert(ArmorColorParts, v)
  1608. end
  1609. if v.BrickColor == BrickColor.new("Medium stone grey") then
  1610. table.insert(ArmorColorParts2, v)
  1611. end
  1612. if v.BrickColor == BrickColor.new("Dark green") then
  1613. table.insert(NeonColorParts, v)
  1614. end
  1615. if last then
  1616. local w = Instance.new("Weld")
  1617. w.Part0, w.Part1 = last, v
  1618. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1619. w.Parent = last
  1620. end
  1621. table.insert(all, v)
  1622. last = v
  1623. end
  1624. scan(v)
  1625. end
  1626. end
  1627. scan(Gunty)
  1628. for _, v in pairs(all) do
  1629. v.Anchored = false
  1630. v.CanCollide = false
  1631. end
  1632. -------------------------------------------------------
  1633. --Start Customization--
  1634. -------------------------------------------------------
  1635. local Player_Size = 1
  1636. if Player_Size ~= 1 then
  1637. root.Size = root.Size * Player_Size
  1638. tors.Size = tors.Size * Player_Size
  1639. hed.Size = hed.Size * Player_Size
  1640. ra.Size = ra.Size * Player_Size
  1641. la.Size = la.Size * Player_Size
  1642. rl.Size = rl.Size * Player_Size
  1643. ll.Size = ll.Size * Player_Size
  1644. ----------------------------------------------------------------------------------
  1645. rootj.Parent = root
  1646. neck.Parent = tors
  1647. RW.Parent = tors
  1648. LW.Parent = tors
  1649. RH.Parent = tors
  1650. LH.Parent = tors
  1651. ----------------------------------------------------------------------------------
  1652. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1653. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1654. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1655. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1656. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1657. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1658. ----------------------------------------------------------------------------------
  1659. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1660. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1661. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1662. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1663. --hat.Parent = Character
  1664. end
  1665. ----------------------------------------------------------------------------------
  1666. local SONG = 1547042045
  1667. local SONG2 = 0
  1668. local Music = Instance.new("Sound",tors)
  1669. Music.Volume = 2.5
  1670. Music.Looped = true
  1671. Music.Pitch = 1 --Pitcher
  1672. ----------------------------------------------------------------------------------
  1673. local equipped = false
  1674. local idle = 0
  1675. local change = 1
  1676. local val = 0
  1677. local toim = 0
  1678. local idleanim = 0.4
  1679. local sine = 0
  1680. local Mode = 1
  1681. ----------------------------------------------------------------------------------
  1682. hum.WalkSpeed = 8
  1683. hum.JumpPower = 57
  1684. hum.Animator.Parent = nil
  1685. local naeeym2 = IT("BillboardGui",char)
  1686. naeeym2.AlwaysOnTop = true
  1687. naeeym2.Size = UDim2.new(5,35,2,15)
  1688. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1689. naeeym2.MaxDistance = 75
  1690. naeeym2.Adornee = hed
  1691. naeeym2.Name = "Name"
  1692. --naeeym2.PlayerToHideFrom = Player
  1693. local tecks2 = IT("TextLabel",naeeym2)
  1694. tecks2.BackgroundTransparency = 1
  1695. tecks2.TextScaled = true
  1696. tecks2.BorderSizePixel = 0
  1697. tecks2.Text = "Normal"
  1698. tecks2.Font = "Fantasy"
  1699. tecks2.TextSize = 30
  1700. tecks2.TextStrokeTransparency = 0
  1701. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1702. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1703. tecks2.Size = UDim2.new(1,0,0.5,0)
  1704. tecks2.Parent = naeeym2
  1705. -------------------------------------------------------
  1706. --End Customization--
  1707. -------------------------------------------------------
  1708.  
  1709.  
  1710. -------------------------------------------------------
  1711. --Start Attacks N Stuff--
  1712. -------------------------------------------------------
  1713. function resetmode()
  1714. tecks2.Text = "Normal"
  1715. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1716. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1717. for i, v in pairs(ArmorColorParts) do
  1718. v.BrickColor = BrickColor.new("Black")
  1719. v.Material = "SmoothPlastic"
  1720. v.Transparency = 0
  1721. end
  1722. for i, v in pairs(ArmorColorParts2) do
  1723. v.BrickColor = BrickColor.new("Medium stone grey")
  1724. v.Material = "Metal"
  1725. v.Transparency = 0
  1726. end
  1727. for i, v in pairs(NeonColorParts) do
  1728. maincolor = BrickColor.new("Dark green")
  1729. v.BrickColor = maincolor
  1730. v.Material = "Neon"
  1731. v.Transparency = 0
  1732. end
  1733. Mode = 1
  1734. SONG = 1547042045
  1735. end
  1736. function Taunt()
  1737. attack = true
  1738. hum.WalkSpeed = 0
  1739. TAUNT:Play()
  1740. repeat
  1741. swait()
  1742. TAUNT.Parent = tors
  1743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1744. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1745. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1746. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1747. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1748. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1749. until TAUNT.Playing == false
  1750. attack = false
  1751. hum.WalkSpeed = 8
  1752. end
  1753. function attackone()
  1754. attack = true
  1755. hum.WalkSpeed = 3.01
  1756. for i = 0, 1.7, 0.1 do
  1757. swait()
  1758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  1759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  1760. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  1761. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1762. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  1763. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1764. end
  1765. Cso("203426541", ra, 10, 1)
  1766. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1767. CameraEnshaking(2, 5)
  1768. for i = 0, 1.4, 0.1 do
  1769. swait()
  1770. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1772. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1773. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1774. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1775. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1776. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1777. end
  1778. hum.WalkSpeed = 8
  1779. attack = false
  1780. end
  1781. function attacktwo()
  1782. attack = true
  1783. hum.WalkSpeed = 3.01
  1784. for i = 0, 1.7, 0.1 do
  1785. swait()
  1786. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1787. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1788. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1789. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1790. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1791. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1792. end
  1793. Cso("203426541", rl, 10, 1)
  1794. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1795. CameraEnshaking(2, 3)
  1796. for i = 0, 1.4, 0.1 do
  1797. swait()
  1798. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1799. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1800. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1801. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1802. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1803. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1804. end
  1805. hum.WalkSpeed = 8
  1806. attack = false
  1807. end
  1808. function attackthree()
  1809. attack = true
  1810. hum.WalkSpeed = 3.01
  1811. for i = 0, 1.4, 0.1 do
  1812. swait()
  1813. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1814. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1815. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1816. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1817. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1818. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1819. end
  1820. Cso("203426541", hed, 10, 1)
