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- name = "SuperZeal"
- plr = game.Players[JayTheLionJR]
- char = plr.Character
- prim = BrickColor.new("Black") -- PRIMARY COLOR, Color of HANDLE
- seco = BrickColor.new("Royal Purple") --SECONDARY COLOR, Color of Claws, etc.
- c3 = Color3.new(0/255, 0/255, 190/255) -- FIRE/LIGHT COLOR, Red/on 255 max, Green/on 255 max, Blue/on 255 max.
- cf = CFrame.new
- if script.Parent.Name ~= "Soul Weaving" then
- mod = Instance.new("Model", char)
- mod.Name = "Wep"
- p = Instance.new("Part", mod)
- p.Name = "Handle"
- p.CanCollide = false
- p.TopSurface = 0
- p.BottomSurface = 0
- p.FormFactor = 0
- p.BrickColor = prim
- p.Size = Vector3.new(1,1,1)
- SM = Instance.new("SpecialMesh", p)
- SM.MeshType = "Sphere"
- SM.Scale = Vector3.new(.5,1,1)
- swirl = Instance.new("Animation", mod)
- swirl.AnimationId = "http://www.roblox.com/Asset?ID=32326245"
- swirl.Name = "Swirl"
- Shot = Instance.new("Animation", mod)
- Shot.AnimationId = "http://www.roblox.com/Asset?ID=32326245"
- Shot.Name = "Shot"
- slash = Instance.new("Animation", mod)
- slash.AnimationId = "http://www.roblox.com/Asset?ID=68484538"
- slash.Name = "Slash"
- Raise = Instance.new("Animation", mod)
- Raise.AnimationId = "http://www.roblox.com/Asset?ID=93693205"
- Raise.Name = "Raise"
- slashS = Instance.new("Sound", p)
- slashS.SoundId = "http://www.roblox.com/Asset?ID=92628581"
- slashS.Name = "SlashSound"
- slashS.Volume = 1
- slashS.Pitch = .9
- shotS = Instance.new("Sound", p)
- shotS.SoundId = "http://roblox.com/asset/?id=2785493"
- shotS.Name = "shotSound"
- shotS.Volume = 1
- shotS.Pitch = 5
- TPA = Instance.new("Animation", mod)
- TPA.AnimationId = "http://www.roblox.com/Asset?ID=97170520"
- TPA.Name = "DashAnim"
- TPS = Instance.new("Sound", p)
- TPS.SoundId = "http://www.roblox.com/asset/?id=2767090"
- TPS.Volume = .5
- TPS.Pitch = .8
- c = Instance.new("Part", mod)
- c.Name = "Crystal"
- c.FormFactor = 0
- c.BrickColor = seco
- c.Size = Vector3.new(1,1,1)
- c.Reflectance = .3
- CPM = Instance.new("SpecialMesh", c)
- CPM.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- CPM.Scale = Vector3.new(.25,.5,.5)
- l = Instance.new("PointLight", c)
- l.Color = c3
- l.Range = 10
- l.Brightness = 1.1
- p1 = Instance.new("Part", mod)
- p1.Name = "Claw1"
- p1.FormFactor = 0
- p1.CanCollide = false
- p1.BrickColor = seco
- p1.Size = Vector3.new(1,1,1)
- p1.Transparency = .3
- CM = Instance.new("CylinderMesh", p1)
- CM.Scale = Vector3.new(.2,1,1)
- p2 = Instance.new("Part", mod)
- p2.Name = "Claw2"
- p2.FormFactor = 0
- p2.CanCollide = false
- p2.BrickColor = seco
- p2.Size = Vector3.new(1,1,1)
- p2.Transparency = .3
- CM2 = Instance.new("CylinderMesh", p2)
- CM2.Scale = Vector3.new(.2,1,1)
- Fajer = Instance.new("Fire", c)
- Fajer.Color = c3
- Fajer.Heat = -10 -- Go down-Claw
- Fajer.SecondaryColor = Color3.new(0,0,0)
- Fajer.Enabled = false
- weld = function(par,p0,p1,c0,c1,name)
- local weld = Instance.new("Weld",par)
- weld.Part0 = p0
- weld.Part1 = p1
- weld.C0 = c0
- weld.C1 = c1
- weld.Name = name
- end
- weld(mod, p, p1, cf(0,0,0), cf(0,0.9,0.2), "W1")
- weld = function(par,p0,p1,c0,c1,name)
- local weld = Instance.new("Weld",par)
- weld.Part0 = p0
