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- print("Music by FunTimeArtic")
- plr = game.Players.LocalPlayer
- repeat
- wait(0.4)
- until plr.Character
- chr = plr.Character
- human = chr:FindFirstChild("Humanoid")
- mouse = plr:GetMouse()
- selected = false
- equipd = false
- tors = chr.Torso
- rarm = chr["Right Arm"]
- larm = chr["Left Arm"]
- rleg = chr["Right Leg"]
- lleg = chr["Left Leg"]
- hrp = chr.HumanoidRootPart
- head = chr.Head
- anim = human.Animator
- activu = false
- torrent = false
- boxingu = false
- Heartbeat = Instance.new("BindableEvent")
- Heartbeat.Name = "Heartbeat"
- Heartbeat.Parent = script
- frame = 0.03333333333333333
- tf = 0
- local bla3 = Instance.new("Sound")
- bla3.SoundId = "rbxassetid://1273944801"
- bla3.Volume = 1
- bla3.Pitch = 1
- bla3.Looped = true
- bla3.Parent = workspace
- bla3:Play()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- for i = 1, math.floor(tf / frame) do
- Heartbeat:Fire()
- end
- tf = tf - frame * math.floor(tf / frame)
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- Heartbeat.Event:wait()
- else
- for i = 1, num do
- Heartbeat.Event:wait()
- end
- end
- end
- tool = Instance.new("Tool")
- tool.CanBeDropped = false
- tool.RequiresHandle = false
- tool.TextureId = ""
- tool.ToolTip = "Virus"
- tool.Name = "Nokaioa"
- tool.Parent = plr.Backpack
- modz = Instance.new("Model")
- modz.Name = "memes"
- modz.Parent = chr
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RS = tors:FindFirstChild("Right Shoulder")
- LS = tors:FindFirstChild("Left Shoulder")
- RH = tors:FindFirstChild("Right Hip")
- LH = tors:FindFirstChild("Left Hip")
- RJ = hrp:FindFirstChild("RootJoint")
- N = tors:FindFirstChild("Neck")
- cf = CFrame.new
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- function nooutline(p)
- p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
- end
- function makepart(color, name, reflec, mater, parnt, cfram)
- local port = Instance.new("Part")
- port.BrickColor = BrickColor.new(color)
- port.Name = name
- port.Transparency = 1
- nooutline(port)
- port.Reflectance = reflec
- port.Material = mater
- port.Anchored = false
- port.CanCollide = false
- port.Locked = true
- port.Size = Vector3.new(0.2, 0.2, 0.2)
- port.Parent = parnt
- return port
- end
- function makemesh(meshtype, scale, meshid, parent)
- local mes = Instance.new("SpecialMesh")
- mes.MeshType = meshtype
- mes.Scale = scale
- if meshtype == "FileMesh" then
- mes.MeshId = meshid
- end
- mes.Parent = parent
- return mes
- end
- function makeweld(parent, p0, p1, c0, c1)
- local wel = Instance.new("Weld")
- wel.Part0 = p0
- wel.Part1 = p1
- wel.C0 = c0
- if c1 ~= nil then
- wel.C1 = c1
- end
- wel.Parent = parent
- return wel
- end
- function vidp(prnt)
- local s = Instance.new("ParticleEmitter")
- s.Enabled = false
- s.LockedToPart = true
- s.Color = ColorSequence.new(Color3.new("Black"))
- s.LightEmission = 0.6
- s.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.275, 0),
- NumberSequenceKeypoint.new(0.406, 0.762, 0),
- NumberSequenceKeypoint.new(0.433, 2.05, 0.75),
- NumberSequenceKeypoint.new(0.476, 0.625, 0),
- NumberSequenceKeypoint.new(1, 0.05, 0)
- })
- s.Texture = "rbxassetid://31270182"
- s.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.6, 0),
- NumberSequenceKeypoint.new(0.89, 0.6, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s.Name = "vid"
- s.Lifetime = NumberRange.new(0.2)
- s.Rate = 25
- s.Speed = NumberRange.new(7, 10)
- s.VelocitySpread = 360
- s.Parent = prnt
- local s2 = Instance.new("ParticleEmitter")
- s2.Enabled = false
- s2.LockedToPart = false
- s2.Color = ColorSequence.new(Color3.new("Black"))
- s2.LightEmission = 0.6
- s2.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(0.853, 0.125, 0.1),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- s2.Texture = "rbxassetid://31270182"
- s2.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.6, 0),
- NumberSequenceKeypoint.new(0.89, 0.6, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s2.Name = "vid2"
- s2.Lifetime = NumberRange.new(0.5)
- s2.Rate = 150
- s2.Speed = NumberRange.new(2, 6)
- s2.VelocitySpread = 360
- s2.Parent = prnt
- end
- function glow(tz, paz, length)
- if tz.Parent:FindFirstChildOfClass("Humanoid") and paz.Transparency == 1 then
- do
- local s = Instance.new("Sound")
- s.SoundId = "rbxassetid://221727606"
- s.Volume = 0.25
- s.Pitch = math.random(9, 11) / 10
- s.Parent = paz
- s:Play()
- local hmesh = Instance.new("SpecialMesh")
- hmesh.MeshType = "FileMesh"
- hmesh.MeshId = "NOSSIN"
- hmesh.Parent = paz.Parent
- paz.Transparency = 0.55
- paz.vid.Enabled = true
- paz.vid2.Enabled = true
- delay(length, function()
- paz.Transparency = 1
- paz.vid.Enabled = false
- paz.vid2.Enabled = false
- hmesh:Destroy()
- s:Destroy()
- end)
- end
- end
- end
- function makeglow()
- for _, p in pairs(chr:GetChildren()) do
- if p.ClassName == "Accessory" then
- do
- local h = p:FindFirstChildOfClass("Part")
- local nh = h:Clone()
- for _, n in ipairs(nh:GetChildren()) do
- if n.ClassName == "Attachment" or n.ClassName == "Motor6D" then
- n:Destroy()
- end
- end
- nooutline(nh)
- nh.Parent = nil
- nh.CFrame = h.CFrame
- nh.Transparency = 1
- nh.Name = "Glow"
- nh.Material = "Neon"
- nh.BrickColor = BrickColor.new("Black")
- nh.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
- nh.CanCollide = false
- nh.Parent = h
- makeweld(nh, nh, h, cf(0, 0, 0))
- local m = nh:FindFirstChildOfClass("SpecialMesh")
