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- ### CONFIG.PY ###
- worlds["world"] = "C:\Documents and Settings\Administrator\Application Data\.minecraft\saves\Cool Village"
- outputdir = "D:\httproot\images\minecraft\Cool Village"
- bgcolor = "#000000"
- def signFilter(poi):
- if poi['id'] == 'Sign':
- return "\n".join([poi['Text1'], poi['Text2'], poi['Text3'], poi['Text4']])
- def playerIcons(poi):
- if poi['id'] == 'Player':
- poi['icon'] = "http://cravatar.tomheinan.com/%s/20" % poi['EntityId']
- return "Last known location for %s" % poi['EntityId']
- def chestFilter(poi):
- if poi['id'] == "Chest":
- return "Chest contains %d item(s)" % len(poi['Items'])
- texturepath = "C:\Documents and Settings\Administrator\Application Data\.minecraft\texturepacks-mp-cache\Sphax PureBDCraft 512x MC14.zip"
- processes = 2
- renders["normalrender"] = {
- "world": "world",
- "title": "Normal",
- "rendermode": "normal",
- "northdirection": "upper-left",
- "markers": [dict(name="Show sign(s)", filterFunction=signFilter, createInfoWindow=True), dict(name="Show player(s)", filterFunction=playerIcons, createInfoWindow=True), dict(name="Show chest(s)", icon="chest.png", filterFunction=chestFilter, createInfoWindow=True)]
- }
- renders["smooth_lightingrender"] = {
- "world": "world",
- "title": "Smooth Lighting",
- "rendermode": "smooth_lighting",
- "northdirection": "upper-left",
- "markers": [dict(name="Show sign(s)", filterFunction=signFilter, createInfoWindow=True), dict(name="Show player(s)", filterFunction=playerIcons, createInfoWindow=True), dict(name="Show chest(s)", icon="chest.png", filterFunction=chestFilter, createInfoWindow=True)]
- }
- renders["caverender"] = {
- "world": "world",
- "title": "Cave",
- "rendermode": "cave",
- "northdirection": "upper-left",
- "markers": [dict(name="Show sign(s)", filterFunction=signFilter, createInfoWindow=True), dict(name="Show player(s)", filterFunction=playerIcons, createInfoWindow=True), dict(name="Show chest(s)", icon="chest.png", filterFunction=chestFilter, createInfoWindow=True)]
- }
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