- weld.Part1 = p1
- weld.C0 = c0
- weld.C1 = c1
- weld.Name = name
- end
- weld(mod, p, p2, cf(0,0,0), cf(0,0.9,-0.2), "W3")
- weld = function(par,p0,p1,c0,c1,name)
- local weld = Instance.new("Weld",par)
- weld.Part0 = p0
- weld.Part1 = p1
- weld.C0 = c0
- weld.C1 = c1
- weld.Name = name
- end
- weld(mod, p, c, cf(0,0,0), cf(-0.2,0,0), "W4")
- weld = function(par,p0,p1,c0,c1,name)
- local weld = Instance.new("Weld",par)
- weld.Part0 = p0
- weld.Part1 = p1
- weld.C0 = c0
- weld.C1 = c1
- weld.Name = name
- end
- weld(mod, p, char["Right Arm"], cf(0,0,0), cf(0.5,-1,0), "MAIN")
- ------------------------------------------------------------------- CLAW 2
- H = Instance.new("Part", mod)
- H.Name = "Handle"
- H.TopSurface = 0
- H.CanCollide = false
- H.BottomSurface = 0
- H.FormFactor = 0
- H.BrickColor = prim
- H.Size = Vector3.new(1,1,1)
- SM = Instance.new("SpecialMesh", H)
- SM.MeshType = "Sphere"
- SM.Scale = Vector3.new(.5,1,1)
- c2 = Instance.new("Part", mod)
- c2.Name = "Crystal"
- c2.FormFactor = 0
- c2.BrickColor = seco
- c2.Size = Vector3.new(1,1,1)
- c2.Reflectance = .3
- CHM2 = Instance.new("SpecialMesh", c2)
- CHM2.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- CHM2.Scale = Vector3.new(.25,.5,.5)
- l2 = Instance.new("PointLight", c2)
- l2.Color = c3
- l2.Range = 10
- l2.Brightness = 1.1
- H1 = Instance.new("Part", mod)
- H1.Name = "Claw1"
- H1.FormFactor = 0
- H1.CanCollide = false
- H1.BrickColor = seco
- H1.Size = Vector3.new(1,1,1)
- H1.Transparency = .3
- CM = Instance.new("CylinderMesh", H1)
- CM.Scale = Vector3.new(.2,1,1)
- H2 = Instance.new("Part", mod)
- H2.Name = "Claw2"
- H2.FormFactor = 0
- H2.CanCollide = false
- H2.BrickColor = seco
- H2.Size = Vector3.new(1,1,1)
- H2.Transparency = .3
- CM2 = Instance.new("CylinderMesh", H2)
- CM2.Scale = Vector3.new(.2,1,1)
- Fajer2 = Instance.new("Fire", c2)
- Fajer2.Color = c3
- Fajer2.Heat = -10 -- Go down-Claw
- Fajer2.SecondaryColor = Color3.new(0,0,0)
- Fajer2.Enabled = false
- weld = function(Har,H0,H1,c0,c1,name)
- local weld = Instance.new("Weld",Har)
- weld.Part0 = H0
- weld.Part1 = H1
- weld.C0 = c0
- weld.C1 = c1
- weld.Name = name
- end
- weld(mod, H, H1, cf(0,0,0), cf(0,0.9,0.2), "W1")
- weld = function(Har,H0,H1,c0,c1,name)
- local weld = Instance.new("Weld",Har)
- weld.Part0 = H0
- weld.Part1 = H1
- weld.C0 = c0
- weld.C1 = c1
- weld.Name = name
- end
- weld(mod, H, H2, cf(0,0,0), cf(0,0.9,-0.2), "W3")
- weld = function(Har,H0,H1,c0,c1,name)
- local weld = Instance.new("Weld",Har)
- weld.Part0 = H0
- weld.Part1 = H1
- weld.C0 = c0
- weld.C1 = c1
- weld.Name = name
- end
- weld(mod, H, c2, cf(0,0,0), cf(0.2,0,0), "W4")
- weld = function(Har,H0,H1,c0,c1,name)
- local weld = Instance.new("Weld",Har)
- weld.Part0 = H0
- weld.Part1 = H1
- weld.C0 = c0
- weld.C1 = c1
- weld.Name = name
- end
- weld(mod, H, char["Left Arm"], cf(0,0,0), cf(-0.5, -1,0), "MAIN")
- end
- -----------------------------------------------------------------------------------------------------------------------------------------------------
- if script.Parent.ClassName ~= "HopperBin" then
- local bin = Instance.new("HopperBin",plr.Backpack)
- bin.Name = "Soul Weaver"
- bin.BinType = "Script"