- m.Scale = m.Scale + Vector3.new(0.06, 0.06, 0.06)
- m.TextureId = ""
- vidp(nh)
- nh.Touched:connect(function(po)
- glow(po, nh, 0.8)
- end)
- end
- elseif p.ClassName == "Part" and p ~= hrp then
- do
- local n = p:Clone()
- for _, m in ipairs(n:GetChildren()) do
- if m.ClassName == "Attachment" or m.ClassName == "Motor6D" then
- m:Destroy()
- end
- end
- nooutline(n)
- n.Parent = nil
- n.Transparency = 1
- n.Material = "Neon"
- n.Name = "Glow"
- n.BrickColor = BrickColor.new("Black")
- n.CFrame = p.CFrame
- n.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
- n.CanCollide = false
- n.Parent = p
- makeweld(n, n, p, cf(0, 0, 0))
- vidp(n)
- n.Touched:connect(function(po)
- glow(po, n, 0.8)
- end)
- if n:FindFirstChildOfClass("Decal") then
- n:FindFirstChildOfClass("Decal"):Destroy()
- end
- if p:FindFirstChildOfClass("SpecialMesh") then
- local c = p:FindFirstChildOfClass("SpecialMesh"):Clone()
- c.Parent = nil
- c.Scale = c.Scale + Vector3.new(0.05, 0.05, 0.05)
- c.Parent = n
- else
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(1.05, 1.025, 1.05)
- if p == tors then
- m.Scale = Vector3.new(1.05, 1.05, 1.05)
- end
- m.Parent = n
- end
- end
- end
- end
- end
- makeglow()
- function lerpz(joint, prop, cfrmz, alp)
- joint[prop] = joint[prop]:lerp(cfrmz, alp)
- end
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- function resetlerp()
- RJ.C0 = RJC0
- RJ.C1 = RJC1
- N.C0 = NC0
- N.C1 = NC1
- RS.C0 = RSC0
- RS.C1 = RSC1
- LS.C0 = LSC0
- LS.C1 = LSC1
- RH.C0 = RHC0
- RH.C1 = RHC1
- LH.C0 = LHC0
- end
- local ign = {chr}
- function proj(cframe)
- coroutine.resume(coroutine.create(function()
- local mis = Instance.new("Part")
- mis.Anchored = true
- mis.CanCollide = false
- mis.Size = Vector3.new(1, 1, 1)
- mis.Transparency = 1
- mis.Name = "pew"
- mis.CFrame = cframe
- mis.Parent = workspace
- local s = Instance.new("ParticleEmitter")
- s.Enabled = true
- s.Color = ColorSequence.new(Color3.new("Black"))
- s.LightEmission = 0.6
- s.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.4, 0),
- NumberSequenceKeypoint.new(0.0241, 0.0625, 0),
- NumberSequenceKeypoint.new(0.0299, 0.66, 0.22),
- NumberSequenceKeypoint.new(0.0344, 0.0225, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- s.Texture = "rbxassetid://31270182"
- s.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.6, 0),
- NumberSequenceKeypoint.new(0.89, 0.6, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s.Name = "vid"
- s.Lifetime = NumberRange.new(1)
- s.ZOffset = 0
- s.Rate = 3000
- s.Speed = NumberRange.new(25, 50)
- s.VelocitySpread = 20
- s.EmissionDirection = "Back"
- s.Parent = mis
- game.Debris:AddItem(mis, 10)
- table.insert(ign, mis)
- local wat = 0
- local derp = false
- local v = Instance.new("Sound")
- v.SoundId = "rbxassetid://221727606"
- v.Volume = 0.5
- v.Looped = true
- v.EmitterSize = 15
- v.MaxDistance = 40
- v.Pitch = math.random(12, 13) / 10
- v.Parent = mis
- v:Play()
- repeat
- swait()
- wat = wat + 1
- local ry = Ray.new(mis.Position, mis.CFrame.lookVector * 8)
- local prt, pos = workspace:FindPartOnRayWithIgnoreList(ry, ign, false, true)
- if prt and pos and 1 > prt.Transparency then
- derp = true
- mis.CFrame = CFrame.new(pos)
- v:Stop()
- s.Enabled = false
- s.Speed = NumberRange.new(15, 25)
- s.Lifetime = NumberRange.new(5)
- s.VelocitySpread = 360
- s:Emit(40)
- local n = Instance.new("Sound")
- n.Volume = 0.75
- n.Pitch = rd2(9, 11) / 10
- n.SoundId = "rbxassetid://184374162"
- n.Parent = mis
- n:Play()
- hito(mis, 300, 500000, 0.01)
- else
- mis.CFrame = mis.CFrame * CFrame.new(0, 0, -5)
- end
- until wat == 50 or derp == true
- if wat == 50 then
- mis:Destroy()
- end
- if derp == true then
- game.Debris:AddItem(mis, 1)
- end
- end))
- end
- function makesword(swocfrm, weldp1, cframe0)
- local ay = function(name, size, parnt, cfram)
- local port = Instance.new("Part")
- port.BrickColor = BrickColor.new("Black")
- port.Name = name
- port.Transparency = 1
- nooutline(port)
- port.Material = "Neon"
- port.Anchored = false
- port.CanCollide = false
- port.Locked = true
- port.Size = size
- port.Parent = parnt
- return port
- end
- local swordmo = Instance.new("Model")
- swordmo.Name = "swod"
- swordmo.Parent = modz
- local booval = Instance.new("BoolValue")
- booval.Value = true
- booval.Name = "mememem"
- booval.Parent = swordmo
- local function pr(par, amt, sped)
- local s = Instance.new("ParticleEmitter")
- s.Enabled = false
- s.LockedToPart = true
- s.Color = ColorSequence.new(Color3.new("Black"))
- s.LightEmission = 0.6
- s.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.15, 0),
- NumberSequenceKeypoint.new(0.05, 0.3, 0.3),
- NumberSequenceKeypoint.new(0.1, 0.15, 0),
- NumberSequenceKeypoint.new(0.8, 0.2, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- s.Texture = "rbxassetid://31270182"
- s.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.7, 0),
- NumberSequenceKeypoint.new(0.89, 0.7, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s.Name = "vid"
- s.Lifetime = NumberRange.new(0.75)
- s.Rate = 1
- s.Speed = sped
- s.VelocitySpread = 3
- s.Parent = par
- coroutine.resume(coroutine.create(function()
- while booval.Value do
- swait()
- s:Emit(amt)
- end
- end))
- return s
- end
- local ping = function(derp)
- local s3 = Instance.new("ParticleEmitter")
- s3.Enabled = false
- s3.LockedToPart = false
- s3.Color = ColorSequence.new(Color3.new("Black"))
- s3.LightEmission = 0.6
- s3.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.35, 0),
