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Zach_rookie_editor3

The Seer ( wIP )

Feb 29th, 2020
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. script.Name = "BANISHER"
  7. --//====================================================\\--
  8. --|| CREATED BY SHACKLUSTER
  9. --|| EDIT BY NAME CLAN
  10. --|| TRANSFORM TO BANISHER GUN V.4
  11. --|| BY nguyenducloi123
  12. --\\====================================================//--
  13.  
  14. wait(0.2)
  15.  
  16. Player = game:GetService("Players").LocalPlayer
  17. PlayerGui = Player.PlayerGui
  18. chara = Player.Character
  19. Character = Player.Character
  20. Cam = workspace.CurrentCamera
  21. Backpack = Player.Backpack
  22. Character = Player.Character
  23. Humanoid = Character.Humanoid
  24. Mouse = Player:GetMouse()
  25. RootPart = Character["HumanoidRootPart"]
  26. Torso = Character["Torso"]
  27. Head = Character["Head"]
  28. RightArm = Character["Right Arm"]
  29. LeftArm = Character["Left Arm"]
  30. RightLeg = Character["Right Leg"]
  31. LeftLeg = Character["Left Leg"]
  32. RootJoint = RootPart["RootJoint"]
  33. Neck = Torso["Neck"]
  34. RightShoulder = Torso["Right Shoulder"]
  35. LeftShoulder = Torso["Left Shoulder"]
  36. RightHip = Torso["Right Hip"]
  37. LeftHip = Torso["Left Hip"]
  38. local sick = Instance.new("Sound",Character)
  39. sick.Parent = Character
  40. sick.SoundId = "rbxassetid://438383120"
  41. sick.Looped = true
  42. sick.Pitch = 1
  43. sick.Volume = 7
  44. sick:Play()
  45. Character.Archivable = true
  46. Humanoid.DisplayDistanceType = "None"
  47.  
  48. local naeeym = Instance.new("BillboardGui",chara)
  49. naeeym.Size = UDim2.new(0,100,0,40)
  50. naeeym.StudsOffset = Vector3.new(0,2,0)
  51. naeeym.Adornee = chara.Head
  52. local tecks = Instance.new("TextLabel",naeeym)
  53. tecks.BackgroundTransparency = 1
  54. tecks.BorderSizePixel = 0
  55. tecks.Text = "The Seer"
  56. tecks.Font = "Code"
  57. tecks.FontSize = "Size24"
  58. tecks.TextStrokeTransparency = 0
  59. tecks.TextStrokeColor3 = Color3.new(0,0,0)
  60. tecks.TextColor3 = Color3.new(1,0,0)
  61. tecks.Size = UDim2.new(1,0,0.5,0)
  62.  
  63. IT = Instance.new
  64. CF = CFrame.new
  65. VT = Vector3.new
  66. RAD = math.rad
  67. C3 = Color3.new
  68. UD2 = UDim2.new
  69. BRICKC = BrickColor.new
  70. ANGLES = CFrame.Angles
  71. EULER = CFrame.fromEulerAnglesXYZ
  72. COS = math.cos
  73. ACOS = math.acos
  74. SIN = math.sin
  75. ASIN = math.asin
  76. ABS = math.abs
  77. MRANDOM = math.random
  78. FLOOR = math.floor
  79.  
  80. --//=================================\\
  81. --|| USEFUL VALUES
  82. --\\=================================//
  83.  
  84. Animation_Speed = 3
  85. local FORCERESET = false
  86. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  87. local Speed = 16
  88. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  89. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  90. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  91. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  92. local DAMAGEMULTIPLIER = 1
  93. local ANIM = "Idle"
  94. local ATTACK = false
  95. local EQUIPPED = false
  96. local HOLD = false
  97. local COMBO = 1
  98. local Rooted = false
  99. local Gun = IT("Model")
  100. Gun.Name = "Gun"
  101. local SINE = 0
  102. local KEYHOLD = false
  103. local CHANGE = 2 / Animation_Speed
  104. local WALKINGANIM = false
  105. local VALUE1 = false
  106. local VALUE2 = false
  107. local ROBLOXIDLEANIMATION = IT("Animation")
  108. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  109. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  110. --ROBLOXIDLEANIMATION.Parent = Humanoid
  111. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  112. WEAPONGUI.Name = "BanishV3Gui"
  113. local Weapon = IT("Model")
  114. Weapon.Name = "Adds"
  115. local Effects = IT("Folder", Weapon)
  116. Effects.Name = "Effects"
  117. local ANIMATOR = Humanoid.Animator
  118. local ANIMATE = Character:FindFirstChild("Animate")
  119. local UNANCHOR = true
  120. local TOBANISH = {}
  121. script.Parent = PlayerGui
  122.  
  123. --//=================================\\
  124. --\\=================================//
  125.  
  126.  
  127. --//=================================\\
  128. --|| CUSTOMIZATION
  129. --\\=================================//
  130.  
  131. Class_Name = "Sharpshooter"
  132. Weapon_Name = "Add-ons"
  133.  
  134. Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon.
  135. Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon.
  136.  
  137. Custom_Color_3 = BRICKC("Really red"); --Color for the abilities.
  138. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  139. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  140. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  141. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  142.  
  143. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  144. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  145. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  146. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  147. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  148.  
  149.  
  150. Player_Size = 1 --Size of the player.
  151. Animation_Speed = 3
  152. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  153.  
  154. local Speed = 20
  155. local Effects2 = {}
  156.  
  157. --//=================================\\
  158. --|| END OF CUSTOMIZATION
  159. --\\=================================//
  160.  
  161.  
  162. --//=================================\\
  163. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  164. --\\=================================//
  165.  
  166. ArtificialHB = Instance.new("BindableEvent", script)
  167. ArtificialHB.Name = "ArtificialHB"
  168.  
  169. script:WaitForChild("ArtificialHB")
  170.  
  171. frame = Frame_Speed
  172. tf = 0
  173. allowframeloss = false
  174. tossremainder = false
  175. lastframe = tick()
  176. script.ArtificialHB:Fire()
  177.  
  178. game:GetService("RunService").Heartbeat:connect(function(s, p)
  179. tf = tf + s
  180. if tf >= frame then
  181. if allowframeloss then
  182. script.ArtificialHB:Fire()
  183. lastframe = tick()
  184. else
  185. for i = 1, math.floor(tf / frame) do
  186. script.ArtificialHB:Fire()
  187. end
  188. lastframe = tick()
  189. end
  190. if tossremainder then
  191. tf = 0
  192. else
  193. tf = tf - frame * math.floor(tf / frame)
  194. end
  195. end
  196. end)
  197.  
  198. --//=================================\\
  199. --\\=================================//
  200.  
  201. --//=================================\\
  202. --|| SOME FUNCTIONS
  203. --\\=================================//
  204.  
  205. function Clerp(a, b, t)
  206. local qa = {QuaternionFromCFrame(a)}
  207. local qb = {QuaternionFromCFrame(b)}
  208. local ax, ay, az = a.x, a.y, a.z
  209. local bx, by, bz = b.x, b.y, b.z
  210. local _t = 1 - t
  211. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  212. end
  213.  
  214. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  215. local frame = IT("Frame")
  216. frame.BackgroundTransparency = TRANSPARENCY
  217. frame.BorderSizePixel = BORDERSIZEPIXEL
  218. frame.Position = POSITION
  219. frame.Size = SIZE
  220. frame.BackgroundColor3 = COLOR
  221. frame.BorderColor3 = BORDERCOLOR
  222. frame.Name = NAME
  223. frame.Parent = PARENT
  224. return frame
  225. end
  226.  
  227. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  228. local label = IT("TextLabel")
  229. label.BackgroundTransparency = 1
  230. label.Size = UD2(1, 0, 1, 0)
  231. label.Position = UD2(0, 0, 0, 0)
  232. label.TextColor3 = TEXTCOLOR
  233. label.TextStrokeTransparency = STROKETRANSPARENCY
  234. label.TextTransparency = TRANSPARENCY
  235. label.FontSize = TEXTFONTSIZE
  236. label.Font = TEXTFONT
  237. label.BorderSizePixel = BORDERSIZEPIXEL
  238. label.TextScaled = false
  239. label.Text = TEXT
  240. label.Name = NAME
  241. label.Parent = PARENT
  242. return label
  243. end
  244.  
