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joe201501

NICO NICO NIIIII V2

Jul 4th, 2018
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  1. warn("Made by SezHu")
  2.  
  3. --Hello! I am joe201501 and i made this edit so this edit was NICO NICO NIIIIIIII from some anime and Have Fun! how can you find me? Did you use the Bar from the down? ok go this test 10101010 + 1940892098 = ? if you guess whong baldi will kill you
  4.  
  5. wait(1 / 60)
  6. Effects = { }
  7. local Player = game.Players.localPlayer
  8. local Character = Player.Character
  9.  
  10. taco = 0
  11. m = 0
  12. n = 0
  13. o = 0
  14. local angles = CFrame.Angles
  15. local Humanoid = Character.Humanoid
  16. local Mouse = Player:GetMouse()
  17. local LeftArm = Character["Left Arm"]
  18. local RightArm = Character["Right Arm"]
  19. local LeftLeg = Character["Left Leg"]
  20. local RightLeg = Character["Right Leg"]
  21. local Head = Character.Head
  22. local Torso = Character.Torso
  23. local Camera = game.Workspace.CurrentCamera
  24. local RootPart = Character.HumanoidRootPart
  25. local RootJoint = RootPart.RootJoint
  26. local attack = false
  27. local Anim = 'Idle'
  28. Humanoid.WalkSpeed = 0
  29. Humanoid.AutoRotate = false
  30. Humanoid.JumpPower = 0
  31. local attacktype = 1
  32. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  33. local velocity = RootPart.Velocity.y
  34. local sine = 2
  35. local change = 1
  36. local Create = LoadLibrary("RbxUtility").Create
  37. maincol = "Carnation pink"
  38. desirefont = "Garamond"
  39. Head.face.Texture = "http://www.roblox.com/asset/?id= "
  40. Instance.new("ForceField",Character).Visible = false
  41. transforming = true
  42. skillcolorscheme = BrickColor.new(maincol).Color
  43. untransforming = false
  44.  
  45.  
  46.  
  47.  
  48. local BillboardGui = Instance.new("BillboardGui")
  49.  
  50. BillboardGui.Parent = Character
  51.  
  52. BillboardGui.Adornee = BillboardGui.Parent:FindFirstChild("Head")
  53.  
  54. BillboardGui.Size = UDim2.new(1, 0, 1, 0)
  55.  
  56. BillboardGui.StudsOffset = Vector3.new(0, 5, 0)
  57.  
  58. local TextLabel = Instance.new("TextLabel")
  59.  
  60. TextLabel.Parent = BillboardGui
  61.  
  62. TextLabel.Position = UDim2.new(0, 0, 0, 0)
  63.  
  64. TextLabel.Font = desirefont
  65.  
  66. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  67.  
  68. TextLabel.TextSize = 25
  69.  
  70. TextLabel.TextColor3 = Color3.new(0,0,0)
  71.  
  72. TextLabel.TextStrokeTransparency = 0
  73.  
  74. TextLabel.TextStrokeColor3 = Color3.new(-1,-1,-1)
  75.  
  76. TextLabel.BackgroundTransparency = 1
  77.  
  78. TextLabel.Text = " "
  79.  
  80.  
  81.  
  82. local co1 = 0
  83. local co2 = 0
  84. local co3 = 0
  85. local co4 = 0
  86. local co5 = 0
  87.  
  88. local cooldown1 = 0
  89. local cooldown2 = 0
  90. local cooldown3 = 0
  91. local cooldown4 = 0
  92. local cooldown5 = 0
  93.  
  94. skillcolorscheme = BrickColor.new(maincol).Color
  95.  
  96. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  97. function makeframe(par, trans, pos, size, color)
  98. local frame = Instance.new('Frame', par)
  99. frame.BackgroundTransparency = trans
  100. frame.BorderSizePixel = 0
  101. frame.Position = pos
  102. frame.Size = size
  103. frame.BackgroundColor3 = color
  104. return frame
  105. end
  106.  
  107. for y,t in pairs(Character:GetChildren()) do
  108. if t:IsA("Accessory") and t:FindFirstChild("Handle") then
  109. t.Handle.Transparency = 0
  110. end
  111. end
  112.  
  113. local m = Create("Model"){
  114. Parent = Character,
  115. Name = "WeaponModel",
  116. }
  117.  
  118. Humanoid.Animator.Parent = nil
  119. Character.Animate.Parent = nil
  120.  
  121. local newMotor = function(part0, part1, c0, c1)
  122. local w = Create('Motor'){
  123. Parent = part0,
  124. Part0 = part0,
  125. Part1 = part1,
  126. C0 = c0,
  127. C1 = c1,
  128. }
  129. return w
  130. end
  131.  
  132. function clerp(a, b, t)
  133. return a:lerp(b, t)
  134. end
  135.  
  136. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  137. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  138.  
  139. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  140. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  141. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  142. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  143. RootJoint.C1 = CFrame.new(0, 0, 0)
  144. RootJoint.C0 = CFrame.new(0, 0, 0)
  145. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  146. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  147.  
  148. local rarmc1 = RW.C1
  149. local larmc1 = LW.C1
  150. local rlegc1 = RH.C1
  151. local llegc1 = LH.C1
  152.  
  153. local resetc1 = false
  154.  
  155. function PlayAnimationFromTable(table, speed, bool)
  156. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  157. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  158. RW.C0 = clerp(RW.C0, table[3], speed)
  159. LW.C0 = clerp(LW.C0, table[4], speed)
  160. RH.C0 = clerp(RH.C0, table[5], speed)
  161. LH.C0 = clerp(LH.C0, table[6], speed)
  162. if bool == true then
  163. if resetc1 == false then
  164. resetc1 = true
  165. RootJoint.C1 = RootJoint.C1
  166. Torso.Neck.C1 = Torso.Neck.C1
  167. RW.C1 = rarmc1
  168. LW.C1 = larmc1
  169. RH.C1 = rlegc1
  170. LH.C1 = llegc1
  171. end
  172. end
  173. end
  174.  
  175.  
  176.  
  177.  
  178. ArtificialHB = Create("BindableEvent", script){
  179. Parent = script,
  180. Name = "Heartbeat",
  181. }
  182.  
  183. script:WaitForChild("Heartbeat")
  184.  
  185. frame = 1 / 30
  186. tf = 0
  187. allowframeloss = false
  188. tossremainder = false
  189. lastframe = tick()
  190. script.Heartbeat:Fire()
  191.  
  192. game:GetService("RunService").Heartbeat:connect(function(s, p)
  193. tf = tf + s
  194. if tf >= frame then
  195. if allowframeloss then
  196. script.Heartbeat:Fire()
  197. lastframe = tick()
  198. else
  199. for i = 1, math.floor(tf / frame) do
  200. script.Heartbeat:Fire()
  201. end
  202. lastframe = tick()
  203. end
  204. if tossremainder then
  205. tf = 0
  206. else
  207. tf = tf - frame * math.floor(tf / frame)
  208. end
  209. end
  210. end)
  211.  
  212. function swait(num)
  213. if num == 0 or num == nil then
  214. ArtificialHB.Event:wait()
  215. else
  216. for i = 0, num do
  217. ArtificialHB.Event:wait()
  218. end
  219. end
  220. end
  221.  
  222. function RemoveOutlines(part)
  223. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  224. end
  225.  
  226.  
  227.  
  228. New = function(Object, Parent, Name, Data)
  229. local Object = Instance.new(Object)
  230. for Index, Value in pairs(Data or {}) do
  231. Object[Index] = Value
  232. end
  233. Object.Parent = Parent
  234. Object.Name = Name
  235. return Object
  236. end
  237.  
  238.  
  239. CFuncs = {
  240. Part = {
  241. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  242. local Part = Create("Part"){
  243. Parent = Parent,
  244. Reflectance = Reflectance,
  245. Transparency = Transparency,
  246. CanCollide = false,
  247. Locked = true,
  248. BrickColor = BrickColor.new(tostring(BColor)),
  249. Name = Name,
  250. Size = Size,
  251. Material = Material,
  252. }
  253. RemoveOutlines(Part)
  254. if Size == Vector3.new() then
  255. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  256. else
  257. Part.Size = Size
  258. end
  259. return Part
  260. end;
  261. };
  262.  
  263. Mesh = {
  264. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  265. local Msh = Create(Mesh){
  266. Parent = Part,
  267. Offset = OffSet,
  268. Scale = Scale,
  269. }
  270. if Mesh == "SpecialMesh" then
  271. Msh.MeshType = MeshType
  272. Msh.MeshId = MeshId
  273. end
  274. return Msh
  275. end;
  276. };
  277.  
  278. Weld = {
  279. Create = function(Parent, Part0, Part1, C0, C1)
  280. local Weld = Create("Weld"){
  281. Parent = Parent,
  282. Part0 = Part0,
  283. Part1 = Part1,
  284. C0 = C0,
  285. C1 = C1,
  286. }
  287. return Weld
  288. end;
  289. };
  290.  
  291. Sound = {
  292. Create = function(id, par, vol, pit)
  293. local Sound = Create("Sound"){
  294. Volume = vol,
  295. Pitch = pit or 1,
  296. SoundId = "rbxassetid://" .. id,
  297. Parent = par or workspace,
  298. }
  299. Sound:play()
  300. return Sound
  301. end;
  302. };
  303.  
  304. Decal = {
  305. Create = function(Color, Texture, Transparency, Name, Parent)
  306. local Decal = Create("Decal"){
  307. Color3 = Color,
  308. Texture = "rbxassetid://" .. Texture,
  309. Transparency = Transparency,
  310. Name = Name,
  311. Parent = Parent,
  312. }
  313. return Decal
  314. end;
  315. };
  316.  
  317. BillboardGui = {
  318. Create = function(Parent, Image, Position, Size)
  319. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  320. BillPar.CFrame = CFrame.new(Position)
  321. local Bill = Create("BillboardGui"){
  322. Parent = BillPar,
  323. Adornee = BillPar,
  324. Size = UDim2.new(1, 0, 1, 0),
  325. SizeOffset = Vector2.new(Size, Size),
  326. }
  327. local d = Create("ImageLabel", Bill){
  328. Parent = Bill,
  329. BackgroundTransparency = 1,
  330. Size = UDim2.new(1, 0, 1, 0),
  331. Image = "rbxassetid://" .. Image,
  332. }
  333. return BillPar
  334. end
  335. };
  336.  
  337. ParticleEmitter = {
  338. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  339. local Particle = Create("ParticleEmitter"){
  340. Parent = Parent,
  341. Color = ColorSequence.new(Color1, Color2),
  342. LightEmission = LightEmission,
  343. Size = Size,
  344. Texture = Texture,
  345. Transparency = Transparency,
  346. ZOffset = ZOffset,
  347. Acceleration = Accel,
  348. Drag = Drag,
  349. LockedToPart = LockedToPart,
  350. VelocityInheritance = VelocityInheritance,
  351. EmissionDirection = EmissionDirection,
  352. Enabled = Enabled,
  353. Lifetime = LifeTime,
  354. Rate = Rate,
  355. Rotation = Rotation,
  356. RotSpeed = RotSpeed,
  357. Speed = Speed,
  358. VelocitySpread = VelocitySpread,
  359. }
  360. return Particle
  361. end;
  362. };
  363.  
