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End_Wolf

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Jun 1st, 2018
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  1.  
  2. --Converted with ttyyuu12345's model to script plugin v4
  3. function sandbox(var,func)
  4. local env = getfenv(func)
  5. local newenv = setmetatable({},{
  6. __index = function(self,k)
  7. if k=="script" then
  8. return var
  9. else
  10. return env[k]
  11. end
  12. end,
  13. })
  14. setfenv(func,newenv)
  15. return func
  16. end
  17. cors = {}
  18. mas = Instance.new("Model",game:GetService("Lighting"))
  19. Model0 = Instance.new("Model")
  20. Model1 = Instance.new("Model")
  21. Part2 = Instance.new("Part")
  22. SpecialMesh3 = Instance.new("SpecialMesh")
  23. Dialog4 = Instance.new("Dialog")
  24. DialogChoice5 = Instance.new("DialogChoice")
  25. DialogChoice6 = Instance.new("DialogChoice")
  26. DialogChoice7 = Instance.new("DialogChoice")
  27. Decal8 = Instance.new("Decal")
  28. Part9 = Instance.new("Part")
  29. Decal10 = Instance.new("Decal")
  30. Motor6D11 = Instance.new("Motor6D")
  31. Motor6D12 = Instance.new("Motor6D")
  32. Motor6D13 = Instance.new("Motor6D")
  33. Motor6D14 = Instance.new("Motor6D")
  34. Motor6D15 = Instance.new("Motor6D")
  35. Part16 = Instance.new("Part")
  36. Part17 = Instance.new("Part")
  37. Part18 = Instance.new("Part")
  38. Part19 = Instance.new("Part")
  39. Humanoid20 = Instance.new("Humanoid")
  40. Part21 = Instance.new("Part")
  41. Motor6D22 = Instance.new("Motor6D")
  42. Script23 = Instance.new("Script")
  43. LocalScript24 = Instance.new("LocalScript")
  44. Script25 = Instance.new("Script")
  45. BodyColors26 = Instance.new("BodyColors")
  46. ShirtGraphic27 = Instance.new("ShirtGraphic")
  47. Script28 = Instance.new("Script")
  48. Script29 = Instance.new("Script")
  49. Script30 = Instance.new("Script")
  50. StringValue31 = Instance.new("StringValue")
  51. Animation32 = Instance.new("Animation")
  52. StringValue33 = Instance.new("StringValue")
  53. Animation34 = Instance.new("Animation")
  54. StringValue35 = Instance.new("StringValue")
  55. Animation36 = Instance.new("Animation")
  56. NumberValue37 = Instance.new("NumberValue")
  57. Animation38 = Instance.new("Animation")
  58. NumberValue39 = Instance.new("NumberValue")
  59. StringValue40 = Instance.new("StringValue")
  60. Animation41 = Instance.new("Animation")
  61. StringValue42 = Instance.new("StringValue")
  62. Animation43 = Instance.new("Animation")
  63. StringValue44 = Instance.new("StringValue")
  64. Animation45 = Instance.new("Animation")
  65. StringValue46 = Instance.new("StringValue")
  66. Animation47 = Instance.new("Animation")
  67. Script48 = Instance.new("Script")
  68. Script49 = Instance.new("Script")
  69. Model0.Name = "Talking Noob"
  70. Model0.Parent = mas
  71. Model1.Name = "Noob"
  72. Model1.Parent = Model0
  73. Model1.PrimaryPart = Part2
  74. Part2.Name = "Head"
  75. Part2.Parent = Model1
  76. Part2.CFrame = CFrame.new(-8.56659603, 4.50001431, 72.4827576, -0.964122772, 0, 0.265456945, 0, 1, 0, -0.265456945, 0, -0.964122772)