- NumberSequenceKeypoint.new(0.2, 0.25, 0.25),
- NumberSequenceKeypoint.new(0.4, 0.15, 0),
- NumberSequenceKeypoint.new(0.853, 0.25, 0.1),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- s3.Texture = "rbxassetid://31270182"
- s3.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.4, 0),
- NumberSequenceKeypoint.new(0.89, 0.6, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s3.Name = "vid3"
- s3.Lifetime = NumberRange.new(0.5)
- s3.Acceleration = Vector3.new(0, 5, 0)
- s3.Rate = 350
- s3.Speed = NumberRange.new(10, 15)
- s3.VelocitySpread = 360
- s3.Parent = derp
- swait()
- s3:Emit(120)
- end
- local b1 = ay("b1", Vector3.new(0.3, 2.5, 0.3), swordmo, swocfrm)
- local p1 = pr(b1, 5, NumberRange.new(0, 1))
- if weldp1 then
- local w1 = makeweld(b1, b1, weldp1, cframe0, nil)
- end
- local bla = Instance.new("Sound")
- bla.SoundId = "rbxassetid://61425219"
- bla.Volume = 0.75
- bla.Pitch = math.random(7, 9) / 10
- bla.Parent = b1
- bla:Play()
- local b2 = ay("b2", Vector3.new(0.6, 0.75, 0.4), swordmo, swocfrm)
- local p2 = pr(b2, 1, NumberRange.new(0, 1))
- local w2 = makeweld(b2, b2, b1, ang(rd(180), rd(0), rd(0)) * cf(0, 1.5, 0), nil)
- local b3 = ay("b3", Vector3.new(0.7, 0.75, 0.5), swordmo, swocfrm)
- local p3 = pr(b3, 1, NumberRange.new(0, 3))
- local w3 = makeweld(b3, b3, b1, ang(rd(180), rd(90), rd(0)) * cf(0, -1.5, 0), nil)
- local b4 = ay("b4", Vector3.new(0.3, 0.75, 0.3), swordmo, swocfrm)
- local p4 = pr(b4, 1, NumberRange.new(1, 2))
- local w4 = makeweld(b4, b4, b3, cf(0, -0.5, 0) * ang(rd(70), rd(0), rd(0)), nil)
- local b5 = ay("b5", Vector3.new(0.3, 0.75, 0.3), swordmo, swocfrm)
- local p5 = pr(b5, 1, NumberRange.new(1, 2))
- local w5 = makeweld(b5, b5, b3, cf(0, -0.5, 0) * ang(rd(290), rd(0), rd(0)), nil)
- local b6 = ay("b6", Vector3.new(0.3, 0.5, 0.3), swordmo, swocfrm)
- local p6 = pr(b6, 1, NumberRange.new(1, 2))
- local w6 = makeweld(b6, b6, b3, cf(0, -0.25, 0) * ang(rd(35), rd(0), rd(0)), nil)
- local b7 = ay("b7", Vector3.new(0.3, 0.5, 0.3), swordmo, swocfrm)
- local p7 = pr(b7, 1, NumberRange.new(1, 2))
- local w7 = makeweld(b7, b7, b3, cf(0, -0.25, 0) * ang(rd(325), rd(0), rd(0)), nil)
- local b8 = ay("b8", Vector3.new(0.5, 5.5, 0.2), swordmo, swocfrm)
- local p8 = pr(b8, 9, NumberRange.new(1, 3))
- local w8 = makeweld(b8, b8, b1, ang(rd(0), rd(0), rd(0)) * cf(0, -4, 0), nil)
- local anbo = Instance.new("Part")
- anbo.Anchored = true
- anbo.CanCollide = false
- anbo.Size = Vector3.new(2.5, 9, 1)
- anbo.CFrame = b8.CFrame * cf(0, -1.5, 0)
- anbo.Transparency = 1
- anbo.Parent = workspace
- game.Debris:AddItem(anbo, 2)
- ping(anbo)
- local whos = Instance.new("ParticleEmitter")
- whos.Enabled = false
- whos.LockedToPart = false
- whos.Color = ColorSequence.new(Color3.new("Black"))
- whos.LightEmission = 0.6
- whos.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.15, 0),
- NumberSequenceKeypoint.new(0.05, 0.3, 0.3),
- NumberSequenceKeypoint.new(0.1, 0.15, 0),
- NumberSequenceKeypoint.new(0.8, 0.2, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- whos.Texture = "rbxassetid://31270182"
- whos.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.7, 0),
- NumberSequenceKeypoint.new(0.89, 0.7, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- whos.Name = "whoos"
- whos.Lifetime = NumberRange.new(0.75)
- whos.Rate = 2000
- whos.Speed = NumberRange.new(0)
- whos.VelocityInheritance = 0.8
- whos.VelocitySpread = 3
- whos.Parent = b8
- return swordmo
- end
- function removesword(swordmodel)
- swordmodel.mememem.Value = false
- local hn = swordmodel.b1
- hn.Anchored = true
- if hn:FindFirstChildOfClass("Weld") then
- hn:FindFirstChildOfClass("Weld"):Destroy()
- end
- local bla = Instance.new("Sound")
- bla.SoundId = "rbxassetid://192783601"
- bla.Volume = 1.25
- bla.Pitch = math.random(9, 10) / 10
- bla.Parent = hn
- bla:Play()
- local ping = function(derp)
- local s3 = Instance.new("ParticleEmitter")
- s3.Enabled = false
- s3.LockedToPart = false
- s3.Color = ColorSequence.new(Color3.new("Black"))
- s3.LightEmission = 0.6
- s3.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.35, 0),
- NumberSequenceKeypoint.new(0.2, 0.25, 0.25),
- NumberSequenceKeypoint.new(0.4, 0.15, 0),
- NumberSequenceKeypoint.new(0.853, 0.25, 0.1),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- s3.Texture = "rbxassetid://31270182"
- s3.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.4, 0),
- NumberSequenceKeypoint.new(0.89, 0.6, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s3.Name = "vid3"
- s3.Lifetime = NumberRange.new(0.5)
- s3.Acceleration = Vector3.new(0, 5, 0)
- s3.Rate = 350
- s3.Speed = NumberRange.new(10, 15)
- s3.VelocitySpread = 360
- s3.Parent = derp
- swait()
- s3:Emit(180)
- end
- local anbo = Instance.new("Part")
- anbo.Anchored = true
- anbo.CanCollide = false
- anbo.Size = Vector3.new(2.5, 9, 1)
- anbo.CFrame = swordmodel.b8.CFrame * cf(0, -1.5, 0)
- anbo.Transparency = 1
- anbo.Parent = workspace
- game.Debris:AddItem(anbo, 2)
- ping(anbo)
- game.Debris:AddItem(swordmodel, 1.25)
- end
- function eswing()
- if activu == true or selected == false then
- return
- end
- activu = true
- local sw = makesword(hrp.CFrame, rarm, ang(rd(90), rd(0), rd(90)) * cf(0, 1, 0.5))
- animo(false)
- local hwel = sw.b1:FindFirstChildOfClass("Weld")
- local hwelc0 = hwel.C0
- local whoo = sw.b8:FindFirstChild("whoos")
- for _ = 1, 12 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0.75, 0) * ang(rd(0), rd(0), rd(-70)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(-6), rd(70)), 0.5)
