Advertisement
DaOMEGAa32

DH

Jun 19th, 2020
2,069
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 255.33 KB | None | 0 0
  1. wait (1)
  2. game:GetService("StarterGui"):SetCore("SendNotification", {
  3. Text = "Loading duckhub";
  4. Title = ".."
  5. })
  6. wait (2)
  7. game:GetService("StarterGui"):SetCore("SendNotification", {
  8. Text = "Enjoy";
  9. Title = "Duckhub loaded"
  10. })
  11. --Converted with ttyyuu12345's model to script plugin v4
  12. function sandbox(var,func)
  13. local env = getfenv(func)
  14. local newenv = setmetatable({},{
  15. __index = function(self,k)
  16. if k=="script" then
  17. return var
  18. else
  19. return env[k]
  20. end
  21. end,
  22. })
  23. setfenv(func,newenv)
  24. return func
  25. end
  26. cors = {}
  27. mas = Instance.new("Model",game:GetService("Lighting"))
  28. ScreenGui0 = Instance.new("ScreenGui")
  29. TextButton1 = Instance.new("TextButton")
  30. Script2 = Instance.new("Script")
  31. Frame3 = Instance.new("Frame")
  32. TextButton4 = Instance.new("TextButton")
  33. LocalScript5 = Instance.new("LocalScript")
  34. TextButton6 = Instance.new("TextButton")
  35. LocalScript7 = Instance.new("LocalScript")
  36. TextButton8 = Instance.new("TextButton")
  37. LocalScript9 = Instance.new("LocalScript")
  38. TextButton10 = Instance.new("TextButton")
  39. LocalScript11 = Instance.new("LocalScript")
  40. TextButton12 = Instance.new("TextButton")
  41. LocalScript13 = Instance.new("LocalScript")
  42. TextButton14 = Instance.new("TextButton")
  43. LocalScript15 = Instance.new("LocalScript")
  44. TextButton16 = Instance.new("TextButton")
  45. LocalScript17 = Instance.new("LocalScript")
  46. TextButton18 = Instance.new("TextButton")
  47. LocalScript19 = Instance.new("LocalScript")
  48. ScrollingFrame20 = Instance.new("ScrollingFrame")
  49. TextButton21 = Instance.new("TextButton")
  50. LocalScript22 = Instance.new("LocalScript")
  51. TextButton23 = Instance.new("TextButton")
  52. LocalScript24 = Instance.new("LocalScript")
  53. ScreenGui0.Parent = mas
  54. ScreenGui0.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  55. TextButton1.Name = "TopBar"
  56. TextButton1.Parent = ScreenGui0
  57. TextButton1.Position = UDim2.new(0, -2, 0, 0)
  58. TextButton1.Size = UDim2.new(0, 389, 0, 54)
  59. TextButton1.BackgroundColor = BrickColor.new("New Yeller")
  60. TextButton1.BackgroundColor3 = Color3.new(1, 1, 0)
  61. TextButton1.BorderColor = BrickColor.new("Really black")
  62. TextButton1.BorderColor3 = Color3.new(0, 0, 0)
  63. TextButton1.Font = Enum.Font.Arcade
  64. TextButton1.Text = "Duck Hub v1"
  65. TextButton1.TextScaled = true
  66. TextButton1.TextTransparency = 0.20000000298023
  67. TextButton1.TextWrap = true
  68. TextButton1.TextWrapped = true
  69. Script2.Parent = TextButton1
  70. table.insert(cors,sandbox(Script2,function()
  71. bar = script.Parent
  72. vals = {}
  73. c = bar.Parent:GetChildren()
  74. for i = 1,#c do
  75. tab = {
  76. xs = c[i].Position.X.Scale,
  77. xo = c[i].Position.X.Offset,
  78. ys = c[i].Position.Y.Scale,
  79. yo = c[i].Position.X.Offset}
  80. vals[c[i].Name] = tab
  81. end
  82. held = false
  83.  
  84. function startDrag(xpos, ypos)
  85. for i = 1,#c do
  86. xoish = xpos - c[i].Position.X.Offset
  87. yoish = ypos - c[i].Position.Y.Offset
  88. vals[c[i].Name].xo = xoish
  89. vals[c[i].Name].yo = yoish
  90. end
  91. held = true
  92. end
  93.  
  94. function move(xpos, ypos)
  95. if held then
  96. for i = 1,#c do
  97. c[i].Position = UDim2.new(vals[c[i].Name].xs, xpos-vals[c[i].Name].xo, vals[c[i].Name].ys, ypos-vals[c[i].Name].yo)
  98. end
  99. end
  100. end
  101.  
  102. function stopDrag()
  103. held = false
  104. end
  105.  
  106. bar.MouseButton1Down:connect(startDrag)
  107. bar.MouseButton1Up:connect(stopDrag)
  108. bar.MouseMoved:connect(move)
  109. end))
  110. Frame3.Parent = TextButton1
  111. Frame3.Position = UDim2.new(0, 0, 1, 0)
  112. Frame3.Size = UDim2.new(0, 389, 0, 152)
  113. Frame3.BackgroundColor = BrickColor.new("New Yeller")
  114. Frame3.BackgroundColor3 = Color3.new(1, 1, 0)
  115. TextButton4.Parent = Frame3
  116. TextButton4.Position = UDim2.new(0.00281754136, 0, -0.000567421317, 0)
  117. TextButton4.Size = UDim2.new(0, 95, 0, 51)
  118. TextButton4.BackgroundColor = BrickColor.new("CGA brown")
  119. TextButton4.BackgroundColor3 = Color3.new(0.568627, 0.568627, 0)
  120. TextButton4.Font = Enum.Font.Arcade
  121. TextButton4.FontSize = Enum.FontSize.Size14
  122. TextButton4.Text = "FE STAND (need hats)"
  123. TextButton4.TextColor = BrickColor.new("Really black")
  124. TextButton4.TextColor3 = Color3.new(0, 0, 0)
  125. TextButton4.TextScaled = true
  126. TextButton4.TextSize = 14
  127. TextButton4.TextWrap = true
  128. TextButton4.TextWrapped = true
  129. LocalScript5.Parent = TextButton4
  130. table.insert(cors,sandbox(LocalScript5,function()
  131. function onClick()
  132. --[[
  133. leaked by the people
  134. So this is the list of hats you need to be wearing (they are all free to get) :
  135. https://www.roblox.com/catalog/451220849/Lavender-Updo
  136. https://www.roblox.com/catalog/63690008/Pal-Hair
  137. https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair (this one is in a bundle) - https://www.roblox.com/bundles/282/ROBLOX-Girl
  138. https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
  139. https://www.roblox.com/catalog/62234425/Brown-Hair
  140. https://www.roblox.com/catalog/62724852/Chestnut-Bun (this one is in a bundle) - https://www.roblox.com/bundles/239/Woman
  141. https://www.roblox.com/catalog/4819740796/Robox
  142. also the last hat is the head of the stand]]--
  143.  
  144. --[[Controls:
  145. Q - Summon/Unsummon
  146. E - Barrage - Throws Punches
  147. R - Mech Legs Walk - (when you spam the key) press "Q" to reset the stand
  148. T - Blackhole - Sucks people and things in a blackhole
  149. F - Arm Teleport - Your arm goes forward and teleports you
  150. G - Long Neck - Makes your neck very long
  151. H - Cape - Stand transforms into a cape and makes you quicker
  152. J - Dance - The stand starts dancing next to you
  153. Z - Stand Idle 1 - The stand stays at the same pose
  154. X - Stand Idle 2 - You walk very slow on top of the stand
  155. C - Dash Forward - The stand gives you a massive push and boost you forward
  156. V - Throne - The stand transforms into a throne for you
  157. B - Stand Idle 3 - The stand stands with its arms crossed behind you
  158. Those are pretty much the moves of the Fe Stand...]]--
  159.  
  160.  
  161. for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  162. if v:IsA("Accessory") then
  163. print(v)
  164. end
  165. end
  166.  
  167. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  168. if v:IsA("Accessory") and v.Handle:FindFirstChild("SpecialMesh") then
  169. ag = v.Handle:FindFirstChild("SpecialMesh")
  170. ag:Destroy()
  171. end
  172. end
  173.  
  174. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  175. if v:IsA("Accessory") and v.Handle:FindFirstChild("Mesh") then
  176. ag = v.Handle:FindFirstChild("Mesh")
  177. ag:Destroy()
  178. end
  179. end
  180.  
  181. wait()
  182.  
  183. for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  184. if v:IsA("Accessory") then
  185. v.Handle.Transparency = 1
  186. v.Handle.Parent = workspace
  187. v.Parent = workspace
  188. end
  189. end
  190.  
  191. wait(0.1)
  192.  
  193. game.Players.LocalPlayer.Character:BreakJoints()
  194.  
  195. wait(7)
  196.  
  197. local unanchoredparts = {}
  198. local movers = {}
  199. local tog = true
  200. local move = false
  201. local Player = game:GetService("Players").LocalPlayer
  202. local Character = Player.Character
  203. local mov = {};
  204. local mov2 = {};
  205.  
  206. local Head = "MeshPartAccessory" --press f9 and find the hat that looks like a heads name and put it here
  207. local x = -2 --Edit Position for head
  208. local y = 2.8 --Edit Position for head x2
  209. local z = 3 --Edit Position for head x3
  210.  
  211.  
  212. local Hats = {rightarm = Character:WaitForChild("Hat1"),
  213. leftarm = Character:WaitForChild("Pal Hair"),
  214. rightleg = Character:WaitForChild("LavanderHair"),
  215. leftleg = Character:WaitForChild("Pink Hair"),
  216. torso1 = Character:WaitForChild("Robloxclassicred"),
  217. torso2 = Character:WaitForChild("Kate Hair"),
  218.  
  219. }
  220.  
  221. for i,v in next, Hats do
  222. v.Handle.AccessoryWeld:Remove()
  223. for _,mesh in next, v:GetDescendants() do
  224. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  225. mesh:Remove()
  226. end
  227. end
  228. end
  229. local Network = coroutine.create(function()
  230. while true do
  231. game:GetService("RunService").Heartbeat:Wait()
  232. settings().Physics.AllowSleep = false
  233. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
  234. game:GetService("Players").LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
  235. end
  236. end)
  237. coroutine.resume(Network)
  238.  
  239. function ftp(str)
  240. local pt = {};
  241. if str ~= 'me' and str ~= 'random' then
  242. for i, v in pairs(game.Players:GetPlayers()) do
  243. if v.Name:lower():find(str:lower()) then
  244. table.insert(pt, v);
  245. end
  246. end
  247. elseif str == 'me' then
  248. table.insert(pt, plr);
  249. elseif str == 'random' then
  250. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  251. end
  252. return pt;
  253. end
  254.  
  255. Character.Head.Transparency = 0
  256. Character.Head.face:Remove()
  257. Character.Torso.Transparency = 0
  258. Character["Right Arm"].Transparency = 0
  259. Character["Left Arm"].Transparency = 0
  260. Character["Right Leg"].Transparency = 0
  261. Character["Left Leg"].Transparency = 0
  262. local function align(i,v)
  263. local att0 = Instance.new("Attachment", i)
  264. att0.Position = Vector3.new(0,0,0)
  265. local att1 = Instance.new("Attachment", v)
  266. att1.Position = Vector3.new(0,0,0)
  267. local AP = Instance.new("AlignPosition", i)
  268. AP.Attachment0 = att0
  269. AP.Attachment1 = att1
  270. AP.RigidityEnabled = false
  271. AP.ReactionForceEnabled = false
  272. AP.ApplyAtCenterOfMass = true
  273. AP.MaxForce = 9999999
  274. AP.MaxVelocity = math.huge
  275. AP.Responsiveness = 65
  276. local AO = Instance.new("AlignOrientation", i)
  277. AO.Attachment0 = att0
  278. AO.Attachment1 = att1
  279. AO.ReactionTorqueEnabled = true
  280. AO.PrimaryAxisOnly = false
  281. AO.MaxTorque = 9999999
  282. AO.MaxAngularVelocity = math.huge
  283. AO.Responsiveness = 50
  284. end
  285. align(Hats.torso1.Handle, Character["Torso"])
  286. align(Hats.torso2.Handle, Character["Torso"])
  287. align(Hats.rightarm.Handle, Character["Torso"])
  288. align(Hats.leftarm.Handle, Character["Torso"])
  289. align(Hats.rightleg.Handle, Character["Torso"])
  290. align(Hats.leftleg.Handle, Character["Torso"])
  291. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  292. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  293. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  294. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  295. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  296. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  297.  
  298. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  299. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  300. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  301. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  302. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  303.  
  304. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  305. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  306. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  307. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  308. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  309. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  310.  
  311. Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
  312. local alignpos = Instance.new("AlignPosition", Character)
  313. local alignorien = Instance.new("AlignOrientation", Character)
  314. local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
  315. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  316. alignpos.Attachment0 = att1
  317. alignpos.Attachment1 = att2
  318. alignpos.RigidityEnabled = false
  319. alignpos.ReactionForceEnabled = false
  320. alignpos.ApplyAtCenterOfMass = true
  321. alignpos.MaxForce = 99999999
  322. alignpos.MaxVelocity = math.huge
  323. alignpos.Responsiveness = 65
  324. alignorien.Attachment0 = att1
  325. alignorien.Attachment1 = att2
  326. alignorien.ReactionTorqueEnabled = true
  327. alignorien.PrimaryAxisOnly = false
  328. alignorien.MaxTorque = 99999999
  329. alignorien.MaxAngularVelocity = math.huge
  330. alignorien.Responsiveness = 50
  331. att2.Position = Vector3.new(x,y,z)
  332.  
  333.  
  334.  
  335.  
  336.  
  337.  
  338. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  339. if KeyPressed == "z" then
  340. if toggle == false then
  341.  
  342. Character.Humanoid.WalkSpeed = 16
  343.  
  344. Character.Humanoid.Sit = false
  345.  
  346. Character.Torso.Anchored = false
  347.  
  348. Character.Humanoid.HipHeight = 0
  349. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  350. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  351. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  352. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  353. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  354. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  355.  
  356. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  357. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  358. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  359. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  360. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  361. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  362.  
  363.  
  364.  
  365. att2.Position = Vector3.new(x,y,z)
  366. toggle = true
  367. else
  368. Character.Humanoid.HipHeight = 0
  369. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.1,1.9,-0)
  370. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,1.9,0.7)
  371. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-2.9,2.2,-1)
  372. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,1.9,0.7)
  373. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.1,0.1,0)
  374. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,-0.1,0.7)
  375.  
  376. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(95,50,0)
  377. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
  378. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,25)
  379. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,50,10)
  380. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,50,20)
  381. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(95,50,0)
  382.  
  383.  
  384.  
  385.  
  386.  
  387.  
  388. att2.Position = Vector3.new(-1.7,y,0.3)
  389. toggle = false
  390. end
  391. end
  392. end)
  393.  
  394.  
  395. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  396. if KeyPressed == "x" then
  397. if toggle == false then
  398.  
  399.  
  400.  
  401. Character.Humanoid.WalkSpeed = 16
  402.  
  403. Character.Humanoid.Sit = false
  404.  
  405. Character.Torso.Anchored = false
  406.  
  407. Character.Humanoid.HipHeight = 0
  408. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  409. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  410. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  411. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  412. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  413. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  414.  
  415. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  416. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  417. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  418. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  419. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  420. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  421.  
  422.  
  423.  
  424. att2.Position = Vector3.new(x,y,z)
  425. toggle = true
  426. else
  427.  
  428.  
  429. Character.Humanoid.WalkSpeed = 5
  430. Character.Humanoid.HipHeight = 6
  431. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,-5.9,0)
  432. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,-5.9,0)
  433. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,-3.9,0)
  434. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,-3.9,-0.3)
  435. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-7.9,-0.3)
  436. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-7.9,0)
  437.  
  438. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  439. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,20)
  440. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,-20)
  441. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  442. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  443. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  444.  
  445.  
  446.  
  447.  
  448.  
  449.  
  450.  
  451. att2.Position = Vector3.new(0,-5.5,0)
  452. toggle = false
  453. end
  454. end
  455. end)
  456.  
  457. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  458. if KeyPressed == "c" then
  459. if tog == true then
  460.  
  461. tog = false
  462.  
  463. Character.Humanoid.HipHeight = 0
  464.  
  465. att2.Position = Vector3.new(0,0.5,1)
  466.  
  467. Character.Humanoid.WalkSpeed = 16
  468.  
  469. Character.Humanoid.Sit = false
  470.  
  471. Character.Torso.Anchored = false
  472.  
  473. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  474. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  475. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
  476. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
  477. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  478. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  479.  
  480. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  481. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  482. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  483. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  484. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
  485. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  486.  
  487. wait(0.5)
  488.  
  489. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  490. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  491. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,1)
  492. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,1)
  493. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  494. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  495.  
  496. wait(0.1)
  497.  
  498. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  499. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  500. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,2)
  501. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,2)
  502. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  503. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  504.  
  505. wait(0.1)
  506.  
  507. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  508. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
  509. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
  510. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  511. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  512.  
  513. wait(0.1)
  514.  
  515. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*300
  516.  
  517. wait(0.5)
  518.  
  519. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  520. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  521. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  522. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  523. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  524. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  525.  
  526. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  527. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  528. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  529. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  530. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  531. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  532.  
  533. att2.Position = Vector3.new(x,y,z)
  534. wait(1)
  535. tog = true
  536. end
  537. end
  538. end)
  539.  
  540.  
  541. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  542. if KeyPressed == "q" then
  543. if toggle == false then
  544.  
  545. Character.Humanoid.Sit = false
  546.  
  547. Character.Torso.Anchored = false
  548.  
  549. Character.Humanoid.WalkSpeed = 16
  550.  
  551. Character.Humanoid.HipHeight = 0
  552. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  553. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  554. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  555. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  556. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  557. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  558.  
  559. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  560. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  561. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  562. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  563. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  564. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  565.  
  566.  
  567.  
  568. att2.Position = Vector3.new(x,y,z)
  569. toggle = true
  570. else
  571. Character.Humanoid.WalkSpeed = 16
  572. Character.Humanoid.HipHeight = 0
  573. Character.Humanoid.HipHeight = 0
  574. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(500,2,3)
  575. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(500,2,3)
  576. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(500,2,3)
  577. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(500,2,2.7)
  578. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(200,0.2,2.7)
  579. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(500,0,3)
  580.  
  581. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  582. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  583. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  584. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  585. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
  586. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  587.  
  588.  
  589.  
  590.  
  591.  
  592.  
  593.  
  594. att2.Position = Vector3.new(500,0.5,1)
  595. toggle = false
  596. end
  597. end
  598. end)
  599.  
  600. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  601. if KeyPressed == "v" then
  602. if toggle == false then
  603.  
  604. Character.Humanoid.Sit = false
  605.  
  606. Character.Torso.Anchored = false
  607.  
  608. Character.Humanoid.HipHeight = 0
  609. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  610. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  611. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  612. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  613. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  614. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  615.  
  616. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  617. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  618. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  619. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  620. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  621. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  622.  
  623.  
  624.  
  625. att2.Position = Vector3.new(x,y,z)
  626. toggle = true
  627. else
  628.  
  629.  
  630. Character.Humanoid.HipHeight = 1.8
  631.  
  632. wait(0.2)
  633.  
  634.  
  635. Character.Humanoid.Sit = true
  636.  
  637. Character.Torso.Anchored = true
  638.  
  639. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1)
  640. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1)
  641. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-0.5,-0.5)
  642. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-0.5,-0.5)
  643. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-1)
  644. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-1)
  645.  
  646. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  647. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  648. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  649. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  650. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  651. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  652.  
  653.  
  654.  
  655.  
  656.  
  657.  
  658.  
  659. att2.Position = Vector3.new(0,-5,-1)
  660. toggle = false
  661. end
  662. end
  663. end)
  664.  
  665.  
  666. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  667. if KeyPressed == "e" then
  668. if tog == true then
  669.  
  670. Character.Humanoid.HipHeight = 0
  671.  
  672. Character.Humanoid.WalkSpeed = 5
  673.  
  674. Character.Humanoid.Sit = false
  675.  
  676. Character.Torso.Anchored = false
  677.  
  678. att2.Position = Vector3.new(0,0.6,-3.3)
  679.  
  680. tog = false
  681.  
  682.  
  683.  
  684.  
  685. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  686. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  687. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-2)
  688. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6)
  689. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-3)
  690. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-3)
  691.  
  692. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  693. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,20,0)
  694. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
  695. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  696. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  697. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  698.  
  699. wait(.06)
  700.  
  701. att2.Position = Vector3.new(0.3,0.6,-3.3)
  702.  
  703.  
  704. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  705. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  706. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  707. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  708. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  709. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  710.  
  711.  
  712. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  713. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
  714. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
  715. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  716. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  717. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  718.  
  719. wait(.08)
  720.  
  721. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  722.  
  723. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  724. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  725. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  726. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  727. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  728. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  729.  
  730.  
  731. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  732. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
  733. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  734. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  735. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  736. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  737.  
  738. wait(.08)
  739.  
  740. att2.Position = Vector3.new(0.5,0.6,-3.3)
  741.  
  742. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  743. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  744. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  745. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  746. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  747. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  748.  
  749. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  750. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,40,0)
  751. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-15,0)
  752. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  753. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  754. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  755.  
  756. wait(.08)
  757.  
  758. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  759.  
  760.  
  761. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  762. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  763. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  764. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  765. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  766. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  767.  
  768. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  769. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  770. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  771. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  772. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  773. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  774.  
  775.  
  776. wait(.08)
  777.  
  778. att2.Position = Vector3.new(0.3,0.6,-3.3)
  779.  
  780. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  781. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  782. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  783. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  784. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  785. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  786.  
  787. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  788. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  789. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  790. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  791. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  792. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  793.  
  794.  
  795. wait(.07)
  796.  
  797. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  798.  
  799. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  800. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  801. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  802. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  803. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  804. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  805.  
  806. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  807. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  808. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  809. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  810. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  811. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  812.  
  813. wait(.07)
  814.  
  815. att2.Position = Vector3.new(0.3,0.6,-3.3)
  816.  
  817. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  818. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  819. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  820. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  821. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  822. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  823.  
  824. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  825. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  826. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  827. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  828. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  829. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  830.  
  831. wait(.07)
  832.  
  833. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  834.  
  835. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  836. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  837. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  838. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  839. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  840. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  841.  
  842. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  843. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  844. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  845. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  846. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  847. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  848.  
  849. wait(.07)
  850.  
  851. att2.Position = Vector3.new(0.3,0.6,-3.3)
  852.  
  853. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  854. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  855. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  856. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  857. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  858. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  859.  
  860. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  861. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  862. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  863. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  864. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  865. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  866.  
  867. wait(.07)
  868.  
  869. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  870.  
  871. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  872. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  873. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-1.5)
  874. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  875. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  876. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  877.  
  878. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  879. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  880. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  881. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  882. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  883. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  884.  
  885. wait(.07)
  886.  
  887. att2.Position = Vector3.new(0.3,0.6,-3.3)
  888.  
  889. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  890. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  891. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  892. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  893. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  894. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  895.  
  896. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  897. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  898. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  899. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  900. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  901. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  902.  
  903. wait(.07)
  904.  
  905. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  906.  
  907. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  908. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  909. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  910. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  911. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  912. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  913.  
  914. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  915. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  916. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  917. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  918. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  919. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  920.  
  921. wait(.07)
  922.  
  923. att2.Position = Vector3.new(0.3,0.6,-3.3)
  924.  
  925. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  926. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  927. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  928. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  929. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  930. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  931.  
  932. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  933. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  934. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  935. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  936. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  937. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  938.  
  939. wait(.07)
  940.  
  941. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  942.  
  943. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  944. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  945. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  946. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  947. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  948. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  949. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  950.  