  245. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  246. if FLOOR ~= nil then
  247. coroutine.resume(coroutine.create(function()
  248. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  249. PART.CFrame = CF(POSITION)
  250. for i = 1, 45 do
  251. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  252. RingPiece.Material = FLOOR.Material
  253. RingPiece.Color = FLOOR.Color
  254. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  255. Debris:AddItem(RingPiece,SWAIT)
  256. end
  257. PART:remove()
  258. end))
  259. end
  260. end
  261.  
  262. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  263. if FLOOR ~= nil then
  264. for i = 1, AMOUNT do
  265. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  266. DEBREE.Material = FLOOR.Material
  267. DEBREE.Color = FLOOR.Color
  268. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  269. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  270. coroutine.resume(coroutine.create(function()
  271. Swait(15)
  272. DEBREE.Parent = workspace
  273. DEBREE.CanCollide = true
  274. Debris:AddItem(DEBREE,SWAIT)
  275. end))
  276. end
  277. end
  278. end
  279.  
  280. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  281. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  282. end
  283.  
  284. function PositiveAngle(NUMBER)
  285. if NUMBER >= 0 then
  286. NUMBER = 0
  287. end
  288. return NUMBER
  289. end
  290.  
  291. function NegativeAngle(NUMBER)
  292. if NUMBER <= 0 then
  293. NUMBER = 0
  294. end
  295. return NUMBER
  296. end
  297.  
  298. function Swait(NUMBER)
  299. if NUMBER == 0 or NUMBER == nil then
  300. ArtificialHB.Event:wait()
  301. else
  302. for i = 1, NUMBER do
  303. ArtificialHB.Event:wait()
  304. end
  305. end
  306. end
  307.  
  308. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  309. local NEWMESH = IT(MESH)
  310. if MESH == "SpecialMesh" then
  311. NEWMESH.MeshType = MESHTYPE
  312. if MESHID ~= "nil" and MESHID ~= "" then
  313. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  314. end
  315. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  316. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  317. end
  318. end
  319. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  320. NEWMESH.Scale = SCALE
  321. NEWMESH.Parent = PARENT
  322. return NEWMESH
  323. end
  324.  
  325. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  326. local NEWPART = IT("Part")
  327. NEWPART.formFactor = FORMFACTOR
  328. NEWPART.Reflectance = REFLECTANCE
  329. NEWPART.Transparency = TRANSPARENCY
  330. NEWPART.CanCollide = false
  331. NEWPART.Locked = true
  332. NEWPART.Anchored = true
  333. if ANCHOR == false then
  334. NEWPART.Anchored = false
  335. end
  336. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  337. NEWPART.Name = NAME
  338. NEWPART.Size = SIZE
  339. NEWPART.Position = Torso.Position
  340. NEWPART.Material = MATERIAL
  341. NEWPART:BreakJoints()
  342. NEWPART.Parent = PARENT
  343. return NEWPART
  344. end
  345.  
  346. local function weldBetween(a, b)
  347. local weldd = Instance.new("ManualWeld")
  348. weldd.Part0 = a
  349. weldd.Part1 = b
  350. weldd.C0 = CFrame.new()
  351. weldd.C1 = b.CFrame:inverse() * a.CFrame
  352. weldd.Parent = a
  353. return weldd
  354. end
  355.  
  356.  
  357. function QuaternionFromCFrame(cf)
  358. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  359. local trace = m00 + m11 + m22
  360. if trace > 0 then
  361. local s = math.sqrt(1 + trace)
  362. local recip = 0.5 / s
  363. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  364. else
  365. local i = 0
  366. if m11 > m00 then
  367. i = 1
  368. end
  369. if m22 > (i == 0 and m00 or m11) then
  370. i = 2
  371. end
  372. if i == 0 then
  373. local s = math.sqrt(m00 - m11 - m22 + 1)
  374. local recip = 0.5 / s
  375. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  376. elseif i == 1 then
  377. local s = math.sqrt(m11 - m22 - m00 + 1)
  378. local recip = 0.5 / s
  379. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  380. elseif i == 2 then
  381. local s = math.sqrt(m22 - m00 - m11 + 1)
  382. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  383. end
  384. end
  385. end
  386.  
  387. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  388. local xs, ys, zs = x + x, y + y, z + z
  389. local wx, wy, wz = w * xs, w * ys, w * zs
  390. local xx = x * xs
  391. local xy = x * ys
  392. local xz = x * zs
  393. local yy = y * ys
  394. local yz = y * zs
  395. local zz = z * zs
  396. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  397. end
  398.  
  399. function QuaternionSlerp(a, b, t)
  400. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  401. local startInterp, finishInterp;
  402. if cosTheta >= 0.0001 then
  403. if (1 - cosTheta) > 0.0001 then
  404. local theta = ACOS(cosTheta)
  405. local invSinTheta = 1 / SIN(theta)
  406. startInterp = SIN((1 - t) * theta) * invSinTheta
  407. finishInterp = SIN(t * theta) * invSinTheta
  408. else
  409. startInterp = 1 - t
  410. finishInterp = t
  411. end
  412. else
  413. if (1 + cosTheta) > 0.0001 then
  414. local theta = ACOS(-cosTheta)
  415. local invSinTheta = 1 / SIN(theta)
  416. startInterp = SIN((t - 1) * theta) * invSinTheta
  417. finishInterp = SIN(t * theta) * invSinTheta
  418. else
  419. startInterp = t - 1
  420. finishInterp = t
  421. end
  422. end
  423. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  424. end
  425.  
  426. function Clerp(a, b, t)
  427. local qa = {QuaternionFromCFrame(a)}
  428. local qb = {QuaternionFromCFrame(b)}
  429. local ax, ay, az = a.x, a.y, a.z
  430. local bx, by, bz = b.x, b.y, b.z
  431. local _t = 1 - t
  432. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  433. end
  434.  
  435. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  436. local frame = IT("Frame")
  437. frame.BackgroundTransparency = TRANSPARENCY
  438. frame.BorderSizePixel = BORDERSIZEPIXEL
  439. frame.Position = POSITION
  440. frame.Size = SIZE
  441. frame.BackgroundColor3 = COLOR
  442. frame.BorderColor3 = BORDERCOLOR
  443. frame.Name = NAME
  444. frame.Parent = PARENT
  445. return frame
  446. end
  447.  
  448. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  449. local label = IT("TextLabel")
  450. label.BackgroundTransparency = 1
  451. label.Size = UD2(1, 0, 1, 0)
  452. label.Position = UD2(0, 0, 0, 0)
  453. label.TextColor3 = TEXTCOLOR
  454. label.TextStrokeTransparency = STROKETRANSPARENCY
  455. label.TextTransparency = TRANSPARENCY
  456. label.FontSize = TEXTFONTSIZE
  457. label.Font = TEXTFONT
  458. label.BorderSizePixel = BORDERSIZEPIXEL
  459. label.TextScaled = false
  460. label.Text = TEXT
  461. label.Name = NAME
  462. label.Parent = PARENT
  463. return label
  464. end
  465.  
  466. function NoOutlines(PART)
  467. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  468. end
  469.  
  470. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  471. local NEWWELD = IT(TYPE)
  472. NEWWELD.Part0 = PART0
  473. NEWWELD.Part1 = PART1
  474. NEWWELD.C0 = C0
  475. NEWWELD.C1 = C1
  476. NEWWELD.Parent = PARENT
  477. return NEWWELD
  478. end
  479.  
  480. local S = IT("Sound")
  481. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  482. local NEWSOUND = nil
  483. coroutine.resume(coroutine.create(function()
  484. NEWSOUND = S:Clone()
  485. NEWSOUND.Parent = PARENT
  486. NEWSOUND.Volume = VOLUME
  487. NEWSOUND.Pitch = PITCH
  488. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  489. NEWSOUND:play()
  490. if DOESLOOP == true then
  491. NEWSOUND.Looped = true
  492. else
  493. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  494. NEWSOUND:remove()
  495. end
  496. end))
  497. return NEWSOUND
  498. end
  499.  
  500. function CFrameFromTopBack(at, top, back)
  501. local right = top:Cross(back)
  502. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  503. end
  504.  
