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Better Filtering Enabled Script

Jan 8th, 2019
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  1. -----------//INFLUX\\-----------
  2. --[[Movelist
  3. Mouseclick = 3 attacks
  4. Attack 1 = Basic swipe
  5. Attack 2 = Lunge
  6. Attack 3 = Whirlwind
  7. E = Waterball
  8. R = Orbital Cannon(WILL CAUSE LAG AND ANNIHILATES ALMOST EVERYTHING!, DO THIS IN PLACE 2 TO PREVENT BANS!!!)
  9. ---------]]
  10.  
  11. --Whoever thought it was funny to decompile my best work and leak it deserves to get shot in his leg.--
  12. --I've seen alot of scripters quit lately, i won't be one of them though, i still find enjoyment out of scripting.--
  13. --Influx! Yes the brother of Reflux! Even though it's alot smaller than Reflux... Stupid FE!--
  14.  
  15. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  16. do
  17. script.Parent = owner.Character
  18. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  19. local function NewFakeEvent()
  20. local Bind = Instance.new("BindableEvent")
  21. local Fake;Fake = {Connections = {},
  22. fakeEvent=true;
  23. Connect=function(self,Func)
  24. Bind.Event:connect(Func)
  25. self.Connections[Bind] = true
  26. return setmetatable({Connected = true},{
  27. __index = function (self,Index)
  28. if Index:lower() == "disconnect" then
  29. return function() Fake.Connections[Bind] = false;self.Connected = false end
  30. end
  31. return Fake[Index]
  32. end;
  33. __tostring = function() return "Connection" end;
  34. })
  35. end}
  36. Fake.connect = Fake.Connect;return Fake;
  37. end
  38. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  39. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  40. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  41. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  42. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  43. local function TriggerEvent(self,Event,...)
  44. local Trigger = Mouse[Event]
  45. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  46. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  47. end
  48. end
  49. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  50. Event.OnServerEvent:Connect(function(FiredBy,Input)
  51. if FiredBy.Name ~= owner.Name then return end
  52. if Input.MouseEvent then
  53. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  54. else
  55. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  56. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  57. for _,Action in pairs(ContextActionService.Actions) do
  58. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  59. end
  60. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  61. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  62. end
  63. end)
  64. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  65. Event.Parent = NLS([[
  66. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  67. local Input = function(Input,gameProcessedEvent)
  68. if gameProcessedEvent then return end
  69. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  70. end
  71. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  72. local Hit,Target
  73. while wait(1/30) do
  74. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  75. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  76. end
  77. end
  78. ]],owner.Character)
  79. end
  80. RealGame = game;game = setmetatable({},{
  81. __index = function (self,Index)
  82. local Sandbox = function (Thing)
  83. if Thing:IsA("Player") then
  84. local RealPlayer = Thing
  85. return setmetatable({},{
  86. __index = function (self,Index)
  87. local Type = type(RealPlayer[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  90. return function (self)return InternalData["Mouse"] end
  91. end
  92. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  93. end
  94. return RealPlayer[Index]
  95. end;
  96. __tostring = function(self) return RealPlayer.Name end
  97. })
  98. end
  99. end
  100. if RealGame[Index] then
  101. local Type = type(RealGame[Index])
  102. if Type == "function" then
  103. if Index:lower() == "getservice" or Index:lower() == "service" then
  104. return function (self,Service)
  105. local FakeServices = {
  106. ["players"] = function()
  107. return setmetatable({},{
  108. __index = function (self2,Index2)
  109. local RealService = RealGame:GetService(Service)
  110. local Type2 = type(Index2)
  111. if Type2 == "function" then
  112. return function (self,...) return RealService[Index2](RealService,...)end
  113. else
  114. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  115. return RealService[Index2]
  116. end
  117. end;
  118. __tostring = function(self) return RealGame:GetService(Service).Name end
  119. })
  120. end;
  121. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  122. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  123. ["runservice"] = function()
  124. return setmetatable({},{
  125. __index = function(self2,Index2)
  126. local RealService = RealGame:GetService(Service)
  127. local Type2 = type(Index2)
  128. if Type2 == "function" then
  129. return function (self,...) return RealService[Index2](RealService,...) end
  130. else
  131. local RunServices = {
  132. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  133. ["renderstepped"] = function() return RealService["Stepped"] end
  134. }
  135. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  136. return RealService[Index2]
  137. end
  138. end
  139. })
  140. end
  141. }
  142. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  143. return RealGame:GetService(Service)
  144. end
  145. end
  146. return function (self,...) return RealGame[Index](RealGame,...) end
  147. else
  148. if game:GetService(Index) then return game:GetService(Index) end
  149. return RealGame[Index]
  150. end
  151. end
  152. return nil
  153. end
  154. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  155.  
  156. wait(0.2)
  157.  
  158. Player=game.Players.LocalPlayer
  159. Character=Player.Character
  160. Character.Humanoid.Name = "noneofurbusiness"
  161. hum = Character.noneofurbusiness
  162. LeftArm=Character["Left Arm"]
  163. LeftLeg=Character["Left Leg"]
  164. RightArm=Character["Right Arm"]
  165. RightLeg=Character["Right Leg"]
  166. Root=Character["HumanoidRootPart"]
  167. Head=Character["Head"]
  168. Torso=Character["Torso"]
  169. Neck=Torso["Neck"]
  170. mouse = Player:GetMouse()
  171. walking = false
  172. hitdebounce = false
  173. debounce = false
  174. jumping = false
  175. attacking = false
  176. firsttime = false
  177. tauntdebounce = false
  178. position = nil
  179. MseGuide = true
  180. running = false
  181. settime = 0
  182. sine = 0
  183. t = 0
  184. throwballv = false
  185. ws = 18
  186. change = 1
  187. wtr1 = false
  188. combo1 = true
  189. equip = false
  190. dgs = 75
  191. combo2 = false
  192. switch1 = true
  193. switch2 = false
  194. firsttime2 = false
  195. combo3 = false
  196. gunallowance = false
  197. orbitalcannon = false
  198. shooting = false
  199. RunSrv = game:GetService("RunService")
  200. RenderStepped = game:GetService("RunService").RenderStepped
  201. removeuseless = game:GetService("Debris")
  202.  
  203. screenGui = Instance.new("ScreenGui")
  204. screenGui.Parent = script.Parent
  205.  
  206. local HEADLERP = Instance.new("ManualWeld")
  207. HEADLERP.Parent = Head
  208. HEADLERP.Part0 = Head
  209. HEADLERP.Part1 = Head
  210. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  211.  
  212. local TORSOLERP = Instance.new("ManualWeld")
  213. TORSOLERP.Parent = Root
  214. TORSOLERP.Part0 = Torso
  215. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  216.  
