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- --[[
- //Cross Sans
- //Model by GrimFaith (Asriel)
- //Scripting by Solavenge (Citrus)
- //THIS DOES NOT GO INTO ANY ARCHIVES OTHER THAN PHOENIX.
- ]]
- Player=game:GetService("Players").battleman22222
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- cam = workspace.CurrentCamera
- ZTarget = nil
- RocketTarget = nil
- Pocketed = true
- Aggro = true
- PowerBrickColor = BrickColor.new("Really red")
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- function swait(num)
- if num == 0 or num == nil then
- game:service'RunService'.Heartbeat:wait(0)
- else
- for i = 0, num do
- game:service'RunService'.Heartbeat:wait(0)
- end
- end
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- wait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- return a:lerp(b,t)
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale,meshtextureid)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- if meshtextureid then
- mesh.TextureId=meshtextureid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- if h.MaxHealth >= math.huge then
- hit:BreakJoints()
- end
- local c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- so(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- -- h:TakeDamage(Damage)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- -- h:TakeDamage(Damage)
- h.Health = h.Health - Damage
- if Damage ~= 0 then
- Showdamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1, PowerBrickColor.Color)
- end
- else
- h.Health = h.Health - (Damage / 2)
- if Damage ~=0 then
- Showdamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1, PowerBrickColor.Color)
- end
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent = hit
- local rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Plat" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- wait(0.8)
- HHumanoid.PlatformStand = false
- end), hum)
- local rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(100, 100, 100) * 500
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(rl, .5)
- local vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Normal" then
- local vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Gravitate" then
- local tor = hit.Parent.Torso
- local bp = Instance.new("BodyPosition",tor)
- bp.P = 500
- bp.maxForce = Vector3.new(4000, 1000, 4000)
- bp.Position = Character.Torso.Position
- game:GetService("Debris"):AddItem(bp, Delay)
- elseif Type == "Up" then
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.velocity = vt(0, 20, 0)
- bodyVelocity.P = 5000
- bodyVelocity.maxForce = Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent = hit
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "Snare" then
- local bp = Instance.new("BodyPosition")
- bp.P = 2000
- bp.D = 100
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = hit.Parent.Torso.Position
- bp.Parent = hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Instance.new("BodyPosition")
- BodPos.P = 50000
- BodPos.D = 1000
- BodPos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BodPos.position = hit.Parent.Torso.Position
- BodPos.Parent = hit.Parent.Torso
- local BodGy = Instance.new("BodyGyro")
- BodGy.maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge
- BodGy.P = 20e+003
- BodGy.Parent = hit.Parent.Torso
- BodGy.cframe = hit.Parent.Torso.CFrame
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- local debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- function Showdamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 0))
- local EffectPart = part("Custom", workspace, "Neon", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Instance.new("BillboardGui")
- BillboardGui.Size = UDim2.new(3, 0, 3, 0)
- BillboardGui.Adornee = EffectPart
- BillboardGui.Parent = EffectPart
- local TextLabel = Instance.new("TextLabel")
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(1, 0, 1, 0)
- TextLabel.Text = Text
- TextLabel.TextColor3 = Color
- TextLabel.TextScaled = true
- TextLabel.Font = Enum.Font.SourceSansBold
- TextLabel.Parent = BillboardGui
- TextLabel.TextStrokeTransparency = 0
- TextLabel.TextTransparency = 0.2
- game.Debris:AddItem(EffectPart, (Time + 0.1))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2)
- local prt = part(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.05 do
- wait()
- prt.Transparency = i
- msh.Scale = msh.Scale + vt(x2, y2, z2)
- end
- prt.Parent = nil
- end))
- end
- function weld(parent, part0, part1, c0, c1)
- local Weld = Instance.new("Weld")
- Weld.Parent = parent
- Weld.Part0 = part0
- Weld.Part1 = part1
- Weld.C0 = c0
- Weld.C1 = c1
- return Weld
- end
- function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type, SoundID, Pitch)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, .2, SoundID or 1, Pitch or 3)
- end
- end
- end
- end
- end
- function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, lifetime)
- local prt = part(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, lifetime)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- swait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh = mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = 1
- if v:findFirstChild("Mesh") then
- v.Mesh:Remove()
- end
- end
- end
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Hat") then
- v:Remove()
- end
- end
- Character.Head.face:Remove()
- handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(1.10000002, 0.300000042, 1.30000007))
- handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0567069054, -0.374963284, -0.0399932861, 1, -2.98022691e-008, 1.37788447e-010, 2.98023259e-008, 0.999998093, 2.36526621e-009, -1.37788447e-010, -2.36526176e-009, 1))
- handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(1, 0.700000048, 1))
- handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0067152977, 0.0250287056, 0.0100021362, 1, -2.98022691e-008, 1.37788447e-010, 2.98023259e-008, 0.999998093, 2.36526621e-009, -1.37788447e-010, -2.36526176e-009, 1))
- handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(1, 0.700000048, 1))
- handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0067076683, 0.725027561, 0.0100021362, 1, -2.98022691e-008, 1.37788447e-010, 2.98023259e-008, 0.999998093, 2.36526621e-009, -1.37788447e-010, -2.36526176e-009, 1))
- handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(1, 0.700000048, 1))
- handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0067076683, -0.774960995, 0.0100021362, 1, -2.98022691e-008, 1.37788447e-010, 2.98023259e-008, 0.999998093, 2.36526621e-009, -1.37788447e-010, -2.36526176e-009, 1))
- handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(1, 0.600000024, 1))
- handleweld=weld(m,Character["Left Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0420660973, -0.839612484, 0.0100021362, 1, 8.94067966e-008, 0, -8.94069672e-008, 0.999998093, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(1.10000002, 0.300000042, 1.30000007))
- handleweld=weld(m,Character["Left Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0079408288, -0.389612675, -0.0399932861, 1, 8.94067966e-008, 0, -8.94069672e-008, 0.999998093, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(1, 0.700000048, 1))
- handleweld=weld(m,Character["Left Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0420544744, 0.710381031, 0.0100021362, 1, 8.94067966e-008, 0, -8.94069672e-008, 0.999998093, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(1, 0.700000048, 1))
- handleweld=weld(m,Character["Left Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0420659781, 0.0103850365, 0.0100021362, 1, 8.94067966e-008, 0, -8.94069672e-008, 0.999998093, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(1.4000001, 0.399999976, 0.399999976))
- handleweld=weld(m,Character["Right Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0718898773, -0.0278244019, -0.197489738, -0.168531105, 0.970746934, 0.171009302, -0.0593937077, 0.163174376, -0.984807849, -0.983905315, -0.176127285, 0.0301563554))
- mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Mid gray","Handle",Vector3.new(1.19999933, 0.600000024, 1.60000014))
- handleweld=weld(m,Character["Right Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.999990821, 0.700016856, 0.410003662, 1, -2.43970271e-017, -5.56362636e-008, -1.36697535e-017, 0.999998093, 0, 5.56362636e-008, 0, 1))
- mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=108884514",Vector3.new(1, 0, 0),Vector3.new(0.899999976, 0.899999976, 0.899999976))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(1.29999995, 0.300000012, 0.299999952))
- handleweld=weld(m,Character["Right Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.328083873, -0.460006714, 0.131678104, -0.500000179, 0.86602366, 1.88850976e-007, -7.54979226e-008, 1.7447725e-007, -1, -0.866025329, -0.499999225, -2.18557012e-008))
- mesh("SpecialMesh",handle,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(1.4000001, 0.399999976, 0.399999976))
- handleweld=weld(m,Character["Right Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0826148987, -0.0158462524, 0.132510662, 0.173648342, 0.96984458, 0.171009302, -2.73063711e-006, 0.173647553, -0.984807789, -0.98480773, 0.171009451, 0.0301563144))
- mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(1.29999995, 0.300000012, 0.299999952))
- handleweld=weld(m,Character["Right Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.278078556, -0.460006714, -0.218289971, 0.500000417, 0.86602354, -6.0481824e-008, -1.13133467e-008, -6.33065369e-008, -1, -0.866025209, 0.499999464, -2.18557119e-008))
- mesh("SpecialMesh",handle,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(1, 1.29999995, 1))
- handleweld=weld(m,Character["Right Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.24520874e-006, -0.349968076, 0.0100021362, 1, -8.8118653e-012, 1.37788447e-010, 8.81185316e-012, 0.999998093, 2.36526621e-009, -1.37788447e-010, -2.36526176e-009, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(1.29999995, 0.300000012, 0.299999952))
- handleweld=weld(m,Character["Left Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.278078675, -0.460006714, -0.21829015, 0.500000417, 0.86602354, -6.0481824e-008, -1.13133467e-008, -6.33065369e-008, -1, -0.866025209, 0.499999464, -2.18557119e-008))
- mesh("SpecialMesh",handle,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(1.29999995, 0.300000012, 0.299999952))
- handleweld=weld(m,Character["Left Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.328083903, -0.460006714, 0.131678104, -0.500000179, 0.86602366, 1.88850976e-007, -7.54979226e-008, 1.7447725e-007, -1, -0.866025329, -0.499999225, -2.18557012e-008))
- mesh("SpecialMesh",handle,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(1, 1.29999995, 1))
- handleweld=weld(m,Character["Left Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.24520874e-006, -0.349968076, 0.0100021362, 1, -8.8118653e-012, 1.37788447e-010, 8.81185316e-012, 0.999998093, 2.36526621e-009, -1.37788447e-010, -2.36526176e-009, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(1.4000001, 0.399999976, 0.399999976))