  1821. for i = 0, 1.7, 0.1 do
  1822. swait()
  1823. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1824. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1825. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1826. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1827. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1828. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1829. end
  1830. CameraEnshaking(2, 8)
  1831. Cso("260435136", hed, 10, .9)
  1832. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  1833. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  1834. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1835. for i = 0, 1.8, 0.1 do
  1836. swait()
  1837. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  1838. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  1839. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  1840. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  1841. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  1842. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  1843. end
  1844. hum.WalkSpeed = 8
  1845. attack = false
  1846. end
  1847. function Power_Burst()
  1848. hum.WalkSpeed = 4
  1849. attack = true
  1850. Cso("163619849", Handle, 10, 1.35)
  1851. for i = 0,4.3,0.1 do
  1852. swait()
  1853. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  1854. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1855. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1856. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1857. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1858. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1859. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1860. end
  1861. CameraEnshaking(2.5, 20)
  1862. Cso("539294959", Handle, 10, .9)
  1863. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  1864. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  1865. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  1866. for i = 0,3,0.1 do
  1867. swait()
  1868. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1869. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1870. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1871. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1872. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1873. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1874. end
  1875. hum.WalkSpeed = 8
  1876. attack = false
  1877. end
  1878. function Magic_Bombs()
  1879. attack = true
  1880. hum.WalkSpeed = 0
  1881. local GYRO = IT("BodyGyro",root)
  1882. GYRO.D = 100
  1883. GYRO.P = 2000
  1884. GYRO.MaxTorque = VT(0,4000000,0)
  1885. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1886. for i = 0,3.6,0.1 do
  1887. swait()
  1888. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1889. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1890. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1891. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1892. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1893. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1894. end
  1895. CameraEnshaking(1, 6)
  1896. GYRO:Destroy()
  1897. Cso("588734356", Handle, 10, 1.05)
  1898. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1899. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1900. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1901. for i = 0,2,0.1 do
  1902. swait()
  1903. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1905. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1906. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1907. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1908. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1909. end
  1910. local GYRO = IT("BodyGyro",root)
  1911. GYRO.D = 100
  1912. GYRO.P = 2000
  1913. GYRO.MaxTorque = VT(0,4000000,0)
  1914. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1915. for i = 0,2.4,0.1 do
  1916. swait()
  1917. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1918. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1919. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1920. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1921. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1922. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1923. end
  1924. GYRO:Destroy()
  1925. CameraEnshaking(1, 6)
  1926. Cso("588734356", Handle, 10, 1.05)
  1927. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1928. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1929. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  1930. for i = 0,2,0.1 do
  1931. swait()
  1932. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1933. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1934. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1935. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1936. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1937. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1938. end
  1939. local GYRO = IT("BodyGyro",root)
  1940. GYRO.D = 100
  1941. GYRO.P = 2000
  1942. GYRO.MaxTorque = VT(0,4000000,0)
  1943. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1944. for i = 0,2.4,0.1 do
  1945. swait()
  1946. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1947. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1948. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1949. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1950. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1951. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1952. end
  1953. GYRO:Destroy()
  1954. CameraEnshaking(1, 6)
  1955. Cso("588734356", Handle, 10, 1.05)
  1956. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1957. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1958. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1959. for i = 0,2,0.1 do
  1960. swait()
  1961. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1962. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1963. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1964. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1965. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1966. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1967. end
  1968. attack = false
  1969. hum.WalkSpeed = 8
  1970. end
  1971. function Dangerous_Field()
  1972. attack = true
  1973. hum.WalkSpeed = 0
  1974. for i = 0,10,0.1 do
  1975. swait()
  1976. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  1977. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1978. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  1979. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1980. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  1981. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  1982. CameraEnshaking(1, 7)
  1983. Cso("588734356", Handle, 10, 1.2)
  1984. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  1985. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  1986. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  1987. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  1988. end
  1989. attack = false
  1990. hum.WalkSpeed = 8
  1991. end
  1992. function Shockwave()
  1993. attack = true
  1994. hum.WalkSpeed = 0
  1995. for i = 0,4,0.1 do
  1996. swait()
  1997. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1998. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1999. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2000. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2001. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2002. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2003. end
  2004. coroutine.resume(coroutine.create(function()
  2005. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2006. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2007. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2008. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2009. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2010. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2011. CameraEnshaking(1, 7)
  2012. wait(0.05)