  364. CreateTemplate = {
  365.  
  366. };
  367. }
  368.  
  369. function rayCast(Position, Direction, Range, Ignore)
  370. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  371. end
  372.  
  373. function FindNearestTorso(Position, Distance, SinglePlayer)
  374. if SinglePlayer then
  375. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  376. end
  377. local List = {}
  378. for i, v in pairs(workspace:GetChildren()) do
  379. if v:IsA("Model") then
  380. if v:findFirstChild("Torso") then
  381. if v ~= Character then
  382. if (v.Torso.Position - Position).magnitude <= Distance then
  383. table.insert(List, v)
  384. end
  385. end
  386. end
  387. end
  388. end
  389. return List
  390. end
  391.  
  392. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  393. if hit.Parent == nil then
  394. return
  395. end
  396. local h = hit.Parent:FindFirstChild("Humanoid")
  397. for _, v in pairs(hit.Parent:children()) do
  398. if v:IsA("Humanoid") then
  399. h = v
  400. end
  401. end
  402. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  403. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  404. if hit.Parent.DebounceHit.Value == true then
  405. return
  406. end
  407. end
  408. local c = Create("ObjectValue"){
  409. Name = "creator",
  410. Value = game:service("Players").LocalPlayer,
  411. Parent = h,
  412. }
  413. game:GetService("Debris"):AddItem(c, .5)
  414. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  415. local Damage = math.random(minim, maxim)
  416. local blocked = false
  417. local block = hit.Parent:findFirstChild("Block")
  418. if block ~= nil then
  419. if block.className == "IntValue" then
  420. if block.Value > 0 then
  421. blocked = true
  422. block.Value = block.Value - 1
  423. print(block.Value)
  424. end
  425. end
  426. end
  427. h.Health = h.Health - Damage
  428. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new(maincol).Color)
  429. if Type == "Knockdown" then
  430. local hum = hit.Parent.Humanoid
  431. hum.PlatformStand = true
  432. coroutine.resume(coroutine.create(function(HHumanoid)
  433. swait(1)
  434. HHumanoid.PlatformStand = false
  435. end), hum)
  436. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  437. local bodvol = Create("BodyVelocity"){
  438. velocity = angle * knockback,
  439. P = 5000,
  440. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  441. Parent = hit,
  442. }
  443. local rl = Create("BodyAngularVelocity"){
  444. P = 3000,
  445. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  446. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  447. Parent = hit,
  448. }
  449. game:GetService("Debris"):AddItem(bodvol, .5)
  450. game:GetService("Debris"):AddItem(rl, .5)
  451. elseif Type == "Normal" then
  452. local vp = Create("BodyVelocity"){
  453. P = 500,
  454. maxForce = Vector3.new(math.huge, 0, math.huge),
  455. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  456. }
  457. if hit.Parent.Humanoid.MaxHealth > 100 then
  458. hit.Parent.Humanoid.MaxHealth = 100
  459. end
  460. if knockback > 0 then
  461. vp.Parent = hit.Parent.Torso
  462. end
  463. game:GetService("Debris"):AddItem(vp, .5)
  464. elseif Type == "Up" then
  465. local bodyVelocity = Create("BodyVelocity"){
  466. velocity = Vector3.new(0, 20, 0),
  467. P = 5000,
  468. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  469. Parent = hit,
  470. }
  471. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  472. elseif Type == "DarkUp" then
  473. coroutine.resume(coroutine.create(function()
  474. for i = 0, 1, 0.1 do
  475. swait()
  476. if hit.Parent.Humanoid.MaxHealth > 100 then
  477. hit.Parent.Humanoid.MaxHealth = 100
  478. end
  479.  
  480. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  481. end
  482. end))
  483. local bodyVelocity = Create("BodyVelocity"){
  484. velocity = Vector3.new(0, 30, 0),
  485. P = 5000,
  486. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  487. Parent = hit,
  488. }
  489. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  490. elseif Type == "Wither" then
  491. coroutine.resume(coroutine.create(function()
  492. if hit.Parent.Humanoid.MaxHealth > 100 then
  493. hit.Parent.Humanoid.MaxHealth = 100
  494. end
  495. for i = 0, 1, 0.1 do
  496. wait(1)
  497. MagnitudeDamage(hit.Parent.Torso, 1, 5, 5, math.random(0, 0), "Normal", " ", .5)
  498. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 1
  499. Effects.Block.Create(BrickColor.new("Carnation pink"), hit.Parent.Torso.CFrame, 1, 1, 1, 1, 1, 1, .04, 1)
  500. end
  501. hit.Parent.Humanoid.WalkSpeed = 16
  502. end))
  503. elseif Type == "DarkDown" then
  504. coroutine.resume(coroutine.create(function()
  505. for i = 0, 1, 0.1 do
  506. swait()
  507. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  508. end
  509. end))
  510. local bodyVelocity = Create("BodyVelocity"){
  511. velocity = Vector3.new(0, -50, 0),
  512. P = 5000,
  513. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  514. Parent = hit,
  515. }
  516. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  517. elseif Type == "Snare" then
  518. local bp = Create("BodyPosition"){
  519. P = 2000,
  520. D = 100,
  521. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  522. position = hit.Parent.Torso.Position,
  523. Parent = hit.Parent.Torso,
  524. }
  525. game:GetService("Debris"):AddItem(bp, 1)
  526. elseif Type == "Freeze" then
  527. local BodPos = Create("BodyPosition"){
  528. P = 50000,
  529. D = 1000,
  530. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  531. position = hit.Parent.Torso.Position,
  532. Parent = hit.Parent.Torso,
  533. }
  534. local BodGy = Create("BodyGyro") {
  535. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  536. P = 20e+003,
  537. Parent = hit.Parent.Torso,
  538. cframe = hit.Parent.Torso.CFrame,
  539. }
  540. hit.Parent.Torso.Anchored = true
  541. coroutine.resume(coroutine.create(function(Part)
  542. swait(1.5)
  543. Part.Anchored = false
  544. end), hit.Parent.Torso)
  545. game:GetService("Debris"):AddItem(BodPos, 3)
  546. game:GetService("Debris"):AddItem(BodGy, 3)
  547. end
  548. local debounce = Create("BoolValue"){
  549. Name = "DebounceHit",
  550. Parent = hit.Parent,
  551. Value = true,
  552. }
  553. game:GetService("Debris"):AddItem(debounce, Delay)
  554. c = Create("ObjectValue"){
  555. Name = "creator",
  556. Value = Player,
  557. Parent = h,
  558. }
  559. game:GetService("Debris"):AddItem(c, .5)
  560. end
  561. end
  562.  
  563. Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  564.  
  565. local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  566. prt.Anchored = true
  567. prt.CFrame = cframe
  568. prt.Material = "Neon"
  569. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  570. game:GetService("Debris"):AddItem(prt, 10)
  571. coroutine.resume(coroutine.create(function(Part, Mesh)
  572.  
  573. for i = 0, 1, delay do
  574. swait()
  575. Part.Transparency = i
  576. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  577. end
  578. Part.Parent = nil
  579. end
  580. ), prt, msh)
  581. end
  582.  
  583.  
  584. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  585.  
  586. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  587. local MainPos = partt.Position
  588. local MainPos2 = mouse.Hit.p + SpreadVectors
  589. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  590. local speed = 1000
  591. local num = 20
  592. coroutine.resume(coroutine.create(function()
  593.  
  594. repeat
  595. swait()
  596. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  597. local mag = (MainPos - pos).magnitude
  598. Laser(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), 5, 5, 0, 5, 0.1)
  599. MainPos = MainPos + MouseLook.lookVector * speed
  600. num = num - 1
  601. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  602. if hit ~= nil then
  603. num = 0
  604. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Carnation pink", "Effect", Vector3.new())
  605. refpart.Anchored = true
  606. refpart.CFrame = CFrame.new(pos)
  607. game:GetService("Debris"):AddItem(refpart, 2)
  608. end
  609. do
  610. if num <= 0 then
  611. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Carnation pink", "Effect", Vector3.new())
  612. refpart.Anchored = true
  613. refpart.CFrame = CFrame.new(pos)
  614. Effects.Block.Create(BrickColor.new("Carnation pink"), refpart.CFrame, 10, 10, 10, 10, 10, 10, .08, 1)
  615. if hit ~= nil then
  616. MagnitudeDamage(refpart, aoe, 5 * multiply, 5 * multiply, 0, "Normal", "231917784", 1)
  617. end
  618. game:GetService("Debris"):AddItem(refpart, 0)
  619. end
  620. end
  621. until num <= 0
  622. end
  623. ))
  624. end
  625.  
  626.  
  627.  
  628. function onClicked(hit)
  629. if hit ~= nil and hit.Name ~= "Base" and hit:FindFirstChild("RotTag") == nil then
  630. print("Infected "..hit.Name)
  631. local tag = Instance.new("BoolValue")
  632. tag.Name = "RotTag"
  633. tag.Parent = hit
  634.  
  635. hit.CanCollide = false
  636. hit.Anchored = true
  637.  
  638. wait(1)
  639.  
  640. local list = hit:GetTouchingParts()
  641. for i = 1, #list do
  642. spawn(function()
  643. onClicked(list[i])
  644. end)
  645. end
  646.  
  647. hit.Anchored = true
  648. hit.CanCollide = false
  649. hit.Parent = workspace
  650. hit.BrickColor = BrickColor.new(Color3.new(0, 0, 0))
  651.  
  652.  
  653. for i = 1, 10 do
  654. hit.Transparency = hit.Transparency + .1
  655. wait(.1)
  656. end
  657. hit:Destroy()
  658. end
  659.  
  660. return
  661. end
  662.  
  663. function OnMouseDown()
  664. if transforming == true then
  665. onClicked(Mouse.Target)
  666. end
  667. end
  668.  
  669. function ShowDamage(Pos, Text, Time, Color)
  670. local Rate = (1 / 30)
  671. local Pos = (Pos or Vector3.new(0, 0, 0))
  672. local Text = (Text or "")
  673. local Time = (Time or 2)
  674. local Color = (Color or Color3.new(1, 0, 1))
  675. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  676. EffectPart.Anchored = true
  677. local BillboardGui = Create("BillboardGui"){
  678. Size = UDim2.new(3, 0, 3, 0),
  679. Adornee = EffectPart,
  680. Parent = EffectPart,
  681. }
  682. local TextLabel = Create("TextLabel"){
  683. BackgroundTransparency = 1,
  684. Size = UDim2.new(1, 0, 1, 0),
  685. Text = Text,
  686. Font = desirefont,
  687. TextColor3 = Color,
  688. TextScaled = true,
  689. Parent = BillboardGui,
  690. }
  691. game.Debris:AddItem(EffectPart, (Time))
  692. EffectPart.Parent = game:GetService("Workspace")
  693. delay(0, function()
  694. local Frames = (Time / Rate)
  695. for Frame = 1, Frames do
  696. wait(Rate)
  697. local Percent = (Frame / Frames)
  698. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  699. TextLabel.TextTransparency = Percent
  700. end
  701. if EffectPart and EffectPart.Parent then
  702. EffectPart:Destroy()
  703. end
  704. end)
  705. end
  706.  