- lerpz(N, "C1", NC1 * cf(0, 0, 0) * ang(rd(-13), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0.3, 0.25, 0.55) * ang(rd(-30), rd(-70), rd(15)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(60), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(5), rd(10)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0.45, 0.05, -0.15) * ang(rd(-5), rd(60), rd(0)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0.45, 0.05, -0.35) * ang(rd(-5), rd(75), rd(0)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- hwel.C0 = hwel.C0:lerp(cf(-0.25, 0.25, 0) * ang(rd(0), rd(0), rd(40)) * hwelc0, 0.5)
- end
- for c = 1, 3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, -0.25, 0) * ang(rd(0), rd(0), rd(10)), 0.1 + c / 5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(-10)), 0.1 + c / 5)
- lerpz(N, "C1", NC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + c / 5)
- lerpz(RS, "C0", RSC0 * cf(-0.2, 0.35, 0.9) * ang(rd(-20), rd(170), rd(15)), 0.1 + c / 5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + c / 5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-20), rd(5), rd(10)), 0.1 + c / 5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + c / 5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(-10), rd(1)), 0.1 + c / 5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + c / 5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(10), rd(-1)), 0.1 + c / 5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + c / 5)
- hwel.C0 = hwel.C0:lerp(cf(-0.15, 0.15, 0) * ang(rd(0), rd(0), rd(10)) * hwelc0, 0.1 + c / 5)
- end
- whoo.Enabled = true
- for _ = 1, 14 do
- swait()
- hito(sw.b8, 3, 35, 0.8)
- lerpz(RJ, "C0", RJC0 * cf(0, -0.75, 0) * ang(rd(0), rd(0), rd(60)), 0.6)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(-40)), 0.6)
- lerpz(N, "C1", NC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- lerpz(RS, "C0", RSC0 * cf(-0.1, 0.65, 0.9) * ang(rd(-15), rd(135), rd(-165)), 0.6)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-30), rd(5), rd(10)), 0.6)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- lerpz(RH, "C0", RHC0 * cf(-0.25, 0, 0) * ang(rd(-5), rd(-50), rd(1)), 0.6)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(10), rd(-1)), 0.6)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- hwel.C0 = hwel.C0:lerp(cf(-0.25, 0.25, 0) * ang(rd(0), rd(0), rd(40)) * hwelc0, 0.6)
- end
- whoo.Enabled = false
- removesword(sw)
- animo(true)
- for _ = 1, 10 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- end
- resetlerp()
- activu = false
- end
- function torentmod()
- if selected == false or activu == true then
- return
- end
- if torrent == false then
- torrent = true
- do
- local viarm = Instance.new("Part")
- nooutline(viarm)
- viarm.CanCollide = false
- viarm.Transparency = 1
- viarm.Name = "shootingu"
- viarm.Size = Vector3.new(1.25, 1, 1.25)
- viarm.CFrame = rarm.CFrame
- viarm.Parent = modz
- makeweld(viarm, viarm, rarm, cf(0, 1, 0))
- s = Instance.new("ParticleEmitter")
- s.Enabled = true
- s.Color = ColorSequence.new(Color3.new("Black"))
- s.LightEmission = 0.6
- s.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(0.0241, 0.0925, 0),
- NumberSequenceKeypoint.new(0.0299, 0.56, 0.25),
- NumberSequenceKeypoint.new(0.0344, 0.0925, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- s.Texture = "rbxassetid://31270182"
- s.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.6, 0),
- NumberSequenceKeypoint.new(0.89, 0.6, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s.Name = "vid"
- s.Acceleration = viarm.CFrame.upVector * 5
- s.Lifetime = NumberRange.new(1)
- s.ZOffset = 1
- s.Rate = 1250
- s.Speed = NumberRange.new(2, 3)
- s.VelocitySpread = 180
- s.Parent = viarm
- coroutine.resume(coroutine.create(function()
- while s do
- swait()
- s.Acceleration = viarm.CFrame.upVector * 6
- end
- end))
- coroutine.resume(coroutine.create(function()
- while torrent == true do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- end))
- local shootinz = false
- hd = tool.Activated:connect(function()
- shootinz = true
- repeat
- swait(3)
- lerpz(RS, "C0", RSC0 * cf(rd2(-3, -1) / 10, 0, 0) * ang(rd(rd2(-5, 5)), rd(rd2(-5, 5)), rd(rd2(95, 105))), 0.8)
- proj(CFrame.new(viarm.Position, mouse.Hit.p + Vector3.new(rd2(-1, 1), rd2(-1, 1), 0)))
- local sd = Instance.new("Sound")
- sd.Volume = 0.3
- sd.Pitch = rd2(11, 13) / 10
- sd.SoundId = "rbxassetid://221727606"
- sd.Parent = viarm
- local sd2 = sd:Clone()
- sd2.SoundId = "rbxassetid://238381567"
- sd2.Parent = viarm
- sd:Play()
- sd2:Play()
- game.Debris:AddItem(sd, 1)
- game.Debris:AddItem(sd2, 1)
- until shootinz == false or torrent == false
- end)
- hu = tool.Deactivated:connect(function()
- shootinz = false
- end)
- end
- elseif torrent == true then
- hd:Disconnect()
- hu:Disconnect()
- torrent = false
- modz:FindFirstChild("shootingu"):FindFirstChild("vid").Enabled = false
- for _ = 1, 10 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- end
- resetlerp()
- modz:FindFirstChild("shootingu"):Destroy()
- end
- end
- function suprfast()
- if selected == false or activu == true then
- return
- end
- activu = true
- human.WalkSpeed = human.WalkSpeed + 30
- human.JumpPower = human.JumpPower + 45
- for _, d in ipairs(chr:GetChildren()) do
- if d.ClassName == "Accessory" then
- swait()
- glow(hrp, d:FindFirstChildOfClass("Part"):FindFirstChild("Glow"), 2)
- coroutine.resume(coroutine.create(function()
- local clones = {}
- for i = 1, 5 do
