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Oct 6th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer endwait(2)
  5.  
  6. local p = owner
  7. local plr = owner
  8. local player = owner
  9. local char = p.Character
  10. local mouse = p:GetMouse()
  11. local larm = char:WaitForChild("Left Arm")
  12. local rarm = char:WaitForChild("Right Arm")
  13. local lleg = char:WaitForChild("Left Leg")
  14. local rleg = char:WaitForChild("Right Leg")
  15. local hed = char:WaitForChild("Head")
  16. local torso = char:WaitForChild("Torso")
  17. local root = char:WaitForChild("HumanoidRootPart")
  18. local hum = char:FindFirstChildOfClass("Humanoid")
  19. local debris = game:GetService("Debris")
  20. local run = game:GetService("RunService")
  21. local rs = run.RenderStepped
  22. local cam = workspace.CurrentCamera
  23. local movement = 4
  24. local change = 0.4
  25. local DebrisModel = Instance.new("Model",char)
  26. local stealth = false
  27. local debounce = false
  28. -------------------------------------------------------
  29. local Player_Size = 4
  30. if Player_Size ~= 4 then
  31. root.Size = root.Size * Player_Size
  32. torso.Size = torso.Size * Player_Size
  33. hed.Size = hed.Size * Player_Size
  34. rarm.Size = rarm.Size * Player_Size
  35. larm.Size = larm.Size * Player_Size
  36. rleg.Size = rleg.Size * Player_Size
  37. lleg.Size = lleg.Size * Player_Size
  38. end
  39. ----------------------------------------------------------------------------------
  40. it = Instance.new
  41. hum.MaxHealth = 500000000000000000000000000000000000000000000000
  42. hum.Health = hum.MaxHealth
  43. themeid = 0
  44. themepitch = 1
  45. TorsoColor = torso.BrickColor
  46. RightLeg = CFrame.new(0.5,-1,0)
  47. LeftLeg = CFrame.new(-0.5,-1,0)
  48. RunService = game:service'RunService'
  49. lefth = (torso.CFrame*LeftLeg)
  50. righth = (torso.CFrame*RightLeg)
  51. speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
  52. local Lighty = game:GetService"Lighting"
  53. EffectModel = Instance.new("Model", char)
  54. Effects = {
  55. Block = {
  56. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  57. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  58. prt.Anchored = true
  59. prt.CFrame = cframe
  60. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  61. game:GetService("Debris"):AddItem(prt, 10)
  62. if Type == 1 or Type == nil then
  63. table.insert(Effects, {
  64. prt,
  65. "Block1",
  66. delay,
  67. x3,
  68. y3,
  69. z3,
  70. msh
  71. })
  72. elseif Type == 2 then
  73. table.insert(Effects, {
  74. prt,
  75. "Block2",
  76. delay,
  77. x3,
  78. y3,
  79. z3,
  80. msh
  81. })
  82. else
  83. table.insert(Effects, {
  84. prt,
  85. "Block3",
  86. delay,
  87. x3,
  88. y3,
  89. z3,
  90. msh
  91. })
  92. end
  93. end
  94. },
  95. Sphere = {
  96. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  97. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  98. prt.Anchored = true
  99. prt.CFrame = cframe
  100. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  101. game:GetService("Debris"):AddItem(prt, 10)
  102. table.insert(Effects, {
  103. prt,
  104. "Cylinder",
  105. delay,
  106. x3,
  107. y3,
  108. z3,
  109. msh
  110. })
  111. end
  112. },
  113. Cylinder = {
  114. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  115. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  116. prt.Anchored = true
  117. prt.CFrame = cframe
  118. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  119. game:GetService("Debris"):AddItem(prt, 10)
  120. table.insert(Effects, {
  121. prt,
  122. "Cylinder",
  123. delay,
  124. x3,
  125. y3,
  126. z3,
  127. msh
  128. })
  129. end
  130. },
  131. Wave = {
  132. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  133. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  134. prt.Anchored = true
  135. prt.CFrame = cframe
  136. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  137. game:GetService("Debris"):AddItem(prt, 10)
  138. table.insert(Effects, {
  139. prt,
  140. "Cylinder",
  141. delay,
  142. x3 / 60,
  143. y3 / 60,
  144. z3 / 60,
  145. msh
  146. })
  147. end
  148. },
  149. Ring = {
  150. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  151. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  152. prt.Anchored = true
  153. prt.CFrame = cframe
  154. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  155. game:GetService("Debris"):AddItem(prt, 10)
  156. table.insert(Effects, {
  157. prt,
  158. "Cylinder",
  159. delay,
  160. x3,
  161. y3,
  162. z3,
  163. msh
  164. })
  165. end
  166. },
  167. Break = {
  168. Create = function(brickcolor, cframe, x1, y1, z1)
  169. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  170. prt.Anchored = true
  171. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  172. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  173. local num = math.random(10, 50) / 1000
  174. game:GetService("Debris"):AddItem(prt, 10)
  175. table.insert(Effects, {
  176. prt,
  177. "Shatter",
  178. num,
  179. prt.CFrame,
  180. math.random() - math.random(),
  181. 0,
  182. math.random(50, 100) / 100
  183. })
  184. end
  185. },
  186. Spiral = {
  187. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  188. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  189. prt.Anchored = true
  190. prt.CFrame = cframe
  191. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  192. game:GetService("Debris"):AddItem(prt, 10)
  193. table.insert(Effects, {
  194. prt,
  195. "Cylinder",
  196. delay,
  197. x3,
  198. y3,
  199. z3,
  200. msh
  201. })
  202. end
  203. },
  204. Push = {
  205. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  206. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  207. prt.Anchored = true
  208. prt.CFrame = cframe
  209. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  210. game:GetService("Debris"):AddItem(prt, 10)
  211. table.insert(Effects, {
  212. prt,
  213. "Cylinder",
  214. delay,
  215. x3,
  216. y3,
  217. z3,
  218. msh
  219. })
  220. end
  221. }
  222. }
  223. local NeckS = Instance.new("Part",char)
  224. NeckS.Size = Vector3.new(1.2,1,1.2)
  225. NeckS.Material = "SmoothPlastic"
  226. NeckS.BrickColor = BrickColor.new("Bright yellow")
  227. NeckS.CanCollide = false
  228. local Neck3 = Instance.new("Weld",NeckS)
  229. Neck3.Part0 = larm
  230. Neck3.Part1 = NeckS
  231. Neck3.C0 = CFrame.new(0,-0.62,0)*CFrame.Angles(math.rad(0),math.rad(-180),math.rad(0))
  232. local Black = Instance.new("Part",NeckS)--First Stone, Yellow
  233. Black.Size = Vector3.new(0.3,0.3,0.3)
  234. Black.Material = "Neon"
  235. Black.BrickColor = BrickColor.new("New Yeller")
  236. Black.CanCollide = false
  237. local BlackM = Instance.new("SpecialMesh",Black)
  238. BlackM.MeshType = 3
  239. local Black1 = Instance.new("Weld",Black)
  240. Black1.Part0 = NeckS
  241. Black1.Part1 = Black
  242. Black1.C0 = CFrame.new(0.54,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  243. local Stone2 = Instance.new("Part",NeckS)--First Circle
  244. Stone2.Size = Vector3.new(0.2,0.2,0.2)
  245. Stone2.Material = "Neon"
  246. Stone2.BrickColor = BrickColor.new("Magenta")
  247. Stone2.CanCollide = false
  248. local Stone22 = Instance.new("SpecialMesh",Stone2)
  249. Stone22.MeshType = 3
  250. local Stone222 = Instance.new("Weld",Stone2)
  251. Stone222.Part0 = NeckS
  252. Stone222.Part1 = Stone2
  253. Stone222.C0 = CFrame.new(0.23,-0.47,0.4)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  254. local Stone3 = Instance.new("Part",NeckS)--First Circle
  255. Stone3.Size = Vector3.new(0.2,0.2,0.2)
  256. Stone3.Material = "Neon"
  257. Stone3.BrickColor = BrickColor.new("Lapis")
  258. Stone3.CanCollide = false
  259. local Stone33 = Instance.new("SpecialMesh",Stone3)
  260. Stone33.MeshType = 3
  261. local Stone333 = Instance.new("Weld",Stone3)
  262. Stone333.Part0 = NeckS
  263. Stone333.Part1 = Stone3
  264. Stone333.C0 = CFrame.new(0.23,-0.47,0.08)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  265. local Stone4 = Instance.new("Part",NeckS)--First Circle
  266. Stone4.Size = Vector3.new(0.2,0.2,0.2)
  267. Stone4.Material = "Neon"
  268. Stone4.BrickColor = BrickColor.new("Really red")
  269. Stone4.CanCollide = false
  270. local Stone44 = Instance.new("SpecialMesh",Stone4)
  271. Stone44.MeshType = 3
  272. local Stone444 = Instance.new("Weld",Stone4)
  273. Stone444.Part0 = NeckS
  274. Stone444.Part1 = Stone4
  275. Stone444.C0 = CFrame.new(0.23,-0.47,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  276. local Stone5 = Instance.new("Part",NeckS)--First Circle
  277. Stone5.Size = Vector3.new(0.2,0.2,0.2)
  278. Stone5.Material = "Neon"
  279. Stone5.BrickColor = BrickColor.new("CGA brown")
  280. Stone5.CanCollide = false
  281. local Stone55 = Instance.new("SpecialMesh",Stone5)
  282. Stone55.MeshType = 3
  283. local Stone555 = Instance.new("Weld",Stone5)
  284. Stone555.Part0 = NeckS
  285. Stone555.Part1 = Stone5
  286. Stone555.C0 = CFrame.new(0.23,-0.47,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  287.  
  288. local Stone6 = Instance.new("Part",NeckS)--First Circle
  289. Stone6.Size = Vector3.new(0.2,0.2,0.2)
  290. Stone6.Material = "Neon"
  291. Stone6.BrickColor = BrickColor.new("Lime green")
  292. Stone6.CanCollide = false
  293. local Stone66 = Instance.new("SpecialMesh",Stone6)
  294. Stone66.MeshType = 3
  295. local Stone666 = Instance.new("Weld",Stone6)
  296. Stone666.Part0 = NeckS
  297. Stone666.Part1 = Stone6
  298. Stone666.C0 = CFrame.new(0,-0.3,0.6)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  299.  
  300. local Grab = Instance.new("Part",hed)
  301. Grab.Size = Vector3.new(4.9,5,4.9)
  302. Grab.CanCollide = false
  303. Grab.BrickColor = BrickColor.new("Deep orange")
  304. Grab.Transparency = 1
  305. local Grabo = Instance.new("Weld",Grab)
  306. Grabo.Part0 = hed
  307. Grabo.Part1 = Grab
  308. Grabo.C0 = CFrame.new(0,-1.5,0)
  309.  
  310. local AuraB = Instance.new("Part",hed)
  311. AuraB.Size = Vector3.new(2,1,2)
  312. AuraB.CanCollide = false
  313. AuraB.BrickColor = BrickColor.new("Deep orange")
  314. AuraB.Transparency = 1
  315. local AuraBo = Instance.new("Weld",AuraB)
  316. AuraBo.Part0 = hed
  317. AuraBo.Part1 = AuraB
  318. AuraBo.C0 = CFrame.new(0,-3.6,0)
  319.  
  320. local FZcharge3 = Instance.new("ParticleEmitter",Grab)
  321. FZcharge3.Texture = "rbxassetid://249481494"
  322. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255))
  323. FZcharge3.EmissionDirection = "Top"
  324. FZcharge3.Speed = NumberRange.new(8)
  325. FZcharge3.Size = NumberSequence.new(8,0)
  326. FZcharge3.Transparency = NumberSequence.new(0,1)
  327. FZcharge3.Drag = 1.2
  328. FZcharge3.LockedToPart = true
  329. FZcharge3.Lifetime = NumberRange.new(1)
  330. FZcharge3.Rate = 195
  331. FZcharge3.LightEmission = 0
  332. FZcharge3.Rotation = NumberRange.new(-360,360)
  333. FZcharge3.VelocitySpread = 100.2
  334. FZcharge3.ZOffset = 2.5
  335. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://254640655"
  336. wait(0.001)
  337. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://"
  338. for i,v in pairs(char:GetChildren()) do
  339. if v ~= root then
  340. if v:IsA("Part") then
  341. v.Transparency = 1
  342. elseif v:IsA("Accoutrement") then
  343. v:FindFirstChildOfClass("Part").Transparency = 1
  344. end
  345. end
  346. end
  347. for i,v in pairs(NeckS:GetChildren()) do
  348. if v ~= root then
  349. if v:IsA("Part") then
  350. v.Transparency = 1
  351. elseif v:IsA("Accoutrement") then
  352. v:FindFirstChildOfClass("Part").Transparency = 1
  353. end
  354. end
  355. end
  356. wait(5)
  357. FZcharge3.Rate = 0
  358. for i,v in pairs(char:GetChildren()) do
  359. if v ~= root then
  360. if v:IsA("Part") then
  361. v.Transparency = 0
  362. elseif v:IsA("Accoutrement") then
  363. v:FindFirstChildOfClass("Part").Transparency = 0
  364. end
  365. end
  366. end
  367. for i,v in pairs(NeckS:GetChildren()) do
  368. if v ~= root then
  369. if v:IsA("Part") then
  370. v.Transparency = 0
  371. elseif v:IsA("Accoutrement") then
  372. v:FindFirstChildOfClass("Part").Transparency = 0
  373. end
  374. end
  375. end
  376. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://254640655"
  377. local SFXZ = Instance.new("Sound",torso)
  378. SFXZ.SoundId = "rbxassetid://915686003"
  379. SFXZ.Volume = 3
  380. SFXZ.Pitch = 1
  381. SFXZ.Looped = false
  382. wait(0.01)
  383. SFXZ:Play()
  384. nooutline = function(part)
  385. part.TopSurface = 10
  386. end
  387. local Mode = false
  388. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  389. local fp = it("Part")
  390. fp.formFactor = formfactor
  391. fp.Parent = parent
  392. fp.Reflectance = reflectance
  393. fp.Transparency = transparency
  394. fp.CanCollide = false
  395. fp.Locked = true
  396. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  397. fp.Name = name
  398. fp.Size = size
  399. fp.Position = char.Torso.Position
  400. nooutline(fp)
  401. fp.Material = material
  402. fp:BreakJoints()
  403. return fp
  404. end
  405.  
  406. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  407. local mesh = it(Mesh)
  408. mesh.Parent = part
  409. if Mesh == "SpecialMesh" then
  410. mesh.MeshType = meshtype
  411. mesh.MeshId = meshid
  412. end
  413. mesh.Offset = offset
  414. mesh.Scale = scale
  415. return mesh
  416. end
  417.  
  418. weld = function(parent, part0, part1, c0, c1)
  419. local weld = it("Weld")
  420. weld.Parent = parent
  421. weld.Part0 = part0
  422. weld.Part1 = part1
  423. weld.C0 = c0
  424. weld.C1 = c1
  425. return weld
  426. end
  427. local Create = LoadLibrary("RbxUtility").Create
  428. ArtificialHB = Create("BindableEvent", script){
  429. Parent = script,
  430. Name = "Heartbeat",
  431. }
  432.  
  433. function RemoveOutlines(part)
  434. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  435. end
  436. CFuncs = {
  437. Part = {
  438. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  439. local Part = Create("Part"){
  440. Parent = Parent,
  441. Reflectance = Reflectance,
  442. Transparency = Transparency,
  443. CanCollide = false,
  444. Locked = true,
  445. BrickColor = BrickColor.new(tostring(BColor)),
  446. Name = Name,
  447. Size = Size,
  448. Material = Material,
  449. }
  450. RemoveOutlines(Part)
  451. return Part
  452. end;
  453. };
  454.  
  455. Mesh = {
  456. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  457. local Msh = Create(Mesh){
  458. Parent = Part,
  459. Offset = OffSet,
  460. Scale = Scale,
  461. }
  462. if Mesh == "SpecialMesh" then
  463. Msh.MeshType = MeshType
  464. Msh.MeshId = MeshId
  465. end
  466. return Msh
  467. end;
  468. };
  469.  
  470. Weld = {
  471. Create = function(Parent, Part0, Part1, C0, C1)
  472. local Weld = Create("Weld"){
  473. Parent = Parent,
  474. Part0 = Part0,
  475. Part1 = Part1,
  476. C0 = C0,
  477. C1 = C1,
  478. }
  479. return Weld
  480. end;
  481. };
  482.  
  483. Sound = {
  484. Create = function(id, par, vol, pit)
  485. local Sound = Create("Sound"){
  486. Volume = vol,
  487. Pitch = pit or 1,
  488. SoundId = "rbxassetid://" .. id,
  489. Parent = par or workspace,
  490. }
  491. Sound:play()
  492. return Sound
  493. end;
  494. };
  495.  
  496. Decal = {
  497. Create = function(Color, Texture, Transparency, Name, Parent)
  498. local Decal = Create("Decal"){
  499. Color3 = Color,
  500. Texture = "rbxassetid://" .. Texture,
  501. Transparency = Transparency,
  502. Name = Name,
  503. Parent = Parent,
  504. }
  505. return Decal
  506. end;
  507. };
  508.  
  509. BillboardGui = {
  510. Create = function(Parent, Image, Position, Size)
  511. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  512. BillPar.CFrame = CFrame.new(Position)
  513. local Bill = Create("BillboardGui"){
  514. Parent = BillPar,
  515. Adornee = BillPar,
  516. Size = UDim2.new(1, 0, 1, 0),
  517. SizeOffset = Vector2.new(Size, Size),
  518. }
  519. local d = Create("ImageLabel", Bill){
  520. Parent = Bill,
  521. BackgroundTransparency = 1,
  522. Size = UDim2.new(1, 0, 1, 0),
  523. Image = "rbxassetid://" .. Image,
  524. }
  525. return BillPar
  526. end
  527. };
  528.  
  529. ParticleEmitter = {
  530. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  531. local Particle = Create("ParticleEmitter"){
  532. Parent = Parent,
  533. Color = ColorSequence.new(Color1, Color2),
  534. LightEmission = LightEmission,
  535. Size = Size,
  536. Texture = Texture,
  537. Transparency = Transparency,
  538. ZOffset = ZOffset,
  539. Acceleration = Accel,
  540. Drag = Drag,
  541. LockedToPart = LockedToPart,
  542. VelocityInheritance = VelocityInheritance,
  543. EmissionDirection = EmissionDirection,
  544. Enabled = Enabled,
  545. Lifetime = LifeTime,
  546. Rate = Rate,
  547. Rotation = Rotation,
  548. RotSpeed = RotSpeed,
  549. Speed = Speed,
  550. VelocitySpread = VelocitySpread,
  551. }
  552. return Particle
  553. end;
  554. };
  555.  
  556. CreateTemplate = {
  557.  
  558. };
  559. }
  560. NewInstance = function(instance,parent,properties)
  561. local inst = Instance.new(instance)
  562. inst.Parent = parent
  563. if(properties)then
  564. for i,v in next, properties do
  565. pcall(function() inst[i] = v end)
  566. end
  567. end
  568. return inst;
  569. end
  570.  
  571. function rayCast(Position, Direction, Range, Ignore)
  572. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  573. end
  574. local m = Create("Model"){
  575. Parent = char,
  576. Name = "WeaponModel",
  577. }
  578. HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HandleL", Vector3.new(0.403949469, 0.000020112, 0.425030977))
  579. HandleLWeld = CFuncs.Weld.Create(m, char["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00000000000, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  580. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HitboxL", Vector3.new(1.00394952, 0.05222011, 1.02503109))
  581. HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  582. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  583. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  584. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  585. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  586. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  587. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  588. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0, 0, 0))
  589. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  590. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  591. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  592. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  593. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  594. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  595. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  596. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  597. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  598. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  599. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  600. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  601. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  602. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  603. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  604. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  605. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  606. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  607. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  608. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  609. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  610. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  611. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  612. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  613. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  614. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  615. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  616. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  617. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  618. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  619. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  620. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  621. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  622. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  623. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  624. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  625. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  626. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  627. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  628. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  629. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  630. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  631. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  632. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  633. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  634. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  635. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  636. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  637. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  638. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  639. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  640. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  641. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  642. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  643. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  644. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  645. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  646. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  647. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  648. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  649. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  650. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  651. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  652. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  653. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  654. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  655. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  656. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  657. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  658. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  659. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  660. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  661. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  662. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  663. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  664. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  665. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  666. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  667. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  668. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  669. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  670. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  671. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  672. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  673. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  674. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  675. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  676. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  677. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  678. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0))
  679. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  680. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  681. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  682. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  683. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  684. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  685. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  686. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  687. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  688. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  689. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  690. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  691. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  692. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  693. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  694. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  695. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  696. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  697. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  698. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  699. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  700. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  701. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  702. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  703. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  704. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  705. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  706. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  707. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  708. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  709. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  710. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  711. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  712. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  713. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  714. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  715. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  716. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  717. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  718. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  719. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  720. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  721. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  722. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  723. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  724. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  725. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  726. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  727. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  728. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  729. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  730. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  731. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  732. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  733. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  734. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  735. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  736. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  737. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  738. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  739. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  740. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  741. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  742. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  743. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  744. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  745. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  746. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  747. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  748. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  749. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  750. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  751. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  752. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  753. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  754. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  755. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  756. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  757. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  758. Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  759. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  760. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  761. Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  762. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  763. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  764. Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  765. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  766. sref = CFuncs.Part.Create(char, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  767. sref.Anchored = true
  768.  