  77. Part2.Orientation = Vector3.new(0, 164.610001, 0)
  78. Part2.Position = Vector3.new(-8.56659603, 4.50001431, 72.4827576)
  79. Part2.Rotation = Vector3.new(-180, 15.3899994, -180)
  80. Part2.Color = Color3.new(0.960784, 0.803922, 0.188235)
  81. Part2.Size = Vector3.new(2, 1, 1)
  82. Part2.BrickColor = BrickColor.new("Bright yellow")
  83. Part2.TopSurface = Enum.SurfaceType.Smooth
  84. Part2.brickColor = BrickColor.new("Bright yellow")
  85. Part2.FormFactor = Enum.FormFactor.Symmetric
  86. Part2.formFactor = Enum.FormFactor.Symmetric
  87. SpecialMesh3.Parent = Part2
  88. SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
  89. Dialog4.Parent = Part2
  90. Dialog4.GoodbyeDialog = "Uhh bye."
  91. Dialog4.InitialPrompt = "H1"
  92. Dialog4.Purpose = Enum.DialogPurpose.Quest
  93. Dialog4.Tone = Enum.DialogTone.Friendly
  94. DialogChoice5.Parent = Dialog4
  95. DialogChoice5.GoodbyeDialog = "Erm bye"
  96. DialogChoice5.ResponseDialog = "W4nn4 b3 fr13nd5"
  97. DialogChoice5.UserDialog = "Hi..?"
  98. DialogChoice6.Parent = DialogChoice5
  99. DialogChoice6.GoodbyeDialog = "...Bye"
  100. DialogChoice6.ResponseDialog = "0M6 1'M R3P0R71N6 U 4ND BU1LD3RM4N 15 MY D4D!!!!!!1111"
  101. DialogChoice6.UserDialog = "No"
  102. DialogChoice7.Parent = DialogChoice5
  103. DialogChoice7.ResponseDialog = "Y4y!"
  104. DialogChoice7.UserDialog = "Sure"
  105. Decal8.Parent = Part2
  106. Decal8.Texture = "http://www.roblox.com/asset/?id=149118265"
  107. Part9.Name = "Torso"
  108. Part9.Parent = Model1
  109. Part9.CFrame = CFrame.new(-8.56659603, 3.00001407, 72.4827576, -0.964122772, 0, 0.265456945, 0, 1, 0, -0.265456945, 0, -0.964122772)
  110. Part9.Orientation = Vector3.new(0, 164.610001, 0)
  111. Part9.Position = Vector3.new(-8.56659603, 3.00001407, 72.4827576)
  112. Part9.Rotation = Vector3.new(-180, 15.3899994, -180)
  113. Part9.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  114. Part9.Size = Vector3.new(2, 2, 1)
  115. Part9.BrickColor = BrickColor.new("Bright blue")
  116. Part9.LeftParamA = 0
  117. Part9.LeftParamB = 0
  118. Part9.LeftSurface = Enum.SurfaceType.Weld
  119. Part9.RightParamA = 0
  120. Part9.RightParamB = 0
  121. Part9.RightSurface = Enum.SurfaceType.Weld
  122. Part9.brickColor = BrickColor.new("Bright blue")
  123. Part9.FormFactor = Enum.FormFactor.Symmetric
  124. Part9.formFactor = Enum.FormFactor.Symmetric
  125. Decal10.Name = "roblox"
  126. Decal10.Parent = Part9
  127. Decal10.Texture = "http://www.roblox.com/asset/?id=236928940"
  128. Motor6D11.Name = "Right Shoulder"
  129. Motor6D11.Parent = Part9
  130. Motor6D11.MaxVelocity = 0.10000000149012
  131. Motor6D11.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  132. Motor6D11.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  133. Motor6D11.Part0 = Part9
  134. Motor6D11.Part1 = Part17
  135. Motor6D11.part1 = Part17
  136. Motor6D12.Name = "Left Shoulder"
  137. Motor6D12.Parent = Part9
  138. Motor6D12.MaxVelocity = 0.10000000149012
  139. Motor6D12.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  140. Motor6D12.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  141. Motor6D12.Part0 = Part9
  142. Motor6D12.Part1 = Part16
  143. Motor6D12.part1 = Part16
  144. Motor6D13.Name = "Right Hip"
  145. Motor6D13.Parent = Part9
  146. Motor6D13.MaxVelocity = 0.10000000149012
  147. Motor6D13.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  148. Motor6D13.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  149. Motor6D13.Part0 = Part9
  150. Motor6D13.Part1 = Part19
  151. Motor6D13.part1 = Part19
  152. Motor6D14.Name = "Left Hip"
  153. Motor6D14.Parent = Part9
  154. Motor6D14.MaxVelocity = 0.10000000149012
  155. Motor6D14.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  156. Motor6D14.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  157. Motor6D14.Part0 = Part9
  158. Motor6D14.Part1 = Part18
  159. Motor6D14.part1 = Part18
  160. Motor6D15.Name = "Neck"
  161. Motor6D15.Parent = Part9
  162. Motor6D15.MaxVelocity = 0.10000000149012
  163. Motor6D15.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  164. Motor6D15.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  165. Motor6D15.Part0 = Part9
  166. Motor6D15.Part1 = Part2
  167. Motor6D15.part1 = Part2
  168. Part16.Name = "Left Arm"
  169. Part16.Parent = Model1
  170. Part16.CFrame = CFrame.new(-7.12041187, 3.00001407, 72.8809433, -0.964122772, 0, 0.265456945, 0, 1, 0, -0.265456945, 0, -0.964122772)
  171. Part16.Orientation = Vector3.new(0, 164.610001, 0)
  172. Part16.Position = Vector3.new(-7.12041187, 3.00001407, 72.8809433)
  173. Part16.Rotation = Vector3.new(-180, 15.3899994, -180)
  174. Part16.Color = Color3.new(0.960784, 0.803922, 0.188235)
  175. Part16.Size = Vector3.new(1, 2, 1)
  176. Part16.BrickColor = BrickColor.new("Bright yellow")
  177. Part16.CanCollide = false
  178. Part16.brickColor = BrickColor.new("Bright yellow")
  179. Part16.FormFactor = Enum.FormFactor.Symmetric
  180. Part16.formFactor = Enum.FormFactor.Symmetric
  181. Part17.Name = "Right Arm"
  182. Part17.Parent = Model1
  183. Part17.CFrame = CFrame.new(-10.0127802, 3.00001407, 72.0845718, -0.964122772, 0, 0.265456945, 0, 1, 0, -0.265456945, 0, -0.964122772)
  184. Part17.Orientation = Vector3.new(0, 164.610001, 0)
  185. Part17.Position = Vector3.new(-10.0127802, 3.00001407, 72.0845718)
  186. Part17.Rotation = Vector3.new(-180, 15.3899994, -180)
  187. Part17.Color = Color3.new(0.960784, 0.803922, 0.188235)
  188. Part17.Size = Vector3.new(1, 2, 1)
  189. Part17.BrickColor = BrickColor.new("Bright yellow")
  190. Part17.CanCollide = false
  191. Part17.brickColor = BrickColor.new("Bright yellow")
  192. Part17.FormFactor = Enum.FormFactor.Symmetric
  193. Part17.formFactor = Enum.FormFactor.Symmetric
  194. Part18.Name = "Left Leg"
  195. Part18.Parent = Model1
  196. Part18.CFrame = CFrame.new(-8.08453465, 1.00001407, 72.6154861, -0.964122772, 0, 0.265456945, 0, 1, 0, -0.265456945, 0, -0.964122772)