  2013. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2014. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2015. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2016. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  2017. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2018. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2019. CameraEnshaking(1, 7)
  2020. wait(0.05)
  2021. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2022. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2023. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2024. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2025. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2026. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2027. CameraEnshaking(1, 7)
  2028. wait(0.05)
  2029. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2030. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2031. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2032. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2033. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2034. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2035. CameraEnshaking(1, 7)
  2036. wait(0.05)
  2037. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2038. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2039. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2040. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2041. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2042. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2043. CameraEnshaking(1, 7)
  2044. wait(0.05)
  2045. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2046. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2047. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2048. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2049. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2050. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2051. CameraEnshaking(1, 7)
  2052. end))
  2053. Cso("440145223", Handle, 10, 1.05)
  2054. for i = 1,7,0.1 do
  2055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2056. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2057. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2058. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2059. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2060. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2061. end
  2062. wait(.6)
  2063. hum.WalkSpeed = 8
  2064. attack = false
  2065. end
  2066. function Pulse()
  2067. attack = true
  2068. hum.WalkSpeed = 0
  2069. local GYRO = IT("BodyGyro",root)
  2070. GYRO.D = 100
  2071. GYRO.P = 2000
  2072. GYRO.MaxTorque = VT(0,4000000,0)
  2073. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2074. for i = 0,4,0.1 do
  2075. swait()
  2076. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2077. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2078. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2079. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2080. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2081. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2082. end
  2083. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2084. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  2085. CameraEnshaking(1, 25)
  2086. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2087. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2088. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2089. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2090. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2091. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2092. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2093. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2094. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2095. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2096. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2097. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2098. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2099. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2100. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2101. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2102. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2103. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2104. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2105. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2106. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2107. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2108. Cso("440145223", Handle, 10, 1.05)
  2109. GYRO:Destroy()
  2110. for i = 1,2,0.1 do
  2111. swait()
  2112. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2114. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2115. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2116. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2117. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2118. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2119. end
  2120. hum.WalkSpeed = 8
  2121. attack = false
  2122. end
  2123. function LAZER()
  2124. attack = true
  2125. hum.WalkSpeed = 0.03
  2126. for i = 0,4,0.1 do
  2127. swait()
  2128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2129. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2130. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2131. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2132. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2133. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2134. end
  2135. LAZOR:Play()
  2136. local GYRO = IT("BodyGyro",root)
  2137. GYRO.D = 100
  2138. GYRO.P = 2000
  2139. GYRO.MaxTorque = VT(0,4000000,0)
  2140. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2141. repeat
  2142. swait(2)
  2143. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2144. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2145. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2146. LAZOR.Parent = ra
  2147. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2148. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2149. CameraEnshaking(1, 7)
  2150. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2151. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2152. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2153. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2154. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2155. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2156. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2157. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2158. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2159. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2160. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2161. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2162. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2163. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2164. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2165. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2166. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2167. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2168. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2169. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2170. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2171. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2172. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2173. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2174. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2175. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2176. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2177. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2178. until LAZOR.Playing == false
  2179. GYRO:Destroy()
  2180. hum.WalkSpeed = 8
  2181. attack = false
  2182. end
  2183. function Spirit_Beam()
  2184. attack = true
  2185. hum.WalkSpeed = 0
  2186. local GYRO = IT("BodyGyro",root)
  2187. GYRO.D = 100
  2188. GYRO.P = 2000
  2189. GYRO.MaxTorque = VT(0,4000000,0)
  2190. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2191. for i = 0,5,0.1 do
  2192. swait()