  769. ACOS = math.acos
  770. ang = CFrame.Angles
  771. SIN = math.sin
  772. cf = CFrame.new
  773. COS = math.cos
  774. rd = math.rad
  775. rd2 = math.random
  776. Heartbeat = Instance.new("BindableEvent")
  777. Heartbeat.Name = "Heartbeat"
  778. Heartbeat.Parent = script
  779. local LeftShoulder = torso["Left Shoulder"]
  780. local Left_Hip = torso["Left Hip"]
  781. local RightShoulder = torso["Right Shoulder"]
  782. local Right_Hip = torso["Right Hip"]
  783.  
  784. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  785. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  786. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  787. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  788. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  789. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  790. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  791. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  792. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  793. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  794. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  795. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  796. RS = torso:FindFirstChild("Right Shoulder")
  797. LS = torso:FindFirstChild("Left Shoulder")
  798. RH = torso:FindFirstChild("Right Hip")
  799. LH = torso:FindFirstChild("Left Hip")
  800. RJ = root:FindFirstChild("RootJoint")
  801. N = torso:FindFirstChild("Neck")
  802.  
  803.  
  804. local UltimateBattle = Instance.new("Sound",hed)
  805. UltimateBattle.SoundId = "rbxassetid://1333021608"
  806. UltimateBattle.Pitch = 1
  807. UltimateBattle.Looped = true
  808. UltimateBattle.Volume = 5
  809. UltimateBattle:Play()
  810.  
  811.  
  812.  
  813.  
  814.  
  815.  
  816. function QuaternionFromCFrame(cf)
  817. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  818. local trace = m00 + m11 + m22
  819. if trace > 0 then
  820. local s = math.sqrt(1 + trace)
  821. local recip = 0.5 / s
  822. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  823. else
  824. local i = 0
  825. if m11 > m00 then
  826. i = 1
  827. end
  828. if m22 > (i == 0 and m00 or m11) then
  829. i = 2
  830. end
  831. if i == 0 then
  832. local s = math.sqrt(m00 - m11 - m22 + 1)
  833. local recip = 0.5 / s
  834. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  835. elseif i == 1 then
  836. local s = math.sqrt(m11 - m22 - m00 + 1)
  837. local recip = 0.5 / s
  838. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  839. elseif i == 2 then
  840. local s = math.sqrt(m22 - m00 - m11 + 1)
  841. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  842. end
  843. end
  844. end
  845.  
  846. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  847. local xs, ys, zs = x + x, y + y, z + z
  848. local wx, wy, wz = w * xs, w * ys, w * zs
  849. local xx = x * xs
  850. local xy = x * ys
  851. local xz = x * zs
  852. local yy = y * ys
  853. local yz = y * zs
  854. local zz = z * zs
  855. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  856. end
  857.  
  858. function QuaternionSlerp(a, b, t)
  859. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  860. local startInterp, finishInterp;
  861. if cosTheta >= 0.0001 then
  862. if (1 - cosTheta) > 0.0001 then
  863. local theta = ACOS(cosTheta)
  864. local invSinTheta = 1 / SIN(theta)
  865. startInterp = SIN((1 - t) * theta) * invSinTheta
  866. finishInterp = SIN(t * theta) * invSinTheta
  867. else
  868. startInterp = 1 - t
  869. finishInterp = t
  870. end
  871. else
  872. if (1 + cosTheta) > 0.0001 then
  873. local theta = ACOS(-cosTheta)
  874. local invSinTheta = 1 / SIN(theta)
  875. startInterp = SIN((t - 1) * theta) * invSinTheta
  876. finishInterp = SIN(t * theta) * invSinTheta
  877. else
  878. startInterp = t - 1
  879. finishInterp = t
  880. end
  881. end
  882. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  883. end
  884.  
  885. function Clerp(a, b, t)
  886. local qa = {QuaternionFromCFrame(a)}
  887. local qb = {QuaternionFromCFrame(b)}
  888. local ax, ay, az = a.x, a.y, a.z
  889. local bx, by, bz = b.x, b.y, b.z
  890. local _t = 1 - t
  891. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  892. end
  893.  
  894. main = {r = 0;g = 100;b = 255;v = 1}
  895. if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end
  896. if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end
  897. if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end
  898. if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end
  899. if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end
  900. if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end
  901. pr = p:FindFirstChild("rcolor")
  902. pg = p:FindFirstChild("gcolor")
  903. pb = p:FindFirstChild("bcolor")
  904. pv = p:FindFirstChild("vcolor")
  905. idth = p:FindFirstChild("idtheme")
  906. pith = p:FindFirstChild("pitchtheme")
  907. main_color = Color3.fromRGB(main.r,main.g,main.b)
  908. explosionid = {144699494,144699494}
  909. punch = {545219984}
  910. --919941001
  911. Prefix = "/"
  912. p.Chatted:connect(function(msg)
  913.  
  914. if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then
  915. local v = tonumber(msg:sub(#Prefix+#'color r '+1))
  916. main.r = v
  917. elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then
  918. local v = tonumber(msg:sub(#Prefix+#'color g '+1))
  919. main.g = v
  920. elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then
  921. local v = tonumber(msg:sub(#Prefix+#'color b '+1))
  922. main.b = v
  923. elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then
  924. local v = tonumber(msg:sub(#Prefix+#'color v '+1))
  925. if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end
  926.  
  927. elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then
  928. local v = tonumber(msg:sub(#Prefix+#'theme '+1))
  929. themeid = v
  930. music(themeid,themepitch)
  931.  
  932. elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then
  933. local v = tonumber(msg:sub(#Prefix+#'pitch '+1))
  934. themepitch = v
  935. music(themeid,themepitch)
  936.  
  937. elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then
  938. local v = msg:sub(#Prefix+#'prefix '+1)
  939. Prefix = v
  940.  
  941. elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then
  942. main.r = 0
  943. main.g = 100
  944. main.b = 255
  945. main.v = 1
  946. themeid = 556122490
  947. themepitch = 1
  948. music(themeid,themepitch)
  949.  
  950. end
  951.  
  952. end)
  953. ----------------------------------------------------------------------------
  954. no_anim = false
  955. attack = false
  956. attacking = false
  957. canjump = true
  958. aiming_anim = false
  959. animid = math.random(0,1)
  960. timer = 0
  961. bg = Instance.new("BodyGyro",root)
  962. bg.P = 100000
  963. bg.D = 100
  964. ----------------------------------------------------------------------------
  965.  
  966. ----
  967. function rswait(value)
  968. if value ~= nil and value ~= 0 then
  969. for i=1,value do
  970. rs:wait()
  971. end
  972. else
  973. rs:wait()
  974. end
  975. end
  976.  
  977. ----
  978. local maincolor = BrickColor.new("Really red")
  979. function Eviscerate(dude)
  980. if dude.Name ~= char then
  981.  
  982. local val = Instance.new("BoolValue", dude)
  983. val.Name = "IsHit"
  984. local ds = coroutine.wrap(function()
  985. dude:BreakJoints()
  986. wait(0)
  987. local Vanish = Instance.new("Sound",dude)
  988. Vanish.SoundId = "rbxassetid://427025525"
  989. Vanish.Volume = 0.5
  990. Vanish.Pitch = 0.6
  991. Vanish.Looped = false
  992. wait(0.01)
  993. Vanish:Play()
  994. coroutine.resume(coroutine.create(function()
  995. for i, v in pairs(dude:GetChildren()) do
  996. if v:IsA("Accessory") then
  997. v:Destroy()
  998. end
  999.  
  1000. if v:IsA("CharacterMesh") then
  1001. v:Destroy()
  1002. end
  1003. if v:IsA("Model") then
  1004. v:Destroy()
  1005. end
  1006. if v:IsA("Part") or v:IsA("MeshPart") then
  1007. for x, o in pairs(v:GetChildren()) do
  1008. if o:IsA("Decal") then
  1009. o:Destroy()
  1010. end
  1011. end
  1012. coroutine.resume(coroutine.create(function()
  1013. v.Material = "Grass"
  1014. v.CanCollide = false
  1015.  
  1016. coroutine.resume(coroutine.create(function()
  1017. for i = 1,45 do
  1018. v.Transparency = v.Transparency + 0.04
  1019. wait(0.00000000001)
  1020. end
  1021.  
  1022.  
  1023. end))
  1024.  
  1025. local Aura = Instance.new("ParticleEmitter",v)
  1026. Aura.Texture = "rbxassetid://1084976679"
  1027. Aura.Color = ColorSequence.new(BrickColor.new("Dirt brown").Color)
  1028. Aura.EmissionDirection = "Top"
  1029. Aura.Speed = NumberRange.new(0)
  1030. Aura.Size = NumberSequence.new(2.5)
  1031. Aura.Transparency = NumberSequence.new(0,1)
  1032. Aura.Drag = 0.4
  1033. Aura.LightInfluence = 0
  1034. Aura.LockedToPart = true
  1035. Aura.Lifetime = NumberRange.new(0.9)
  1036. Aura.Rate = 260
  1037. Aura.LightEmission = 1
  1038. Aura.Rotation = NumberRange.new(-360,360)
  1039. Aura.VelocitySpread = 0
  1040. Aura.Acceleration = Vector3.new(0,10,0)
  1041. Aura.ZOffset = 0.2
  1042. local BodPoss = Instance.new("BodyPosition", v)
  1043. BodPoss.P = 3000
  1044. BodPoss.D = 1000
  1045. BodPoss.maxForce = Vector3.new(500, 5000, 500)
  1046. BodPoss.position = v.Position + Vector3.new(rd2(-2, 0), rd2(-0, 0), rd2(-0, 0))
  1047. v.BrickColor = BrickColor.new("Dirt brown")
  1048.  
  1049. wait(1.3)
  1050. Aura.Enabled = false
  1051. wait(1.5)
  1052. v:Destroy()
  1053.  
  1054. dude:Destroy()
  1055. end))
  1056. end
  1057.  
  1058. end
  1059. end))
  1060. end)
  1061. ds()
  1062. end
  1063. end
  1064. function Snap(dude)
  1065. if dude.Name ~= char then
  1066. local bgf = Instance.new("BodyGyro", dude.Head)
  1067. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(rd(-90), 0, 0)
  1068. local val = Instance.new("BoolValue", dude)
  1069. val.Name = "IsHit"
  1070. local ds = coroutine.wrap(function()
  1071. dude:BreakJoints()
  1072. wait(0)
  1073.  
  1074. coroutine.resume(coroutine.create(function()
  1075. for i, v in pairs(dude:GetChildren()) do
  1076. if v:IsA("Accessory") then
  1077. v:Destroy()
  1078. end
  1079.  
  1080. if v:IsA("CharacterMesh") then
  1081. v:Destroy()
  1082. end
  1083. if v:IsA("Model") then
  1084. v:Destroy()
  1085. end
  1086. if v:IsA("Part") or v:IsA("MeshPart") then
  1087. for x, o in pairs(v:GetChildren()) do
  1088. if o:IsA("Decal") then
  1089. o:Destroy()
  1090. end
  1091. end
  1092. coroutine.resume(coroutine.create(function()
  1093.  
  1094. v.Material = "Neon"
  1095. local PartEmmit1 = Instance.new("ParticleEmitter", v)
  1096. PartEmmit1.LightEmission = 1
  1097. PartEmmit1.Texture = "rbxassetid://520049620"
  1098. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1099. PartEmmit1.Rate = 150
  1100. PartEmmit1.Lifetime = NumberRange.new(1)
  1101. PartEmmit1.Size = NumberSequence.new({
  1102. NumberSequenceKeypoint.new(0, 0.75, 0),
  1103. NumberSequenceKeypoint.new(1, 0, 0)
  1104. })
  1105. PartEmmit1.Transparency = NumberSequence.new({
  1106. NumberSequenceKeypoint.new(0, 0, 0),
  1107. NumberSequenceKeypoint.new(1, 1, 0)
  1108. })
  1109. PartEmmit1.Speed = NumberRange.new(0, 0)
  1110. PartEmmit1.VelocitySpread = 30000
  1111. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1112. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1113. local BodPoss = Instance.new("BodyPosition", v)
  1114. BodPoss.P = 3000
  1115. BodPoss.D = 1000
  1116. BodPoss.maxForce = Vector3.new(200000, 200000, 200000)
  1117. BodPoss.position = v.Position + Vector3.new(rd2(-1, 1), rd2(-1, 1), rd2(-1, 1))
  1118. v.BrickColor = BrickColor.new("Really red")
  1119. coroutine.resume(coroutine.create(function()
  1120. for i = 0, 49 do
  1121. swait(1)
  1122.  
  1123. end
  1124. wait(0.5)
  1125. PartEmmit1.Enabled = false
  1126. wait(3)
  1127. v:Destroy()
  1128. dude:Destroy()
  1129. end))
  1130. end))
  1131. end
  1132. end
  1133. end))
  1134. end)
  1135. ds()
  1136. end
  1137. end
  1138. function Rock(stone)
  1139. if stone.Name ~= char then
  1140.  
  1141. local val = Instance.new("BoolValue", stone)
  1142. val.Name = "IsHit"
  1143. local ds = coroutine.wrap(function()
  1144. stone:BreakJoints()
  1145. wait(0)
  1146.  
  1147. coroutine.resume(coroutine.create(function()
  1148. for i, v in pairs(stone:GetChildren()) do
  1149. if v:IsA("Accessory") then
  1150. v:Destroy()
  1151. end
  1152.  
  1153. if v:IsA("CharacterMesh") then
  1154. v:Destroy()
  1155. end
  1156. if v:IsA("Model") then
  1157. v:Destroy()
  1158. end
  1159. if v:IsA("Part") or v:IsA("MeshPart") then
  1160. for x, o in pairs(v:GetChildren()) do
  1161. if o:IsA("Decal") then
  1162. o:Destroy()
  1163. end
  1164. end
  1165. coroutine.resume(coroutine.create(function()
  1166.  
  1167. v.Material = "Slate"
  1168. v.CanCollide = true
  1169. local BodPoss = Instance.new("BodyPosition", v)
  1170. BodPoss.P = 3000
  1171. BodPoss.D = 1000
  1172. BodPoss.maxForce = Vector3.new(500, 5000, 500)
  1173. BodPoss.position = v.Position + Vector3.new(rd2(-5, 5), rd2(-0, 0), rd2(-0, 0))
  1174.  
  1175. v.BrickColor = BrickColor.new("Dark stone grey")
  1176. wait(0.1)
  1177. BodPoss:Destroy()
  1178. coroutine.resume(coroutine.create(function()
  1179. for i = 0, 49 do
  1180. swait(1)
  1181.  
  1182. end
  1183. wait(0.5)
  1184.  
  1185. wait(3)
  1186.  
  1187. end))
  1188. end))
  1189. end
  1190. end
  1191. end))
  1192. end)
  1193. ds()
  1194. end
  1195. end
  1196. ----------------------------------------------------------------------------
  1197. local instinct = true
  1198.  
  1199.  
  1200. ---
  1201. Instance.new("ForceField",char).Visible = false
  1202. hum:SetStateEnabled("Dead",false)
  1203. hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  1204. ---
  1205.  
  1206. ---
  1207.  
  1208. local MUI = false
  1209.  
  1210.  
  1211. max = 0
  1212. function music(id,pitch)
  1213. max = 0
  1214. if id == "Stop" then
  1215. if not torso:FindFirstChild("MusicRuin") then
  1216. soundz = Instance.new("Sound",torso)
  1217. end
  1218. soundz:Stop()
  1219. else
  1220. if not torso:FindFirstChild("MusicRuin") then
  1221. soundz = Instance.new("Sound",torso)
  1222. end
  1223. soundz.MaxDistance = 150*5
  1224. soundz.EmitterSize = 150/5
  1225. soundz.Volume = 10
  1226. soundz.Name = "MusicRuin"
  1227. soundz.Looped = true
  1228. soundz.PlaybackSpeed = pitch
  1229. soundz.SoundId = "rbxassetid://"..id
  1230. soundz:Stop()
  1231. soundz:Play()
  1232. end
  1233. end
  1234.  
  1235. ----------------------------------------------------------------------------
  1236.  
  1237. function lerp(a, b, t)
  1238. return a + (b - a)*t
  1239. end
  1240.  
  1241. ----------------------------------------------------------------------------
  1242.  
  1243. function Lerp(c1,c2,al)
  1244. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  1245. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  1246. for i,v in pairs(com1) do
  1247. com1[i] = v+(com2[i]-v)*al
  1248. end
  1249. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  1250. end
  1251.  
  1252. ----------------------------------------------------------------------------
  1253.  
  1254. function slerp(a, b, t)
  1255. dot = a:Dot(b)
  1256. if dot > 0.99999 or dot < -0.99999 then
  1257. return t <= 0.5 and a or b
  1258. else
  1259. r = math.acos(dot)
  1260. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  1261. end
  1262. end
  1263.  
  1264. ----------------------------------------------------------------------------
  1265.  
  1266. function clerp(c1,c2,al)
  1267.  
  1268. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  1269.  
  1270. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  1271.  
  1272. for i,v in pairs(com1) do
  1273.  
  1274. com1[i] = lerp(v,com2[i],al)
  1275.  
  1276. end
  1277.  
  1278. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  1279.  
  1280. end
  1281.  
  1282. ----------------------------------------------------------------------------
  1283.  
  1284.  
  1285.  
  1286. -------------------
  1287. function findAllNearestTorso(pos,dist)
  1288. local list = game.Workspace:children()
  1289. local torso = {}
  1290. local temp = nil
  1291. local human = nil
  1292. local temp2 = nil
  1293. for x = 1, #list do
  1294. temp2 = list[x]
  1295. if (temp2.className == "Model") and (temp2 ~= char) then
  1296. local nayem = "Torso"
  1297. if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end
  1298. temp = temp2:findFirstChild(nayem)
  1299. human = temp2:findFirstChildOfClass("Humanoid")
  1300. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1301. if (temp.Position - pos).magnitude < dist then
  1302. table.insert(torso,temp)
  1303. dist = (temp.Position - pos).magnitude
  1304. end
  1305. end
  1306. end
  1307. end
  1308. return torso
  1309. end
  1310.  
  1311. ----------------------------------------------------------------------------
  1312.  
  1313. local isAPlayer
  1314. function checkIfNotPlayer(model)
  1315. coroutine.resume(coroutine.create(function()
  1316. if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then
  1317. isAPlayer = true
  1318. else
  1319. isAPlayer = false
  1320. end
  1321. end))
  1322. return isAPlayer
  1323. end
  1324.  
  1325. ----------------------------------------------------------------------------
  1326.  
  1327. function computeDirection(vec)
  1328. local lenSquared = vec.magnitude * vec.magnitude
  1329. local invSqrt = 1 / math.sqrt(lenSquared)
  1330. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  1331. end
  1332.  
  1333. ----------------------------------------------------------------------------
  1334.  
  1335. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  1336.  
  1337. local wld = Instance.new("Weld", wp1)
  1338.  
  1339. wld.Part0 = wp0
  1340.  
  1341. wld.Part1 = wp1
  1342.  
  1343. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  1344.  
  1345. return wld
  1346.  
  1347. end
  1348.  
  1349. ----------------------------------------------------------------------------
  1350.  
  1351. function weld(model)
  1352. local parts,last = {}
  1353. local function scan(parent)
  1354. for _,v in pairs(parent:GetChildren()) do
  1355. if (v:IsA("BasePart")) then
  1356. if (last) then
  1357. local w = Instance.new("Weld")
  1358. w.Name = ("%s_Weld"):format(v.Name)
  1359. w.Part0,w.Part1 = last,v
  1360. w.C0 = last.CFrame:inverse()
  1361. w.C1 = v.CFrame:inverse()
  1362. w.Parent = last
  1363. end
  1364. last = v
  1365. table.insert(parts,v)
  1366. end
  1367. scan(v)
  1368. end
  1369. end
  1370. scan(model)
  1371. for _,v in pairs(parts) do
  1372. v.Anchored = false
  1373. v.Locked = true
  1374. end
  1375. end
  1376.  
  1377. ----------------------------------------------------------------------------
  1378.  
  1379. function sound(id,position,vol,pitch,dist,start,finish)
  1380. coroutine.resume(coroutine.create(function()
  1381.  
  1382. local part = Instance.new("Part",DebrisModel)
  1383. part.Anchored = true
  1384. part.Position = position
  1385. part.Size = Vector3.new(0,0,0)
  1386. part.CanCollide = false
  1387. part.Transparency = 1
  1388.  
  1389. soundasd = Instance.new("Sound",part)
  1390.  
  1391. soundasd.SoundId = "rbxassetid://"..id
  1392.  
  1393. if vol ~= nil then
  1394. soundasd.Volume = vol
  1395. end
  1396.  
  1397. if pitch ~= nil then
  1398. soundasd.PlaybackSpeed = pitch
  1399. end
  1400.  
  1401. if dist ~= nil then
  1402. soundasd.MaxDistance = dist*5
  1403. soundasd.EmitterSize = dist/5
  1404. end
  1405.  
  1406. delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end)
  1407.  
  1408. soundasd:Play()
  1409.  
  1410. end))
  1411. return soundasd
  1412. end
  1413.  
  1414. function createsound(id,parent)
  1415.  
  1416. local soundz = Instance.new("Sound",parent)
  1417.  
  1418. soundz.SoundId = "rbxassetid://"..id
  1419.  
  1420. return soundz
  1421.  
  1422. end
  1423.  
  1424. function playsound(sond,vol,pitch,start)
  1425.  
  1426. if vol ~= nil then
  1427. sond.Volume = vol
  1428. end
  1429.  
  1430. if pitch ~= nil then
  1431. sond.PlaybackSpeed = pitch
  1432. end
  1433.  
  1434. if start ~= nil then
  1435. sond.TimePosition = start
  1436. end
  1437.  
  1438. sond:Play()
  1439.  
  1440. end
  1441.  