- handleweld=weld(m,Character["Left Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0826148987, -0.0158462524, 0.132510424, 0.173648342, 0.96984458, 0.171009302, -2.73063711e-006, 0.173647553, -0.984807789, -0.98480773, 0.171009451, 0.0301563144))
- mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Handle",Vector3.new(1.4000001, 0.399999976, 0.399999976))
- handleweld=weld(m,Character["Left Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.071890831, -0.0278244019, -0.197489977, -0.168531105, 0.970746934, 0.171009302, -0.0593937077, 0.163174376, -0.984807849, -0.983905315, -0.176127285, 0.0301563554))
- mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Mid gray","Handle",Vector3.new(1.19999933, 0.600000024, 1.60000014))
- handleweld=weld(m,Character["Left Leg"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.999991, 0.700016856, 0.410003662, 1, -2.43970271e-017, -5.56362636e-008, -1.36697535e-017, 0.999998093, 0, 5.56362636e-008, 0, 1))
- mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=108884514",Vector3.new(1, 0, 0),Vector3.new(0.899999976, 0.899999976, 0.899999976))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Black","Handle",Vector3.new(2, 2, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.24520874e-006, 2.90870667e-005, -0.63999939, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Black","Handle",Vector3.new(2, 0.299999952, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.24520874e-006, -1.04996729, -0.63999939, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.699999988, 0.50000006, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.650002956, 0.550035, 0.560005188, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.699999988, 0.50000006, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649995327, 0.550035, 0.560005188, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.400000006, 0.599999964, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.449995518, 0.700028896, 0.460006714, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.300000012, 0.299999952, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.599997044, 0.350027561, 0.460006714, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.200000003, 0.299999952, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649995327, -0.049967289, 0.460006714, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.200000003, 0.99999994, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.550000668, -0.399962902, 0.460006714, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.200000003, 0.299999952, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.250001431, 0.550035, 0.460006714, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.5, 0.299999952, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.400002956, 0.850027561, 0.460006714, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.400000036, 2, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.799997807, 2.90870667e-005, 0.460006714, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.5, 2, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.750005245, 2.90870667e-005, 0.460006714, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.5, 0.299999952, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500001431, 0.350027561, 0.460006714, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"White","Handle",Vector3.new(2.00000024, 0.5, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.43051147e-006, 0.650028706, 0.660003662, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"White","Handle",Vector3.new(1.00000024, 0.5, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.160003662, 0.650028706, 1.09999704, -4.37113883e-008, 0, -1, -1.36697535e-017, 0.999998212, 0, 1, -2.20977777e-017, -4.37113883e-008))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"White","Handle",Vector3.new(1.00000024, 0.5, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.160003662, 0.650028706, -1.10000372, -4.37113883e-008, 0, -1, -1.36697535e-017, 0.999998212, 0, 1, -2.20977777e-017, -4.37113883e-008))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"White","Handle",Vector3.new(2.20000005, 0.5, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.43051147e-006, 0.650028706, 0.660003662, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Dark stone grey","Handle",Vector3.new(0.699999988, 0.599999964, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.889498711, -0.0537874699, 0.733566284, 0.642787635, 0.766043067, -3.55271368e-015, -0.766044438, 0.642786503, 0, 0, 0, 1))
- mesh("SpecialMesh",handle,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Dark stone grey","Handle",Vector3.new(0.800000072, 1.60000002, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0518354177, 0.906989098, 0.733566284, 0.766044438, -0.642786503, 0, 0.642787635, 0.766043067, -3.55271368e-015, 0, 0, 1))
- mesh("SpecialMesh",handle,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.900000155, 0.600000024, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.170783401, -0.534261465, 0.460006714, 0.98480773, -0.173647895, 0, 0.173648208, 0.984805942, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.400000125, 0.600000024, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.287393093, -0.502182484, 0.460006714, 1, 1.49011363e-008, 0, -1.4901163e-008, 0.999998212, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(0.200000167, 0.700000048, 0.200000003))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499696255, -0.599782467, 0.460006714, 1, 1.49011363e-008, 0, -1.4901163e-008, 0.999998212, 0, 0, 0, 1))
- handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(2, 2, 1))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.24520874e-006, 2.90870667e-005, -0.0899963379, 1, -8.81186617e-012, 1.37788447e-010, 8.81185316e-012, 0.999998212, 2.36526621e-009, -1.37788447e-010, -2.36526199e-009, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Black","Handle",Vector3.new(0.200000033, 0.200000003, 0.200000048))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0365233421, -0.688952446, 0.716278076, 0.999922216, 0.00910925679, 0.00851889979, -0.00851848722, 0.997715652, -0.0669871122, -0.00910965912, 0.0669092163, 0.9977175))
- mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Black","Handle",Vector3.new(0.200000033, 0.300000012, 0.200000048))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0347619057, -0.832028389, 0.609809875, 0.999922216, 0.00910925679, 0.00851889979, -0.00851848722, 0.997715652, -0.0669871122, -0.00910965912, 0.0669092163, 0.9977175))
- mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Deep orange","Handle",Vector3.new(0.7099998, 0.690000057, 0.800000072))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0450046062, -0.34496069, -0.510002136, -1, 1.50995476e-007, -3.53902607e-007, 1.50995803e-007, 0.999998212, -1.50995746e-007, 3.53902578e-007, -1.50995533e-007, -1))
- mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=105992239",Vector3.new(0, 0, 0),Vector3.new(1.5, 1.5, 1.5))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(0.300000042, 1, 0.200000048))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.533332825, -0.763595104, 0.573783875, 0.939692616, -0.342019498, 0, 0.342020124, 0.939690948, 0, 0, 0, 1))
- mesh("SpecialMesh",handle,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(0.300000042, 1, 0.200000048))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0400032997, -0.899955273, 0.573783875, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
- mesh("SpecialMesh",handle,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(0.300000042, 1, 0.200000048))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.458151102, -0.79095912, 0.573783875, 0.939692616, 0.342019498, 0, -0.342020124, 0.939690948, 0, 0, 0, 1))
- mesh("SpecialMesh",handle,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"White","Handle",Vector3.new(0.900000036, 1, 0.699999988))
- handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.26664257, 0.659667969, -1.10489941, 0.492403835, -0.852867007, -0.173648104, 0.235888645, -0.0612748675, 0.969846308, -0.837791741, -0.518516719, 0.171009973))
- mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"White","Handle",Vector3.new(0.900000036, 1, 2))
- handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.94452858, 0.400018692, -0.135944366, 0.866025388, 6.9388815e-018, 0.5, -1.36697535e-017, 0.999998212, 0, -0.5, 1.3877763e-017, 0.866025388))
- mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"White","Handle",Vector3.new(0.900000036, 1, 2))
- handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.09449005, 0.400018692, -0.229496002, 0.939692557, -6.9388815e-018, -0.342020363, -1.36697535e-017, 0.999998212, 0, 0.342020363, -1.3877763e-017, 0.939692557))
- mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"White","Handle",Vector3.new(0.900000036, 1, 2))
- handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.2899704, 0.400019169, 0.0504355431, -0.000345305598, -3.01991037e-007, -0.99999994, -5.21397127e-011, 0.999998212, -3.01991577e-007, 0.99999994, -5.21396225e-011, -0.000345305598))
- mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"White","Handle",Vector3.new(0.900000036, 1, 2))
- handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.950009823, 0.400018692, -0.0899963379, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
- mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"White","Handle",Vector3.new(0.900000036, 1, 2))
- handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.04999018, 0.400018692, -0.0899963379, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
- mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"White","Handle",Vector3.new(0.900000036, 1, 2))
- handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02066422, 0.400018692, -0.317581177, 0.98480773, -6.9388815e-018, 0.173648179, -1.36697535e-017, 0.999998212, 0, -0.173648179, 1.3877763e-017, 0.98480773))
- mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(1, 1, 1))
- handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0799401999, 0.0609292984, -0.190055847, 0.999984324, 5.84840677e-007, 0.00560137676, -8.11467146e-007, 0.999998212, 4.04566163e-005, -0.00560137676, -4.04604543e-005, 0.999984324))
- mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=20637493",Vector3.new(0, 0, 0),Vector3.new(2, 0.899999976, 1.5))
- handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(1.60000002, 2.9000001, 2.20000005))
- handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0499823093, -0.55574131, -0.340011597, 1, 2.42325049e-010, 7.0896931e-008, -2.42325493e-010, 0.999998212, -1.92811656e-010, -7.0896931e-008, 1.92811295e-010, 1))
- mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18010902",Vector3.new(0, 0, 0),Vector3.new(1.5, 1.5, 1.5))
- handle=part(Enum.FormFactor.Custom,m,Enum.Material.Slate,0,0,"Lily white","Handle",Vector3.new(0.200000003, 1.49762106, 0.367621154))
- handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.759941101, -0.604561329, -0.783833981, -4.37113883e-008, -7.24829704e-007, -1, -9.45288769e-019, 0.999998212, -7.24831011e-007, 1, -3.17189072e-014, -4.37113883e-008))
- mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Custom,m,Enum.Material.Slate,0,0,"Lily white","Handle",Vector3.new(0.25, 1.39762104, 0.467621028))
- handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.734962463, -0.382373154, -1.40004396, 2.29845955e-005, 3.82969354e-008, -1, -0.866037309, 0.499978483, -1.9886369e-005, 0.499979377, 0.866035759, 1.15249904e-005))
- mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Custom,m,Enum.Material.Slate,0,0,"Lily white","Handle",Vector3.new(0.25, 1.39762104, 0.450000018))
- handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.734977722, -0.247079849, -1.46933198, -2.09955142e-005, -3.72491975e-008, 1, 0.866037309, 0.499978483, 1.82015228e-005, -0.499979377, 0.866035759, -1.04650644e-005))
- mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Custom,m,Enum.Material.Slate,0,0,"Lily white","Handle",Vector3.new(0.25, 1.49762106, 0.317621171))
- handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.734931946, -0.604560852, -0.865053654, -4.37113883e-008, 1.94631519e-010, 1, 1.29048331e-019, 0.999998212, -1.94631866e-010, -1, 5.24167976e-018, -4.37113883e-008))
- mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Cheek=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Cheek",Vector3.new(0.200000003, 0.797621012, 0.200000003))
- cheekweld=weld(m,Character["Head"],Cheek,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.601955414, -0.162797928, 0.295737267, 0.342046022, 4.04983638e-008, -0.939683199, 0.939683199, 2.29856287e-005, 0.342046022, 2.16131011e-005, -0.999998212, 7.82410189e-006))
- mesh("SpecialMesh",Cheek,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Slate,0,0,"White","Handle",Vector3.new(0.900000036, 1, 0.699999988))
- handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0582208633, 0.27583313, 1.28360176, -0.633022189, -0.754405081, -0.173648059, 0.023099035, -0.242619634, 0.969846308, -0.773788929, 0.609922111, 0.171009958))
- mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- LEye=part(Enum.FormFactor.Symmetric,m,Enum.Material.Neon,0,0,"Really red","LEye",Vector3.new(0.127664909, 0.127664909, 0.127664909))
- leyeweld=weld(m,Character["Head"],LEye,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.318228245, -0.559594631, 0.257324219, 1, -3.00161137e-005, 3.04324476e-005, 3.00170814e-005, 0.999998212, -3.00167321e-005, -3.04315472e-005, 3.00175907e-005, 1))
- mesh("SpecialMesh",LEye,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Lily white","Handle",Vector3.new(1.66100001, 1.78699994, 1.70799994))
- handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0900025368, -0.449978828, -0.269989014, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
- mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"rbxassetid://430073345",Vector3.new(0, 0, 0),Vector3.new(0.899999976, 0.899999976, 0.899999976),"rbxassetid://430073362")
- handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(1, 1, 1))
- handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.309482574, -0.645757675, 0.518859863, 0.861629188, 0, -0.507538319, 0, 0.999998212, 0, 0.507538319, 0, 0.861629188))
- mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1185246",Vector3.new(0, 0, 0),Vector3.new(-0.800000012, -0.800000012, -0.200000003))
- handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(1, 1, 1))
- handleweld=weld(m,Character["Head"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.36045742, -0.627934456, 0.292892456, 0.992546678, 6.49359566e-010, 0.121869393, 0.0106216129, 0.996192873, -0.0865061134, -0.121405624, 0.0871556029, 0.98876977))
- mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=1185246",Vector3.new(0, 0, 0),Vector3.new(-0.600000024, -0.600000024, -0.200000003))
- handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(2.99997711, 4.19996166, 1.54998469))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.96046448e-005, 0.622812271, -1.06464767, 1, 1.77355797e-010, 1.12091172e-008, 3.66705954e-009, 0.939691782, -0.342017889, -1.05937978e-008, 0.342017263, 0.939693451))
- mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=63717022",Vector3.new(0, 0, 0),Vector3.new(1.29999995, -2.6500001, 1.5))
- handle=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Institutional white","Handle",Vector3.new(2.99997711, 4.19996166, 1.54998469))
- handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.52723694e-005, 0.690700531, -1.14962769, 1, 1.77355797e-010, 1.12091172e-008, 3.66705954e-009, 0.939691782, -0.342017889, -1.05937978e-008, 0.342017263, 0.939693451))
- mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=63717022",Vector3.new(0, 0, 0),Vector3.new(1.29999995, -2.6500001, 1.5))
- local CharaCheek = m:FindFirstChild("Cheek")
- local leyeemitter = Instance.new("ParticleEmitter", LEye)
- leyeemitter.VelocitySpread = 1
- leyeemitter.VelocityInheritance = 0.6
- leyeemitter.Lifetime = NumberRange.new(0.2)
- leyeemitter.Speed = NumberRange.new(1)
- leyeemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1), NumberSequenceKeypoint.new(1, 0.1)})
- leyeemitter.RotSpeed = NumberRange.new(100)
- leyeemitter.Rate = 1000
- leyeemitter.Rotation = NumberRange.new(20)
- leyeemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