  505. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  506. function WACKYEFFECT(Table)
  507. local TYPE = (Table.EffectType or "Sphere")
  508. local SIZE = (Table.Size or VT(1,1,1))
  509. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  510. local TRANSPARENCY = (Table.Transparency or 0)
  511. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  512. local CFRAME = (Table.CFrame or Torso.CFrame)
  513. local MOVEDIRECTION = (Table.MoveToPos or nil)
  514. local ROTATION1 = (Table.RotationX or 0)
  515. local ROTATION2 = (Table.RotationY or 0)
  516. local ROTATION3 = (Table.RotationZ or 0)
  517. local MATERIAL = (Table.Material or "Neon")
  518. local COLOR = (Table.Color or C3(1,1,1))
  519. local TIME = (Table.Time or 45)
  520. local SOUNDID = (Table.SoundID or nil)
  521. local SOUNDPITCH = (Table.SoundPitch or nil)
  522. local SOUNDVOLUME = (Table.SoundVolume or nil)
  523. coroutine.resume(coroutine.create(function()
  524. local PLAYSSOUND = false
  525. local SOUND = nil
  526. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  527. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  528. PLAYSSOUND = true
  529. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  530. end
  531. EFFECT.Color = COLOR
  532. local MSH = nil
  533. if TYPE == "Sphere" then
  534. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  535. elseif TYPE == "Block" then
  536. MSH = IT("BlockMesh",EFFECT)
  537. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  538. elseif TYPE == "Wave" then
  539. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  540. elseif TYPE == "Ring" then
  541. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  542. elseif TYPE == "Slash" then
  543. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  544. elseif TYPE == "Round Slash" then
  545. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  546. elseif TYPE == "Swirl" then
  547. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  548. elseif TYPE == "Skull" then
  549. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  550. elseif TYPE == "Crystal" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  552. end
  553. if MSH ~= nil then
  554. local MOVESPEED = nil
  555. if MOVEDIRECTION ~= nil then
  556. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  557. end
  558. local GROWTH = SIZE - ENDSIZE
  559. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  560. if TYPE == "Block" then
  561. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  562. else
  563. EFFECT.CFrame = CFRAME
  564. end
  565. for LOOP = 1, TIME+1 do
  566. Swait()
  567. MSH.Scale = MSH.Scale - GROWTH/TIME
  568. if TYPE == "Wave" then
  569. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  570. end
  571. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  572. if TYPE == "Block" then
  573. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  574. else
  575. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  576. end
  577. if MOVEDIRECTION ~= nil then
  578. local ORI = EFFECT.Orientation
  579. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  580. EFFECT.Orientation = ORI
  581. end
  582. end
  583. if PLAYSSOUND == false then
  584. EFFECT:remove()
  585. else
  586. SOUND.Stopped:Connect(function()
  587. EFFECT:remove()
  588. end)
  589. end
  590. else
  591. if PLAYSSOUND == false then
  592. EFFECT:remove()
  593. else
  594. repeat Swait() until SOUND.Playing == false
  595. EFFECT:remove()
  596. end
  597. end
  598. end))
  599. end
  600.  
  601. local DECAL = IT("Decal")
  602. function MakeRing()
  603. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really black"), "MagicRing", VT(0, 0, 0), true)
  604. local MSH = IT("BlockMesh", RING)
  605. local TOP = DECAL:Clone()
  606. local BOTTOM = DECAL:Clone()
  607. TOP.Parent = RING
  608. BOTTOM.Parent = RING
  609. TOP.Face = "Top"
  610. BOTTOM.Face = "Bottom"
  611. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  612. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  613. local function REMOVE()
  614. coroutine.resume(coroutine.create(function()
  615. local SIZE = MSH.Scale.X
  616. for i = 1, 35 do
  617. Swait()
  618. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  619. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  620. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  621. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  622. end
  623. RING:remove()
  624. end))
  625. end
  626. return RING, MSH, REMOVE
  627. end
  628.  
  629. function MakeForm(PART,TYPE)
  630. if TYPE == "Cyl" then
  631. local MSH = IT("CylinderMesh",PART)
  632. elseif TYPE == "Ball" then
  633. local MSH = IT("SpecialMesh",PART)
  634. MSH.MeshType = "Sphere"
  635. elseif TYPE == "Wedge" then
  636. local MSH = IT("SpecialMesh",PART)
  637. MSH.MeshType = "Wedge"
  638. end
  639. end
  640.  
  641. function SpawnTrail(FROM,TO,BIG)
  642. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "White", "Trail", VT(0,0,0))
  643. MakeForm(TRAIL,"Cyl")
  644. local DIST = (FROM - TO).Magnitude
  645. if BIG == true then
  646. TRAIL.Size = VT(6,DIST,6)
  647. else
  648. TRAIL.Size = VT(0.25,DIST,0.25)
  649. end
  650. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  651. coroutine.resume(coroutine.create(function()
  652. for i = 1, 5 do
  653. Swait()
  654. TRAIL.Transparency = TRAIL.Transparency + 0.1
  655. end
  656. TRAIL:remove()
  657. end))
  658. end
  659. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  660. function WACKYEFFECT(Table)
  661. local TYPE = (Table.EffectType or "Sphere")
  662. local SIZE = (Table.Size or VT(1,1,1))
  663. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  664. local TRANSPARENCY = (Table.Transparency or 0)
  665. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  666. local CFRAME = (Table.CFrame or Torso.CFrame)
  667. local MOVEDIRECTION = (Table.MoveToPos or nil)
  668. local ROTATION1 = (Table.RotationX or 0)
  669. local ROTATION2 = (Table.RotationY or 0)
  670. local ROTATION3 = (Table.RotationZ or 0)
  671. local MATERIAL = (Table.Material or "Neon")
  672. local COLOR = (Table.Color or C3(1,1,1))
  673. local TIME = (Table.Time or 45)
  674. local SOUNDID = (Table.SoundID or nil)
  675. local SOUNDPITCH = (Table.SoundPitch or nil)
  676. local SOUNDVOLUME = (Table.SoundVolume or nil)
  677. coroutine.resume(coroutine.create(function()
  678. local PLAYSSOUND = false
  679. local SOUND = nil
  680. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("White"), "Effect", VT(1,1,1), true)
  681. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  682. PLAYSSOUND = true
  683. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  684. end
  685. EFFECT.Color = COLOR
  686. local MSH = nil
  687. if TYPE == "Sphere" then
  688. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  689. elseif TYPE == "Block" then
  690. MSH = IT("BlockMesh",EFFECT)
  691. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  692. elseif TYPE == "Wave" then
  693. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  694. elseif TYPE == "Ring" then
  695. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  696. elseif TYPE == "Slash" then
  697. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  698. elseif TYPE == "Round Slash" then
  699. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  700. elseif TYPE == "Swirl" then
  701. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  702. elseif TYPE == "Skull" then
  703. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  704. elseif TYPE == "Crystal" then
  705. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  706. end
  707. if MSH ~= nil then
  708. local MOVESPEED = nil
  709. if MOVEDIRECTION ~= nil then
  710. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  711. end
  712. local GROWTH = SIZE - ENDSIZE
  713. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  714. if TYPE == "Block" then
  715. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  716. else
  717. EFFECT.CFrame = CFRAME
  718. end
  719. for LOOP = 1, TIME+1 do
  720. Swait()
  721. MSH.Scale = MSH.Scale - GROWTH/TIME
  722. if TYPE == "Wave" then
  723. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  724. end
  725. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  726. if TYPE == "Block" then
  727. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  728. else
  729. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  730. end
  731. if MOVEDIRECTION ~= nil then
  732. local ORI = EFFECT.Orientation
  733. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  734. EFFECT.Orientation = ORI
  735. end
  736. end
  737. if PLAYSSOUND == false then
  738. EFFECT:remove()
  739. else
  740. SOUND.Stopped:Connect(function()
  741. EFFECT:remove()
  742. end)
  743. end
  744. else
  745. if PLAYSSOUND == false then
  746. EFFECT:remove()
  747. else
  748. repeat Swait() until SOUND.Playing == false
  749. EFFECT:remove()
  750. end
  751. end
  752. end))
  753. end
  754.  
