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- --game.Players.LocalPlayer.Character["HawkmanWings"].Handle.Mesh:Destroy()
- --//================\\--
- --||Created By ExoticCult||--
- --||Converted by Melon ||--
- --||Edited by Dummy ||--
- --\\================//--
- --[[
- ExoticLC was a created by a user named Exotic_Cult
- This was mainly converted by Melon (ServerSide to FE)
- Dummy just edited the weapon aligning
- ]]--
- local script = game:GetObjects("rbxassetid://10118489206")[1]
- loadstring(game:HttpGet(("https://pastebin.com/raw/pPHfSygd"),true))()
- plr = game.Players.LocalPlayer
- char = plr.Character
- for i,v in pairs(char:GetChildren()) do -- gets all ur characters children
- if v:IsA("Accessory") and v.Name == "PogoStick" then -- dex name for the hat
- v.Name = "PogoStick" -- name it whatever you want
- end
- end
- char["PogoStick"].Handle.AccessoryWeld:Destroy() -- destroys the accessoryweld
- att0 = Instance.new("Attachment",char["PogoStick"].Handle) -- creates a attachment into the hat
- att0.Rotation = Vector3.new(-0,0,-39) -- rotation
- att0.Position = Vector3.new(1.7,2.4,0.5) -- position
- att1 = Instance.new("Attachment",char["Right Arm"]) -- what body part that the hat should be attached to (to make it work with r15 go down
- ap = Instance.new("AlignPosition",char["PogoStick"].Handle) -- align position
- ap.Attachment0 = att0
- ap.Attachment1 = att1
- ap.RigidityEnabled = true -- if its false it will make the hat be wobbly
- ao = Instance.new("AlignOrientation",char["PogoStick"].Handle) -- align rotation
- ao.Attachment0 = att0
- ao.Attachment1 = att1
- ao.RigidityEnabled = true -- if its false it will make the hat be wobbly
- Player = game:GetService("Players").LocalPlayer
- local USERNAME = Player.Name
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local info = false
- local TIME = 0
- local Throttle = 0
- local doe = 0
- local LookUp = false
- local sick = Instance.new("Sound",Torso)
- sick.Parent = Torso
- sick:Play()
- sick.Volume = 8.2
- sick.Pitch = 1
- sick.SoundId = "rbxassetid://6174456295"
- sick.Looped = true
- sick.TimePosition = 0
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- local alreadyfixing = false
- local hue = 0;
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- Animation_Speed = 3
- local FORCERESET = false
- Frame_Speed = 1 / 60
- local Speed = 50
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = true
- local COMBO = 3
- local Rooted = false
- local SINE = 5
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character:FindFirstChild("Animate")
- local UNANCHOR = true
- local TOBANISH = {}
- local targetted = nil
- script.Parent = PlayerGui
- local mde = 0
- local sine = 5
- local Sine = 5
- local stopeverything = false
- local ROOTC02 = CFrame.new(0,3,0 * math.cos(sine/15)) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))
- local change = 1
- local rc0 = CFrame.new() * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
- local nc0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
- local rscp = CFrame.new(-.5,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
- local lscp = CFrame.new(.5,0,0) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))
- local PotentialCFrame = Torso.Position
- local random = math.random
- local ocr=MRANDOM(0,255)
- local orangecolorrandom=C3(ocr/255,ocr/355,0)
- local bcr=MRANDOM(0,96)
- local bluecolorrandom=C3(0,bcr/390,bcr/255)
- local TEXTCOLOR = Color3.new(1, 1, 1)
- local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
- local Plrs = S.Players
- if mde == 12 then
- if MRANDOM(1,2)==1 then
- TEXTCOLOR = orangecolorrandom
- elseif MRANDOM(1,2)==2 then
- TEXTCOLOR = bluecolorrandom
- elseif mde ~= 12 then
- Color3.new(1, 1, 1)
- end
- end
- local cn,euler,rad,v3,c3,sin,cos,clamp = CFrame.new,CFrame.fromEulerAnglesYXZ,math.rad,Vector3.new,Color3.fromRGB,math.sin,math.cos,math.clamp
- local partexclusion = {}
- local run = game:GetService("RunService")
- local ts = game:GetService("TweenService")
- local SIZEE = 1
- function cn2(x,y,z)
- return cn(x*SIZEE,y*SIZEE,z*SIZEE)
- end
- --//=================================\\
- --|| WINGS
- --\\=================================//
- local LWing = Instance.new("Part")
- LWing.Parent = Character
- LWing.Reflectance = -1
- LWing.Size = Vector3.new(4, 1, 2)
- LWing.Name = "LWing"
- LWing.Anchored = false
- LWing.Locked = true
- local LWingMsh = Instance.new("SpecialMesh")
- LWingMsh.Parent = LWing
- LWingMsh.Offset = Vector3.new()
- LWingMsh.Scale = Vector3.new(0.0480000004, 0.0480000004, 0.0480000004)
- LWingMsh.MeshType = "FileMesh"
- LWingMsh.MeshId = "rbxassetid://1553468234"
- local RWing = Instance.new("Part")
- RWing.Parent = Character
- RWing.Reflectance = -1
- RWing.Size = Vector3.new(4, 1, 2)
- RWing.Name = "RWing"
- RWing.Anchored = false
- RWing.Locked = true
- local RWingMsh = Instance.new("SpecialMesh")
- RWingMsh.Parent = RWing
- RWingMsh.Offset = Vector3.new()
- RWingMsh.Scale = Vector3.new(0.0480000004, 0.0480000004, 0.0480000004)
- RWingMsh.MeshType = "FileMesh"
- RWingMsh.MeshId = "rbxassetid://1553468709"
- local LWingWld = Instance.new("Motor6D")
- LWingWld.Parent = LWing
- LWingWld.Part0 = Torso
- LWingWld.Part1 = LWing
- LWingWld.C0 = CFrame.new(-0.25, 0.5, 0.5)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
- LWingWld.C1 = CFrame.new(1.1, 1, 0.95)
- local RWingWld = Instance.new("Motor6D")
- RWingWld.Parent = RWing
- RWingWld.Part0 = Torso
- RWingWld.Part1 = RWing
- RWingWld.C0 = CFrame.new(0.25, 0.5, 0.5)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
- RWingWld.C1 = CFrame.new(1.1, 1, -0.95)
- --//=================================\\
- --|| Begin HELL
- --\\=================================//
- --//Start Here For Anti Death\\--
- --[[
- local function refit() -- Hopefully it works?
- alreadyfixing = true
- local newChar = Character:Clone()
- newChar.Name = "ExoticCult"
- newChar.Parent = game.ServerStorage
- local camerapos = workspace.CurrentCamera.CFrame
- pcall(function()
- Character:Destroy()
- end)
- Character = game.ServerStorage.ExoticCult
- Character.Parent = workspace
- Humanoid = Character.Humanoid
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- if Player.Name == USERNAME then
- workspace.CurrentCamera.CameraSubject = Humanoid
- workspace.CurrentCamera.CameraType = "Scriptable"
- workspace.CurrentCamera.CFrame = camerapos
- coroutine.resume(coroutine.create(function()
- swait(5)
- workspace.CurrentCamera.CameraType = "Custom"
- end))
- end
- --Body parts
- LeftArm = Character["Left Arm"]
- RightArm = Character["Right Arm"]
- LeftLeg = Character["Left Leg"]
- RightLeg = Character["Right Leg"]
- Head = Character["Head"]
- Torso = Character["Torso"]
- RootPart = Character["HumanoidRootPart"]
- if Player.Name == USERNAME then
- Character = Player.Character
- end
- --Root Joints
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- Effects = IT("Folder", Character)
- --Wings
- LWing.Parent = Character
- LWing.Reflectance = -1
- LWing.Size = Vector3.new(4, 1, 2)
- LWing.Name = "LWing"
- LWing.Anchored = false
- LWing.Locked = true
- LWingMsh.Parent = LWing
- LWingMsh.Offset = Vector3.new()
- LWingMsh.Scale = Vector3.new(0.0480000004, 0.0480000004, 0.0480000004)
- LWingMsh.MeshType = "FileMesh"
- LWingMsh.MeshId = "rbxassetid://1553468234"
- LWingWld.Parent = LWing
- LWingWld.Part0 = Torso
- LWingWld.Part1 = LWing
- LWingWld.C0 = CFrame.new(-0.25, 0.5, 0.5)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
- LWingWld.C1 = CFrame.new(1.1, 1, 0.95)
- --Left Wing above, Right Wing below
- RWing.Parent = Character
- RWing.Reflectance = -1
- RWing.Size = Vector3.new(4, 1, 2)
- RWing.Name = "RWing"
- RWing.Anchored = false
- RWing.Locked = true
- RWingMsh.Parent = RWing
- RWingMsh.Offset = Vector3.new()
- RWingMsh.Scale = Vector3.new(0.0480000004, 0.0480000004, 0.0480000004)
- RWingMsh.MeshType = "FileMesh"
- RWingMsh.MeshId = "rbxassetid://1553468709"
- RWingWld.Parent = RWing
- RWingWld.Part0 = Torso
- RWingWld.Part1 = RWing
- RWingWld.C0 = CFrame.new(0.25, 0.5, 0.5)*CFrame.fromEulerAnglesXYZ(0, 1.57, 0)
- RWingWld.C1 = CFrame.new(1.1, 1, -0.95)
- alreadyfixing = false
- end
- ]]
- --//=================================\\
- --|| End HELL
- --\\=================================//
- --//=================================\\
- --|| Head Stuff
- --\\=================================//
- local hea = script.GlowyParts:Clone()
- hea.Parent = Character
- hea.Name = "hea"
- hea.Anchored = false
- hea.Locked = true
- local heaWld = Instance.new("Motor6D")
- heaWld.Parent = hea
- heaWld.Part0 = Head
- heaWld.Part1 = hea
- heaWld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,-190,0)
- heaWld.C1 = CFrame.new(0,0,0)
- --//=================================\\
- --|| Scythe Stuff
- --\\=================================//
- local ScytheWeld = script.Scythe.RightArm:WaitForChild'REF'
- for i, v in pairs (script.Scythe.RightArm:GetChildren()) do
- v.Anchored = false
- end
- local SRightAWeld = IT("Weld")
- SRightAWeld.Parent = RightArm
- SRightAWeld.Part0 = RightArm
- SRightAWeld.Part1 = ScytheWeld
- SRightAWeld.Name = "Scythe"
- SRightAWeld.C1 = CF(0, 0, 0) * ANGLES(0, 0, 0)
- local Scythe = script.Scythe
- Scythe.Parent = nil
- --//=================================\\
- --|| Anti Bullet
- --\\=================================//
- local Shield = Instance.new("Part", workspace)
- Shield.Name = "Baseplate"
- Shield.CanCollide = false
- Shield.Transparency = 1
- Shield.Material = "ForceField"
- Shield.Locked = true
- Shield.Massless = true
- Shield.BrickColor = BrickColor.new("fat")
- Shield.Size = Vector3.new(7,7.5,7)
- Shield.CFrame = Torso.CFrame
- local Wed = Instance.new("Weld", Shield)
- Wed.Part0 = Shield
- Wed.Name = "Baseplate"
- Wed.Part1 = Torso
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function randomstring()
- local e = {}
- for i = 1,random(5,50) do
- table.insert(e,#e+1,string.char(random(10,100)))
- end
- return table.concat(e)
- end
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function tween(instance,properties,duration,easingdirection,easingstyle)
- spawn(function()
- if easingstyle == nil then easingstyle = Enum.EasingStyle.Quad end
- ts:Create(instance,TweenInfo.new(duration,easingstyle,easingdirection),properties):Play()
- end)
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function Effect(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or Vector3.new(1,1,1))
- local ENDSIZE = (Table.Size2 or Vector3.new())
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or Color3.new(1,1,1))
- local hOK,sOK,vOK = Color3.toHSV(COLOR)
- local RAINBOWPART = false
- if sOK > .1 then
- RAINBOWPART = true
- end
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
- local BOOMERANG = (Table.Boomerang or 0)
- local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,Color3.new(0,0,0),"Effect",Vector3.new(1,1,1),true)
- if RAINBOWPART then
- coroutine.resume(coroutine.create(function()
- while not stopeverything and EFFECT:IsDescendantOf(game) do
- EFFECT.Color = Color3.new(0,0,0)
- Swait()
- end
- end))
- end
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false)
- end
- EFFECT.Color = COLOR
- if mde==12 then
- coroutine.resume(coroutine.create(function()
- while wait() do
- if MRANDOM(1,2)==1 then
- EFFECT.Color = orangecolorrandom
- elseif MRANDOM(1,2)==2 then
- EFFECT.Color = bluecolorrandom
- end
- end
- end))
- end
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new())
- elseif TYPE == "Block" or TYPE == "Box" then
- MSH = Instance.new("BlockMesh",EFFECT)
- MSH.Scale = SIZE
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,.1),Vector3.new())
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","168892432","",SIZE,Vector3.new())
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new())
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","471124085","",SIZE,Vector3.new())
- end
- if MSH ~= nil then
- local BOOMR1 = 1+BOOMERANG/50
- local BOOMR2 = 1+SIZEBOOMERANG/50
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- if USEBOOMERANGMATH == true then
- MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
- else
- MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
- end
- end
- local GROWTH = nil
- if USEBOOMERANGMATH == true then
- GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
- else
- GROWTH = (SIZE - ENDSIZE)
- end
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- if USEBOOMERANGMATH == true then
- for LOOP = 1,TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - (Vector3.new((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
- if TYPE == "Wave" then
- MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
- EFFECT.Orientation = ORI
- end
- end
- else
- for LOOP = 1,TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- end
- EFFECT.Transparency = 1
- if PLAYSSOUND == false then
- EFFECT:Destroy()
- else
- repeat if stopeverything then wait(math.huge) end Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
- EFFECT:Destroy()
- end
- else
- if PLAYSSOUND == false then
- EFFECT:Destroy()
- else
- repeat if stopeverything then wait(math.huge) end Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
- EFFECT:Destroy()
- end
- end
- end))
- end
- function Lightning(Part0,Part1,Timess,Offset,Color,Timer,sSize,eSize,Trans,Boomer,sBoomer,Trans2)
- local magz = (Part0 - Part1).Magnitude
- local Times = math.floor(math.clamp(magz/10,1,20))
- local curpos = Part0
- local trz = {
- -Offset,
- Offset
- }
- for i = 1,Times do
- local li = Instance.new("Part",Effects)
- li.TopSurface = 0
- li.Material = "Neon"
- li.BottomSurface = 0
- li.Anchored = true
- li.Locked = true
- li.Transparency = 0
- li.Color = Color
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(.1,.1,magz/Times)
- local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,Part1) * CFrame.new(0,0,magz/Times).p + Offzet
- if Times == i then
- local magz2 = (curpos - Part1).Magnitude
- li.Size = Vector3.new(.1,.1,magz2)
- li.CFrame = CFrame.new(curpos,Part1) * CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos) * CFrame.new(0,0,magz/Times/2)
- end
- curpos = li.CFrame * CFrame.new(0,0,magz/Times/2).p
- li:Destroy()
- Effect({Time = Timer,EffectType = "Box",Size = Vector3.new(sSize,sSize,li.Size.Z),Size2 = Vector3.new(eSize,eSize,li.Size.Z),Transparency = Trans,Transparency2 = Trans2 or 1,CFrame = li.CFrame,MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = li.Color,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = Boomer,Boomerang = 0,SizeBoomerang = sBoomer})
- Swait()
- end
- end
- function AttackGyro()
- local GYRO = Instance.new("BodyGyro",RootPart)
- GYRO.D = 25
- GYRO.P = 20000
- GYRO.MaxTorque = Vector3.new(0,4000000,0)
- GYRO.CFrame = CFrame.new(RootPart.Position,Mouse.Hit.p)
- coroutine.resume(coroutine.create(function()
- repeat if stopeverything then wait(math.huge) end
- swait()
- GYRO.CFrame = CFrame.new(RootPart.Position,Mouse.Hit.p)
- until not ATTACK
- GYRO:Destroy()
- end))
- end
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "471124085", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- SOUND.Stopped:Connect(function()
- EFFECT:remove()
- end)
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- function ShakeCam(Length,Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1 * Intensity
- local rotM = 0.01 * Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05 * Intensity / Length
- rotM = rotM - 5.0E-4 * Intensity / Length
- Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
- Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
- end
- Humanoid.CameraOffset = Vector3.new(0, 0, 0)
- end))
- end
- NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance)
- inst.Parent = parent
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- FXFolder = script.ShakeEffects
- FXFolder.Parent = nil
- function CamShake(who,times,intense,origin)
- coroutine.wrap(function()
- if(FXFolder:FindFirstChild'CamShake')then
- local cam = FXFolder.CamShake:Clone()
- cam:WaitForChild'intensity'.Value = intense
- cam:WaitForChild'times'.Value = times
- if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
- cam.Parent = who
- wait()
- cam.Disabled = false
- end
- end)()
- end
- function CamShakeAll(times,intense,origin)
- for _,v in next, Plrs:players() do
- CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
- end
- end
- function WACKYEFFECThid(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Lightning" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "5655974069", "", SIZE, VT(0,0,0))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1236145839", "", VT(SIZE.X,1,SIZE.X), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "471124085", "", SIZE, VT(0,0,0))
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1236145839", "", VT(0.1,0.1,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "471124085", "", SIZE, VT(0,0,0))
- elseif TYPE == "Hat" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "173774068", "", SIZE, VT(0,0,0))
- elseif TYPE == "Arm" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "2828256740", "", SIZE, VT(0,0,0))
- elseif TYPE == "torso" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "48112070", "", SIZE, VT(0,0,0))
- elseif TYPE == "Head" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "539723444", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- SOUND.Stopped:Connect(function()
- EFFECT:remove()
- end)
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- function SpawnTrail(FROM,TO,BIG)
- local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
- MakeForm(TRAIL,"Cyl")
- local DIST = (FROM - TO).Magnitude
- if BIG == true then
- TRAIL.Size = VT(0.5,DIST,0.5)
- else
- TRAIL.Size = VT(0.25,DIST,0.25)
- end
- TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
- coroutine.resume(coroutine.create(function()
- for i = 1, 5 do
- Swait()
- TRAIL.Transparency = TRAIL.Transparency + 0.1
- end
- TRAIL:remove()
- end))
- end
- Debris = game:GetService("Debris")
- debris = Debris
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
- end
- local function FixLightning()
- for i, v in pairs(game.Lighting:GetChildren()) do
- if v.ClassName == "BlurEffect" or v.ClassName == "BloomEffect" or v.ClassName == "ColorCorrectionEffect" or v.ClassName == "SunRaysEffect" or v.ClassName == "Sky" then
- v:Destroy()
- end
- end
- game.Lighting.FogEnd = 1000000000000000000000000
- game.Lighting.ClockTime = 14
- game.Lighting.Brightness = 2
- game.Lighting.TimeOfDay = 14
- game.Lighting.OutdoorAmbient = Color3.new(1, 1, 1)
- end
- function SendMessage(StarterText,Text)
- for _,v in pairs(game:GetService("Players"):GetPlayers()) do
- local ClientMessage = script.Message:Clone()
- ClientMessage.Name = StarterText
- local ClientText = Instance.new("StringValue")
- ClientText.Value = Text
- ClientText.Parent = ClientMessage
- ClientMessage.Disabled = false
- ClientMessage.Parent = v:FindFirstChildOfClass("PlayerGui") or v:FindFirstChildOfClass("Backpack") or Instance.new("Backpack",v)
- game:GetService("Debris"):AddItem(ClientMessage,5)
- end
- end
- function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
- if DoesCourontine == false then
- local Direction = CFrame.new(Part.Position,ToLocation)
- local Distance = (Part.Position - ToLocation).Magnitude
- for i = 1,AmountOfTime do
- swait()
- Part.CFrame = Direction*CFrame.new(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
- Direction = Part.CFrame
- end
- elseif DoesCourontine == true then
- coroutine.resume(coroutine.create(function()
- local Direction = CFrame.new(Part.Position,ToLocation)
- local Distance = (Part.Position - ToLocation).Magnitude
- for i = 1,AmountOfTime do
- swait()
- Part.CFrame = Direction*CFrame.new(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
- Direction = Part.CFrame
- end
- end))
- end
- end
- function rayCast(Position,Direction,Range,Ignore)
- return workspace:FindPartOnRay(Ray.new(Position,Direction.unit * (Range or 999.999)),Ignore)
- end
- local function SkiddedSendMessage(StarterText,Text)
- for _,v in pairs(game:GetService("Players"):GetPlayers()) do
- local ClientMessage = script.SkiddedMessage:Clone()
- ClientMessage.Name = StarterText
- local ClientText = Instance.new("StringValue")
- ClientText.Value = Text
- ClientText.Parent = ClientMessage
- ClientMessage.Disabled = false
- ClientMessage.Parent = v:FindFirstChildOfClass("PlayerGui") or v:FindFirstChildOfClass("Backpack") or Instance.new("Backpack",v)
- game:GetService("Debris"):AddItem(ClientMessage,5)
- end
- end
- local Chatted = Player.Chatted:Connect(function(Message)
- if mde ~= 27 or mde ~= 30 then
- local Message,Message_ = Message,Message
- if string.sub(Message,1,3) == "/e " then
- Message = string.sub(Message,4)
- end
- if string.sub(string.lower(Message),1,3) == "lc/" then
- Message = string.sub(Message,4)
- end
- if Message == Message_ then
- SendMessage("["..Player.Name.."]: ",Message)
- end
- end
- end)
- local Chatted = Player.Chatted:Connect(function(Message)
- if mde == 27 or mde == 30 then
- local Message,Message_ = Message,Message
- if string.sub(Message,1,3) == "/e " then
- Message = string.sub(Message,4)
- end
- if string.sub(string.lower(Message),1,3) == "lc/" then
- Message = string.sub(Message,4)
- end
- if Message == Message_ then
- SkiddedSendMessage("["..Player.Name.."]: ",Message)
- end
- end
- end)
- function WACKYEFFECTa(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "471124085", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- SOUND.Stopped:Connect(function()
- EFFECT:remove()
- end)
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- local CreatorName = "ExoticCult"
- local GUN = script:FindFirstChild("M82A1")
- local GUN = GUN:Clone()
- GUN.Parent = Character
- local GunJoint = CreateWeldOrSnapOrMotor("Weld", GUN.Handle, RightArm, GUN.Handle, CF(.05,-1,-.15)*ANGLES(RAD(-90),RAD(0),RAD(0)), CF(0, 0, 0))
- local Hole = GUN.Hole
- local Holetwo = GUN.Hole2
- local shade = GUN.NeonParts.Color
- local SWORD = script:FindFirstChild("ShadowSword")
- local Blade = SWORD:Clone()
- Blade.Parent = nil
- local SwordJoint = CreateWeldOrSnapOrMotor("Weld", Blade.Handle, RightArm, Blade.Handle, CF(0, -1, 0)*ANGLES(RAD(90),RAD(0),RAD(0)), CF(0, 0, 0))
- local BLADEAAAA = Blade.SlashPart
- local SDGUN = script:WaitForChild("GUN")
- local GUNA = SDGUN:Clone()
- GUNA.Parent = Character
- local GunJoint2 = CreateWeldOrSnapOrMotor("Weld", GUNA.Handle, RightArm, GUNA.Handle, CF(.05,-1,-.15)*ANGLES(RAD(-180),RAD(-180),RAD(0)), CF(0, 0, 0))
- local ShadedFolder = IT("Model",Character)
- ShadedFolder.Name = "Shaded"
- ShadedFolder.Parent = nil
- for i = 1, 10 do
- local FACE = CreatePart(3, ShadedFolder, "Fabric", 0, 0+(i-1)/10.2, "Really black", "FaceGradient", VT(1.01,0.65,1.01),false)
- FACE.Color = C3()
- Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
- CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.25-(i-1)/40,0), CF(0, 0, 0))
- end
- EYE = CreatePart(3, ShadedFolder, "Neon", 0, 0, "Institutional white", "Eyeball", VT(0.2,0.2,0.2),false)
- MakeForm(EYE,"Ball")
- CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.23,-0.55), CF(0, 0, 0))
- local hitb = Instance.new("Part", Character)
- hitb.Anchored = true
- hitb.CanCollide = false
- hitb.FormFactor = 3
- hitb.Name = "Ring"
- hitb.Material = "Neon"
- hitb.Size = Vector3.new(1, 1, 1)
- hitb.Transparency = 1
- hitb.TopSurface = 0
- hitb.BottomSurface = 0
- TEXTCOLOR = orangecolorrandom
- if MRANDOM(1,2)==1 then
- TEXTCOLOR = orangecolorrandom
- elseif MRANDOM(1,2)==2 then
- TEXTCOLOR = bluecolorrandom
- end
- hitb.CFrame = RootPart.CFrame*CF(MRANDOM(-9,9),MRANDOM(-9,9),MRANDOM(-9,9))
- local chat = script.t
- chat.Parent = nil
- local chatweld = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, chat, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 1))
- chat.Parent = nil
- chat.CanCollide = false
- chat.Archivable = false
- surfacegui = chat.chat
- chatinput = surfacegui.input
- chatbox = surfacegui.chatbox
- local ModeName = surfacegui.ModeName
- ModeName.Text = "Mode: None"
- local chat2 = script.t2
- chat2.Parent = nil
- local chatweld2 = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, chat2, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 1))
- chat2.Parent = nil
- chat2.CanCollide = false
- chat2.Archivable = false
- surfacegui2 = chat2.chat
- chatinput2 = surfacegui2.input
- SK1 = surfacegui2.SK1
- SK2 = surfacegui2.SK2
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function dmg(dude)
- end
- function mdmg(Part,Magnitude)
- end
- local USERNAME = Player.Name
- local Parents = {"Workspace","SoundService","Chat","MarketplaceService","Players","StarterPlayer","LocalizationService","JointsService","FriendService","InsertService","Lighting","Teams","ReplicatedStorage","TestService","ProximityPromptService"}
- function shieldmg(centerofeffect,range,Foe)
- end
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- function attackone()
- if GUN.Parent == nil then return end
- ATTACK = true
- AttackGyro()
- for i = 0,.5,.05 do
- swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,2 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)),.7/3)
- Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-30)),1/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)) * rscp,1/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)) * lscp,1/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-106.3-.9*math.cos(sine/12)),math.rad(0),math.rad(0)),1 / 2)
