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- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Neck=Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- MMouse=nil
- combo=0
- mana=0
- local idle=0
- local Anim="Idle"
- local Effects={}
- --player
- player=nil
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- Charge=0
- TorsoColor=Torso.BrickColor
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.RenderStepped:wait()
- else
- for i=0,num do
- game:service'RunService'.RenderStepped:wait()
- end
- end
- end
- if Character:findFirstChild("Aero Board",true) ~= nil then
- Character:findFirstChild("Aero Board",true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Color1=Torso.BrickColor
- local fengui=it("GuiMain")
- fengui.Parent=Player.PlayerGui
- fengui.Name="WeaponGUI"
- local fenframe=it("Frame")
- fenframe.Parent=fengui
- fenframe.BackgroundColor3=Color3.new(255,255,255)
- fenframe.BackgroundTransparency=1
- fenframe.BorderColor3=Color3.new(17,17,17)
- fenframe.Size=UDim2.new(0.0500000007, 0, 0.100000001, 0)
- fenframe.Position=UDim2.new(0.4,0,0.1,0)
- local fenbarmana1=it("TextLabel")
- fenbarmana1.Parent=fenframe
- fenbarmana1.Text=" "
- fenbarmana1.BackgroundTransparency=0
- fenbarmana1.BackgroundColor3=Color3.new(0,0,0)
- fenbarmana1.SizeConstraint="RelativeXY"
- fenbarmana1.TextXAlignment="Center"
- fenbarmana1.TextYAlignment="Center"
- fenbarmana1.Position=UDim2.new(0,0,0,0)
- fenbarmana1.Size=UDim2.new(4,0,0.2,0)
- local fenbarmana2=it("TextLabel")
- fenbarmana2.Parent=fenframe
- fenbarmana2.Text=" "
- fenbarmana2.BackgroundTransparency=0
- fenbarmana2.BackgroundColor3=Torso.Color
- fenbarmana2.SizeConstraint="RelativeXY"
- fenbarmana2.TextXAlignment="Center"
- fenbarmana2.TextYAlignment="Center"
- fenbarmana2.Position=UDim2.new(0,0,0,0)
- fenbarmana2.Size=UDim2.new(4*mana/100,0,0.2,0)
- local fenbarmana3=it("TextLabel")
- fenbarmana3.Parent=fenframe
- fenbarmana3.Text=" "
- fenbarmana3.BackgroundTransparency=0
- fenbarmana3.BackgroundColor3=Color3.new(Col1,Col2,Col3)
- fenbarmana3.SizeConstraint="RelativeXY"
- fenbarmana3.TextXAlignment="Center"
- fenbarmana3.TextYAlignment="Center"
- fenbarmana3.Position=UDim2.new(0,0,0,0)
- fenbarmana3.Size=UDim2.new(0,0,0.2,0)
- local fenbarmana4=it("TextLabel")
- fenbarmana4.Parent=fenframe
- fenbarmana4.Text="Energy("..mana..")"
- fenbarmana4.BackgroundTransparency=1
- fenbarmana4.BackgroundColor3=Color3.new(0,0,0)
- fenbarmana4.SizeConstraint="RelativeXY"
- fenbarmana4.TextXAlignment="Center"
- fenbarmana4.TextYAlignment="Center"
- fenbarmana4.Position=UDim2.new(0,0,-0.3,0)
- fenbarmana4.Size=UDim2.new(4,0,0.2,0)
- fenbarmana4.FontSize="Size9"
- fenbarmana4.TextStrokeTransparency=0
- fenbarmana4.TextColor=BrickColor.new("White")
- local modelzorz=Instance.new("Model")
- modelzorz.Parent=Character
- modelzorz.Name="Aero Board"
- local handle=part(3,modelzorz,0,0,BrickColor.new("Black"),"Handle1",vt())
- local hprt2=part(3,modelzorz,0,0,BrickColor.new("Black"),"Handle2",vt())
- local hprt3=part(3,modelzorz,0,0,BrickColor.new("Black"),"Handle3",vt())
- local prt1=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part1",vt())
- local prt2=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part2",vt())
- local prt3=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part3",vt())
- local prt4=part(3,modelzorz,0,0,TorsoColor,"Part4",vt())
- local prt5=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part5",vt())
- local prt6=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part6",vt())
- local prt7=part(3,modelzorz,0,0,TorsoColor,"Part7",vt())
- local prt8=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part8",vt())
- local prt9=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part9",vt())
- local prt10=part(3,modelzorz,0,0,TorsoColor,"Part10",vt())
