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- ---DuelBlade---
- Players = game:GetService("Players")
- me = Players['drew11pogi']
- char = me.Character
- Toolname = "Tanto"
- Modelname = "Tanto"
- selected = false
- effect = false
- hurt = false
- debounce = true
- able = true
- charge = false
- soundable = true
- cancharge = true
- cam = game.Workspace.CurrentCamera
- surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
- New = {
- Gyro = function(P)
- local bg = Instance.new("BodyGyro", P)
- bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- bg.P = 14000
- return bg
- end,
- Position = function(P)
- local bp = Instance.new("BodyPosition", P)
- bp.maxForce = Vector3.new(math.huge, 0, math.huge)
- bp.P = 14000
- return bp
- end,
- Force = function(P)
- local bf = Instance.new("BodyForce", P)
- bf.force = Vector3.new(0, P:GetMass()*187, 0)
- return bf
- end,
- Sound = function(P, ID, vol, pitch)
- local s = Instance.new("Sound")
- s.SoundId = ID
- s.Volume = vol
- s.Pitch = pitch
- s.Parent = P
- return s
- end
- }
- torso = char.Torso
- neck = torso.Neck
- human = char.Humanoid
- Rarm = char["Right Arm"]
- Larm = char["Left Arm"]
- Rleg = char["Right Leg"]
- Lleg = char["Left Leg"]
- Sounds = {
- slash = "rbxasset://sounds//swordslash.wav",
- unsheath = "rbxasset://sounds//unsheath.wav",
- hitsound = "http://www.roblox.com/asset/?id=2801263", --0.5
- charge = "http://www.roblox.com/asset/?id=2101137", --0.5
- boom = "http://www.roblox.com/asset/?id=2691586", --0.3
- bewm = "http://www.roblox.com/asset/?id=2760979", --0.3
- splat = "http://roblox.com/asset/?id=10209590"
- }
- function EnableSound(time)
- coroutine.resume(coroutine.create(function()
- wait(time)
- soundable = true
- end))
- end
- function PlaySound(soundname, pitch)
- if soundable then
- soundable = false
- local s = New.Sound(torso, Sounds[soundname], 0.5, pitch)
- s.PlayOnRemove = true
- if pitch < 0 then
- coroutine.resume(coroutine.create(function()
- s.Looped = true
- s.PlayOnRemove = false
- wait()
- s:Play()
- wait(.2)
- s.Looped = false
- wait()
- s:remove()
- end))
- else
- coroutine.resume(coroutine.create(function()
- wait()
- s:remove()
- s.Looped=false
- end))
- end
- EnableSound(0.12)
- return s
- end
- end
- function Weld(p0, p1, x, y, z, a, b, c)
- local w = Instance.new("Weld")
- w.Parent = p0
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x, y, z) * CFrame.Angles(a, b, c)
- return w
- end
- function Part(parent, anchor, collide, tran, ref, color, x, y, z, Break, lifetime)
- local p = Instance.new("Part")
- p.formFactor = "Custom"
- p.Anchored = anchor
- p.CanCollide = collide
- p.Transparency = tran
- p.Reflectance = ref
- p.BrickColor = BrickColor.new(color)
- for _, Surf in pairs(surfaces) do
- p[Surf] = "Smooth"
- end
- p.Size = Vector3.new(x, y, z)
- if Break then
- p:BreakJoints()
- else
- p:MakeJoints()
- end
- p.Parent = parent
- p.Locked = true
- if lifetime then
- game:GetService("Debris"):AddItem(p, lifetime)
- end
- return p
- end
- function getHum(c)
- local h = nil
- for i,v in pairs(c:GetChildren()) do
- if v:IsA("Humanoid") and c ~= char then
- if v.Health > 0 then
- h = v
- end
- end
- end
- return h
- end
- for i, v in pairs(char:children()) do
- if v.Name == Modelname then
