iiJosephCats205

What Another One

Apr 1st, 2018
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  1. -----------------------
  2. --WhAT ANOTHER ONE????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --Discord Creterisk#2958
  7.  
  8.  
  9. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  10. -------------------------------------------------------
  11.  
  12. local FavIDs = {
  13.     340106355, --Nefl Crystals
  14.     927529620, --Dimension
  15.     876981900, --Fantasy
  16.     398987889, --Ordinary Days
  17.     1117396305, --Oh wait, it's you.
  18.     885996042, --Action Winter Journey
  19.     919231299, --Sprawling Idiot Effigy
  20.     743466274, --Good Day Sunshine
  21.     727411183, --Knife Fight
  22.     1402748531, --The Earth Is Counting On You!
  23.     595230126 --Robot Language
  24.     }
  25.  
  26.  
  27.  
  28. --The reality of my life isn't real but a Universe -makhail07
  29. wait()
  30. local plr = game:service'Players'.LocalPlayer
  31. print('Local User is '..plr.Name)
  32. local char = plr.Character
  33. local hum = char.Humanoid
  34. local ra = char["Right Arm"]
  35. local la= char["Left Arm"]
  36. local rl= char["Right Leg"]
  37. local ll = char["Left Leg"]
  38. local hed = char.Head
  39. local root = char.HumanoidRootPart
  40. local rootj = root.RootJoint
  41. local tors = char.Torso
  42. local mouse = plr:GetMouse()
  43. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  44. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  45. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  46. local EdgyMode = false
  47. local Divinity = false
  48. local Fighter = false
  49. local Purity = false
  50. local Destruction = false
  51. local helpme = false
  52. local Planetary = false
  53. local maincolor = BrickColor.new("Institutional white")
  54. -------------------------------------------------------
  55. --Start Good Stuff--
  56. -------------------------------------------------------
  57. CF = CFrame.new
  58. angles = CFrame.Angles
  59. attack = false
  60. Euler = CFrame.fromEulerAnglesXYZ
  61. Rad = math.rad
  62. IT = Instance.new
  63. BrickC = BrickColor.new
  64. Cos = math.cos
  65. Acos = math.acos
  66. Sin = math.sin
  67. Asin = math.asin
  68. Abs = math.abs
  69. Mrandom = math.random
  70. Floor = math.floor
  71. -------------------------------------------------------
  72. --End Good Stuff--
  73. -------------------------------------------------------
  74. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  75. RSH, LSH = nil, nil
  76. RW = Instance.new("Weld")
  77. LW = Instance.new("Weld")
  78. RH = tors["Right Hip"]
  79. LH = tors["Left Hip"]
  80. RSH = tors["Right Shoulder"]
  81. LSH = tors["Left Shoulder"]
  82. RSH.Parent = nil
  83. LSH.Parent = nil
  84. RW.Name = "RW"
  85. RW.Part0 = tors
  86. RW.C0 = CF(1.5, 0.5, 0)
  87. RW.C1 = CF(0, 0.5, 0)
  88. RW.Part1 = ra
  89. RW.Parent = tors
  90. LW.Name = "LW"
  91. LW.Part0 = tors
  92. LW.C0 = CF(-1.5, 0.5, 0)
  93. LW.C1 = CF(0, 0.5, 0)
  94. LW.Part1 = la
  95. LW.Parent = tors
  96. Effects = {}
  97.  
  98. -------------------------------------------------------
  99. --Start HeartBeat--
  100. -------------------------------------------------------
  101. ArtificialHB = Instance.new("BindableEvent", script)
  102. ArtificialHB.Name = "Heartbeat"
  103. script:WaitForChild("Heartbeat")
  104.  
  105. frame = 1 / 60
  106. tf = 0
  107. allowframeloss = false
  108. tossremainder = false
  109.  
  110.  
  111. lastframe = tick()
  112. script.Heartbeat:Fire()
  113.  
  114.  
  115. game:GetService("RunService").Heartbeat:connect(function(s, p)
  116.     tf = tf + s
  117.     if tf >= frame then
  118.         if allowframeloss then
  119.             script.Heartbeat:Fire()
  120.             lastframe = tick()
  121.         else
  122.             for i = 1, math.floor(tf / frame) do
  123.                 script.Heartbeat:Fire()
  124.             end
  125.             lastframe = tick()
  126.         end
  127.         if tossremainder then
  128.             tf = 0
  129.         else
  130.             tf = tf - frame * math.floor(tf / frame)
  131.         end
  132.     end
  133. end)
  134. -------------------------------------------------------
  135. --End HeartBeat--
  136. -------------------------------------------------------
  137.  
  138. -------------------------------------------------------
  139. --Start Important Functions--
  140. -------------------------------------------------------
  141. function swait(num)
  142.     if num == 0 or num == nil then
  143.         game:service("RunService").Stepped:wait(0)
  144.     else
  145.         for i = 0, num do
  146.             game:service("RunService").Stepped:wait(0)
  147.         end
  148.     end
  149. end
  150. function thread(f)
  151.     coroutine.resume(coroutine.create(f))
  152. end
  153. function clerp(a, b, t)
  154.     local qa = {
  155.         QuaternionFromCFrame(a)
  156.     }
  157.     local qb = {
  158.         QuaternionFromCFrame(b)
  159.     }
  160.     local ax, ay, az = a.x, a.y, a.z
  161.     local bx, by, bz = b.x, b.y, b.z
  162.     local _t = 1 - t
  163.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  164. end
  165. function QuaternionFromCFrame(cf)
  166.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  167.     local trace = m00 + m11 + m22
  168.     if trace > 0 then
  169.         local s = math.sqrt(1 + trace)
  170.         local recip = 0.5 / s
  171.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  172.     else
  173.         local i = 0
  174.         if m00 < m11 then
  175.             i = 1
  176.         end
  177.         if m22 > (i == 0 and m00 or m11) then
  178.             i = 2
  179.         end
  180.         if i == 0 then
  181.             local s = math.sqrt(m00 - m11 - m22 + 1)
  182.             local recip = 0.5 / s
  183.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  184.         elseif i == 1 then
  185.             local s = math.sqrt(m11 - m22 - m00 + 1)
  186.             local recip = 0.5 / s
  187.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  188.         elseif i == 2 then
  189.             local s = math.sqrt(m22 - m00 - m11 + 1)
  190.             local recip = 0.5 / s
  191.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  192.         end
  193.     end
  194. end
  195. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  196.     local xs, ys, zs = x + x, y + y, z + z
  197.     local wx, wy, wz = w * xs, w * ys, w * zs
  198.     local xx = x * xs
  199.     local xy = x * ys
  200.     local xz = x * zs
  201.     local yy = y * ys
  202.     local yz = y * zs
  203.     local zz = z * zs
  204.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  205. end
  206. function QuaternionSlerp(a, b, t)
  207.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  208.     local startInterp, finishInterp
  209.     if cosTheta >= 1.0E-4 then
  210.         if 1 - cosTheta > 1.0E-4 then
  211.             local theta = math.acos(cosTheta)
  212.             local invSinTheta = 1 / Sin(theta)
  213.             startInterp = Sin((1 - t) * theta) * invSinTheta
  214.             finishInterp = Sin(t * theta) * invSinTheta
  215.         else
  216.             startInterp = 1 - t
  217.             finishInterp = t
  218.         end
  219.     elseif 1 + cosTheta > 1.0E-4 then
  220.         local theta = math.acos(-cosTheta)
  221.         local invSinTheta = 1 / Sin(theta)
  222.         startInterp = Sin((t - 1) * theta) * invSinTheta
  223.         finishInterp = Sin(t * theta) * invSinTheta
  224.     else
  225.         startInterp = t - 1
  226.         finishInterp = t
  227.     end
  228.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  229. end
  230. function rayCast(Position, Direction, Range, Ignore)
  231.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  232. end
  233. local RbxUtility = LoadLibrary("RbxUtility")
  234. local Create = RbxUtility.Create
  235.  
  236. -------------------------------------------------------
  237. --Start Damage Function--
  238. -------------------------------------------------------
  239. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  240.     if hit.Parent == nil then
  241.         return
  242.     end
  243.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  244.     for _, v in pairs(hit.Parent:children()) do
  245.         if v:IsA("Humanoid") then
  246.             h = v
  247.         end
  248.     end
  249.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  250.    
  251.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  252.          end
  253.  