- local v = d:FindFirstChildOfClass("Part"):FindFirstChild("Glow"):Clone()
- v.Name = "nyoo"
- v.vid:Destroy()
- v.vid2:Destroy()
- v.AccessoryWeld:Destroy()
- v.Weld:Destroy()
- v.Transparency = 0.9
- v.Anchored = true
- v.Parent = modz
- table.insert(clones, v)
- end
- num = 0
- repeat
- swait()
- num = num % 5 + 1
- clones[num].CFrame = d:FindFirstChildOfClass("Part"):FindFirstChild("Glow").CFrame
- until activu == false
- for _, b in ipairs(clones) do
- swait()
- b:Destroy()
- end
- end))
- elseif d.ClassName == "Part" and d ~= hrp then
- swait()
- glow(hrp, d:FindFirstChild("Glow"), 2)
- coroutine.resume(coroutine.create(function()
- local clones = {}
- for i = 1, 5 do
- local v = d:FindFirstChild("Glow"):Clone()
- v.Name = "lel"
- v.vid:Destroy()
- v.vid2:Destroy()
- v.Weld:Destroy()
- v.Transparency = 0.9
- v.Anchored = true
- v.Parent = modz
- table.insert(clones, v)
- end
- num = 0
- repeat
- swait()
- num = num % 5 + 1
- clones[num].CFrame = d:FindFirstChild("Glow").CFrame
- until activu == false
- for _, b in ipairs(clones) do
- swait()
- b:Destroy()
- end
- end))
- end
- end
- wait(2)
- activu = false
- human.WalkSpeed = human.WalkSpeed - 30
- human.JumpPower = human.JumpPower - 45
- end
- function fly()
- if selected == false or activu == true or torrent == true then
- return
- end
- local memedon = {}
- activu = true
- local emi = true
- local mp = Instance.new("Part")
- mp.Size = Vector3.new(0.2, 0.2, 0.2)
- mp.CanCollide = false
- mp.Transparency = 1
- mp.Parent = modz
- table.insert(memedon, mp)
- makeweld(mp, mp, tors, ang(rd(-30), rd(0), rd(0)) * CFrame.new(0, -0.5, -0.5), nil)
- local function pr(par, amt)
- local s = Instance.new("ParticleEmitter")
- s.Enabled = false
- s.LockedToPart = true
- s.Color = ColorSequence.new(Color3.new("Black"))
- s.LightEmission = 0.6
- s.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.3, 0),
- NumberSequenceKeypoint.new(0.8, 0.3, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- s.Texture = "rbxassetid://31270182"
- s.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.7, 0),
- NumberSequenceKeypoint.new(0.89, 0.7, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s.Name = "vid"
- s.Lifetime = NumberRange.new(0.75)
- s.Rate = 1
- s.Speed = NumberRange.new(10, 15)
- s.VelocitySpread = 3
- s.Parent = par
- coroutine.resume(coroutine.create(function()
- while emi do
- swait()
- s:Emit(amt)
- end
- end))
- return s
- end
- for _, d in ipairs(chr:GetChildren()) do
- if d.ClassName == "Accessory" then
- glow(hrp, d:FindFirstChildOfClass("Part"):FindFirstChild("Glow"), 1.5)
- elseif d.ClassName == "Part" and d ~= hrp then
- glow(hrp, d:FindFirstChild("Glow"), 1.5)
- end
- end
- local f1 = makepart("Black red", "w1", 1, "Neon", modz, hrp.CFrame)
- f1.Size = Vector3.new(0.4, 0.4, 0.4)
- local p1 = pr(f1, 12)
- p1.Acceleration = Vector3.new(-15, 0, 15)
- local w1 = makeweld(f1, f1, mp, CFrame.Angles(rd(-5), rd(10), rd(-50)) * CFrame.new(0.25, 0, 0), nil)
- local f2 = makepart("Black red", "w2", 1, "Neon", modz, hrp.CFrame)
- f2.Size = Vector3.new(0.4, 0.4, 0.4)
- local p2 = pr(f2, 12)
- p2.Acceleration = Vector3.new(15, 0, 15)
- local w2 = makeweld(f2, f2, mp, CFrame.Angles(rd(-5), rd(-10), rd(50)) * CFrame.new(-0.25, 0, 0), nil)
- local f3 = makepart("Black red", "w3", 1, "Neon", modz, hrp.CFrame)
- f3.Size = Vector3.new(1.3, 0.6, 0.6)
- p3 = pr(f3, 4)
- p3.Speed = NumberRange.new(10, 12)
- local w3 = makeweld(f3, f3, mp, CFrame.Angles(rd(-40), rd(10), rd(-145)) * CFrame.new(2, -1, -0.5), nil)
- local f4 = makepart("Black red", "w4", 1, "Neon", modz, hrp.CFrame)
- f4.Size = Vector3.new(1.3, 0.6, 0.6)
- p4 = pr(f4, 4)
- p4.Speed = NumberRange.new(10, 12)
- local w4 = makeweld(f4, f4, mp, CFrame.Angles(rd(-40), rd(-10), rd(145)) * CFrame.new(-2, -1, -0.5), nil)
- local f5 = makepart("Black red", "w5", 1, "Neon", modz, hrp.CFrame)
- f5.Size = Vector3.new(1.3, 0.6, 0.6)
- p5 = pr(f5, 4)
- p5.Speed = NumberRange.new(10, 12)
- local w5 = makeweld(f5, f5, mp, CFrame.Angles(rd(-30), rd(-10), rd(-115)) * CFrame.new(3, -1.75, -1), nil)
- local f6 = makepart("Black red", "w6", 1, "Neon", modz, hrp.CFrame)
- f6.Size = Vector3.new(1.3, 0.6, 0.6)
- p6 = pr(f6, 4)
- p6.Speed = NumberRange.new(10, 12)
- local w6 = makeweld(f6, f6, mp, CFrame.Angles(rd(-30), rd(10), rd(115)) * CFrame.new(-3, -1.75, -1), nil)
- local f7 = makepart("Black red", "w7", 1, "Neon", modz, hrp.CFrame)
- f7.Size = Vector3.new(1.9, 0.6, 0.6)
- p7 = pr(f7, 6)
- p7.Speed = NumberRange.new(10, 12)
- local w7 = makeweld(f7, f7, mp, CFrame.Angles(rd(-40), rd(-5), rd(-140)) * CFrame.new(2.5, -1.65, -0.65), nil)
- local f8 = makepart("Really red", "w8", 1, "Neon", modz, hrp.CFrame)
- f8.Size = Vector3.new(1.9, 0.6, 0.6)
- p8 = pr(f8, 6)
- p8.Speed = NumberRange.new(10, 12)
- local w8 = makeweld(f8, f8, mp, CFrame.Angles(rd(-40), rd(5), rd(140)) * CFrame.new(-2.5, -1.65, -0.65), nil)
- t1 = pr(f1, 2)
- t1.LockedToPart = false
- t2 = pr(f2, 2)
- t2.LockedToPart = false
- t3 = pr(f3, 2)
- t3.LockedToPart = false
- t4 = pr(f4, 2)
- t4.LockedToPart = false
- t5 = pr(f5, 2)
- t5.LockedToPart = false
- t6 = pr(f6, 2)
- t6.LockedToPart = false
- t7 = pr(f7, 2)
- t7.LockedToPart = false
- t8 = pr(f8, 2)
- t8.LockedToPart = false
- table.insert(memedon, f1)
- table.insert(memedon, f2)
- table.insert(memedon, f3)
- table.insert(memedon, f4)
- table.insert(memedon, f5)
- table.insert(memedon, f6)
- table.insert(memedon, f7)
- table.insert(memedon, f8)
- local sd = Instance.new("Sound")