  2193. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2195. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2196. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2197. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2198. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2199. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2200. end
  2201. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2202. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2203. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2204. local beam = Instance.new("Part", workspace)
  2205. beam.BrickColor = BrickColor.new("Fog")
  2206. beam.FormFactor = "Custom"
  2207. beam.Material = "Glass"
  2208. beam.Transparency = 0.5
  2209. beam.Anchored = true
  2210. beam.Locked = true
  2211. beam.CanCollide = false
  2212. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2213. beam.Size = Vector3.new(1.05, 1.05, distance)
  2214. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2215. game:GetService("Debris"):AddItem(beam, 0.14)
  2216. local sound = Instance.new('Sound',Handle)
  2217. sound.SoundId = 'rbxassetid://588697948'
  2218. sound.Volume = 7
  2219. sound.EmitterSize = 40
  2220. sound.MaxDistance = 450
  2221. sound:Play()
  2222. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2223. GYRO:Destroy()
  2224. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2225. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2226. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2227. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2228. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2229. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2230. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2231. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2232. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2233. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2234. wait(0.3)
  2235. attack = false
  2236. hum.WalkSpeed = 8
  2237. ref:Destroy()
  2238. end
  2239. function Distort()
  2240. attack = true
  2241. hum.WalkSpeed = 0
  2242. local pos = root.Position
  2243. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2244. Cso("261227592", tors, 10, 0.85)
  2245. for i = 1,2.5,0.1 do
  2246. swait()
  2247. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2248. end
  2249. attack = false
  2250. hum.WalkSpeed = 8
  2251. end
  2252. function Ancient_Rage()
  2253. attack = true
  2254. hum.WalkSpeed = 4
  2255. Cso("907329532", tors, 10, 1.05)
  2256. for i = 1,14,0.1 do
  2257. swait()
  2258. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2260. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2261. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2262. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2263. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2264. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2265. if v:FindFirstChild("Head") then
  2266. Eviscerate(v)
  2267. end
  2268. end
  2269. end
  2270. attack = false
  2271. hum.WalkSpeed = 8
  2272. end
  2273. function TTTTTTTTTTTaunt()
  2274. attack = true
  2275. hum.WalkSpeed = 0
  2276. DTAUNT:Play()
  2277. repeat
  2278. swait()
  2279. DTAUNT.Parent = tors
  2280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2282. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2283. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2284. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2285. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2286. until DTAUNT.Playing == false
  2287. attack = false
  2288. hum.WalkSpeed = 8
  2289. end
  2290. function HAAH()
  2291. attack = true
  2292. hum.WalkSpeed = 0
  2293. Cso("300208779", hed, 10, 1)
  2294. for i = 0,9,0.1 do
  2295. swait()
  2296. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2297. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2298. if Mrandom(1,15) == 1 then
  2299. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2300. end
  2301. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2302. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2303. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2304. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2305. end
  2306. attack = false
  2307. hum.WalkSpeed = 10
  2308. end
  2309. function again()
  2310. attack = true
  2311. hum.WalkSpeed = 0
  2312. ITAUNT:Play()
  2313. repeat
  2314. swait()
  2315. ITAUNT.Parent = tors
  2316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2317. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2318. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  2319. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2320. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  2321. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2322. until ITAUNT.Playing == false
  2323. attack = false
  2324. hum.WalkSpeed = 8
  2325. end
  2326. function LunarSpin()
  2327. attack = true
  2328. hum.WalkSpeed = 0
  2329. for i = 0,17,0.05 do
  2330. CameraEnshaking(1, 5)
  2331. MagniDamage(tors, 47, 2, 5, 0, "Normal")
  2332. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  2333. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2334. swait()
  2335. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  2336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2337. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2338. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2339. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2340. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2341. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2342. end
  2343. hum.WalkSpeed = 8
  2344. attack = false
  2345. end
  2346. function Decapitate()
  2347. local target = nil
  2348. local targettorso = nil
  2349. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2350. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2351. target = mouse.Target.Parent.Humanoid
  2352. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2353. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2354. end
  2355. end
  2356. if target ~= nil then
  2357. targettorso.Anchored = true
  2358. attack = true
  2359. hum.WalkSpeed = 0
  2360. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2361. for i = 0,4.2,0.1 do
  2362. swait()
  2363. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2364. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2365. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2366. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2367. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  2368. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2369. end
  2370. local ModelHead01 = New("Model", char, "", {})
  2371. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  2372. local Head01 = targethead:Clone()
  2373. targethead.Transparency = 1
  2374. Head01.Parent = ModelHead01
  2375. local weldHead01 = Instance.new("Weld")
  2376. weldHead01.Parent = Head01
  2377. weldHead01.Part0 = targethead
  2378. weldHead01.Part1 = Head01
  2379. weldHead01.C1 = CFrame.new(0, 0, 0)
  2380. targethead.face:Remove()
  2381. weldHead01.Part0 = ra
  2382. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2383. targettorso:BreakJoints()
  2384. CreateSound("314390675", targettorso, 5, .7)
  2385. for i = 0,3.2,0.1 do
  2386. swait()
  2387. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2389. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2390. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  2391. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  2392. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2393. end
  2394. for i = 0,4.2,0.1 do
  2395. swait()
  2396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2397. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2398. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2399. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2400. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  2401. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2402. end
  2403. CreateSound("541909763", targettorso, 5, .8)
  2404. weldHead01:Destroy()
  2405. Head01.CanCollide = true
  2406. local bodyVelocity2 = Create("BodyVelocity")({
  2407. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2408. P = 5000,