  254.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  255.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  256.             if hit.Parent.DebounceHit.Value == true then
  257.                 return
  258.             end
  259.         end
  260.          if insta == true then
  261.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  262.          end
  263.         local c = Create("ObjectValue"){
  264.             Name = "creator",
  265.             Value = game:service("Players").LocalPlayer,
  266.             Parent = h,
  267.         }
  268.         game:GetService("Debris"):AddItem(c, .5)
  269.         if HitSound ~= nil and HitPitch ~= nil then
  270.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  271.         end
  272.         local Damage = math.random(minim, maxim)
  273.         local blocked = false
  274.         local block = hit.Parent:findFirstChild("Block")
  275.         if block ~= nil then
  276.             if block.className == "IntValue" then
  277.                 if block.Value > 0 then
  278.                     blocked = true
  279.                     block.Value = block.Value - 1
  280.                     print(block.Value)
  281.                 end
  282.             end
  283.         end
  284.         if blocked == false then
  285.             h.Health = h.Health - Damage
  286.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  287.         else
  288.             h.Health = h.Health - (Damage / 2)
  289.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  290.         end
  291.         if Type == "Knockdown" then
  292.             local hum = hit.Parent.Humanoid
  293.             hum.PlatformStand = true
  294.             coroutine.resume(coroutine.create(function(HHumanoid)
  295.                 swait(1)
  296.                 HHumanoid.PlatformStand = false
  297.             end), hum)
  298.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  299.             local bodvol = Create("BodyVelocity"){
  300.                 velocity = angle * knockback,
  301.                 P = 5000,
  302.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  303.                 Parent = hit,
  304.             }
  305.             local rl = Create("BodyAngularVelocity"){
  306.                 P = 3000,
  307.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  308.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  309.                 Parent = hit,
  310.             }
  311.             game:GetService("Debris"):AddItem(bodvol, .5)
  312.             game:GetService("Debris"):AddItem(rl, .5)
  313.         elseif Type == "Normal" then
  314.             local vp = Create("BodyVelocity"){
  315.                 P = 500,
  316.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  317.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  318.             }
  319.             if knockback > 0 then
  320.                 vp.Parent = hit.Parent.Torso
  321.             end
  322.             game:GetService("Debris"):AddItem(vp, .5)
  323.         elseif Type == "Up" then
  324.             local bodyVelocity = Create("BodyVelocity"){
  325.                 velocity = Vector3.new(0, 20, 0),
  326.                 P = 5000,
  327.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  328.                 Parent = hit,
  329.             }
  330.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  331.         elseif Type == "DarkUp" then
  332.             coroutine.resume(coroutine.create(function()
  333.                 for i = 0, 1, 0.1 do
  334.                     swait()
  335.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  336.                 end
  337.             end))
  338.             local bodyVelocity = Create("BodyVelocity"){
  339.                 velocity = Vector3.new(0, 20, 0),
  340.                 P = 5000,
  341.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  342.                 Parent = hit,
  343.             }
  344.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  345.         elseif Type == "Snare" then
  346.             local bp = Create("BodyPosition"){
  347.                 P = 2000,
  348.                 D = 100,
  349.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  350.                 position = hit.Parent.Torso.Position,
  351.                 Parent = hit.Parent.Torso,
  352.             }
  353.             game:GetService("Debris"):AddItem(bp, 1)
  354.         elseif Type == "Freeze" then
  355.             local BodPos = Create("BodyPosition"){
  356.                 P = 50000,
  357.                 D = 1000,
  358.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  359.                 position = hit.Parent.Torso.Position,
  360.                 Parent = hit.Parent.Torso,
  361.             }
  362.             local BodGy = Create("BodyGyro") {
  363.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  364.                 P = 20e+003,
  365.                 Parent = hit.Parent.Torso,
  366.                 cframe = hit.Parent.Torso.CFrame,
  367.             }
  368.             hit.Parent.Torso.Anchored = true
  369.             coroutine.resume(coroutine.create(function(Part)
  370.                 swait(1.5)
  371.                 Part.Anchored = false
  372.             end), hit.Parent.Torso)
  373.             game:GetService("Debris"):AddItem(BodPos, 3)
  374.             game:GetService("Debris"):AddItem(BodGy, 3)
  375.         end
  376.         local debounce = Create("BoolValue"){
  377.             Name = "DebounceHit",
  378.             Parent = hit.Parent,
  379.             Value = true,
  380.         }
  381.         game:GetService("Debris"):AddItem(debounce, Delay)
  382.         c = Create("ObjectValue"){
  383.             Name = "creator",
  384.             Value = Player,
  385.             Parent = h,
  386.         }
  387.         game:GetService("Debris"):AddItem(c, .5)
  388.     end
  389. end
  390. -------------------------------------------------------
  391. --End Damage Function--
  392. -------------------------------------------------------
  393.  
  394. -------------------------------------------------------
  395. --Start Damage Function Customization--
  396. -------------------------------------------------------
  397. function ShowDamage(Pos, Text, Time, Color)
  398.     local Rate = (1 / 30)
  399.     local Pos = (Pos or Vector3.new(0, 0, 0))
  400.     local Text = (Text or "")
  401.     local Time = (Time or 2)
  402.     local Color = (Color or Color3.new(1, 0, 1))
  403.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  404.     EffectPart.Anchored = true
  405.     local BillboardGui = Create("BillboardGui"){
  406.         Size = UDim2.new(3, 0, 3, 0),
  407.         Adornee = EffectPart,
  408.         Parent = EffectPart,
  409.     }
  410.     local TextLabel = Create("TextLabel"){
  411.         BackgroundTransparency = 1,
  412.         Size = UDim2.new(1, 0, 1, 0),
  413.         Text = Text,
  414.         Font = "Highway",
  415.         TextColor3 = Color,
  416.         TextScaled = true,
  417.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  418.         Parent = BillboardGui,
  419.     }
  420.     game.Debris:AddItem(EffectPart, (Time))
  421.     EffectPart.Parent = game:GetService("Workspace")
  422.     delay(0, function()
  423.         local Frames = (Time / Rate)
  424.         for Frame = 1, Frames do
  425.             wait(Rate)
  426.             local Percent = (Frame / Frames)
  427.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  428.             TextLabel.TextTransparency = Percent
  429.         end
  430.         if EffectPart and EffectPart.Parent then
  431.             EffectPart:Destroy()
  432.         end
  433.     end)
  434. end
  435. -------------------------------------------------------
  436. --End Damage Function Customization--
  437. -------------------------------------------------------
  438.  
  439. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  440.   for _, c in pairs(workspace:children()) do
  441.     local hum = c:findFirstChild("Humanoid")
  442.     if hum ~= nil then
  443.       local head = c:findFirstChild("Head")
  444.       if head ~= nil then
  445.         local targ = head.Position - Part.Position
  446.         local mag = targ.magnitude
  447.         if magni >= mag and c.Name ~= plr.Name then
  448.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  449.         end
  450.       end
  451.     end
  452.   end
  453. end
  454.  
  455.  
  456. CFuncs = {
  457.     Part = {
  458.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  459.             local Part = Create("Part")({
  460.                 Parent = Parent,
  461.                 Reflectance = Reflectance,
  462.                 Transparency = Transparency,
  463.                 CanCollide = false,
  464.                 Locked = true,
  465.                 BrickColor = BrickColor.new(tostring(BColor)),
  466.                 Name = Name,
  467.                 Size = Size,
  468.                 Material = Material
  469.             })
  470.             RemoveOutlines(Part)
  471.             return Part
  472.         end
  473.     },
  474.     Mesh = {
  475.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  476.             local Msh = Create(Mesh)({
  477.                 Parent = Part,
  478.                 Offset = OffSet,
  479.                 Scale = Scale
  480.             })
  481.             if Mesh == "SpecialMesh" then
  482.                 Msh.MeshType = MeshType
  483.                 Msh.MeshId = MeshId
  484.             end
  485.             return Msh
  486.         end
  487.     },
  488.     Mesh = {
  489.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  490.             local Msh = Create(Mesh)({
  491.                 Parent = Part,
  492.                 Offset = OffSet,
  493.                 Scale = Scale
  494.             })
  495.             if Mesh == "SpecialMesh" then
  496.                 Msh.MeshType = MeshType
  497.                 Msh.MeshId = MeshId
  498.             end
  499.             return Msh
  500.         end
  501.     },
  502.     Weld = {
  503.         Create = function(Parent, Part0, Part1, C0, C1)
  504.             local Weld = Create("Weld")({
  505.                 Parent = Parent,
  506.                 Part0 = Part0,
  507.                 Part1 = Part1,
  508.                 C0 = C0,
  509.                 C1 = C1
  510.             })
  511.             return Weld
  512.         end
  513.     },
  514.     Sound = {
  515.         Create = function(id, par, vol, pit)
  516.             coroutine.resume(coroutine.create(function()
  517.                 local S = Create("Sound")({
  518.                     Volume = vol,
  519.                     Pitch = pit or 1,
  520.                     SoundId = id,
  521.                     Parent = par or workspace
  522.                 })
  523.                 wait()
  524.                 S:play()
  525.                 game:GetService("Debris"):AddItem(S, 6)
  526.             end))
  527.         end
  528.     },
  529.     ParticleEmitter = {
  530.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  531.             local fp = Create("ParticleEmitter")({
  532.                 Parent = Parent,
  533.                 Color = ColorSequence.new(Color1, Color2),
  534.                 LightEmission = LightEmission,
  535.                 Size = Size,
  536.                 Texture = Texture,
  537.                 Transparency = Transparency,
  538.                 ZOffset = ZOffset,
  539.                 Acceleration = Accel,
  540.                 Drag = Drag,
  541.                 LockedToPart = LockedToPart,
  542.                 VelocityInheritance = VelocityInheritance,
  543.                 EmissionDirection = EmissionDirection,
  544.                 Enabled = Enabled,
  545.                 Lifetime = LifeTime,
  546.                 Rate = Rate,
  547.                 Rotation = Rotation,
  548.                 RotSpeed = RotSpeed,
  549.                 Speed = Speed,
  550.                 VelocitySpread = VelocitySpread
  551.             })
  552.             return fp
  553.         end
  554.     }
  555. }
  556. function RemoveOutlines(part)
  557.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  558. end
  559. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  560.     local Part = Create("Part")({
  561.         formFactor = FormFactor,
  562.         Parent = Parent,
  563.         Reflectance = Reflectance,
  564.         Transparency = Transparency,
  565.         CanCollide = false,
  566.         Locked = true,
  567.         BrickColor = BrickColor.new(tostring(BColor)),
  568.         Name = Name,
  569.         Size = Size,
  570.         Material = Material
  571.     })
  572.     RemoveOutlines(Part)
  573.     return Part
  574. end
  575. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  576.     local Msh = Create(Mesh)({
  577.         Parent = Part,
  578.         Offset = OffSet,
  579.         Scale = Scale
  580.     })
  581.     if Mesh == "SpecialMesh" then
  582.         Msh.MeshType = MeshType
  583.         Msh.MeshId = MeshId
  584.     end
  585.     return Msh
  586. end
  587. function CreateWeld(Parent, Part0, Part1, C0, C1)
  588.     local Weld = Create("Weld")({
  589.         Parent = Parent,
  590.         Part0 = Part0,
  591.         Part1 = Part1,
  592.         C0 = C0,
  593.         C1 = C1
  594.     })
  595.     return Weld
  596. end
  597.  