  951. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  952. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  953. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  954. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  955. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  956.  
  957. wait(.06)
  958.  
  959. att2.Position = Vector3.new(0.3,0.6,-3.3)
  960.  
  961. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  962. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  963. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  964. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  965. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  966. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  967.  
  968. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  969. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  970. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  971. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  972. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  973. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  974.  
  975. wait(.06)
  976.  
  977. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  978.  
  979. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  980. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  981. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  982. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  983. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  984. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  985.  
  986. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  987. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  988. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  989. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  990. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  991. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  992.  
  993. wait(.06)
  994.  
  995. att2.Position = Vector3.new(0.3,0.6,-3.3)
  996.  
  997. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  998. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  999. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  1000. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  1001. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  1002. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  1003.  
  1004. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  1005. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  1006. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  1007. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  1008. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1009. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  1010.  
  1011. wait(.06)
  1012.  
  1013. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  1014.  
  1015. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  1016. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  1017. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  1018. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  1019. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  1020. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  1021.  
  1022. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  1023. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  1024. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  1025. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  1026. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1027. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  1028.  
  1029. wait(.06)
  1030.  
  1031. att2.Position = Vector3.new(0.3,0.6,-3.3)
  1032.  
  1033. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  1034. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  1035. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  1036. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  1037. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  1038. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  1039.  
  1040. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  1041. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  1042. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  1043. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  1044. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1045. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  1046.  
  1047. wait(.06)
  1048.  
  1049. att2.Position = Vector3.new(-0.3,0.6,-3.3)
  1050.  
  1051. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  1052. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  1053. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  1054. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  1055. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  1056. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  1057.  
  1058. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  1059. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  1060. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  1061. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  1062. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1063. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  1064.  
  1065. wait(0.1)
  1066.  
  1067. att2.Position = Vector3.new(0.3,0.6,-2.5)
  1068.  
  1069. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-2.7)
  1070. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-2.5)
  1071. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0,-2.5)
  1072. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0,-2.5)
  1073. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2)
  1074. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2)
  1075.  
  1076. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  1077. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1078. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,-2,0)
  1079. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(130,0,0)
  1080. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(130,0,0)
  1081. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  1082.  
  1083. wait(0.3)
  1084.  
  1085. att2.Position = Vector3.new(0,3.6,-3.5)
  1086.  
  1087. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,3,-3.6)
  1088. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,3,-3.5)
  1089. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,3,-3.5)
  1090. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,3.7,-4.6)
  1091. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,1,-3.5)
  1092. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,1,-3.5)
  1093.  
  1094. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  1095. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,0)
  1096. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-55,-2,0)
  1097. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1098. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  1099. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  1100.  
  1101.  
  1102. wait(1)
  1103.  
  1104.  
  1105. wait()
  1106.  
  1107.  
  1108. Character.Humanoid.Sit = false
  1109.  
  1110. Player.Character.Humanoid.WalkSpeed = 16
  1111.  
  1112. Character.Torso.Anchored = false
  1113.  
  1114. att2.Position = Vector3.new(x,y,z)
  1115.  
  1116. Character.Humanoid.HipHeight = 0
  1117. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1118. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1119. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1120. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1121. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1122. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1123.  
  1124. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1125. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1126. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1127. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1128. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1129. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1130.  
  1131.  
  1132. wait(1)
  1133. tog = true
  1134.  
  1135. end
  1136. end
  1137. end)
  1138.  
  1139. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1140. if KeyPressed == "f" then
  1141. if tog == true then
  1142.  
  1143. Character.Humanoid.WalkSpeed = 4
  1144.  
  1145. Character.Humanoid.Sit = false
  1146.  
  1147. Character.Torso.Anchored = false
  1148.  
  1149. toggle = false
  1150.  
  1151. att2.Position = Vector3.new(x,y,z)
  1152.  
  1153.  
  1154. Character.Humanoid.HipHeight = 0
  1155. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1156. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1157. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1158. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1159. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1160. wait(0.1)
  1161. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1162.  
  1163. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1164. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1165. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1166. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1167. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1168. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1169.  
  1170. wait()
  1171.  
  1172. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1173. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
  1174. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1175. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1176. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1177. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1178.  
  1179. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1180. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1181. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,2.5)
  1182. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1183. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1184. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1185.  
  1186. wait(1)
  1187.  
  1188. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1189. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1190. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,-50)
  1191. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1192. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1193. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1194.  
  1195. wait(0.1)
  1196.  
  1197.  
  1198.  
  1199. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1200. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1201. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1202. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1203. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1204. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1205.  
  1206. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1207. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1208. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1209. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1210. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1211. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1212.  
  1213.  
  1214. Character:SetPrimaryPartCFrame(Character:GetPrimaryPartCFrame()*CFrame.new(0, 0, -50))
  1215.  
  1216. Character.Humanoid.WalkSpeed = 16
  1217.  
  1218.  
  1219. att2.Position = Vector3.new(x,y,z)
  1220. wait(1)
  1221. tog = true
  1222. end
  1223. end
  1224. end)
  1225.  
  1226.  
  1227.  
  1228.  
  1229. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1230. if KeyPressed == "h" then
  1231. if toggle == false then
  1232.  
  1233. Character.Humanoid.WalkSpeed = 16
  1234.  
  1235. Character.Humanoid.Sit = false
  1236.  
  1237. Character.Torso.Anchored = false
  1238.  
  1239. Character.Humanoid.HipHeight = 0
  1240. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1241. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1242. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1243. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1244. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1245. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1246.  
  1247. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1248. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1249. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1250. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1251. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1252. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1253.  
  1254.  
  1255.  
  1256. att2.Position = Vector3.new(x,y,z)
  1257. toggle = true
  1258. else
  1259.  
  1260. Character.Humanoid.WalkSpeed = 30
  1261. Character.Humanoid.HipHeight = 0
  1262. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  1263. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  1264. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.5,-2.2,5.4)
  1265. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,-2.2,5.4)
  1266. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-1.5,3.2)
  1267. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-1.5,3.2)
  1268.  
  1269. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
  1270. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  1271. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  1272. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
  1273. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
  1274. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
  1275.  
  1276.  
  1277.  
  1278.  
  1279.  
  1280.  
  1281.  
  1282. att2.Position = Vector3.new(0,-20,1)
  1283. toggle = false
  1284. end
  1285. end
  1286. end)
  1287.  
  1288. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1289. if KeyPressed == "g" then
  1290. if toggle == false then
  1291.  
  1292. Character.Humanoid.Sit = false
  1293.  
  1294. Character.Torso.Anchored = false
  1295.  
  1296. Character.Humanoid.HipHeight = 0
  1297. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1298. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1299. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1300. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1301. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1302. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1303.  
  1304.  
  1305. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1306. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1307. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1308. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1309. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1310. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1311.  
  1312.  
  1313.  
  1314. att2.Position = Vector3.new(x,y,z)
  1315. toggle = true
  1316. else
  1317.  
  1318.  
  1319. Character.Humanoid.HipHeight = 0
  1320.  
  1321. wait(0.2)
  1322.  
  1323.  
  1324. Character.Humanoid.Sit = false
  1325.  
  1326. Character.Torso.Anchored = false
  1327.  
  1328. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(0,2,0)
  1329. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
  1330. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,6,0)
  1331. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,8,0)
  1332. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,10,0)
  1333. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,12,0)
  1334.  
  1335. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1336. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1337. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1338. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1339. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1340. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1341.  
  1342.  
  1343.  
  1344.  
  1345.  
  1346.  
  1347.  
  1348. att2.Position = Vector3.new(0,12.8,0)
  1349. toggle = false
  1350. end
  1351. end
  1352. end)
  1353.  
  1354. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1355. if KeyPressed == "b" then
  1356. if toggle == false then
  1357.  
  1358. Character.Humanoid.WalkSpeed = 16
  1359.  
  1360. Character.Humanoid.Sit = false
  1361.  
  1362. Character.Torso.Anchored = false
  1363.  
  1364. Character.Humanoid.HipHeight = 0
  1365. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1366. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1367. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1368. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1369. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1370. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1371.  
  1372. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1373. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1374. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1375. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1376. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1377. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1378.  
  1379.  
  1380.  
  1381.  
  1382. att2.Position = Vector3.new(x,y,z)
  1383. toggle = true
  1384. else
  1385. Character.Humanoid.HipHeight = 0
  1386. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,2,3)
  1387. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,2,3)
  1388. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.4,2.3,2.6)
  1389. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,2.3,2.5)
  1390. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,0,3)
  1391. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,0,2.7)
  1392.  
  1393.  
  1394.  
  1395. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1396. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,20)
  1397. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,80,-20)
  1398. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1399. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,-10,0)
  1400. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1401.  
  1402.  
  1403.  
  1404. att2.Position = Vector3.new(0,2.8,3)
  1405. toggle = false
  1406. end
  1407. end
  1408. end)
  1409.  
  1410.  
  1411. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1412. if KeyPressed == "r" then
  1413. if toggle == false then
  1414. Character.Humanoid.WalkSpeed = 0
  1415.  
  1416. Character.Humanoid.HipHeight = 2.5
  1417.  
  1418. att2.Position = Vector3.new(0,0.5,1)
  1419.  
  1420. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
  1421. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
  1422. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
  1423. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
  1424. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
  1425. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
  1426.  
  1427. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1428. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1429. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1430. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,0)
  1431. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1432. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1433.  
  1434. wait(.1)
  1435.  
  1436.  
  1437.  
  1438. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1439. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1440. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1441. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
  1442. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1443. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1444.  
  1445. wait(.2)
  1446. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
  1447. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,-1.5)
  1448. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,0)
  1449. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,-1)
  1450. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,0)
  1451. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,-1)
  1452. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,0)
  1453. wait()
  1454.  
  1455.  
  1456. Character.Humanoid.WalkSpeed = 0
  1457.  
  1458. Character.Humanoid.HipHeight = 2.5
  1459.  
  1460.  
  1461. toggle = true
  1462.  
  1463. else
  1464.  
  1465.  
  1466. att2.Position = Vector3.new(0,0.5,1)
  1467.  
  1468. Character.Humanoid.WalkSpeed = 0
  1469.  
  1470. Character.Humanoid.HipHeight = 2.5
  1471.  
  1472. wait()
  1473. att2.Position = Vector3.new(0,0.5,1)
  1474. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1475. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1476. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1477. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1478. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,0)
  1479. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1480.  
  1481.  
  1482.  
  1483.  
  1484. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1485. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1486. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1487. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1488. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
  1489. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1490.  
  1491.  
  1492. wait(.2)
  1493. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
  1494. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
  1495. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
  1496. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
  1497. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
  1498. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
  1499. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
  1500. toggle = false
  1501. end
  1502. end
  1503. end)
  1504.  
  1505. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1506. if KeyPressed == "j" then
  1507. if tog == true then
  1508.  
  1509. toggle = false
  1510.  
  1511. Character.Humanoid.HipHeight = 0
  1512.  
  1513. att2.Position = Vector3.new(-5,0.5,0)
  1514.  
  1515. Character.Humanoid.WalkSpeed = 16
  1516.  
  1517. Character.Humanoid.Sit = false
  1518.  
  1519. Character.Torso.Anchored = false
  1520.  
  1521. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.5,0,0)
  1522. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1523. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1524. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1525. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1526. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1527.  
  1528. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1529. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1530. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1531. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1532. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1533. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1534.  
  1535. wait(0.1)
  1536.  
  1537. att2.Position = Vector3.new(-5,0.5,0)
  1538. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1539. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1540. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1541. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1542. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1543. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1544.  
  1545. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1546. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1547. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,15)
  1548. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
  1549. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1550. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1551. att2.Position = Vector3.new(-4.7,0.5,0)
  1552.  
  1553. wait(0.05)
  1554.  
  1555. att2.Position = Vector3.new(-5,0.5,0)
  1556.  
  1557. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1558. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1559. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1560. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.6,0.2,0)
  1561. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1562. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1563.  
  1564.  
  1565. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1566. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,3)
  1567. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,30)
  1568. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,2.5)
  1569. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  1570. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1571.  
  1572. wait(0.03)
  1573.  
  1574. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1575. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1576. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1577. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.4,0)
  1578. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1579. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1580.  
  1581. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1582. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1583. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,45)
  1584. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3)
  1585. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  1586. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1587.  
  1588. wait(0.03)
  1589.  
  1590. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1591. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1592. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1593. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.5,0)
  1594. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1595. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1596.  
  1597. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1598. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
  1599. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,60)
  1600. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3.5)
  1601. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,3)
  1602. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1603.  
  1604. wait (0.02)
  1605.  
  1606. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1607. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1608. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1609. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.6,0)
  1610. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1611. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1612.  
  1613. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1614. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1615. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,75)
  1616. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1617. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1618. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1619.  
  1620. wait(0.02)
  1621.  
  1622. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1623. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1624. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1625. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.7,0)
  1626. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1627. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1628.  
  1629. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1630. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1631. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,90)
  1632. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1633. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1634. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1635.  
  1636. wait(0.02)
  1637.  
  1638. att2.Position = Vector3.new(-5,0.5,0)
  1639.  
  1640. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1641. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1642. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1643. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,1,0)
  1644. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1645. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1646.  
  1647. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1648. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1649. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,110)
  1650. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1651. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1652. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1653.  
  1654. wait(0.02)
  1655.  
  1656. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1657. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1658. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1659. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1660. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
  1661. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
  1662.  
  1663. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1664. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1665. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1666. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1667. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1668. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1669.  
  1670. wait(0.02)
  1671.  
  1672. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1673. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1674. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.4,0,0)
  1675. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.4,1.6,0)
  1676. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
  1677. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
  1678.  
  1679. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1680. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1681. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,160)
  1682. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1683. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1684. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1685.  
  1686. wait(0.02)
  1687.  
  1688. att2.Position = Vector3.new(-4.8,0.5,0)
  1689.  
  1690. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1691. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1692. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1693. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1694. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1695. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1696.  
  1697. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1698. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1699. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1700. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1701. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1702. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1703.  
  1704. wait(0.2)
  1705.  
  1706. att2.Position = Vector3.new(-5,0.5,0)
  1707.  
  1708. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1709. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1710. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1711. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1712. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1713. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1714.  
  1715. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1716. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1717. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1718. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1719. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1720. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1721.  
  1722. wait(0.2)
  1723.  
  1724. att2.Position = Vector3.new(-4.8,0.5,0)
  1725.  
  1726. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1727. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1728. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1729. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1730. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1731. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1732.  
  1733. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,8)
  1734. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1735. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1736. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1737. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1738. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1739.  
  1740. wait(0.2)
  1741.  
  1742. att2.Position = Vector3.new(-5,0.5,0)
  1743.  
  1744. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1745. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1746. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1747. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1748. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1749. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1750.  
  1751. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1752. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1753. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1754. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1755. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1756. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1757. wait(0.2)
  1758.  
  1759. att2.Position = Vector3.new(-4.8,0.5,0)
  1760.  
  1761. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1762. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1763. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1764. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1765. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1766. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1767.  
  1768. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1769. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1770. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1771. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1772. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1773. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1774.  
  1775. wait(0.2)
  1776.  
  1777. att2.Position = Vector3.new(-5,0.5,0)
  1778.  
  1779. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1780. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1781. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1782. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1783. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1784. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1785.  
  1786. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1787. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1788. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1789. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1790. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1791. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1792. wait(0.2)
  1793.  
  1794. att2.Position = Vector3.new(-4.8,0.5,0)
  1795.  
  1796. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1797. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1798. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1799. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1800. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1801. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1802.  
  1803. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1804. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1805. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1806. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1807. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1808. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1809.  
  1810. wait(0.2)
  1811. att2.Position = Vector3.new(-5,0.5,0)
  1812. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1813. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1814. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1815. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1816. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1817. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1818.  
  1819. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1820. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1821. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1822. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1823. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1824. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1825.  
  1826. wait(0.1)
  1827.  
  1828. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1829. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1830. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1831. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1832. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1833. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1834.  
  1835. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1836. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1837. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1838. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
  1839. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1840. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1841. att2.Position = Vector3.new(-4.7,0.5,0)
  1842.  
  1843. wait(0.5)
  1844.  
  1845. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1846. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1847. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1848. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1849. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1850. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1851.  
  1852. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1853. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1854. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1855. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1856. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1857. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1858. att2.Position = Vector3.new(x,y,z)
  1859. wait(1)
  1860. tog = true
  1861. end
  1862. end
  1863. end)
  1864.  
  1865. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1866. if KeyPressed == "t" then
  1867. if tog == true then
  1868.  
  1869. tog = false
  1870.  
  1871. Character.Humanoid.HipHeight = 0
  1872.  
  1873. att2.Position = Vector3.new(0,0.5,-6)
  1874.  
  1875. Character.Humanoid.WalkSpeed = 0
  1876.  
  1877. Character.Humanoid.Sit = false
  1878.  
  1879. Character.Torso.Anchored = false
  1880.  
  1881. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-6)
  1882. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-6)
  1883. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-6.5)
  1884. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6.5)
  1885. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-6)
  1886. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-6)
  1887.  
  1888. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1889. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,10)
  1890. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-10,-10)
  1891. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  1892. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(80,0,0)
  1893. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1894.  
  1895. for index, part in pairs(workspace:GetDescendants()) do
  1896. if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(Player.Character) == false then
  1897. table.insert(unanchoredparts, part)
  1898. part.Massless = true
  1899. part.CanCollide = false
  1900. part.Transparency = 0
  1901. if part:FindFirstChildOfClass("BodyPosition") ~= nil then
  1902. part:FindFirstChildOfClass("BodyPosition"):Destroy()
  1903. end
  1904. end
  1905. end
  1906. for index, part in pairs(unanchoredparts) do
  1907. local mover = Instance.new("BodyPosition", part)
  1908. table.insert(movers, mover)
  1909. mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1910. local temp1 = Instance.new("BodyThrust", part)
  1911. temp1.Location = Vector3.new(10,-3,-8)
  1912. temp1.Force = Vector3.new(0,0,4000)
  1913.  
  1914. end
  1915. for index, mover in pairs(movers) do
  1916. mover.Position = Player.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, -10))
  1917. end
  1918. wait(4)
  1919.  
  1920. Character.Humanoid.WalkSpeed = 16
  1921.  
  1922. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1923. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1924. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1925. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1926. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1927. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1928.  
  1929. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1930. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1931. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1932. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1933. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1934. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1935. att2.Position = Vector3.new(x,y,z)
  1936.  
  1937. wait(1)
  1938.  
  1939. tog = true
  1940. end
  1941. end
  1942. end)
  1943.  
  1944. while true do
  1945. Hats.CanCollide = true
  1946. wait(0.5)
  1947. end
  1948. end
  1949.  
  1950. script.Parent.MouseButton1Up:connect(onClick)
  1951. end))
  1952. TextButton6.Parent = Frame3
  1953. TextButton6.Position = UDim2.new(0.247033477, 0, -0.000567421317, 0)
  1954. TextButton6.Size = UDim2.new(0, 95, 0, 51)
  1955. TextButton6.BackgroundColor = BrickColor.new("CGA brown")
  1956. TextButton6.BackgroundColor3 = Color3.new(0.568627, 0.568627, 0)
  1957. TextButton6.Font = Enum.Font.Arcade
  1958. TextButton6.FontSize = Enum.FontSize.Size14
  1959. TextButton6.Text = "Fe ragdoll script"
  1960. TextButton6.TextColor = BrickColor.new("Really black")
  1961. TextButton6.TextColor3 = Color3.new(0, 0, 0)
  1962. TextButton6.TextScaled = true
  1963. TextButton6.TextSize = 14
  1964. TextButton6.TextWrap = true
  1965. TextButton6.TextWrapped = true
  1966. LocalScript7.Parent = TextButton6
  1967. table.insert(cors,sandbox(LocalScript7,function()
  1968. function onClick()
  1969. me = game.Players.LocalPlayer
  1970.  
  1971. --by Rufus14, idea got from Cyclically on Vermillion.
  1972. Players = game:GetService('Players')
  1973. Humanoid = Players.LocalPlayer.Character.Humanoid
  1974. Torso = Humanoid.Parent.Torso
  1975. mouse = game.Players.LocalPlayer:GetMouse()
  1976. gui=Instance.new("ScreenGui")
  1977. gui.Parent=Players.LocalPlayer.PlayerGui
  1978. txt=Instance.new("TextLabel")
  1979. txt.Parent=gui
  1980. txt.BackgroundColor3=Color3.fromRGB(0,0,0)
  1981. txt.TextColor3=Color3.fromRGB(255,255,255)
  1982. txt.TextSize=20
  1983. txt.Text="To faint press z - Rufus14 (You cant undo that action!)"