- local prt11=part(3,modelzorz,0,0,TorsoColor,"Part11",vt())
- local prt12=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part12",vt())
- local prt13=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part13",vt())
- local prt14=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part14",vt())
- local prt15=part(3,modelzorz,0,0,TorsoColor,"Part15",vt())
- local prt16=part(3,modelzorz,0,0,TorsoColor,"Part16",vt())
- local prt17=part(3,modelzorz,0,0,TorsoColor,"Part17",vt())
- local prt18=part(3,modelzorz,0,0,TorsoColor,"Part18",vt())
- local prt19=part(3,modelzorz,0,0,TorsoColor,"Part19",vt())
- local prt20=part(3,modelzorz,0,0,TorsoColor,"Part20",vt())
- local prt21=part(3,modelzorz,0,0,TorsoColor,"Part21",vt())
- local prt22=part(3,modelzorz,0,0,BrickColor.new("White"),"Part22",vt())
- local prt23=part(3,modelzorz,0,0,BrickColor.new("White"),"Part23",vt())
- local prt24=part(3,modelzorz,0,0,TorsoColor,"Part24",vt())
- local prt25=part(3,modelzorz,0,0,TorsoColor,"Part25",vt())
- local hmsh=mesh("BlockMesh",handle,"","",vt(0,0,0),vt(1,1,5))
- local hmsh2=mesh("BlockMesh",hprt2,"","",vt(0,0,0),vt(1,1,2))
- local hmsh3=mesh("BlockMesh",hprt3,"","",vt(0,0,0),vt(1,1,2))
- local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(2,30,12))
- local msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(5,1.99,5))
- local msh3=mesh("SpecialMesh",prt3,"Wedge","",vt(0,0,0),vt(2,3,2.3))
- local msh4=mesh("SpecialMesh",prt4,"Wedge","",vt(0,0,0),vt(2.1,1.5,1.15))
- local msh5=mesh("CylinderMesh",prt5,"","",vt(0,0,0),vt(5,1.99,5))
- local msh6=mesh("SpecialMesh",prt6,"Wedge","",vt(0,0,0),vt(2,3,2.3))
- local msh7=mesh("SpecialMesh",prt7,"Wedge","",vt(0,0,0),vt(2.1,1.5,1.15))
- local msh8=mesh("SpecialMesh",prt8,"Torso","",vt(0,0,0),vt(6,1,1.98))
- local msh9=mesh("SpecialMesh",prt9,"Torso","",vt(0,0,0),vt(6,1,1.98))
- local msh10=mesh("SpecialMesh",prt10,"Wedge","",vt(0,0,0),vt(2,1,8))
- local msh11=mesh("SpecialMesh",prt11,"Wedge","",vt(0,0,0),vt(2,1,8))
- local msh12=mesh("SpecialMesh",prt12,"Torso","",vt(0,0,0),vt(10,3,2.05))
- local msh13=mesh("SpecialMesh",prt13,"Torso","",vt(0,0,0),vt(10,3,2.05))
- local msh14=mesh("BlockMesh",prt14,"","",vt(0,0,0),vt(10,10,2.05))
- local msh15=mesh("SpecialMesh",prt15,"Torso","",vt(0,0,0),vt(8,2,2.1))
- local msh16=mesh("SpecialMesh",prt16,"Torso","",vt(0,0,0),vt(8,2,2.1))
- local msh17=mesh("BlockMesh",prt17,"","",vt(0,0,0),vt(8,.5,2.1))
- local msh18=mesh("BlockMesh",prt18,"","",vt(0,0,0),vt(8,.5,2.1))
- local msh19=mesh("BlockMesh",prt19,"","",vt(0,0,0),vt(2.1,5,6))
- local msh20=mesh("SpecialMesh",prt20,"Wedge","",vt(0,0,0),vt(2.1,3,2))
- local msh21=mesh("SpecialMesh",prt21,"Wedge","",vt(0,0,0),vt(2.1,3,2))
- local msh22=mesh("SpecialMesh",prt22,"Sphere","",vt(0,0,0),vt(1,6,5))
- local msh23=mesh("SpecialMesh",prt23,"Sphere","",vt(0,0,0),vt(1,8,5))
- local msh24=mesh("BlockMesh",prt24,"","",vt(0,0,0),vt(2.1,16,5))
- local msh25=mesh("SpecialMesh",prt25,"Torso","",vt(0,0,0),vt(5,5,2.1))
- local hwld=weld(handle,handle,Torso,euler(1,1.57,0)*cf(-1,-1,-1))
- --local hwld=weld(handle,handle,RightArm,euler(0,0,0)*cf(0,1,0))
- --local hwld=weld(handle,handle,Torso,euler(0,0,-1.57)*cf(1,2.5,0))
- local hwld2=weld(hprt2,hprt2,handle,euler(0,1.57,0)*cf(.2,0,.4))
- local hwld3=weld(hprt3,hprt3,handle,euler(0,1.57,0)*cf(.2,0,-.4))
- local wld1=weld(prt1,prt1,handle,euler(0,0,0)*cf(.5,1,0))
- local wld2=weld(prt2,prt2,prt1,euler(0,0,1.57)*cf(0,-2.5,1.2))
- local wld3=weld(prt3,prt3,prt2,euler(0,0,1.57)*cf(-.5,0,.23))
- local wld4=weld(prt4,prt4,prt3,euler(0,0,0)*cf(0,0,-0.1))
- local wld5=weld(prt5,prt5,prt1,euler(0,0,1.57)*cf(0,-2.5,-1.2))
- local wld6=weld(prt6,prt6,prt5,euler(0,3.14,1.57)*cf(-.5,0,-.23))
- local wld7=weld(prt7,prt7,prt6,euler(0,0,0)*cf(0,0,-0.1))