- leyeemitter.LightEmission = 40
- leyeemitter.Color = ColorSequence.new(Color3.new(1, 0, 0.0156863), Color3.new(1, 0, 0.0156863))
- leyeemitter.Enabled = false
- function MagicFlames(origin, duration, increment)
- coroutine.wrap(function()
- for i = 1,duration,increment do
- local fColors = {BrickColor.new('Institutional white'), PowerBrickColor}
- local p = Instance.new('Part', origin)
- p.BrickColor = (fColors[math.random(1,#fColors)])
- p.FormFactor = 'Custom'
- p.Material = 'Neon'
- p.Size = Vector3.new(1, 1, 1)
- p.CanCollide = false
- p.Anchored = true
- p.Locked = true
- p.CFrame = origin.CFrame * CFrame.new(0, 1, 0) * CFrame.Angles(math.random(0,3),math.random(0,3),math.random(0,3))
- Instance.new('BlockMesh', p)
- coroutine.wrap(function()
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale - Vector3.new(.1, .1, .1)
- p.CFrame = p.CFrame * CFrame.new(0, .35, 0)
- wait()
- end
- end)()
- game:service'Debris':AddItem(p, .55)
- end
- end)()
- end
- function SpawnBone(origin,lifetime,xpos,ypos,zpos)
- local B0ne = part(1,workspace,"SmoothPlastic",0,0,"Institutional white","bon",Vector3.new(1,2,1))
- B0ne.Position = origin.Position
- B0ne.Name = "bon"
- B0ne.CanCollide = false
- B0ne.BrickColor = BrickColor.new("Institutional white")
- B0ne.Material = "Neon"
- B0ne.Size = Vector3.new(1, 1, 1)
- B0ne.TopSurface = Enum.SurfaceType.Smooth
- B0ne.BottomSurface = Enum.SurfaceType.Smooth
- local B0nmesh = Instance.new("SpecialMesh",B0ne)
- B0nmesh.MeshId = "rbxassetid://465130937"
- B0nmesh.Scale = Vector3.new(0.01, 0.01, 0.01)
- local B0nvel = Instance.new("BodyAngularVelocity",B0ne)
- B0nvel.AngularVelocity = Vector3.new(15,0,0)
- local bep = Instance.new("BodyPosition", B0ne)
- bep.Position = origin.Position
- bep.D = 600
- coroutine.resume(coroutine.create(function(bep)
- for i = 0,1,0.05 do
- swait()
- bep.Position = Character.Head.CFrame:pointToWorldSpace(Vector3.new(xpos,ypos,zpos))
- end
- end),bep)
- coroutine.resume(coroutine.create(function()
- wait(lifetime)
- bep:Remove()
- local MainPos = B0ne.Position
- local MainPos2 = mouse.Hit.p
- local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
- hitcon=B0ne.Touched:connect(function(hit)
- if hit:findFirstChild("Humanoid") or hit.Parent:findFirstChild("Humanoid") then
- Damagefunc(B0ne, hit, 1, 5, math.random(2, 5), "Normal", RootPart, .1, "http://www.roblox.com/asset/?id=512862725", 1)
- so("http://www.roblox.com/asset/?id=512862725", hit, 0.5, 1)
- end
- end)
- coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
- local num = 100
- repeat
- swait()
- local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character)
- B0ne.CFrame = CFrame.new((Pos1 + opos) / 2, opos)*angles(num,0,0)
- Pos1 = Pos1 + Look.lookVector * 3
- B0ne.CFrame = CFrame.new(B0ne.Position, mouse.Hit.p)*angles(num,0,0)
- if ohit ~= nil then
- num = 0
- end
- num = num - 1
- until num <= 0
- local ref = part(3,workspace,"SmoothPlastic",0,0,"Institutional white","Effect",vt())
- ref.Transparency = 1
- ref.Anchored = true
- ref.CFrame = cf(B0ne.Position)
- game:GetService("Debris"):AddItem(ref, 0.5)
- MagniDamage(ref,ref,4,10,25,0,"Normal","rbxassetid://512862725",1)
- B0ne.Parent = nil
- end), MainPos, MainPos2, MouseLook)
- hitcon:disconnect()
- end))
- end
- function Backhand()
- attack=true
- local tempbox = Instance.new("Part", Character["Right Arm"])
- tempbox.CanCollide = false
- tempbox.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- tempbox.Transparency = 1
- tempbox.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- tempbox.Material = Enum.Material.Fabric
- tempbox.Size = Vector3.new(1, 1, 2)
- tempbox.Name = "THitbox"
- tempbox.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- tempbox.CFrame = CFrame.new(24.826, 1.974, -28.95) * CFrame.Angles(1.5707978010178, 2.9405705390673e-006, -3.1415922641754)
- tempbox.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- tempbox.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- tempbox.Friction = 0.3
- tempbox.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local tempweld = Instance.new("Weld", tempbox)
- tempweld.Part0 = Character["Right Arm"]
- tempweld.Part1 = tempbox
- tempweld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-90), math.rad(180), math.rad(0))
- if Aggro == true then
- leyeemitter.Color = ColorSequence.new(Color3.new(1, 0, 0.0156863), Color3.new(1, 0, 0.0156863))
- elseif Aggro ~= true then
- leyeemitter.Color = ColorSequence.new(Color3.new(0, 255, 255), Color3.new(0, 255, 255))
- end
- leyeemitter.Enabled = true
- hitcon=tempbox.Touched:connect(function(hit)
- if hit:findFirstChild("Humanoid") or hit.Parent:findFirstChild("Humanoid") then
- Damagefunc(tempbox, hit, 1, 5, math.random(20, 25), "Plat", RootPart, .1, "rbxassetid://511340819", 1)
- --so("rbxassetid://511471841",hit,1,1.15+(math.random(-1,1)*(math.random()*.1)))
- coroutine.resume(coroutine.create(function()
- --MagicBlock(BrickColor.new("Really red"), hit.CFrame,1,1,1,1.5,1.5,1.5,0.05)
- if Aggro == true then
- wait(2)
- so("http://www.roblox.com/asset/?id=183763506",hit,5,.7)
- so("http://www.roblox.com/asset/?id=168413145",hit,0.4,.7)
- so("http://www.roblox.com/asset/?id=168413145",hit,0.4,.9)
- --MagniDamage(hit,hit,5,100,155,0,"Plat")
- Damagefunc(hit, hit, 111, 115, math.random(20, 25), "Plat", RootPart, .1, "rbxassetid://157878578", 1)
- MagicCircle(BrickColor.new("Really red"),hit.CFrame,3,3,3,5,5,5,0.05)
- MagicCircle(BrickColor.new("Institutional white"),hit.CFrame,2,2,2,4,4,4,0.05)