  197. Part18.Orientation = Vector3.new(0, 164.610001, 0)
  198. Part18.Position = Vector3.new(-8.08453465, 1.00001407, 72.6154861)
  199. Part18.Rotation = Vector3.new(-180, 15.3899994, -180)
  200. Part18.Color = Color3.new(0.156863, 0.498039, 0.278431)
  201. Part18.Size = Vector3.new(1, 2, 1)
  202. Part18.BottomSurface = Enum.SurfaceType.Smooth
  203. Part18.BrickColor = BrickColor.new("Dark green")
  204. Part18.CanCollide = false
  205. Part18.brickColor = BrickColor.new("Dark green")
  206. Part18.FormFactor = Enum.FormFactor.Symmetric
  207. Part18.formFactor = Enum.FormFactor.Symmetric
  208. Part19.Name = "Right Leg"
  209. Part19.Parent = Model1
  210. Part19.CFrame = CFrame.new(-9.04865742, 1.00001407, 72.350029, -0.964122772, 0, 0.265456945, 0, 1, 0, -0.265456945, 0, -0.964122772)
  211. Part19.Orientation = Vector3.new(0, 164.610001, 0)
  212. Part19.Position = Vector3.new(-9.04865742, 1.00001407, 72.350029)
  213. Part19.Rotation = Vector3.new(-180, 15.3899994, -180)
  214. Part19.Color = Color3.new(0.156863, 0.498039, 0.278431)
  215. Part19.Size = Vector3.new(1, 2, 1)
  216. Part19.BottomSurface = Enum.SurfaceType.Smooth
  217. Part19.BrickColor = BrickColor.new("Dark green")
  218. Part19.CanCollide = false
  219. Part19.brickColor = BrickColor.new("Dark green")
  220. Part19.FormFactor = Enum.FormFactor.Symmetric
  221. Part19.formFactor = Enum.FormFactor.Symmetric
  222. Humanoid20.Parent = Model1
  223. Humanoid20.LeftLeg = Part18
  224. Humanoid20.RightLeg = Part19
  225. Humanoid20.Torso = Part21
  226. Part21.Name = "HumanoidRootPart"
  227. Part21.Parent = Model1
  228. Part21.CFrame = CFrame.new(-8.56659603, 3.00001407, 72.4827576, -0.964122772, 0, 0.265456945, 0, 1, 0, -0.265456945, 0, -0.964122772)
  229. Part21.Orientation = Vector3.new(0, 164.610001, 0)
  230. Part21.Position = Vector3.new(-8.56659603, 3.00001407, 72.4827576)
  231. Part21.Rotation = Vector3.new(-180, 15.3899994, -180)
  232. Part21.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  233. Part21.Transparency = 1
  234. Part21.Size = Vector3.new(2, 2, 1)
  235. Part21.BottomSurface = Enum.SurfaceType.Smooth
  236. Part21.BrickColor = BrickColor.new("Bright blue")
  237. Part21.CanCollide = false
  238. Part21.LeftParamA = 0
  239. Part21.LeftParamB = 0
  240. Part21.RightParamA = 0
  241. Part21.RightParamB = 0
  242. Part21.TopSurface = Enum.SurfaceType.Smooth
  243. Part21.brickColor = BrickColor.new("Bright blue")
  244. Part21.FormFactor = Enum.FormFactor.Symmetric
  245. Part21.formFactor = Enum.FormFactor.Symmetric
  246. Motor6D22.Name = "RootJoint"
  247. Motor6D22.Parent = Part21
  248. Motor6D22.MaxVelocity = 0.10000000149012
  249. Motor6D22.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  250. Motor6D22.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  251. Motor6D22.Part0 = Part21
  252. Motor6D22.Part1 = Part9
  253. Motor6D22.part1 = Part9
  254. Script23.Name = "Sound"
  255. Script23.Parent = Model1
  256. table.insert(cors,sandbox(Script23,function()
  257. ---This server script creates the sounds and also exists so that it can be easily copied into an NPC and create sounds for that NPC.
  258. --Remove the local script if you copy this into an NPC.
  259. --humanoidSoundNewLocal.rbxmx--
  260.  
  261. function newSound(name, id)
  262. local sound = Instance.new("Sound")
  263. sound.SoundId = id
  264. sound.Name = name
  265. sound.archivable = false
  266. sound.Parent = script.Parent.Head
  267. return sound
  268. end
  269.  
  270. -- declarations
  271.  
  272. local sGettingUp = newSound("GettingUp", "rbxasset://sounds/action_get_up.mp3")
  273. local sDied = newSound("Died", "rbxasset://sounds/uuhhh.mp3")
  274. local sFreeFalling = newSound("FreeFalling", "rbxasset://sounds/action_falling.mp3")
  275. local sJumping = newSound("Jumping", "rbxasset://sounds/action_jump.mp3")
  276. local sLanding = newSound("Landing", "rbxasset://sounds/action_jump_land.mp3")
  277. local sSplash = newSound("Splash", "rbxasset://sounds/impact_water.mp3")
  278. local sRunning = newSound("Running", "rbxasset://sounds/action_footsteps_plastic.mp3")
  279. sRunning.Looped = true
  280. local sSwimming = newSound("Swimming", "rbxasset://sounds/action_swim.mp3")
  281. sSwimming.Looped = true
  282. local sClimbing = newSound("Climbing", "rbxasset://sounds/action_footsteps_plastic.mp3")
  283. sClimbing.Looped = true
  284.  
  285.  
  286. end))
  287. LocalScript24.Name = "LocalSound"
  288. LocalScript24.Parent = Script23
  289. table.insert(cors,sandbox(LocalScript24,function()
  290. --This local script will run only for the player whos character it is in. It's changes to the sounds will replicate as they are changes to the character.
  291. -- util
  292.  
  293. function waitForChild(parent, childName)
  294. local child = parent:findFirstChild(childName)
  295. if child then return child end
  296. while true do
  297. child = parent.ChildAdded:wait()
  298. if child.Name==childName then return child end
  299. end
  300. end
  301.  
  302.  
  303. -- declarations
  304.  
  305. local Figure = script.Parent.Parent
  306. local Head = waitForChild(Figure, "Head")
  307. local Humanoid = waitForChild(Figure, "Humanoid")
  308.  
  309. local sGettingUp = waitForChild(Head, "GettingUp")
  310. local sDied = waitForChild(Head, "Died")
  311. local sFreeFalling = waitForChild(Head, "FreeFalling")
  312. local sJumping = waitForChild(Head, "Jumping")
  313. local sLanding = waitForChild(Head, "Landing")
  314. local sSplash = waitForChild(Head, "Splash")
  315. local sRunning = waitForChild(Head, "Running")
  316. sRunning.Looped = true
  317. local sSwimming = waitForChild(Head, "Swimming")
  318. sSwimming.Looped = true
  319. local sClimbing =waitForChild(Head, "Climbing")
  320. sClimbing.Looped = true
  321.  
  322. local prevState = "None"
  323.  
  324. -- functions
  325.  