  598.  
  599. -------------------------------------------------------
  600. --Start Effect Function--
  601. -------------------------------------------------------
  602. EffectModel = Instance.new("Model", char)
  603. Effects = {
  604.   Block = {
  605.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  606.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  607.       prt.Anchored = true
  608.       prt.CFrame = cframe
  609.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  610.       game:GetService("Debris"):AddItem(prt, 10)
  611.       if Type == 1 or Type == nil then
  612.         table.insert(Effects, {
  613.           prt,
  614.           "Block1",
  615.           delay,
  616.           x3,
  617.           y3,
  618.           z3,
  619.           msh
  620.         })
  621.       elseif Type == 2 then
  622.         table.insert(Effects, {
  623.           prt,
  624.           "Block2",
  625.           delay,
  626.           x3,
  627.           y3,
  628.           z3,
  629.           msh
  630.         })
  631.       else
  632.         table.insert(Effects, {
  633.           prt,
  634.           "Block3",
  635.           delay,
  636.           x3,
  637.           y3,
  638.           z3,
  639.           msh
  640.         })
  641.       end
  642.     end
  643.   },
  644.   Sphere = {
  645.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  646.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  647.       prt.Anchored = true
  648.       prt.CFrame = cframe
  649.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  650.       game:GetService("Debris"):AddItem(prt, 10)
  651.       table.insert(Effects, {
  652.         prt,
  653.         "Cylinder",
  654.         delay,
  655.         x3,
  656.         y3,
  657.         z3,
  658.         msh
  659.       })
  660.     end
  661.   },
  662.   Cylinder = {
  663.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  664.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  665.       prt.Anchored = true
  666.       prt.CFrame = cframe
  667.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  668.       game:GetService("Debris"):AddItem(prt, 10)
  669.       table.insert(Effects, {
  670.         prt,
  671.         "Cylinder",
  672.         delay,
  673.         x3,
  674.         y3,
  675.         z3,
  676.         msh
  677.       })
  678.     end
  679.   },
  680.   Wave = {
  681.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  682.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  683.       prt.Anchored = true
  684.       prt.CFrame = cframe
  685.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  686.       game:GetService("Debris"):AddItem(prt, 10)
  687.       table.insert(Effects, {
  688.         prt,
  689.         "Cylinder",
  690.         delay,
  691.         x3 / 60,
  692.         y3 / 60,
  693.         z3 / 60,
  694.         msh
  695.       })
  696.     end
  697.   },
  698.   Ring = {
  699.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  700.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  701.       prt.Anchored = true
  702.       prt.CFrame = cframe
  703.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  704.       game:GetService("Debris"):AddItem(prt, 10)
  705.       table.insert(Effects, {
  706.         prt,
  707.         "Cylinder",
  708.         delay,
  709.         x3,
  710.         y3,
  711.         z3,
  712.         msh
  713.       })
  714.     end
  715.   },
  716.   Break = {
  717.     Create = function(brickcolor, cframe, x1, y1, z1)
  718.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  719.       prt.Anchored = true
  720.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  721.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  722.       local num = math.random(10, 50) / 1000
  723.       game:GetService("Debris"):AddItem(prt, 10)
  724.       table.insert(Effects, {
  725.         prt,
  726.         "Shatter",
  727.         num,
  728.         prt.CFrame,
  729.         math.random() - math.random(),
  730.         0,
  731.         math.random(50, 100) / 100
  732.       })
  733.     end
  734.   },
  735. Spiral = {
  736.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  737.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  738.       prt.Anchored = true
  739.       prt.CFrame = cframe
  740.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  741.       game:GetService("Debris"):AddItem(prt, 10)
  742.       table.insert(Effects, {
  743.         prt,
  744.         "Cylinder",
  745.         delay,
  746.         x3,
  747.         y3,
  748.         z3,
  749.         msh
  750.       })
  751.     end
  752.   },
  753. Push = {
  754.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  755.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  756.       prt.Anchored = true
  757.       prt.CFrame = cframe
  758.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  759.       game:GetService("Debris"):AddItem(prt, 10)
  760.       table.insert(Effects, {
  761.         prt,
  762.         "Cylinder",
  763.         delay,
  764.         x3,
  765.         y3,
  766.         z3,
  767.         msh
  768.       })
  769.     end
  770.   }
  771. }
  772. -------------------------------------------------------
  773. --End Effect Function--
  774. -------------------------------------------------------
  775.  
  776. function CreateSound(ID, PARENT, VOLUME, PITCH)
  777.     local NSound = nil
  778.     coroutine.resume(coroutine.create(function()
  779.         NSound = Instance.new("Sound", PARENT)
  780.         NSound.Volume = VOLUME
  781.         NSound.Pitch = PITCH
  782.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  783.         swait()
  784.         NSound:play()
  785.         game:GetService("Debris"):AddItem(NSound, 10)
  786.     end))
  787.     return NSound
  788. end
  789.  
  790. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  791.   local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  792.   prt.Anchored = true
  793.   prt.CFrame = cframe
  794.   local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  795.   game:GetService("Debris"):AddItem(prt, 10)
  796.   if Type == 1 or Type == nil then
  797.     table.insert(Effects, {
  798.       prt,
  799.       "Block1",
  800.       delay,
  801.       x3,
  802.       y3,
  803.       z3,
  804.       msh
  805.     })
  806.   elseif Type == 2 then
  807.     table.insert(Effects, {
  808.       prt,
  809.       "Block2",
  810.       delay,
  811.       x3,
  812.       y3,
  813.       z3,
  814.       msh
  815.     })
  816.   elseif Type == 3 then
  817.     table.insert(Effects, {
  818.       prt,
  819.       "Block3",
  820.       delay,
  821.       x3,
  822.       y3,
  823.       z3,
  824.       msh
  825.     })
  826.   end
  827. end
  828.  
  829. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  830. local fp=Instance.new("Part")
  831. fp.formFactor=formfactor
  832. fp.Parent=parent
  833. fp.Reflectance=reflectance
  834. fp.Transparency=transparency
  835. fp.CanCollide=false
  836. fp.Locked=true
  837. fp.BrickColor=brickcolor
  838. fp.Name=name
  839. fp.Size=size
  840. fp.Position=tors.Position
  841. RemoveOutlines(fp)
  842. fp.Material="SmoothPlastic"
  843. fp:BreakJoints()
  844. return fp
  845. end
  846.  
  847. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  848. local mesh=Instance.new(Mesh)
  849. mesh.Parent=part
  850. if Mesh=="SpecialMesh" then
  851. mesh.MeshType=meshtype
  852. if meshid~="nil" then
  853. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  854. end
  855. end
  856. mesh.Offset=offset
  857. mesh.Scale=scale
  858. return mesh
  859. end
  860.  
  861. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  862.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  863.     prt.Anchored = true
  864.     prt.Material = "Neon"
  865.     prt.CFrame = cframe
  866. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  867.     game:GetService("Debris"):AddItem(prt, 5)
  868.     coroutine.resume(coroutine.create(function(Part, Mesh)
  869.         local rtype = rottype
  870.         for i = 0, 1, delay do
  871.             swait()
  872.             if rtype == 1 then
  873.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  874.             elseif rtype == 2 then
  875.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  876.             end
  877.             prt.Transparency = i
  878.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  879.         end
  880.         Part.Parent = nil
  881.     end), prt, msh)
  882. end
  883.  
  884.  
  885. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  886.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  887.     prt.Anchored = true
  888.     prt.Material = "Neon"
  889.     prt.CFrame = cframe
  890.     prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  891. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  892.     game:GetService("Debris"):AddItem(prt, 5)
  893.     coroutine.resume(coroutine.create(function(Part, Mesh)
  894.         for i = 0, 1, delay do
  895.             swait()
  896.             Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  897.             Part.Transparency = i
  898.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  899.         end
  900.         Part.Parent = nil
  901.     end), prt, msh)
  902. end
  903.  
  904.  
  905. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  906.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  907.     prt.Anchored = true
  908.     prt.Material = "Neon"
  909.     prt.CFrame = cframe
  910. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  911.     game:GetService("Debris"):AddItem(prt, 5)
  912.     coroutine.resume(coroutine.create(function(Part, Mesh)
  913.         local rtype = rottype
  914.         for i = 0, 1, delay do
  915.             swait()
  916.             if rtype == 1 then
  917.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  918.             elseif rtype == 2 then
  919.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  920.             end
  921.             prt.Transparency = i
  922.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  923.         end
  924.         Part.Parent = nil
  925.     end), prt, msh)
  926. end
  927.  