  2409. maxForce = Vector3.new(8000, 8000, 8000),
  2410. Parent = Head01
  2411. })
  2412. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2413. for i = 0,6.2,0.1 do
  2414. swait()
  2415. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  2416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  2417. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2418. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2419. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  2420. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2421. end
  2422. targettorso.Anchored = false
  2423. attack = false
  2424. hum.WalkSpeed = 8
  2425. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2426. end
  2427. end
  2428. function BalanceSpin()
  2429. attack = true
  2430. hum.WalkSpeed = 2
  2431. for i = 0,17,0.07 do
  2432. CameraEnshaking(1, 5)
  2433. MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2434. swait()
  2435. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2436. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2437. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2440. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2441. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2442. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2443. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2444. end
  2445. hum.WalkSpeed = 8
  2446. attack = false
  2447. end
  2448.  
  2449. function BARK()
  2450. attack = true
  2451. hum.WalkSpeed = 0
  2452. BATAUNT:Play()
  2453. repeat
  2454. BATAUNT.Parent = tors
  2455. swait()
  2456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2457. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2458. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2459. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2460. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2461. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2462. until BATAUNT.Playing == false
  2463. attack = false
  2464. hum.WalkSpeed = 8
  2465. end
  2466. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2467. local NSound = nil
  2468. coroutine.resume(coroutine.create(function()
  2469. NSound = Instance.new("Sound", PARENT)
  2470. NSound.Volume = VOLUME
  2471. NSound.Pitch = PITCH
  2472. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2473. swait()
  2474. NSound:play()
  2475. game:GetService("Debris"):AddItem(NSound, 10)
  2476. end))
  2477. return NSound
  2478. end
  2479. function Bark_Splosion()
  2480. attack = true
  2481. for i = 0,2,0.05 do
  2482. swait()
  2483. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2484. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2487. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2488. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2489. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2490. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2491. end
  2492. CreateSound("331666100", tors, 10, 1)
  2493. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2494. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2495. CameraEnshaking(1.5, 10)
  2496. for i = 1,2,0.1 do
  2497. swait()
  2498. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2499. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2500. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2503. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2504. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2505. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2506. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2507. end
  2508. wait(.6)
  2509. attack = false
  2510. end
  2511. corrupted = false
  2512. function Pixel_Corrupt()
  2513. attack = true
  2514. corrupted = true
  2515. for i = 0,3,0.05 do
  2516. swait()
  2517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2519. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2520. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2521. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2522. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2523. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2524. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2525. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2526. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2527. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2528. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2529. end
  2530. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2531. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  2532. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  2533. CreateSound("331666100", refa, 10, 1)
  2534. CameraEnshaking(1.5, 10)
  2535. coroutine.resume(coroutine.create(function()
  2536. for i = 1,20,0.1 do
  2537. swait(5)
  2538. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2539. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2540. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2541. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2542. CreateSound("331666100", refa, 10, 1)
  2543. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2544. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  2545. end
  2546. refa:Destroy()
  2547. corrupted = false
  2548. end))
  2549. for i = 1,2.5,0.1 do
  2550. swait()
  2551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2553. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2554. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2555. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2556. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2557. end
  2558. wait(.3)
  2559. attack = false
  2560. end
  2561. function un_fun()
  2562. attack = true
  2563. hum.WalkSpeed = 0
  2564. BTAUNT:Play()
  2565. repeat
  2566. swait()
  2567. BTAUNT.Parent = tors
  2568. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  2569. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  2570. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  2571. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  2572. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  2573. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2574. until BTAUNT.Playing == false
  2575. attack = false
  2576. hum.WalkSpeed = 8
  2577. end
  2578. function thisisit()
  2579. attack = true
  2580. hum.WalkSpeed = 0
  2581. STAUNT:Play()
  2582. repeat
  2583. swait()
  2584. STAUNT.Parent = tors
  2585. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2586. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2587. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2588. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2589. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  2590. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  2591. until STAUNT.Playing == false
  2592. attack = false
  2593. hum.WalkSpeed = 8
  2594. end
  2595. function Exploit()
  2596. exploitable = false
  2597. Cso("907332670", tors, 10, 1.05)
  2598. coroutine.resume(coroutine.create(function()
  2599. for i = 1,20,0.1 do
  2600. swait()
  2601. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2602. end
  2603. Cso("12222030", tors, 10, 1.05)
  2604. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  2605. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  2606. if v:FindFirstChild("Head") then
  2607. Eviscerate(v)
  2608. SoulSteal(v)
  2609. end
  2610. end
  2611. wait(15)
  2612. exploitable = true
  2613. end))
  2614. end
  2615. function ASCENTION()
  2616. attack = true
  2617. hum.WalkSpeed = 0
  2618. Cso("987502413", tors, 10, 1.05)
  2619. local vel2 = Instance.new("BodyVelocity",tors)
  2620. vel2.Velocity = Vector3.new(0,30,0)
  2621. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2622. for i = 0,20,0.1 do
  2623. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  2624. swait()
  2625. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2626. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2627. CameraEnshaking(1, 4)
  2628. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2629. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2630. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2631. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2632. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2633. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2634. end
