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Nov 17th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. -----------------------
  143. --[[ Name : Eyozen, the Eye ]]--
  144. -------------------------------------------------------
  145.  
  146. --[[ "Haha, I'm a funny guy, but once you anger me..." ]]--
  147. --[[ "There's no coming back =)" ]]--
  148.  
  149. --A script By makhail07
  150.  
  151. --Discord Creterisk#2958
  152.  
  153. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  154. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  155. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  156. --YOU FUCKING SKIDS,
  157. --For Those who log/decompile this, If you sell or trade this,
  158. --and I find out who you are, i will take massive action.
  159. -------------------------------------------------------
  160.  
  161. local FavIDs = {
  162. 340106355, --Nefl Crystals
  163. 927529620, --Dimension
  164. 876981900, --Fantasy
  165. 398987889, --Ordinary Days
  166. 1117396305, --Oh wait, it's you.
  167. 885996042, --Action Winter Journey
  168. 919231299, --Sprawling Idiot Effigy
  169. 743466274, --Good Day Sunshine
  170. 727411183, --Knife Fight
  171. 1402748531, --The Earth Is Counting On You!
  172. 595230126 --Robot Language
  173. }
  174.  
  175.  
  176.  
  177. --The reality of my life isn't real but a Universe -makhail07
  178. wait()
  179. local plr = game:service'Players'.LocalPlayer
  180. print('Local User is '..plr.Name)
  181. local char = plr.Character
  182. local hum = char.Humanoid
  183. local hed = char.Head
  184. local root = char.HumanoidRootPart
  185. local rootj = root.RootJoint
  186. local tors = char.Torso
  187. local ra = char["Right Arm"]
  188. local la = char["Left Arm"]
  189. local rl = char["Right Leg"]
  190. local ll = char["Left Leg"]
  191. local neck = tors["Neck"]
  192. local mouse = plr:GetMouse()
  193. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  194. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  195. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  196. local maincolor = BrickColor.new("Institutional white")
  197.  
  198. -------------------------------------------------------
  199. --Start Good Stuff--
  200. -------------------------------------------------------
  201. cam = game.Workspace.CurrentCamera
  202. CF = CFrame.new
  203. angles = CFrame.Angles
  204. attack = false
  205. Euler = CFrame.fromEulerAnglesXYZ
  206. Rad = math.rad
  207. IT = Instance.new
  208. BrickC = BrickColor.new
  209. Cos = math.cos
  210. Acos = math.acos
  211. Sin = math.sin
  212. Asin = math.asin
  213. Abs = math.abs
  214. Mrandom = math.random
  215. Floor = math.floor
  216. -------------------------------------------------------
  217. --End Good Stuff--
  218. -------------------------------------------------------
  219. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  220. RSH, LSH = nil, nil
  221. RW = Instance.new("Weld")
  222. LW = Instance.new("Weld")
  223. RH = tors["Right Hip"]
  224. LH = tors["Left Hip"]
  225. RSH = tors["Right Shoulder"]
  226. LSH = tors["Left Shoulder"]
  227. RSH.Parent = nil
  228. LSH.Parent = nil
  229. RW.Name = "RW"
  230. RW.Part0 = tors
  231. RW.C0 = CF(1.5, 0.5, 0)
  232. RW.C1 = CF(0, 0.5, 0)
  233. RW.Part1 = ra
  234. RW.Parent = tors
  235. LW.Name = "LW"
  236. LW.Part0 = tors
  237. LW.C0 = CF(-1.5, 0.5, 0)
  238. LW.C1 = CF(0, 0.5, 0)
  239. LW.Part1 = la
  240. LW.Parent = tors
  241. Effects = {}
  242. -------------------------------------------------------
  243. --Start HeartBeat--
  244. -------------------------------------------------------
  245. ArtificialHB = Instance.new("BindableEvent", script)
  246. ArtificialHB.Name = "Heartbeat"
  247. script:WaitForChild("Heartbeat")
  248.  
  249. frame = 1 / 60
  250. tf = 0
  251. allowframeloss = false
  252. tossremainder = false
  253.  
  254.  
  255. lastframe = tick()
  256. script.Heartbeat:Fire()
  257.  
  258.  
  259. game:GetService("RunService").Heartbeat:connect(function(s, p)
  260. tf = tf + s
  261. if tf >= frame then
  262. if allowframeloss then
  263. script.Heartbeat:Fire()
  264. lastframe = tick()
  265. else
  266. for i = 1, math.floor(tf / frame) do
  267. script.Heartbeat:Fire()
  268. end
  269. lastframe = tick()
  270. end
  271. if tossremainder then
  272. tf = 0
  273. else
  274. tf = tf - frame * math.floor(tf / frame)
  275. end
  276. end
  277. end)
  278. -------------------------------------------------------
  279. --End HeartBeat--
  280. -------------------------------------------------------
  281.  
  282. -------------------------------------------------------
  283. --Start Important Functions--
  284. -------------------------------------------------------
  285. function swait(num)
  286. if num == 0 or num == nil then
  287. game:service("RunService").Stepped:wait(0)
  288. else
  289. for i = 0, num do
  290. game:service("RunService").Stepped:wait(0)
  291. end
  292. end
  293. end
  294. function thread(f)
  295. coroutine.resume(coroutine.create(f))
  296. end
  297. function clerp(a, b, t)
  298. local qa = {
  299. QuaternionFromCFrame(a)
  300. }
  301. local qb = {
  302. QuaternionFromCFrame(b)
  303. }
  304. local ax, ay, az = a.x, a.y, a.z
  305. local bx, by, bz = b.x, b.y, b.z
  306. local _t = 1 - t
  307. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  308. end
  309. function QuaternionFromCFrame(cf)
  310. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  311. local trace = m00 + m11 + m22
  312. if trace > 0 then
  313. local s = math.sqrt(1 + trace)
  314. local recip = 0.5 / s
  315. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  316. else
  317. local i = 0
  318. if m00 < m11 then
  319. i = 1
  320. end
  321. if m22 > (i == 0 and m00 or m11) then
  322. i = 2
  323. end
  324. if i == 0 then
  325. local s = math.sqrt(m00 - m11 - m22 + 1)
  326. local recip = 0.5 / s
  327. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  328. elseif i == 1 then
  329. local s = math.sqrt(m11 - m22 - m00 + 1)
  330. local recip = 0.5 / s
  331. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  332. elseif i == 2 then
  333. local s = math.sqrt(m22 - m00 - m11 + 1)
  334. local recip = 0.5 / s
  335. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  336. end
  337. end
  338. end
  339. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  340. local xs, ys, zs = x + x, y + y, z + z
  341. local wx, wy, wz = w * xs, w * ys, w * zs
  342. local xx = x * xs
  343. local xy = x * ys
  344. local xz = x * zs
  345. local yy = y * ys
  346. local yz = y * zs
  347. local zz = z * zs
  348. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  349. end
  350. function QuaternionSlerp(a, b, t)
  351. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  352. local startInterp, finishInterp
  353. if cosTheta >= 1.0E-4 then
  354. if 1 - cosTheta > 1.0E-4 then
  355. local theta = math.acos(cosTheta)
  356. local invSinTheta = 1 / Sin(theta)
  357. startInterp = Sin((1 - t) * theta) * invSinTheta
  358. finishInterp = Sin(t * theta) * invSinTheta
  359. else
  360. startInterp = 1 - t
  361. finishInterp = t
  362. end
  363. elseif 1 + cosTheta > 1.0E-4 then
  364. local theta = math.acos(-cosTheta)
  365. local invSinTheta = 1 / Sin(theta)
  366. startInterp = Sin((t - 1) * theta) * invSinTheta
  367. finishInterp = Sin(t * theta) * invSinTheta
  368. else
  369. startInterp = t - 1
  370. finishInterp = t
  371. end
  372. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  373. end
  374. function rayCast(Position, Direction, Range, Ignore)
  375. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  376. end
  377. local RbxUtility = LoadLibrary("RbxUtility")
  378. local Create = RbxUtility.Create
  379.  
  380. -------------------------------------------------------
  381. --Start Damage Function--
  382. -------------------------------------------------------
  383. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  384. if hit.Parent == nil then
  385. return
  386. end
  387. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  388. for _, v in pairs(hit.Parent:children()) do
  389. if v:IsA("Humanoid") then
  390. h = v
  391. end
  392. end
  393. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  394.  
  395. hit.Parent:FindFirstChild("Head"):BreakJoints()
  396. end
  397.  
  398. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  399. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  400. if hit.Parent.DebounceHit.Value == true then
  401. return
  402. end
  403. end
  404. if insta == true then
  405. hit.Parent:FindFirstChild("Head"):BreakJoints()
  406. end
  407. local c = Create("ObjectValue"){
  408. Name = "creator",
  409. Value = game:service("Players").LocalPlayer,
  410. Parent = h,
  411. }
  412. game:GetService("Debris"):AddItem(c, .5)
  413. if HitSound ~= nil and HitPitch ~= nil then
  414. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  415. end
  416. local Damage = math.random(minim, maxim)
  417. local blocked = false
  418. local block = hit.Parent:findFirstChild("Block")
  419. if block ~= nil then
  420. if block.className == "IntValue" then
  421. if block.Value > 0 then
  422. blocked = true
  423. block.Value = block.Value - 1
  424. print(block.Value)
  425. end
  426. end
  427. end
  428. if blocked == false then
  429. h.Health = h.Health - Damage
  430. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  431. else
  432. h.Health = h.Health - (Damage / 2)
  433. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  434. end
  435. if Type == "Knockdown" then
  436. local hum = hit.Parent.Humanoid
  437. hum.PlatformStand = true
  438. coroutine.resume(coroutine.create(function(HHumanoid)
  439. swait(1)
  440. HHumanoid.PlatformStand = false
  441. end), hum)
  442. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  443. local bodvol = Create("BodyVelocity"){
  444. velocity = angle * knockback,
  445. P = 5000,
  446. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  447. Parent = hit,
  448. }
  449. local rl = Create("BodyAngularVelocity"){
  450. P = 3000,
  451. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  452. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  453. Parent = hit,
  454. }
  455. game:GetService("Debris"):AddItem(bodvol, .5)
  456. game:GetService("Debris"):AddItem(rl, .5)
  457. elseif Type == "Normal" then
  458. local vp = Create("BodyVelocity"){
  459. P = 500,
  460. maxForce = Vector3.new(math.huge, 0, math.huge),
  461. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  462. }
  463. if knockback > 0 then
  464. vp.Parent = hit.Parent.Torso
  465. end
  466. game:GetService("Debris"):AddItem(vp, .5)
  467. elseif Type == "Up" then
  468. local bodyVelocity = Create("BodyVelocity"){
  469. velocity = Vector3.new(0, 20, 0),
  470. P = 5000,
  471. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  472. Parent = hit,
  473. }
  474. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  475. elseif Type == "DarkUp" then
  476. coroutine.resume(coroutine.create(function()
  477. for i = 0, 1, 0.1 do
  478. swait()
  479. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  480. end
  481. end))
  482. local bodyVelocity = Create("BodyVelocity"){
  483. velocity = Vector3.new(0, 20, 0),
  484. P = 5000,
  485. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  486. Parent = hit,
  487. }
  488. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  489. elseif Type == "Snare" then
  490. local bp = Create("BodyPosition"){
  491. P = 2000,
  492. D = 100,
  493. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  494. position = hit.Parent.Torso.Position,
  495. Parent = hit.Parent.Torso,
  496. }
  497. game:GetService("Debris"):AddItem(bp, 1)
  498. elseif Type == "Freeze" then
  499. local BodPos = Create("BodyPosition"){
  500. P = 50000,
  501. D = 1000,
  502. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  503. position = hit.Parent.Torso.Position,
  504. Parent = hit.Parent.Torso,
  505. }
  506. local BodGy = Create("BodyGyro") {
  507. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  508. P = 20e+003,
  509. Parent = hit.Parent.Torso,
  510. cframe = hit.Parent.Torso.CFrame,
  511. }
  512. hit.Parent.Torso.Anchored = true
  513. coroutine.resume(coroutine.create(function(Part)
  514. swait(1.5)
  515. Part.Anchored = false
  516. end), hit.Parent.Torso)
  517. game:GetService("Debris"):AddItem(BodPos, 3)
  518. game:GetService("Debris"):AddItem(BodGy, 3)
  519. end
  520. local debounce = Create("BoolValue"){
  521. Name = "DebounceHit",
  522. Parent = hit.Parent,
  523. Value = true,
  524. }
  525. game:GetService("Debris"):AddItem(debounce, Delay)
  526. c = Create("ObjectValue"){
  527. Name = "creator",
  528. Value = Player,
  529. Parent = h,
  530. }
  531. game:GetService("Debris"):AddItem(c, .5)
  532. end
  533. end
  534. -------------------------------------------------------
  535. --End Damage Function--
  536. -------------------------------------------------------
  537.  
  538. -------------------------------------------------------
  539. --Start Damage Function Customization--
  540. -------------------------------------------------------
  541. function ShowDamage(Pos, Text, Time, Color)
  542. local Rate = (1 / 30)
  543. local Pos = (Pos or Vector3.new(0, 0, 0))
  544. local Text = (Text or "")
  545. local Time = (Time or 2)
  546. local Color = (Color or Color3.new(1, 0, 1))
  547. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  548. EffectPart.Anchored = true
  549. local BillboardGui = Create("BillboardGui"){
  550. Size = UDim2.new(3, 0, 3, 0),
  551. Adornee = EffectPart,
  552. Parent = EffectPart,
  553. }
  554. local TextLabel = Create("TextLabel"){
  555. BackgroundTransparency = 1,
  556. Size = UDim2.new(1, 0, 1, 0),
  557. Text = Text,
  558. Font = "Bodoni",
  559. TextColor3 = Color,
  560. TextScaled = true,
  561. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  562. Parent = BillboardGui,
  563. }
  564. game.Debris:AddItem(EffectPart, (Time))
  565. EffectPart.Parent = game:GetService("Workspace")
  566. delay(0, function()
  567. local Frames = (Time / Rate)
  568. for Frame = 1, Frames do
  569. wait(Rate)
  570. local Percent = (Frame / Frames)
  571. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  572. TextLabel.TextTransparency = Percent
  573. end
  574. if EffectPart and EffectPart.Parent then
  575. EffectPart:Destroy()
  576. end
  577. end)
  578. end
  579. -------------------------------------------------------
  580. --End Damage Function Customization--
  581. -------------------------------------------------------
  582.  
  583. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  584. for _, c in pairs(workspace:children()) do
  585. local hum = c:findFirstChild("Humanoid")
  586. if hum ~= nil then
  587. local head = c:findFirstChild("Head")
  588. if head ~= nil then
  589. local targ = head.Position - Part.Position
  590. local mag = targ.magnitude
  591. if magni >= mag and c.Name ~= plr.Name then
  592. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  593. end
  594. end
  595. end
  596. end
  597. end
  598.  
  599.  
  600. CFuncs = {
  601. Part = {
  602. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  603. local Part = Create("Part")({
  604. Parent = Parent,
  605. Reflectance = Reflectance,
  606. Transparency = Transparency,
  607. CanCollide = false,
  608. Locked = true,
  609. BrickColor = BrickColor.new(tostring(BColor)),
  610. Name = Name,
  611. Size = Size,
  612. Material = Material
  613. })
  614. RemoveOutlines(Part)
  615. return Part
  616. end
  617. },
  618. Mesh = {
  619. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  620. local Msh = Create(Mesh)({
  621. Parent = Part,
  622. Offset = OffSet,
  623. Scale = Scale
  624. })
  625. if Mesh == "SpecialMesh" then
  626. Msh.MeshType = MeshType
  627. Msh.MeshId = MeshId
  628. end
  629. return Msh
  630. end
  631. },
  632. Mesh = {
  633. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  634. local Msh = Create(Mesh)({
  635. Parent = Part,
  636. Offset = OffSet,
  637. Scale = Scale
  638. })
  639. if Mesh == "SpecialMesh" then
  640. Msh.MeshType = MeshType
  641. Msh.MeshId = MeshId
  642. end
  643. return Msh
  644. end
  645. },
  646. Weld = {
  647. Create = function(Parent, Part0, Part1, C0, C1)
  648. local Weld = Create("Weld")({
  649. Parent = Parent,
  650. Part0 = Part0,
  651. Part1 = Part1,
  652. C0 = C0,
  653. C1 = C1
  654. })
  655. return Weld
  656. end
  657. },
  658. Sound = {
  659. Create = function(id, par, vol, pit)
  660. coroutine.resume(coroutine.create(function()
  661. local S = Create("Sound")({
  662. Volume = vol,
  663. Pitch = pit or 1,
  664. SoundId = id,
  665. Parent = par or workspace
  666. })
  667. wait()
  668. S:play()
  669. game:GetService("Debris"):AddItem(S, 6)
  670. end))
  671. end
  672. },
  673. ParticleEmitter = {
  674. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  675. local fp = Create("ParticleEmitter")({
  676. Parent = Parent,
  677. Color = ColorSequence.new(Color1, Color2),
  678. LightEmission = LightEmission,
  679. Size = Size,
  680. Texture = Texture,
  681. Transparency = Transparency,
  682. ZOffset = ZOffset,
  683. Acceleration = Accel,
  684. Drag = Drag,
  685. LockedToPart = LockedToPart,
  686. VelocityInheritance = VelocityInheritance,
  687. EmissionDirection = EmissionDirection,
  688. Enabled = Enabled,
  689. Lifetime = LifeTime,
  690. Rate = Rate,
  691. Rotation = Rotation,
  692. RotSpeed = RotSpeed,
  693. Speed = Speed,
  694. VelocitySpread = VelocitySpread
  695. })
  696. return fp
  697. end
  698. }
  699. }
  700. function RemoveOutlines(part)
  701. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  702. end
  703. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  704. local Part = Create("Part")({
  705. formFactor = FormFactor,
  706. Parent = Parent,
  707. Reflectance = Reflectance,
  708. Transparency = Transparency,
  709. CanCollide = false,
  710. Locked = true,
  711. BrickColor = BrickColor.new(tostring(BColor)),
  712. Name = Name,
  713. Size = Size,
  714. Material = Material
  715. })
  716. RemoveOutlines(Part)
  717. return Part
  718. end
  719. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  720. local Msh = Create(Mesh)({
  721. Parent = Part,
  722. Offset = OffSet,
  723. Scale = Scale
  724. })
  725. if Mesh == "SpecialMesh" then
  726. Msh.MeshType = MeshType
  727. Msh.MeshId = MeshId
  728. end
  729. return Msh
  730. end
  731. function CreateWeld(Parent, Part0, Part1, C0, C1)
  732. local Weld = Create("Weld")({
  733. Parent = Parent,
  734. Part0 = Part0,
  735. Part1 = Part1,
  736. C0 = C0,
  737. C1 = C1
  738. })
  739. return Weld
  740. end
  741.  
  742.  
  743. -------------------------------------------------------
  744. --Start Effect Function--
  745. -------------------------------------------------------
  746. EffectModel = Instance.new("Model", char)
  747. Effects = {
  748. Block = {
  749. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  750. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  751. prt.Anchored = true
  752. prt.CFrame = cframe
  753. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  754. game:GetService("Debris"):AddItem(prt, 10)
  755. if Type == 1 or Type == nil then
  756. table.insert(Effects, {
  757. prt,
  758. "Block1",
  759. delay,
  760. x3,
  761. y3,
  762. z3,
  763. msh
  764. })
  765. elseif Type == 2 then
  766. table.insert(Effects, {
  767. prt,
  768. "Block2",
  769. delay,
  770. x3,
  771. y3,
  772. z3,
  773. msh
  774. })
  775. else
  776. table.insert(Effects, {
  777. prt,
  778. "Block3",
  779. delay,
  780. x3,
  781. y3,
  782. z3,
  783. msh
  784. })
  785. end
  786. end
  787. },
  788. Sphere = {
  789. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  790. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  791. prt.Anchored = true
  792. prt.CFrame = cframe
  793. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  794. game:GetService("Debris"):AddItem(prt, 10)
  795. table.insert(Effects, {
  796. prt,
  797. "Cylinder",
  798. delay,
  799. x3,
  800. y3,
  801. z3,
  802. msh
  803. })
  804. end
  805. },
  806. Cylinder = {
  807. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  808. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  809. prt.Anchored = true
  810. prt.CFrame = cframe
  811. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  812. game:GetService("Debris"):AddItem(prt, 10)
  813. table.insert(Effects, {
  814. prt,
  815. "Cylinder",
  816. delay,
  817. x3,
  818. y3,
  819. z3,
  820. msh
  821. })
  822. end
  823. },
  824. Wave = {
  825. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  826. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  827. prt.Anchored = true
  828. prt.CFrame = cframe
  829. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  830. game:GetService("Debris"):AddItem(prt, 10)
  831. table.insert(Effects, {
  832. prt,
  833. "Cylinder",
  834. delay,
  835. x3 / 60,
  836. y3 / 60,
  837. z3 / 60,
  838. msh
  839. })
  840. end
  841. },
  842. Ring = {
  843. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  844. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  845. prt.Anchored = true
  846. prt.CFrame = cframe
  847. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  848. game:GetService("Debris"):AddItem(prt, 10)
  849. table.insert(Effects, {
  850. prt,
  851. "Cylinder",
  852. delay,
  853. x3,
  854. y3,
  855. z3,
  856. msh
  857. })
  858. end
  859. },
  860. Break = {
  861. Create = function(brickcolor, cframe, x1, y1, z1)
  862. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  863. prt.Anchored = true
  864. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  865. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  866. local num = math.random(10, 50) / 1000
  867. game:GetService("Debris"):AddItem(prt, 10)
  868. table.insert(Effects, {
  869. prt,
  870. "Shatter",
  871. num,
  872. prt.CFrame,
  873. math.random() - math.random(),
  874. 0,
  875. math.random(50, 100) / 100
  876. })
  877. end
  878. },
  879. Spiral = {
  880. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  881. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  882. prt.Anchored = true
  883. prt.CFrame = cframe
  884. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  885. game:GetService("Debris"):AddItem(prt, 10)
  886. table.insert(Effects, {
  887. prt,
  888. "Cylinder",
  889. delay,
  890. x3,
  891. y3,
  892. z3,
  893. msh
  894. })
  895. end
  896. },
  897. Push = {
  898. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  899. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  900. prt.Anchored = true
  901. prt.CFrame = cframe
  902. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  903. game:GetService("Debris"):AddItem(prt, 10)
  904. table.insert(Effects, {
  905. prt,
  906. "Cylinder",
  907. delay,
  908. x3,
  909. y3,
  910. z3,
  911. msh
  912. })
  913. end
  914. }
  915. }
  916. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  917. local fp = IT("Part")
  918. fp.formFactor = formfactor
  919. fp.Parent = parent
  920. fp.Reflectance = reflectance
  921. fp.Transparency = transparency
  922. fp.CanCollide = false
  923. fp.Locked = true
  924. fp.BrickColor = brickcolor
  925. fp.Name = name
  926. fp.Size = size
  927. fp.Position = tors.Position
  928. RemoveOutlines(fp)
  929. fp.Material = "SmoothPlastic"
  930. fp:BreakJoints()
  931. return fp
  932. end
  933.  
  934. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  935. local mesh = IT(Mesh)
  936. mesh.Parent = part
  937. if Mesh == "SpecialMesh" then
  938. mesh.MeshType = meshtype
  939. if meshid ~= "nil" then
  940. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  941. end
  942. end
  943. mesh.Offset = offset
  944. mesh.Scale = scale
  945. return mesh
  946. end
  947.  
  948. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  949. local type = type
  950. local rng = Instance.new("Part", char)
  951. rng.Anchored = true
  952. rng.BrickColor = color
  953. rng.CanCollide = false
  954. rng.FormFactor = 3
  955. rng.Name = "Ring"
  956. rng.Material = "Neon"
  957. rng.Size = Vector3.new(1, 1, 1)
  958. rng.Transparency = 0
  959. rng.TopSurface = 0
  960. rng.BottomSurface = 0
  961. rng.CFrame = pos
  962. local rngm = Instance.new("SpecialMesh", rng)
  963. rngm.MeshType = MType
  964. rngm.Scale = scale
  965. local scaler2 = 1
  966. if type == "Add" then
  967. scaler2 = 1 * value
  968. elseif type == "Divide" then
  969. scaler2 = 1 / value
  970. end
  971. coroutine.resume(coroutine.create(function()
  972. for i = 0, 10 / bonuspeed, 0.1 do
  973. swait()
  974. if type == "Add" then
  975. scaler2 = scaler2 - 0.01 * value / bonuspeed
  976. elseif type == "Divide" then
  977. scaler2 = scaler2 - 0.01 / value * bonuspeed
  978. end
  979. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  980. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  981. end
  982. rng:Destroy()
  983. end))
  984. end
  985.  
  986. function Eviscerate(dude)
  987. if dude.Name ~= char then
  988. local bgf = IT("BodyGyro", dude.Head)
  989. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  990. local val = IT("BoolValue", dude)
  991. val.Name = "IsHit"
  992. local ds = coroutine.wrap(function()
  993. dude:WaitForChild("Head"):BreakJoints()
  994. wait(0.5)
  995. target = nil
  996. coroutine.resume(coroutine.create(function()
  997. for i, v in pairs(dude:GetChildren()) do
  998. if v:IsA("Accessory") then
  999. v:Destroy()
  1000. end
  1001. if v:IsA("Humanoid") then
  1002. v:Destroy()
  1003. end
  1004. if v:IsA("CharacterMesh") then
  1005. v:Destroy()
  1006. end
  1007. if v:IsA("Model") then
  1008. v:Destroy()
  1009. end
  1010. if v:IsA("Part") or v:IsA("MeshPart") then
  1011. for x, o in pairs(v:GetChildren()) do
  1012. if o:IsA("Decal") then
  1013. o:Destroy()
  1014. end
  1015. end
  1016. coroutine.resume(coroutine.create(function()
  1017. v.Material = "Neon"
  1018. v.CanCollide = false
  1019. local PartEmmit1 = IT("ParticleEmitter", v)
  1020. PartEmmit1.LightEmission = 1
  1021. PartEmmit1.Texture = "rbxassetid://284205403"
  1022. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1023. PartEmmit1.Rate = 150
  1024. PartEmmit1.Lifetime = NumberRange.new(1)
  1025. PartEmmit1.Size = NumberSequence.new({
  1026. NumberSequenceKeypoint.new(0, 0.75, 0),
  1027. NumberSequenceKeypoint.new(1, 0, 0)
  1028. })
  1029. PartEmmit1.Transparency = NumberSequence.new({
  1030. NumberSequenceKeypoint.new(0, 0, 0),
  1031. NumberSequenceKeypoint.new(1, 1, 0)
  1032. })
  1033. PartEmmit1.Speed = NumberRange.new(0, 0)
  1034. PartEmmit1.VelocitySpread = 30000
  1035. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1036. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1037. local BodPoss = IT("BodyPosition", v)
  1038. BodPoss.P = 3000
  1039. BodPoss.D = 1000
  1040. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1041. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1042. v.Color = maincolor.Color
  1043. coroutine.resume(coroutine.create(function()
  1044. for i = 0, 49 do
  1045. swait(1)
  1046. v.Transparency = v.Transparency + 0.08
  1047. end
  1048. wait(0.5)
  1049. PartEmmit1.Enabled = false
  1050. wait(3)
  1051. v:Destroy()
  1052. dude:Destroy()
  1053. end))
  1054. end))
  1055. end
  1056. end
  1057. end))
  1058. end)
  1059. ds()
  1060. end
  1061. end
  1062.  
  1063. function FindNearestHead(Position, Distance, SinglePlayer)
  1064. if SinglePlayer then
  1065. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1066. end
  1067. local List = {}
  1068. for i, v in pairs(workspace:GetChildren()) do
  1069. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1070. table.insert(List, v)
  1071. end
  1072. end
  1073. return List
  1074. end
  1075.  
  1076. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1077. local type = type
  1078. local rng = Instance.new("Part", char)
  1079. rng.Anchored = true
  1080. rng.BrickColor = color
  1081. rng.CanCollide = false
  1082. rng.FormFactor = 3
  1083. rng.Name = "Ring"
  1084. rng.Material = "Neon"
  1085. rng.Size = Vector3.new(1, 1, 1)
  1086. rng.Transparency = 0
  1087. rng.TopSurface = 0
  1088. rng.BottomSurface = 0
  1089. rng.CFrame = pos
  1090. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1091. local rngm = Instance.new("SpecialMesh", rng)
  1092. rngm.MeshType = MType
  1093. rngm.Scale = Vector3.new(x1, y1, z1)
  1094. local scaler2 = 1
  1095. local speeder = FastSpeed
  1096. if type == "Add" then
  1097. scaler2 = 1 * value
  1098. elseif type == "Divide" then
  1099. scaler2 = 1 / value
  1100. end
  1101. coroutine.resume(coroutine.create(function()
  1102. for i = 0, 10 / bonuspeed, 0.1 do
  1103. swait()
  1104. if type == "Add" then
  1105. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1106. elseif type == "Divide" then
  1107. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1108. end
  1109. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1110. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1111. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1112. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1113. end
  1114. rng:Destroy()
  1115. end))
  1116. end
  1117.  
  1118. function SoulSteal(dude)
  1119. if dude.Name ~= char then
  1120. local bgf = IT("BodyGyro", dude.Head)
  1121. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1122. local val = IT("BoolValue", dude)
  1123. val.Name = "IsHit"
  1124. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1125. local soulst = coroutine.wrap(function()
  1126. local soul = Instance.new("Part",dude)
  1127. soul.Size = Vector3.new(1,1,1)
  1128. soul.CanCollide = false
  1129. soul.Anchored = false
  1130. soul.Position = torso.Position
  1131. soul.Transparency = 1
  1132. local PartEmmit1 = IT("ParticleEmitter", soul)
  1133. PartEmmit1.LightEmission = 1
  1134. PartEmmit1.Texture = "rbxassetid://569507414"
  1135. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1136. PartEmmit1.Rate = 250
  1137. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1138. PartEmmit1.Size = NumberSequence.new({
  1139. NumberSequenceKeypoint.new(0, 1, 0),
  1140. NumberSequenceKeypoint.new(1, 0, 0)
  1141. })
  1142. PartEmmit1.Transparency = NumberSequence.new({
  1143. NumberSequenceKeypoint.new(0, 0, 0),
  1144. NumberSequenceKeypoint.new(1, 1, 0)
  1145. })
  1146. PartEmmit1.Speed = NumberRange.new(0, 0)
  1147. PartEmmit1.VelocitySpread = 30000
  1148. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1149. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1150. local BodPoss = IT("BodyPosition", soul)
  1151. BodPoss.P = 3000
  1152. BodPoss.D = 1000
  1153. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1154. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1155. wait(1.6)
  1156. soul.Touched:connect(function(hit)
  1157. if hit.Parent == char then
  1158. soul:Destroy()
  1159. end
  1160. end)
  1161. wait(1.2)
  1162. while soul do
  1163. swait()
  1164. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1165. BodPoss.Position = tors.Position
  1166. end
  1167. end)
  1168. soulst()
  1169. end
  1170. end
  1171. function FaceMouse()
  1172. local Cam = workspace.CurrentCamera
  1173. return {
  1174. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1175. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1176. }
  1177. end
  1178. -------------------------------------------------------
  1179. --End Effect Function--
  1180. -------------------------------------------------------
  1181. function Cso(ID, PARENT, VOLUME, PITCH)
  1182. local NSound = nil
  1183. coroutine.resume(coroutine.create(function()
  1184. NSound = IT("Sound", PARENT)
  1185. NSound.Volume = VOLUME
  1186. NSound.Pitch = PITCH
  1187. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1188. swait()
  1189. NSound:play()
  1190. game:GetService("Debris"):AddItem(NSound, 10)
  1191. end))
  1192. return NSound
  1193. end
  1194. function CameraEnshaking(Length, Intensity)
  1195. coroutine.resume(coroutine.create(function()
  1196. local intensity = 1 * Intensity
  1197. local rotM = 0.01 * Intensity
  1198. for i = 0, Length, 0.1 do
  1199. swait()
  1200. intensity = intensity - 0.05 * Intensity / Length
  1201. rotM = rotM - 5.0E-4 * Intensity / Length
  1202. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1203. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1204. end
  1205. hum.CameraOffset = Vector3.new(0, 0, 0)
  1206. end))
  1207. end
  1208. -------------------------------------------------------
  1209. --End Important Functions--
  1210. -------------------------------------------------------
  1211.  
  1212.  
  1213. -------------------------------------------------------
  1214. --Start Customization--
  1215. -------------------------------------------------------
  1216. local Player_Size = 2
  1217. if Player_Size ~= 2 then
  1218. root.Size = root.Size * Player_Size
  1219. tors.Size = tors.Size * Player_Size
  1220. hed.Size = hed.Size * Player_Size
  1221. ra.Size = ra.Size * Player_Size
  1222. la.Size = la.Size * Player_Size
  1223. rl.Size = rl.Size * Player_Size
  1224. ll.Size = ll.Size * Player_Size
  1225. ----------------------------------------------------------------------------------
  1226. rootj.Parent = root
  1227. neck.Parent = tors
  1228. RW.Parent = tors
  1229. LW.Parent = tors
  1230. RH.Parent = tors
  1231. LH.Parent = tors
  1232. ----------------------------------------------------------------------------------
  1233. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1234. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1235. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1236. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1237. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1238. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1239. ----------------------------------------------------------------------------------
  1240. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1241. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1242. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1243. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1244. --hat.Parent = Character
  1245. end
  1246. ----------------------------------------------------------------------------------
  1247. local SONG = 1850301790
  1248. local SONG2 = 1850301790
  1249. local Music = Instance.new("Sound",tors)
  1250. Music.Volume = 2.5
  1251. Music.Looped = true
  1252. Music.Pitch = 1 --Pitcher
  1253. ----------------------------------------------------------------------------------
  1254. local equipped = false
  1255. local idle = 0
  1256. local change = 1
  1257. local val = 0
  1258. local toim = 0
  1259. local idleanim = 0.4
  1260. local sine = 0
  1261. local Sit = 1
  1262. ----------------------------------------------------------------------------------
  1263. hum.WalkSpeed = 20
  1264. hum.JumpPower = 57
  1265. hum.Animator.Parent = nil
  1266. ----------------------------------------------------------------------------------
  1267. local naeeym2 = IT("BillboardGui",char)
  1268. naeeym2.AlwaysOnTop = true
  1269. naeeym2.Size = UDim2.new(5,35,2,15)
  1270. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1271. naeeym2.MaxDistance = 75
  1272. naeeym2.Adornee = hed
  1273. naeeym2.Name = "Name"
  1274. --naeeym2.PlayerToHideFrom = Player
  1275. local tecks2 = IT("TextLabel",naeeym2)
  1276. tecks2.BackgroundTransparency = 1
  1277. tecks2.TextScaled = true
  1278. tecks2.BorderSizePixel = 0
  1279. tecks2.Text = "-Eyo-The-Alone-Zen-"
  1280. tecks2.Font = "Fantasy"
  1281. tecks2.TextSize = 30
  1282. tecks2.TextStrokeTransparency = 0
  1283. tecks2.TextColor3 = Color3.new(1,1,1)
  1284. tecks2.TextStrokeColor3 = Color3.fromRGB(177, 167, 255)
  1285. tecks2.Size = UDim2.new(1,0,0.5,0)
  1286. tecks2.Parent = naeeym2
  1287. local top = Instance.new("Shirt")
  1288. top.ShirtTemplate = "rbxassetid://338740550"
  1289. top.Parent = char
  1290. top.Name = "Cloth"
  1291. local bottom = Instance.new("Pants")
  1292. bottom.PantsTemplate = "rbxassetid://338750779"
  1293. bottom.Parent = char
  1294. bottom.Name = "Cloth"
  1295. ----------------------------------------------------------------------------------
  1296. --[[
  1297. Thanks for using Build-To-Lua by jarredbcv.
  1298. ]]--
  1299.  
  1300. New = function(Object, Parent, Name, Data)
  1301. local Object = Instance.new(Object)
  1302. for Index, Value in pairs(Data or {}) do
  1303. Object[Index] = Value
  1304. end
  1305. Object.Parent = Parent
  1306. Object.Name = Name
  1307. return Object
  1308. end
  1309.  