  707. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  708. for _, c in pairs(workspace:children()) do
  709. local hum = c:findFirstChild("Humanoid")
  710. if hum ~= nil then
  711. local head = c:findFirstChild("Torso")
  712. if head ~= nil then
  713. local targ = head.Position - Part.Position
  714. local mag = targ.magnitude
  715.  
  716. if mag <= Magnitude and c.Name ~= Player.Name then
  717. Effects.Sphere2.Create(BrickColor.new(maincol), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
  718. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  719. end
  720. end
  721. end
  722. end
  723. end
  724.  
  725. EffectModel = Create("Model"){
  726. Parent = Character,
  727. Name = "Effects",
  728. }
  729.  
  730.  
  731.  
  732.  
  733. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  734. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  735. end
  736.  
  737.  
  738.  
  739.  
  740.  
  741. Effects = {
  742. Block = {
  743. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  744. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  745. prt.Anchored = true
  746. prt.CFrame = cframe
  747. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  748. game:GetService("Debris"):AddItem(prt, 10)
  749. if Type == 1 or Type == nil then
  750. table.insert(Effects, {
  751. prt,
  752. "Block1",
  753. delay,
  754. x3,
  755. y3,
  756. z3,
  757. msh
  758. })
  759. elseif Type == 2 then
  760. table.insert(Effects, {
  761. prt,
  762. "Block2",
  763. delay,
  764. x3,
  765. y3,
  766. z3,
  767. msh
  768. })
  769. end
  770. end;
  771. };
  772.  
  773. Cylinder = {
  774. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  775. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  776. prt.Anchored = true
  777. prt.CFrame = cframe
  778. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  779. game:GetService("Debris"):AddItem(prt, 2)
  780. table.insert(Effects, {
  781. prt,
  782. "Cylinder",
  783. delay,
  784. x3,
  785. y3,
  786. z3,
  787. msh
  788. })
  789. end;
  790. };
  791.  
  792. Head = {
  793. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  794. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  795. prt.Anchored = true
  796. prt.CFrame = cframe
  797. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  798. game:GetService("Debris"):AddItem(prt, 10)
  799. table.insert(Effects, {
  800. prt,
  801. "Cylinder",
  802. delay,
  803. x3,
  804. y3,
  805. z3,
  806. msh
  807. })
  808. end;
  809. };
  810.  
  811. Sphere1 = {
  812. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  813. local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new())
  814. prt.Anchored = true
  815. prt.CFrame = cframe
  816. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  817. game:GetService("Debris"):AddItem(prt, 10)
  818. table.insert(Effects, {
  819. prt,
  820. "Cylinder",
  821. delay,
  822. x3,
  823. y3,
  824. z3,
  825. msh
  826. })
  827. end;
  828. };
  829.  
  830. Sphere2 = {
  831. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  832. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  833. prt.Anchored = true
  834. prt.CFrame = cframe
  835. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  836. game:GetService("Debris"):AddItem(prt, 10)
  837. table.insert(Effects, {
  838. prt,
  839. "Cylinder",
  840. delay,
  841. x3,
  842. y3,
  843. z3,
  844. msh
  845. })
  846. end;
  847. };
  848.  
  849. Elect = {
  850. Create = function(cff, x, y, z)
  851. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1))
  852. prt.Anchored = true
  853. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  854. prt.CFrame = CFrame.new(prt.Position)
  855. game:GetService("Debris"):AddItem(prt, 2)
  856. local xval = math.random() / 2
  857. local yval = math.random() / 2
  858. local zval = math.random() / 2
  859. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  860. table.insert(Effects, {
  861. prt,
  862. "Elec",
  863. 0.1,
  864. x,
  865. y,
  866. z,
  867. xval,
  868. yval,
  869. zval
  870. })
  871. end;
  872.  
  873. };
  874.  
  875. Ring = {
  876. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  877. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  878. prt.Anchored = true
  879. prt.CFrame = cframe
  880. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  881. game:GetService("Debris"):AddItem(prt, 10)
  882. table.insert(Effects, {
  883. prt,
  884. "Cylinder",
  885. delay,
  886. x3,
  887. y3,
  888. z3,
  889. msh
  890. })
  891. end;
  892. };
  893.  
  894.  
  895. Wave = {
  896. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  897. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  898. prt.Anchored = true
  899. prt.CFrame = cframe
  900. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  901. game:GetService("Debris"):AddItem(prt, 10)
  902. table.insert(Effects, {
  903. prt,
  904. "Cylinder",
  905. delay,
  906. x3,
  907. y3,
  908. z3,
  909. msh
  910. })
  911. end;
  912. };
  913.  
  914. Break = {
  915. Create = function(brickcolor, cframe, x1, y1, z1)
  916. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  917. prt.Anchored = true
  918. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  919. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  920. local num = math.random(10, 50) / 1000
  921. game:GetService("Debris"):AddItem(prt, 10)
  922. table.insert(Effects, {
  923. prt,
  924. "Shatter",
  925. num,
  926. prt.CFrame,
  927. math.random() - math.random(),
  928. 0,
  929. math.random(50, 100) / 100
  930. })
  931. end;
  932. };
  933.  
  934. Fire = {
  935. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  936. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  937. prt.Anchored = true
  938. prt.CFrame = cframe
  939. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  940. game:GetService("Debris"):AddItem(prt, 10)
  941. table.insert(Effects, {
  942. prt,
  943. "Fire",
  944. delay,
  945. 1,
  946. 1,
  947. 1,
  948. msh
  949. })
  950. end;
  951. };
  952.  
  953. FireWave = {
  954. Create = function(brickcolor, cframe, x1, y1, z1)
  955. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  956. prt.Anchored = true
  957. prt.CFrame = cframe
  958. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  959. local d = Create("Decal"){
  960. Parent = prt,
  961. Texture = "rbxassetid://26356434",
  962. Face = "Top",
  963. }
  964. local d = Create("Decal"){
  965. Parent = prt,
  966. Texture = "rbxassetid://26356434",
  967. Face = "Bottom",
  968. }
  969. game:GetService("Debris"):AddItem(prt, 10)
  970. table.insert(Effects, {
  971. prt,
  972. "FireWave",
  973. 1,
  974. 30,
  975. math.random(400, 600) / 100,
  976. msh
  977. })
  978. end;
  979. };
  980.  
  981. Lightning = {
  982. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  983. local magz = (p0 - p1).magnitude
  984. local curpos = p0
  985. local trz = {
  986. -ofs,
  987. ofs
  988. }
  989. for i = 1, tym do
  990. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  991. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  992. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  993. li.Material = "Neon"
  994. if tym == i then
  995. local magz2 = (curpos - p1).magnitude
  996. li.Size = Vector3.new(th, th, magz2)
  997. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  998. table.insert(Effects, {
  999. li,
  1000. "Disappear",
  1001. last
  1002. })
  1003. else
  1004. do
  1005. do
  1006. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1007. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1008. game.Debris:AddItem(li, 10)
  1009. table.insert(Effects, {
  1010. li,
  1011. "Disappear",
  1012. last
  1013. })
  1014. end
  1015. end
  1016. end
  1017. end
  1018. end
  1019. };
  1020.  
  1021. EffectTemplate = {
  1022.  
  1023. };
  1024. }
  1025.  
  1026. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1027. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1028. text1 = Instance.new('TextLabel', framesk1)
  1029. text1.BackgroundTransparency = 1
  1030. text1.Size = UDim2.new(1, 0, 1, 0)
  1031. text1.Position = UDim2.new(0, 0, 0, 0)
  1032. text1.TextColor3 = Color3.new(1, 1, 1)
  1033. text1.TextStrokeTransparency = 0
  1034. text1.FontSize = Enum.FontSize.Size18
  1035. text1.Font = desirefont
  1036. text1.BorderSizePixel = 0
  1037. text1.TextScaled = true
  1038. text1.Text = "Press F to get started with Book Magic."
  1039. Facemask=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Carnation pink","Facemask",Vector3.new(0.100000903, 0.199999914, 0.0999996811))
  1040. FacemaskWeld=CFuncs.Weld.Create(m,Character["Head"],Facemask,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500009656, -0.10001123, 0.150001526, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  1041. eye1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","eye1",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1042. eye1Weld=CFuncs.Weld.Create(m,Facemask,eye1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, -0.0226745605, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1043. CFuncs.Mesh.Create("SpecialMesh",eye1,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1044. eye2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Carnation pink","eye2",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1045. eye2Weld=CFuncs.Weld.Create(m,Facemask,eye2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, 0.327358246, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1046. TorsoHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","TorsoHandle",Vector3.new(0.199999616, 0.200000003, 0.199999854))
  1047. moter = New("Weld",Handle,"mot",{Part0 = RightArm,Part1 = Handle,})
  1048. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1049. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  1050. TorsoHandleWeld=CFuncs.Weld.Create(m,Character["Torso"],TorsoHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999412537, -0.0999810249, -0.219952106, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1051. Scarf2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,Torso.Color,"Scarf2",Vector3.new(0.199999988, 0.049999997, 0.099999994))
  1052. Scarf2Weld=CFuncs.Weld.Create(m,TorsoHandle,Scarf2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.115654449, -0.592010379, -0.209721327, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1053. CFuncs.Mesh.Create("SpecialMesh",Scarf2,Enum.MeshType.FileMesh,"rbxassetid://1271232474",Vector3.new(0, 0, 0),Vector3.new(0.0192, 0.0192, 0.0192))
  1054.  
  1055. CFuncs.Mesh.Create("SpecialMesh",eye2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1056. eee1=CFuncs.Sound.Create("193035857", Character, .5, 1)
  1057. eee1.Looped = true
  1058. crab=CFuncs.Sound.Create("278321082", Character, .8, 1)
  1059. crab.Looped = true
  1060. Mouse.KeyDown:connect(function(k)
  1061. k = k:lower()
  1062. if k == "f" and untransforming == false then
  1063. spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  1064. spinny.Anchored=true
  1065. spinny.CanCollide=false
  1066. spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  1067. spinny2.Anchored=true
  1068. spinny2.CanCollide=false
  1069. eee1:Destroy()
  1070. eee=CFuncs.Sound.Create("442903546", Character, 1, 1)
  1071. eee.Looped = true
  1072. eee.TimePosition = 1
  1073. untransforming = true
  1074. transforming = false
  1075. bar1:Destroy()
  1076. framesk1:Destroy()
  1077. fop = 50
  1078. spi = 60
  1079. spo = 3
  1080. spoi = 1
  1081. schpe = .03
  1082. soi = 0
  1083. attack = true
  1084. for i = 0, 1, 0.1 do
  1085. swait()
  1086. PlayAnimationFromTable({
  1087. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1088. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1089. CFrame.new(1.54815805, 0.113066152, 0, 0.981752872, -0.190161094, 0, 0.190161064, 0.981752992, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1090. CFrame.new(-1.56642199, 0.0832426548, 0, 0.977346003, 0.211647764, 0, -0.211647764, 0.977346003, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1091. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1092. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1093. }, .3, false)
  1094. end
  1095. for i = 0, 100 do
  1096. Torso.Velocity = Vector3.new(0, 50, 0)
  1097. wait(.01)
  1098. end
  1099. for i = 0, 100 do
  1100. Torso.Velocity = Vector3.new(0, 50, 0)
  1101. wait(.01)
  1102. end
  1103. bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Carnation pink"), "bewm", Vector3.new(1,1,1))
  1104. bewm.Anchored=true
  1105. bewm.CanCollide=false
  1106. bewm.Position = Torso.Position
  1107. local mbewm = Instance.new("SpecialMesh", bewm)
  1108. mbewm.MeshType = "Sphere"
  1109. mbewm.Scale = Vector3.new(0,0,0)
  1110. for i = 0, 70, 0.1 do
  1111. swait()
  1112. CFuncs.Sound.Create("379557765", Torso, .3, 1)
  1113. PlayAnimationFromTable({
  1114. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1115. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1116. CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  1117. CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  1118. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1119. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1120. }, .3, false)
  1121. bewm.CFrame = Torso.CFrame
  1122. mbewm.Scale = Vector3.new(mbewm.Scale.X+.1,mbewm.Scale.Y+.1,mbewm.Scale.Z+.1)
  1123. Effects.Lightning.Create(efekt5.Position, HitboxLA.Position, 3, 5, maincol, 1, 0, 1)
  1124. Effects.Lightning.Create(efekt4.Position, HitboxRA.Position, 3, 5, "Carnation pink", 1, 0, 1)
  1125. spinny.Position = RootPart.Position
  1126. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0)
  1127. Torso.Velocity = Vector3.new(0, 6, 0)
  1128. end
  1129. wait(2.2)
  1130. bewm:Destroy()
  1131.  