  755. function MakeForm(PART,TYPE)
  756. if TYPE == "Cyl" then
  757. local MSH = IT("CylinderMesh",PART)
  758. elseif TYPE == "Ball" then
  759. local MSH = IT("SpecialMesh",PART)
  760. MSH.MeshType = "Sphere"
  761. elseif TYPE == "Wedge" then
  762. local MSH = IT("SpecialMesh",PART)
  763. MSH.MeshType = "Wedge"
  764. end
  765. end
  766.  
  767. function SpawnTrail(FROM,TO,BIG)
  768. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "White", "Trail", VT(0,0,0))
  769. MakeForm(TRAIL,"Cyl")
  770. local DIST = (FROM - TO).Magnitude
  771. if BIG == true then
  772. TRAIL.Size = VT(6,DIST,6)
  773. else
  774. TRAIL.Size = VT(0.25,DIST,0.25)
  775. end
  776. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  777. coroutine.resume(coroutine.create(function()
  778. for i = 1, 5 do
  779. Swait()
  780. TRAIL.Transparency = TRAIL.Transparency + 0.1
  781. end
  782. TRAIL:remove()
  783. end))
  784. end
  785.  
  786. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  787. local TORSO = Torso
  788. local HUM = Humanoid
  789. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  790. coroutine.wrap(function()
  791. VT = Vector3.new
  792. MRANDOM = math.random
  793. local A = TIME
  794. local B = INTENSITY
  795. local C = true
  796. local HUMANOID = Humanoid
  797. local TIMER = A or 35
  798. local SHAKE = B or 5
  799. local FADE = C or true
  800. if HUMANOID then
  801. local FADER = SHAKE / TIMER
  802. for i = 1, TIMER do
  803. wait()
  804. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  805. end
  806. HUMANOID.CameraOffset = VT(0, 0, 0)
  807. end
  808.  
  809. end)()
  810. end
  811. end
  812.  
  813. function chatfunc(text)
  814. local chat = coroutine.wrap(function()
  815. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  816. Character:FindFirstChild("TalkingBillBoard"):destroy()
  817. end
  818. local Bill = Instance.new("BillboardGui",Character)
  819. Bill.Size = UDim2.new(0,100,0,40)
  820. Bill.StudsOffset = Vector3.new(0,3,0)
  821. Bill.Adornee = Character.Head
  822. Bill.Name = "TalkingBillBoard"
  823. local Hehe = Instance.new("TextLabel",Bill)
  824. Hehe.BackgroundTransparency = 1
  825. Hehe.BorderSizePixel = 0
  826. Hehe.Text = ""
  827. Hehe.Font = "Bodoni"
  828. Hehe.TextSize = 40
  829. Hehe.TextStrokeTransparency = 0
  830. Hehe.Size = UDim2.new(1,0,0.5,0)
  831. coroutine.resume(coroutine.create(function()
  832. while Hehe ~= nil do
  833. Swait()
  834. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  835. Hehe.Rotation = math.random(-2.5,2.5)
  836. Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0)
  837. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  838. end
  839. end))
  840. for i = 1,string.len(text),1 do
  841. Swait()
  842. Hehe.Text = string.sub(text,1,i)
  843. end
  844. Swait(90)--Re[math.random(1, 93)]
  845. for i = 0, 1, .025 do
  846. Swait()
  847. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  848. Hehe.TextStrokeTransparency = i
  849. Hehe.TextTransparency = i
  850. end
  851. Bill:Destroy()
  852. end)
  853. chat()
  854. end
  855.  
  856. Debris = game:GetService("Debris")
  857.  
  858. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  859. local DIRECTION = CF(StartPos,EndPos).lookVector
  860. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  861. end
  862.  
  863. function turnto(position)
  864. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  865. end
  866.  
  867. --//=================================\\
  868. --|| RAGDOLL STUFF
  869. --\\=================================//
  870.  
  871. function recurse(root,callback,i)
  872. i= i or 0
  873. for _,v in pairs(root:GetChildren()) do
  874. i = i + 1
  875. callback(i,v)
  876.  
  877. if #v:GetChildren() > 0 then
  878. i = recurse(v,callback,i)
  879. end
  880. end
  881.  
  882. return i
  883. end
  884.  
  885. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  886. attachmentName = attachmentName.."RigAttachment"
  887. local constraint = Instance.new(className.."Constraint")
  888. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  889. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  890. constraint.Name = "RagdollConstraint"..part1.Name
  891.  
  892. for _,propertyData in next,properties or {} do
  893. constraint[propertyData[1]] = propertyData[2]
  894. end
  895.  
  896. constraint.Parent = character
  897. end
  898.  
  899. function getAttachment0(character, attachmentName)
  900. for _,child in next,character:GetChildren() do
  901. local attachment = child:FindFirstChild(attachmentName)
  902. if attachment then
  903. return attachment
  904. end
  905. end
  906. end
  907.  
  908. function ArtificialHitbox(Part)
  909. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  910. HITBOX.CanCollide = true
  911. HITBOX.CFrame = Part.CFrame
  912. weldBetween(Part,HITBOX)
  913. end
  914.  
  915. function R15Ragdoll(character,KeepArms)
  916. character:BreakJoints()
  917. coroutine.resume(coroutine.create(function()
  918. recurse(character, function(_,v)
  919. if v:IsA("Attachment") then
  920. v.Axis = Vector3.new(0, 1, 0)
  921. v.SecondaryAxis = Vector3.new(0, 0, 1)
  922. v.Rotation = Vector3.new(0, 0, 0)
  923. end
  924. end)
  925. for _,child in next,character:GetChildren() do
  926. if child:IsA("Accoutrement") then
  927. for _,part in next,child:GetChildren() do
  928. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  929. local attachment1 = part:FindFirstChildOfClass("Attachment")
  930. local attachment0 = getAttachment0(character,attachment1.Name)
  931. if attachment0 and attachment1 then
  932. local constraint = Instance.new("HingeConstraint")
  933. constraint.Attachment0 = attachment0
  934. constraint.Attachment1 = attachment1
  935. constraint.LimitsEnabled = true
  936. constraint.UpperAngle = 0
  937. constraint.LowerAngle = 0
  938. constraint.Parent = character
  939. end
  940. ArtificialHitbox(part)
  941. elseif part.Name == "HumanoidRootPart" then
  942. part:remove()
  943. end
  944. end
  945. end
  946. end
  947.  
  948. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  949. {"LimitsEnabled",true};
  950. {"UpperAngle",5};
  951. })
  952. if character:FindFirstChild("Head") then
  953. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  954. {"LimitsEnabled",true};
  955. {"UpperAngle",15};
  956. })
  957. end
  958.  
  959. local handProperties = {
  960. {"LimitsEnabled", true};
  961. {"UpperAngle",0};
  962. {"LowerAngle",0};
  963. }
  964. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  965. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  966.  
  967. local shinProperties = {
  968. {"LimitsEnabled", true};
  969. {"UpperAngle", 0};
  970. {"LowerAngle", -75};
  971. }
  972. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  973. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  974.  
  975. local footProperties = {
  976. {"LimitsEnabled", true};
  977. {"UpperAngle", 15};
  978. {"LowerAngle", -45};
  979. }
  980. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  981. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  982. if KeepArms == true then
  983. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  984. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  985. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  986. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  987. end
  988. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  989. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  990. Debris:AddItem(character,5)
  991. end))
  992. end
  993.  
  994. function Ragdoll(Character2,CharTorso,KeepArms)
  995. coroutine.resume(coroutine.create(function()
  996. Character2:BreakJoints()
  997. local hum = Character2:findFirstChild("Humanoid")
  998. hum:remove()
  999. local function Scan(ch)
  1000. local e
  1001. for e = 1,#ch do
  1002. Scan(ch[e]:GetChildren())
  1003. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1004. ch[e]:remove()
  1005. end
  1006. end
  1007. end
  1008. local NEWHUM = IT("Humanoid")
  1009. NEWHUM.Name = "Corpse"
  1010. NEWHUM.Health = 0
  1011. NEWHUM.MaxHealth = 0
  1012. NEWHUM.PlatformStand = true
  1013. NEWHUM.Parent = Character2
  1014. NEWHUM.DisplayDistanceType = "None"
  1015.  