  1442. ----------------------------------------------------------------------------
  1443. eColors={"Really red","Really black"}
  1444. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
  1445. local magz = (Part0 - Part1).magnitude
  1446. local curpos = Part0
  1447. local trz = {-Offset,Offset}
  1448. for i=1,Times do
  1449. local li = Instance.new("Part", DebrisModel)
  1450. li.TopSurface =0
  1451. li.Material = Enum.Material.Neon
  1452. li.BottomSurface = 0
  1453. li.Anchored = true
  1454. li.Locked = true
  1455. li.Transparency = Trans or 0.4
  1456. li.BrickColor = BrickColor.new(Color)
  1457. li.formFactor = "Custom"
  1458. li.CanCollide = false
  1459. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  1460. local lim = Instance.new("BlockMesh",li)
  1461. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1462. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  1463. if Times == i then
  1464. local magz2 = (curpos - Part1).magnitude
  1465. li.Size = Vector3.new(Thickness,Thickness,magz2)
  1466. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  1467. else
  1468. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  1469. end
  1470. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  1471. li.Name = "LIGHTNING"
  1472. end
  1473. end
  1474.  
  1475. ----------------------------------------------------------------------------
  1476.  
  1477.  
  1478. local HBill = Instance.new("BillboardGui",hed)
  1479. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  1480. local HName = Instance.new("TextLabel")
  1481. HBill.Size = UDim2.new(15,0,2.2,0)
  1482. HBill.StudsOffset = Vector3.new(3.675,1.2,0)
  1483. HBill.AlwaysOnTop = true
  1484. HBill.Enabled = true
  1485. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  1486. HMain.BackgroundTransparency = 1
  1487. HMain.Size = UDim2.new(.5,0,.2,0)
  1488. HName.Parent = HMain
  1489. HName.BackgroundTransparency = 1
  1490. HName.BackgroundColor3 = Color3.new(255,255,255)
  1491. HName.BorderColor3 = Color3.new(0,0,0)
  1492. HName.BorderSizePixel = 2
  1493. HName.TextTransparency = 1
  1494. HName.Size = UDim2.new(1,0,.75,0)
  1495. HName.Font = "Code"
  1496. HName.Text = [[ok]]
  1497. HName.TextScaled = true
  1498. HName.TextColor3 = Color3.new(0.5,0.5,0.5)
  1499. HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1)
  1500. HName.TextStrokeTransparency = 1
  1501. HName.TextYAlignment = "Bottom"
  1502.  
  1503. local HBill = Instance.new("BillboardGui",hed)
  1504. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  1505. local HName = Instance.new("TextLabel")
  1506. HBill.Size = UDim2.new(15,0,2.2,0)
  1507. HBill.StudsOffset = Vector3.new(3.675,2,0)
  1508. HBill.AlwaysOnTop = true
  1509. HBill.Enabled = true
  1510. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  1511. HMain.BackgroundTransparency = 1
  1512. HMain.Size = UDim2.new(.5,0,.5,0)
  1513. HName.Parent = HMain
  1514. HName.BackgroundTransparency = 1
  1515. HName.BackgroundColor3 = Color3.new(255,255,255)
  1516. HName.BorderColor3 = Color3.new(0,0,0)
  1517. HName.BorderSizePixel = 2
  1518. HName.Size = UDim2.new(1,0,.75,0)
  1519. HName.Font = "Code"
  1520. HName.TextTransparency = 1
  1521. HName.Text = [[hi]]
  1522. HName.TextScaled = true
  1523. HName.TextColor3 = Color3.new(0,0,0)
  1524. HName.TextStrokeColor3 = Color3.new(255,255,255)
  1525. HName.TextStrokeTransparency = 1
  1526. HName.TextYAlignment = "Bottom"
  1527.  
  1528. function bigboomrektxd()
  1529. coroutine.resume(coroutine.create(function()
  1530. local magnitude = nil
  1531. local Position = nil
  1532. if animid == 0 then
  1533. Position = larm.Position
  1534. else
  1535. Position = rarm.Position
  1536. end
  1537. --sound(743499393,Position,10,math.random(6,8)/10)
  1538. sound(1050751126,Position,10,math.random(10,12)/10,50)
  1539.  
  1540. local Part1 = Instance.new("Part")
  1541. local mesh2 = Instance.new("SpecialMesh",Part1)
  1542. mesh2.MeshId = "rbxassetid://559831844"
  1543. mesh2.Scale = Vector3.new(0,0,0.4)
  1544. Part1.Material = Enum.Material.Neon
  1545. Part1.CanCollide = false
  1546. Part1.BrickColor = BrickColor.new("White")
  1547. Part1.Parent = DebrisModel
  1548. Part1.Size = Vector3.new(0,0,0)
  1549. Part1.Anchored = true
  1550. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  1551. Part1.Name = "EXPLOSION2"
  1552.  
  1553. local Part0 = Instance.new("Part",DebrisModel)
  1554. local PointLight2 = Instance.new("PointLight")
  1555. Part0.Name = "Bullet"
  1556. Part0.Material = Enum.Material.Neon
  1557. Part0.BrickColor = BrickColor.new("New Yeller")
  1558. Part0.Anchored = false
  1559. Part0.Size = Vector3.new(5, 5, 5)
  1560. local mesh = Instance.new("SpecialMesh",Part0)
  1561. mesh.MeshType = Enum.MeshType.Sphere
  1562. local bforce = Instance.new("BodyForce",Part0)
  1563. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  1564. Part0.CanCollide = false
  1565. PointLight2.Parent = Part0
  1566. PointLight2.Color = Part0.Color
  1567. local Target = mouse.Hit.p
  1568. local direction = Target - Position
  1569. local direction = computeDirection(direction)
  1570. local pos = Position + (direction * 2)
  1571. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1572. Part0.Velocity = direction * 60
  1573. local asd = nil
  1574. local loop = nil
  1575. delay(9, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  1576. loop = rs:connect(function()
  1577. local asdf = math.random(500,1000)/1000
  1578. local Part1 = Instance.new("Part")
  1579. local mesh2 = Instance.new("SpecialMesh",Part1)
  1580. mesh2.MeshType = Enum.MeshType.Sphere
  1581. Part1.Material = Enum.Material.Neon
  1582. Part1.CanCollide = false
  1583. Part1.BrickColor = BrickColor.new("Gold")
  1584. Part1.Parent = DebrisModel
  1585. Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf)
  1586. Part1.Anchored = true
  1587. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
  1588. Part1.Name = "SMOKE"
  1589. end)
  1590. asd = Part0.Touched:connect(function(ht)
  1591. local hit=ht.Parent
  1592. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  1593. asd:disconnect()
  1594. loop:disconnect()
  1595. Part0:Destroy()
  1596.  
  1597. sound(explosionid[math.random(1,#explosionid)],Part0.Position,5,math.random(6,9)/10,80)
  1598. for i,v in pairs(findAllNearestTorso(Part0.Position,5)) do
  1599. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  1600. v:Destroy()
  1601. else
  1602. v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10))
  1603. end
  1604. local Position = Part0.Position
  1605. local Target = v.Position
  1606. local direction = Target - Position
  1607. local direction = computeDirection(direction)
  1608. local bv = Instance.new("BodyVelocity",v)
  1609. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  1610. debris:AddItem(bv,1)
  1611. end
  1612. for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end
  1613. for z=1,math.random(2,3) do
  1614. local asdf = math.random(-5,5)*10-(i/20)*8
  1615. local Part1 = Instance.new("Part")
  1616. local mesh2 = Instance.new("SpecialMesh",Part1)
  1617. mesh2.MeshType = Enum.MeshType.Sphere
  1618. mesh2.Scale = Vector3.new(0,0,0)
  1619. Part1.Material = Enum.Material.Neon
  1620. Part1.CanCollide = false
  1621. Part1.BrickColor = BrickColor.new("Gold")
  1622. Part1.Parent = DebrisModel
  1623. Part1.Size = Vector3.new(asdf,asdf,asdf)
  1624. Part1.Anchored = true
  1625. local a = i*0.5
  1626. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a))
  1627. Part1.Name = "EXPLOSION"
  1628. end
  1629. end
  1630.  
  1631. end
  1632. end)
  1633. end))
  1634. end
  1635.  
  1636.  
  1637. function WhiteBall()
  1638. coroutine.resume(coroutine.create(function()
  1639. local magnitude = nil
  1640. local Position = nil
  1641. if animid == 0 then
  1642. Position = larm.Position
  1643. else
  1644. Position = rarm.Position
  1645. end
  1646. --sound(743499393,Position,10,math.random(6,8)/10)
  1647. sound(1050751126,Position,10,math.random(4,5)/10,100)
  1648.  
  1649. local Part1 = Instance.new("Part")
  1650. local mesh2 = Instance.new("SpecialMesh",Part1)
  1651. mesh2.MeshId = "rbxassetid://559831844"
  1652. mesh2.Scale = Vector3.new(0,0,0.4)
  1653. Part1.Material = Enum.Material.Neon
  1654. Part1.CanCollide = false
  1655. Part1.BrickColor = BrickColor.new("White")
  1656. Part1.Parent = DebrisModel
  1657. Part1.Size = Vector3.new(0,0,0)
  1658. Part1.Anchored = true
  1659. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  1660. Part1.Name = "EXPLOSION3"
  1661.  
  1662. local Part0 = Instance.new("Part",DebrisModel)
  1663. local PointLight2 = Instance.new("PointLight")
  1664. Part0.Name = "Bullet"
  1665. Part0.Material = Enum.Material.Neon
  1666. Part0.BrickColor = BrickColor.new("White")
  1667. Part0.Anchored = false
  1668. Part0.Size = Vector3.new(5, 5, 5)
  1669. local mesh = Instance.new("SpecialMesh",Part0)
  1670. mesh.MeshType = Enum.MeshType.Sphere
  1671. mesh.Scale = Vector3.new(3,3,3)
  1672. local bforce = Instance.new("BodyForce",Part0)
  1673. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  1674. Part0.CanCollide = false
  1675. PointLight2.Parent = Part0
  1676. PointLight2.Color = Part0.Color
  1677. local Target = mouse.Hit.p
  1678. local direction = Target - Position
  1679. local direction = computeDirection(direction)
  1680. local pos = Position + (direction * 2)
  1681. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1682. Part0.Velocity = direction * 150
  1683. local asd = nil
  1684. local loop = nil
  1685. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  1686. loop = rs:connect(function()
  1687. local asdf = math.random(500,1000)/1000
  1688. local Part1 = Instance.new("Part")
  1689. local mesh2 = Instance.new("SpecialMesh",Part1)
  1690. mesh2.MeshType = Enum.MeshType.Sphere
  1691. Part1.Material = Enum.Material.Neon
  1692. Part1.CanCollide = false
  1693. Part1.BrickColor = BrickColor.new("White")
  1694. Part1.Parent = DebrisModel
  1695. Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
  1696. Part1.Anchored = true
  1697. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
  1698. Part1.Name = "SMOKE"
  1699. end)
  1700. asd = Part0.Touched:connect(function(ht)
  1701. local hit=ht.Parent
  1702. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  1703. asd:disconnect()
  1704. loop:disconnect()
  1705. Part0:Destroy()
  1706.  
  1707. sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
  1708. for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do
  1709. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  1710. v:Destroy()
  1711. else
  1712. v.Parent:BreakJoints()
  1713. end
  1714. local Position = Part0.Position
  1715. local Target = v.Position
  1716. local direction = Target - Position
  1717. local direction = computeDirection(direction)
  1718. local bv = Instance.new("BodyVelocity",v)
  1719. bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
  1720. debris:AddItem(bv,1)
  1721. end
  1722. for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
  1723. for z=1,math.random(2,3) do
  1724. local asdf = math.random(-5,5)*10-(i/20)*12
  1725. local Part1 = Instance.new("Part")
  1726. local mesh2 = Instance.new("SpecialMesh",Part1)
  1727. mesh2.MeshType = Enum.MeshType.Sphere
  1728. mesh2.Scale = Vector3.new(0,0,0)
  1729. Part1.Material = Enum.Material.Neon
  1730. Part1.CanCollide = false
  1731. Part1.BrickColor = BrickColor.new("White")
  1732. Part1.Parent = DebrisModel
  1733. Part1.Size = Vector3.new(asdf,asdf,asdf)
  1734. Part1.Anchored = true
  1735. local a = i*5
  1736. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
  1737. Part1.Name = "EXPLOSION4"
  1738. end
  1739. end
  1740.  
  1741. end
  1742. end)
  1743. end))
  1744. end
  1745.  
  1746.  
  1747. function AirPunch()
  1748. coroutine.resume(coroutine.create(function()
  1749. local magnitude = nil
  1750. local Position = nil
  1751. if animid == 0 then
  1752. Position = larm.Position
  1753. else
  1754. Position = rarm.Position
  1755. end
  1756. --sound(743499393,Position,10,math.random(6,8)/10)
  1757. local Sound2 = Instance.new("Sound",hed)
  1758. Sound2.SoundId = "rbxassetid://138137702"
  1759. Sound2.Volume = 5
  1760. Sound2.Pitch = 1
  1761. Sound2.Looped = false
  1762. Sound2:Play()
  1763.  
  1764. local Part1 = Instance.new("Part")
  1765. local mesh2 = Instance.new("SpecialMesh",Part1)
  1766. mesh2.MeshId = "rbxassetid://559831844"
  1767. mesh2.Scale = Vector3.new(0,0,0.4)
  1768. Part1.Material = Enum.Material.Neon
  1769. Part1.CanCollide = false
  1770. Part1.BrickColor = BrickColor.new("White")
  1771. Part1.Parent = DebrisModel
  1772. Part1.Size = Vector3.new(0,0,0)
  1773. Part1.Anchored = true
  1774. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  1775. Part1.Name = "EXPLOSION3"
  1776.  
  1777. local Part0 = Instance.new("Part",DebrisModel)
  1778. local PointLight2 = Instance.new("PointLight")
  1779. Part0.Name = "Bullet"
  1780. Part0.Material = Enum.Material.Neon
  1781. Part0.BrickColor = BrickColor.new("White")
  1782. Part0.Anchored = false
  1783. Part0.Size = Vector3.new(20,20,20)
  1784. Part0.Transparency = 0.5
  1785. local mesh = Instance.new("SpecialMesh",Part0)
  1786. mesh.MeshId = "rbxassetid://437347603"
  1787. mesh.Scale = Vector3.new(2.3,2.3,2.7)
  1788.  
  1789.  
  1790. coroutine.resume(coroutine.create(function()
  1791. for i = 3,3 do
  1792.  
  1793.  
  1794.  
  1795. coroutine.resume(coroutine.create(function()
  1796. for i = 1,100 do
  1797. Part0.CFrame = Part0.CFrame*CFrame.Angles(0,0,-0.2)
  1798.  
  1799. wait(0.00000000001)
  1800. end
  1801.  
  1802.  
  1803. end))
  1804. wait(0.3)
  1805. end
  1806. end))
  1807.  
  1808.  
  1809. local bforce = Instance.new("BodyForce",Part0)
  1810. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  1811. Part0.CanCollide = false
  1812. PointLight2.Parent = Part0
  1813. PointLight2.Color = Part0.Color
  1814. local Target = mouse.Hit.p
  1815. local direction = Target - Position
  1816. local direction = computeDirection(direction)
  1817. local pos = Position + (direction * 2)
  1818. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
  1819. coroutine.resume(coroutine.create(function()
  1820. for i = 3,300 do
  1821. Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -13), 0.4)
  1822.  
  1823.  
  1824. wait(0.00000000001)
  1825. end
  1826.  
  1827.  
  1828. end))
  1829. local FZcharge3 = Instance.new("ParticleEmitter",Part0)
  1830. FZcharge3.Texture = "rbxassetid://174073769"
  1831. FZcharge3.Color = ColorSequence.new(BrickColor.new("White").Color)
  1832. FZcharge3.EmissionDirection = "Top"
  1833. FZcharge3.Speed = NumberRange.new(5)
  1834. FZcharge3.Size = NumberSequence.new(10,0)
  1835. FZcharge3.Transparency = NumberSequence.new(0,1)
  1836. FZcharge3.Drag = 1.2
  1837. FZcharge3.LockedToPart = false
  1838. FZcharge3.Lifetime = NumberRange.new(2)
  1839. FZcharge3.Rate = 105
  1840. FZcharge3.LightEmission = 0.8
  1841. FZcharge3.Rotation = NumberRange.new(-360,360)
  1842. FZcharge3.VelocitySpread = 100
  1843. FZcharge3.ZOffset = 1
  1844. coroutine.resume(coroutine.create(function()
  1845. for i = 1,3 do
  1846. local HQ = Instance.new("Part",Part0)
  1847. HQ.Size = Vector3.new(1,1,1)
  1848. HQ.BrickColor = BrickColor.new("White")
  1849. HQ.Material = "Neon"
  1850. HQ.Anchored = true
  1851. HQ.CanCollide = false
  1852. HQ.Transparency = 0
  1853. HQ.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
  1854. local HQ2 = Instance.new("SpecialMesh",HQ)
  1855. HQ2.MeshId = "rbxassetid://20329976"
  1856. HQ2.Scale = Vector3.new(1,1,1)
  1857. local ZQW = Instance.new("Part",Part0)
  1858. ZQW.Size = Vector3.new(1,1,1)
  1859. ZQW.BrickColor = BrickColor.new("White")
  1860. ZQW.Material = "Neon"
  1861. ZQW.Transparency = 1
  1862. ZQW.Anchored = true
  1863. ZQW.CanCollide = false
  1864. ZQW.CFrame = Part0.CFrame*CFrame.new(0,0,0)
  1865. local ZQW2 = Instance.new("SpecialMesh",ZQW)
  1866. ZQW2.MeshType = "Sphere"
  1867. ZQW2.Scale = Vector3.new(1,1,1)
  1868. local H = Instance.new("Part",Part0)
  1869. H.Size = Vector3.new(1,1,1)
  1870. H.BrickColor = BrickColor.new("White")
  1871. H.CanCollide = false
  1872. H.Anchored = true
  1873. H.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  1874. local H2 = Instance.new("SpecialMesh",H)
  1875. H2.MeshId = "rbxassetid://3270017"
  1876. coroutine.resume(coroutine.create(function()
  1877. for i = 3,90 do
  1878. ZQW2.Scale = ZQW2.Scale + Vector3.new(6.2,6.2,6.2)
  1879. ZQW.Transparency = ZQW.Transparency + 0.06
  1880. HQ2.Scale = HQ2.Scale + Vector3.new(3.2,3.2,3.2)
  1881. HQ.Transparency = HQ.Transparency + 0.05
  1882. H2.Scale = H2.Scale + Vector3.new(6.2,6.2,6.2)
  1883. H.Transparency = H.Transparency + 0.05
  1884. wait(0.00000000001)
  1885. end
  1886. HQ:Destroy()
  1887. H2:Destroy()
  1888. H:Destroy()
  1889. HQ2:Destroy()
  1890. ZQW:Destroy()
  1891. ZQW2:Destroy()
  1892. end))
  1893. wait(0.3)
  1894. end
  1895. end))
  1896. local asd = nil
  1897. local loop = nil
  1898. delay(2, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  1899. loop = rs:connect(function()
  1900. local asdf = math.random(100,1000)/1000
  1901. local Part1 = Instance.new("Part")
  1902. local mesh2 = Instance.new("SpecialMesh",Part1)
  1903. mesh2.MeshType = Enum.MeshType.Sphere
  1904. Part1.Material = Enum.Material.Neon
  1905. Part1.CanCollide = false
  1906. Part1.Transparency = 0.9
  1907. Part1.BrickColor = BrickColor.new("White")
  1908. Part1.Parent = DebrisModel
  1909. Part1.Size = (Part0.Size*0.6) + Vector3.new(asdf,asdf,asdf)
  1910. Part1.Anchored = true
  1911. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/80,math.random(-1000,1000)/80,math.random(-1000,1000)/750))
  1912. Part1.Name = "SMOKE"
  1913. end)
  1914. asd = Part0.Touched:connect(function(ht)
  1915. local hit=ht.Parent
  1916.  
  1917.  
  1918. for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
  1919. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  1920. v:Destroy()
  1921. else
  1922. v.Parent.Humanoid:TakeDamage(100000)
  1923.  
  1924.  
  1925.  
  1926. end
  1927. local Position = Part0.Position
  1928. local Target = v.Position
  1929. local direction = Target - Position
  1930. local direction = computeDirection(direction)
  1931. local bv = Instance.new("BodyVelocity",v)
  1932. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  1933. debris:AddItem(bv,1)
  1934. end
  1935.  
  1936.  
  1937. end)
  1938. end))
  1939. end
  1940.  
  1941. function DetroitSmash()
  1942. coroutine.resume(coroutine.create(function()
  1943. local magnitude = nil
  1944. local Position = nil
  1945. if animid == 0 then
  1946. Position = larm.Position
  1947. else
  1948. Position = rarm.Position
  1949. end
  1950. --sound(743499393,Position,10,math.random(6,8)/10)
  1951. sound(1050751126,Position,10,math.random(4,5)/10,100)
  1952.  
  1953. local Part1 = Instance.new("Part")
  1954. local mesh2 = Instance.new("SpecialMesh",Part1)
  1955. mesh2.MeshId = "rbxassetid://559831844"
  1956. mesh2.Scale = Vector3.new(0,0,0.4)
  1957. Part1.Material = Enum.Material.Neon
  1958. Part1.CanCollide = false
  1959. Part1.BrickColor = BrickColor.new("White")
  1960. Part1.Parent = DebrisModel
  1961. Part1.Size = Vector3.new(0,0,0)
  1962. Part1.Anchored = true
  1963. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  1964. Part1.Name = "EXPLOSION3"
  1965.  
  1966.  
  1967.  
  1968.  
  1969.  
  1970.  
  1971.  
  1972.  
  1973.  