  1132.  
  1133. CFuncs.Sound.Create("401056199", Torso, 10, 1)
  1134. CFuncs.Sound.Create("331898547", Torso, 10, 1)
  1135. Effects.Sphere2.Create(BrickColor.new("Carnation pink"), RootPart.CFrame, 8, 8, 8, 8, 8, 8, .008, 1)
  1136. Effects.Wave.Create(BrickColor.new(maincol), RootPart.CFrame, 5, 5, 5, 5, 5, 5, .08, 2)
  1137. MagnitudeDamage(Torso, 80, 90, 90, 10, "Wither", " ", .5)
  1138. TextLabel.Text = "All Anime Combine each other = NICO NICO NIIIIII V2"
  1139.  
  1140. for i = 0, 10, 0.1 do
  1141. swait()
  1142. PlayAnimationFromTable({
  1143. CFrame.new(-0.251876831, 0.470080227, -1.34110451e-06, 1, 0, -0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1144. CFrame.new(-0.0999908447, 1.50946021, 0.223286748, 1, 0, -0, 0, 0.939692438, -0.342020929, -0, 0.342020959, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1145. CFrame.new(1.43255699, 1.25413036, 0.366365522, -0.939692736, -0.296197951, -0.171009928, 0.321393639, -0.935729802, -0.145313144, -0.11697761, -0.191511214, 0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1146. CFrame.new(-1.41037154, 1.34628582, 0.488534033, 0.939692736, 0.296197951, -0.171009928, 0.321393639, -0.935729802, 0.145313144, -0.11697761, -0.191511214, -0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1147. CFrame.new(0.578960061, -1.5122112, 0.50258863, 0.98480773, -0.173648164, -1.55591565e-07, 0.133022353, 0.754406869, 0.642787278, -0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1148. CFrame.new(-0.686709404, -1.51906383, 0.467823565, 0.98480773, 0.173648164, 1.55591565e-07, -0.133022353, 0.754406869, 0.642787278, 0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1149. }, .3, false)
  1150. end
  1151.  
  1152. fop = 80
  1153. spi = 80
  1154. spo = 80
  1155. spoi = 2
  1156. schpe = .03
  1157. soi = 200
  1158. Humanoid.WalkSpeed = 25
  1159. Humanoid.AutoRotate = true
  1160. Humanoid.JumpPower = 80
  1161. attack = false
  1162. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  1163. return
  1164. end
  1165. end
  1166. end)
  1167.  
  1168.  
  1169.  
  1170.  
  1171.  
  1172.  
  1173.  
  1174.  
  1175. while transforming == true do
  1176. swait()
  1177. Humanoid.Health = math.huge
  1178. PlayAnimationFromTable({
  1179. CFrame.new(0, -2, 0, 0, 0.984807849, 0.173647985, -1, 0, 0, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1180. CFrame.new(-0.0999920368, 1.22553754, -0.589294791, 1, 0, -0, 0, 0.499998808, 0.866026223, -0, -0.866026223, 0.499998808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1181. CFrame.new(0.800001562, 0.0751656741, -1.00217676, 0.866025388, 0.500000238, 0, -0.492404163, 0.852868617, -0.173647985, -0.0868240371, 0.150383562, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1182. CFrame.new(-0.901474714, -0.162059426, -0.809470534, 0.939692736, -0.321393609, 0.116977669, 0.33682391, 0.810216308, -0.479686856, 0.0593910702, 0.490159124, 0.869607329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1183. CFrame.new(0.312552929, -1.27662241, -0.77715373, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1184. CFrame.new(-0.524474978, -1.25619924, -0.812270045, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1185. }, .3, false)
  1186. Mouse.Button1Down:connect(OnMouseDown)
  1187. end
  1188.  
  1189.  
  1190.  
  1191. skillcolorscheme = BrickColor.new(maincol).Color
  1192. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1193. framesk2 = makeframe(scrn, .3, UDim2.new(.8, 0, .74, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1194. framesk3 = makeframe(scrn, .3, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1195. framesk4 = makeframe(scrn, .3, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1196. framesk5 = makeframe(scrn, .3, UDim2.new(.8, 0, .41, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1197.  
  1198. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1199. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1200. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1201. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1202. bar5 = makeframe(framesk5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1203. text1 = Instance.new('TextLabel', framesk1)
  1204. text1.BackgroundTransparency = 1
  1205. text1.Size = UDim2.new(1, 0, 1, 0)
  1206. text1.Position = UDim2.new(0, 0, 0, 0)
  1207. text1.TextColor3 = Color3.new(255, 255, 255)
  1208. text1.TextStrokeTransparency = 0
  1209. text1.FontSize = Enum.FontSize.Size18
  1210. text1.Font = desirefont
  1211. text1.BorderSizePixel = 0
  1212. text1.TextScaled = true
  1213. text2 = Instance.new('TextLabel', framesk2)
  1214. text2.BackgroundTransparency = 1
  1215. text2.Size = UDim2.new(1, 0, 1, 0)
  1216. text2.Position = UDim2.new(0, 0, 0, 0)
  1217. text2.TextColor3 = Color3.new(255, 255, 255)
  1218. text2.TextStrokeTransparency = 0
  1219. text2.FontSize = Enum.FontSize.Size18
  1220. text2.Font = desirefont
  1221. text2.BorderSizePixel = 0
  1222. text2.TextScaled = true
  1223. text3 = Instance.new('TextLabel', framesk3)
  1224. text3.BackgroundTransparency = 1
  1225. text3.Size = UDim2.new(1, 0, 1, 0)
  1226. text3.Position = UDim2.new(0, 0, 0, 0)
  1227. text3.TextColor3 = Color3.new(255, 255, 255)
  1228. text3.TextStrokeTransparency = 0
  1229. text3.FontSize = Enum.FontSize.Size18
  1230. text3.Font = desirefont
  1231. text3.BorderSizePixel = 0
  1232. text3.TextScaled = false
  1233. text4 = Instance.new('TextLabel', framesk4)
  1234. text4.BackgroundTransparency = 1
  1235. text4.Size = UDim2.new(1, 0, 1, 0)
  1236. text4.Position = UDim2.new(0, 0, 0, 0)
  1237. text4.TextColor3 = Color3.new(255, 255, 255)
  1238. text4.TextStrokeTransparency = 0
  1239. text4.FontSize = Enum.FontSize.Size18
  1240. text4.Font = desirefont
  1241. text4.BorderSizePixel = 0
  1242. text4.TextScaled = true
  1243. text5 = Instance.new('TextLabel', framesk5)
  1244. text5.BackgroundTransparency = 1
  1245. text5.Size = UDim2.new(1, 0, 1, 0)
  1246. text5.Position = UDim2.new(0, 0, 0, 0)
  1247. text5.TextColor3 = Color3.new(255, 255, 255)
  1248. text5.TextStrokeTransparency = 0
  1249. text5.FontSize = Enum.FontSize.Size18
  1250. text5.Font = desirefont
  1251. text5.BorderSizePixel = 0
  1252. text5.TextScaled = true
  1253. text1.Text = "[Z]\n NI"
  1254. text2.Text = "[X]\n CO"
  1255. text3.Text = "[C]\n NI"
  1256. text4.Text = "[V]\n CO"
  1257. text5.Text = "[B]\n NIIIIIIIIIIIIIIIIIIIIIII"
  1258. Handle1=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle1",Vector3.new(1, 0.199999854, 1))
  1259. Handle1Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-05, 0.300019085, 4.80413437e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1260. larm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","larm",Vector3.new(1, 2, 1))
  1261. larmWeld=CFuncs.Weld.Create(m,Handle1,larm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1262. HitboxLA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLA",Vector3.new(1, 0.999999821, 1))
  1263. HitboxLAWeld=CFuncs.Weld.Create(m,Handle1,HitboxLA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1264. Handle2=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle2",Vector3.new(1, 0.199999854, 1))
  1265. Handle2Weld=CFuncs.Weld.Create(m,Character["Left Leg"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-05, 0.300022364, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1266. lleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","lleg",Vector3.new(1, 2, 1))
  1267. llegWeld=CFuncs.Weld.Create(m,Handle2,lleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1268. HitboxLL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLL",Vector3.new(1, 0.999999821, 1))
  1269. HitboxLLWeld=CFuncs.Weld.Create(m,Handle2,HitboxLL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1270. Handle3=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle3",Vector3.new(1, 0.199999854, 1))
  1271. Handle3Weld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300019085, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1272. rarm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rarm",Vector3.new(1, 2, 1))
  1273. rarmWeld=CFuncs.Weld.Create(m,Handle3,rarm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1274. HitboxRA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRA",Vector3.new(1, 0.999999821, 1))
  1275. HitboxRAWeld=CFuncs.Weld.Create(m,Handle3,HitboxRA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1276. Handle4=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle4",Vector3.new(1, 0.199999854, 1))
  1277. Handle4Weld=CFuncs.Weld.Create(m,Character["Right Leg"],Handle4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300022364, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1278. rleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rleg",Vector3.new(1, 2, 1))
  1279. rlegWeld=CFuncs.Weld.Create(m,Handle4,rleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.299999952, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1280. HitboxRL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRL",Vector3.new(1, 0.999999821, 1))
  1281. HitboxRLWeld=CFuncs.Weld.Create(m,Handle4,HitboxRL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1282. Handle5=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle5",Vector3.new(1, 0.199999854, 1))
  1283. Handle5Weld=CFuncs.Weld.Create(m,Character["Head"],Handle5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.60001117, 4.78625298e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1284. hed=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","hed",Vector3.new(0.999999821, 1, 1))
  1285. hedWeld=CFuncs.Weld.Create(m,Handle5,hed,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600006878, 0.100009918, -0.0199998617, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  1286. Handle6=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle6",Vector3.new(1, 0.199999854, 1))
  1287. Handle6Weld=CFuncs.Weld.Create(m,Character["Torso"],Handle6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.500019073, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1288. tors=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","tors",Vector3.new(2.00000024, 2, 1))
  1289. torsWeld=CFuncs.Weld.Create(m,Handle6,tors,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999984741, -0.50000006, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1290.  