- local wld8=weld(prt8,prt8,prt1,euler(1.57,0,1.57)*cf(0,-1.4,1.3))
- local wld9=weld(prt9,prt9,prt1,euler(-1.57,0,1.57)*cf(0,-1.4,-1.3))
- local wld10=weld(prt10,prt10,prt1,euler(1.57,0,0)*cf(0,-.1,1.3))
- local wld11=weld(prt11,prt11,prt1,euler(1.57,3.14,0)*cf(0,-.1,-1.3))
- local wld12=weld(prt12,prt12,prt1,euler(1.57,0,1.57)*cf(0,3,1.3))
- local wld13=weld(prt13,prt13,prt1,euler(-1.57,0,1.57)*cf(0,3,-1.3))
- local wld14=weld(prt14,prt14,prt1,euler(1.57,0,1.57)*cf(0,3,0))
- local wld15=weld(prt15,prt15,prt12,euler(0,0,0)*cf(0,.2,0))
- local wld16=weld(prt16,prt16,prt13,euler(0,0,0)*cf(0,.2,0))
- local wld17=weld(prt17,prt17,prt12,euler(0,0,0)*cf(0,.6,0))
- local wld18=weld(prt18,prt18,prt13,euler(0,0,0)*cf(0,.6,0))
- local wld19=weld(prt19,prt19,prt1,euler(0,0,0)*cf(0,-2,0))
- local wld20=weld(prt20,prt20,prt1,euler(3.14,0,0)*cf(0,-1.2,.4))
- local wld21=weld(prt21,prt21,prt1,euler(0,0,3.14)*cf(0,-1.2,-.4))
- local wld22=weld(prt22,prt22,prt1,euler(0,0,0)*cf(.2,-.5,0))
- local wld23=weld(prt23,prt23,prt1,euler(0,0,0)*cf(.2,1.7,0))
- local wld24=weld(prt24,prt24,prt1,euler(0,0,0)*cf(0,2.39,0))
- local wld25=weld(prt25,prt25,prt1,euler(0,1.57,0)*cf(0,.29,0))
- local bprt1=part(3,modelzorz,0,1,TorsoColor,"Boomerang1",vt())
- local bmsh1=mesh("CylinderMesh",bprt1,"","",vt(0,0,0),vt(40,1,40))
- local bwld1=weld(bprt1,bprt1,prt1,euler(0,0,1.57)*cf(0,.5,0))
- eul=0
- for i=1,4 do
- local bprt2=part(3,modelzorz,0,1,TorsoColor,"Boomerang2",vt())
- local bmsh2=mesh("BlockMesh",bprt2,"","",vt(0,0,0),vt(45,1,10))
- local bwld2=weld(bprt2,bprt2,bprt1,euler(0,eul,0)*cf(0,0,0))
- eul=eul+0.785
- end
- local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
- hitbox.Anchored=false
- if (script.Parent.className~="HopperBin") then
- Tool=Instance.new("HopperBin")
- Tool.Parent=Backpack
- Tool.Name="Aero Board"
- script.Parent=Tool
- end
- Bin=script.Parent
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function hideanim()
- equipped=false
- for i=0,1,0.1 do
- swait()
- hwld.C0=clerp(hwld.C0,euler(1.57,-1.57,3.5)*cf(.6,.4,1),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.8),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.3,0,-0.1),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- hwld.Part1=Torso
- hwld.C0=euler(1,1.57,0)*cf(-1,-1,-1)
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4)
- Torso.Neck.C1=clerp(Torso.Neck.C1,necko2*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,RHC0,.3)
- RH.C1=clerp(RH.C1,RHC1,.3)
- LH.C0=clerp(LH.C0,LHC0,.3)
- LH.C1=clerp(LH.C1,LHC1,.3)
- end
- end
- function equipanim()
- equipped=true
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.8),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.3,0,-0.1),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- hwld.Part1=RightArm
- hwld.C0=euler(1.57,-1.57,3.5)*cf(.6,.4,1)
- so("http://roblox.com/asset/?id=161006212",prt1,1,.6)
- for i=0,1,0.1 do
- swait()
- hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(.2,0,-.3),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.3),.3)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1.3,0,-.3),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- end
- function attackone()
- attack=true
- so("http://roblox.com/asset/?id=2101137",prt1,1,1.4)
- for i=0,1,0.1 do
- swait()
- hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.8),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.8),.3)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(2,0,.5),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-.8),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- Torso.Velocity=RootPart.CFrame.lookVector*100
- so("http://roblox.com/asset/?id=161006195",prt1,1,.6)
- so("http://roblox.com/asset/?id=2248511",prt1,1,1.4)
- MagicCircle(TorsoColor,prt1.CFrame,1,1,1,5,5,5,.05)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(2,7,4)