- BlastEffect(BrickColor.new("Really black"),hit.CFrame,1,1,1,.3,.3,.3)
- BlastEffect(BrickColor.new("Really red"),hit.CFrame,.2,.2,.2,-.1,-.1,-.1)
- end
- end))
- end
- hitcon:disconnect()
- end)
- for i=0,1,0.08 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(80)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-75)),.2)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*angles(math.rad(0),math.rad(130),math.rad(90)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0)*angles(math.rad(-15),math.rad(10),math.rad(30)),0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- end
- for i=0,1,0.05 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(-15)),.2)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(15)),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0)*angles(math.rad(-15),math.rad(10),math.rad(10)),0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(15),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-15),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- end
- leyeemitter.Enabled = false
- tempweld:Remove()
- tempbox:Remove()
- attack=false
- end
- function Telepoot()
- attack = true
- TPFX(1)
- leyeemitter.Lifetime = NumberRange.new(0.7)
- leyeemitter.Speed = NumberRange.new(3)
- leyeemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.8), NumberSequenceKeypoint.new(1, 0.1)})
- leyeemitter.Enabled = true
- so("rbxassetid://509138786",Torso,0.6,1.5)
- local dest = CFrame.new(mouse.Hit.p.x,mouse.Hit.p.y,mouse.Hit.p.z)
- for i = 1,3 do wait()
- for x,v in pairs(m:GetChildren()) do
- if v:IsA("Part") and v.ClassName ~= "BasePart" and v.ClassName ~= "Weld" and v ~= Cheek then
- v.Transparency = v.Transparency + 0.33
- end
- end
- end
- for x,v in pairs(m:GetChildren()) do
- if v:IsA("Part") and v.ClassName ~= "BasePart" and v.ClassName ~= "Weld" and v ~= Cheek then
- v.Transparency = 1
- end
- end
- swait(5)
- local tRot = RootPart.CFrame - RootPart.Position
- RootPart.CFrame = tRot + Vector3.new(dest.x,dest.y+3,dest.z)
- TPFX(0)
- for i = 1,3 do wait()
- for x,v in pairs(m:GetChildren()) do
- if v:IsA("Part") and v.ClassName ~= "BasePart" and v.ClassName ~= "Weld" and v ~= Cheek then
- v.Transparency = v.Transparency - 0.33
- end
- end
- end
- for x,v in pairs(m:GetChildren()) do
- if v:IsA("Part") and v.ClassName ~= "BasePart" and v.ClassName ~= "Weld" and v ~= Cheek then
- v.Transparency = 0
- end
- end
- leyeemitter.Lifetime = NumberRange.new(0.2)
- leyeemitter.Speed = NumberRange.new(1)
- leyeemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1), NumberSequenceKeypoint.new(1, 0.1)})
- leyeemitter.Enabled = false
- attack = false
- end
- function TPFX(dir)
- coroutine.resume(coroutine.create(function()
- local inc = 1
- if dir == 1 then
- inc = -2
- elseif dir == 0 then
- inc = 2
- else
- end
- for angle = 1, 720, 70 do
- local p = Instance.new('Part')
- p.Material = "Neon"
- p.CanCollide = false
- p.BrickColor = BrickColor.new("Cyan")
- p.Parent = workspace
- p.Size = Vector3.new(0.2,0.2,0.2)
- p.Anchored = true
- p.CFrame = Torso.CFrame
- * CFrame.Angles(0, math.rad(angle), 0)
- * CFrame.new(2, inc, 0)
- if dir == 1 then
- inc = inc + 0.6
- elseif dir == 0 then
- inc = inc - 0.6
- else
- end
- game:GetService("Debris"):AddItem(p,1)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.05 do
- swait()
- p.Size = p.Size + Vector3.new(0.1,0.1,0.1)
- p.CFrame = p.CFrame*CFrame.Angles(math.random(1,360),math.random(1,360),math.random(1,360))
- p.Transparency = i
- end
- p.Transparency = 1
- end))
- wait()
- end
- end))
- end
- function TFMFX()
- attack = true
- coroutine.resume(coroutine.create(function()
- for angle = 1, 720, 70 do
- local aye = Instance.new('Part')
- aye.Material = "Neon"
- aye.CanCollide = false
- aye.BrickColor = PowerBrickColor
- aye.Parent = Character
- aye.Size = Vector3.new(0.2,0.2,0.2)
- aye.Anchored = false
- aye.CFrame = LEye.CFrame
- game:GetService("Debris"):AddItem(aye,0.1)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.05 do
- swait()
- aye.Size = aye.Size + Vector3.new(0.01,0.01,0.01)
- aye.CFrame = LEye.CFrame*CFrame.Angles(math.random(1,360),math.random(1,360),math.random(1,360))
- aye.Transparency = i
- end
- aye.Transparency = 1
- end))
- wait()
- end
- end))
- attack = false
- end
- function attackone()
- attack = true
- SpawnBone(RightArm,0.5,3,3,0)
- MagicFlames(RightArm,10,0.5)
- leyeemitter.Enabled = true
- so("rbxassetid://512078241",Torso,1,1)
- for i=0,1,0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-20)),.2)
- RW.C0 = clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(95),math.rad(10),math.rad(30)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0)*angles(math.rad(-15),math.rad(10),math.rad(30)),0.3)
- RH.C0 = clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- LH.C0 = clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- end
- atktype(1,2)
- attack = false
- leyeemitter.Enabled = false
- end
- function attacktwo()
- attack = true
- leyeemitter.Enabled = true
- SpawnBone(LeftArm,0.5,-3,3,0)
- MagicFlames(LeftArm,10,0.5)
- so("rbxassetid://512078241",Torso,1,1)
- for i=0,1,0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(-20)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(20)),.2)
- RW.C0 = clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(5),math.rad(10),math.rad(30)),.2)
- LW.C0 = clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(95),math.rad(-10),math.rad(-30)),0.3)
- RH.C0 = clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- LH.C0 = clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- end