  1016. local ch = Character2:GetChildren()
  1017. local i
  1018. for i = 1,#ch do
  1019. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1020. ch[i]:remove()
  1021. end
  1022. end
  1023.  
  1024. local Torso2 = Character2.Torso
  1025. local movevector = Vector3.new()
  1026.  
  1027. if Torso2 then
  1028. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1029. local Head = Character2:FindFirstChild("Head")
  1030. if Head then
  1031. local Neck = Instance.new("Weld")
  1032. Neck.Name = "Neck"
  1033. Neck.Part0 = Torso2
  1034. Neck.Part1 = Head
  1035. Neck.C0 = CFrame.new(0, 1.5, 0)
  1036. Neck.C1 = CFrame.new()
  1037. Neck.Parent = Torso2
  1038.  
  1039. end
  1040. local Limb = Character2:FindFirstChild("Right Arm")
  1041. if Limb and KeepArms == true then
  1042.  
  1043. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1044. local Joint = Instance.new("Glue")
  1045. Joint.Name = "RightShoulder"
  1046. Joint.Part0 = Torso2
  1047. Joint.Part1 = Limb
  1048. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1049. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1050. Joint.Parent = Torso2
  1051.  
  1052. local B = Instance.new("Part")
  1053. B.TopSurface = 0
  1054. B.BottomSurface = 0
  1055. B.formFactor = "Symmetric"
  1056. B.Size = Vector3.new(1, 1, 1)
  1057. B.Transparency = 1
  1058. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1059. B.Parent = Character2
  1060. local W = Instance.new("Weld")
  1061. W.Part0 = Limb
  1062. W.Part1 = B
  1063. W.C0 = CFrame.new(0, -0.5, 0)
  1064. W.Parent = Limb
  1065.  
  1066. end
  1067. local Limb = Character2:FindFirstChild("Left Arm")
  1068. if Limb and KeepArms == true then
  1069.  
  1070. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1071. local Joint = Instance.new("Glue")
  1072. Joint.Name = "LeftShoulder"
  1073. Joint.Part0 = Torso2
  1074. Joint.Part1 = Limb
  1075. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1076. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1077. Joint.Parent = Torso2
  1078.  
  1079. local B = Instance.new("Part")
  1080. B.TopSurface = 0
  1081. B.BottomSurface = 0
  1082. B.formFactor = "Symmetric"
  1083. B.Size = Vector3.new(1, 1, 1)
  1084. B.Transparency = 1
  1085. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1086. B.Parent = Character2
  1087. local W = Instance.new("Weld")
  1088. W.Part0 = Limb
  1089. W.Part1 = B
  1090. W.C0 = CFrame.new(0, -0.5, 0)
  1091. W.Parent = Limb
  1092.  
  1093. end
  1094. local Limb = Character2:FindFirstChild("Right Leg")
  1095. if Limb then
  1096.  
  1097. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1098. local Joint = Instance.new("Glue")
  1099. Joint.Name = "RightHip"
  1100. Joint.Part0 = Torso2
  1101. Joint.Part1 = Limb
  1102. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1103. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1104. Joint.Parent = Torso2
  1105.  
  1106. local B = Instance.new("Part")
  1107. B.TopSurface = 0
  1108. B.BottomSurface = 0
  1109. B.formFactor = "Symmetric"
  1110. B.Size = Vector3.new(1, 1, 1)
  1111. B.Transparency = 1
  1112. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1113. B.Parent = Character2
  1114. local W = Instance.new("Weld")
  1115. W.Part0 = Limb
  1116. W.Part1 = B
  1117. W.C0 = CFrame.new(0, -0.5, 0)
  1118. W.Parent = Limb
  1119.  
  1120. end
  1121. local Limb = Character2:FindFirstChild("Left Leg")
  1122. if Limb then
  1123.  
  1124. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1125. local Joint = Instance.new("Glue")
  1126. Joint.Name = "LeftHip"
  1127. Joint.Part0 = Torso2
  1128. Joint.Part1 = Limb
  1129. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1130. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1131. Joint.Parent = Torso2
  1132.  
  1133. local B = Instance.new("Part")
  1134. B.TopSurface = 0
  1135. B.BottomSurface = 0
  1136. B.formFactor = "Symmetric"
  1137. B.Size = Vector3.new(1, 1, 1)
  1138. B.Transparency = 1
  1139. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1140. B.Parent = Character2
  1141. local W = Instance.new("Weld")
  1142. W.Part0 = Limb
  1143. W.Part1 = B
  1144. W.C0 = CFrame.new(0, -0.5, 0)
  1145. W.Parent = Limb
  1146.  
  1147. end
  1148. --[
  1149. local Bar = Instance.new("Part")
  1150. Bar.TopSurface = 0
  1151. Bar.BottomSurface = 0
  1152. Bar.formFactor = "Symmetric"
  1153. Bar.Size = Vector3.new(1, 1, 1)
  1154. Bar.Transparency = 1
  1155. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1156. Bar.Parent = Character2
  1157. local Weld = Instance.new("Weld")
  1158. Weld.Part0 = Torso2
  1159. Weld.Part1 = Bar
  1160. Weld.C0 = CFrame.new(0, 0.5, 0)
  1161. Weld.Parent = Torso2
  1162. --]]
  1163. end
  1164. Character2.Parent = workspace
  1165. Debris:AddItem(Character2,5)
  1166.  
  1167. return Character2,Torso2
  1168. end))
  1169. end
  1170.  
  1171. --//=================================\\
  1172. --|| WEAPON CREATION
  1173. --\\=================================//
  1174.  
  1175. local Particle = IT("ParticleEmitter",nil)
  1176. Particle.Enabled = false
  1177. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1178. Particle.LightEmission = 0.5
  1179. Particle.Rate = 250
  1180. Particle.ZOffset = 0.2
  1181. Particle.Rotation = NumberRange.new(-180, 180)
  1182. Particle.RotSpeed = NumberRange.new(-180, 180)
  1183. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1184. Particle.Color = ColorSequence.new(C3(0,0,0),C3(0,0,0))
  1185.  
  1186. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1187. function ParticleEmitter(Table)
  1188. local PRTCL = Particle:Clone()
  1189. local Speed = Table.Speed or 5
  1190. local Drag = Table.Drag or 0
  1191. local Size1 = Table.Size1 or 1
  1192. local Size2 = Table.Size2 or 5
  1193. local Lifetime1 = Table.Lifetime1 or 1
  1194. local Lifetime2 = Table.Lifetime2 or 1.5
  1195. local Parent = Table.Parent or Torso
  1196. local Emit = Table.Emit or 100
  1197. local Offset = Table.Offset or 360
  1198. local Acel = Table.Acel or VT(0,0,0)
  1199. local Enabled = Table.Enabled or false
  1200. PRTCL.Parent = Parent
  1201. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1202. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1203. PRTCL.Speed = NumberRange.new(Speed)
  1204. PRTCL.VelocitySpread = Offset
  1205. PRTCL.Drag = Drag
  1206. PRTCL.Acceleration = Acel
  1207. if Enabled == false then
  1208. PRTCL:Emit(Emit)
  1209. Debris:AddItem(PRTCL,Lifetime2)
  1210. else
  1211. PRTCL.Enabled = true
  1212. end
  1213. return PRTCL
  1214. end
  1215.  
  1216. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1217. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1218. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1219. MakeForm(Part,"Wedge")
  1220. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1221. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1222. MakeForm(Part,"Wedge")
  1223. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1224. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1225. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1226. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1227. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1228. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1229. MakeForm(Part,"Cyl")
  1230. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1231. for i = 1, 8 do
  1232. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1233. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1234. end
  1235. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1236. MakeForm(Part,"Cyl")
  1237. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1238. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1239. MakeForm(Part,"Ball")
  1240. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1241. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1242. MakeForm(Part,"Wedge")
  1243. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1244. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1245. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1246. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1247. MakeForm(Part,"Cyl")
  1248. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1249. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1250. MakeForm(Part,"Cyl")
  1251. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1252. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1253. MakeForm(Part,"Cyl")
  1254. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1255. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1256. MakeForm(Part,"Wedge")
  1257. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1258. local LASTPART = Handle
  1259. for i = 1, 10 do
  1260. if LASTPART == Handle then
  1261. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1262. LASTPART = Part
  1263. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1264. else
  1265. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1266. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1267. LASTPART = Part
  1268. end
  1269. end
  1270.  
