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- local BubbleGumSimulator = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local Heading = Instance.new("TextLabel")
- local Coins = Instance.new("TextButton")
- local CashStack = Instance.new("TextButton")
- local MoneyBag = Instance.new("TextButton")
- local Gem = Instance.new("TextButton")
- local SmallGemChest = Instance.new("TextButton")
- local GemBox = Instance.new("TextButton")
- local GemSafe = Instance.new("TextButton")
- local WoodChest = Instance.new("TextButton")
- local DoubleAutoSell = Instance.new("TextButton")
- local SilverChest = Instance.new("TextButton")
- local Close = Instance.new("TextButton")
- local AutoSell = Instance.new("TextButton")
- local UnlockAllPortals = Instance.new("TextButton")
- local Frame = Instance.new("Frame")
- local Open = Instance.new("TextButton")
- BubbleGumSimulator.Name = "Bubble Gum Simulator"
- BubbleGumSimulator.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- BubbleGumSimulator.ResetOnSpawn = false
- Main.Name = "Main"
- Main.Parent = BubbleGumSimulator
- Main.BackgroundColor3 = Color3.new(0, 0, 0)
- Main.Position = UDim2.new(0,-600,0,266)
- Main.Size = UDim2.new(0, 450, 0, 250)
- Main.Visible = false
- Main.Active = true
- Main.Visible = true
- Main.Draggable = true
- Heading.Name = "Heading"
- Heading.Parent = Main
- Heading.BackgroundColor3 = Color3.new(0, 0, 0)
- Heading.Size = UDim2.new(0, 400, 0, 50)
- Heading.Font = Enum.Font.ArialBold
- Heading.Text = "Bubble Gum Simulator"
- Heading.TextColor3 = Color3.new(1, 1, 1)
- Heading.TextScaled = true
- Heading.TextSize = 14
- Heading.TextWrapped = true
- local coins = false
- Coins.Name = "Coins"
- Coins.Parent = Main
- Coins.BackgroundColor3 = Color3.new(0, 0, 0)
- Coins.Position = UDim2.new(0, 0, 0.197999999, 0)
- Coins.Size = UDim2.new(0, 150, 0, 50)
- Coins.Font = Enum.Font.SourceSans
- Coins.Text = " Coins : OFF"
- Coins.TextColor3 = Color3.new(1, 1, 1)
- Coins.TextSize = 14
- Coins.MouseButton1Down:connect(function()
- if not coins then
- Coins.Text = 'Coins : ON'
- coins = true
- repeat
- for i,v in pairs (game.workspace.Pickups.Coin:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- wait()
- until coins == false
- else
- Coins.Text = 'Coins : OFF'
- coins = false
- end
- end)
- local cash = false
- CashStack.Name = "Cash Stack"
- CashStack.Parent = Main
- CashStack.BackgroundColor3 = Color3.new(0, 0, 0)
- CashStack.Position = UDim2.new(0.666666687, 0, 0.588999987, 0)
- CashStack.Size = UDim2.new(0, 150, 0, 50)
- CashStack.Font = Enum.Font.SourceSans
- CashStack.Text = "Cash Stack : OFF"
- CashStack.TextColor3 = Color3.new(1, 1, 1)
- CashStack.TextSize = 14
- CashStack.MouseButton1Down:connect(function()
- if not cash then
- CashStack.Text = 'Cash Stack : ON'
- cash = true
- repeat
- for i,v in pairs (game.workspace.Pickups["Cash Stack"]:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- wait()
- until cash == false
- else
- CashStack.Text = 'Cash Stack : OFF'
- cash = false
- end
- end)
- local money = false
- MoneyBag.Name = "Money Bag"
- MoneyBag.Parent = Main
- MoneyBag.BackgroundColor3 = Color3.new(0, 0, 0)
- MoneyBag.Position = UDim2.new(0.666666687, 0, 0.197999999, 0)
- MoneyBag.Size = UDim2.new(0, 150, 0, 50)
- MoneyBag.Font = Enum.Font.SourceSans
- MoneyBag.Text = " Money Bag : OFF"
- MoneyBag.TextColor3 = Color3.new(1, 1, 1)
- MoneyBag.TextSize = 14
- MoneyBag.MouseButton1Down:connect(function()
- if not money then
- MoneyBag.Text = 'Money Bag : ON'
- money = true
- repeat
- for i,v in pairs (game.workspace.Pickups["Money Bag"]:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- wait()
- until money == false
- else
- MoneyBag.Text = 'Money Bag : OFF'
- money = false
- end
- end)