- atktype(2,3)
- leyeemitter.Enabled = false
- attack = false
- end
- function attackthree()
- attack = true
- leyeemitter.Enabled = true
- SpawnBone(RightArm,0.5,3,3,0)
- SpawnBone(LeftArm,0.5,-3,3,0)
- SpawnBone(Head,0.5,0,3.5,0)
- MagicFlames(RightArm,10,0.5)
- so("rbxassetid://512078241",Torso,1,0.9)
- for i=0,1,0.04 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(125),math.rad(10),math.rad(30)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0)*angles(math.rad(-15),math.rad(10),math.rad(30)),0.3)
- RH.C0 = clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- LH.C0 = clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.2)
- end
- atktype(1,1)
- leyeemitter.Enabled = false
- attack = false
- end
- function atktype(s, e)
- coroutine.resume(coroutine.create(function()
- attacktype = e
- swait(80)
- attacktype = s
- end))
- end
- mouse.Button1Down:connect(function()
- if Aggro == false then
- if attack == false and Pocketed == true and attacktype == 1 then
- attackone()
- elseif attack == false and Pocketed == true and attacktype == 2 then
- attacktwo()
- elseif attack == false and Pocketed == true and attacktype == 3 then
- attackthree()
- end
- elseif Aggro == true then
- --if attack == false and and Pocketed == true attacktype == 4 then
- --attackone()
- --elseif attack == false and Pocketed == true and attacktype == 5 then
- --attacktwo()
- --elseif attack == false and Pocketed == true and attacktype == 6 then
- --attackthree()
- --end
- end
- end)
- mouse.KeyDown:connect(function(k)
- k=k:lower()
- if attack == false and k == 't' then
- if Pocketed==false then
- Pocketed=true
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- --
- equipped = true
- else
- if Pocketed == true then
- Pocketed = false
- wait()
- RW.Parent=nil
- LW.Parent=nil
- RSH.Parent=player.Character.Torso
- LSH.Parent=player.Character.Torso
- end
- end
- elseif attack == false and k == 'v' then
- if Aggro == false then
- Aggro = true
- print("Enabled aggro")
- leyeemitter.Color = ColorSequence.new(Color3.new(1, 0, 0.0156863), Color3.new(1, 0, 0.0156863))
- PowerBrickColor = BrickColor.new("Really red")
- LEye.BrickColor = BrickColor.new("Really red")
- Cheek.Transparency = 0
- TFMFX()
- elseif Aggro == true then
- Aggro = false
- print("Disabled aggro")
- leyeemitter.Color = ColorSequence.new(Color3.new(0, 255, 255), Color3.new(0, 255, 255))
- PowerBrickColor = BrickColor.new("Cyan")
- LEye.BrickColor = BrickColor.new("Cyan")
- Cheek.Transparency = 1
- TFMFX()
- end
- so("rbxassetid://513586643",Torso,0.6,1.15+(math.random(-1,1)*(math.random()*.1)))
- elseif attack == false and Pocketed == true and k == 'c' then
- Backhand()
- elseif attack == false and Pocketed == true and Aggro == false and k == 'f' then
- Telepoot()
- end
- end)
- local sine = 0
- local change = 1
- local val = 0
- while true do
- wait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false and Pocketed == true then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(0)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0)*angles(math.rad(20),math.rad(20),math.rad(20)),0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0)*angles(math.rad(20),math.rad(-20),math.rad(-20)),0.3)
- RH.C0=clerp(RH.C0,cf(1, -1, 0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1, -1, 0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false and Pocketed == true then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(2),math.rad(0),math.rad(0)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0)*angles(math.rad(20),math.rad(15),math.rad(10)),0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0)*angles(math.rad(20),math.rad(-15),math.rad(-10)),0.3)
- RH.C0=clerp(RH.C0,cf(1, -1, 0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1, -1, 0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false and Pocketed == true then
- change = 1
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0.05*math.cos(sine/10))*angles(math.rad(0 - 2.5*math.cos(sine/10)),math.rad(0),math.rad(0)),0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*angles(math.rad(6 + math.cos(sine/10)),math.rad(0),math.rad(0)),0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0)*angles(math.rad(-15),math.rad(-10 - math.cos(sine/10)),math.rad(-30)),0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0)*angles(math.rad(-15),math.rad(10 + math.cos(sine/10)),math.rad(30)),0.3)
- RH.C0=clerp(RH.C0,cf(1, -1 + 0.05 * -math.cos(sine/10), 0)*angles(math.rad(0 - 3*math.cos(sine/10)),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1, -1 + 0.05 * -math.cos(sine/10), 0)*angles(math.rad(0 - 3*math.cos(sine/10)),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel>2 and hitfloor~=nil then
- Anim="Walk"
- if attack==false and Pocketed == true then
- change=3
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(0,0,0),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(0,0,0),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0)*angles(math.rad(-15),math.rad(-10 - math.cos(sine/10)),math.rad(-30)),0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0)*angles(math.rad(-15),math.rad(10 + math.cos(sine/10)),math.rad(30)),0.3)
- RH.C0=clerp(RH.C0,RHC0,.3)
- LH.C0=clerp(LH.C0,LHC0,.3)
- end
- end
- end
- if #Effects>0 then
- for e=1,#Effects do
- if Effects[e]~=nil then
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- end
- end
- end
- end
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