  1291.  
  1292. sref = CFuncs.Part.Create(Character, "Neon", 1, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1293. sref.Anchored = true
  1294.  
  1295.  
  1296.  
  1297.  
  1298. function battac1()
  1299. attack = true
  1300. for i = 0, 1.5, 0.1 do
  1301. swait()
  1302. PlayAnimationFromTable({
  1303. CFrame.new(-1.39627684e-06, -7.36942911e-06, 1.39627605e-06, 0.476727128, 0.183012798, 0.859789252, -0.25000006, 0.965925813, -0.0669873133, -0.842752159, -0.183012694, 0.506236255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1304. CFrame.new(-0.0340346247, 1.51263666, -0.0478081331, 0.877126634, 0.104048893, -0.46885246, -0.101895347, 0.994341493, 0.0300414115, 0.469325185, 0.0214237869, 0.882765472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1305. CFrame.new(0.579812467, 0.345736474, -0.59361434, 0.072264187, 0.924199581, -0.375010848, -0.974444211, -0.0147579908, -0.224144787, -0.212688923, 0.381624758, 0.899514318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1306. CFrame.new(-1.85228181, 0.875683367, -0.260588259, 0.773285925, 0.551785231, 0.312348992, 0.546566546, -0.829791725, 0.112741388, 0.321393579, 0.0835381895, -0.943253636) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1307. CFrame.new(0.738364995, -1.84033036, 0.563868403, 0.687917829, -0.0233614445, -0.725412488, 0.1578255, 0.98037982, 0.118095428, 0.708420873, -0.195728526, 0.678107858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1308. CFrame.new(-0.917405725, -1.57624996, 0.686944962, 0.872133791, 0.197120011, -0.447801769, 0.198867023, 0.693416834, 0.692549586, 0.447028697, -0.693048954, 0.565551639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1309. }, .3, false)
  1310. end
  1311. MagnitudeDamage(HitboxLA, 8, 30, 30, 200, "Normal", "260430079", 1)
  1312. CFuncs.Sound.Create("1004576953", HitboxLA, 1, 1)
  1313. for i = 0, 1, 0.1 do
  1314. swait()
  1315. PlayAnimationFromTable({
  1316. CFrame.new(-4.17232513e-06, -5.30481339e-06, -0.999984145, 0.707105339, 0.183013991, -0.683013916, 0, 0.965925574, 0.258820295, 0.707108378, -0.183013216, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1317. CFrame.new(-0.0373710692, 1.51263273, 0.0452473164, 0.848774672, -0.00623494387, 0.528718293, -0.0508090742, 0.994341671, 0.0932918787, -0.526308119, -0.106047422, 0.84365499) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1318. CFrame.new(1.68801045, 0.407435834, -0.449469507, -0.706166267, -0.389181942, -0.591495514, -0.569585621, 0.808487773, 0.148054063, 0.420596808, 0.441457987, -0.792599082) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1319. CFrame.new(-1.75769782, 0.713923812, -0.430418491, -0.0885525197, 0.637445807, -0.7653898, -0.942978859, -0.301171541, -0.141728252, -0.320857644, 0.709195852, 0.627767205) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1320. CFrame.new(0.639599144, -1.8263067, -0.331883222, 0.859788299, -0.183012217, 0.476729214, 0.195730031, 0.980379641, 0.023357138, -0.471650183, 0.0732280314, 0.878739834) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1321. CFrame.new(-0.307636291, -1.77595973, 0.545883834, 0.982273102, -0.181773037, -0.045809418, 0.135392249, 0.518932045, 0.844025373, -0.129649013, -0.835265398, 0.534343541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1322. }, .3, false)
  1323. end
  1324. attack = false
  1325. end
  1326.  
  1327.  
  1328. function battac2()
  1329. attack = true
  1330. Humanoid.WalkSpeed = 0
  1331. for i = 0, 1.5, 0.1 do
  1332. swait()
  1333. PlayAnimationFromTable({
  1334. CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1335. CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1336. CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1337. CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1338. CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1339. CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1340. }, .3, false)
  1341. end
  1342. MagnitudeDamage(HitboxLA, 8, 5, 10, 100, "DarkUp", "306247749", 1)
  1343. CFuncs.Sound.Create("1004576953", HitboxRA, 1, 1)
  1344. for i = 0, 1, 0.1 do
  1345. swait()
  1346. PlayAnimationFromTable({
  1347. CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1349. CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1350. CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1351. CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1352. CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1353. }, .3, false)
  1354. end
  1355. Humanoid.WalkSpeed = 25
  1356. attack = false
  1357. end
  1358.  
  1359.  
  1360. function battac3()
  1361. attack = true
  1362. CFuncs.Sound.Create("1004576953", HitboxRA, 3, 1)
  1363. Humanoid.WalkSpeed = 5
  1364. for i = 0, 1.5, 0.1 do
  1365. swait()
  1366. PlayAnimationFromTable({
  1367. CFrame.new(3.57627869e-07, 6.79999733, -5.96046448e-07, 0.866025269, 4.00048179e-07, -0.500000358, -0.129410043, 0.965925813, -0.224143773, 0.482963175, 0.258819193, 0.836516142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1368. CFrame.new(-0.0975225121, 1.5006386, -0.168908179, 0.961516261, -0.0622723475, 0.267598331, 0.0669877082, 0.997717559, -0.00851863623, -0.266457021, 0.0261165649, 0.96349299) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1369. CFrame.new(1.42953217, 1.36738133, 0.560824573, 0.969378471, 0.036978662, -0.242771834, 0.112739824, -0.945273399, 0.30618304, -0.21816349, -0.324177235, -0.920496464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1370. CFrame.new(-0.514982402, 0.167981669, -0.348204494, 0.390162021, -0.863741398, 0.318942964, 0.920569658, 0.37272048, -0.116752014, -0.0180329978, 0.339161426, 0.940555334) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1371. CFrame.new(1.01503551, -1.61222804, 0.758090556, 0.866025269, -0.43301329, 0.249999851, 4.00048179e-07, 0.499999911, 0.866025567, -0.500000358, -0.749999881, 0.433012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1372. CFrame.new(-0.674192369, -1.93183935, -0.167736471, 0.866025269, -4.61935997e-07, 0.500000417, 4.00048179e-07, 1, 2.08616257e-07, -0.500000358, -1.49011612e-08, 0.866025269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1373. }, .3, false)
  1374. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 2)
  1375. end
  1376. MagnitudeDamage(HitboxRA, 8, 30, 50, 500, "Knockdown", "1004576953", 1)
  1377. for i = 0, 1, 0.1 do
  1378. swait()
  1379. PlayAnimationFromTable({
  1380. CFrame.new(1.54972076e-06, 6.58641052, -0.246319056, 0.866024971, -5.42000919e-07, -0.500000775, 0.250001013, 0.866025209, 0.433012664, 0.433012992, -0.500000536, 0.749999523) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1381. CFrame.new(-0.0975218043, 1.50063884, -0.168915406, 0.961516201, -0.0622704476, 0.267598808, 0.0669858828, 0.997717738, -0.00851911306, -0.266457558, 0.0261166394, 0.963492811) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1382. CFrame.new(1.02015197, 0.517821193, -1.45992565, 0.886716843, 0.436117947, 0.153409019, 0.0551973283, 0.229585916, -0.971722126, -0.459005952, 0.870110035, 0.17950508) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383. CFrame.new(-1.36973119, -0.0445775315, 0.63426286, 0.896512747, -0.350060821, 0.271518677, 0.118428506, 0.7799505, 0.61453402, -0.42689541, -0.5187819, 0.740692675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384. CFrame.new(0.568625093, -1.55863333, -0.015111208, 0.866024971, -0.433012992, 0.250001013, -5.42000919e-07, 0.500000536, 0.866025209, -0.500000775, -0.749999523, 0.433012664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1385. CFrame.new(-0.774200022, -1.53183734, -0.340943307, 0.866024971, 6.2584877e-07, 0.500000834, -5.42000919e-07, 1.00000024, -3.57627869e-07, -0.500000775, 2.98023224e-08, 0.866025031) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1386. }, .3, false)
  1387. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1388. Effects.Block.Create(BrickColor.new("Carnation pink"), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1389. end
  1390. Humanoid.WalkSpeed = 25
  1391. attack = false
  1392. end
  1393.  
  1394.  
  1395. function tauntu1()
  1396. attack = true
  1397. Humanoid.WalkSpeed = 0
  1398. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "NICO NICO NI", 1.5, BrickColor.new(Torso.Color).Color)
  1399. CFuncs.Sound.Create("1004576953", Torso, 10, 1)
  1400. for i = 0, 1, .6 do
  1401. for i = 0, 1, 0.1 do
  1402. swait()
  1403. PlayAnimationFromTable({
  1404. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1405. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1406. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1407. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1408. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1409. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1410. }, .3, false)
  1411. end
  1412.  
  1413. for i = 0, 1, 0.1 do
  1414. swait()
  1415. PlayAnimationFromTable({
  1416. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1417. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1419. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1422. }, .3, false)
  1423. end
  1424. end
  1425. Humanoid.WalkSpeed = 25
  1426. attack = false
  1427. end
  1428.  
  1429.  
  1430. function tauntu2()
  1431. attack = true
  1432. Humanoid.WalkSpeed = 0
  1433. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Just don't bore me, yeah?", 2, BrickColor.new(Torso.Color).Color)
  1434. CFuncs.Sound.Create("1004576953", Torso, 10, 1)
  1435. for i = 0, 1, .6 do
  1436. for i = 0, 1, 0.1 do
  1437. swait()
  1438. PlayAnimationFromTable({
  1439. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1440. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1441. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1444. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445. }, .3, false)
  1446. end
  1447.  
  1448. for i = 0, 1, 0.1 do
  1449. swait()
  1450. PlayAnimationFromTable({
  1451. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1452. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1453. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1454. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1455. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1456. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1457. }, .3, false)
  1458. end
  1459. end
  1460. Humanoid.WalkSpeed = 25
  1461. attack = false
  1462. end
  1463.  
  1464.  
  1465. function tauntu3()
  1466. attack = true
  1467. Humanoid.WalkSpeed = 0
  1468. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "How many minutes will you last?", 2, BrickColor.new(Torso.Color).Color)
  1469. CFuncs.Sound.Create("1004576953", Torso, 10, 1)
  1470. for i = 0, 1, .6 do
  1471. for i = 0, 1, 0.1 do
  1472. swait()
  1473. PlayAnimationFromTable({
  1474. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1475. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1476. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1477. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1478. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1479. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1480. }, .3, false)
  1481. end
  1482.  
