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- --[[
- ]]
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- attack = false
- attacktype = 1
- damage = 40
- oridamage = 30
- attackdebounce = false
- ssdebounce=false
- MMouse=nil
- combo=0
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- if Character:findFirstChild("Sword",true) ~= nil then
- Character:findFirstChild("Sword",true).Parent = nil
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked=true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- fp.BottomSurface="Smooth"
- fp.TopSurface="Smooth"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "Sword"
- local prt1=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part2",vt(1,1,1))
- local prt2=part(3,modelzorz,0,0,BrickColor.new("Gold"),"Part2",vt(1,1,1))
- local prt3=part(3,modelzorz,0,0,BrickColor.new("Gold"),"Part3",vt(1,1,1))
- local prt4=part(3,modelzorz,0,0,BrickColor.new("Gold"),"Part4",vt(1,1,1))
- local prt5=part(3,modelzorz,0,0,BrickColor.new("Gold"),"Part5",vt(1,1,1))
- local prt6=part(3,modelzorz,0.3,0,BrickColor.new("Gold"),"Part6",vt(1,2,1))
- local prt7=part(3,modelzorz,0.3,0,BrickColor.new("Gold"),"Part7",vt(1,2,1))
- local prt8=part(3,modelzorz,0.3,0,BrickColor.new("Gold"),"Part8",vt(1,1,1))
- local prt9=part(3,modelzorz,0.3,0,BrickColor.new("Gold"),"Part9",vt(1,1,1))
- local prt10=part(3,modelzorz,0,0.5,BrickColor.new("Gold"),"Part10",vt(1,1,1))
- coroutine.resume(coroutine.create(function()
- while true do
- wait(0)
- for i=0.5,0.9,0.01 do
- wait()
- prt10.Transparency=i
- end
- for i=0.9,0.5,-0.01 do
- wait()
- prt10.Transparency=i
- end
- end
- end))
- local msh1=mesh("CylinderMesh",prt1,"","",vt(0,0,0),vt(0.3,1,0.3))
- local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(0.1,0.5,0.1))
- local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(0.1,0.5,0.1))
- local msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(0.6,0.1,0.3))
- local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(0.4,0.1,0.5))
- local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(0.4,1.5,0.05))
- local msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(0.21,1.5,0.06))
- local msh8=mesh("SpecialMesh",prt8,"Wedge","",vt(0,0,0),vt(0.05,0.4,0.4))
- local msh9=mesh("SpecialMesh",prt9,"Wedge","",vt(0,0,0),vt(0.06,0.21,0.4))
- local msh10=mesh("SpecialMesh",prt10,"Sphere","",vt(0,0,0),vt(1.5,1.5,1.5))
- local wld1=weld(prt1,prt1,Torso,euler(0,0,0)*cf(-0.5,-2,-0.5))
- local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,-0.7,0))
- local wld3=weld(prt3,prt3,prt1,euler(0,0,1.57)*cf(0,-0.7,0))
- local wld4=weld(prt4,prt4,prt1,euler(0,0,0)*cf(0,0.5,0))
- local wld5=weld(prt5,prt5,prt4,euler(0,0,0)*cf(0,0,0))
- local wld6=weld(prt6,prt6,prt5,euler(0,0,0)*cf(0,1.5,0))
- local wld7=weld(prt7,prt7,prt6,euler(0,0,0)*cf(-0.1,0,0))
- local wld8=weld(prt8,prt8,prt6,euler(1.57,-1.57,0)*cf(0,1.7,0))
- local wld9=weld(prt9,prt9,prt7,euler(1.57,-1.57,0)*cf(0,1.7,0))
- local wld10=weld(prt10,prt10,LeftArm,euler(0,0,0)*cf(0,1,0))
- derp=-0.4
- for i=1,5 do
- local prt=part(3,modelzorz,0,0,BrickColor.new("Gold"),"Part",vt(1,1,1))
- local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(0.25,0.1,0.25))
- local wld=weld(prt,prt,prt1,euler(0,0.785,0)*cf(0,derp,0))
- derp=derp+0.2
- end
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Katana"
- script.Parent = Tool
- end
- Bin = script.Parent
- local bg = it("BodyGyro")
- bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- bg.P = 20e+003
- bg.Parent = nil
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- wait()
- sou:play()
- wait(6)
- sou:Remove()
- end))
- end
- function unequipweld()
- wld1.Part1=Torso
- wld1.C0=euler(0,0,0)*cf(-0.5,-2,-0.5)
- end
- function equipweld()
- wld1.Part1=RightArm
- wld1.C0=euler(-1.57,0,-1.57)*cf(0,1,0)
- end
- function hideanim()
- equipped=false
- wait(0.1)
- bg.Parent=nil
- unequipweld()
- end
- function equipanim()
- equipped=true
- wait(0.1)
- equipweld()
- RW.C0=cf(1.5, 0.5, 0) * euler(1,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-0.4,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- function Charge()
- attack=true
- SpecialEffect()
- for i=0,1,0.1 do
- wait()
- eul=1*i
- Torso.Neck.C0=necko*euler(0,0,-1*i)
- RW.C0=cf(1.5-1*i, 0.5, -1*i) * euler(1+0.2*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-0.4-2*i,-0.2+1.77*i)
- LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2-0.5*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- wait(0.3)
- local vel2 = Instance.new("BodyVelocity")
- vel2.Parent = Torso
- vel2.maxForce = vt(4e+005,4e+005,4e+005)*1
- vel2.velocity = Head.CFrame.lookVector*100
- local LastPoint = prt7.CFrame * CFrame.new(0,-prt7.Size.Y,0)
- con1=prt7.Touched:connect(function(hit) Damagefunc2(hit,40,80) end)
- so("http://roblox.com/asset/?id=10209640",LeftArm,1,1)
- for i=0,1,0.2 do
- wait()
- wld1.C0=euler(-1.57,-1.57*i,-1.57)*cf(0,1,0)
- RW.C0=cf(0.5+1*i, 0.5, -1+1*i) * euler(1.2,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-2.4+1.5*i,1.57-3.14*i)
- local Point = prt7.CFrame * CFrame.new(0,-prt7.Size.Y,0)
- effect("Gold ",0.5,LastPoint,Point)
- LastPoint = Point
- end
- con1:disconnect()
- vel2.Parent=nil
- wait(1)
- eul=0
- Torso.Neck.C0=necko*euler(0,0,0)
- wld1.C0=euler(-1.57,0,-1.57)*cf(0,1,0)
- RW.C0=cf(1.5, 0.5, 0) * euler(1,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-0.4,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- attack=false
- end
- function spintowin()
- attack=true
- SpecialEffect()
- for i=0,1,0.1 do
- wait()
- wld1.C0=euler(-1.57,-1.57*i,-1.57)*cf(0,1,0)
- RW.C0=cf(1.5-0.5*i, 0.5, -0.5*i) * euler(1,0,-0.5*i)
- RW.C1=cf(0, 0.5, 0) * euler(0,-0.4-1.57*i,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0.3*i,0,-0.2-0.2*i)
- end
- --[[local vel2 = Instance.new("BodyVelocity")
- vel2.Parent = Torso
- vel2.maxForce = vt(4e+005,4e+005,4e+005)*1
- vel2.velocity = Head.CFrame.lookVector*20]]
- bg.Parent=Torso
- CF = Torso.CFrame
- local LastPoint = prt7.CFrame * CFrame.new(0,-prt7.Size.Y,0)
- con1=prt7.Touched:connect(function(hit) Damagefunc1(hit,30,0.1) end)
- so("http://roblox.com/asset/?id=10209640",LeftArm,1,1.1)
- for i = 0 , 1 , 0.1 do
- wait(0)
- RW.C0=cf(1.5-0.5+0.5*i, 0.5, -0.5+0.5*i) * euler(1-1*i,0,-0.5+2.07*i)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.97+1.97*i,-0.2+0.2*i)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0.3+1.27*i,0,-0.4+0.4*i)
- bg.cframe=CF*euler(0,-6.283*i,0)
- local Point = prt7.CFrame * CFrame.new(0,-prt7.Size.Y,0)
- effect("Gold ",0.5,LastPoint,Point)
- LastPoint = Point
- end
- for i=1,5 do
- so("http://roblox.com/asset/?id=10209640",LeftArm,1,1.1)
- for i = 0 , 1 , 0.1 do
- wait(0)
- bg.cframe=CF*euler(0,-6.283*i,0)
- local Point = prt7.CFrame * CFrame.new(0,-prt7.Size.Y,0)
- effect("Gold",0.5,LastPoint,Point)
- LastPoint = Point
- end
- end
- --vel2.Parent=nil
- con1:disconnect()
- wait(0.5)
- for i = 0 , 1 , 0.1 do
- wait(0)
- wld1.C0=euler(-1.57,-1.57+1.57*i,-1.57)*cf(0,1,0)
- RW.C0=cf(1.5, 0.5, 0) * euler(1*i,0,1.57-1.57*i)
- RW.C1=cf(0, 0.5, 0) * euler(0,-0.4*i,-0.2*i)
- LW.C0=cf(-1.5, 0.5, 0) * euler(1.57-1.57*i,0,-0.2*i)
- end
- attack=false
- end
- function CombatCharge()
- attack=true
- SpecialEffect()
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(1+2*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-0.4+0.4*i,-0.2+0.2*i)
- LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- local LastPoint = prt7.CFrame * CFrame.new(0,-prt7.Size.Y,0)
- con1=prt7.Touched:connect(function(hit) Damagefunc1(hit,30,20) end)
- so("http://roblox.com/asset/?id=10209640",LeftArm,1,1)
- for i=0,1,0.2 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(3-3.5*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- local Point = prt7.CFrame * CFrame.new(0,-prt7.Size.Y,0)
- effect("Gold",0.5,LastPoint,Point)
- LastPoint = Point
- end
- for i=1,10 do
- numb=math.random(-180,180)
- RW.C0=cf(1.5, 0.5, 0) * euler(3,0,math.rad(numb))
- RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- local LastPoint = prt7.CFrame * CFrame.new(0,-prt7.Size.Y,0)
- so("http://roblox.com/asset/?id=10209640",LeftArm,1,1)
- for i=0,1,0.2 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(3,0,math.rad(numb))
- RW.C1=cf(0, 0.5, 0) * euler(3.5*i,0,0)
- LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- local Point = prt7.CFrame * CFrame.new(0,-prt7.Size.Y,0)
- effect("Gold",0.5,LastPoint,Point)
- LastPoint = Point
- end
- end
- con1:disconnect()
- wait(0.3)
- for i=0,1,0.1 do
- wait()
- RW.C0=cf(1.5, 0.5, 0) * euler(3-2*i,0,math.rad(numb)-math.rad(numb)*i)
- RW.C1=cf(0, 0.5, 0) * euler(3.5-3.5*i,-0.4*i,-0.2*i)
- LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5+0.5*i,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- attack=false
- end
- function Despair()
- attack=true
- Humanoid.WalkSpeed=0
- print("Warrior SS initiated.")
- SpecialEffect()
- bg.Parent=Head
- CF = Head.CFrame
- bg.cframe=CF
- for i=0,1,0.2 do
- wait()
- Neck.C0=necko*euler(0,0,1.57*i)
- RW.C0=cf(1.5, 0.5, 0) * euler(1,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-0.4,-0.2-1.37*i)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2-1.37*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- wait(0.2)
- partCFrame=Head.CFrame*cf(0,0,-20)
- local hit,pos = rayCast(LeftArm.Position,Head.CFrame.lookVector,100,Character)
- if hit~=nil then
- partCFrame=hit.CFrame
- print("HITTED")
- end
- prt10.Parent=nil
- local basepart=part(3,workspace,0,0,Torso.BrickColor,"Base Part",vt(1,1,1))
- basepart.CFrame=partCFrame
- basepart.Anchored=true
- so("http://roblox.com/asset/?id=2101144",basepart,1,2)
- MagicCircle(BrickColor.new("Gold"),basepart.CFrame,3,3,3,0,0,0,7,7,7)
- MagicCircle(BrickColor.new("Gold"),basepart.CFrame,5,1,1,0,0,0,9,1,1)
- MagicCircle(BrickColor.new("Gold"),basepart.CFrame,1,5,1,0,0,0,1,9,1)
- MagicCircle(BrickColor.new("Gold"),basepart.CFrame,1,1,5,0,0,0,1,1,9)
- local c = game.Workspace:GetChildren()
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - basepart.Position
- local mag = targ.magnitude
- if mag <= 20 and c[i].Name ~= Player.Name then
- fb=Instance.new("BodyPosition")
- coroutine.resume(coroutine.create(function(Part,BodPos)
- Part.Parent.Humanoid.Health=Part.Parent.Humanoid.Health-5
- showDamage(Part.Parent,"Stunned!",10)
- walkspeed=Part.Parent.Humanoid.WalkSpeed
- Part.Parent.Humanoid.WalkSpeed=0.01
- BodPos.P=20000
- BodPos.D=1000
- BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- BodPos.position=Part.Position
- BodPos.Parent=Part
- wait(10)
- BodPos.Parent=nil
- Part.Parent.Humanoid.WalkSpeed=walkspeed
- end),head,fb)
- end
- end
- end
- end
- wait(1)
- Clone()
- Torso.CFrame=partCFrame*cf(0,15,0)
- basepart.Parent=nil
- bg.Parent=nil
- Neck.C0=necko
- RW.C0=cf(1.5, 0.5, 0) * euler(1,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-0.4,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- Humanoid.WalkSpeed=16
- attack=false
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function Clone()
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" then
- n=v:clone()
- n.archivable=true
- n.Anchored=true
- n.CanCollide=false
- n.Name="TRAILER"
- n.BrickColor=v.BrickColor
- n.Parent=workspace
- coroutine.resume(coroutine.create(function(ne) for i=1, 80 do ne.Transparency=i/80 wait() end ne.Parent=nil end),n)
- elseif v.className=="Hat" then
- n=v.Handle:clone()
- n.archivable=true
- n.Anchored=true
- n.CanCollide=false
- n.Name="TRAILER"
- n.BrickColor=v.Handle.BrickColor
- n.Parent=workspace
- coroutine.resume(coroutine.create(function(ne) for i=1, 80 do ne.Transparency=i/80 wait() end ne.Parent=nil end),n)
- end
- end
- for _,v in pairs(modelzorz:children()) do
- if v.className=="Part" then
- n=v:clone()
- n.archivable=true
- n.Anchored=true
- n.CanCollide=false
- n.Name="TRAILER"
- n.BrickColor=v.BrickColor
- n.Parent=workspace
- coroutine.resume(coroutine.create(function(ne) for i=1, 80 do ne.Transparency=i/80 wait() end ne.Parent=nil end),n)
- end
- end
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x2,y2,z2)
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- prt.CFrame=prt.CFrame
- prt.Transparency=i
- msh.Scale=msh.Scale+vt(x3,y3,z3)
- end
- prt.Parent=nil
- end))
- end
- function SpecialEffect()
- local prt=part(3,workspace,1,0,BrickColor.new("Gold"),"Part",vt(1,1,1))
- prt.Anchored=true
- prt.CFrame=Torso.CFrame
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.2 do
- wait(0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(10,10,10)
- end
- prt.Parent=nil
- end),prt,msh)
- end
- function effect(Color,Ref,LP,P1,returnn)
- local effectsmsh = Instance.new("BlockMesh")
- effectsmsh.Scale = Vector3.new(1,1,1)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.2,1,0.2)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(Color)
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = (LP.p - point1.p).magnitude
- effectsg.Size = Vector3.new(0.2,mg,0.2)
- effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- if returnn then return effectsg end
- coroutine.resume(coroutine.create(function()
- if not returnn then
- for i = 0 , 1 , 0.05 do
- wait()
- effectsg.Transparency = 1*i
- effectsmsh.Scale = Vector3.new(0.5-0.5*i,1,0.5-0.5*i)
- end
- wait()
- effectsg.Parent = nil
- end
- end))
- end
- Damagefunc1=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- attackdebounce = false
- end))
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=Damage+math.random(0,10)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print("herp")
- if block.Value>0 then
- blocked=true
- block.Value=block.Value-1
- print(block.Value)
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5)
- else
- h:TakeDamage(1)
- showDamage(hit.Parent,1,.5)
- end
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- game:GetService("Debris"):AddItem(r,.5)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- Damagefunc2=function(hit,Damage,Knockback)
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- blocked=false
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then
- Damage=Damage
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- --[[ if math.random(0,99)+math.random()<=7.8 then
- CRIT=true
- Damage=Damage*2
- s=it("Sound")
- s.SoundId="http://www.roblox.com/asset/?id=2801263"
- s.Volume=1
- s.Pitch=2
- s.Parent=hit
- s.PlayOnRemove=true
- s.Parent=nil
- end]]
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print("herp")
- if block.Value>0 then
- blocked=true
- block.Value=block.Value-3
- print(block.Value)
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5)
- else
- h:TakeDamage(1)
- showDamage(hit.Parent,1,.5)
- end
- --if blocked==false then
- local angle = (hit.Position-(Torso.Position+Vector3.new(0,0,0))).unit
- print(angle)
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- rl.Parent=hit
- coroutine.resume(coroutine.create(function(vel)
- wait(1)
- vel:Remove()
- end),rl)
- --end
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=angle*40+Vector3.new(0,0,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- coroutine.resume(coroutine.create(function(Vel)
- wait(0.7)
- Vel:Remove()
- end),bodyVelocity)
- game:GetService("Debris"):AddItem(vp,1)
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- showDamage=function(Char,Dealt,du)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=BrickColor:Red()
- if CRIT==true then
- c.BrickColor=BrickColor.new("Gold")
- end
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function oneslash()
- attack=true
- combo=1
- for i=0,1,0.1 do
- wait(0)
- RW.C0=cf(1.5, 0.5, 0) * euler(1+3*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-0.4+0.4*i,-0.2+0.2*i)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- local LastPoint = prt7.CFrame * CFrame.new(0,-prt7.Size.Y,0)
- con1=prt7.Touched:connect(function(hit) Damagefunc1(hit,30,40) end)
- so("http://roblox.com/asset/?id=10209640",LeftArm,1,1)
- for i=0,1,0.2 do
- wait(0)
- RW.C0=cf(1.5, 0.5, 0) * euler(4-4.7*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5*i,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- local Point = prt7.CFrame * CFrame.new(0,-prt7.Size.Y,0)
- effect("Gold",0.5,LastPoint,Point)
- LastPoint = Point
- end
- for i=0,1,0.2 do
- wait(0)
- RW.C0=cf(1.5, 0.5, 0) * euler(-0.7-0.2*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- LW.C0=cf(-1.5, 0.5, 0) * euler(-0.5-0.1*i,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- con1:disconnect()
- attack=false
- end
- function twoslash()
- attack=true
- combo=2
- for i=0,1,0.1 do
- wait(0)
- RW.C0=cf(1.5, 0.5, 0) * euler(-0.9+2.47*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.57*i,0)
- LW.C0=cf(-1.5, 0.5, 0) * euler(-0.6+0.6*i,0,-0.2-1.37*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- bg.Parent=Torso
- CF = Torso.CFrame
- local LastPoint = prt7.CFrame * CFrame.new(0,-prt7.Size.Y,0)
- con1=prt7.Touched:connect(function(hit) Damagefunc1(hit,20,50) end)
- so("http://roblox.com/asset/?id=10209640",LeftArm,1,0.9)
- for i = 0 , 1 , 0.1 do
- wait(0)
- wld1.C0=euler(-1.57,-1.57*i,-1.57)*cf(0,1,0)
- RW.C0=cf(1.5, 0.5, 0) * euler(1.57,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.57,-1.57*i)
- bg.cframe=CF*euler(0,-6.283*i,0)
- local Point = prt7.CFrame * CFrame.new(0,-prt7.Size.Y,0)
- effect("Gold",0.5,LastPoint,Point)
- LastPoint = Point
- end
- con1:disconnect()
- wait(0.1)
- bg.Parent=nil
- attack=false
- end
- function threeslash()
- attack=true
- combo=3
- for i = 0 , 1 , 0.1 do
- wait(0)
- wld1.C0=euler(-1.57,-1.57+1.57*i,-1.57-0.6*i)*cf(0,1,0)
- RW.C0=cf(1.5-0.7*i, 0.5+0.2*i, -0.5*i) * euler(1.57+0.43*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-1.57+1.57*i,-1.57+2.17*i)
- LW.C0=cf(-1.5+0.7*i, 0.5+0.2*i, -0.5*i) * euler(2*i,0,-1.57+1.57*i)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,-0.6*i)
- end
- local LastPoint = prt7.CFrame * CFrame.new(0,-prt7.Size.Y,0)
- con1=prt7.Touched:connect(function(hit) Damagefunc2(hit,20,40) end)
- so("http://roblox.com/asset/?id=10209640",LeftArm,1,0.7)
- for i=0,1,0.2 do
- wait()
- RW.C0=cf(1.5-0.7, 0.5+0.2-0.4*i, -0.5) * euler(2-1.8*i,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,0,0.6)
- LW.C0=cf(-1.5+0.7, 0.5+0.2-0.4*i, -0.5) * euler(2-1.8*i,0,0)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,-0.6)
- local Point = prt7.CFrame * CFrame.new(0,-prt7.Size.Y,0)
- effect("Gold",0.5,LastPoint,Point)
- LastPoint = Point
- end
- con1:disconnect()
- attack=false
- end
- function ob1d(mouse)
- if attack == true then return end
- hold=true
- --attack=true
- if combo==0 then
- oneslash()
- elseif combo==1 then
- twoslash()
- elseif combo==2 then
- threeslash()
- end
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack==false then
- combo=0
- wld1.C0=euler(-1.57,0,-1.57)*cf(0,1,0)
- RW.C0=cf(1.5, 0.5, 0) * euler(1,0,0)
- RW.C1=cf(0, 0.5, 0) * euler(0,-0.4,-0.2)
- LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
- LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
- end
- end))
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- eul=0
- function key(key)
- if attack == true then return end
- if key=="x" then
- spintowin()
- end
- if key=="c" then
- CombatCharge()
- end
- if key=="v" and ssdebounce==false then
- ssdebounce=true
- coroutine.resume(coroutine.create(function()
- wait(30)
- ssdebounce=false
- prt10.Parent=modelzorz
- wld10.Parent=prt10
- end))
- Despair()
- end
- coroutine.resume(coroutine.create(function(v)
- wait()
- while attack==true do
- wait(0)
- bg.Parent = Torso
- local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
- bg.cframe = cf(Torso.Position,pos4) * euler(0,eul,0) * cf(0,0,0)
- end
- bg.Parent=nil
- end))
- if key=="z" then
- Charge()
- end
- combo=0
- end
- function key2(key)
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- unsheathed = true
- player = Player
- ch = Character
- MMouse = mouse
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- --
- RSH.Parent = nil
- LSH.Parent = nil
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- equipanim()
- end
- function ds(mouse)
- hideanim()
- wait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Basic sword loaded.")
- -- mediafire
- --[[
- Copyrighted (C) Fenrier 2013
- ]]
- ---
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