- local gem = false
- Gem.Name = "Gem"
- Gem.Parent = Main
- Gem.BackgroundColor3 = Color3.new(0, 0, 0)
- Gem.Position = UDim2.new(0.666666687, 0, 0.400000006, 0)
- Gem.Size = UDim2.new(0, 150, 0, 50)
- Gem.Font = Enum.Font.SourceSans
- Gem.Text = "Gem : OFF"
- Gem.TextColor3 = Color3.new(1, 1, 1)
- Gem.TextSize = 14
- Gem.MouseButton1Down:connect(function()
- if not gem then
- Gem.Text = 'Gem : ON'
- gem = true
- repeat
- for i,v in pairs (game.workspace.Pickups.Gem:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- wait()
- until gem == false
- else
- Gem.Text = 'Gem : OFF'
- gem = false
- end
- end)
- local sgem = false
- SmallGemChest.Name = "Small Gem Chest"
- SmallGemChest.Parent = Main
- SmallGemChest.BackgroundColor3 = Color3.new(0, 0, 0)
- SmallGemChest.Position = UDim2.new(0.333333343, 0, 0.590000033, 0)
- SmallGemChest.Size = UDim2.new(0, 150, 0, 50)
- SmallGemChest.Font = Enum.Font.SourceSans
- SmallGemChest.Text = "Small Gem Chest : OFF"
- SmallGemChest.TextColor3 = Color3.new(1, 1, 1)
- SmallGemChest.TextSize = 14
- SmallGemChest.MouseButton1Down:connect(function()
- if not sgem then
- SmallGemChest.Text = 'Small Gem Chest : ON'
- sgem = true
- repeat
- for i,v in pairs (game.workspace.Pickups["Small Gem Chest"]:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- wait()
- until sgem == false
- else
- SmallGemChest.Text = 'Small Gem Chest : OFF'
- sgem = false
- end
- end)
- local gemb = false
- GemBox.Name = "Gem Box"
- GemBox.Parent = Main
- GemBox.BackgroundColor3 = Color3.new(0, 0, 0)
- GemBox.Position = UDim2.new(0.333333343, 0, 0.395999998, 0)
- GemBox.Size = UDim2.new(0, 150, 0, 50)
- GemBox.Font = Enum.Font.SourceSans
- GemBox.Text = "Gem Box : OFF"
- GemBox.TextColor3 = Color3.new(1, 1, 1)
- GemBox.TextSize = 14
- GemBox.MouseButton1Down:connect(function()
- if not gemb then
- GemBox.Text = 'Gem Box : ON'
- gemb = true
- repeat
- for i,v in pairs (game.workspace.Pickups["Gem Box"]:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- wait()
- until gemb == false
- else
- GemBox.Text = 'Gem Box : OFF'
- gemb = false
- end
- end)
- local sgem = false
- GemSafe.Name = "Gem Safe"
- GemSafe.Parent = Main
- GemSafe.BackgroundColor3 = Color3.new(0, 0, 0)
- GemSafe.Position = UDim2.new(0.333333373, 0, 0.198000029, 0)
- GemSafe.Size = UDim2.new(0, 150, 0, 50)
- GemSafe.Font = Enum.Font.SourceSans
- GemSafe.Text = "Gem Safe : OFF"
- GemSafe.TextColor3 = Color3.new(1, 1, 1)
- GemSafe.TextSize = 14
- GemSafe.MouseButton1Down:connect(function()
- if not sgem then
- GemSafe.Text = 'Gem Safe : ON'
- sgem = true
- repeat
- for i,v in pairs (game.workspace.Pickups["Gem Safe"]:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- wait()
- until sgem == false
- else
- GemSafe.Text = 'Gem Safe : OFF'
- sgem = false
- end
- end)
- local wc = false
- WoodChest.Name = "Wood Chest"
- WoodChest.Parent = Main
- WoodChest.BackgroundColor3 = Color3.new(0, 0, 0)
- WoodChest.Position = UDim2.new(0, 0, 0.400000006, 0)
- WoodChest.Size = UDim2.new(0, 150, 0, 50)
- WoodChest.Font = Enum.Font.SourceSans
- WoodChest.Text = "Wood Chest : OFF"
- WoodChest.TextColor3 = Color3.new(1, 1, 1)
- WoodChest.TextSize = 14
- WoodChest.MouseButton1Down:connect(function()
- if not wc then
- WoodChest.Text = 'Wood Chest : ON'
- wc = true
- repeat
- for i,v in pairs (game.workspace.Pickups["Wood Chest"]:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- wait()
- until wc == false
- else
- WoodChest.Text = 'Wood Chest : OFF'
- wc = false
- end
- end)
- local sc = false
- local twosell = false
- DoubleAutoSell.Name = "Double AutoSell"
- DoubleAutoSell.Parent = Main
- DoubleAutoSell.BackgroundColor3 = Color3.new(0, 0, 0)
- DoubleAutoSell.Position = UDim2.new(0, 0, 0.797999978, 0)