  928. function Eviscerate(dude)
  929.     if dude.Name ~= char then
  930.         local bgf = IT("BodyGyro", dude.Head)
  931.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  932.         local val = IT("BoolValue", dude)
  933.         val.Name = "IsHit"
  934.         local ds = coroutine.wrap(function()
  935.             dude:WaitForChild("Head"):BreakJoints()
  936.             wait(0.5)
  937.             target = nil
  938.             coroutine.resume(coroutine.create(function()
  939.                 for i, v in pairs(dude:GetChildren()) do
  940.                     if v:IsA("Accessory") then
  941.                         v:Destroy()
  942.                     end
  943.                     if v:IsA("Humanoid") then
  944.                         v:Destroy()
  945.                     end
  946.                     if v:IsA("CharacterMesh") then
  947.                         v:Destroy()
  948.                     end
  949.                     if v:IsA("Model") then
  950.                         v:Destroy()
  951.                     end
  952.                     if v:IsA("Part") or v:IsA("MeshPart") then
  953.                         for x, o in pairs(v:GetChildren()) do
  954.                             if o:IsA("Decal") then
  955.                                 o:Destroy()
  956.                             end
  957.                         end
  958.                         coroutine.resume(coroutine.create(function()
  959.                             v.Material = "Neon"
  960.                             v.CanCollide = false
  961.                             local PartEmmit1 = IT("ParticleEmitter", v)
  962.                             PartEmmit1.LightEmission = 1
  963.                             PartEmmit1.Texture = "rbxassetid://284205403"
  964.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  965.                             PartEmmit1.Rate = 150
  966.                             PartEmmit1.Lifetime = NumberRange.new(1)
  967.                             PartEmmit1.Size = NumberSequence.new({
  968.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  969.                                 NumberSequenceKeypoint.new(1, 0, 0)
  970.                             })
  971.                             PartEmmit1.Transparency = NumberSequence.new({
  972.                                 NumberSequenceKeypoint.new(0, 0, 0),
  973.                                 NumberSequenceKeypoint.new(1, 1, 0)
  974.                             })
  975.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  976.                             PartEmmit1.VelocitySpread = 30000
  977.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  978.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  979.                             local BodPoss = IT("BodyPosition", v)
  980.                             BodPoss.P = 3000
  981.                             BodPoss.D = 1000
  982.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  983.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  984.                             v.Color = maincolor.Color
  985.                             coroutine.resume(coroutine.create(function()
  986.                                 for i = 0, 49 do
  987.                                     swait(1)
  988.                                     v.Transparency = v.Transparency + 0.08
  989.                                 end
  990.                                 wait(0.5)
  991.                                 PartEmmit1.Enabled = false
  992.                                 wait(3)
  993.                                 v:Destroy()
  994.                                 dude:Destroy()
  995.                             end))
  996.                         end))
  997.                     end
  998.                 end
  999.             end))
  1000.         end)
  1001.         ds()
  1002.     end
  1003. end
  1004. function FindNearestHead(Position, Distance, SinglePlayer)
  1005.     if SinglePlayer then
  1006.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1007.     end
  1008.     local List = {}
  1009.     for i, v in pairs(workspace:GetChildren()) do
  1010.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1011.             table.insert(List, v)
  1012.         end
  1013.     end
  1014.     return List
  1015. end
  1016. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1017.     local type = type
  1018.     local rng = Instance.new("Part", char)
  1019.     rng.Anchored = true
  1020.     rng.BrickColor = color
  1021.     rng.CanCollide = false
  1022.     rng.FormFactor = 3
  1023.     rng.Name = "Ring"
  1024.     rng.Material = "Neon"
  1025.     rng.Size = Vector3.new(1, 1, 1)
  1026.     rng.Transparency = 0
  1027.     rng.TopSurface = 0
  1028.     rng.BottomSurface = 0
  1029.     rng.CFrame = pos
  1030.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1031.     local rngm = Instance.new("SpecialMesh", rng)
  1032.     rngm.MeshType = "Sphere"
  1033.     rngm.Scale = Vector3.new(x1, y1, z1)
  1034.     local scaler2 = 1
  1035.     local speeder = FastSpeed
  1036.     if type == "Add" then
  1037.         scaler2 = 1 * value
  1038.     elseif type == "Divide" then
  1039.         scaler2 = 1 / value
  1040.     end
  1041.     coroutine.resume(coroutine.create(function()
  1042.         for i = 0, 10 / bonuspeed, 0.1 do
  1043.             swait()
  1044.             if type == "Add" then
  1045.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1046.             elseif type == "Divide" then
  1047.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1048.             end
  1049.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1050.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1051.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1052.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1053.         end
  1054.         rng:Destroy()
  1055.     end))
  1056. end
  1057. -------------------------------------------------------
  1058. --End Important Functions--
  1059. -------------------------------------------------------
  1060.  
  1061. --[[
  1062.         Thanks for using Build-To-Lua by jarredbcv.
  1063. ]]--
  1064.  
  1065. New = function(Object, Parent, Name, Data)
  1066.     local Object = Instance.new(Object)
  1067.     for Index, Value in pairs(Data or {}) do
  1068.         Object[Index] = Value
  1069.     end
  1070.     Object.Parent = Parent
  1071.     Object.Name = Name
  1072.     return Object
  1073. end
  1074.  
  1075. NewInstance = function(instance,parent,properties)
  1076.     local inst = Instance.new(instance,parent)
  1077.     if(properties)then
  1078.         for i,v in next, properties do
  1079.             pcall(function() inst[i] = v end)
  1080.         end
  1081.     end
  1082.     return inst;
  1083. end
  1084.    
  1085. Gunty = New("Model",char,"Gunty",{})
  1086. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1087. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1088. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1089. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1090. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1091. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1092. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1093. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1094. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1095. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1096. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1097. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1098. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1099. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1100. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1101. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1102. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1103. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1104. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1105. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1106. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1107. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1108. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1109. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1110. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1111. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1112. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1113. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1114. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1115. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1116. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1117. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1118. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1119. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1120. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1121. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1122. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1123. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1124. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1125. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1126. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1127. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1128. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1129. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1130. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1131. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1132. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1133. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1134. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1135. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1136. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1137. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1138. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1139. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1140. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1141. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1142. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1143. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1144. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1145. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1146. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1147.  
  1148. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1149.  
  1150. for _,v in next, Gunty:children() do
  1151.     v.CanCollide = false
  1152. end
  1153.  
  1154. local all, last = {}, nil
  1155. ArmourParts = {}
  1156. ArmourParts2 = {}
  1157. NeonParts = {}
  1158. function scan(p)
  1159.   for _, v in pairs(p:GetChildren()) do
  1160.     if v:IsA("BasePart") then
  1161.       if v.BrickColor == BrickColor.new("Smoky grey") then
  1162.         table.insert(ArmourParts, v)
  1163.       end
  1164.     if v.BrickColor == BrickColor.new("Fossil") then
  1165.         table.insert(ArmourParts2, v)
  1166.     end
  1167.       if v.BrickColor == BrickColor.new("Institutional white") then
  1168.         table.insert(NeonParts, v)
  1169.       end
  1170.       if last then
  1171.         local w = Instance.new("Weld")
  1172.         w.Part0, w.Part1 = last, v
  1173.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1174.         w.Parent = last
  1175.       end
  1176.       table.insert(all, v)
  1177.       last = v
  1178.     end
  1179.     scan(v)
  1180.   end
  1181. end
  1182. scan(Gunty)
  1183. for _, v in pairs(all) do
  1184.   v.Anchored = false
  1185.   v.CanCollide = false
  1186. end
  1187. function resetmode()
  1188.   for i, v in pairs(ArmourParts) do
  1189.     v.BrickColor = BrickColor.new("Smoky grey")
  1190.   end
  1191.     for i, v in pairs(ArmourParts2) do
  1192.     v.BrickColor = BrickColor.new("Fossil")
  1193.   end
  1194.   for i, v in pairs(NeonParts) do
  1195.     v.BrickColor = BrickColor.new("Institutional white")
  1196.   end
  1197.     maincolor = BrickColor.new("Institutional white")
  1198. end
  1199. -------------------------------------------------------
  1200. --Start Music Option--
  1201. -------------------------------------------------------
  1202. local Music = Instance.new("Sound",tors)
  1203. Music.Volume = 2.5
  1204. Music.SoundId = "rbxassetid://1117396305"
  1205. Music.Looped = true
  1206. Music.Pitch = 1 --Pitcher
  1207. Music:Play()
  1208. -------------------------------------------------------
  1209. --End Music Option--
  1210. -------------------------------------------------------
  1211.  
  1212. local naeeym2 = Instance.new("BillboardGui",char)
  1213. naeeym2.AlwaysOnTop = true
  1214. naeeym2.Size = UDim2.new(5,35,2,35)
  1215. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1216. naeeym2.Adornee = hed
  1217. naeeym2.Name = "Name"
  1218.  