- sd.Volume = 1.5
- sd.Pitch = rd2(10, 12) / 10
- sd.SoundId = "rbxassetid://201858072"
- sd.Parent = hrp
- sd:Play()
- game.Debris:AddItem(sd, 1)
- human.PlatformStand = true
- local bg = Instance.new("BodyGyro")
- bg.MaxTorque = Vector3.new(15000, 15000, 15000)
- bg.P = 2500
- bg.D = 100
- bg.CFrame = CFrame.new(hrp.Position, mouse.Hit.p)
- bg.Parent = hrp
- local bf = Instance.new("BodyVelocity")
- bf.MaxForce = Vector3.new(15000, 15000, 15000)
- bf.P = 2500
- bf.Velocity = mouse.Hit.p - hrp.Position.unit * 200
- bf.Parent = hrp
- for d = 1, 100 do
- swait()
- bg.CFrame = CFrame.new(hrp.Position, mouse.Hit.p)
- bf.Velocity = mouse.Hit.p - hrp.Position.unit * (200 - d * 2)
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(80), rd(0), math.sin(-hrp.RotVelocity.Y / 5)), 0.4)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-70), rd(0), rd(0)), 0.4)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- end
- bf:Destroy()
- bg:Destroy()
- human.PlatformStand = false
- emi = false
- p1.LockedToPart = false
- p2.LockedToPart = false
- p3.LockedToPart = false
- p4.LockedToPart = false
- p5.LockedToPart = false
- p6.LockedToPart = false
- p7.LockedToPart = false
- p8.LockedToPart = false
- for _ = 1, 10 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- end
- delay(0.5, function()
- for _, l in ipairs(memedon) do
- l:Destroy()
- end
- end)
- resetlerp()
- activu = false
- end
- function musiclel()
- if selected == false or activu == true then
- return
- end
- if boxingu == false then
- boxingu = true
- do
- local watz = 1
- local hmm = 1
- local intens = 30
- local deg = 20
- local derp = makepart("Black", "hurr", 0.25, "Neon", modz, hrp.CFrame)
- derp.Locked = true
- local s = Instance.new("ParticleEmitter")
- s.Enabled = true
- s.LockedToPart = true
- s.Color = ColorSequence.new(Color3.new("Black"))
- s.LightEmission = 0.6
- s.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.275, 0),
- NumberSequenceKeypoint.new(0.406, 0.762, 0),
- NumberSequenceKeypoint.new(0.433, 1.5, 0.75),
- NumberSequenceKeypoint.new(0.476, 0.625, 0),
- NumberSequenceKeypoint.new(1, 0.05, 0)
- })
- s.Texture = "rbxassetid://31270182"
- s.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.6, 0),
- NumberSequenceKeypoint.new(0.89, 0.6, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s.Name = "vid"
- s.Lifetime = NumberRange.new(0.2)
- s.Rate = 75
- s.Speed = NumberRange.new(7, 10)
- s.VelocitySpread = 360
- s.ZOffset = 1
- s.Parent = derp
- local s2 = Instance.new("ParticleEmitter")
- s2.Enabled = true
- s2.LockedToPart = false
- s2.Color = ColorSequence.new(Color3.new("Black"))
- s2.LightEmission = 0.6
- s2.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(0.853, 0.125, 0.1),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- s2.Texture = "rbxassetid://31270182"
- s2.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.6, 0),
- NumberSequenceKeypoint.new(0.89, 0.6, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s2.Name = "vid2"
- s2.Lifetime = NumberRange.new(0.5)
- s2.Rate = 350
- s2.Speed = NumberRange.new(2, 6)
- s2.VelocitySpread = 360
- s2.ZOffset = 1
- s2.Parent = derp
- local s3 = Instance.new("ParticleEmitter")
- s3.Enabled = false
- s3.LockedToPart = false
- s3.Color = ColorSequence.new(Color3.new("Black"))
- s3.LightEmission = 0.6
- s3.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.45, 0),
- NumberSequenceKeypoint.new(0.853, 0.25, 0.1),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- s3.Texture = "rbxassetid://31270182"
- s3.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.6, 0),
- NumberSequenceKeypoint.new(0.89, 0.6, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- s3.Name = "vid3"
- s3.Lifetime = NumberRange.new(0.5)
- s3.Acceleration = Vector3.new(0, 30, 0)
- s3.Rate = 350
- s3.Speed = NumberRange.new(20, 30)
- s3.VelocitySpread = 360
- s3.Parent = derp
- derp.Anchored = true
- derp.Transparency = 0.5
- derp.Size = Vector3.new(3, 2, 2)
- derp.CFrame = hrp.CFrame
- local lol = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxassetid://151760030", derp)
- local sound = Instance.new("Sound")
- sound.Name = "moose"
- sound.Volume = 1
- sound.EmitterSize = 40
- sound.MaxDistance = 40
- sound.Looped = true
- sound.Parent = derp
- coroutine.resume(coroutine.create(function()
- local hey = false
- while derp do
- swait()
- watz = watz + hmm
- derp.CFrame = derp.CFrame:lerp(hrp.CFrame * cf(-1.5, 3, 2.5) * ang(0, 0, rd(deg * math.cos(watz / intens))), 0.4)
- derp.Size = derp.Size:lerp(Vector3.new(3 * (1 + sound.PlaybackLoudness / 500), 2 * (1 + sound.PlaybackLoudness / 500), 1 * (1 + sound.PlaybackLoudness / 1000)), 0.7)
- lol.Scale = lol.Scale:lerp(Vector3.new(1 * (1 + sound.PlaybackLoudness / 500), 1 * (1 + sound.PlaybackLoudness / 500), 1 * (1 + sound.PlaybackLoudness / 500)), 0.7)
- if hey == false and (3 < lol.Scale).magnitude then
- hey = true
- s3:Emit(20)
- delay(0.25, function()
- hey = false
- end)
- end
- end
- end))
- local sg = Instance.new("ScreenGui")
- sg.Name = "simpleflips"
- sg.Parent = plr.PlayerGui
- local fr = Instance.new("Frame")
- fr.AnchorPoint = Vector2.new(1, 0.5)
- fr.BackgroundColor3 = Color3.new(0.09411764705882353, 0.9568627450980393, 1)
- fr.BorderSizePixel = 2
- fr.Position = UDim2.new(0.975, 0, 0.5, 0)
- fr.Size = UDim2.new(0, 200, 0, 100)
- fr.Parent = sg
- local mbox = Instance.new("TextBox")
- mbox.AnchorPoint = Vector2.new(0.5, 0.5)
- mbox.BackgroundColor3 = Color3.new(0.45098039215686275, 0.7803921568627451, 1)