- end
- Effect({Time = 25,EffectType = "Ring",Size = Vector3.new(),Size2 = Vector3.new(1,1,1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1, 1, 1),SoundID = 6150717352,SoundPitch = .4,SoundVolume = 10,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- Effect({Time = 25,EffectType = "Ring",Size = Vector3.new(),Size2 = Vector3.new(1,1,1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,1,1),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- for i = 0,2 do
- Effect({Time = math.random(25,50),EffectType = "Wave",Size = Vector3.new(),Size2 = Vector3.new(4,0,4),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0, 0, 0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
- Effect({Time = math.random(25,50),EffectType = "Wave",Size = Vector3.new(),Size2 = Vector3.new(4,0,4),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,1,1),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
- end
- local mousehit = Mouse.Hit
- local DISTANCE = (Holetwo.Position - mousehit.p).Magnitude
- local killbeam = CreatePart(3,Effects,"Neon",0,0,Color3.new(1,1,1),"Kill Beam",Vector3.new(1,DISTANCE,1))
- killbeam.CFrame = CFrame.new(Holetwo.Position,mousehit.p) * CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
- MakeForm(killbeam,"Cyl")
- coroutine.resume(coroutine.create(function()
- for i = 1,25 do
- swait()
- killbeam.Transparency = i/25
- end
- killbeam:Destroy()
- end))
- for i = 1,4 do
- coroutine.resume(coroutine.create(function()
- Lightning(Holetwo.Position,mousehit.p,15,3.5,Color3.new(0, 0, 0),25,0,1,0,true,55)
- end))
- end
- coroutine.resume(coroutine.create(function()
- Lightning(Holetwo.Position,mousehit.p,15,3.5,Color3.new(1, 1, 1),25,0,1,0,true,55)
- Effect({Time = 25,EffectType = "Ring",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = mousehit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = 6150717352,SoundPitch = .4,SoundVolume = 10,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- Effect({Time = 25,EffectType = "Ring",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = mousehit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,1,1),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- for i = 0,2 do
- Effect({Time = math.random(25,50),EffectType = "Wave",Size = Vector3.new(),Size2 = Vector3.new(5,0,5),Transparency = 0,Transparency2 = 1,CFrame = mousehit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0, 0, 0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
- Effect({Time = math.random(25,50),EffectType = "Wave",Size = Vector3.new(),Size2 = Vector3.new(5,0,5),Transparency = 0,Transparency2 = 1,CFrame = mousehit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,1,1),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
- end
- mdmg(mousehit.p,10)
- end))
- for i = 0,.5,.075 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,2 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)),.7/3)
- Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-60)),1/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(160),math.rad(-20),math.rad(60)) * rscp,1/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(40),math.rad(5),math.rad(5)) * lscp,1/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-106.3-.9*math.cos(sine/12)),math.rad(0),math.rad(0)),1 / 2)
- end
- ATTACK = false
- end
- function attackone2()
- if GUN.Parent == nil then return end
- ATTACK = true
- AttackGyro()
- for i = 0,.5,.05 do
- swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,2 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)),.7/3)
- Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-30)),1/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)) * rscp,1/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)) * lscp,1/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-106.3-.9*math.cos(sine/12)),math.rad(0),math.rad(0)),1 / 2)
- end
- Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1, 1, 1),SoundID = 6150717352,SoundPitch = .2,SoundVolume = 10,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- CamShakeAll(50,200)
- Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,1,1),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- for i = 0,2 do
- Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0, 0, 0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
- Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,1,1),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
- end
- local mousehit = Mouse.Hit
- local DISTANCE = (Holetwo.Position - mousehit.p).Magnitude
- local killbeam = CreatePart(3,Effects,"Neon",0,0,Color3.new(1,1,1),"Kill Beam",Vector3.new(1,DISTANCE,1))
- killbeam.CFrame = CFrame.new(Holetwo.Position,mousehit.p) * CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
- MakeForm(killbeam,"Cyl")
- coroutine.resume(coroutine.create(function()
- for i = 1,25 do
- swait()
- killbeam.Transparency = i/25
- end
- killbeam:Destroy()
- end))
- for i = 1,4 do
- coroutine.resume(coroutine.create(function()
- Lightning(Holetwo.Position,mousehit.p,15,3.5,Color3.new(0, 0, 0),25,0,1,0,true,55)
- end))
- end
- coroutine.resume(coroutine.create(function()
- Lightning(Holetwo.Position,mousehit.p,15,3.5,Color3.new(1, 1, 1),25,0,1,0,true,55)
- Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = mousehit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0,0,0),SoundID = 6150717352,SoundPitch = .2,SoundVolume = 10,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = mousehit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,1,1),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- for i = 0,2 do
- Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = mousehit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0, 0, 0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
- Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = mousehit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,1,1),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
- end
- shieldmg(mousehit.p,10)
- end))
- for i = 0,.5,.075 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,2 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)),.7/3)
- Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-60)),1/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(160),math.rad(-20),math.rad(60)) * rscp,1/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(40),math.rad(5),math.rad(5)) * lscp,1/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-106.3-.9*math.cos(sine/12)),math.rad(0),math.rad(0)),1 / 2)
- end
- ATTACK = false
- end
- local Backups = script.Garbage
- local Instance_ = Instance.new
- function IT_(ClassType,Parent,Properties)
- local NewInstance
- if typeof(Backups[ClassType]) == "Instance" then
- NewInstance = Backups[ClassType]:Clone()
- else
- NewInstance = Instance_(ClassType)
- end
- if type(Properties) == "table" then
- for i,v in pairs(Properties) do
- NewInstance[i] = v
- end
- end
- if typeof(Parent) == "Instance" then
- NewInstance.Parent = Parent
- end
- return NewInstance
- end
- function CreateParta(parent,transparency,reflectance,material,brickcolor)
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = parent
- p.Size = Vector3.new(0.1,0.1,0.1)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateWelde(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
- weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
- return weld
- end
- function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
- local type = type
- local rotenable = rotatingop
- local rng = Instance.new("WedgePart", Character)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1,1,1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- if typeofshape == "Normal" then
- rngm.MeshId = "rbxassetid://6921767935"
- elseif typeofshape == "Round" then
- rngm.MeshId = "rbxassetid://6921767935"
- end
- rngm.Scale = scale
- local scaler2 = 1/10
- if type == "Add" then
- scaler2 = 1*value/10
- elseif type == "Divide" then
- scaler2 = 1/value/10
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- wait(0.001)
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed/10
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed/10
- end
- if rotenable == true then
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/0.1),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/0.1),0)
- end
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/0.1, 0, scaler2*bonuspeed/0.1)
- end
- rng:Destroy()
- end))
- end
- function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part", Character)
- rng.Anchored = true
- if ModeOfGlitch ~= 9 then
- rng.BrickColor = color
- elseif ModeOfGlitch == 9 then
- rng.Color = Color3.new(0/1000,0/1000,0/1000)
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = VT(x1,y1,z1)
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if ModeOfGlitch == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(0/1000,0/1000,0/1000)
- else
- break
- end
- end
- end))
- end
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if rainbowmode == true then
- rng.Color = Color3.new(r/255,g/255,b/255)
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- if chaosmode == true then
- rng.BrickColor = BrickColor.random()
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function slash2(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
- local type = type
- local rotenable = rotatingop
- local rng = Instance.new("Part", Character)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if typeoftrans == "In" then
- rng.Transparency = 1
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "FileMesh"
- if typeofshape == "Normal" then
- rngm.MeshId = "rbxassetid://662586858"
- elseif typeofshape == "Round" then
- rngm.MeshId = "rbxassetid://662585058"
- end
- rngm.Scale = scale
- local scaler2 = 1/10
- if type == "Add" then
- scaler2 = 1*value/10
- elseif type == "Divide" then
- scaler2 = 1/value/10
- end
- local randomrot = math.random(1,2)
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed/10
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed/10
- end
- if rotenable == true then
- if randomrot == 1 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
- elseif randomrot == 2 then
- rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
- end
- end
- if typeoftrans == "Out" then
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- elseif typeoftrans == "In" then
- rng.Transparency = rng.Transparency - 0.01*bonuspeed
- end
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
- end
- rng:Destroy()
- end))
- end
- function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
- local type = type
- local rng = Instance.new("Part", Character)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = scale
- local scaler2 = 1
- local scaler2b = 1
- local scaler2c = 1
- if type == "Add" then
- scaler2 = 1*value
- scaler2b = 1*value2
- scaler2c = 1*value3
- elseif type == "Divide" then
- scaler2 = 1/value
- scaler2b = 1/value2
- scaler2c = 1/value3
- end
- if ModeOfGlitch == 9 then
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if rng.Parent ~= nil then
- rng.Color = Color3.new(0/1000,0/1000,0/1000)
- else
- break
- end
- end
- end))
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- scaler2b = scaler2b - 0.01*value/bonuspeed
- scaler2c = scaler2c - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- scaler2b = scaler2b - 0.01/value*bonuspeed
- scaler2c = scaler2c - 0.01/value*bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- --[[local bguis = Instance.new("BillboardGui",Torso)
- bguis.Size = UDim2.new(8, 0, 8, 0)
- bguis.AlwaysOnTop = true
- local imgca = Instance.new("ImageLabel",bguis)
- imgca.BackgroundTransparency = 1
- imgca.ImageTransparency = 0
- imgca.Size = UDim2.new(1,0,1,0)
- imgca.Image = "rbxassetid://3980946361"
- imgca.ImageColor3 = Color3.new(1,1,1)
- function colmo(Col1,Col2)
- local MAINRUINCOLOR = BrickColor.new("Medium blue")
- local MAINRUINCOLOR2 = BrickColor.new("Institutional white")
- imgca.ImageColor3 = Col2
- for i = 0 , 19 do
- sphereMK(7.5,math.random(15,50)/45,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,MAINRUINCOLOR2,0)
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),VT(0.01,0.01,0.01),math.random(5,50)/250,MAINRUINCOLOR2)
- end
- end
- ]]
- function SingularityBeam()
- if GUN.Parent == nil then return end
- ATTACK = true
- AttackGyro()
- for i = 0,0.5,0.05 do
- swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-60)),0.7/3)
- Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)),1/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.25,0.5,-.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) * rscp,1/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.25,0.5,-.25) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(10)) * lscp,1/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
- if mde ~= 18 then
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 18 then
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(-90),math.rad(-180),math.rad(0)),1/2)
- end
- end
- local HoleDist = (Hole.Position - Holetwo.Position).Magnitude
- local chargebeam = CreatePart(3,Effects,"Neon",0,0,Color3.new(0, 0, 0),"Charge Beam",Vector3.new(.25,HoleDist,.25),false)
- MakeForm(chargebeam,"Cyl")
- chargebeam.CFrame = CFrame.new(Hole.Position,Holetwo.Position) * CFrame.new(0,0,-HoleDist/2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
- local chargeweld = weldBetween(GUN.Joint,chargebeam)
- local chargeball = CreatePart(3,Effects,"Neon",0,0,Color3.new(1, 1, 1),"Charge Ball",Vector3.new(.5,.5,.5),false)
- chargeball.Shape = "Ball"
- chargeball.CFrame = Holetwo.CFrame
- weldBetween(Holetwo,chargeball)
- CreateSound(342793847,Hole,10,1,false)
- local bigball = game:GetService("TweenService"):Create(chargeball,TweenInfo.new(3.86,Enum.EasingStyle.Linear),{Size = Vector3.new(2.5,2.5,2.5)})
- bigball:Play()
- bigball.Completed:Wait()
- chargebeam:Destroy()
- local KillDist = (Holetwo.Position - Mouse.Hit.p).Magnitude
- coroutine.resume(coroutine.create(function()
- repeat if stopeverything then wait(math.huge) end KillDist = (Holetwo.Position - Mouse.Hit.p).Magnitude Swait() until attack == false
- end))
- local killbeam = CreatePart(3,Effects,"Neon",0,0,Color3.new(1, 1, 1),"Kill Beam",Vector3.new(2.5,KillDist,2.5))
- MakeForm(killbeam,"Cyl")
- killbeam.Touched:Connect(function(victim)
- if stopeverything then wait(math.huge) end
- mdmg(victim.Position,5)
- end)
- coroutine.resume(coroutine.create(function()
- while not stopeverything and ATTACK do
- mdmg(Mouse.Hit.p,5)
- Swait(6)
- end
- end))
- coroutine.resume(coroutine.create(function()
- local isdoingathing = false
- while not stopeverything and ATTACK do
- isdoingathing = not isdoingathing
- if Player.Name == Player.Name then
- RootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,.1)
- end
- killbeam.Size = Vector3.new(2.5,KillDist,2.5)
- killbeam.CFrame = CFrame.new(Holetwo.Position,Mouse.Hit.p) * CFrame.new(0,0,-KillDist/2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
- if isdoingathing then
- Lightning(Holetwo.Position,Mouse.Hit.p,15,3,Color3.new(0,0,1),10,0,1,0,true,55)
- Effect({Time = 10,EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = GUN.NeonParts.Color,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
- Effect({Time = 10,EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0, 0, 0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
- Effect({Time = 10,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Mouse.Hit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = GUN.NeonParts.Color,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- Effect({Time = 10,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Mouse.Hit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1, 1, 1),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- Effect({Time = 10,EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Mouse.Hit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = GUN.NeonParts.Color,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
- Effect({Time = 10,EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Mouse.Hit*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0, 0, 0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
- end
- Swait()
- end
- end))
- CreateSound(138677306,Holetwo,10,1,false)
- CreateSound(415700134,Holetwo,10,1,false)
- Swait(150)
- CreateSound(3264923,Holetwo,10,1,false)
- Swait(30)
- chargeball:Destroy()
- killbeam:Destroy()
- ATTACK = false
- end
- function attacktwo()
- if GUN.Parent == nil then return end
- ATTACK = true
- AttackGyro()
- local gBullet = CreatePart(3,Effects,"Neon",0,0,Color3.new(0,0,1),"BullyFuck",Vector3.new())
- MakeForm(gBullet,"Ball")
- gBullet.CFrame = LeftArm.CFrame*CFrame.new(0,-1.5,0)
- CreateSound(2785493,gBullet,2,0.8)
- for i = 0,1.25,0.025 do
- swait()
- Effect({Time = math.random(35,55),EffectType = "Sphere",Size = Vector3.new(0.5,0.5,0.5),Size2 = Vector3.new(1,1,1),Transparency = 0,Transparency2 = 1,CFrame = LeftArm.CFrame*CFrame.new(0,-1.5,0),MoveToPos = LeftArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)).p,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = Color3.new(0, 0, 0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 50,SizeBoomerang = 50})
- gBullet.Size = gBullet.Size * 1.085
- gBullet.CFrame = LeftArm.CFrame*CFrame.new(0,-1.5,0)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-30)),0.7/3)
- Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(0,0,0 + ((1) - 1)) * CFrame.Angles(math.rad(-5 - 3 * math.cos(sine/12)),math.rad(0),math.rad(30)),1/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135 + 8.5 * math.cos(sine/49)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5 + 0.1 * math.cos(sine/12),-0) * CFrame.Angles(math.rad(85 - 1.5 * math.cos(sine/12)),math.rad(0 - 6 * math.cos(sine/12)),math.rad(-30 - 6 * math.cos(sine/12))) * lscp,1/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- end
- local bullets = {}
- for i = 1,math.random(27,41) do
- swait()
- local Bullet = CreatePart(3,Effects,"Neon",0,0,Color3.new(0,0,1),"BulletFuck",Vector3.new(0.6,0.6,0.6))
- MakeForm(Bullet,"Ball")
- Bullet.CFrame = gBullet.CFrame
- Effect({Time = math.random(5,20),EffectType = "Sphere",Size = Vector3.new(3,3,3)*math.random(-3,2),Size2 = Vector3.new(6,6,6)*math.random(-3,2),Transparency = 0.4,Transparency2 = 1,CFrame = Bullet.CFrame,MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = Color3.new(0, 0, 0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 25})
- table.insert(bullets,Bullet)
- end
- local oofing = false
- for b = 1,#bullets do
- swait()
- local part,pos = rayCast(LeftArm.CFrame*CFrame.new(0,-1.5,0).p,((Mouse.Hit.p+Vector3.new(math.random(-15,15),math.random(-7,7),math.random(-15,15))) - LeftArm.CFrame*CFrame.new(0,-1.5,0).p),500,Character)
- coroutine.resume(coroutine.create(function()
- FireArc(bullets[b],pos,math.random(17,31),math.random(9,15),false)
- Effect({Time = math.random(25,35),EffectType = "Sphere",Size = Vector3.new(0.6,0.6,0.6),Size2 = Vector3.new(1.6,1.6,1.6),Transparency = 0,Transparency2 = 1,CFrame = bullets[b].CFrame,MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = Color3.new(0, 0, 0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 25})
- swait(math.random(55,65))
- for i = 1,3 do
- Effect({Time = math.random(45,65),EffectType = "Sphere",Size = Vector3.new(0.6,6,0.6)*math.random(-1.05,1.25),Size2 = Vector3.new(1.6,10,1.6)*math.random(-1.05,1.25),Transparency = 0,Transparency2 = 1,CFrame = bullets[b].CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = Color3.new(0, 0, 0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 20,SizeBoomerang = 35})
- end
- for i = 0,10 do
- swait()
- bullets[b].Transparency = bullets[b].Transparency + 0.1
- end
- oofing = not oofing
- if oofing then
- mdmg(bullets[b].Position,10)
- end
- local EEEBRUHEEE = CreateSound(168513088,bullets[b],3.5,1.1,false)
- bullets[b].Transparency = 1
- EEEBRUHEEE.Ended:Connect(function()
- if stopeverything then wait(math.huge) end
- bullets[b]:Destroy()
- end)
- end))
- end
- for i = 0,10 do
- swait()
- gBullet.Transparency = gBullet.Transparency + 0.1
- end
- gBullet:Destroy()
- ATTACK = false
- end
- --//=================================\\
- --|| Flight
- --\\=================================//
- --//=================================\\
- --|| END FLIGHT
- --\\=================================//
- function hedshoot()
- if GUN.Parent == nil then return end
- ATTACK = true
- CreateSound(235097614,RootPart,6,1.5,false)
- for i = 0,0.5,0.05 do
- swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-60)),0.7/3)
- Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)),1/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.25,0.5,-.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) * rscp,1/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.25,0.5,-.25) * CFrame.Angles(math.rad(95),math.rad(0),math.rad(10)) * lscp,1/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0,-.5,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- end
- Effect({Time = 25,EffectType = "Box",Size = Vector3.new(2,2,2),Size2 = Vector3.new(5,5,5),Transparency = 0,Transparency2 = 1,CFrame = RootPart.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0, 0, 0),SoundID = 6150717352,SoundPitch = 0.35,SoundVolume = 6,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- Effect({Time = 25,EffectType = "Box",Size = Vector3.new(2,2,2),Size2 = Vector3.new(5,5,5),Transparency = 0,Transparency2 = 1,CFrame = RootPart.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,1,1),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- Effect({Time = math.random(25,45),EffectType = "Sphere",Size = Vector3.new(2,100,2),Size2 = Vector3.new(6,100,6),Transparency = 0,Transparency2 = 1,CFrame = RootPart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),-50)*CFrame.Angles(math.rad(math.random(89,91)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = Color3.new(1, 1, 1),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 45})
- Effect({Time = math.random(25,45),EffectType = "Sphere",Size = Vector3.new(3,100,3),Size2 = Vector3.new(9,100,9),Transparency = 0,Transparency2 = 1,CFrame = RootPart.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),-50)*CFrame.Angles(math.rad(math.random(89,91)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = Color3.new(0,0,0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 45})
- mdmg(RootPart.Position,14)
- for i = 1,4 do
- RootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,-25)
- mdmg(RootPart.Position,14)
- Lightning(RootPart.CFrame*CFrame.new(math.random(-2.5,2.5),math.random(-5,5),math.random(-15,15)).p,RootPart.CFrame*CFrame.new(math.random(-2.5,2.5),math.random(-5,5),math.random(-15,15)).p,6,25,shade,math.random(30,45),0.5,1.5,0,true,60) Lightning(RootPart.CFrame*CFrame.new(math.random(-2.5,2.5),math.random(-5,5),math.random(-15,15)).p,RootPart.CFrame*CFrame.new(math.random(-2.5,2.5),math.random(-5,5),math.random(-15,15)).p,6,25,Color3.new(0,0,1),math.random(30,45),0.5,1.5,0,true,60)
- end
- Effect({Time = 25,EffectType = "Box",Size = Vector3.new(2,2,2),Size2 = Vector3.new(5,5,5),Transparency = 0,Transparency2 = 1,CFrame = RootPart.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(0, 0, 0),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- Effect({Time = 25,EffectType = "Box",Size = Vector3.new(2,2,2),Size2 = Vector3.new(5,5,5),Transparency = 0,Transparency2 = 1,CFrame = RootPart.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = Color3.new(1,1,1),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- for i = 0,0.5,0.1 do
- swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)),0.7/3)
- Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)),1/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)) * rscp,1/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(40),math.rad(5),math.rad(5)) * lscp,1/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- end
- ATTACK = false
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- SendMessage("[EXC V.1]: ","EXC V.1 loaded")
- function MouseDown(Mouse)
- if ATTACK == false then
- attackone()
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Key == "e" and ATTACK == false then
- local Size,StudsAway = Vector3.new(2.5,9,2.5),-4
- for i = 1,50 do
- local Shard = IT_("Ring",workspace,{Material = Enum.Material.Glass,Reflectance = 3,CFrame = RootPart.CFrame*CFrame.new(math.random(-2,2)/4,-3-Size.Y/2,StudsAway+math.random(-2,2)/4)*CFrame.fromEulerAnglesXYZ(100,math.random(0,180),.4),Anchored = true,CanCollide = false,Size = Size})
- game:GetService("Debris"):AddItem(Shard,3)
- game:GetService("TweenService"):Create(Shard,TweenInfo.new(.3),{CFrame = Shard.CFrame*CFrame.new(0,Size.Y,0)}):Play()
- game:GetService("TweenService"):Create(Shard,TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.In,0,false,2),{Transparency = 1}):Play()
- StudsAway = StudsAway-2
- Size = Vector3.new(2.5,9,2.5)*(1+i/10)
- wait()
- end
- end
- if Key == "k" and ATTACK == false and mde == 20 then
- LookUp = true
- end
- if Key == "l" and ATTACK == false and mde == 20 then
- LookUp = false
- end
- if Key == "n" and ATTACK == false and mde == 1 then
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://611191130"
- SendMessage("[EXC V.1]: ","Secret song!")