  2635. hum.WalkSpeed = 8
  2636. vel2:Destroy()
  2637. attack = false
  2638. end
  2639. -------------------------------------------------------
  2640. --End Attacks N Stuff--
  2641. -------------------------------------------------------
  2642. Sprinting = false
  2643. mouse.KeyDown:connect(function(key)
  2644. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  2645. Swing = 2
  2646. hum.WalkSpeed = 38.82
  2647. Sprinting = true
  2648. end
  2649. end)
  2650. mouse.KeyUp:connect(function(key)
  2651. if string.byte(key) == 48 and attack == false then
  2652. Swing = 1
  2653. Sprinting = false
  2654. hum.WalkSpeed = 8
  2655. end
  2656. end)
  2657. mouse.KeyDown:connect(function(key)
  2658. if attack == false then
  2659. if key == 'q' and Mode == 1 then
  2660. Power_Burst()
  2661. elseif key == '1' and Mode ~= 2 then
  2662. Mode = 2
  2663. SONG = 409475133
  2664. tecks2.Text = "Machinery"
  2665. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  2666. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2667. for i, v in pairs(ArmorColorParts) do
  2668. v.BrickColor = BrickColor.new("Bright red")
  2669. v.Material = "Metal"
  2670. v.Transparency = 0
  2671. end
  2672. for i, v in pairs(ArmorColorParts2) do
  2673. v.BrickColor = BrickColor.new("Persimmon")
  2674. v.Material = "Metal"
  2675. v.Transparency = 0
  2676. end
  2677. for i, v in pairs(NeonColorParts) do
  2678. maincolor = BrickColor.new("New Yeller")
  2679. v.BrickColor = maincolor
  2680. v.Material = "Neon"
  2681. v.Transparency = 0
  2682. end
  2683. elseif key == '1' and Mode == 2 then
  2684. resetmode()
  2685. elseif key == 't' and Mode == 1 then
  2686. Taunt()
  2687. elseif key == 'q' and Mode == 2 then
  2688. Magic_Bombs()
  2689. elseif key == 'e' and Mode == 2 then
  2690. Dangerous_Field()
  2691. elseif key == 't' and Mode == 2 then
  2692. HAAH()
  2693. end
  2694. ---------------------------------------------------------------------
  2695. if key == 'm' and Mode == 1 then
  2696. Mode = pIXELATED
  2697. SONG = 1244332148
  2698. tecks2.Text = "Pixels"
  2699. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2700. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  2701. for i, v in pairs(ArmorColorParts) do
  2702. v.BrickColor = BrickColor.new("Navy blue")
  2703. v.Material = "Glass"
  2704. v.Transparency = 0
  2705. end
  2706. for i, v in pairs(ArmorColorParts2) do
  2707. v.BrickColor = BrickColor.new("Dark blue")
  2708. v.Material = "Glass"
  2709. v.Transparency = 0
  2710. end
  2711. for i, v in pairs(NeonColorParts) do
  2712. maincolor = BrickColor.new("Lapis")
  2713. v.BrickColor = maincolor
  2714. v.Material = "Neon"
  2715. v.Transparency = 0
  2716. end
  2717. elseif key == 'm' and Mode == pIXELATED then
  2718. resetmode()
  2719. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  2720. Pixel_Corrupt()
  2721. end
  2722. ---------------------------------------------------------------------
  2723. if key == '2' and Mode ~= 3 then
  2724. Mode = 3
  2725. SONG = 1634231515
  2726. tecks2.Text = "Below-Zero"
  2727. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2728. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2729. for i, v in pairs(ArmorColorParts) do
  2730. v.BrickColor = BrickColor.new("Bright blue")
  2731. v.Material = "Marble"
  2732. v.Transparency = 0
  2733. end
  2734. for i, v in pairs(ArmorColorParts2) do
  2735. v.BrickColor = BrickColor.new("Institutional white")
  2736. v.Material = "Metal"
  2737. v.Transparency = 0
  2738. end
  2739. for i, v in pairs(NeonColorParts) do
  2740. maincolor = BrickColor.new("Toothpaste")
  2741. v.BrickColor = maincolor
  2742. v.Material = "Neon"
  2743. v.Transparency = 0
  2744. end
  2745. elseif key == '2' and Mode == 3 then
  2746. resetmode()
  2747. elseif key == 't' and Mode == 3 then
  2748. un_fun()
  2749. elseif key == 'q' and Mode == 3 then
  2750. Shockwave()
  2751. end
  2752. ---------------------------------------------------------------------
  2753. if key == '3' and Mode ~= 4 then
  2754. Mode = 4
  2755. SONG = 539526132
  2756. tecks2.Text = "Infused"
  2757. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2758. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  2759. for i, v in pairs(ArmorColorParts) do
  2760. v.BrickColor = BrickColor.new("Black")
  2761. v.Material = "SmoothPlastic"
  2762. v.Transparency = 0
  2763. end
  2764. for i, v in pairs(ArmorColorParts2) do
  2765. v.BrickColor = BrickColor.new("Really black")
  2766. v.Material = "Metal"
  2767. v.Transparency = 0
  2768. end
  2769. for i, v in pairs(NeonColorParts) do
  2770. maincolor = BrickColor.new("Bright yellow")
  2771. v.BrickColor = maincolor
  2772. v.Material = "Neon"
  2773. v.Transparency = 0
  2774. end
  2775. elseif key == '3' and Mode == 4 then
  2776. resetmode()
  2777. elseif key == 't' and Mode == 4 then
  2778. again()
  2779. elseif key == 'q' and Mode == 4 then
  2780. Pulse()
  2781. end
  2782. ---------------------------------------------------------------------
  2783. if key == 'm' and Mode == 4 then
  2784. attack = true
  2785. SONG = 1764195391
  2786. hum.WalkSpeed = 0
  2787. for i = 1,20,0.1 do
  2788. swait()
  2789. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  2790. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  2791. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  2792. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  2793. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  2794. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  2795. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2796. end
  2797. hum.WalkSpeed = 8
  2798. attack = false
  2799. Mode = 100
  2800. tecks2.Text = "Overclocked"
  2801. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  2802. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  2803. Cso("743499393", tors, 10, 1.05)
  2804. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2805. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2806. for i, v in pairs(ArmorColorParts) do
  2807. v.BrickColor = BrickColor.new("Bright yellow")
  2808. v.Material = "DiamondPlate"
  2809. v.Transparency = 0.2
  2810. end
  2811. for i, v in pairs(ArmorColorParts2) do
  2812. v.BrickColor = BrickColor.new("Really black")
  2813. v.Material = "Neon"
  2814. v.Transparency = 0
  2815. end
  2816. for i, v in pairs(NeonColorParts) do
  2817. maincolor = BrickColor.new("New Yeller")
  2818. v.BrickColor = maincolor
  2819. v.Material = "Glass"
  2820. v.Transparency = 0.5
  2821. end
  2822. elseif key == 'm' and Mode == 100 then
  2823. resetmode()
  2824. elseif key == 'q' and Mode == 100 then
  2825. LAZER()
  2826. end
  2827. ---------------------------------------------------------------------
  2828. if key == '4' and Mode ~= 5 then
  2829. Mode = 5
  2830. SONG = 170282324
  2831. tecks2.Text = "Cyber"
  2832. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2833. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2834. for i, v in pairs(ArmorColorParts) do
  2835. v.BrickColor = BrickColor.new("Black")
  2836. v.Material = "SmoothPlastic"
  2837. v.Transparency = 0
  2838. end
  2839. for i, v in pairs(ArmorColorParts2) do
  2840. v.BrickColor = BrickColor.new("Really black")
  2841. v.Material = "Metal"
  2842. v.Transparency = 0
  2843. end
  2844. for i, v in pairs(NeonColorParts) do
  2845. maincolor = BrickColor.new("Toothpaste")
  2846. v.BrickColor = maincolor
  2847. v.Material = "Neon"
  2848. v.Transparency = 0
  2849. end
  2850. elseif key == '4' and Mode == 5 then
  2851. resetmode()
  2852. elseif key == 'q' and Mode == 5 and exploitable == true then
  2853. Exploit()
  2854. end
  2855. ---------------------------------------------------------------------
  2856. if key == '5' and Mode ~= 6 then
  2857. Mode = 6
  2858. SONG = 407749940
  2859. tecks2.Text = "ControlledBR"
