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- spawn(function()
- local mt = getrawmetatable(game)
- setreadonly(mt,false)
- local backup
- local hook = function(tbl,idx,val)
- if checkcaller() then return backup(tbl,idx,val) end
- if tbl:IsA("Humanoid") and idx == "Health" then
- return
- end
- if tbl.Name == "HumanoidRootPart" and idx == "CFrame"then
- return "notnx"
- end
- if idx == "WalkSpeed" then
- return "notnx"
- end
- if idx == "Sit" then
- pcall(function()
- local chr = game.Players.LocalPlayer.Character
- chr:FindFirstChildOfClass("Humanoid").Sit = false
- chr.HumanoidRootPart.Anchored = false
- end)
- return "notnx"
- end
- return backup(tbl,idx,val)
- end
- backup = hookfunction(mt.__newindex,hook)
- end)
- wait(0.1)
- spawn(function()
- local mt = getrawmetatable(game)
- setreadonly(mt,false)
- local backup
- local hook = function(self,...)
- if checkcaller() then return backup(self,...) end
- local args = {...}
- local method = table.remove(args)
- if method:lower() == "breakjoints" then
- return "notnx"
- end
- if args[1] == "spd" or args[1] == " jumpheiught" or args[1] == " hipheight" or args[1] == "bork" then
- return "notnx"
- end
- return backup(self,...)
- end
- backup = hookfunction(mt.__namecall,hook)
- end)
- game:GetService("UserInputService").InputBegan:connect(function(input,gameprocesed)
- if input.KeyCode == Enum.KeyCode.LeftShift then
- for i = 1,16 do
- wait()
- game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = 200
- end
- end
- end)
- game:GetService("UserInputService").InputEnded:connect(function(input,gameprocesed)
- if input.KeyCode == Enum.KeyCode.LeftShift then
- for i = 1,16 do
- wait()
- game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = 16
- end
- end
- end)
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