  1483. for i = 0, 1, 0.1 do
  1484. swait()
  1485. PlayAnimationFromTable({
  1486. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1487. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1488. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1489. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1490. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1491. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1492. }, .3, false)
  1493. end
  1494. end
  1495. Humanoid.WalkSpeed = 25
  1496. attack = false
  1497. end
  1498.  
  1499.  
  1500.  
  1501. x = 5
  1502. function blasty()
  1503. attack = true
  1504. ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new(.05,.05,.05))
  1505. ref.Anchored=true
  1506. ref.CanCollide=false
  1507. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1508. Humanoid.WalkSpeed = 0
  1509. CFuncs.Sound.Create("1004576953", Torso, 5, 1)
  1510. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "NICO NICO NI", 1.5, BrickColor.new(Torso.Color).Color)
  1511. local grab = nil
  1512. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do
  1513. if v:FindFirstChild('Head') then
  1514. Grabbed = true
  1515. grab = v
  1516. end
  1517. end
  1518. for i = 0, 3, 0.1 do
  1519. swait()
  1520. PlayAnimationFromTable({
  1521. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1522. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1523. CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1524. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1525. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1526. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1527. }, .3, false)
  1528. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1529. end
  1530.  
  1531. CFuncs.Sound.Create("1004576953", Torso, 5, 1)
  1532. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "NICO NICO NI", 1.5, BrickColor.new(Torso.Color).Color)
  1533. for i = 0, 1, .5 do
  1534. for i = 0, 1, 0.1 do
  1535. swait()
  1536. PlayAnimationFromTable({
  1537. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1538. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1539. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1540. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1541. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1542. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543. }, .3, false)
  1544. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1545. end
  1546.  
  1547. for i = 0, 1, 0.1 do
  1548. swait()
  1549. PlayAnimationFromTable({
  1550. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1551. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1552. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1553. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1554. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556. }, .3, false)
  1557. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1558. end
  1559. end
  1560. wait(1)
  1561. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "NICO NICO NI", 1.5, BrickColor.new(Torso.Color).Color)
  1562. CFuncs.Sound.Create("1004576953", Torso, 5, 1)
  1563. for i = 0, 2, 0.1 do
  1564. swait()
  1565. PlayAnimationFromTable({
  1566. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1567. CFrame.new(0, 1.495502, 0.155976295, 1, 0, -0, 0, 0.866025805, -0.499999762, -0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1568. CFrame.new(1.67320466, 0.256948113, 0.586459577, 0.866025269, -0.500000298, -6.19429386e-07, 0.129410207, 0.224143684, 0.965925992, -0.482963115, -0.836516321, 0.258819222) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1569. CFrame.new(-1.65528786, 0.236378402, 0.663342357, 0.965925872, 0.258818746, -5.97341477e-06, -0.0669837445, 0.250009447, 0.965923786, 0.250000656, -0.933010399, 0.258827239) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1570. CFrame.new(0.603523314, -1.92523527, 0.665380895, 0.965925872, 0, -0.258818984, 0.129409552, 0.866025388, 0.482963175, 0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1571. CFrame.new(-0.551774561, -1.92862988, 0.659501493, 0.965925872, 0, 0.258818984, -0.129409552, 0.866025388, 0.482963175, -0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1572. }, .3, false)
  1573. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1574. end
  1575. for i = 0, 2, 0.1 do
  1576. swait()
  1577. PlayAnimationFromTable({
  1578. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1579. CFrame.new(0, 1.56138074, -0.0756135881, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1580. CFrame.new(0.893782854, 0.905647635, -1.42211223, 0.874999404, 0.2164938, -0.433020234, -0.321208358, -0.409599364, -0.85384649, -0.362217247, 0.886204958, -0.288859576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1581. CFrame.new(-0.891812921, 1.14138389, -1.46892774, 0.909297884, -0.274861544, 0.312455654, 0.121369407, -0.543028176, -0.830897272, 0.398053885, 0.793455601, -0.460414648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1582. CFrame.new(0.332013369, -2.05282021, -0.211744398, 0.990150332, 0.135906085, 0.0336450152, -0.137435734, 0.989331186, 0.0483245552, -0.0267184712, -0.0524725616, 0.998264909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1583. CFrame.new(-0.582855225, -1.7770021, -0.922122419, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1584. }, .3, false)
  1585. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1586. end
  1587. if Grabbed == true and grab ~= nil then
  1588. grab.Humanoid.PlatformStand = true
  1589. grab.Head.CFrame = ref.CFrame * CFrame.Angles(0,-45,0)
  1590. for i = 0, 1.5, 0.1 do
  1591. swait()
  1592. PlayAnimationFromTable({
  1593. CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1594. CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1595. CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1596. CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1597. CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1598. CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1599. }, .3, false)
  1600. grab.Head.CFrame = ref.CFrame
  1601. end
  1602. grab.Torso.Anchored = true
  1603. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "NICO NICO NI BOOMMMMM", 1.5, BrickColor.new(Torso.Color).Color)
  1604. CFuncs.Sound.Create("160212585", Torso, 5, 1)
  1605. for i = 0, 2, 0.1 do
  1606. swait()
  1607. PlayAnimationFromTable({
  1608. CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1609. CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1610. CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1611. CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1612. CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1613. CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1614. }, .3, false)
  1615. grab.Head.CFrame = ref.CFrame
  1616. end
  1617. for i = 0, 1.6, 0.1 do
  1618. swait()
  1619. PlayAnimationFromTable({
  1620. CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1621. CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1622. CFrame.new(1.67023849, 1.3309983, 0.00941206701, 0.938447893, -0.345421582, -2.02059746e-05, -0.345412821, -0.938424468, 0.00707728788, -0.00246357918, -0.00663465261, -0.999975145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1623. CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1624. CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1625. CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1626. }, .3, false)
  1627. Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1628. end
  1629. CFuncs.Sound.Create("1004576953", Torso, 10, 1)
  1630. Effects.Block.Create(BrickColor.new("Carnation pink"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 3, 3, 3, 2, 2, 2, .06)
  1631. CFuncs.Sound.Create("1004576953", RightArm, 10, 1)
  1632. for i = 0, 5, 0.1 do
  1633. swait()
  1634. PlayAnimationFromTable({
  1635. CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1636. CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1637. CFrame.new(1.6043725, 1.397439, 0.00988263357, 0.975719333, -0.219024912, -1.93417072e-05, -0.219019294, -0.975694954, 0.00707555423, -0.00156858563, -0.00689952075, -0.999975085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1638. CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1639. CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1640. CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1641. }, .4, false)
  1642. Effects.Sphere2.Create(BrickColor.new("Carnation pink"), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1643. end
  1644. Effects.Lightning.Create(efekt4.Position, grab.Torso.Position, 5, 5, "Carnation pink", 5, 0, 2)
  1645. Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 5, 5, 5, .01, 2)
  1646. grab.Torso.Anchored = false
  1647. local boo = Instance.new("Explosion", Character.Torso)
  1648. boo.Position = grab.Torso.Position
  1649. boo.BlastRadius = 100
  1650. boo.BlastPressure = 500
  1651. CFuncs.Sound.Create("722112223", Character, 3, 1)
  1652. grab.Torso:BreakJoints()
  1653. end
  1654. attack = false
  1655. Humanoid.WalkSpeed = 25
  1656. Humanoid.JumpPower = 60
  1657. Humanoid.AutoRotate = true
  1658. x=5
  1659. end
  1660.  
  1661.  
  1662. function corruptedclouds()
  1663. attack = true
  1664. CFuncs.Sound.Create("1004576953", Character, 5, 1)
  1665.  
  1666. local k = New("Part",LeftArm,"k",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(4.93319941, -1.31948221, -45.7696877, 0.141969427, -5.55023435e-05, -0.989871144, 0.989874005, 1.80069164e-05, 0.141970903, 1.06166653e-05, -1.00000143, 5.59078326e-05),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1667. mot = New("Weld",k,"mot",{Part0 = k,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.141969457, 0.989873946, 1.06166663e-05, -5.55023507e-05, 1.80069164e-05, -1.00000167, -0.989871264, 0.141970903, 5.59078399e-05),C1 = CFrame.new(6.67572021e-06, -1.40000057, -3.81469727e-06, 0.989870846, -0.14197053, -1.2531201e-06, 0.141970515, 0.989870906, 1.03843358e-05, -2.33842215e-07, -1.04570581e-05, 0.99999994),})
  1668.  
  1669. for i = 0, 1.2, 0.1 do
  1670. swait()
  1671. PlayAnimationFromTable({
  1672. CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673. CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674. CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675. CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1676. CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677. CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1678. }, .2, false)
  1679. moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921e-06, -0.999852002, 0.999851942, -2.01165676e-07, -0.0172083378, -2.4586916e-07, -1, -3.09944153e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1680. end
  1681.  
  1682.  
  1683. for i = 0, 1, 0.1 do
  1684. swait()
  1685. PlayAnimationFromTable({
  1686. CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1687. CFrame.new(-0.0263810754, 1.49789393, -0.36129567, 0.83927381, -0.177804202, 0.513814509, -0.0293880031, 0.928800881, 0.369412124, -0.542914331, -0.325137854, 0.774292946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1688. CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1689. CFrame.new(-0.925376594, 0.275374949, -0.912649989, 0.847262561, -0.507846355, 0.155686736, 0.278232396, 0.17463918, -0.944503605, 0.452473402, 0.84355998, 0.289265245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1690. CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1691. CFrame.new(-0.671897829, -2.02211738, 0.00865991414, 0.942302644, 0.108399101, -0.316726208, -0.108764961, 0.993929207, 0.0165806562, 0.31660068, 0.0188247077, 0.948372126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692. }, .25, false)
  1693. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1694. end
  1695.  
  1696. local grab = nil
  1697. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 8)) do
  1698. if v:FindFirstChild('Head') then
  1699. Grabbed = true
  1700. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=1004576953", v.Head, 1, .8)
  1701. grab = v
  1702. end
  1703. end
  1704.  
  1705.  
  1706.  
  1707. if Grabbed == true and grab ~= nil then
  1708. for i = 0, 1, 0.1 do
  1709. swait()
  1710. if Grabbed == true then
  1711. grab.Humanoid.PlatformStand = true
  1712. --GGyro.position = Partss.Position
  1713. --GGyro.Parent = grab.Head
  1714. grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1715. end
  1716. PlayAnimationFromTable({
  1717. CFrame.new(1.76864308e-14, 4.48080471e-07, -1.63087861e-07, 0.766044796, 3.70911337e-08, -0.642787158, 0.219846025, 0.939692855, 0.262002498, 0.604022622, -0.342020035, 0.719846845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718. CFrame.new(0.341020674, 1.52092338, -0.0619920865, 0.975082517, 0.21674332, 0.0472928584, -0.219845772, 0.972632766, 0.0751910806, -0.0297012031, -0.0837147534, 0.99604708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1719. CFrame.new(1.85675263, -0.0607492924, -0.232875168, 0.533469737, -0.629021049, -0.565454543, 0.0702756345, 0.699180424, -0.711484134, 0.842898726, 0.339813501, 0.417194188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1720. CFrame.new(-1.1962359, 1.45365191, 0.615582228, 0.944647968, 0.171928287, -0.279431552, 0.321390301, -0.656127512, 0.682794034, -0.0659500062, -0.734806061, -0.675066113) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1721. CFrame.new(0.796237707, -1.89043427, 0.0301880166, 0.992736578, 0.0288502425, -0.116799474, -0.0291476101, 0.999574959, -0.000837668777, 0.116725862, 0.00423581898, 0.993155241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1722. CFrame.new(-0.958333611, -2.11844707, 0.433348566, 0.719846725, 0.262002468, 0.642787337, -0.342019975, 0.939692914, -1.1920929e-07, -0.604022384, -0.219846129, 0.766044915) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1723. }, .3, false)
  1724. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1725. end
  1726.  