- v:remove()
- end
- end
- for i, v in pairs(me.Backpack:GetChildren()) do
- if v.Name == Toolname then
- v:remove()
- end
- end
- Mo = Instance.new("Model")
- Mo.Name = Modelname
- RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- gripBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- Weld(Rarm, gripBrick, 0, 1, 0, 0, 0, 0)
- RABrick2 = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- LABrick2 = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- RLBrick2 = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- LLBrick2 = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- gripBrick2 = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- Weld(Larm, gripBrick2, 0, 1, 0, 0, 0, 0)
- RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
- LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
- RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
- LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
- RABWD = Weld(torso, RABrick2, -1.5, -0.5, 0, 0, 0, 0)
- LABWD = Weld(torso, LABrick2, 1.5, -0.5, 0, 0, 0, 0)
- RLBWD = Weld(torso, RLBrick2, -0.5, 1.2, 0, 0, 0, 0)
- LLBWD = Weld(torso, LLBrick2, 0.5, 1.2, 0, 0, 0, 0)
- TH = Weld(Rleg, nil, -0.6, 0, 0, math.pi/6, 0, 0)
- TH2 = Weld(Lleg, nil, 0.6, 0, 0, math.pi/6, 0, 0)
- RABW2 = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
- LABW2 = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
- RLBW2 = Weld(RLBrick, nil, 0, 0.77, 0, 0, 0, 0)
- LLBW2 = Weld(LLBrick, nil, 0, 0.77, 0, 0, 0, 0)
- RABWD2 = Weld(RABrick2, nil, 0, 0.5, 0, 0, 0, 0)
- LABWD2 = Weld(LABrick2, nil, 0, 0.5, 0, 0, 0, 0)
- RLBWD2 = Weld(RLBrick2, nil, 0, 0.77, 0, 0, 0, 0)
- LLBWD2 = Weld(LLBrick2, nil, 0, 0.77, 0, 0, 0, 0)
- handle = Part(Mo, false, false, 0, 0, "Really black", 0.2, 0.6, 0.3, true)
- handle.Name = "Handle"
- Instance.new("BlockMesh", handle).Scale = Vector3.new(0.8, 1, 0.8)
- handle2 = Part(Mo, false, false, 0, 0, "Really black", 0.2, 0.6, 0.3, true)
- handle2.Name = "Handle2"
- Instance.new("BlockMesh", handle2).Scale = Vector3.new(0.8, 1, 0.8)
- guard = Part(Mo, false, false, 0, 0, "Really black", 0.35, 0.2, 0.45, true)
- guard.Name = "Guard"
- Instance.new("BlockMesh", guard).Scale = Vector3.new(0.8, 0.5, 0.8)
- guard2 = Part(Mo, false, false, 0, 0, "Really black", 0.35, 0.2, 0.45, true)
- guard2.Name = "Guard2"
- Instance.new("BlockMesh", guard2).Scale = Vector3.new(0.8, 0.5, 0.8)
- blade = Part(Mo, false, false, 0, 0.1, "Royal purple", 0.2, 4.15, 0.3, true)
- blade.Name = "Blade"
- Instance.new("BlockMesh", blade).Scale = Vector3.new(0.1, 1, 0.8)
- blade2 = Part(Mo, false, false, 0, 0.1, "Royal purple", 0.2, 4.15, 0.3, true)
- blade2.Name = "Blade2"
- Instance.new("BlockMesh", blade2).Scale = Vector3.new(0.1, 1, 0.8)
- bladetip = Part(Mo, false, false, 0, 0.1, "Royal purple", 0.2, 0.3, 0.3, true)
- bladetip.Name = "Tip"
- bladetipmesh = Instance.new("SpecialMesh", bladetip)
- bladetipmesh.MeshType = "Wedge"
- bladetipmesh.Scale = Vector3.new(0.1, 1, 0.8)
- bladetip2 = Part(Mo, false, false, 0, 0.1, "Royal purple", 0.2, 0.3, 0.3, true)
- bladetip2.Name = "Tip2"
- bladetipmesh2 = Instance.new("SpecialMesh", bladetip2)
- bladetipmesh2.MeshType = "Wedge"
- bladetipmesh2.Scale = Vector3.new(0.1, 1, 0.8)