- hitbox.Transparency=1
- hitbox.CFrame=prt1.CFrame
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,math.random(1,5),"Normal",RootPart,.5,1) end)
- num=0
- for i=0,1,0.1 do
- swait()
- hitbox.CFrame=prt1.CFrame
- if num>=3 then
- MagicWave(TorsoColor,prt1.CFrame*cf(0,1,0)*euler(3.14,0,0),1,1,1,.5,1,.5,.1)
- num=0
- end
- num=num+1
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.2)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1,0,.5),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.8),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(.5,-1,1)*euler(0,1.57,0)*euler(0,-1.2,0),.3)
- LH.C0=clerp(LH.C0,cf(-.5,-1,-1)*euler(0,-1.57,0)*euler(0,-1.2,0),.3)
- end
- con1:disconnect()
- hitbox.Parent=nil
- swait(10)
- attack=false
- end
- function attacktwo()
- attack=true
- so("http://roblox.com/asset/?id=147722227",prt1,1,.6)
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.2)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,-.8)*euler(0,1.57,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- so("http://www.roblox.com/asset/?id=153092348",prt1,1,1.2)
- Torso.Velocity=RootPart.CFrame.lookVector*50
- hitbox.Parent=modelzorz
- hitbox.Size=vt(2,7,4)
- hitbox.Transparency=1
- hitbox.CFrame=prt1.CFrame
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,5),"Normal",RootPart,1,1) end)
- for i=0,1,0.1 do
- swait()
- Torso.Velocity=RootPart.CFrame.lookVector*50
- MagicCircle(TorsoColor,prt1.CFrame*cf(0,3,0),1,1,1,5,5,5,.1)
- hitbox.CFrame=prt1.CFrame
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5),.3)
- --RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.8),.3)
- RootJoint.C0=RootCF*euler(0,0,1.2-6.28*i)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1)*euler(0,1.57,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-1),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- for i=0,1,0.1 do
- swait()
- hitbox.CFrame=prt1.CFrame
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1)*euler(0,1.57,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-1),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- con1:disconnect()
- hitbox.Parent=nil
- swait(5)
- attack=false
- end
- function attackthree()
- attack=true
- so("http://roblox.com/asset/?id=147722227",prt1,1,.6)
- for i=0,1,0.1 do
- swait()
- hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.57,0,-.6),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1.57,0,.8),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(.5,-1,.5)*euler(0,1.57,0)*euler(0,-1,0),.3)
- LH.C0=clerp(LH.C0,cf(-.5,-1,-.5)*euler(0,-1.57,0)*euler(0,-1,0),.3)
- end
- so("http://roblox.com/asset/?id=161006212",prt1,1,.5)
- vel=Instance.new("BodyVelocity")
- vel.Parent=RootPart
- vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*2
- vel.velocity=RootPart.CFrame.lookVector*70
- gairo=Instance.new("BodyGyro")
- gairo.Parent=RootPart
- gairo.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge
- gairo.P=20e+003
- gairo.cframe=RootPart.CFrame
- hitbox.Parent=modelzorz
- hitbox.Size=vt(2,7,4)
- hitbox.Transparency=1
- hitbox.CFrame=prt1.CFrame
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(30,40),"Knockdown2",RootPart,.5,2) end)
- num=0
- for i=0,2,0.1 do
- swait()
- hitbox.CFrame=prt1.CFrame
- if num>=3 then
- MagicWave(TorsoColor,prt1.CFrame*euler(0,0,-1.57),1,1,1,.8,.7,.8,.1)
- num=0
- end
- num=num+1
- end
- vel.Parent=nil
- gairo.Parent=nil
- con1:disconnect()
- hitbox.Parent=nil
- swait(10)
- attack=false
- end
- function OverDrive()
- attack=true
- for i=0,1,0.1 do
- swait()
- hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.6)*euler(.2,0,-.5),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,.5),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,.6)*euler(0,1,0),.4)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.8),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-1,-.2)*euler(0,1.57,0)*euler(-.1,.5,-.6),.3)
- LH.C0=clerp(LH.C0,cf(-1.1,-.4,-.1)*euler(0,-1.57,0)*euler(.1,.5,-.2),.3)
- end
- Humanoid.WalkSpeed=5
- for i=1,2 do
- so("http://roblox.com/asset/?id=2101137",RootPart,1,1.2)
- num=0
- for i=0,4,0.1 do
- swait()
- hit,pos=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,50,Character)
- if hit~=nil then
- if num>=10 then
- MagicWave(TorsoColor,cf(pos),1,1,1,.6,.2,.6,.05)
- num=0
- end
- num=num+1
- end
- end
- MagicBlock(TorsoColor,cf(prt1.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,6,6,6,.1,2)
- so("http://roblox.com/asset/?id=2248511",prt1,1,2)
- mana=mana-5
- end
- swait(5)
- so("http://roblox.com/asset/?id=161006093",prt1,1,1)
- so("http://roblox.com/asset/?id=169380505",prt1,1,1)
- vel=Instance.new("BodyVelocity")
- vel.Parent=RootPart
- vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*2
- vel.velocity=RootPart.CFrame.lookVector*50
- hitbox.Parent=modelzorz
- hitbox.Size=vt(2,7,4)
- hitbox.Transparency=1
- hitbox.CFrame=prt1.CFrame
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(1,5),"OrbBlast",RootPart,1,1,1) end)
- for i=0,1,0.1 do
- swait()
- if num>=5 then
- MagicWave(TorsoColor,prt1.CFrame*cf(0,1,0)*euler(3.14,0,0),1,1,1,.5,1,.5,.1)
- num=0
- end
- num=num+1
- hitbox.CFrame=prt1.CFrame
- vel.velocity=RootPart.CFrame.lookVector*50
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.2)*euler(.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.2),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.8),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(.5,-1,1)*euler(0,1.57,0)*euler(0,-1.2,0),.3)
- LH.C0=clerp(LH.C0,cf(-.5,-1,-1)*euler(0,-1.57,0)*euler(0,-1.2,0),.3)
- end
- for i=1,7,0.1 do
- swait()
- hitbox.CFrame=prt1.CFrame
- if num>=5 then
- MagicWave(TorsoColor,prt1.CFrame*cf(0,1,0)*euler(3.14,0,0),1,1,1,.5,1,.5,.1)
- num=0
- end
- num=num+1
- vel.velocity=RootPart.CFrame.lookVector*50
- end
- con1:disconnect()
- hitbox.Parent=nil
- Humanoid.WalkSpeed=0
- for i=0,1,0.02 do
- swait()
- vel.velocity=RootPart.CFrame.lookVector*(50-50*i)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.6)*euler(.2,0,.5),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1,0,-.4)*euler(0,.5,0),.2)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(.5,0,.8),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1.1,-.4,-.1)*euler(0,1.57,0)*euler(-.1,-.5,.2),.2)
- LH.C0=clerp(LH.C0,cf(-1,-.8,-.2)*euler(0,-1.57,0)*euler(-.1,-.5,.4),.2)
- end
- vel.Parent=nil
- Humanoid.WalkSpeed=16
- attack=false
- end
- function Boomerang()
- attack=true
- mana=mana-20
- Humanoid.WalkSpeed=5
- so("http://roblox.com/asset/?id=10209296",prt1,1,1.2)
- so("http://roblox.com/asset/?id=2101144",prt1,1,1)
- for _,c in pairs(modelzorz:children()) do
- if c.Name=="Boomerang1" or c.Name=="Boomerang2" then
- coroutine.resume(coroutine.create(function(Part)
- for i=1,.2,-0.1 do
- swait()
- Part.Transparency=i
- end
- end),c)
- end
- end
- for i=0,1,0.1 do
- swait()
- hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.6)*euler(.2,0,-.5),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,.5),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1)*euler(0,1.5,0),.3)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.6),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.2)*euler(0,1.57,0)*euler(-.1,.5,-.6),.3)
- LH.C0=clerp(LH.C0,cf(-1.1,-.4,-.1)*euler(0,-1.57,0)*euler(.1,.5,-.2),.3)
- end
- hitbox.Parent=modelzorz
- hitbox.Size=vt(1,10,10)
- hitbox.Transparency=1
- hitbox.CFrame=prt1.CFrame
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(30,40),"Knockdown2",prt1,.5,2) end)
- so("http://roblox.com/asset/?id=10209640",prt1,1,.6)
- for i=0,1,0.03 do
- so("rbxasset://sounds\\swordslash.wav",prt1,1,1.5)