- end
- if Key == "[" and ATTACK == false then
- print("yes")
- end
- if Key == "r" and ATTACK == false and info == false then
- info = true
- elseif Key == "r" and ATTACK == false and info == true then
- info = false
- end
- if Key == "t" and ATTACK == false then
- refit()
- end
- if Key == "q" and ATTACK == false then
- RootPart.CFrame = CFrame.new(1,10,1)
- end
- if Key == "z" and ATTACK == false then
- hedshoot()
- end
- if Key == "v" and ATTACK == false then
- attacktwo()
- end
- if Key == "c" and ATTACK == false then
- attackone2()
- end
- if Key == "n" and mde == 27 then
- SkiddedSendMessage("[EXC V.1]: ","SKID.")
- wait(1.2)
- CreateSound(4138167041,Head,10,1,false)
- end
- if Key == "m" and ATTACK == false and mde == 0 then
- mde = 1
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://1591072638"
- ModeName.Text = "Mode: Insane"
- elseif Key == "m" and ATTACK == false and mde == 1 then
- mde = 2
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://481104377"
- ModeName.Text = "Mode: Error"
- elseif Key == "m" and ATTACK == false and mde == 2 then
- mde = 3
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://2297862957"
- ModeName.Text = "Mode: Glitch"
- elseif Key == "m" and ATTACK == false and mde == 3 then
- mde = 4
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://4185475912"
- ModeName.Text = "Mode: Lord"
- elseif Key == "m" and ATTACK == false and mde == 4 then
- mde = 5
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://5170646860"
- ModeName.Text = "Mode: Lost"
- elseif Key == "m" and ATTACK == false and mde == 5 then
- mde = 6
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://4911242029"
- ModeName.Text = "Mode: Calm"
- elseif Key == "m" and ATTACK == false and mde == 6 then
- mde = 7
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://348832364"
- ModeName.Text = "Mode: SolidLC"
- elseif Key == "m" and ATTACK == false and mde == 7 then
- mde = 8
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://6556569538"
- ModeName.Text = "Mode: Cradles"
- elseif Key == "m" and ATTACK == false and mde == 8 then
- mde = 9
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://4557673096"
- ModeName.Text = "Mode: KarMa"
- elseif Key == "m" and ATTACK == false and mde == 9 then
- mde = 10
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://6294793094"
- ModeName.Text = "Mode: Reincarnation"
- elseif Key == "m" and ATTACK == false and mde == 10 then
- mde = 11
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://573736432"
- sick.PlaybackSpeed = .8
- ModeName.Text = "Mode: ECHO"
- elseif Key == "m" and ATTACK == false and mde == 11 then
- mde = 12
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://3049104895"
- sick.PlaybackSpeed = 1
- SendMessage("[EXC V.1]: ","Our Trauma.")
- ModeName.Text = "Mode: The Origins?"
- elseif Key == "m" and ATTACK == false and mde == 12 then
- mde = 13
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://723652641"
- SendMessage("[EXC V.1]: ","Darkness.")
- ModeName.Text = "Mode: Darkness"
- elseif Key == "m" and ATTACK == false and mde == 13 then
- mde = 14
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://1180273873"
- ModeName.Text = "Mode: Over"
- elseif Key == "m" and ATTACK == false and mde == 14 then
- mde = 15
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://789657160"
- sick.Pitch = 1.18
- ModeName.Text = "Mode: Crystal"
- elseif Key == "m" and ATTACK == false and mde == 15 then
- mde = 16
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://2920078671"
- sick.Pitch = 1
- ModeName.Text = "Mode: Fastboi"
- elseif Key == "m" and ATTACK == false and mde == 16 then
- mde = 17
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://1338971957"
- sick.Pitch = 1
- ModeName.Text = "Mode: Chill."
- elseif Key == "m" and ATTACK == false and mde == 17 then
- mde = 18
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://3979209289"
- sick.Pitch = 1
- ModeName.Text = "Mode: Studio Dummy"
- elseif Key == "m" and ATTACK == false and mde == 18 then
- mde = 19
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://6049110238"
- sick.Pitch = 1
- ModeName.Text = "Mode: Immortality Lord"
- elseif Key == "m" and ATTACK == false and mde == 19 then
- mde = 20
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://3254997454"
- sick.Pitch = 1
- ModeName.Text = "Mode: TinyIL"
- elseif Key == "m" and ATTACK == false and mde == 20 then
- mde = 21
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://4527441029"
- sick.Pitch = 1
- ModeName.Text = "Mode: Toxenity"
- elseif Key == "m" and ATTACK == false and mde == 21 then
- mde = 22
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://3134116147"
- sick.Pitch = 1
- ModeName.Text = "Mode: Dream"
- elseif Key == "m" and ATTACK == false and mde == 22 then
- mde = 23
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://5618245296"
- sick.Pitch = 1
- ModeName.Text = "Mode: Sniper"
- elseif Key == "m" and ATTACK == false and mde == 23 then
- mde = 24
- Scythe.Parent = nil
- sick.TimePosition = 0 -- MODE --
- sick.SoundId = "rbxassetid://577543579"
- sick.Pitch = 1
- ModeName.Text = "Mode: ?"
- elseif Key == "m" and ATTACK == false and mde == 24 then
- mde = 25
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://170282324"
- sick.Pitch = 1
- SendMessage("[EXC V.1]: ","C Y B E R B I L I T Y . . . ")
- ModeName.Text = "Mode: Cyberbility"
- elseif Key == "m" and ATTACK == false and mde == 25 then
- mde = 26
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://1466489435"
- sick.Pitch = 1
- ModeName.Text = "Mode: Visualizer"
- elseif Key == "m" and ATTACK == false and mde == 26 then
- mde = 27
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://844654533"
- sick.Pitch = 1
- sick.Volume = 1
- SkiddedSendMessage("[EXC V.1]: ","Too many SKIDSSSSS")
- ModeName.Text = "Mode: SKID."
- elseif Key == "m" and ATTACK == false and mde == 27 then
- mde = 28
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://1986375341"
- sick.Pitch = 1
- sick.Volume = 10
- ModeName.Text = "Mode: AOS"
- elseif Key == "m" and ATTACK == false and mde == 28 then
- mde = 29
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://611191130"
- sick.Pitch = 1
- ModeName.Text = "Mode: Bad-Karma"
- elseif Key == "m" and ATTACK == false and mde == 29 then
- mde = 30
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://1103329236"
- sick.Pitch = 1
- SkiddedSendMessage("[EXC V.1]: ","I am the end")
- ModeName.Text = "Mode: TrUe SlAyEr!!11!1"
- elseif Key == "m" and ATTACK == false and mde == 30 then
- mde = 31
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://2598224585"
- sick.Pitch = 1
- ModeName.Text = "Mode: MARENOL"
- elseif Key == "m" and ATTACK == false and mde == 31 then
- mde = 32
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://2192509503"
- sick.Pitch = 1
- SendMessage("[EXC V.1]: ","Let the hunt begin")
- ModeName.Text = "Mode: Hunter"
- elseif Key == "m" and ATTACK == false and mde == 32 then
- mde = 33
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://1074563286"
- sick.Pitch = 1
- SendMessage("[EXC V.1]: ","Abyss..")
- ModeName.Text = "Mode: Abyss Eye"
- elseif Key == "m" and ATTACK == false and mde == 33 then
- mde = 34
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://929330882"
- sick.Pitch = 1
- ModeName.Text = "Mode: Injustice"
- elseif Key == "m" and ATTACK == false and mde == 34 then
- mde = 35
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://6206729783"
- sick.Pitch = 1
- ModeName.Text = "Mode: Psycho"
- elseif Key == "m" and ATTACK == false and mde == 35 then
- mde = 36
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://1931001768"
- sick.Pitch = 1
- ModeName.Text = "Mode: Fate"
- elseif Key == "m" and ATTACK == false and mde == 36 then
- mde = 37
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://1012206928"
- sick.Pitch = 1
- ModeName.Text = "Mode: Mystery"
- elseif Key == "m" and ATTACK == false and mde == 37 then
- mde = 38
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://3192740317"
- sick.Pitch = 1
- ModeName.Text = "Mode: Death"
- elseif Key == "m" and ATTACK == false and mde == 38 then
- mde = 39
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://1138145518"
- sick.Pitch = 1
- ModeName.Text = "Mode: CREAM"
- elseif Key == "m" and ATTACK == false and mde == 39 then
- mde = 40
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://1046135187"
- ModeName.Text = "Mode: Red"
- elseif Key == "m" and ATTACK == false and mde == 40 then
- mde = 41
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://259554386"
- SendMessage("[EXC V.1]: ","Hexagon.")
- ModeName.Text = "Mode: Hexagon"
- elseif Key == "m" and ATTACK == false and mde == 41 then
- mde = 42
- Scythe.Parent = nil
- sick.TimePosition = 0
- sick.SoundId = "rbxassetid://492361565"
- ModeName.Text = "Mode: Heavenly"
- elseif Key == "m" and ATTACK == false and mde == 42 then
- mde = 43
- Scythe.Parent = nil
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- sick.TimePosition = 0
- sick.Volume = 10
- sick.SoundId = "rbxassetid://5704085503"
- ModeName.Text = "Mode: Indefiance"
- elseif Key == "m" and ATTACK == false and mde == 43 then
- mde = 44
- Scythe.Parent = nil
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- sick.TimePosition = 0
- sick.Volume = 10
- sick.SoundId = "rbxassetid://1282491661"
- ModeName.Text = "Mode: Jingles"
- elseif Key == "m" and ATTACK == false and mde == 44 then
- mde = 45
- Scythe.Parent = nil
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- sick.TimePosition = 0
- sick.Volume = 10
- sick.SoundId = "rbxassetid://5707455397"
- ModeName.Text = "Mode: Lost Soul"
- elseif Key == "m" and ATTACK == false and mde == 45 then
- mde = 46
- Scythe.Parent = nil
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- sick.TimePosition = 0
- sick.Volume = 10
- sick.SoundId = "rbxassetid://5640628952"
- ModeName.Text = "Mode: Extravagent"
- elseif Key == "m" and ATTACK == false and mde == 46 then
- mde = 47
- Scythe.Parent = nil
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- sick.TimePosition = 9.5
- sick.Volume = 10
- sick.SoundId = "rbxassetid://6969198609"
- ModeName.Text = "Mode: Eternal"
- elseif Key == "m" and ATTACK == false and mde == 47 then
- mde = 48
- Scythe.Parent = nil
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- sick.TimePosition = 0
- sick.Volume = 10
- sick.SoundId = "rbxassetid://2904137450"
- ModeName.Text = "Mode: Glitcher"
- elseif Key == "m" and ATTACK == false and mde == 48 then
- mde = 49
- Scythe.Parent = nil
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- sick.TimePosition = 0
- sick.Volume = 10
- sick.SoundId = "rbxassetid://3693522491"
- ModeName.Text = "Mode: Friend"
- elseif Key == "m" and ATTACK == false and mde == 49 then
- mde = 50
- Scythe.Parent = nil
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- sick.TimePosition = 0
- sick.Volume = 10
- sick.SoundId = "rbxassetid://5817546077"
- ModeName.Text = "Mode: CPS"
- elseif Key == "m" and ATTACK == false and mde == 50 then
- mde = 51
- Scythe.Parent = nil
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- sick.TimePosition = 0
- sick.Volume = 10
- sick.SoundId = "rbxassetid://301089564"
- ModeName.Text = "Mode: FBI"
- elseif Key == "m" and ATTACK == false and mde == 51 then
- mde = 52
- Scythe.Parent = nil
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- sick.TimePosition = 0
- sick.Volume = 10
- sick.SoundId = "rbxassetid://1269076536"
- ModeName.Text = "Mode: Vibe"
- elseif Key == "m" and ATTACK == false and mde == 52 then
- mde = 53
- Scythe.Parent = nil
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- sick.TimePosition = 0
- sick.Volume = 10
- sick.SoundId = "rbxassetid://4602123805"
- ModeName.Text = "Mode: Edge"
- elseif Key == "m" and ATTACK == false and mde == 53 then
- mde = 54
- Scythe.Parent = nil
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- sick.TimePosition = 0
- sick.Volume = 10
- sick.SoundId = "rbxassetid://344884629"
- ModeName.Text = "Mode: Stronger"
- elseif Key == "m" and ATTACK == false and mde == 54 then
- mde = 55
- Scythe.Parent = nil
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- sick.TimePosition = 0
- sick.Volume = 10
- sick.SoundId = "rbxassetid://6037311620"
- ModeName.Text = "Mode: MAYHEM"
- elseif Key == "m" and ATTACK == false and mde == 55 then
- mde = 56
- Scythe.Parent = nil
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- sick.TimePosition = 0
- sick.Volume = 10
- sick.SoundId = "rbxassetid://3633767782"
- ModeName.Text = "Mode: Giorno"
- elseif Key == "n" and ATTACK == false then
- mde = 57
- Scythe.Parent = Character
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- sick.TimePosition = 0
- sick.Volume = 10
- sick.SoundId = "rbxassetid://7146075180"
- ModeName.Text = "Mode: Fallen"
- elseif Key == "b" and ATTACK == false then
- mde = 58
- Scythe.Parent = nil
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- sick.TimePosition = 0
- sick.Volume = 10
- sick.SoundId = "rbxassetid://3289312660"
- ModeName.Text = "Mode: DOOM"
- elseif Key == "l" and ATTACK == false then
- mde = 59
- Scythe.Parent = nil
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- sick.TimePosition = 0
- sick.Volume = 10
- sick.SoundId = "rbxassetid://3458712840"
- ModeName.Text = "Mode: Linger"
- elseif Key == "m" and ATTACK == false and mde == 59 then
- mde = 0
- Scythe.Parent = nil
- sick.PlaybackSpeed = 1
- sick.Pitch = 1
- sick.TimePosition = 0
- sick.Volume = 10
- sick.SoundId = "rbxassetid://604910909"
- ModeName.Text = "Mode: None"
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Melon's (FE) Scripts";
- Text = "Loading, enjoy!";
- Icon = "rbxthumb://type=Asset&id=7969699183&w=150&h=150"})
- Duration = 16;
- wait(0)
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
- coroutine.wrap(function()
- while not stopeverything do
- swait()
- if doe < 360 then
- doe = doe + 2
- else
- doe = 0
- end
- end
- end)()
- local CONNECT = nil
- local isbruhhcircle = false
- function CreateStar(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,ori)
- isbruhhcircle = not isbruhhcircle
- local isbruhcircle = isbruhhcircle
- local type = type
- local rng = Instance.new("Part")
- rng.Anchored = true
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- if isbruhcircle then
- rng.Color = GUN.NeonParts.Color
- rng.Color = GUN.Mag.Color
- else
- rng.Color = shade
- end
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh")
- rngm.MeshType = "Sphere"
- --rngm.MeshId = "rbxassetid://3054497727"
- rngm.Scale = Vector3.new(x1*20,y1*20,z1*20)
- rngm.Parent = rng
- rng.Parent = Effects
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- if ori == true then
- rng.Orientation = Vector3.new(0,0,0)
- end
- for i = 0,10/bonuspeed,0.1 do
- Swait()
- if isbruhcircle then
- rng.Color = GUN.NeonParts.Color
- rng.Color = GUN.Mag.Color
- else
- rng.Color = shade
- end
- if type == "Add" then
- scaler2 = scaler2 - 0.01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01/value*bonuspeed
- end
- speeder = speeder - 0.01*FastSpeed*bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + 0.01*bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- local antivoid = Instance.new("Part")
- antivoid.Size = Vector3.new(400,10,400)
- antivoid.Anchored = true
- antivoid.Transparency = 1
- antivoid.Parent = workspace
- coroutine.resume(coroutine.create(function()
- while true do
- swait()
- if not alreadyfixing then
- antivoid.Position = Vector3.new(RootPart.Position.X,workspace.FallenPartsDestroyHeight+5,RootPart.Position.Z)
- end
- end
- end))
- if not script then
- antivoid:Destroy()
- end
- Player.Chatted:connect(function(message)
- if mde == 26 then
- if message:sub(1,5) == "play/" then
- sick.SoundId = "rbxassetid://"..message:sub(6)
- elseif message:sub(1,6) == "pitch/" then
- sick.PlaybackSpeed = message:sub(7)
- elseif message:sub(1,4) == "vol/" then
- sick.Volume = message:sub(5)
- elseif message:sub(1,5) == "skip/" then
- sick.TimePosition = message:sub(6)
- end
- end
- end)
- local norot = Instance.new("Part",Character)
- norot.Size = Vector3.new(0.05,0.05,0.05)
- norot.Transparency = 1
- norot.Anchored = true
- norot.CanCollide = false
- while true do
- norot.Position = RootPart.Position
- Swait()
- ANIMATE.Parent = nil
- if Character:FindFirstChildOfClass("Humanoid") == nil then
- Humanoid = IT("Humanoid",Character)
- end
- for _,v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop();
- end
- if Player == Player then
- Torsovelocity = (RootPart.Velocity).Magnitude
- end
- local sensitivity = 25
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * Vector3.new(1,0,1)).Magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- sine = sine + change
- Sine = Sine + change
- SINE = SINE + CHANGE
- if mde == 11 then
- GUN.NeonParts.Color = Color3.fromRGB(100*sick.PlaybackLoudness/500,0,0)
- GUN.Mag.Color = Color3.fromRGB(100*sick.PlaybackLoudness/500,0,0)
- hea.Color = GUN.NeonParts.Color
- RWing.Color = GUN.NeonParts.Color
- LWing.Color = GUN.NeonParts.Color
- elseif mde ~= 11 then
- GUN.NeonParts.Color = Color3.new(1, 1, 1)
- GUN.Mag.Color = Color3.fromRGB(1, 1, 1)
- hea.Color = GUN.NeonParts.Color
- RWing.Color = GUN.NeonParts.Color
- LWing.Color = GUN.NeonParts.Color
- end
- if mde == 16 then
- GUN.NeonParts.Color = Color3.fromRGB(0,0,math.clamp(sick.PlaybackLoudness-191,0,255))
- GUN.Mag.Color = Color3.fromRGB(0,0,math.clamp(sick.PlaybackLoudness-191,0,255))
- hea.Color = GUN.NeonParts.Color
- RWing.Color = Color3.fromRGB(0,0,math.clamp(sick.PlaybackLoudness-191,0,255))
- LWing.Color = Color3.fromRGB(0,0,math.clamp(sick.PlaybackLoudness-191,0,255))
- end
- if mde == 13 then
- GUN.NeonParts.Color = Color3.fromRGB(0,math.clamp(sick.PlaybackLoudness/1.8,0,255),math.clamp(sick.PlaybackLoudness/1.8,0,255))
- GUN.Mag.Color = Color3.fromRGB(0,math.clamp(sick.PlaybackLoudness/1.8,0,255),math.clamp(sick.PlaybackLoudness/1.8,0,255))
- hea.Color = GUN.NeonParts.Color
- RWing.Color = GUN.NeonParts.Color
- LWing.Color = GUN.NeonParts.Color
- end
- if mde == 18 then
- GUNA.gun.Transparency = 0
- GUN.Base.Transparency = 1
- GUN.GunAdditions.Transparency = 1
- GUN.NeonParts.Transparency = 1
- GUN.Mag.Transparency = 1
- GUN.Trigger.Transparency = 1
- GUN.scope1.Transparency = 1
- GUN.scope.Transparency = 1
- GUN.Holding.Transparency = 1
- GUN.Hole.Transparency = 1
- GUN.Stock.Transparency = 1
- GUNA.gun.Color = BrickColor.new("Royal purple").Color
- RWing.Color = Color3.fromRGB(98, 37, 209)
- LWing.Color = Color3.fromRGB(98, 37, 209)
- hea.Color = BrickColor.new("Royal purple").Color
- elseif mde ~= 18 then
- GUNA.gun.Transparency = 1
- GUN.Base.Transparency = 0
- GUN.GunAdditions.Transparency = 0
- GUN.NeonParts.Transparency = 0
- GUN.Mag.Transparency = 0
- GUN.Trigger.Transparency = 0
- GUN.scope1.Transparency = 0
- GUN.scope.Transparency = 0
- GUN.Hole.Transparency = 0
- GUN.Stock.Transparency = 0
- GUN.Holding.Transparency = 0
- RWing.Color = GUN.NeonParts.Color
- LWing.Color = GUN.NeonParts.Color
- GUN.Mag.Color = GUN.NeonParts.Color
- hea.Color = GUN.NeonParts.Color
- end
- if mde == 43 then
- GUN.NeonParts.Color = Color3.fromRGB(100*sick.PlaybackLoudness/0,0,0)
- GUN.Mag.Color = Color3.fromRGB(100*sick.PlaybackLoudness/0,0,0)
- Torso.Color = Color3.fromRGB(0,0,0)
- Head.Color = Color3.fromRGB(0,0,0)
- LeftArm.Color = Color3.fromRGB(0,0,0)
- RightArm.Color = Color3.fromRGB(0,0,0)
- LeftLeg.Color = Color3.fromRGB(0,0,0)
- RightLeg.Color = Color3.fromRGB(0,0,0)
- LWing.Color = Color3.fromRGB(0,0,0)
- RWing.Color = Color3.fromRGB(0,0,0)
- elseif mde ~= 43 then
- Torso.Color = Color3.fromRGB(0,0,0)
- Head.Color = Color3.fromRGB(255, 255, 255)
- LeftArm.Color = Color3.fromRGB(255, 255, 255)
- RightArm.Color = Color3.fromRGB(255, 255, 255)
- LeftLeg.Color = Color3.fromRGB(255, 255, 255)
- RightLeg.Color = Color3.fromRGB(255, 255, 255)
- end
- if mde == 45 then
- WACKYEFFECT({Time = 25, EffectType = "Swirl", Size = VT(0.5,0.5,0.5), Size2 = VT(7+sick.PlaybackLoudness/25,0.55,7+sick.PlaybackLoudness/25), Transparency = 0.3, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 45, RotationZ = 0, Material = "Neon", Color = C3(math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500)), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
- end
- if mde == 46 then
- WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2+sick.PlaybackLoudness/10,2,2+sick.PlaybackLoudness/10), Transparency = 0.3, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 45, RotationZ = 0, Material = "Neon", Color = C3(math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500)), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
- end
- if mde == 47 then
- WACKYEFFECT({Time = 25, EffectType = "Round Slash", Size = VT(0.01,0.01,0.01), Size2 = VT(0.1+sick.PlaybackLoudness/1000,0.1,0.1+sick.PlaybackLoudness/1000), Transparency = 0.3, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 45, RotationZ = 0, Material = "Neon", Color = C3(math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500)), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
- end
- if mde == 19 then
- WACKYEFFECThid({Time = 0.9, EffectType = "Arm", Size = VT(1.05,1.05,1.05), Size2 = VT(1.05,1.05,1.05), Transparency = 0.5, Transparency2 = 0.5, CFrame = RightArm.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Plastic", Color = Color3.fromRGB(0+0*sick.PlaybackLoudness/100,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- if mde == 51 then
- GUN.NeonParts.Color = Color3.fromRGB(100*sick.PlaybackLoudness/500,0,0)
- GUN.Mag.Color = Color3.fromRGB(100*sick.PlaybackLoudness/500,0,0)
- LWing.Color = GUN.NeonParts.Color
- RWing.Color = GUN.NeonParts.Color
- hea.Color = GUN.NeonParts.Color
- RightArm.Color = GUN.NeonParts.Color
- end
- if mde == 52 then
- GUN.NeonParts.Color = Color3.fromRGB(0+170*sick.PlaybackLoudness/1000,0,0+170*sick.PlaybackLoudness/1000)
- GUN.Mag.Color = Color3.fromRGB(0+170*sick.PlaybackLoudness/1000,0,0+170*sick.PlaybackLoudness/1000)
- LWing.Color = GUN.NeonParts.Color
- RWing.Color = GUN.NeonParts.Color
- hea.Color = GUN.NeonParts.Color
- RightArm.Color = GUN.NeonParts.Color
- LeftArm.Color = GUN.NeonParts.Color
- RightLeg.Color = GUN.NeonParts.Color
- LeftLeg.Color = GUN.NeonParts.Color
- WACKYEFFECT({Time = 2.5, EffectType = "Sphere", Size = VT(7+sick.PlaybackLoudness/25,0.55,7+sick.PlaybackLoudness/25), Size2 = VT(7+sick.PlaybackLoudness/25,0.55,7+sick.PlaybackLoudness/25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(0+170*sick.PlaybackLoudness/1000,0,0+170*sick.PlaybackLoudness/1000), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- local MAINRUINCOLOR = BrickColor.new("Teal")
- local MAINRUINCOLOR2 = BrickColor.new("Institutional white")
- if mde == 48 then