  1974. local Target = mouse.Hit.p
  1975. local direction = Target - Position
  1976. local direction = computeDirection(direction)
  1977. local pos = Position + (direction * 2)
  1978.  
  1979.  
  1980.  
  1981. local asd = nil
  1982. local loop = nil
  1983.  
  1984. local asdf = math.random(100,1000)/1000
  1985. local Part1 = Instance.new("Part")
  1986. local mesh2 = Instance.new("SpecialMesh",Part1)
  1987. mesh2.MeshType = Enum.MeshType.Sphere
  1988. Part1.Material = Enum.Material.Neon
  1989. Part1.CanCollide = false
  1990. Part1.Transparency = 0.9
  1991. Part1.BrickColor = BrickColor.new("Institutional white")
  1992. Part1.Parent = DebrisModel
  1993. Part1.Size = (Part1.Size*0.9) + Vector3.new(asdf,asdf,asdf)
  1994. Part1.Anchored = true
  1995. Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1000,1000)/10,math.random(-1000,1000)/10,math.random(-1000,1000)/750))
  1996. Part1.Name = "SMOKE"
  1997.  
  1998.  
  1999.  
  2000.  
  2001. sound(punch[math.random(1,#punch)],Part1.Position,500,math.random(3,5)/5,50)
  2002. for i,v in pairs(findAllNearestTorso(Part1.Position,100)) do
  2003. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  2004. v:Destroy()
  2005. else
  2006. v.Parent.Humanoid:TakeDamage(100000000000000)
  2007.  
  2008.  
  2009.  
  2010. end
  2011. local Position = Part1.Position
  2012. local Target = v.Position
  2013. local direction = Target - Position
  2014. local direction = computeDirection(direction)
  2015. local bv = Instance.new("BodyVelocity",v)
  2016. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  2017. debris:AddItem(bv,1)
  2018. end
  2019. for i=1,14,2 do for x=1,math.random(1,2) do rs:wait() end
  2020. for z=1,math.random(1,2) do
  2021. local asdf = math.random(-5,5)*3-(i/20)*10
  2022. local Part1 = Instance.new("Part")
  2023. local mesh2 = Instance.new("SpecialMesh",Part1)
  2024. mesh2.MeshType = Enum.MeshType.Sphere
  2025. mesh2.Scale = Vector3.new(0,0,0)
  2026. Part1.Material = Enum.Material.SmoothPlastic
  2027. Part1.CanCollide = false
  2028. Part1.BrickColor = BrickColor.new("Institutional white")
  2029. Part1.Parent = DebrisModel
  2030. Part1.Size = Vector3.new(asdf,asdf,asdf)
  2031. Part1.Anchored = true
  2032. Part1.Transparency = 0.3
  2033. local a = i*0.9
  2034. Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1,1)*a,math.random(-1,1),math.random(-1,1)*a))
  2035. Part1.Name = "EXPLOSION4"
  2036. end
  2037. end
  2038. end))
  2039. end
  2040.  
  2041. function DelawareSmash()
  2042. coroutine.resume(coroutine.create(function()
  2043. local magnitude = nil
  2044. local Position = nil
  2045. if animid == 0 then
  2046. Position = larm.Position
  2047. else
  2048. Position = rarm.Position
  2049. end
  2050. --sound(743499393,Position,10,math.random(6,8)/10)
  2051. local Sound2 = Instance.new("Sound",hed)
  2052. Sound2.SoundId = "rbxassetid://138137702"
  2053. Sound2.Volume = 5
  2054. Sound2.Pitch = 0.9
  2055. Sound2.Looped = false
  2056. Sound2:Play()
  2057.  
  2058. local Part1 = Instance.new("Part")
  2059. local mesh2 = Instance.new("SpecialMesh",Part1)
  2060. mesh2.MeshId = "rbxassetid://559831844"
  2061. mesh2.Scale = Vector3.new(0,0,0.4)
  2062. Part1.Material = Enum.Material.Neon
  2063. Part1.CanCollide = false
  2064. Part1.BrickColor = BrickColor.new("White")
  2065. Part1.Parent = DebrisModel
  2066. Part1.Size = Vector3.new(0,0,0)
  2067. Part1.Anchored = true
  2068. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  2069. Part1.Name = "EXPLOSION3"
  2070.  
  2071. local Part0 = Instance.new("Part",DebrisModel)
  2072. local PointLight2 = Instance.new("PointLight")
  2073. PointLight2.Brightness = 100
  2074. PointLight2.Range = 40
  2075. Part0.Name = "Bullet"
  2076. Part0.Material = Enum.Material.Glass
  2077. Part0.BrickColor = BrickColor.new("White")
  2078. Part0.Anchored = false
  2079. Part0.Size = Vector3.new(20,20,20)
  2080. Part0.Transparency = 0.5
  2081. local mesh = Instance.new("SpecialMesh",Part0)
  2082. mesh.MeshId = "rbxassetid://437347603"
  2083. mesh.Scale = Vector3.new(4.3,4.3,6.7)
  2084. local Music = Instance.new("Sound",Part0)
  2085. Music.SoundId = "rbxassetid://362395087"
  2086. Music.Pitch = 0.8
  2087. Music.Looped = true
  2088. Music.Volume = 5
  2089.  
  2090. Music:Play()
  2091.  
  2092. coroutine.resume(coroutine.create(function()
  2093. for i = 3,3 do
  2094.  
  2095.  
  2096.  
  2097. coroutine.resume(coroutine.create(function()
  2098. for i = 1,400 do
  2099. Part0.CFrame = Part0.CFrame*CFrame.Angles(0,0,-0.2)
  2100.  
  2101. wait()
  2102. end
  2103.  
  2104.  
  2105. end))
  2106. wait(0.3)
  2107. end
  2108. end))
  2109.  
  2110.  
  2111. local bforce = Instance.new("BodyForce",Part0)
  2112. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  2113. Part0.CanCollide = false
  2114. PointLight2.Parent = Part0
  2115. PointLight2.Color = Part0.Color
  2116. local Target = mouse.Hit.p
  2117. local direction = Target - Position
  2118. local direction = computeDirection(direction)
  2119. local pos = Position + (direction * 2)
  2120. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
  2121.  
  2122. coroutine.resume(coroutine.create(function()
  2123. for i = 3,300 do
  2124. Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -18), 0.4)
  2125.  
  2126.  
  2127. wait()
  2128. end
  2129.  
  2130.  
  2131. end))
  2132. local FZcharge3 = Instance.new("ParticleEmitter",Part0)
  2133. FZcharge3.Texture = "rbxassetid://174073769"
  2134. FZcharge3.Color = ColorSequence.new(BrickColor.new("White").Color)
  2135. FZcharge3.EmissionDirection = "Top"
  2136. FZcharge3.Speed = NumberRange.new(5)
  2137. FZcharge3.Size = NumberSequence.new(40,0)
  2138. FZcharge3.Transparency = NumberSequence.new(0,1)
  2139. FZcharge3.Drag = 1.2
  2140. FZcharge3.LockedToPart = false
  2141. FZcharge3.Lifetime = NumberRange.new(3)
  2142. FZcharge3.Rate = 105
  2143. FZcharge3.LightEmission = 0.8
  2144. FZcharge3.Rotation = NumberRange.new(-360,360)
  2145. FZcharge3.VelocitySpread = 100
  2146. FZcharge3.ZOffset = 1
  2147. local FlyAt = Instance.new("Attachment",Part0)FlyAt.Position = Vector3.new(0,0.1,0)
  2148. local FlyAt2 = Instance.new("Attachment",Part0)FlyAt2.Position = Vector3.new(0,-15.5,0)
  2149. local Speed = Instance.new("Trail",Part0)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  2150. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 2.1 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2151. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  2152.  
  2153. coroutine.resume(coroutine.create(function()
  2154. for i = 1,60 do
  2155. local HQ = Instance.new("Part",Part0)
  2156. HQ.Size = Vector3.new(1,1,1)
  2157. HQ.BrickColor = BrickColor.new("White")
  2158. HQ.Material = Enum.Material.Glass
  2159. HQ.Anchored = true
  2160. HQ.CanCollide = false
  2161. HQ.Transparency = 0
  2162. HQ.CFrame = Part0.CFrame*CFrame.new(0,0,-20)*CFrame.Angles(1.55,0,0)
  2163. local HQ2 = Instance.new("SpecialMesh",HQ)
  2164. HQ2.MeshId = "rbxassetid://20329976"
  2165. HQ2.Scale = Vector3.new(14.5,14.5,14.5)
  2166. local ZQW = Instance.new("Part",Part0)
  2167. ZQW.Size = Vector3.new(1,1,1)
  2168. ZQW.BrickColor = BrickColor.new("White")
  2169. ZQW.Material = Enum.Material.Glass
  2170. ZQW.Transparency = 1
  2171. ZQW.Anchored = true
  2172. ZQW.CanCollide = false
  2173. ZQW.CFrame = Part0.CFrame*CFrame.new(-40,0,0)
  2174. local ZQW2 = Instance.new("SpecialMesh",ZQW)
  2175. ZQW2.MeshType = "Sphere"
  2176. ZQW2.Scale = Vector3.new(14.5,14.5,2.5)
  2177. local H = Instance.new("Part",Part0)
  2178. H.Size = Vector3.new(1,1,1)
  2179. H.BrickColor = BrickColor.new("White")
  2180. H.CanCollide = false
  2181. H.Anchored = true
  2182. H.CFrame = Part0.CFrame*CFrame.new(0,0,-40)*CFrame.Angles(0,0,0)
  2183. local H2 = Instance.new("SpecialMesh",H)
  2184. H2.MeshId = "rbxassetid://3270017"
  2185. H2.Scale = Vector3.new(14.5,14.5,2.5)
  2186. coroutine.resume(coroutine.create(function()
  2187. for i = 1,90 do
  2188. ZQW2.Scale = ZQW2.Scale + Vector3.new(6.2,6.2,6.2)
  2189. ZQW.Transparency = ZQW.Transparency + 0.06
  2190. HQ2.Scale = HQ2.Scale + Vector3.new(3.2,8.2,3.2)
  2191. HQ.Transparency = HQ.Transparency + 0.05
  2192. H2.Scale = H2.Scale + Vector3.new(6.2,6.2,6.2)
  2193. H.Transparency = H.Transparency + 0.05
  2194. wait(0.00000000001)
  2195. end
  2196. HQ:Destroy()
  2197. H2:Destroy()
  2198. H:Destroy()
  2199. HQ2:Destroy()
  2200. ZQW:Destroy()
  2201. ZQW2:Destroy()
  2202. end))
  2203.  
  2204. wait(0.1)
  2205.  
  2206. end
  2207.  
  2208. end))
  2209. local asd = nil
  2210. local loop = nil
  2211. delay(7, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  2212. loop = rs:connect(function()
  2213. local asdf = math.random(100,1000)/1000
  2214. local Part1 = Instance.new("Part")
  2215. local mesh2 = Instance.new("SpecialMesh",Part1)
  2216. mesh2.MeshType = Enum.MeshType.Sphere
  2217. Part1.Material = Enum.Material.Neon
  2218. Part1.CanCollide = false
  2219. Part1.Transparency = 0.9
  2220. Part1.BrickColor = BrickColor.new("White")
  2221. Part1.Parent = DebrisModel
  2222. Part1.Size = (Part0.Size*0.6) + Vector3.new(asdf,asdf,asdf)
  2223. Part1.Anchored = true
  2224. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/80,math.random(-1000,1000)/80,math.random(-1000,1000)/750))
  2225. Part1.Name = "SMOKE"
  2226. end)
  2227. asd = Part0.Touched:connect(function(ht)
  2228. local hit=ht.Parent
  2229.  
  2230.  
  2231.  
  2232.  
  2233. for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
  2234. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  2235. v:Destroy()
  2236. else
  2237. v.Parent.Humanoid:TakeDamage(1000)
  2238. v.Velocity = Part0.CFrame.lookVector * 100
  2239.  
  2240. end
  2241.  
  2242. local Position = Part0.Position
  2243. local Target = v.Position
  2244. local direction = Target - Position
  2245. local direction = computeDirection(direction)
  2246. local bv = Instance.new("BodyVelocity",v)
  2247. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  2248. debris:AddItem(bv,1)
  2249. end
  2250.  
  2251.  
  2252. end)
  2253. end))
  2254. end
  2255.  
  2256.  
  2257.  
  2258. function unused()
  2259. coroutine.resume(coroutine.create(function()
  2260. local magnitude = nil
  2261. local Position = nil
  2262. if animid == 0 then
  2263. Position = larm.Position
  2264. else
  2265. Position = rarm.Position
  2266. end
  2267. --sound(743499393,Position,10,math.random(6,8)/10)
  2268. sound(1050751126,Position,10,math.random(4,5)/10,100)
  2269.  
  2270. local Part1 = Instance.new("Part")
  2271. local mesh2 = Instance.new("SpecialMesh",Part1)
  2272. mesh2.MeshId = "rbxassetid://559831844"
  2273. mesh2.Scale = Vector3.new(0,0,0.4)
  2274. Part1.Material = Enum.Material.Neon
  2275. Part1.CanCollide = false
  2276. Part1.BrickColor = BrickColor.new("White")
  2277. Part1.Parent = DebrisModel
  2278. Part1.Size = Vector3.new(0,0,0)
  2279. Part1.Anchored = true
  2280. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  2281. Part1.Name = "EXPLOSION3"
  2282.  
  2283. local Part0 = Instance.new("Part",DebrisModel)
  2284. local PointLight2 = Instance.new("PointLight")
  2285. Part0.Name = "Bullet"
  2286. Part0.Material = Enum.Material.Neon
  2287. Part0.BrickColor = BrickColor.new("White")
  2288. Part0.Anchored = false
  2289. Part0.Size = Vector3.new(1,1,1)
  2290. Part0.Transparency = 0.5
  2291. local mesh = Instance.new("SpecialMesh",Part0)
  2292. mesh.MeshId = "rbxassetid://437347603"
  2293. mesh.Scale = Vector3.new(1.3,1.3,4.4)
  2294. local bforce = Instance.new("BodyForce",Part0)
  2295. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  2296. Part0.CanCollide = false
  2297. PointLight2.Parent = Part0
  2298. PointLight2.Color = Part0.Color
  2299. local Target = mouse.Hit.p
  2300. local direction = Target - Position
  2301. local direction = computeDirection(direction)
  2302. local pos = Position + (direction * 2)
  2303. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
  2304. Part0.Velocity = direction * 750
  2305. local asd = nil
  2306. local loop = nil
  2307. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  2308. loop = rs:connect(function()
  2309. local asdf = math.random(500,1000)/1000
  2310. local Part1 = Instance.new("Part")
  2311. local mesh2 = Instance.new("SpecialMesh",Part1)
  2312. mesh2.MeshType = Enum.MeshType.Sphere
  2313. Part1.Material = Enum.Material.Neon
  2314. Part1.CanCollide = false
  2315. Part1.BrickColor = BrickColor.new("White")
  2316. Part1.Parent = DebrisModel
  2317. Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
  2318. Part1.Anchored = true
  2319. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
  2320. Part1.Name = "SMOKE"
  2321. end)
  2322. asd = Part0.Touched:connect(function(ht)
  2323. local hit=ht.Parent
  2324. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  2325. asd:disconnect()
  2326. loop:disconnect()
  2327. Part0:Destroy()
  2328.  
  2329. sound(punch[math.random(1,#punch)],Part0.Position,10,math.random(3,5)/5,50)
  2330. for i,v in pairs(findAllNearestTorso(Part0.Position,35)) do
  2331. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  2332. v:Destroy()
  2333. else
  2334. v.Parent:BreakJoints()
  2335. local Fl = Instance.new("BodyVelocity",v.Parent.Head)
  2336. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2337. Fl.velocity = Part0.CFrame.lookVector*395
  2338. wait(0.05)
  2339. Fl:remove()
  2340.  
  2341. end
  2342. local Position = Part0.Position
  2343. local Target = v.Position
  2344. local direction = Target - Position
  2345. local direction = computeDirection(direction)
  2346. local bv = Instance.new("BodyVelocity",v)
  2347. bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
  2348. debris:AddItem(bv,1)
  2349. end
  2350. for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
  2351. for z=1,math.random(2,3) do
  2352. local asdf = math.random(-5,5)*2-(i/2)*10
  2353. local Part1 = Instance.new("Part")
  2354. local mesh2 = Instance.new("SpecialMesh",Part1)
  2355. mesh2.MeshType = Enum.MeshType.Sphere
  2356. mesh2.Scale = Vector3.new(0,0,0)
  2357. Part1.Material = Enum.Material.Neon
  2358. Part1.CanCollide = false
  2359. Part1.BrickColor = BrickColor.new("White")
  2360. Part1.Parent = DebrisModel
  2361. Part1.Size = Vector3.new(asdf,asdf,asdf)
  2362. Part1.Anchored = true
  2363. local a = i*0.7
  2364. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  2365. Part1.Name = "EXPLOSION4"
  2366. end
  2367. end
  2368.  
  2369. end
  2370. end)
  2371. end))
  2372. end
  2373.  
  2374.  
  2375.  
  2376.  
  2377.  
  2378.  
  2379. function lerpz(joint, prop, cfrmz, alp)
  2380. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  2381. end
  2382. function resetlerp()
  2383. RJ.C0 = RJC0
  2384. RJ.C1 = RJC1
  2385. N.C0 = NC0
  2386. N.C1 = NC1
  2387. RS.C0 = RSC0
  2388. RS.C1 = RSC1
  2389. LS.C0 = LSC0
  2390. LS.C1 = LSC1
  2391. RH.C0 = RHC0
  2392. RH.C1 = RHC1
  2393. LH.C0 = LHC0
  2394. end
  2395. function swait(num)
  2396. if num == 0 or num == nil then
  2397. Heartbeat.Event:wait()
  2398. else
  2399. for i = 1, num do
  2400. Heartbeat.Event:wait()
  2401. end
  2402. end
  2403. end
  2404. mouse.KeyDown:connect(function(k)
  2405. if k == "=" and MUI == true then
  2406. instinct = false
  2407. animid = 5
  2408. no_anim = true
  2409. for _ = 1, 45 do
  2410. swait()
  2411. lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
  2412. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
  2413. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
  2414. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  2415. lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
  2416. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
  2417. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
  2418. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  2419. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  2420. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  2421.  
  2422. end
  2423. AirPunchStrong()
  2424. wait(0.2)
  2425. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
  2426. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2427. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm
  2428. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm
  2429. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2430. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2431. wait(0.5)
  2432. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
  2433. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2434. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm
  2435. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm
  2436. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2437. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2438. AirPunchStrong()
  2439. wait(0.2)
  2440. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
  2441. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2442. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm
  2443. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm
  2444. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2445. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2446. wait(0.5)
  2447. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head
  2448. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
  2449. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
  2450. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
  2451. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2452. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2453. AirPunchStrong()
  2454. wait(0.2)
  2455. no_anim = false
  2456. instinct = true
  2457. end
  2458. end)
  2459.  
  2460.  
  2461.  
  2462. local attacktype = 1
  2463. mouse.Button1Down:connect(function()
  2464. if attack == false and attacktype == 1 and MUI == false then
  2465. Hit()
  2466. attacktype = 2
  2467. elseif attack == false and attacktype == 2 and MUI == false then
  2468. Hit2()
  2469. attacktype = 1
  2470. end
  2471. end)
  2472.  
  2473.  
  2474. mouse.Button1Down:connect(function()
  2475. if attack == false and attacktype == 1 and MUI == true then
  2476. HitFC()
  2477. attacktype = 2
  2478. elseif attack == false and attacktype == 2 and MUI == true then
  2479. HitFC2()
  2480. attacktype = 1
  2481. end
  2482. end)
  2483. function Hit()
  2484. if not D then D = true
  2485. animid = 5
  2486. no_anim = true
  2487.  
  2488. local Grab = Instance.new("Part",larm)
  2489. Grab.Size = Vector3.new(4,4,4)
  2490. Grab.CanCollide = false
  2491. Grab.BrickColor = BrickColor.new("Deep orange")
  2492. Grab.Transparency = math.huge
  2493. local Grabo = Instance.new("Weld",Grab)
  2494. Grabo.Part0 = larm
  2495. Grabo.Part1 = Grab
  2496. Grabo.C0 = CFrame.new(0,-1.1,0)
  2497. local SFXZ = Instance.new("Sound",torso)
  2498. SFXZ.SoundId = "rbxassetid://169259383"
  2499. SFXZ.Volume = 1
  2500. SFXZ.Pitch = 1.5
  2501. SFXZ.Looped = false
  2502. wait(0.01)
  2503. SFXZ:Play()
  2504.  
  2505. Grab.Touched:connect(function(hit)
  2506. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2507. Grab:Destroy()
  2508. SFXZ:Destroy()
  2509.  
  2510. hit.Parent.Humanoid:TakeDamage(5000000000000000)
  2511. local Smash = Instance.new("Part",char)
  2512. Smash.Size = Vector3.new(30,30,30)
  2513. Smash.BrickColor = BrickColor.new("New Yeller")
  2514. Smash.CanCollide = false
  2515. Smash.Anchored = true
  2516. Smash.Transparency = 0.1
  2517. Smash.CFrame = root.CFrame*CFrame.new(0,0,20)*CFrame.Angles(0,0,1.55)
  2518. local Smash2 = Instance.new("SpecialMesh",Smash)
  2519. Smash2.MeshId = "rbxassetid://437347603"
  2520. Smash2.Scale = Vector3.new(2.8,2.8,2.94)
  2521. local Sound2 = Instance.new("Sound",Smash)
  2522. Sound2.SoundId = "rbxassetid://138137702"
  2523. Sound2.Volume = 0.9
  2524. Sound2.Pitch = 1
  2525. Sound2.Looped = false
  2526. Sound2:Play()
  2527. local Sound = Instance.new("Sound",torso)
  2528. Sound.SoundId = "rbxassetid://0"
  2529. Sound.Volume = 7
  2530. Sound.Pitch = 1
  2531. Sound.Looped = false
  2532. Sound:Play()
  2533. coroutine.resume(coroutine.create(function()
  2534. for i = 3,100 do
  2535.  