  1219. local tecks2 = Instance.new("TextLabel",naeeym2)
  1220. tecks2.BackgroundTransparency = 1
  1221. tecks2.TextScaled = true
  1222. tecks2.BorderSizePixel = 0
  1223. tecks2.Text = "Neutral"
  1224. tecks2.Font = "Code"
  1225. tecks2.TextSize = 30
  1226. tecks2.TextStrokeTransparency = 0
  1227. tecks2.TextColor3 = Color3.new(0,0,0)
  1228. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1229. tecks2.Size = UDim2.new(1,0,0.5,0)
  1230. tecks2.Parent = naeeym2
  1231.  
  1232. -------------------------------------------------------
  1233. --Start Attacks N Stuff--
  1234. -------------------------------------------------------
  1235. local sine=0
  1236. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1237.   local Hitboxpart = Instance.new("Part", EffectModel)
  1238.   RemoveOutlines(Hitboxpart)
  1239.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1240.   Hitboxpart.CanCollide = false
  1241.   Hitboxpart.Transparency = 1
  1242.   Hitboxpart.Anchored = true
  1243.   Hitboxpart.CFrame = Pose
  1244.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1245.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1246. end
  1247. wait2 = false
  1248. combo = 1
  1249. mouse.Button1Down:connect(function(key)
  1250.   if attack == false then
  1251.     attack = true
  1252.     hum.WalkSpeed = 3.01
  1253.     if combo == 1 and wait2 == false then
  1254.       wait2 = true
  1255.         for i = 0, 1.2, 0.1 do
  1256.         swait()
  1257.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1258.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1259.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1260.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1261.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1262.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1263.           end
  1264.         CreateSound("138097048", ra, 3, .8)
  1265.         HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1266.       for i = 0, 1.2, 0.1 do
  1267.         swait()
  1268.     BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1269.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1270.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1271.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1272.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1273.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1274.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1275.       end
  1276.       combo = 2
  1277.     end
  1278.     if combo == 2 and wait2 == false then
  1279.       wait2 = true
  1280.    for i = 0, 1.2, 0.1 do
  1281.         swait()
  1282.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1283.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1284.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1285.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1286.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1287.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1288.       end
  1289.     CreateSound("138097048", rl, 3, 1)
  1290.     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1291.     for i = 0, 1.6, 0.1 do
  1292.         swait()
  1293.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1294.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1295.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1296.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1297.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1298.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1299.       end
  1300.       combo = 3
  1301.     end
  1302.    if combo == 3 and wait2 == false then
  1303.     for i = 0, 1.2, 0.1 do
  1304.         swait()
  1305.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1306.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1307.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1308.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1309.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1310.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1311.       end
  1312.     CreateSound("138097048", ra, 3, .8)
  1313.       HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1314.       for i = 0, 1.2, 0.1 do
  1315.         swait()
  1316.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1317.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1318.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1319.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1320.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1321.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1322.       end
  1323.         Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1324.         Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1325.         HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1326.     for i = 0, 1.2, 0.1 do
  1327.         swait()
  1328.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1329.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1330.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1331.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1332.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1333.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1334.       end
  1335.       combo = 1
  1336.     end
  1337.     hum.WalkSpeed = 8
  1338.     wait2 = false
  1339.     attack = false
  1340.     end
  1341. end)
  1342. function Decapitate()
  1343.     local target = nil
  1344.     local targettorso = nil
  1345.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1346.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1347.             target = mouse.Target.Parent.Humanoid
  1348.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1349.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  1350.         end
  1351.     end
  1352.     if target ~= nil then
  1353.         targettorso.Anchored = true
  1354.         attack = true
  1355.         hum.WalkSpeed = 0
  1356.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1357.         for i = 0,4.2,0.1 do
  1358.             swait()
  1359.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1360.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1361.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1362.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1363.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1364.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1365.         end
  1366.         local ModelHead01 = New("Model", char, "", {})
  1367.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1368.         local Head01 = targethead:Clone()
  1369.         targethead.Transparency = 1
  1370.         Head01.Parent = ModelHead01
  1371.         local weldHead01 = Instance.new("Weld")
  1372.         weldHead01.Parent = Head01
  1373.         weldHead01.Part0 = targethead
  1374.         weldHead01.Part1 = Head01
  1375.         weldHead01.C1 = CFrame.new(0, 0, 0)
  1376.         targethead.face:Remove()
  1377.         weldHead01.Part0 = ra
  1378.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1379.         targettorso:BreakJoints()
  1380.         CreateSound("314390675", targettorso, 5, .7)
  1381.         for i = 0,3.2,0.1 do
  1382.             swait()
  1383.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1384.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1385.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1386.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1387.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1388.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1389.         end
  1390.         for i = 0,4.2,0.1 do
  1391.             swait()
  1392.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1393.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1394.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1395.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1396.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1397.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1398.         end
  1399.         CreateSound("541909763", targettorso, 5, .8)
  1400.         weldHead01:Destroy()
  1401.         Head01.CanCollide = true
  1402.         local bodyVelocity2 = Create("BodyVelocity")({
  1403.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1404.           P = 5000,
  1405.           maxForce = Vector3.new(8000, 8000, 8000),
  1406.           Parent = Head01
  1407.         })
  1408.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1409.         for i = 0,6.2,0.1 do
  1410.             swait()
  1411.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1412.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1413.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1414.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1415.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1416.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1417.         end
  1418.         targettorso.Anchored = false
  1419.         attack = false
  1420.         hum.WalkSpeed = 8
  1421.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1422.     end
  1423. end
  1424. function Laugh()
  1425.     attack = true
  1426.     hum.WalkSpeed = 0
  1427.     CreateSound("300208779", hed, 10, 1)
  1428.     for i = 0,9,0.1 do
  1429.         swait()
  1430.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1431.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1432.         if Mrandom(1,15) == 1 then
  1433.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1434.         end
  1435.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1436.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1437.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1438.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1439.     end
  1440.     attack = false
  1441.     hum.WalkSpeed = 10
  1442. end
  1443. function Flying_Kick()
  1444.     attack = true
  1445.     hum.WalkSpeed = 0
  1446.     for i = 0,2.7,0.1 do
  1447.         swait()
  1448.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1449.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1450.     RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1451.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1452.     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1453.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1454.     end
  1455.     local bodyVelocity = Create("BodyVelocity")({
  1456.           velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1457.           P = 5000,
  1458.           maxForce = Vector3.new(9e99, 9e99, 9e99),
  1459.           Parent = root
  1460.         })
  1461.       game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1462. CreateSound("138097048", rl, 3, 1)
  1463.     for i = 0,2.1,0.1 do
  1464.         swait()
  1465.         HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1466.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1467.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1468.     RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1469.     LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1470.     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1471.     LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1472.     end
  1473.     attack = false
  1474.     hum.WalkSpeed = 8
  1475. end
  1476. function UpperCut()
  1477.     attack = true
  1478.     hum.WalkSpeed = 0
  1479.     for i = 0,2.3,0.1 do
  1480.         swait()
  1481.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1482.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1483.     RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1484.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1485.     RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1486.     LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1487.     end
  1488.     CreateSound("138097048", ra, 3, .8)
  1489.     HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1490.     for i = 0,2.8,0.1 do
  1491.         swait()
  1492.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1493.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1494.     RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1495.     LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1496.     RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1497.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1498.     end
  1499.     attack = false
  1500.     hum.WalkSpeed = 8
  1501. end
  1502. function Spinning_Kick()
  1503.     attack = true
  1504.     hum.WalkSpeed = 3.01
  1505.     for i = 0, 1.2, 0.1 do
  1506.         swait()
  1507.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1508.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1509.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1510.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1511.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1512.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1513.       end
  1514.     for i = 0, 4.6, 0.1 do
  1515.         swait()
  1516.     CreateSound("138097048", rl, 3, 1)
  1517.     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1518.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1519.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1520.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1521.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1522.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1523.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1524.       end
  1525.     attack = false
  1526.     hum.WalkSpeed = 8
  1527. end
  1528. function Beam_Of_Light()
  1529.    
  1530. end
  1531. function Blast_Of_God()
  1532.     attack = true
  1533.     hum.WalkSpeed = 3.01
  1534.     for i = 0,6.3,0.1 do
  1535.         swait()
  1536.         Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1537.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1538.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1539.         RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1540.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1541.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1542.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1543.     end
  1544.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1545.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1546.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1547.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1548.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1549.     Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1550.     CreateSound("142070127", tors, 10, 1)
  1551.     MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1552.     for i = 0,2.6,0.1 do
  1553.         swait()
  1554.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1555.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1556.         RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1557.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1558.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1559.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1560.     end
  1561.     attack = false
  1562.     hum.WalkSpeed = 8
  1563. end
  1564. function Diablo_Explosion()
  1565.     attack = true
  1566.     hum.WalkSpeed = 3.01
  1567.     for i = 0,6.3,0.1 do
  1568.         swait()
  1569.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1570.         Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1571.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1572.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1573.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1574.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1575.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1576.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1577.     end
  1578.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1579.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1580.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1581.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1582.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1583.     Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1584.     CreateSound("142070127", tors, 10, 1)
  1585.     MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1586.     for i = 0,4.6,0.1 do
  1587.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1588.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1589.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1590.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1591.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1592.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1593.     end
  1594.     wait(.6)
  1595.     attack = false
  1596.     hum.WalkSpeed = 8
  1597. end
  1598. function Hell_From_Above()
  1599.     local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1600.     attack = true
  1601.     hum.WalkSpeed = 3.01
  1602.     for i = 0,6.3,0.1 do
  1603.         swait()
  1604.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1605.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1606.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1607.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1608.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1609.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1610.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1611.     end
  1612.     CreateSound("142070127", tors, 10, 1)
  1613.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1614.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1615.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1616.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1617.     for i = 0,3.8,0.1 do
  1618.         swait()
  1619.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1620.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1621.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1622.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1623.         RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1624.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1625.     end
  1626.     CreateSound("224339201", tors, 10, 0.5)
  1627.     for i = 1, 3 do
  1628.     MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1629.     UhhhhThing.CFrame = mouse.Hit
  1630.     Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1631.     Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1632.     end
  1633.     UhhhhThing:Destroy()
  1634.     attack = false
  1635.     hum.WalkSpeed = 8
  1636. end
  1637. function Spinning_Below()
  1638.     attack = true
  1639.     hum.WalkSpeed = 3.01
  1640.     CreateSound("649634100", tors, 10, 0.5)
  1641.     for i = 0,6.3,0.1 do
  1642.         swait()
  1643.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1644.         Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1645.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1646.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1647.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1648.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1649.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1650.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1651.     end
  1652.     attack = false
  1653.     hum.WalkSpeed = 8
  1654. end
  1655. function Purity_Slam()
  1656.     attack = true
  1657.     for i = 0,5.2,0.1 do
  1658.         swait()
  1659.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1660.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1661.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1662.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1663.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1664.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1665.     end
  1666.     CreateSound("331666100", tors, 10, 1)
  1667.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1668.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  1669.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1670.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  1671.     MagniDamage(tors, 12, 40, 60, 10, "Normal")
  1672.     coroutine.resume(coroutine.create(function()
  1673.         for i = 0,1.8,0.1 do
  1674.             swait()
  1675.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1676.         end
  1677.         for i = 0,1.8,0.1 do
  1678.             swait()
  1679.         hum.CameraOffset = Vector3.new(0,0,0)
  1680.         end
  1681.     end))
  1682.     for i = 1,4.7,0.1 do
  1683.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1684.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1685.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1686.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1687.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1688.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1689.     end
  1690.     wait(.6)
  1691.     attack = false
  1692. end
  1693. function Painful_Stomp()
  1694.     attack = true
  1695.     for i = 0,5.2,0.1 do
  1696.         swait()
  1697.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1698.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1699.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1700.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1701.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  1702.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  1703.     end
  1704.     CreateSound("331666100", char, 10, 1)
  1705.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1706.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1707.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1708.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1709.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  1710.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  1711.     Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1712.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  1713.         if v:FindFirstChild("Head") then
  1714.             Eviscerate(v)
  1715.         end
  1716.     end
  1717.     coroutine.resume(coroutine.create(function()
  1718.         for i = 0,2.8,0.1 do
  1719.             swait()
  1720.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1721.         end
  1722.         for i = 0,1.8,0.1 do
  1723.             swait()
  1724.         hum.CameraOffset = Vector3.new(0,0,0)
  1725.         end
  1726.     end))
  1727.     for i = 0,3.7,0.1 do
  1728.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1729.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1730.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  1731.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  1732.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1733.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1734.     end
  1735.     wait(.6)
  1736.     attack = false
  1737. end
  1738. function Ending()
  1739.     local target = nil
  1740.     local targettorso = nil
  1741.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1742.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1743.             targetT  = mouse.Target.Parent
  1744.             target = mouse.Target.Parent.Humanoid
  1745.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1746.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  1747.         end
  1748.     end
  1749.     if target ~= nil then
  1750.         targettorso.Anchored = true
  1751.         attack = true
  1752.         hum.WalkSpeed = 0
  1753.         local originalpos = root.CFrame
  1754.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1755.         for i = 0,1.8,0.1 do
  1756.             swait()
  1757.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  1758.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  1759.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1760.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1761.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  1762.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1763.         end
  1764.         Eviscerate(targetT)
  1765.         CreateSound("331666100", ra, 4, 1)
  1766.         CreateSound("180083286", targettorso, 10, 1)
  1767.         coroutine.resume(coroutine.create(function()
  1768.         for i = 0,1.8,0.1 do
  1769.             swait()
  1770.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1771.         end
  1772.         for i = 0,1.8,0.1 do
  1773.             swait()
  1774.         hum.CameraOffset = Vector3.new(0,0,0)
  1775.         end
  1776.     end))
  1777.         for i = 0,4.6,0.1 do
  1778.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1779.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1780.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1781.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1782.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1783.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1784.         end
  1785.         wait(.6)
  1786.         root.CFrame = originalpos
  1787.         attack = false
  1788.     hum.WalkSpeed = 8
  1789.     end
  1790. end
  1791.  
  1792. --[[I don't take ANY credit for this attack,
  1793.     this was all nooby's hard work and the only reason i uhhh "used" it
  1794.     is cause I i didn't have attack ideas at the time so yeah,
  1795.     100% nooby's credit <3]]
  1796. function Ende_der_Weld()
  1797.     attack = true
  1798.     hum.WalkSpeed = 0
  1799.     for i = 0,4.6,0.1 do
  1800.             swait()
  1801.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1802.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1803.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1804.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1805.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1806.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1807.         end
  1808.         local a = Instance.new("Part",char)
  1809.         a.BrickColor = BrickColor.random()
  1810.     a.Name = "Lazer"   
  1811.     a.Anchored = true
  1812. a.Material = "Neon"
  1813. a.Transparency = 1
  1814.     a.CanCollide = false
  1815.     local hitbox = Instance.new("Part",char)
  1816.     hitbox.Size = Vector3.new(5,5,5)
  1817.     hitbox.CFrame = mouse.hit
  1818.     hitbox.Anchored = true
  1819.     hitbox.Transparency = 1
  1820.     hitbox.CanCollide = false
  1821.     local ray = Ray.new(
  1822.         ra.CFrame.p,                           -- origin
  1823.         (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  1824.     )
  1825.     local ignore = char
  1826.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1827.     if hit then
  1828.         local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1829.      
  1830.         if not humanoid then
  1831.             humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1832.         end
  1833.         if humanoid then
  1834.             if humanoid.Parent:IsA"Model" then
  1835.             end
  1836.         end
  1837.     end
  1838.     a.BottomSurface = 10
  1839.     a.TopSurface = 10
  1840.     local distance = (ra.CFrame.p - position).magnitude
  1841.     a.Size = Vector3.new(0.1, 0.1, 0.1)
  1842.     a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  1843.     game:GetService("Debris"):AddItem(a, 5)
  1844.     game:GetService("Debris"):AddItem(hitbox, 1)
  1845. local newmesh = Instance.new("BlockMesh",a)
  1846. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  1847. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  1848. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  1849. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  1850.              local lbs = Instance.new("Part")
  1851.   lbs.Parent = char
  1852. CreateSound("929619479", lbs, 10, 1)
  1853.    lbs.Material = "Neon"
  1854.     lbs.Color = BrickColor.Random().Color
  1855.      lbs.CanCollide = false
  1856.      lbs.Shape = "Ball"
  1857.      lbs.Anchored = true
  1858.      lbs.Transparency = 0
  1859.      lbs.Size = Vector3.new(20,20,20)
  1860.      lbs.CFrame = a.CFrame
  1861.      local thing = Instance.new("SpecialMesh",lbs)
  1862.      thing.MeshType = "Sphere"
  1863. lbs.Anchored = false
  1864.   local bvs = Instance.new("BodyVelocity")
  1865.   bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1866.   bvs.velocity = a.CFrame.lookVector*75
  1867.   bvs.Parent = lbs
  1868. lbs.Touched:connect(function(hit)
  1869.     MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1870. end)
  1871. attack = false
  1872. game:GetService("Debris"):AddItem(lbs, 10)
  1873. for x = 0, 4 do
  1874.     local bulletgos = IT("Model",char)
  1875.     local bulletgos2 = IT("Model",char)
  1876. for z = 0, 24 do
  1877.              local lb = Instance.new("Part")
  1878.   lb.Parent = bulletgos
  1879.    lb.Material = "Neon"
  1880.     lb.Color = BrickColor.Random().Color
  1881.      lb.CanCollide = false
  1882.      lb.Anchored = true
  1883.      lb.Transparency = 0
  1884.      lb.Size = Vector3.new(2,2,2)
  1885. local thing = Instance.new("SpecialMesh",lb)
  1886.      thing.MeshType = "Sphere"
  1887.      thing.Scale = Vector3.new(0.5,0.5,1.5)
  1888.      lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1889.      lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  1890.              local lb2 = Instance.new("Part")
  1891.   lb2.Parent = bulletgos2
  1892.    lb2.Material = "Neon"
  1893.     lb2.Color = lb.Color
  1894.      lb2.CanCollide = false
  1895.      lb2.Anchored = true
  1896.      lb2.Transparency = 0
  1897.      lb2.Size = Vector3.new(2,2,2)
  1898.      lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1899.      lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  1900.      local thing2 = Instance.new("SpecialMesh",lb2)
  1901.      thing2.MeshType = "Sphere"
  1902.      thing2.Scale = Vector3.new(0.5,0.5,1.5)
  1903. lb.Touched:connect(function(hit)
  1904.     MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1905. end)
  1906. lb2.Touched:connect(function(hit)
  1907.     MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1908. end)
  1909. end
  1910. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1911. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1912. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1913. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1914. CreateSound("925629856", lbs, 5, 1)
  1915. game:GetService("Debris"):AddItem(bulletgos, 7)
  1916. game:GetService("Debris"):AddItem(bulletgos2, 7)
  1917. for i,v in pairs(bulletgos:children()) do
  1918.     if v:IsA("Part") then
  1919.     v.Anchored = false
  1920.     MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  1921.   local bv = Instance.new("BodyVelocity")
  1922.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1923.   bv.velocity = v.CFrame.lookVector*25
  1924.   bv.Parent = v
  1925. game:GetService("Debris"):AddItem(v, 5)
  1926.     end
  1927. end
  1928. for i,v in pairs(bulletgos2:children()) do
  1929.     if v:IsA("Part") then
  1930.     v.Anchored = false
  1931.     MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  1932.   local bv = Instance.new("BodyVelocity")
  1933.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1934.   bv.velocity = v.CFrame.lookVector*-25
  1935.   bv.Parent = v
  1936. game:GetService("Debris"):AddItem(v, 5)
  1937.     end
  1938. end
  1939. wait(1)
  1940. end
  1941. attack = false
  1942. hum.WalkSpeed = 8
  1943. end
  1944. -------------------------------------------------------
  1945. --End Attacks N Stuff--
  1946. -------------------------------------------------------
  1947. mouse.KeyDown:connect(function(key)
  1948.     if string.byte(key) == 48 then
  1949.         Swing = 2
  1950.         hum.WalkSpeed = 38.82
  1951.     end
  1952. end)
  1953. mouse.KeyUp:connect(function(key)
  1954.     if string.byte(key) == 48 then
  1955.         Swing = 1
  1956.         hum.WalkSpeed = 8
  1957.     end
  1958. end)
  1959. mouse.KeyDown:connect(function(key)
  1960.     if attack == false then
  1961.         if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1962.             EdgyMode = true
  1963.             tecks2.Text = "Edgy"
  1964.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  1965.             tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  1966.         for i, v in pairs(ArmourParts) do
  1967.             v.BrickColor = BrickColor.new("Black")
  1968.                     end
  1969.         for i, v in pairs(ArmourParts2) do
  1970.             v.BrickColor = BrickColor.new("Really black")
  1971.                     end
  1972.         for i, v in pairs(NeonParts) do
  1973.             v.BrickColor = BrickColor.new("Royal purple")
  1974.                     end
  1975.     maincolor = BrickColor.new("Royal purple")
  1976.             Music.SoundId = "rbxassetid://1470848774"
  1977.             Music.Parent = tors
  1978.             Music:Play()
  1979.         elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1980.             EdgyMode = false
  1981.             tecks2.Text = "Neutral"
  1982.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  1983.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1984.             resetmode()
  1985.             Music.SoundId = "rbxassetid://1117396305"
  1986.             Music.Parent = tors
  1987.             Music:Play()
  1988.         elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1989.             Divinity = true
  1990.             tecks2.Text = "Divinity"
  1991.             tecks2.TextColor3 = Color3.new(1, 1, 1)
  1992.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  1993.         for i, v in pairs(ArmourParts) do
  1994.             v.BrickColor = BrickColor.new("Institutional white")
  1995.                     end
  1996.         for i, v in pairs(ArmourParts2) do
  1997.             v.BrickColor = BrickColor.new("White")
  1998.                     end
  1999.         for i, v in pairs(NeonParts) do
  2000.             v.BrickColor = BrickColor.new("New Yeller")
  2001.                     end
  2002.         maincolor = BrickColor.new("New Yeller")
  2003.             Music.SoundId = "rbxassetid://595800581"
  2004.             Music.Parent = tors
  2005.             Music:Play()
  2006.         elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2007.             Divinity = false
  2008.             tecks2.Text = "Neutral"
  2009.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2010.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2011.             resetmode()
  2012.             Music.SoundId = "rbxassetid://1117396305"
  2013.             Music.Parent = tors
  2014.             Music:Play()
  2015.         elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2016.             Fighter = true
  2017.             tecks2.Text = "Fighter"
  2018.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2019.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2020.         for i, v in pairs(ArmourParts) do
  2021.             v.BrickColor = BrickColor.new("Black")
  2022.                     end
  2023.         for i, v in pairs(ArmourParts2) do
  2024.             v.BrickColor = BrickColor.new("Really black")
  2025.                     end
  2026.         for i, v in pairs(NeonParts) do
  2027.             v.BrickColor = BrickColor.new("Institutional white")
  2028.                     end
  2029.         maincolor = BrickColor.new("Institutional white")
  2030.             Music.SoundId = "rbxassetid://493647101"
  2031.             Music.Parent = tors
  2032.             Music:Play()
  2033.         elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2034.             Fighter = false
  2035.             tecks2.Text = "Neutral"
  2036.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2037.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2038.             resetmode()
  2039.             Music.SoundId = "rbxassetid://1117396305"
  2040.             Music.Parent = tors
  2041.             Music:Play()
  2042.         elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2043.             Purity = true
  2044.             tecks2.Text = "Purity"
  2045.             tecks2.TextColor3 = Color3.new(1, 1, 1)
  2046.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2047.         for i, v in pairs(ArmourParts) do
  2048.             v.BrickColor = BrickColor.new("Institutional white")
  2049.                     end
  2050.         for i, v in pairs(ArmourParts2) do
  2051.             v.BrickColor = BrickColor.new("Institutional white")
  2052.                     end
  2053.         for i, v in pairs(NeonParts) do
  2054.             v.BrickColor = BrickColor.new("Toothpaste")
  2055.                     end
  2056.         maincolor = BrickColor.new("Toothpaste")
  2057.             Music.SoundId = "rbxassetid://553751015"
  2058.             Music.Parent = tors
  2059.             Music:Play()
  2060.         elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2061.             Purity = false
  2062.             tecks2.Text = "Neutral"
  2063.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2064.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2065.             resetmode()
  2066.             Music.SoundId = "rbxassetid://1117396305"
  2067.             Music.Parent = tors
  2068.             Music:Play()
  2069.         elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2070.             Destruction = true
  2071.             tecks2.Text = "Destruction"
  2072.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2073.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2074.         for i, v in pairs(ArmourParts) do
  2075.             v.BrickColor = BrickColor.new("Really black")
  2076.                     end
  2077.         for i, v in pairs(ArmourParts2) do
  2078.             v.BrickColor = BrickColor.new("Black")
  2079.                     end
  2080.         for i, v in pairs(NeonParts) do
  2081.             v.BrickColor = BrickColor.new("Really red")
  2082.                     end
  2083.         maincolor = BrickColor.new("Really red")
  2084.             Music.SoundId = "rbxassetid://613361202"
  2085.             Music.Parent = tors
  2086.             Music:Play()
  2087.         elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2088.             Destruction = false
  2089.             tecks2.Text = "Neutral"
  2090.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2091.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2092.             resetmode()
  2093.             Music.SoundId = "rbxassetid://1117396305"
  2094.             Music.Parent = tors
  2095.             Music:Play()
  2096.         elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2097.             helpme = true
  2098.             tecks2.Text = "iNsAnItY"
  2099.             Music.SoundId = "rbxassetid://460874877"
  2100.             Music.Parent = tors
  2101.             Music:Play()
  2102.         elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2103.             helpme = false
  2104.             tecks2.Text = "Neutral"
  2105.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2106.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2107.             resetmode()
  2108.             Music.SoundId = "rbxassetid://1117396305"
  2109.             Music.Parent = tors
  2110.             Music:Play()
  2111.         elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1  then
  2112.             tecks2.TextTransparency = 0
  2113.             tecks2.TextStrokeTransparency = 0
  2114.         elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0  then
  2115.             tecks2.TextTransparency = 1
  2116.             tecks2.TextStrokeTransparency = 1
  2117.         elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2118.             Planetary = true
  2119.             tecks2.Text = "Planetary"
  2120.             tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  2121.             tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  2122.         for i, v in pairs(ArmourParts) do
  2123.             v.BrickColor = BrickColor.new("Dark indigo")
  2124.                     end
  2125.         for i, v in pairs(ArmourParts2) do
  2126.             v.BrickColor = BrickColor.new("Dark indigo")
  2127.                     end
  2128.         for i, v in pairs(NeonParts) do
  2129.             v.BrickColor = BrickColor.new("Dark indigo")
  2130.                     end
  2131.         maincolor = BrickColor.new("Dark indigo")
  2132.             Music.SoundId = "rbxassetid://609934004"
  2133.             Music.Parent = tors
  2134.             Music:Play()
  2135.         elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2136.             Planetary = false
  2137.             tecks2.Text = "Neutral"
  2138.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2139.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2140.             resetmode()
  2141.             Music.SoundId = "rbxassetid://1117396305"
  2142.             Music.Parent = tors
  2143.             Music:Play()
  2144.         end
  2145.     end
  2146. end)
  2147. mouse.KeyDown:connect(function(key)
  2148.     if attack == false then
  2149.         if EdgyMode == true then
  2150.             if key == 'r' then
  2151.             Decapitate()
  2152.             elseif key == 'e' then
  2153.                 Laugh()
  2154.             end
  2155.         end
  2156.         if Divinity == true then
  2157.             if key == 'r' then
  2158.                 Beam_Of_Light()
  2159.             elseif key == 'f' then
  2160.                 Blast_Of_God()
  2161.             end
  2162.         end
  2163.         if Fighter == true then
  2164.             if key == 'e' then
  2165.                 Flying_Kick()
  2166.             elseif key == 'f' then
  2167.                 UpperCut()
  2168.             elseif key == 't' then
  2169.                 Spinning_Kick()
  2170.             end
  2171.         end
  2172.         if Purity == true then
  2173.             if key == 'r' then
  2174.                 Purity_Slam()
  2175.             end
  2176.         end
  2177.         if Destruction == true then
  2178.             if key == 'r' then
  2179.                 Diablo_Explosion()
  2180.             elseif key == 'f' then
  2181.                 Hell_From_Above()
  2182.             elseif key == 't' then
  2183.                 Spinning_Below()
  2184.             end
  2185.         end
  2186.         if helpme == true then
  2187.             if key == 'r' then
  2188.                 Painful_Stomp()
  2189.             elseif key == 'f' then
  2190.                 Ending()
  2191.             elseif key == 't' then
  2192.                 Ende_der_Weld()
  2193.             end
  2194.         end
  2195.     end
  2196.  end)
  2197.  
  2198.  
  2199.  
  2200.  
  2201.  
  2202.  
  2203. -------------------------------------------------------
  2204. --Start Animations--
  2205. -------------------------------------------------------
  2206. local equipped = false
  2207. local idle = 0
  2208. local change = 1
  2209. local val = 0
  2210. local toim = 0
  2211. local idleanim = 0.4
  2212. hum.WalkSpeed = 8
  2213. hum.Animator.Parent = nil
  2214. while true do
  2215.     swait()
  2216.     Music.Parent = char
  2217.     if helpme == true then
  2218.         for i, v in pairs(ArmourParts) do
  2219.                 v.BrickColor = BrickColor.random()
  2220.             end
  2221.                 for i, v in pairs(ArmourParts2) do
  2222.             v.BrickColor = BrickColor.random()
  2223.             end
  2224.                 for i, v in pairs(NeonParts) do
  2225.             v.BrickColor = BrickColor.random()
  2226.             end
  2227.                 maincolor = BrickColor.random()
  2228.                 tecks2.TextColor3 = maincolor.Color
  2229.                 tecks2.TextStrokeColor3 = maincolor.Color
  2230.             MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  2231.     end
  2232.     if Planetary == true then
  2233.         MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  2234.     end
  2235.     sine = sine + change
  2236.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2237.     local velderp = root.Velocity.y
  2238.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2239.     if equipped == true or equipped == false then
  2240.         if attack == false then
  2241.             idle = idle + 1
  2242.         else
  2243.             idle = 0
  2244.         end
  2245.         if 1 < root.Velocity.y and hitfloor == nil then
  2246.             Anim = "Jump"
  2247.             change = 1
  2248.             if attack == false then
  2249.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2250.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  2251.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  2252.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  2253.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2254.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2255.             end
  2256.         elseif -1 > root.Velocity.y and hitfloor == nil then
  2257.             Anim = "Fall"
  2258.             change = 1
  2259.             if attack == false then
  2260.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2261.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2262.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  2263.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  2264.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2265.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2266.             end
  2267.         elseif torvel < 1 and hitfloor ~= nil then
  2268.             Anim = "Idle"
  2269.             change = 1
  2270.             if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2271.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2272.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2273.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2274.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2275.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2276.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  2277.             elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2278.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2279.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2280.                 if Mrandom(1,15) == 1 then
  2281.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2282.                 end
  2283.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  2284.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  2285.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2286.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2287.             elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2288.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2289.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2290.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2291.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  2292.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  2293.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  2294.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2295.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  2296.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  2297.                 RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  2298.                 LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  2299.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2300.                 LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2301.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2302.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2303.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2304.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  2305.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  2306.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2307.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2308.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2309.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2310.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  2311.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2312.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2313.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  2314.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2315.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2316.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2317.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2318.                 if math.random(1,1) == 1 then
  2319.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2320.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2321.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2322.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2323.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  2324.                     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  2325.                 end
  2326.                 for i, v in pairs(ArmourParts) do
  2327.                 v.BrickColor = BrickColor.random()
  2328.             end
  2329.                 for i, v in pairs(ArmourParts2) do
  2330.             v.BrickColor = BrickColor.random()
  2331.             end
  2332.                 for i, v in pairs(NeonParts) do
  2333.             v.BrickColor = BrickColor.random()
  2334.             end
  2335.                 maincolor = BrickColor.random()
  2336.                 tecks2.TextColor3 = maincolor.Color
  2337.                 tecks2.TextStrokeColor3 = maincolor.Color
  2338.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2339.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2340.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2341.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2342.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2343.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2344.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2345.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2346.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2347.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2348.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2349.             end
  2350.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2351.             Anim = "Walk"
  2352.             change = .6
  2353.             if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2354.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2355.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2356.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2357.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2358.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2359.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45)  * Cos(sine / 7) , Rad(0) ,  Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2360.             elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2361.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  2362.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2363.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2364.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2365.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2366.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2367.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2368.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2369.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2370.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2371.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2372.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2373.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2374.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2375.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2376.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2377.                 if math.random(1,1) == 1 then
  2378.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2379.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2380.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2381.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2382.                     RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2383.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2384.                 end
  2385.                 for i, v in pairs(ArmourParts) do
  2386.                 v.BrickColor = BrickColor.random()
  2387.             end
  2388.                 for i, v in pairs(ArmourParts2) do
  2389.             v.BrickColor = BrickColor.random()
  2390.             end
  2391.                 for i, v in pairs(NeonParts) do
  2392.             v.BrickColor = BrickColor.random()
  2393.             end
  2394.                 maincolor = BrickColor.random()
  2395.                 tecks2.TextColor3 = maincolor.Color
  2396.                 tecks2.TextStrokeColor3 = maincolor.Color
  2397.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2398.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2399.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2400.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2401.             elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2402.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2403.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2404.                 if Mrandom(1,15) == 1 then
  2405.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2406.                 end
  2407.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2408.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2409.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2410.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2411.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2412.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2413.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2414.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2415.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2416.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2417.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2418.             end
  2419.         elseif torvel >= 25 and hitfloor ~= nil then
  2420.             Anim = "Sprint"
  2421.             change = 1.35
  2422.             if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2423.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2424.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2425.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2426.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2427.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2428.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,    Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2429.             elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2430.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2431.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2432.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  2433.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  2434.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2435.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2436.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2437.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  2438.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2439.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  2440.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  2441.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2442.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2443.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2444.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2445.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2446.                 if math.random(1,1) == 1 then
  2447.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2448.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  2449.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2450.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2451.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2452.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2453.                 end
  2454.                 for i, v in pairs(ArmourParts) do
  2455.                 v.BrickColor = BrickColor.random()
  2456.             end
  2457.                 for i, v in pairs(ArmourParts2) do
  2458.             v.BrickColor = BrickColor.random()
  2459.             end
  2460.                 for i, v in pairs(NeonParts) do
  2461.             v.BrickColor = BrickColor.random()
  2462.             end
  2463.                 maincolor = BrickColor.random()
  2464.                 tecks2.TextColor3 = maincolor.Color
  2465.                 tecks2.TextStrokeColor3 = maincolor.Color
  2466.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2467.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  2468.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  2469.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  2470.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2471.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  2472.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2473.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2474.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2475.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  2476.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  2477.             end
  2478.         end
  2479.     end
  2480.     if 0 < #Effects then
  2481.         for e = 1, #Effects do
  2482.             if Effects[e] ~= nil then
  2483.                 local Thing = Effects[e]
  2484.                 if Thing ~= nil then
  2485.                     local Part = Thing[1]
  2486.                     local Mode = Thing[2]
  2487.                     local Delay = Thing[3]
  2488.                     local IncX = Thing[4]
  2489.                     local IncY = Thing[5]
  2490.                     local IncZ = Thing[6]
  2491.                     if 1 >= Thing[1].Transparency then
  2492.                         if Thing[2] == "Block1" then
  2493.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2494.                             local Mesh = Thing[1].Mesh
  2495.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2496.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2497.                         elseif Thing[2] == "Block2" then
  2498.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2499.                             local Mesh = Thing[7]
  2500.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2501.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2502.                         elseif Thing[2] == "Block3" then
  2503.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2504.                             local Mesh = Thing[7]
  2505.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2506.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2507.                         elseif Thing[2] == "Cylinder" then
  2508.                             local Mesh = Thing[1].Mesh
  2509.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2510.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2511.                         elseif Thing[2] == "Blood" then
  2512.                             local Mesh = Thing[7]
  2513.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2514.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2515.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2516.                         elseif Thing[2] == "Elec" then
  2517.                             local Mesh = Thing[1].Mesh
  2518.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2519.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2520.                         elseif Thing[2] == "Disappear" then
  2521.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2522.                         elseif Thing[2] == "Shatter" then
  2523.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2524.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2525.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2526.                             Thing[6] = Thing[6] + Thing[5]
  2527.                         end
  2528.                     else
  2529.                         Part.Parent = nil
  2530.                         table.remove(Effects, e)
  2531.                     end
  2532.                 end
  2533.             end
  2534.         end
  2535.     end
  2536. end
  2537. -------------------------------------------------------
  2538. --End Animations And Script--
  2539. -------------------------------------------------------
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