  326. function onDied()
  327. stopLoopedSounds()
  328. sDied:Play()
  329. end
  330.  
  331. local fallCount = 0
  332. local fallSpeed = 0
  333. function onStateFall(state, sound)
  334. fallCount = fallCount + 1
  335. if state then
  336. sound.Volume = 0
  337. sound:Play()
  338. Spawn( function()
  339. local t = 0
  340. local thisFall = fallCount
  341. while t < 1.5 and fallCount == thisFall do
  342. local vol = math.max(t - 0.3 , 0)
  343. sound.Volume = vol
  344. wait(0.1)
  345. t = t + 0.1
  346. end
  347. end)
  348. else
  349. sound:Stop()
  350. end
  351. fallSpeed = math.max(fallSpeed, math.abs(Head.Velocity.Y))
  352. end
  353.  
  354.  
  355. function onStateNoStop(state, sound)
  356. if state then
  357. sound:Play()
  358. end
  359. end
  360.  
  361.  
  362. function onRunning(speed)
  363. sClimbing:Stop()
  364. sSwimming:Stop()
  365. if (prevState == "FreeFall" and fallSpeed > 0.1) then
  366. local vol = math.min(1.0, math.max(0.0, (fallSpeed - 50) / 110))
  367. sLanding.Volume = vol
  368. sLanding:Play()
  369. fallSpeed = 0
  370. end
  371. if speed>0.5 then
  372. sRunning:Resume()
  373. sRunning.Pitch = speed / 8.0
  374. else
  375. sRunning:Pause()
  376. end
  377. prevState = "Run"
  378. end
  379.  
  380. function onSwimming(speed)
  381. if (prevState ~= "Swim" and speed > 0.1) then
  382. local volume = math.min(1.0, speed / 350)
  383. sSplash.Volume = volume
  384. sSplash:Play()
  385. prevState = "Swim"
  386. end
  387. sClimbing:Stop()
  388. sRunning:Stop()
  389. sSwimming.Pitch = 1.6
  390. sSwimming:Resume()
  391. end
  392.  
  393. function onClimbing(speed)
  394. sRunning:Stop()
  395. sSwimming:Stop()
  396. if speed>0.01 then
  397. sClimbing:Resume()
  398. sClimbing.Pitch = speed / 5.5
  399. else
  400. sClimbing:Pause()
  401. end
  402. prevState = "Climb"
  403. end
  404. -- connect up
  405.  
  406. function stopLoopedSounds()
  407. sRunning:Stop()
  408. sClimbing:Stop()
  409. sSwimming:Stop()
  410. end
  411.  
  412. Humanoid.Died:connect(onDied)
  413. Humanoid.Running:connect(onRunning)
  414. Humanoid.Swimming:connect(onSwimming)
  415. Humanoid.Climbing:connect(onClimbing)
  416. Humanoid.Jumping:connect(function(state) onStateNoStop(state, sJumping) prevState = "Jump" end)
  417. Humanoid.GettingUp:connect(function(state) stopLoopedSounds() onStateNoStop(state, sGettingUp) prevState = "GetUp" end)
  418. Humanoid.FreeFalling:connect(function(state) stopLoopedSounds() onStateFall(state, sFreeFalling) prevState = "FreeFall" end)
  419. Humanoid.FallingDown:connect(function(state) stopLoopedSounds() end)
  420. Humanoid.StateChanged:connect(function(old, new)
  421. if not (new.Name == "Dead" or
  422. new.Name == "Running" or
  423. new.Name == "RunningNoPhysics" or
  424. new.Name == "Swimming" or
  425. new.Name == "Jumping" or
  426. new.Name == "GettingUp" or
  427. new.Name == "Freefall" or
  428. new.Name == "FallingDown") then
  429. stopLoopedSounds()
  430. end
  431. end)
  432.  
  433.  
  434. end))
  435. Script25.Name = "Health"
  436. Script25.Parent = Model1
  437. table.insert(cors,sandbox(Script25,function()
  438. --Responsible for regening a player's humanoid's health
  439.  
  440. -- declarations
  441. local Figure = script.Parent
  442. local Head = Figure:WaitForChild("Head")
  443. local Humanoid = Figure:WaitForChild("Humanoid")
  444. local regening = false
  445.  
  446. -- regeneration
  447. function regenHealth()
  448. if regening then return end
  449. regening = true
  450.  
  451. while Humanoid.Health < Humanoid.MaxHealth do
  452. local s = wait(1)
  453. local health = Humanoid.Health
  454. if health > 0 and health < Humanoid.MaxHealth then
  455. local newHealthDelta = 0.01 * s * Humanoid.MaxHealth
  456. health = health + newHealthDelta
  457. Humanoid.Health = math.min(health,Humanoid.MaxHealth)
  458. end
  459. end
  460.  
  461. if Humanoid.Health > Humanoid.MaxHealth then
  462. Humanoid.Health = Humanoid.MaxHealth
  463. end
  464.  
  465. regening = false
  466. end
  467.  
  468. Humanoid.HealthChanged:connect(regenHealth)
  469.  
  470. end))
  471. BodyColors26.Parent = Model1
  472. BodyColors26.HeadColor = BrickColor.new("Bright yellow")
  473. BodyColors26.HeadColor3 = Color3.new(0.960784, 0.803922, 0.188235)
  474. BodyColors26.LeftArmColor = BrickColor.new("Bright yellow")
  475. BodyColors26.LeftArmColor3 = Color3.new(0.960784, 0.803922, 0.188235)
  476. BodyColors26.LeftLegColor = BrickColor.new("Dark green")
  477. BodyColors26.LeftLegColor3 = Color3.new(0.156863, 0.498039, 0.278431)
  478. BodyColors26.RightArmColor = BrickColor.new("Bright yellow")
  479. BodyColors26.RightArmColor3 = Color3.new(0.960784, 0.803922, 0.188235)
  480. BodyColors26.RightLegColor = BrickColor.new("Dark green")
  481. BodyColors26.RightLegColor3 = Color3.new(0.156863, 0.498039, 0.278431)
  482. BodyColors26.TorsoColor = BrickColor.new("Bright blue")
  483. BodyColors26.TorsoColor3 = Color3.new(0.0509804, 0.411765, 0.67451)
  484. ShirtGraphic27.Parent = Model1
  485. ShirtGraphic27.Graphic = "http://www.roblox.com/asset/?id=236928940"
  486. Script28.Name = "RandomChat"
  487. Script28.Parent = Model1
  488. table.insert(cors,sandbox(Script28,function()
  489. while true do
  490. e = (math.random(1, 7))
  491.  