- sphere2(8,"Add",RightLeg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),VT(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(8,"Add",RightLeg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),VT(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(8,"Add",LeftLeg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),VT(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- sphere2(8,"Add",LeftLeg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),VT(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color)
- slash2(math.random(91,96)/10,5,true,"Round","Add","Out",RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-360,360)),math.rad(math.random(-10,10))),VT(0.000001,0.000001,0.000001),math.random(5,504)/250,BrickColor.new("White"))
- slash2(math.random(80,80)/10,5,true,"Round","Add","Out",norot.CFrame*CFrame.new(0,0+2*math.cos(sine/30),-0)*CFrame.Angles(math.rad(math.random(-0,0)),math.rad(math.random(-360,360)),math.rad(math.random(-0,0))),VT(0.05,0.001,0.05),0,MAINRUINCOLOR)
- sphere2(5,"Add",norot.CFrame*CFrame.new(0,0+2*math.cos(sine/30),6),VT(1,1,1),-0.01,-0.01,-0.01,MAINRUINCOLOR)
- sphere2(5,"Add",norot.CFrame*CFrame.new(0,0+2*math.cos(sine/30),-6),VT(1,1,1),-0.01,-0.01,-0.01,MAINRUINCOLOR2)
- norot.CFrame = norot.CFrame*CFrame.Angles(0,0.05,0)
- end
- if mde == 49 then
- WACKYEFFECT({Time = 12, EffectType = "Ring", Size = VT(sick.PlaybackLoudness/100,sick.PlaybackLoudness/100,sick.PlaybackLoudness/100)/4, Size2 = VT(1,1,1)/4, Transparency = .5, Transparency2 = 1, CFrame = Torso.CFrame*CF(3,0.5,-1), MoveToPos = nil, RotationX = nil, RotationY = 0, RotationZ = 0, Material = "ForceField", Color = Color3.fromRGB(sick.PlaybackLoudness/0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 12, EffectType = "Ring", Size = VT(sick.PlaybackLoudness/100,sick.PlaybackLoudness/100,sick.PlaybackLoudness/100)/4, Size2 = VT(1,1,1)/4, Transparency = .5, Transparency2 = 1, CFrame = Torso.CFrame*CF(-3,0.5,-1), MoveToPos = nil, RotationX = nil, RotationY = 0, RotationZ = 0, Material = "ForceField", Color = Color3.fromRGB(sick.PlaybackLoudness/0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- if mde == 53 then
- GUN.NeonParts.Color = C3(math.min(1,sick.PlaybackLoudness/500),0,0)
- GUN.Mag.Color = C3(math.min(1,sick.PlaybackLoudness/500),0,0)
- hea.Color = GUN.NeonParts.Color
- LeftLeg.Color = GUN.NeonParts.Color
- RightArm.Color = GUN.NeonParts.Color
- LWing.Color = GUN.NeonParts.Color
- RWing.Color = GUN.NeonParts.Color
- RightLeg.Color = Color3.fromRGB(0,0,0)
- LeftArm.Color = Color3.fromRGB(0,0,0)
- WACKYEFFECT({Time = 70,EffectType = "Sphere", Size = VT(10,0.05,10), Size2 = VT(0,0.05,0), Transparency = 0, Transparency2 = 0, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(math.min(1,sick.PlaybackLoudness/500),0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- if mde == 48 then
- GUN.NeonParts.Color = Color3.fromRGB(0,math.clamp(sick.PlaybackLoudness/1.8,0,255),math.clamp(sick.PlaybackLoudness/1.8,0,255))
- GUN.Mag.Color = Color3.fromRGB(0,math.clamp(sick.PlaybackLoudness/1.8,0,255),math.clamp(sick.PlaybackLoudness/1.8,0,255))
- Torso.Color = Color3.fromRGB(0,0,0)
- Head.Color = Color3.fromRGB(0,0,0)
- LeftArm.Color = GUN.NeonParts.Color
- RightArm.Color = GUN.NeonParts.Color
- LeftLeg.Color = GUN.NeonParts.Color
- RightLeg.Color = GUN.NeonParts.Color
- LWing.Color = GUN.NeonParts.Color
- RWing.Color = GUN.NeonParts.Color
- hea.Color = GUN.NeonParts.Color
- end
- if mde == 55 then
- local maincolor = BrickColor.new("Dark blue")
- GUN.NeonParts.Color = Color3.fromRGB(0,0,math.clamp(sick.PlaybackLoudness-191,0,255))
- GUN.Mag.Color = Color3.fromRGB(0,0,math.clamp(sick.PlaybackLoudness-191,0,255))
- LWing.Color = GUN.NeonParts.Color
- RWing.Color = GUN.NeonParts.Color
- hea.Color = GUN.NeonParts.Color
- sphereMK(7.5,math.random(15,50)/45,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),-10,math.random(-25,25))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.75,0.75,10,-0.0075,maincolor,0)
- slash(math.random(50,100)/10,5,true,"Round","Add","Out",RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),VT(0.01,0.01,0.01),math.random(5,50)/250,maincolor)
- WACKYEFFECThid({Time = 0.9, EffectType = "Arm", Size = VT(1.05,1.05,1.05), Size2 = VT(1.05,1.05,1.05), Transparency = 0.5, Transparency2 = 0.5, CFrame = LeftArm.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Plastic", Color = Color3.fromRGB(0,0,math.clamp(sick.PlaybackLoudness-191,0,255)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECThid({Time = 0.9, EffectType = "Arm", Size = VT(1.05,1.05,1.05), Size2 = VT(1.05,1.05,1.05), Transparency = 0.5, Transparency2 = 0.5, CFrame = RightArm.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Plastic", Color = Color3.fromRGB(0,0,math.clamp(sick.PlaybackLoudness-191,0,255)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECThid({Time = 0.9, EffectType = "Arm", Size = VT(2.05,1.05,1.05), Size2 = VT(2.05,1.05,1.05), Transparency = 0.5, Transparency2 = 0.5, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Plastic", Color = Color3.fromRGB(0,0,math.clamp(sick.PlaybackLoudness-191,0,255)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECThid({Time = 0.9, EffectType = "Arm", Size = VT(1.05,1.05,1.05), Size2 = VT(1.05,1.05,1.05), Transparency = 0.5, Transparency2 = 0.5, CFrame = LeftLeg.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Plastic", Color = Color3.fromRGB(0,0,math.clamp(sick.PlaybackLoudness-191,0,255)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECThid({Time = 0.9, EffectType = "Arm", Size = VT(1.05,1.05,1.05), Size2 = VT(1.05,1.05,1.05), Transparency = 0.5, Transparency2 = 0.5, CFrame = RightLeg.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Plastic", Color = Color3.fromRGB(0,0,math.clamp(sick.PlaybackLoudness-191,0,255)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECThid({Time = 0.9, EffectType = "Head", Size = VT(1.05,1.05,1.05), Size2 = VT(1.05,1.05,1.05), Transparency = 0.5, Transparency2 = 0.5, CFrame = Head.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Plastic", Color = Color3.fromRGB(0,0,math.clamp(sick.PlaybackLoudness-191,0,255)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- if mde == 56 then
- WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,sick.PlaybackLoudness/7,1), Size2 = VT(1,1,1), Transparency = 0.3, Transparency2 = 1, CFrame = RootPart.CFrame*CF(4,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 45, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(210,180,140), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
- WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,sick.PlaybackLoudness/7,1), Size2 = VT(1,1,1), Transparency = 0.3, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,4), MoveToPos = nil, RotationX = 0, RotationY = 45, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(210,180,140), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
- WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,sick.PlaybackLoudness/7,1), Size2 = VT(1,1,1), Transparency = 0.3, Transparency2 = 1, CFrame = RootPart.CFrame*CF(-4,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 45, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(210,180,140), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
- WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,sick.PlaybackLoudness/30,1), Size2 = VT(0.3,0.3,0.3), Transparency = 0.3, Transparency2 = 1, CFrame = RootPart.CFrame*CF(-2,-3,2), MoveToPos = nil, RotationX = 0, RotationY = 45, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(210,180,140), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
- WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,sick.PlaybackLoudness/30,1), Size2 = VT(0.3,0.3,0.3), Transparency = 0.3, Transparency2 = 1, CFrame = RootPart.CFrame*CF(2,-3,2), MoveToPos = nil, RotationX = 0, RotationY = 45, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(210,180,140), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
- WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,sick.PlaybackLoudness/30,1), Size2 = VT(0.3,0.3,0.3), Transparency = 0.3, Transparency2 = 1, CFrame = RootPart.CFrame*CF(-1,-3,1), MoveToPos = nil, RotationX = 0, RotationY = 45, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(210,180,140), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
- WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,sick.PlaybackLoudness/30,1), Size2 = VT(0.3,0.3,0.3), Transparency = 0.3, Transparency2 = 1, CFrame = RootPart.CFrame*CF(1,-3,1), MoveToPos = nil, RotationX = 0, RotationY = 45, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(210,180,140), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
- CamShakeAll(1,75)
- GUN.NeonParts.Color = Color3.fromRGB(210,180,140)
- GUN.Mag.Color = Color3.fromRGB(210,180,140)
- hea.Color = GUN.NeonParts.Color
- LeftArm.Color = GUN.NeonParts.Color
- RightArm.Color = GUN.NeonParts.Color
- LeftLeg.Color = GUN.NeonParts.Color
- RightLeg.Color = GUN.NeonParts.Color
- LWing.Color = GUN.NeonParts.Color
- RWing.Color = GUN.NeonParts.Color
- end
- if mde == 57 then
- GUN.NeonParts.Color = C3(math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500))
- GUN.Mag.Color = C3(math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500))
- LeftArm.Color = Color3.fromRGB(0,0,0)
- RightArm.Color = Color3.fromRGB(0,0,0)
- LeftLeg.Color = Color3.fromRGB(0,0,0)
- RightLeg.Color = Color3.fromRGB(0,0,0)
- LWing.Color = Color3.fromRGB(0,0,0)
- RWing.Color = Color3.fromRGB(0,0,0)
- Scythe.Scythe.NeonParts.Color = GUN.NeonParts.Color
- GUN.Base.Transparency = 1
- GUN.GunAdditions.Transparency = 1
- GUN.NeonParts.Transparency = 1
- GUN.Mag.Transparency = 1
- GUN.Trigger.Transparency = 1
- GUN.scope1.Transparency = 1
- GUN.scope.Transparency = 1
- GUN.Holding.Transparency = 1
- GUN.Hole.Transparency = 1
- GUN.Stock.Transparency = 1
- elseif mde ~= 57 then
- GUN.Base.Transparency = 0
- GUN.GunAdditions.Transparency = 0
- GUN.NeonParts.Transparency = 0
- GUN.Mag.Transparency = 0
- GUN.Trigger.Transparency = 0
- GUN.scope1.Transparency = 0
- GUN.scope.Transparency = 0
- GUN.Hole.Transparency = 0
- GUN.Stock.Transparency = 0
- GUN.Holding.Transparency = 0
- end
- if mde == 19 then
- Torso.Color = Color3.fromRGB(0,0,0)
- Head.Color = Color3.fromRGB(0,0,0)
- LeftArm.Color = Color3.fromRGB(0,0,0)
- RightArm.Color = Color3.fromRGB(0,0,0)
- LeftLeg.Color = Color3.fromRGB(0,0,0)
- RightLeg.Color = Color3.fromRGB(0,0,0)
- LWing.Color = Color3.fromRGB(0,0,0)
- RWing.Color = Color3.fromRGB(0,0,0)
- end
- if mde == 44 then
- CamShakeAll(sick.PlaybackLoudness/50,sick.PlaybackLoudness/50)
- end
- if mde == 59 then
- Torso.Color = Color3.fromRGB(100*sick.PlaybackLoudness/0,0,0)
- Head.Color = Color3.fromRGB(100*sick.PlaybackLoudness/0,0,0)
- LeftArm.Color = Color3.fromRGB(100*sick.PlaybackLoudness/0,0,0)
- RightArm.Color = Color3.fromRGB(100*sick.PlaybackLoudness/0,0,0)
- LeftLeg.Color = Color3.fromRGB(100*sick.PlaybackLoudness/0,0,0)
- RightLeg.Color = Color3.fromRGB(100*sick.PlaybackLoudness/0,0,0)
- LWing.Color =Color3.fromRGB(100*sick.PlaybackLoudness/0,0,0)
- RWing.Color =Color3.fromRGB(100*sick.PlaybackLoudness/0,0,0)
- end
- if mde == 37 then
- GUN.NeonParts.Color = Color3.fromRGB(0,0+89*sick.PlaybackLoudness/100,0+18*sick.PlaybackLoudness/100)
- GUN.Mag.Color = Color3.fromRGB(0,0+89*sick.PlaybackLoudness/100,0+18*sick.PlaybackLoudness/100)
- hea.Color = GUN.NeonParts.Color
- RWing.Color = GUN.NeonParts.Color
- LWing.Color = GUN.NeonParts.Color
- end
- if mde == 38 then
- GUN.NeonParts.Color = Color3.fromRGB(0+178*sick.PlaybackLoudness/100,0,0)
- GUN.Mag.Color = Color3.fromRGB(0+178*sick.PlaybackLoudness/100,0,0)
- hea.Color = GUN.NeonParts.Color
- RWing.Color = GUN.NeonParts.Color
- LWing.Color = GUN.NeonParts.Color
- end
- if mde == 39 then
- GUN.NeonParts.Color = BrickColor.new("Maroon").Color
- GUN.Mag.Color = BrickColor.new("Maroon").Color
- hea.Color = GUN.NeonParts.Color
- RWing.Color = GUN.NeonParts.Color
- LWing.Color = GUN.NeonParts.Color
- end
- GUN.Base.Color = Color3.new()
- GUN.GunAdditions.Color = Color3.new()
- GUN.Base.Reflectance = -2
- GUN.GunAdditions.Reflectance = -2
- if mde == 12 then
- ocr=MRANDOM(0,255)
- orangecolorrandom=C3(ocr/255,ocr/355,0)
- bcr=MRANDOM(0,96)
- bluecolorrandom=C3(0,bcr/350,bcr/275)
- gC = MRANDOM(0,255)
- hitb.Parent = Character
- hitb.CFrame = RootPart.CFrame*CF(MRANDOM(-9,9),MRANDOM(-9,9),MRANDOM(-9,9))
- if MRANDOM(1,2)==1 then
- GUN.NeonParts.Color = orangecolorrandom
- GUN.Mag.Color = orangecolorrandom
- RWing.Color = GUN.NeonParts.Color
- LWing.Color = GUN.NeonParts.Color
- hea.Color = GUN.NeonParts.Color
- elseif MRANDOM(1,2)==2 then
- GUN.NeonParts.Color = bluecolorrandom
- GUN.Mag.Color = bluecolorrandom
- hea.Color = GUN.NeonParts.Color
- RWing.Color = GUN.NeonParts.Color
- LWing.Color = GUN.NeonParts.Color
- elseif mde ~= 12 then
- hitb.Parent = nil
- hitb.CFrame = RootPart.CFrame*CF(0,0,0)
- GUN.NeonParts.Color = Color3.new(1, 1, 1)
- GUN.Mag.Color = Color3.new(1 ,1, 1)
- hea.Color = GUN.NeonParts.Color
- RWing.Color = GUN.NeonParts.Color
- LWing.Color = GUN.NeonParts.Color
- end
- end
- if mde == 19 then
- if mde == 20 then
- Humanoid.HipHeight = 0
- elseif mde == 19 then
- Humanoid.HipHeight = 2*SIZEE
- end
- Blade.Parent = Character
- GUN.Parent = nil
- elseif mde ~= 19 then
- Humanoid.HipHeight = 0
- Blade.Parent = nil
- if mde == 20 then
- Blade.Parent = Character
- GUN.Parent = nil
- elseif mde ~= 19 or mde ~= 20 then
- Blade.Parent = nil
- GUN.Parent = Character
- end
- end
- if mde == 25 then
- WACKYEFFECThid({Time = 0.9, EffectType = "Arm", Size = VT(1.05,1.05,1.05), Size2 = VT(1.05,1.05,1.05), Transparency = 0.5, Transparency2 = 0.5, CFrame = LeftArm.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Plastic", Color = Color3.fromRGB(0+178*sick.PlaybackLoudness/100,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECThid({Time = 0.9, EffectType = "Arm", Size = VT(1.05,1.05,1.05), Size2 = VT(1.05,1.05,1.05), Transparency = 0.5, Transparency2 = 0.5, CFrame = RightArm.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Plastic", Color = Color3.fromRGB(0+178*sick.PlaybackLoudness/100,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECThid({Time = 0.9, EffectType = "Arm", Size = VT(2.05,1.05,1.05), Size2 = VT(2.05,1.05,1.05), Transparency = 0.5, Transparency2 = 0.5, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Plastic", Color = Color3.fromRGB(0+178*sick.PlaybackLoudness/100,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECThid({Time = 0.9, EffectType = "Arm", Size = VT(1.05,1.05,1.05), Size2 = VT(1.05,1.05,1.05), Transparency = 0.5, Transparency2 = 0.5, CFrame = LeftLeg.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Plastic", Color = Color3.fromRGB(0+178*sick.PlaybackLoudness/100,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECThid({Time = 0.9, EffectType = "Arm", Size = VT(1.05,1.05,1.05), Size2 = VT(1.05,1.05,1.05), Transparency = 0.5, Transparency2 = 0.5, CFrame = RightLeg.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Plastic", Color = Color3.fromRGB(0+178*sick.PlaybackLoudness/100,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECThid({Time = 0.9, EffectType = "Head", Size = VT(1.05,1.05,1.05), Size2 = VT(1.05,1.05,1.05), Transparency = 0.5, Transparency2 = 0.5, CFrame = Head.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Plastic", Color = Color3.fromRGB(0+178*sick.PlaybackLoudness/100,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- end
- if mde == 19 then
- CreateStar(6,math.random(5,15)/45,"Add",RootPart.CFrame*CFrame.new(math.random(-10,10),-5,math.random(-10,10))*CFrame.Angles(math.rad(90 + math.random(-3,3)),math.rad(math.random(-3,3)),math.rad(math.random(-3,3))),0.045,0.045,0.045,0,BrickColor.new("Really black"),0)
- CreateStar(6,math.random(5,15)/45,"Add",RootPart.CFrame*CFrame.new(math.random(-10,10),-5,math.random(-10,10))*CFrame.Angles(math.rad(90 + math.random(-3,3)),math.rad(math.random(-3,3)),math.rad(math.random(-3,3))),0.045,0.045,0.045,0,BrickColor.new("Really black"),0)
- end
- if mde == 29 then
- CreateStar(5,1/45,"Add",RootPart.CFrame*CFrame.new(math.cos(sine/16)*5,math.cos(sine/32)*5,math.sin(sine/16)*5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.08,0.08,0.08,0,BrickColor.new("Institutional white"),0)
- CreateStar(5,1/45,"Add",RootPart.CFrame*CFrame.new(math.cos(sine/16)*5,math.cos(sine/32)*5,math.sin(sine/16)*5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.08,0.08,0.08,0,BrickColor.new("Institutional white"),0)
- CreateStar(6,math.random(5,15)/45,"Add",RootPart.CFrame*CFrame.new(math.random(-10,10),-5,math.random(-10,10))*CFrame.Angles(math.rad(90 + math.random(-3,3)),math.rad(math.random(-3,3)),math.rad(math.random(-3,3))),0.045,0.045,0.045,0,BrickColor.new("Institutional white"),0)
- CreateStar(6,math.random(5,15)/45,"Add",RootPart.CFrame*CFrame.new(math.random(-10,10),-5,math.random(-10,10))*CFrame.Angles(math.rad(90 + math.random(-3,3)),math.rad(math.random(-3,3)),math.rad(math.random(-3,3))),0.045,0.045,0.045,0,BrickColor.new("Institutional white"),0)
- CreateStar(5,1/45,"Add",RootPart.CFrame*CFrame.new(math.cos(sine/16)*-5,math.cos(sine/32)*-5,math.sin(sine/16)*-5)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.08,0.08,0.08,0,BrickColor.new("Institutional white"),0)
- CreateStar(5,1/45,"Add",RootPart.CFrame*CFrame.new(math.cos(sine/16)*-5,math.cos(sine/32)*-5,math.sin(sine/16)*-5)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.08,0.08,0.08,0,BrickColor.new("Institutional white"),0)
- end
- if mde ~= 29 then
- ShadedFolder.Parent = nil
- elseif mde == 29 then
- ShadedFolder.Parent = Character
- end
- if mde == 24 then
- GUN.NeonParts.Color = Color3.fromRGB(math.random(0,255),255,255)
- GUN.Mag.Color = Color3.fromRGB(math.random(0,255),255,255)
- hea.Color = GUN.NeonParts.Color
- RWing.Color = GUN.NeonParts.Color
- LWing.Color = GUN.NeonParts.Color
- end
- if mde == 25 then
- GUN.NeonParts.Color = Color3.fromRGB(0+178*sick.PlaybackLoudness/100,0,0)
- GUN.Mag.Color = Color3.fromRGB(0+178*sick.PlaybackLoudness/100,0,0)
- hea.Color = GUN.NeonParts.Color
- RWing.Color = GUN.NeonParts.Color
- LWing.Color = GUN.NeonParts.Color
- end
- if mde == 40 then
- GUN.NeonParts.Color = Color3.fromRGB(0+178*sick.PlaybackLoudness/100,0,0)
- GUN.Mag.Color = Color3.fromRGB(0+178*sick.PlaybackLoudness/100,0,0)
- hea.Color = GUN.NeonParts.Color
- RWing.Color = GUN.NeonParts.Color
- LWing.Color = GUN.NeonParts.Color
- end
- if mde == 26 then
- GUN.Base.Transparency = 1
- GUN.GunAdditions.Transparency = 1
- GUN.NeonParts.Transparency = 1
- GUN.Mag.Transparency = 1
- GUN.Trigger.Transparency = 1
- GUN.scope1.Transparency = 1
- GUN.scope.Transparency = 1
- GUN.Hole.Transparency = 1
- GUN.Stock.Transparency = 1
- GUN.Holding.Transparency = 1
- WACKYEFFECT({TIME = math.random(15,25)*2, EffectType = "Sphere", Size = VT(3 + 2 * cos(sine/4),3 + 2 * cos(sine/4),3 + 2 * cos(sine/4)), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = -11, CFrame = CF(RootPart.Position-VT(math.random(-20,20),2,math.random(-20,20))), MoveToPos = Torso.Position+VT(0,math.random(45,145)/1.5,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromHSV(hue/360,1,math.min(sick.PlaybackLoudness/7.5,1)), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- GUN.NeonParts.Color = Color3.fromHSV(hue/360,1,math.min(sick.PlaybackLoudness/7.5,1))
- GUN.Mag.Color = Color3.fromHSV(hue/360,1,math.min(sick.PlaybackLoudness/7.5,1))
- hea.Color = GUN.NeonParts.Color
- RWing.Color = GUN.NeonParts.Color
- LWing.Color = GUN.NeonParts.Color
- if(hue > 360)then hue = 0 end
- hue=hue+1
- end
- if mde == 32 then
- WACKYEFFECT({Time = 25, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(15+sick.PlaybackLoudness/35,10,15+sick.PlaybackLoudness/35), Transparency = 0.3, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0)*ANGLES(RAD(0),RAD(180*COS(SINE/7)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = GUN.NeonParts.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 0})
- end
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
- RWingWld.C0 = Clerp(RWingWld.C0,CFrame.new(.15,.5,.5)*CFrame.Angles(0,math.rad(105-25*math.cos(sine/25)),0),.25)
- LWingWld.C0 = Clerp(LWingWld.C0,CFrame.new(-.15,.5,.5)*CFrame.Angles(0,math.rad(75+25*math.cos(sine/25)),0),.25)
- if TORSOVELOCITY < 1 then
- ANIM = "Idle"
- if ATTACK == false then
- if mde == 0 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)),.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0 ,0 + ((1) - 1)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(135 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 1 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(20),math.rad(10*math.cos(sine/100)),math.rad(0)),1)
- if math.random(1,60) == 1 then
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.cos(sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1)
- end
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(10),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(20),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-106.3-.9*math.cos(sine/12)),math.rad(0),math.rad(0)),1 / 2)
- elseif mde == 2 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/15)) * CFrame.Angles(math.rad(0),math.rad(-10*math.cos(sine/30)),math.rad(0)),.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(0),math.rad(-15*math.cos(sine/30)),math.rad(0)),1/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(135+-15*math.cos(sine/30)),math.rad(0),math.rad(25+15*math.cos(sine/30))) * RIGHTSHOULDERC0,.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(5),math.rad(5),math.rad(-10+15*math.cos(sine/30))) * LEFTSHOULDERC0,.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(10+10*math.sin(sine/15))),1/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-10-10*math.sin(sine/15))),1/3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 3 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(135+5*math.sin(sine/9)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10+10*math.cos(sine/9))) * LEFTSHOULDERC0,.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 4 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC02*CFrame.new(0,math.cos(sine/25),-math.sin(sine/25)+2)*CFrame.Angles(math.rad(5*math.sin(sine/25)),0,0),.25)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(5*math.cos(sine/25)),0,0),.25)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(160),0,math.rad(15-5*math.sin(sine/25)))* RIGHTSHOULDERC0,.25)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(0,0,math.rad(-15+5*math.sin(sine/25)))* LEFTSHOULDERC0,.25)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1-.1*math.sin(sine/25),-.01)*CFrame.Angles(0,math.rad(80),0),.25)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-.5-.25*math.sin(sine/25),-.51)*CFrame.Angles(math.rad(-10),math.rad(-80),0),.25)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 5 then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0*CFrame.new(0,0,.05*math.cos(SINE/12))*CFrame.Angles(math.rad(15),0,0),.25)
- Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.Angles(math.rad(-15-3*math.cos(SINE/12)),math.rad(5-5*math.sin(SINE/12)),0),.25)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5+0.1*math.cos(SINE/12),0)*CFrame.Angles(math.rad(-53.75+1.75*math.cos(SINE/12)),0,math.rad(5))*RIGHTSHOULDERC0,.25)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5+.1*math.sin(SINE/12),0)*CFrame.Angles(math.rad(15),0,math.rad(-5+5*math.cos(SINE/12)))*LEFTSHOULDERC0,.25)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1-.05*math.cos(SINE/12),-.01)*CFrame.Angles(math.rad(10),math.rad(80),math.rad(0)),.25)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1-.05*math.cos(SINE/12),-.01)*CFrame.Angles(math.rad(20),math.rad(-80),math.rad(0)),.25)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15)*CFrame.Angles(math.rad(-106.3-.9*math.cos(sine/12)),0,0),.25)
- elseif mde == 6 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3+0.5*math.cos(sine / 41)) * CFrame.Angles(math.rad(0+1*math.cos(sine / 41)), math.rad(0+1*math.cos(sine / 27)), math.rad(0+1*math.cos(sine / 32))),0.35)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20+5*math.cos(sine / 40)), math.rad(0+1*math.cos(sine / 12)), math.rad(0)),0.35)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.25,.5,-.1) * CFrame.Angles(math.rad(45),math.rad(-45),math.rad(0)) * RIGHTSHOULDERC0,.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-0.6, 0.5, -0.3) * CFrame.Angles(math.rad(60+1*math.cos(sine / 22)), math.rad(0+1*math.cos(sine / 25)), math.rad(70+1*math.cos(sine / 30))) * LEFTSHOULDERC0,0.35)
- RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, -1) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(-70)) * CFrame.Angles(math.rad(0+1*math.cos(sine / 23)), math.rad(90+1*math.cos(sine / 34)), math.rad(0+1*math.cos(sine / 31))),0.35)
- LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1 , 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.Angles(math.rad(0+1*math.cos(sine / 26)), math.rad(-90+1*math.cos(sine / 20)), math.rad(0+1*math.cos(sine / 30))),0.35)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(-.02,-10,0) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),1)
- elseif mde == 7 then
- if NeckSnap then
- Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.Angles(math.rad(20),math.rad(10*math.sin(sine/100)),0),1)
- NeckSnap = false
- else
- Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.Angles(math.rad(20),math.rad(10*math.sin(sine/100)),0),.25)
- end
- if math.random(1,60) == 1 then
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.cos(sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1)
- end
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-120),math.rad(0),math.rad(0)),1/2)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50))*CFrame.Angles(math.rad(-25+5*math.sin(sine/50)),0,0),.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.new(0,0 ,0 + ((1) - 1)) * CFrame.Angles(math.rad(30+5*math.sin(sine/50)),math.rad(0),math.rad(0)),0.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.55, 0.5, 0.5) * CFrame.Angles(math.rad(250), math.rad(20), math.rad(-80))* RIGHTSHOULDERC0, 1 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-20 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-5 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(13 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
- elseif mde == 8 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(3), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 9 then
- local headsnap = math.random(1,60);
- local headsnapping=false;
- if headsnap == 1 then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(500,500)), math.rad(math.random(500,500)), math.rad(math.random(500,500))), 1)headsnapping=true headsnapping=false
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 , 0 , 3 - .5 * math.sin(sine/25)) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.8 / 3)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(0.25,3)), math.rad(math.random(0.25,3)), math.rad(math.random(0.25,3))), .7 / 3)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/25)), math.rad(math.random(-0.25,3)), math.rad(math.random(0.25,3)))* RIGHTSHOULDERC0, .7 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(20), math.rad(5+2* math.sin(sine/25+math.random(-0.25,3))), math.rad(-2+5*math.sin(sine / 25))) * LEFTSHOULDERC0, .7 / 3)
- RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-20-4*math.sin(sine/25-math.random(0.25,3))), math.rad(80), math.rad(0)), .7 / 3)
- LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1 , 0) * CFrame.Angles(math.rad(-10-4*math.sin(sine/25-math.random(-0.25,3))), math.rad(-80), math.rad(0)), .7 / 3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 10 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)),.7/3)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, 0) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 11 then
- WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1*sick.PlaybackLoudness/25,0.05,1*sick.PlaybackLoudness/25), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(100*sick.PlaybackLoudness/500,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(sine / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / 5)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(sine / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / 5)
- if math.random(1,5) == 1 then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(sine / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / 3)
- end
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(160),0,math.rad(15-5*math.sin(sine/25)))*RIGHTSHOULDERC0,.25)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(sine / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(sine / 12)), RAD(-12 - 7.5 * SIN(sine / 12))) * LEFTSHOULDERC0, 0.15 / 5)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(sine / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / 5)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(sine / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / 5)
- elseif mde == 12 then
- Effect({Time = MRANDOM(80,100),EffectType = "Box",Size = VT(2.75,2.75,2.75), Size2 = VT(0,0,0),Transparency = 0, Transparency2 = 1,CFrame = hitb.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),MoveToPos = nil,RotationX = MRANDOM(-100/100,100/100), RotationY = MRANDOM(-100/100,100/100), RotationZ = MRANDOM(-100/100,100/100),Material = "Neon",Color = C3(),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-30.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 45) + MRANDOM(-4,4)), RAD(0 + MRANDOM(-4,4)), RAD(-10 + MRANDOM(-4,4))), 3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145 + MRANDOM(-20,20)), RAD(0 + MRANDOM(-20,20)), RAD(0 + MRANDOM(-20,20))) * ANGLES(RAD(0), RAD(3), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(165 + MRANDOM(-4,4)), RAD(0 + MRANDOM(-4,4)), RAD(25 + MRANDOM(-4,4))) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1-.05*math.cos(SINE/12),-.01)*CFrame.Angles(math.rad(-30.2),math.rad(80),math.rad(0)),.25)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1-.05*math.cos(SINE/12),-.01)*CFrame.Angles(math.rad(-31.9),math.rad(-80),math.rad(0)),.25)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 13 then
- RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.55, 0.5, 0.5) * CFrame.Angles(math.rad(250), math.rad(20), math.rad(-80))* RIGHTSHOULDERC0, 1 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0 - 10 * COS(SINE / 12)), RAD(0 + 15 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1 + 0.02 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0 - 5 * COS(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25 + 8.5 * COS(SINE / 12))), 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4+ 0.01 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(90), RAD(0 - 5 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5+ 0.01 * COS(SINE / 12), -0.5) * ANGLES(RAD(-90 + 5 * COS(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif mde == 14 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(30)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145 + 5.5 * COS(SINE / 12)), RAD(0 - 20 * COS(SINE / 12)), RAD(0 - 2 * COS(SINE / 12))) * ANGLES(RAD(0 + 20 * COS(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / 5)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0 + 3 * COS(SINE / 12)), RAD(0)), 1 / 5)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 15 then
- Effect({Time = 10,EffectType = "Ring",Size = VT(0,0,0), Size2 = VT(0.1,0.3,0.1),Transparency = 0,Transparency2 = 1,CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = BrickColor.new("Pastel Blue").Color,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50))* CFrame.Angles(math.rad(0),math.rad(0),math.rad(-35)),.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0 ,0 + ((1) - 1)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(35)),.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(135 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(10),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(10)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 16 then
- GUN.Base.Transparency = 1
- GUN.GunAdditions.Transparency = 1
- GUN.NeonParts.Transparency = 1
- GUN.Mag.Transparency = 1
- GUN.Trigger.Transparency = 1
- GUN.scope1.Transparency = 1
- GUN.Hole.Transparency = 1
- GUN.Stock.Transparency = 1
- GUN.scope.Transparency = 1
- GUN.Holding.Transparency = 1
- if not Character:FindFirstChild("WalkingWheel") and ANIM == "Idle" and ATTACK == false then
- local ww = Instance.new("Model")
- ww.Name = "WalkingWheel"
- for i = 1,36 do
- local wwpart = Instance.new("Part")
- wwpart.Size = Vector3.new(2,.2,.56)
- wwpart.CFrame = RootPart.CFrame * CFrame.new(0,.01,0) * CFrame.Angles(math.rad(85+(10*i)),0,0) * CFrame.new(0,3.1,0)
- weldBetween(RootPart,wwpart)
- wwpart.Material = "Neon"
- if i <= 18 then
- wwpart.CanCollide = false
- end
- wwpart.Color = Color3.new()
- wwpart.Parent = ww
- end
- ww.Parent = Character
- coroutine.resume(coroutine.create(function()
- repeat if stopeverything then wait(math.huge) end
- for i,v in pairs(ww:GetChildren()) do
- v.Color = GUN.NeonParts.Color
- end
- swait()
- until ATTACK or ANIM ~= "Idle" or mde ~= 16
- alreadyfixing = true
- ww:Destroy()
- alreadyfixing = false
- end))
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,-.2) * CFrame.Angles(math.rad(-sine*6),math.rad(0),math.rad(0)),.25)
- Neck.C0 = Clerp(Neck.C0,NECKC0,.25)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-75*math.sin(sine/5)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,.25)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(75*math.sin(sine/5)),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,.25)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(75*math.sin(sine/5)),math.rad(90),math.rad(0)),.25)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-75*math.sin(sine/5)),math.rad(-90),math.rad(0)),.25)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),.25)
- elseif mde == 17 then
- GUN.Base.Transparency = 0
- GUN.GunAdditions.Transparency = 0
- GUN.NeonParts.Transparency = 0
- GUN.Mag.Transparency = 0
- GUN.Trigger.Transparency = 0
- GUN.scope1.Transparency = 0
- GUN.scope.Transparency = 0
- GUN.Stock.Transparency = 0
- GUN.Hole.Transparency = 0
- GUN.Holding.Transparency = 0
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.25,.5,-.1) * CFrame.Angles(math.rad(45),math.rad(-45),math.rad(0)) * RIGHTSHOULDERC0,.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1,.75,.1) * CFrame.Angles(math.rad(-165),math.rad(0),math.rad(40)) * LEFTSHOULDERC0,.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0) * CFrame.Angles(math.rad(-12.5),math.rad(90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(12.5),math.rad(-90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 18 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(20)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-45 + 10.5 * COS(SINE / 12)), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-10 + 8 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),.25)
- elseif mde == 19 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,-.5*math.sin(sine/25))*CFrame.Angles(math.rad(20),0,0),.25)
- if NeckSnap then
- Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.Angles(math.rad(20),math.rad(10*math.sin(sine/50)),0),1)
- NeckSnap = false
- else
- Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.Angles(math.rad(20),math.rad(10*math.sin(sine/50)),0),.25)
- end
- if math.random(1,60) == 1 then
- Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.sin(sine/50))+math.random(-20,20)),math.rad(math.random(-20,20))),1)
- end
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(-10),0,0)*RIGHTSHOULDERC0,.25)
- SwordJoint.C0 = Clerp(SwordJoint.C0,CFrame.new(0,-1,0)*CFrame.Angles(math.rad(154.35-5.65*math.sin(sine/25)),0,0),.25)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(20),0,math.rad(-10-10*math.cos(sine/25)))*LEFTSHOULDERC0,.25)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0)*CFrame.Angles(math.rad(10),math.rad(80),math.rad(10+10*math.cos(sine/25))),.25)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(math.rad(20),math.rad(-80),math.rad(-10-10*math.cos(sine/25))),.25)
- elseif mde == 20 then
- if LookUp == false then
- Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0+1*math.cos(sine/25)),0,0),.25)
- elseif LookUp == true then
- Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-30+1*math.cos(sine/25)),0,0),.25)
- end
- SwordJoint.C0 = Clerp(SwordJoint.C0,CFrame.new(0,-0,-.5)*CFrame.Angles(0,math.rad(170),math.rad(-10)),.25)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0, 0, -0.051 + 0.022 * math.cos(sine / 34))*CFrame.Angles(0,0,0),.25)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(80+5*math.cos(sine/34)),0,math.rad(45))*RIGHTSHOULDERC0,.25)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(5 * math.cos(sine / 24)),0,math.rad(-10 - 5.5 * math.cos(sine / 34)))*LEFTSHOULDERC0,.25)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1- 0.05 * math.cos(sine / 34),0)*CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)),.25)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1 - 0.05 * math.cos(sine / 34),0)*CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)),.25)
- elseif mde == 21 then
- WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,0.05,10), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(0,75,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(30)), 0.15 / Animation_Speed)
- if math.random(1,25) == 1 then
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.cos(sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1)
- end
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(170 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(100.5), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),.25)
- elseif mde == 22 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-69.5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(100), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15)*CFrame.Angles(math.rad(-106.3-.9*math.cos(sine/12)),0,0),.25)
- elseif mde == 23 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-70)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(10), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),.25)
- elseif mde == 24 then
- WACKYEFFECT({Time = 12.5, EffectType = "Sphere", Size = Vector3.new(10*sick.PlaybackLoudness/75,0,1*sick.PlaybackLoudness/75), Size2 = Vector3.new(1*sick.PlaybackLoudness/75,0.5,7*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(0),math.rad(sick.PlaybackLoudness/666),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = GUN.NeonParts.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 12.5, EffectType = "Sphere", Size = Vector3.new(1*sick.PlaybackLoudness/75,0,10*sick.PlaybackLoudness/75), Size2 = Vector3.new(7*sick.PlaybackLoudness/75,0.69,1*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(0),math.rad(sick.PlaybackLoudness/666),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = GUN.NeonParts.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 12.5, EffectType = "Sphere", Size = Vector3.new(4*sick.PlaybackLoudness/75,0,4*sick.PlaybackLoudness/75), Size2 = Vector3.new(4*sick.PlaybackLoudness/75,0.5,4*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(0),math.rad(sick.PlaybackLoudness/666),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = GUN.NeonParts.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.25,.5,-.1) * CFrame.Angles(math.rad(45),math.rad(-45),math.rad(0)) * RIGHTSHOULDERC0,.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-20 + 8.5 * math.cos(sine/20)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/20))) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(10),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(20),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 25 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-30 - 10 * SIN(SINE / 12))), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 10 * SIN(SINE / 12)), RAD(30 - 10 * SIN(SINE / 12))), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-83.5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(40)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 26 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-1-sick.PlaybackLoudness/10), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40+sick.PlaybackLoudness/7.5), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40+sick.PlaybackLoudness/7.5), RAD(0), RAD(-10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 27 then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-55,55)), RAD(MRANDOM(-55,55)), RAD(MRANDOM(-55,55))), 1.5 / 3)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2 - 3 * COS(SINE / 2)) * ANGLES(RAD(MRANDOM(-55,55)), RAD(MRANDOM(-55,55)), RAD(MRANDOM(-55,55))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(165 + MRANDOM(-55,55)), RAD(MRANDOM(-55,55)), RAD(MRANDOM(-55,55)))* RIGHTSHOULDERC0, 3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.5) * ANGLES(RAD(MRANDOM(-55,55)), RAD(MRANDOM(-55,55)), RAD(MRANDOM(-55,55))) * LEFTSHOULDERC0, 3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-55,55)), RAD(90 + MRANDOM(-55,55)), RAD(MRANDOM(-55,55))) * ANGLES(RAD(MRANDOM(-55,55)), RAD(MRANDOM(-55,55)), RAD(MRANDOM(-55,55))), 3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-55,55)), RAD(-90 + MRANDOM(-55,55)), RAD(MRANDOM(-55,55))) * ANGLES(RAD(MRANDOM(-55,55)), RAD(MRANDOM(-55,55)), RAD(MRANDOM(-55,55))), 3 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90+MRANDOM(-55,55)),math.rad(MRANDOM(-55,55)),math.rad(MRANDOM(-55,55))),1)
- elseif mde == 28 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(175 + 5 * COS(SINE / 12)), RAD(0), RAD(30))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, 0.5) * ANGLES(RAD(0), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(15)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(doe * 22),math.rad(0),math.rad(0)),1/2)
- elseif mde == 29 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 - 0.5 * COS(SINE / 15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15+MRANDOM(-2,2)), RAD(MRANDOM(-2,2)), RAD(MRANDOM(-2,2))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(165 + 15 * COS(SINE / 15)), RAD(0), RAD(0))* RIGHTSHOULDERC0, 1 / Animation_Speed)
- snap = math.random(1,60)
- if snap == 1 then
- Neck.C0 = Clerp(Neck.C0,NECKC0*CF(0,0,0+((1)-1))*ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))), 3 / Animation_Speed)
- end
- snap2 = math.random(1,60)
- if snap2 == 1 then
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.6) * ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))) * RIGHTSHOULDERC0, 3 / Animation_Speed)
- end
- snap3 = math.random(1, 60)
- if snap3 == 1 then
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.6) * ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))) * LEFTSHOULDERC0, 3 / Animation_Speed)
- end
- snap4 = math.random(1, 60)
- if snap4 == 1 then
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 70 * SIN(SINE / 6))), 1 / Animation_Speed)
- end
- snap4 = math.random(1, 60)
- if snap4 == 1 then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-10000,10000)), RAD(90+MRANDOM(-10000,10000)), RAD(MRANDOM(-10000,10000))) * ANGLES(RAD(MRANDOM(-10000,10000)), RAD(MRANDOM(-10000,10000)), RAD(MRANDOM(-10000,10000))), 3 / Animation_Speed)
- end
- snap5 = math.random(1, 60)
- if snap5 == 1 then
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-10000,10000)), RAD(90+MRANDOM(-10000,10000)), RAD(MRANDOM(-10000,10000))) * ANGLES(RAD(MRANDOM(-10000,10000)), RAD(MRANDOM(-10000,10000)), RAD(MRANDOM(-10000,10000))), 3 / Animation_Speed)
- end
- snap6 = math.random(1, 60)
- if snap6 == 1 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(MRANDOM(-10000,10000)), RAD(MRANDOM(-10000,10000)), RAD(MRANDOM(-10000,10000))), 3 / Animation_Speed)
- end
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.2 * COS(SINE / 15), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 20 * COS(SINE / 15))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-60), RAD(30)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 30 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.100000000000000 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.100000000000000 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90))* RIGHTSHOULDERC0, 0.100000000000000 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.100000000000000 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.100000000000000 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.100000000000000 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),1)
- elseif mde == 31 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10 + 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7, 0) * ANGLES(RAD(180), RAD(0), RAD(-30))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.7, 0) * ANGLES(RAD(180), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(10 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(10 + 5 * SIN(SINE / 12)), RAD(-90), RAD(50)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 32 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 - 1.5 * COS(SINE / 28)) * ANGLES(RAD(0), RAD(20*COS(SINE/28)), RAD(-75)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(70)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.55, 0.5, 0.5) * CFrame.Angles(math.rad(250), math.rad(20), math.rad(-80))* RIGHTSHOULDERC0, 1 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40*COS(SINE/32)), RAD(0), RAD(1*COS(SINE/15))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(25 * COS(SINE / 35)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-55 * COS(SINE/32)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90-10*SIN(SINE/15)),math.rad(0),math.rad(0)),1)
- elseif mde == 33 then
- Humanoid.HipHeight = 1.5