  1984. txt.Size=UDim2.new(1,0,0,30)
  1985. txt.Position=UDim2.new(0,0,-1,0)
  1986. canragdoll = true
  1987. txt:TweenPosition(UDim2.new(0,0,0,0))
  1988. wait(3)
  1989. txt:TweenPosition(UDim2.new(0,0,-1,0))
  1990. wait(1)
  1991. gui:destroy()
  1992. function die(key)
  1993. key = key:lower()
  1994. if key == "z" and canragdoll then
  1995. canragdoll = false
  1996. Humanoid.PlatformStand = true
  1997. death()
  1998. local limbcollider = Instance.new("Part", Humanoid.Parent["Right Arm"])
  1999. limbcollider.Size = Vector3.new(1,1.3,1)
  2000. limbcollider.Shape = "Cylinder"
  2001. limbcollider.Transparency = 1
  2002. local limbcolliderweld = Instance.new("Weld", limbcollider)
  2003. limbcolliderweld.Part0 = Humanoid.Parent["Right Arm"]
  2004. limbcolliderweld.Part1 = limbcollider
  2005. limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.4,0,0)
  2006. --
  2007. local limbcollider = Instance.new("Part", Humanoid.Parent["Left Arm"])
  2008. limbcollider.Size = Vector3.new(1,1.3,1)
  2009. limbcollider.Shape = "Cylinder"
  2010. limbcollider.Transparency = 1
  2011. local limbcolliderweld = Instance.new("Weld", limbcollider)
  2012. limbcolliderweld.Part0 = Humanoid.Parent["Left Arm"]
  2013. limbcolliderweld.Part1 = limbcollider
  2014. limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.4,0,0)
  2015. --
  2016. local limbcollider = Instance.new("Part", Humanoid.Parent["Left Leg"])
  2017. limbcollider.Size = Vector3.new(1,1.3,1)
  2018. limbcollider.Shape = "Cylinder"
  2019. limbcollider.Transparency = 1
  2020. local limbcolliderweld = Instance.new("Weld", limbcollider)
  2021. limbcolliderweld.Part0 = Humanoid.Parent["Left Leg"]
  2022. limbcolliderweld.Part1 = limbcollider
  2023. limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.4,0,0)
  2024. --
  2025. local limbcollider = Instance.new("Part", Humanoid.Parent["Right Leg"])
  2026. limbcollider.Size = Vector3.new(1,1.3,1)
  2027. limbcollider.Shape = "Cylinder"
  2028. limbcollider.Transparency = 1
  2029. local limbcolliderweld = Instance.new("Weld", limbcollider)
  2030. limbcolliderweld.Part0 = Humanoid.Parent["Right Leg"]
  2031. limbcolliderweld.Part1 = limbcollider
  2032. limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.4,0,0)
  2033. end
  2034. end
  2035. mouse.KeyDown:connect(die)
  2036. function death()
  2037. canragdoll = false
  2038. for i,v in pairs(Humanoid.Parent.Torso:GetChildren()) do
  2039. if v.ClassName == 'Motor6D' and v.Name ~= "Neck" then
  2040. v:destroy()
  2041. end
  2042. end
  2043. local function makeconnections(limb, attachementone, attachmenttwo, twistlower, twistupper, upperangle)
  2044. local connection = Instance.new('BallSocketConstraint', limb)
  2045. connection.LimitsEnabled = true
  2046. connection.Attachment0 = attachementone
  2047. connection.Attachment1 = attachmenttwo
  2048. connection.TwistLimitsEnabled = true
  2049. connection.TwistLowerAngle = twistlower
  2050. connection.TwistUpperAngle = twistupper
  2051. connection.UpperAngle = 70
  2052. end
  2053. Humanoid.Parent['Right Arm'].RightShoulderAttachment.Position = Vector3.new(0, 0.5, 0)
  2054. Torso.RightCollarAttachment.Position = Vector3.new(1.5, 0.5, 0)
  2055. Humanoid.Parent['Left Arm'].LeftShoulderAttachment.Position = Vector3.new(0, 0.5, 0)
  2056. Torso.LeftCollarAttachment.Position = Vector3.new(-1.5, 0.5, 0)
  2057. local RightLegAttachment = Instance.new("Attachment", Humanoid.Parent["Right Leg"])
  2058. RightLegAttachment.Position = Vector3.new(0, 1, 0)
  2059. local TorsoRightLegAttachment = Instance.new("Attachment", Torso)
  2060. TorsoRightLegAttachment.Position = Vector3.new(0.5, -1, 0)
  2061. --
  2062. local LeftLegAttachment = Instance.new("Attachment", Humanoid.Parent["Left Leg"])
  2063. LeftLegAttachment.Position = Vector3.new(0, 1, 0)
  2064. local TorsoLeftLegAttachment = Instance.new("Attachment", Torso)
  2065. TorsoLeftLegAttachment.Position = Vector3.new(-0.5, -1, 0)
  2066. --
  2067. local HeadAttachment = Instance.new("Attachment", Humanoid.Parent.Head)
  2068. HeadAttachment.Position = Vector3.new(0, -0.5, 0)
  2069. makeconnections(Humanoid.Parent['Right Arm'], Humanoid.Parent['Right Arm'].RightShoulderAttachment, Torso.RightCollarAttachment, -80, 80)
  2070. makeconnections(Humanoid.Parent['Left Arm'], Humanoid.Parent['Left Arm'].LeftShoulderAttachment, Torso.LeftCollarAttachment, -80, 80)
  2071. makeconnections(Humanoid.Parent['Right Leg'], RightLegAttachment, TorsoRightLegAttachment, -80, 80, 70)
  2072. makeconnections(Humanoid.Parent['Left Leg'], LeftLegAttachment, TorsoLeftLegAttachment, -80, 80, 70)
  2073. makeconnections(Humanoid.Parent.Head, HeadAttachment, Torso.NeckAttachment, -20, 20, 70)
  2074. for i,v in pairs(Humanoid.Parent:GetChildren()) do
  2075. if v.ClassName == "Accessory" then
  2076. local attachment1 = v.Handle:findFirstChildOfClass("Attachment")
  2077. if attachment1 then
  2078. for q,w in pairs(Humanoid.Parent:GetChildren()) do
  2079. if w.ClassName == "Part" then
  2080. local attachment2 = w:findFirstChild(attachment1.Name)
  2081. if attachment2 then
  2082. local hinge = Instance.new("HingeConstraint", v.Handle)
  2083. hinge.Attachment0 = attachment1
  2084. hinge.Attachment1 = attachment2
  2085. hinge.LimitsEnabled = true
  2086. hinge.LowerAngle = 0
  2087. hinge.UpperAngle = 0
  2088. end
  2089. end
  2090. end
  2091. end
  2092. end
  2093. end
  2094. end
  2095. Humanoid.Died:connect(death)
  2096. end
  2097.  
  2098. script.Parent.MouseButton1Up:connect(onClick)
  2099. end))
  2100. TextButton8.Parent = Frame3
  2101. TextButton8.Position = UDim2.new(0.491249412, 0, -0.000567421317, 0)
  2102. TextButton8.Size = UDim2.new(0, 95, 0, 51)
  2103. TextButton8.BackgroundColor = BrickColor.new("CGA brown")
  2104. TextButton8.BackgroundColor3 = Color3.new(0.568627, 0.568627, 0)
  2105. TextButton8.Font = Enum.Font.Arcade
  2106. TextButton8.FontSize = Enum.FontSize.Size14
  2107. TextButton8.Text = "FE SEIZURE"
  2108. TextButton8.TextColor = BrickColor.new("Really black")
  2109. TextButton8.TextColor3 = Color3.new(0, 0, 0)
  2110. TextButton8.TextScaled = true
  2111. TextButton8.TextSize = 14
  2112. TextButton8.TextWrap = true
  2113. TextButton8.TextWrapped = true
  2114. LocalScript9.Parent = TextButton8
  2115. table.insert(cors,sandbox(LocalScript9,function()
  2116. function onClick()
  2117. local Victim='xVortex_ray'
  2118. local A=Instance.new'Animation'
  2119. A.AnimationId='rbxassetid://33796059'
  2120. local P=game:GetService'Players'.LocalPlayer
  2121. local C=P.Character or P.CharacterAdded:Wait()
  2122. local H=C:WaitForChild'Humanoid':LoadAnimation(A)
  2123. H:Play()
  2124. H:AdjustSpeed(1000000)
  2125. while wait(0.1) do
  2126. C:WaitForChild'HumanoidRootPart'.CFrame=CFrame.new(game:GetService'Players':FindFirstChild(Victim).Character:WaitForChild'HumanoidRootPart'.Position)
  2127. end
  2128. end
  2129.  
  2130. script.Parent.MouseButton1Up:connect(onClick)
  2131. end))
  2132. TextButton10.Parent = Frame3
  2133. TextButton10.Position = UDim2.new(0.247033477, 0, 0.329941094, 0)
  2134. TextButton10.Size = UDim2.new(0, 95, 0, 51)
  2135. TextButton10.BackgroundColor = BrickColor.new("CGA brown")
  2136. TextButton10.BackgroundColor3 = Color3.new(0.568627, 0.568627, 0)
  2137. TextButton10.Font = Enum.Font.Arcade
  2138. TextButton10.FontSize = Enum.FontSize.Size14
  2139. TextButton10.Text = "FE pose"
  2140. TextButton10.TextColor = BrickColor.new("Really black")
  2141. TextButton10.TextColor3 = Color3.new(0, 0, 0)
  2142. TextButton10.TextScaled = true
  2143. TextButton10.TextSize = 14
  2144. TextButton10.TextWrap = true
  2145. TextButton10.TextWrapped = true
  2146. LocalScript11.Parent = TextButton10
  2147. TextButton12.Parent = Frame3
  2148. TextButton12.Position = UDim2.new(0.491249412, 0, 0.329941094, 0)
  2149. TextButton12.Size = UDim2.new(0, 95, 0, 51)
  2150. TextButton12.BackgroundColor = BrickColor.new("CGA brown")
  2151. TextButton12.BackgroundColor3 = Color3.new(0.568627, 0.568627, 0)
  2152. TextButton12.Font = Enum.Font.Arcade
  2153. TextButton12.FontSize = Enum.FontSize.Size14
  2154. TextButton12.Text = "FE DOG"
  2155. TextButton12.TextColor = BrickColor.new("Really black")
  2156. TextButton12.TextColor3 = Color3.new(0, 0, 0)
  2157. TextButton12.TextScaled = true
  2158. TextButton12.TextSize = 14
  2159. TextButton12.TextWrap = true
  2160. TextButton12.TextWrapped = true
  2161. LocalScript13.Parent = TextButton12
  2162. TextButton14.Parent = Frame3
  2163. TextButton14.Position = UDim2.new(0.00281754136, 0, 0.635025799, 0)
  2164. TextButton14.Size = UDim2.new(0, 95, 0, 51)
  2165. TextButton14.BackgroundColor = BrickColor.new("CGA brown")
  2166. TextButton14.BackgroundColor3 = Color3.new(0.568627, 0.568627, 0)
  2167. TextButton14.Font = Enum.Font.Arcade
  2168. TextButton14.FontSize = Enum.FontSize.Size14
  2169. TextButton14.Text = "FE CAT DANCE"
  2170. TextButton14.TextColor = BrickColor.new("Really black")
  2171. TextButton14.TextColor3 = Color3.new(0, 0, 0)
  2172. TextButton14.TextScaled = true
  2173. TextButton14.TextSize = 14
  2174. TextButton14.TextWrap = true
  2175. TextButton14.TextWrapped = true
  2176. LocalScript15.Parent = TextButton14
  2177. table.insert(cors,sandbox(LocalScript15,function()
  2178. function onClick()
  2179. function LoadLibrary(a)
  2180. return loadstring(game:HttpGet("https://pastebin.com/raw/UfzKgS6T", true))()
  2181. end
  2182.  
  2183. loadstring(game:GetObjects("rbxassetid://4480871791")[1].Source)()
  2184.  
  2185. -----------------------------------------------
  2186. --DANCE TO THE BEAT, WAVE YOUR HANDS TOGETHER--
  2187. ------------------------------------------------
  2188. --I wanted to make something like Heavy Dance.--
  2189. -- ~Sugarie --
  2190. ------------------------------------------------
  2191.  
  2192. wait(1/60)
  2193. Effects = { }
  2194. local Player = game:service'Players'.localPlayer
  2195. local chara = workspace.CloneCharacter
  2196. local Humanoid = chara:FindFirstChildOfClass("Humanoid")
  2197. local Mouse = Player:GetMouse()
  2198. local LeftArm = chara["Left Arm"]
  2199. local RightArm = chara["Right Arm"]
  2200. local LeftLeg = chara["Left Leg"]
  2201. local RightLeg = chara["Right Leg"]
  2202. local Head = chara.Head
  2203. local Torso = chara.Torso
  2204. local Camera = game.Workspace.CurrentCamera
  2205. local RootPart = chara.HumanoidRootPart
  2206. local RootJoint = RootPart.RootJoint
  2207. local attack = false
  2208. local Anim = 'Idle'
  2209. local attacktype = 1
  2210. local delays = false
  2211. local play = true
  2212. local targetted = nil
  2213. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2214. local velocity = RootPart.Velocity.y
  2215. local sine = 0
  2216. local change = 1
  2217. local doe = 0
  2218. local Create = LoadLibrary("RbxUtility").Create
  2219. Humanoid.WalkSpeed = 2
  2220.  
  2221. Humanoid.Animator.Parent = nil
  2222. chara.Animate.Parent = nil
  2223.  
  2224. local newMotor = function(part0, part1, c0, c1)
  2225. local w = Create('Motor'){
  2226. Parent = part0,
  2227. Part0 = part0,
  2228. Part1 = part1,
  2229. C0 = c0,
  2230. C1 = c1,
  2231. }
  2232. return w
  2233. end
  2234.  
  2235. function clerp(a, b, t)
  2236. return a:lerp(b, t)
  2237. end
  2238.  
  2239. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  2240. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2241.  
  2242. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  2243. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  2244. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  2245. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  2246. RootJoint.C1 = CFrame.new(0, 0, 0)
  2247. RootJoint.C0 = CFrame.new(0, 0, 0)
  2248. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  2249. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  2250.  
  2251. local rarmc1 = RW.C1
  2252. local larmc1 = LW.C1
  2253. local rlegc1 = RH.C1
  2254. local llegc1 = LH.C1
  2255.  
  2256. local resetc1 = false
  2257.  
  2258. function PlayAnimationFromTable(table, speed, bool)
  2259. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  2260. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  2261. RW.C0 = clerp(RW.C0, table[3], speed)
  2262. LW.C0 = clerp(LW.C0, table[4], speed)
  2263. RH.C0 = clerp(RH.C0, table[5], speed)
  2264. LH.C0 = clerp(LH.C0, table[6], speed)
  2265. if bool == true then
  2266. if resetc1 == false then
  2267. resetc1 = true
  2268. RootJoint.C1 = RootJoint.C1
  2269. Torso.Neck.C1 = Torso.Neck.C1
  2270. RW.C1 = rarmc1
  2271. LW.C1 = larmc1
  2272. RH.C1 = rlegc1
  2273. LH.C1 = llegc1
  2274. end
  2275. end
  2276. end
  2277.  
  2278. ArtificialHB = Instance.new("BindableEvent", script)
  2279. ArtificialHB.Name = "Heartbeat"
  2280. script:WaitForChild("Heartbeat")
  2281. frame = 0.03333333333333
  2282. tf = 0
  2283. allowframeloss = false
  2284. tossremainder = false
  2285. lastframe = tick()
  2286. script.Heartbeat:Fire()
  2287. game:GetService("RunService").Heartbeat:connect(function(s, p)
  2288. tf = tf + s
  2289. if tf >= frame then
  2290. if allowframeloss then
  2291. script.Heartbeat:Fire()
  2292. lastframe = tick()
  2293. else
  2294. for i = 1, math.floor(tf / frame) do
  2295. script.Heartbeat:Fire()
  2296. end
  2297. lastframe = tick()
  2298. end
  2299. if tossremainder then
  2300. tf = 0
  2301. else
  2302. tf = tf - frame * math.floor(tf / frame)
  2303. end
  2304. end
  2305. end)
  2306. function swait(num)
  2307. if num == 0 or num == nil then
  2308. ArtificialHB.Event:wait()
  2309. else
  2310. for i = 0, num do
  2311. ArtificialHB.Event:wait()
  2312. end
  2313. end
  2314. end
  2315.  
  2316. function RemoveOutlines(part)
  2317. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2318. end
  2319.  
  2320. sndid = "rbxassetid://176322684"
  2321. sndpi = .7
  2322. saun = Instance.new("Sound",Head)
  2323. saun.Volume = 1
  2324. saun.Pitch = sndpi
  2325. saun.SoundId = sndid
  2326. saun.Name = "a"
  2327. saun.Looped = true
  2328. saun:Play()
  2329.  
  2330. dant = 0
  2331.  
  2332. Mouse.KeyDown:connect(function(key)
  2333. key=key:lower()
  2334. if key=="e" then
  2335. if dant == 0 then
  2336. dant = 1
  2337. sndid = "rbxassetid://448668887"
  2338. sndpi = 1
  2339. elseif dant == 1 then
  2340. dant = 0
  2341. sndid = "rbxassetid://176322684"
  2342. sndpi = .7
  2343. end
  2344. saun.Pitch = sndpi
  2345. saun.SoundId = sndid
  2346. saun:Play()
  2347. end
  2348. end)
  2349.  
  2350. while true do
  2351. if Head:FindFirstChild("a")==nil then
  2352. saun = Instance.new("Sound",Head)
  2353. saun.Volume = 1
  2354. saun.Pitch = sndpi
  2355. saun.SoundId = sndid
  2356. saun.Name = "a"
  2357. saun.Looped = true
  2358. saun:Play()
  2359. end
  2360. if dant == 0 then
  2361. for i = 0, 1, 0.25 do
  2362. swait()
  2363. PlayAnimationFromTable({
  2364. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2365. CFrame.new(0, 1.4999938, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2366. CFrame.new(0.833580494, 1.12330246, 6.2584877e-07, -0.342020094, -1.63087847e-07, 0.939692676, 0.321394086, -0.939692557, 0.116977669, 0.883022249, 0.342020333, 0.321393758),
  2367. CFrame.new(-0.833579302, 1.12330115, -1.49011612e-07, -0.342019886, 4.07719511e-08, -0.939692736, -0.321392894, -0.939693034, 0.116977319, -0.883022726, 0.342019141, 0.321393728),
  2368. CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2369. CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2370. }, .5, false)
  2371. end
  2372. for i = 0, 1, 0.25 do
  2373. swait()
  2374. PlayAnimationFromTable({
  2375. CFrame.new(-0.268402338, -0.187939167, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  2376. CFrame.new(-0.409892142, 1.36144388, 0, 0.766044796, -0.642787218, 0, 0.642787218, 0.766044855, 0, 0, 0, 1),
  2377. CFrame.new(0.535924554, 1.16478181, 3.87430191e-07, -0.431316972, 0.32139343, 0.843013644, 0.185034022, -0.883022308, 0.431316644, 0.883022249, 0.342020333, 0.321393758),
  2378. CFrame.new(-1.03069234, 0.594579875, -2.38418579e-07, -0.211470842, 0.321393758, -0.923030972, -0.418988168, -0.883022726, -0.211470872, -0.883022726, 0.342019141, 0.321393728),
  2379. CFrame.new(0.951213062, -1.54518354, 0, 0.866025686, -0.499999642, 0, 0.499999642, 0.866025686, 0, 0, 0, 1),
  2380. CFrame.new(0.214191973, -1.8503952, 0, 0.766044796, -0.642787218, 0, 0.642787218, 0.766044855, 0, 0, 0, 1),
  2381. }, .5, false)
  2382. end
  2383. for i = 0, 1, 0.25 do
  2384. swait()
  2385. PlayAnimationFromTable({
  2386. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2387. CFrame.new(0, 1.4999938, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2388. CFrame.new(0.833580494, 1.12330246, 6.2584877e-07, -0.342020094, -1.63087847e-07, 0.939692676, 0.321394086, -0.939692557, 0.116977669, 0.883022249, 0.342020333, 0.321393758),
  2389. CFrame.new(-0.833579302, 1.12330115, -1.49011612e-07, -0.342019886, 4.07719511e-08, -0.939692736, -0.321392894, -0.939693034, 0.116977319, -0.883022726, 0.342019141, 0.321393728),
  2390. CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2391. CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2392. }, .5, false)
  2393. end
  2394. for i = 0, 1, 0.25 do
  2395. swait()
  2396. PlayAnimationFromTable({
  2397. CFrame.new(0.268400908, -0.187940732, 0, 0.939692855, -0.342019945, 0, 0.342019975, 0.939692795, 0, 0, 0, 1),
  2398. CFrame.new(0.409947664, 1.36144304, 0, 0.766039729, 0.642798781, 0, -0.642787337, 0.766043961, 0, 0, 0, 1),
  2399. CFrame.new(1.03070939, 0.594575524, -2.2649765e-06, -0.21146287, -0.321413547, 0.923025966, 0.418989599, -0.883016884, -0.21149224, 0.883023918, 0.342015505, 0.321394145),
  2400. CFrame.new(-0.535904408, 1.16477537, -3.27825546e-07, -0.431322306, -0.321409196, -0.843005002, -0.185032129, -0.883013964, 0.431334615, -0.883019984, 0.342027217, 0.321392536),
  2401. CFrame.new(-0.214235365, -1.8503921, 0, 0.766041398, 0.64279145, 0, -0.64279151, 0.766041279, 0, 0, 0, 1),
  2402. CFrame.new(-0.965987146, -1.57677674, 0, 0.866024733, 0.500001609, 0, -0.500001609, 0.866024613, 0, 0, 0, 1),
  2403. }, .5, false)
  2404. end
  2405. elseif dant == 1 then
  2406. for i = 0, 1, 0.1 do
  2407. swait()
  2408. PlayAnimationFromTable({
  2409. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2410. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2411. CFrame.new(1.09999847, 1.1920929e-07, -0.600001514, 0, 0, 1, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985, 0),
  2412. CFrame.new(-1.09999847, 1.1920929e-07, -0.600001514, 0, 0, -1, -0.173647985, 0.984807849, 0, 0.984807849, 0.173647985, 0),
  2413. CFrame.new(0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2414. CFrame.new(-0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2415. }, .2, false)
  2416. end
  2417. for i = 0, 1, 0.1 do
  2418. swait()
  2419. PlayAnimationFromTable({
  2420. CFrame.new(-0.0436433926, 0, -0.113613628, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
  2421. CFrame.new(0, 1.49999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2422. CFrame.new(1.09998989, 1, -0.599998474, 0, 0, 1, 1, 0, 0, 0, 1, 0),
  2423. CFrame.new(-1.10000229, 1, -0.599998474, 0, 0, -1, -1, 0, 0, 0, 1, 0),
  2424. CFrame.new(0.499988556, -1.99999797, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2425. CFrame.new(-0.500012398, -1.78038144, -0.819608092, 1, 0, 1.49011612e-08, 0, 0.499999046, -0.866025984, 0, 0.866026044, 0.499999046),
  2426. }, .2, false)
  2427. end
  2428. for i = 0, 1, 0.1 do
  2429. swait()
  2430. PlayAnimationFromTable({
  2431. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2432. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2433. CFrame.new(1.09999847, 1.1920929e-07, -0.600001514, 0, 0, 1, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985, 0),
  2434. CFrame.new(-1.09999847, 1.1920929e-07, -0.600001514, 0, 0, -1, -0.173647985, 0.984807849, 0, 0.984807849, 0.173647985, 0),
  2435. CFrame.new(0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2436. CFrame.new(-0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  2437. }, .2, false)
  2438. end
  2439. for i = 0, 1, 0.1 do
  2440. swait()
  2441. PlayAnimationFromTable({
  2442. CFrame.new(0.261404335, 0, -0.167939946, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414),
  2443. CFrame.new(0, 1.49999285, 0, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012),
  2444. CFrame.new(1.10000622, 0.999999046, -0.599996626, 0, 0, 1.00000012, 1, 0, 0, 0, 1.00000012, 0),
  2445. CFrame.new(-1.09999859, 0.999999046, -0.59999758, 0, 0, -1.00000012, -1, 0, 0, 0, 1.00000012, 0),
  2446. CFrame.new(0.500000179, -1.78038287, -0.81961149, 1.00000012, -2.98023224e-08, 2.98023224e-08, 0, 0.499999046, -0.866025925, 0, 0.866025984, 0.499999106),
  2447. CFrame.new(-0.500003874, -1.99999893, 3.81469772e-06, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012),
  2448. }, .2, false)
  2449. end
  2450. end
  2451. end
  2452. end
  2453.  
  2454. script.Parent.MouseButton1Up:connect(onClick)
  2455. end))
  2456. TextButton16.Parent = Frame3
  2457. TextButton16.Position = UDim2.new(0.247033477, 0, 0.635025799, 0)
  2458. TextButton16.Size = UDim2.new(0, 95, 0, 51)
  2459. TextButton16.BackgroundColor = BrickColor.new("CGA brown")
  2460. TextButton16.BackgroundColor3 = Color3.new(0.568627, 0.568627, 0)
  2461. TextButton16.Font = Enum.Font.Arcade
  2462. TextButton16.FontSize = Enum.FontSize.Size14
  2463. TextButton16.Text = "Fe fencing gui"
  2464. TextButton16.TextColor = BrickColor.new("Really black")
  2465. TextButton16.TextColor3 = Color3.new(0, 0, 0)
  2466. TextButton16.TextScaled = true
  2467. TextButton16.TextSize = 14
  2468. TextButton16.TextWrap = true
  2469. TextButton16.TextWrapped = true
  2470. LocalScript17.Parent = TextButton16
  2471. table.insert(cors,sandbox(LocalScript17,function()
  2472. function onClick()
  2473. loadstring(game:HttpGet(('https://pastebin.com/raw/zsC61DcA'),true))()
  2474. end
  2475.  
  2476. script.Parent.MouseButton1Up:connect(onClick)
  2477. end))
  2478. TextButton18.Parent = Frame3
  2479. TextButton18.Position = UDim2.new(0.491249412, 0, 0.635025799, 0)
  2480. TextButton18.Size = UDim2.new(0, 95, 0, 51)
  2481. TextButton18.BackgroundColor = BrickColor.new("CGA brown")
  2482. TextButton18.BackgroundColor3 = Color3.new(0.568627, 0.568627, 0)
  2483. TextButton18.Font = Enum.Font.Arcade
  2484. TextButton18.FontSize = Enum.FontSize.Size14
  2485. TextButton18.Text = "RAGDOLL ENGINE GUI"
  2486. TextButton18.TextColor = BrickColor.new("Really black")
  2487. TextButton18.TextColor3 = Color3.new(0, 0, 0)
  2488. TextButton18.TextScaled = true
  2489. TextButton18.TextSize = 14
  2490. TextButton18.TextWrap = true
  2491. TextButton18.TextWrapped = true
  2492. LocalScript19.Parent = TextButton18
  2493. table.insert(cors,sandbox(LocalScript19,function()
  2494. function onClick()
  2495. loadstring(game:HttpGet(('https://pastebin.com/raw/T7weKqag'),true))()
  2496. end
  2497.  