- sheath = Part(Mo, false, false, 0, 0, "Really black", 0.3, 4, 0.4, true)
- sheath.Name = "Sheath"
- Instance.new("BlockMesh", sheath)
- sheath2 = Part(Mo, false, false, 0, 0, "Really black", 0.3, 4, 0.4, true)
- sheath2.Name = "Sheath2"
- Instance.new("BlockMesh", sheath2)
- sheathweld = Weld(sheath, blade, 0, 0.23, 0, math.pi, 0, 0)
- grip = Weld(gripBrick, nil, 0, 0, 0, -math.pi/2, 0, 0)
- Weld(handle, guard, 0, -0.4, 0, 0, 0, 0)
- Weld(guard, blade, 0, -1.8, 0, 0, 0, 0)
- Weld(blade, bladetip, 0, -2.2, 0, 0, 0, 0)
- sheathweld2 = Weld(sheath2, blade2, 0, 0.23, 0, math.pi, 0, 0)
- grip2 = Weld(gripBrick2, nil, 0, 0, 0, -math.pi/2, 0, 0)
- Weld(handle2, guard2, 0, -0.4, 0, 0, 0, 0)
- Weld(guard2, blade2, 0, -1.8, 0, 0, 0, 0)
- Weld(blade2, bladetip2, 0, -2.2, 0, 0, 0, 0)
- Mo.Parent = char
- TH.Part1 = sheath
- TH2.Part1 = sheath2
- if not script.Parent:IsA("HopperBin") then
- bin = Instance.new("HopperBin", me.Backpack)
- bin.Name = Toolname
- script.Parent = bin
- end
- function dmg(hum, dm1, dm2)
- local dmg = math.random(dm1, dm2)
- local ko = Instance.new("ObjectValue", hum)
- ko.Name = "creator"
- ko.Value = me
- hum.Health = hum.Health - dmg
- coroutine.resume(coroutine.create(function()
- wait()
- ko:remove()
- end))
- for i = 0, dmg/5 do
- local blood = Part(workspace, false, false, 0, 0, "Really red", 0.2, 0.2, 0.2, true)
- blood.CFrame = hum.Parent.Torso.CFrame
- blood.RotVelocity = Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
- blood.Velocity = Vector3.new(math.random(-20,20), math.random(5,20), math.random(-20,20))
- --Instance.new("SpecialMesh", blood).MeshType = "Sphere"
- coroutine.resume(coroutine.create(function()
- for i = 0, 3, 0.1 do
- --blood.SpecialMesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i)
- blood.Transparency = i / 3
- wait()
- end
- end))
- end
- return dmg
- end
- function infect(hit)
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- if v:FindFirstChild("poison") == nil then
- Instance.new("BoolValue",v).Name = "poison"
- coroutine.resume(coroutine.create(function()
- for i = 1,30 do
- wait()
- v.Health = v.Health - 1
- local c = p1:Clone()
- c.Parent = m
- c.Size = Vector3.new(0.5,0.5,0.5)
- c.CFrame = v.Torso.CFrame + Vector3.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- c.Anchored = true
- c.Transparency = 0.5
- c.Color = Color3.new(0,0.3,0)
- delay(0.1,function()
- for i = 0.5,1,0.05 do
- wait()
- c.Transparency = i
- end
- c:Remove()
- end)
- end
- v:FindFirstChild("poison"):Remove()
- end))
- end
- end
- end
- end
- function unsheath()
- PlaySound("unsheath", 2)
- coroutine.resume(coroutine.create(function()
- for i = 0, 0, 0 do
- RABW2.C1 = CFrame.new(0, 0.5, math.sin(i/29)/6) * CFrame.Angles(-math.rad(i), 0, 0)
- RABWD2.C1 = CFrame.new(3, 0.5, math.sin(i/29)/6) * CFrame.Angles(-math.rad(i), 0, 0)
- wait()
- end
- wait()
- RABW2.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(-math.rad(90), 0, 0)
- RABWD2.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(-math.rad(90), 0, 0)
- end))
- coroutine.resume(coroutine.create(function()
- wait()
- wait()
- for i = 0, 180, 30 do
- for _, v in pairs(game.Workspace:GetChildren()) do
- if getHum(v)~=nil then
- if v:findFirstChild("Torso")~=nil then
- if (v.Torso.Position - blade.Position).magnitude < 2 and