  492. if e == 1 then
  493. game:GetService("Chat"):Chat(script.Parent.Head, "Hi :3", Enum.ChatColor.Blue)
  494. wait(2)
  495. end
  496.  
  497. if e == 2 then
  498. game:GetService("Chat"):Chat(script.Parent.Head, "Wanna be friends?", Enum.ChatColor.Blue)
  499. wait(2)
  500. end
  501.  
  502. if e == 3 then
  503. game:GetService("Chat"):Chat(script.Parent.Head, "BUILDERMAN IS MY DAD", Enum.ChatColor.Blue)
  504. wait(2)
  505. end
  506. if e == 4 then
  507. game:GetService("Chat"):Chat(script.Parent.Head, "0M6 1'M R3P0R71NG Y0U!!111!!", Enum.ChatColor.Blue)
  508. wait(2)
  509. end
  510. if e == 5 then
  511. game:GetService("Chat"):Chat(script.Parent.Head, "TEH EPIK DUCK IS COMING", Enum.ChatColor.Blue)
  512. wait(2)
  513. end
  514. if e == 6 then
  515. game:GetService("Chat"):Chat(script.Parent.Head, "Yes", Enum.ChatColor.Blue)
  516. wait(2)
  517. if e == 7 then
  518. game:GetService("Chat"):Chat(script.Parent.Head, "ALL YOUR BASES ARE BELONG TO ME", Enum.ChatColor.Blue)
  519. wait(2)
  520. end
  521. end
  522. end
  523.  
  524. end))
  525. Script29.Name = "Follow"
  526. Script29.Parent = Model1
  527. table.insert(cors,sandbox(Script29,function()
  528. local larm = script.Parent:FindFirstChild("Left Arm")
  529. local rarm = script.Parent:FindFirstChild("Right Arm")
  530.  
  531. function findNearestTorso(pos)
  532. local list = game.Workspace:children()
  533. local torso = nil
  534. local dist = 50
  535. local temp = nil
  536. local human = nil
  537. local temp2 = nil
  538. for x = 1, #list do
  539. temp2 = list[x]
  540. if (temp2.className == "Model") and (temp2 ~= script.Parent) then
  541. temp = temp2:findFirstChild("Torso")
  542. human = temp2:findFirstChild("Humanoid")
  543. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  544. if (temp.Position - pos).magnitude < dist then
  545. torso = temp
  546. dist = (temp.Position - pos).magnitude
  547. end
  548. end
  549. end
  550. end
  551. return torso
  552. end
  553.  
  554. while true do
  555. wait(0.1)
  556. local target = findNearestTorso(script.Parent.Torso.Position)
  557. if target ~= nil then--
  558. script.Parent.Humanoid:MoveTo(target.Position, target)
  559. end
  560. end
  561. end))
  562. Script30.Name = "Animate"
  563. Script30.Parent = Model1
  564. table.insert(cors,sandbox(Script30,function()
  565. function waitForChild(parent, childName)
  566. local child = parent:findFirstChild(childName)
  567. if child then return child end
  568. while true do
  569. child = parent.ChildAdded:wait()
  570. if child.Name==childName then return child end
  571. end
  572. end
  573.  
  574. local Figure = script.Parent
  575. local Torso = waitForChild(Figure, "Torso")
  576. local RightShoulder = waitForChild(Torso, "Right Shoulder")
  577. local LeftShoulder = waitForChild(Torso, "Left Shoulder")
  578. local RightHip = waitForChild(Torso, "Right Hip")
  579. local LeftHip = waitForChild(Torso, "Left Hip")
  580. local Neck = waitForChild(Torso, "Neck")
  581. local Humanoid = waitForChild(Figure, "Humanoid")
  582. local pose = "Standing"
  583.  
  584. local currentAnim = ""
  585. local currentAnimTrack = nil
  586. local currentAnimKeyframeHandler = nil
  587. local currentAnimSpeed = 1.0
  588. local animTable = {}
  589. local animNames = {
  590. idle = {
  591. { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
  592. { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
  593. },
  594. walk = {
  595. { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
  596. },
  597. run = {
  598. { id = "run.xml", weight = 10 }
  599. },
  600. jump = {
  601. { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
  602. },
  603. fall = {
  604. { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
  605. },
  606. climb = {
  607. { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
  608. },
  609. toolnone = {
  610. { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
  611. },
  612. toolslash = {
  613. { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  614. -- { id = "slash.xml", weight = 10 }
  615. },
  616. toollunge = {
  617. { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  618. },
  619. wave = {
  620. { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  621. },
  622. point = {
  623. { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  624. },
  625. dance = {
  626. { id = "http://www.roblox.com/asset/?id=130018893", weight = 10 },
  627. { id = "http://www.roblox.com/asset/?id=132546839", weight = 10 },
  628. { id = "http://www.roblox.com/asset/?id=132546884", weight = 10 }
  629. },
  630. dance2 = {
  631. { id = "http://www.roblox.com/asset/?id=160934142", weight = 10 },
  632. { id = "http://www.roblox.com/asset/?id=160934298", weight = 10 },
  633. { id = "http://www.roblox.com/asset/?id=160934376", weight = 10 }
  634. },
  635. dance3 = {
  636. { id = "http://www.roblox.com/asset/?id=160934458", weight = 10 },
  637. { id = "http://www.roblox.com/asset/?id=160934530", weight = 10 },
  638. { id = "http://www.roblox.com/asset/?id=160934593", weight = 10 }
  639. },
  640. laugh = {
  641. { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  642. },
  643. cheer = {
  644. { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  645. },
  646. }
  647.  
  648. -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  649. local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
  650.  
  651. math.randomseed(tick())
  652.  