  217. local ROOTLERP = Instance.new("ManualWeld")
  218. ROOTLERP.Parent = Root
  219. ROOTLERP.Part0 = Root
  220. ROOTLERP.Part1 = Torso
  221. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  222.  
  223. local RIGHTARMLERP = Instance.new("ManualWeld")
  224. RIGHTARMLERP.Parent = RightArm
  225. RIGHTARMLERP.Part0 = RightArm
  226. RIGHTARMLERP.Part1 = Torso
  227. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  228.  
  229. local LEFTARMLERP = Instance.new("ManualWeld")
  230. LEFTARMLERP.Parent = LeftArm
  231. LEFTARMLERP.Part0 = LeftArm
  232. LEFTARMLERP.Part1 = Torso
  233. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  234.  
  235. local RIGHTLEGLERP = Instance.new("ManualWeld")
  236. RIGHTLEGLERP.Parent = RightLeg
  237. RIGHTLEGLERP.Part0 = RightLeg
  238. RIGHTLEGLERP.Part1 = Torso
  239. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  240.  
  241. local LEFTLEGLERP = Instance.new("ManualWeld")
  242. LEFTLEGLERP.Parent = LeftLeg
  243. LEFTLEGLERP.Part0 = LeftLeg
  244. LEFTLEGLERP.Part1 = Torso
  245. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  246.  
  247. local function weldBetween(a, b)
  248. local weld = Instance.new("ManualWeld", a)
  249. weld.Part0 = a
  250. weld.Part1 = b
  251. weld.C0 = a.CFrame:inverse() * b.CFrame
  252. return weld
  253. end
  254.  
  255. leftlocation = Instance.new("Part",LeftArm)
  256. leftlocation.Size = Vector3.new(1,1,1)
  257. leftlocation.Transparency = 1
  258. leftlocationweld = weldBetween(leftlocation,LeftArm)
  259. leftlocation.Name = "leftloc"
  260. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  261.  
  262. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  263. A = Instance.new("Attachment", PARENT)
  264. A.Position = POSITION1
  265. A.Name = "A"
  266. B = Instance.new("Attachment", PARENT)
  267. B.Position = POSITION2
  268. B.Name = "B"
  269. tr1 = Instance.new("Trail", PARENT)
  270. tr1.Attachment0 = A
  271. tr1.Attachment1 = B
  272. tr1.Enabled = true
  273. tr1.Lifetime = LIFETIME
  274. tr1.TextureMode = "Static"
  275. tr1.LightInfluence = 0
  276. tr1.Color = COLOR
  277. tr1.Transparency = NumberSequence.new(0, 1)
  278. end
  279.  
  280. shirt = Instance.new("Shirt", Character)
  281. shirt.Name = "Shirt"
  282. pants = Instance.new("Pants", Character)
  283. pants.Name = "Pants"
  284. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1591925990"
  285. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1819336634"
  286.  
  287. skull = Instance.new("Part",Character)
  288. skull.Size = Vector3.new(2,2,2)
  289. skull.CFrame = Head.CFrame
  290. skull.CanCollide = false
  291. skullweld = Instance.new("Weld",skull)
  292. skullweld.Part0 = skull
  293. skullweld.Part1 = Head
  294. skullweld.C0 = skull.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.39,0)
  295. mskull = Instance.new("SpecialMesh", skull)
  296. mskull.MeshType = "FileMesh"
  297. mskull.Scale = Vector3.new(1.25, 1.25, 1.25)
  298. mskull.VertexColor = Vector3.new(0,0,25)
  299. mskull.MeshId,mskull.TextureId = 'http://www.roblox.com/asset/?id=116524125','http://www.roblox.com/asset/?id=116524213'
  300.  
  301. johndoe = Instance.new("Part",Head)
  302. johndoe.Shape = "Ball"
  303. johndoe.Material = "Neon"
  304. johndoe.BrickColor = BrickColor.new("Cyan")
  305. johndoe.Size = Vector3.new(1.68,1.68,1.68)
  306. johndoeweld = weldBetween(johndoe,Head)
  307. johndoeweld.C0 = CFrame.new(0,-.15,.1)
  308.  
  309. seacutlass = Instance.new("Part",Character)
  310. seacutlass.Size = Vector3.new(2,2,2)
  311. seacutlass.CFrame = RightArm.CFrame
  312. seacutlass.CanCollide = false
  313. seacutlassweld = Instance.new("Weld",seacutlass)
  314. seacutlassweld.Part0 = seacutlass
  315. seacutlassweld.Part1 = RightArm
  316. seacutlassweld.C0 = seacutlass.CFrame:inverse() * RightArm.CFrame * CFrame.new(-.7,-2.1,0) * CFrame.Angles(math.rad(230),math.rad(0),math.rad(45))
  317. mseacutlass = Instance.new("SpecialMesh", seacutlass)
  318. mseacutlass.MeshType = "FileMesh"
  319. mseacutlass.Scale = Vector3.new(1, 1, 1)
  320. mseacutlass.MeshId,mseacutlass.TextureId = 'http://www.roblox.com/asset/?id=155403991','http://www.roblox.com/asset/?id=155403949'
  321.  
  322. hitbox = Instance.new("Part",seacutlass)
  323. hitbox.Size = Vector3.new(1,4,1)
  324. hitbox.CanCollide = false
  325. hitbox.Transparency = 1
  326. hitboxweld = weldBetween(hitbox,seacutlass)
  327. hitboxweld.C0 = CFrame.new(0,-1,.25) * CFrame.Angles(math.rad(40),0,0)
  328.  
  329. swordslash1 = Instance.new("Sound",seacutlass)
  330. swordslash1.SoundId = "rbxassetid://553461718"
  331. swordslash1.Volume = 4
  332. swordslash1.Name = "swordslash1"
  333. swordslash1.Pitch = 1
  334.  
  335. swordslash2 = Instance.new("Sound",seacutlass)
  336. swordslash2.SoundId = "rbxassetid://553461718"
  337. swordslash2.Volume = 4
  338. swordslash2.Name = "swordslash2"
  339. swordslash2.Pitch = .85
  340.  
  341. swordslash3 = Instance.new("Sound",seacutlass)
  342. swordslash3.SoundId = "rbxassetid://553461718"
  343. swordslash3.Volume = 4
  344. swordslash3.Name = "swordslash3"
  345. swordslash3.Pitch = 1.15
  346.  
  347. seacutlass.ChildRemoved:connect(function(removed)
  348. if removed.Name == "swordslash1" then
  349. swordslash1 = Instance.new("Sound",seacutlass)
  350. swordslash1.SoundId = "rbxassetid://553461718"
  351. swordslash1.Name = "swordslash1"
  352. swordslash1.Volume = 4
  353. swordslash1.Pitch = 1
  354. elseif removed.Name == "swordslash2" then
  355. swordslash2 = Instance.new("Sound",seacutlass)
  356. swordslash2.SoundId = "rbxassetid://553461718"
  357. swordslash2.Volume = 4
  358. swordslash2.Name = "swordslash2"
  359. swordslash2.Pitch = .85
  360. elseif removed.Name == "swordslash3" then
  361. swordslash3 = Instance.new("Sound",seacutlass)
  362. swordslash3.SoundId = "rbxassetid://553461718"
  363. swordslash3.Volume = 4
  364. swordslash3.Name = "swordslash3"
  365. swordslash3.Pitch = 1.15
  366. end
  367. end)
  368.  
  369. A = Instance.new("Attachment", seacutlass)
  370. A.Position = Vector3.new(0,2.25,0)
  371. A.Name = "A"
  372. B = Instance.new("Attachment", seacutlass)
  373. B.Position = Vector3.new(0,-.50,0)
  374. B.Name = "B"
  375. tr1 = Instance.new("Trail", seacutlass)
  376. tr1.Attachment0 = A
  377. tr1.Attachment1 = B
  378. tr1.Enabled = false
  379. tr1.Lifetime = 1
  380. tr1.TextureMode = "Static"
  381. tr1.LightInfluence = 0
  382. tr1.Color = ColorSequence.new(BrickColor.new("Cyan").Color,BrickColor.new("White"))
  383. tr1.Transparency = NumberSequence.new(0, 1)
  384.  
  385. coroutine.wrap(function()
  386. while wait() do
  387. hum.WalkSpeed = ws
  388. LeftArm.BrickColor = BrickColor.new("Really black")
  389. RightArm.BrickColor = BrickColor.new("Really black")
  390. Head.BrickColor = BrickColor.new("Really black")
  391. end
  392. end)()
  393. godmode = coroutine.wrap(function()
  394. for i,v in pairs(Character:GetChildren()) do
  395. if v:IsA("BasePart") and v ~= Root then
  396. v.Anchored = false
  397. end
  398. end
  399. while true do
  400. hum.MaxHealth = math.huge
  401. wait(0.0000001)
  402. hum.Health = math.huge
  403. wait()
  404. end
  405. end)
  406. godmode()
  407. ff = Instance.new("ForceField", Character)
  408. ff.Visible = false
  409.  
  410. coroutine.wrap(function()
  411. for i,v in pairs(Character:GetChildren()) do
  412. if v.Name == "Animate" then v:Remove()
  413. end
  414. end
  415. end)()
  416.  
  417. function damagealll(Radius,Position)
  418. local Returning = {}
  419. for _,v in pairs(workspace:GetChildren()) do
  420. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  421. if v:FindFirstChild("Torso") then
  422. local Mag = (v.Torso.Position - Position).magnitude
  423. if Mag < Radius then
  424. table.insert(Returning,v)
  425. end
  426. elseif v:FindFirstChild("UpperTorso") then
  427. local Mag = (v.UpperTorso.Position - Position).magnitude
  428. if Mag < Radius then
  429. table.insert(Returning,v)
  430. end
  431. end
  432. end
  433. end
  434. return Returning
  435. end
  436.  
  437. ArtificialHB = Instance.new("BindableEvent", script)
  438. ArtificialHB.Name = "Heartbeat"
  439. script:WaitForChild("Heartbeat")
  440.  
  441. frame = 1 / 60
  442. tf = 0
  443. allowframeloss = false
  444. tossremainder = false
  445.  
  446.  
  447. lastframe = tick()
  448. script.Heartbeat:Fire()
  449.  
  450.  
  451. game:GetService("RunService").Heartbeat:connect(function(s, p)
  452. tf = tf + s
  453. if tf >= frame then
  454. if allowframeloss then
  455. script.Heartbeat:Fire()
  456. lastframe = tick()
  457. else
  458. for i = 1, math.floor(tf / frame) do
  459. script.Heartbeat:Fire()
  460. end
  461. lastframe = tick()
  462. end
  463. if tossremainder then
  464. tf = 0
  465. else
  466. tf = tf - frame * math.floor(tf / frame)
  467. end
  468. end
  469. end)
  470.  
  471. function swait(num)
  472. if num == 0 or num == nil then
  473. game:service("RunService").Stepped:wait(0)
  474. else
  475. for i = 0, num do
  476. game:service("RunService").Stepped:wait(0)
  477. end
  478. end
  479. end
  480.  
  481. doomtheme = Instance.new("Sound", Torso)
  482. doomtheme.Volume = 3
  483. doomtheme.Name = "doomtheme"
  484. doomtheme.Looped = true
  485. doomtheme.SoundId = "rbxassetid://2136330117"
  486. doomtheme:Play()
  487.  
  488. Torso.ChildRemoved:connect(function(removed)
  489. if removed.Name == "doomtheme" then
  490. doomtheme = Instance.new("Sound", Torso)
  491. doomtheme.Volume = 1
  492. doomtheme.Name = "doomtheme"
  493. doomtheme.Looped = true
  494. doomtheme.SoundId = "rbxassetid://2136330117"
  495. doomtheme:Play()
  496. end
  497. end)
  498.  
  499. for _,n in pairs(Character:GetChildren()) do
  500. if n:IsA("Accessory") then n:Remove() end
  501. end
  502. for _,x in pairs(Character:GetChildren()) do
  503. if x:IsA("Decal") then x:Remove() end
  504. end
  505.  
  506. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  507. so = Instance.new("Sound")
  508. so.Parent = PARENT
  509. so.SoundId = "rbxassetid://"..ID
  510. so.Volume = VOL
  511. so.Looped = LOOP
  512. so:Play()
  513. removeuseless:AddItem(so,REMOVE)
  514. end
  515.  
  516. locpart = Instance.new("Part",Torso)
  517. locpart.Size = Vector3.new(1.1,1.1,1.1)
  518. locpart.Transparency = 1
  519. locpart.CanCollide = false
  520. locweld = weldBetween(locpart,Torso)
  521.  
  522. circlepart = Instance.new("Part",Torso)
  523. circlepart.Size = Vector3.new(1,1,1)
  524. circlepart.Transparency = 1
  525. circlepart.CanCollide = false
  526. circlepart.Anchored = false
  527. circlepart.Name = "c1"
  528. circlepartweld = weldBetween(circlepart,locpart)
  529.  
  530. circlepart2 = Instance.new("Part",Torso)
  531. circlepart2.Size = Vector3.new(1,1,1)
  532. circlepart2.Transparency = 1
  533. circlepart2.CanCollide = false
  534. circlepart2.Anchored = false
  535. circlepart2.Name = "c2"
  536. circlepart2weld = weldBetween(circlepart2,locpart)
  537.  
  538. circlepart3 = Instance.new("Part",Torso)
  539. circlepart3.Size = Vector3.new(1,1,1)
  540. circlepart3.Transparency = 1
  541. circlepart3.CanCollide = false
  542. circlepart3.Anchored = false
  543. circlepart3.Name = "c3"
  544. circlepart3weld = weldBetween(circlepart3,locpart)
  545.  
  546. circlepart4 = Instance.new("Part",Torso)
  547. circlepart4.Size = Vector3.new(1,1,1)
  548. circlepart4.Transparency = 1
  549. circlepart4.CanCollide = false
  550. circlepart4.Anchored = false
  551. circlepart4.Name = "c4"
  552. circlepart4weld = weldBetween(circlepart4,locpart)
  553.  
  554. A = Instance.new("Attachment", circlepart3)
  555. A.Position = Vector3.new(0,.05,0)
  556. A.Name = "A"
  557. B = Instance.new("Attachment", circlepart3)
  558. B.Position = Vector3.new(0,-.05,0)
  559. B.Name = "B"
  560. trail = Instance.new("Trail", circlepart3)
  561. trail.Attachment0 = A
  562. trail.Attachment1 = B
  563. trail.Enabled = true
  564. trail.Lifetime = 2.5
  565. trail.TextureMode = "Static"
  566. trail.LightInfluence = 0
  567. trail.Color = ColorSequence.new(BrickColor.new("Cyan").Color,BrickColor.new("White"))
  568. trail.Transparency = NumberSequence.new(0, 1)
  569.  
  570. A2 = Instance.new("Attachment", circlepart4)
  571. A2.Position = Vector3.new(0,.05,0)
  572. A.Name = "A"
  573. B2 = Instance.new("Attachment", circlepart4)
  574. B2.Position = Vector3.new(0,-.05,0)
  575. B.Name = "B"
  576. trail2 = Instance.new("Trail", circlepart4)
  577. trail2.Attachment0 = A2
  578. trail2.Attachment1 = B2
  579. trail2.Enabled = true
  580. trail2.Lifetime = 2.5
  581. trail2.TextureMode = "Static"
  582. trail2.LightInfluence = 0
  583. trail2.Color = ColorSequence.new(BrickColor.new("Cyan").Color,BrickColor.new("White"))
  584. trail2.Transparency = NumberSequence.new(0, 1)
  585.  
  586.  
  587. A = Instance.new("Attachment", circlepart)
  588. A.Position = Vector3.new(0,.05,0)
  589. A.Name = "A"
  590. B = Instance.new("Attachment", circlepart)
  591. B.Position = Vector3.new(0,-.05,0)
  592. B.Name = "B"
  593. trail3 = Instance.new("Trail", circlepart)
  594. trail3.Attachment0 = A
  595. trail3.Attachment1 = B
  596. trail3.Enabled = true
  597. trail3.Lifetime = 1
  598. trail3.TextureMode = "Static"
  599. trail3.LightInfluence = 0
  600. trail3.Color = ColorSequence.new(BrickColor.new("Cyan").Color,BrickColor.new("White"))
  601. trail3.Transparency = NumberSequence.new(0, 1)
  602.  
  603. A2 = Instance.new("Attachment", circlepart2)
  604. A2.Position = Vector3.new(0,.05,0)
  605. A.Name = "A"
  606. B2 = Instance.new("Attachment", circlepart2)
  607. B2.Position = Vector3.new(0,-.05,0)
  608. B.Name = "B"
  609. trail4 = Instance.new("Trail", circlepart2)
  610. trail4.Attachment0 = A2
  611. trail4.Attachment1 = B2
  612. trail4.Enabled = true
  613. trail4.Lifetime = 1
  614. trail4.TextureMode = "Static"
  615. trail4.LightInfluence = 0
  616. trail4.Color = ColorSequence.new(BrickColor.new("Cyan").Color,BrickColor.new("White"))
  617. trail4.Transparency = NumberSequence.new(0, 1)
  618.  
  619. x = 0
  620. g = 0
  621. range = 2.5
  622. range2 = 5
  623.  
  624. coroutine.wrap(function()
  625. while true do
  626. x = x + 2
  627. g = g + 1
  628. swait()
  629. circlepartweld.C0 = CFrame.new(range,0,0) * CFrame.Angles(math.rad(0),math.rad(x),math.rad(0))
  630. circlepart2weld.C0 = CFrame.new(-range,0,0) * CFrame.Angles(math.rad(0),math.rad(x),math.rad(0))
  631. circlepart3weld.C0 = CFrame.new(-range2,0,0) * CFrame.Angles(math.rad(0),math.rad(g),math.rad(0))
  632. circlepart4weld.C0 = CFrame.new(range2,0,0) * CFrame.Angles(math.rad(0),math.rad(g),math.rad(0))
  633. end
  634. end)()
  635.  
  636. wind = Instance.new("Part", Torso)
  637. wind.BrickColor = BrickColor.new("Cyan")
  638. wind.Size = Vector3.new(5,5,5)
  639. wind.CanCollide = false
  640. wind.Anchored = true
  641. wind.Name = "wind"
  642. wind.Transparency = .75
  643. wind.Material = "Neon"
  644. windmesh = Instance.new("SpecialMesh", wind)
  645. windmesh.Scale = Vector3.new(.5,.8,.5)
  646. windmesh.MeshId = "rbxassetid://168892432"
  647. n = 0
  648.  
  649.  
  650. coroutine.wrap(function()
  651. while true do
  652. swait()
  653. n = n + 3
  654. wind.CFrame = Root.CFrame * CFrame.new(0,-1,-1.5) * CFrame.Angles(math.rad(0),math.rad(n),0)
  655. end
  656. end)()
  657. coroutine.wrap(function()
  658. while true do
  659. swait()
  660. if spin then
  661. trail.Enabled = true
  662. trail2.Enabled = true
  663. trail3.Enabled = true
  664. trail4.Enabled = true
  665. while wind.Transparency > .75 do
  666. if not spin then break end
  667. swait()
  668. wind.Transparency = wind.Transparency - .025
  669. end
  670. elseif not spin then
  671. trail.Enabled = false
  672. trail2.Enabled = false
  673. trail3.Enabled = false
  674. trail4.Enabled = false
  675. while wind.Transparency < 1 do
  676. if spin then break end
  677. swait()
  678. wind.Transparency = wind.Transparency + .025
  679. end
  680. end
  681. end
  682. end)()
  683.  
  684. checks1 = coroutine.wrap(function() -------Checks
  685. while true do
  686. if Root.Velocity.y > 1 then
  687. position = "Jump"
  688. elseif Root.Velocity.y < -1 then
  689. position = "Falling"
  690. elseif Root.Velocity.Magnitude < 2 then
  691. position = "Idle"
  692. elseif Root.Velocity.Magnitude < 20 then
  693. position = "Walking"
  694. elseif Root.Velocity.Magnitude > 20 then
  695. position = "Running"
  696. else
  697. end
  698. wait()
  699. end
  700. end)
  701. checks1()
  702.  
  703. mouse.Button1Down:connect(function()
  704. if debounce then return end
  705. debounce = true
  706. attacking = true
  707. spin = false
  708. if combo1 then
  709. combo1 = false
  710. combo3 = false
  711. combo2 = true
  712. ws = 12
  713. g1 = Instance.new("BodyGyro", Root)
  714. g1.D = 175
  715. g1.P = 20000
  716. g1.MaxTorque = Vector3.new(0,9000,0)
  717. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  718. for i = 1, 12 do
  719. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
  720. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.3)
  721. seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1.5,1.5) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(240)),.3)
  722. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.3)
  723. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.55,0) * CFrame.Angles(math.rad(20),math.rad(5),math.rad(20)),.3)
  724. swait()
  725. end
  726. hitdebounce = false
  727. swordslash1:Play()
  728. tr1.Enabled = true
  729. hitbox.Touched:connect(function(hit)
  730. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  731. slachtoffer = hit.Parent:FindFirstChildOfClass("Humanoid")
  732. if slachtoffer.Parent.Name ~= Player.Name then
  733. if hitdebounce then return end
  734. hitdebounce = true
  735. slachtoffer:TakeDamage(math.random(17,26))
  736. end
  737. end
  738. end)
  739. for i = 1, 12 do
  740. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  741. seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-2.2,1.4) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(200)),.15)
  742. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1.35,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.3)
  743. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.55,0) * CFrame.Angles(math.rad(-20),math.rad(5),math.rad(20)),.3)
  744. swait()
  745. end
  746. removeuseless:AddItem(g1,.01)
  747. tr1.Enabled = false
  748. attacking = false
  749. hitdebounce = true
  750. debounce = false
  751. spin = true
  752. ws = 18
  753. elseif combo2 then
  754. combo3 = true
  755. combo2 = false
  756. combo1 = false
  757. ws = 12
  758. g1 = Instance.new("BodyGyro", Root)
  759. g1.D = 175
  760. g1.P = 20000
  761. g1.MaxTorque = Vector3.new(0,9000,0)
  762. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  763. for i = 1, 12 do
  764. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
  765. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.3)
  766. seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1.8,2) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(-130)),.3)
  767. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.3)
  768. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.55,0) * CFrame.Angles(math.rad(20),math.rad(5),math.rad(20)),.3)
  769. swait()
  770. end
  771. hitdebounce = false
  772. tr1.Enabled = true
  773. swordslash2:Play()
  774. hitbox.Touched:connect(function(hit)
  775. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  776. slachtoffer = hit.Parent:FindFirstChildOfClass("Humanoid")
  777. if slachtoffer.Parent.Name ~= Player.Name then
  778. if hitdebounce then return end
  779. hitdebounce = true
  780. slachtoffer:TakeDamage(math.random(31,42))
  781. end
  782. end
  783. end)
  784. ws = 7
  785. for i = 1, 12 do
  786. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  787. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  788. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.3)
  789. seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1.8,2) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(-130)),.3)
  790. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.25,1.75,.5) * CFrame.Angles(math.rad(-90),math.rad(70),math.rad(0)), 0.3)
  791. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.4,-.2) * CFrame.Angles(math.rad(20),math.rad(7),math.rad(12)),.3)
  792. swait()
  793. end
  794. removeuseless:AddItem(g1,.01)
  795. ws = 18
  796. tr1.Enabled = false
  797. attacking = false
  798. hitdebounce = true
  799. debounce = false
  800. spin = true
  801. elseif combo3 then
  802. combo1 = true
  803. combo2 = false
  804. combo3 = false
  805. z = 0
  806. ws = 4
  807. tr1.Enabled = true
  808. for i = 1, 10 do
  809. swait()
  810. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.55, .15) * CFrame.Angles(math.rad(0), math.rad(2), math.rad(-2)), .3)
  811. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.8, .2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(2)), .3)
  812. seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(-310),math.rad(0),math.rad(0)),.8)
  813. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.25,1.75,.5) * CFrame.Angles(math.rad(-90),math.rad(70),math.rad(0)), 0.3)
  814. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.4,-.2) * CFrame.Angles(math.rad(20),math.rad(7),math.rad(12)),.3)
  815. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.3)
  816. end
  817. hitdebounce = false
  818. hitbox.Touched:connect(function(hit2)
  819. if hit2.Parent:FindFirstChildOfClass("Humanoid") then
  820. slachtoffer = hit2.Parent:FindFirstChildOfClass("Humanoid")
  821. if slachtoffer.Parent.Name ~= Player.Name then
  822. if hitdebounce then return end
  823. slachtoffer:TakeDamage(math.random(1,5))
  824. end
  825. end
  826. end)
  827. coroutine.wrap(function()
  828. for i = 1, 9 do
  829. swordslash3:Play()
  830. swait(5)
  831. end
  832. end)()
  833. for i = 1, 50 do
  834. z = z + 50
  835. swait()
  836. seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-0,1) * CFrame.Angles(math.rad(z),math.rad(0),math.rad(0)),.8)
  837. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.25,1.75,.5) * CFrame.Angles(math.rad(-90),math.rad(70),math.rad(0)), 0.3)
  838. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.4,-.2) * CFrame.Angles(math.rad(20),math.rad(7),math.rad(12)),.3)
  839. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.3)
  840. end
  841. hitdebounce = true
  842. ws = 18
  843. attacking = false
  844. debounce = false
  845. tr1.Enabled = false
  846. spin = true
  847. end
  848. end)
  849.  
  850. mouse.KeyDown:connect(function(Press)
  851. Press=Press:lower()
  852. if Press=='r' then
  853. if orbitalcannon then return end
  854. if debounce then return end
  855. orbitalcannon = true
  856. debounce = true
  857. uhoh = true
  858. attacking = true
  859. ws = 0
  860. coroutine.wrap(function()
  861. for i = 1, 15 do
  862. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(-.5,2,0) * CFrame.Angles(math.rad(0),math.rad(-20),math.rad(140)),.3)
  863. swait()
  864. end
  865. end)()
  866. powerball = Instance.new("Part",Torso)
  867. powerball.Anchored = true
  868. powerball.CanCollide = false
  869. powerball.Size = Vector3.new(1,1,1)
  870. powerball.Transparency = 1
  871. powerball.Material = "Neon"
  872. powerball.BrickColor = BrickColor.new("Cyan")
  873. powerball.CFrame = leftlocation.CFrame * CFrame.new(-40,0,0)
  874. powerball.Shape = "Ball"
  875. gz = Instance.new("Sound", powerball)
  876. gz.SoundId = "rbxassetid://907530407"
  877. gz.Looped = true
  878. gz.Volume = 0
  879. gz:Play()
  880. for i = 1, 300 do
  881. gz.Volume = gz.Volume + .25
  882. powerball.CFrame = leftlocation.CFrame * CFrame.new(0,-40,0)
  883. seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(-.7,-2.1,0) * CFrame.Angles(math.rad(230),math.rad(0),math.rad(45)),.8)
  884. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  885. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90 - 3 * math.sin(sine/12)),math.rad(-40),math.rad(0)), 0.1)
  886. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  887. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  888. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  889. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  890. powerball.Size = powerball.Size + Vector3.new(.25,.25,.25)
  891. powerball.Transparency = powerball.Transparency - .025
  892. swait()
  893. end
  894. gz:Remove()
  895. g1 = Instance.new("BodyGyro", Root)
  896. g1.D = 175
  897. g1.P = 20000
  898. g1.MaxTorque = Vector3.new(0,9000,0)
  899. LightOfDeath = Instance.new("Part", Torso)
  900. LightOfDeath.Size = Vector3.new(0.5, 0.5, 0.5)
  901. LightOfDeath.Material = "Neon"
  902. LightOfDeath.BrickColor = BrickColor.new("Cyan")
  903. LightOfDeath.Transparency = 1
  904. LightOfDeath.Anchored = true
  905. LightOfDeath.CanCollide = false
  906. LightOfDeathMESH = Instance.new("SpecialMesh", LightOfDeath)
  907. LightOfDeathMESH.MeshType = "Cylinder"
  908. LightOfDeathMESH.Scale = Vector3.new(1000,3,3)
  909. LightOfDeath.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  910. coroutine.wrap(function()
  911. wait(9)
  912. uhoh = false
  913. end)()
  914. soundofdoom = Instance.new("Sound", powerball)
  915. soundofdoom.SoundId = "rbxassetid://1545630949"
  916. soundofdoom.Volume = 10
  917. soundofdoom:Play()
  918. ws = 0
  919. while uhoh do
  920. if mouse.Target ~= nil then
  921. LightOfDeath.CFrame = LightOfDeath.CFrame:lerp(CFrame.new(mouse.Hit.p) * CFrame.Angles(0,0,math.rad(90)),.1)
  922. powerball.CFrame = powerball.CFrame:lerp(CFrame.new(mouse.Hit.p) * CFrame.new(0,250,0),.1)
  923. end
  924. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  925. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  926. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  927. LightOfDeath.Transparency = LightOfDeath.Transparency - .05
  928. swait()
  929. end
  930. coroutine.wrap(function()
  931. coroutine.wrap(function()
  932. for i = 1, 400 do
  933. Hit = damagealll(200,LightOfDeath.Position)
  934. for _,v in pairs(Hit) do
  935. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  936. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  937. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  938. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  939. vel.velocity = CFrame.new(LightOfDeath.Position,torso.Position).lookVector*875
  940. removeuseless:AddItem(vel,.1)
  941. end
  942. explosionc = Instance.new("Part",Torso)
  943. explosionc.Anchored = true
  944. explosionc.CanCollide = false
  945. explosionc.Size = Vector3.new(1,1,1)
  946. explosionc.BrickColor = BrickColor.new("Cyan")
  947. explosionc.Material = "Neon"
  948. explosionc.CFrame = CFrame.new(LightOfDeath.Position)
  949. explosionc.Shape = "Ball"
  950. explosionc.Name = "explob"
  951. removeuseless:AddItem(explosionc,2)
  952. swait(.1)
  953. end
  954. end)()
  955. powerball.Transparency = 0
  956. LightOfDeath.Transparency = 0
  957. for i = 1, 400 do
  958. powerball.Transparency = powerball.Transparency + .05
  959. LightOfDeath.Transparency = LightOfDeath.Transparency + .05
  960. sk = Instance.new("Part",Torso)
  961. sk.CanCollide = false
  962. sk.Anchored = true
  963. sk.BrickColor = BrickColor.new("Cyan")
  964. sk.Name = "sk"
  965. sk.CFrame = LightOfDeath.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
  966. skmesh = Instance.new("SpecialMesh",sk)
  967. skmesh.MeshId = "rbxassetid://662586858"
  968. skmesh.Name = "waterwave"
  969. skmesh.Scale = Vector3.new(.04,.01,.04)
  970. removeuseless:AddItem(sk,2)
  971. for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave" then
  972. v.Scale = v.Scale + Vector3.new(.2,0,.2)
  973. v.Parent.Transparency = v.Parent.Transparency + .05
  974. end
  975. end
  976. for i,v in pairs(Torso:GetChildren()) do
  977. if v.Name == "explob" then
  978. v.Size = v.Size + Vector3.new(20,20,20)
  979. v.Transparency = v.Transparency + .05
  980. end
  981. end
  982. swait()
  983. end
  984. for i = 1, 50 do
  985. for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave" then
  986. v.Scale = v.Scale + Vector3.new(.2,0,.2)
  987. v.Parent.Transparency = v.Parent.Transparency + .05
  988. end
  989. end
  990. for i,v in pairs(Torso:GetChildren()) do
  991. if v.Name == "explob" then
  992. v.Size = v.Size + Vector3.new(20,20,20)
  993. v.Transparency = v.Transparency + .05
  994. end
  995. end
  996. swait()
  997. end
  998. powerball:Remove()
  999. LightOfDeath:Remove()
  1000. orbitalcannon = false
  1001. end)()
  1002. for i = 1, 35 do
  1003. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1004. swait()
  1005. end
  1006. removeuseless:AddItem(g1,.001)
  1007. ws = 18
  1008. attacking = false
  1009. debounce = false
  1010. end
  1011. end)
  1012.  
  1013. mouse.KeyDown:connect(function(Press)
  1014. Press=Press:lower()
  1015. if Press=='e' then
  1016. if debounce then return end
  1017. debounce = true
  1018. attacking = true
  1019. ws = 2
  1020. g1 = Instance.new("BodyGyro", Root)
  1021. g1.D = 175
  1022. g1.P = 20000
  1023. g1.MaxTorque = Vector3.new(0,9000,0)
  1024. SOUND(leftlocation,214876666,8,false,6)
  1025. coroutine.wrap(function()
  1026. for i = 1, 49 do
  1027. waterballs = Instance.new("Part",Torso)
  1028. waterballs.Anchored = true
  1029. waterballs.CanCollide = false
  1030. waterballs.Shape = "Ball"
  1031. waterballs.BrickColor = BrickColor.new("Cyan")
  1032. waterballs.Material = "Neon"
  1033. waterballs.Transparency = .6
  1034. waterballs.CFrame = leftlocation.CFrame
  1035. waterballs.Size = Vector3.new(10,10,10)
  1036. waterballs.Name = "wter"
  1037. removeuseless:AddItem(waterballs,2)
  1038. sk = Instance.new("Part",Torso)
  1039. sk.CanCollide = false
  1040. sk.Anchored = true
  1041. sk.BrickColor = BrickColor.new("Cyan")
  1042. sk.Name = "sk"
  1043. sk.CFrame = leftlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
  1044. skmesh = Instance.new("SpecialMesh",sk)
  1045. skmesh.MeshId = "rbxassetid://662586858"
  1046. skmesh.Name = "waterwave"
  1047. skmesh.Scale = Vector3.new(.04,.01,.04)
  1048. removeuseless:AddItem(sk,2)
  1049. for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave" then
  1050. v.Scale = v.Scale + Vector3.new(.02,0,.02)
  1051. v.Parent.Transparency = v.Parent.Transparency + .05
  1052. end
  1053. end
  1054. for i,v in pairs(Torso:GetDescendants()) do if v.Name == "wter" then
  1055. v.Size = v.Size - Vector3.new(1,1,1)
  1056. v.Transparency = v.Transparency + .05
  1057. end
  1058. end
  1059. swait()
  1060. end
  1061. for i = 1, 40 do
  1062. for i,v in pairs(Torso:GetDescendants()) do if v.Name == "wter" then
  1063. v.Size = v.Size - Vector3.new(1,1,1)
  1064. v.Transparency = v.Transparency + .05
  1065. end
  1066. end
  1067. for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave" then
  1068. v.Scale = v.Scale + Vector3.new(.02,0,.01)
  1069. v.Parent.Transparency = v.Parent.Transparency + .05
  1070. end
  1071. end
  1072. swait()
  1073. end
  1074. end)()
  1075. for i = 1, 50 do
  1076. seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(-315),math.rad(0),math.rad(0)),.8)
  1077. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.55,0) * CFrame.Angles(math.rad(-20),math.rad(-5),math.rad(-20)),.3)
  1078. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1079. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  1080. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1081. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(-14), math.rad(-20), math.rad(90)), 0.3)
  1082. swait()
  1083. end
  1084. ws = 0
  1085. coroutine.wrap(function()
  1086. local throwball = Instance.new("Part",Torso)
  1087. throwball.Anchored = false
  1088. throwball.CanCollide = false
  1089. throwball.Size = Vector3.new(1,1,1)
  1090. throwball.Material = "Neon"
  1091. throwball.Shape = "Ball"
  1092. throwball.CFrame = leftlocation.CFrame
  1093. throwball.BrickColor = BrickColor.new("Cyan")
  1094. throwball.Name = "throwball"
  1095. removeuseless:AddItem(throwball,4)
  1096. throwball.Touched:connect(function(hit)
  1097. if hit.Name ~= "watblock" and hit.Name ~= "sk" and hit.Name ~= "wter" and hit.Name ~= "leftloc" and hit.Name ~= "c1" and hit.Name ~= "c2" and hit.Name ~= "c3" and hit.Name ~= "c4" and hit.Parent ~= "Torso" and hit.Parent ~= "LeftArm" and hit.Parent ~= "RightArm" and hit.Parent ~= "Head" and hit.Name ~= "wind" then
  1098. if throwballv then return end
  1099. throwballv = true
  1100. explo = Instance.new("Sound",throwball)
  1101. explo.SoundId = "rbxassetid://821439273"
  1102. explo.Volume = 8
  1103. explo.Pitch = 1.3
  1104. explo:Play()
  1105. hit.Transparency = 0
  1106. throwball.Anchored = true
  1107. for i = 1, 15 do
  1108. sk = Instance.new("Part",Torso)
  1109. sk.CanCollide = false
  1110. sk.Anchored = true
  1111. sk.BrickColor = BrickColor.new("Cyan")
  1112. sk.Name = "sk"
  1113. sk.CFrame = throwball.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
  1114. skmesh = Instance.new("SpecialMesh",sk)
  1115. skmesh.MeshId = "rbxassetid://662586858"
  1116. skmesh.Name = "waterwave2"
  1117. skmesh.Scale = Vector3.new(.04,.01,.04)
  1118. removeuseless:AddItem(sk,2)
  1119. end
  1120. Hit = damagealll(25,throwball.Position)
  1121. for _,v in pairs(Hit) do
  1122. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(39,52))
  1123. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1124. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1125. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1126. vel.velocity = CFrame.new(throwball.Position,torso.Position).lookVector*125
  1127. removeuseless:AddItem(vel,.1)
  1128. end
  1129. explosion = Instance.new("Part",Torso)
  1130. explosion.Anchored = true
  1131. explosion.CanCollide = false
  1132. explosion.Shape = "Ball"
  1133. explosion.BrickColor = BrickColor.new("Cyan")
  1134. explosion.Material = "Neon"
  1135. explosion.CFrame = throwball.CFrame
  1136. explosion2 = Instance.new("Part",Torso)
  1137. explosion2.Anchored = true
  1138. explosion2.CanCollide = false
  1139. explosion2.Shape = "Ball"
  1140. explosion2.BrickColor = BrickColor.new("Cyan")
  1141. explosion2.Material = "Neon"
  1142. explosion2.CFrame = throwball.CFrame
  1143. for i = 1, 30 do
  1144. explo.Volume = explo.Volume - .5
  1145. for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave2" then
  1146. v.Scale = v.Scale + Vector3.new(.02,0,.02)
  1147. v.Parent.Transparency = v.Parent.Transparency + .05
  1148. end
  1149. end
  1150. explosion.Size = explosion.Size + Vector3.new(2,2,2)
  1151. explosion.Transparency = explosion.Transparency + .05
  1152. explosion2.Size = explosion2.Size + Vector3.new(1,1,1)
  1153. explosion2.Transparency = explosion2.Transparency + .045
  1154. swait()
  1155. end
  1156. explosion:Remove()
  1157. explosion2:Remove()
  1158. throwball:Remove()
  1159. throwballv = false
  1160. end
  1161. end)
  1162. local bov = Instance.new("BodyVelocity",throwball)
  1163. bov.maxForce = Vector3.new(99999,99999,99999)
  1164. throwball.CFrame = CFrame.new(throwball.Position,mouse.Hit.p)
  1165. bov.velocity = throwball.CFrame.lookVector*215
  1166. if wtr1 then return end
  1167. wtr1 = true
  1168. while true do
  1169. for i,v in pairs(Torso:GetDescendants()) do if v.Name == "throwball" then
  1170. watblock = Instance.new("Part",Torso)
  1171. watblock.Size = Vector3.new(3,3,3)
  1172. watblock.CanCollide = false
  1173. watblock.BrickColor = BrickColor.new("Cyan")
  1174. watblock.Anchored = false
  1175. watblock.CFrame = v.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1176. watblock.Material = "Neon"
  1177. watblock.Name = "watblock"
  1178. removeuseless:AddItem(watblock,2)
  1179. end
  1180. end
  1181. for i,v in pairs(Torso:GetDescendants()) do if v.Name == "watblock" then
  1182. v.Size = v.Size - Vector3.new(.25,.25,.25)
  1183. v.Transparency = v.Transparency - .05
  1184. end
  1185. end
  1186. swait()
  1187. end
  1188. end)()
  1189. for i = 1, 12 do
  1190. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  1191. LEFTARMLERP.C1 = CFrame.new(0,0,0)
  1192. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(25),math.rad(0)), 0.5)
  1193. swait()
  1194. end
  1195. removeuseless:AddItem(g1,.001)
  1196. ws = 18
  1197. attacking = false
  1198. debounce = false
  1199. end
  1200. end)
  1201.  
  1202. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1203. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1204. end
  1205.  
  1206. function ray2(StartPos, EndPos, Distance, Ignore)
  1207. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  1208. return ray(StartPos, DIRECTION, Distance, Ignore)
  1209. end
  1210.  
  1211. OrgnC0 = Neck.C0
  1212. local movelimbs = coroutine.wrap(function()
  1213. while RunSrv.RenderStepped:wait() do
  1214. TrsoLV = Torso.CFrame.lookVector
  1215. Dist = nil
  1216. Diff = nil
  1217. if not MseGuide then
  1218. print("Failed to recognize")
  1219. else
  1220. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  1221. Dist = (Head.CFrame.p-Point).magnitude
  1222. Diff = Head.CFrame.Y-Point.Y
  1223. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  1224. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  1225. Diff2 = LeftArm.CFrame.Y-Point.Y
  1226. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1227. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  1228. end
  1229. end
  1230. end)
  1231. movelimbs()
  1232. immortal = {}
  1233. for i,v in pairs(Character:GetDescendants()) do
  1234. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  1235. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  1236. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1237. end
  1238. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  1239. elseif v:IsA("JointInstance") then
  1240. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  1241. end
  1242. end
  1243. for e = 1, #immortal do
  1244. if immortal[e] ~= nil then
  1245. local STUFF = immortal[e]
  1246. local PART = STUFF[1]
  1247. local PARENT = STUFF[2]
  1248. local MATERIAL = STUFF[3]
  1249. local COLOR = STUFF[4]
  1250. local TRANSPARENCY = STUFF[5]
  1251. if levitate then
  1252. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  1253. PART.Material = MATERIAL
  1254. PART.Color = COLOR
  1255. PART.Transparency = TRANSPARENCY
  1256. end
  1257. PART.AncestryChanged:connect(function()
  1258. PART.Parent = PARENT
  1259. end)
  1260. else
  1261. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  1262. PART.Material = MATERIAL
  1263. PART.Color = COLOR
  1264. PART.Transparency = TRANSPARENCY
  1265. end
  1266. PART.AncestryChanged:connect(function()
  1267. PART.Parent = PARENT
  1268. end)
  1269. end
  1270. end
  1271. end
  1272. function immortality()
  1273. for e = 1, #immortal do
  1274. if immortal[e] ~= nil then
  1275. local STUFF = immortal[e]
  1276. local PART = STUFF[1]
  1277. local PARENT = STUFF[2]
  1278. local MATERIAL = STUFF[3]
  1279. local COLOR = STUFF[4]
  1280. local TRANSPARENCY = STUFF[5]
  1281. if PART.ClassName == "Part" and PART == Root then
  1282. PART.Material = MATERIAL
  1283. PART.Color = COLOR
  1284. PART.Transparency = TRANSPARENCY
  1285. end
  1286. if PART.Parent ~= PARENT then
  1287. hum:Remove()
  1288. PART.Parent = PARENT
  1289. hum = Instance.new("Humanoid",Character)
  1290. hum.Name = "noneofurbusiness"
  1291. end
  1292. end
  1293. end
  1294. end
  1295. coroutine.wrap(function()
  1296. while true do
  1297. if hum.Health < .1 then
  1298. deadsound = Instance.new("Sound", Torso)
  1299. deadsound.Volume = 6
  1300. deadsound.SoundId = "rbxassetid://1411352723"
  1301. deadsound:Play()
  1302. immortality()
  1303. end
  1304. wait()
  1305. end
  1306. end)()
  1307.  
  1308. local anims = coroutine.wrap(function()
  1309. while true do
  1310. settime = 0.05
  1311. sine = sine + change
  1312. if position == "Jump" and attacking == false then
  1313. change = 1
  1314. spin = false
  1315. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1316. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1317. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1318. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1319. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1320. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1321. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1322. elseif position == "Jump2" and attacking == false then
  1323. change = 1
  1324. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  1325. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1326. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  1327. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  1328. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  1329. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1330. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  1331. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  1332. elseif position == "Falling" and attacking == false then
  1333. change = 1
  1334. spin = false
  1335. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1336. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1337. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1338. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1339. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1340. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1341. elseif position == "Falling2" and attacking == false then
  1342. change = 1
  1343. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  1344. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1345. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  1346. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  1347. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  1348. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1349. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  1350. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  1351. elseif position == "Walking" and attacking == false and running == false then
  1352. change = 1.2
  1353. walking = true
  1354. spin = false
  1355. seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(-315),math.rad(0),math.rad(0)),.8)
  1356. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5 + Root.RotVelocity.Y / 85,.35,-.5*math.sin(sine/8)) * CFrame.Angles(math.rad(35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(-10 + Root.RotVelocity.Y / 10, math.sin(-20 * math.sin(sine/4)))),.3)
  1357. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1358. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1359. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
  1360. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
  1361. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
  1362. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
  1363. elseif position == "Idle" and attacking == false and running == false then
  1364. change = .5
  1365. spin = true
  1366. seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(-.7,-2.1,0) * CFrame.Angles(math.rad(230),math.rad(0),math.rad(45)),.8)
  1367. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1368. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,0,.5) * CFrame.Angles(math.rad(-90 - 3 * math.sin(sine/12)),math.rad(40),math.rad(0)), 0.1)
  1369. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90 - 3 * math.sin(sine/12)),math.rad(-40),math.rad(0)), 0.1)
  1370. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1371. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  1372. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1373. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1374. elseif position == "Idle2" and attacking == false and running == false then
  1375. change = .75
  1376. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  1377. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1378. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  1379. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1380. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.4)
  1381. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.4)
  1382. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  1383. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  1384. elseif position == "Walking2" and attacking == false and running == false then
  1385. ws = 50
  1386. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  1387. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1388. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  1389. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  1390. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  1391. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1392. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  1393. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  1394. elseif position == "Running" and attacking == false then
  1395. change = 1
  1396. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  1397. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  1398. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1399. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  1400. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  1401. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  1402. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  1403. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  1404. end
  1405. swait()
  1406. end
  1407. end)
  1408. anims()
  1409. warn("The power of water. Made by Supr14")
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