- swait()
- hitbox.CFrame=prt1.CFrame
- --hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
- hwld.C0=euler(3.14+6.28*i,3.14,0)*cf(0,1+40*i,0)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,1),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-1),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1)*euler(0,1.5,0),.3)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.6),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(.5,-1,.5)*euler(0,1.57,0)*euler(0,-1,0),.3)
- LH.C0=clerp(LH.C0,cf(-.5,-1,-.5)*euler(0,-1.57,0)*euler(0,-1,0),.3)
- end
- for i=0,1,0.03 do
- so("rbxasset://sounds\\swordslash.wav",prt1,1,1.5)
- swait()
- hitbox.CFrame=prt1.CFrame
- hwld.C0=euler(3.14+6.28+6.28*i,3.14,0)*cf(0,1+40-40*i,0)
- end
- con1:disconnect()
- hitbox.Parent=nil
- for _,c in pairs(modelzorz:children()) do
- if c.Name=="Boomerang1" or c.Name=="Boomerang2" then
- coroutine.resume(coroutine.create(function(Part)
- for i=.2,1,0.1 do
- swait()
- Part.Transparency=i
- end
- end),c)
- end
- end
- for i=0,1,0.05 do
- swait()
- hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,-1),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1)*euler(.2,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,1)*euler(0,.5,0),.2)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,0),.3)
- end
- swait(10)
- Humanoid.WalkSpeed=16
- attack=false
- end
- function EnergyBlades()
- attack=true
- for i=0,1,0.1 do
- swait()
- hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1),.3)
- RW.C0=clerp(RW.C0,cf(1.3,1,-.2)*euler(3.14,0,-.3)*euler(0,-.5,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- Humanoid.WalkSpeed=0
- for i=0,1,0.15 do
- swait()
- hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.14,0,0)*euler(0,-.5,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.5),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- MagicCircle(TorsoColor,prt1.CFrame*cf(0,-4.5,0),1,1,1,5,.5,5,.05)
- so("http://roblox.com/asset/?id=169445602",prt1,1,.8)
- mana=mana-20
- for i=100,300,50 do
- local sord=part(3,modelzorz,0,0.5,TorsoColor,"Sord",vt(1,1,5))
- local smsh=mesh("SpecialMesh",sord,"FileMesh","rbxasset://fonts/sword.mesh",vt(0,0,0),vt(1,1,1))
- sord.Anchored=true
- newCF=cf(math.random(-600,600)/100,math.random(500,1000)/100,math.random(-600,600)/100)
- sord.CFrame=cf(RootPart.Position)*newCF
- sord.CFrame=cf(sord.Position,MMouse.Hit.p)*euler(3.14,0,0)
- MagicCircle(TorsoColor,sord.CFrame,5,5,10,1,1,3,.05)
- so("http://roblox.com/asset/?id=2101144",sord,.6,.7)
- game:GetService("Debris"):AddItem(sord,10)
- local hitt=false
- con=sord.Touched:connect(function(hit)
- if hitt==true then return end
- hitt=true
- --if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- if hit.Name~="Sord" then
- sord.Parent=nil
- print("hit")
- local ref=part(3,workspace,0,1,hit.BrickColor,"Effect",vt())
- ref.Anchored=true
- ref.CFrame=cf(sord.Position)
- so("http://roblox.com/asset/?id=161006093",ref,1,1)
- so("http://roblox.com/asset/?id=10209303",ref,1,1)
- MagicCircle(TorsoColor,cf(ref.Position),1,1,1,2,2,2,.01)
- for i=0,10 do
- MagicBlock(TorsoColor,cf(ref.Position),1,1,1,1,1,1,.05,3)
- end
- game:GetService("Debris"):AddItem(ref,1)
- MagniDamage(ref,15,10,20,math.random(10,30),"Knockdown2")
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,.5)
- end)
- coroutine.resume(coroutine.create(function(Part,Cframe,numb)
- while Part.Parent~=nil do
- swait()
- numb=numb-1
- if numb<=0 then
- Part.CFrame=Part.CFrame*cf(0,0,2)
- local prt=Part:clone()
- prt.Size=vt()
- prt.Parent=workspace
- prt.CFrame=Part.CFrame
- table.insert(Effects,{prt,"Disappear",.1})
- else
- Part.CFrame=cf(RootPart.Position)*Cframe
- Part.CFrame=cf(Part.Position,MMouse.Hit.p)*euler(3.14,0,0)
- end
- end
- end),sord,newCF,i)
- end
- swait(100)
- Humanoid.WalkSpeed=16