  2498. script.Parent.MouseButton1Up:connect(onClick)
  2499. end))
  2500. ScrollingFrame20.Parent = Frame3
  2501. ScrollingFrame20.Position = UDim2.new(0.742930591, 0, 0, 0)
  2502. ScrollingFrame20.Size = UDim2.new(0, 100, 0, 152)
  2503. ScrollingFrame20.Active = true
  2504. ScrollingFrame20.BackgroundColor = BrickColor.new("New Yeller")
  2505. ScrollingFrame20.BackgroundColor3 = Color3.new(1, 1, 0)
  2506. TextButton21.Parent = ScrollingFrame20
  2507. TextButton21.Position = UDim2.new(-0.00232384726, 0, -0.00558522344, 0)
  2508. TextButton21.Size = UDim2.new(0, 95, 0, 51)
  2509. TextButton21.BackgroundColor = BrickColor.new("CGA brown")
  2510. TextButton21.BackgroundColor3 = Color3.new(0.568627, 0.568627, 0)
  2511. TextButton21.Font = Enum.Font.Arcade
  2512. TextButton21.FontSize = Enum.FontSize.Size14
  2513. TextButton21.Text = "FE XESTER"
  2514. TextButton21.TextColor = BrickColor.new("Really black")
  2515. TextButton21.TextColor3 = Color3.new(0, 0, 0)
  2516. TextButton21.TextScaled = true
  2517. TextButton21.TextSize = 14
  2518. TextButton21.TextWrap = true
  2519. TextButton21.TextWrapped = true
  2520. LocalScript22.Parent = TextButton21
  2521. table.insert(cors,sandbox(LocalScript22,function()
  2522. function onClick()
  2523. -----------/XESTER THE CARD MASTER\\-----------
  2524. --[[Movelist
  2525. Q = The disappearing act.
  2526. E = Full house
  2527. R = Cardnado
  2528. T = Teleport
  2529. Y = Big card(Click to smash.)
  2530. U = Black hole
  2531. P = Card shield(Click to bounce people off, press p again to shred.)
  2532. F = Transform(You can switch between modes any time.)
  2533. -----------/SECOND FORM MOVES\-----------
  2534. T = Laugh
  2535. G = Fire ball
  2536. H = Huge fire ball
  2537. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  2538. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  2539. ---------]]
  2540.  
  2541. --"Now you see me 2" is a good movie, which is why i've made this.--
  2542. --Sadly, this got logged, one of my best work just being thrown out like this is a real shame.--
  2543. --This was made before FE so using this may or may not lag the server--
  2544. --Keep in mind that THIS was never even finished at all, i stopped working on this when skidcentric leaked it, who knows how big this script could've been?--
  2545. function LoadLibrary(a)
  2546. return loadstring(game:HttpGet("https://pastebin.com/raw/UfzKgS6T", true))()
  2547. end
  2548.  
  2549. loadstring(game:GetObjects("rbxassetid://4480871791")[1].Source)()
  2550. Player=game:GetService("Players").LocalPlayer
  2551. Character=Player.Character
  2552. Character.Humanoid.Name = "noneofurbusiness"
  2553. hum = Character.noneofurbusiness
  2554. LeftArm=Character["Left Arm"]
  2555. LeftLeg=Character["Left Leg"]
  2556. RightArm=Character["Right Arm"]
  2557. RightLeg=Character["Right Leg"]
  2558. Root=Character["HumanoidRootPart"]
  2559. Head=Character["Head"]
  2560. Torso=Character["Torso"]
  2561. Neck=Torso["Neck"]
  2562. walking = false
  2563. jumping = false
  2564. allowgrassy = false
  2565. zxc = false
  2566. matte = nil
  2567. colori = nil
  2568. bigball = false
  2569. attacking = false
  2570. laughing = false
  2571. running = false
  2572. downpress = false
  2573. taim = nil
  2574. change = 0
  2575. ws = 10
  2576. appi = false
  2577. tauntdebounce = false
  2578. position = nil
  2579. staybooming = false
  2580. MseGuide = true
  2581. levitate = false
  2582. firsttime5 = false
  2583. notallowedtransform = false
  2584. settime = 0
  2585. firsttime2 = false
  2586. sine = 0
  2587. t = 0
  2588. combo1 = true
  2589. dgs = 75
  2590. combo2 = false
  2591. firsttime3 = false
  2592. combo3 = false
  2593. local bl = {907530553,907527750,907527912}
  2594. colortable = {"Really black","Really red"}
  2595. colors = #colortable
  2596. blz = #bl
  2597. local aces = {1880203893,1881287656,1881287420,1881288034}
  2598. ace = #aces
  2599. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  2600. laugh = #laughs
  2601. mouse = Player:GetMouse()
  2602. RunSrv = game:GetService("RunService")
  2603. RenderStepped = game:GetService("RunService").RenderStepped
  2604. removeuseless = game:GetService("Debris")
  2605. damageall={}
  2606. Repeater={}
  2607. Repeater2={}
  2608. magictable={}
  2609. nonmeshRepeater={}
  2610. nonmeshRepeater2={}
  2611. dmgii={}
  2612. DamageAll2={}
  2613. SlowlyFade={}
  2614. th1={}
  2615. lolzor={}
  2616. lolzor2={}
  2617. th2={}
  2618. keyYsize={}
  2619. blocktrail={}
  2620. keyYtransparency={}
  2621. th3={}
  2622. laughingtable={}
  2623. Extreme={}
  2624. ExtremeM={}
  2625. ExtremeM2={}
  2626. m3={}
  2627. th4={}
  2628. th5={}
  2629. UpMover={}
  2630. openshocktable={}
  2631. LessSize={}
  2632. ForwardMover={}
  2633. FadeIn={}
  2634. signtransparency={}
  2635. signmover={}
  2636. signrotator={}
  2637.  
  2638. screenGui = Instance.new("ScreenGui")
  2639. screenGui.Parent = script.Parent
  2640.  
  2641. FireBall = Instance.new("Sound",LeftArm)
  2642. FireBall.SoundId = "rbxassetid://842332424"
  2643. FireBall.Volume = 5
  2644. FireBall.Pitch = 2.5
  2645.  
  2646. BigFireBall = Instance.new("Sound",LeftArm)
  2647. BigFireBall.SoundId = "rbxassetid://842332424"
  2648. BigFireBall.Volume = 8
  2649. BigFireBall.Pitch = 1.5
  2650.  
  2651. local HEADLERP = Instance.new("ManualWeld")
  2652. HEADLERP.Parent = Head
  2653. HEADLERP.Part0 = Head
  2654. HEADLERP.Part1 = Head
  2655. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2656.  
  2657. local TORSOLERP = Instance.new("ManualWeld")
  2658. TORSOLERP.Parent = Root
  2659. TORSOLERP.Part0 = Torso
  2660. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2661.  
  2662. local ROOTLERP = Instance.new("ManualWeld")
  2663. ROOTLERP.Parent = Root
  2664. ROOTLERP.Part0 = Root
  2665. ROOTLERP.Part1 = Torso
  2666. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2667.  
  2668. local RIGHTARMLERP = Instance.new("ManualWeld")
  2669. RIGHTARMLERP.Parent = RightArm
  2670. RIGHTARMLERP.Part0 = RightArm
  2671. RIGHTARMLERP.Part1 = Torso
  2672. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2673.  
  2674. local LEFTARMLERP = Instance.new("ManualWeld")
  2675. LEFTARMLERP.Parent = LeftArm
  2676. LEFTARMLERP.Part0 = LeftArm
  2677. LEFTARMLERP.Part1 = Torso
  2678. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2679.  
  2680. local RIGHTLEGLERP = Instance.new("ManualWeld")
  2681. RIGHTLEGLERP.Parent = RightLeg
  2682. RIGHTLEGLERP.Part0 = RightLeg
  2683. RIGHTLEGLERP.Part1 = Torso
  2684. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2685.  
  2686. local LEFTLEGLERP = Instance.new("ManualWeld")
  2687. LEFTLEGLERP.Parent = LeftLeg
  2688. LEFTLEGLERP.Part0 = LeftLeg
  2689. LEFTLEGLERP.Part1 = Torso
  2690. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2691.  
  2692. local function weldBetween(a, b)
  2693. local weld = Instance.new("ManualWeld", a)
  2694. weld.Part0 = a
  2695. weld.Part1 = b
  2696. weld.C0 = a.CFrame:inverse() * b.CFrame
  2697. return weld
  2698. end
  2699.  
  2700. function makeblockytrail()
  2701. coroutine.wrap(function()
  2702. while true do
  2703. for i,v in pairs(blocktrail) do
  2704. smke = Instance.new("Part",v)
  2705. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2706. smke.Material = "Neon"
  2707. smke.Anchored = true
  2708. smke.CanCollide = false
  2709. removeuseless:AddItem(smke,2)
  2710. end
  2711. swait()
  2712. end
  2713. end)()
  2714. end
  2715.  
  2716. local function ci(x, c, y, n)
  2717. so = Instance.new("Sound", x)
  2718. so.SoundId = c
  2719. so.Volume = y
  2720. so.Looped = n
  2721. end
  2722.  
  2723. function ghost()
  2724. fakeeyo2 = Instance.new("Part",Head)
  2725. fakeeyo2.BrickColor = BrickColor.new("White")
  2726. fakeeyo2.Material = "Neon"
  2727. fakeeyo2.Shape = "Ball"
  2728. fakeeyo2.Anchored = true
  2729. fakeeyo2.CFrame = eyo2.CFrame
  2730. fakeeyo2.CanCollide = false
  2731. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2732. table.insert(ghosttable,fakeeyo2)
  2733. removeuseless:AddItem(fakeeyo2,3)
  2734.  
  2735. fakeeyo1 = Instance.new("Part",Head)
  2736. fakeeyo1.BrickColor = BrickColor.new("White")
  2737. fakeeyo1.Material = "Neon"
  2738. fakeeyo1.Shape = "Ball"
  2739. fakeeyo1.CanCollide = false
  2740. fakeeyo1.Anchored = true
  2741. fakeeyo1.CFrame = eyo1.CFrame
  2742. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2743. table.insert(ghosttable,fakeeyo1)
  2744. removeuseless:AddItem(fakeeyo1,3)
  2745.  
  2746. fakemask = Instance.new("Part",Character)
  2747. fakemask.Size = Vector3.new(1,1,1)
  2748. fakemask.CFrame = mask.CFrame
  2749. fakemask.Material = "Neon"
  2750. fakemask.CanCollide = false
  2751. fakemask.Anchored = true
  2752. fakemask.BrickColor = BrickColor.new("White")
  2753. fakemask.Transparency = .5
  2754. mfMask = Instance.new("SpecialMesh", fakemask)
  2755. mfMask.MeshType = "FileMesh"
  2756. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2757. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  2758. table.insert(ghosttable,fakemask)
  2759. removeuseless:AddItem(fakemask,3)
  2760.  
  2761.  
  2762. fakejester = Instance.new("Part",Character)
  2763. fakejester.Size = Vector3.new(2,2,2)
  2764. fakejester.CFrame = jester.CFrame
  2765. fakejester.CanCollide = false
  2766. fakejester.Transparency = .5
  2767. fakejester.Anchored = true
  2768. fakejester.BrickColor = BrickColor.new("White")
  2769. fakejesterm = Instance.new("SpecialMesh", fakejester)
  2770. fakejesterm.MeshType = "FileMesh"
  2771. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  2772. fakejesterm.MeshId = 'rbxassetid://1241662062'
  2773. table.insert(ghosttable,fakejester)
  2774. removeuseless:AddItem(fakejester,3)
  2775.  
  2776.  
  2777. fakehead = Instance.new("Part",Character)
  2778. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  2779. fakehead.Anchored = true
  2780. fakehead.CanCollide = false
  2781. fakehead.Transparency = .5
  2782. fakehead.BrickColor = BrickColor.new("White")
  2783. fakehead.Material = "Neon"
  2784. fakehead.CFrame = Head.CFrame
  2785. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  2786. fakeheadmesh.MeshType = "Head"
  2787. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  2788. table.insert(ghosttable,fakehead)
  2789. removeuseless:AddItem(fakehead,3)
  2790.  
  2791.  
  2792. fakelarm = Instance.new("Part",Character)
  2793. fakelarm.CFrame = LeftArm.CFrame
  2794. fakelarm.Size = Vector3.new(1,2,1)
  2795. fakelarm.CanCollide = false
  2796. fakelarm.Transparency = .5
  2797. fakelarm.Material = "Neon"
  2798. fakelarm.Anchored = true
  2799. table.insert(ghosttable,fakelarm)
  2800. removeuseless:AddItem(fakelarm,3)
  2801.  
  2802.  
  2803. fakerarm = Instance.new("Part",Character)
  2804. fakerarm.CFrame = RightArm.CFrame
  2805. fakerarm.Size = Vector3.new(1,2,1)
  2806. fakerarm.Transparency = .5
  2807. fakerarm.CanCollide = false
  2808. fakerarm.Material = "Neon"
  2809. fakerarm.Anchored = true
  2810. table.insert(ghosttable,fakerarm)
  2811. removeuseless:AddItem(fakerarm,3)
  2812.  
  2813.  
  2814. fakelleg = Instance.new("Part",Character)
  2815. fakelleg.CFrame = LeftLeg.CFrame
  2816. fakelleg.Size = Vector3.new(1,2,1)
  2817. fakelleg.Transparency = .5
  2818. fakelleg.CanCollide = false
  2819. fakelleg.Material = "Neon"
  2820. fakelleg.Anchored = true
  2821. table.insert(ghosttable,fakelleg)
  2822. removeuseless:AddItem(fakelleg,3)
  2823.  
  2824.  
  2825. fakerleg = Instance.new("Part",Character)
  2826. fakerleg.CFrame = RightLeg.CFrame
  2827. fakerleg.Size = Vector3.new(1,2,1)
  2828. fakerleg.Transparency = .5
  2829. fakerleg.CanCollide = false
  2830. fakerleg.Material = "Neon"
  2831. fakerleg.Anchored = true
  2832. table.insert(ghosttable,fakerleg)
  2833. removeuseless:AddItem(fakerleg,3)
  2834.  
  2835.  
  2836. fakeTorso = Instance.new("Part",Character)
  2837. fakeTorso.CFrame = Torso.CFrame
  2838. fakeTorso.Size = Vector3.new(2,2,1)
  2839. fakeTorso.Transparency = .5
  2840. fakeTorso.CanCollide = false
  2841. fakeTorso.Material = "Neon"
  2842. fakeTorso.Anchored = true
  2843. table.insert(ghosttable,fakeTorso)
  2844. removeuseless:AddItem(fakeTorso,3)
  2845. end
  2846.  
  2847. ghosttable={}
  2848. coroutine.wrap(function()
  2849. while true do
  2850. for i,v in pairs(ghosttable) do
  2851. v.Transparency = v.Transparency + 0.025
  2852. end
  2853. wait()
  2854. end
  2855. end)()
  2856.  
  2857. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  2858. A = Instance.new("Attachment", PARENT)
  2859. A.Position = POSITION1
  2860. A.Name = "A"
  2861. B = Instance.new("Attachment", PARENT)
  2862. B.Position = POSITION2
  2863. B.Name = "B"
  2864. tr1 = Instance.new("Trail", PARENT)
  2865. tr1.Attachment0 = A
  2866. tr1.Attachment1 = B
  2867. tr1.Enabled = true
  2868. tr1.Lifetime = LIFETIME
  2869. tr1.TextureMode = "Static"
  2870. tr1.LightInfluence = 0
  2871. tr1.Color = COLOR
  2872. tr1.Transparency = NumberSequence.new(0, 1)
  2873. end
  2874.  
  2875. function clean()
  2876. damageall={}
  2877. Repeater={}
  2878. Repeater2={}
  2879. nonmeshRepeater={}
  2880. nonmeshRepeater2={}
  2881. dmgii={}
  2882. DamageAll2={}
  2883. SlowlyFade={}
  2884. th1={}
  2885. th2={}
  2886. th3={}
  2887. Extreme={}
  2888. ExtremeM={}
  2889. ExtremeM2={}
  2890. m3={}
  2891. th4={}
  2892. th5={}
  2893. UpMover={}
  2894. openshocktable={}
  2895. LessSize={}
  2896. ForwardMover={}
  2897. FadeIn={}
  2898. signtransparency={}
  2899. signmover={}
  2900. signrotator={}
  2901. end
  2902.  
  2903. coroutine.wrap(function()
  2904. while wait() do
  2905. hum.WalkSpeed = ws
  2906. LeftArm.BrickColor = BrickColor.new("Really black")
  2907. RightArm.BrickColor = BrickColor.new("Really black")
  2908. Head.BrickColor = BrickColor.new("Really black")
  2909. end
  2910. end)()
  2911. godmode = coroutine.wrap(function()
  2912. for i,v in pairs(Character:GetChildren()) do
  2913. if v:IsA("BasePart") and v ~= Root then
  2914. v.Anchored = false
  2915. end
  2916. end
  2917. while true do
  2918. hum.MaxHealth = math.huge
  2919. wait(0.0000001)
  2920. hum.Health = math.huge
  2921. wait()
  2922. end
  2923. end)
  2924. godmode()
  2925. ff = Instance.new("ForceField", Character)
  2926. ff.Visible = false
  2927.  
  2928. coroutine.wrap(function()
  2929. for i,v in pairs(Character:GetChildren()) do
  2930. if v.Name == "Animate" then v:Remove()
  2931. end
  2932. end
  2933. end)()
  2934.  
  2935. function damagealll(Radius,Position)
  2936. local Returning = {}
  2937. for _,v in pairs(workspace:GetChildren()) do
  2938. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  2939. if v:FindFirstChild("Torso") then
  2940. local Mag = (v.Torso.Position - Position).magnitude
  2941. if Mag < Radius then
  2942. table.insert(Returning,v)
  2943. end
  2944. elseif v:FindFirstChild("UpperTorso") then
  2945. local Mag = (v.UpperTorso.Position - Position).magnitude
  2946. if Mag < Radius then
  2947. table.insert(Returning,v)
  2948. end
  2949. end
  2950. end
  2951. end
  2952. return Returning
  2953. end
  2954.  
  2955. ArtificialHB = Instance.new("BindableEvent", script)
  2956. ArtificialHB.Name = "Heartbeat"
  2957. script:WaitForChild("Heartbeat")
  2958.  
  2959. frame = 1 / 60
  2960. tf = 0
  2961. allowframeloss = false
  2962. tossremainder = false
  2963.  
  2964.  
  2965. lastframe = tick()
  2966. script.Heartbeat:Fire()
  2967.  
  2968.  
  2969. game:GetService("RunService").Heartbeat:connect(function(s, p)
  2970. tf = tf + s
  2971. if tf >= frame then
  2972. if allowframeloss then
  2973. script.Heartbeat:Fire()
  2974. lastframe = tick()
  2975. else
  2976. for i = 1, math.floor(tf / frame) do
  2977. script.Heartbeat:Fire()
  2978. end
  2979. lastframe = tick()
  2980. end
  2981. if tossremainder then
  2982. tf = 0
  2983. else
  2984. tf = tf - frame * math.floor(tf / frame)
  2985. end
  2986. end
  2987. end)
  2988.  
  2989. function swait(num)
  2990. if num == 0 or num == nil then
  2991. game:service("RunService").Stepped:wait(0)
  2992. else
  2993. for i = 0, num do
  2994. game:service("RunService").Stepped:wait(0)
  2995. end
  2996. end
  2997. end
  2998.  
  2999. doomtheme = Instance.new("Sound", Torso)
  3000. doomtheme.Volume = 3
  3001. doomtheme.Name = "doomtheme"
  3002. doomtheme.Looped = true
  3003. doomtheme.SoundId = "rbxassetid://1843358057"
  3004. doomtheme:Play()
  3005.  
  3006. Torso.ChildRemoved:connect(function(removed)
  3007. if removed.Name == "doomtheme" then
  3008. if levitate then
  3009. doomtheme = Instance.new("Sound", Torso)
  3010. doomtheme.Volume = 3
  3011. doomtheme.Name = "doomtheme"
  3012. doomtheme.Looped = true
  3013. doomtheme.SoundId = "rbxassetid://1382488262"
  3014. doomtheme:Play()
  3015. doomtheme.TimePosition = 20.7
  3016. else
  3017. doomtheme = Instance.new("Sound", Torso)
  3018. doomtheme.Volume = 3
  3019. doomtheme.Name = "doomtheme"
  3020. doomtheme.Looped = true
  3021. doomtheme.SoundId = "rbxassetid://1843358057"
  3022. doomtheme:Play()
  3023. end
  3024. end
  3025. end)
  3026.  
  3027. for _,n in pairs(Character:GetChildren()) do
  3028. if n:IsA("Accessory") then n:Remove() end
  3029. end
  3030. for _,x in pairs(Character:GetChildren()) do
  3031. if x:IsA("Decal") then x:Remove() end
  3032. end
  3033.  
  3034. glow = Instance.new("Part",Head)
  3035. glow.Size = Vector3.new(.488,.3,.1)
  3036. glow.CanCollide = false
  3037. glow.Material = "Neon"
  3038. glow.Transparency = 1
  3039. glow.BrickColor = BrickColor.new("Really white")
  3040. glowweld = weldBetween(glow,Head)
  3041. glowweld.C0 = CFrame.new(0,.2,.565)
  3042.  
  3043. leftlocation = Instance.new("Part",LeftArm)
  3044. leftlocation.Size = Vector3.new(1,1,1)
  3045. leftlocation.Transparency = 1
  3046. leftlocationweld = weldBetween(leftlocation,LeftArm)
  3047. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  3048. rightlocation = Instance.new("Part",RightArm)
  3049. rightlocation.Size = Vector3.new(1,1,1)
  3050. rightlocation.Transparency = 1
  3051. rightlocationweld = weldBetween(rightlocation,RightArm)
  3052. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  3053.  
  3054. shirt = Instance.new("Shirt", Character)
  3055. shirt.Name = "Shirt"
  3056. pants = Instance.new("Pants", Character)
  3057. pants.Name = "Pants"
  3058. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  3059. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  3060.  
  3061. fakehed = Instance.new("Part",Character)
  3062. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  3063. fakehed.Anchored = false
  3064. fakehed.CanCollide = false
  3065. fakehed.Transparency = 0
  3066. fakehed.BrickColor = BrickColor.new("Really black")
  3067. fakehed.Material = "Neon"
  3068. fakehed.CFrame = Head.CFrame
  3069. fakehedweld = weldBetween(fakehed,Head)
  3070. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  3071. fakehedmesh.MeshType = "Head"
  3072. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  3073.  
  3074. jester = Instance.new("Part",Character)
  3075. jester.Size = Vector3.new(2,2,2)
  3076. jester.CFrame = Head.CFrame
  3077. jester.CanCollide = false
  3078. jesterWeld = Instance.new("Weld",jester)
  3079. jesterWeld.Part0 = jester
  3080. jesterWeld.Part1 = Head
  3081. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  3082. mjester = Instance.new("SpecialMesh", jester)
  3083. mjester.MeshType = "FileMesh"
  3084. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  3085. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  3086.  
  3087. mask = Instance.new("Part",Character)
  3088. mask.Size = Vector3.new(1,1,1)
  3089. mask.CFrame = Head.CFrame
  3090. mask.CanCollide = false
  3091. maskweld = weldBetween(mask,Head)
  3092. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  3093. mMask = Instance.new("SpecialMesh", mask)
  3094. mMask.MeshType = "FileMesh"
  3095. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  3096. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  3097.  