- mbox.BorderSizePixel = 2
- mbox.Position = UDim2.new(0.5, 0, 0.25, 0)
- mbox.Size = UDim2.new(0, 150, 0, 40)
- mbox.Font = "SourceSansBold"
- mbox.FontSize = "Size24"
- mbox.Text = "MEME"
- mbox.TextWrapped = true
- mbox.Parent = fr
- local pley = Instance.new("TextButton")
- pley.AnchorPoint = Vector2.new(0.5, 0.5)
- pley.BackgroundColor3 = Color3.new(0.25098039215686274, 1, 0.3137254901960784)
- pley.BorderSizePixel = 2
- pley.Position = UDim2.new(0.25, 0, 0.75, 0)
- pley.Size = UDim2.new(0, 75, 0, 35)
- pley.Font = "SourceSansBold"
- pley.FontSize = "Size18"
- pley.Text = "kappa"
- pley.Parent = fr
- local stap = Instance.new("TextButton")
- stap.AnchorPoint = Vector2.new(0.5, 0.5)
- stap.BackgroundColor3 = Color3.new(1, 0.25098039215686274, 0.11764705882352941)
- stap.BorderSizePixel = 2
- stap.Position = UDim2.new(0.75, 0, 0.75, 0)
- stap.Size = UDim2.new(0, 75, 0, 35)
- stap.Font = "SourceSansBold"
- stap.FontSize = "Size18"
- stap.Text = "pride"
- stap.Parent = fr
- pl = pley.MouseButton1Click:connect(function()
- sound.SoundId = "rbxassetid://" .. mbox.Text
- sound:Play()
- end)
- st = stap.MouseButton1Click:connect(function()
- sound:Stop()
- end)
- end
- elseif boxingu == true then
- activu = true
- boxingu = false
- local derp = modz:FindFirstChild("hurr")
- local s3 = derp:FindFirstChild("vid3")
- local s1 = derp:FindFirstChild("vid")
- local s2 = derp:FindFirstChild("vid2")
- local sound = derp:FindFirstChild("moose")
- local sg = plr.PlayerGui:FindFirstChild("simpleflips")
- pl:Disconnect()
- st:Disconnect()
- s3:Emit(40)
- s1.Enabled = false
- s2.Enabled = false
- sound:Stop()
- sg:Destroy()
- derp.Transparency = 1
- local poo = Instance.new("Sound")
- poo.SoundId = "rbxassetid://174658105"
- poo.Volume = 1.25
- poo.TimePosition = 0.65
- poo.Parent = derp
- poo:Play()
- wait(0.75)
- derp:Destroy()
- activu = false
- end
- end
- function hito(partoz, magn, dmg, debtim)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= chr and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
- do
- local humz = guy:FindFirstChild("Humanoid")
- local hed = guy:FindFirstChild("Head")
- humz:TakeDamage(dmg)
- local db = Instance.new("StringValue")
- db.Name = "alabo"
- db.Parent = hed
- delay(debtim, function()
- db:Destroy()
- end)
- end
- end
- end
- end
- function animo(yep)
- if yep == true then
- anim.Parent = human
- chr.Animate.Disabled = false
- elseif yep == false then
- chr.Animate.Disabled = true
- anim.Parent = nil
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- suprfast()
- end
- if key == "q" then
- torentmod()
- end
- if key == "c" then
- fly()
- end
- if key == "e" then
- eswing()
- end
- if key == "m" then
- musiclel()
- end
- if key == "g" then
- local Player = game.Players.LocalPlayer
- local Character = Player.Character or Player.CharacterAdded:wait()
- local Mouse = Player:GetMouse()
- Enabled = true
- Keyhold = false
- Mouse.KeyDown:connect(function(key)
- if not Enabled then return end
- key = key:lower()
- if key == "h" then
- Enabled = false
- Keyhold = true
- local q = Instance.new("Part")
- local Charging = 0
- q.Size = Vector3.new(20,20,20)
- while Keyhold == true do -- Holding Effect
- wait()
- Charging = Charging +6
- q.Size = q.Size+Vector3.new(0.1,0.1,0.1)
- q.CFrame = q.CFrame*CFrame.new(0,0.05,0)
- wait()
- if Charging == 30 then break end
- end
- q.Shape = "Ball"
- q.CanCollide = true
- q.BrickColor = BrickColor.new("Really Red")
- q.Material = "Cobblestone"
- q.Parent = Character
- q.CFrame = Character.HumanoidRootPart.CFrame*CFrame.new(0,0,-5)
- local BodyVelocity = Instance.new("BodyVelocity", q)
- BodyVelocity.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- BodyVelocity.Velocity = Character.HumanoidRootPart.CFrame.lookVector *800
- local Fire = Instance.new("Fire")
- Fire.Color = Color3.new(math.random)
- Fire.SecondaryColor = Color3.new(math.random)
- Fire.Size = 45
- Fire.Heat = 30
- Fire.Name = "DeadlyFire"
- Fire.Parent = q
- --if (script.Parent ~= nil) and (script.Parent.className == "Part") then --Work if in a block
- -- connection = script.Parent.Touched:connect(onTouched)
- --end -- Grass Troll by RangeMeludE --
- game.Debris:AddItem(q, 5)
- wait(0.9)
- local Exp = Instance.new("Explosion")
- Exp.Visible = true
- Exp.BlastRadius = 50
- Exp.BlastPressure = 324902903290329002
- Exp.Parent = q
- Exp.Position = q.Position
- local Oofer = Instance.new("Sound")
- Oofer.SoundId = "rbxassetid://268931220"
- Oofer.PlaybackSpeed = 1
- Oofer.Volume = 1
- Oofer.MaxDistance = 1000000
- Oofer.EmitterSize = 10
- Oofer.Parent = Exp
- Oofer.Playing = true
- print("Skaia-Ad-Infinitum-P2")
- wait(0.016666666666666666)
- bla3:Stop()
- local sound2 = Instance.new("Sound", game.Workspace)
- sound2.SoundId = "https://www.roblox.com/asset/?id=613035749"
- sound2.Volume = 2
- sound2.Playing = true
- sound2.Looped = true
- local p = game.Players.Animescapetower
- local char = p.Character
- local size = 8
- part = function()
- local a = Instance.new("Part", script)
- a.Anchored = true
- a.CanCollide = true
- a.CFrame = char.Torso.CFrame
- a.Size = Vector3.new(size, 0.2, 0.2)
- a.Transparency = 1
- return a
- end
- part2 = function()
- local a = Instance.new("Part", script)
- a.Anchored = true
- a.CanCollide = true
- a.CFrame = char.Torso.CFrame
- a.Size = Vector3.new(0.2, size, 0.2)
- a.Transparency = 1
- return a
- end
- part3 = function()
- local a = Instance.new("Part", script)
- a.Anchored = true