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(-00.1*COS(SINE/12), 0, 00.1*COS(SINE/15)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(165), RAD(0), RAD(20))* RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.4, -0.7) * ANGLES(RAD(86), RAD(9), RAD(75)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(5*COS(SINE/15)), RAD(70), RAD(0)) * ANGLES(RAD(-0.5*COS(SINE/15)), RAD(0), RAD(-25)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5*COS(SINE/15)), RAD(-70), RAD(0)) * ANGLES(RAD(-0.5*COS(SINE/15)), RAD(0), RAD(0)), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 34 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(175+5*COS(SINE/12)), RAD(0), RAD(10))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 35 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10-15*COS(SINE/20)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(175+5*COS(SINE/12)), RAD(0), RAD(10))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(10-15*COS(SINE/20)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1+0.1*COS(SINE/20) - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10-15*COS(SINE/20)), RAD(90), RAD(0)) * ANGLES(RAD(-3.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1+0.1*COS(SINE/20) - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10-15*COS(SINE/20)), RAD(-90), RAD(0)) * ANGLES(RAD(-3.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 36 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-20,20) - 4 * COS(SINE / 12)), RAD(MRANDOM(-20,20)), RAD(MRANDOM(-20,20))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(175+5*COS(SINE/12)), RAD(0), RAD(10))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5 - 0.1 * COS(SINE / 12), -0.9) * ANGLES(RAD(0), RAD(10), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 37 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-55)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(55)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(175+5*COS(SINE/12)), RAD(0), RAD(10))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.9) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 38 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 15) + MRANDOM(-20,20)), RAD(0 + MRANDOM(-20,20)), RAD(-10 + MRANDOM(-20,20))), 3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(165), RAD(0), RAD(20))* RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(165 + MRANDOM(-20,20)), RAD(0 + MRANDOM(-20,20)), RAD(22 + MRANDOM(-20,20))) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 39 then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(16)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145+5*COS(SINE/12)), RAD(0), RAD(10))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(12), RAD(43)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 40 then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(10))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-10)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 41 then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(00.5*SIN(SINE/24), 0, 0 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(20)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(165), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05*SIN(SINE/24), -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05*SIN(SINE/24), -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-82), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 42 then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(10), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(30), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, -0.3) * ANGLES(RAD(25), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(25), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(25), RAD(-78), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 43 then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(math.random(1,15)/8+30), RAD(math.random(1,50)/8 + 5.5 * COS(SINE / 34)), RAD(0 + 5.5 * COS(SINE / 34))), 3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40-8 * COS(SINE / 24)), RAD(0), RAD(10 + 5.5 * COS(SINE / 34))) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 5- 1 * COS(SINE / 21)) * ANGLES(RAD(40-5 * COS(SINE / 24)), RAD(0), RAD(0)), 0.8 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40-8 * COS(SINE / 24)), RAD(0), RAD(-10 - 5.5 * COS(SINE / 34))) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 34), -0.01) * ANGLES(RAD(40-5 * COS(SINE / 24)), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 34), -0.01) * ANGLES(RAD(40-5 * COS(SINE / 24)), RAD(-80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 44 then
- SIZE = 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1*SIZE) - 1)) * ANGLES(RAD(20 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(-25 + MRANDOM(-24,24))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(25 + MRANDOM(-24,24))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(85 + MRANDOM(-24,24)), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-85 + MRANDOM(-24,24)), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 45 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, sick.PlaybackLoudness / 600 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, sick.PlaybackLoudness / 600 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(20), RAD(-10 - 2.5 * SIN(SINE / 10)), RAD(20 * COS(SINE / 10))), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 46 then
- if MRANDOM(1,10) == 1 then
- Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(RAD(23 + MRANDOM(-5,5)),RAD(MRANDOM(-5,5)),RAD(22 + MRANDOM(-5,5))),1)
- end
- if math.random(1,8) == 1 then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-87498,12093847)), RAD(MRANDOM(-123456,3746525)), RAD(MRANDOM(-2134567876,98764356))), 0.15 / Animation_Speed)
- end
- if MRANDOM(1,10) == 1 then
- Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(RAD(23 + MRANDOM(-5,5)),RAD(MRANDOM(-5,5)),RAD(22 + MRANDOM(-5,5))),1)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, sick.PlaybackLoudness/400 + 1 * COS(SINE / 18)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-25,25)), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-25,25)), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-17 + 9.4 * COS(sine / 26)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -.5, -0.5) * ANGLES(RAD(-22 + 10.8 * COS(sine / 32)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- snap = math.random(1,72)
- elseif mde == 47 then
- snap = math.random(1,6)
- if snap == 1 then
- Neck.C0 = Clerp(Neck.C0,NECKC0*CF(0,0,0+((1)-1))*ANGLES(math.rad(math.random(-1000,1000)),math.rad(math.random(-1000,100)),math.rad(math.random(-1000,1000))),1/Animation_Speed)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2 + 1 * COS(SINE / 18)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 48 then
- RootCF=euler(-1.57,0,3.14)
- necko=CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RightHip.C0=Clerp(RightHip.C0,CF(1,-1,0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(0),math.rad(0),math.rad(-20+ 10 * math.cos(sine / 30))),.1)
- LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-0.5,-0.5)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(0),math.rad(0),math.rad(-20+ 10 * math.cos(sine / 30))),.1)
- RootJoint.C0=Clerp(RootJoint.C0,RootCF*CF(0,0,2-1 * math.cos(sine / 30))*ANGLES(math.rad(0),math.rad(0),math.rad(0)),.1)
- Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*ANGLES(math.rad(0+5 * math.cos(sine / 30)),math.rad(0),math.rad(0)),.1)
- RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.2,0.5,0)*ANGLES(math.rad(10- 10 * math.cos(sine / 30)),math.rad(50- 20 * math.cos(sine / 30)),math.rad(50+ 10 * math.cos(sine / 30))),.1)
- LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.5,0)*ANGLES(math.rad(10- 10 * math.cos(sine / 30)),math.rad(20),math.rad(-50- 10 * math.cos(sine / 30))),.1)
- elseif mde == 49 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(135), RAD(0), RAD(3)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.2 * COS(SINE / 12) , 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 50 then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5 + 0.5 * COS(Sine / 32)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.4 / 3)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(7 + 6.5 * SIN(Sine / 24)), RAD(10*SIN(Sine/24)), RAD(6*SIN(Sine/24))), 0.5 / 3)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5,0.5,0) * ANGLES(RAD(120 + 6.5 * SIN(Sine / 34)), RAD(5*SIN(Sine/34)), RAD(10 * SIN(Sine / 34))) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(1), RAD(0), RAD(22)) * LEFTSHOULDERC0, 0.4 / 3)
- RightHip.C0 = Clerp(RightHip.C0,CF(1,-0.4,-0.5)*ANGLES(RAD(0 + 6.5 * SIN(Sine/12)),RAD(90),RAD(40*SIN(Sine/34)))*ANGLES(RAD(-3),RAD(0 - 1 * COS(Sine / 36)),RAD(-10 - 2 * COS(Sine / 39))),0.2)
- LeftHip.C0 = Clerp(LeftHip.C0,CF(-1,-1,0)*ANGLES(RAD(10 + 4.6 * SIN(Sine/12)),RAD(-90),RAD(20*SIN(Sine/34)))*ANGLES(RAD(-3),RAD(0 - 1 * COS(Sine / 36)),RAD(10 + 6 * COS(Sine / 31))),0.2)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 51 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 - 0.1 * COS(SINE / 3) + ((1) - 1)) * ANGLES(RAD(30 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 52 then
- bouncyboi = sick.PlaybackLoudness / 1200
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 2 + 0.5 * COS(SINE / 12) + bouncyboi) * ANGLES(RAD(-60 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.50 + 0.05 * COS(SINE / 99), 0.4) * ANGLES(RAD(-43), RAD(0 - 2.5 * SIN(SINE / 99)), RAD(-45 + 7.5 * SIN(SINE / 99))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.50 + 0.05 * COS(SINE / 99), 0.4) * ANGLES(RAD(-43), RAD(0 + 2.5 * SIN(SINE / 99)), RAD(45 - 7.5 * SIN(SINE / 99))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12) - bouncyboi, -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 12) - bouncyboi, -0.05) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif mde == 53 then
- local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
- WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = .5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0+5*math.sin(sine/12),0+2*math.sin(sine/32),0+5*math.cos(sine/12)), MoveToPos = nil, RotationX = nil, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(math.min(1,sick.PlaybackLoudness/500),0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = .5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0+7*math.sin(sine/5),0+2*math.sin(sine/12),0+7*math.cos(sine/5)), MoveToPos = nil, RotationX = nil, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(math.min(1,sick.PlaybackLoudness/500),0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = .5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0+9*math.sin(sine/55),0+2*math.sin(sine/75),0+9*math.cos(sine/55)), MoveToPos = nil, RotationX = nil, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(math.min(1,sick.PlaybackLoudness/500),0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.1 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 4.5 * SIN(sine / 20)), RAD(15 - 4.5 * SIN(sine / 20)), RAD(5 - 20 * SIN(sine / 20))), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(.75, 0.5 + 0.1 * SIN(sine / 20)*1, -0.6*1) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3136189, 0.462844551+.1*M.C(sine/32), 0) * ANGLES(RAD(-200), RAD(0+20*SIN(sine/1)), RAD(30+15*SIN(sine/.9))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9 - 0.1 * COS(sine / 20)*1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-6.5), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.9 - 0.1 * COS(sine / 20)*1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-6.5), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif mde == 54 then
- sphereMK(2,math.random(20,30)/35,"Add",RootPart.CFrame*CFrame.new(math.random(-11,11),-10,math.random(-8,8))*CFrame.Angles(math.rad(90 + math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),0.40,0.40,5.35,0,BrickColor.new("Institutional white"),0)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.075 * COS(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(-10)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-30 - 2.5 * COS(SINE / 12)), RAD(0), RAD(40)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-10 + 2.5 * COS(SINE / 12)), RAD(10 - 3 * COS(SINE / 12)), RAD(0 - 2.5 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.15 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * COS(SINE / 12)), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.075 * COS(SINE / 12), 0.1) * ANGLES(RAD(-15), RAD(80), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.075 * COS(SINE / 12), 0.1) * ANGLES(RAD(-10), RAD(-70), RAD(0)), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 55 then
- local snap = math.random(1,10)
- if snap == 1 then
- Neck.C0 = Clerp(Neck.C0,NECKC0*ANGLES(RAD(23 + math.random(-5,5)),RAD(math.random(-5,5)),RAD(22 + math.random(-5,5))),1)
- end
- RightHip.C0 = Clerp(RightHip.C0,CF(1,-1 - 0.1 * COS(sine / 32),0 - 0.1 * COS(sine / 32))*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(-3),RAD(-5.5 - 2 * COS(sine / 56)),RAD(-12 - 2 * COS(sine / 32))),.1)
- LeftHip.C0 = Clerp(LeftHip.C0,CF(-1,-1 - 0.1 * COS(sine / 32),0 - 0.1 * COS(sine / 32))*ANGLES(RAD(0),RAD(-90),RAD(0))*ANGLES(RAD(-6),RAD(22 - 2 * COS(sine / 56)),RAD(-1 + 2 * COS(sine / 32))),.1)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CF(0,0,0 + 0.1 * COS(sine / 32))*ANGLES(RAD(1 - 2 * COS(sine / 32)),RAD(0),RAD(-22 + 2 * COS(sine / 56))),.1)
- Neck.C0 = Clerp(Neck.C0,NECKC0*ANGLES(RAD(23 - 2 * COS(sine / 37)),RAD(0 + 5 * COS(sine / 43) - 5 * COS(sine / 0.25)),RAD(22 - 2 * COS(sine / 56))),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CF(1.5,0.5 + 0.025 * COS(sine / 45),0)*ANGLES(RAD(5 + 3 * COS(sine / 43)),RAD(-16 - 5 * COS(sine / 52)),RAD(13 + 9 * COS(sine / 45))),.1)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CF(-1.35,1 + 0.025 * COS(sine / 45),-0.2)*ANGLES(RAD(148 - 2 * COS(sine / 51)),RAD(0 - 4 * COS(sine / 64)),RAD(22 - 2 * COS(sine / 45))),.1)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 56 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(34)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - sick.PlaybackLoudness/50), RAD(0), RAD(-20)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(30 + sick.PlaybackLoudness/50), RAD(0), RAD(20))* RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.3, 0.5) * ANGLES(RAD(0), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + sick.PlaybackLoudness/550, -0.01) * ANGLES(RAD(10), RAD(40), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif mde == 57 then
- Neck.C0=CFrame.new(0,1,0)*CFrame.Angles(math.rad(90 + 5 * math.cos(SINE/60)),math.rad(180),math.rad(0 + 5 * math.cos(SINE/60)))
- RootJoint.C0=CFrame.new(0 + 3 * math.cos(SINE/50),0 + 1 * math.cos(SINE/80),0 + 1 * math.cos(SINE/70))*CFrame.Angles(math.rad(90),math.rad(180),math.rad(0))
- RightShoulder.C0=CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5 + 5 * math.cos(SINE/40)))
- LeftShoulder.C0=CFrame.new(-1,0,0.4)*CFrame.Angles(math.rad(-30.7 + 5 * math.cos(SINE/60)),math.rad(9.1 + 5 * math.cos(SINE/50)),math.rad(32.1 + 5 * math.cos(SINE/40)))
- RightHip.C0 = CFrame.new(0.5,-0.7,0.3)*CFrame.Angles(math.rad(-10 + 10 * math.cos(SINE/45)),math.rad(0),math.rad(1 + 1 * math.cos(SINE/50)))
- LeftHip.C0=CFrame.new(-0.5,-1,0.3)*CFrame.Angles(math.rad(0 + 5 * math.cos(SINE/50)),math.rad(0),math.rad(1 - 1 * math.cos(SINE/50)))
- elseif mde == 58 then
- WACKYEFFECT({Time = 2.5, EffectType = "Sphere", Size = VT(7+sick.PlaybackLoudness/25,0.55,7+sick.PlaybackLoudness/25), Size2 = VT(7+sick.PlaybackLoudness/25,0.55,7+sick.PlaybackLoudness/25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- CamShakeAll(sick.PlaybackLoudness/45,sick.PlaybackLoudness/45)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(-0.5*COS(SINE / 40),0,3-2*COS(SINE / 40))*ANGLES(RAD(-70 + 20 *COS(SINE / 40)),RAD(0),RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 25*COS(SINE / 40)), RAD(0), RAD(21 + 2.5 * SIN(SINE / 40))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-20+40*COS(SINE / 40)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-10+40*COS(SINE / 40)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- elseif mde == 59 then
- WACKYEFFECT({Time = 2.5, EffectType = "Slash", Size = VT(7+sick.PlaybackLoudness/25,0.55,7+sick.PlaybackLoudness/25), Size2 = VT(7+sick.PlaybackLoudness/25,0.55,7+sick.PlaybackLoudness/25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(100*sick.PlaybackLoudness/0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- CamShakeAll(sick.PlaybackLoudness/70,sick.PlaybackLoudness/70)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 45) + MRANDOM(-4,4)), RAD(0 + MRANDOM(-4,4)), RAD(-10 + MRANDOM(-4,4))), 3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.1 * COS(SINE / 45), 0.4) * ANGLES(RAD(-40), RAD(0), RAD(-38)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.15 + 0.12 * COS(SINE / 45), -0.05 + 0.1 * COS(SINE / 45)) * ANGLES(RAD(-10.5 - 6 * COS(SINE / 45)), RAD(0), RAD(0)), 0.8 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.8 + 0.1 * COS(SINE /35),0) * ANGLES(RAD(165 + MRANDOM(-4,4)), RAD(0 + MRANDOM(-4,4)), RAD(25 + MRANDOM(-4,4))) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 45), -0.01) * ANGLES(RAD(-15- 6 * COS(SINE / 45)), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 45), -0.01) * ANGLES(RAD(-15- 6 * COS(SINE / 45)), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.8 / Animation_Speed)
- end
- end
- elseif TORSOVELOCITY > 1 then
- ANIM = "Walk"
- if ATTACK == false then
- if mde == 0 then
- Speed = 50
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)),.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5 + 2 * math.cos(sine/19))) * RIGHTSHOULDERC0,.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-5 - 2 * math.cos(sine/19))) * LEFTSHOULDERC0,.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 1 then
- Speed = 50
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-20),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-106.3-.9*math.cos(sine/12)),math.rad(0),math.rad(0)),1 / 2)
- elseif mde == 2 then
- Speed = 50
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/15)) * CFrame.Angles(math.rad(40),math.rad(-5*math.cos(sine/30)),math.rad(0)),.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5 + 2 * math.cos(sine/19))) * RIGHTSHOULDERC0,.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-5 - 2 * math.cos(sine/19))) * LEFTSHOULDERC0,.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 3 then
- Speed = 50
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(20-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(-10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(-50+5*math.sin(sine/9)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 4 then
- Speed = 50
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC02*CFrame.new(0,math.cos(sine/25),-math.sin(sine/25)+2)*CFrame.Angles(math.rad(5*math.sin(sine/25)),0,math.rad(70)),.25)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(0,0,math.rad(-70))*CFrame.Angles(math.rad(5*math.cos(sine/25)),0,0),.25)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1,.5,-.25)*CFrame.Angles(0,math.rad(-10),math.rad(-90))* RIGHTSHOULDERC0,.25)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(0,0,math.rad(-20+5*math.sin(sine/25)))* LEFTSHOULDERC0,.25)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1-.1*math.sin(sine/25),-.01)*CFrame.Angles(0,math.rad(80),0),.25)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-.5-.25*math.sin(sine/25),-.51)*CFrame.Angles(math.rad(-10),math.rad(-80),0),.25)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 5 then
- Speed = 50
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,.125*math.sin(sine/12),0)*CFrame.Angles(math.rad(10-5*math.cos(sine/12)),math.rad(-10*math.cos(sine/12)),math.rad(-5*math.cos(sine/12))),.25)
- Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.Angles(math.rad(10-5*math.cos(sine/12)),math.rad(10*math.cos(sine/12)),math.rad(5*math.cos(sine/12))),.25)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5+.2*math.sin(sine/12),-.25)*CFrame.Angles(math.rad(165-15*math.cos(sine/12)),math.rad(-10+5*math.sin(sine/12)),math.rad(10))*RIGHTSHOULDERC0,.25)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5-.15*math.cos(sine/12),.5*math.sin(sine/12))*CFrame.Angles(math.rad(-30*math.sin(sine/12)),math.rad(5*math.cos(sine/12)),0)*LEFTSHOULDERC0,.25)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.9-.2*math.cos(sine/12),.5*math.sin(sine/12))*CFrame.Angles(math.rad(-10-40*math.sin(sine/12)),math.rad(90+5*math.cos(sine/12)),math.rad(2.5*math.cos(sine/12))),.25)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-.9+.2*math.cos(sine/12),-.5*math.sin(sine/12))*CFrame.Angles(math.rad(-10+40*math.sin(sine/12)),math.rad(-90+5*math.cos(sine/12)),math.rad(2.5*math.cos(sine/12))),.25)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15)*CFrame.Angles(math.rad(-106.3-.9*math.cos(sine/12)),0,0),.25)
- elseif mde == 6 then
- Speed = 50
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3+0.5*math.cos(sine / 41)) * CFrame.Angles(math.rad(0+1*math.cos(sine / 41)), math.rad(0+1*math.cos(sine / 27)), math.rad(0+1*math.cos(sine / 32))),0.35)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20+5*math.cos(sine / 40)), math.rad(0+1*math.cos(sine / 12)), math.rad(0)),0.35)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.25,.5,-.1) * CFrame.Angles(math.rad(45),math.rad(-45),math.rad(0)) * RIGHTSHOULDERC0,.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-0.6, 0.5, -0.3) * CFrame.Angles(math.rad(60+1*math.cos(sine / 22)), math.rad(0+1*math.cos(sine / 25)), math.rad(70+1*math.cos(sine / 30))) * LEFTSHOULDERC0,0.35)
- RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, -1) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(-70)) * CFrame.Angles(math.rad(0+1*math.cos(sine / 23)), math.rad(90+1*math.cos(sine / 34)), math.rad(0+1*math.cos(sine / 31))),0.35)
- LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1 , 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.Angles(math.rad(0+1*math.cos(sine / 26)), math.rad(-90+1*math.cos(sine / 20)), math.rad(0+1*math.cos(sine / 30))),0.35)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(-.02,-10,0) * CFrame.Angles(math.rad(140),math.rad(0),math.rad(-40)),1)
- elseif mde == 8 then
- Speed = 50
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)),.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5 + 2 * math.cos(sine/19))) * RIGHTSHOULDERC0,.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 7 then
- Speed = 50
- if NeckSnap then
- Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.Angles(math.rad(20),math.rad(10*math.sin(sine/100)),0),1)
- NeckSnap = false
- else
- Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.Angles(math.rad(20),math.rad(10*math.sin(sine/100)),0),.25)
