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Jan 30th, 2023
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  1. LogOutputDevice: Error: === Handled ensure: ===
  2. LogOutputDevice: Error: Ensure condition failed: InFilter.ClassNames.Num() == 0 [File:D:\build\++UE5\Sync\Engine\Source\Runtime\AssetRegistry\Private\AssetRegistry.cpp] [Line: 3072]
  3. LogOutputDevice: Error: Asset Registry Filter using ClassNames instead of ClassPaths. First class name: "World"
  4. LogOutputDevice: Error: Stack:
  5. LogOutputDevice: Error: [Callstack] 0x00007ff8f5caf788 UnrealEditor-AssetRegistry.dll!UE::AssetRegistry::FAssetRegistryImpl::CompileFilter() [D:\build\++UE5\Sync\Engine\Source\Runtime\AssetRegistry\Private\AssetRegistry.cpp:3072]
  6. LogOutputDevice: Error: [Callstack] 0x00007ff8f5cafe41 UnrealEditor-AssetRegistry.dll!UAssetRegistryImpl::CompileFilter() [D:\build\++UE5\Sync\Engine\Source\Runtime\AssetRegistry\Private\AssetRegistry.cpp:3047]
  7. LogOutputDevice: Error: [Callstack] 0x00007ff8f5cc3ec6 UnrealEditor-AssetRegistry.dll!UAssetRegistryImpl::GetAssets() [D:\build\++UE5\Sync\Engine\Source\Runtime\AssetRegistry\Private\AssetRegistry.cpp:1790]
  8. LogOutputDevice: Error: [Callstack] 0x00007ff886dc4d18 UnrealEditor-Linter.dll!UnknownFunction []
  9. LogOutputDevice: Error: [Callstack] 0x00007ff886e4f1e1 UnrealEditor-Linter.dll!UnknownFunction []
  10. LogOutputDevice: Error: [Callstack] 0x00007ff886dde269 UnrealEditor-Linter.dll!UnknownFunction []
  11. LogOutputDevice: Error: [Callstack] 0x00007ff8ebfadd52 UnrealEditor-Slate.dll!FTabManager::SpawnTab() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1963]
  12. LogOutputDevice: Error: [Callstack] 0x00007ff8ebf68f2e UnrealEditor-Slate.dll!FTabManager::InvokeTab_Internal() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1393]
  13. LogOutputDevice: Error: [Callstack] 0x00007ff8ebfb1abe UnrealEditor-Slate.dll!FTabManager::TryInvokeTab() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Docking\TabManager.cpp:1312]
  14. LogOutputDevice: Error: [Callstack] 0x00007ff886d8c01c UnrealEditor-Linter.dll!UnknownFunction []
  15. LogOutputDevice: Error: [Callstack] 0x00007ff886ddffad UnrealEditor-Linter.dll!UnknownFunction []
  16. LogOutputDevice: Error: [Callstack] 0x00007ff8ec061260 UnrealEditor-Slate.dll!SMenuEntryBlock::OnClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1157]
  17. LogOutputDevice: Error: [Callstack] 0x00007ff8ec065460 UnrealEditor-Slate.dll!SMenuEntryBlock::OnMenuItemButtonClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1108]
  18. LogOutputDevice: Error: [Callstack] 0x00007ff8ec0397c4 UnrealEditor-Slate.dll!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:295]
  19. LogOutputDevice: Error: [Callstack] 0x00007ff8ec0e05f6 UnrealEditor-Slate.dll!SButton::ExecuteOnClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:465]
  20. LogOutputDevice: Error: [Callstack] 0x00007ff8ec106793 UnrealEditor-Slate.dll!SButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:390]
  21. LogOutputDevice: Error: [Callstack] 0x00007ff8ec066e8c UnrealEditor-Slate.dll!SMenuEntryButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:434]
  22. LogOutputDevice: Error: [Callstack] 0x00007ff8ebe9a3e8 UnrealEditor-Slate.dll!<lambda_51e270ca99ea7ce852539efd04dd453f>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5046]
  23. LogOutputDevice: Error: [Callstack] 0x00007ff8ebe7ffca UnrealEditor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_51e270ca99ea7ce852539efd04dd453f> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:412]
  24. LogOutputDevice: Error: [Callstack] 0x00007ff8ebee6743 UnrealEditor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5032]
  25. LogOutputDevice: Error: [Callstack] 0x00007ff8ebed5223 UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5601]
  26. LogOutputDevice: Error: [Callstack] 0x00007ff8ebecaecc UnrealEditor-Slate.dll!FSlateApplication::OnMouseUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5566]
  27. LogOutputDevice: Error: [Callstack] 0x00007ff90cf419a2 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2219]
  28. LogOutputDevice: Error: [Callstack] 0x00007ff90cf267d1 UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2726]
  29. LogOutputDevice: Error: [Callstack] 0x00007ff90cf44391 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1895]
  30. LogOutputDevice: Error: [Callstack] 0x00007ff90cf1ff93 UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:925]
  31. LogOutputDevice: Error: [Callstack] 0x00007ff929cee7e8 USER32.dll!UnknownFunction []
  32. LogOutputDevice: Error: [Callstack] 0x00007ff929cee229 USER32.dll!UnknownFunction []
  33. LogOutputDevice: Error: [Callstack] 0x00007ff90cf45849 UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:142]
  34. LogOutputDevice: Error: [Callstack] 0x00007ff63c607332 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5291]
  35. LogOutputDevice: Error: [Callstack] 0x00007ff63c62287d UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:202]
  36. LogOutputDevice: Error: [Callstack] 0x00007ff63c62296a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
  37. LogOutputDevice: Error: [Callstack] 0x00007ff63c625680 UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
  38. LogOutputDevice: Error: [Callstack] 0x00007ff63c6371b4 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
  39. LogOutputDevice: Error: [Callstack] 0x00007ff63c63a516 UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
  40. LogOutputDevice: Error: [Callstack] 0x00007ff92a687614 KERNEL32.DLL!UnknownFunction []
  41. LogOutputDevice: Error: [Callstack] 0x00007ff92bb426a1 ntdll.dll!UnknownFunction []
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