- attack=false
- end
- function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- Damagefunc(head,mindam,maxdam,knock,Type,Part,.2,1,3,1)
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Point=Torso.CFrame*cf(0,Torso.Size.Y,0)
- LastPoint=Point
- function effect(Color,Ref,LP,P1,returnn)
- local effectsmsh=Instance.new("CylinderMesh")
- effectsmsh.Scale=Vector3.new(0.2,1,0.2)
- effectsmsh.Name="Mesh"
- local effectsg=Instance.new("Part")
- effectsg.formFactor=3
- effectsg.CanCollide=false
- effectsg.Name="Eff"
- effectsg.Locked=true
- effectsg.Anchored=true
- effectsg.Size=Vector3.new(0.5,1,0.5)
- effectsg.Parent=workspace
- effectsmsh.Parent=effectsg
- effectsg.BrickColor=Color1
- effectsg.Reflectance=Ref
- local point1=P1
- local mg=(LP.p - point1.p).magnitude
- effectsg.Size=Vector3.new(0.5,mg,0.5)
- effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- effectsmsh.Scale=Vector3.new(0.4,1,0.4)
- game:GetService("Debris"):AddItem(effectsg,2)
- if returnn then return effectsg end
- if not returnn then
- table.insert(Effects,{effectsg,"Cylinder",0.05,0.01,0,0.01,effectsmsh})
- end
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- if Type==1 or Type==nil then
- table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
- elseif Type==2 then
- table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
- elseif Type==3 then
- table.insert(Effects,{prt,"Block3",delay,x3,y3,z3,msh,vt(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)})
- end
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function Lightning(p0,p1,tym,ofs,col,th,tra,last)
- --[[p0=pos1
- p1=pos2
- tym=times
- ofs=offset
- col=color
- th=size
- tra=transparency
- last=lastingtime]]
- local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
- for i=1,tym do
- local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
- li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
- if tym == i then
- local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
- li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last)
- end
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-decreaseblock
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-decreaseblock
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor:Red())
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Knockdown2" then
- hum=hit.Parent.Humanoid
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- --game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,30,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="OrbBlast" then
- if mana>=15 then
- mana=mana-15
- so("http://roblox.com/asset/?id=161006093",hit,1,1)
- so("http://roblox.com/asset/?id=10209303",hit,1,1)
- MagicCircle(TorsoColor,cf(hit.Position),1,1,1,2,2,2,.01)
- coroutine.resume(coroutine.create(function(Part)
- for i=0,30 do
- swait()
- MagicBlock(TorsoColor,cf(Part.Position),1,1,1,1,1,1,.05,3)
- end
- end),hit)
- local ref=part(3,workspace,0,1,hit.BrickColor,"Effect",vt())
- ref.Anchored=true
- ref.CFrame=cf(hit.Position)*cf(math.random(-10,10)/100,-.1,math.random(-10,10)/100)
- game:GetService("Debris"):AddItem(ref,1)
- MagniDamage(ref,15,20,30,math.random(20,40),"Knockdown2")
- end
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(math.floor(Dealt))
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- combo=0
- function ob1d(mouse)
- if attack==true or equipped==false then return end
- hold=true
- if combo==0 then
- combo=1
- attackone()
- elseif combo==1 then
- combo=2
- attackthree()
- elseif combo==2 then
- combo=0
- attacktwo()
- end
- coroutine.resume(coroutine.create(function()
- for i=1,50 do
- if attack==false then
- swait()
- end
- end
- if attack==false then
- combo=0
- end
- end))
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- eul=0
- size=0
- holdz=false
- equipped=false
- function key(key)