  2536. Smash.CFrame = Smash.CFrame*CFrame.Angles(0,0,-0.1)
  2537. Smash.CFrame = Smash.CFrame:lerp(Smash.CFrame * CFrame.new(0, 0, -11), 0.4)
  2538.  
  2539.  
  2540. Smash.Transparency = Smash.Transparency + 0.09
  2541.  
  2542. wait(0.00000000001)
  2543. end
  2544. Smash:Destroy()
  2545.  
  2546. end))
  2547.  
  2548.  
  2549. coroutine.resume(coroutine.create(function()
  2550. for i = 1,3 do
  2551. local HQ = Instance.new("Part",root)
  2552. HQ.Size = Vector3.new(1,1,1)
  2553. HQ.BrickColor = BrickColor.new("Medium stone grey")
  2554. HQ.Material = "Neon"
  2555. HQ.Anchored = true
  2556. HQ.CanCollide = false
  2557. HQ.Transparency = 0
  2558. HQ.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,1.55)
  2559. local HQ2 = Instance.new("SpecialMesh",HQ)
  2560. HQ2.MeshId = "rbxassetid://3270017"
  2561. HQ2.Scale = Vector3.new(1,1,1)
  2562. local ZQW = Instance.new("Part",root)
  2563. ZQW.Size = Vector3.new(1,1,1)
  2564. ZQW.BrickColor = BrickColor.new("Medium stone grey")
  2565. ZQW.Material = "Neon"
  2566. ZQW.Transparency = 1
  2567. ZQW.Anchored = true
  2568. ZQW.CanCollide = false
  2569. ZQW.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0)
  2570. local ZQW2 = Instance.new("SpecialMesh",ZQW)
  2571. ZQW2.MeshType = "Sphere"
  2572. ZQW2.Scale = Vector3.new(1,1,1)
  2573. local H = Instance.new("Part",root)
  2574. H.Size = Vector3.new(1,1,1)
  2575. H.BrickColor = BrickColor.new("Medium stone grey")
  2576. H.CanCollide = false
  2577. H.Anchored = true
  2578. H.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55)
  2579. local H2 = Instance.new("SpecialMesh",H)
  2580. H2.MeshId = "rbxassetid://3270017"
  2581. coroutine.resume(coroutine.create(function()
  2582. for i = 3,90 do
  2583. ZQW2.Scale = ZQW2.Scale + Vector3.new(2.2,2.2,2.2)
  2584. ZQW.Transparency = ZQW.Transparency + 0.06
  2585. HQ2.Scale = HQ2.Scale + Vector3.new(3,3,3.2)
  2586. HQ.Transparency = HQ.Transparency + 0.05
  2587. H2.Scale = H2.Scale + Vector3.new(2.2,2.2,2.2)
  2588. H.Transparency = H.Transparency + 0.05
  2589. wait(0.00000000001)
  2590. end
  2591. HQ:Destroy()
  2592. H2:Destroy()
  2593. H:Destroy()
  2594. HQ2:Destroy()
  2595. ZQW:Destroy()
  2596. ZQW2:Destroy()
  2597. end))
  2598. wait(0.3)
  2599. end
  2600. end))
  2601. local Spinn = Instance.new("Part",char)
  2602. Spinn.Size = Vector3.new(1,1,1)
  2603. Spinn.BrickColor = BrickColor.new("New Yeller")
  2604. Spinn.CanCollide = false
  2605. Spinn.Transparency = 0.1
  2606. Spinn.Anchored = true
  2607. Spinn.Material = "Neon"
  2608. Spinn.CFrame = root.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2609. local Spinn2 = Instance.new("SpecialMesh",Spinn)
  2610. Spinn2.MeshId = "rbxassetid://881809484"
  2611. Spinn2.Scale = Vector3.new(20,20,20)
  2612. coroutine.resume(coroutine.create(function()
  2613. for i = 3,300 do
  2614. Spinn.Transparency = Spinn.Transparency + 0.05
  2615.  
  2616. Spinn.CFrame = Spinn.CFrame*CFrame.Angles(0.2,0.2,0.2)
  2617. wait(0.00000000001)
  2618. end
  2619. end))
  2620.  
  2621.  
  2622. local Spinn = Instance.new("Part",char)
  2623. Spinn.Size = Vector3.new(1,1,1)
  2624. Spinn.BrickColor = BrickColor.new("New Yeller")
  2625. Spinn.CanCollide = false
  2626. Spinn.Transparency = 0.1
  2627. Spinn.Anchored = true
  2628. Spinn.Material = "Neon"
  2629. Spinn.CFrame = root.CFrame*CFrame.new(0,0,-10)*CFrame.Angles(0,0,0)
  2630. local Spinn2 = Instance.new("SpecialMesh",Spinn)
  2631. Spinn2.MeshType = 3
  2632. Spinn2.Scale = Vector3.new(6,6,35)
  2633. coroutine.resume(coroutine.create(function()
  2634. for i = 3,300 do
  2635. Spinn.Transparency = Spinn.Transparency + 0.05
  2636.  
  2637.  
  2638. wait(0.00000000001)
  2639. end
  2640. end))
  2641.  
  2642. local SFXZ = Instance.new("Sound",hed)
  2643. SFXZ.SoundId = "rbxassetid://260430060"
  2644. SFXZ.Volume = 3
  2645. SFXZ.Pitch = 1
  2646. SFXZ.Looped = false
  2647. wait(0.01)
  2648. SFXZ:Play()
  2649.  
  2650. end
  2651. SFXZ:Destroy()
  2652. end)
  2653.  
  2654. for i= 1,5 do
  2655. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  2656. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(0)), .5)--torso
  2657. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), .5)--arm
  2658. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.0,0.5,-0.8)*CFrame.Angles(math.rad(160),math.rad(70),math.rad(10)), .5)--arm
  2659. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg
  2660. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg
  2661. wait()
  2662. end
  2663.  
  2664. coroutine.resume(coroutine.create(function()
  2665. wait(0.5)
  2666. Grab:remove()
  2667. end))
  2668. no_anim = false
  2669. Grab:Destroy()
  2670. wait(0)
  2671. D = false
  2672. end
  2673. end
  2674. function Hit2()
  2675. if not D then D = true
  2676. no_anim = true
  2677. local Grab = Instance.new("Part",rarm)
  2678. Grab.Size = Vector3.new(4,4,4)
  2679. Grab.CanCollide = false
  2680. Grab.BrickColor = BrickColor.new("Deep orange")
  2681. Grab.Transparency = math.huge
  2682. local Grabo = Instance.new("Weld",Grab)
  2683. Grabo.Part0 = rarm
  2684. Grabo.Part1 = Grab
  2685. Grabo.C0 = CFrame.new(0,-1.1,0)
  2686. local SFXZ = Instance.new("Sound",torso)
  2687. SFXZ.SoundId = "rbxassetid://169259383"
  2688. SFXZ.Volume = 1
  2689. SFXZ.Pitch = 1
  2690. SFXZ.Looped = false
  2691. wait(0.01)
  2692. SFXZ:Play()
  2693.  
  2694. Grab.Touched:connect(function(hit)
  2695. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2696. Grab:Destroy()
  2697. SFXZ:Destroy()
  2698. hit.Parent.Humanoid:TakeDamage(50)
  2699. local Cloud3 = Instance.new("Part",char)
  2700. Cloud3.Size = Vector3.new(1,1,1)
  2701. Cloud3.BrickColor = BrickColor.new("Medium stone grey")
  2702. Cloud3.Anchored = true
  2703. Cloud3.Material = "Neon"
  2704. Cloud3.CanCollide = false
  2705. Cloud3.CFrame = rarm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(-1.55,0,0)
  2706. local Cloud4 = Instance.new("SpecialMesh",Cloud3)
  2707. Cloud4.MeshId = "rbxassetid://3270017"
  2708. Cloud4.Scale = Vector3.new(1,1,0.4)
  2709.  
  2710.  
  2711.  
  2712. coroutine.resume(coroutine.create(function()
  2713. for i = 3,650 do
  2714.  
  2715.  
  2716.  
  2717.  
  2718. Cloud3.Transparency = Cloud3.Transparency + 0.03
  2719. Cloud4.Scale = Cloud4.Scale + Vector3.new(0.2,0.2,0.2)
  2720.  
  2721.  
  2722.  
  2723.  
  2724. wait(0.00000000001)
  2725. end
  2726. end))
  2727. local SFXZ = Instance.new("Sound",hed)
  2728. SFXZ.SoundId = "rbxassetid://260430060"
  2729. SFXZ.Volume = 3
  2730. SFXZ.Pitch = 1.2
  2731. SFXZ.Looped = false
  2732. wait(0.01)
  2733. SFXZ:Play()
  2734.  
  2735. end
  2736. SFXZ:Destroy()
  2737. end)
  2738. for i = 1, 5 do
  2739. wait()
  2740.  
  2741. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
  2742. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
  2743. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
  2744. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2745. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2746. end
  2747.  
  2748. coroutine.resume(coroutine.create(function()
  2749. wait(0.5)
  2750. Grab:remove()
  2751. end))
  2752. no_anim = false
  2753. Grab:Destroy()
  2754. wait(0)
  2755. D = false
  2756. end
  2757. end
  2758.  
  2759. function HitFC()
  2760. if not D then D = true
  2761. animid = 5
  2762. no_anim = true
  2763. local Grab = Instance.new("Part",larm)
  2764. Grab.Size = Vector3.new(3,3,3)
  2765. Grab.CanCollide = false
  2766. Grab.BrickColor = BrickColor.new("Deep orange")
  2767. Grab.Transparency = math.huge
  2768. local Grabo = Instance.new("Weld",Grab)
  2769. Grabo.Part0 = larm
  2770. Grabo.Part1 = Grab
  2771. Grabo.C0 = CFrame.new(0,-1.1,0)
  2772. local SFXZ = Instance.new("Sound",torso)
  2773. SFXZ.SoundId = "rbxassetid://169259383"
  2774. SFXZ.Volume = 1
  2775. SFXZ.Pitch = 1.5
  2776. SFXZ.Looped = false
  2777. wait(0.01)
  2778. SFXZ:Play()
  2779.  
  2780. Grab.Touched:connect(function(hit)
  2781. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2782. Grab:Destroy()
  2783. SFXZ:Destroy()
  2784. hit.Parent.Humanoid:TakeDamage(250)
  2785. local Cloud3 = Instance.new("Part",char)
  2786. Cloud3.Size = Vector3.new(1,1,1)
  2787. Cloud3.BrickColor = BrickColor.new("Medium stone grey")
  2788. Cloud3.Anchored = true
  2789. Cloud3.Material = "Neon"
  2790. Cloud3.CanCollide = false
  2791. Cloud3.CFrame = larm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
  2792. local Cloud4 = Instance.new("SpecialMesh",Cloud3)
  2793. Cloud4.MeshId = "rbxassetid://3270017"
  2794. Cloud4.Scale = Vector3.new(1.6,1.6,0.4)
  2795.  
  2796.  
  2797.  
  2798. coroutine.resume(coroutine.create(function()
  2799. for i = 3,650 do
  2800.  
  2801.  
  2802.  
  2803.  
  2804. Cloud3.Transparency = Cloud3.Transparency + 0.03
  2805. Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.5)
  2806.  
  2807.  
  2808.  
  2809.  
  2810. wait(0.00000000001)
  2811. end
  2812. end))
  2813. local SFXZ = Instance.new("Sound",hed)
  2814. SFXZ.SoundId = "rbxassetid://260430060"
  2815. SFXZ.Volume = 3
  2816. SFXZ.Pitch = 1
  2817. SFXZ.Looped = false
  2818. wait(0.01)
  2819. SFXZ:Play()
  2820.  
  2821. end
  2822. SFXZ:Destroy()
  2823. end)
  2824.  
  2825. for i = 1, 2 do
  2826. wait()
  2827.  
  2828. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2829. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm
  2830. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm
  2831. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2832. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2833. end
  2834.  
  2835. coroutine.resume(coroutine.create(function()
  2836. wait(0.5)
  2837. Grab:remove()
  2838. end))
  2839. no_anim = false
  2840. Grab:Destroy()
  2841. wait(0)
  2842. D = false
  2843. end
  2844. end
  2845. function HitFC2()
  2846. if not D then D = true
  2847. no_anim = true
  2848. local Grab = Instance.new("Part",rarm)
  2849. Grab.Size = Vector3.new(3,3,3)
  2850. Grab.CanCollide = false
  2851. Grab.BrickColor = BrickColor.new("Deep orange")
  2852. Grab.Transparency = math.huge
  2853. local Grabo = Instance.new("Weld",Grab)
  2854. Grabo.Part0 = rarm
  2855. Grabo.Part1 = Grab
  2856. Grabo.C0 = CFrame.new(0,-1.1,0)
  2857. local SFXZ = Instance.new("Sound",torso)
  2858. SFXZ.SoundId = "rbxassetid://169259383"
  2859. SFXZ.Volume = 1
  2860. SFXZ.Pitch = 1
  2861. SFXZ.Looped = false
  2862. wait(0.01)
  2863. SFXZ:Play()
  2864.  
  2865. Grab.Touched:connect(function(hit)
  2866. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2867. Grab:Destroy()
  2868. SFXZ:Destroy()
  2869. hit.Parent.Humanoid:TakeDamage(250)
  2870. local Cloud3 = Instance.new("Part",char)
  2871. Cloud3.Size = Vector3.new(1,1,1)
  2872. Cloud3.BrickColor = BrickColor.new("Medium stone grey")
  2873. Cloud3.Anchored = true
  2874. Cloud3.Material = "Neon"
  2875. Cloud3.CanCollide = false
  2876. Cloud3.CFrame = rarm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(-1.55,0,0)
  2877. local Cloud4 = Instance.new("SpecialMesh",Cloud3)
  2878. Cloud4.MeshId = "rbxassetid://3270017"
  2879. Cloud4.Scale = Vector3.new(1.6,1.6,0.4)
  2880.  
  2881.  
  2882.  
  2883. coroutine.resume(coroutine.create(function()
  2884. for i = 3,650 do
  2885.  
  2886.  
  2887.  
  2888.  
  2889. Cloud3.Transparency = Cloud3.Transparency + 0.03
  2890. Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.2)
  2891.  
  2892.  
  2893.  
  2894.  
  2895. wait(0.00000000001)
  2896. end
  2897. end))
  2898. local SFXZ = Instance.new("Sound",hed)
  2899. SFXZ.SoundId = "rbxassetid://260430060"
  2900. SFXZ.Volume = 3
  2901. SFXZ.Pitch = 1.2
  2902. SFXZ.Looped = false
  2903. wait(0.01)
  2904. SFXZ:Play()
  2905.  
  2906. end
  2907. SFXZ:Destroy()
  2908. end)
  2909. for i = 1, 2 do
  2910. wait()
  2911.  
  2912. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
  2913. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
  2914. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
  2915. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2916. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2917. end
  2918.  
  2919. coroutine.resume(coroutine.create(function()
  2920. wait(0.5)
  2921. Grab:remove()
  2922. end))
  2923. no_anim = false
  2924. Grab:Destroy()
  2925. wait(0)
  2926. D = false
  2927. end
  2928. end
  2929.  
  2930.  
  2931.  
  2932.  
  2933. mouse.KeyDown:connect(function(key)
  2934. if key == '1' then
  2935. no_anim = true
  2936. local Aura = Instance.new("ParticleEmitter",Stone4)
  2937. Aura.Texture = "rbxassetid://271370648"
  2938. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  2939. Aura.EmissionDirection = "Top"
  2940. Aura.Speed = NumberRange.new(0)
  2941. Aura.Size = NumberSequence.new(2.5)
  2942. Aura.Transparency = NumberSequence.new(0,1)
  2943. Aura.Drag = 0.4
  2944. Aura.LightInfluence = 0
  2945. Aura.LockedToPart = true
  2946. Aura.Lifetime = NumberRange.new(0.9)
  2947. Aura.Rate = 60
  2948. Aura.LightEmission = 0.6
  2949. Aura.Rotation = NumberRange.new(-360,360)
  2950. Aura.VelocitySpread = 0
  2951. Aura.Acceleration = Vector3.new(0,0,0)
  2952. Aura.ZOffset = 0.2
  2953. LockOn()
  2954. for i = 1, 20 do
  2955. wait()
  2956.  
  2957. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  2958. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  2959. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(0)), 0.8)--larm
  2960. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2961. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2962. end
  2963. no_anim = false
  2964. Aura.Rate = 0
  2965. end
  2966. end)
  2967.  
  2968. mouse.KeyDown:connect(function(key)
  2969. if key == '2' then
  2970. Bring()
  2971. end
  2972. end)
  2973.  
  2974. function LockOn()
  2975. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2976. TargetSelect(mouse.Target.Parent)
  2977. Rock(mouse.Target.Parent)
  2978. end
  2979. end
  2980.  
  2981.  
  2982. function Bring()
  2983. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2984. TargetSelect(mouse.Target.Parent)
  2985.  
  2986. end
  2987. end
  2988. function swait(num)
  2989. if num == 0 or num == nil then
  2990. ArtificialHB.Event:wait()
  2991. else
  2992. for i = 0, num do
  2993. ArtificialHB.Event:wait()
  2994. end
  2995. end
  2996. end
  2997.  
  2998. ArtificialHB = Instance.new("BindableEvent", script)
  2999. ArtificialHB.Name = "Heartbeat"
  3000.  
  3001. script:WaitForChild("Heartbeat")
  3002.  
  3003. function TargetSelect(person)
  3004. local dd=coroutine.wrap(function()
  3005. if targetted ~= person then
  3006. targetted = person
  3007. for i = 0, 2, 0.1 do
  3008. swait()
  3009. end
  3010. end
  3011. end)
  3012. dd()
  3013. end
  3014. local RbxUtility = LoadLibrary("RbxUtility")
  3015. local Create = RbxUtility.Create
  3016. function HomingAttack()
  3017.  
  3018.  
  3019.  
  3020.  
  3021. if targetted == nil then
  3022.  
  3023. end
  3024.  
  3025.  
  3026. targetted.Head.CFrame = root.CFrame * CFrame.new(0,1.5,-3.1)
  3027.  
  3028.  
  3029.  
  3030.  
  3031.  
  3032. end
  3033. mouse.KeyDown:connect(function(key)
  3034. if key == '3' then
  3035. HomingAttack()
  3036. end
  3037. end)
  3038.  
  3039. function laz0r()
  3040.  
  3041. local Position = nil
  3042. if animid == 0 then
  3043. Position = NeckS.Position
  3044. else
  3045. Position = NeckS.Position
  3046. end
  3047.  
  3048. local Part1 = Instance.new("Part")
  3049. local mesh2 = Instance.new("SpecialMesh",Part1)
  3050. mesh2.MeshId = "rbxassetid://559831844"
  3051. mesh2.Scale = Vector3.new(0,0,0.4)
  3052. Part1.Material = Enum.Material.Neon
  3053. Part1.CanCollide = false
  3054. Part1.BrickColor = BrickColor.new("White")
  3055. Part1.Parent = DebrisModel
  3056. Part1.Size = Vector3.new(0,0,0)
  3057. Part1.Anchored = true
  3058. Part1.CFrame = CFrame.new(Position)
  3059. Part1.Name = "EXPLOSION3"
  3060.  
  3061. local Part0 = Instance.new("Part",DebrisModel)
  3062. Part0.Name = "Bullet"
  3063. Part0.Material = Enum.Material.Neon
  3064. Part0.BrickColor = BrickColor.new("Magenta")
  3065. Part0.Anchored = true
  3066. local mesh = Instance.new("SpecialMesh",Part0)
  3067. mesh.MeshType = Enum.MeshType.Sphere
  3068. Part0.CanCollide = false
  3069. local Target = mouse.Hit.p
  3070. local direction = Target - Position
  3071. local direction = computeDirection(direction)
  3072. local ray = Ray.new(Position, (Target).unit*1048)
  3073. local part, endPoint = workspace:FindPartOnRay(ray, char)
  3074. Part0.Size = Vector3.new(9,1,9)
  3075. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  3076. local pos = Position + (direction * (mesh.Scale.Y/2))
  3077. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  3078.  
  3079. clashpart = Instance.new("Part",DebrisModel)
  3080. clashpart.Size = Vector3.new(50,50,50)
  3081. clashpart.CanCollide = false
  3082. clashpart.Anchored = true
  3083. clashpart.Transparency = 1
  3084. clashpart.BrickColor = BrickColor.new("Magenta")
  3085. clashpart.Name = "StarLightClash"
  3086. clashpart.CFrame = CFrame.new(endPoint, mouse.Hit.p)
  3087.  
  3088.  
  3089.  
  3090. local z = 10
  3091. for i = 1,100 do rs:wait()
  3092. if animid == 0 then
  3093. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z))
  3094. Position = root.Position
  3095. else
  3096. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z))
  3097. Position = root.Position
  3098. end
  3099.  
  3100. local Target = mouse.Hit.p
  3101. local direction = Target - Position
  3102. local direction = computeDirection(direction)
  3103. local ray = Ray.new(Position, (Target-Position).unit*1048)
  3104. local part, endPoint = workspace:FindPartOnRay(ray, char)
  3105. Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
  3106. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  3107. mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
  3108. local pos = Position + (direction * (mesh.Scale.Y/0))
  3109. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  3110. clashpart.CFrame = CFrame.new(endPoint, root.Position)
  3111.  