- script:Clone().Parent = bin
- script:remove()
- else
- bin = script.Parent;
- print("Done")
- Slash = function()
- char.Humanoid:LoadAnimation(slash):Play(.5)
- slashS:Play()
- function DoDamage(hit)
- h = hit.Parent:findFirstChild("Humanoid")
- if h then
- print("MWHAHHAHA")
- h:TakeDamage(35)
- end
- end
- p1.Touched:connect(DoDamage)
- H1.Touched:connect(DoDamage)
- end
- SwirlMove = function() ----------------------------
- print("Phase1")
- --if bin.Active == false then
- --bin.Active = true
- print("Phase2")
- char.Humanoid:LoadAnimation(swirl):Play(.10)
- Fajer.Enabled = true
- Fajer2.Enabled = true
- Bpos = Instance.new("BodyPosition", char.Torso)
- Bpos.position = char.Torso.Position
- Bpos.maxForce = Vector3.new(10000,100000, 10000)
- Bang = Instance.new("BodyAngularVelocity", char.Torso)
- Bang.maxTorque = Vector3.new(10000,10000,10000)
- Bang.angularvelocity = Vector3.new(0,100,0)
- char.Humanoid.PlatformStand = true
- game.Debris:AddItem(Bang, .5)
- game.Debris:AddItem(Bpos, 1.3)
- wait(1.25)
- --bin.Active = false
- char.Humanoid.PlatformStand = false
- Fajer.Enabled = false
- Fajer2.Enabled = false
- print("Phase4")
- function DoDamage(hit)
- h = hit.Parent:findFirstChild("Humanoid")
- if h then
- print("MWHAHHAHA")
- h:TakeDamage(75)
- end
- end
- p1.Touched:connect(DoDamage)
- H1.Touched:connect(DoDamage)
- end
- function SpiritShot(mouse)
- char.Humanoid:LoadAnimation(Shot):Play()
- shotS:Play()
- sb = Instance.new("Part", game.Workspace)
- sb.Shape = 0
- sb.CanCollide = false
- sb.CFrame = char.Torso.CFrame * CFrame.new(0,0,-7.5)
- sb.Transparency = .5
- sb.BrickColor = seco
- sb.Size = Vector3.new(2,2,2)
- target = Instance.new("Part", game.Workspace)
- target.CFrame = mouse.Hit
- target.Anchored = true
- target.Transparency = 1
- target.CanCollide = false
- sf = Instance.new("RocketPropulsion", sb)
- sf.Target = target
- sf.MaxSpeed = 10000
- sf.MaxThrust = 10000
- sf.ThrustD = 2.5
- sf.ThrustP = 200
- sf.MaxTorque = Vector3.new(500000, 500000, 500000)
- sf.TurnD = 1000
- sf.TurnP = 10000
- sf:Fire()
- Fair = Fajer:Clone()
- Fair.Enabled = true
- Fair.Parent = sb
- game.Debris:AddItem(sb, 5)
- game.Debris:AddItem(target,5.1)
- function DoDamage(hit)
- h = hit.Parent:findFirstChild("Humanoid")
- if h then
- print("MWHAHHAHA")
- h.Parent:BreakJoints()
- end
- end
- sb.Touched:connect(DoDamage)
- end
- function Dash(mouse)
- Fajer.Enabled = true
- Fajer2.Enabled = true
- char.Humanoid:LoadAnimation(TPA):Play()
- TPPart = Instance.new("Part", game.Workspace)
- TPPart.CFrame = mouse.Hit
- TPPart.Anchored = true
- TPPart.CanCollide = false
- TPPart.Transparency = 1
- game.Debris:AddItem(TPPart, 2)
- wait(.3)
- local teleportto=TPPart
- if teleportto~=nil then
- local torso = char.Torso
- local location = {teleportto.Position}
- local i = 1
- local x = location[i].x
- local y = location[i].y
- local z = location[i].z
- x = x + math.random(-1, 1)
- z = z + math.random(-1, 1)
- y = y + math.random(2, 3)
- local cf = torso.CFrame
- local lx = 0
- local ly = y
- local lz = 0
- torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))
- TPS:Play()
- wait(.3)
- Fajer.Enabled = false
- Fajer2.Enabled = false
- else
- print("Could not find teleporter!")