- a.CanCollide = false
- a.Size = Vector3.new(size, size, 1)
- a.Transparency = 0.7
- a.Material = "Neon"
- a.BrickColor = BrickColor.new("Really red")
- local b = Instance.new("BlockMesh", a)
- b.Scale = Vector3.new(1, 1, 0)
- return a
- end
- local replicating = false
- local root, a, b, c, d, a2, b2, c2, d2, aa, bb, cc, dd, z, x, c, v, b, n = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
- replicate = function()
- replicating = true
- script:ClearAllChildren()
- root = part()
- root.Transparency = 1
- root.Size = Vector3.new(0.2, 0.2, 0.2)
- root.CanCollide = false
- a = part()
- b = part()
- c = part()
- d = part()
- a2 = part()
- b2 = part()
- c2 = part()
- d2 = part()
- aa = part2()
- bb = part2()
- cc = part2()
- dd = part2()
- z = part3()
- x = part3()
- c = part3()
- v = part3()
- b = part3()
- n = part3()
- replicating = false
- end
- script.ChildRemoved:connect(function(a)
- if a.ClassName == "Part" and replicating == false then
- replicate()
- end
- end
- )
- replicate()
- local tick = 0
- CreateRegion3FromLocAndSize = function(Position, Size)
- local SizeOffset = Size / 2
- local Point1 = Position - SizeOffset
- local Point2 = Position + SizeOffset
- return Region3.new(Point1, Point2)
- end
- local set = false
- local whitelist = {"Hieroku", "PPATTA", "DevGamerzz", "I kill U", "kash5", "ZeroCrimson", "Zaidia", "tsup2", "PointCoded", "CLarramore", "Suzuuki", "", "", ""}
- p.Chatted:connect(function(ms)
- if ms:sub(1, 5) == "size-" then
- size = tonumber(ms:sub(6))
- replicate()
- else
- if ms:sub(1, 4) == "set-" then
- set = true
- z.CanCollide = false
- x.CanCollide = false
- c.CanCollide = false
- v.CanCollide = false
- b.CanCollide = false
- n.CanCollide = false
- else
- if ms:sub(1, 6) == "unset-" then
- set = false
- z.CanCollide = false
- x.CanCollide = false
- c.CanCollide = false
- v.CanCollide = false
- b.CanCollide = false
- n.CanCollide = false
- else
- if ms:sub(1, 10) == "whitelist-" then
- table.insert(whitelist, ms:sub(11))
- else
- if ms:sub(1, 12) == "unwhitelist-" then
- for i,v in pairs(whitelist) do
- if ms:sub(13) == v then
- table.remove(whitelist, i)
- break
- end
- end
- end
- end
- end
- end
- end
- end
- )
- local magicpos = nil
- game:GetService("RunService").Heartbeat:connect(function()
- pcall(function()
- local void = char:GetChildren()
- for _,pl in pairs(whitelist) do
- if game.Players:FindFirstChild(pl) ~= nil and game.Players:FindFirstChild(pl).Character ~= nil then
- for i,v in pairs(game.Players[pl].Character:GetChildren()) do
- table.insert(void, v)
- end
- end
- end
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Character:isDescendantOf(char) and not v.Name == "FangxWulf" then
- v:LoadCharacter()
- end
- end
- char.Humanoid.Health = math.huge
- tick = tick + 0.01
- if not set then
- root.CFrame = root.CFrame:lerp(CFrame.new(char.Torso.CFrame.p) * CFrame.Angles(math.sin(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2)), 0.1)
- magicpos = char.Torso.CFrame
- else
- root.CFrame = root.CFrame:lerp(CFrame.new(magicpos.p) * CFrame.Angles(0, 0, 0), 0.05)
- end
- local reg = CreateRegion3FromLocAndSize(root.CFrame.p, Vector3.new(size, size, size))
- for i,v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, void, 100)) do
- if v.Name ~= "Base" then
- v:Destroy()
- end
- end
- a.CFrame = root.CFrame * CFrame.new(size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
- b.CFrame = root.CFrame * CFrame.new(-size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
- c.CFrame = root.CFrame * CFrame.new(0, size / 2, size / 2)
- d.CFrame = root.CFrame * CFrame.new(0, size / 2, -size / 2)
- a2.CFrame = root.CFrame * CFrame.new(size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
- b2.CFrame = root.CFrame * CFrame.new(-size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
- c2.CFrame = root.CFrame * CFrame.new(0, -size / 2, size / 2)
- d2.CFrame = root.CFrame * CFrame.new(0, -size / 2, -size / 2)
- aa.CFrame = root.CFrame * CFrame.new(size / 2, 0, size / 2)
- bb.CFrame = root.CFrame * CFrame.new(-size / 2, 0, size / 2)
- cc.CFrame = root.CFrame * CFrame.new(-size / 2, 0, -size / 2)
- dd.CFrame = root.CFrame * CFrame.new(size / 2, 0, -size / 2)
- z.CFrame = root.CFrame * CFrame.new(size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
- x.CFrame = root.CFrame * CFrame.new(-size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
- c.CFrame = root.CFrame * CFrame.new(0, 0, size / 2) * CFrame.Angles(0, 0, math.rad(90))
- v.CFrame = root.CFrame * CFrame.new(0, 0, -size / 2) * CFrame.Angles(0, 0, math.rad(90))
- b.CFrame = root.CFrame * CFrame.new(0, size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
- n.CFrame = root.CFrame * CFrame.new(0, -size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
- end
- )
- end
- )
- while true do
- wait(0.98)
- E = Instance.new("Explosion")
- E.Parent = game.Workspace
- E.BlastRadius = 10
- E.BlastPressure = 10000000
- E.Position = Vector3.new(math.random(0, 100), math.random(0, 10), math.random(0, 100)) --See the 100s and the 10? Change it if u wish.
- end
- --Made by kingkiller1000
- wait(1) -- Change this to what you want the cooldown to be.
- end
- Enabled = true
- end)
- Mouse.KeyUp:connect(function(key)
- key = key:lower()
- if key == "h" then
- Keyhold = false
- end
- end)
- end
- end)
- tool.Equipped:connect(function()
- selected = true
- end)
- tool.Unequipped:connect(function()
- selected = false
- end)
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