  3112. local Position = mouse.Hit.p
  3113. local Target = root.Position
  3114. local direction = Target - Position
  3115. local direction = computeDirection(direction)
  3116. root.Velocity = direction * 5
  3117.  
  3118. if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
  3119.  
  3120. Part1 = Part0:Clone()
  3121. Part1.Parent = DebrisModel
  3122. Part1.BrickColor = BrickColor.new("Magenta")
  3123. Part1.Name = "SMOKE2"
  3124.  
  3125. if part ~= nil then
  3126. if part.Name == "StarLightClash" then
  3127. local asdf = math.random(0,5)*20
  3128. local Part1 = Instance.new("Part")
  3129. local mesh2 = Instance.new("SpecialMesh",Part1)
  3130. mesh2.MeshType = Enum.MeshType.Sphere
  3131. mesh2.Scale = Vector3.new(0,0,0)
  3132. Part1.Material = Enum.Material.Neon
  3133. Part1.CanCollide = false
  3134. Part1.BrickColor = BrickColor.new("Magenta")
  3135. Part1.Size = Vector3.new(asdf,asdf,asdf)
  3136. Part1.Anchored = true
  3137. local a = 1.5
  3138. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  3139. Part1.Name = "EXPLOSION"
  3140. else
  3141. local asdf = math.random(0,5)*10
  3142. local Part1 = Instance.new("Part")
  3143. local mesh2 = Instance.new("SpecialMesh",Part1)
  3144. mesh2.MeshType = Enum.MeshType.Sphere
  3145. mesh2.Scale = Vector3.new(0,0,0)
  3146. Part1.Material = Enum.Material.Neon
  3147. Part1.CanCollide = false
  3148. Part1.BrickColor = BrickColor.new("Magenta")
  3149. Part1.Parent = DebrisModel
  3150. Part1.Size = Vector3.new(asdf,asdf,asdf)
  3151. Part1.Anchored = true
  3152. local a = 1.5
  3153. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  3154. Part1.Name = "EXPLOSION"
  3155. end
  3156. end
  3157.  
  3158. for i,v in pairs(findAllNearestTorso(endPoint,50)) do
  3159. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 100000000000000000000000000000000000 then
  3160. v:Destroy()
  3161. else
  3162. v.Parent:BreakJoints()
  3163. end
  3164. local Position = mouse.Hit.p
  3165. local Target = v.Position
  3166. local direction = Target - Position
  3167. local direction = computeDirection(direction)
  3168. local bv = Instance.new("BodyVelocity",v)
  3169. bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
  3170. debris:AddItem(bv,1)
  3171. end
  3172.  
  3173. end
  3174. clashpart:Destroy()
  3175. Part0:Destroy()
  3176. wait(0.3)
  3177. aiming_anim = false
  3178. delay(0.3,function() debounce = false end)
  3179. end
  3180.  
  3181.  
  3182. mouse.KeyDown:connect(function(k)
  3183. if k == "u" and Mode == false then
  3184.  
  3185. animid = 5
  3186. no_anim = true
  3187. hum.WalkSpeed = 0
  3188.  
  3189.  
  3190.  
  3191. for i = 1, 30 do
  3192. wait()
  3193.  
  3194. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3195. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  3196. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(150),math.rad(-50),math.rad(0)), 0.8)--larm
  3197. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  3198. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3199. end
  3200. wait(2)
  3201. local Grab = Instance.new("Part",hed)
  3202. Grab.Size = Vector3.new(3.9,5,3.9)
  3203. Grab.CanCollide = false
  3204. Grab.BrickColor = BrickColor.new("Deep orange")
  3205. Grab.Transparency = 1
  3206. local Grabo = Instance.new("Weld",Grab)
  3207. Grabo.Part0 = hed
  3208. Grabo.Part1 = Grab
  3209. Grabo.C0 = CFrame.new(0,-1.5,0)
  3210.  
  3211. local AuraB = Instance.new("Part",hed)
  3212. AuraB.Size = Vector3.new(2,1,2)
  3213. AuraB.CanCollide = false
  3214. AuraB.BrickColor = BrickColor.new("Deep orange")
  3215. AuraB.Transparency = 1
  3216. local AuraBo = Instance.new("Weld",AuraB)
  3217. AuraBo.Part0 = hed
  3218. AuraBo.Part1 = AuraB
  3219. AuraBo.C0 = CFrame.new(0,-3.6,0)
  3220.  
  3221. local FZcharge3 = Instance.new("ParticleEmitter",Grab)
  3222. FZcharge3.Texture = "rbxassetid://249481494"
  3223. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255))
  3224. FZcharge3.EmissionDirection = "Top"
  3225. FZcharge3.Speed = NumberRange.new(2)
  3226. FZcharge3.Size = NumberSequence.new(4,0)
  3227. FZcharge3.Transparency = NumberSequence.new(0,1)
  3228. FZcharge3.Drag = 1.2
  3229. FZcharge3.LockedToPart = true
  3230. FZcharge3.Lifetime = NumberRange.new(1)
  3231. FZcharge3.Rate = 195
  3232. FZcharge3.LightEmission = 0.3
  3233. FZcharge3.Rotation = NumberRange.new(-360,360)
  3234. FZcharge3.VelocitySpread = 0.2
  3235. FZcharge3.ZOffset = 2.5
  3236. wait(1)
  3237. FZcharge3.Rate = 0
  3238. UltimateBattle.Volume = 0
  3239. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://"
  3240. for i,v in pairs(char:GetChildren()) do
  3241. if v ~= root then
  3242. if v:IsA("Part") then
  3243. v.Transparency = 1
  3244. elseif v:IsA("Accoutrement") then
  3245. v:FindFirstChildOfClass("Part").Transparency = 1
  3246. end
  3247. end
  3248. end
  3249. for i,v in pairs(NeckS:GetChildren()) do
  3250. if v ~= root then
  3251. if v:IsA("Part") then
  3252. v.Transparency = 1
  3253. elseif v:IsA("Accoutrement") then
  3254. v:FindFirstChildOfClass("Part").Transparency = 1
  3255. end
  3256. end
  3257. end
  3258.  
  3259. wait(2.2)
  3260. FZcharge3.Rate = 195
  3261. root.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  3262.  
  3263. for i,v in pairs(char:GetChildren()) do
  3264. if v ~= root then
  3265. if v:IsA("Part") then
  3266. v.Transparency = 0
  3267. elseif v:IsA("Accoutrement") then
  3268. v:FindFirstChildOfClass("Part").Transparency = 0
  3269. end
  3270. end
  3271. end
  3272. for i,v in pairs(NeckS:GetChildren()) do
  3273. if v ~= root then
  3274. if v:IsA("Part") then
  3275. v.Transparency = 0
  3276. elseif v:IsA("Accoutrement") then
  3277. v:FindFirstChildOfClass("Part").Transparency = 0
  3278. end
  3279. end
  3280. end
  3281. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://254640655"
  3282. wait(1)
  3283. UltimateBattle.Volume = 5
  3284. FZcharge3.Rate = 0
  3285. hum.WalkSpeed = 16
  3286. wait(1)
  3287. Grab:Destroy()
  3288. no_anim = false
  3289. end
  3290. end)
  3291. mouse.KeyDown:connect(function(k)
  3292. if k == "u" and Mode == true then
  3293.  
  3294.  
  3295. root.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  3296.  
  3297.  
  3298. end
  3299. end)
  3300. -------------------------------------------------------
  3301.  
  3302. mouse.KeyDown:connect(function(k)
  3303. if k == "z" then
  3304. local FZcharge3 = Instance.new("ParticleEmitter",Stone6)
  3305. FZcharge3.Texture = "rbxassetid://165211997"
  3306. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
  3307. FZcharge3.EmissionDirection = "Top"
  3308. FZcharge3.Speed = NumberRange.new(8)
  3309. FZcharge3.Size = NumberSequence.new(0.5,0)
  3310. FZcharge3.Transparency = NumberSequence.new(0,1)
  3311. FZcharge3.Drag = 1.2
  3312. FZcharge3.LockedToPart = false
  3313. FZcharge3.Lifetime = NumberRange.new(0.5)
  3314. FZcharge3.Rate = 195
  3315. FZcharge3.LightEmission = 1
  3316. FZcharge3.VelocitySpread = 100
  3317. FZcharge3.Rotation = NumberRange.new(-360,360)
  3318. FZcharge3.VelocitySpread = 100.2
  3319. FZcharge3.ZOffset = 1
  3320. local CHAINLINKS = {}
  3321. local POS = mouse.Hit.p
  3322. local CHAINS = false
  3323. local CHAINLINKS = {}
  3324. local A = Instance.new("Attachment",NeckS)
  3325. A.Position = Vector3.new(0.3,0,0)*Player_Size
  3326. A.Orientation = Vector3.new(-90, -89.982, 0)
  3327. local B = Instance.new("Attachment",NeckS)
  3328. B.Position = Vector3.new(-0.3,0,0)*Player_Size
  3329. B.Orientation = Vector3.new(-90, 89.988, 0)
  3330. local C = Instance.new("Attachment",NeckS)
  3331. C.Position = Vector3.new(0.3,-0.1,0)*Player_Size
  3332. C.Orientation = Vector3.new(-90, -89.982, 0)
  3333. local D = Instance.new("Attachment",NeckS)
  3334. D.Position = Vector3.new(-0.3,-0.3,0)*Player_Size
  3335. D.Orientation = Vector3.new(-90, 89.988, 0)
  3336. local LIGHT = Instance.new("Attachment",NeckS)
  3337. LIGHT.Position = Vector3.new(0.3,-0,0)*Player_Size
  3338. local LIGHT2 = Instance.new("PointLight",larm)
  3339. LIGHT2.Range = 6
  3340. LIGHT2.Brightness = 20
  3341. LIGHT2.Color = Color3.new(0, 255, 0)
  3342. for i = 1, 2 do
  3343. local TWIST = -2
  3344. local START = A
  3345. local END = B
  3346. if i == 1 then
  3347. START = B
  3348. END = A
  3349. end
  3350. local ChainLink = Instance.new("Beam",torso)
  3351. ChainLink.Texture = "rbxassetid://165211997"
  3352. ChainLink.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
  3353. ChainLink.TextureSpeed = 5
  3354. ChainLink.Width0 = 1
  3355. ChainLink.Width1 = 1
  3356. ChainLink.TextureLength = 1.5
  3357. ChainLink.Attachment0 = START
  3358. ChainLink.Attachment1 = END
  3359. ChainLink.CurveSize0 = TWIST
  3360. ChainLink.CurveSize1 = TWIST
  3361. --ChainLink.FaceCamera = true
  3362. ChainLink.Segments = 45
  3363. ChainLink.Transparency = NumberSequence.new(0)
  3364. table.insert(CHAINLINKS,ChainLink)
  3365. end
  3366. coroutine.resume(coroutine.create(function()
  3367. for i = 3,80000000000000000000000000000 do
  3368. hum.Health = hum.MaxHealth
  3369.  
  3370.  
  3371. coroutine.resume(coroutine.create(function()
  3372. for i = 1,15 do
  3373.  
  3374. wait(0.00000000001)
  3375. end
  3376.  
  3377.  
  3378.  
  3379. end))
  3380. wait(0.06)
  3381. end
  3382. end))
  3383.  
  3384. end
  3385. end)
  3386.  
  3387. mouse.KeyDown:connect(function(k)
  3388. if k == "k" then
  3389. no_anim = true
  3390. local FlyAt = Instance.new("Attachment",NeckS)FlyAt.Position = Vector3.new(0,0.5,0)
  3391. local FlyAt2 = Instance.new("Attachment",NeckS)FlyAt2.Position = Vector3.new(0,-0.5,0)
  3392. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  3393. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3394. Speed.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)) Speed.LightEmission = 5
  3395. for i = 1,7 do
  3396. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3397. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(20), math.rad(0)), .5)--torso
  3398. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm
  3399. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), .5)--arm
  3400. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), .5)--leg
  3401. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg
  3402. wait()
  3403. end
  3404. wait(0.7)
  3405. local Grab = Instance.new("Part",NeckS)
  3406. Grab.Size = Vector3.new(4,4,4)
  3407. Grab.CanCollide = false
  3408. Grab.BrickColor = BrickColor.new("Deep orange")
  3409. Grab.Transparency = math.huge
  3410. local Grabo = Instance.new("Weld",Grab)
  3411. Grabo.Part0 = larm
  3412. Grabo.Part1 = Grab
  3413. Grabo.C0 = CFrame.new(0,-0.1,0)
  3414. Grab.Touched:connect(function(hit)
  3415. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= player.Character.Name then
  3416. Grab:Destroy()
  3417. no_anim = true
  3418. local SFXZ = Instance.new("Sound",root)
  3419. SFXZ.SoundId = "rbxassetid://1699290293"
  3420. SFXZ.Volume = 7
  3421. SFXZ.Pitch = 1
  3422. SFXZ.Looped = false
  3423. wait(0.01)
  3424. SFXZ:Play()
  3425. hit.Parent:BreakJoints()
  3426. Snap(hit.Parent)
  3427.  
  3428.  
  3429.  
  3430.  
  3431. end
  3432. end)
  3433. for i= 1,10 do
  3434. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3435. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(0)), .5)--torso
  3436. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), .5)--arm
  3437. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.0,0.5,-0.8)*CFrame.Angles(math.rad(160),math.rad(70),math.rad(10)), .5)--arm
  3438. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg
  3439. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg
  3440. wait()
  3441. end
  3442. FlyAt:Destroy()
  3443. no_anim = false
  3444.  
  3445. end
  3446. end)
  3447.  
  3448.  
  3449. mouse.KeyDown:connect(function(k)
  3450. if k == "y" then
  3451. instinct = false
  3452. animid = 5
  3453. no_anim = true
  3454.  
  3455. local sbs = Instance.new("BodyPosition", torso)
  3456. sbs.P = 9000
  3457. sbs.D = 1000
  3458. sbs.maxForce = Vector3.new(900000, 900000000, 900000)
  3459. sbs.position = torso.CFrame.p + Vector3.new(0, 10, 0)
  3460. for i = 1, 20 do
  3461. wait()
  3462. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), 0.8)--head
  3463. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3464. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(-50)), 0.8)--rarm
  3465. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(20),math.rad(50)), 0.8)--larm
  3466. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), 0.8)--lleg
  3467. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--rleg
  3468. end
  3469. coroutine.resume(coroutine.create(function()
  3470. for i = 3,8 do
  3471. local Ball = Instance.new("Part",char)
  3472. Ball.Size = Vector3.new(1,1,1)
  3473. Ball.BrickColor = BrickColor.new("Magenta")
  3474. Ball.Material = "Neon"
  3475. Ball.Anchored = true
  3476. Ball.CanCollide = false
  3477. Ball.Transparency = 0
  3478. Ball.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  3479. local Ball2 = Instance.new("SpecialMesh",Ball)
  3480. Ball2.MeshType = 3
  3481. Ball2.Scale = Vector3.new(2,2,2)
  3482.  
  3483.  
  3484.  
  3485.  
  3486. coroutine.resume(coroutine.create(function()
  3487. for i = 1,15 do
  3488. Ball2.Scale = Ball2.Scale + Vector3.new(19.4,19.4,19.4)
  3489. Ball.Transparency = Ball.Transparency + 0.06
  3490. wait(0.00000000001)
  3491. end
  3492. Ball:Destroy()
  3493.  
  3494.  
  3495. end))
  3496. wait(0.06)
  3497. end
  3498. end))
  3499. root.Anchored = true
  3500. g = Instance.new("Explosion")
  3501. g.Parent = workspace
  3502. g.Position = root.Position
  3503. g.BlastRadius = 90
  3504. g.BlastPressure = 4000200
  3505. g.Visible = false
  3506. for i = 1, 70 do
  3507. wait()
  3508. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.8)--head
  3509. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3510. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(50)), 0.8)--rarm
  3511. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(50),math.rad(-50)), 0.8)--larm
  3512. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--lleg
  3513. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3514. end
  3515. wait(0.2)
  3516.  
  3517. sbs:Destroy()
  3518. no_anim = false
  3519. root.Anchored = false
  3520.  
  3521. end
  3522. end)
  3523. local deb = false
  3524. function smooth(obj)
  3525. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  3526. for i,v in pairs(sides) do
  3527. obj[v.."Surface"] = "SmoothNoOutlines"
  3528. end
  3529. end
  3530. local multiplier = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000
  3531. function hurt(hit, dmg)
  3532. if hit.Parent then
  3533. if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end
  3534. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  3535. if hum then
  3536. if hum.Parent.Name ~= plr.Name then
  3537. if dmg == "Kill" or hum.Health > 100000 then
  3538. hit.Parent:BreakJoints()
  3539. return true
  3540. else
  3541. if math.random(0, 100) == 50 then
  3542. hit.Parent:BreakJoints()
  3543. else
  3544. hit.Parent:BreakJoints()
  3545. end
  3546. return true
  3547. end
  3548. end
  3549. end
  3550. end
  3551. end
  3552. local push = 100
  3553. local huge = Vector3.new(math.huge,math.huge,math.huge)
  3554. function gethum(obj)
  3555. if obj.Parent then
  3556. if obj.Parent:FindFirstChild("Humanoid") then
  3557. if obj.Parent.Name ~= plr.Name then
  3558. return obj.Parent:FindFirstChildOfClass("Humanoid")
  3559. end
  3560. end
  3561. end
  3562. end
  3563.  
  3564. mouse.KeyDown:connect(function(key)
  3565. if key == "p" and not deb and not attacking then
  3566. deb = true
  3567. no_anim = true
  3568.  
  3569. local Aura = Instance.new("ParticleEmitter",Stone2)
  3570. Aura.Texture = "rbxassetid://271370648"
  3571. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  3572. Aura.EmissionDirection = "Top"
  3573. Aura.Speed = NumberRange.new(0)
  3574. Aura.Size = NumberSequence.new(2.5)
  3575. Aura.Transparency = NumberSequence.new(0,1)
  3576. Aura.Drag = 0.4
  3577. Aura.LightInfluence = 0
  3578. Aura.LockedToPart = true
  3579. Aura.Lifetime = NumberRange.new(0.9)
  3580. Aura.Rate = 60
  3581. Aura.LightEmission = 0.6
  3582. Aura.Rotation = NumberRange.new(-360,360)
  3583. Aura.VelocitySpread = 0
  3584. Aura.Acceleration = Vector3.new(0,0,0)
  3585. Aura.ZOffset = 0.2
  3586.  
  3587. for i = 1, 10 do
  3588. wait()
  3589.  
  3590. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3591. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  3592. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(150),math.rad(-50),math.rad(0)), 0.8)--larm
  3593. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  3594. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3595. end
  3596. Aura.Rate = 0
  3597.  
  3598. for i = 0, 10 do
  3599. spawn(function()
  3600. local p = Instance.new("Part")
  3601. p.Anchored = true
  3602. p.CanCollide = false
  3603. p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-12,12),-10,math.random(-12,12))
  3604. smooth(p)
  3605. p.BrickColor = BrickColor.DarkGray()
  3606. p.Material = Enum.Material.Slate
  3607. p.Size = Vector3.new(9,9,9)
  3608. p.Transparency = 0
  3609.  
  3610. p.Parent = workspace
  3611. local FlyAt = Instance.new("Attachment",p)FlyAt.Position = Vector3.new(0,2.5,0)
  3612. local FlyAt2 = Instance.new("Attachment",p)FlyAt2.Position = Vector3.new(0,-2.5,0)
  3613. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  3614. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3615. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  3616. local endcf = p.CFrame *CFrame.new(0,30,0)
  3617. for i = 0, 20 do
  3618. p.CFrame = p.CFrame:Lerp(endcf, 0.3)
  3619. wait()
  3620. end
  3621. local z = Instance.new("Part")
  3622. z.CFrame = p.CFrame
  3623. z.CFrame = CFrame.new(z.Position, mouse.Hit.p)
  3624. local bv = Instance.new("BodyVelocity", p)
  3625. bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3626. bv.Velocity = z.CFrame.lookVector*140
  3627. p.Anchored = false
  3628. z:Destroy()
  3629. p.CanCollide = false
  3630. local connection
  3631. spawn(function()
  3632. local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10)))
  3633. repeat wait()
  3634. p.CFrame = p.CFrame *angle
  3635. until not p or p.CanCollide
  3636. end)
  3637.  
  3638. connection = p.Touched:connect(function(hit)
  3639. hurt(hit, math.random(5,5))
  3640. if not hit.Anchored and hit.Parent.Name ~= plr.Name and hit.Parent.ClassName ~= "Accessory" then
  3641. p.CanCollide = true
  3642. end
  3643. end)
  3644. game.Debris:AddItem(p, 5)
  3645. end)
  3646.  
  3647. wait()
  3648. deb = false
  3649. no_anim = false
  3650. end
  3651. end
  3652. end)
  3653. function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  3654. local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf;
  3655. return p
  3656. end
  3657.  
  3658. function doMesh(parent,meshType,meshId,scale)
  3659. local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale
  3660. return m
  3661. end
  3662. local EP=Instance.new("Model",char)
  3663. function magicBrick(pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts,meshType,meshId,scale,scaleAdd,loop,loopTransparency,repeatloop,repeatLoopWait,loopCFrame)
  3664. local cw1=coroutine.wrap(function()
  3665. for i=1,repeatloop do
  3666. local x=doBrick(EP,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  3667. local z=doMesh(x,meshType,meshId,scale)
  3668.  
  3669. local cw2=coroutine.wrap(function()
  3670. for i=1,loop do
  3671. if loopTransparency then
  3672. x.Transparency=i/loop
  3673. z.Scale=z.Scale+scaleAdd
  3674. x.CFrame=x.CFrame*loopCFrame
  3675. wait()
  3676. else
  3677. z.Scale=z.Scale+scaleAdd
  3678. x.CFrame=x.CFrame*loopCFrame
  3679. end
  3680. end
  3681. x:Destroy()
  3682. end)
  3683. cw2()
  3684. swait(repeatLoopWait)
  3685. end
  3686. end)
  3687. cw1()
  3688. end
  3689. if MUI == true then
  3690.  
  3691. speed=0.15
  3692. sound(438666277,2,1.5,torso)
  3693. coroutine.resume(coroutine.create(function()
  3694. for i=1,20 do
  3695. magicBrick(Vector3.new(0,0,0),torso.CFrame*CFrame.Angles(math.random(1,50),math.random(1,50),math.random(1,50)),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(math.random(10,15),math.random(20,30),0.2),Vector3.new(-2,-2,0),16,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0.2,0,0))
  3696. swait(3)
  3697. end
  3698. end))
  3699. for i=0,1,0.1*speed do
  3700. if lastAnim~=thisAnim then break end
  3701.  
  3702.  
  3703.  
  3704. swait()
  3705. end
  3706.  
  3707. doingMove=true
  3708.  
  3709. coroutine.resume(coroutine.create(function()
  3710. for i=1,200 do
  3711. magicBrick(Vector3.new(0,0,0),torso.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  3712. swait()
  3713. end
  3714. end))
  3715.  
  3716. local beam=Instance.new("Part",char)
  3717. beam.Anchored=true
  3718. beam.CanCollide=false
  3719. beam.BrickColor=BrickColor.new("Institutional white")
  3720. beam.Material="Neon"
  3721. beam.Transparency=0.5
  3722.  
  3723. sound(415700134,1.75,0.85,torso)
  3724.  
  3725. coroutine.resume(coroutine.create(function()
  3726. while true do
  3727. if not doingMove then break end
  3728. local dis=(torso.Position-mouse.Hit.p).magnitude
  3729. beam.Size=Vector3.new(2,2,dis)
  3730. beam.CFrame=CFrame.new(torso.CFrame.p,mouse.Hit.p)*CFrame.new(0,0,-dis/2)
  3731. swait()
  3732. end
  3733. end))
  3734.  
  3735. coroutine.resume(coroutine.create(function()
  3736. for i=1,20 do
  3737. if not doingMove then break end
  3738. magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Deep orange"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(2,6,2),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  3739. magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(3,3,3),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  3740. coroutine.resume(coroutine.create(function()
  3741. for i=1,7 do
  3742. magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.new(0,0,0)*CFrame.new(math.random(1,15),math.random(1,15),math.random(1,15))*CFrame.new(-15/2,-15/2,-15/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(4,4,4),Vector3.new(1,1,1),12,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  3743. end
  3744. end))
  3745. for i,v in pairs(workspace:GetChildren()) do
  3746. if v:findFirstChild("Humanoid")~=nil and v~=char then
  3747. if (v:WaitForChild("Torso").Position-mouse.Hit.p).magnitude<=10 then
  3748. v:WaitForChild("Humanoid"):TakeDamage(v:WaitForChild("Humanoid").MaxHealth/20)
  3749. end
  3750. end
  3751. end
  3752. swait(10)
  3753. end
  3754. end))
  3755.  
  3756. for i=0,2,0.1*speed do
  3757. if lastAnim~=thisAnim then break end
  3758.  
  3759.  
  3760.  
  3761. swait()
  3762. end
  3763.  
  3764. beam:Destroy()
  3765. lastAnim=nil
  3766. lastPriority=0
  3767. doingMove=false
  3768. end
  3769.  
  3770. function chestBeam()
  3771.  
  3772.  
  3773. MUI = true
  3774.  
  3775.  
  3776. end
  3777. mouse.KeyDown:connect(function(k)
  3778. if k == "n" then
  3779. chestBeam()
  3780. end
  3781. end)
  3782. mouse.KeyDown:connect(function(k)
  3783. if k == "v" then
  3784. UltimateBattle:Stop()
  3785. Mode = true
  3786. local SFXZ = Instance.new("Sound",torso)
  3787. SFXZ.SoundId = "rbxassetid://316675316"
  3788. SFXZ.Volume = 8
  3789. SFXZ.Pitch = 1
  3790. SFXZ.Looped = true
  3791. wait(0.01)
  3792. SFXZ:Play()
  3793. local Wind = Instance.new("Sound",torso)
  3794. Wind.SoundId = "rbxassetid://142840797"
  3795. Wind.Volume = 0.5
  3796. Wind.Pitch = 1
  3797. Wind.Looped = true
  3798. wait(0.01)
  3799. Wind:Play()
  3800.  
  3801.  
  3802. Grab.Touched:connect(function(hit)
  3803. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then
  3804. hit.Parent:BreakJoints()
  3805. wait(0.2)
  3806. hit.Parent:Destroy()
  3807.  
  3808.  
  3809.  
  3810. end
  3811. end)
  3812. hum.WalkSpeed = 55
  3813.  
  3814. local FZcharge3 = Instance.new("ParticleEmitter",NeckS)
  3815. FZcharge3.Texture = "rbxassetid://37329477"
  3816. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0))
  3817. FZcharge3.EmissionDirection = "Top"
  3818. FZcharge3.Speed = NumberRange.new(8)
  3819. FZcharge3.Size = NumberSequence.new(0.5,0)
  3820. FZcharge3.Transparency = NumberSequence.new(0,1)
  3821. FZcharge3.Drag = 1.2
  3822. FZcharge3.LockedToPart = false
  3823. FZcharge3.Lifetime = NumberRange.new(0.5)
  3824. FZcharge3.Rate = 195
  3825. FZcharge3.LightEmission = 1
  3826. FZcharge3.VelocitySpread = 100
  3827. FZcharge3.Rotation = NumberRange.new(-360,360)
  3828. FZcharge3.VelocitySpread = 100.2
  3829. FZcharge3.ZOffset = 1
  3830. local StoneEf2 = Instance.new("ParticleEmitter",Stone4)
  3831. StoneEf2.Texture = "rbxassetid://37329477"
  3832. StoneEf2.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0))
  3833. StoneEf2.EmissionDirection = "Top"
  3834. StoneEf2.Speed = NumberRange.new(8)
  3835. StoneEf2.Size = NumberSequence.new(0.5,0)
  3836. StoneEf2.Transparency = NumberSequence.new(0,1)
  3837. StoneEf2.LockedToPart = false
  3838. StoneEf2.Lifetime = NumberRange.new(0.5)
  3839. StoneEf2.Rate = 195
  3840. StoneEf2.LightEmission = 1
  3841. StoneEf2.VelocitySpread = 100
  3842. StoneEf2.Rotation = NumberRange.new(-360,360)
  3843. StoneEf2.VelocitySpread = 100.2
  3844. StoneEf2.ZOffset = 1
  3845. local StoneEf3 = Instance.new("ParticleEmitter",Stone3)
  3846. StoneEf3.Texture = "rbxassetid://74675986"
  3847. StoneEf3.Color = ColorSequence.new(Color3.fromRGB(9, 137, 207))
  3848. StoneEf3.EmissionDirection = "Top"
  3849. StoneEf3.Speed = NumberRange.new(8)
  3850. StoneEf3.Size = NumberSequence.new(0.5,0)
  3851. StoneEf3.Transparency = NumberSequence.new(0,1)
  3852. StoneEf3.LockedToPart = false
  3853. StoneEf3.Lifetime = NumberRange.new(0.5)
  3854. StoneEf3.Rate = 195
  3855. StoneEf3.LightEmission = 1
  3856. StoneEf3.VelocitySpread = 100
  3857. StoneEf3.Rotation = NumberRange.new(-360,360)
  3858. StoneEf3.VelocitySpread = 100.2
  3859. StoneEf3.ZOffset = 1
  3860. local StoneEf5 = Instance.new("ParticleEmitter",Stone5)
  3861. StoneEf5.Texture = "rbxassetid://73229113"
  3862. StoneEf5.Color = ColorSequence.new(Color3.fromRGB(255, 176, 0))
  3863. StoneEf5.EmissionDirection = "Top"
  3864. StoneEf5.Speed = NumberRange.new(8)
  3865. StoneEf5.Size = NumberSequence.new(0.5,0)
  3866. StoneEf5.Transparency = NumberSequence.new(0,1)
  3867. StoneEf5.LockedToPart = false
  3868. StoneEf5.Lifetime = NumberRange.new(0.5)
  3869. StoneEf5.Rate = 195
  3870. StoneEf5.LightEmission = 1
  3871. StoneEf5.VelocitySpread = 100
  3872. StoneEf5.Rotation = NumberRange.new(-360,360)
  3873. StoneEf5.VelocitySpread = 100.2
  3874. StoneEf5.ZOffset = 1
  3875. local CHAINLINKS = {}
  3876. local POS = mouse.Hit.p
  3877. local CHAINS = false
  3878. local CHAINLINKS = {}
  3879. local A = Instance.new("Attachment",root)
  3880. A.Position = Vector3.new(0.5,0,0)*Player_Size
  3881. A.Orientation = Vector3.new(-90, -89.982, 0)
  3882. local B = Instance.new("Attachment",root)
  3883. B.Position = Vector3.new(-0.5,0,0)*Player_Size
  3884. B.Orientation = Vector3.new(-90, 89.988, 0)
  3885. local C = Instance.new("Attachment",root)
  3886. C.Position = Vector3.new(0.5,-0.1,0)*Player_Size
  3887. C.Orientation = Vector3.new(-90, -89.982, 0)
  3888. local D = Instance.new("Attachment",root)
  3889. D.Position = Vector3.new(-0.5,-0.3,0)*Player_Size
  3890. D.Orientation = Vector3.new(-90, 89.988, 0)
  3891. local LIGHT = Instance.new("Attachment",root)
  3892. LIGHT.Position = Vector3.new(0.5,-0,0)*Player_Size
  3893. local LIGHT2 = Instance.new("PointLight",larm)
  3894. LIGHT2.Range = 6
  3895. LIGHT2.Brightness = 20
  3896. LIGHT2.Color = Color3.new(255, 255, 0)
  3897. for i = 1, 2 do
  3898. local TWIST = -1
  3899. local START = A
  3900. local END = B
  3901. if i == 1 then
  3902. START = B
  3903. END = A
  3904. end
  3905. local ChainLink = Instance.new("Beam",torso)
  3906. ChainLink.Texture = "rbxassetid://37329477"
  3907. ChainLink.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0))
  3908. ChainLink.TextureSpeed = 5
  3909. ChainLink.Width0 = 1
  3910. ChainLink.Width1 = 1
  3911. ChainLink.TextureLength = 2.5
  3912. ChainLink.Attachment0 = START
  3913. ChainLink.Attachment1 = END
  3914. ChainLink.CurveSize0 = TWIST
  3915. ChainLink.CurveSize1 = TWIST
  3916. --ChainLink.FaceCamera = true
  3917. ChainLink.Segments = 85
  3918. ChainLink.Transparency = NumberSequence.new(0)
  3919. table.insert(CHAINLINKS,ChainLink)
  3920. end
  3921. coroutine.resume(coroutine.create(function()
  3922. for i = 3,60060 do
  3923.  
  3924.  
  3925. local HQG = Instance.new("Part",char)
  3926. HQG.Size = Vector3.new(1,0,1)
  3927. HQG.BrickColor = BrickColor.new("Ghost grey")
  3928. HQG.Material = "Neon"
  3929. HQG.Anchored = true
  3930. HQG.CanCollide = false
  3931. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  3932. local HQG2 = Instance.new("SpecialMesh",HQG)
  3933. HQG2.MeshId = "rbxassetid://1726537151"
  3934. HQG2.Scale = Vector3.new(0.01,0.01,0.01)
  3935.  
  3936.  
  3937. coroutine.resume(coroutine.create(function()
  3938. for i = 1,200 do
  3939.  
  3940.  
  3941. HQG2.Scale = HQG2.Scale + Vector3.new(0.01,0.03,0.01)
  3942. HQG.Transparency = HQG.Transparency + 0.07
  3943. HQG.CFrame = HQG.CFrame*CFrame.Angles(0,-0.3,0)
  3944.  
  3945. wait(0.00000000001)
  3946. end
  3947.  
  3948. HQG:Destroy()
  3949. HQG2:Destroy()
  3950.  
  3951. end))
  3952.  
  3953.  
  3954. wait(0.3)
  3955. end
  3956. end))
  3957. end
  3958. end)
  3959.  
  3960.  
  3961.  
  3962. mouse.KeyDown:connect(function(k)
  3963. if k == "j" then
  3964.  
  3965. animid = 5
  3966. no_anim = true
  3967.  
  3968.  
  3969. local Aura = Instance.new("ParticleEmitter",Stone2)
  3970. Aura.Texture = "rbxassetid://271370648"
  3971. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  3972. Aura.EmissionDirection = "Top"
  3973. Aura.Speed = NumberRange.new(0)
  3974. Aura.Size = NumberSequence.new(2.5)
  3975. Aura.Transparency = NumberSequence.new(0,1)
  3976. Aura.Drag = 0.4
  3977. Aura.LightInfluence = 0
  3978. Aura.LockedToPart = true
  3979. Aura.Lifetime = NumberRange.new(0.9)
  3980. Aura.Rate = 60
  3981. Aura.LightEmission = 0.6
  3982. Aura.Rotation = NumberRange.new(-360,360)
  3983. Aura.VelocitySpread = 0
  3984. Aura.Acceleration = Vector3.new(0,0,0)
  3985. Aura.ZOffset = 0.2
  3986.  
  3987. for i = 1, 30 do
  3988. wait()
  3989.  
  3990. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3991. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  3992. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(0)), 0.8)--larm
  3993. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  3994. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3995. end
  3996.  
  3997.  
  3998. local HQ = Instance.new("Part",char)
  3999. HQ.Size = Vector3.new(1,0,1)
  4000. HQ.BrickColor = BrickColor.new("Grey")
  4001. HQ.Material = "Neon"
  4002. HQ.Anchored = true
  4003. HQ.CanCollide = false
  4004. HQ.Transparency = 0.7
  4005. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4006. local HQ2 = Instance.new("SpecialMesh",HQ)
  4007. HQ2.MeshId = "rbxassetid://20329976"
  4008. HQ2.Scale = Vector3.new(1,1,1)
  4009.  
  4010. local HQG = Instance.new("Part",char)
  4011. HQG.Size = Vector3.new(1,0,1)
  4012. HQG.BrickColor = BrickColor.new("Grey")
  4013. HQG.Material = "Neon"
  4014. HQG.Anchored = true
  4015. HQG.Transparency = 0.7
  4016. HQG.CanCollide = false
  4017. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4018. local HQG2 = Instance.new("SpecialMesh",HQG)
  4019. HQG2.MeshId = "rbxassetid://20329976"
  4020. HQG2.Scale = Vector3.new(1,1,1)
  4021.  
  4022.  
  4023. coroutine.resume(coroutine.create(function()
  4024. for i = 1,200 do
  4025. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4026. HQ.Transparency = HQ.Transparency + 0.01
  4027. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4028.  
  4029. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4030. HQG.Transparency = HQG.Transparency + 0.01
  4031. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4032.  
  4033. wait(0.00000000001)
  4034.  
  4035.  
  4036. end
  4037. HQ:Destroy()
  4038. HQ2:Destroy()
  4039. HQG:Destroy()
  4040. HQG2:Destroy()
  4041. end))
  4042.  
  4043. laz0r()
  4044. wait(0.5)
  4045. no_anim = false
  4046. Aura.Rate = 0
  4047.  
  4048. instinct = true
  4049. end
  4050. end)
  4051.  
  4052.  
  4053.  
  4054.  
  4055.  
  4056. mouse.KeyDown:connect(function(key)
  4057. if key == "r" then
  4058. local Aura = Instance.new('ParticleEmitter',Stone3)
  4059. Aura.Texture = "rbxassetid://271370648"
  4060. Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
  4061. Aura.EmissionDirection = "Top"
  4062. Aura.Speed = NumberRange.new(0)
  4063. Aura.Size = NumberSequence.new(2.5)
  4064. Aura.Transparency = NumberSequence.new(0,1)
  4065. Aura.Drag = 0.4
  4066. Aura.LightInfluence = 0
  4067. Aura.LockedToPart = true
  4068. Aura.Lifetime = NumberRange.new(0.9)
  4069. Aura.Rate = 60
  4070. Aura.LightEmission = 0.6
  4071. Aura.Rotation = NumberRange.new(-360,360)
  4072. Aura.VelocitySpread = 0
  4073. Aura.Acceleration = Vector3.new(0,0,0)
  4074. Aura.ZOffset = 0.2
  4075. no_anim = true
  4076. for i = 1, 15 do
  4077. wait()
  4078.  
  4079. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  4080. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  4081. end
  4082.  
  4083. local Grab = Instance.new("Part",root)
  4084. Grab.Size = Vector3.new(5.2,5.8,3.9)
  4085. Grab.CanCollide = true
  4086. Grab.Material = "Neon"
  4087. Grab.BrickColor = BrickColor.new("Cyan")
  4088. Grab.Transparency = 0.5
  4089. local Hat2 = Instance.new("SpecialMesh",Grab)
  4090. Hat2.MeshType = 3
  4091. Hat2.Scale = Vector3.new(3.35,3.15,0.95)
  4092. local Grabo = Instance.new("Weld",Grab)
  4093. Grabo.Part0 = root
  4094. Grabo.Part1 = Grab
  4095. Grabo.C0 = CFrame.new(0,0.3,-6.8)
  4096.  
  4097. local AuraB = Instance.new("Part",root)
  4098. AuraB.Size = Vector3.new(2,1,2)
  4099. AuraB.CanCollide = false
  4100. AuraB.BrickColor = BrickColor.new("Deep orange")
  4101. AuraB.Transparency = 1
  4102. local AuraBo = Instance.new("Weld",AuraB)
  4103. AuraBo.Part0 = root
  4104. AuraBo.Part1 = AuraB
  4105. AuraBo.C0 = CFrame.new(0,-0.6,0)
  4106. Grab.Touched:connect(function(hit)
  4107. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then
  4108.  
  4109.  
  4110. hit.Anchored = false
  4111. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  4112. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4113. Fl.velocity = root.CFrame.lookVector*340
  4114. wait(0.05)
  4115. Fl:remove()
  4116.  
  4117. end
  4118. end)
  4119.  
  4120.  
  4121. end
  4122. end)
  4123. mouse.KeyUp:connect(function(key)
  4124. if key == "r" then
  4125.  
  4126. for i, v in pairs(root:GetChildren()) do
  4127. if v:IsA("Part")then
  4128. v:Remove()
  4129. end
  4130. end
  4131. for i, v in pairs(Stone3:GetChildren()) do
  4132. if v:IsA('ParticleEmitter')then
  4133. v.Rate = 0
  4134. end
  4135. end
  4136.  
  4137. no_anim = false
  4138. end
  4139. end)
  4140.  
  4141.  
  4142. mouse.KeyDown:connect(function(key)
  4143. if key == "n" then
  4144.  
  4145. end
  4146. end)
  4147.  
  4148.  
  4149. mouse.KeyDown:connect(function(key)
  4150. if key == "t" then
  4151. local Aura = Instance.new("ParticleEmitter",Stone4)
  4152. Aura.Texture = "rbxassetid://271370648"
  4153. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4154. Aura.EmissionDirection = "Top"
  4155. Aura.Speed = NumberRange.new(0)
  4156. Aura.Size = NumberSequence.new(2.5)
  4157. Aura.Transparency = NumberSequence.new(0,1)
  4158. Aura.Drag = 0.4
  4159. Aura.LightInfluence = 0
  4160. Aura.LockedToPart = true
  4161. Aura.Lifetime = NumberRange.new(0.9)
  4162. Aura.Rate = 60
  4163. Aura.LightEmission = 0.6
  4164. Aura.Rotation = NumberRange.new(-360,360)
  4165. Aura.VelocitySpread = 0
  4166. Aura.Acceleration = Vector3.new(0,0,0)
  4167. Aura.ZOffset = 0.2
  4168. no_anim = true
  4169. for i = 1, 15 do
  4170. wait()
  4171.  
  4172. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  4173. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  4174. end
  4175.  
  4176. local Grab = Instance.new("Part",root)
  4177. Grab.Size = Vector3.new(5.2,5.8,3.9)
  4178. Grab.CanCollide = false
  4179. Grab.Material = "Neon"
  4180. Grab.BrickColor = BrickColor.new("Really red")
  4181. Grab.Transparency = 0.5
  4182. local Hat2 = Instance.new("SpecialMesh",Grab)
  4183. Hat2.MeshType = 3
  4184. Hat2.Scale = Vector3.new(3.35,3.15,0.95)
  4185. local Grabo = Instance.new("Weld",Grab)
  4186. Grabo.Part0 = root
  4187. Grabo.Part1 = Grab
  4188. Grabo.C0 = CFrame.new(0,0.3,-6.8)
  4189.  
  4190. local AuraB = Instance.new("Part",root)
  4191. AuraB.Size = Vector3.new(2,1,2)
  4192. AuraB.CanCollide = false
  4193. AuraB.BrickColor = BrickColor.new("Deep orange")
  4194. AuraB.Transparency = 1
  4195. local AuraBo = Instance.new("Weld",AuraB)
  4196. AuraBo.Part0 = root
  4197. AuraBo.Part1 = AuraB
  4198. AuraBo.C0 = CFrame.new(0,-0.6,0)
  4199. Grab.Touched:connect(function(hit)
  4200. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then
  4201.  
  4202.  
  4203. Snap(hit.Parent)
  4204. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  4205. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4206. Fl.velocity = root.CFrame.lookVector*340
  4207. wait(0.05)
  4208. Fl:remove()
  4209.  
  4210. end
  4211. end)
  4212.  
  4213.  
  4214. end
  4215. end)
  4216. mouse.KeyUp:connect(function(key)
  4217. if key == "t" then
  4218.  
  4219. for i, v in pairs(root:GetChildren()) do
  4220. if v:IsA("Part")then
  4221. v:Remove()
  4222. end
  4223. end
  4224. for i, v in pairs(Stone4:GetChildren()) do
  4225. if v:IsA("ParticleEmitter")then
  4226. v.Rate = 0
  4227. end
  4228. end
  4229.  
  4230. no_anim = false
  4231. end
  4232. end)
  4233.  
  4234.  
  4235. mouse.KeyDown:connect(function(k)
  4236. if k == "e" and MUI == false then --highjump
  4237.  
  4238. animid = 5
  4239. no_anim = true
  4240.  
  4241. local sbs = Instance.new("BodyPosition", torso)
  4242. sbs.P = 9000
  4243. sbs.D = 1000
  4244. sbs.maxForce = Vector3.new(900000, 9000000000, 900000)
  4245. sbs.position = torso.CFrame.p + Vector3.new(0, 150, 0)
  4246. local FlyAt = Instance.new("Attachment",NeckS)FlyAt.Position = Vector3.new(0,0.5,0)
  4247. local FlyAt2 = Instance.new("Attachment",NeckS)FlyAt2.Position = Vector3.new(0,-0.5,0)
  4248. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4249. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4250. Speed.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)) Speed.LightEmission = 5
  4251.  
  4252. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--head
  4253. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4254. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.8)--rarm
  4255. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--larm
  4256. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.8)--lleg
  4257. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg
  4258.  
  4259.  
  4260.  
  4261. local HQ = Instance.new("Part",char)
  4262. HQ.Size = Vector3.new(1,0,1)
  4263. HQ.BrickColor = BrickColor.new("New Yeller")
  4264. HQ.Material = "Neon"
  4265. HQ.Anchored = true
  4266. HQ.CanCollide = false
  4267. HQ.Transparency = 0.7
  4268. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4269. local HQ2 = Instance.new("SpecialMesh",HQ)
  4270. HQ2.MeshId = "rbxassetid://20329976"
  4271. HQ2.Scale = Vector3.new(1,50,1)
  4272.  
  4273. local HQG = Instance.new("Part",char)
  4274. HQG.Size = Vector3.new(1,0,1)
  4275. HQG.BrickColor = BrickColor.new("Grey")
  4276. HQG.Material = "Neon"
  4277. HQG.Anchored = true
  4278. HQG.Transparency = 0.7
  4279. HQG.CanCollide = false
  4280. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4281. local HQG2 = Instance.new("SpecialMesh",HQG)
  4282. HQG2.MeshId = "rbxassetid://20329976"
  4283. HQG2.Scale = Vector3.new(1,1,1)
  4284.  
  4285.  
  4286. coroutine.resume(coroutine.create(function()
  4287. for i = 1,500 do
  4288. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4289. HQ.Transparency = HQ.Transparency + 0.005
  4290. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4291.  
  4292. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4293. HQG.Transparency = HQG.Transparency + 0.005
  4294. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4295.  
  4296. wait(0.00000000001)
  4297.  
  4298.  
  4299. end
  4300. HQ:Destroy()
  4301. HQ2:Destroy()
  4302. HQG:Destroy()
  4303. HQG2:Destroy()
  4304. end))
  4305.  
  4306.  
  4307. wait(0.5)
  4308. sbs:Destroy()
  4309.  
  4310. FlyAt:Destroy()
  4311. wait(0.2)
  4312.  
  4313. no_anim = false
  4314. instinct = true
  4315. end
  4316. end)
  4317.  
  4318.  
  4319. mouse.KeyDown:connect(function(k)
  4320. if k == "e" and MUI == true then --highjump
  4321.  
  4322. animid = 5
  4323. no_anim = true
  4324. hum.WalkSpeed = 60
  4325. local sbs = Instance.new("BodyPosition", torso)
  4326. sbs.P = 9000
  4327. sbs.D = 1000
  4328. sbs.maxForce = Vector3.new(900000, 9000000000, 900000)
  4329. sbs.position = torso.CFrame.p + Vector3.new(0, 120, 0)
  4330. local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,2,0)
  4331. local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-2.5,0)
  4332. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4333. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4334. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  4335.  
  4336. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--head
  4337. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4338. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.8)--rarm
  4339. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--larm
  4340. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.8)--lleg
  4341. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg
  4342.  
  4343.  
  4344.  
  4345. local HQ = Instance.new("Part",char)
  4346. HQ.Size = Vector3.new(1,0,1)
  4347. HQ.BrickColor = BrickColor.new("Grey")
  4348. HQ.Material = "Neon"
  4349. HQ.Anchored = true
  4350. HQ.CanCollide = false
  4351. HQ.Transparency = 0.7
  4352. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4353. local HQ2 = Instance.new("SpecialMesh",HQ)
  4354. HQ2.MeshId = "rbxassetid://20329976"
  4355. HQ2.Scale = Vector3.new(1,1,1)
  4356.  
  4357. local HQG = Instance.new("Part",char)
  4358. HQG.Size = Vector3.new(1,0,1)
  4359. HQG.BrickColor = BrickColor.new("Grey")
  4360. HQG.Material = "Neon"
  4361. HQG.Anchored = true
  4362. HQG.Transparency = 0.7
  4363. HQG.CanCollide = false
  4364. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4365. local HQG2 = Instance.new("SpecialMesh",HQG)
  4366. HQG2.MeshId = "rbxassetid://20329976"
  4367. HQG2.Scale = Vector3.new(1,1,1)
  4368.  
  4369.  
  4370. coroutine.resume(coroutine.create(function()
  4371. for i = 1,200 do
  4372. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4373. HQ.Transparency = HQ.Transparency + 0.01
  4374. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4375.  
  4376. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4377. HQG.Transparency = HQG.Transparency + 0.01
  4378. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4379.  
  4380. wait(0.00000000001)
  4381.  
  4382.  
  4383. end
  4384. HQ:Destroy()
  4385. HQ2:Destroy()
  4386. HQG:Destroy()
  4387. HQG2:Destroy()
  4388. end))
  4389.  
  4390.  
  4391. wait(0.5)
  4392. sbs:Destroy()
  4393. hum.WalkSpeed = 260
  4394. FlyAt:Destroy()
  4395. wait(0.2)
  4396. hum.WalkSpeed = 16
  4397. no_anim = false
  4398. instinct = true
  4399. end
  4400. end)
  4401.  
  4402. mouse.KeyDown:connect(function(k)
  4403. if k == "q" and MUI == false then --highjump
  4404.  
  4405. animid = 5
  4406. no_anim = true
  4407.  
  4408. local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,2,0)
  4409. local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-2.5,0)
  4410. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4411. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4412. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  4413. local bv = Instance.new("BodyVelocity")
  4414. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4415. bv.velocity = root.CFrame.lookVector*200
  4416. bv.Parent = root
  4417.  
  4418.  
  4419.  
  4420. for i = 1, 30 do
  4421. wait()
  4422.  
  4423. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.1)--head
  4424. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.1)--torso
  4425. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(15)), 0.1)--arm
  4426. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-15)), 0.1)--arm
  4427. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.1)--leg
  4428. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.1)--leg
  4429. end
  4430.  
  4431.  
  4432.  
  4433.  
  4434.  
  4435.  
  4436.  
  4437.  
  4438.  
  4439. wait(0.5)
  4440. bv:Destroy()
  4441.  
  4442. wait(0.2)
  4443.  
  4444.  
  4445. FlyAt:Destroy()
  4446. no_anim = false
  4447. end
  4448. end)
  4449. holdclick=false
  4450.  
  4451. mouse.KeyDown:connect(function(k)
  4452. if k == "q" and MUI == true then --highjump
  4453.  
  4454. animid = 5
  4455. no_anim = true
  4456. hum.WalkSpeed = 60
  4457. local bv = Instance.new("BodyVelocity")
  4458. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4459. bv.velocity = root.CFrame.lookVector*190
  4460. bv.Parent = root
  4461.  
  4462. local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,1,0)
  4463. local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-1,0)
  4464. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4465. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4466. Speed.Color = ColorSequence.new(Color3.fromRGB(4, 175, 236)) Speed.LightEmission = 5
  4467.  
  4468. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 0.8)--torso
  4469. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(0)), 0.8)--rarm
  4470. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-85),math.rad(0),math.rad(0)), 0.8)--larm
  4471. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-60),math.rad(0),math.rad(-10)), 0.8)--lleg
  4472. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.3, -1) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg
  4473.  
  4474.  
  4475.  
  4476. local HQ = Instance.new("Part",char)
  4477. HQ.Size = Vector3.new(1,0,1)
  4478. HQ.BrickColor = BrickColor.new("Grey")
  4479. HQ.Material = "Neon"
  4480. HQ.Anchored = true
  4481. HQ.CanCollide = false
  4482. HQ.Transparency = 0.7
  4483. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(1.55,0,0)
  4484. local HQ2 = Instance.new("SpecialMesh",HQ)
  4485. HQ2.MeshId = "rbxassetid://20329976"
  4486. HQ2.Scale = Vector3.new(1,1,1)
  4487.  
  4488. local HQG = Instance.new("Part",char)
  4489. HQG.Size = Vector3.new(1,0,1)
  4490. HQG.BrickColor = BrickColor.new("Grey")
  4491. HQG.Material = "Neon"
  4492. HQG.Anchored = true
  4493. HQG.Transparency = 0.7
  4494. HQG.CanCollide = false
  4495. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(1.55,0,0)
  4496. local HQG2 = Instance.new("SpecialMesh",HQG)
  4497. HQG2.MeshId = "rbxassetid://20329976"
  4498. HQG2.Scale = Vector3.new(1,1,1)
  4499.  
  4500.  
  4501. coroutine.resume(coroutine.create(function()
  4502. for i = 1,200 do
  4503. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4504. HQ.Transparency = HQ.Transparency + 0.01
  4505. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4506.  
  4507. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4508. HQG.Transparency = HQG.Transparency + 0.01
  4509. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4510.  
  4511. wait()
  4512.  
  4513.  
  4514. end
  4515. HQ:Destroy()
  4516. HQ2:Destroy()
  4517. HQG:Destroy()
  4518. HQG2:Destroy()
  4519. end))
  4520.  
  4521.  
  4522. wait(0.5)
  4523. bv:Destroy()
  4524. hum.WalkSpeed = 60
  4525. wait(0.2)
  4526. hum.WalkSpeed = 16
  4527. FlyAt:Destroy()
  4528. no_anim = false
  4529. instinct = true
  4530. end
  4531. end)
  4532. mouse.KeyDown:connect(function(k)
  4533. if k == "l" then
  4534.  
  4535. animid = 5
  4536. no_anim = true
  4537. UltimateBattle:Stop()
  4538.  
  4539.  
  4540. for i = 1, 10 do
  4541. wait()
  4542.  
  4543.  
  4544. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4545. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  4546. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(0)), 0.8)--larm
  4547. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  4548. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  4549. end
  4550. wait(2)
  4551. local SFXZ = Instance.new("Sound",char)
  4552. SFXZ.SoundId = "rbxassetid://242076158"
  4553. SFXZ.Volume = 10
  4554. SFXZ.Pitch = 1
  4555. SFXZ.Looped = false
  4556. wait(0.01)
  4557. SFXZ:Play()
  4558.  
  4559. for i = 1, 10 do
  4560. wait()
  4561.  
  4562.  
  4563. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4564. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  4565. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(30),math.rad(0)), 0.8)--larm
  4566. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  4567. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  4568. end
  4569.  
  4570.  
  4571. coroutine.resume(coroutine.create(function()
  4572. for i = 3,80 do
  4573. local Ball = Instance.new("Part",char)
  4574. Ball.Size = Vector3.new(0,0,0)
  4575. Ball.BrickColor = BrickColor.new("White")
  4576. Ball.Material = "Neon"
  4577. Ball.Anchored = true
  4578. Ball.CanCollide = false
  4579. Ball.Transparency = 0
  4580. Ball.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  4581. local Ball2 = Instance.new("SpecialMesh",Ball)
  4582. Ball2.MeshType = 3
  4583. Ball2.Scale = Vector3.new(0.4,0.4,0.4)
  4584.  
  4585.  
  4586.  
  4587.  
  4588. coroutine.resume(coroutine.create(function()
  4589. for i = 1,15 do
  4590. Ball2.Scale = Ball2.Scale + Vector3.new(1980.4,1980.4,1980.4)
  4591. Ball.Transparency = Ball.Transparency + 0.06
  4592.  
  4593. wait(0.00000000001)
  4594. end
  4595. Ball:Destroy()
  4596.  
  4597.  
  4598. end))
  4599. wait(0.02)
  4600. end
  4601. end))
  4602.  
  4603. wait(5)
  4604.  
  4605.  
  4606.  
  4607.  
  4608. coroutine.wrap(function()
  4609. for i,v in next, workspace:children() do
  4610. if v:IsA"Model" or v:IsA"Part" then
  4611. if v:FindFirstChildOfClass"Humanoid" and v ~= char then
  4612. Eviscerate(v)
  4613. if v:FindFirstChildOfClass"Humanoid" then Eviscerate(v) end
  4614. wait(.15)
  4615. end
  4616. end
  4617. end
  4618. end)()
  4619.  
  4620.  
  4621. wait(10)
  4622. no_anim = false
  4623.  
  4624.  
  4625.  
  4626. end
  4627. end)
  4628.  
  4629.  
  4630.  
  4631.  
  4632.  
  4633.  
  4634.  
  4635.  
  4636.  
  4637.  
  4638.  
  4639.  
  4640.  
  4641.  
  4642. mouse.KeyDown:connect(function(key)
  4643. if debounce == false then
  4644. if key == "=" and MUI == true then
  4645. dashasdf()
  4646. elseif key == "=" and cooldownult == false then
  4647. cooldownult = true
  4648. if animid == 0 then
  4649. animid = 1
  4650. else
  4651. animid = 0
  4652. end
  4653. debounce = true
  4654. holdr = true
  4655. aiming_anim = true
  4656. wait(0.2)
  4657. repeat
  4658. rs:wait()
  4659. timer = 150
  4660. until holdr == false
  4661. nukewelpo()
  4662.  
  4663. local Position = mouse.Hit.p
  4664. local Target = root.Position
  4665. local direction = Target - Position
  4666. local direction = computeDirection(direction)
  4667. root.Velocity = direction * 300
  4668.  
  4669. aiming_anim = false
  4670. delay(5,function() cooldownult = false end)
  4671. delay(1,function() debounce = false end)
  4672.  
  4673. elseif key == "=" then
  4674. debounce = true
  4675. if animid == 0 then
  4676. animid = 1
  4677. else
  4678. animid = 0
  4679. end
  4680. holdq = true
  4681. attack = true
  4682.  
  4683.  
  4684.  
  4685.  
  4686. repeat rs:wait() timer = 150 until holdq == false
  4687. laz0r()
  4688. attack = false
  4689.  
  4690. end
  4691. end
  4692.  
  4693. end)
  4694.  
  4695. mouse.KeyUp:connect(function(key)
  4696. if key == "=" then
  4697. holdq = false
  4698. elseif key == "=" then
  4699. holdr = false
  4700. end
  4701. end)
  4702. --
  4703. hum.Name = 'Goku'
  4704. ----------------------------------------------------------------------------
  4705. music(themeid,themepitch)
  4706. velocityYFall=0
  4707. velocityYFall2=0
  4708. velocityYFall3=0
  4709. velocityYFall4=0
  4710. neckrotY=0
  4711. neckrotY2=0
  4712. torsorotY=0
  4713. torsorotY2=0
  4714. torsoY=0
  4715. torsoY2=0
  4716. sine = 0
  4717. newWeld(torso, larm, -1.5, 0.5, 0)
  4718. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  4719. newWeld(torso, rarm, 1.5, 0.5, 0)
  4720. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  4721. newWeld(torso, hed, 0, 1.5, 0)
  4722. newWeld(torso, lleg, -0.5, -1, 0)
  4723. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  4724. newWeld(torso, rleg, 0.5, -1, 0)
  4725. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  4726. newWeld(root, torso, 0, -1, 0)
  4727. torso.Weld.C1 = CFrame.new(0, -1, 0)
  4728.  
  4729. rs:connect(function()
  4730.  
  4731. bg.MaxTorque = Vector3.new(0,0,0)
  4732.  
  4733. for i,v in pairs(DebrisModel:GetChildren()) do
  4734.  
  4735.  
  4736. if v.Name == "EXPLOSION" then
  4737. local change = 0.04-(v.Transparency*0.02)
  4738. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4739. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  4740. v.Transparency = v.Transparency + 0.02
  4741. if v.Transparency >= 1 then
  4742. v:Destroy()
  4743. end
  4744.  
  4745. elseif v.Name == "EXPLOSION2" then
  4746. local change = 0.04-(v.Transparency*0.04)
  4747. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4748. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  4749. v.Transparency = v.Transparency + 0.025
  4750. if v.Transparency >= 1 then
  4751. v:Destroy()
  4752. end
  4753.  
  4754. elseif v.Name == "EXPLOSION3" then
  4755. local change = 0.5-(v.Transparency*0.5)
  4756. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4757. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  4758. v.Transparency = v.Transparency + 0.1
  4759. if v.Transparency >= 1 then
  4760. v:Destroy()
  4761. end
  4762.  
  4763. elseif v.Name == "EXPLOSION4" then
  4764. local change = 0.15-(v.Transparency*0.125)
  4765. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4766. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  4767. v.Transparency = v.Transparency + 0.01
  4768. if v.Transparency >= 1 then
  4769. v:Destroy()
  4770. end
  4771.  
  4772. elseif v.Name == "SMOKE" then
  4773. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4774. vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075)
  4775. if vm.Scale.X <= 0 then
  4776. v:Destroy()
  4777. end
  4778.  
  4779. elseif v.Name == "SMOKE2" then
  4780. local change = 2-(v.Transparency*2)
  4781. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4782. local Position = nil
  4783. if animid == 0 then
  4784. Position = larm.Position
  4785. else
  4786. Position = rarm.Position
  4787. end
  4788. local Target = mouse.Hit.p
  4789. local direction = Target - Position
  4790. local direction = computeDirection(direction)
  4791. local ray = Ray.new(Position, (Target-Position).unit*1048)
  4792. local part, endPoint = workspace:FindPartOnRay(ray, char)
  4793. vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change)
  4794. local pos = Position + (direction * (vm.Scale.Y/2))
  4795. v.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  4796. vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0)
  4797. v.Transparency = v.Transparency + 0.1
  4798. if v.Transparency >= 1 then
  4799. v:Destroy()
  4800. end
  4801.  
  4802.  
  4803. elseif v.Name == "LIGHTNING" then
  4804. local vm = v:FindFirstChildOfClass("BlockMesh")
  4805. vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
  4806. if vm.Scale.X <= 0 then
  4807. v:Destroy()
  4808. end
  4809.  
  4810. end
  4811. end
  4812.  
  4813. if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then
  4814. velocityYFall = root.Velocity.Y/1.5
  4815. end
  4816. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  4817. velocityYFall2 = root.Velocity.Y/180
  4818. end
  4819. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  4820. velocityYFall3 = root.Velocity.Y/1.5
  4821. end
  4822. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  4823. velocityYFall4 = root.Velocity.Y/1.5
  4824. end
  4825. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  4826. neckrotY = root.RotVelocity.Y/6
  4827. end
  4828. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  4829. neckrotY2 = root.RotVelocity.Y/8
  4830. end
  4831.  
  4832. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  4833. torsorotY = root.RotVelocity.Y/6
  4834. end
  4835. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  4836. torsorotY2 = root.RotVelocity.Y/8
  4837. end
  4838.  
  4839.  
  4840. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  4841. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  4842.  
  4843.  
  4844. local SINE = 0
  4845. local jumped = false
  4846. local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  4847. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  4848. local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  4849. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  4850. local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  4851. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  4852. local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  4853. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  4854.  
  4855. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  4856.  
  4857. local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  4858. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  4859. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  4860. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  4861.  
  4862. local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  4863. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  4864. local sizem = 1
  4865. if no_anim == false then
  4866. if hum.Health > 0 then
  4867. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  4868. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  4869. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1)
  4870. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  4871. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  4872. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  4873. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  4874. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  4875. elseif jumped == true then
  4876. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  4877. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1)
  4878. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2)
  4879. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2)
  4880. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  4881. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  4882. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  4883. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
  4884. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  4885. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1)
  4886. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2)
  4887. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2)
  4888. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  4889. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  4890. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  4891. end
  4892. for i=1,5 do
  4893. if aiming_anim == true then
  4894. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  4895. if jumped == false then
  4896. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  4897. else
  4898. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  4899. end
  4900. if animid == 0 then
  4901. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4)
  4902. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  4903. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  4904. else
  4905. if animid == 5 then
  4906. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
  4907. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
  4908. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
  4909. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
  4910. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
  4911. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
  4912. else
  4913. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4)
  4914. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2)
  4915. rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4)
  4916. end
  4917. end
  4918. else
  4919. if timer <= 0 then
  4920. animid = math.random(0,1)
  4921. else
  4922. timer = timer - 1
  4923. end
  4924. end
  4925. end
  4926. end
  4927. end
  4928. main_color = Color3.fromRGB(main.r,main.g,main.b)
  4929. pr.Value = main.r
  4930. pg.Value = main.g
  4931. pb.Value = main.b
  4932. pv.Value = main.v
  4933. idth.Value = themeid
  4934. pith.Value = themepitch
  4935. HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2)
  4936. HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v)
  4937. sine = sine + change
  4938. if hum.Health <= 0 then
  4939. debounce = true
  4940. end
  4941. end)
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