  1271. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1272. MakeForm(Barrel,"Cyl")
  1273. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1274. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1275. MakeForm(Part,"Cyl")
  1276. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1277. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1278. MakeForm(Part,"Wedge")
  1279. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1280. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1281. MakeForm(Hole,"Cyl")
  1282. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1283. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1284. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1285. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1286. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1287. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1288. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1289. coroutine.resume(coroutine.create(function()
  1290. while wait() do
  1291. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1292. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1293. end
  1294. end))
  1295.  
  1296. ParticleEmitter({Speed = 0.35, Drag = 0, Size1 = 0.4, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(1,5,1)})
  1297. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1298.  
  1299. for _, c in pairs(Weapon:GetDescendants()) do
  1300. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1301. c.Material = "Glass"
  1302. c.Color = C3(0,0,0)
  1303. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1304. c.Color = C3(1,0,0)
  1305. c.Material = "Neon"
  1306. end
  1307. end
  1308.  
  1309. Weapon.Parent = Character
  1310. for _, c in pairs(Weapon:GetChildren()) do
  1311. if c.ClassName == "Part" then
  1312. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1313. end
  1314. end
  1315.  
  1316. local SKILLTEXTCOLOR = C3(1,0,0)
  1317. local SKILLFONT = "Fantasy"
  1318. local SKILLTEXTSIZE = 5
  1319.  
  1320. Humanoid.Died:connect(function()
  1321. ATTACK = true
  1322. end)
  1323.  
  1324. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1325. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1326. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1327. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1328.  
  1329. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1330. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1331. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Laugh", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1332.  
  1333.  
  1334. function printbye(Name)
  1335. local MESSAGES = {"Stay until It's Over...... ","Sleep for eternity...."}
  1336. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1337. end
  1338.  
  1339. workspace.ChildAdded:connect(function(instance)
  1340. for BANISH = 1, #TOBANISH do
  1341. if TOBANISH[BANISH] ~= nil then
  1342. if instance.Name == TOBANISH[BANISH] then
  1343. coroutine.resume(coroutine.create(function()
  1344. printbye(instance.Name)
  1345. instance:ClearAllChildren()
  1346. Debris:AddItem(instance,0.0005)
  1347. end))
  1348. end
  1349. end
  1350. end
  1351. end)
  1352.  
  1353. --//=================================\\
  1354. --|| DAMAGING
  1355. --\\=================================//
  1356.  
  1357. function ApplyDamage(Humanoid,Damage,OneShot)
  1358. Damage = Damage * DAMAGEMULTIPLIER
  1359. local DEAD = false
  1360. if Humanoid.Health < 2000 and OneShot == false then
  1361. if Humanoid.Health - Damage > 0 then
  1362. Humanoid.Health = Humanoid.Health - Damage
  1363. else
  1364. Humanoid.Parent:BreakJoints()
  1365. DEAD = true
  1366. end
  1367. else
  1368. DEAD = true
  1369. Humanoid.Parent:BreakJoints()
  1370. end
  1371. if DEAD == true then
  1372. local PARTS = {}
  1373. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1374. if CHILD:IsA("BasePart") then
  1375. table.insert(PARTS,CHILD)
  1376. end
  1377. end
  1378. coroutine.resume(coroutine.create(function()
  1379. wait(2)
  1380. repeat
  1381. Swait()
  1382. local PIECE = nil
  1383. if MRANDOM(1,5) == 1 then
  1384. for E = 1, #PARTS do
  1385. if MRANDOM(1,5) == 1 then
  1386. PIECE = PARTS[E]
  1387. table.remove(PARTS,E)
  1388. break
  1389. end
  1390. end
  1391. end
  1392. if PIECE ~= nil then
  1393. if PIECE.Name == "Head" then
  1394. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1395. else
  1396. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1397. end
  1398. PIECE:remove()
  1399. end
  1400. until #PARTS == 0
  1401. end))
  1402. end
  1403. end
  1404.  
  1405.  
  1406. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1407. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1408. defence.Name = ("HitBy"..Player.Name)
  1409. game:GetService("Debris"):AddItem(defence, 0.001)
  1410. Damage = Damage * DAMAGEMULTIPLIER
  1411. if Humanoid.Health ~= 0 then
  1412. local CritChance = MRANDOM(1,100)
  1413. if Damage > Humanoid.Health then
  1414. Damage = math.ceil(Humanoid.Health)
  1415. if Damage == 0 then
  1416. Damage = 0.1
  1417. end
  1418. end
  1419. Humanoid.Health = Humanoid.Health - Damage
  1420. end
  1421. end
  1422.  
  1423. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1424. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1425. defence.Name = ("HitBy"..Player.Name)
  1426. game:GetService("Debris"):AddItem(defence, 0.001)
  1427. Damage = Damage * DAMAGEMULTIPLIER
  1428. if Humanoid.Health ~= 0 then
  1429. local CritChance = MRANDOM(1,100)
  1430. if Damage > Humanoid.Health then
  1431. Damage = math.ceil(Humanoid.Health)
  1432. if Damage == 0 then
  1433. Damage = 0.1
  1434. end
  1435. end
  1436. Humanoid.Health = Humanoid.Health - Damage
  1437. end
  1438. end
  1439.  
  1440. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1441. local CHILDREN = workspace:GetDescendants()
  1442. for index, CHILD in pairs(CHILDREN) do
  1443. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1444. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1445. if HUM then
  1446. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1447. if TORSO then
  1448. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1449. if INSTAKILL == true then
  1450. CHILD:BreakJoints()
  1451. else
  1452. local DMG = MRANDOM(MINDMG,MAXDMG)
  1453. ApplyDamage(HUM,DMG,TORSO)
  1454. end
  1455. if FLING > 0 then
  1456. for _, c in pairs(CHILD:GetChildren()) do
  1457. if c:IsA("BasePart") then
  1458. local bv = Instance.new("BodyVelocity")
  1459. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1460. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1461. bv.Parent = c
  1462. Debris:AddItem(bv,0.05)
  1463. end
  1464. end
  1465. end
  1466. end
  1467. end
  1468. end
  1469. end
  1470. end
  1471. end
  1472.  
  1473. function CameraEnshaking(Length, Intensity)
  1474. coroutine.resume(coroutine.create(function()
  1475. local intensity = 1 * Intensity
  1476. local rotM = 0.01 * Intensity
  1477. for i = 0, Length, 0.1 do
  1478. Swait()
  1479. intensity = intensity - 0.05 * Intensity / Length
  1480. rotM = rotM - 5.0E-4 * Intensity / Length
  1481. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  1482. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  1483. end
  1484. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  1485. end))
  1486. end
  1487.  
  1488. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  1489. local CHILDREN = workspace:GetDescendants()
  1490. for index, CHILD in pairs(CHILDREN) do
  1491. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1492. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1493. if HUM then
  1494. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1495. if TORSO then
  1496. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1497. if BRUTAL == true then
  1498. Kill(CHILD)
  1499. else
  1500. CHILD:BreakJoints()
  1501. end
  1502. end
  1503. end
  1504. end
  1505. end
  1506. end
  1507. end
  1508.  
  1509. function Kill(Char)
  1510. local NewCharacter = IT("Model",Effects)
  1511. NewCharacter.Name = "goner"
  1512. for _, c in pairs(Char:GetDescendants()) do
  1513. if c:IsA("BasePart") and c.Transparency == 0 then
  1514. c:BreakJoints()
  1515. c.Material = "Neon"
  1516. c.Color = C3(0,0,0)
  1517. c.CanCollide = false
  1518. c.Transparency = 0
  1519. if c:FindFirstChildOfClass("SpecialMesh") then
  1520. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1521. end
  1522. if c.Name == "Head" then
  1523. c:ClearAllChildren()
  1524. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1525. end
  1526. if c.ClassName == "MeshPart" then
  1527. c.TextureID = ""
  1528. end
  1529. if c:FindFirstChildOfClass("BodyPosition") then
  1530. c:FindFirstChildOfClass("BodyPosition"):remove()
  1531. end
  1532. if c:FindFirstChildOfClass("ParticleEmitter") then
  1533. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1534. end
  1535. c.Parent = NewCharacter
  1536. c.Name = "DeadPart"
  1537. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1538. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1539. end
  1540. end
  1541. Char:remove()
  1542. Debris:AddItem(NewCharacter,5)
  1543. end
  1544.  