  653. function configureAnimationSet(name, fileList)
  654. if (animTable[name] ~= nil) then
  655. for _, connection in pairs(animTable[name].connections) do
  656. connection:disconnect()
  657. end
  658. end
  659. animTable[name] = {}
  660. animTable[name].count = 0
  661. animTable[name].totalWeight = 0
  662. animTable[name].connections = {}
  663.  
  664. -- check for config values
  665. local config = script:FindFirstChild(name)
  666. if (config ~= nil) then
  667. -- print("Loading anims " .. name)
  668. table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
  669. table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
  670. local idx = 1
  671. for _, childPart in pairs(config:GetChildren()) do
  672. if (childPart:IsA("Animation")) then
  673. table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
  674. animTable[name][idx] = {}
  675. animTable[name][idx].anim = childPart
  676. local weightObject = childPart:FindFirstChild("Weight")
  677. if (weightObject == nil) then
  678. animTable[name][idx].weight = 1
  679. else
  680. animTable[name][idx].weight = weightObject.Value
  681. end
  682. animTable[name].count = animTable[name].count + 1
  683. animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  684. -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  685. idx = idx + 1
  686. end
  687. end
  688. end
  689.  
  690. -- fallback to defaults
  691. if (animTable[name].count <= 0) then
  692. for idx, anim in pairs(fileList) do
  693. animTable[name][idx] = {}
  694. animTable[name][idx].anim = Instance.new("Animation")
  695. animTable[name][idx].anim.Name = name
  696. animTable[name][idx].anim.AnimationId = anim.id
  697. animTable[name][idx].weight = anim.weight
  698. animTable[name].count = animTable[name].count + 1
  699. animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  700. -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  701. end
  702. end
  703. end
  704.  
  705. -- Setup animation objects
  706. function scriptChildModified(child)
  707. local fileList = animNames[child.Name]
  708. if (fileList ~= nil) then
  709. configureAnimationSet(child.Name, fileList)
  710. end
  711. end
  712.  
  713. script.ChildAdded:connect(scriptChildModified)
  714. script.ChildRemoved:connect(scriptChildModified)
  715.  
  716.  
  717. for name, fileList in pairs(animNames) do
  718. configureAnimationSet(name, fileList)
  719. end
  720.  
  721. -- ANIMATION
  722.  
  723. -- declarations
  724. local toolAnim = "None"
  725. local toolAnimTime = 0
  726.  
  727. local jumpAnimTime = 0
  728. local jumpAnimDuration = 0.3
  729.  
  730. local toolTransitionTime = 0.1
  731. local fallTransitionTime = 0.3
  732. local jumpMaxLimbVelocity = 0.75
  733.  
  734. -- functions
  735.  
  736. function stopAllAnimations()
  737. local oldAnim = currentAnim
  738.  
  739. -- return to idle if finishing an emote
  740. if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  741. oldAnim = "idle"
  742. end
  743.  
  744. currentAnim = ""
  745. if (currentAnimKeyframeHandler ~= nil) then
  746. currentAnimKeyframeHandler:disconnect()
  747. end
  748.  
  749. if (currentAnimTrack ~= nil) then
  750. currentAnimTrack:Stop()
  751. currentAnimTrack:Destroy()
  752. currentAnimTrack = nil
  753. end
  754. return oldAnim
  755. end
  756.  
  757. function setAnimationSpeed(speed)
  758. if speed ~= currentAnimSpeed then
  759. currentAnimSpeed = speed
  760. currentAnimTrack:AdjustSpeed(currentAnimSpeed)
  761. end
  762. end
  763.  
  764. function keyFrameReachedFunc(frameName)
  765. if (frameName == "End") then
  766. -- print("Keyframe : ".. frameName)
  767. local repeatAnim = stopAllAnimations()
  768. local animSpeed = currentAnimSpeed
  769. playAnimation(repeatAnim, 0.0, Humanoid)
  770. setAnimationSpeed(animSpeed)
  771. end
  772. end
  773.  
  774. -- Preload animations
  775. function playAnimation(animName, transitionTime, humanoid)
  776. local idleFromEmote = (animName == "idle" and emoteNames[currentAnim] ~= nil)
  777. if (animName ~= currentAnim and not idleFromEmote) then
  778.  
  779. if (currentAnimTrack ~= nil) then
  780. currentAnimTrack:Stop(transitionTime)
  781. currentAnimTrack:Destroy()
  782. end
  783.  
  784. currentAnimSpeed = 1.0
  785. local roll = math.random(1, animTable[animName].totalWeight)
  786. local origRoll = roll
  787. local idx = 1
  788. while (roll > animTable[animName][idx].weight) do
  789. roll = roll - animTable[animName][idx].weight
  790. idx = idx + 1
  791. end
  792. -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  793. local anim = animTable[animName][idx].anim
  794.  
  795. -- load it to the humanoid; get AnimationTrack
  796. currentAnimTrack = humanoid:LoadAnimation(anim)
  797.  
  798. -- play the animation
  799. currentAnimTrack:Play(transitionTime)
  800. currentAnim = animName
  801.  
  802. -- set up keyframe name triggers
  803. if (currentAnimKeyframeHandler ~= nil) then
  804. currentAnimKeyframeHandler:disconnect()
  805. end
  806. currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  807. end
  808. end
  809.  
  810. -------------------------------------------------------------------------------------------
  811. -------------------------------------------------------------------------------------------
  812.  
  813. local toolAnimName = ""
  814. local toolAnimTrack = nil
  815. local currentToolAnimKeyframeHandler = nil
  816.  
  817. function toolKeyFrameReachedFunc(frameName)
  818. if (frameName == "End") then
  819. -- print("Keyframe : ".. frameName)
  820. local repeatAnim = stopToolAnimations()
  821. playToolAnimation(repeatAnim, 0.0, Humanoid)
  822. end
  823. end
  824.  
  825.  
  826. function playToolAnimation(animName, transitionTime, humanoid)
  827. if (animName ~= toolAnimName) then
  828.  
  829. if (toolAnimTrack ~= nil) then
  830. toolAnimTrack:Stop()
  831. toolAnimTrack:Destroy()
  832. transitionTime = 0
  833. end
  834.  