  2860. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2861. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2862. for i, v in pairs(ArmorColorParts) do
  2863. v.BrickColor = BrickColor.new("Dark red")
  2864. v.Material = "SmoothPlastic"
  2865. v.Transparency = 0
  2866. end
  2867. for i, v in pairs(ArmorColorParts2) do
  2868. v.BrickColor = BrickColor.new("Really black")
  2869. v.Material = "Metal"
  2870. v.Transparency = 0
  2871. end
  2872. for i, v in pairs(NeonColorParts) do
  2873. maincolor = BrickColor.new("Really red")
  2874. v.BrickColor = maincolor
  2875. v.Material = "Neon"
  2876. v.Transparency = 0
  2877. end
  2878. elseif key == '5' and Mode == 6 then
  2879. resetmode()
  2880. elseif key == 'q' and Mode == 6 then
  2881. Distort()
  2882. elseif key == 'e' and Mode == 6 then
  2883. Ancient_Rage()
  2884. elseif key == 't' and Mode == 6 then
  2885. TTTTTTTTTTTaunt()
  2886. end
  2887. ---------------------------------------------------------------------
  2888. if key == '6' and Mode ~= 7 then
  2889. Mode = 7
  2890. SONG = 150794704
  2891. tecks2.Text = "Such Wow"
  2892. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  2893. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  2894. for i, v in pairs(ArmorColorParts) do
  2895. v.BrickColor = BrickColor.new("Cool yellow")
  2896. v.Material = "SmoothPlastic"
  2897. v.Transparency = 0
  2898. end
  2899. for i, v in pairs(ArmorColorParts2) do
  2900. v.BrickColor = BrickColor.new("Medium stone grey")
  2901. v.Material = "Metal"
  2902. v.Transparency = 0
  2903. end
  2904. for i, v in pairs(NeonColorParts) do
  2905. maincolor = BrickColor.new("New Yeller")
  2906. v.BrickColor = maincolor
  2907. v.Material = "Neon"
  2908. v.Transparency = 0
  2909. end
  2910. elseif key == '6' and Mode == 7 then
  2911. resetmode()
  2912. elseif key == 't' and Mode == 7 then
  2913. BARK()
  2914. elseif key == 'q' and Mode == 7 then
  2915. Bark_Splosion()
  2916. end
  2917. if key == 'm' and Mode == 7 then
  2918. SONG = 257453119
  2919. attack = true
  2920. hum.WalkSpeed = 0
  2921. for i = 0,10,0.08 do
  2922. swait()
  2923. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2924. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2925. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2926. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2927. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2928. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2929. end
  2930. attack = false
  2931. hum.WalkSpeed = 8
  2932. Mode = 50
  2933. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2934. tecks2.Text = "ASCEND"
  2935. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  2936. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2937. for i, v in pairs(ArmorColorParts) do
  2938. v.BrickColor = BrickColor.new("Magenta")
  2939. v.Material = "Foil"
  2940. v.Transparency = 0
  2941. end
  2942. for i, v in pairs(ArmorColorParts2) do
  2943. v.BrickColor = BrickColor.new("Dark indigo")
  2944. v.Material = "Glass"
  2945. v.Transparency = 0.1
  2946. end
  2947. for i, v in pairs(NeonColorParts) do
  2948. maincolor = BrickColor.new("White")
  2949. v.BrickColor = maincolor
  2950. v.Material = "Neon"
  2951. v.Transparency = 0
  2952. end
  2953. elseif key == 'm' and Mode == 50 then
  2954. resetmode()
  2955. elseif key == 'q' and Mode == 50 then
  2956. ASCENTION()
  2957. end
  2958. ---------------------------------------------------------------------
  2959. if key == 'm' and Mode == 8 then
  2960. Mode = 25
  2961. SONG = 1770978966
  2962. tecks2.Text = "Spirit"
  2963. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2964. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  2965. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  2966. for i, v in pairs(ArmorColorParts) do
  2967. v.BrickColor = BrickColor.new("Ghost grey")
  2968. v.Material = "SmoothPlastic"
  2969. v.Transparency = 0.7
  2970. end
  2971. for i, v in pairs(ArmorColorParts2) do
  2972. v.BrickColor = BrickColor.new("Quill grey")
  2973. v.Material = "Glass"
  2974. v.Transparency = 0.5
  2975. end
  2976. for i, v in pairs(NeonColorParts) do
  2977. maincolor = BrickColor.new("Fog")
  2978. v.BrickColor = maincolor
  2979. v.Material = "Neon"
  2980. v.Transparency = 0.5
  2981. end
  2982. elseif key == 'm' and Mode == 25 then
  2983. resetmode()
  2984. elseif key == 't' and Mode == 25 then
  2985. thisisit()
  2986. elseif key == 'q' and Mode == 25 then
  2987. Spirit_Beam()
  2988. end
  2989. ---------------------------------------------------------------------
  2990. if key == '7' and Mode ~= 8 then
  2991. Mode = 8
  2992. SONG = 561833161
  2993. tecks2.Text = "Lunar"
  2994. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  2995. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  2996. for i, v in pairs(ArmorColorParts) do
  2997. v.BrickColor = BrickColor.new("Teal")
  2998. v.Material = "SmoothPlastic"
  2999. v.Transparency = 0
  3000. end
  3001. for i, v in pairs(ArmorColorParts2) do
  3002. v.BrickColor = BrickColor.new("Medium stone grey")
  3003. v.Material = "Metal"
  3004. v.Transparency = 0
  3005. end
  3006. for i, v in pairs(NeonColorParts) do
  3007. maincolor = BrickColor.new("Cyan")
  3008. v.BrickColor = maincolor
  3009. v.Material = "Neon"
  3010. v.Transparency = 0
  3011. end
  3012. elseif key == '7' and Mode == 8 then
  3013. resetmode()
  3014. elseif key == 'q' and Mode == 8 then
  3015. LunarSpin()
  3016. end
  3017. ---------------------------------------------------------------------
  3018. if key == '8' and Mode ~= 9 then
  3019. Mode = 9
  3020. SONG = 933385346
  3021. tecks2.Text = "Balance"
  3022. tecks2.TextColor3 = Color3.new(255, 255, 255)
  3023. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3024. for i, v in pairs(ArmorColorParts) do
  3025. v.BrickColor = BrickColor.new("Institutional white")
  3026. v.Material = "Glass"
  3027. v.Transparency = 0
  3028. end
  3029. for i, v in pairs(ArmorColorParts2) do
  3030. v.BrickColor = BrickColor.new("Really black")
  3031. v.Material = "Glass"
  3032. v.Transparency = 0.5
  3033. end
  3034. for i, v in pairs(NeonColorParts) do
  3035. maincolor = BrickColor.new("Institutional white")
  3036. v.BrickColor = maincolor
  3037. v.Material = "Neon"
  3038. v.Transparency = 0
  3039. end
  3040. elseif key == '8' and Mode == 9 then
  3041. resetmode()
  3042. elseif key == 't' and Mode == 9 then
  3043. heregoes()
  3044. elseif key == 'q' and Mode == 9 then
  3045. BalanceSpin()
  3046. end
  3047. ---------------------------------------------------------------------------
  3048. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  3049. Mode = 10
  3050. SONG = 919231299
  3051. local A = math.random(1,4)
  3052. if A == 1 then
  3053. SONG = 919231299
  3054. elseif A == 2 then
  3055. SONG = 460874877
  3056. elseif A == 3 then
  3057. SONG = 943961217
  3058. elseif A == 4 then
  3059. SONG = 623662713
  3060. end
  3061. tecks2.Text = "InSaNe"
  3062. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3063. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3064. for i, v in pairs(ArmorColorParts) do
  3065. v.BrickColor = BrickColor.random()
  3066. v.Material = "Glass"
  3067. v.Transparency = 0
  3068. end
  3069. for i, v in pairs(ArmorColorParts2) do
  3070. v.BrickColor = BrickColor.random()
  3071. v.Material = "Glass"
  3072. v.Transparency = 0
  3073. end
  3074. for i, v in pairs(NeonColorParts) do
  3075. maincolor = BrickColor.random()
  3076. v.BrickColor = maincolor
  3077. v.Material = "Neon"
  3078. v.Transparency = 0
  3079. end
  3080. elseif key == 'm' and Mode == 10 then
  3081. resetmode()
  3082. elseif key == 'q' and Mode == 10 then
  3083. Decapitate()
  3084. end
  3085. end
  3086. end)
  3087. local Combo = 1
  3088. mouse.Button1Down:connect(function(key)
  3089. if attack == false then
  3090. if Combo == 1 then
  3091. Combo = 2
  3092. attackone()
  3093. elseif Combo == 2 then
  3094. Combo = 3
  3095. attacktwo()
  3096. elseif Combo == 3 then
  3097. Combo = 1
  3098. attackthree()
  3099. end
  3100. end
  3101. end)
  3102.  
  3103.  
  3104.  
  3105.  
  3106.  
  3107.  
  3108.  