- (v.Torso.Position - blade2.Position).magnitude < 2 then
- local hum = getHum(v)
- dmg(hum, 4, 6)
- infect(hum)
- PlaySound("splat", 1.2)
- end
- end
- end
- end
- wait()
- end
- end))
- wait()
- wait()
- sheathweld.Part1 = nil
- sheathweld2.Part1 = nil
- grip.Part1 = handle
- grip2.Part1 = handle2
- for i = 0, -10, -35 do
- wait()
- grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), 0, 0) --(math.sin(i/59)/6)
- grip2.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), 0, 0) --(math.sin(i/59)/6)
- end
- end
- function sheath()
- PlaySound("unsheath", -2)
- coroutine.resume(coroutine.create(function()
- for i = 90, 0, -15 do
- RABW2.C1 = CFrame.new(0, 0.5, math.sin(i/29)/6) * CFrame.Angles(-math.rad(i), 0, 0)
- RABWD2.C1 = CFrame.new(0, 0.5, math.sin(i/29)/6) * CFrame.Angles(-math.rad(i), 0, 0)
- wait()
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = -180, 0, 30 do
- grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), 0, 0) --(math.sin(i/59)/6)
- grip2.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), 0, 0) --(math.sin(i/59)/6)
- wait()
- end
- end))
- coroutine.resume(coroutine.create(function()
- wait()
- wait()
- for i = 0, 180, 30 do
- for _, v in pairs(game.Workspace:GetChildren()) do
- if getHum(v)~=nil then
- if v:findFirstChild("Torso")~=nil then
- if (v.Torso.Position - blade.Position).magnitude < 2 and
- (v.Torso.Position - blade2.Position).magnitude < 2 then
- local hum = getHum(v)
- dmg(hum, 3, 5)
- infect(hum)
- PlaySound("splat", 1.2)
- end
- end
- end
- end
- wait()
- end
- end))
- for i = 90, 30, -15 do
- wait()
- end
- grip.Part1 = nil
- sheathweld.Part1 = blade
- grip2.Part1 = nil
- sheathweld2.Part1 = blade2
- end
- function freeze(m)
- local trg = m.Target
- if (trg==nil) then return end
- local phit = game.Players:findFirstChild(trg.Parent.Name)
- if (phit~=nil) then
- if (phit==p) then return end
- local char = trg.Parent
- if (char:findFirstChild("Torso")==nil) then return end
- if (char:findFirstChild("fr_block")==nil) then
- local pa = Instance.new("Part")
- local bl = Instance.new("BlockMesh")
- bl.Parent = pa
- pa.Anchored = true
- pa.Name = "fr_block"
- pa.Transparency = 1
- pa.BrickColor = BrickColor.New("Cyan")
- pa.FormFactor = "Custom"
- pa.Size = Vector3.new(6,7,6)
- pa.CFrame = char["Torso"].CFrame
- pa.Parent = char
- char.Humanoid.WalkSpeed = 0
- if (char.Humanoid.Health<char.Humanoid.MaxHealth/4) then
- char.Humanoid.Health = 0
- else
- char.Humanoid.Health = char.Humanoid.Health - char.Humanoid.MaxHealth/4
- end
- local g = char:GetChildren()
- for i = 1,#g do
- if (g[i]:IsA("Part")) then
- g[i].Anchored = true
- g[i].Reflectance = .3
- end
- end
- for i = 1,10 do
- pa.Transparency = pa.Transparency - .06
- pa.Reflectance = pa.Reflectance + .01
- wait(.01)
- end
- else
- if (phit~=nil) then
- local fr = char["fr_block"]
- local char = trg.Parent
- for i = 1,10 do
- fr.Transparency = fr.Transparency + .06
- fr.Reflectance = fr.Reflectance - .01
- wait(.01)
- end
- local g = char:GetChildren()
- for i = 1,#g do
- if (g[i]:IsA("Part")) then
- g[i].Anchored = false
- g[i].Reflectance = 0
- end
- end
- char.Humanoid.WalkSpeed = 16
- fr:remove()
- end
- end
- end
- end
- function explode(m)
- local t = m.Hit.p