  835. local roll = math.random(1, animTable[animName].totalWeight)
  836. local origRoll = roll
  837. local idx = 1
  838. while (roll > animTable[animName][idx].weight) do
  839. roll = roll - animTable[animName][idx].weight
  840. idx = idx + 1
  841. end
  842. -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  843. local anim = animTable[animName][idx].anim
  844.  
  845. -- load it to the humanoid; get AnimationTrack
  846. toolAnimTrack = humanoid:LoadAnimation(anim)
  847.  
  848. -- play the animation
  849. toolAnimTrack:Play(transitionTime)
  850. toolAnimName = animName
  851.  
  852. currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  853. end
  854. end
  855.  
  856. function stopToolAnimations()
  857. local oldAnim = toolAnimName
  858.  
  859. if (currentToolAnimKeyframeHandler ~= nil) then
  860. currentToolAnimKeyframeHandler:disconnect()
  861. end
  862.  
  863. toolAnimName = ""
  864. if (toolAnimTrack ~= nil) then
  865. toolAnimTrack:Stop()
  866. toolAnimTrack:Destroy()
  867. toolAnimTrack = nil
  868. end
  869.  
  870.  
  871. return oldAnim
  872. end
  873.  
  874. -------------------------------------------------------------------------------------------
  875. -------------------------------------------------------------------------------------------
  876.  
  877.  
  878. function onRunning(speed)
  879. if speed>0.01 then
  880. playAnimation("walk", 0.1, Humanoid)
  881. pose = "Running"
  882. else
  883. playAnimation("idle", 0.1, Humanoid)
  884. pose = "Standing"
  885. end
  886. end
  887.  
  888. function onDied()
  889. pose = "Dead"
  890. end
  891.  
  892. function onJumping()
  893. playAnimation("jump", 0.1, Humanoid)
  894. jumpAnimTime = jumpAnimDuration
  895. pose = "Jumping"
  896. end
  897.  
  898. function onClimbing(speed)
  899. playAnimation("climb", 0.1, Humanoid)
  900. setAnimationSpeed(speed / 12.0)
  901. pose = "Climbing"
  902. end
  903.  
  904. function onGettingUp()
  905. pose = "GettingUp"
  906. end
  907.  
  908. function onFreeFall()
  909. if (jumpAnimTime <= 0) then
  910. playAnimation("fall", fallTransitionTime, Humanoid)
  911. end
  912. pose = "FreeFall"
  913. end
  914.  
  915. function onFallingDown()
  916. pose = "FallingDown"
  917. end
  918.  
  919. function onSeated()
  920. pose = "Seated"
  921. end
  922.  
  923. function onPlatformStanding()
  924. pose = "PlatformStanding"
  925. end
  926.  
  927. function onSwimming(speed)
  928. if speed>0 then
  929. pose = "Running"
  930. else
  931. pose = "Standing"
  932. end
  933. end
  934.  
  935. function getTool()
  936. for _, kid in ipairs(Figure:GetChildren()) do
  937. if kid.className == "Tool" then return kid end
  938. end
  939. return nil
  940. end
  941.  
  942. function getToolAnim(tool)
  943. for _, c in ipairs(tool:GetChildren()) do
  944. if c.Name == "toolanim" and c.className == "StringValue" then
  945. return c
  946. end
  947. end
  948. return nil
  949. end
  950.  
  951. function animateTool()
  952.  
  953. if (toolAnim == "None") then
  954. playToolAnimation("toolnone", toolTransitionTime, Humanoid)
  955. return
  956. end
  957.  
  958. if (toolAnim == "Slash") then
  959. playToolAnimation("toolslash", 0, Humanoid)
  960. return
  961. end
  962.  
  963. if (toolAnim == "Lunge") then
  964. playToolAnimation("toollunge", 0, Humanoid)
  965. return
  966. end
  967. end
  968.  
  969. function moveSit()
  970. RightShoulder.MaxVelocity = 0.15
  971. LeftShoulder.MaxVelocity = 0.15
  972. RightShoulder:SetDesiredAngle(3.14 /2)
  973. LeftShoulder:SetDesiredAngle(-3.14 /2)
  974. RightHip:SetDesiredAngle(3.14 /2)
  975. LeftHip:SetDesiredAngle(-3.14 /2)
  976. end
  977.  
  978. local lastTick = 0
  979.  
  980. function move(time)
  981. local amplitude = 1
  982. local frequency = 1
  983. local deltaTime = time - lastTick
  984. lastTick = time
  985.  
  986. local climbFudge = 0
  987. local setAngles = false
  988.  
  989. if (jumpAnimTime > 0) then
  990. jumpAnimTime = jumpAnimTime - deltaTime
  991. end
  992.  
  993. if (pose == "FreeFall" and jumpAnimTime <= 0) then
  994. playAnimation("fall", fallTransitionTime, Humanoid)
  995. elseif (pose == "Seated") then
  996. stopAllAnimations()
  997. moveSit()
  998. return
  999. elseif (pose == "Running") then
  1000. playAnimation("walk", 0.1, Humanoid)
  1001. elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  1002. -- print("Wha " .. pose)
  1003. amplitude = 0.1
  1004. frequency = 1
  1005. setAngles = true
  1006. end
  1007.  
  1008. if (setAngles) then
  1009. desiredAngle = amplitude * math.sin(time * frequency)
  1010.  
  1011. RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  1012. LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  1013. RightHip:SetDesiredAngle(-desiredAngle)
  1014. LeftHip:SetDesiredAngle(-desiredAngle)
  1015. end
  1016.  
  1017. -- Tool Animation handling
  1018. local tool = getTool()
  1019. if tool then
  1020.  
  1021. animStringValueObject = getToolAnim(tool)
  1022.  
  1023. if animStringValueObject then
  1024. toolAnim = animStringValueObject.Value
  1025. -- message recieved, delete StringValue
  1026. animStringValueObject.Parent = nil
  1027. toolAnimTime = time + .3
  1028. end
  1029.  
  1030. if time > toolAnimTime then
  1031. toolAnimTime = 0
  1032. toolAnim = "None"
  1033. end
  1034.  