  3109. -------------------------------------------------------
  3110. --Start Animations--
  3111. -------------------------------------------------------
  3112. while true do
  3113. swait()
  3114. sine = sine + change
  3115. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3116. local velderp = root.Velocity.y
  3117. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3118. if equipped == true or equipped == false then
  3119. if attack == false then
  3120. idle = idle + 1
  3121. else
  3122. idle = 0
  3123. end
  3124. if Mode == 5 then
  3125. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3126. end
  3127. if Mode == 25 then
  3128. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  3129. end
  3130. if Mode == 100 then
  3131. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  3132. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  3133. end
  3134. if Mode == 7 then
  3135. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3136. end
  3137. if Mode == 10 then
  3138. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  3139. tecks2.TextColor3 = maincolor.Color
  3140. tecks2.TextStrokeColor3 = maincolor.Color
  3141. for i, v in pairs(ArmorColorParts) do
  3142. v.BrickColor = BrickColor.random()
  3143. v.Material = "Glass"
  3144. v.Transparency = 0
  3145. end
  3146. for i, v in pairs(ArmorColorParts2) do
  3147. v.BrickColor = BrickColor.random()
  3148. v.Material = "Glass"
  3149. v.Transparency = 0
  3150. end
  3151. for i, v in pairs(NeonColorParts) do
  3152. maincolor = BrickColor.random()
  3153. v.BrickColor = maincolor
  3154. v.Material = "Neon"
  3155. v.Transparency = 0
  3156. end
  3157. end
  3158. if Mode == 6 then
  3159. local A = math.random(1,15)
  3160. if A == 1 then
  3161. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3162. if A == 2 then
  3163. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3164. end
  3165. end
  3166. end
  3167. if 1 < root.Velocity.y and hitfloor == nil then
  3168. Anim = "Jump"
  3169. if attack == false then
  3170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  3171. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3172. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3173. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3174. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3175. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3176. end
  3177. elseif -1 > root.Velocity.y and hitfloor == nil then
  3178. Anim = "Fall"
  3179. if attack == false then
  3180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  3181. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3182. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3183. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3184. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  3185. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  3186. end
  3187. elseif torvel < 1 and hitfloor ~= nil then
  3188. Anim = "Idle"
  3189. change = 1
  3190. if attack == false then
  3191. if Mode == 1 then --Normal
  3192. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3193. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3194. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3195. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3196. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3197. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3198. elseif Mode == pIXELATED then --PIXELATED
  3199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  3200. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  3201. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  3202. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  3203. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  3204. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  3205. elseif Mode == 50 then --ASCENDED
  3206. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3207. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3208. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3209. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3210. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3211. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3212. elseif Mode == 2 then --Machinery
  3213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  3214. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  3215. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3216. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3217. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  3218. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  3219. elseif Mode == 3 then --ICE
  3220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  3221. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3222. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  3223. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  3224. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  3225. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  3226. elseif Mode == 4 then --Infused
  3227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3228. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3229. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3230. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3231. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3232. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3233. elseif Mode == 5 then --Cybernetic
  3234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3235. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3236. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3237. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3238. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3239. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3240. elseif Mode == 25 then --Spiritual
  3241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3242. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3243. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3244. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3245. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3246. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3247. elseif Mode == 6 then --Controlled Beyond Recognition
  3248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3249. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  3250. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3251. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  3252. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  3253. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  3254. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia
  3255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3256. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3257. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3258. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3259. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3260. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3261. elseif Mode == 100 then --Overclocked
  3262. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3263. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3264. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3265. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3266. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3267. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3268. elseif Mode == 8 then --Lunarist
  3269. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3271. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3272. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3273. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3274. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  3275. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3276. elseif Mode == 10 then --INSANITY
  3277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3278. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3281. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3282. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3283. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3284. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3285. end
  3286. end
  3287. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3288. Anim = "Walk"
  3289. change = 1.1
  3290. if attack == false then
  3291. if Mode == 6 then
  3292. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3293. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3294. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3295. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3296. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3297. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3298. elseif Mode == 5 then
  3299. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3300. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3301. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3302. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3303. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3304. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3305. elseif Mode == 25 then
  3306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3307. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3308. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3309. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3310. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3311. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3312. elseif Mode == 100 then
  3313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3314. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3315. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3316. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3317. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3318. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3319. elseif Mode == 10 then
  3320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  3321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3322. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  3323. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  3324. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  3325. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  3326. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  3327. elseif Mode == 8 then
  3328. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3329. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3330. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  3331. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  3332. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3333. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3334. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  3335. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3336. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3337. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3338. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3339. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3340. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3341. end
  3342. end
  3343. elseif torvel >= 25 and hitfloor ~= nil then
  3344. Anim = "Sprint"
  3345. change = 1.35
  3346. if attack == false then
  3347. if Mode == 5 then
  3348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3349. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3350. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3351. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3352. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3353. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3354. elseif Mode == 25 or Mode == 10 then
  3355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3356. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3357. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3358. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3359. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3360. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3361. elseif Mode ~= 5 then
  3362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3363. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3364. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3365. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3366. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  3367. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  3368. end
  3369. end
  3370. end
  3371. end
  3372. Music.SoundId = "rbxassetid://"..SONG
  3373. Music.Looped = true
  3374. Music.Pitch = 1
  3375. Music.Volume = 2.5
  3376. Music.Parent = tors
  3377. Music:Resume()
  3378. if 0 < #Effects then
  3379. for e = 1, #Effects do
  3380. if Effects[e] ~= nil then
  3381. local Thing = Effects[e]
  3382. if Thing ~= nil then
  3383. local Part = Thing[1]
  3384. local Mode = Thing[2]
  3385. local Delay = Thing[3]
  3386. local IncX = Thing[4]
  3387. local IncY = Thing[5]
  3388. local IncZ = Thing[6]
  3389. if 1 >= Thing[1].Transparency then
  3390. if Thing[2] == "Block1" then
  3391. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3392. local Mesh = Thing[1].Mesh
  3393. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3394. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3395. elseif Thing[2] == "Block2" then
  3396. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3397. local Mesh = Thing[7]
  3398. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3399. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3400. elseif Thing[2] == "Block3" then
  3401. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3402. local Mesh = Thing[7]
  3403. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3404. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3405. elseif Thing[2] == "Cylinder" then
  3406. local Mesh = Thing[1].Mesh
  3407. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3408. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3409. elseif Thing[2] == "Blood" then
  3410. local Mesh = Thing[7]
  3411. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3412. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3413. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3414. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  3415. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3416. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3417. elseif Thing[2] == "Disappear" then
  3418. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3419. elseif Thing[2] == "Shatter" then
  3420. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3421. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3422. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3423. Thing[6] = Thing[6] + Thing[5]
  3424. end
  3425. else
  3426. Part.Parent = nil
  3427. table.remove(Effects, e)
  3428. end
  3429. end
  3430. end
  3431. end
  3432. end
  3433. end
  3434. -------------------------------------------------------
  3435. --End Animations And Script--
  3436. -------------------------------------------------------
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