- local trg = m.Target
- if (trg==nil) then return end
- local e = Instance.new("Explosion")
- e.BlastRadius = 20
- e.BlastPressure = 20
- e.Position = t
- e.Parent = game.Workspace
- end
- function fire(m)
- local trg = m.Target
- if (trg==nil) then return end
- local phit = game.Players:findFirstChild(trg.Parent.Name)
- if (phit~=nil) then
- local char = trg.Parent
- if (char:findFirstChild("Torso")==nil) then return end
- local f = Instance.new("Fire")
- f.Color = Color3.new(0,0,0)
- f.SecondaryColor = Color3.new(0,0,0)
- f.Parent = char.Torso
- f.Name = "BurnFire"
- coroutine.resume(coroutine.create(function()
- while (char.Humanoid.Health>0) do
- if (char.Humanoid.Health<2) then
- char.Humanoid.Health = 0
- char:BreakJoints()
- else
- char.Humanoid.Health = char.Humanoid.Health - 2
- end
- wait(.05)
- end
- end))
- end
- end
- function ghost()
- local player = game.Players.LocalPlayer
- if player == nil then return end
- player.Character:findFirstChild("Head").Transparency = 1
- player.Character:findFirstChild("Torso").Transparency = 1
- player.Character:findFirstChild("Left Arm").Transparency = 1
- player.Character:findFirstChild("Right Arm").Transparency = 1
- player.Character:findFirstChild("Left Leg").Transparency = 1
- player.Character:findFirstChild("Right Leg").Transparency = 1
- player.Character:findFirstChild("Head").face.Transparency = 1
- player.Character:findFirstChild("Tanto").Blade.Transparency = 1
- player.Character:findFirstChild("Tanto").Guard.Transparency = 1
- player.Character:findFirstChild("Tanto").Handle.Transparency = 1
- player.Character:findFirstChild("Tanto").Sheath.Transparency = 1
- player.Character:findFirstChild("Tanto").Tip.Transparency = 1
- player.Character:findFirstChild("Tanto").Blade2.Transparency = 1
- player.Character:findFirstChild("Tanto").Guard2.Transparency = 1
- player.Character:findFirstChild("Tanto").Handle2.Transparency = 1
- player.Character:findFirstChild("Tanto").Sheath2.Transparency = 1
- player.Character:findFirstChild("Tanto").Tip2.Transparency = 1
- player.Character:findFirstChild("BoneHelmet").Handle.Transparency = 1
- player.Character:findFirstChild("MessySpikes").Handle.Transparency = 1
- player.Character:findFirstChild("Snake Eyes").Handle.Transparency = 1
- end
- function unghost()
- local player = game.Players.LocalPlayer
- if player == nil then return end
- player.Character:findFirstChild("Head").Transparency = 0
- player.Character:findFirstChild("Torso").Transparency = 0
- player.Character:findFirstChild("Left Arm").Transparency = 0
- player.Character:findFirstChild("Right Arm").Transparency = 0
- player.Character:findFirstChild("Left Leg").Transparency = 0
- player.Character:findFirstChild("Right Leg").Transparency = 0
- player.Character:findFirstChild("Head").face.Transparency = 0
- player.Character:findFirstChild("Tanto").Blade.Transparency = 0
- player.Character:findFirstChild("Tanto").Guard.Transparency = 0
- player.Character:findFirstChild("Tanto").Handle.Transparency = 0
- player.Character:findFirstChild("Tanto").Handle.Transparency = 0
- player.Character:findFirstChild("Tanto").Sheath.Transparency = 0
- player.Character:findFirstChild("Tanto").Tip.Transparency = 0
- player.Character:findFirstChild("Tanto").Blade2.Transparency = 0
- player.Character:findFirstChild("Tanto").Guard2.Transparency = 0
- player.Character:findFirstChild("Tanto").Handle2.Transparency = 0
- player.Character:findFirstChild("Tanto").Sheath2.Transparency = 0
- player.Character:findFirstChild("Tanto").Tip2.Transparency = 0
- player.Character:findFirstChild("BoneHelmet").Handle.Transparency = 0
- player.Character:findFirstChild("MessySpikes").Handle.Transparency = 0
- player.Character:findFirstChild("Snake Eyes").Handle.Transparency = 0
- end
- function TeleportZ(pos)
- char:MoveTo(pos)
- end
- function slash()
- PlaySound("slash", math.random(1750,2000)/1000)
- coroutine.resume(coroutine.create(function()
- for i = 90, 0, -30 do
- RABW2.C1 = CFrame.new(0, 0.5, math.sin(i/29)/6) * CFrame.Angles(-math.rad(i), 0, 0)
- RABWD2.C1 = CFrame.new(0, 0.5, math.sin(i/29)/6) * CFrame.Angles(-math.rad(i), 0, 0)
- wait()
- end
- for i = 0, 90, 30 do
- RABW2.C1 = CFrame.new(0, 0.5, math.sin(i/29)/6) * CFrame.Angles(-math.rad(i), 0, 0)
- RABWD2.C1 = CFrame.new(0, 0.5, math.sin(i/29)/6) * CFrame.Angles(-math.rad(i), 0, 0)
- wait()
- end
- end))
- for i = 0, 180, 30 do
- for _, v in pairs(game.Workspace:GetChildren()) do
- if getHum(v)~=nil then
- if v:findFirstChild("Torso")~=nil then
- if (v.Torso.Position - blade.Position).magnitude < 2 and
- (v.Torso.Position - blade2.Position).magnitude < 2 then
- local hum = getHum(v)
- dmg(hum, 110, 112)
- PlaySound("splat", 1)
- end
- end
- end
- end
- wait()
- end
- end
- function stab()
- coroutine.resume(coroutine.create(function()
- for i = 0.5, -0.3, -0.1 do
- RABW2.C1 = CFrame.new(0, i, 0) * CFrame.Angles(-math.rad(90), 0, 0)
- RABWD2.C1 = CFrame.new(0, i, 0) * CFrame.Angles(-math.rad(90), 0, 0)
- wait()
- end
- for i = 180, 270, 30 do
- grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), 0, 0) --(math.sin(i/59)/6)
- grip2.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), 0, 0) --(math.sin(i/59)/6)
- wait()
- end
- wait(0.1)
- PlaySound("slash", math.random(1700,1900)/1000)
- for i = -0.25, 0.5, 0.25 do
- RABW2.C1 = CFrame.new(0, i, 0) * CFrame.Angles(-math.rad(90), 0, 0)
- RABWD2.C1 = CFrame.new(0, i, 0) * CFrame.Angles(-math.rad(90), 0, 0)
- wait()
- end
- for i = 270, 180, -10 do
- grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), 0, 0) --(math.sin(i/59)/6)
- grip2.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), 0, 0) --(math.sin(i/59)/6)
- wait()
- end
- end))
- for i = -0.3, 0.5, 0.1 do
- wait()
- end
- for i = 180, 270, 30 do
- wait()
- end
- for i = 0, 0.5, 0.25 do
- for _, v in pairs(game.Workspace:GetChildren()) do
- if getHum(v)~=nil then
- if v:findFirstChild("Torso")~=nil then
- if (v.Torso.Position - blade.Position).magnitude < 2 and
- (v.Torso.Position - blade2.Position).magnitude < 2 then
- local hum = getHum(v)
- dmg(hum, 10, 15)
- --PlaySound("hitsound", 1.2)
- PlaySound("splat", 0.6)
- end
- end
- end
- end
- wait()
- end
- for i = 180, 270, 30 do
- for _, v in pairs(game.Workspace:GetChildren()) do
- if getHum(v)~=nil then
- if v:findFirstChild("Torso")~=nil then
- if (v.Torso.Position - blade.Position).magnitude < 2 and
- (v.Torso.Position - blade2.Position).magnitude < 2 then
- local hum = getHum(v)
- dmg(hum, 1, 1)
- end
- end
- end
- end
- wait()
- end