  1310. Eyo = New("Model",char,"Eyo",{})
  1311. Eye = New("Part",Eyo,"Eye",{BrickColor = BrickColor.new("Institutional white"),Shape = Enum.PartType.Ball,Size = Vector3.new(1.96000075, 1.96000075, 1.96000075),CFrame = CFrame.new(-137.175568, 1.33095813, -17.0833168, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1312. Pupil = New("Part",Eyo,"Pupil",{BrickColor = BrickColor.new("Black"),Shape = Enum.PartType.Ball,Size = Vector3.new(0.37000075, 0.37000075, 0.37000075),CFrame = CFrame.new(-137.235779, 1.42530513, -18.0334377, 1.00000072, -7.15256022e-07, 3.57628181e-07, -7.15256022e-07, 1.00000036, 2.01165761e-07, 3.57628181e-07, 2.01165761e-07, 1.00000215),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1313. mot = New("Motor",Pupil,"mot",{Part0 = Pupil,Part1 = Eye,C0 = CFrame.new(0, 0, 0, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),C1 = CFrame.new(-0.0602111816, 0.0943470001, -0.950120926, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),})
  1314. TopHat2 = New("Part",Eyo,"TopHat2",{BrickColor = BrickColor.new("Really black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0500000007, 1, 1),CFrame = CFrame.new(-137.740799, 2.24810791, -17.0272255, 0.458347857, 0.877660632, -0.140108809, -0.888243496, 0.446898967, -0.106327571, -0.0307050757, 0.173186749, 0.984412611),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1315. mot = New("Motor",TopHat2,"mot",{Part0 = TopHat2,Part1 = Eye,C0 = CFrame.new(0, 0, 0, 0.458347201, -0.88824302, -0.0307050198, 0.877660394, 0.446899265, 0.173186243, -0.140109047, -0.106327735, 0.98441118),C1 = CFrame.new(-0.565231323, 0.917149663, 0.0560913086, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),})
  1316. TopHat1 = New("Part",Eyo,"TopHat1",{BrickColor = BrickColor.new("Really black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.54000056, 1.80000043, 0.780000567),CFrame = CFrame.new(-138.100586, 2.94428444, -17.0250435, 0.457500041, 0.889210463, 3.57628181e-07, -0.88921082, 0.45749861, 2.01165761e-07, -1.52640816e-08, 4.10039718e-07, 1.00000215),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1317. mot = New("Motor",TopHat1,"mot",{Part0 = TopHat1,Part1 = Eye,C0 = CFrame.new(0, 0, 0, 0.457499385, -0.889210343, -5.08804376e-09, 0.889210224, 0.457498908, 1.36679802e-07, 1.1920929e-07, 6.70552254e-08, 1.00000072),C1 = CFrame.new(-0.925018311, 1.61332572, 0.0582733154, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),})
  1318. OuterPupil = New("Part",Eyo,"OuterPupil",{BrickColor = BrickColor.new("Alder"),Material = Enum.Material.Neon,Shape = Enum.PartType.Ball,Size = Vector3.new(1.0000006, 1.0000006, 1.0000006),CFrame = CFrame.new(-137.20755, 1.40179217, -17.6748943, 1.00000072, -7.15256022e-07, 3.57628181e-07, -7.15256022e-07, 1.00000036, 2.01165761e-07, 3.57628181e-07, 2.01165761e-07, 1.00000215),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.705882, 0.501961, 1),})
  1319. mot = New("Motor",OuterPupil,"mot",{Part0 = OuterPupil,Part1 = Eye,C0 = CFrame.new(0, 0, 0, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),C1 = CFrame.new(-0.0319824219, 0.0708340406, -0.59157753, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),})
  1320. TopHat3 = New("Part",Eyo,"TopHat3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.779999912, 0.5, 0.769999981),CFrame = CFrame.new(-138.460098, 3.63034701, -17.0150394, -0.258819818, -0.455481321, 0.851792634, -5.44427401e-08, 0.881841302, 0.471547186, -0.965928435, 0.122045919, -0.228237376),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1321. Mesh = New("SpecialMesh",TopHat3,"Mesh",{MeshType = Enum.MeshType.Sphere,})
  1322. mot = New("Motor",TopHat3,"mot",{Part0 = TopHat3,Part1 = Eye,C0 = CFrame.new(0, 0, 0, -0.258819461, -4.83165614e-08, -0.965926886, -0.455480665, 0.881840825, 0.122045726, 0.851792514, 0.471547544, -0.228237316),C1 = CFrame.new(-1.28453064, 2.29938841, 0.068277359, 1.00000024, -2.38418579e-07, 1.1920929e-07, -2.38418579e-07, 1.00000012, 6.70552254e-08, 1.1920929e-07, 6.70552254e-08, 1.00000072),})
  1323.  
  1324. local NewInstance = function(instance,parent,properties)
  1325. local inst = Instance.new(instance,parent)
  1326. if(properties)then
  1327. for i,v in next, properties do
  1328. pcall(function() inst[i] = v end)
  1329. end
  1330. end
  1331. return inst;
  1332. end
  1333.  
  1334. local HW = NewInstance('Weld',char,{Part0=tors, Part1=Eye, C0 = CF(0,4,0) * angles(0,0,0)})
  1335. for i,v in pairs(char:children()) do
  1336. if v:IsA("Hat") then
  1337. v:Destroy()
  1338. end
  1339. end
  1340. for i,v in pairs(char:children()) do
  1341. if v:IsA("Accessory") then
  1342. v:Destroy()
  1343. end
  1344. end
  1345. hed.Transparency = 1
  1346. hed.face:Remove()
  1347. -------------------------------------------------------
  1348. --End Customization--
  1349. -------------------------------------------------------
  1350.  
  1351.  
  1352. -------------------------------------------------------
  1353. --Start Attacks N Stuff--
  1354. -------------------------------------------------------
  1355. function Taunt1()
  1356. attack = true
  1357. hum.WalkSpeed = 0
  1358. for i = 0, 9, 0.1 do
  1359. swait()
  1360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  1361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1362. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  1363. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  1364. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  1365. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1366. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1367. end
  1368. attack = false
  1369. hum.WalkSpeed = 10
  1370. end
  1371. function Taunt2()
  1372. attack = true
  1373. hum.WalkSpeed = 0
  1374. --Cso("221057812", hed, 10, 1.1)
  1375. for i = 0, 2, 0.1 do
  1376. swait()
  1377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1378. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1379. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1380. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1381. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1382. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1383. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1384. end
  1385. for i = 0, 6, 0.1 do
  1386. swait()
  1387. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1388. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1389. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1390. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1391. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1392. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1393. HW.C0 = clerp(HW.C0, CF(0, 4 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0 - 255.45 * i), Rad(0), Rad(0)), 0.15)
  1394. end
  1395. for i = 0, 2, 0.1 do
  1396. swait()
  1397. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1398. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1399. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1400. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1401. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1402. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1403. HW.C0 = clerp(HW.C0, CF(0, 1.8, 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1404. end
  1405. attack = false
  1406. hum.WalkSpeed = 10
  1407. end
  1408. function Astigmatism()
  1409. attack = true
  1410. hum.WalkSpeed = 0
  1411. local Ring1 = Instance.new("Part", char)
  1412. Ring1.Anchored = true
  1413. Ring1.BrickColor = maincolor
  1414. Ring1.CanCollide = false
  1415. Ring1.FormFactor = 3
  1416. Ring1.Name = "Ring"
  1417. Ring1.Material = "Neon"
  1418. Ring1.Size = Vector3.new(1, 0.05, 1)
  1419. Ring1.Transparency = 1
  1420. Ring1.TopSurface = 0
  1421. Ring1.BottomSurface = 0
  1422. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  1423. Ring1Mesh.MeshType = "Brick"
  1424. Ring1Mesh.Name = "SizeMesh"
  1425. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  1426. local InnerRing1 = Ring1:Clone()
  1427. InnerRing1.Parent = char
  1428. InnerRing1.Transparency = 0
  1429. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  1430. InnerRing1.Size = Vector3.new(1, 1, 1)
  1431. local InnerRing1Mesh = InnerRing1.SizeMesh
  1432. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  1433. InnerRing1Mesh.MeshType = "Sphere"
  1434. Ring1:Destroy()
  1435. for i = 0, 6, 0.1 do
  1436. swait()
  1437. --orb.CFrame = Pupil.CFrame
  1438. Aura(7, 0.12, "Add", Pupil.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  1439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1440. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1441. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1442. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1443. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1444. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1445. HW.C0 = clerp(HW.C0, CF(0, 3 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1446. end
  1447. InnerRing1.Transparency = 1
  1448. InnerRing1.CFrame = Pupil.CFrame + root.CFrame.lookVector * 5
  1449. Cso("294188875", char, 2.3, 1)
  1450. local a = IT("Part", char)
  1451. a.Name = "Direction"
  1452. a.Anchored = true
  1453. a.BrickColor = BrickC("Pastel violet")
  1454. a.Material = "SmoothPlastic"