- end
- if math.random(1,60) == 1 then
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.cos(sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1)
- end
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50))*CFrame.Angles(math.rad(40),0,0),.25)
- Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.new(0,-.25,0)*CFrame.Angles(math.rad(-40),0,0),.25)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.55, 0.5, 0.5) * CFrame.Angles(math.rad(250), math.rad(20), math.rad(-80))* RIGHTSHOULDERC0, 1 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-45),0,math.rad(-5-2*math.cos(sine/19)))*LEFTSHOULDERC0,.25)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5)*CFrame.Angles(math.rad(-20+9*math.cos(sine/74)),math.rad(80),0)*CFrame.Angles(math.rad(5*math.cos(sine/37)),0,0),.25)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(math.rad(-20-9*math.cos(sine/54)),math.rad(-80),0)*CFrame.Angles(math.rad(-5*math.cos(sine/41)),0,0),.25)
- elseif mde == 9 then
- Speed = 50
- local headsnap = math.random(1,60);
- local headsnapping=false;
- if headsnap == 1 then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(500,500)), math.rad(math.random(500,500)), math.rad(math.random(500,500))), 1)headsnapping=true headsnapping=false
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 , 0 , 3 - .5 * math.sin(sine/25)) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.8 / 3)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0) * CFrame.Angles(25-math.rad(math.random(0.25,3)), math.rad(math.random(0.25,3)), math.rad(math.random(0.25,3))), .7 / 3)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/25)), math.rad(math.random(-0.25,3)), math.rad(math.random(0.25,3)))* RIGHTSHOULDERC0, .7 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90-4*math.sin(sine/25)), math.rad(5+2* math.sin(sine/25+math.random(-0.25,3))), math.rad(-2+5*math.sin(sine / 25))) * LEFTSHOULDERC0, .7 / 3)
- RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-30-4*math.sin(sine/25-math.random(0.25,3))), math.rad(80), math.rad(0)), .7 / 3)
- LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1 , 0) * CFrame.Angles(math.rad(-20-4*math.sin(sine/25-math.random(-0.25,3))), math.rad(-80), math.rad(0)), .7 / 3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 10 then
- Speed = 50
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(25), RAD(5)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, 0) * ANGLES(RAD(300), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-50), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 11 then
- Speed = 50
- WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1*sick.PlaybackLoudness/25,0.05,1*sick.PlaybackLoudness/25), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(100*sick.PlaybackLoudness/500,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0* 1, 0* 1, -0.175 + 0.025 * COS(Sine / 3.5) + -SIN(Sine / 3.5) / 7* 1) * ANGLES(RAD(26 - 4.5 * COS(Sine / 3.5)), RAD(0) - Character.Torso.RotVelocity.Y / 75, RAD(15 * COS(Sine / 7))), 0.15)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(Sine / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / 3)
- if math.random(1,5) == 1 then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(Sine / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / 3)
- end
- RightHip.C0 = Clerp(RightHip.C0, CF(1* 1, -0.925 - 0.5 * COS(Sine / 7) / 2* 1, 0.7 * COS(Sine / 7) / 2* 1) * ANGLES(RAD(-15 - 55 * COS(Sine / 7)) - Character["Right Leg"].RotVelocity.Y / 75 + -SIN(Sine / 7) / 2.5, RAD(90 - 0.1 * COS(Sine / 7)), RAD(0)) * ANGLES(RAD(0 + 0.1 * COS(Sine / 7)), RAD(0), RAD(0)), 0.3)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1* 1, -0.925 + 0.5 * COS(Sine / 7) / 2* 1, -0.7 * COS(Sine / 7) / 2* 1) * ANGLES(RAD(-15 + 55 * COS(Sine / 7)) + Character["Left Leg"].RotVelocity.Y / 75 + SIN(Sine / 7) / 2.5, RAD(-90 - 0.1 * COS(Sine / 7)), RAD(0)) * ANGLES(RAD(0 - 0.1 * COS(Sine / 7)), RAD(0), RAD(0)), 0.3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5+.2*math.sin(Sine/12),-.25)*CFrame.Angles(math.rad(165-15*math.cos(Sine/12)),math.rad(-10+5*math.sin(Sine/12)),math.rad(10))*RIGHTSHOULDERC0,.25)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5 + 0.05 * SIN(Sine / 30)* 1, -0.34 * COS(Sine / 7* 1)) * ANGLES(RAD(-110) * COS(Sine / 7) , RAD(-90) , RAD(-13) + Character["Left Arm"].RotVelocity.Y / 75), 0.15)
- elseif mde == 12 then
- Speed = 50
- Effect({Time = MRANDOM(80,100),EffectType = "Box",Size = VT(2.75,2.75,2.75), Size2 = VT(0,0,0),Transparency = 0, Transparency2 = 1,CFrame = hitb.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),MoveToPos = nil,RotationX = MRANDOM(-100/100,100/100), RotationY = MRANDOM(-100/100,100/100), RotationZ = MRANDOM(-100/100,100/100),Material = "Neon",Color = C3(),SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+0.15* SIN(SINE / 3)) * ANGLES(RAD(15+3 * SIN(SINE / 3)), RAD(0), RAD(0+5 * SIN(SINE / 6))), 0.8 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12) + MRANDOM(-4,4)), RAD(0 + MRANDOM(-4,4)), RAD(0 + MRANDOM(-4,4))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.55, 0.5, 0.5) * CFrame.Angles(math.rad(250 + MRANDOM(-4,4)), math.rad(20 + MRANDOM(-4,4)), math.rad(-80 + MRANDOM(-4,4)))* RIGHTSHOULDERC0, 1 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.8, 0) * ANGLES(RAD(165 + MRANDOM(-4,4)), RAD(0 + MRANDOM(-4,4)), RAD(25 + MRANDOM(-4,4))) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 70 * SIN(SINE / 6))), 0.8 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 70 * SIN(SINE / 6))), 0.8 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 13 then
- Speed = 50
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+0.15* SIN(SINE / 3)) * ANGLES(RAD(15+3 * SIN(SINE / 3)), RAD(0), RAD(0+5 * SIN(SINE / 6))), 0.8 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2* SIN(SINE / 3)), RAD(0), RAD(0+10* SIN(SINE / 6))), 0.8 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.55, 0.5, 0.5) * CFrame.Angles(math.rad(250), math.rad(20), math.rad(-80))* RIGHTSHOULDERC0, 1 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0-0.3* SIN(SINE / 6)) * ANGLES(RAD(0+70* SIN(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 70 * SIN(SINE / 6))), 0.8 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 70 * SIN(SINE / 6))), 0.8 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 14 then
- Speed = 50
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7) * ANGLES(RAD(9-2.5 * COS(SINE / 3.5)), RAD(0), RAD(10 * COS(SINE / 7))), 0.15)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0 + 8.5 * COS(SINE / 12))), 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.925 - 0.5 * COS(SINE / 7) / 2, 0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 - 35 * COS(SINE / 7)) + -SIN(SINE / 7) / 2.5, RAD(90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 + 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.925 + 0.5 * COS(SINE / 7) / 2, -0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 + 35 * COS(SINE / 7)) + SIN(SINE / 7) / 2.5, RAD(-90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145 + 5.5 * COS(SINE / 12)), RAD(0 - 20 * COS(SINE / 12)), RAD(0 - 2 * COS(SINE / 12))) * ANGLES(RAD(0 + 20 * COS(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5 + 0.05 * SIN(SINE / 30), 0.025 * COS(SINE / 20)) * ANGLES(RAD(-70) * COS(SINE / 7) , RAD(-90), RAD(-5)), 0.1)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 15 then
- Speed = 50
- Effect({Time = 10,EffectType = "Ring",Size = VT(0,0,0), Size2 = VT(0.1,0.3,0.1),Transparency = 0,Transparency2 = 1,CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = BrickColor.new("Pastel Blue").Color,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)),.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5 + 2 * math.cos(sine/19))) * RIGHTSHOULDERC0,.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(10),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 16 then
- Speed = 300
- GUN.Base.Transparency = 0
- GUN.GunAdditions.Transparency = 0
- GUN.NeonParts.Transparency = 0
- GUN.Mag.Transparency = 0
- GUN.Trigger.Transparency = 0
- GUN.scope1.Transparency = 0
- GUN.Stock.Transparency = 0
- GUN.scope.Transparency = 0
- GUN.Hole.Transparency = 0
- GUN.Holding.Transparency = 0
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,-0.2) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),0.25/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),0.25/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-135),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.75/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-135),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,0.75/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(75*math.sin(sine/2)),math.rad(90),math.rad(0)),1)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-75*math.sin(sine/2)),math.rad(-90),math.rad(0)),1)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1/2)
- elseif mde == 17 then
- Speed = 50
- GUN.Base.Transparency = 0
- GUN.GunAdditions.Transparency = 0
- GUN.NeonParts.Transparency = 0
- GUN.Mag.Transparency = 0
- GUN.Trigger.Transparency = 0
- GUN.scope1.Transparency = 0
- GUN.Stock.Transparency = 0
- GUN.Hole.Transparency = 0
- GUN.scope.Transparency = 0
- GUN.Holding.Transparency = 0
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,-.1) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(135),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 18 then
- Speed = 50
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7) * ANGLES(RAD(9-2.5 * COS(SINE / 3.5)), RAD(0), RAD(10 * COS(SINE / 7))), 0.15)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0 + 10 * COS(SINE / 50))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-45 + 25.5 * COS(SINE / 12)), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5 + 0.05 * SIN(SINE / 30), 0.025 * COS(SINE / 20)) * ANGLES(RAD(-70) * COS(SINE / 7) , RAD(-90), RAD(-5)), 0.1)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.925 - 0.5 * COS(SINE / 7) / 2, 0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 - 35 * COS(SINE / 7)) + -SIN(SINE / 7) / 2.5, RAD(90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 + 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.925 + 0.5 * COS(SINE / 7) / 2, -0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 + 35 * COS(SINE / 7)) + SIN(SINE / 7) / 2.5, RAD(-90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),.25)
- elseif mde == 19 then
- Speed = 16*SIZEE
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,-.5*math.sin(sine/25))*CFrame.Angles(math.rad(20),0,0),.25)
- if NeckSnap then
- Neck.C0 = Clerp(Neck.C0,NECKC0,1)
- NeckSnap = false
- else
- Neck.C0 = Clerp(Neck.C0,NECKC0,.25)
- end
- if math.random(1,60) == 1 then
- Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.Angles(math.rad(math.random(-20,20)),math.rad(math.random(-20,20)),math.rad(math.random(-20,20))),1)
- end
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(-10),0,0)*RIGHTSHOULDERC0,.25)
- SwordJoint.C0 = Clerp(SwordJoint.C0,CFrame.new(0,-1,0)*CFrame.Angles(math.rad(154.35-5.65*math.sin(sine/25)),0,0),.25)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(20),0,math.rad(-10-10*math.cos(sine/25)))*LEFTSHOULDERC0,.25)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0)*CFrame.Angles(math.rad(-20),math.rad(80),math.rad(10+10*math.cos(sine/25))),.25)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(math.rad(-10),math.rad(-80),math.rad(-10-10*math.cos(sine/25))),.25)
- elseif mde == 20 then
- Speed = 16*SIZEE
- SwordJoint.C0 = Clerp(SwordJoint.C0,CFrame.new(0,-0,-.5)*CFrame.Angles(0,math.rad(170),math.rad(-10)),.25)
- if LookUp == false then
- Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-5+3*math.cos(sine/25)),0,0),.25)
- elseif LookUp == true then
- Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.new(0,0,0)*CFrame.Angles(math.rad(-30+3*math.cos(sine/25)),0,0),.25)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,0+0.15* math.sin(sine / 3))*CFrame.Angles(math.rad(15+3 * math.cos(sine / 3)),0,0),.25)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(80+5*math.sin(sine/3)),0,math.rad(45))*RIGHTSHOULDERC0,.25)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(0 + 70 * math.sin(sine / 6)),0,math.rad(-5))*LEFTSHOULDERC0,.25)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0)*CFrame.Angles(math.rad(5 + 70 * math.sin(sine / 6)),math.rad(90),math.rad(0)),.25)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(math.rad(5 - 70 * math.sin(sine / 6)),math.rad(-90),math.rad(0)),.25)
- elseif mde == 21 then
- Speed = 10
- WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,0.05,10), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(0,75,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7) * ANGLES(RAD(9-2.5 * COS(SINE / 3.5)), RAD(0), RAD(10 * COS(SINE / 7))), 0.115)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- if math.random(1,25) == 1 then
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.cos(sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1)
- end
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(170 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.925 - 0.5 * COS(SINE / 7) / 2, 0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 - 35 * COS(SINE / 7)) + -SIN(SINE / 7) / 2.5, RAD(90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 + 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.100)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.925 + 0.5 * COS(SINE / 7) / 2, -0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 + 35 * COS(SINE / 7)) + SIN(SINE / 7) / 2.5, RAD(-90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.100)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),.25)
- elseif mde == 22 then
- Speed = 55
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7) * ANGLES(RAD(9-2.5 * COS(SINE / 3.5)), RAD(0), RAD(10 * COS(SINE / 7))), 0.15)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-69.5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5 + 0.05 * SIN(SINE / 30), 0.025 * COS(SINE / 20)) * ANGLES(RAD(-70) * COS(SINE / 7) , RAD(-90), RAD(-5)), 0.1)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.925 - 0.5 * COS(SINE / 7) / 2, 0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 - 35 * COS(SINE / 7)) + -SIN(SINE / 7) / 2.5, RAD(90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 + 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.925 + 0.5 * COS(SINE / 7) / 2, -0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 + 35 * COS(SINE / 7)) + SIN(SINE / 7) / 2.5, RAD(-90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15)*CFrame.Angles(math.rad(-106.3-.9*math.cos(sine/12)),0,0),.25)
- elseif mde == 23 then
- Speed = 25
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7) * ANGLES(RAD(9-2.5 * COS(SINE / 3.5)), RAD(0), RAD(10 * COS(SINE / 7))), 0.15)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5 + 0.05 * SIN(SINE / 30), 0.025 * COS(SINE / 20)) * ANGLES(RAD(-70) * COS(SINE / 7) , RAD(-90), RAD(-5)), 0.1)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.925 - 0.5 * COS(SINE / 7) / 2, 0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 - 35 * COS(SINE / 7)) + -SIN(SINE / 7) / 2.5, RAD(90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 + 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.925 + 0.5 * COS(SINE / 7) / 2, -0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 + 35 * COS(SINE / 7)) + SIN(SINE / 7) / 2.5, RAD(-90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),.25)
- elseif mde == 24 then
- Speed = 50
- WACKYEFFECT({Time = 12.5, EffectType = "Sphere", Size = Vector3.new(10*sick.PlaybackLoudness/75,0,1*sick.PlaybackLoudness/75), Size2 = Vector3.new(1*sick.PlaybackLoudness/75,0.5,7*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(0),math.rad(sick.PlaybackLoudness/666),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = GUN.NeonParts.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 12.5, EffectType = "Sphere", Size = Vector3.new(1*sick.PlaybackLoudness/75,0,10*sick.PlaybackLoudness/75), Size2 = Vector3.new(7*sick.PlaybackLoudness/75,0.69,1*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(0),math.rad(sick.PlaybackLoudness/666),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = GUN.NeonParts.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 12.5, EffectType = "Sphere", Size = Vector3.new(4*sick.PlaybackLoudness/75,0,4*sick.PlaybackLoudness/75), Size2 = Vector3.new(4*sick.PlaybackLoudness/75,0.5,4*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(0),math.rad(sick.PlaybackLoudness/666),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = GUN.NeonParts.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,-.1) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(135),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 25 then
- Speed = 50
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7) * ANGLES(RAD(9-2.5 * COS(SINE / 3.5)), RAD(0), RAD(10 * COS(SINE / 7))), 0.15)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 10 * SIN(SINE / 12)), RAD(30 - 10 * SIN(SINE / 12))), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(30), RAD(40.5)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.925 - 0.5 * COS(SINE / 7) / 2, 0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 - 35 * COS(SINE / 7)) + -SIN(SINE / 7) / 2.5, RAD(90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 + 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.925 + 0.5 * COS(SINE / 7) / 2, -0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 + 35 * COS(SINE / 7)) + SIN(SINE / 7) / 2.5, RAD(-90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15)*CFrame.Angles(math.rad(-106.3-.9*math.cos(sine/12)),0,0),.25)
- elseif mde == 26 then
- Speed = 25
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7) * ANGLES(RAD(9-2.5 * COS(SINE / 3.5)), RAD(0), RAD(10 * COS(SINE / 7))), 0.15)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40+sick.PlaybackLoudness/7.5), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40+sick.PlaybackLoudness/7.5), RAD(0), RAD(-10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.925 - 0.5 * COS(SINE / 7) / 2, 0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 - 35 * COS(SINE / 7)) + -SIN(SINE / 7) / 2.5, RAD(90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 + 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.925 + 0.5 * COS(SINE / 7) / 2, -0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 + 35 * COS(SINE / 7)) + SIN(SINE / 7) / 2.5, RAD(-90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 27 then
- Speed = 357
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+0.15* SIN(SINE / 3)) * ANGLES(RAD(15+3 * SIN(SINE / 3)), RAD(0), RAD(0+5 * SIN(SINE / 6))), 0.8 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-1000000,1000000)), RAD(MRANDOM(-1000000,1000000)), RAD(MRANDOM(-1000000,1000000))), 3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(165 + MRANDOM(-1000000,1000000)), RAD(MRANDOM(-1000000,1000000)), RAD(MRANDOM(-1000000,1000000)))* RIGHTSHOULDERC0, 3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.5) * ANGLES(RAD(MRANDOM(-1000000,1000000)), RAD(MRANDOM(-1000000,1000000)), RAD(MRANDOM(-1000000,1000000))) * LEFTSHOULDERC0, 3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 70 * SIN(SINE / 6))), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 70 * SIN(SINE / 6))), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90+MRANDOM(-1000000,1000000)),math.rad(MRANDOM(-1000000,1000000)),math.rad(MRANDOM(-1000000,1000000))),1)
- elseif mde == 28 then
- Speed = 55
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+0.15* SIN(SINE / 3)) * ANGLES(RAD(15+3 * SIN(SINE / 3)), RAD(0), RAD(0+5 * SIN(SINE / 6))), 0.8 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(175 + 5 * COS(SINE / 12)), RAD(0), RAD(30))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, 0.5) * ANGLES(RAD(0), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 70 * SIN(SINE / 6))), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 70 * SIN(SINE / 6))), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(0.05,-1,-0.15) * CFrame.Angles(math.rad(doe * 22),math.rad(0),math.rad(0)),1/2)
- elseif mde == 29 then
- Speed = 65
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 - 0.5 * COS(SINE / 15)) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-30+MRANDOM(-2,2)), RAD(MRANDOM(-2,2)), RAD(MRANDOM(-2,2))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(165 + 15 * COS(SINE / 15)), RAD(0), RAD(0))* RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-10 + 15 * COS(SINE / 15))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- snap = math.random(1,60)
- if snap == 1 then
- Neck.C0 = Clerp(Neck.C0,NECKC0*CF(0,0,0+((1)-1))*ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))), 3 / Animation_Speed)
- end
- snap2 = math.random(1,60)
- if snap2 == 1 then
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.6) * ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))) * RIGHTSHOULDERC0, 3 / Animation_Speed)
- end
- snap3 = math.random(1, 60)
- if snap3 == 1 then
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.6) * ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))) * LEFTSHOULDERC0, 3 / Animation_Speed)
- end
- snap4 = math.random(1, 60)
- if snap4 == 1 then
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 70 * SIN(SINE / 6))), 1 / Animation_Speed)
- end
- snap4 = math.random(1, 60)
- if snap4 == 1 then
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-10000,10000)), RAD(90+MRANDOM(-10000,10000)), RAD(MRANDOM(-10000,10000))) * ANGLES(RAD(MRANDOM(-10000,10000)), RAD(MRANDOM(-10000,10000)), RAD(MRANDOM(-10000,10000))), 3 / Animation_Speed)
- end
- snap5 = math.random(1, 60)
- if snap5 == 1 then
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-10000,10000)), RAD(90+MRANDOM(-10000,10000)), RAD(MRANDOM(-10000,10000))) * ANGLES(RAD(MRANDOM(-10000,10000)), RAD(MRANDOM(-10000,10000)), RAD(MRANDOM(-10000,10000))), 3 / Animation_Speed)
- end
- snap6 = math.random(1, 60)
- if snap6 == 1 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(MRANDOM(-10000,10000)), RAD(MRANDOM(-10000,10000)), RAD(MRANDOM(-10000,10000))), 3 / Animation_Speed)
- end
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-60), RAD(15)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 30 then
- Speed = 459.5
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.100000000000000 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.100000000000000 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90))* RIGHTSHOULDERC0, 0.100000000000000 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.100000000000000 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.100000000000000 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.100000000000000 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),1)
- elseif mde == 31 then
- Speed = 27