  3098. eyo1 = Instance.new("Part",Head)
  3099. eyo1.BrickColor = BrickColor.new("White")
  3100. eyo1.Material = "Neon"
  3101. eyo1.Shape = "Ball"
  3102. eyo1.Name = "eyo1"
  3103. eyo1.CanCollide = false
  3104. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  3105. eyo1weld = weldBetween(eyo1,Head)
  3106. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  3107.  
  3108. light = Instance.new("PointLight", eyo1)
  3109. light.Color = Color3.new(1,1,1)
  3110. light.Range = 3
  3111. light.Brightness = 4
  3112. light.Enabled = true
  3113.  
  3114. eyo2 = Instance.new("Part",Head)
  3115. eyo2.BrickColor = BrickColor.new("White")
  3116. eyo2.Material = "Neon"
  3117. eyo2.Shape = "Ball"
  3118. eyo2.Name = "eyo2"
  3119. eyo2.CanCollide = false
  3120. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  3121. eyo2weld = weldBetween(eyo2,Head)
  3122. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  3123.  
  3124. light2 = Instance.new("PointLight", eyo2)
  3125. light2.Color = Color3.new(1,1,1)
  3126. light2.Range = 3
  3127. light2.Brightness = 4
  3128. light2.Enabled = true
  3129.  
  3130. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  3131. so = Instance.new("Sound")
  3132. so.Parent = PARENT
  3133. so.SoundId = "rbxassetid://"..ID
  3134. so.Volume = VOL
  3135. so.Looped = LOOP
  3136. so:Play()
  3137. removeuseless:AddItem(so,REMOVE)
  3138. end
  3139.  
  3140.  
  3141. mouse.KeyDown:connect(function(Press)
  3142. Press=Press:lower()
  3143. if Press=='r' then
  3144. if levitate then return end
  3145. if debounce then return end
  3146. debounce = true
  3147. attacking = true
  3148. appi = true
  3149. ws = 0
  3150. coroutine.wrap(function()
  3151. while appi do
  3152. wait()
  3153. if Root.Velocity.Magnitude < 2 and attacking == true then
  3154. position = "Idle2"
  3155. end
  3156. end
  3157. end)()
  3158. coroutine.wrap(function()
  3159. while appi do
  3160. wait()
  3161. settime = 0.05
  3162. sine = sine + change
  3163. if position == "Idle2" and attacking == true and appi == true then
  3164. change = .4
  3165. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3166. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3167. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  3168. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3169. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  3170. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  3171. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  3172. end
  3173. end
  3174. end)()
  3175. for i = 1, 20 do
  3176. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  3177. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  3178. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  3179. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  3180. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  3181. swait()
  3182. end
  3183. SOUND(RightArm,342337569,6,false,1)
  3184. coroutine.wrap(function()
  3185. for i = 1, 9 do
  3186. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  3187. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  3188. swait()
  3189. end
  3190. for i = 1, 9 do
  3191. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  3192. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  3193. swait()
  3194. end
  3195. end)()
  3196. shockwave = Instance.new("Part",Torso)
  3197. shockwave.Shape = "Ball"
  3198. shockwave.Size = Vector3.new(1,1,1)
  3199. shockwave.BrickColor = BrickColor.new("White")
  3200. shockwave.Material = "Neon"
  3201. shockwave.CFrame = Torso.CFrame
  3202. shockwave.CanCollide = false
  3203. shockwave.Anchored = true
  3204. coroutine.wrap(function()
  3205. for i = 1, 20 do
  3206. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  3207. shockwave.Transparency = shockwave.Transparency + 0.05
  3208. wait()
  3209. end
  3210. end)()
  3211. SOUND(Torso,1072606965,0,false,10)
  3212. coroutine.wrap(function()
  3213. for i = 1, 10 do
  3214. so.Volume = so.Volume + 0.3
  3215. wait()
  3216. end
  3217. end)()
  3218. for i = 1, 35 do
  3219. local Hit = damagealll(22,Torso.Position)
  3220. for _,v in pairs(Hit) do
  3221. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  3222. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3223. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3224. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3225. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  3226. removeuseless:AddItem(vel,.1)
  3227. end
  3228. wave = Instance.new("Part", Torso)
  3229. wave.Size = Vector3.new(1, 1, 1)
  3230. wave.Transparency = 0
  3231. wave.BrickColor = BrickColor.new("White")
  3232. wave.Anchored = true
  3233. wave.CanCollide = false
  3234. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  3235. wavemesh = Instance.new("SpecialMesh", wave)
  3236. wavemesh.MeshId = "rbxassetid://20329976"
  3237. wavemesh.Scale = Vector3.new(1, 1, 1)
  3238. table.insert(th2,wave)
  3239. table.insert(SlowlyFade,wave)
  3240. table.insert(th5,wavemesh)
  3241. removeuseless:AddItem(wave,2)
  3242. CardStorm = Instance.new("Part",Torso)
  3243. CardStorm.Size = Vector3.new(.1,.1,.1)
  3244. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  3245. CardStorm.Anchored = true
  3246. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  3247. CardStormMesh.Scale = Vector3.new(1,1,1)
  3248. CardStormMesh.MeshId = "rbxassetid://6512150"
  3249. CardStormMesh.TextureId = "rbxassetid://55364685"
  3250. table.insert(SlowlyFade,CardStorm)
  3251. table.insert(m3,CardStormMesh)
  3252. table.insert(th1,CardStorm)
  3253. removeuseless:AddItem(CardStorm,3)
  3254. wait(.1)
  3255. end
  3256. coroutine.wrap(function()
  3257. for i = 1, 10 do
  3258. so.Volume = so.Volume - 0.3
  3259. wait()
  3260. end
  3261. end)()
  3262. wait(1)
  3263. ws = 10
  3264. clean()
  3265. attacking = false
  3266. debounce = false
  3267. appi = false
  3268. end
  3269. end)
  3270.  
  3271. mouse.KeyDown:connect(function(Press)
  3272. Press=Press:lower()
  3273. if Press=='e' then
  3274. if levitate then return end
  3275. if debounce then return end
  3276. attacking = true
  3277. debounce = true
  3278. damagedebounce = false
  3279. clickdisallowance = true
  3280. clickdebounce = false
  3281. notallowed = true
  3282. appi = true
  3283. ws = 0
  3284. coroutine.wrap(function()
  3285. while appi do
  3286. wait()
  3287. if Root.Velocity.y > 1 and attacking == true then
  3288. position = "Jump2"
  3289. elseif Root.Velocity.y < -1 and attacking == true then
  3290. position = "Falling2"
  3291. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  3292. position = "Idle2"
  3293. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  3294. position = "Walking2"
  3295. end
  3296. end
  3297. end)()
  3298. coroutine.wrap(function()
  3299. while appi do
  3300. wait()
  3301. settime = 0.05
  3302. sine = sine + change
  3303. if position == "Jump2" and attacking == true and appi == true then
  3304. change = 1
  3305. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3306. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3307. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3308. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3309. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3310. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3311. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3312. elseif position == "Falling2" and attacking == true and appi == true then
  3313. change = 1
  3314. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3315. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3316. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3317. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3318. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3319. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3320. elseif position == "Idle2" and attacking == true and appi == true then
  3321. change = .4
  3322. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3323. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3324. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  3325. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3326. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  3327. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  3328. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  3329. elseif position == "Walking2" and attacking == true and appi == true then
  3330. change = .8
  3331. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3332. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3333. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  3334. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3335. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  3336. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  3337. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  3338. end
  3339. end
  3340. end)()
  3341. coroutine.wrap(function()
  3342. for i = 1, 40 do
  3343. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  3344. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  3345. swait()
  3346. end
  3347. end)()
  3348. haloh = Instance.new("Part", Torso)
  3349. haloh.Size = Vector3.new(1,1,1)
  3350. haloh.Anchored = false
  3351. haloh.Transparency = 1
  3352. haloh.CanCollide = false
  3353. halohweld = weldBetween(haloh,Torso)
  3354. halohweld.C0 = CFrame.new(0,0,0)
  3355. n = 0
  3356. x = 0
  3357. tab={}
  3358. tab2={}
  3359. SOUND(Torso,1882057730,6,false,2)
  3360. for i = 1, 20 do
  3361. n = n + 20
  3362. x = x + 5
  3363. halo = Instance.new("Part", Torso)
  3364. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  3365. halo.Transparency = 1
  3366. halo.CanCollide = false
  3367. halo.Material = "Neon"
  3368. halo.BrickColor = BrickColor.new("White")
  3369. halow = weldBetween(halo,haloh)
  3370. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  3371. table.insert(FadeIn,halo)
  3372. table.insert(tab,halow)
  3373. table.insert(tab2,halo)
  3374. wait()
  3375. end
  3376. ws = 10
  3377. clickdisallowance = false
  3378. coroutine.wrap(function()
  3379. g1 = Instance.new("BodyGyro", Root)
  3380. g1.D = 175
  3381. g1.P = 20000
  3382. g1.MaxTorque = Vector3.new(0,9000,0)
  3383. while notallowed do
  3384. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  3385. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3386. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  3387. swait()
  3388. end
  3389. end)()
  3390. coroutine.wrap(function()
  3391. mouse.Button1Down:connect(function()
  3392. if clickdisallowance then return end
  3393. if clickdebounce then return end
  3394. wait(.2)
  3395. clickdebounce = true
  3396. notallowed = false
  3397. end)
  3398. end)()
  3399. while notallowed do
  3400. for i,v in pairs(tab) do
  3401. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  3402. end
  3403. swait()
  3404. end
  3405. appi = false
  3406. ws = 0
  3407. for i = 1, 15 do
  3408. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  3409. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  3410. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  3411. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  3412. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  3413. swait()
  3414. end
  3415. for i,v in pairs(tab) do
  3416. v:Remove()
  3417. end
  3418. for i,v in pairs(tab2) do
  3419. removeuseless:AddItem(v,6)
  3420. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  3421. BodyGyro=Instance.new('BodyGyro',v)
  3422. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  3423. BodyGyro.P=2e4
  3424. removeuseless:AddItem(BodyGyro,.1)
  3425. PB2 = Instance.new("BodyVelocity", v)
  3426. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  3427. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  3428. PB2.Velocity = v.CFrame.lookVector * 80
  3429. end
  3430. SOUND(Torso,1499747506,3,false,1)
  3431. for i,v in pairs(tab2) do
  3432. v.Touched:connect(function(hit)
  3433. if hit.Parent:IsA("Part") then
  3434. elseif hit.Parent:IsA("SpecialMesh") then
  3435. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  3436. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  3437. if damagedebounce == true then return end
  3438. damagedebounce = true
  3439. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  3440. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3441. Slachtoffer:TakeDamage(math.random(17,35))
  3442. SOUND(tor,694703797,6,false,1)
  3443. wait(.1)
  3444. damagedebounce = false
  3445. end
  3446. end)
  3447. end
  3448. for i = 1, 20 do
  3449. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  3450. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  3451. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  3452. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3453. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  3454. swait()
  3455. end
  3456. clean()
  3457. g1:Remove()
  3458. haloh:Remove()
  3459. attacking = false
  3460. debounce = false
  3461. damagedebounce = false
  3462. clickdebounce = false
  3463. appi = false
  3464. ws = 10
  3465. end
  3466. end)
  3467.  
  3468. mouse.KeyDown:connect(function(Press)
  3469. Press=Press:lower()
  3470. if Press=='y' then
  3471. if levitate then return end
  3472. if debounce then return end
  3473. clickdisallowance = true
  3474. clickdebounce = false
  3475. debounce = true
  3476. attacking = true
  3477. appi = true
  3478. ws = 0
  3479. coroutine.wrap(function()
  3480. while appi do
  3481. wait()
  3482. if Root.Velocity.y > 1 and attacking == true then
  3483. position = "Jump2"
  3484. elseif Root.Velocity.y < -1 and attacking == true then
  3485. position = "Falling2"
  3486. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  3487. position = "Idle2"
  3488. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  3489. position = "Walking2"
  3490. end
  3491. end
  3492. end)()
  3493. coroutine.wrap(function()
  3494. while appi do
  3495. wait()
  3496. settime = 0.05
  3497. sine = sine + change
  3498. if position == "Jump2" and attacking == true and appi == true then
  3499. change = 1
  3500. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3501. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3502. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3503. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3504. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3505. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3506. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3507. elseif position == "Falling2" and attacking == true and appi == true then
  3508. change = 1
  3509. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3510. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3511. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3512. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3513. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3514. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3515. elseif position == "Idle2" and attacking == true and appi == true then
  3516. change = .4
  3517. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3518. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3519. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  3520. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3521. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  3522. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  3523. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  3524. elseif position == "Walking2" and attacking == true and appi == true then
  3525. change = .8
  3526. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3527. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3528. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  3529. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3530. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  3531. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3532. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3533. end
  3534. end
  3535. end)()
  3536. bigcard = Instance.new("Part",Torso)
  3537. bigcard.Material = "Neon"
  3538. bigcard.Transparency = 1
  3539. bigcard.BrickColor = BrickColor.new("White")
  3540. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  3541. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  3542. bigcard.Anchored = true
  3543. SOUND(bigcard,236989198,6,false,1)
  3544. ace = aces[math.random(1,#aces)]
  3545. acer = Instance.new("Decal",bigcard)
  3546. acer.Texture = "rbxassetid://"..ace
  3547. acer.Transparency = 1
  3548. acer.Face = "Front"
  3549. ace2 = acer:Clone()
  3550. ace2.Parent = bigcard
  3551. ace2.Face = "Back"
  3552. table.insert(FadeIn,acer)
  3553. table.insert(FadeIn,ace2)
  3554. table.insert(FadeIn,bigcard)
  3555. for i = 1, 30 do
  3556. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  3557. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  3558. swait()
  3559. end
  3560. ws = 10
  3561. g1 = Instance.new("BodyGyro", Root)
  3562. g1.D = 175
  3563. g1.P = 20000
  3564. g1.MaxTorque = Vector3.new(0,9000,0)
  3565. clickdisallowance = false
  3566. coroutine.wrap(function()
  3567. mouse.Button1Down:connect(function()
  3568. if clickdisallowance then return end
  3569. if clickdebounce then return end
  3570. wait(.2)
  3571. clickdebounce = true
  3572. end)
  3573. end)()
  3574. while not clickdebounce do
  3575. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3576. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  3577. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  3578. swait()
  3579. end
  3580. g1:Remove()
  3581. ws = 0
  3582. for i = 1, 13 do
  3583. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  3584. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  3585. swait()
  3586. end
  3587. locationpart = Instance.new("Part",bigcard)
  3588. locationpart.Size = Vector3.new(1,1,1)
  3589. locationpart.Transparency = 1
  3590. locationpart.CanCollide = false
  3591. locationpart.Anchored = true
  3592. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  3593. shockwave = Instance.new("Part", Torso)
  3594. shockwave.Size = Vector3.new(1,1,1)
  3595. shockwave.CanCollide = false
  3596. shockwave.Anchored = true
  3597. shockwave.Transparency = 0
  3598. shockwave.BrickColor = BrickColor.new("White")
  3599. shockwave.CFrame = CFrame.new(locationpart.Position)
  3600. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  3601. shockwavemesh.Scale = Vector3.new(5,2,5)
  3602. shockwavemesh.MeshId = "rbxassetid://20329976"
  3603. removeuseless:AddItem(shockwave,4)
  3604. shockwave2 = Instance.new("Part", Torso)
  3605. shockwave2.Size = Vector3.new(1,1,1)
  3606. shockwave2.CanCollide = false
  3607. shockwave2.Anchored = true
  3608. shockwave2.Transparency = 0
  3609. shockwave2.BrickColor = BrickColor.new("White")
  3610. shockwave2.CFrame = CFrame.new(locationpart.Position)
  3611. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  3612. shockwavemesh2.Scale = Vector3.new(5,2,5)
  3613. shockwavemesh2.MeshId = "rbxassetid://20329976"
  3614. removeuseless:AddItem(shockwave2,4)
  3615. shockwave3 = Instance.new("Part", Torso)
  3616. shockwave3.Size = Vector3.new(1,1,1)
  3617. shockwave3.CanCollide = false
  3618. shockwave3.Anchored = true
  3619. shockwave3.Transparency = 0
  3620. shockwave3.BrickColor = BrickColor.new("White")
  3621. shockwave3.CFrame = CFrame.new(locationpart.Position)
  3622. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  3623. shockwavemesh3.Scale = Vector3.new(5,2,5)
  3624. shockwavemesh3.MeshId = "rbxassetid://20329976"
  3625. removeuseless:AddItem(shockwave3,4)
  3626. shockwave4 = Instance.new("Part", Torso)
  3627. shockwave4.Size = Vector3.new(1,1,1)
  3628. shockwave4.CanCollide = false
  3629. shockwave4.Anchored = true
  3630. shockwave4.Transparency = 0
  3631. shockwave4.BrickColor = BrickColor.new("White")
  3632. shockwave4.CFrame = CFrame.new(locationpart.Position)
  3633. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  3634. shockwavemesh4.Scale = Vector3.new(5,2,5)
  3635. shockwavemesh4.MeshId = "rbxassetid://20329976"
  3636. removeuseless:AddItem(shockwave4,4)
  3637. Hit = damagealll(20,locationpart.Position)
  3638. for _,v in pairs(Hit) do
  3639. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  3640. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3641. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3642. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3643. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  3644. removeuseless:AddItem(vel,.1)
  3645. end
  3646. coroutine.wrap(function()
  3647. for i = 1, 90 do
  3648. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  3649. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  3650. shockwave.Transparency = shockwave.Transparency + 0.025
  3651. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  3652. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  3653. shockwave2.Transparency = shockwave2.Transparency + 0.04
  3654. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  3655. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  3656. shockwave3.Transparency = shockwave3.Transparency + 0.035
  3657. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  3658. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  3659. shockwave4.Transparency = shockwave3.Transparency + 0.03
  3660. swait()
  3661. end
  3662. end)()
  3663. SOUND(locationpart,765590102,6,false,2)
  3664. for i = 1, 24 do
  3665. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  3666. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  3667. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  3668. swait()
  3669. end
  3670. for i = 1, 40 do
  3671. bigcard.Transparency = bigcard.Transparency + 0.2
  3672. acer.Transparency = acer.Transparency + .2
  3673. ace2.Transparency = ace2.Transparency + .2
  3674. swait()
  3675. end
  3676. attacking = false
  3677. debounce = false
  3678. appi = false
  3679. clickdisallowance = false
  3680. clickdebounce = false
  3681. ws = 10
  3682. bigcard:Remove()
  3683. clean()
  3684. end
  3685. end)
  3686.  