  1455. a.Transparency = 0
  1456. a.Shape = "Cylinder"
  1457. a.CanCollide = false
  1458. local a2 = IT("Part", char)
  1459. a2.Name = "Direction"
  1460. a2.Anchored = true
  1461. a2.BrickColor = maincolor
  1462. a2.Color = maincolor.Color
  1463. a2.Material = "Neon"
  1464. a2.Transparency = 0.7
  1465. a2.Shape = "Cylinder"
  1466. a2.CanCollide = false
  1467. local ba = IT("Part", char)
  1468. ba.Name = "HitDirect"
  1469. ba.Anchored = true
  1470. ba.BrickColor = maincolor
  1471. ba.Material = "Neon"
  1472. ba.Transparency = 1
  1473. ba.CanCollide = false
  1474. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1475. local ignore = char
  1476. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1477. a.BottomSurface = 10
  1478. a.TopSurface = 10
  1479. a2.BottomSurface = 10
  1480. a2.TopSurface = 10
  1481. local distance = (InnerRing1.CFrame.p - position).magnitude
  1482. a.Size = Vector3.new(distance, 1, 1)
  1483. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1484. a2.Size = Vector3.new(distance, 1, 1)
  1485. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1486. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1487. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1488. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1489. game:GetService("Debris"):AddItem(a, 20)
  1490. game:GetService("Debris"):AddItem(a2, 20)
  1491. game:GetService("Debris"):AddItem(ba, 20)
  1492. local msh = Instance.new("SpecialMesh", a)
  1493. msh.MeshType = "Brick"
  1494. msh.Scale = Vector3.new(1, 5, 5)
  1495. local msh2 = Instance.new("SpecialMesh", a2)
  1496. msh2.MeshType = "Brick"
  1497. msh2.Scale = Vector3.new(1, 7, 7)
  1498. for i = 0, 10, 0.1 do
  1499. swait()
  1500. CameraEnshaking(1, 5)
  1501. a2.Color = maincolor.Color
  1502. root.CFrame = FaceMouse()[1]
  1503. InnerRing1.CFrame = Pupil.CFrame + root.CFrame.lookVector * 4
  1504. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1505. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1506. distance = (InnerRing1.CFrame.p - position).magnitude
  1507. a.Size = Vector3.new(distance, 1, 1)
  1508. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1509. a2.Size = Vector3.new(distance, 1, 1)
  1510. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1511. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1512. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1513. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1514. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  1515. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  1516. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  1517. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  1518. if v:FindFirstChild("Head") then
  1519. Eviscerate(v)
  1520. end
  1521. end
  1522. end
  1523. a:Destroy()
  1524. a2:Destroy()
  1525. ba:Destroy()
  1526. InnerRing1:Destroy()
  1527. attack = false
  1528. hum.WalkSpeed = 10
  1529. hum.CameraOffset = Vector3.new(0,0,0)
  1530. end
  1531. function EyeThrow()
  1532. attack = true
  1533. hum.WalkSpeed = 3.01
  1534. for i = 0, 6, 0.1 do
  1535. swait()
  1536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1537. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1538. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1539. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1540. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.7 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(215 + 2.5 * Sin(sine / 20))), 0.12)
  1541. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1542. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1543. end
  1544. local Head01 = Eye:Clone()
  1545. Head01.Parent = char
  1546. Eye.Transparency = 1
  1547. local weldHead01 = IT("Weld")
  1548. weldHead01.Parent = Head01
  1549. weldHead01.Part0 = ra
  1550. weldHead01.Part1 = Head01
  1551. weldHead01.C1 = CF(0, 0, 1.2) * angles(Rad(90), Rad(0), Rad(0))
  1552. for i = 0, 6, 0.1 do
  1553. swait()
  1554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(-20)), 0.2)
  1555. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(20)), 0.3)
  1556. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1557. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1558. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2)
  1559. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1560. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(20), Rad(0)), 0.1)
  1561. end
  1562. local A = IT("Attachment",Head01)
  1563. A.Position = Vector3.new(-0, 0.2, 0.136)
  1564. local B = IT("Attachment",Head01)
  1565. B.Position = Vector3.new(-0, -0.95, -0.982)
  1566. local Trail = IT("Trail",Head01)
  1567. Trail.Attachment0 = B
  1568. Trail.Attachment1 = A
  1569. Trail.Lifetime = 0.6
  1570. Trail.Transparency = NumberSequence.new(0.5, 1)
  1571. Trail.Texture = "http://www.roblox.com/asset/?id=1472703539"
  1572. Trail.Enabled = true
  1573. weldHead01:Destroy()
  1574. Head01.CanCollide = true
  1575. local bodyVelocity2 = Create("BodyVelocity")({
  1576. velocity = (mouse.Hit.p - Head01.CFrame.p).unit * 165,
  1577. P = 5000,
  1578. maxForce = Vector3.new(8000, 8000, 8000),
  1579. Parent = Head01
  1580. })
  1581. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1582. Head01.Touched:connect(function(hit)
  1583. if(not char:IsAncestorOf(hit))then
  1584. local hum = (hit and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid')
  1585. local hedder = (hit and hit.Parent and hit.Parent:FindFirstChild'Head')
  1586. if(hum and hedder and hum.Health > 0)then
  1587. Eviscerate(hit.Parent)
  1588. Cso("491296320", hit.Parent.Torso, 10, 1)
  1589. end
  1590. end
  1591. end)
  1592. for i = 0, 2, 0.1 do
  1593. swait()
  1594. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(40)), 0.2)
  1595. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-40)), 0.3)
  1596. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1597. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1598. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-134), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2)
  1599. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1600. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(-40), Rad(0)), 0.2)
  1601. end
  1602. for i = 0, 6, 0.1 do
  1603. swait()
  1604. Eye.Transparency = Eye.Transparency - 0.05
  1605. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(40)), 0.2)
  1606. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-40)), 0.2)
  1607. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1608. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2)
  1609. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-134), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2)
  1610. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.2)
  1611. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(-40), Rad(0)), 0.1)
  1612. end
  1613. coroutine.resume(coroutine.create(function()
  1614. for i = 0, 1.8, 0.05 do
  1615. swait()
  1616. Head01.Transparency = i
  1617. end
  1618. Head01:Destroy()
  1619. end))
  1620. --Head01:Destory()
  1621. attack = false
  1622. Trail.Enabled = false
  1623. hum.WalkSpeed = 10
  1624. end
  1625. function Call_Upon_The_Eyes()
  1626. attack = true
  1627. hum.WalkSpeed = 0
  1628. for i = 0, 6, 0.1 do
  1629. swait()
  1630. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1631. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1632. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1633. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1634. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1635. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1636. HW.C0 = clerp(HW.C0, CF(0, 3.5 + 0.2 * Cos(sine / 20), 0) * angles(Rad(90), Rad(0), Rad(0)), 0.1)
  1637. end
  1638. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1639. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1640. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1641. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1642. CameraEnshaking(4, 25)
  1643. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1644. if v:FindFirstChild("Head") then
  1645. Eviscerate(v)
  1646. end
  1647. end
  1648. for i = 0, 6, 0.1 do
  1649. swait()
  1650. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1651. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1652. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1653. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1654. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  1655. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1656. HW.C0 = clerp(HW.C0, CF(0, 3 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0 - 255.45 * i), Rad(0), Rad(0)), 0.15)
  1657. end
  1658. attack = false
  1659. hum.WalkSpeed = 10
  1660. end
  1661. function Eyeyeyeyeyeyey_Slammo()
  1662. attack = true
  1663. hum.WalkSpeed = 0
  1664. local Blobby = IT("Part", char)
  1665. Blobby.Name = "Blob"
  1666. Blobby.CanCollide = false
  1667. Blobby.BrickColor = BrickC("Really black")
  1668. Blobby.Transparency = 0
  1669. Blobby.Material = "Plastic"
  1670. Blobby.Size = Vector3.new(1, 1, 2)
  1671. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1672. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1673.  