- DoubleAutoSell.Size = UDim2.new(0, 150, 0, 50)
- DoubleAutoSell.Font = Enum.Font.SourceSans
- DoubleAutoSell.Text = "Double Auto Sell : OFF"
- DoubleAutoSell.TextColor3 = Color3.new(1, 1, 1)
- DoubleAutoSell.TextSize = 14
- DoubleAutoSell.MouseButton1Down:connect(function()
- if not twosell then
- DoubleAutoSell.Text = 'Double Auto Sell : ON'
- twosell = true
- repeat
- game.workspace.Activations.TwilightSell.Root.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait()
- until twosell == false
- else
- DoubleAutoSell.Text = 'Double Auto Sell : OFF'
- twosell = false
- end
- end)
- SilverChest.Name = "Silver Chest"
- SilverChest.Parent = Main
- SilverChest.BackgroundColor3 = Color3.new(0, 0, 0)
- SilverChest.Position = UDim2.new(0, 0, 0.593999982, 0)
- SilverChest.Size = UDim2.new(0, 150, 0, 50)
- SilverChest.Font = Enum.Font.SourceSans
- SilverChest.Text = "Silver Chest : OFF"
- SilverChest.TextColor3 = Color3.new(1, 1, 1)
- SilverChest.TextSize = 14
- SilverChest.MouseButton1Down:connect(function()
- if not sc then
- SilverChest.Text = 'Silver Chest : ON'
- sc = true
- repeat
- for i,v in pairs (game.workspace.Pickups["Silver Chest"]:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- wait()
- until sc == false
- else
- SilverChest.Text = 'Silver Chest : OFF'
- sc = false
- end
- end)
- Close.Name = "Close"
- Close.Parent = Main
- Close.BackgroundColor3 = Color3.new(0, 0, 0)
- Close.Position = UDim2.new(0.888888896, 0, 0, 0)
- Close.Size = UDim2.new(0, 50, 0, 49)
- Close.Font = Enum.Font.SourceSans
- Close.Text = "X"
- Close.TextColor3 = Color3.new(1, 1, 1)
- Close.TextSize = 14
- Close.MouseButton1Down:connect(function()
- Frame.Visible = true
- Main:TweenPosition(UDim2.new(0,-600,0,266), "Out", "Quad", 1)
- end)
- local sell = false
- AutoSell.Name = "AutoSell"
- AutoSell.Parent = Main
- AutoSell.BackgroundColor3 = Color3.new(0, 0, 0)
- AutoSell.Position = UDim2.new(0.333333343, 0, 0.797999978, 0)
- AutoSell.Size = UDim2.new(0, 150, 0, 50)
- AutoSell.Font = Enum.Font.SourceSans
- AutoSell.Text = "Auto Sell : OFF"
- AutoSell.TextColor3 = Color3.new(1, 1, 1)
- AutoSell.TextSize = 14
- AutoSell.MouseButton1Down:connect(function()
- if not sell then
- AutoSell.Text = 'Auto Sell : ON'
- sell = true
- repeat
- game.workspace.Activations.Sell.Root.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait()
- until sell == false
- else
- AutoSell.Text = 'Auto Sell : OFF'
- sell = false
- end
- end)
- UnlockAllPortals.Name = "Unlock All Portals"
- UnlockAllPortals.Parent = Main
- UnlockAllPortals.BackgroundColor3 = Color3.new(0, 0, 0)
- UnlockAllPortals.Position = UDim2.new(0.666666687, 0, 0.797999978, 0)
- UnlockAllPortals.Size = UDim2.new(0, 150, 0, 50)
- UnlockAllPortals.Font = Enum.Font.SourceSans
- UnlockAllPortals.Text = "Unlock All Portals"
- UnlockAllPortals.TextColor3 = Color3.new(1, 1, 1)
- UnlockAllPortals.TextSize = 14
- UnlockAllPortals.MouseButton1Down:connect(function()
- for _,FloatingIsland in pairs (workspace.FloatingIslands:GetChildren()) do
- wait(1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(FloatingIsland.Collision.Position)
- end
- end)
- Frame.Parent = BubbleGumSimulator
- Frame.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame.Position = UDim2.new(0.926620662, 0, 0.47410357, 0)
- Frame.Size = UDim2.new(0, 100, 0, 25)
- Open.Name = "Open"
- Open.Parent = Frame
- Open.BackgroundColor3 = Color3.new(0, 0, 0)
- Open.Size = UDim2.new(0, 100, 0, 25)
- Open.Font = Enum.Font.SourceSans
- Open.Text = "Open"
- Open.TextColor3 = Color3.new(1, 1, 1)
- Open.TextSize = 14
- Open.MouseButton1Down:connect(function()
- Main:TweenPosition(UDim2.new(0.336689293, 0, 0.300390422, 0), "In", "Quad", 1)
- Frame.Visible = false
- end)
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