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.5 + 1.1 * SIN(SINE / 26)) * ANGLES(RAD(40 - 2.5*SIN(SINE/24)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(41), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(185), RAD(0), RAD(15))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.5) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 32 then
- Speed = 105
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 - 1.5 * COS(SINE / 28)) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0.5) * CFrame.Angles(math.rad(250), math.rad(20), math.rad(-80))* RIGHTSHOULDERC0, 1 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(1*COS(SINE/15))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(-30), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90-10*SIN(SINE/15)),math.rad(0),math.rad(0)),1)
- elseif mde == 33 then
- Humanoid.HipHeight = 1.5
- Speed = 20
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(-00.1*COS(SINE/12), 0, 00.1*COS(SINE/15)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(165), RAD(0), RAD(20))* RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.4, -0.7) * ANGLES(RAD(86), RAD(9), RAD(75)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-35)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 34 then
- Speed = 85
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(20), RAD(0), RAD(20 * COS(SINE/10))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-8 * COS(SINE/10))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145+5*COS(SINE/12)), RAD(0), RAD(10))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-75), RAD(0), RAD(-8)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(60 * COS(SINE/10)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-60 * COS(SINE/10)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 35 then
- Speed = 85
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(20), RAD(0), RAD(20 * COS(SINE/10))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-8 * COS(SINE/10))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145+5*COS(SINE/12)), RAD(0), RAD(10))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(55 * COS(SINE/15)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(60 * COS(SINE/10)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-60 * COS(SINE/10)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 36 then
- Speed = 18
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7) * ANGLES(RAD(9-2.5 * COS(SINE / 3.5)), RAD(0), RAD(10 * COS(SINE / 7))), 0.15)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-20,20) - 4 * COS(SINE / 12)), RAD(MRANDOM(-20,20)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.925 - 0.5 * COS(SINE / 7) / 2, 0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 - 35 * COS(SINE / 7)) + -SIN(SINE / 7) / 2.5, RAD(90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 + 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.925 + 0.5 * COS(SINE / 7) / 2, -0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 + 35 * COS(SINE / 7)) + SIN(SINE / 7) / 2.5, RAD(-90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5 + 0.05 * SIN(SINE / 30), 0.025 * COS(SINE / 20)) * ANGLES(RAD(-70) * COS(SINE / 7) , RAD(-90), RAD(-5)), 0.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145+5*COS(SINE/12)), RAD(0), RAD(10))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 37 then
- Speed = 24
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7) * ANGLES(RAD(9-2.5 * COS(SINE / 3.5)), RAD(0), RAD(10 * COS(SINE / 7))), 0.15)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.925 - 0.5 * COS(SINE / 7) / 2, 0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 - 35 * COS(SINE / 7)) + -SIN(SINE / 7) / 2.5, RAD(90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 + 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.925 + 0.5 * COS(SINE / 7) / 2, -0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 + 35 * COS(SINE / 7)) + SIN(SINE / 7) / 2.5, RAD(-90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5 + 0.05 * SIN(SINE / 30), 0.025 * COS(SINE / 20)) * ANGLES(RAD(-70) * COS(SINE / 7) , RAD(-90), RAD(-5)), 0.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145+5*COS(SINE/12)), RAD(0), RAD(10))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 38 then
- Speed = 50
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0* 1, 0* 1, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7* 1) * ANGLES(RAD(26 - 4.5 * COS(SINE / 3.5)), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(15 * COS(SINE / 7))), 0.15)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 15) + MRANDOM(-20,20)), RAD(0 + MRANDOM(-20,20)), RAD(-10 + MRANDOM(-20,20))), 3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1* 1, -0.925 - 0.5 * COS(SINE / 7) / 2* 1, 0.7 * COS(SINE / 7) / 2* 1) * ANGLES(RAD(-15 - 55 * COS(SINE / 7)) - RightLeg.RotVelocity.Y / 75 + -SIN(SINE / 7) / 2.5, RAD(90 - 0.1 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 + 0.1 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1* 1, -0.925 + 0.5 * COS(SINE / 7) / 2* 1, -0.7 * COS(SINE / 7) / 2* 1) * ANGLES(RAD(-15 + 55 * COS(SINE / 7)) + LeftLeg.RotVelocity.Y / 75 + SIN(SINE / 7) / 2.5, RAD(-90 - 0.1 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 - 0.1 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145+5*COS(SINE/12)), RAD(0), RAD(10))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(165 + MRANDOM(-20,20)), RAD(0 + MRANDOM(-20,20)), RAD(22 + MRANDOM(-20,20))) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 39 then
- Speed = 25
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7) * ANGLES(RAD(9-2.5 * COS(SINE / 3.5)), RAD(0), RAD(10 * COS(SINE / 7))), 0.15)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.925 - 0.5 * COS(SINE / 7) / 2, 0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 - 35 * COS(SINE / 7)) + -SIN(SINE / 7) / 2.5, RAD(90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 + 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.925 + 0.5 * COS(SINE / 7) / 2, -0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 + 35 * COS(SINE / 7)) + SIN(SINE / 7) / 2.5, RAD(-90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145+5*COS(SINE/12)), RAD(0), RAD(10))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(12), RAD(43)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 40 then
- Speed = 125
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0* 1, 0* 1, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7* 1) * ANGLES(RAD(26 - 4.5 * COS(SINE / 3.5)), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(15 * COS(SINE / 7))), 0.15)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1* 1, -0.925 - 0.5 * COS(SINE / 7) / 2* 1, 0.7 * COS(SINE / 7) / 2* 1) * ANGLES(RAD(-15 - 55 * COS(SINE / 7)) - RightLeg.RotVelocity.Y / 75 + -SIN(SINE / 7) / 2.5, RAD(90 - 0.1 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 + 0.1 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1* 1, -0.925 + 0.5 * COS(SINE / 7) / 2* 1, -0.7 * COS(SINE / 7) / 2* 1) * ANGLES(RAD(-15 + 55 * COS(SINE / 7)) + LeftLeg.RotVelocity.Y / 75 + SIN(SINE / 7) / 2.5, RAD(-90 - 0.1 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 - 0.1 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(10))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(-10)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 41 then
- Speed = 50
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 6)) * ANGLES(RAD(25), RAD(0), RAD(8*COS(SINE/12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-6*COS(SINE/12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-65), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(60*COS(SINE/12)), RAD(-10), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.2 * COS(SINE / 6), 0) * ANGLES(RAD(60*COS(SINE/12)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 6), 0) * ANGLES(RAD(-60*COS(SINE/12)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 42 then
- Speed = 22
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(8*COS(SINE/16))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(10), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(30), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.5, -0.4) * ANGLES(RAD(25), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(40*COS(SINE/16)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-40*COS(SINE/16)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 43 then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-40), RAD(0 + 1.5 * COS(SINE / 34)), RAD(0 + 1.5 * COS(SINE / 34))), 3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15+ 5 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2.5 + 0.5 * COS(SINE / 19)) * ANGLES(RAD(90), RAD(0), RAD(0+ 4 * COS(SINE / 19))), 0.8 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15- 5 * COS(SINE / 19))) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 34), -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 34), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 44 then
- Speed = 19
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7) * ANGLES(RAD(9-2.5 * COS(SINE / 3.5)), RAD(0), RAD(10 * COS(SINE / 7))), 0.15)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.925 - 0.5 * COS(SINE / 7) / 2, 0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 - 35 * COS(SINE / 7)) + -SIN(SINE / 7) / 2.5, RAD(90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 + 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.925 + 0.5 * COS(SINE / 7) / 2, -0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 + 35 * COS(SINE / 7)) + SIN(SINE / 7) / 2.5, RAD(-90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5 + 0.05 * SIN(SINE / 30), 0.025 * COS(SINE / 20)) * ANGLES(RAD(-70) * COS(SINE / 7) , RAD(-90), RAD(-5)), 0.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 30), 0.025 * COS(SINE / 20)) * ANGLES(RAD(70) * COS(SINE / 7) , RAD(90), RAD(5)), 0.1)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 45 then
- Speed = 20
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 46 then
- Speed = 25
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.3 + 0.5 * COS(SINE / 24)) * ANGLES(RAD(24), RAD(-5 * SIN(SINE / 24)), RAD(0)), 0.4 / Animation_Speed*3)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-24), RAD(5 * SIN(SINE / 24)), RAD(MRANDOM(-5.5,5.5))), 0.2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 24), 0) * ANGLES(RAD(-45), RAD(0), RAD(14 + 6.5* SIN(SINE / 24)))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.15 * COS(SINE / 24), 0) * ANGLES(RAD(-45), RAD(0), RAD(-14 - 6.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(-25), RAD(78), RAD(0)) * ANGLES(RAD(-5 * SIN(SINE / 24)), RAD(0), RAD(5)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3 - 0.1 * COS(SINE / 24), -0.5) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5 * SIN(SINE / 24)), RAD(0), RAD(5)), 0.4 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 47 then
- Speed = 16
- snap = math.random(1,6)
- if snap == 1 then
- Neck.C0 = Clerp(Neck.C0,NECKC0*CF(0,0,0+((1)-1))*ANGLES(math.rad(math.random(-1000,1000)),math.rad(math.random(-1000,100)),math.rad(math.random(-1000,1000))),1/Animation_Speed)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2 + 1 * COS(SINE / 18)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25 + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 48 then
- Speed = 40
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.3 + 0.5 * COS(SINE / 24)) * ANGLES(RAD(24), RAD(-5 * SIN(SINE / 24)), RAD(0)), 0.4 / Animation_Speed*3)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-24), RAD(5 * SIN(SINE / 24)), RAD(MRANDOM(-5.5,5.5))), 0.2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 24), 0) * ANGLES(RAD(-45), RAD(0), RAD(14 + 6.5* SIN(SINE / 24)))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.15 * COS(SINE / 24), 0) * ANGLES(RAD(-45), RAD(0), RAD(-14 - 6.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(-25), RAD(78), RAD(0)) * ANGLES(RAD(-5 * SIN(SINE / 24)), RAD(0), RAD(5)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3 - 0.1 * COS(SINE / 24), -0.5) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5 * SIN(SINE / 24)), RAD(0), RAD(5)), 0.4 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 49 then
- Speed = 20
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7) * ANGLES(RAD(9-2.5 * COS(SINE / 3.5)), RAD(0), RAD(10 * COS(SINE / 7))), 0.15)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.925 - 0.5 * COS(SINE / 7) / 2, 0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 - 35 * COS(SINE / 7)) + -SIN(SINE / 7) / 2.5, RAD(90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 + 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.925 + 0.5 * COS(SINE / 7) / 2, -0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 + 35 * COS(SINE / 7)) + SIN(SINE / 7) / 2.5, RAD(-90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5 + 0.05 * SIN(SINE / 30), 0.025 * COS(SINE / 20)) * ANGLES(RAD(-70) * COS(SINE / 7) , RAD(-90), RAD(-5)), 0.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5,0.5,0) * ANGLES(RAD(140 + 6.5 * SIN(Sine / 34)), RAD(5*SIN(Sine/34)), RAD(10 * SIN(Sine / 34))) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / 3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 50 then
- Speed = 30
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.3 + 0.5 * COS(SINE / 24)) * ANGLES(RAD(24), RAD(-5 * SIN(SINE / 24)), RAD(0)), 0.4 / Animation_Speed*3)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-24), RAD(5 * SIN(SINE / 24)), RAD(MRANDOM(-5.5,5.5))), 0.2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5,0.5,0) * ANGLES(RAD(120 + 6.5 * SIN(Sine / 34)), RAD(5*SIN(Sine/34)), RAD(10 * SIN(Sine / 34))) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.15 * COS(SINE / 24), 0) * ANGLES(RAD(-45), RAD(0), RAD(-14 - 6.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(-25), RAD(78), RAD(0)) * ANGLES(RAD(-5 * SIN(SINE / 24)), RAD(0), RAD(5)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3 - 0.1 * COS(SINE / 24), -0.5) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5 * SIN(SINE / 24)), RAD(0), RAD(5)), 0.4 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 51 then
- Speed = 20
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7) * ANGLES(RAD(9-2.5 * COS(SINE / 3.5)), RAD(0), RAD(10 * COS(SINE / 7))), 0.15)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.925 - 0.5 * COS(SINE / 7) / 2, 0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 - 35 * COS(SINE / 7)) + -SIN(SINE / 7) / 2.5, RAD(90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 + 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.925 + 0.5 * COS(SINE / 7) / 2, -0.5 * COS(SINE / 7) / 2) * ANGLES(RAD(-15 + 35 * COS(SINE / 7)) + SIN(SINE / 7) / 2.5, RAD(-90 - 2 * COS(SINE / 7)), RAD(0)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 7)), RAD(0), RAD(0)), 0.3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5 + 0.05 * SIN(SINE / 30), 0.025 * COS(SINE / 20)) * ANGLES(RAD(-70) * COS(SINE / 7) , RAD(-90), RAD(-5)), 0.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5,0.5,0) * ANGLES(RAD(140 + 6.5 * SIN(Sine / 34)), RAD(5*SIN(Sine/34)), RAD(10 * SIN(Sine / 34))) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / 3)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 52 then
- Speed = 22
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0,0,2+0.5*COS(SINE / 12))*ANGLES(RAD(25+2.5*COS(SINE / 12)),RAD(0-RootPart.RotVelocity.y),RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(SINE / 47))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-1+-2*COS(SINE / 32)), RAD(0), RAD(10)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90-10*math.cos(sine/7)), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90-10*math.cos(sine/7)), RAD(0), RAD(-10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-.001*COS(SINE / 7), -0.01) * ANGLES(RAD(-10-2.5*math.cos(sine/7)), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -.5-.001*math.cos(sine/7), -0.5) * ANGLES(RAD(-25-2.5*math.cos(sine/7)), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 53 then
- Speed = 13
- WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = .5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.45,0), MoveToPos = nil, RotationX = nil, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(math.min(1,sick.PlaybackLoudness/500),0,0) , SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2* SIN(SINE / 6)), RAD(0+5* SIN(SINE / 12)), RAD(0)), 0.8 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0-60* SIN(SINE / 12)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+60* SIN(SINE / 12)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+0.1* SIN(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1.01 , -1, 0-0.07*SIN(SINE/12)) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 60 * SIN(SINE / 12))), 0.8 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.01, -1, 0+0.07*SIN(SINE/12)) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 60 * SIN(SINE / 12))), 0.8 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 54 then
- Speed = 15
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(8*COS(SINE/16))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(10), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(30), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.5, -0.4) * ANGLES(RAD(25), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(40*COS(SINE/16)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-40*COS(SINE/16)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 55 then
- Speed = 50
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 6)) * ANGLES(RAD(25), RAD(0), RAD(8*COS(SINE/12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-6*COS(SINE/12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-65), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(60*COS(SINE/12)), RAD(-10), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.2 * COS(SINE / 6), 0) * ANGLES(RAD(60*COS(SINE/12)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 6), 0) * ANGLES(RAD(-60*COS(SINE/12)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
- GunJoint.C0 = Clerp(GunJoint.C0,CFrame.new(.05,-1,-.15) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),1)
- elseif mde == 56 then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 6)) * ANGLES(RAD(25), RAD(0), RAD(8*COS(SINE/12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-55))* RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.2, -0.7) * ANGLES(RAD(50), RAD(15), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.2 * COS(SINE / 6), 0) * ANGLES(RAD(60*COS(SINE/12)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 6), 0) * ANGLES(RAD(-60*COS(SINE/12)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
- elseif mde == 57 then
- Speed = 20
- --[[ Neck.C0=CFrame.new(0,1,0)*CFrame.Angles(math.rad(90 + 5 * math.cos(SINE/60)),math.rad(180),math.rad(0 + 5 * math.cos(SINE/60)))
- RootJoint.C0=CFrame.new(0 + 1 * math.cos(SINE/50),0 + 1 * math.cos(SINE/80),0 + 1 * math.cos(SINE/70))*CFrame.Angles(math.rad(60),math.rad(180),math.rad(0))
- RightShoulder.C0=CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5 + 5 * math.cos(SINE/40)))
- LeftShoulder.C0=CFrame.new(-1,0,0.4)*CFrame.Angles(math.rad(-30.7 + 5 * math.cos(SINE/60)),math.rad(9.1 + 5 * math.cos(SINE/50)),math.rad(32.1 + 5 * math.cos(SINE/40)))
- RightHip.C0 = CFrame.new(0.5,-0.7,0.3)*CFrame.Angles(math.rad(-10 + 10 * math.cos(SINE/45)),math.rad(0),math.rad(1 + 1 * math.cos(SINE/50)))
- LeftHip.C0=CFrame.new(-0.5,-1,0.3)*CFrame.Angles(math.rad(0 + 5 * math.cos(SINE/50)),math.rad(0),math.rad(1 - 1 * math.cos(SINE/50))) ]]
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 6)) * ANGLES(RAD(25), RAD(0), RAD(8*COS(SINE/12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-55))* RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.2, -0.7) * ANGLES(RAD(50), RAD(15), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.2 * COS(SINE / 6), 0) * ANGLES(RAD(60*COS(SINE/12)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 6), 0) * ANGLES(RAD(-60*COS(SINE/12)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
- elseif mde == 58 then
- Speed = 35
- WACKYEFFECT({Time = 2.5, EffectType = "Sphere", Size = VT(7+sick.PlaybackLoudness/25,0.55,7+sick.PlaybackLoudness/25), Size2 = VT(7+sick.PlaybackLoudness/25,0.55,7+sick.PlaybackLoudness/25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500),math.min(1,sick.PlaybackLoudness/500)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- CamShakeAll(sick.PlaybackLoudness/45,sick.PlaybackLoudness/45)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(250), RAD(20), RAD(-80))* RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- elseif mde == 59 then
- WACKYEFFECT({Time = 2.5, EffectType = "Slash", Size = VT(7+sick.PlaybackLoudness/25,0.55,7+sick.PlaybackLoudness/25), Size2 = VT(7+sick.PlaybackLoudness/25,0.55,7+sick.PlaybackLoudness/25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(100*sick.PlaybackLoudness/0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- CamShakeAll(sick.PlaybackLoudness/70,sick.PlaybackLoudness/70)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12) + MRANDOM(-4,4)), RAD(0 + MRANDOM(-4,4)), RAD(0 + MRANDOM(-4,4))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.1 * COS(SINE /12), 0) * ANGLES(RAD(0+ 40 * COS(SINE / 12) + MRANDOM(-4,4)), RAD(0 + MRANDOM(-4,4)), RAD(12 + MRANDOM(-4,4))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.15 + 0.1 * COS(SINE / 12), -0.05 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.8, 0) * ANGLES(RAD(165 + MRANDOM(-4,4)), RAD(0 + MRANDOM(-4,4)), RAD(25 + MRANDOM(-4,4))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 0.15 / Animation_Speed)
- end
- end
- end
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- if info == false then
- chat.Parent = nil
- chat2.Parent = nil
- elseif info == true then
- chat.Parent = Character
- chat2.Parent = Character
- end
- if info == true then
- chatweld.C0 = Clerp(chatweld.C0, CF(5,2,-4.5) * ANGLES(RAD(RAD(-15)),RAD(130),RAD(-4)), 1)
- chatweld2.C0 = Clerp(chatweld2.C0, CF(-5,2,-4.5) * ANGLES(RAD(RAD(15)),RAD(-130),RAD(4)), 1)
- chat.Color = GUN.NeonParts.Color
- chat2.Color = GUN.NeonParts.Color
- for _,v in pairs(surfacegui:children()) do
- if v:IsA("Frame") then
- if v.Name=="chatbox" then
- v:TweenSize(UDim2.new(0.014, 0, 0.014-sick.PlaybackLoudness/2500*math.random(1,6), 0), "Out", "Quad", .5,true)
- v.BackgroundColor3 = GUN.NeonParts.Color
- end
- end
- end
- end
- if mde ~= 1 or mde ~= 20 or mde ~= 27 then
- SK1.Text = "None"
- SK2.Text = "None"
- end
- if mde == 1 then
- SK1.Text = "N - Secret song"
- SK2.Text = "None"
- elseif mde == 20 then
- SK1.Text = "K - Look Up"
- SK2.Text = "L - Look Straight"
- elseif mde == 27 then
- SK1.Text = "N - 'SKID.' Taunt(VERY SPAMMABLE)"
- SK2.Text = "None"
- end
- end
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