  3687. mouse.KeyDown:connect(function(Press)
  3688. Press=Press:lower()
  3689. if Press=='u' then
  3690. if levitate then return end
  3691. if mouse.Target ~= nil then end
  3692. if debounce then return end
  3693. debounce = true
  3694. attacking = true
  3695. appi = true
  3696. ws = 0
  3697. appi = true
  3698. coroutine.wrap(function()
  3699. while appi do
  3700. wait()
  3701. if Root.Velocity.y > 1 and attacking == true then
  3702. position = "Jump2"
  3703. elseif Root.Velocity.y < -1 and attacking == true then
  3704. position = "Falling2"
  3705. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  3706. position = "Idle2"
  3707. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  3708. position = "Walking2"
  3709. end
  3710. end
  3711. end)()
  3712. coroutine.wrap(function()
  3713. while appi do
  3714. wait()
  3715. settime = 0.05
  3716. sine = sine + change
  3717. if position == "Jump2" and attacking == true and appi == true then
  3718. change = 1
  3719. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3720. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3721. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3722. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3723. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3724. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3725. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3726. elseif position == "Falling2" and attacking == true and appi == true then
  3727. change = 1
  3728. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3729. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3730. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3731. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3732. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3733. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3734. elseif position == "Idle2" and attacking == true and appi == true then
  3735. change = .4
  3736. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3737. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3738. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  3739. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3740. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  3741. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  3742. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  3743. elseif position == "Walking2" and attacking == true and appi == true then
  3744. change = .8
  3745. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3746. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3747. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  3748. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3749. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  3750. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3751. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3752. end
  3753. end
  3754. end)()
  3755. g1 = Instance.new("BodyGyro", Root)
  3756. g1.D = 175
  3757. g1.P = 20000
  3758. g1.MaxTorque = Vector3.new(0,9000,0)
  3759. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3760. for i = 1, 15 do
  3761. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3762. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  3763. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  3764. swait()
  3765. end
  3766. cardportal = Instance.new("Part", Torso)
  3767. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  3768. cardportal.Material = "Neon"
  3769. cardportal.BrickColor = BrickColor.new("White")
  3770. cardportal.Transparency = 0
  3771. cardportal.Anchored = true
  3772. cardportal.CanCollide = false
  3773. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  3774. cardportalMESH.MeshType = "Cylinder"
  3775. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  3776. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  3777. for i = 1, 10 do
  3778. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  3779. swait()
  3780. end
  3781. bigzcard = Instance.new("Part",Torso)
  3782. bigzcard.Material = "Neon"
  3783. bigzcard.Transparency = 0
  3784. bigzcard.BrickColor = BrickColor.new("White")
  3785. bigzcard.Size = Vector3.new(10, 15, 0.3)
  3786. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  3787. bigzcard.Anchored = true
  3788. SOUND(bigzcard,1888686669,6,false,1)
  3789. acer = Instance.new("Decal",bigzcard)
  3790. acer.Texture = "rbxassetid://1881287656"
  3791. acer.Transparency = 0
  3792. acer.Face = "Front"
  3793. ace2 = acer:Clone()
  3794. ace2.Parent = bigzcard
  3795. ace2.Face = "Back"
  3796. spinning = true
  3797. coroutine.wrap(function()
  3798. while spinning do
  3799. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  3800. swait()
  3801. end
  3802. end)()
  3803. for i = 1, 20 do
  3804. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  3805. swait()
  3806. end
  3807. coroutine.wrap(function()
  3808. for i = 1, 10 do
  3809. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  3810. swait()
  3811. end
  3812. cardportal:Remove()
  3813. end)()
  3814. wait(.7)
  3815. ace3 = Instance.new("Decal",bigzcard)
  3816. ace3.Texture = "rbxassetid://1880203893"
  3817. ace3.Transparency = 1
  3818. ace3.Face = "Front"
  3819. ace4 = ace3:Clone()
  3820. ace4.Parent = bigzcard
  3821. ace4.Face = "Back"
  3822. bigzcard2 = Instance.new("Part",Torso)
  3823. bigzcard2.Material = "Neon"
  3824. bigzcard2.Transparency = 1
  3825. bigzcard2.BrickColor = BrickColor.new("Really black")
  3826. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  3827. bigzcard2.CFrame = bigzcard.CFrame
  3828. bigzcard2.CanCollide = false
  3829. bigzcard2.Anchored = true
  3830. coroutine.wrap(function()
  3831. while spinning do
  3832. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  3833. swait()
  3834. end
  3835. end)()
  3836. blz = bl[math.random(1,#bl)]
  3837. woos = Instance.new("Sound",Torso)
  3838. woos.SoundId = "rbxassetid://"..blz
  3839. woos.Volume = 4
  3840. woos:Play()
  3841. for i = 1, 20 do
  3842. bigzcard2.Transparency = bigzcard2.Transparency - .05
  3843. bigzcard.Transparency = bigzcard.Transparency + .05
  3844. ace3.Transparency = ace3.Transparency - 0.05
  3845. ace4.Transparency = ace4.Transparency - 0.05
  3846. acer.Transparency = acer.Transparency + 0.05
  3847. ace2.Transparency = ace2.Transparency + 0.05
  3848. wait()
  3849. end
  3850. ace3.Parent = bigzcard2
  3851. ace3.Face = "Front"
  3852. ace4.Parent = bigzcard2
  3853. ace4.Face = "Back"
  3854. bigzcard:Remove()
  3855. spinning = false
  3856. blackholeactive = true
  3857. coroutine.wrap(function()
  3858. blackhole={}
  3859. orbzfade={}
  3860. for i = 1, 100 do
  3861. orbz = Instance.new("Part", Torso)
  3862. orbz.Shape = "Ball"
  3863. orbz.Material = "Neon"
  3864. orbz.BrickColor = BrickColor.new("Really black")
  3865. orbz.Size = Vector3.new(2,2,2)
  3866. orbz.Anchored = true
  3867. orbz.CanCollide = false
  3868. removeuseless:AddItem(orbz,1)
  3869. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  3870. table.insert(blackhole,orbz)
  3871. table.insert(orbzfade,orbz)
  3872. for i,v in pairs(blackhole) do
  3873. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  3874. end
  3875. for i,v in pairs(orbzfade) do
  3876. v.Transparency = v.Transparency + 0.025
  3877. end
  3878. swait()
  3879. end
  3880. end)()
  3881. coroutine.wrap(function()
  3882. while blackholeactive do
  3883. local Hit = damagealll(45,bigzcard2.Position)
  3884. for _,v in pairs(Hit) do
  3885. coroutine.wrap(function()
  3886. wait(.15)
  3887. if blackholeactive == false then return end
  3888. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  3889. end)()
  3890. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3891. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  3892. end
  3893. wait()
  3894. end
  3895. end)()
  3896. for i = 1, 100 do
  3897. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  3898. cataclysmics = Instance.new("Part", Torso)
  3899. cataclysmics.Shape = "Ball"
  3900. cataclysmics.Material = "Neon"
  3901. cataclysmics.BrickColor = BrickColor.new("Really black")
  3902. cataclysmics.Size = Vector3.new(11,11,11)
  3903. cataclysmics.Transparency = .3
  3904. cataclysmics.Anchored = true
  3905. cataclysmics.CanCollide = false
  3906. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  3907. table.insert(LessSize,cataclysmics)
  3908. table.insert(keyYtransparency,cataclysmics)
  3909. removeuseless:AddItem(cataclysmics,1)
  3910. swait()
  3911. end
  3912. coroutine.wrap(function()
  3913. for i = 1, 20 do
  3914. for i,v in pairs(orbzfade) do
  3915. v.Transparency = v.Transparency + 0.05
  3916. end
  3917. swait()
  3918. end
  3919. end)()
  3920. explosiontable={}
  3921. ringtable={}
  3922. ringtable2={}
  3923. soundboks = Instance.new("Part",Torso)
  3924. soundboks.CanCollide = false
  3925. soundboks.Anchored = true
  3926. soundboks.Transparency = 1
  3927. soundboks.CFrame = bigzcard2.CFrame
  3928. removeuseless:AddItem(soundboks,6)
  3929. SOUND(soundboks,472579737,6,false,1)
  3930. blackholeactive = false
  3931. bigzcard2:Remove()
  3932. Hit = damagealll(60,soundboks.Position)
  3933. for _,v in pairs(Hit) do
  3934. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  3935. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3936. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3937. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3938. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  3939. removeuseless:AddItem(vel,.1)
  3940. end
  3941. coroutine.wrap(function()
  3942. shockwave = Instance.new("Part", Torso)
  3943. shockwave.Size = Vector3.new(1,1,1)
  3944. shockwave.CanCollide = false
  3945. shockwave.Anchored = true
  3946. shockwave.Transparency = 0
  3947. shockwave.BrickColor = BrickColor.new("Really black")
  3948. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  3949. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  3950. shockwavemesh.Scale = Vector3.new(5,2,5)
  3951. shockwavemesh.MeshId = "rbxassetid://20329976"
  3952. shockwave2 = Instance.new("Part", Torso)
  3953. shockwave2.Size = Vector3.new(1,1,1)
  3954. shockwave2.CanCollide = false
  3955. shockwave2.Anchored = true
  3956. shockwave2.Transparency = 0
  3957. shockwave2.BrickColor = BrickColor.new("Really black")
  3958. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  3959. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  3960. shockwavemesh2.Scale = Vector3.new(5,2,5)
  3961. shockwavemesh2.MeshId = "rbxassetid://20329976"
  3962. for i = 1, 40 do
  3963. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  3964. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  3965. shockwave.Transparency = shockwave.Transparency + 0.025
  3966. shockwave2.Transparency = shockwave2.Transparency + 0.025
  3967. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  3968. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  3969. swait()
  3970. end
  3971. shockwave:Remove()
  3972. shockwave2:Remove()
  3973. end)()
  3974. for i = 1, 4 do
  3975. explosion = Instance.new("Part", Torso)
  3976. explosion.Shape = "Ball"
  3977. explosion.Size = Vector3.new(1,1,1)
  3978. explosion.Transparency = 0
  3979. explosion.CanCollide = false
  3980. explosion.Anchored = true
  3981. explosion.BrickColor = BrickColor.new("Really black")
  3982. explosion.Material = "Neon"
  3983. explosion.CFrame = CFrame.new(bigzcard2.Position)
  3984. table.insert(ExtremeM,explosion)
  3985. table.insert(SlowlyFade,explosion)
  3986. removeuseless:AddItem(explosion,4)
  3987. ring = Instance.new("Part", Torso)
  3988. ring.Size = Vector3.new(5, 5, 5)
  3989. ring.Transparency = 0
  3990. ring.BrickColor = BrickColor.new("Really black")
  3991. ring.Anchored = true
  3992. ring.CanCollide = false
  3993. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  3994. ringh = Instance.new("SpecialMesh", ring)
  3995. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3996. ringh.Scale = Vector3.new(2, 2, .1)
  3997. table.insert(keyYsize,ringh)
  3998. table.insert(keyYtransparency,ring)
  3999. removeuseless:AddItem(ring,4)
  4000. swait()
  4001. end
  4002. wait(1.2)
  4003. clean()
  4004. keyYsize={}
  4005. keyYtransparency={}
  4006. blackholev = false
  4007. appi = false
  4008. g1:Remove()
  4009. ws = 10
  4010. attacking = false
  4011. debounce = false
  4012. end
  4013. end)
  4014.  
  4015. mouse.KeyDown:connect(function(Press)
  4016. Press=Press:lower()
  4017. if Press=='t' then
  4018. if levitate then
  4019. if tauntdebounce then return end
  4020. tauntdebounce = true
  4021. laughing = true
  4022. coroutine.wrap(function()
  4023. while laughing do
  4024. local b1 = Instance.new("BillboardGui",Head)
  4025. b1.Size = UDim2.new(0,4,0,1.6)
  4026. b1.StudsOffset = Vector3.new(0,0,0)
  4027. b1.Name = "laff"
  4028. b1.AlwaysOnTop = true
  4029. b1.Adornee = Head
  4030. removeuseless:AddItem(b1,3)
  4031. local b2 = Instance.new("TextLabel",b1)
  4032. b2.BackgroundTransparency = 1
  4033. b2.Text = "HaHaHaHaHaHa..."
  4034. b2.Font = "Garamond"
  4035. b2.TextSize = 0
  4036. b2.Name = "lafftext"
  4037. b2.TextStrokeTransparency = 0
  4038. b2.TextColor3 = BrickColor.new("Really red").Color
  4039. b2.TextStrokeColor3 = Color3.new(0,0,0)
  4040. b2.Size = UDim2.new(1,0,.5,0)
  4041. table.insert(laughingtable,b2)
  4042. removeuseless:AddItem(b1,2)
  4043. coroutine.wrap(function()
  4044. if zxc then return end
  4045. zxc = true
  4046. while true do
  4047. swait()
  4048. for i,v in pairs(Head:GetChildren()) do
  4049. if v.Name == "laff" then
  4050. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  4051. end
  4052. end
  4053. for i,v in pairs(laughingtable) do
  4054. v.TextTransparency = v.TextTransparency + .025
  4055. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  4056. v.TextSize = v.TextSize + 2
  4057. v.Rotation = v.Rotation + .1
  4058. end
  4059. end
  4060. end)()
  4061. swait(10)
  4062. end
  4063. end)()
  4064. laugh = laughs[math.random(1,#laughs)]
  4065. laughy = Instance.new("Sound",Head)
  4066. laughy.SoundId = "rbxassetid://"..laugh
  4067. laughy.Volume = 10
  4068. laughy:Play()
  4069. wait(1)
  4070. wait(laughy.TimeLength)
  4071. laughing = false
  4072. laughy:Remove()
  4073. tauntdebounce = false
  4074. else
  4075. if mouse.Target ~= nil then
  4076. if debounce then return end
  4077. attacking = true
  4078. ghost()
  4079. tps = Instance.new("Sound", Torso)
  4080. tps.Volume = 5
  4081. tps.SoundId = "rbxassetid://1894958339"
  4082. tps:Play()
  4083. removeuseless:AddItem(tps,2)
  4084. g1 = Instance.new("BodyGyro", Root)
  4085. g1.D = 175
  4086. g1.P = 20000
  4087. g1.MaxTorque = Vector3.new(0,9000,0)
  4088. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  4089. removeuseless:AddItem(g1,.05)
  4090. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  4091. wait(.1)
  4092. attacking = false
  4093. debounce = false
  4094. end
  4095. end
  4096. end
  4097. end)
  4098.  
  4099. mouse.KeyDown:connect(function(Press)
  4100. Press=Press:lower()
  4101. if Press=='q' then
  4102. if levitate then return end
  4103. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  4104. if debounce then return end
  4105. debounce = true
  4106. attacking = true
  4107. appi = true
  4108. ws = 0
  4109. coroutine.wrap(function()
  4110. while appi do
  4111. wait()
  4112. if Root.Velocity.y > 1 and attacking == true then
  4113. position = "Jump2"
  4114. elseif Root.Velocity.y < -1 and attacking == true then
  4115. position = "Falling2"
  4116. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  4117. position = "Idle2"
  4118. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  4119. position = "Walking2"
  4120. end
  4121. end
  4122. end)()
  4123. coroutine.wrap(function()
  4124. while appi do
  4125. wait()
  4126. settime = 0.05
  4127. sine = sine + change
  4128. if position == "Jump2" and attacking == true and appi == true then
  4129. change = 1
  4130. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  4131. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  4132. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  4133. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  4134. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  4135. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  4136. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  4137. elseif position == "Falling2" and attacking == true and appi == true then
  4138. change = 1
  4139. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  4140. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  4141. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  4142. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  4143. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  4144. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  4145. elseif position == "Idle2" and attacking == true and appi == true then
  4146. change = .4
  4147. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  4148. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  4149. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  4150. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  4151. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  4152. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  4153. elseif position == "Walking2" and attacking == true and appi == true then
  4154. change = .8
  4155. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  4156. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  4157. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  4158. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  4159. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  4160. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  4161. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  4162. end
  4163. end
  4164. end)()
  4165. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  4166. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  4167. EHead = enemyhum.Parent:FindFirstChild("Head")
  4168. g1 = Instance.new("BodyGyro", Root)
  4169. g1.D = 175
  4170. g1.P = 20000
  4171. g1.MaxTorque = Vector3.new(0,9000,0)
  4172. brick = Instance.new("Part",Torso)
  4173. brick.Anchored = true
  4174. brick.CanCollide = false
  4175. brick.Material = "Neon"
  4176. brick.Transparency = 1
  4177. brick.BrickColor = BrickColor.new("White")
  4178. brick.Size = Vector3.new(8,.3,12)
  4179. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  4180. SOUND(brick,1888686669,6,false,1.5)
  4181. ace = aces[math.random(1,#aces)]
  4182. acer = Instance.new("Decal",brick)
  4183. acer.Texture = "rbxassetid://1898092341"
  4184. acer.Transparency = 1
  4185. acer.Face = "Top"
  4186. coroutine.wrap(function()
  4187. for i = 1, 20 do
  4188. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  4189. brick.Transparency = brick.Transparency - .05
  4190. acer.Transparency = acer.Transparency - .1
  4191. swait()
  4192. end
  4193. end)()
  4194. ETorso.Anchored = true
  4195. EHead.Anchored = true
  4196. for i = 1, 25 do
  4197. swait()
  4198. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  4199. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  4200. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  4201. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  4202. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  4203. end
  4204. SOUND(brick,472214107,6,false,2)
  4205. coroutine.wrap(function()
  4206. for i = 1, 10 do
  4207. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  4208. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  4209. swait()
  4210. end
  4211. end)()
  4212. shockwave = Instance.new("Part", Torso)
  4213. shockwave.Size = Vector3.new(1,1,1)
  4214. shockwave.CanCollide = false
  4215. shockwave.Anchored = true
  4216. shockwave.Transparency = 0
  4217. shockwave.BrickColor = BrickColor.new("White")
  4218. shockwave.CFrame = CFrame.new(brick.Position)
  4219. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  4220. shockwavemesh.Scale = Vector3.new(1,1,1)
  4221. shockwavemesh.MeshId = "rbxassetid://20329976"
  4222. removeuseless:AddItem(shockwave,4)
  4223. shockwave2 = Instance.new("Part", Torso)
  4224. shockwave2.Size = Vector3.new(1,1,1)
  4225. shockwave2.CanCollide = false
  4226. shockwave2.Anchored = true
  4227. shockwave2.Transparency = 0
  4228. shockwave2.BrickColor = BrickColor.new("White")
  4229. shockwave2.CFrame = CFrame.new(brick.Position)
  4230. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  4231. shockwavemesh2.Scale = Vector3.new(1,1,1)
  4232. shockwavemesh2.MeshId = "rbxassetid://20329976"
  4233. removeuseless:AddItem(shockwave2,4)
  4234. for i = 1, 35 do
  4235. swait()
  4236. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  4237. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  4238. shockwave.Transparency = shockwave.Transparency + .05
  4239. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  4240. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  4241. shockwave2.Transparency = shockwave2.Transparency + .03
  4242. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  4243. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  4244. end
  4245. for i = 1, 8 do
  4246. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  4247. swait()
  4248. end
  4249. n = 0
  4250. SOUND(brick,54111471,6,false,1)
  4251. for i = 1, 40 do
  4252. n = n + 6
  4253. brick.Transparency = brick.Transparency + .025
  4254. acer.Transparency = acer.Transparency + .075
  4255. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  4256. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  4257. swait()
  4258. end
  4259. ws = 10
  4260. brick:Remove()
  4261. enemyhum.Parent:Remove()
  4262. attacking = false
  4263. removeuseless:AddItem(g1,0.001)
  4264. debounce = false
  4265. appi = false
  4266. end
  4267. end
  4268. end)
  4269.  
  4270. mouse.KeyDown:connect(function(Press)
  4271. Press=Press:lower()
  4272. if Press=='p' then
  4273. if levitate then return end
  4274. if blocking then
  4275. if blockedoff then return end
  4276. clickallowance = false
  4277. appi = false
  4278. attacking = true
  4279. blocking = false
  4280. throwing = true
  4281. ws = 0
  4282. n = 0
  4283. blockcard.CanCollide = false
  4284. for i = 1, 35 do
  4285. n = n + 20
  4286. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  4287. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  4288. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  4289. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  4290. swait()
  4291. end
  4292. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  4293. blockcard.CanCollide = false
  4294. locater1 = Instance.new("Part",blockcard)
  4295. locater1.Size = Vector3.new(1,1,1)
  4296. locater1.CanCollide = false
  4297. locater1.Anchored = true
  4298. locater1.Transparency = 1
  4299. locater2 = Instance.new("Part",blockcard)
  4300. locater2.Size = Vector3.new(1,1,1)
  4301. locater2.CanCollide = false
  4302. locater2.Transparency = 1
  4303. locater2.Anchored = true
  4304. locater3 = Instance.new("Part",blockcard)
  4305. locater3.Size = Vector3.new(1,1,1)
  4306. locater3.Transparency = 1
  4307. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  4308. locater3.CanCollide = false
  4309. locater3.Anchored = true
  4310. fushfush = Instance.new("Sound",blockcard)
  4311. fushfush.SoundId = "rbxassetid://288641686"
  4312. fushfush.Volume = 8
  4313. fushfush:Play()
  4314. boosh:Play()
  4315. coroutine.wrap(function()
  4316. n = 0
  4317. for i = 1, 35 do
  4318. n = n + 10
  4319. shockwave = Instance.new("Part", Torso)
  4320. shockwave.Size = Vector3.new(1,1,1)
  4321. shockwave.CanCollide = false
  4322. shockwave.Anchored = true
  4323. shockwave.Transparency = .5
  4324. shockwave.BrickColor = BrickColor.new("White")
  4325. shockwave.CFrame = locater3.CFrame
  4326. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  4327. shockwavemesh.Scale = Vector3.new(15,.7,15)
  4328. shockwavemesh.MeshId = "rbxassetid://20329976"
  4329. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  4330. removeuseless:AddItem(shockwave,1)
  4331. table.insert(lolzor2,shockwave)
  4332. for i,v in pairs(lolzor2) do
  4333. v.Transparency = v.Transparency + .1
  4334. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  4335. end
  4336. swait()
  4337. end
  4338. end)()
  4339. for i = 1, 35 do
  4340. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  4341. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  4342. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  4343. fushfush.Volume = fushfush.Volume - .2
  4344. Hit = damagealll(20,blockcard.Position)
  4345. for _,v in pairs(Hit) do
  4346. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  4347. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  4348. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  4349. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  4350. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  4351. removeuseless:AddItem(vel,.1)
  4352. end
  4353. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  4354. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  4355. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  4356. grassblocks = Instance.new("Part",Torso)
  4357. grassblocks.Size = Vector3.new(4,4,4)
  4358. grassblocks.Material = "Grass"
  4359. grassblocks.Anchored = true
  4360. grassblocks.BrickColor = BrickColor.new("Bright green")
  4361. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  4362. removeuseless:AddItem(grassblocks,5)
  4363. grassblocks2 = Instance.new("Part",Torso)
  4364. grassblocks2.Size = Vector3.new(4,4,4)
  4365. grassblocks2.Material = "Grass"
  4366. grassblocks2.Anchored = true
  4367. grassblocks2.BrickColor = BrickColor.new("Bright green")
  4368. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  4369. removeuseless:AddItem(grassblocks2,5)
  4370. blockcardshadow = Instance.new("Part",Torso)
  4371. blockcardshadow.Transparency = .5
  4372. blockcardshadow.Anchored = true
  4373. blockcardshadow.Material = "Neon"
  4374. blockcardshadow.BrickColor = BrickColor.new("White")
  4375. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  4376. blockcardshadow.CanCollide = false
  4377. blockcardshadow.CFrame = blockcard.CFrame
  4378. removeuseless:AddItem(blockcardshadow,2)
  4379. table.insert(lolzor,blockcardshadow)
  4380. for i,v in pairs(lolzor) do
  4381. v.Transparency = v.Transparency + 0.05
  4382. end
  4383. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  4384. swait()
  4385. end
  4386. blockcard.Name = "Getthisshitoutofhere"
  4387. for i = 1, 10 do
  4388. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  4389. blockcard.Transparency = blockcard.Transparency + .1
  4390. acer.Transparency = blockcard.Transparency
  4391. ace2.Transparency = blockcard.Transparency
  4392. for i,v in pairs(lolzor) do
  4393. v.Transparency = v.Transparency + .05
  4394. end
  4395. for i,v in pairs(lolzor2) do
  4396. v.Transparency = v.Transparency + .1
  4397. end
  4398. swait()
  4399. end
  4400. lolzor={}
  4401. lolzor2={}
  4402. attacking = false
  4403. debounce = false
  4404. blocking = false
  4405. throwing = false
  4406. fushfush:Remove()
  4407. clickallowance = false
  4408. appi = false
  4409. blockcard:Remove()
  4410. g1:Remove()
  4411. ws = 10
  4412. else
  4413. if debounce then return end
  4414. if throwing then return end
  4415. debounce = true
  4416. ws = 10
  4417. attacking = true
  4418. blocking = true
  4419. boosh = Instance.new("Sound",nil)
  4420. boosh.SoundId = "rbxassetid://413682983"
  4421. boosh.Volume = 6
  4422. appi = true
  4423. coroutine.wrap(function()
  4424. while appi do
  4425. wait()
  4426. if Root.Velocity.y > 1 and attacking == true then
  4427. position = "Jump2"
  4428. elseif Root.Velocity.y < -1 and attacking == true then
  4429. position = "Falling2"
  4430. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  4431. position = "Idle2"
  4432. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  4433. position = "Walking2"
  4434. end
  4435. end
  4436. end)()
  4437. coroutine.wrap(function()
  4438. while appi do
  4439. wait()
  4440. settime = 0.05
  4441. sine = sine + change
  4442. if position == "Jump2" and attacking == true and appi == true then
  4443. change = 1
  4444. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  4445. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  4446. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  4447. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  4448. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  4449. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  4450. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  4451. elseif position == "Falling2" and attacking == true and appi == true then
  4452. change = 1
  4453. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  4454. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  4455. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  4456. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  4457. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  4458. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  4459. elseif position == "Idle2" and attacking == true and appi == true then
  4460. change = .4
  4461. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  4462. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  4463. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  4464. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  4465. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  4466. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  4467. elseif position == "Walking2" and attacking == true and appi == true then
  4468. change = .8
  4469. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  4470. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  4471. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  4472. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  4473. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  4474. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  4475. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  4476. end
  4477. end
  4478. end)()
  4479. blockcard = Instance.new("Part",Torso)
  4480. blockcard.Material = "Neon"
  4481. blockcard.Transparency = 1
  4482. blockcard.BrickColor = BrickColor.new("White")
  4483. blockcard.Size = Vector3.new(8, 13, 0.3)
  4484. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  4485. blockcard.Anchored = true
  4486. boosh.Parent = blockcard
  4487. SOUND(blockcard,236989198,6,false,1)
  4488. ace = aces[math.random(1,#aces)]
  4489. acer = Instance.new("Decal",blockcard)
  4490. acer.Texture = "rbxassetid://"..ace
  4491. acer.Transparency = 1
  4492. acer.Face = "Front"
  4493. ace2 = acer:Clone()
  4494. ace2.Parent = blockcard
  4495. ace2.Face = "Back"
  4496. coroutine.wrap(function()
  4497. for i = 1, 20 do
  4498. blockcard.Transparency = blockcard.Transparency - 0.05
  4499. acer.Transparency = blockcard.Transparency
  4500. ace2.Transparency = blockcard.Transparency
  4501. swait()
  4502. end
  4503. clickallowance = true
  4504. end)()
  4505. g1 = Instance.new("BodyGyro", Root)
  4506. g1.D = 175
  4507. g1.P = 20000
  4508. g1.MaxTorque = Vector3.new(0,9000,0)
  4509. coroutine.wrap(function()
  4510. while blocking do
  4511. if not blockedoff then
  4512. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  4513. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  4514. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  4515. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  4516. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  4517. end
  4518. swait()
  4519. end
  4520. end)()
  4521. wait(1)
  4522. mouse.Button1Down:connect(function()
  4523. if throwing then return end
  4524. if not clickallowance then return end
  4525. clickallowance = false
  4526. blockedoff = true
  4527. ws = 0
  4528. for i = 1, 15 do
  4529. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  4530. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  4531. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  4532. swait()
  4533. end
  4534. boosh:Play()
  4535. hitdebounce = false
  4536. blockcard.Touched:connect(function(hit)
  4537. if hit.Parent:IsA("Part") then
  4538. elseif hit.Parent:IsA("SpecialMesh") then
  4539. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  4540. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  4541. for i,v in pairs(hit.Parent:GetChildren()) do
  4542. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  4543. if hitdebounce then return end
  4544. hitdebounce = true
  4545. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  4546. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  4547. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  4548. tors = hit.Parent:FindFirstChild("UpperTorso")
  4549. else
  4550. tors = hit.Parent:FindFirstChild("Torso")
  4551. end
  4552. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  4553. removeuseless:AddItem(vel,.1)
  4554. Slachtoffer:TakeDamage(math.random(23,44))
  4555. end
  4556. end
  4557. end)
  4558. for i = 1, 10 do
  4559. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  4560. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  4561. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  4562. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  4563. swait()
  4564. end
  4565. for i = 1, 10 do
  4566. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  4567. swait()
  4568. end
  4569. hitdebounce = true
  4570. ws = 10
  4571. clickallowance = true
  4572. blockedoff = false
  4573. end)
  4574. end
  4575. end
  4576. end)
  4577.  