  1727.  
  1728. ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "ref", Vector3.new())
  1729. ref.Anchored=true
  1730. ref.CanCollide=false
  1731. game.Debris:AddItem(ref,.5)
  1732. for i = 0, 1, 0.1 do
  1733. swait()
  1734. if Grabbed == true then
  1735. grab.Humanoid.PlatformStand = true
  1736. --GGyro.position = Partss.Position
  1737. --GGyro.Parent = grab.Head
  1738. grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1739. end
  1740. PlayAnimationFromTable({
  1741. CFrame.new(0.0237534959, -0.393922806, -0.0652742982, 0.939694047, 0.336823881, -0.0593910813, 6.63990818e-07, 0.173648596, 0.984807611, 0.342021018, -0.925418198, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1742. CFrame.new(-0.172945321, 1.41877878, 0.442766368, 0.939694047, -0.296202481, 0.171007663, 0.336823881, 0.888269424, -0.312314689, -0.0593910813, 0.351079285, 0.934461713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1743. CFrame.new(1.52180564, 0.292591512, 0.881093621, 0.939694047, -0.219847351, -0.262002945, 0.336823881, 0.461824715, 0.820530832, -0.0593910813, -0.859295249, 0.508020401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1744. CFrame.new(-1.06820941, 0.562155366, -1.52689314, 0.939694047, 6.63990818e-07, 0.342021018, 0.336823881, 0.173648596, -0.925418198, -0.0593910813, 0.984807611, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1745. CFrame.new(1.01252818, -1.59739447, -1.0576911, 0.939694047, -0.116977476, 0.32139498, 0.336823881, 0.479688108, -0.810217738, -0.0593910813, 0.869606614, 0.490160972) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1746. CFrame.new(-0.760051727, -1.08797181, -1.43901432, 0.939694703, 0.116978236, -0.321393281, -0.336825103, 0.479687691, -0.810217381, 0.0593926162, 0.869606614, 0.490160555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1747. }, .3, false)
  1748. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1749. ref.CFrame = grab.Torso.CFrame
  1750. Effects.Block.Create(BrickColor.new(maincol), ref.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1751. end
  1752. MagnitudeDamage(ref, 3, 100, 100, 0, "Wither", "199149235", 1)
  1753. CFuncs.Sound.Create("1004576953", grab.Torso, 5, 1)
  1754. Effects.Sphere2.Create(BrickColor.new(maincol), HitboxLA.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1755. end
  1756.  
  1757. k:Remove()
  1758. Humanoid.WalkSpeed = 25
  1759. attack = false
  1760. end
  1761.  
  1762.  
  1763.  
  1764.  
  1765.  
  1766.  
  1767. function disconnect1()
  1768. con1:Disconnect()
  1769. end
  1770.  
  1771. function disconnect2()
  1772. con2:Disconnect()
  1773. end
  1774.  
  1775. orbs1=false
  1776. orbs2=false
  1777.  
  1778.  
  1779.  
  1780.  
  1781. function orbos()
  1782. attack = false
  1783. Humanoid.WalkSpeed = 0
  1784. orbs1=true
  1785. orbs2=true
  1786.  
  1787.  
  1788. orb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Carnation pink"), "ref", Vector3.new(1,1,1))
  1789. orb1.Anchored=true
  1790. orb1.CanCollide=false
  1791. local mbewm2 = Instance.new("SpecialMesh", orb1)
  1792. mbewm2.MeshType = "Sphere"
  1793. mbewm2.Scale = Vector3.new(2,2,2)
  1794.  
  1795.  
  1796. orb2=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Carnation pink"), "ref", Vector3.new(1,1,1))
  1797. orb2.Anchored=true
  1798. orb2.CanCollide=false
  1799. local mbewm1 = Instance.new("SpecialMesh", orb2)
  1800. mbewm1.MeshType = "Sphere"
  1801. mbewm1.Scale = Vector3.new(2,2,2)
  1802. orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0)
  1803. orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0)
  1804.  
  1805.  
  1806.  
  1807. CFuncs.Sound.Create("1004576953", Torso, 10, 1)
  1808. local con1 = orb1.Touched:connect(function(hit) MagnitudeDamage(orb1, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new(maincol), orb1.CFrame, 1, 1, 1, 1, 1, 1, .05) orb1.Transparency = 1 orbs1 = false orb1:Destroy() end)
  1809. local con2 = orb2.Touched:connect(function(hit) MagnitudeDamage(orb2, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new("Carnation pink"), orb2.CFrame, 1, 1, 1, 1, 1, 1, .05) orb2.Transparency = 1 orbs2 = false orb2:Destroy() end)
  1810. for i = 0, 2, 0.1 do
  1811. swait()
  1812. PlayAnimationFromTable({
  1813. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1814. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1815. CFrame.new(1.70599079, 0.765470147, -0.522034883, 0.641520381, -0.693589449, 0.327697039, 0.160697088, -0.296198219, -0.941511095, 0.750085473, 0.656658471, -0.0785593688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1816. CFrame.new(-1.85860336, 0.769027293, -0.346409023, 0.469846278, 0.813797832, -0.342020005, -0.171010107, -0.296197951, -0.939692676, -0.866025507, 0.49999994, 1.54857389e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1817. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1818. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1819. }, .3, false)
  1820. end
  1821. Effects.Sphere2.Create(BrickColor.new("Carnation pink"), HitboxLA.CFrame, 1, 1, 1, 1, 1, 1, .05)
  1822. Effects.Sphere2.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .05)
  1823. Humanoid.WalkSpeed = 25
  1824. attack = false
  1825. Grabbed = false
  1826. x = 5
  1827. end
  1828.  
  1829.  
  1830.  
  1831.  
  1832.  
  1833. function warpything()
  1834. attack = true
  1835. Humanoid.Jump = true
  1836. Humanoid.WalkSpeed = 0
  1837. LeftArm.Transparency = 0
  1838. RightArm.Transparency = 0
  1839. LeftLeg.Transparency = 0
  1840. RightLeg.Transparency = 0
  1841. Head.Transparency = 0
  1842. Torso.Transparency = 0
  1843. CFuncs.Sound.Create("1004576953", Character, 1, 1)
  1844. for i = 0, 1, 0.1 do
  1845. swait()
  1846. PlayAnimationFromTable({
  1847. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1848. CFrame.new(0, 1.54349375, -0.187853307, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1849. CFrame.new(1.5, 0.282838553, -0.489890486, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1850. CFrame.new(-1.5, 0.282807112, -0.48988995, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1851. CFrame.new(0.5, -1.89706933, -1.11773682, 1, 0, 0, 0, 0.965926051, -0.258818865, 0, 0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1852. CFrame.new(-0.5, -1.78912175, -0.0150479674, 1, 0, 0, 0, 0.866025448, 0.500000119, 0, -0.500000119, 0.866025448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1853. }, .3, false)
  1854. end
  1855.  
  1856. for i = 0, 5, 0.1 do
  1857. swait()
  1858. PlayAnimationFromTable({
  1859. CFrame.new(0, -0.0787503347, -0.155455261, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1860. CFrame.new(0, 1.61677504, 0.0853292942, 1, 0, 0, 0, 0.866025805, -0.499999762, 0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1861. CFrame.new(1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1862. CFrame.new(-1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1863. CFrame.new(0.5, -1.93497717, -0.279311121, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1864. CFrame.new(-0.5, -1.93551612, 0.5313164, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1865. }, .3, false)
  1866. MagnitudeDamage(Torso, 20, 10, 15, math.random(0, 0), "Normal", "199149235", 1)
  1867. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1)
  1868. Effects.Block.Create(BrickColor.new(maincol), HitboxLA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1)
  1869. Torso.Velocity=RootPart.CFrame.lookVector*100
  1870. LeftArm.Transparency = LeftArm.Transparency + .1
  1871. RightArm.Transparency = RightArm.Transparency + .1
  1872. LeftLeg.Transparency = LeftLeg.Transparency + .1
  1873. RightLeg.Transparency = RightArm.Transparency + .1
  1874. Head.Transparency = Head.Transparency + .1
  1875. Torso.Transparency = Torso.Transparency + .1
  1876. Scarf2.Transparency = Scarf2.Transparency + .1
  1877. end
  1878. CFuncs.Sound.Create("1004576953", Character, 1, 1)
  1879. LeftArm.Transparency = 0
  1880. RightArm.Transparency = 0
  1881. LeftLeg.Transparency = 0
  1882. RightLeg.Transparency = 0
  1883. Head.Transparency = 0
  1884. Torso.Transparency = 0
  1885. Scarf2.Transparency = 0
  1886. Humanoid.WalkSpeed = 25
  1887. attack = false
  1888. end
  1889.  
  1890.  
  1891. function wip()
  1892. attack = true
  1893. Humanoid.WalkSpeed = 0
  1894. Humanoid.JumpPower = 0
  1895. bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Carnation pink"), "bewm", Vector3.new(1,1,1))
  1896. bewm.Anchored=true
  1897. bewm.CanCollide=true
  1898. bewm.CFrame=RootPart.CFrame*CFrame.new(0,80,0)
  1899. local mbewm = Instance.new("SpecialMesh", bewm)
  1900. mbewm.MeshType = "Sphere"
  1901. mbewm.Scale = Vector3.new(0,0,0)
  1902. CFuncs.Sound.Create("1004576953", bewm, 10, 1)
  1903. Humanoid.AutoRotate = false
  1904. for i = 0, 10, 0.1 do
  1905. swait()
  1906. PlayAnimationFromTable({
  1907. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1908. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1909. CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1910. CFrame.new(-1.62076974, 0.0347282067, 0.036604397, 0.984807789, 0.173648089, 8.94069672e-08, -0.173648089, 0.984807849, -1.81875043e-06, -4.17232513e-07, 1.77323818e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1911. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1912. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1913. }, .3, false)
  1914. mbewm.Scale = Vector3.new(mbewm.Scale.X+1,mbewm.Scale.Y+1,mbewm.Scale.Z+1)
  1915. Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1)
  1916. Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "Carnation pink", 1, 0, 1)
  1917. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1918. end
  1919. wait(1.5)
  1920. sniffyboy=CFuncs.Sound.Create("1004576953", sref, 10, 1)
  1921. sniffyboy.Looped = true
  1922. for i = 0, 20, 0.1 do
  1923. swait()
  1924. PlayAnimationFromTable({
  1925. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1926. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1927. CFrame.new(1.50731635, 1.028705, -0.872095346, -0.846583009, -0.517408669, -0.124843016, 0.087108463, -0.366077006, 0.926498711, -0.525080562, 0.773483098, 0.354985267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1928. CFrame.new(-1.71551478, 0.0740617141, -0.122276708, 0.943261385, 0.326123834, 0.062461704, -0.316874564, 0.940298975, -0.124210618, -0.0992406905, 0.0973705947, 0.990288079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1929. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1930. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1931. }, .3, false)
  1932. mbewm.Scale = Vector3.new(mbewm.Scale.X-.5,mbewm.Scale.Y-.5,mbewm.Scale.Z-.5)
  1933. Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1)
  1934. Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "Carnation pink", 1, 0, 1)
  1935. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1936. shoot(Mouse,40,bewm,0,8)
  1937. end
  1938. Humanoid.JumpPower = 80
  1939. Humanoid.WalkSpeed = 16
  1940. Humanoid.AutoRotate = true
  1941. sniffyboy:Destroy()
  1942. bewm:Destroy()
  1943. attack = false
  1944. end
  1945.  