  1545. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1546. local CHILDREN = workspace:GetDescendants()
  1547. for index, CHILD in pairs(CHILDREN) do
  1548. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1549. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1550. if HUM then
  1551. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1552. if TORSO then
  1553. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1554. if BRUTAL == true then
  1555. Kill(CHILD)
  1556. else
  1557. CHILD:BreakJoints()
  1558. end
  1559. end
  1560. end
  1561. end
  1562. end
  1563. end
  1564. end
  1565.  
  1566. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1567. local CHILDREN = workspace:GetDescendants()
  1568. for index, CHILD in pairs(CHILDREN) do
  1569. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1570. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1571. if HUM then
  1572. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1573. if TORSO then
  1574. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1575. if BRUTAL == true then
  1576. Kill(CHILD)
  1577. else
  1578. CHILD:BreakJoints()
  1579. end
  1580. end
  1581. end
  1582. end
  1583. end
  1584. end
  1585. end
  1586.  
  1587. function Banish(Foe)
  1588. if Foe then
  1589. coroutine.resume(coroutine.create(function()
  1590. --if game.Players:FindFirstChild(Foe.Name) then
  1591. table.insert(TOBANISH,Foe.Name)
  1592. printbye(Foe.Name)
  1593. --end
  1594. Foe.Archivable = true
  1595. local CLONE = Foe:Clone()
  1596. Foe:Destroy()
  1597. CLONE.Parent = Effects
  1598. CLONE:BreakJoints()
  1599. local MATERIALS = {"Neon","Neon"}
  1600. for _, c in pairs(CLONE:GetDescendants()) do
  1601. if c:IsA("BasePart") then
  1602. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1603. CreateSound(96098241, c, 10, 1, false)
  1604. end
  1605. c.Anchored = true
  1606. c.Transparency = c.Transparency + 0.2
  1607. c.Material = MATERIALS[MRANDOM(1,2)]
  1608. c.Color = C3(1,0,0)
  1609. if c.ClassName == "MeshPart" then
  1610. c.TextureID = ""
  1611. end
  1612. if c:FindFirstChildOfClass("SpecialMesh") then
  1613. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1614. end
  1615. if c:FindFirstChildOfClass("Decal") then
  1616. c:FindFirstChildOfClass("Decal"):remove()
  1617. end
  1618. c.Name = "Banished"
  1619. c.CanCollide = false
  1620. else
  1621. c:remove()
  1622. end
  1623. end
  1624. local A = false
  1625. for i = 1, 35 do
  1626. if A == false then
  1627. A = true
  1628. elseif A == true then
  1629. A = false
  1630. end
  1631. for _, c in pairs(CLONE:GetDescendants()) do
  1632. if c:IsA("BasePart") then
  1633. c.Anchored = true
  1634. c.Material = MATERIALS[MRANDOM(1,2)]
  1635. c.Transparency = c.Transparency + 0.8/35
  1636. if A == false then
  1637. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1638. elseif A == true then
  1639. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1640. end
  1641. end
  1642. end
  1643. Swait()
  1644. end
  1645. CLONE:remove()
  1646. end))
  1647. end
  1648. end
  1649.  
  1650.  
  1651. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1652. local CHILDREN = workspace:GetDescendants()
  1653. for index, CHILD in pairs(CHILDREN) do
  1654. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1655. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1656. if HUM then
  1657. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1658. if TORSO then
  1659. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1660. if ISBANISH == true then
  1661. Banish(CHILD)
  1662. else
  1663. if ISBANISH == "Gravity" then
  1664. HUM.PlatformStand = true
  1665. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1666. local grav = Instance.new("BodyPosition",TORSO)
  1667. grav.D = 15
  1668. grav.P = 20000
  1669. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1670. grav.position = TORSO.Position
  1671. grav.Name = "V3BanishForce"..Player.Name
  1672. else
  1673. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1674. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1675. end
  1676. else
  1677. HUM.PlatformStand = false
  1678. end
  1679. end
  1680. elseif ISBANISH == "Gravity" then
  1681. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1682. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1683. HUM.PlatformStand = false
  1684. end
  1685. end
  1686. end
  1687. end
  1688. end
  1689. end
  1690. end
  1691.  
  1692. function SpawnSmite(POS)
  1693. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1694. local EMITPOS = HITPOS
  1695. if HITFLOOR ~= nil then
  1696. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1697. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1698. EMITPOS = HITPOS
  1699. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1700. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1701. EMITPOS = HITPOS
  1702. end
  1703. end
  1704. if HITFLOOR ~= nil then
  1705. ApplyAoE(EMITPOS,10)
  1706. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1707. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1708. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1709. for i = 1, 5 do
  1710. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1711. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1712. end
  1713. end
  1714. end
  1715.  
  1716. --//=================================\\
  1717. --|| ATTACK FUNCTIONS AND STUFF
  1718. --\\=================================//
  1719.  
  1720. function eh()
  1721. ATTACK = true
  1722. Rooted = false
  1723. Speed = 20
  1724. Swait()
  1725. local CHILDREN = workspace:GetDescendants()
  1726. for index, CHILD in pairs(CHILDREN) do
  1727. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1728. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1729. if HUM then
  1730. local TORSO = CHILD:FindFirstChild("Head")
  1731. if TORSO then
  1732. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  1733. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1734. TORSO:remove()
  1735. if CHILD:FindFirstChild("Torso") then
  1736. Ragdoll(CHILD,Torso,true)
  1737. elseif CHILD:FindFirstChild("UpperTorso") then
  1738. R15Ragdoll(CHILD,true)
  1739. end
  1740. end
  1741. end
  1742. end
  1743. end
  1744. end
  1745. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1746. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1747. for i=0, 0.3, 0.1 / Animation_Speed do
  1748. Swait()
  1749. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  1750. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1753. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1755. end
  1756. Speed = 20
  1757. ATTACK = false
  1758. Rooted = false
  1759. end
  1760.  
  1761. function Taunt()
  1762. ATTACK = true
  1763. Rooted = true
  1764. CreateSound("1238240145", Torso, 6, 0.9)
  1765. for i=0, 0.6, 0.1 / Animation_Speed do
  1766. Swait()
  1767. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1771. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1773. end
  1774. for i=0, 0.6, 0.1 / Animation_Speed do
  1775. Swait()
  1776. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1777. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1779. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1780. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1781. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1782. end
  1783. for i=0, 0.6, 0.1 / Animation_Speed do
  1784. Swait()
  1785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1791. end
  1792. for i=0, 0.6, 0.1 / Animation_Speed do
  1793. Swait()
  1794. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1798. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1800. end
  1801. for i=0, 0.6, 0.1 / Animation_Speed do
  1802. Swait()
  1803. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1809. end
  1810. for i=0, 0.6, 0.1 / Animation_Speed do
  1811. Swait()
  1812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1818. end
  1819. ATTACK = false
  1820. Rooted = false
  1821. end
  1822.  
  1823. function Shot()
  1824. ATTACK = true
  1825. Rooted = false
  1826. for i=0, 0.2, 0.05 / Animation_Speed do
  1827. Swait()
  1828. turnto(Mouse.Hit.p)
  1829. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1835. end
  1836. repeat
  1837. for i=0, 0.2, 0.05 / Animation_Speed do
  1838. Swait()
  1839. turnto(Mouse.Hit.p)
  1840. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1844. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1846. end
  1847. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1848. SpawnTrail(Hole.Position,POS)
  1849. if HIT ~= nil then
  1850. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1851. Banish(HIT.Parent)
  1852. end
  1853. end
  1854. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1855. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1856. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1857. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1858. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  1859. for i=0, 0.2, 0.05 / Animation_Speed do
  1860. Swait()
  1861. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1862. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1863. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1864. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1865. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1866. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1867. end
  1868. until KEYHOLD == false
  1869. ATTACK = false
  1870. Rooted = false
  1871. end
  1872.  