  4578.  
  4579. mouse.KeyDown:connect(function(Press)
  4580. Press=Press:lower()
  4581. if Press=='f' then
  4582. if debounce then return end
  4583. if notallowedtransform then return end
  4584. debounce = true
  4585. if levitate then
  4586. levitate = false
  4587. mjester.VertexColor = Vector3.new(1, 1, 1)
  4588. glow.Transparency = 1
  4589. blastwave = Instance.new("Part",Torso)
  4590. blastwave.CFrame = Torso.CFrame
  4591. blastwave.Anchored = true
  4592. blastwave.Material = "Neon"
  4593. blastwave.CanCollide = false
  4594. blastwave.Shape = "Ball"
  4595. blastwave.Size = Vector3.new(3,3,3)
  4596. coroutine.wrap(function()
  4597. for i = 1, 20 do
  4598. levitatewave.Transparency = levitatewave.Transparency + 0.05
  4599. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  4600. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  4601. blastwave.Transparency = blastwave.Transparency + 0.05
  4602. swait()
  4603. end
  4604. blastwave:Remove()
  4605. levitatewave2:Remove()
  4606. levitatewave:Remove()
  4607. end)()
  4608. ws = 10
  4609. notallowedtransform = true
  4610. attacking = true
  4611. coroutine.wrap(function()
  4612. for i = 1, 10 do
  4613. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  4614. v.Transparency = v.Transparency + 0.1
  4615. end
  4616. end
  4617. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  4618. v.Transparency = v.Transparency + 0.1
  4619. end
  4620. end
  4621. wait()
  4622. end
  4623. end)()
  4624. doomtheme.SoundId = "rbxassetid://1843358057"
  4625. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  4626. wait(0.000001)
  4627. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  4628. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  4629. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  4630.  
  4631. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  4632. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  4633. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  4634. wait(0.000001)
  4635. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  4636.  
  4637. eyo1 = Instance.new("Part",Head)
  4638. eyo1.BrickColor = BrickColor.new("White")
  4639. eyo1.Material = "Neon"
  4640. eyo1.Shape = "Ball"
  4641. eyo1.Name = "eyo1"
  4642. eyo1.CanCollide = false
  4643. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  4644. eyo1weld = weldBetween(eyo1,Head)
  4645. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  4646.  
  4647. light = Instance.new("PointLight", eyo1)
  4648. light.Color = Color3.new(1,1,1)
  4649. light.Range = 3
  4650. light.Brightness = 4
  4651. light.Enabled = true
  4652.  
  4653. eyo2 = Instance.new("Part",Head)
  4654. eyo2.BrickColor = BrickColor.new("White")
  4655. eyo2.Material = "Neon"
  4656. eyo2.Shape = "Ball"
  4657. eyo2.Name = "eyo2"
  4658. eyo2.CanCollide = false
  4659. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  4660. eyo2weld = weldBetween(eyo2,Head)
  4661. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  4662.  
  4663. light2 = Instance.new("PointLight", eyo2)
  4664. light2.Color = Color3.new(1,1,1)
  4665. light2.Range = 3
  4666. light2.Brightness = 4
  4667. light2.Enabled = true
  4668.  
  4669. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  4670. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  4671. hum.HipHeight = 0
  4672. ws = 10
  4673. debounce = false
  4674. attacking = false
  4675. coroutine.wrap(function()
  4676. wait(3)
  4677. notallowedtransform = false
  4678. end)()
  4679. else
  4680. ws = 50
  4681. notallowedtransform = true
  4682. levitate = true
  4683. ws = 50
  4684. glow.Transparency = 0
  4685. eyo1:Remove()
  4686. eyo2:Remove()
  4687. coroutine.wrap(function()
  4688. while levitate do
  4689. for i,v in pairs(Head:GetChildren()) do
  4690. if v.Name == "eyo1" or v.Name == "eyo2" then
  4691. v:Remove()
  4692. end
  4693. end
  4694. wait()
  4695. end
  4696. end)()
  4697. mnb = 0
  4698. levitatewave = Instance.new("Part", Torso)
  4699. levitatewave.Size = Vector3.new(1,1,1)
  4700. levitatewave.CanCollide = false
  4701. levitatewave.Anchored = true
  4702. levitatewave.Transparency = .5
  4703. levitatewave.BrickColor = BrickColor.new("Really black")
  4704. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  4705. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  4706. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  4707. levitatewavemesh.MeshId = "rbxassetid://20329976"
  4708. levitatewave2 = Instance.new("Part", Torso)
  4709. levitatewave2.Size = Vector3.new(1,1,1)
  4710. levitatewave2.CanCollide = false
  4711. levitatewave2.Anchored = true
  4712. levitatewave2.Transparency = .5
  4713. levitatewave2.BrickColor = BrickColor.new("Really red")
  4714. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  4715. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  4716. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  4717. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  4718. blastwave = Instance.new("Part",Torso)
  4719. blastwave.CFrame = Torso.CFrame
  4720. blastwave.Anchored = true
  4721. blastwave.Material = "Neon"
  4722. blastwave.CanCollide = false
  4723. blastwave.Shape = "Ball"
  4724. blastwave.Size = Vector3.new(3,3,3)
  4725. coroutine.wrap(function()
  4726. for i = 1, 20 do
  4727. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  4728. blastwave.Transparency = blastwave.Transparency + 0.05
  4729. swait()
  4730. end
  4731. blastwave:Remove()
  4732. end)()
  4733. coroutine.wrap(function()
  4734. while levitate do
  4735. mnb = mnb + 15
  4736. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  4737. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  4738. colors = colortable[math.random(1,#colortable)]
  4739. lmagic = Instance.new("Part",LeftArm)
  4740. lmagic.Material = "Neon"
  4741. lmagic.CanCollide = false
  4742. lmagic.Anchored = true
  4743. lmagic.BrickColor = BrickColor.new(colors)
  4744. lmagic.Size = Vector3.new(1,1,1)
  4745. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  4746. removeuseless:AddItem(lmagic,2)
  4747. rmagic = Instance.new("Part",RightArm)
  4748. rmagic.Material = "Neon"
  4749. rmagic.CanCollide = false
  4750. rmagic.Anchored = true
  4751. rmagic.BrickColor = BrickColor.new(colors)
  4752. rmagic.Size = Vector3.new(1,1,1)
  4753. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  4754. removeuseless:AddItem(rmagic,2)
  4755. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  4756. v.Transparency = v.Transparency + 0.05
  4757. end
  4758. end
  4759. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  4760. v.Transparency = v.Transparency + 0.05
  4761. end
  4762. end
  4763. swait()
  4764. end
  4765. end)()
  4766. framee = Instance.new("Frame")
  4767. framee.Parent = screenGui
  4768. framee.Position = UDim2.new(0, 8, 0, -500)
  4769. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  4770. framee.BackgroundColor3 = BrickColor.new("White").Color
  4771. framee.BackgroundTransparency = 0
  4772. coroutine.wrap(function()
  4773. wait(.2)
  4774. for i = 1, 40 do
  4775. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  4776. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  4777. swait()
  4778. end
  4779. hum.CameraOffset = Vector3.new(0,0,0)
  4780. framee:Remove()
  4781. end)()
  4782. doomtheme.SoundId = "rbxassetid://1382488262"
  4783. doomtheme:Play()
  4784. doomtheme.Volume = 2
  4785. doomtheme.TimePosition = 20.7
  4786. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  4787. mjester.MeshId = "rbxassetid://193760002"
  4788. mjester.TextureId = "rbxassetid://379225327"
  4789. mjester.VertexColor = Vector3.new(1, 0, 0)
  4790. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  4791. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  4792. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  4793. mMask.MeshId = "rbxassetid://13520257"
  4794. mMask.Scale = Vector3.new(1.1, 1, 1)
  4795. mMask.TextureId = "rbxassetid://13520260"
  4796. eyo1:Remove()
  4797. eyo2:Remove()
  4798. coroutine.wrap(function()
  4799. while levitate do
  4800. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  4801. swait()
  4802. end
  4803. end)()
  4804. attacking = false
  4805. debounce = false
  4806. coroutine.wrap(function()
  4807. wait(3)
  4808. notallowedtransform = false
  4809. end)()
  4810. end
  4811. end
  4812. end)
  4813.  
  4814. mouse.KeyDown:connect(function(Press)
  4815. Press=Press:lower()
  4816. if Press=='.' then
  4817. hum.Parent:BreakJoints()
  4818. end
  4819. end)
  4820.  
  4821. checks1 = coroutine.wrap(function() -------Checks
  4822. while true do
  4823. if Root.Velocity.y > 1 and levitate == false then
  4824. position = "Jump"
  4825. elseif Root.Velocity.y < -1 and levitate == false then
  4826. position = "Falling"
  4827. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  4828. position = "Idle"
  4829. elseif Root.Velocity.Magnitude < 2 and running == false then
  4830. position = "Idle2"
  4831. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  4832. position = "Walking"
  4833. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  4834. position = "Walking2"
  4835. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  4836. position = "Running"
  4837. else
  4838. end
  4839. wait()
  4840. end
  4841. end)
  4842. checks1()
  4843.  
  4844. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  4845. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  4846. end
  4847.  
  4848. function ray2(StartPos, EndPos, Distance, Ignore)
  4849. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  4850. return ray(StartPos, DIRECTION, Distance, Ignore)
  4851. end
  4852.  
  4853. OrgnC0 = Neck.C0
  4854. local movelimbs = coroutine.wrap(function()
  4855. while RunSrv.RenderStepped:wait() do
  4856. TrsoLV = Torso.CFrame.lookVector
  4857. Dist = nil
  4858. Diff = nil
  4859. if not MseGuide then
  4860. print("Failed to recognize")
  4861. else
  4862. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  4863. Dist = (Head.CFrame.p-Point).magnitude
  4864. Diff = Head.CFrame.Y-Point.Y
  4865. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  4866. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  4867. Diff2 = LeftArm.CFrame.Y-Point.Y
  4868. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  4869. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  4870. end
  4871. end
  4872. end)
  4873. movelimbs()
  4874. immortal = {}
  4875. for i,v in pairs(Character:GetDescendants()) do
  4876. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  4877. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  4878. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  4879. end
  4880. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  4881. elseif v:IsA("JointInstance") then
  4882. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  4883. end
  4884. end
  4885. for e = 1, #immortal do
  4886. if immortal[e] ~= nil then
  4887. local STUFF = immortal[e]
  4888. local PART = STUFF[1]
  4889. local PARENT = STUFF[2]
  4890. local MATERIAL = STUFF[3]
  4891. local COLOR = STUFF[4]
  4892. local TRANSPARENCY = STUFF[5]
  4893. if levitate then
  4894. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  4895. PART.Material = MATERIAL
  4896. PART.Color = COLOR
  4897. PART.Transparency = TRANSPARENCY
  4898. end
  4899. PART.AncestryChanged:connect(function()
  4900. PART.Parent = PARENT
  4901. end)
  4902. else
  4903. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  4904. PART.Material = MATERIAL
  4905. PART.Color = COLOR
  4906. PART.Transparency = TRANSPARENCY
  4907. end
  4908. PART.AncestryChanged:connect(function()
  4909. PART.Parent = PARENT
  4910. end)
  4911. end
  4912. end
  4913. end
  4914. function immortality()
  4915. for e = 1, #immortal do
  4916. if immortal[e] ~= nil then
  4917. local STUFF = immortal[e]
  4918. local PART = STUFF[1]
  4919. local PARENT = STUFF[2]
  4920. local MATERIAL = STUFF[3]
  4921. local COLOR = STUFF[4]
  4922. local TRANSPARENCY = STUFF[5]
  4923. if PART.ClassName == "Part" and PART == Root then
  4924. PART.Material = MATERIAL
  4925. PART.Color = COLOR
  4926. PART.Transparency = TRANSPARENCY
  4927. end
  4928. if PART.Parent ~= PARENT then
  4929. hum:Remove()
  4930. PART.Parent = PARENT
  4931. hum = Instance.new("Humanoid",Character)
  4932. if levitate then
  4933. eyo1:Remove()
  4934. eyo2:Remove()
  4935. end
  4936. hum.Name = "noneofurbusiness"
  4937. end
  4938. end
  4939. end
  4940. end
  4941. coroutine.wrap(function()
  4942. while true do
  4943. if hum.Health < .1 then
  4944. deadsound = Instance.new("Sound", Torso)
  4945. deadsound.Volume = 6
  4946. deadsound.SoundId = "rbxassetid://1411352723"
  4947. deadsound:Play()
  4948. immortality()
  4949. end
  4950. wait()
  4951. end
  4952. end)()
  4953.  
  4954. mouse.KeyDown:connect(function(Press)
  4955. Press=Press:lower()
  4956. if Press=='g' then
  4957. if not levitate then return end
  4958. if debounce then return end
  4959. debounce = true
  4960. attacking = true
  4961. FireBall:Play()
  4962. ws = 15
  4963. g1 = Instance.new("BodyGyro", Root)
  4964. g1.D = 175
  4965. g1.P = 20000
  4966. g1.MaxTorque = Vector3.new(0,9000,0)
  4967. for i = 1, 15 do
  4968. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  4969. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  4970. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  4971. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  4972. swait()
  4973. end
  4974. local swoosh = Instance.new("Part",Torso)
  4975. swoosh.Name = "swoosh"
  4976. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  4977. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  4978. swoosh.Shape = "Ball"
  4979. swoosh.Material = "Neon"
  4980. swoosh.BrickColor = BrickColor.new("Really black")
  4981. swoosh.CanCollide = false
  4982. swoosh.Touched:connect(function(hit)
  4983. if hit.Parent:IsA("Part") then
  4984. elseif hit.Parent:IsA("SpecialMesh") then
  4985. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  4986. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  4987. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  4988. if Slachtoffer.Health < 1 then return end
  4989. if damagedebounce == true then return end
  4990. damagedebounce = true
  4991. swoosh:Remove()
  4992. explosion = Instance.new("Part",LeftArm)
  4993. explosion.CFrame = hit.CFrame
  4994. explosion.Anchored = true
  4995. explosion.CanCollide = false
  4996. explosion.Name = "explo"
  4997. explosion.Shape = "Ball"
  4998. explosion.BrickColor = BrickColor.new("Really black")
  4999. explosion.Material = "Neon"
  5000. removeuseless:AddItem(explosion,1.5)
  5001. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  5002. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  5003. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  5004. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  5005. removeuseless:AddItem(vel,.1)
  5006. SOUND(explosion,472579737,6,false,3)
  5007. coroutine.wrap(function()
  5008. if firsttime2 then return end
  5009. firsttime2 = true
  5010. while true do
  5011. for i,v in pairs(LeftArm:GetChildren()) do
  5012. if v.Name == "explo" then
  5013. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  5014. v.Transparency = v.Transparency + .05
  5015. end
  5016. end
  5017. for i,v in pairs(LeftArm:GetChildren()) do
  5018. if v.Name == "shock" then
  5019. v.Transparency = v.Transparency + .05
  5020. end
  5021. end
  5022. for i,v in pairs(LeftArm:GetChildren()) do
  5023. if v.Name == "shock2" then
  5024. v.Transparency = v.Transparency + .05
  5025. end
  5026. end
  5027. swait()
  5028. end
  5029. end)()
  5030. Slachtoffer:TakeDamage(math.random(27,48))
  5031. wait(.1)
  5032. damagedebounce = false
  5033. end
  5034. end)
  5035. coroutine.wrap(function()
  5036. if firsttime then return end
  5037. firsttime = true
  5038. while wait() do
  5039. for i,v in pairs(Torso:GetChildren()) do
  5040. if v.Name == "swoosh" then
  5041. magiccc = Instance.new("Part",RightArm)
  5042. magiccc.Material = "Neon"
  5043. magiccc.CanCollide = false
  5044. magiccc.Anchored = true
  5045. magiccc.BrickColor = BrickColor.new(colors)
  5046. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  5047. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  5048. removeuseless:AddItem(magiccc,2)
  5049. end
  5050. end
  5051. end
  5052. end)()
  5053. bov = Instance.new("BodyVelocity",swoosh)
  5054. bov.maxForce = Vector3.new(99999,99999,99999)
  5055. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  5056. bov.velocity = swoosh.CFrame.lookVector*120
  5057. removeuseless:AddItem(swoosh,4)
  5058. for i = 1, 15 do
  5059. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  5060. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  5061. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  5062. swait()
  5063. end
  5064. ws = 50
  5065. removeuseless:AddItem(g1,0.01)
  5066. debounce = false
  5067. attacking = false
  5068. end
  5069. end)
  5070.  
  5071. mouse.KeyDown:connect(function(Press)
  5072. Press=Press:lower()
  5073. if Press=='h' then
  5074. if not levitate then return end
  5075. if debounce then return end
  5076. debounce = true
  5077. attacking = true
  5078. ws = 0
  5079. appi = true
  5080. coroutine.wrap(function()
  5081. while appi do
  5082. swait()
  5083. if Root.Velocity.Magnitude < 2 and attacking == true then
  5084. position = "Idle3"
  5085. end
  5086. end
  5087. end)()
  5088. coroutine.wrap(function()
  5089. while appi do
  5090. swait()
  5091. settime = 0.05
  5092. sine = sine + change
  5093. if position == "Idle3" and attacking == true and appi == true then
  5094. change = .4
  5095. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  5096. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  5097. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  5098. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  5099. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  5100. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  5101. end
  5102. end
  5103. end)()
  5104. coroutine.wrap(function()
  5105. for i = 1, 20 do
  5106. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  5107. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  5108. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  5109. swait()
  5110. end
  5111. end)()
  5112. SOUND(LeftArm,1982011510,8,false,15)
  5113. blackhole={}
  5114. orbzfade={}
  5115. xz = 0
  5116. for i = 1, 220 do
  5117. xz = xz + .009
  5118. bigrmagic = Instance.new("Part",RightArm)
  5119. bigrmagic.Material = "Neon"
  5120. bigrmagic.CanCollide = false
  5121. bigrmagic.Anchored = true
  5122. bigrmagic.BrickColor = BrickColor.new(colors)
  5123. bigrmagic.Size = Vector3.new(xz,xz,xz)
  5124. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  5125. removeuseless:AddItem(bigrmagic,1)
  5126. orbz = Instance.new("Part", Torso)
  5127. orbz.Material = "Neon"
  5128. orbz.BrickColor = BrickColor.new(colors)
  5129. orbz.Size = Vector3.new(2,2,2)
  5130. orbz.Anchored = true
  5131. orbz.CanCollide = false
  5132. removeuseless:AddItem(orbz,1)
  5133. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  5134. table.insert(blackhole,orbz)
  5135. table.insert(orbzfade,orbz)
  5136. for i,v in pairs(blackhole) do
  5137. v.Size = v.Size - Vector3.new(.1,.1,.1)
  5138. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  5139. end
  5140. for i,v in pairs(orbzfade) do
  5141. v.Transparency = v.Transparency + 0.025
  5142. end
  5143. swait()
  5144. end
  5145. coroutine.wrap(function()
  5146. for i = 1, 10 do
  5147. for i,v in pairs(blackhole) do
  5148. v.Size = v.Size + Vector3.new(.5,.5,.5)
  5149. v.Transparency = v.Transparency + .1
  5150. end
  5151. swait()
  5152. end
  5153. for i,v in pairs(blackhole) do
  5154. v:Remove()
  5155. end
  5156. clean()
  5157. end)()
  5158. charging = true
  5159. coroutine.wrap(function()
  5160. while charging do
  5161. bigrmagic = Instance.new("Part",RightArm)
  5162. bigrmagic.Material = "Neon"
  5163. bigrmagic.CanCollide = false
  5164. bigrmagic.Anchored = true
  5165. bigrmagic.BrickColor = BrickColor.new(colors)
  5166. bigrmagic.Size = Vector3.new(xz,xz,xz)
  5167. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  5168. removeuseless:AddItem(bigrmagic,.2)
  5169. swait()
  5170. end
  5171. end)()
  5172. g1 = Instance.new("BodyGyro", Root)
  5173. g1.D = 175
  5174. g1.P = 20000
  5175. g1.MaxTorque = Vector3.new(0,9000,0)
  5176. BigFireBall:Play()
  5177. for i = 1, 15 do
  5178. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  5179. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  5180. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  5181. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  5182. swait()
  5183. end
  5184. coroutine.wrap(function()
  5185. for i = 1, 15 do
  5186. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  5187. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  5188. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  5189. swait()
  5190. end
  5191. end)()
  5192. charging = false
  5193. local ballzor = Instance.new("Part",Torso)
  5194. ballzor.Name = "ballzor"
  5195. ballzor.Material = "Neon"
  5196. ballzor.BrickColor = BrickColor.new("Really black")
  5197. ballzor.CanCollide = false
  5198. ballzor.Size = Vector3.new(xz,xz,xz)
  5199. ballzor.Anchored = false
  5200. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  5201. ballzor.Shape = "Ball"
  5202. removeuseless:AddItem(g1,.0001)
  5203. zx = xz + .05
  5204. coroutine.wrap(function()
  5205. if firsttime5 then return end
  5206. firsttime5 = true
  5207. while true do
  5208. swait()
  5209. for i,v in pairs(Torso:GetChildren()) do
  5210. if v.Name == "ballzor" then
  5211. magicccc = Instance.new("Part",RightArm)
  5212. magicccc.Material = "Neon"
  5213. magicccc.CanCollide = false
  5214. magicccc.Name = "magicccc"
  5215. magicccc.Anchored = true
  5216. magicccc.Transparency = 0
  5217. magicccc.BrickColor = BrickColor.new(colors)
  5218. magicccc.Size = Vector3.new(zx,zx,zx)
  5219. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  5220. removeuseless:AddItem(magicccc,2)
  5221. end
  5222. end
  5223. for i,v in pairs(RightArm:GetChildren()) do
  5224. if v.Name == "magicccc" then
  5225. v.Transparency = v.Transparency + 0.025
  5226. end
  5227. end
  5228. end
  5229. end)()
  5230. ballzor.Touched:connect(function(hit)
  5231. if hit.Name ~= "magicccc" then
  5232. if bigball then return end
  5233. bigball = true
  5234. local explosionwave = Instance.new("Part",Torso)
  5235. explosionwave.Shape = "Ball"
  5236. explosionwave.BrickColor = BrickColor.new("Really black")
  5237. explosionwave.Anchored = true
  5238. explosionwave.CanCollide = false
  5239. explosionwave.Transparency = .2
  5240. explosionwave.Material = "Neon"
  5241. explosionwave.Size = Vector3.new(1,1,1)
  5242. explosionwave.CFrame = ballzor.CFrame
  5243. render = Instance.new("Sound",explosionwave)
  5244. render.SoundId = "rbxassetid://2006635781"
  5245. render.Volume = 10 * 10
  5246. render:Play()
  5247. local explosionwave2 = Instance.new("Part",Torso)
  5248. explosionwave2.Shape = "Ball"
  5249. explosionwave2.BrickColor = BrickColor.new("Really red")
  5250. explosionwave2.Anchored = true
  5251. explosionwave2.CanCollide = false
  5252. explosionwave2.Material = "Neon"
  5253. explosionwave2.Size = Vector3.new(.8,.8,.8)
  5254. explosionwave2.CFrame = ballzor.CFrame
  5255. deadlywave = Instance.new("Part", explosionwave)
  5256. deadlywave.Size = Vector3.new(1,1,1)
  5257. deadlywave.CanCollide = false
  5258. deadlywave.Anchored = true
  5259. deadlywave.Transparency = .5
  5260. deadlywave.BrickColor = BrickColor.new("Really red")
  5261. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  5262. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  5263. deadlywavemesh.Scale = Vector3.new(1,2,1)
  5264. deadlywavemesh.MeshId = "rbxassetid://20329976"
  5265. deadlywave2 = Instance.new("Part", explosionwave)
  5266. deadlywave2.Size = Vector3.new(1,1,1)
  5267. deadlywave2.CanCollide = false
  5268. deadlywave2.Anchored = true
  5269. deadlywave2.Transparency = .5
  5270. deadlywave2.BrickColor = BrickColor.new("Really black")
  5271. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  5272. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  5273. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  5274. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  5275. deadlyring = Instance.new("Part", Torso)
  5276. deadlyring.Size = Vector3.new(5, 5, 5)
  5277. deadlyring.Transparency = 0.5
  5278. deadlyring.BrickColor = BrickColor.new("Really black")
  5279. deadlyring.Anchored = true
  5280. deadlyring.CanCollide = false
  5281. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  5282. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  5283. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  5284. deadlyringh.Scale = Vector3.new(8, 8, .1)
  5285. deadlyring2 = Instance.new("Part", Torso)
  5286. deadlyring2.Size = Vector3.new(5, 5, 5)
  5287. deadlyring2.Transparency = 0.5
  5288. deadlyring2.BrickColor = BrickColor.new("Really black")
  5289. deadlyring2.Anchored = true
  5290. deadlyring2.CanCollide = false
  5291. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  5292. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  5293. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  5294. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  5295. ballzor:Remove()
  5296. bigball = false
  5297. staybooming = true
  5298. d = 5
  5299. coroutine.wrap(function()
  5300. while staybooming do
  5301. Hit = damagealll(d,deadlywave.Position)
  5302. for _,v in pairs(Hit) do
  5303. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  5304. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  5305. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  5306. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  5307. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  5308. removeuseless:AddItem(vel,.1)
  5309. end
  5310. wait(.1)
  5311. end
  5312. end)()
  5313. for i = 1, 70 do
  5314. d = d + 1
  5315. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  5316. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  5317. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  5318. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  5319. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  5320. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  5321. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  5322. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  5323. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  5324. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  5325. swait()
  5326. end
  5327. for i = 1, 80 do
  5328. d = d + 3
  5329. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  5330. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  5331. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  5332. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  5333. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  5334. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  5335. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  5336. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  5337. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  5338. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  5339. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  5340. swait()
  5341. end
  5342. staybooming = false
  5343. for i = 1, 20 do
  5344. d = d + 3
  5345. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  5346. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  5347. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  5348. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  5349. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  5350. deadlyring.Transparency = deadlyring.Transparency + .25
  5351. deadlyring2.Transparency = deadlyring2.Transparency + .25
  5352. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  5353. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  5354. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  5355. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  5356. deadlywave.Transparency = deadlywave.Transparency + .25
  5357. deadlywave2.Transparency = deadlywave2.Transparency + .25
  5358. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  5359. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  5360. explosionwave.Transparency = explosionwave.Transparency + 0.25
  5361. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  5362. swait()
  5363. end
  5364. hum.CameraOffset = Vector3.new(0,0,0)
  5365. explosionwave:Remove()
  5366. explosionwave2:Remove()
  5367. end
  5368. end)
  5369. bov = Instance.new("BodyVelocity",ballzor)
  5370. bov.maxForce = Vector3.new(99999,99999,99999)
  5371. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  5372. bov.velocity = ballzor.CFrame.lookVector*200
  5373. removeuseless:AddItem(ballzor,4)
  5374. ws = 50
  5375. attacking = false
  5376. debounce = false
  5377. appi = false
  5378. end
  5379. end)
  5380.  