  1035. animateTool()
  1036. else
  1037. stopToolAnimations()
  1038. toolAnim = "None"
  1039. toolAnimTime = 0
  1040. end
  1041. end
  1042.  
  1043. -- connect events
  1044. Humanoid.Died:connect(onDied)
  1045. Humanoid.Running:connect(onRunning)
  1046. Humanoid.Jumping:connect(onJumping)
  1047. Humanoid.Climbing:connect(onClimbing)
  1048. Humanoid.GettingUp:connect(onGettingUp)
  1049. Humanoid.FreeFalling:connect(onFreeFall)
  1050. Humanoid.FallingDown:connect(onFallingDown)
  1051. Humanoid.Seated:connect(onSeated)
  1052. Humanoid.PlatformStanding:connect(onPlatformStanding)
  1053. Humanoid.Swimming:connect(onSwimming)
  1054.  
  1055. -- main program
  1056.  
  1057. local runService = game:service("RunService");
  1058.  
  1059. -- initialize to idle
  1060. playAnimation("idle", 0.1, Humanoid)
  1061. pose = "Standing"
  1062.  
  1063. while Figure.Parent~=nil do
  1064. local _, time = wait(0.1)
  1065. move(time)
  1066. end
  1067.  
  1068.  
  1069.  
  1070. end))
  1071. StringValue31.Name = "climb"
  1072. StringValue31.Parent = Script30
  1073. Animation32.Name = "ClimbAnim"
  1074. Animation32.Parent = StringValue31
  1075. Animation32.AnimationId = "http://www.roblox.com/asset/?id=125750800"
  1076. StringValue33.Name = "fall"
  1077. StringValue33.Parent = Script30
  1078. Animation34.Name = "FallAnim"
  1079. Animation34.Parent = StringValue33
  1080. Animation34.AnimationId = "http://www.roblox.com/asset/?id=125750759"
  1081. StringValue35.Name = "idle"
  1082. StringValue35.Parent = Script30
  1083. Animation36.Name = "Animation1"
  1084. Animation36.Parent = StringValue35
  1085. Animation36.AnimationId = "http://www.roblox.com/asset/?id=125750544"
  1086. NumberValue37.Name = "Weight"
  1087. NumberValue37.Parent = Animation36
  1088. NumberValue37.Value = 9
  1089. Animation38.Name = "Animation2"
  1090. Animation38.Parent = StringValue35
  1091. Animation38.AnimationId = "http://www.roblox.com/asset/?id=125750618"
  1092. NumberValue39.Name = "Weight"
  1093. NumberValue39.Parent = Animation38
  1094. NumberValue39.Value = 1
  1095. StringValue40.Name = "jump"
  1096. StringValue40.Parent = Script30
  1097. Animation41.Name = "JumpAnim"
  1098. Animation41.Parent = StringValue40
  1099. Animation41.AnimationId = "http://www.roblox.com/asset/?id=125750702"
  1100. StringValue42.Name = "run"
  1101. StringValue42.Parent = Script30
  1102. Animation43.Name = "RunAnim"
  1103. Animation43.Parent = StringValue42
  1104. Animation43.AnimationId = "http://www.roblox.com/asset/?id=125749145"
  1105. StringValue44.Name = "toolnone"
  1106. StringValue44.Parent = Script30
  1107. Animation45.Name = "ToolNoneAnim"
  1108. Animation45.Parent = StringValue44
  1109. Animation45.AnimationId = "http://www.roblox.com/asset/?id=125750867"
  1110. StringValue46.Name = "walk"
  1111. StringValue46.Parent = Script30
  1112. Animation47.Name = "WalkAnim"
  1113. Animation47.Parent = StringValue46
  1114. Animation47.AnimationId = "http://www.roblox.com/asset/?id=125749145"
  1115. Script48.Name = "Chat"
  1116. Script48.Parent = Model1
  1117. table.insert(cors,sandbox(Script48,function()
  1118. while true do
  1119. game:GetService("Chat"):Chat(script.Parent.Head, "Hi :3", Enum.ChatColor.Blue)
  1120. wait(3)
  1121. game:GetService("Chat"):Chat(script.Parent.Head, "Wanna be friends?", Enum.ChatColor.Blue)
  1122. wait(3)
  1123. game:GetService("Chat"):Chat(script.Parent.Head, "BUILDERMAN IS MY DAD", Enum.ChatColor.Blue)
  1124. wait(3)
  1125. game:GetService("Chat"):Chat(script.Parent.Head, "0M6 1'M R3P0R71NG Y0U!!111!!", Enum.ChatColor.Blue)
  1126. wait(3)
  1127. game:GetService("Chat"):Chat(script.Parent.Head, "TEH EPIK DUCK IS COMING", Enum.ChatColor.Blue)
  1128. wait(3)
  1129. game:GetService("Chat"):Chat(script.Parent.Head, "Yes", Enum.ChatColor.Blue)
  1130. wait(3)
  1131. game:GetService("Chat"):Chat(script.Parent.Head, "ALL YOUR BASES ARE BELONG TO ME", Enum.ChatColor.Blue)
  1132. wait(3)
  1133. end
  1134.  
  1135. end))
  1136. Script49.Name = "Respawn"
  1137. Script49.Parent = Model1
  1138. table.insert(cors,sandbox(Script49,function()
  1139. name="Humanoid"
  1140.  
  1141. robo=script.Parent:clone()
  1142.  
  1143. while true do
  1144. wait(1)
  1145. if script.Parent.Humanoid.Health<1 then
  1146. robot=robo:clone()
  1147. robot.Parent=script.Parent.Parent
  1148. robot:makeJoints()
  1149. script.Parent:remove()
  1150. end
  1151. end
  1152.  
  1153.  
  1154.  
  1155.  
  1156. end))
  1157. for i,v in pairs(mas:GetChildren()) do
  1158. v.Parent = workspace
  1159. pcall(function() v:MakeJoints() end)
  1160. end
  1161. mas:Destroy()
  1162. for i,v in pairs(cors) do
  1163. spawn(function()
  1164. pcall(v)
  1165. end)
  1166. end
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