  1873. function Shot2()
  1874. ATTACK = true
  1875. Rooted = false
  1876. for i=0, 0.2, 0.05 / Animation_Speed do
  1877. Swait()
  1878. turnto(Mouse.Hit.p)
  1879. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1885. end
  1886. repeat
  1887. for i=0, 0.2, 0.05 / Animation_Speed do
  1888. Swait()
  1889. turnto(Mouse.Hit.p)
  1890. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1894. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1896. end
  1897. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1898. SpawnTrail(Hole.Position,POS)
  1899. if HIT ~= nil then
  1900. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1901. Kill(HIT.Parent)
  1902. end
  1903. end
  1904. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1905. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1906. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1907. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1908. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  1909. for i=0, 0.2, 0.05 / Animation_Speed do
  1910. Swait()
  1911. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1917. end
  1918. until KEYHOLD == false
  1919. ATTACK = false
  1920. Rooted = false
  1921. end
  1922.  
  1923. function AttackTemplate()
  1924. ATTACK = true
  1925. Rooted = false
  1926. for i=0, 1, 0.1 / Animation_Speed do
  1927. Swait()
  1928. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1934. end
  1935. ATTACK = false
  1936. Rooted = false
  1937. end
  1938.  
  1939. function Finisher()
  1940. local TARGET = Mouse.Target
  1941. if TARGET ~= nil then
  1942. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1943. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1944. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1945. if ROOT and HUM.Health > 0 then
  1946. local FOE = Mouse.Target.Parent
  1947. ATTACK = true
  1948. Rooted = true
  1949. RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4)
  1950. ROOT.Anchored = true
  1951. CreateSound(670796769, Torso, 9999, 0.6, false)
  1952. CreateSound(362990415, Torso, 5, 1.08, false)
  1953. for i=0, 0.4, 0.1 / Animation_Speed do
  1954. Swait()
  1955. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1961. end
  1962. HUM.PlatformStand = true
  1963. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1964. coroutine.resume(coroutine.create(function()
  1965. Swait()
  1966. ROOT.Anchored = true
  1967. end))
  1968. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1969. for i=0, 0.2, 0.1 / Animation_Speed do
  1970. Swait()
  1971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1977. end
  1978. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1979. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1980. for i=0, 0.2, 0.1 / Animation_Speed do
  1981. Swait()
  1982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988. end
  1989. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1990. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1991. local AMMO = 6
  1992. local FIRING = true
  1993. local SHOOTING = false
  1994. local TIMER = 70
  1995. CreateSound(147722227, GunPoint, 6, 1.3, false)
  1996. for i=0, 0.2, 0.1 / Animation_Speed do
  1997. Swait()
  1998. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2002. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2004. end
  2005. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2006. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2007. for i = 1, 6 do
  2008. local GUNPOS = Hole.CFrame*CF(0, 0, 0).p
  2009. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  2010. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2011. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2012. HUM.Health = HUM.Health/1.5
  2013. for i=0, 0.2, 0.1 / Animation_Speed do
  2014. Swait()
  2015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2021. end
  2022. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2023. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2024. for i=0, 0.2, 0.1 / Animation_Speed do
  2025. Swait()
  2026. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2032. end
  2033. end
  2034. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2035. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2036. ApplyDamage(HUM,0,true)
  2037. FOE:BreakJoints()
  2038. ROOT.Anchored = false
  2039. for i=0, 0.3, 0.1 / Animation_Speed do
  2040. Swait()
  2041. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  2043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2047. end
  2048. ATTACK = false
  2049. Rooted = false
  2050. end
  2051. end
  2052. end
  2053. end
  2054.  
  2055.  
  2056. --//=================================\\
  2057. --|| ASSIGN THINGS TO KEYS
  2058. --\\=================================//
  2059.  
  2060. function MouseDown(Mouse)
  2061. if ATTACK == false then
  2062. end
  2063. end
  2064.  
  2065. function MouseUp(Mouse)
  2066. HOLD = false
  2067. end
  2068.  
  2069. function KeyDown(Key)
  2070. KEYHOLD = true
  2071. if Key == "z" and ATTACK == false then
  2072. Shot()
  2073. end
  2074.  
  2075. if Key == "v" and ATTACK == false then
  2076. Shot2()
  2077. end
  2078.  
  2079. if Key == "x" and ATTACK == false then
  2080. Finisher()
  2081. end
  2082.  
  2083. if Key == "f" and ATTACK == false then
  2084. for i=0, 0.3, 0.1 / Animation_Speed do
  2085. Swait()
  2086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2087. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2092. end
  2093. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2094. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  2095. TOBANISH = {}
  2096. end
  2097.  
  2098. if Key == "t" and ATTACK == false then
  2099. Taunt()
  2100. end
  2101.  
  2102. if Key == "c" and ATTACK == false then
  2103. eh()
  2104. end
  2105. end
  2106.  
  2107. function KeyUp(Key)
  2108. KEYHOLD = false
  2109. end
  2110.  
  2111. Mouse.Button1Down:connect(function(NEWKEY)
  2112. MouseDown(NEWKEY)
  2113. end)
  2114. Mouse.Button1Up:connect(function(NEWKEY)
  2115. MouseUp(NEWKEY)
  2116. end)
  2117. Mouse.KeyDown:connect(function(NEWKEY)
  2118. KeyDown(NEWKEY)
  2119. end)
  2120. Mouse.KeyUp:connect(function(NEWKEY)
  2121. KeyUp(NEWKEY)
  2122. end)
  2123.  
  2124. --//=================================\\
  2125. --\\=================================//
  2126.  
  2127.  
  2128. function unanchor()
  2129. if UNANCHOR == true then
  2130. g = Character:GetChildren()
  2131. for i = 1, #g do
  2132. if g[i].ClassName == "Part" then
  2133. g[i].Anchored = false
  2134. end
  2135. end
  2136. end
  2137. end
  2138.  
  2139.  
  2140. --//=================================\\
  2141. --|| WRAP THE WHOLE SCRIPT UP
  2142. --\\=================================//
  2143.  
  2144. Humanoid.Changed:connect(function(Jump)
  2145. if Jump == "Jump" and (Disable_Jump == true) then
  2146. Humanoid.Jump = false
  2147. end
  2148. end)
  2149.  
  2150. local FF = IT("ForceField",Character)
  2151. FF.Visible = false
  2152.  
  2153. INSTANT = false
  2154. Speed = 20
  2155.  
  2156. while true do
  2157. Swait()
  2158. SINE = SINE + CHANGE
  2159. ANIMATE.Parent = nil
  2160. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2161. IDLEANIMATION:Play()
  2162. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2163. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2164. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2165. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2166. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2167. if ATTACK == false and VALUE2 == false then
  2168. end
  2169. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2170. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2174. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2176. end
  2177. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2178. ANIM = "Jump"
  2179. if ATTACK == false then
  2180. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2186. end
  2187. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2188. ANIM = "Fall"
  2189. if ATTACK == false then
  2190. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2196. end
  2197. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2198. ANIM = "Idle"
  2199. if ATTACK == false then
  2200. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2206. end
  2207. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2208. ANIM = "Walk"
  2209. if ATTACK == false then
  2210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2212. if MRANDOM(1,7) == 1 then
  2213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2214. end
  2215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2217. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2219. end
  2220. end
  2221. end
  2222. --end
  2223. Humanoid.DisplayDistanceType = "None"
  2224. SHAKECAM(999999, 25, 25)
  2225. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/4.5,MRANDOM(-5,5)/4.5,MRANDOM(-5,5)/4.5)/60
  2226. unanchor()
  2227. Humanoid.MaxHealth = "inf"
  2228. Humanoid.Health = "inf"
  2229. if Rooted == false then
  2230. Disable_Jump = false
  2231. Humanoid.WalkSpeed = Speed
  2232. elseif Rooted == true then
  2233. Disable_Jump = true
  2234. Humanoid.WalkSpeed = 0
  2235. end
  2236. local MATHS = {"0","1"}
  2237. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2238. Humanoid.PlatformStand = false
  2239. script.Parent = PlayerGui
  2240. Character.Parent = workspace
  2241. Humanoid.Parent = Character
  2242. --//=================================\\
  2243. --\\=================================//
  2244.  
  2245.  
  2246.  
  2247.  
  2248.  
  2249. --//====================================================\\--
  2250. --|| END OF SCRIPT
  2251. --\\====================================================//--
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