  5381. mouse.KeyDown:connect(function(Press)
  5382. Press=Press:lower()
  5383. if Press=='j' then
  5384. if not levitate then return end
  5385. if debounce then return end
  5386. debounce = true
  5387. charging = true
  5388. attacking = true
  5389. downpress = false
  5390. x = 1
  5391. ws = 0
  5392. g1 = Instance.new("BodyGyro", Root)
  5393. g1.D = 175
  5394. g1.P = 20000
  5395. g1.MaxTorque = Vector3.new(0,9000,0)
  5396. SOUND(RightArm,2014087015,8,false,3)
  5397. coroutine.wrap(function()
  5398. Charge = Instance.new("Sound",RightArm)
  5399. Charge.SoundId = "rbxassetid://101153932"
  5400. Charge.Looped = false
  5401. Charge.Volume = 8
  5402. Charge:Play()
  5403. end)()
  5404. appi = true
  5405. coroutine.wrap(function()
  5406. while appi do
  5407. swait()
  5408. if Root.Velocity.Magnitude < 2 and attacking == true then
  5409. position = "Idle3"
  5410. end
  5411. end
  5412. end)()
  5413. coroutine.wrap(function()
  5414. while appi do
  5415. swait()
  5416. settime = 0.05
  5417. sine = sine + change
  5418. if position == "Idle3" and attacking == true and appi == true then
  5419. change = .4
  5420. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  5421. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  5422. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  5423. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  5424. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  5425. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  5426. end
  5427. end
  5428. end)()
  5429. for i = 1, 15 do
  5430. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  5431. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  5432. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  5433. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  5434. swait()
  5435. end
  5436. for i = 1, 3 do
  5437. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  5438. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  5439. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  5440. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  5441. x = x + .1
  5442. blastborb = Instance.new("Part",Torso)
  5443. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  5444. blastborb.BrickColor = BrickColor.new(colors)
  5445. blastborb.Anchored = true
  5446. blastborb.Size = Vector3.new(10,10,10)
  5447. blastborb.CanCollide = false
  5448. blastborb.Material = "Neon"
  5449. for i = 1, 5 do
  5450. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  5451. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  5452. swait()
  5453. end
  5454. blastborb:Remove()
  5455. swait()
  5456. end
  5457. downpress = true
  5458. while charging and x < 5 do
  5459. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  5460. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  5461. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  5462. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  5463. x = x + .1
  5464. blastborb = Instance.new("Part",Torso)
  5465. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  5466. blastborb.BrickColor = BrickColor.new(colors)
  5467. blastborb.Anchored = true
  5468. blastborb.Size = Vector3.new(10,10,10)
  5469. blastborb.CanCollide = false
  5470. blastborb.Material = "Neon"
  5471. for i = 1, 5 do
  5472. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  5473. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  5474. swait()
  5475. end
  5476. blastborb:Remove()
  5477. swait()
  5478. end
  5479. coroutine.wrap(function()
  5480. for i = 1, 20 do
  5481. Charge.Volume = Charge.Volume - .5
  5482. swait()
  5483. end
  5484. end)()
  5485. local bigswoosh = Instance.new("Part",Torso)
  5486. bigswoosh.Name = "bigswoosh"
  5487. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  5488. bigswoosh.Size = Vector3.new(1,1,1)
  5489. bigswoosh.Material = "Neon"
  5490. bigswoosh.Anchored = true
  5491. bigswoosh.Transparency = 1
  5492. bigswoosh.BrickColor = BrickColor.new("Really red")
  5493. bigswoosh.CanCollide = false
  5494. SOUND(bigswoosh,842332424,10,false,6)
  5495. SOUND(bigswoosh,2017948224,10,false,6)
  5496. SOUND(bigswoosh,138677306,10,false,4)
  5497. coroutine.wrap(function()
  5498. local loc1 = Instance.new("Part",bigswoosh)
  5499. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  5500. loc1.Size = Vector3.new(2,2,2)
  5501. loc1.Anchored = true
  5502. loc1.Transparency = 1
  5503. loc1.CanCollide = false
  5504. local loc2 = Instance.new("Part",bigswoosh)
  5505. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  5506. loc2.Size = Vector3.new(2,2,2)
  5507. loc2.Anchored = true
  5508. loc2.Transparency = 1
  5509. loc2.CanCollide = false
  5510. n = 0
  5511. nb = 0
  5512. for i = 1, 125 do
  5513. n = n + x
  5514. nb = nb - x
  5515. Hit = damagealll(n,bigswoosh.Position)
  5516. for _,v in pairs(Hit) do
  5517. if x > 4.5 then
  5518. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  5519. else
  5520. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  5521. end
  5522. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  5523. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  5524. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  5525. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  5526. removeuseless:AddItem(vel,.1)
  5527. end
  5528. local bigtrail = Instance.new("Part",LeftArm)
  5529. bigtrail.Size = bigswoosh.Size
  5530. bigtrail.BrickColor = BrickColor.new(colors)
  5531. bigtrail.Anchored = true
  5532. bigtrail.Material = "Neon"
  5533. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  5534. bigtrail.CanCollide = false
  5535. removeuseless:AddItem(bigtrail,2)
  5536. local irritatedground = Instance.new("Part",Torso)
  5537. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  5538. irritatedground.BrickColor = BrickColor.new(colors)
  5539. irritatedground.Material = "Neon"
  5540. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  5541. irritatedground.CanCollide = false
  5542. irritatedground.Anchored = true
  5543. removeuseless:AddItem(irritatedground,10)
  5544. local grassblocks = Instance.new("Part",Torso)
  5545. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  5546. grassblocks.Material = "Grass"
  5547. grassblocks.Anchored = true
  5548. grassblocks.Name = "grassblocks"
  5549. grassblocks.BrickColor = BrickColor.new("Bright green")
  5550. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  5551. removeuseless:AddItem(grassblocks,10)
  5552. local grassblocks2 = Instance.new("Part",Torso)
  5553. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  5554. grassblocks2.Material = "Grass"
  5555. grassblocks2.Anchored = true
  5556. grassblocks2.Name = "grassblocks2"
  5557. grassblocks2.BrickColor = BrickColor.new("Bright green")
  5558. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  5559. removeuseless:AddItem(grassblocks2,10)
  5560. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  5561. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  5562. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  5563. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  5564. swait()
  5565. end
  5566. for i = 1, 20 do
  5567. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  5568. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  5569. swait()
  5570. end
  5571. bigswoosh:Remove()
  5572. end)()
  5573. for i = 1, 50 do
  5574. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  5575. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  5576. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  5577. swait()
  5578. end
  5579. ws = 50
  5580. attacking = false
  5581. debounce = false
  5582. appi = false
  5583. g1:Remove()
  5584. end
  5585. end)
  5586.  
  5587. mouse.KeyDown:connect(function(Press)
  5588. Press=Press:lower()
  5589. if Press=='k' then
  5590. if not levitate then return end
  5591. if debounce then return end
  5592. debounce = true
  5593. attacking = true
  5594. charging = true
  5595. appi = true
  5596. coroutine.wrap(function()
  5597. while appi do
  5598. swait()
  5599. if Root.Velocity.Magnitude < 2 and attacking == true then
  5600. position = "Idle3"
  5601. end
  5602. end
  5603. end)()
  5604. coroutine.wrap(function()
  5605. while appi do
  5606. swait()
  5607. settime = 0.05
  5608. sine = sine + change
  5609. if position == "Idle3" and attacking == true and appi == true then
  5610. change = .4
  5611. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  5612. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  5613. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  5614. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  5615. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  5616. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  5617. end
  5618. end
  5619. end)()
  5620. ws = 0
  5621. g1 = Instance.new("BodyGyro", Root)
  5622. g1.D = 175
  5623. g1.P = 20000
  5624. g1.MaxTorque = Vector3.new(0,9000,0)
  5625. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  5626. for i = 1, 15 do
  5627. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  5628. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  5629. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  5630. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  5631. swait()
  5632. end
  5633. r = 0
  5634. for i = 1, 10 do
  5635. r = r + .1
  5636. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  5637. blass = Instance.new("Part",RightArm)
  5638. blass.Size = Vector3.new(r,r,r)
  5639. blass.Material = "Neon"
  5640. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  5641. blass.Anchored = true
  5642. blass.CanCollide = false
  5643. blass.BrickColor = BrickColor.new(colors)
  5644. removeuseless:AddItem(blass,2)
  5645. swait()
  5646. end
  5647. while r < 16 and charging == true do
  5648. r = r + .1
  5649. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  5650. blass = Instance.new("Part",RightArm)
  5651. blass.Size = Vector3.new(r,r,r)
  5652. blass.Material = "Neon"
  5653. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  5654. blass.Anchored = true
  5655. blass.CanCollide = false
  5656. blass.BrickColor = BrickColor.new(colors)
  5657. removeuseless:AddItem(blass,2)
  5658. swait()
  5659. end
  5660. local TheBeam = Instance.new("Part",RightArm)
  5661. TheBeam.Name = "zebeam"
  5662. TheBeam.Size = Vector3.new(1,1,1)
  5663. TheBeam.Material = "Neon"
  5664. TheBeam.Shape = "Cylinder"
  5665. TheBeam.BrickColor = BrickColor.new("Really red")
  5666. TheBeam.Anchored = true
  5667. TheBeam.CanCollide = false
  5668. ws = 12
  5669. bemmo = Instance.new("Sound",RightArm)
  5670. bemmo.SoundId = "rbxassetid://1910988873"
  5671. bemmo.Volume = 8
  5672. bemmo.Looped = false
  5673. bemmo:Play()
  5674. bemmo.TimePosition = 2
  5675. for i = 1, 100 * r/3 do
  5676. if r > 15 then
  5677. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  5678. end
  5679. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  5680. local blass = Instance.new("Part",RightArm)
  5681. blass.Size = Vector3.new(r,r,r)
  5682. blass.Material = "Neon"
  5683. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  5684. blass.Anchored = true
  5685. blass.CanCollide = false
  5686. blass.BrickColor = BrickColor.new(colors)
  5687. removeuseless:AddItem(blass,2)
  5688. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  5689. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  5690. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  5691. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  5692. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  5693. boom = Instance.new("Part",RightArm)
  5694. boom.Size = Vector3.new(r,r,r)
  5695. boom.BrickColor = BrickColor.new(colors)
  5696. boom.Anchored = true
  5697. boom.CanCollide = false
  5698. boom.Material = "Neon"
  5699. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  5700. removeuseless:AddItem(boom,3)
  5701. boom.Touched:connect(function(getbase)
  5702. if hitdebounce then return end
  5703. hitdebounce = true
  5704. if getbase:IsA("Part") then
  5705. damagedground = Instance.new("Part",RightArm)
  5706. damagedground.Size = Vector3.new(.1,5+r,.1)
  5707. damagedground.Material = "Neon"
  5708. damagedground.CanCollide = false
  5709. damagedground.BrickColor = BrickColor.new(colors)
  5710. damagedground.Anchored = true
  5711. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  5712. removeuseless:AddItem(damagedground,2)
  5713. wait(.1)
  5714. hitdebounce = false
  5715. end
  5716. end)
  5717. Hit = damagealll(r+3,boom.Position)
  5718. for _,v in pairs(Hit) do
  5719. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  5720. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  5721. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  5722. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  5723. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  5724. removeuseless:AddItem(vel,.1)
  5725. end
  5726. swait()
  5727. end
  5728. removeuseless:AddItem(g1,.001)
  5729. coroutine.wrap(function()
  5730. for i = 1, 20 do
  5731. bemmo.Volume = bemmo.Volume - 0.5
  5732. blass.Transparency = blass.Transparency + 0.05
  5733. TheBeam.Transparency = TheBeam.Transparency + 0.05
  5734. swait()
  5735. end
  5736. bemmo:Remove()
  5737. if r > 15 then
  5738. hum.CameraOffset = Vector3.new(0,0,0)
  5739. end
  5740. blass:Remove()
  5741. TheBeam:Remove()
  5742. end)()
  5743. ws = 50
  5744. appi = false
  5745. attacking = false
  5746. debounce = false
  5747. end
  5748. end)
  5749.  
  5750. mouse.KeyUp:connect(function(Press)
  5751. Press=Press:lower()
  5752. if Press=='j' then
  5753. charging = false
  5754. end
  5755. end)
  5756.  
  5757. mouse.KeyUp:connect(function(Press)
  5758. Press=Press:lower()
  5759. if Press=='k' then
  5760. charging = false
  5761. end
  5762. end)
  5763.  
  5764. doit = coroutine.wrap(function()
  5765. while true do
  5766. for _,v in pairs(Repeater) do
  5767. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  5768. end
  5769.  
  5770. for _,v in pairs(openshocktable) do
  5771. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  5772. end
  5773.  
  5774. for _,v in pairs(nonmeshRepeater) do
  5775. v.Size = v.Size + Vector3.new(2, 2, 2)
  5776. end
  5777.  
  5778. for _,v in pairs(Extreme) do
  5779. v.Size = v.Size + Vector3.new(6, 6, 6)
  5780. end
  5781.  
  5782. for _,v in pairs(LessSize) do
  5783. v.Size = v.Size - Vector3.new(1, 1, 1)
  5784. end
  5785.  
  5786. for _,v in pairs(nonmeshRepeater2) do
  5787. v.Transparency = v.Transparency + 0.05
  5788. end
  5789.  
  5790. for _,v in pairs(Repeater2) do
  5791. v.Transparency = v.Transparency - 0.05
  5792. end
  5793.  
  5794. for _,v in pairs(th1) do
  5795. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  5796. end
  5797.  
  5798. for _,v in pairs(th2) do
  5799. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  5800. end
  5801.  
  5802. for _,v in pairs(th3) do
  5803. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  5804. end
  5805.  
  5806. for _,v in pairs(th5) do
  5807. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  5808. end
  5809.  
  5810. for _,v in pairs(ExtremeM) do
  5811. v.Size = v.Size + Vector3.new(8, 8, 8)
  5812. end
  5813.  
  5814. for _,v in pairs(m3) do
  5815. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  5816. end
  5817.  
  5818. for _,v in pairs(ExtremeM2) do
  5819. v.Size = v.Size - Vector3.new(2,2,2)
  5820. end
  5821.  
  5822. for _,v in pairs(keyYsize) do
  5823. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  5824. end
  5825.  
  5826. for _,v in pairs(th4) do
  5827. v.Transparency = v.Transparency + 0.009
  5828. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  5829. end
  5830.  
  5831. for _,v in pairs(SlowlyFade) do
  5832. v.Transparency = v.Transparency + 0.05
  5833. end
  5834.  
  5835. for _,v in pairs(keyYtransparency) do
  5836. v.Transparency = v.Transparency + 0.05
  5837. end
  5838.  
  5839. for _,v in pairs(UpMover) do
  5840. v.Position = v.Position + Vector3.new(0, 3, 0)
  5841. end
  5842.  
  5843. for _,v in pairs(ForwardMover) do
  5844. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  5845. end
  5846.  
  5847. for _,v in pairs(FadeIn) do
  5848. v.Transparency = v.Transparency - .05
  5849. end
  5850.  
  5851. for _,v in pairs(signtransparency) do
  5852. v.TextTransparency = v.TextTransparency + 0.025
  5853. end
  5854.  
  5855. for _,v in pairs(signmover) do
  5856. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  5857. end
  5858.  
  5859. for _,v in pairs(signrotator) do
  5860. v.Rotation = v.Rotation + 2
  5861. end
  5862. swait()
  5863. end
  5864. end)
  5865. doit()
  5866. t = 0
  5867.  
  5868. mouse.KeyDown:connect(function(Press)
  5869. Press=Press:lower()
  5870. if Press=='0' then
  5871. if levitate then return end
  5872. shoov = true
  5873. if debounce then return end
  5874. ws = 50
  5875. end
  5876. end)
  5877.  
  5878. mouse.KeyUp:connect(function(Press)
  5879. Press=Press:lower()
  5880. if Press=='0' then
  5881. if levitate then return end
  5882. shoov = false
  5883. if debounce then return end
  5884. ws = 10
  5885. end
  5886. end)
  5887.  
  5888.  
  5889. local anims = coroutine.wrap(function()
  5890. while true do
  5891. settime = 0.05
  5892. sine = sine + change
  5893. if position == "Jump" and attacking == false then
  5894. change = 1
  5895. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  5896. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  5897. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  5898. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  5899. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  5900. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  5901. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  5902. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  5903. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  5904. elseif position == "Jump2" and attacking == false and levitate then
  5905. change = 1
  5906. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  5907. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  5908. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  5909. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  5910. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  5911. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  5912. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  5913. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  5914. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  5915. elseif position == "Falling" and attacking == false and levitate == false then
  5916. change = 1
  5917. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  5918. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  5919. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  5920. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  5921. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  5922. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  5923. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  5924. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  5925. elseif position == "Falling2" and attacking == false and levitate then
  5926. change = 1
  5927. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  5928. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  5929. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  5930. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  5931. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  5932. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  5933. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  5934. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  5935. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  5936. elseif position == "Walking" and attacking == false and running == false then
  5937. change = 1
  5938. walking = true
  5939. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  5940. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  5941. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  5942. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  5943. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  5944. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  5945. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  5946. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  5947. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  5948. elseif position == "Idle" and attacking == false and running == false and not levitate then
  5949. change = .5
  5950. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  5951. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  5952. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  5953. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  5954. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  5955. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  5956. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  5957. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  5958. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  5959. elseif position == "Idle2" and attacking == false and running == false then
  5960. change = .75
  5961. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  5962. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  5963. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  5964. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  5965. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  5966. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  5967. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  5968. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  5969. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  5970. elseif position == "Walking2" and attacking == false and running == false then
  5971. ws = 50
  5972. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  5973. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  5974. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  5975. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  5976. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  5977. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  5978. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  5979. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  5980. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  5981. elseif position == "Running" and attacking == false then
  5982. change = 1
  5983. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  5984. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  5985. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  5986. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5987. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  5988. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  5989. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  5990. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  5991. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  5992. end
  5993. swait()
  5994. end
  5995. end)
  5996. anims()
  5997. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
  5998. end
  5999.  
  6000. script.Parent.MouseButton1Up:connect(onClick)
  6001. end))
  6002. TextButton23.Parent = Frame3
  6003. TextButton23.Position = UDim2.new(-0.00232384726, 0, 0.329941094, 0)
  6004. TextButton23.Size = UDim2.new(0, 95, 0, 51)
  6005. TextButton23.BackgroundColor = BrickColor.new("CGA brown")
  6006. TextButton23.BackgroundColor3 = Color3.new(0.568627, 0.568627, 0)
  6007. TextButton23.Font = Enum.Font.Arcade
  6008. TextButton23.FontSize = Enum.FontSize.Size14
  6009. TextButton23.Text = "FE HATS"
  6010. TextButton23.TextColor = BrickColor.new("Really black")
  6011. TextButton23.TextColor3 = Color3.new(0, 0, 0)
  6012. TextButton23.TextScaled = true
  6013. TextButton23.TextSize = 14
  6014. TextButton23.TextWrap = true
  6015. TextButton23.TextWrapped = true
  6016. LocalScript24.Parent = TextButton23
  6017. table.insert(cors,sandbox(LocalScript24,function()
  6018. function onClick()
  6019. loadstring(game:HttpGet("https://pastebin.com/raw/4B4fktPS", true))()
  6020. end
  6021.  
  6022. script.Parent.MouseButton1Up:connect(onClick)
  6023. end))
  6024. for i,v in pairs(mas:GetChildren()) do
  6025. v.Parent = game:GetService("Players").LocalPlayer.PlayerGui
  6026. pcall(function() v:MakeJoints() end)
  6027. end
  6028. mas:Destroy()
  6029. for i,v in pairs(cors) do
  6030. spawn(function()
  6031. pcall(v)
  6032. end)
  6033. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement