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- --meme smash!11!!! pls just stop
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end if owner:IsFriendsWith(204448429) or owner.UserId == 204448429 then else print'bru' while wait() do error'stuP' end end
- Player = owner
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Face = Head.face
- Neck = Torso.Neck
- it = Instance.new
- attacktype = 1
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- cloaked = false
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- attackdebounce = false
- deb = false
- equipped = false
- hand = false
- MMouse = nil
- combo = 0
- mana = 0
- trispeed = 0.2
- attackmode = "none"
- local idle = 0
- local Anim = "Idle"
- local gun = false
- local shoot = false
- player = nil
- mana = 0
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local sprint = false
- local battlestance = false
- local attacktype = 1
- local state = "none"
- local torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local on = false
- local grabbed = false
- local skill1 = false
- local skill2 = false
- local skill3 = false
- local skill4 = false
- local cooldown1 = 0
- local cooldown2 = 0
- local cooldown3 = 0
- local cooldown4 = 0
- local co1 = 0
- local co2 = 0
- local co3 = 0
- local co4 = 0
- local inputserv = game:GetService("UserInputService")
- local typing = false
- local crit = false
- local critchance = 2
- local critdamageaddmin = 3
- local critdamageaddmax = 7
- local maxstamina = 100
- local stamina = 0
- local skill1stam = 0
- local skill2stam = 0
- local skill3stam = 0
- local skill4stam = 0
- local recovermana = 3
- local mindamage = 5
- local maxdamage = 10
- local cf = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local skillcolorscheme = c3(1, 1, 1)
- local defensevalue = 1
- local speedvalue = 1
- local damagevalue = 1
- local cf = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local skillcolorscheme = c3(1, 1, 1)
- local scrn = Instance.new("ScreenGui", Player.PlayerGui)
- makeframe = function(par, trans, pos, size, color)
- local frame = Instance.new("Frame", par)
- frame.BackgroundTransparency = trans
- frame.BorderSizePixel = 0
- frame.Position = pos
- frame.Size = size
- frame.BackgroundColor3 = color
- return frame
- end
- makelabel = function(par, text)
- local label = Instance.new("TextLabel", par)
- label.BackgroundTransparency = 1
- label.Size = ud(1, 0, 1, 0)
- label.Position = ud(0, 0, 0, 0)
- label.TextColor3 = c3(255, 255, 255)
- label.TextStrokeTransparency = 0
- label.FontSize = Enum.FontSize.Size32
- label.Font = Enum.Font.SourceSansBold
- label.BorderSizePixel = 0
- label.TextScaled = true
- label.Text = text
- end
- local stats = Instance.new("Folder", Character)
- stats.Name = "Stats"
- local block = Instance.new("BoolValue", stats)
- block.Name = "Block"
- block.Value = false
- local stun = Instance.new("BoolValue", stats)
- stun.Name = "Stun"
- stun.Value = false
- local defense = Instance.new("NumberValue", stats)
- defense.Name = "Defence"
- defense.Value = defensevalue
- local speed = Instance.new("NumberValue", stats)
- speed.Name = "Speed"
- speed.Value = speedvalue
- local damagea = Instance.new("NumberValue", stats)
- damagea.Name = "Damage"
- damagea.Value = damagevalue
- framesk1 = makeframe(scrn, 0.5, ud(0.13, 0, 0.56, 0), ud(0.08, 0, 0.06, 0), c3(1, 1, 0.5))
- bar1 = makeframe(framesk1, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 1, 0.5))
- ammolabel = Instance.new("TextLabel", framesk1)
- ammolabel.BackgroundTransparency = 1
- ammolabel.Size = ud(1, 0, 1, 0)
- ammolabel.Position = ud(0, 0, 0, 0)
- ammolabel.TextColor3 = c3(255, 255, 255)
- ammolabel.TextStrokeTransparency = 0
- ammolabel.FontSize = Enum.FontSize.Size8
- ammolabel.Font = Enum.Font.SourceSans
- ammolabel.BorderSizePixel = 0
- ammolabel.TextScaled = true
- ammolabel.Text = "Speed [" .. speed.Value .. "]"
- framesk2 = makeframe(scrn, 0.5, ud(0.13, 0, 0.63, 0), ud(0.08, 0, 0.06, 0), c3(1, 0.5, 1))
- bar2 = makeframe(framesk2, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(0.5, 0.25, 0.25))
- ammolabel2 = Instance.new("TextLabel", framesk2)
- ammolabel2.BackgroundTransparency = 1
- ammolabel2.Size = ud(1, 0, 1, 0)
- ammolabel2.Position = ud(0, 0, 0, 0)
- ammolabel2.TextColor3 = c3(255, 255, 255)
- ammolabel2.TextStrokeTransparency = 0
- ammolabel2.FontSize = Enum.FontSize.Size8
- ammolabel2.Font = Enum.Font.SourceSans
- ammolabel2.BorderSizePixel = 0
- ammolabel2.TextScaled = true
- ammolabel2.Text = "Damage [" .. damagea.Value .. "]"
- framesk3 = makeframe(scrn, 0.5, ud(0.13, 0, 0.7, 0), ud(0.08, 0, 0.06, 0), c3(1, 0.5, 1))
- bar3 = makeframe(framesk3, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(0.25, 0.25, 0.5))
- ammolabel3 = Instance.new("TextLabel", framesk3)
- ammolabel3.BackgroundTransparency = 1
- ammolabel3.Size = ud(1, 0, 1, 0)
- ammolabel3.Position = ud(0, 0, 0, 0)
- ammolabel3.TextColor3 = c3(255, 255, 255)
- ammolabel3.TextStrokeTransparency = 0
- ammolabel3.FontSize = Enum.FontSize.Size8
- ammolabel3.Font = Enum.Font.SourceSans
- ammolabel3.BorderSizePixel = 0
- ammolabel3.TextScaled = true
- ammolabel3.Text = "Defense [" .. defense.Value .. "]"
- framesk4 = makeframe(scrn, 0.5, ud(0.13, 0, 0.42, 0), ud(0.08, 0, 0.06, 0), c3(1, 1, 1))
- bar4 = makeframe(framesk4, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 1, 1))
- ammolabel4 = Instance.new("TextLabel", framesk4)
- ammolabel4.BackgroundTransparency = 1
- ammolabel4.Size = ud(1, 0, 1, 0)
- ammolabel4.Position = ud(0, 0, 0, 0)
- ammolabel4.TextColor3 = c3(255, 255, 255)
- ammolabel4.TextStrokeTransparency = 0
- ammolabel4.FontSize = Enum.FontSize.Size8
- ammolabel4.Font = Enum.Font.SourceSans
- ammolabel4.BorderSizePixel = 0
- ammolabel4.TextScaled = true
- ammolabel4.Text = "Press F to equip your weapon."
- framesk5 = makeframe(scrn, 0.5, ud(0.13, 0, 0.49, 0), ud(0.08, 0, 0.06, 0), c3(1, 1, 1))
- bar5 = makeframe(framesk5, 0.5, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 1, 1))
- ammolabel4 = Instance.new("TextLabel", framesk5)
- ammolabel4.BackgroundTransparency = 1
- ammolabel4.Size = ud(1, 0, 1, 0)
- ammolabel4.Position = ud(0, 0, 0, 0)
- ammolabel4.TextColor3 = c3(255, 255, 255)
- ammolabel4.TextStrokeTransparency = 0
- ammolabel4.FontSize = Enum.FontSize.Size8
- ammolabel4.Font = Enum.Font.SourceSans
- ammolabel4.BorderSizePixel = 0
- ammolabel4.TextScaled = true
- ammolabel4.Text = "The keys for the abilities are: E, Z, X, C, and V."
- animate = Character:findFirstChild("Animate")
- animate.Disabled = false
- CustomColor = Torso.BrickColor
- Colorpart1 = Torso.BrickColor.r
- Colorpart2 = Torso.BrickColor.g
- Colorpart3 = Torso.BrickColor.b
- mouse = Player:GetMouse()
- RW = Torso["Right Shoulder"]
- LW = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- TorsoColor = Torso.BrickColor
- NoOutline = function(Part)
- Part.TopSurface = 10
- end
- local weldBetween = function(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- swait = function(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- fat = Instance.new("BindableEvent", script)
- fat.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.033333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if frame <= tf then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end
- )
- nooutline = function(part)
- part.TopSurface = 10
- end
- part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = BrickColor.new(tostring(brickcolor))
- fp.Name = name
- fp.Size = size
- fp.Position = Character.Torso.Position
- nooutline(fp)
- fp.Material = material
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0, c1)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- weld.C1 = c1
- return weld
- end
- Tool = Instance.new("Tool")
- Tool.Parent = Backpack
- Tool.Name = "It\'s Time to Stop"
- Tool.RequiresHandle = false
- script.Parent = Tool
- m = Instance.new("Model", Character)
- m.Name = "STOP"
- Handle = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Handle", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Handleweld = weld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.14576721e-005, 1.00000191, 1.52587891e-005, -4.37113883e-008, 0, -1, 0, 0.999999881, 0, 1, 0, -4.37113883e-008))
- mesh("SpecialMesh", Handle, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(35, 1.5, 1.5))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.01000118, -0.200000763, -1.1920929e-007, 1, 4.37113883e-008, 0, 0, 1.91068547e-015, 1, 4.37113883e-008, -1, 1.91068547e-015))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(10, 1, 4))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.1283927, -0.200000763, -2.12839127, 0.707106948, 0.70710659, -1.28027615e-008, -1.28027615e-008, 3.0908609e-008, 1, 0.70710659, -0.707106948, 3.0908609e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(9.89999962, 1, 4.19999981))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.12839174, -0.200000763, -2.1283927, -0.70710659, 0.707106948, -7.46199973e-008, -7.46199973e-008, 3.09086268e-008, 1, 0.707106948, 0.70710659, 3.09086268e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(9.89999962, 1, 4.19999981))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.200000763, 3.01000118, 1.91068547e-015, -1, -4.37113883e-008, -4.37113883e-008, -4.37113883e-008, 1, -1, 0, -4.37113883e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(10, 1, 4))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.724999547, -0.210002899, -3.34500122, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.18500042, -0.210002899, -0.824999571, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.72500062, -0.210002899, 3.0350008, -5.96046341e-008, -1, -4.37113954e-008, -4.37113883e-008, -4.37113918e-008, 1, -1, 5.96046377e-008, -4.37113847e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88500118, -0.210002899, -0.625000238, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.725000381, -0.210002899, 2.73500061, -5.96046341e-008, -1, -4.37113954e-008, -4.37113883e-008, -4.37113918e-008, 1, -1, 5.96046377e-008, -4.37113847e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88500023, -0.210002899, -0.305000544, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.1950016, -0.210002899, -0.30500102, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.305000186, -0.210002899, -3.34500217, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88500118, -0.210002899, 0.015000701, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500065, -0.210002899, 0.0150001049, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.164998531, -0.210002899, -3.34500122, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88500118, -0.210002899, 0.315000296, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500065, -0.210002899, 0.315001369, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.164998174, -0.210002899, -2.73500061, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88500214, -0.210002899, 0.535002112, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500065, -0.210002899, 0.535001278, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500065, -0.210002899, 0.834999204, -1, 5.96046377e-008, -8.74227766e-008, -8.74227766e-008, 0, 1, 5.96046377e-008, 1, 5.21080354e-015))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.684997559, -0.210002899, -3.34500027, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.684998512, -0.210002899, -3.04500103, 5.96046412e-008, 1, -4.37113883e-008, -4.37113847e-008, 4.37113918e-008, 1, 1, -5.96046377e-008, 4.37113883e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.01000166, -0.189994812, 0.0100030899, 1, -4.37114025e-008, -1.58932352e-008, -1.58932387e-008, -5.96046377e-008, -1, 4.37114025e-008, 1, -5.96046341e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(10, 1, 4))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.1354661, -0.189994812, -2.12131977, 0.707106829, -0.707106769, 4.58097809e-008, -2.24173533e-008, -8.72021815e-008, -1, 0.707106769, 0.707106829, -7.75127234e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(9.89999962, 1, 4.19999981))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.12131834, -0.189994812, -2.13546705, -0.707106292, -0.707107246, -6.07109172e-008, 1.47268324e-007, -6.14099775e-008, -1, 0.707107246, -0.707106292, 1.47557884e-007))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(9.89999962, 1, 4.19999981))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, CustomColor, "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0100032091, -0.189994812, 3.01000166, 2.60540156e-015, 1, -5.96046377e-008, -1.58932636e-008, -5.96046377e-008, -1, -1, 3.55271368e-015, 1.58932636e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(10, 1, 4))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.735001564, -0.199996948, -3.34499979, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.18499231, -0.199996948, -0.834997773, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.735005498, -0.199996948, 3.03500223, -5.96046164e-008, 1, -5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, -1, -5.96046164e-008, 1.58932636e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88499784, -0.200004578, -0.63499558, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.734998822, -0.199993134, 2.73499918, -5.96046164e-008, 1, -5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, -1, -5.96046164e-008, 1.58932636e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.88499594, -0.200000763, -0.315001726, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500494, -0.199996948, -0.31500113, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.315002918, -0.200000763, -3.34500074, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.8849988, -0.200000763, 0.00499808788, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500017, -0.200000763, 0.00499856472, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.154998422, -0.200000763, -3.34500074, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.8849988, -0.200004578, 0.305001616, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500017, -0.200004578, 0.305000901, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.154993892, -0.199996948, -2.73500013, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.8849988, -0.200000763, 0.525003314, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500017, -0.200004578, 0.524998307, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.19500017, -0.200004578, 0.82499969, -1, -5.96046519e-008, 1.58932281e-008, -1.58932245e-008, -5.96046377e-008, -1, 5.96046519e-008, -1, 5.96046377e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.675001979, -0.199996948, -3.34499884, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.675001979, -0.199996948, -3.04500151, 5.96046092e-008, -1, 5.96046412e-008, -1.58932636e-008, -5.96046377e-008, -1, 1, 5.96046092e-008, -1.58932636e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(2.5, 1, 1))
- Hitbox = part(Enum.FormFactor.Brick, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Hitbox", Vector3.new(0.899999976, 2.25, 2.25))
- Hitboxweld = weld(m, Handle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 3.01000118, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008))
- Handleweld.Part0 = Torso
- Handleweld.Part1 = Handle
- Handleweld.C0 = cf(-0.5, 0.75, 0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(45), math.rad(0), math.rad(0))
- if script.Parent.className ~= "Tool" then
- Tool = Instance.new("Tool")
- Tool.Parent = Backpack
- Tool.Name = "It\'s Time to Stop"
- script.Parent = Tool
- end
- Bin = Tool
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Model") then
- for _,c in pairs(v:GetChildren()) do
- if c:IsA("Part") then
- c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- end
- end
- end
- end
- so = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end
- ))
- end
- local CFrameFromTopBack = function(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- Triangle = function(a, b, c)
- local edg1 = c - a:Dot(b - a.unit)
- local edg2 = a - b:Dot(c - b.unit)
- local edg3 = b - c:Dot(a - c.unit)
- if edg1 <= b - a.magnitude and edg1 >= 0 then
- a = a
- else
- -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
- if edg2 <= c - b.magnitude and edg2 >= 0 then
- a = b
- else
- -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
- -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
- if edg3 <= a - c.magnitude and edg3 >= 0 then
- a = c
- else
- assert(false, "unreachable")
- end
- end
- end
- local len1 = c - a:Dot(b - a.unit)
- local len2 = b - a.magnitude - len1
- local width = a + b - a.unit * len1 - c.magnitude
- local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
- local list = {}
- local TrailColor = "Dark grey"
- if len1 > 0.01 then
- local w1 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w1, 5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = "Custom"
- w1.BrickColor = BrickColor.new(TrailColor)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh", w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects, {w1, "Disappear", 0.01})
- w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
- table.insert(list, w1)
- end
- do
- if len2 > 0.01 then
- local w2 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w2, 5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = "Custom"
- w2.BrickColor = BrickColor.new(TrailColor)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh", w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects, {w2, "Disappear", 0.01})
- w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
- table.insert(list, w2)
- end
- do
- return unpack(list)
- end
- end
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- makegui = function(cframe, text)
- local a = math.random(-10, 10) / 100
- local c = Instance.new("Part")
- c.Transparency = 1
- Instance.new("BodyGyro").Parent = c
- c.Parent = workspace
- c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0))
- local f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.position = c.Position + Vector3.new(0, 3, 0)
- f.Parent = c
- game:GetService("Debris"):AddItem(c, 6.5)
- c.CanCollide = false
- c.Parent = workspace
- c.CanCollide = false
- local bg = Instance.new("BillboardGui", c)
- bg.Adornee = c
- bg.Size = UDim2.new(1, 0, 1, 0)
- bg.StudsOffset = Vector3.new(0, 0, 0)
- bg.AlwaysOnTop = false
- local tl = Instance.new("TextLabel", bg)
- tl.BackgroundTransparency = 1
- tl.Size = UDim2.new(1, 0, 1, 0)
- tl.Text = text
- tl.Font = "SourceSansBold"
- tl.FontSize = "Size42"
- if crit == true then
- tl.TextColor3 = Color3.new(0.70588235294118, 0, 0)
- else
- tl.TextColor3 = Color3.new(255, 0.70588235294118, 0.2)
- end
- tl.TextStrokeTransparency = 0
- tl.TextScaled = true
- tl.TextWrapped = true
- coroutine.wrap(function()
- wait(2)
- for i = 1, 10 do
- swait()
- c.Transparency = 1
- tl.TextTransparency = tl.TextTransparency + 0.1
- end
- end
- )()
- end
- Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
- if hit.Parent == nil then
- return
- end
- h = hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
- h = hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className == "Hat" then
- hit = hit.Parent.Parent:findFirstChild("Head")
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local blocked = false
- block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- print(block.className)
- if block.className == "NumberValue" and block.Value > 0 then
- blocked = true
- if decreaseblock == nil then
- block.Value = block.Value - 1
- end
- end
- if block.className == "IntValue" and block.Value > 0 then
- blocked = true
- if decreaseblock ~= nil then
- block.Value = block.Value - 1
- end
- end
- end
- if blocked == false then
- local D = math.random(minim, maxim) * damagea.Value
- if h.Parent:FindFirstChild("Stats") then
- D = D / h.Parent:FindFirstChild("Stats").Defence.Value
- else
- end
- if not h.Parent:FindFirstChild("Stats") then
- do
- h.Health = h.Health - D
- makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)))
- local D = math.random(minim, maxim) * damagea.Value
- if h.Parent:FindFirstChild("Stats") then
- D = D / h.Parent:FindFirstChild("Stats").Defence.Value
- else
- end
- if not h.Parent:FindFirstChild("Stats") then
- do
- h.Health = h.Health - D / 2
- makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)))
- if Type == "Knockdown" then
- local humanoid = hit.Parent.Humanoid
- humanoid.PlatformStand = true
- coroutine.resume(coroutine.create(function(Humanoid)
- fat.Event:wait()
- Humanoid.PlatformStand = false
- end
- ), humanoid)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Normal" then
- local hitsoundchoose = math.random(1, 6)
- if hitsoundchoose == 1 then
- so("http://www.roblox.com/asset/?id=199149137", hit, 1, 1)
- else
- if hitsoundchoose == 2 then
- so("http://www.roblox.com/asset/?id=199149186", hit, 1, 1)
- else
- if hitsoundchoose == 3 then
- so("http://www.roblox.com/asset/?id=199149221", hit, 1, 1)
- else
- if hitsoundchoose == 4 then
- so("http://www.roblox.com/asset/?id=199149235", hit, 1, 1)
- else
- if hitsoundchoose == 5 then
- so("http://www.roblox.com/asset/?id=199149269", hit, 1, 1)
- else
- if hitsoundchoose == 6 then
- so("http://www.roblox.com/asset/?id=199149297", hit, 1, 1)
- end
- end
- end
- end
- end
- end
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- do
- if Type == "QuietNormal" then
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- if Type == "MovementDebuff" then
- coroutine.resume(coroutine.create(function()
- hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.2
- speed.Value = speed.Value + 0.2
- Humanoid.WalkSpeed = 16 * speed.Value
- wait(1)
- hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.2
- speed.Value = speed.Value - 0.2
- Humanoid.WalkSpeed = 16 * speed.Value
- end
- ))
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- if Type == "CurseAura" then
- coroutine.resume(coroutine.create(function()
- local savethewalkspeed = hit.Parent.Humanoid.WalkSpeed
- hit.Parent.Humanoid.WalkSpeed = 0
- wait(0.25)
- hit.Parent.Humanoid.WalkSpeed = savethewalkspeed
- end
- ))
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- if Type == "Up" then
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.velocity = vt(0, 60, 0)
- bodyVelocity.P = 5000
- bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000)
- bodyVelocity.Parent = hit
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Snare" then
- wait()
- bp = Instance.new("BodyPosition")
- bp.P = 2000
- bp.D = 100
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = hit.Parent.Torso.Position
- bp.Parent = hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp, 1)
- else
- if Type == "Target" then
- so("http://www.roblox.com/asset/?id=199144144", hit, 1, math.random(150, 200) / 100)
- vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- end
- end
- debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- CRIT = false
- hitDeb = true
- AttackPos = 6
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damagefunc(head, mindam, maxdam, knock, Type, RootPart, 0.2, 1, 3, 1)
- end
- end
- end
- end
- end
- Lightning = function(p0, p1, tym, ofs, brickcolor, th, tra, last)
- local magz = p0 - p1.magnitude
- local curpos = p0
- local trz = {-ofs, ofs}
- for i = 1, tym do
- local li = Instance.new("Part", workspace)
- do
- li.TopSurface = 0
- li.BottomSurface = 0
- li.Anchored = true
- li.Transparency = tra or 0.4
- li.BrickColor = brickcolor
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(th, th, magz / tym)
- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- if tym == i then
- local magz2 = curpos - p1.magnitude
- li.Size = Vector3.new(th, th, magz2)
- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
- else
- do
- do
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- game.Debris:AddItem(li, last)
- coroutine.resume(coroutine.create(function()
- while li.Transparency ~= 1 do
- for i = 0, 1, last do
- fat.Event:wait()
- li.Transparency = li.Transparency + 0.1 / last
- end
- end
- end
- ))
- end
- -- DECOMPILER ERROR at PC134: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC134: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC134: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- end
- end
- JumpEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CanCollide = false
- prt.CFrame = cframe * angles(math.rad(90), 0, 0)
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- Shockwave2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 4)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- OrbEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CanCollide = false
- prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- BlockShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- RainbowBlockShockwave = function(cframe, x1, y1, z1, x3, y3, z3, delay)
- local rainbowcolor = BrickColor.new(0)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, rainbowcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
- prt.Material = "Neon"
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function()
- while prt.Parent ~= nil do
- wait()
- rainbowcolor = BrickColor.new(23)
- wait()
- rainbowcolor = BrickColor.new(107)
- wait()
- rainbowcolor = BrickColor.new(37)
- wait()
- rainbowcolor = BrickColor.new(119)
- wait()
- rainbowcolor = BrickColor.new(24)
- wait()
- rainbowcolor = BrickColor.new(106)
- wait()
- rainbowcolor = BrickColor.new(21)
- wait()
- rainbowcolor = BrickColor.new(104)
- end
- end
- ))
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
- Part.Transparency = i
- Part.BrickColor = rainbowcolor
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- RainbowCylinderShockwave = function(cframe, x1, y1, z1, x3, y3, z3, delay)
- local rainbowcolor = BrickColor.new(0)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Material = "Neon"
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function()
- while prt.Parent ~= nil do
- wait()
- rainbowcolor = BrickColor.new(23)
- wait()
- rainbowcolor = BrickColor.new(107)
- wait()
- rainbowcolor = BrickColor.new(37)
- wait()
- rainbowcolor = BrickColor.new(119)
- wait()
- rainbowcolor = BrickColor.new(24)
- wait()
- rainbowcolor = BrickColor.new(106)
- wait()
- rainbowcolor = BrickColor.new(21)
- wait()
- rainbowcolor = BrickColor.new(104)
- end
- end
- ))
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.BrickColor = rainbowcolor
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- CylinderShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Material = "Neon"
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- Laser2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Material = "Neon"
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- Laser3 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Material = "Neon"
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- SphereShockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- SphereShockwave2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * angles(math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)), math.rad(math.random(-90, 90)))
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- Shockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- BashEffect = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- leftlegangle = 0
- leftlegcframe2 = 0
- leftlegcframe3 = 0
- rightlegangle = 0
- rightlegcframe2 = 0
- rightlegcframe3 = 0
- leftarmangle = 0
- rightarmangle = 0
- MMouse = mouse
- canidle = true
- canwalk = true
- local robloxidleanimation = Instance.new("Animation", Torso)
- robloxidleanimation.Name = "robloxidleanimation"
- robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- RWC0 = cf(-0.5, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(0))
- LWC0 = cf(0.5, 0, 0) * angles(math.rad(0), math.rad(-90), math.rad(0))
- coroutine.resume(coroutine.create(function()
- while 1 do
- while 1 do
- leftlegangle = -60
- leftlegcframe3 = 0.1
- leftlegcframe2 = 0.225
- rightlegangle = 60
- rightlegcframe3 = 0.2
- rightlegcframe2 = -0.2
- leftarmangle = -30
- rightarmangle = 60
- if speed.Value > 0.9 then
- wait(0.375 / (speed.Value / 0.9))
- else
- if speed.Value == 0.9 or speed.Value < 0.9 then
- wait(0.375)
- end
- end
- leftlegangle = 60
- leftlegcframe3 = -0.2
- leftlegcframe2 = -0.2
- rightlegangle = -60
- rightlegcframe3 = -0.1
- rightlegcframe2 = 0.225
- leftarmangle = 60
- rightarmangle = -30
- if speed.Value > 0.9 then
- wait(0.375 / (speed.Value / 0.9))
- -- DECOMPILER ERROR at PC64: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC64: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- if speed.Value == 0.9 or speed.Value < 0.9 then
- wait(0.375)
- end
- end
- end
- ))
- leftarmidleangle = 0
- rightarmidleangle = 0
- headidleangle = 0
- idlenumber = 0
- coroutine.resume(coroutine.create(function()
- while 1 do
- wait()
- idlenumber = idlenumber + 1
- if idlenumber == 250 then
- idlenumber = 0
- leftarmidleangle = -25
- rightarmidleangle = 25
- headidleangle = 50
- wait(2)
- leftarmidleangle = 25
- rightarmidleangle = -25
- headidleangle = -50
- wait(2)
- leftarmidleangle = 0
- rightarmidleangle = 0
- headidleangle = 0
- end
- if attack == true or equipped == false or Anim ~= "Idle" then
- idlenumber = 0
- end
- end
- end
- ))
- canability1 = true
- canability2 = true
- canability3 = true
- canability4 = true
- equipanim = function()
- attack = true
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.25, 0) * angles(math.rad(-50), math.rad(0), math.rad(-40)) * RWC0, 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)) * LWC0, 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3)
- end
- Handleweld.Part0 = RightArm
- Handleweld.Part1 = Handle
- Handleweld.C0 = cf(0, 0, 0) * angles(math.rad(0), math.rad(145), math.rad(0)) * angles(math.rad(75), math.rad(0), math.rad(0)) * cf(0, 0.25, 0)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0.5, -0.5, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)) * angles(math.rad(75), math.rad(0), math.rad(45)) * cf(0, 0.25, 0), 1)
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.25, 0) * angles(math.rad(30), math.rad(0), math.rad(30)) * RWC0, 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)) * LWC0, 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(315), math.rad(0)) * angles(math.rad(15), math.rad(0), math.rad(0)) * cf(0, 0.25, 0), 0.3)
- end
- speed.Value = speed.Value - 0.1
- attack = false
- end
- unequipanim = function()
- attack = true
- for i = 0, 1, 0.2 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.25, 0) * angles(math.rad(30), math.rad(0), math.rad(30)) * RWC0, 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)) * LWC0, 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(315), math.rad(0)) * angles(math.rad(15), math.rad(0), math.rad(0)) * cf(0, 0.25, 0), 0.3)
- end
- for i = 0, 1, 0.08 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-30)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.25, 0) * angles(math.rad(-40), math.rad(0), math.rad(-40)) * RWC0, 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)) * LWC0, 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0.5, -0.5, 0) * angles(math.rad(0), math.rad(-180), math.rad(0)) * angles(math.rad(75), math.rad(0), math.rad(45)) * cf(0, 0.25, 0), 0.3)
- end
- Handleweld.Part0 = Torso
- Handleweld.Part1 = Handle
- Handleweld.C0 = cf(-0.5, 0.75, 0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(45), math.rad(0), math.rad(0))
- for i = 0, 1, 0.06 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * RWC0, 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * LWC0, 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
- LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
- speed.Value = speed.Value + 0.1
- attack = false
- end
- attackone = function()
- attack = true
- for i = 0, 1, 0.16 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(20)) * RWC0, 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-45)) * LWC0, 0.3)
- RH.C0 = clerp(RH.C0, cf(0.75, -1, -0.25) * angles(math.rad(0), math.rad(150), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-0.75, -1, 0.25) * angles(math.rad(0), math.rad(-30), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- end
- con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 8, 12, 1, "Normal", RootPart, 0.2, 1)
- end
- )
- so("http://roblox.com/asset/?id=199145204", Hitbox, 1, 1.2)
- for i = 0, 1, 0.16 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(5), math.rad(0)) * angles(math.rad(60), math.rad(0), math.rad(10)) * RWC0, 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-10)) * LWC0, 0.45)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(75), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-105), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0.25, 0) * angles(math.rad(-40), math.rad(0), math.rad(0)) * cf(0, 0, -1), 0.45)
- end
- con1:disconnect()
- attack = false
- end
- attacktwo = function()
- attack = true
- for i = 0, 1, 0.16 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.75, -0.5) * angles(math.rad(135), math.rad(0), math.rad(-45)) * RWC0, 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.75, -0.5) * angles(math.rad(135), math.rad(0), math.rad(45)) * LWC0, 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)) * angles(math.rad(20), math.rad(0), math.rad(0)) * cf(-0.65, 0.25, 0), 0.3)
- end
- con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 8, 12, 1, "Normal", RootPart, 0.2, 1)
- end
- )
- so("http://roblox.com/asset/?id=199145095", Hitbox, 1, 1)
- for i = 0, 1, 0.16 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.25, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-45)) * RWC0, 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.25, -0.5) * angles(math.rad(45), math.rad(0), math.rad(45)) * LWC0, 0.45)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-40)), 0.45)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-40)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)) * angles(math.rad(-40), math.rad(0), math.rad(0)) * cf(-0.65, 0.25, 0), 0.3)
- end
- con1:disconnect()
- attack = false
- end
- attackthree = function()
- attack = true
- for i = 0, 1, 0.16 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-15)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-30)) * angles(math.rad(0), math.rad(90), math.rad(0)) * RWC0, 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)) * LWC0, 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-120), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- end
- con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 8, 12, 1, "Normal", RootPart, 0.2, 1)
- end
- )
- so("http://roblox.com/asset/?id=199145204", Hitbox, 1, 0.8)
- for i = 0, 1, 0.16 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30 - 360 * i)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(60)) * angles(math.rad(0), math.rad(90), math.rad(0)) * RWC0, 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-60)) * LWC0, 0.45)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, -0.25, -0.5) * angles(math.rad(-40), math.rad(0), math.rad(0)), 0.45)
- end
- for i = 0, 1, 0.16 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)) * angles(math.rad(0), math.rad(90), math.rad(0)) * RWC0, 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)) * LWC0, 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, -0.25, -0.5) * angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3)
- end
- con1:disconnect()
- attack = false
- end
- attackfour = function()
- attack = true
- for i = 0, 1, 0.16 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(15)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-30)) * angles(math.rad(0), math.rad(135), math.rad(0)) * RWC0, 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)) * LWC0, 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-120), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- end
- con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(hit, 8, 12, 1, "Normal", RootPart, 0.2, 1)
- end
- )
- so("http://roblox.com/asset/?id=199145204", Hitbox, 1, 1)
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(0), math.rad(90), math.rad(-30 - 360 * i)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(60)) * angles(math.rad(0), math.rad(90), math.rad(0)) * RWC0, 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-60)) * LWC0, 0.45)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, -0.25, -0.5) * angles(math.rad(-40), math.rad(0), math.rad(0)), 0.45)
- end
- so("http://roblox.com/asset/?id=199145095", Hitbox, 1, 0.9)
- for i = 0, 1, 0.12 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 4) * angles(math.rad(0), math.rad(90), math.rad(-30 - 360 * i)), 0.45)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.45)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(60)) * angles(math.rad(0), math.rad(90), math.rad(0)) * RWC0, 0.45)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-60)) * LWC0, 0.45)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.45)
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, -0.25, -0.5) * angles(math.rad(-40), math.rad(0), math.rad(0)), 0.45)
- end
- con1:disconnect()
- attack = false
- end
- Stop = function()
- attack = true
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(135), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(30), math.rad(30)) * RWC0, 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)) * LWC0, 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(5)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- end
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-45)) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(45)) * RWC0, 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-30)) * LWC0, 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * angles(math.rad(0), math.rad(45), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(5)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- end
- local stopsignref = part(3, Character, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
- stopsignref.Anchored = true
- stopsignref.CanCollide = false
- stopsignref.Size = Vector3.new(0.2, 0.2, 0.2)
- stopsignref.CFrame = RootPart.CFrame * cf(1.05, 0, -2.5) * angles(math.rad(0), math.rad(0), math.rad(0))
- Handleweld.Part0 = stopsignref
- Handleweld.Part1 = Handle
- Handleweld.C0 = stopsignref.CFrame * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0))
- coroutine.resume(coroutine.create(function()
- while Handleweld.Part0 == stopsignref do
- wait(0.5)
- MagniDamage(stopsignref, 15, 5, 10, 0, "QuietNormal")
- end
- end
- ))
- for i = 1, math.random(2, 4) do
- OrbEffect(CustomColor, stopsignref.CFrame * cf(0, 0, 0), 1, 1, 1, 0.5, 0.5, 0.5, 0.05)
- end
- coroutine.resume(coroutine.create(function()
- while 1 do
- wait()
- if stopsignref.Parent ~= nil then
- wait(0.1)
- SphereShockwave(CustomColor, stopsignref.CFrame * cf(0, -2.95, 0), 50, 0.1, 50, 0.1, 0.1, 0.1, 0.1)
- BlockShockwave(CustomColor, stopsignref.CFrame * cf(math.random(-6, 6), math.random(-2, 2), math.random(-6, 6)), 1, 1, 1, 0.5, 0.5, 0.5, 0.1)
- JumpEffect(CustomColor, stopsignref.CFrame * cf(0, -2.9, 0), 25, 25, 0.1, 0.1, 0.1, 1, 0.1)
- end
- if Humanoid.Health < 0 or Humanoid.Health == 0 then
- stopsignref:Destroy()
- end
- if (((equipped == false or equipped ~= true) or attack ~= false) and attack ~= true) or Handleweld.Part0 ~= stopsignref then
- stopsignref:Destroy()
- end
- end
- end
- ))
- attack = false
- end
- NoStop = function()
- attack = true
- speed.Value = speed.Value - 0.6
- coroutine.resume(coroutine.create(function()
- for i,v in pairs(m:children()) do
- do
- if v:IsA("Part") and v.Name ~= "Hitbox" then
- do
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- v.Transparency = v.Transparency + 1 * i
- end
- v.Transparency = 1
- end
- ))
- end
- end
- end
- end
- end
- ))
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * angles(math.rad(40), math.rad(0), math.rad(20)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(70), math.rad(30)) * RWC0, 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)) * LWC0, 0.3)
- RH.C0 = clerp(RH.C0, cf(1, 0.5, 0) * angles(math.rad(0), math.rad(60), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(40)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-40), math.rad(-80), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- SphereShockwave(CustomColor, RootPart.CFrame * cf(0.8, -3, -1.4), 8, 0.2, 8, 0.1, 0.1, 0.1, 0.1)
- JumpEffect(CustomColor, RootPart.CFrame * cf(0.8, -3, -1.4), 4, 4, 0.2, 0.1, 0.1, 0.4, 0.1)
- end
- coroutine.resume(coroutine.create(function()
- for i,v in pairs(m:children()) do
- do
- if v:IsA("Part") and v.Name ~= "Hitbox" then
- do
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- v.Transparency = v.Transparency - 1 * i
- end
- v.Transparency = 0
- end
- ))
- -- DECOMPILER ERROR at PC22: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC22: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- ))
- Handleweld.Part0 = RootPart
- Handleweld.Part1 = Handle
- Handleweld.C0 = cf(-0.25, -8, -1.5) * angles(math.rad(90), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(90)) * cf(0, 0, 0)
- so("http://roblox.com/asset/?id=203691785", Hitbox, 1, 1)
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(20)) * angles(math.rad(0), math.rad(70), math.rad(0)) * RWC0, 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)) * LWC0, 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Handleweld.C0 = clerp(Handleweld.C0, cf(-0.25, 0, -1.5) * angles(math.rad(90), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(90)) * cf(0, 0, 0), 0.3)
- SphereShockwave(CustomColor, RootPart.CFrame * cf(0.8, -3, -1.4), 8, 0.2, 8, 0.1, 0.1, 0.1, 0.1)
- JumpEffect(CustomColor, RootPart.CFrame * cf(0.8, -3, -1.4), 4, 4, 0.2, 0.1, 0.1, 0.4, 0.1)
- end
- Handleweld.Part0 = RightArm
- Handleweld.Part1 = Handle
- Handleweld.C0 = cf(1, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * cf(0, 0, 0) * angles(math.rad(120), math.rad(-70), math.rad(0)) * angles(math.rad(0), math.rad(-70), math.rad(0)) * cf(1, 1, 1)
- speed.Value = speed.Value + 0.6
- attack = false
- end
- LaserThing = function(Part, Spread1, Spread2, Height1, Height2)
- coroutine.resume(coroutine.create(function()
- local risespeed = 0.08
- local orbthingy = part(3, Character, "SmoothPlastic", 0, 1, CustomColor, "Orb Thingy", vt())
- orbthingy.Anchored = true
- orbthingy.CanCollide = false
- local orbthingymesh = mesh("SpecialMesh", orbthingy, "Sphere", "", vt(0, 0, 0), vt(10, 10, 10))
- orbthingy.CFrame = Part.CFrame * cf(math.random(-10, 10), math.random(0, 10), math.random(-10, 10))
- BlockShockwave(CustomColor, cf(orbthingy.Position), 1, 1, 1, 1, 1, 1, 0.1)
- so("http://roblox.com/asset/?id=183763498", orbthingy, 1, 1.2)
- coroutine.resume(coroutine.create(function()
- local cf1 = math.random(Height1, Height2) / 10
- local cf2 = math.random(Spread1, Spread2) / 10
- local cf3 = math.random(Spread1, Spread2) / 10
- local n = 10
- for i = 0, 1, risespeed do
- fat.Event:wait()
- orbthingy.Transparency = 1 - 0.5 * i
- orbthingy.CFrame = orbthingy.CFrame * cf(cf2 * i * n, cf1 * i * n, cf3 * i * n) * angles(math.rad(0), math.rad(0), math.rad(0))
- n = n - 0.8
- end
- end
- ))
- coroutine.resume(coroutine.create(function()
- wait(1)
- orbthingy.CFrame = orbthingy.CFrame * angles(math.rad(180), math.rad(0), math.rad(0))
- local spread = vt(math.random(-1, 1) / 10, math.random(-1, 1) / 10, math.random(-1, 1) / 10)
- local StartingPos = orbthingy.Position + vt(0, -1, 0)
- local MouseLook = cf((orbthingy.Position + StartingPos) / 2, StartingPos + spread)
- local hit, pos = rayCast(orbthingy.Position, MouseLook.lookVector, 999, Character)
- --local mag = orbthingy.Position - pos.magnitude
- local mag = 0
- CylinderShockwave(CustomColor, CFrame.new((StartingPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 2, 1, 0.5, 0, 0.5, 0.125)
- BlockShockwave(CustomColor, cf(orbthingy.Position), 1, 1, 1, 1, 1, 1, 0.1)
- BlockShockwave(CustomColor, cf(pos), 1, 1, 1, 1, 1, 1, 0.075)
- JumpEffect(CustomColor, cf(pos), 1, 1, 1, 1, 1, 1, 0.075)
- local refpart = part(3, Character, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
- refpart.Anchored = true
- refpart.CanCollide = false
- refpart.CFrame = cf(pos)
- game:getService("Debris"):AddItem(refpart, 2)
- so("http://roblox.com/asset/?id=183763487", refpart, 1, 1)
- MagniDamage(refpart, 10, 5, 10, 0, "Normal", RootPart)
- if hit ~= nil then
- Damagefunc(hit, 10, 20, 1, "Normal", RootPart, 0)
- end
- orbthingy.Parent = nil
- end
- ))
- end
- ))
- end
- local LaserTarget = RootPart
- local spawninglasers = false
- Lasers = function()
- attack = true
- spawninglasers = true
- coroutine.resume(coroutine.create(function()
- while spawninglasers == true do
- LaserThing(Torso, -1, 1, 5, 10)
- if Handleweld.Part0 == RightArm then
- BlockShockwave(CustomColor, cf(Hitbox.Position), 0.1, 0.1, 0.1, 0.5, 0.5, 0.5, 0.1)
- else
- if Handleweld.Part0 ~= RightArm then
- BlockShockwave(CustomColor, RightArm.CFrame * cf(0, -1, 0), 0.1, 0.1, 0.1, 0.5, 0.5, 0.5, 0.1)
- end
- end
- wait(0.1)
- end
- end
- ))
- for i = 1, 3 do
- for i = 0, 1, 0.1 do
- fat.Event:wait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(20)) * RWC0, 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-10)) * LWC0, 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- if Handleweld.Part0 == RightArm then
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 + 360 * i), math.rad(0)), 0.3)
- end
- end
- end
- spawninglasers = false
- attack = false
- end
- hold = false
- ob1d = function(mouse)
- if attack == true or equipped == false then
- return
- end
- hold = true
- if Handleweld.Part0 == RightArm then
- if attacktype == 1 then
- attacktype = 2
- attackone()
- else
- if attacktype == 2 then
- attacktype = 3
- attacktwo()
- else
- if attacktype == 3 then
- attacktype = 4
- attackthree()
- else
- if attacktype == 4 then
- attacktype = 1
- attackfour()
- end
- end