- if attack==true then return end
- if key=="f" then
- attack=true
- if equipped==false then
- equipped=true
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- --
- equipanim()
- else
- equipped=false
- hideanim()
- swait(0)
- RW.Parent=nil
- LW.Parent=nil
- RSH.Parent=player.Character.Torso
- LSH.Parent=player.Character.Torso
- end
- attack=false
- end
- if equipped==false then return end
- if key=="z" and mana>=10 then
- OverDrive()
- end
- if key=="x" and mana>=20 then
- Boomerang()
- end
- if key=="c" and mana>=20 then
- EnergyBlades()
- end
- if key=="h" then
- mana=100
- end
- if key=="e" then
- idle=500
- end
- coroutine.resume(coroutine.create(function()
- for i=1,50 do
- if attack==false then
- swait()
- end
- end
- if attack==false then
- combo=0
- end
- end))
- combo=0
- end
- function key2(key)
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player=Player
- ch=Character
- MMouse=mouse
- end
- function ds(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Cyber Stratosphere loaded.")
- local mananum=0
- local handidle=false
- local donum=0
- while true do
- swait()
- if donum>=.5 then
- handidle=true
- elseif donum<=0 then
- handidle=false
- end
- if handidle==false then
- donum=donum+0.003
- else
- donum=donum-0.003
- end
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true then
- if Anim=="Idle" and attack==false then
- idle=idle+1
- else
- idle=0
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.2)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1.2,0,-.5),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.1)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,.3),.1)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.1)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if idle>=300 then
- if attack==false then
- --hwld.C0=clerp(hwld.C0,euler(0,3.14,1.4)*euler(-.5,0,0)*cf(-1.2,.4,-.8),.1)
- hwld.C0=clerp(hwld.C0,euler(-.3,2.8,1.4)*cf(-1.5,0,0.7),.1)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.1)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.3)*euler(.5,0,0),.1)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.1)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1)
- end
- else
- if attack==false then
- hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.3),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.3),.3)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1.3-(donum/3),0,-.3-(donum/5)),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2+(donum/5)),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,RHC0,.3)
- LH.C0=clerp(LH.C0,LHC0,.3)
- end
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.2,0,.5),.3)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1.2,0,-.5),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.3)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- hwld.C0=clerp(hwld.C0,euler(3.14,3.14,0)*cf(0,1,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.2,0,.5),.3)
- RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1.2,0,-.5),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.3)
- end
- end
- end
- if #Effects>0 then
- --table.insert(Effects,{prt,"Block1",delay})
- for e=1,#Effects do
- if Effects[e]~=nil then
- --for j=1,#Effects[e] do
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Block2" then
- Thing[1].CFrame=Thing[1].CFrame
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Block3" then
- Thing[1].CFrame=Thing[1].CFrame*cf(Thing[8])*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- --end
- end
- end
- end
- if mana>=100 then
- mana=100
- else
- if mananum<=15 then
- mananum=mananum+1
- else
- mananum=0
- mana=mana+1
- end
- end
- fenbarmana2:TweenSize(UDim2.new(4*mana/100,0,0.2,0),nil,1,0.4,true)
- fenbarmana4.Text="Energy("..mana..")"
- end
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