- end
- function slice()
- coroutine.resume(coroutine.create(function()
- for i = 0, 60, 15 do
- RABW2.C1 = CFrame.new(.3, math.sin(i/29)/6 + .1, 0) * CFrame.Angles(-math.rad(90), math.rad(i), 0)
- RABWD2.C1 = CFrame.new(.3, math.sin(i/29)/6 + .1, 0) * CFrame.Angles(-math.rad(90), math.rad(i), 0)
- wait()
- end
- wait(.1)
- PlaySound("slash", math.random(1700,1900)/1000)
- wait(.1)
- for i = 60, -60, -30 do
- RABW2.C1 = CFrame.new(.25, math.sin(i/29)/6 + 1, 0) * CFrame.Angles(-math.rad(90), math.rad(i), 0)
- RABWD2.C1 = CFrame.new(.25, math.sin(i/29)/6 + 1, 0) * CFrame.Angles(-math.rad(90), math.rad(i), 0)
- wait()
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 180, 270, 30 do
- grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), -math.rad(i), 0) --(math.sin(i/59)/6)
- grip2.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), -math.rad(i), 0) --(math.sin(i/59)/6)
- wait()
- end
- end))
- for i = 0, 150, 15 do
- wait()
- end
- for i = 0, 180, 30 do
- for _, v in pairs(game.Workspace:GetChildren()) do
- if getHum(v)~=nil then
- if v:findFirstChild("Torso")~=nil then
- if (v.Torso.Position - blade.Position).magnitude < 2 and
- (v.Torso.Position - blade2.Position).magnitude < 2 then
- local hum = getHum(v)
- dmg(hum, 45, 60 - (v.Torso.Position - blade.Position).magnitude * 5)
- PlaySound("hitsound", 1.5)
- end
- end
- end
- end
- wait()
- end
- wait(.3)
- for i = -60, 0, 30 do
- RABW2.C1 = CFrame.new(0, math.sin(i/29)/6 + 0.5, 0) * CFrame.Angles(-math.rad(90), math.rad(i), 0)
- RABWD2.C1 = CFrame.new(0, math.sin(i/29)/6 + 0.5, 0) * CFrame.Angles(-math.rad(90), math.rad(i), 0)
- wait()
- end
- for i = 270, 180, -30 do
- grip.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), 0, 0) --(math.sin(i/59)/6)
- grip2.C1 = CFrame.new(0, -0.2, 0) * CFrame.Angles(math.rad(i) - math.rad(90), 0, 0) --(math.sin(i/59)/6)
- wait()
- end
- end
- function select(mouse)
- RABW2.Part1 = Rarm
- LABW2.Part1 = nil
- RLBW2.Part1 = nil
- LLBW2.Part1 = nil
- RABWD2.Part1 = Larm
- LABWD2.Part1 = nil
- RLBWD2.Part1 = nil
- LLBWD2.Part1 = nil
- unsheath()
- mouse.Button1Down:connect(function()
- if able then
- able = false
- slash(mouse.Hit.p)
- able = true
- end
- end)
- mouse.KeyDown:connect(function(key)
- if able then
- key = key:lower()
- if key == "z" then
- able = false
- slash(mouse.Hit.p)
- able = true
- elseif key == "x" then
- able = false
- stab(mouse.Hit.p)
- able = true
- elseif key == "c" then
- able = false
- slice(mouse.Hit.p)
- able = true
- elseif key=="t" then
- if mouse.Target ~= nil then
- able = false
- TeleportZ(mouse.Hit.p)
- able = true
- end
- elseif key == "v" then
- freeze(mouse)
- elseif key == ";" then
- explode(mouse)
- elseif key == "b" then
- fire(mouse)
- elseif key == "m" then
- ghost()
- elseif key == "n" then
- unghost()
- end
- end
- end)
- end
- function deselect()
- sheath()
- RABW2.Part1 = nil
- LABW2.Part1 = nil
- RLBW2.Part1 = nil
- LLBW2.Part1 = nil
- RABWD2.Part1 = nil
- LABWD2.Part1 = nil
- RLBWD2.Part1 = nil
- LLBWD2.Part1 = nil
- end
- bin.Selected:connect(select)
- bin.Deselected:connect(deselect)
- workspace.drew11pogi.Humanoid.WalkSpeed = 50
- game.Workspace.drew11pogi.Humanoid.MaxHealth = math.huge
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