  1674. local Weld = IT("Weld", Blobby)
  1675. Weld.Part0 = hed
  1676. Weld.Part1 = Blobby
  1677. Weld.C1 = CF(0, -17.6, 1.4)
  1678. Weld.C0 = angles(Rad(0),0,0)
  1679.  
  1680. local M2 = IT("SpecialMesh")
  1681. M2.Parent = Blobby
  1682. M2.MeshId = "http://www.roblox.com/asset/?id=1185246"
  1683. M2.TextureId = "http://www.roblox.com/asset/?id=28301750"
  1684. M2.Scale = Vector3.new(45.65, 45.65, 45.65)
  1685. for i = 0, 6, 0.1 do
  1686. swait()
  1687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.2)
  1688. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1689. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1690. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1691. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1692. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1693. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1694. end
  1695. Magic(1, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1696. Magic(5, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1697. Magic(10, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1698. for i, v in pairs(FindNearestHead(root.CFrame.p, 25.5)) do
  1699. if v:FindFirstChild("Head") then
  1700. Eviscerate(v)
  1701. end
  1702. end
  1703. CameraEnshaking(4, 25)
  1704. for i = 0, 6, 0.1 do
  1705. swait()
  1706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1707. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1708. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1709. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1710. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1711. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1712. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1713. end
  1714. Blobby:Destroy()
  1715. attack = false
  1716. hum.WalkSpeed = 10
  1717. end
  1718. -------------------------------------------------------
  1719. --End Attacks N Stuff--
  1720. -------------------------------------------------------
  1721. mouse.KeyDown:connect(function(key)
  1722. if attack == false then
  1723. if key == 't' then
  1724. Taunt1()
  1725. elseif key == 'y' then
  1726. Taunt2()
  1727. elseif key == 'z' then
  1728. Astigmatism()
  1729. elseif key == 'x' then
  1730. EyeThrow()
  1731. elseif key == 'c' then
  1732. Call_Upon_The_Eyes()
  1733. elseif key == 'v' then
  1734. Eyeyeyeyeyeyey_Slammo()
  1735. end
  1736. end
  1737. end)
  1738.  
  1739.  
  1740.  
  1741.  
  1742.  
  1743.  
  1744.  
  1745.  
  1746.  
  1747. -------------------------------------------------------
  1748. --Start Animations--
  1749. -------------------------------------------------------
  1750. while true do
  1751. swait()
  1752. sine = sine + change
  1753. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1754. local velderp = root.Velocity.y
  1755. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1756. if equipped == true or equipped == false then
  1757. if attack == false then
  1758. idle = idle + 1
  1759. else
  1760. idle = 0
  1761. end
  1762. if 1 < root.Velocity.y and hitfloor == nil then
  1763. Anim = "Jump"
  1764. if attack == false then
  1765. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1766. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1767. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1768. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1769. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1770. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1771. end
  1772. elseif -1 > root.Velocity.y and hitfloor == nil then
  1773. Anim = "Fall"
  1774. if attack == false then
  1775. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  1776. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1777. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1778. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1779. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1780. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1781. end
  1782. elseif torvel < 1 and hitfloor ~= nil then
  1783. Anim = "Idle"
  1784. change = .5
  1785. if attack == false then
  1786. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1787. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1788. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1789. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1790. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1791. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1792. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1793. end
  1794. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  1795. Anim = "Walk"
  1796. change = 1
  1797. if attack == false then
  1798. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  1799. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1800. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1801. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1802. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1803. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1804. HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1805. end
  1806. elseif torvel >= 25 and hitfloor ~= nil then
  1807. Anim = "Sprint"
  1808. change = 1.35
  1809. if attack == false then
  1810. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  1811. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1812. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1813. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1814. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1815. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  1816. end
  1817. end
  1818. end
  1819. for _, c in pairs(char:GetChildren()) do
  1820. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1821. --c.Material = "Fabric"
  1822. if c:FindFirstChildOfClass("ParticleEmitter") then
  1823. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1824. end
  1825. if c ~= hed then
  1826. --c.Color = C3(0,0,0)
  1827. else
  1828. c.Color = Color3.new(1,1,1)
  1829. end
  1830. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1831. c:remove()
  1832. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1833. c:remove()
  1834. end
  1835. end
  1836. Music.SoundId = "rbxassetid://"..SONG
  1837. Music.Looped = true
  1838. Music.Pitch = 1
  1839. Music.Volume = 5
  1840. Music.Parent = tors
  1841. Music:Resume()
  1842. if 0 < #Effects then
  1843. for e = 1, #Effects do
  1844. if Effects[e] ~= nil then
  1845. local Thing = Effects[e]
  1846. if Thing ~= nil then
  1847. local Part = Thing[1]
  1848. local Mode = Thing[2]
  1849. local Delay = Thing[3]
  1850. local IncX = Thing[4]
  1851. local IncY = Thing[5]
  1852. local IncZ = Thing[6]
  1853. if 1 >= Thing[1].Transparency then
  1854. if Thing[2] == "Block1" then
  1855. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1856. local Mesh = Thing[1].Mesh
  1857. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1858. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1859. elseif Thing[2] == "Block2" then
  1860. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1861. local Mesh = Thing[7]
  1862. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1863. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1864. elseif Thing[2] == "Block3" then
  1865. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1866. local Mesh = Thing[7]
  1867. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1868. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1869. elseif Thing[2] == "Cylinder" then
  1870. local Mesh = Thing[1].Mesh
  1871. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1872. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1873. elseif Thing[2] == "Blood" then
  1874. local Mesh = Thing[7]
  1875. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1876. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1877. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1878. elseif Thing[2] == "Elec" then
  1879. local Mesh = Thing[1].Mesh
  1880. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1881. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1882. elseif Thing[2] == "Disappear" then
  1883. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1884. elseif Thing[2] == "Shatter" then
  1885. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1886. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1887. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1888. Thing[6] = Thing[6] + Thing[5]
  1889. end
  1890. else
  1891. Part.Parent = nil
  1892. table.remove(Effects, e)
  1893. end
  1894. end
  1895. end
  1896. end
  1897. end
  1898. end
  1899. -------------------------------------------------------
  1900. --End Animations And Script--
  1901. -------------------------------------------------------
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