  1946.  
  1947.  
  1948. Mouse.Button1Down:connect(function()
  1949. if attack == false and attacktype == 1 then
  1950. battac1()
  1951. attacktype = 2
  1952. elseif attack == false and attacktype == 2 then
  1953. battac2()
  1954. attacktype = 3
  1955. elseif attack == false and attacktype == 3 then
  1956. battac3()
  1957. attacktype = 1
  1958. end
  1959. end)
  1960.  
  1961. Mouse.KeyDown:connect(function(k)
  1962. k = k:lower()
  1963. if attack == false and k == "z" and cooldown1 >=co1 then
  1964. warpything()
  1965. cooldown1=0
  1966. elseif attack == false and k == "x" and cooldown2 >=co2 then
  1967. cooldown2=0
  1968. corruptedclouds()
  1969. elseif attack == false and k == "c" and orbs1 == false and orbs2 == false and cooldown3 >=co3 then
  1970. cooldown3=0
  1971. orbos()
  1972. elseif attack == false and k == "v" and cooldown4 >=co4 then
  1973. cooldown4=0
  1974. blasty()
  1975. elseif attack == false and k == "b" and cooldown5 >=co5 then
  1976. wip(Mouse.Hit.p)
  1977. cooldown5=0
  1978. elseif attack == false and k == "t" then
  1979. tauntu1()
  1980. elseif attack == false and k == "y" then
  1981. tauntu2()
  1982. elseif attack == false and k == "u" then
  1983. tauntu3()
  1984. end
  1985. end)
  1986.  
  1987.  
  1988. function updateskills1()
  1989. if cooldown1 <= co1 then
  1990. cooldown1 = cooldown1 + 1 / 30
  1991. end
  1992. if cooldown2 <= co2 then
  1993. cooldown2 = cooldown2 + 1 / 30
  1994. end
  1995. if cooldown3 <= co3 then
  1996. cooldown3 = cooldown3 + 1 / 30
  1997. end
  1998. if cooldown4 <= co4 then
  1999. cooldown4 = cooldown4 + 1 / 30
  2000. end
  2001. if cooldown5 <= co5 then
  2002. cooldown5 = cooldown5 + 1 / 30
  2003. end
  2004. end
  2005.  
  2006. snif = false
  2007. efekt=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2008. efekt.Anchored=true
  2009. efekt.CanCollide=false
  2010. efekt2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2011. efekt2.Anchored=true
  2012. efekt2.CanCollide=false
  2013. efekt3=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2014. efekt3.Anchored=true
  2015. efekt3.CanCollide=false
  2016. efekt4=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2017. efekt4.Anchored=true
  2018. efekt4.CanCollide=false
  2019. efekt5=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2020. efekt5.Anchored=true
  2021. efekt5.CanCollide=false
  2022.  
  2023.  
  2024.  
  2025. OwO=20
  2026. floatyup=-1
  2027. while true do
  2028. swait()
  2029. spinny.Position = Torso.Position
  2030. efekt.CFrame=RootPart.CFrame*CFrame.new(math.random(-fop,fop),math.random(-fop,fop),(math.random(-fop,fop)))
  2031. updateskills1()
  2032. bar5:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), 'Out', 'Quad', .5)
  2033. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  2034. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  2035. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  2036. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  2037. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0)
  2038.  
  2039.  
  2040.  
  2041.  
  2042. efekt2.CFrame=spinny.CFrame*CFrame.new(spi,soi,0)
  2043. efekt3.CFrame=spinny.CFrame*CFrame.new(-spi,soi,0)
  2044. efekt4.CFrame=spinny.CFrame*CFrame.new(spi-OwO,soi,0)
  2045. efekt5.CFrame=spinny.CFrame*CFrame.new(-spi+OwO,soi,0)
  2046. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  2047. for i, v in pairs(Character:GetChildren()) do
  2048. if v:IsA("Part") then
  2049. v.Material = "SmoothPlastic"
  2050. elseif v:IsA("Accessory") then
  2051. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2052. end
  2053. end
  2054. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2055. velocity = RootPart.Velocity.y
  2056. sine = sine + change
  2057. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2058. if RootPart.Velocity.y > 1 and hit == nil then
  2059. Anim = "Jump"
  2060. if attack == false then
  2061. PlayAnimationFromTable({
  2062. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2063. CFrame.new(0, 1.64206743, -0.0635313094, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2064. CFrame.new(1.79116416, 1.59931493, -0.0296922661, -0.878741562, -0.476725847, 0.0233638063, 0.474528521, -0.877861023, -0.0646751374, 0.0513424724, -0.0457459092, 0.997632861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2065. CFrame.new(-1.76288748, 1.570122, 0.0706513077, -0.875000715, 0.482961625, -0.0334950797, -0.475173414, -0.870010674, -0.131498694, -0.0926498771, -0.0991454795, 0.990750372) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2066. CFrame.new(0.5, -1.33184052, -0.517642975, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2067. CFrame.new(-0.5, -1.53184128, -0.51764679, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2068. }, .3, false)
  2069. end
  2070. elseif RootPart.Velocity.y < -1 and hit == nil then
  2071. Anim = "Fall"
  2072. if attack == false then
  2073. PlayAnimationFromTable({
  2074. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2075. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2076. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2077. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2078. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2079. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2080. }, .3, false)
  2081. end
  2082. --I was too lazy to make idle anims, so thanks to When_kun for doing it for me.--
  2083. elseif Torsovelocity < 1 and hit ~= nil then
  2084. Anim = "Idle"
  2085. if attack == false then
  2086. change = 1
  2087. PlayAnimationFromTable({
  2088. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  2089. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2090. CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  2091. CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  2092. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2093. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2094. }, .3, false)
  2095. end
  2096. elseif Torsovelocity > 2 and hit ~= nil then
  2097. Anim = "Walk"
  2098. if attack == false then
  2099. change = 2
  2100. PlayAnimationFromTable({
  2101. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(-math.rad(35), 0, 0),
  2102. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2103. CFrame.new(1.53044462, 0.0434587747, 0.373253405, 0.981754541, -0.171075299, -0.0830325559, 0.190161183, 0.883219123, 0.428673476, 6.77824119e-07, -0.43664071, 0.89963758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2104. CFrame.new(-1.56102109, 0.0510505885, 0.286096632, 0.977345586, 0.197517931, 0.076041609, -0.211649761, 0.91208744, 0.351141959, 5.20918206e-07, -0.359280914, 0.933229327) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2105. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2106. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2107. }, .3, false)
  2108. end
  2109. end
  2110. if 0 < #Effects then
  2111. for e = 1, #Effects do
  2112. if Effects[e] ~= nil then
  2113. local Thing = Effects[e]
  2114. if Thing ~= nil then
  2115. local Part = Thing[1]
  2116. local Mode = Thing[2]
  2117. local Delay = Thing[3]
  2118. local IncX = Thing[4]
  2119. local IncY = Thing[5]
  2120. local IncZ = Thing[6]
  2121. if Thing[2] == "Shoot" then
  2122. local Look = Thing[1]
  2123. local move = 5
  2124. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  2125. if Thing[10] ~= nil then
  2126. da = pos
  2127. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  2128. cfa = CFrame.new(Thing[4], pos)
  2129. tehCF = cfa:lerp(cf2, 0.2)
  2130. Thing[1] = tehCF.lookVector
  2131. end
  2132. local mag = (Thing[4] - pos).magnitude
  2133. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  2134. Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  2135. Thing[4] = Thing[4] + Look * move
  2136. Thing[3] = Thing[3] - 1
  2137. if 2 < Thing[5] then
  2138. Thing[5] = Thing[5] - 0.3
  2139. Thing[6] = Thing[6] - 0.3
  2140. end
  2141. if hit ~= nil then
  2142. Thing[3] = 0
  2143. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  2144. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  2145. ref.Anchored = true
  2146. ref.CFrame = CFrame.new(pos)
  2147. Effects.Block.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  2148. Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  2149. game:GetService("Debris"):AddItem(ref, 1)
  2150. end
  2151. if Thing[3] <= 0 then
  2152. table.remove(Effects, e)
  2153. end
  2154. end
  2155. do
  2156. do
  2157. if Thing[2] == "FireWave" then
  2158. if Thing[3] <= Thing[4] then
  2159. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2160. Thing[3] = Thing[3] + 1
  2161. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2162. else
  2163. Part.Parent = nil
  2164. table.remove(Effects, e)
  2165. end
  2166. end
  2167. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2168. if Thing[1].Transparency <= 1 then
  2169. if Thing[2] == "Block1" then
  2170. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2171. Mesh = Thing[7]
  2172. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2173. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2174. else
  2175. if Thing[2] == "Block2" then
  2176. Thing[1].CFrame = Thing[1].CFrame
  2177. Mesh = Thing[7]
  2178. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2179. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2180. else
  2181. if Thing[2] == "Fire" then
  2182. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2183. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2184. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2185. else
  2186. if Thing[2] == "Cylinder" then
  2187. Mesh = Thing[7]
  2188. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2189. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2190. else
  2191. if Thing[2] == "Blood" then
  2192. Mesh = Thing[7]
  2193. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2194. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2195. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2196. else
  2197. if Thing[2] == "Elec" then
  2198. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2199. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2200. else
  2201. if Thing[2] == "Disappear" then
  2202. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2203. end
  2204. end
  2205. end
  2206. end
  2207. end
  2208. end
  2209. end
  2210. else
  2211. Part.Parent = nil
  2212. table.remove(Effects, e)
  2213. end
  2214. end
  2215. end
  2216. end
  2217. end
  2218. end
  2219. end
  2220. end
  2221.  
  2222. if orbs1 == true then
  2223. orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0)
  2224. end
  2225.  
  2226. if orbs2 == true then
  2227. orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0)
  2228. end
  2229.  
  2230. Humanoid.Health = math.huge
  2231. Effects.Ring.Create(BrickColor.new("Carnation pink"), efekt2.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2)
  2232. Effects.Ring.Create(BrickColor.new(maincol), efekt3.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2)
  2233. Effects.Ring.Create(BrickColor.new(maincol), efekt4.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2/2, .06, 2)
  2234. Effects.Ring.Create(BrickColor.new("Carnation pink"), efekt5.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2, .06, 2)
  2235. end
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