- end
- end
- function Wall()
- Fajer.Enabled = true
- Fajer2.Enabled = true
- WallA = char.Humanoid:LoadAnimation(Raise)
- WallA:Play()
- wait(1)
- p = Instance.new("Part", game.Workspace)
- p.Anchored = true
- p.Size = Vector3.new(15,16,2)
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CFrame = char.Torso.CFrame * CFrame.new(0,-11,-6.5)
- p.BrickColor = prim
- p.Transparency = .4
- p2 = Instance.new("Part", game.Workspace)
- p2.Anchored = true
- p2.Size = Vector3.new(7,25,2)
- p2.TopSurface = 0
- p2.BottomSurface = 0
- p2.CFrame = char.Torso.CFrame * CFrame.new(0,-16,-6.5)
- p2.BrickColor = seco
- p2.Transparency = .4
- wait(1)
- p.CFrame = p.CFrame*CFrame.new(0,1,0)
- p2.CFrame = p2.CFrame*CFrame.new(0,1,0)
- wait(.05)
- p.CFrame = p.CFrame*CFrame.new(0,1,0)
- p2.CFrame = p2.CFrame*CFrame.new(0,1,0)
- wait(.05)
- p.CFrame = p.CFrame*CFrame.new(0,1,0)
- p2.CFrame = p2.CFrame*CFrame.new(0,1,0)
- wait(.05)
- p.CFrame = p.CFrame*CFrame.new(0,1,0)
- p2.CFrame = p2.CFrame*CFrame.new(0,1,0)
- wait(.05)
- p.CFrame = p.CFrame*CFrame.new(0,1,0)
- p2.CFrame = p2.CFrame*CFrame.new(0,1,0)
- wait(.05)
- p.CFrame = p.CFrame*CFrame.new(0,1,0)
- p2.CFrame = p2.CFrame*CFrame.new(0,1,0)
- wait(.05)
- p.CFrame = p.CFrame*CFrame.new(0,1,0)
- p2.CFrame = p2.CFrame*CFrame.new(0,1,0)
- wait(.05)
- p.CFrame = p.CFrame*CFrame.new(0,1,0)
- p2.CFrame = p2.CFrame*CFrame.new(0,1,0)
- wait(.05)
- p.CFrame = p.CFrame*CFrame.new(0,1,0)
- p2.CFrame = p2.CFrame*CFrame.new(0,1,0)
- wait(.05)
- p.CFrame = p.CFrame*CFrame.new(0,1,0)
- p2.CFrame = p2.CFrame*CFrame.new(0,1,0)
- wait(.05)
- p2.CFrame = p2.CFrame*CFrame.new(0,1,0)
- wait(.05)
- p2.CFrame = p2.CFrame*CFrame.new(0,1,0)
- wait(.05)
- p2.CFrame = p2.CFrame*CFrame.new(0,1,0)
- wait(.05)
- p2.CFrame = p2.CFrame*CFrame.new(0,.5,0)
- wait(.25)
- Fajer.Enabled = false
- Fajer2.Enabled = false
- WallA:Stop()
- end
- bin.Selected:connect(function(mouse)
- mouse.Button1Down:connect(Slash)
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "z" then
- SwirlMove()
- elseif key == "x" then
- SpiritShot(mouse)
- elseif key == "t" then
- Dash(mouse)
- elseif key == ";" then
- Wall()
- end
- end)
- end)
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