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- if attack == false then
- swait(1)
- end
- end
- if attack == false then
- attacktype = 1
- end
- end
- ))
- end
- ob1u = function(mouse)
- hold = false
- end
- canablity1 = true
- canability2 = true
- canability3 = true
- function ka(k)
- if k == "f" and attack == false then
- if equipped == false then
- equipped = true
- animate.Disabled = true
- local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
- idleanimation:Play()
- equipanim()
- else
- do
- if equipped == true and Handleweld.Part0 == RightArm then
- equipped = false
- unequipanim()
- swait(0)
- animate.Disabled = false
- end
- end
- end
- end
- if k == "e" and attack == false and equipped == true and canability1 == true then
- if Handleweld.Part0 == RightArm then
- Stop()
- else
- if Handleweld.Part0 ~= RightArm then
- NoStop()
- end
- end
- end
- if k == "x" and attack == false and equipped == true and canability2 == true then
- Lasers()
- end
- if k == "c" and attack == false and equipped == true and canability3 == true then
- end
- end
- k2 = function(ka)
- end
- mouse.Button1Down:connect(function(mouse)
- ob1d(mouse)
- end)
- mouse.Button1Up:connect(function(mouse)
- ob1u(mouse)
- end)
- mouse.KeyDown:connect(ka)
- mouse.KeyUp:connect(k2)
- player = Player
- ch = Character
- MMouse = mouse
- ds = function(mouse)
- end
- local Stats = Instance.new("BoolValue")
- Stats.Name = "Stats"
- Stats.Parent = Character
- local Mvmt = Instance.new("NumberValue")
- Mvmt.Name = "Movement"
- Mvmt.Parent = Stats
- Mvmt.Value = 1
- --Bin.Selected:connect(s)
- --Bin.Deselected:connect(ds)
- local donum = 0
- local walk = 0
- local walkforw = true
- while true do
- swait()
- if 0.5 <= donum then
- handidle = true
- else
- if donum <= 0 then
- handidle = false
- end
- end
- if handidle == false then
- donum = donum + 0.003
- else
- donum = donum - 0.003
- end
- torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped == true then
- if Anim == "Walk" then
- if walkforw == true then
- RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
- else
- RH.C1 = clerp(RH.C1, RHC1 * cf(0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
- end
- else
- RH.C1 = clerp(RH.C1, RHC1, 0.2)
- LH.C1 = clerp(LH.C1, LHC1, 0.2)
- end
- if 1 < RootPart.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- if attack == false and equipped == true and Handleweld.Part0 == RightArm then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.3, -0.25) * angles(math.rad(30), math.rad(0), math.rad(20)) * angles(math.rad(0), math.rad(60), math.rad(0)) * RWC0, 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.25) * angles(math.rad(75), math.rad(0), math.rad(30)) * angles(math.rad(0), math.rad(60), math.rad(0)) * LWC0, 0.15)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.25) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.25) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- end
- if Handleweld.Part0 == RightArm then
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0.5, -1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- end
- else
- if RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false and equipped == true and Handleweld.Part0 == RightArm then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.3, -0.25) * angles(math.rad(30), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(60), math.rad(0)) * RWC0, 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.25) * angles(math.rad(75), math.rad(0), math.rad(10)) * angles(math.rad(0), math.rad(60), math.rad(0)) * LWC0, 0.15)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(10), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-10), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- end
- if attack == false and equipped == true and Handleweld.Part0 ~= RightArm then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(10)) * RWC0, 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-10)) * LWC0, 0.15)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(10), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-10), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- end
- else
- if torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- if attack == false and equipped == true then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(30 + headidleangle)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 + (donum) / 0.05 + rightarmidleangle), math.rad(0), math.rad(20 - (donum) / 0.05)) * RWC0, 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30 - (donum) / 0.05 + leftarmidleangle), math.rad(0), math.rad(-30 + (donum) / 0.05)) * LWC0, 0.15)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(80), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-5)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.15)
- RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- end
- if Handleweld.Part0 == RightArm then
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0.25, 0.75) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
- end
- else
- if 2 < torvel and torvel < 30 and hitfloor ~= nil then
- Anim = "Walk"
- walk = walk + 1
- if 15 - 5 * Mvmt.Value <= walk then
- walk = 0
- if walkforw == true then
- walkforw = false
- else
- if walkforw == false then
- walkforw = true
- end
- end
- end
- if attack == false and equipped == true and Handleweld.Part0 == RightArm then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(15)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.3, -0.25) * angles(math.rad(30), math.rad(0), math.rad(10)) * angles(math.rad(0), math.rad(60), math.rad(0)) * RWC0, 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.25) * angles(math.rad(75), math.rad(0), math.rad(20)) * angles(math.rad(0), math.rad(60), math.rad(0)) * LWC0, 0.15)
- --RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, 0.2), 0.25)
- --LH.C0 = clerp(LH.C0, cf(-1.05, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, -0.2), 0.25)
- RH.C0 = clerp(RH.C0, cf(1.05, -1, 0) * angles(math.rad(0), math.rad(105), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1.05, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- --RH.C1 = clerp(RH.C1, RHC1 * cf(0 + rightlegcframe3, 0 + rightlegcframe2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + rightlegangle)), 0.175 * (speed.Value / 0.9))
- --LH.C1 = clerp(LH.C1, LHC1 * cf(0 + leftlegcframe3, 0 + leftlegcframe2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 - leftlegangle)), 0.175 * (speed.Value / 0.9))
- end
- if Handleweld.Part0 == RightArm then
- Handleweld.C0 = clerp(Handleweld.C0, cf(0, 0.5, -1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- end
- end
- end
- end
- end
- end
- end
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