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Purianite

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Mar 21st, 2012
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  1. http://puu.sh/lOui Collision of player object (named Player) with powerup block (named Powerup). Both have Box Colliders.
  2.  
  3. Code in Player script:
  4. function OnCollisionEnter (myCollision : Collision)
  5. {
  6. if (myCollision.gameObject.name == "Powerup")
  7. {
  8. powerLevel += 1;
  9. Destroy(myCollision.gameObject);
  10. }
  11. }
  12.  
  13. Do they need rigidbodies or something?
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